My Design Track Keynote from the 2010 Montreal International Game Summit. From the description:
As the social gaming space is increasingly dominated by major players, we as an industry already run the risk of stagnation in our newest field. Intended as a call to arms for indies, this talk seeks to dispel the myths surrounding what "success" means in social game development. Market share is not the only winning path -- no matter what the VC's tell us -- and we’ll break down how indies are in a unique position to innovate, take risks, move fast, and push the medium forward in a way that the lumbering goliaths are unable (or unwilling) to do.
Original Title
David vs. GoliathVille: A Call to Arms for Indie Social Game Designers
My Design Track Keynote from the 2010 Montreal International Game Summit. From the description:
As the social gaming space is increasingly dominated by major players, we as an industry alre…