computer science

Bachelor of science in Real-time interactive simulation
e d u c At i o n F u n dA m e n tA l s
The Real-Time Interactive Simulation (R.T.I.S.) degree program offers an undergraduate degree that focuses on the technology behind the development of video games, including the development of game engines, graphics, physics engines, artificial intelligence, and networking. Students learn the fundamentals of coding, using the C and C++ languages, and then directly apply these fundamentals in project-based classes to create video games. interactive simulation. Students then build upon these fundamentals to gain the technical expertise and critical thinking skills that allow them to make an immediate contribution to any team or company. Instruction is based on the Windows PC platform, but students are focused on solving problems without the use of standard tool sets or shortcutting application development tools. Students directly apply their programming knowledge and problem-solving skills to develop multiple game projects. This foundational approach allows DigiPen graduates to work in virtually any game development environment of game engines, game content and tool set for 2D or 3D games, regardless of the target platform.

Applied t e c h n i c A l s k i l ls
Classes are geared towards helping students master the fundamentals of coding a real-time

i n d u st Ry F u s e d w i t h Ac A d e m i A
With a faculty drawn from both the video game industry and academia, the R.T.I.S. program provides well-prepared graduates to employers within the game industry and beyond. A number of industry leading companies are members of DigiPen’s Advisory Committee that helps to ensure that DigiPen’s R.T.I.S. program meets the rigor and relevance for a life-long career in the field.

Applied Academics used by Game Project Courses: Graphics Programming Artificial Intelligence Software Engineering Mathematics Networking Physics Project Management User Interface Programming Tool Development

With a degree in R.T.I.S. from DigiPen you could be a... Content Engineer/Programmer Software Engineer/Programmer Network Coder Scripter Tools/Audio Engineer User Interface Programmer Quality Assurance Engineer Application Engineer Graphics Programmer Artificial Intelligence Programmer Production Assistant Technical Designer Game Play Engineer Software Test Engineer

Places R.T.I.S. Graduates have worked...
Gas Powered Games Pop Cap Games Amaze Entertainment Airtight Games Big Fish Games Concrete Games Dreamworks Interactive Rainbow Studios Valve 5th Cell Media Bungie Studios Electronic Arts Liquid Entertainment Nintendo Software Technology Warner Brothers Interactive Entertainment Zipper Interactive Snowblind Studios Sony Online Entertainment Sucker Punch Productions Monolith Cat Daddy Games Big Huge Games Pandemic Studios Microsoft NeverSoft Midway Handheld Games Zombie Studios Pipeworks Software, Inc Volition, Inc. Surreal Software Obsidian Entertainment, Inc. ArenaNet

Recommended couRse sequence chARt
Course MAT 140 CS 102 CS 120 CS 120L GAM 100 ENG 110 ART 210 MAT 150 or MAT 180 CS 170 CS 170L CS 230 GAM 150 ENG 150 SOS 150 or SOS 180 MAT 200 or MAT 230 CS 200 CS 225 CS 180 GAM 200 PHY 200 PHY 250 CS 250 CS 260 CS 280 GAM 250 MAT 250 CS 300 CS 315 CS 330 MAT 258 GAT 300 GAM 300 MAT 300 CS 350 CS 365 Elective GAM 350 Elective Elective Elective Elective Elective GAM 400 Elective Elective Elective Elective GAM 450 Elective Course Title Linear Algebra & Geometry Computer Environment High-Level Programming I – The C Programming Language High-Level Programming I Lab Project Introduction Composition Art Appreciation Calculus & Analytic Geometry I or Vector Calculus I High-Level Programming II – The C++ Programming Language High-Level Programming II Lab Game Implementation Techniques Project I Mythology for Game Designers Society & Technology or Gender & Ethnic Stereotypes in Media & Games Semester Total Calculus & Analytic Geometry II or Vector Calculus II Computer Graphics I Advanced C/C++ Operating System I, Man-Machine Interface Project II Motion Dynamics Waves, Optics, & Aerodynamics Computer Graphics II Computer Networks I, Interprocess Communication Data Structures Project II Linear Algebra Advanced Computer Graphics I Low-Level Programming Algorithm Analysis Discrete Mathematics 3D Computer Animation Production I Project III Curves and Surfaces Advanced Computer Graphics II Software Engineering Any 200-level or higher CS course not required or PHY 350 Project III An elective of the student’s choice from any department at DigiPen X X X X X X Semester Total X X X X X Semester Total X X X X X Semester Total X X X X X Core X X X X X Semester Total X X X X X Credits 4 4 3 1 3 3 2 20* 4 3 1 3 3 3 3 20* 4 3 3 3 4 3 20 3 3 3 3 4 3 19 3 3 3 3 3 5 20 3 3 3 3 5 3 20 2-3 2-4 3 3 5 3 18-21 2-4 3 3 5 3 16-18 154 min.

Semester 6

Semester 5

Semester 4

Semester 3

Semester 2

Semester 1

Semester Total Select one: ANI 125, ART 400, FLM 115, FLM 151, FLM 275, or ART 410 One English elective chosen from any ENG course, ENG 116 and above Any 200-level or higher CS course not required or PHY 350 X One Math elective chosen among MAT 256 or any MAT course greater than 300 X Project IV X An elective of the student’s choice from any department at DigiPen Semester Total One English elective chosen from any ENG course, ENG 116 and above Any 200-level or higher CS course not required or PHY 350 X Any 200-level or higher CS course not required or PHY 350 X Project IV X An elective of the student’s choice from any department at DigiPen Semester Total Degree Total

Semester 8

Semester 7

Note: Please see the Course Catalog for an explanation of core courses and course descriptions.

Admissions RequiRements
In order to be considered for admission to DigiPen Institute of Technology Europe - Bilbao, all R.T.I.S. applicants MUST meet the following minimum requirements: 1. Have completed the Bachillerato and Selectividad 2. Have demonstrated sufficient academic background in mathematics earning an average of 7 or better in math classes 3. Have achieved at least an advanced level in the English language 4. In addition, R.T.I.S. applicants are encouraged to take coursework in calculus, physics, and computer science, but this is not a requirement. All R.T.I.S. applicants must submit the following application materials: † Application for Admission (paper or online) † 200€ Application fee † Official high school transcripts † Official university transcripts (if applicable) † Official scores for the Selectividad - No minimum score requirement † Personal statement - Please see the website (www.digipen.es) for the required personal statement topics. † Two letters of recommendation (optional) † Proof of English language proficiency. Proof can be demonstrated in one of the following ways: a) A minimum Test of English as a Foreign Language, such as TOEFL b) Completion of four years of high school in the United States at an English-speaking school c) Completion of a bachelor’s degree at an English-speaking institution d) Other English proficiency exam scores, Cambridge English Level Certificates or similar Please note Admission to the R.T.I.S. program at DigiPen is competitive. Applicants who exceed the minimum requirements are more likely to be accepted to the program.

DigiPen Institute of Technology Europe - Bilbao Alameda Rekalde 50 48008 Bilbao, Bizkaia Spain

Teléf. 94-4706400 or 94-4706500 Fax. 94-4706401 admissions.es@digipen.es www.digipen.es

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