Professional Documents
Culture Documents
INTRODUCTION
Our world is now full of gadgets, it makes our lives easier and more technological.
Students, workers, or everything and everyone on this earth is now having a life with more
ease from these so called gadgets. A man named Neil De Grasse Tyson once said that
“Dreams about the future are always filled with gadgets which means soon the world will
be full of gadgets someday, but ill this affect us in a positive way or in a negative way?”
What has these gadgets brought to us? Does it really make our lives easier or
lazier Due to Charles Babbage work, it started a new life for all of us. This research is
about how gadgets affect the life of future generations. It is always a big question because
our lives or future is always what ifs. As Doctor Jose Rizal once said “Ang kabataan ang
pag-asa ng bayan” and will the internet bring the future generation lower or higher?
children at school and at their houses. This research has a lot of importance because it
could give us information that we need for the possible future. People who are born in
1981 up to today are called millennials. What will you feel if you’re living in the modern
generation without cellphone or any access to social media? Our world today is
embracing the technology the machines are upgraded, the people are getting more
smarter as they discover new things. Through this gadgets the impossible gets possible
its’ like we’re livin’ in the present with a huge vision in a future but what are the effects of
too much gadgets in our life? As we circle by gadgets, we millennials was devoured by
1
social medias we’re blinded to see our priorities so that we most spending our leisure time
Imagine if everyone of us is addicted to gadgets, what will be our future? Are millennials
2
STATEMENT OF THE PROBLEM
SPECIFIC STATEMENT
This study aims to know the future of millennials are using too much gadgets.
GENERAL STATEMENT
3
SIGNIFICANCE OF THE STUDY
For Parents: To help them be inform of how their children's lifestyle affected by these
new kind of technologies, children's relationship with others; social interaction, and
For Teens: These are the main subject of our Research. We made these Research for
them to easily conclude if by using these new kind of technology may help them to be
more productive or destruct them to be more addicted than pursuing their own goals ,
For Teachers: To teach to their students that these new invented gadgets have
benefits
and bad effects in their life. Good effects: may help them for making assignments,
searching for some ideas to be more productive in school. And bad effect: may interrupt
4
SCOPE AND DELIMITATIONS
The study about gadgets is one of the most important study in the world. Because it is
also to raise awareness to children on how gadgets can affect your health and how your
relationship with your parents is slowly decreasing because of the use of gadgets. Even
though, gadgets can help us in our needs during assignments and other stuffs, it can also
be very dangerous if you became addicted in using this. And when you get addicted into
this, then you're life might change. Gadgets are taking over, there are some kids have
already their own smartphones, laptops, etc… The number one problem in using this
gadgets is radiation. It has an effect in our eyes. It can make our eyesight blurry if you're
not careful. Your body absorbs radiation and you'll never know that you're being weak
because of it. That is only some of the problems or causes of these gadgets to the future
generation. We want to make a research for people who are using gadgets whether it
affects their health and lifestyle or mostly just about their future. We hope that the results
that we will get would be promising. We want to learn some things in this research whether
5
DEFINITION OF TERMS
2.) MILLENNIAL- are the people born on year 1981-1996, relating to a millennium, or
the millennium.
3.) FUTURE-it refers to what is likely going to happen, will come after the present.
4.) GENERATION-The group of people who are born and living on the same time.
6.) SOCIAL MEDIA-internet-based that enable people to share ideas or thoughts and to
6
CHAPTER II
Do students still need textbooks? The modern gadgets have a great impact on
the learners’ academic performance. In the year where electronic gadgets are not yet
invented like computers, students are not yet engage in activities using technologies.
Learners rely on books and visits library facilities to study, read their notes and review
their lessons. And now that the gadgets are available to all pupils, learners achieved low
academic grades. Technology has always been advancing throughout the years. It has
Dealing with the modern gadgets occupied a major position in our daily lives. Though
they were invented to make life better for us in the first place. It is an undeniable fact
that many of the gadgets have negative effects and influence upon the quality of
As they go home, they don’t open their books, they don’t do their homework
and projects, they play games using computers , these games have effects on the
learning experiences of the pupils. A negative effect of these gadgets on students can
be the fact that they can become obsessive and the students can neglect everything
else, like their social life, their family and friends. Is not a bad thing to have a computer,
but is a bad thing to spend all your life in front of it pretending that everything else
7
A decreased attention span is one of the negative effects of gadgets. Before
smartphones and tablets were mainstream, the average attention span was about 12
seconds. However, research suggests this has dropped to about eight seconds, which
in class, their grades may suffer. Research also suggests that people who spend a lot of
time on gadgets may be more easily distracted, meaning it's harder for them to
complete necessary tasks. Students who become addicted to gaming, texting or social
media may try to do this in class, which may disrupt their learning and lead to
Technology has always been advancing throughout the years. It has made a big
impact on people especially on lifestyle. One of the many things that are affected in the
society. In our present generation, students are obsessed in using Gadgets. They
usually want to buy the latest release of these Gadgets to satisfy their desires in terms
of entertainment and getting the newest of the new. As a result, students tend to involve
gadgets in their everyday lives including in their studies. Students tend to use up more
time in using gadgets than on studying. This apparently affects the student’s studying
This study aims to know how gadgets affect the studies. As we know, gadgets
are now part of our daily basis. Dealing With the Impact of Modern Gadgets on our
Lives
Whether we like it or not, electric appliances and gadgets have occupied a major
position in our day to day lives. Though they were invented to make life better for us in
the first place, it is an undeniable fact that many of the gadgets have a negative
8
influence upon the quality of our lives in some ways. As we cannot live without them in
this modern world and they are a necessary evil, we have to find ways to reduce the
Gadgets affect the study habit of a student in many aspects. Using gadgets a
student start becoming dependable, and careless and do all his or her work with the
help of gadgets. He also becomes drowsy and wants to do all his work in shortcut. In
this age of technology no part of life is deprived from the impact it has created on life
change with students being seen with laptops, tabs, and other gadgets.
The effect of these gadgets on students can be the fact that they can become
obsessive and the students can neglect everything else, like their social life, their family
and friends. Is not a bad thing to have a computer, but is a bad thing to spend all your
9
NEGATIVE EFFECTS OF EXCESSIVE GADGET USE
Excessive use of gadgets such as mobile phones, tablets, and computer desktops can
According to a study, a child will likely to become overweight and develop seizure
and vision problems when they spend too much time using gadgets. In Central Visayas,
one of the regions in the Philippines, a National Nutrition Council (NNC) Region 7 study
A health article also states that the thinking and emotional development during
the first five years of a child is crucial. Allowing them to spend more than two hours
day can impact irreversible damage such as slow cognitive development and attention
deficit.“Parents and caregivers have the greatest responsibility to discipline children and
control their exposure to gadgets,” said Dr. Parolita Mission, head of the NNC Region 7.
10
THE EFFECTS OF GADGETS ON THE YOUTH
The young and trendy generation of today judge themselves, according to the kind
of gadgets they posses. The popularity of gadgets among youth has ensured that newer
and trendier gadgets are introduced very passing day. The addiction of gadgets has been
such among one and all that it has become unthinkable of a life without a gadget. The
effect of these gadgets has been tremendous, and it is often debated that whether the
Video Games and Computer games can be listed as the gadget which has
influenced the youth the most. Several researches indicate that these games can have
a positive effect on the youth's mind. However sometimes it may cause terrible changes
in behaviors. It was seen that playing video games or computer games actually help the
young people in concentrating much better. There are games which require you to use
your brains and those games may indeed prove to be helpful. Also it was seen that it
has a very good impact on the motor skills and spatial skills of today's youth. However
these games may also result in the child getting absolutely isolated from the society.
There is a tendency to get engrossed in the games, and forget everything else. Also
there are chances that they might tend to confuse between the virtual world and real
world. When you are using a gadget like a video game it is important to remember that
whatever you are doing is going on in the virtual world. It would be nothing short of
foolery in trying to emulate those things in the real world. Gadgets like computers or
video games may turn to be very addictive. This is another worry as because these
things are meant to be past times, and never should it be preferred over family or social
11
your favorite gadget.
MP3 players another popular gadget that has found its feet among the youth also
has its pros and cons. It may soothe your soul when you are doing nothing, or even
doing some work which is less intensive. Listening to music may also help to
concentrate better at times. However listening to music for long periods of time in a high
volume, may cause hearing problems in the near future which is extremely dangerous.
12
EDUCATION
The Internet has become a great tool for learning. You can google any information you
need rather than spend time in the library or attend the course online without leaving
home. Yet, tech involvement doesn’t always guarantee the quality of education. Children
sometimes overuse technology in the classroom which obviously affects the learning
process in a negative way. Plagiarism and cheating have increased while analysis and
critical thinking have declined. This puts young generation thinking abilities in jeopardy.
Various studies claim that the more students use entertainment technologies like games
or social media, the less they perform academically. Instead of reading and doing
homework, modern kids indulge in entertainment. A similar situation goes for the Internet:
using the Web to search information is linked to higher grades while online gaming or
socializing is associated with lower exam results. The reason for it is the distraction
caused by games, messages, and videos. Young people have a hard time focusing
13
GADGETS HAVE THEIR PLACE IN EDUCATION, BUT THEY’RE NO SUBSTITURE
FOR KNOWLEDGE
For some, this generation of digital natives are using technology in collaborative
and social ways that will revolutionist learning. Others worry about the damage these
devices are doing to their concentration spans and their ability to think deeply.
So what is the truth about technology and education? Is it better to read War and
favor of co-creating our own stories on Facebook? As a recent New Scientist article
many of these issues are lacking. However, there is some reliable research.
For example, there’s good evidence that one of the most popular claims made for
technology is false. It has been said by many – from head teachers to union reps to
Today presenters – that the internet reduces the importance of knowing facts. However,
research from cognitive science shows the vital importance of remembering facts. When
we think, we use working memory and long-term memory. Long-term memory is vast,
but working memory is limited to about four to seven items and is easily overloaded. By
memory to manipulate those facts and combine them with new ones.
That’s why it’s so important for pupils to learn their times tables: memorizing
them doesn’t stifle conceptual understanding but rather enables it. We also need a
framework of facts in long-term memory to make sense of what we find on the internet;
studies show that pupils frequently make errors when asked to look up unfamiliar
14
knowledge. Long-term memory is not a bolted-on part of the mind that we can
outsource to the cloud. It is integral to all our thinking processes; researchers even
While technology won’t remove the need for us to remember facts, it may make it
easier for us to learn them. Another big insight from cognitive psychology is that we
remember what we think about. In the words of Prof Dan Willingham of the University of
At first sight, technology may not seem as though it will be very helpful here.
Pop-up message alerts, ever-changing websites, and enticing hyperlinks make it very
hard for us to think about what we are supposed to. North American studies show that
university students frequently multitask on their laptops during lectures, and that those
who do so understand less than students who concentrate solely on the lecture. Even if
we switch off the internet, computers can still distract. Willingham gives an example of
pupils working on a presentation about the causes of the Spanish civil war who spent
most of their time experimenting with the different animations available in Powerpoint.
However, while distraction may hinder learning, technology doesn’t always have
to lead to distraction. The striking thing about many computer games is that while they
often involve quite monotonous tasks, they still prove incredibly addictive. People
playing Tetris don’t seem to struggle to ignore distractions. So one potential solution for
the distraction problem is to design educational games that grab and hold attention in
the same way that computer games do. Duolingo and Khan Academy, two popular
learning apps, offer points and badges when pupils complete challenges. Bruno Reddy,
a former head of maths at the highly successful King Solomon Academy, has developed
15
Times Tables Rock Stars, a game where pupils become “rock gods” if they answer
Even in the case of such promising apps, we still have to put in time, effort and
thought if we want to learn. Herbert Simon, a pioneer of cognitive psychology, wrote that
“although we have a reasonable basis for hope that we may find ways to make learning
processes more efficient, we should not expect to produce the miracle of effortless
learning”. The immense computing power we possess definitely has the potential to
make learning easier – but only if we acknowledge it will never make it effortless.
16
EFFECTS ON GADGETS ON YOUTH, STUDENTS
Nowadays when students get home from school, do they greet their parents or
guardians and relatives? Do they help in household chores? Do they actually do their
homework immediately? Or do they simply get busy and focused on their cell phones and
especially teenagers and kids who have developed special fondness, if not addiction to
various” gadgets.” They seem to have lost their sense of rational priorities because
gadgets have immeasurably distracted from almost all other serious concerns.
Most of today’s young people have invested much their time on electronic
Needless to stress, their sense of self discipline, study habits and school performance
have significantly been affected. The gadget distractions have made students forget the
To tell the truth, most students seldom prepare for their projects, and don’t do their
homework assignments properly. Thus, they often cram classroom recitations and
examinations come. Worse, and this seems to be the biggest influence of all, they rather
stay home than go to school, because social media/gadgets are more amusing than
17
Witnessing students fumbling endlessly with their gadgets has become irksome in
general and an eyesore to many. Instead of having time to have communication with their
loved ones, they tend to spend most of their time in their room being with their gadgets..
Their health is also affected as they forgot to eat at the right time. They are likewise prone
to develop poor eyesight because of the undue exposure to radiation from their gadgets.
Gadgets, however, also offer advantages and positive effects. For certain,
technology has contributed much progress worldwide. In school work, gadgets make
information gathering and research very convenient. These are most helpful in preparing
projects, terms papers, reaction papers, book reports, etc. Most of all, gadgets make
communications with their families, relatives, friends and schoolmates faster and easy.
particular, just need to have discipline within them and must set boundaries or limitations
18
CHAPTER III
METHODOLOGY
Sampling Technique
In conducting this study, we made a questionnaire asking how gadget affects the modern
generation. Our respondents are students from Flora A. Ylagan High School. We are
5 members in our group, each member should survey 20 students from each section with a total
of 100 respondents. The people that we chose to answer our questionnaire are the people who
belong to millennial generation. We chose them because we know that they fits to this topic as
Instrumentation
The instruments used in this research was questionner checklist to gather the needed data for
the students profile. The draft of the questionner was drawn out based out based on the
research readings. In the preparation for the instrument,the requirement is the designing of
good data collection instrument were considered. For instance, statement describing the
situations or issues pertaining was toned down to accommodate the knowledge preparedness
of the respondent. Open-ended options were provided to accomodate to free fromatted views
related to the topics or issues. In this way, the instrument authorized to obtain valid responses
of the students.
19
Data-gathering Procedures
Permission: Our Research about "How gadgets affect the future of modern generation?" is
Schedule: We started distributing our questionnaires on our Research from February 26, 2019
Steps: First, we make 10 questions about to our topic "How gadgets affect the modern
generation?".
answer those questions. And lastly, we analyze the answer of the students to know how will
20
CHAPTER IV
The following graph ate representation of informaton required from the 100
respondents who took the survey on the reasons why students stay up late, and it is
21
1. Do you use gadgets?
2%
98%
A. Yes
B. No
As table 4.1 shows, 98 percent of the respondents uses gadgets and 2 percent of the
respondents does not use gadgets, thus showing that almost all respondents use
gadgets.
22
2. How much time you spend in these gadgets?
2%
21%
29%
A. 1 hour
48%
B. 2 hours
C. 3 hours
D. Others
As table 4.2 shows that 21 percent of the respondents spend his/her time using
gadget for one hour, 48 percent uses gadget for 2 hours, 29 percent uses gadget for 3
hours, and 2 percent of the respondents uses it for more or less than 1-3 hours.
23
3. On what purpose do you mostly spend your time on these
gadget?
13%
17%
As table 4.3 shows 57 percent of the respondents uses gadget on social media, 17
24
4. What kind of gadget you commonly use?
20%
A. Computer/Laptop
42%
B. Others
C. Cellphone
37%
As table 4.4 shows that 20 percent of the respondents uses a computer/ laptop, 42
percent uses a cellphone, and 37 percent on other more gadgets, thus showing that all
25
5. Does your gadget affects your social life?
36%
A. Yes
B. No
64%
As table 4.5 shows that 64 percent of the respondents social life is affected because of
gadgets, and 36 percent shows that their social life is not affected because of gadgets,
26
thus showing that more than half of the respondents life is affected because of gadgets.
5%
A. Yes
B. No
95%
As table 4.6 shows that 95 percent of the respondents prefer playing video games
instead of playing outside, and 5 percent prefers to play outside instead of playing
video games.
27
7. Do you sleep late at night because of using gadgets?
4%
A. Yes
B. No
96%
As table 4.7 shows that 96 percent of the respondents sleep late at night because of
28
8. Do you spend your time using gadget instead of studying?
A. Yes
50% 50%
B. No
As table 4.8 shows that 50 percent of the respondents uses gadgets instead of
29
9. Have you skip your meal just only to use gadget?
39%
A. Yes
B. No
61%
As table 4.9 shows that 39 percent of the respondents gets to skip their meals just to
play gadgets, and 61 percent still got to eat their meals instead of playing gadgets.
30
10. Do you use your gadget in your leisure time?
30%
A. Yes
B. No
70%
As table 4.10 shows that 70 percent of the respondents uses their gadgets on their
31
CHAPTER V
This chapter gives the Summary of the Study and its Findings, Draws Conclusions and
recommendations
SUMMARY
This research aimed to find out on how gadget affects the future of modern generation
This study
This study involved 100 selected grade 10 students of Flora A. Ylagan High
School. These students are equally divided from each section resulting to twenty
percent (20%) of each section. To determine on how gadget affects the future of
modern generation, the researcher used 40% multiple choice and 60% Yes or No
question. The research instrument used was originally made by the researchers
themselves.
32
FINDINGS
1. Out of our 100 respondents, 98% of the respondents uses gadgets and 2% of the
respondents does not use gadgets, thus showing that almost all respondents use
gadgets.
2. Based on the survey, that 21% of the respondents spends his/her time using gadgets
for one hour, and 48% uses gadgets for 2 hours, and 29% use gadgets for 3 hours,
and 2% of the respondents uses it for more or less than 1-3 hours.
3. 57% of the respondents use gadgets on social media, and 17% uses gadget on
games, and 13% uses on research/ homework and another 13% for other stuffs.
4. Based on the survey, it shows that that 20% of the respondents uses a
computer/laptop, 42% uses a cellphone, and 37% on other more gadgets, thus showing
that all
5. When respondents were asked if gadget affects their social life, 64% of the
respondent social life is affected because of gadgets, and 36% show that their social life
is not affected because of gadgets, thus showing that more than half of the respondent
6. 95% of the respondents prefer playing video games instead of playing outside, and
33
CONCLUSION
1. Everything is good if you use it in a positive way or bad if we use it in a negative way.
Some suggestions have been given above to help parents about limiting their child’s
exposure to gadgets. This is difficult to keep them away from gadgets but we can limit
their time. Encouraging child to use it in educational field or study purpose can lead to
drastic change in their lives. It can help them to enhance their skills. Use of gadgets in a
constructive way can lead to healthier and efficient minds. A lot of research can be
2. Technology has been found to have its negative impact on academic performance on
most of children. There are many technological gadgets to which children are addicted.
They waste their valuable time on these silly gadgets without worrying about the
34
RECOMMENDATION
In our society today, the effect of these gadgets on students can be the fact that they
can become obsessive and the students can neglect everything else, like their social
Is not a bad thing to have a computer, but is a bad thing to spend all your time in front of
Gadgets are essential to us but students must know their limitations, they should treat
their gadgets as mechanism and not as life, students must focus to their education and
social life.
From all these gadgets and busy world that circled us people should have discipline to
We only live once so everyday make yourself productive so that your story may inspire
others.
Gadgets help us to do our task way easier and most of the people are leaning on these
gadgets, for all these gadgets helping us, students must know how to strive for their
goals.
Students should understand that in order to succeed in life they must focus on their goal
35
CHAPTER V DOCUMENTATION
36
37
38
BIBLIOGRAPHY
Link: https://www.pressreader.com/
Link: :https://www.worldvision.org.ph/stories/keeping-children-away-bad-effects-
gadget-overuse/
Link: http://EzineArticles.com/5908501
https://l.facebook.com/l.php?u=http%3A%2F%2Fwww.deped-
ne.net%2F%3Fpage%3Dnews%26action%3Ddetails%26opt%3Dpopup%26REF
ECODE%3DAREFF2017020001%26fbclid%3DIwAR1Q1DLoC8TyRNB6tB4rm2
8HgwBLcO5fsQRfsJmHxlQaQLT1gy74w4XIZww&h=AT1ewtjUzNibrz_Zzo-
uZ6WSCPuXAdiyS_V57w13pjFiW-HU7hQG-
az91ToBBHkx788KyN3WMITz9nQ3YikcWFSSVtrETVhu8ykWSt9eOA_Go1MH-
is5YXgMgMu7UZEVQ4y7Rg
https://www.google.com.ph/amp/s/kidslox.com/blog/top-5-negative-effects-of-
technology-you-even-dont-suspect/amp/
https://amp.theguardian.com/global/commentisfree/2015/jan/05/gadgets-
education-knowledge-technology-
learning#referrer=https%3A%2F%2Fwww.google.com&_tf=From%20%251
%24s
39