You are on page 1of 5

M.A.M.E.

- Multiple Arcade Machine Emulator


Copyright (C) 1997-2001 by Nicola Salmoria and The MAME Team

MAME32 Copyright (C) 1997-2001 by The MAME32 team.

MAME32 Release Notes


--------------------

This is release 0.37 MAME32, the Multiple Arcade Machine Emulator for Win32.

MAME32 is simple to use--put zipped ROM files in a roms subdirectory,


zipped sample files in a samples subdirectory, and run MAME32.
MAME32 requires DirectX 3.0 or higher to be installed on your system.
If you need DirectX, go to http://www.microsoft.com/directx and download
the latest DirectX runtime for Windows 95/98/Me.
If you use Windows NT 4.0, install Service Pack 3 or higher. Windows 2000
includes DirectX 7.

Requirements
------------

- Windows 95/98/Me, Windows NT 4.0 or Windows 2000.


- DirectX version 3.0 or higher.
- Pentium class cpu.

Acknowledgements
----------------
Thanks to John Hardy IV for excellent testing.
Also, thanks to Mike Haaland, Jeff Miller, Andrew Kirmse,
Mohammad Rezaei and Robert Schlabbach for contributing code to MAME32.

Usage
-----

MAME32 [name of the game to run] [options]

options:
--------
-resolution XxY
Where X and Y are width and height (ex: '-resolution 800x600')
MAME goes some lengths to autoselect a good resolution. You can
override MAME's choice with this option. You can omit the
word "resolution" and simply use -XxY (e.g. '-800x600') as a
shortcut. Frontend authors are advised to use -resolution XxY,
however.

-skiplines N / -skipcolumns N
If you run a game in a video mode smaller than the visible area,
you can adjust its position using the PgUp and PgDn keys (alone
for vertical panning, shifted for horizontal panning). You can
also use these two parameters to set the initial position: 0 is
the default, meaning that the screen is centered. You can specify
both positive and negative offsets.
-scanlines/-noscanlines (default: -noscanlines)
Scanlines are small, evenly-spaced, horizontal blank lines that
are typical of real arcade monitors. If you don't prefer this
"authentic" look, turn scanlines off.

-double/-nodouble (default: nodouble)


Use nodouble to disable pixel doubling (faster, but smaller
picture).
Use double to force pixel doubling when the image doesn't fit in
the screen (you'll have to use PGUP and PGDN to scroll).

-depth n (default: auto)


Some games need 16-bit color to get accurate graphics. To improve
speed, you can use '-depth 8', which limits the display to
standard 256-color mode. (You can also use '-depth 16' to force
256-color games to use 16-bit color, but this isn't recommended.)

-gamma n (Default is 1.0)


Sets the initial gamma correction value.

-vsync/-novsync (default: -novsync)


Synchronize video display with the video beam instead of using
the timer.

-ror Rotates the display clockwise by 90 degrees.


-rol Rotates display anticlockwise.
-flipx Flips display horizontally.
-flipy Flips display vertically.
-ror and -rol provide authentic *vertical* scanlines, given that you
have turned your monitor on its side.
CAUTION:
Monitors are complicated, high-voltage electronic devices.
Some monitors are designed to be rotated. If yours is _not_ one
of them, but you absolutely must turn it on its side, you do so
at your own risk.

*******************************************
PLEASE DO NOT LEAVE YOUR MONITOR UNATTENDED
IF IT IS PLUGGED IN AND TURNED ON ITS SIDE!
*******************************************

-frameskip n (default: auto)


Skip frames to speed up the emulation. The argument is the number
of frames to skip out of 12. For example, if the game normally
runs at 60 fps, "-frameskip 2" will make it run at 50 fps,
"-frameskip 6" at 30 fps. Use F11 to check the speed your
computer is actually reaching. If it is below 100%, increase the
frameskip value. You can press F9 to change frameskip while
running the game.
When set to auto (the default), the frameskip setting is
dynamically adjusted during run time to display the maximum
possible frames without dropping below 100% speed.

-antialias/-noantialias (default: -antialias)


Antialiasing for the vector games.

-beam n Sets the width in pixels of the vectors. n is a float in the


range of 1.00 through 16.00.
-flicker n Make the vectors flicker. n is an optional argument, a float in
the range range 0.00 - 100.00 (0=none 100=maximum).

-translucency/-notranslucency (default: -translucency)


Enables or disables vector translucency.

-sr n Set the audio sample rate. The default is 22050. Smaller values
(e.g. 11025) cause lower audio quality but faster emulation speed.
Higher values (e.g. 44100) cause higher audio quality but slower
emulation speed.

-stereo/-nostereo (default: -stereo)


Selects stereo or mono output for games supporting stereo sound.

-volume n (default: 0)
Sets the startup volume. It can later be changed with the On
Screen Display (see Keys section). The volume is an attenuation
in dB: e.g., "-volume -12" will start with -12dB attenuation.

-ym3812opl/-noym3812opl (default: -ym3812opl)


Uses the SoundBlaster OPL chip for music emulation of the YM3812
chip. This is faster, and is reasonably accurate, since the chips
are 100% compatible. There is no control on the volume, however,
and you need a real OPL chip for it to work (If you are using an
SB-compatible card that emulates the OPL in software, the built-in
digital emulation will probably sound better).
On NT4.0, you will need to install mameopl.sys for the -ym3812opl
option.

-resamplefilter/noresamplefilter (default:-resamplefilter)
Use digital filter to resample sound.
The games affected are only the games that play sounds at a
different rate
than the output sample rate. If the sound plays exactly at the
correct
sample rate, no filter is applied.

-joy/-nojoy (default: -nojoy)


Allows joystick input.
Use the Windows control panel to calibrate the joystick.

-hotrod Sets a default keyboard configuration suitable for the HotRod


joystick by HanaHo Games.

-hotrodse Sets a default keyboard configuration suitable for the HotRod SE


joystick by HanaHo Games.

-log Create a log of illegal memory accesses in ERROR.LOG

-help, -? Display current MAME version and copyright notice.

-mouse/-nomouse (default: -mouse)


Enables/disables mouse support.

-cheat Cheats, like the speedup in Pac Man or the level-skip in many
other games, are disabled by default. Use this switch to turn
them on.
-debug Activates the integrated debugger.
During emulation, press the Tilde key (~) to activate the
debugger. This is available only if the program is compiled with
MAME_DEBUG defined.

-nosamples Turn off sample loading.

-noartwork Turn off artwork loading.

MAME32 specific options. All the above plus:


--------------------------------------------
-noddraw Uses Windows GDI to display in a window instead of using DirectDraw.
-window Display in a window. The opposite of -screen.
-screen Display fullscreen (default). The opposite of -window.
-nosound Turn off audio.
-midas Use the MIDAS Digital Audio System for audio. Try this option
if the DirectSound audio sounds choppy or slows down MAME32. This
can
happen if your audio drivers don't provide DirectSound hardware
support.
This is the best option for Windows NT 4.0 users.
-directsound Use the sound subsystem which uses the DirectSound API.
-vscanlines/-novscanlines
Use vertical scanlines. Simulates scanlines of vertical monitors.
-quit Quit after running the first game. Useful when specifying a game on
the command line.
-noautopause Disables pausing the game when MAME32 loses focus.
-useblit Use a BitBlit to transfer image data to the screen in fullscreen
mode.
This only applies to the double option with no scanlines.
This may be faster or slower depending on your system.
-nommx Disable the MMX code.
-nocpudetect Do not try to detect an MMX processor.
-dikbd Use DirectInput for keyboard input.
-dijoy Use DirectInput for joystick input. Only avalible with DirectX 5 or
above.
-joygui Enable the joystick to select games in the UI.
-dijoygui Use DirectInput for the joystick to select games in the UI.
-ignorebadoptions Allows MAME32 to run with bogus options.
-win32debug Sends debug output to a console window.
-oslog Sends logerror output to OutputDebugString().

Keys
----
Tab Toggles the configuration menu.
Tilde Toggles the On Screen Display.
Use the up and down arrow keys to select the parameter (global
volume, mixing level, gamma correction etc.), left and right to
arrow keys to modify it.
P Pauses the game.
Shift+P While paused, advances to next frame.
F3 Resets the game.
F4 Show the game graphics. Use cursor keys to change set/color,
F4 or Esc to return to the emulation.
F9 Change frame skip on the fly.
F10 Toggles speed throttling.
F11 Toggles speed display.
Shift+F11 Toggles profiler display.
F12 Saves a screen snapshot. The default target directory is 'snap'.
ESC Exits emulator.

Known problems
--------------

MAME32 may perform poorly under Windows NT. DirectX under NT can be slow
when emulating hardware, especially sound and joysticks. You may get better
performance by disabling sound, joysticks, or by changing video modes. Sorry,
Chris loves NT, but its hardware support of DirectX isn't very fast right now.

MAME32 may run slow in a window if your desktop is at 24 bit or


32 bit color depth. This isn't a problem, it's just a fact--moving around
that much more video memory takes a long time. Chris optimized the 16 bit color
depth version a bit, so it's about as fast as it can get.

Some DirectDraw display drivers don't support locking the primary surface
in fullscreen mode. MAME32 will perform blits from a back buffer in this case.
Note that this is slower than writing directly to the primary surface.

When an error occurs starting a game, a spurious dialog box may appear with the
message that the roms may be corrupt. In most cases, this message can be ignored.

There are some games which use an OPL chip for music. These are identified in the
readme.txt file as requiring a Sound Blaster OPL chip. MAME32 will not produce
music for these games on Windows NT unless you install the mameopl.sys driver or
run MAME32 with administrative privledges.

The joystick mapping settings only work with the DirectInput Joystick option.

Triple buffering may not work on some video cards on NT when in 8 bit mode.

Debugger works in 256 color mode only.

Contacts
--------
Michael Soderstrom: ichael@geocities.com
Christopher Kirmse ckirmse@pobox.com
John L. Hardy IV: mame32qa@yahoo.com
MAME home page: http://www.mame.net
Michael's MAME32 page: http://www.classicgaming.com/mame32
Christopher's MAME32 page:
http://www.geocities.com/TimesSquare/Lair/8706/mame32.html
John L. Hardy IV's page: http://www.classicgaming.com/mame32qa
Compiling MAME32 page: http://www.hypertech.com/mame
MIDAS home page: http://www.s2.org/midas