SIX HAIKU REFLECTIONS ON THE RULES WE CREATE TO PLAY by Dwight Isebia

NONSENSE AS CREATION What most resembles creation is what we see as utter non sense

TRUE FOR SOME Truth for some is what they want to feel, for others what they think they know

THINKING Thought for most is what rules the brain, for some that which sets rules for a game

TOOLS CALLED RULES Rules are meant as tools enabling those who play to know who wins the game

KNOWLEDGE AND FACT Knowledge is the stock of facts available, while wisdom values fact

WISDOM The wise is detached and refuses to accept gravity as fact

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