- Multiple Arcade Machine Emulator Copyright (C) 1997-2001 by Nicola Salmoria and The MAME Team MAME32 Copyright (C) 1997-2001 by The MAME32 team. MAME32 Release Notes -------------------This is release 0.37 MAME32, the Multiple Arcade Machine Emulator for Win32. MAME32 is simple to use--put zipped ROM files in a roms subdirectory, zipped sample files in a samples subdirectory, and run MAME32. MAME32 requires DirectX 3.0 or higher to be installed on your system. If you need DirectX, go to http://www.microsoft.com/directx and download the latest DirectX runtime for Windows 95/98/Me. If you use Windows NT 4.0, install Service Pack 3 or higher. Windows 2000 includes DirectX 7. Requirements ------------ Windows 95/98/Me, Windows NT 4.0 or Windows 2000. - DirectX version 3.0 or higher. - Pentium class cpu. Acknowledgements ---------------Thanks to John Hardy IV for excellent testing. Also, thanks to Mike Haaland, Jeff Miller, Andrew Kirmse, Mohammad Rezaei and Robert Schlabbach for contributing code to MAME32. Usage ----MAME32 [name of the game to run] [options] options: --------resolution XxY Where X and Y are width and height (ex: '-resolution 800x600') MAME goes some lengths to autoselect a good resolution. You can override MAME's choice with this option. You can omit the word "resolution" and simply use -XxY (e.g. '-800x600') as a shortcut. Frontend authors are advised to use -resolution XxY, however. -skiplines N / -skipcolumns N If you run a game in a video mode smaller than the visible area, you can adjust its position using the PgUp and PgDn keys (alone for vertical panning, shifted for horizontal panning). You can also use these two parameters to set the initial position: 0 is the default, meaning that the screen is centered. You can specify both positive and negative offsets.

-scanlines/-noscanlines (default: -noscanlines) Scanlines are small, evenly-spaced, horizontal blank lines that are typical of real arcade monitors. If you don't prefer this "authentic" look, turn scanlines off. -double/-nodouble Use picture). Use the -depth n (default: nodouble) nodouble to disable pixel doubling (faster, but smaller double to force pixel doubling when the image doesn't fit in screen (you'll have to use PGUP and PGDN to scroll).

(default: auto) Some games need 16-bit color to get accurate graphics. To improve speed, you can use '-depth 8', which limits the display to standard 256-color mode. (You can also use '-depth 16' to force 256-color games to use 16-bit color, but this isn't recommended.) (Default is 1.0) Sets the initial gamma correction value.

-gamma n

-vsync/-novsync (default: -novsync) Synchronize video display with the video beam instead of using the timer. -ror -rol -flipx -flipy Rotates the display clockwise by 90 degrees. Rotates display anticlockwise. Flips display horizontally. Flips display vertically. -ror and -rol provide authentic *vertical* scanlines, given that you have turned your monitor on its side. CAUTION: Monitors are complicated, high-voltage electronic devices. Some monitors are designed to be rotated. If yours is _not_ one of them, but you absolutely must turn it on its side, you do so at your own risk. ******************************************* PLEASE DO NOT LEAVE YOUR MONITOR UNATTENDED IF IT IS PLUGGED IN AND TURNED ON ITS SIDE! ******************************************* -frameskip n (default: auto) Skip frames to speed up the emulation. The argument is the number of frames to skip out of 12. For example, if the game normally runs at 60 fps, "-frameskip 2" will make it run at 50 fps, "-frameskip 6" at 30 fps. Use F11 to check the speed your computer is actually reaching. If it is below 100%, increase the frameskip value. You can press F9 to change frameskip while running the game. When set to auto (the default), the frameskip setting is dynamically adjusted during run time to display the maximum possible frames without dropping below 100% speed.

-antialias/-noantialias (default: -antialias) Antialiasing for the vector games. -beam n Sets the width in pixels of the vectors. n is a float in the range of 1.00 through 16.00.

-flicker n

Make the vectors flicker. n is an optional argument, a float in the range range 0.00 - 100.00 (0=none 100=maximum).

-translucency/-notranslucency (default: -translucency) Enables or disables vector translucency. -sr n Set the audio sample rate. The default is 22050. Smaller values (e.g. 11025) cause lower audio quality but faster emulation speed. Higher values (e.g. 44100) cause higher audio quality but slower emulation speed.

-stereo/-nostereo (default: -stereo) Selects stereo or mono output for games supporting stereo sound. -volume n (default: 0) Sets the startup volume. It can later be changed with the On Screen Display (see Keys section). The volume is an attenuation in dB: e.g., "-volume -12" will start with -12dB attenuation.

-ym3812opl/-noym3812opl (default: -ym3812opl) Uses the SoundBlaster OPL chip for music emulation of the YM3812 chip. This is faster, and is reasonably accurate, since the chips are 100% compatible. There is no control on the volume, however, and you need a real OPL chip for it to work (If you are using an SB-compatible card that emulates the OPL in software, the built-in digital emulation will probably sound better). On NT4.0, you will need to install mameopl.sys for the -ym3812opl option. -resamplefilter/noresamplefilter (default:-resamplefilter) Use digital filter to resample sound. The games affected are only the games that play sounds at a different rate than the output sample rate. If the sound plays exactly at the correct sample rate, no filter is applied. -joy/-nojoy (default: -nojoy) Allows joystick input. Use the Windows control panel to calibrate the joystick. Sets a default keyboard configuration suitable for the HotRod joystick by HanaHo Games. Sets a default keyboard configuration suitable for the HotRod SE joystick by HanaHo Games. Create a log of illegal memory accesses in ERROR.LOG Display current MAME version and copyright notice.

-hotrod -hotrodse -log -help, -?

-mouse/-nomouse (default: -mouse) Enables/disables mouse support. -cheat Cheats, like the speedup in Pac Man or the level-skip in many other games, are disabled by default. Use this switch to turn them on.


Activates the integrated debugger. During emulation, press the Tilde key (~) to activate the debugger. This is available only if the program is compiled with MAME_DEBUG defined. Turn off sample loading. Turn off artwork loading.

-nosamples -noartwork

MAME32 specific options. All the above plus: --------------------------------------------noddraw Uses Windows GDI to display in a window instead of using DirectDraw. -window Display in a window. The opposite of -screen. -screen Display fullscreen (default). The opposite of -window. -nosound Turn off audio. -midas Use the MIDAS Digital Audio System for audio. Try this option if the DirectSound audio sounds choppy or slows down MAME32. This can happen if your audio drivers don't provide DirectSound hardware support. This is the best option for Windows NT 4.0 users. -directsound Use the sound subsystem which uses the DirectSound API. -vscanlines/-novscanlines Use vertical scanlines. Simulates scanlines of vertical monitors. -quit Quit after running the first game. Useful when specifying a game on the command line. -noautopause Disables pausing the game when MAME32 loses focus. -useblit Use a BitBlit to transfer image data to the screen in fullscreen mode. This only applies to the double option with no scanlines. This may be faster or slower depending on your system. -nommx Disable the MMX code. -nocpudetect Do not try to detect an MMX processor. -dikbd Use DirectInput for keyboard input. -dijoy Use DirectInput for joystick input. Only avalible with DirectX 5 or above. -joygui Enable the joystick to select games in the UI. -dijoygui Use DirectInput for the joystick to select games in the UI. -ignorebadoptions Allows MAME32 to run with bogus options. -win32debug Sends debug output to a console window. -oslog Sends logerror output to OutputDebugString(). Keys ---Tab Tilde

P Shift+P F3 F4 F9

Toggles the configuration menu. Toggles the On Screen Display. Use the up and down arrow keys to select the parameter (global volume, mixing level, gamma correction etc.), left and right to arrow keys to modify it. Pauses the game. While paused, advances to next frame. Resets the game. Show the game graphics. Use cursor keys to change set/color, F4 or Esc to return to the emulation. Change frame skip on the fly.

F10 F11 Shift+F11 F12 ESC

Toggles speed throttling. Toggles speed display. Toggles profiler display. Saves a screen snapshot. The default target directory is 'snap'. Exits emulator.

Known problems -------------MAME32 may perform poorly under Windows NT. DirectX under NT can be slow when emulating hardware, especially sound and joysticks. You may get better performance by disabling sound, joysticks, or by changing video modes. Sorry, Chris loves NT, but its hardware support of DirectX isn't very fast right now. MAME32 may run slow in a window if your desktop is at 24 bit or 32 bit color depth. This isn't a problem, it's just a fact--moving around that much more video memory takes a long time. Chris optimized the 16 bit color depth version a bit, so it's about as fast as it can get. Some DirectDraw display drivers don't support locking the primary surface in fullscreen mode. MAME32 will perform blits from a back buffer in this case. Note that this is slower than writing directly to the primary surface. When an error occurs starting a game, a spurious dialog box may appear with the message that the roms may be corrupt. In most cases, this message can be ignored. There are some games which use an OPL chip for music. These are identified in the readme.txt file as requiring a Sound Blaster OPL chip. MAME32 will not produce music for these games on Windows NT unless you install the mameopl.sys driver or run MAME32 with administrative privledges. The joystick mapping settings only work with the DirectInput Joystick option. Triple buffering may not work on some video cards on NT when in 8 bit mode. Debugger works in 256 color mode only. Contacts -------Michael Soderstrom: ichael@geocities.com Christopher Kirmse ckirmse@pobox.com John L. Hardy IV: mame32qa@yahoo.com MAME home page: http://www.mame.net Michael's MAME32 page: http://www.classicgaming.com/mame32 Christopher's MAME32 page: http://www.geocities.com/TimesSquare/Lair/8706/mame32.html John L. Hardy IV's page: http://www.classicgaming.com/mame32qa Compiling MAME32 page: http://www.hypertech.com/mame MIDAS home page: http://www.s2.org/midas