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BIOLOGY

INVESTIGATORY
PROJECT

SUBMITTED BY:
HADHIYA HANEEF.M.K
CLASS-XII
Roll no:
KENDRIYA VIDYALAYA KALPETTA
TOPIC
TO STUDY THE
EFFECT OF VIDEO
GAMES ON HUMAN
HEART
INDEX
S.no TITLE Page No.
1 CERTIFICATE
2 ACKNOWLEDGEMENT
3 AIM
4 ABSTRACT
5 INTRODUCTION
6 APPARATUS REQUIRED
7 PROCEDURE
8 OBSERVATION
9 CONCLUSION
10 BIBLIOGRAPHY
CERTIFICATE
This is to certify that Hadhiya Haneef M.K of
class XII has successfully completed the
investigatory project on the topic “Effect of
video games on Heart Rate” under the
guidance of Mrs. Selvipriya.S (Biology
teacher) during the year 2019-20 in the
partial fulfilment of the Biology practical
examination conducted by AISSCE,New
Delhi .

Signature Of internal examiner

Signature of external examiner

Signature of the principal


ACKNOWLEDGEMENT
The successful completion of any task would be
incomplete without mentioning the names of those
persons who helped to make it possible. I take this
opportunity to express my gratitude in few words and
respect to all those who helped me in the completion
of this project. It is my humble pleasure to
acknowledge my deep senses of gratitude to my
Biology teacher, Mrs.Selvi Priya.S for her valuable
support, constant help and guidance at each and every
stage, without which this project would not have come
forth.
I also register my sense of gratitude to our
principal, Mr.G Sasikumar, for his immense
encouragement that has made this project successful. I
would also like to thank my friends and family for
encouraging me during the course of this project. Last,
but not the least, I would like to thank CBSE for giving
us the opportunity to undertake this project.
AIM
 The main aim of this project is to study the effect
of videogames on heart rate
ABSTRACT
A video game is an electronic game that involves interaction
with a user interface to generate visual feedback on a two- or
three- dimensional video display device such as a TV
screen, virtual reality headset or computer monitor. The
graphics and sound effects are fascinating making the
experience real for the player especially those three
dimensional computer machines. The ability of the player to
control and maneuver the situation made it more even
exciting. Violent video game is one type of game that has
been the most out popular among players. But with the
increasing number of people engaging into these computer
games, a number of issues have been raised: violent video
games have both negative and positive effects on children
and young adults.One of the negative effects of these violent
video games is the physiologic changes that happen while
they are playing. The excitement brought about by these
violent video games stimulates the sympathetic nervous
system, thereby creating significant changes in the
individual’s heart rate. It is exciting and stressful at the same
time, the stressful events could affect gastric stimulation and
frequent adrenaline rush, and this adrenaline rush is what
makes these players to feel “good” and makes them want to
do it repeatedly.Playing violent video games even affect our
heart rate variability not only during game play but also when
you are sleeping at night. Exposure to violent computer
games not only increases stress and aggressive behaviour,
but also increases anti-social behaviours. Violent video games
usually tend to be more thrilling and obsessing than their
more peaceful counterparts. As a result, they are bound to
see heart rates rise. It could also be the increased excitement
level which is causing increased anxiety.
INTRODUCTION
Most video games are usually E rated; for everyone or M
rated; for Mature audience. In an M rated game, the content
is blood and gore, intense violence, strong language,
subjective themes, and sometimes use of drugs. In an Erated
game, the content is usually mild violence, mild language,
and blood and gore. The normal heart rate for an average
person is between 60 to 100 beats per minute. Video games
that are usually calm and played while sitting down lead to a
small rise in a person’s heart rate. However, violent video
games played while sitting down, and also those that require
light physical activity, turn out to increase the heart rate by
an average of about 20 beats per minute. Video games that
require intense physical activity can increase a person’s heart
rate by a large amount such as by 75% to 100%. It usually
depends on the age of the player. With age an average
healthy person’s heart rate goes down. When a person is a
child their average heart rate is suppose to be at around 100
beats per minute. The heart rate goes down to about 90
beats as the child becomes in the range of 10 to 12 years old.
At around the age of 18 the average heart rate falls
drastically between 55 beats per minute to 90 beats per
minute, with an average of 75 beats per minute. Once the
person becomes an adult the heart rate rises and becomes
between 60 beats per minute to about 100 beats per minute.
Video games may affect the heart rate directly or indirectly
which even affect our health. Research has also revealed that
playing video games help burn calories, lose weight, and
could replace the need for outdoor activities in the future.
The factors that affect heart rate can be physical stress,
diseased heart, emotional stress, and medication.
Physical stress - Hard work and exercise increase the heart
rate of a healthy heart. To meet the body need of more
oxygen, the heart beats faster and faster. In an unhealthy
heart, the increased demands for oxygen may injure the
heart and cause a slow heart rate.
Diseased heart-Heart disease from plaque buildup in arteries
can lead to a heart attack, heart failure or irregular
heartbeats. Irregular heartbeat can affect the heart rate,
making it fast or slow. Heart muscle damage can also happen
from viral and bacterial illness and use of narcotics, which
can also affect the heart rate.
Emotional stress- As part of the human response to
psychological stress is an increase in heart rate. Emotional
stress causes the same effects as physical stress. Fear causes
the heart to pump faster and harder to provide muscles with
necessary energy for protection.
APPARATUS REQUIRED
 One M rated game (Call Of Duty Modern
Warfare )

 One E rated game (Super Mario Run)

 Stop watch
 Pen
 Paper
 Heart rate monitor
PROCEDURE
1. Pick an E rated video game and an M rated
Videogame.
2. This experiment used “Call of Duty Modern Warfare”
as an M rated video game and “Super Mario Run” as an
E rated video game.
3. For each time a game is played, the heart rate must
be recorded before the game and in every 5 minute
intervals during the game.
How to measure Heart Rate
1. Place the tips of your index, second and third fingers
on the palm side of your other wrist below the base of
the thumb. Or, place the tips of your index
and second fingers on your lower neck on either side of
your windpipe.
2. Press lightly with your fingers until you feel the
blood pulsing beneath your fingers. You may need to
move your fingers around slightly up or down until you
feel the pulsing.
3. Use a watch with a second hand, or look at a clock
with a second hand.
4. Count the beats you feel for 10 seconds. Multiply
this number by six to get your heart rate (pulse) per
minute.
Count your pulse: _____ beats in 10 seconds x 6
= _____ beats/minute.
FOR EXAMPLE: If it is 12 beats in 10 second
Pulse = 12 x6 beats/minute
=72 beats /minute
5. Record the data on a sheet of paper
OBSERVATION
The M rated video game is “Call of Duty Modern
Warfare” and the E rated video game is “Super Mario
Run”. The M rated video game increased the heart
rate. Over all there was no significant results because
the heart rate would usually increase and decrease by
5 beats. Video games do stimulate a rising and falling
pattern in the heart rate and there is nothing
abnormal about it. The sudden drop in the average
heart rate during certain games could have been due
to the fact that the game was of a slower intensity or
because the body was not used to the game. It could
have also been due to the amount of violence in the
game.
Call of duty (modern Super Mario run
warfare)
92 87
85 84
89 86
90 86
87 82
CONCLUSION
The M rated video game (Call of Duty Modern Warfare)
increased the heart rate more than the E rated video
game (Super Mario Run). The E rated video game
(Super Mario Run) did increase the heart rate but it
was still less than the how much the M rated video
game (Call Of Duty Modern Warfare) increased the
heart rate. This is because Call of Duty Modern
Warfare is a more violent games and violence increases
the heart rate.
BIBLIOGRAPHY
 www.google.com
 www.wikipedia.com
 www.medscape.com
 www.emedicinehealth.com
 www.medicinenet.com