_____________________________________________ ______________________________________________

Character Name

Player
®

_____________________ _______________________ ________________ ______________ ______________
Class

Race

Alignment

Level

Deity

__________ __________ __________ ____________ __________ ___________ ___________ ___________ C H A R A C T E R R E C O R D S H E E T S
Size

Age
ABILITY
SCORE

ABILITY NAME

Gender

Height

Weight

ABILITY
TEMPORARY TEMPORARY
MODIFIER
SCORE
MODIFIER

Eyes

TOTAL

STR
strength

HP
hit points

DEX

armor class

AC

dexterity

CON

Hair

Skin

WOUNDS/CURRENT HP

=

10+

+
ARMOR
BONUS

TOTAL

DAMAGE
REDUCTION

SUBDUAL DAMAGE

+
SHIELD
BONUS

+

+

DEX
SIZE
MODIFIER MODIFIER

HIT DIE
TYPE

+
NATURAL
ARMOR

MISC
MODIFIER

MISS
CHANCE

INITIATIVE
modifier

INT

=

WIS

+

DEX
MISC
MODIFIER MODIFIER

TOTAL

BASEbonus
ATTACK

wisdom

CHA

CROSS-CLASS

constitution
intelligence

charisma

SAVING THROWS

TOTAL

BASE
SAVE

ABILITY
MAGIC
MISC. TEMPORARY
MODIFIER MODIFIER MODIFIER MODIFIER conditional modifiers

FORTITUDE
(constitution)

=

+

+

+

+

REFLEX
(dexterity)

=

+

+

+

+

WILL
(wisdom)

=

+

+

+

+








TOTAL

BASE ATTACK BONUS

MELEE
RANGED
attack bonus

STR
SIZE
MISC
TEMPORARY
MODIFIER MODIFIER MODIFIER MODIFIER

=

+

+

+

+

=

+

+

+

+

attack bonus




BASE ATTACK BONUS

TOTAL

DEX
SIZE
MISC
MODIFIER MODIFIER MODIFIER




WEAPON

TOTAL ATTACK BONUS

DAMAGE

CRITICAL


RANGE

WEIGHT

TYPE

SIZE

SPECIAL PROPERTIES



WEAPON

TOTAL ATTACK BONUS

DAMAGE

CRITICAL

RANGE

WEIGHT

TYPE

SIZE

SPECIAL PROPERTIES



WEAPON
RANGE

WEIGHT

TOTAL ATTACK BONUS

TYPE

SIZE

DAMAGE

CRITICAL


TYPE

ARMOR BONUS

MAX DEX BONUS

CHECK PENALTY SPELL FAILURE

SPEED

WEIGHT

SPECIAL PROPERTIES


SHIELD/PROTECTIVE ITEM ARMOR BONUS

WEIGHT

CHECK PENALTY

SPELL FAILURE



SPECIAL PROPERTIES



AMMUNITION
□□□□□
□□□□□
□□□□□
□□□□□

□□□□□
□□□□□
□□□□□
□□□□□

□□□□□
□□□□□
□□□□□
□□□□□

□□□□□
□□□□□
□□□□□
□□□□□

©2001 Wizards of the Coast, Inc. Made in the U.S.A. Permission granted to photocopy for personal use only.

SKILL NAME




KEY
ABILITY

SKILL
MODIFIER

ARCANE
SPELL
FAILURE

ARMOR
SPELL
CHECK RESISTANCE
PENALTY

/

MAX RANKS
ABILITY
MODIFIER

RANKS

MISC
MODIFIER

Alchemy
Animal empathy
Appraise ■
Balance ■
Bluff ■
Climb ■
Concentration ■
Craft ■ ( _______________)
Decipher Script
Diplomacy ■
Disable Device
Disguise ■
Escape Artist ■
Forgery ■
Gather Information ■
Handle Animal
Heal ■
Hide ■
Innuendo
Intimidate ■
Intuit Direction
Jump ■
Knowledge (arcana)
Knowledge (architecture

int
cha
int
dex*
cha
str*
con
int
int
cha
int
cha
dex*
int
cha
cha
wis
dex*
wis
cha
wis
str*
int

______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______

& engineering)

int
int
int
int
int

______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______

int
int
int
wis
dex*
dex

______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______

cha
dex*
wis
int
dex
int
int
wis
int
wis
str**
dex*
cha
dex
wis
____

______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______

Knowledge (geography)
Knowledge (history)
Knowledge (local)
Knowledge (nature)
Knowledge

(nobility & royalty)
Knowledge (the planes)
□ Knowledge (religion)

ARMOR/PROTECTIVE ITEM

SKILLS


SPECIAL PROPERTIES

SPEED

Listen ■
Move Silently ■
Open Lock
Perform ■ ( ____________)
( ______________________)
( ______________________)
Pick Pocket
Profession ( ___________)
Read lips
Ride ■ ( ________________)
Scry ■
Search ■
Sense Motive ■
Spellcraft
Spot ■
Swim ■
Tumble
Use Magic Device
Use Rope ■
Wilderness Lore ■
______________________

Skills marked with ■ can be used normally even if the character has zero (0) skill ranks.
Skills marked with  are cross-class skills. *armor check penalty, if any, applies.
** –1 per 5 lb. of gear.

SPECIAL ABILITIES/FEATS

SPELLS

campaign
0: ___________________________________
_____________________________________
_____________________________________
_____________________________________
_____________________________________
_____________________________________
1st: _________________________________
_____________________________________
_____________________________________
_____________________________________
_____________________________________
_____________________________________
_____________________________________
_____________________________________
2nd: ________________________________
_____________________________________
_____________________________________
_____________________________________
_____________________________________
_____________________________________
_____________________________________
3rd: _________________________________
_____________________________________
_____________________________________
_____________________________________
_____________________________________
_____________________________________
_____________________________________
4th: _________________________________
_____________________________________
_____________________________________
_____________________________________
_____________________________________
_____________________________________
_____________________________________
5th: _________________________________
_____________________________________
_____________________________________
_____________________________________
_____________________________________
_____________________________________
6th: _________________________________
_____________________________________
_____________________________________
_____________________________________
_____________________________________
7th: _________________________________
_____________________________________
_____________________________________
_____________________________________
8th: _________________________________
_____________________________________
_____________________________________
9th: _________________________________
_____________________________________

experience points

GEAR
ITEM

WT.

ITEM

WT.

SPELL SAVE
DC MOD
SPELL
SAVE DC

LIGHT LOAD

MEDIUM LOAD

LEVEL

SPELLS BONUS
PER DAY SPELLS

0

HEAVY LOAD

0

1ST

TOTAL WEIGHT CARRIED

MONEY

LIFT OVER
HEAD

LIFT OFF
GROUND

PUSH OR
DRAG

EQUALS
MAX LOAD

2 ~ MAX LOAD

5 ~ MAX LOAD

2ND
3RD

LANGUAGES

4TH

Initial languages = Common + racial languages + Int bonus
Each additional language (Speak Language) = __ skill points

5TH
6TH

cp —

7TH
sp —

8TH
9TH

gp —
number of spells known
0 _______________ 1st ____________ 2nd _________
3rd _____________ 4th ____________ 5th__________

pp —

6th _____________ 7th ____________ 8th__________
9th _____________

©2001 Wizards of the Coast, Inc. Made in the U.S.A. Permission granted to photocopy for personal use only.