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Foundation Degree in Computer Games & Interactive Media Student Name Assignment Lecture Series Reports Module/s All Year

2 Modules
Supporting unit/s None

Tutors / assessors Brief Internally Verified by

Year 2 Level 4 Course Duration 30 weeks Week/s 1-30 Date issued: 26th November 2010 Date required: June 2011 Matt Watkins, Simon Martin, Tony Parr, Stuart Pearson, Alistair Lowe Ashley Cross

- The CG+ IM Lecture Series Development Reports -

Description of Unit
This series of reports responds to the needs that your overview knowledge is key to your future practice in the Games and interactive Media communication Industries. You will undertake a lecture series in all aspects of then courses delivery and through attendance gain a good appreciation of these subjects. From this you will produce a short, published written paper that will explore the subject in a context where it is applied to your chosen specialist pathway. In this way it will LINK with the MAJOR project and could contribute to the body of research for the Research Study (Short Dissertation). These reports are a compulsory element to the C7 self-development Module and along with the Dissertation form the assessment outcomes.

Rationale: This series of short reports / is supported by the Game and Interactive Media Products Development modules and the 3D Modeling for Games and Interactive Media modules to enable you to develop complete reflective understandings of the importance of a wider knowledge and skill base. It also invites you to apply this knowledge to your own working practice area. This is not simply a reply to the lectures but is a useful exercise and should be interpreted this way The final product will be a document of seven sections: A study into an aspect of Web Development (Steve Crofts) A study into an aspect of Interactive Media products Development (Matt Watkins) A study into an aspect of Games product Development (Simon Martin) A study into an aspect of Sound Technology Development (Tony Parr) A study into an aspect of Graphic Communication Development (Tony Parr) A study into an aspect of Programming Development (Alistair Lowe) A study into an aspect of Time based Media Development (Stuart Pearson)

Introduction: The self-development programme is intended as a major self-research and development project to support the knowledge and skills development of all students and to act as a method of selecting the correct progression to University in year 3 at BA or BSC level. It is also expected that the work undertaken within this module will be developed as a report suitable for demonstrating industry level suitability for employment. The focal subject of this module will be to develop a progressive written document that problem solves or identifies issues or self-developmental needs within the Games and Interactive Media world for the individual student. Aims and Objectives of the Module: In simple terms: To Write a well researched and informative self study through the development of a weekly log in year 1. To further develop a progressive self development file culminating in a final published reports in year 2 In more detail: • To develop skills in self-research and analysis at a level relevant to the developing of a personal and progressive action plan • To Write and publish a report to explain needs • To develop the ability to be critically informed in written work showing an understanding of the context of the individuals needs in context with a future career in the Games and Interactive Media industry.

Knowledge and understanding. After studying this module you should be able to: 1. Self evaluate individuals (own) development during progression on the FD Games and Interactive Media course though the development of a weekly reporting log. 2. Develop effective needs analysis and be able to relate this to the course designated specialism / desired third year progression / future career role(s). 3. Develop effective self-analysis written and illustrative skills suitable for the development of a comprehensive informed exit and career progression strategy.

Skills, qualities and attributes. After studying this module you should be able to: 1. Write a weekly self-development log (Year 1). 2. Develop a folder of self- Development needs. (Year 1 and 2). 3. Write a Self-development report as a progression strategy on exit. (Year 2). 4. Deliver two presentations. (Year 1 and 2).

Assignment Brief what you are required to achieve
Create a complete concept for an experiential product/experience based on one or more of the themes. 1. Publish SHORT Reports (500 -1000 words MAXIMUM) on the seven aspects. The theme / content for these will be NEGOTIATED with the relevant lecturer. 2. Illustrate and provide data to support in the form of discs / media. 3. Provide a Bibliography and list of sources. 4. Use references to support your work if required. Use the Harvard Method. 5. Present your final seven reports individually to the relevant lecturer and then at the end of the course printed and bound into a book format with wrapper cover contents page and support materials.

Indicative Reading: Managing Interactive Media: Project Management for Web and Digital Media (Paperback) by Elaine England (Author), Andy Finney (Author) Publisher: Addison Wesley; 4 edition (2 Feb 2007) Interactive Design for New Media and the Web (Paperback) by Nicholas Iuppa Publisher: Focal Press; 2nd Revised edition edition (23 Oct 2001)

Digital Multimedia (Paperback) by Dr. Nigel Chapman (Author), Jenny Chapman (Author) Publisher: John Wiley & Sons; 2nd Edition edition (6 Feb 2004) Digital Media Tools (Paperback) by Dr. Nigel Chapman (Author), Jenny Chapman (Author) Publisher: John Wiley & Sons (27 Oct 2006) After Effects Apprentice (Paperback) by Chris and Trish Meyer (Author) Publisher: Focal Press; 2 edition (12 Feb 2009)

Communicating Design: Developing Web Site Documentation for Design and Planning (Paperback) by Dan Brown (Author) Publisher: New Riders; 1 edition (14 Sep 2006) After Effects for Flash/Flash for After Effects: Dynamic Animation and Video with Adobe After Effects CS4 and Adobe Flash CS4 Professional: ... and Flash for Creative Results with Video (Perfect Paperback) by Richard Harrington (Author), Marcus Geduld (Author) Publisher: Adobe; 1 Pap/DVD edition (23 April 2009)

Learning ActionScript 3.0 (A Beginner's Guide) (Paperback) by Rich Shupe (Author), Zevan Rosser (Author) Publisher: Adobe Dev Library; First edition (13 Dec 2007)