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Do not play when tired or short on sleep.Take care that there is sufficient lighting in the room. LLC. Such individuals may therefore experience a seizure while operating computer or video games.Use as small a monitor as possible. Parental guidance is always suggested when children are using a computer and video games. Tri Synergy. Inc. . flashing lights for long periods of time. . If you or any family member has ever experienced epilepsy symptoms (seizures or loss of consciousness) after exposure to flashing lights. . This can also affect individuals who have no prior medical record of epilepsy or have never previously experienced a seizure. poor eyesight. and the Tri Synergy. logo are trademarks of Tri Synergy. turn it off immediately and consult your doctor before playing again. Tri Synergy. All other trade names and trademarks are the properties of their respective owners. Inc.Do not sit too close to the monitor. Copyright ©2008 All Rights Reserved. make no claim thereto. please consult your doctor before playing this game. . eye or muscle twitching. loss of consciousness. Sit as far as comfortably possible. Should you or your child experience dizziness. and Matrix Publishing.Be sure to take a break of 10-15 minutes every hour. PRECAUTIONS DURING USE: . Certain individuals may experience epileptic seizures or loss of consciousness when subjected to strong. Inc. . feelings of disorientation or any type of involuntary movements or cramps while playing this game. EPILEPSY WARNING PLEASE READ THIS NOTICE BEFORE PLAYING THIS GAME OR BEFORE ALLOWING YOUR CHILDREN TO PLAY.

.................................................................................................... 9 Buy Weapons and Ammo..................................... Contents Welcome to “Hired Guns: Jagged Edge”!..................... 11 The AIM GURU 5000......................................................................... 16 Global Map Keyboard Shortcuts.................................................................. 14 Useful Tips......... 14 Tactical Mode Keyboard Shortcuts............................. 17 3 .............................................................. 4 The Game’s Concept........................................................................................ 5 Global Map............................................................. 13 Health and Healing......................................................................................... 6 Manage Your Squads................................ 10 Tactical Mode............................................................................. 10 Read Your Email and Journal.......................................................................................

There are no rules in a place like this and remember that . Guns. shoot first and effectively. Pay attention to detail. cash.for a person of your “moral stature” that means there are plenty of opportunities for money and power. The brief crash course that follows will educate you in the ways of a hired gun but there is much more to being a soldier of fortune than the information contained on these pages. and some sly words can go a long way in a place like this. and remember that money talks louder and more effectively than anything else in Diamond Coast – a war torn land living on the Jagged Edge! 4 . Welcome to “Hired Guns: Jagged Edge”! Welcome to one of the most dangerous nations in the world: Diamond Coast.

You can’t make friends with everyone at the same time. reloading. Once a character is out of action points they can not do anything else for the reminder of the turn.the country where you have been hired to eliminate the brutal dictator in charge. Keep your options open because there are many competing interests in Diamond Coast and some of them may serve your purposes better than following your initial employer. After hiring some initial mercenaries. however. Each faction carries with them their own bonuses and advantages and the game’s ending can change drastically depending on your standing with the various groups when you complete the game.at this point you are in combat mode. Enemy squads will also be roaming the country and they can attack you without much notice.deploy well! In combat mode every character on the map moves by an action point/turn-based system. The strategic component of Hired Guns is a map of Diamond Coast . You can pause the action on the Global Map whenever you want to reorganize things or order squads to different locations. Watch the Global Map carefully when you are running at a high game speed. Also. you can only move your soldiers from area to area when in squads (though it is possible to have a one-person squad). If you do manage to take this area. note that you will only be able to deploy on the side of the map from which you approached the area. The vehicle you will start out with can hold all your mercs and their equipment. but things can change quickly for a skilled mercenary like yourself. You initially start off in deployment mode where you can put your mercs anywhere in the purple area highlighted on the map. you can try to capture the Airport which is heavily defended. This means you can fly behind enemy positions and attack them with multiple squads from multiple directions. Notice that to move mercenaries through the Global Map roads are used. There also are medical devices and tools in your vehicle for the “Doctor” and “Mechanic” roles so you can heal soldiers and repair things when on the Global Map (Note: healing and repairing can ONLY be done on the Global Map). You cannot use the vehicle to transport cargo. You can order a squad to another area even when the game is paused but the squad will not begin traveling until the game time is unpaused. Also. so it is not guaranteed that you will always have a chance to move your soldiers in real time. After completing deployment mode the game will play in real time until an enemy is spotted or the enemy spots you . The squad is basic entity on the Global Map. This objective is initially what you have been hired to do. After you’ve issued 5 . Some directions are better than others for assaulting an enemy area. shooting. Gaining the favor of another faction requires you to speak to them in tactical mode and then complete an objective using a combination of the strategic and tactical modes. You can also increase the game speed to up to 4 times faster than normal time but be careful when you do this. The Game’s Concept Hired Guns: Jagged Edge is a game divided at its core into two main modes: a pausable real time strategic mode referred to as the “Global Map” and a turn-based tactical mode. you can assign them to different squads on the Global Map. but you can betray anyone you wish at any time. it will give you access to a chopper which can quickly transport squads to any area you’ve discovered without using roads. Sometimes this will take a few minutes of real time mode before entering combat or sometimes the enemy will spot you immediately. Delicious! By clicking the “attack” button in an enemy-held area you can enter into tactical mode and fight the enemy directly. Moving. Make sure you plan for this . and any other action costs action points.

Leadership. losing your breath. A green reply is a “wise” reply and may convince an NPC to work with you if the merc you chose to speak with the NPC has a high enough “Wisdom” rating. Sound simple enough? Let’s look at the two core components of Hired Guns separately: Global Map The strategic portion of Hired Guns takes place from the Global Map pictured below. At the tactical stage you’ll be able to talk to the locals and other characters as well. The response and the chances of a ‘successful’ result of the conversation depend on both the NPC you’re talking to and some of your mercenary’s attributes. When mousing over a NPC. and a lot more. Some important actions you can do from the Global Map include: 6 .all the orders you want or you’ve run out of AP you can end the turn. White replies are neutral and are not affected as much by the attributes of the mercenary who is speaking. Strength. as do any hired garrison soldiers. Characters will not always start with the same amount of AP for every turn. equipping and healing your mercenaries. and other attributes all impact how a conversation will play out. The dialogue line is also color- coded to denote the nature of the response. Being wounded. At this point another NPC side will take their turn. For example. Note that civilians and neutral characters move separately from your enemies. buying new weapons. There are many things you can do when in the Global Map screen like moving your squads. but only in real-time mode. Wisdom. a red-colored reply is a threat and it should be spoken by a very strong fighter who may intimidate the NPC. and other factors can subtract from a characters AP before they even have the chance to receive orders. After clicking on a NPC with the lips icon you’ll be able to choose a dialogue line. the cursor changes its shape automatically to form lips.

If you 7 . not all mercenaries play nice together. Initial Psych.” To get your skills higher after you’ve reached the initial rating limit you will have to improve the old fashioned way – practice! Also bear in mind that you can rate yourself as 0 for some skills but that makes any proficiency with that field near impossible. you will have the ability to access a psychological test that will try to paint an accurate picture of exactly what kind of mercenary you are. In some cases hiring one mercenary will prohibit you from working with another. you will have a choice of whether to purchase their services with their equipment or without (you will have to equip them yourself if you hire them without their equipment). This is quite an advantage beyond getting your lovely mug into this ruthless jungle. Mercenaries cost money. Evaluation (Avatar Creation) When first embarking on your mission to Diamond Coast. Many experienced soldiers will only work with established and reputable agents of destruction. however. There are limits to how much grandeur you can paint youself with. Click the call button below their portrait to try to hire them. so pay attention to how much it will cost to pay your army daily. since you’re self employed you don’t need to be paid every day (so it’s like a free mercenary) and you can rate your skills however you wish. and examine the equipment they own by clicking on their portrait. Additionally. If you are rated as 0 for a special role like medic you will not be able to perform that role at all. If they agree to work for you. as you can only rate your skills up to a certain level before they are “maxed out. You can read a mercenary’s biography. You can do this evaluation only once initially but it will create a character which is supposed to represent you in the game world. Hire mercenaries Using your laptop you can access the IMA website and hire new operatives for your private mini-army. Some mercs simply detest each other so be sure to read every persons’ bio to see who they do (and do not) work well with. look at their attributes. At 12 midnight every day all mercs working for you will require payment for their services. Not all mercenaries will agree to work with you initially.

top off clips. Additionally. The ammo screen lets you examine the spoils you’ve just obtained. 8 . change a mercenary’s loadout. Make sure that your mercs are ready for battle before you click the “Play” button on the Global Map because if an enemy attacks you by surprise you will not have time to swap out weapons and equipment before the fighting starts. Achieving a good balance of firepower and weight between your soldiers is important for success so do not ignore this screen. and more. that the items pictured in the ammo screen are only the items you or your squad picked up or “looted” at the end of a battle – any items still in boxes or crates must be manually discovered and picked up to be listed here. any mercenary not paid will leave your army and automatically withdraw the money they’re owed anyway. Be sure to manage your finances carefully! Manage and Maintain Equipment The ammo screen (the “B” button on the Global map) shows all the items available at this area’s storage depot. though.are short on cash. reload weapons. equip weapons with enhancements. if you have selected this area as a delivery point for goods bought at Dickie Jay’s you will find these items here. Bear in mind.

To prevent this. You can always create a new squad in any sector by moving the mercenary’s portrait to an empty squadron’s slots. 9 . you cannot hire more than 18 mercenaries spread over 6 groups (with a maximum of 6 persons per group). Trainer . As mentioned before. and firing the dead weight you are sick of wasting your money on. Only mercenaries with medical skills can be assigned the doctor role. you should repair equipment and weapons regularly by using the mercenary with the highest ‘Mechanics’ value in the squad. Manage Your Squads The squad management screen (the button “S” on the global map) is useful in assigning your employees to squads. designating a special role for them. These special roles are very important in keeping both your squad and their equipment in good shape.A mercenary in a ‘mechanic’ role will repair broken or overused items. As a trainer teaches skills to others their leadership attribute increases as well. Only healthy mercenaries can be a trainer and there is only one allowed per squad.A mercenary in a ‘doctor’ role greatly increases the healing rate of other mercenaries who are designated as “Patients”. The primary special roles are: Doctor . As part of your contract with your employer. Remember that you can only move your soldiers from an already staffed squadron to another when both squads are in the same area. Higher skill ratings increase healing speed. Mechanic . Equipment will slowly degrade over time and the chances of a weapon jam or other malfunction will increase the more the item is used without proper maintenance. you can also designate special roles for your mercenaries when they are sitting idly in the Global Map mode.A mercenary in a ‘trainer’ role will improve the skills they are best at for any mercenary in the “Student” role in the squad.

click the green left arrow to move the purchase to your cart. and other equipment is available. As a side note. Read your mail frequently and carefully as various missions and opportunities will generally arise via email. armor. Additionally. You will then be able to choose where your purchase will appear on the Global Map. your journal is an important database of your previous doings and mission progress. Read your journal carefully as well because details you may miss when speaking with someone generally appear here. Airport. Railway Station. make sure that you chat with as many neutral people as possible before the bullets start flying (the best way to do this is to return to the tactical mode of an area you’ve 10 . Read Your Email and Journal Your email account is a vital source of information and often times the only way your clients (and enemies) can get a hold of you. The purchase will immediately appear at the appointed spot but bear in mind that only areas you control with a transportation hub are eligible for equipment delivery (i. To complete the purchase click on the “Cart” tab at the bottom of the navigation pane and click “Purchase”. Buy Weapons and Ammo You can also visit Dicky Jay’s weapon store from your laptop where a variety of killing instruments. This is particularly useful when you want to buy 10 clips of ammo or a high count of some other item.). Port. etc. Any informal conversations you have with people in tactical mode will also be commented on here. Clicking the double arrow will purchase all the stock available of that particular item. To purchase an item.e.

The tactical portion of the game takes place on a variety of fully 3D (and destructible) settings ranging from a massive dam. To initiate the tactical mode of an area click the attack button which will be pictured under photo of area.already captured). and beyond. Players can also reload a merc’s weapon. to a beach resort. In this mode players can position their soldiers anywhere within the purple deployment box. to dense jungle. change their stance. set their aiming preferences. They may give you small bonuses or even an opportunity to make new powerful allies… Tactical Mode This is where we separate the men from the boys and where your mercenaries really earn their pay. When the tactical map of the area has loaded the player will be in deployment mode. and perform 11 .

chests. Being wounded. ladders.they do not return to their original position. They will let you know when they hear something. etc. Listen up. Characters will not always start with the same amount of AP for every turn. and any other action costs action points. etc. Note that a double-click cancels the order. Generally the side of the map you can deploy on corresponds to the direction from which you approached the territory in the Global Map. this doesn’t mean that the area is clear. these opposed sides of battle may just save your life in a pinch: 12 . Be careful. If there are two or more squads under your command. because even though you can move your soldiers in real time.other basic tasks to save AP when the action starts. Your mercenaries can move around the area. There are two vital aspects of combat that haven’t been touched on which will help you invaluably: aiming and healing. ‘R’ . You can be ambushed very easily if you move your mercenaries forward too carelessly. To exit the area. To change the location of a mercenary simply select them (left click them or hit F1-F6) and then click within the purple highlighted area to place the mercenary. By default mercenaries move at a run. experience a gun jam. Once a character is out of action points they can not do anything else for the reminder of the turn. and the mercenary stops wherever they are . you can place your mercenaries almost anywhere in the center of the map but it is helpful to note which direction the enemy will attack from to maximize your advantage.lie down/crawl. click on the ‘Exit’ button (the red “eject” arrow below the Mini-map). talk to people. To move a selected soldier. When defending a location. though. At this point another NPC side will take their turn. reloading. This is far from everything there is to combat. Also. climb up the towers. losing your breath. The game will return to real time mode when several turns have elapsed and neither side has detected one another. Since something like battle is infinitely complex you will most likely have to take your licks and learn to be a brutal warrior through experience (which more often than not means getting shot a lot). As said before. ‘W’ . or any other significant event. You will know this from the cheers of your mercs and a corresponding message that appears on the screen saying “Sector Cleared. After you’ve issued all the orders you want or you’ve run out of AP you can end the turn. Use mercenary panel to change between modes (‘Q’ . When all the enemies are gone (either fled or killed) from the area you have captured it. The icon of the current squad is also displayed there. sight an enemy. as do any hired garrison soldiers. The game is played in the real-time until you detect an enemy (or an enemy detects you) at which point you enter combat mode. but it makes plenty of noise and rapidly drains their stamina. Moving. be sure to pay attention to what your mercs tell you. and other factors can subtract from a characters AP before they even have the chance to receive orders.run). Note that civilians and neutral characters move separately from your enemies.”. in combat mode every character on the map moves by an action point/turn-based system. move the cursor at the point you want them to go to and left-click once. and examine items like boxes. This is their maximum speed.walk. use the controls above Mini-map to switch between each squad. stairs. ‘E’ .crouch.. shooting.

Right Leg • 5 . The AIM GURU 5000 The automatic aim designator.Torso The 2 button on the number pad switches the auto scope off. is located at the bottom-right corner of the GUI. This means that you won’t have to use your cursor to manually target where the bullet should land when you order a mercenary to fire. You can use the number pad to quickly designate a new target location: • 8 – Head • 4 . The operating principle behind the AIM GURU 5000 is simple: a mercenary always targets at the part of body marked in AIM GURU 5000.Left Arm • 6 . if you’re particularly sadistic… 13 . The AIM GURU 5000 fires at the torso by default since it’s generally the best target to aim for.Left Leg • 3 . It is useful for precise targeting for sharpshooters or simply setting a static location for a merc to shoot at every time they fire. allowing you to aim manually by using the cursor.Right Arm • 1 . You can even aim at somebody’s finger. AIM GURU 5000.

Additionally. If this is the case. the soldier is incapacitated and requires another merc to come by and stabilize them. If a merc takes a particularly well placed shot (a ‘critical wound’) or several bullets in close succession (their health drops below 50%) they can start to bleed. Depending on the current situation on the Global Map . After exiting the tactical mode all wounded soldiers will be stabilized automatically in the Global Map and can begin to heal slowly.just place the medikit in the merc’s right hand. the results of each conversation are displayed there. A wounded mercenary will function less effectively and will lose AP for the next turn. Since your merc will naturally let the gun’s barrel move upwards with each shot.) Useful Tips 1) Firing a weapon with triple burst will cause the gun to lurch upwards. and left-click on the wounded soldier. Aiming at your enemy’s head with a triple shot burst is not as effective as aiming at his leg and allowing the triple burst to rake your target. Using a medical kit does not take any special skills or abilities . If the wound gets too serious the merc may even become incapacitated so make sure you keep plenty of first aid kits around. a red bar (health left) and a pink bar (bandage rate) are displayed on their health indicator. It is not uncommon to have the first bullet of a triple burst hit the enemy’s leg and the last bullet catch them square in the nose. After the soldier is bandaged. (Having a doctor merc with a good medical rating will speed the healing process along considerably.though not every soldier will agree to such adornments.some may want to slit your throat. critical wounds can irreversibly lower a merc’s attributes.. When bullets start flying in combat mode the chances are pretty good that a few of them are going to find your mercenaries.some NPCs may want to give you special opportunities and missions . Any team member can bandage their wounded companion. so don’t forget to count this change in position (from standing to kneeling) when counting out your AP for healing a soldier. Keep this in mind when you are engaging an enemy at close range. press CTRL key. It’s probably a good idea to have every merc carry a med kit so they can heal themselves in a pinch. medicine won’t help and the only way to restore the lost skill points is to train long and hard. Some weapons have more recoil than others but every weapon will naturally push upwards when firing several rounds in close succession. If the critically wounded soldier was alone in your squad or all other mercenaries are also critically hit they all die. 2) The missions you get often make you return to an area you’ve already captured and explored. Health and Healing Scars look good on soldiers . At this point. A ‘kneeling’ posture is required to heal someone. 14 .. Check you Journal. If their health decreases to 15 points or lower they enter a critical condition and shock follows. chances are that the third bullet fired in a triple burst will be quite a bit higher than the enemy’s leg so you will have maximized the chances of having every round hit your target.

You will need every extra ounce of firepower you can buy when government soldiers start pouncing on your every move. White replies are neutral and are not affected as much by merc attributes. Arms. Wisdom. pants. Do not try to save money by avoiding purchasing new equipment. Helmets. and other attributes all impact how a conversation will play out. Repairing armor is free and 15 . It is quite likely that its assault teams can take you by surprise as well. A green reply is a “wise” reply and may convince an NPC to work with you if the merc you chose to speak with the NPC has a high enough “Wisdom” rating. 10) It is better to be well armored than light and quick.as the country’s economy improves. To prevent this. make sure you remember to release the garrison after you’ve used them to ward off an attack.but your enemy’s armaments will improve as well. its disadvantages are not as numerous or defined as with a scope. You must pay your garrisons by the day and they will not stop billing you until you tell them to disband! 7) The profits you make from your captured territories are not static . Also. You can hire these garrisons to defend an area by themselves or they can help you in tactical mode if you think the enemy is too strong to take on by yourself. 6) The enemy will counterattack from different areas and at different intervals. These garrisons are really helpful and convenient but they are costly . a red-colored reply is a threat and it should be spoken by a very strong fighter who may intimidate the NPC. However. Leadership. While the collimator sight does not bring the same advantages to a weapon. Don’t skimp on armor - buy it when it’s available and keep it in good shape. use the garrisons-for-hire which can be bought on the Global Map screen by clicking on the desired area and hiring them as an “improvement” to the area. There are not many builders in the country so the destruction you wrought will remain in the occupied area as a monument to your aggression. Mercs will take a lot of punishment over the course of their employment because they will generally be outnumbered and outgunned. 5) The weapons available for purchase will grow more potent and diverse as you progress through the game . 4) Strength.3) Shooting at the head is the quickest way of eliminating your enemy but it is also difficult to hit such a small target.try to defend areas with your own men as much as possible since you’re already paying for your mercs anyway.this will buy you time to move into position or reload as it will take the enemy time to get back on his feet and begin firing again. bear in mind that a scope will decrease a merc’s width of vision and increase the amount of AP required per shot. vests. You can also achieve a nice balance between accuracy and AP cost by using a collimator sight. Stability and a well-functioning infrastructure can go a long way in making you rich! 8) Grenade and rocket launchers along with dynamite and other explosives very often give you a chance to make your own entrance to a fortified position. though unprotected. When shooting at an armored enemy (a helmet counts as armor) you may want to use armor piercing rounds or the bullet may have little effect even if it is a hit. but it’s usually protected with body armor so use armor piercing rounds or keep plugging away at the armor and try for a weak point. are hard to hit. The torso is easy to hit. so will your profits. 9) A scope is a versatile improvement that will fit on many different guns and will dramatically increase a weapon’s accuracy and range. and other armor are essentially in improving the survivability of your mercs. The dialogue lines used to communicate with a NPC are color-coded to denote the nature of the response. If you shoot an enemy in the leg they will drop to the ground in pain . For example. Feel free to experiment.

. . . . . . . . . . . . . . .Change Mercenary’s Pose Up «PG_DN” . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . . . . . .. . . . . .. Journal «X». .Show The Whole Sector «PG_UP”. . .. . . . . . .. . .Hide / Show Trees «END». even buying new armor is a lot cheaper than hiring a new mercenary after one of your other mercs got hosed. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. . . . .. . . . . . . ..Toggle Icons Above Character’s heads 16 . . . . . . . . . . . .. . . . . . .Lie Prone / Crawl «I» . . . . . . . . . . . . . . . . . . . . . . . . . . . .Camera Left «Right Arrow». . . . .Camera Down «Left Arrow». . . . . . . . . . . . . .. . . . .Show Roofs «M» . . . . . . . . . . . . . . . . . . . . . . . .Hide Roofs «HOME». . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Crouch / Sneak «Q». . . . . . . . . .Strafe Mercenary «R».. . . . . . . .Help Screen «J». . . . . . . .. . .Stand Up / Walk «W» . . . . . . . . . . . . . . . . . . . . . . . . . .. .. . . . . . . .. . . . . . . . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . .Maximum Aim Fire «C». .« F6» . . . . . . . . . .Camera Right «SPACE». . . . . . . . . . . . .Open Inventory / Characteristics Bar «S». . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Rotate Mercenary «ALT». . . . . . . . . .. . . .Camera Focused On Nearest Visible Enemy «H». .Choose Mercenary 1. . .Stand Up / Run «E». . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tactical Mode Keyboard Shortcuts «Up Arrow». . . . . . . . . . .. . . . . . . . . . .. . . . . . . . . . . . . .Under-Barrel Grenade Launcher Fire «SHIFT + Left Mouse Button». . . . . . . . . . . . . . . . .Camera Up «Down Arrow”. . . . . . . . . . .. . . . . . . . . . .. . . . .Change Mercenary’s Pose Down «F1». . . . . . . . . .. . . . . . . .Move Item To Other Hand / Store To Inventory «T». . .. . . . . .. . . . . . . . . . .Single Fire «V». . . . . . .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 «TAB». . . . . . . . . . . . . . Burst Fire «Z». . . . .. . . . . . . . . . . . . . . . . . . . . .

. . . . . . . . . .. . . . .Pause / Start Game Time «1». . . . . . . . . . .«NUM_2». . . . . . . . . . . . . . . .. .. . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . . . . . . . .. . .. . . . . .. . . . . . . . . . . . . . . . . . . . . ..Always Aim at Right Leg «NUM_3». . . . . . . . . . . . . . . . ... .. . . . . . .Open Laptop «ESC». .. . . . .. . . . . . .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 «B». . . . . . . . . . . . . . . . .. . . . . . . .. . . . . . . . . .. . . . . . . . . . . . . . .. . . .. . .. . ..Always Aim at Left Leg «1». . . . . . . . . . . . . . . . . . . . . .. . . . . . .Squad Management Screen «F1».. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Always Aim at Torso «NUM_1». . . . . . . .. .Always Aim at Left Hand «NUM_5». . . . . . . .. . . . . .Double Time Speed «3». . .. . . . . . . . . . . . . . . . .Open the Store of Selected Sector «L». . . . . . . . . . . . . . . . . . . .Run Game in Real-Time «2»... . . . . . . . . . . . .. . . . . . . .. ... . . . . . .Help Screen 17 . . . . . . . . . . . . . . . . . . . . . . .. . . . . . . . .. . . .Choose Phrase in Dialogue Mode Global Map Keyboard Shortcuts «SPACE». . . . .«F6». . . . . . . . . . . . . . . . . . . .. . .Always Aim at Head «NUM_4». . . . .Return to Main Menu «H». . . . . . . . .. . . . . .. . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . . . . . . .Choose Squad 1. . . . . . . . . . . . . ..«3». . . . . . . .Quadruple Time Speed «S». . . . . . .Toggle Autoaiming «NUM_8». . . . . ..Always Aim at Right Hand «NUM_6». . . . . . . . .

THE ENTIRE RISK AS TO THEIR QUALITY AND PERFORMANCE IS WITH THE BUYER. INC. IN ALL CASES EVEN IF TRI SYNERGY. THE ORIGINAL PURCHASER MAY PRINT OR HAVE A PRINT/COPY SHOP MAKE A PRINTOUT AND/OR COPY OF THE MANUAL. BE LIABLE FOR DIRECT. © 2008 TRI SYNERGY. YOU MAY NOT RENT OR LEASE IT. DISASSEMBLE. ALL RIGHTS RESERVED. SO THE ABOVE LIMITATION OR EXCLUSION MAY NOT APPLY TO YOU). INC. INC. TRI SYNERGY. YOU MAY NOT COPY OR DISTRIBUTE COPIES IN ANY MEDIA FORM. IN NO EVENT WILL TRI SYNERGY. EITHER EXPRESS OR IMPLIED WITH RESPECT TO THE SOFTWARE PROGRAM RECORDED ON CD OR DISKETTE OR THE GAME DESCRIBED IN THIS RULE BOOK. INC. THEIR QUALITY. TRI SYNERGY. OR MODIFY THE SOFTWARE IN ANY WAY. LIMITED WARRANTY TRI SYNERGY. ALL EDITORS MAY BE USED TO CREATE SCENARIOS THAT MAY BE FREELY DISTRIBUTED. LICENSE AGREEMENT THE ENCLOSED SOFTWARE PROGRAM AND THIS MANUAL ARE COPYRIGHTED. ALL SCENARIO AUTHORS HOLD THE ULTIMATE RIGHTS TO THEIR DESIGNED SCENARIOS AND TRI SYNERGY. HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES (SOME STATES DO NOT ALLOW THE EXCLUSION OR LIMITATION OF IMPLIED WARRANTIES OR LIABILITY FOR INCIDENTAL OR CONSEQUENTIAL DAMAGES. THE PROGRAM AND THE GAME ARE SOLD “AS IS”. DECOMPILE. OR FOR LOST DATA RESULTING IN ANY WAY FROM USE OF THE PROGRAM OR GAME. ANY PERSONS DOING SO SHALL BE GUILTY OF COPYRIGHT VIOLATION AND SUBjECT TO THE APPROPRIATE CIVIL OR CRIMINAL ACTION AT THE DISCRETION OF THE COPYRIGHT HOLDER. INC. INC. INC. TRI SYNERGY. INDIRECT. ALL RIGHTS ARE RESERVED. PERFORMANCE. USE OF THIS PRODUCT IS SUBjECT TO THE ACCEPTANCE OF THE LICENSE AGREEMENT AND LIMITED WARRANTY . TRI SYNERGY. MAKES NO CLAIMS THEREOF. INC. ALL OTHER TRADEMARKS AND TRADE NAMES ARE THE PROPERTIES OF THEIR RESPECTIVE OWNERS AND TRI SYNERGY. GRANTS THE ORIGINAL PURCHASER OF THIS SOFTWARE PACKAGE THE RIGHT TO USE ONE COPY OF THE SOFTWARE PROGRAM. LOGO ARE TRADEMARKS OF TRI SYNERGY. INC. MAKE NO CLAIM THERETO. REVERSE ENGINEER. MAKES NO WARRANTIES. INCIDENTAL OR CONSEQUENTIAL DAMAGES RESULTING FROM ANY DEFECT IN THE PROGRAM OR GAME. INC . INC. AND THE TRI SYNERGY. MERCHANTABILITY OR FITNESS FOR ANY PARTICULAR PURPOSE. INC.

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Open Laptop ESC . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . . . . . . . . . Camera Left Right Arrow. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Show Roofs M. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Move Item To Other Hand / Store To Inventory T. . . . . . . Pause / Start Game Time 1. Toggle Icons Above Character’s heads NUM_2. . . . . . . . . . Help Screen . Lie Prone / Crawl I. . . . . . . . . . . . . . . . . . . . . . . . . . Hide / Show Trees END. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Show The Whole Sector PG_UP. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Under-Barrel Grenade Launcher Fire SHIFT + Left Mouse Button. . . . . . . . . . . . . . . . Camera Down Left Arrow . . Strafe Mercenary R . . . . . . . . . . . . . . . . . . . . Always Aim at Left Hand NUM_5. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 TAB . . . . . . . . . . . . . . . . . . . . . . . . . Crouch / Sneak Q . . . Maximum Aim Fire C . . . . . . . . . . . . . . . . . . . . . . . . . . . Return to Main Menu H . . . . . . . . Single Fire V. . . Camera Focused On Nearest Visible Enemy H . . . . . . . . . . . . . . . . . . . . . Change Mercenary’s Pose Up PG_DN. . . . . . . . . . . . . . . . . . . . . . . . . . . Always Aim at Right Hand NUM_6. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hide Roofs HOME. . . . .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Choose Squad 1-6 B . . . . . . . . . . . . . . Open the Store of Selected Sector L. . . . . . . . . . . . Toggle Autoaiming NUM_8. . . . . . Always Aim at Torso NUM_1. . Camera Right SPACE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Journal X . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Always Aim at Left Leg 1-3. . . . . . . . . . . . . . . . . . . . . Always Aim at Head NUM_4. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rotate Mercenary ALT. . . . . Burst Fire Z. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Help Screen J . . . . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Change Mercenary’s Pose Down F1-F6. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Double Time Speed 3. . . . . . . . . . . . . Open Inventory / Mercenary’s Characteristics Bar S . . . . . . . . . . . Quadruple Time Speed S . Choose Mercenary 1. . . . . . Tactical Mode Keyboard Shortcuts Up Arrow. . . . . . Stand Up / Run E . . . . . . . . . . . . . . . . . . . . . . . . Choose Phrase in Dialogue Mode Global Map Keyboard Shortcuts SPACE . . . . Always Aim at Right Leg NUM_3. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stand Up / Walk W . . . . . . . . . . . Run Game in Real-Time 2. . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squad Management Screen F1-F6. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Camera Up Down Arrow. . . . . . . . . .

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