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Broken Bone Domain

“Ecrassus is a generous god and a giving master. He allows


us all that we can tear from the grasp of others and provides
us with eternally smiling servants.”
—Lysba Valkin, cleric of Ecrassus

Break the weak, in body and spirit, and take what is theirs, in
both this life and the next. These are the tenets that clerics of
the Broken Bone domain follow, the doctrine of Ecrassus,
God of the Skeletal Throng.
Clerics of the Broken Bone domain are mad cultists, driven
by visions from their fallen god of his return and rise to glory.
These clerics strive to embody Ecrassus’s ways of bloodshed
and domination, spreading fear and violence wherever their
sects take hold. Through dark rituals and brutal slavery, they
work their captives to death, only to raise them again as their
eternal skeletal soldiers.
At each indicated cleric level, add the listed spells to your
spells prepared. They do not count towards your limit.
Broken Bone Domain Spells
Cleric Level Circle Spells

3rd enlarge/reduce, ray of enfeeblement

7th blight, death ward

Strong of Bone Channel Divinity: Break the Weak


When you choose this domain at 1st level, Ecrassus Starting at 2nd level, you use your god’s power to destroy
strengthens the skeletal warrior waiting within you. You gain those weaker than you.
proficiency in martial weapons. Additionally, as long as you
aren’t wearing armor, your Armor Class is equal to 12 + ½ As an action, you may choose one creature you can see within
your Wisdom modifier. 30 feet of you who has been damaged. Until the end of your
next turn, when you or an ally of yours hits the target creature
with an attack, the creature takes an additional amount of
necrotic damage equal to ½ your cleric level + your Wisdom
modifier.
Reap the Marrow
At 6th level, you lay claim to the bones of the fallen.
Any spell or ability that would allow you to create or raise a
Credits
creature with the undead type, you may use to create a
skeleton, no matter the condition of the targeted remains or
Written By ~ Jess Pendley normal specifications of the spell or ability. Additionally, when
Designed By ~ Jess Pendley & Keith Pendley a creature within 30 feet of you dies, you may use your
Art By ~ Anderson Maia reaction to immediately cast animate dead on that creature
Editing By ~ Jess Pendley as long as you have the spell slot available.
Published by Underground Oracle Publishing under the You can use this feature a number of times equal to your
Open Game License version 1.0a. Copyright 2019 Under- Wisdom modifier (minimum of once). You regain all
ground Oracle Publishing. All Rights Reserved.
expended uses when you finish a long rest.

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Divine Strike
At 8th level, you gain the ability to infuse your weapon strikes
with Ecrassus’s foul energy. Once on each of your turns when
you hit a creature with a weapon attack, you can cause the
attack to deal an extra 1d8 necrotic damage to the target.
When you reach 14th level, the extra damage increases to
2d8.
High Priest of the Throng
Starting at 17th level, you become one of Ecrassus’s most
trusted servants. As long as you aren’t wearing armor, your
Armor Class increases to 12 + your Wisdom modifier.
Additionally, you and all skeletons under your control gain
resistance to bludgeoning damage from nonmagical
weapons.

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