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Sorcerous Origin

Fallen Angel
“I’m not sure whether I would call their
existence a miracle or a cruelty, a trick of the
gods or the randomness of the cosmos. Perhaps
they’re all of those things? Perhaps they are
simply what they make of themselves.”
—Gemrom Jalff, First Keeper of the Thirteenth library

Your power comes from the blood of a Fallen Angel that


entered into your lineage long ago. You do not know the
reason for their fall, but you can feel the pull of their influence
on everything that you do. Giving in to this dark call means
tapping into more power, but it can also have dark
consequences.
Fallen Angel sorcerers always find themselves in turmoil,
whether due to resisting urges contrary to their true natures
or resisting points of authority around them, which makes it
hard for them to stay in one place for too long. Their natural
charm and ability to influence people makes it easy for them
to maintain surface relationships, but it’s also very tempting
for them to abuse this influence they have over others. Fallen
Angel sorcerers often find themselves at the same crossroads
as their celestial ancestor, deciding whether to become forces
for good or agents of evil.
Message From the Gods
Otherworldly Appeal Starting at 6th level, you pull from ancestral memories to
At 1st level, you gain proficiency in Persuasion. Additionally, deliver words too powerful for mortal ears to bear.
you learn the siren’s seeming cantrip, which doesn't count As an action, you can spend 2 sorcery points to deal radiant
against the number of cantrips you know. When you cast this damage equal to your sorcerer level + your Charisma
cantrip and spend 1 sorcery point the duration of the spell modifier to all creatures within 10 feet of you. Creatures
increases by two rounds and the targeted creature may make must be able to hear you in order to be damaged in this way.
another Wisdom saving throw at the end of each of its turns.
If you use this feature while under the extended effects of
your Unholy Resistance feature, creatures damaged must
also succeed on a Wisdom save or become frightened.

Unholy Resistance
Starting at 1st level, you have resistance to fire and necrotic
damage from sources with evil in their alignment.
When you reach 3rd level in this class, you can spend 1 Credits
sorcery point as a reaction to make yourself immune to fire Written By ~ Jess Pendley
and necrotic damage from sources with evil in their
alignment until the end of your next turn. While this feature Designed By ~ Jess Pendley & Keith Pendley
is in effect, you gain weakness to fire and necrotic damage Art By ~ Anderson Maia
from sources with good in their alignments. Editing By ~ Jess Pendley

Published by Underground Oracle Publishing under the


Open Game License version 1.0a. Copyright 2019 Under-
ground Oracle Publishing. All Rights Reserved.

The Underground Oracle | Archetype 1


Wings of the Fallen
At 14th level, you sprout a pair of black feathered wings from
your back, gaining a flying speed equal to your current speed
+ 10 feet. These wings are permanent and can only be
disguised through magic.
Additionally, your wings provide you with natural armor. Your
unarmored defense becomes 10 + your Dexterity modifier +
half of your Charisma modifier.
Embrace the Call
Starting at 18th level, you’ve fully realized the potential of
your corrupted angelic bloodline.
Your unarmored defense from your Wings of the Fallen
feature becomes 10 + your Dexterity modifier + your
Charisma modifier
The damage of your Message from the Gods feature
increases to your level + double your Charisma modifier
The effects of extending your Unholy Resistance feature
include immunities to being charmed and frightened

2 The Underground Oracle | Archetype


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