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TABLE OF CONTENTS
Ave! Welcome to Rome: Total War™ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
Installation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
How to Install Rome: Total War . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
CD Keys . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
So You Don’t Want to Read the Manual? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Experienced Total War™ Players Start Here! . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Starting Play . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
The Main Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
The Single Player Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
Multiplayer Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
Load Game Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
Options Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
The Prologue . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
Advisors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
Asking for Advice . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
Campaigns . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
How to Get Started with the Imperial Campaign . . . . . . . . . . . . . . . . . . . . . . . . . 10
How to Get Started . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
How to Play a Turn in the Campaign Game . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
How to Deal with Messages and Events . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .16
The Marius Event . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
How to Use Armies . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
Moving . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
Selecting the Next Piece . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
Terrain . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
Ambushes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
Attacking . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
Attacking with Supporting Armies . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
Multiple Attacks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
Merging Armies . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
Splitting Armies . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
Rome Total War Merging Units . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
Activision PC Manual Unit Experience . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
CLIENT PROJECT TITLE
Generals and Governors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
Captains . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
Recruiting Mercenaries . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
08.09.04 100% Building Forts and Watchtowers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
DATE % OF SIZE SHOWN How to Run Settlements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
Settlements and the Control Panel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
RTW_PC ACT-ROME-MN1 The Settlement Scroll . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
FILE NAME JOB CODE
Who Gets to be Governor? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
Building Construction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
Repairing Buildings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
4.5” x 6.875” R7 section 1 FINAL The Building Information Scroll . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
SIZE CONCEPT NUMBER The Settlement Details Scroll . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
IGNITED MINDS
The Trade Scroll and Province Resources . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
4499 Glencoe Avenue The Building Browser and the Technology Tree . . . . . . . . . . . . . . . . . . . . . . . . . . 31
Marina del Rey, California 90292
T 310.754.3210 F 310.754.3204
Wonders of the World . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
www.ignitedminds.com
Trouble in Settlements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31

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Changing Your Mind . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
How to Train Units . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 AVE! WELCOME TO
The Recruitment Tab . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
How to Besiege a Settlement or Fort . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
ROME: TOTAL WAR™
Conquering Settlements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36 Rome: Total War is a game of epic real-time warfare, empire building, politics
How to Break a Siege . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36 and treachery covering hundreds of years from the Punic Wars to the rise of the
How to Use Fleets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 Roman Emperors—from 270 BC to around 14 AD. It was during this period that
How to Use Spies . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39 Rome conquered the Mediterranean world and much of Europe, and established an
How to Use Diplomats . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39
empire that was to last for centuries, one that has echoes even today. This is the
How to Use Assassins . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
How to Auto-Manage Settlements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41 world of Hannibal, Julius Caesar, Cleopatra and a thousand others. This is a world
How Not to Go Broke . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42 of soldiers, gladiators, emperors, tyrants, monsters and fools. It’s a rich, exciting
How to Manage Your Faction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42 world, awaiting a conqueror—you!
Retinues: Ancillary Characters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45
How to Deal with the Senate . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46
How to Get Help . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47 INSTALLATION
How to Change Game Options During Play . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
Battles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48 Please make sure your computer system uses Windows® 98SE or a later Windows
The Battle Deployment Scroll . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48 version. Rome: Total War is not compatible with Windows 98 or earlier or
Attackers and Defenders . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48 other operating systems. Rome: Total War also requires the latest DirectX®
How to Deploy Your Troops . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49 9.0b-compatible drivers for your CD-ROM drive, sound card and video card, as
How to Use the Battlefield Control Panel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50 well as any other peripherals. If you have problems running the program, old
How to Control the Battlefield Camera . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54
drivers are the most likely cause.
How to Move and Attack . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55
Changing Unit Formation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57
Changing Unit Facing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57 How to Install Rome: Total War
Waypoints . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57
Unit Activity . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58 1. Before installing, close all other applications.
Orders for Artillery Units . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59
How to Use More Than One Unit . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59 2. Insert the Rome: Total War CD 1 into your CD-ROM drive. If you have
Grouping Units . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60 Autoplay enabled, the title screen will be displayed. If Autoplay is
How to Get the Most from Unit Abilities . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62 not enabled, simply double-click on My Computer and then double-click
How to Assault a Settlement or Fort . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64 on your CD-ROM drive to launch the game installer. On the title
How to Deal with Ambushes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68
screen, click the Install button to begin and then follow the
How to Use Reinforcements and Allies . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68
Custom Battles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 70 on-screen instructions.
Choosing Conditions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 70
Customize Battle . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72 3. After Rome: Total War is installed, your computer will install
Customize Army . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73 Microsoft DirectX 9.0b if needed. When DirectX installation is
Multiplayer Games . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75 complete, you may need to restart your computer. For more
Setting Up a Multiplayer Battle . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76 information on DirectX 9.0b, see the relevant Help file.
Hosting a Game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76
Joining a Game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77 4. Now you can run Rome: Total War from the Start menu or by clicking
After a Battle . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77 Play on the CD title screen. Please note that you must have a Rome:
Limited Warranty . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 78
Total War CD in your CD-ROM drive at all times to play the game.

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CD Keys The most important changes in Rome: Total War are:
Your copy of the game came with a CD key, which is located inside the CD case. • Left-click on a unit to select it and then right-click on where you want
When you install the game, you’ll need to type in this key. Your CD key is unique it to go. This is true on the campaign map and in battle.
and without it, you won’t be able to play the game. Please enter the key exactly as • On the campaign map, every agent, army and fleet has a movement
it appears on the CD case. allowance. When selected, these pieces are surrounded by a highlighted area
Keep your CD key safe and private in case you need to reinstall the game. Do not that shows how far they can move.
give your CD key to anyone else because it may impair your ability to play • Family members can hire mercenaries when they’re out in the field. They can
multiplayer games. If you lose your CD key, you will not be issued another one. also build watchtowers and forts. Both of these cost money.
• Armies, agents and fleets are no longer simply “in” a province or sea area.
SO YOU DON’T WANT TO Instead, each army, agent and fleet occupies a specific place on the map.
READ THE MANUAL? Just standing in the same province isn’t enough to start a battle. You’ll need
to move into an enemy army or settlement to attack. Likewise, you’ll need
We think reading the manual is probably a good idea. If you’ve never played a to move an agent onto another piece to use its special abilities.
Total War™ game before, then the manual is full of information you’ll find helpful.
• Fleets now carry armies and agents. Move onto a fleet to board it; order the
But perhaps none of that is for you, Mighty Caesar! fleet onto a coastal square to disembark passengers.
So instead of reading the manual—but before you begin conquering the world— • An advisor pops up from time to time with hints and tips about the game
we’d like you to do one thing: play through the Prologue. We also recommend and what’s going on. We recommend paying attention!
that you read the Prologue section of the manual and the section on Advisors
as well. • What can be produced at a settlement is closely tied to the size of the
settlement and the level of government. Units can only be trained when
When the game starts, left-click on SINGLE PLAYER and then left-click on there are men in a settlement to fill the ranks.
PROLOGUE. Just read the introductory screen, click on the arrow in the lower-
right corner and follow the instructions and advice you’re given. In no time at all, • When you’re playing as a Roman faction, you have allies (the Senate and
your enemies will quiver in fear! two other families) at the start of the game. Sooner or later, other Romans
will turn on you in a struggle for ultimate power in Rome. Of course, you
The Prologue introduces the basics of gameplay. You can go back to it later for more can get your “retaliation” in first!
information. Good luck—and may the goddesses Fortuna and Victoria
favor you! • The Senate will give you missions from time to time if you’re playing
as a Roman faction. It’s usually worth finishing these missions for potential
rewards and to keep the goodwill of the Senate.
EXPERIENCED TOTAL WAR • Clicking on the Help (question mark) button on information scrolls brings
PLAYERS START HERE! up in-game help. The Help button and the advisors are of great use when
If you’ve already played Medieval: Total War™ or Shogun: Total War™, learning the game.
you’ll be tempted to jump straight into playing Rome: Total War. After all, you OK, you’ve resisted the urge for conquest and plunder long enough! Now go play
know how all this works! It’s a Total War game! It’s going to be the game! Good luck with your conquests! Put not your trust in Greeks, Gauls or
easy-peasy! Carthaginians! And when facing elephants in battle…try not to panic!
If you jump straight into Rome: Total War, you’ll find things have changed since
Medieval: Total War. Shortly afterward, you may find that a barbarian is
drinking from your skull, and laughing.

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® your LAN (Local Area Network). This is a great way to try out new tactics an independent camera view of the battlefield. out” so you can’t click on them to bring up a new menu. This return arrow appears on many screens in the game and always single player menu discussed in detail in takes you back to the previous screen. each with their own unique CD key. choose the army you want to command. player game you want to play. full Rome: Total War experience. opponents anywhere in the world using GameSpy. • Continue Campaign – Options that are unavailable appear in gray. and practice your battlefield command skills! 6 7 . See the Gameplay Options for more information. the previous menu wherever you see the U-shaped “go back” arrow on-screen. The custom battle system allows you to save your battles for the historical period of Rome: Total War. You’re given command of an army and must drive your enemy from the field—a true test of command ability! The Main Menu Clicking on the U-shaped arrow in the lower left corner returns you to the • Single Player – Takes you to the previous menu. painlessly—well.RTW_PC_rv7_1to39. • Prologue – Start playing Rome: Options that are unavailable appear in gray. broadband Internet connection • Options – Adjust the video. In some of the battles. • LAN Battles – Fight battles across • Quit – Leave Rome: Total War and return to Windows. then fight it out. You’ll need a • Load Game – Gives you a choice of saved games to continue. and your chance to conquer the • Load Campaign Game – Reload a campaign. world domination. The Backspace key also takes you back to the next section of this manual. You’ll find much more information Total War right here! This tutorial on all these topics in the How To Play Multiplayer Games section of introduces you to gameplay quickly and the manual. you can save the action for later replay. you can repeated playing. • Change CD Key – Click here to change the CD key used for multiplayer The Single Player Menu battles. • Load Custom Battle – Replay your favorite custom battles as often as • Historical Battle – This option brings up a choice of famous battles from you like. The auto-saved game is ancient world! Build an empire and fight your battles on the way to the one that was played most recently on your PC. not so painlessly for your foes! Load Game Menu • Imperial Campaign – This is the The options on this screen allow you to load a previously saved game. Rome: Total War. sound and gameplay settings of to use this service. Automatically loads the newest saved campaign game and lets you continue with your conquests! Multiplayer Menu • Multiplayer – See the Multiplayer • Online Battles – Fight against Games section of the manual for multiplayer details. Each player will need Rome: Total Here—as with all the menu screens—any options that are unavailable are “grayed War installed. • Load Battle Replay – Relive your greatest triumphs! At the end of every • Custom Battle – Create a battle between two armies on the field custom battle. You may want to do this so two (or more) people can use the same This is where you choose the style of single PC. You’ll have control of of your choice.qxd 12/13/05 6:52 PM Page 6 STARTING PLAY • Quick Battle – The fastest way of fighting a battle in Rome: Total War.

If you decide you don’t want to play the Prologue through to its conclusion. The other sliders adjust the mix of sounds in the game. 8 9 . Apart from and ALT keys in combination with another key to create a shortcut. You can offering his opinion about enemy tactics. Rome: Total War adjusts itself for optimum performance when installed. graphics feature on and off. you can ask the advisor not to repeat a particular piece of advice by clicking on the check box below the text. telling you a little list of options in any of the dialog boxes. trade and so on. their portrait will glow. the they’re watching what’s going on so they can pop up at appropriate times and sounds created in a forest have a different sound and reverberation trail than give you helpful hints. but Rome’s neighbors. the appropriate submenu: When you’re ready. recruitment. you can left-click on any of the check boxes in the lower part of the screen to toggle individual options. Again. the sounds created in a flat plains region. All you need to do to start playing is list by left-clicking on it. Based on your PC’s set War. You can press the SHIFT. Victoria. overall volume. Select the option you want from a about herself and her tasks in the game. CTRL Centurion Marcus is the battlefield advisor. Click on the Show Me How button to have the advisor demonstrate how to carry out an action in the game. he’ll keep an eye out for revert to the original assignments at any time. ADVISORS Note: EAX® ADVANCED HD™ provides realistic sonic effects to accurately The advisors are your most useful aid when learning to play Rome: Total War simulate the sound properties of different acoustic environments in Rome: (as you already know if you’ve played the Prologue). • Control Settings – You can modify the keyboard shortcuts to suit your playing style. click on the arrow in the lower-right corner of the screen to • Video Settings – Click on the downward pointing arrows to bring up a begin. governors and The Speech button toggles the on-screen text of the current piece of wretched slaves responsible for bringing you this fine product! advice. we recommend saving it. She can advise you about production. potential problems such as putting units into dangerous situations: he doesn’t like it when cavalry are ordered straight onto ■ Left-click on the icon in the lower-right corner to load and save spear points! key assignments. The Master Volume slider affects the recommend playing the Prologue through at least once. Left-click on a check box to toggle the relevant follow her instructions and advice. emperors. you • Audio Settings – Click on the sliders to adjust each element of game can press the ESC key to bring up the Campaign Exit Menu scroll. Clicking on any item takes you to external enemies and gain credit for doing so. managing your empire. Clicking on the U-shaped arrow at the bottom left of each screen returns you to the previous menu. but we sound to suit your personal tastes. Click screen and then type in a name for your settings file. In some cases. tips and general information. • View the Credits – A list of the gods. It’s your task to lead the Julii family to a position of power by conquering up. This is the way to greatness in Rome: Total War—attack this may not match your preferences precisely. Double-click on any item in the key list and then press the key(s) you want to use for that function. Only the Creative® Sound Blaster® Victoria (named after the Roman goddess of victory) is the Audigy® series sound card would be able to deliver great audio experience campaign advisor.RTW_PC_rv7_1to39. Total War. diplomacy. as always.qxd 12/13/05 6:52 PM Page 8 Options Menu THE PROLOGUE This menu allows you to adjust the game for best performance on your PC and to The “Sons of Mars” campaign is an introduction to the world of Rome: Total choose your own personal preferences for the game’s look. Click on the dialog box in the lower part of the When an advisor has something important to tell you. which would have less reverberation and be more direct. and updated as you move around in the game experience. If you find a particular combination you like. For example. with EAX ADVANCED HD. The EAX ADVANCED HD acoustic models are dynamically The advisors in the game are your first place to go for help when playing. You’ll start the game with one of your advisors. dealing with the Senate. on the advisor to see their comments.

out and cannot be selected. For example. where to start? The Imperial Campaign menu allows you to select and set all the options you might want in a campaign game: who you’re controlling. we’ll discuss Battles and how to get the most out How to Get Started of them. When you start a Rome: Total War campaign. Once you’ve done If you’re playing as any other non-Roman faction. you can only select one of ■ Advice Preferences the Roman factions. glory and a mighty empire! The map changes to button on the Recruitment Panel. After you’ve been playing for a while. and the text gives you a quick overview of their strengths and foibles. If you don’t want to play the game for quite so long. You’ll find yourself fighting against the forces of the Senate remember what they’ve already told you. and the other Roman factions. so actions you take in the inestimable pleasure of having crushed your enemies. but there’s still a wealth of How to Get Started with the Imperial Campaign information to think about. Asking For Advice • Click on the Short Campaign check box if you only want to focus on There are several panels in the campaign game that include an advisor destroying or outliving certain factions rather than conquering the entire map. training units or appointing and heard the lamentations of their women. huh? generals have major effects on the battlefield. This part of the manual concerns itself with Campaigns. You’ll have the ■ How to Win ability to alter the level of advice.qxd 12/13/05 6:52 PM Page 10 The magnifying glass button shows you the location that is relevant • Select your Advice Level for the coming campaign from the dropdown to the advice being offered. but others will become available in later games. CAMPAIGNS Once you’ve made up your mind. When you first start to play. Your advisors as easy as it sounds. You can pick the level of challenge in each Buttons that are not appropriate for the advice being offered are always grayed part of the game. the advisors will assume you’re a new player and offer information and simple: conquer the world! hints accordingly. list that’s displayed when you click on the down arrow in the text box. Gameplay in Rome: Total War divides neatly into Campaigns and Battles. there isn’t anything that you • Click on the Arcade Style Battles check box if you want battles to be need to be shown how to do. dismisses them. the Brutii. This isn’t choosing an appropriate level of advice from high to none. You can click on this button to get relevant advice on what you can do next in the game. seen them driven before you campaign game such as constructing buildings. button. simplified and action-oriented. If you’re playing as one of the Roman factions. The Advisors built into the game are there to help. Sometimes. This screen allows you to do the following: 10 11 . • Select Campaign Difficulty and Battle Difficulty from the appropriate dropdown lists. start playing! When you win. So. you may feel you don’t need any more advice. Pressing the ESC key also the game. you’ll be told what Victoria • Click on one of the Faction Shield icons on the right to choose the people considers to be the best unit to train if you click on the advisor you’ll lead to greatness. how hard the game is to play and how you want to win. Go to the Options menu at the start of play or press ESC when on the • Click on the arrow in the lower-right corner to start play. Julli or Scipii. the basic Change the level of advice you get by going to the Game Settings menu and victory condition for the game is to conquer Rome and much of the world. for example. click on the Reset Advisor check box on the same menu. show where they start. click on the Short Campaign check box. campaign map and select Options from the Game End menu. And you have the These two parts of the game are closely linked. peasants cheer.RTW_PC_rv7_1to39. Cool. Later. there’s a lot to take in. and the two don’t have to be set the same. trumpets sound and (probably) an angel gets his wings. the basic victory condition is very that. Many realism settings are turned off automatically if you choose this option. We recommend you leave this on High until you’re comfortable playing The X button dismisses an advisor. so if you want to hear advice again.

army or fleet. Some banners include an indication about the Scroll. relevant details. 12 13 . your best settlement and worth defending! ■ The Review Panel • Armies are shown as soldiers with banners to show the strength of the The central Review Panel (along with the large building and training buttons) army. view down onto the campaign map will slide in that direction. of the selected game world item. • If a tab is grayed out. • Each settlement you know about has its name displayed. the name and faction ownership of the province is displayed as a tool tip. map information. The empty space on the game world map (to deselect everything). Right-click on any town or city in this list to see the armies or agents nearby. • Right-click on any unit card in a review panel to bring up further information. Your forces and agents are positioned somewhere within your army or navy in the list to see more details. the view down onto the campaign map is always centered Military Forces Scroll. of the campaign map and the Control Panel at the owning faction icon and the province name will be displayed. and you can right-click on a tab to bring up faction-wide summaries.RTW_PC_rv7_1to39. The arrow keys also do the job.qxd 12/13/05 6:52 PM Page 12 Everything on-screen is there to help you run If you want to find out the name of a province or region. carry armies overseas and attack enemy fleets. Right-click on any on your capital. fleet or settlement is selected. Your own settlements have a summary beneath the name. the control panel is an important element in controlling You can change your view of the campaign your empire. the general. • Move the mouse cursor to the edge of Everything—the round buttons and the tabs—on the control panel has an the screen (without clicking). tool tips appear that between elements of a settlement. The underlying terrain. • The tabs along the top of the panel allow you to look at different aspects • Agents are spies. Right-click on any of these characters to see their details. Whenever you select something. there’s nothing relevant to see with the selected unit. fleet. One of these will be your capital— • The fourth tab has no right-click function. viewpoint around. These are used to keep trade routes free of pirates. ■ Getting to Grips with the Control Panel ■ Moving Your Viewpoint In the campaign game. first left-click on an your soon-to-be magnificent empire. which are marked with your faction color. diplomats and assassins. 3 and 5 number keys on your keyboard to move your province. borders. the Control Panel at the bottom of the screen changes. ■ The Review Panel Tabs There are four tabs above the central Review Panel. These allow you to shift • As you move the cursor around the campaign map.) • Left-click on the mini-map to move to that part of the campaign map. settlement or agent. As you select and use different game elements. the panel changes to map in many different ways: present you with the right options and information. garrison’s strength. or you can right-click on the identify and explain terrain features and pieces on the map. showing at-a-glance information. When the cursor is on a mini-map • Use the 1. tabs to bring up summaries for your entire empire: ■ What You See • Right-click on the army/navy tab (the left-most one) to bring up the When the game starts. • Ships represent fleets. Then right-click and screen is divided into two main areas: a view hold on an empty space in the province you’re interested in. and your associated tool tip to explain its job. This is a list of all your forces. • Right-click on the town/city tab (second left) to bring up the • Dark areas on the map are those you can’t “see” because you don’t have Settlements List. the bottom of the screen. The mini-map shows the whole game world. along with a • Right-click on the agents tab (third from the left) to bring up the Agents banner showing ownership. Some armies have stars indicating the command ability of changes depending upon whether an army. 2. (You need some kind of presence or you need to have diplomatically exchanged • Use your mouse wheel (if you have one) to zoom in and out on the map.

balance public order and your tax income. so if you want to ignore the Senate. it’s worth asking if you enough. do you • Get armies into place to mount the attack. • You can also make multiple selections by selecting one unit card. be it train military units. Rome: Total War is a game that repays a bit of thought on the road to Generally speaking. will become experts at certain types of warfare. but it’s always worth going around and quickly reviewing your army have the resources and time to do the mission. This is usually the general with the ■ Settlements highest Command rating. and your empire: the forces or agents involved will move there. See fight. Each turn you should ask yourself whether your armies are doing something to It’s up to you whether or not you carry out their wishes. It’s a good idea to have some general strategy in mind of what you’d than to buy as mercenaries. positions. so riots are unlikely? Settlements where there are riots and disorder repeatedly left-clicking on individual unit cards until you have as many may even rebel! Hint: try altering the tax rate. This might mean one large force. your advisor. When your empire isn’t very big. farm or keep everyone in order. • Is the settlement making or losing money? One settlement losing money for a time is probably sustainable. A faction with no money is in what’s mine. ask Victoria. if you’re not sure what kind of unit to like to do: ask yourself. even if it’s as straightforward as “defend long periods will destroy your treasury. Sometimes just standing in the right place can be When deciding whether or not to listen to the Senate. Are there enough armies in position to counter an immediate threat from enemies? Are river crossings and mountain passes guarded? Are armies placed • If you’ve been asked to conquer some place. If you’re not sure what to construct. Where? Will you invade Sicily? Or head into the Balkan provinces? Answers to questions like these help to set targets to work toward. for example. Pincer movements to attack a foe from two can also bring in extra cash! different directions at the same time can be very effective. you need to squeeze maximum value out of each settlement that you have! 14 15 .qxd 12/13/05 6:52 PM Page 14 • For tabs that show military units. and some generals settlements and look after them carefully. How to Play a Turn in the Campaign Game • Is a unit being trained? Military units are the building blocks of armies. when do you want to attack the Gauls? train. Of course. If you do. in the long run units are cheaper to train (and maintain) victory. All the settlement “do something” better. trade. You can the answers will help you decide what needs to be done to get the most out of then drag and drop a selected item onto a spot in the game world. ■ Senate Missions ■ Armies As a Roman faction. • Pick the best general to make the attack. the Senate will use its powers against your faction. want the other faction to feel safe for awhile? A trade deal. or a couple of smaller ones. • Is everyone happy in the settlement? Is public order above or close • You can make multiple selections by holding down the CTRL key and to 100. As generals wage battle. How to Deal with the Senate for more information. location. defend the unit cards between the first and second clicks will be selected. ships or agents. • Position reinforcements for battle—adjacent armies can be drawn into the you can. from time to time you’ll receive missions from the Senate. you’ll find that the For each turn—at least to start with—it’s a good idea to check all your traits and ancillaries they gain give them a personality. You can also press Ctrl + A to select all units. Extra men can be a great benefit. but losses in all settlements for With some kind of underlying plan. Again.RTW_PC_rv7_1to39. your people don’t like as you want. you can consult Victoria. you can select an There are a few simple questions you can ask yourself about your settlements. contribute to your success. nobody’s forcing you to obey. can you do it without ready for an ambush? weakening your forces elsewhere? Or is the place worth conquering as a step to something greater? When you’ve decided on an attack: • If you’ve been asked to make a diplomatic deal with a faction. then • Is anything being constructed? A new building always makes a holding down the SHIFT key and selecting a second unit card. paying taxes.” you can approach each turn with a goal in mind and do things to trouble! Therefore it makes sense to “tweak” the tax rates in settlements to make your growing empire stronger and more successful. for example. and individual unit card in the review panel by left-clicking on it.

any collection of military units is an army that moves and • Spies can be sent to scope out rivals’ territory. turn reduces. 16 17 . if you have any. in a moment. this reformation started around 107 BC and after Marius. the distance an army can move for the remainder of the color one. a man referred to as the “third founder of Rome. the Legions of Rome were very different from what had Right-click on an enemy. In Rome: Total War. They can spot armies that fights together. The figure on the game map gives you basic information about the army: • Diplomats need to be within reach of a rival’s settlement or army should there be a need to talk quickly.” • Right-click and drag to show the route changing for an army as its He completely changed the way Romans organized their armies. We’ll discuss the major differences between generals and captains later. the better the general. The cursor will change into a sword to show an attack is possible. the right place to be easily deployed? Each army contains up to 20 military units. and a tool tip appears if you move the cursor over a message notification. the reforms of Gaius Marius are not tied to an exact date. Clicking on the check button or pressing ESC also dismisses a message.RTW_PC_rv7_1to39. can be positioned near threatening rival generals. Every turn it’s likely there will be a number of message notifications • The dark color that “fills” the banner shows the army strength: the stronger that drop down the left-hand side of the screen. A right-click dismisses the message and removes it from the queue. Marius unlocks a second Roman technology tree. the defenses. We’re not going to tell you here when it will happen. Attacking gone before. A large arrow The single most significant event in the game is the reform of the Roman Army shows the proposed route for the army. carried out by Gaius Marius. spies and assassins have their uses and should be quickly reviewed each turn. Perhaps a single knife in the dark can neutralize a threat more • Captains are lesser leaders. a declaration of war on that faction. Agents may be needed to carry out a mission from the Senate.qxd 12/13/05 6:52 PM Page 16 ■ Agents HOW TO USE ARMIES Diplomats. the bigger the filled area. The Marius Event • Right-click on the spot where you want an army to go. • Generals or captains command armies. units are ordered around the battlefield. Armies are ordered around the campaign could threaten your own forces or spy on settlements to learn the state of map. Each kind of message the army. The larger the number of stars. • Assassins. These effectively than many swords. All actions (moves and attacks) cost movement points and as already opened will be shown with a black-and-white graphic rather than a these are used up. Moving Select an army by left-clicking on it. has its own picture. Are they in Armies are the basic “pieces” in the campaign game. by definition. • You can close a message and leave it for later reference by clicking on the • The highlighted area shows every place the army can move to during the square close box in the top right-hand corner. conquered their neighbors. • Left-click on any message that you want to read. but we will tell you what Right-click on a friendly army (not an ally!) to merge the moving army into the stationary one. a neutral faction is. Essentially. Historically. We’ll talk more about merging armies happens: the Roman factions can start building a new generation of military units. neutral piece or location to attack it. armies are always shown as foot soldiers (without cloaks) appropriate to their faction. fought wars and destination changes. • Any gold stars show the command rating of the general (0-10). given temporary command of an army. Any message that you’ve current turn. How to Deal with Messages and Events • The banner color and symbol shows the owning faction.

the owning faction and the province name. Control Panel. • Armies are shown as kneeling figures when they’re hidden and ready to This can be auto-resolved or fought on the battlefield. right-click on the enemy army or settlement clicking on them on the campaign map. so it’s worth checking out the terrain near mountain passes. 18 19 .RTW_PC_rv7_1to39. settlement doesn’t have a governor. woods. just above the end of turn button. • Some terrain—such as mountains—are simply impassable to armies. the general will be automatically • Armies can hide in wooded areas and ambush passing enemies. and if the army has a general and the cross. Wise commanders choose their ground carefully to make the most of troops. You don’t have to attack when in a zone of control. strategically important. Moving into a red zone ends further movement for an army. Ambushes • It’s possible to right-click beyond the green highlighted area. in which case Armies can ambush passing enemy armies on the campaign map. agent or city. and are. even at the start of a game turn. thus. you wish to attack: • To select the next force. These are the only places where armies can move into the settlement. and you can’t protect your general determines the kind of battlefield you’ll fight on in that area. which means they’re “choke points” where the enemy must pass. • If your army is ambushed. This tells you the terrain type of the location. • The most important piece of information is the strength comparison in the center of the scroll. taking control of your units on the empty space on the game world map (to deselect everything). Casualties may be • The terrain determines whether your armies can move into a location and heavier than if you fight the battle. The route is shown as a multicolored line. • The Battle Deployment Scroll will appear. appointed as the new governor. The ambushed army is ambush any passing enemies. Assuming • Armies that can carry out ambushes are always shown kneeling down in the the army is given no new orders and isn’t ambushed. it’ll take two (or more) turns for an army to reach its destination. its movement is halted and it must fight a battle. You can have the PC work out the result for you. with each color representing one turn’s movement. You’ll need to find passes or routes around blocking terrain. • Reinforcements are also listed. • Armies belonging to other factions that are lying in ambush aren’t shown on the map until the ambush is sprung! • Armies that cannot move have a red circle around them. fleets. agents and/or settlements in any order you wish by When you have an army selected. The army will roads have been constructed). This gives you the most control and is—we think—the most fun! and hold on an empty space in the province you’re interested in. If you want to find out the terrain in a particular area. This click on the arrows on either side of the gives a breakdown of your forces and the enemy name in the right-hand section of the arrayed against you. See the How to Run Settlements section for more information. it’ll continue marching. from harm. first left-click on an You can fight the battle for yourself. • The vertical “thermometer” bar on the Move the cursor over the crossed swords to see the right shows the movement points odds for the coming battle. Terrain See Attacking with Supporting Armies on the next page. Then right-click battlefield. remaining for that piece.qxd 12/13/05 6:52 PM Page 18 Right-click on a friendly settlement (not an allied settlement) to • River crossings are marked on the campaign map by fords or bridges (after merge the army with the settlement garrison (if any). river crossings and other • Red highlighted areas are in enemy zones of control. adjacent to a non-allied army. usually at a severe disadvantage! Selecting the Next Piece Attacking You can select armies. drawn from adjacent armies.

it may be able to attack two or three contains. or fort. See the Retraining Units section on page 35. either through casualties or because a unit has run away. on the battlefield on a unit-by-unit basis. Merging Units Multiple Attacks After a battle there’s a good chance your forces have taken some casualties. selections by holding down the CTRL key as you left-click. their effects are • Click on the transfer arrow button in the middle of the scroll once you’re more significant: happy with the army compositions. You won’t be able to issue commands to units under in the center of the Control Panel at the bottom of the screen. you may want to split a force attack and then move up another army to act as reinforcements before or move part of a garrison out of a settlement giving battle. the captain is reduced to the ranks and disappears. available. Remembering that there’s a limit of • Either move the cursor to the spot you want the selected units to go. No matter how few men a unit Depending on casualties (and other factors). it can keep moving forward and attacking. It may be useful to • Merging units must be of the same type. • When one army attacks. • You can use the SHIFT and CTRL keys while selecting to make • Any adjacent army that’s commanded by a captain will reinforce your army multiple selections. added to the target unit. any other friendly army (yours. or cancel the From time to time. You can also drag-and-drop units between the two armies on this scroll. When a battle is fought out in detail. You can’t merge units Review Panel. units may have been reduced to only a few men. click on the check box in the become reinforcements. it still uses one of the 20 slots in an army roster. in both armies) involved in the merging. If you’re attacking a settlement or fort. This results in armies times during a turn. Make sure that your Splitting Armies forces are all in the red zone of control of an enemy army. The men in the unit being dropped are while you’re merging armies. and therefore can’t move (merge) to another army.RTW_PC_rv7_1to39. lower right-hand corner of the scroll. • The army that attacks is the one you directly control. You can withdraw from your attack. • The general with the highest Command rating is usually in charge of a merged army. Some As long as an army keeps winning. their strength is simply taken into account. that are full of units yet contain few men. 20 21 . • Or drag-and-drop the selected units from the Review Panel to an appropriate • Reinforcements on the battlefield always appear from the direction that location in the game world. Move an army onto another friendly (same faction) army or settlement to merge the two forces. reinforcements will appear when a slot in your army is A “ghost” army will be shown in the cursor position. Reinforcements can join an attack. or one belonging to an ally) that is adjacent to the army or settlement under attack can • Once you’re happy with the merged armies. 20 units per army. then the Merge Armies scroll appears. matches their position on the campaign map. it’ll appear on the battlefield • In both cases. in the enemy rear. and the two will merge. When a battle is auto-resolved.qxd 12/13/05 6:52 PM Page 20 If there are more than 20 units (total. When an army led by a captain is merged with a general’s army. If a supporting army is behind an enemy army (but still adjacent to the enemy). the “son” army marches to the new location. • Units can be increased in numerical strength by merging them or by Merging Armies retraining at a settlement. see the How to Besiege a Settlement • Select the units you want to move to the other army. • Some units may be grayed out. You can make multiple or Fort section of the manual. Drag one unit onto another in the merge units before merging armies. • Any adjacent army that’s commanded by a general will always be under AI • Select the units you want to move using their unit cards in the Review Panel control on the battlefield. These have moved as far as they can this Attacking with Supporting Armies turn. the general’s command.

Each has a denarii cost associated with it. Casualties taken by the Building Forts and Watchtowers bodyguard are slowly replaced over time. all will preserve the fort for future use. Generals and Governors When you’re satisfied with your hiring choices. Unlike a faction’s own faction who command. you can select either a governor. Recruiting Mercenaries While a general is outside a city. a captain leads the garrison. two and three silver chevrons show the unit is composed of • This brings up the Army Details Scroll. the general with the highest management watchtower or a fort. • No chevrons indicate the unit has little or no experience. or as a result of good training facilities When a settlement without a governor is besieged.qxd 12/13/05 6:52 PM Page 22 • The dragged unit may vanish if all its men are used in this way. The type of forts. this button is grayed out. • The best general in a settlement is the commander of the garrison. click on the Hire Generals are named characters. • Each general has a bodyguard unit. showing the general and the list soldiers who have seen much hard fighting. Be careful when combining units since troops with low (or no) experience can dilute Captains cannot: a high experience unit and reduce its performance in combat. he can recruit mercenaries from the local • One. map. temporary leaders of armies. (buildings). two and three bronze chevrons show the unit has been “blooded” province. the Unit Experience captain returns to the ranks. 22 23 . Panel. • Forts require a garrison to remain in play.RTW_PC_rv7_1to39. Chevrons can also be gained by units under • Govern settlements generals with high command values. Clicking on the Construction button while not in a settlement brings up • Generals who end a turn in a settlement without a governor become the the Field Construction scroll. • Watchtowers are permanent structures that extend your field of view. When this is not possible. members of the ruling family of a Queued Units button on the left of the scroll. From here. A unit with mercenaries to be hired. to a commander! • Right-click on a mercenary to bring up details. Click on the Recruit Mercenaries button in the Control in combat. His military abilities are used in siege battles. The constructing army can leave a unit to keep the fort going. When a general joins the army. mercenaries instantly appear as part of the army in the review panel. or another force (or even an agent) can move in. from the ranks when an army needs a leader and a named character isn’t available to be a general. attached ancillary characters to help them in their work. the button is grayed out. A unit with experience can be relied on in combat. • Left-click on any mercenary unit to select it and add it to the queue of grizzled veterans who know the business of war inside and out. two and three gold chevrons show the unit is composed of tough. The number and • Recruit mercenaries color of the chevrons on the unit card in the Review Panel show unit experience. If the fort is empty when the end of turn button is pressed. They’re selected • You can auto-merge depleted units by pressing the M key. Captains are limited. When there are no mercenaries available. it will fall into disrepair and be removed from the • A governor who leaves a settlement becomes a general. • One. the date in the game and so forth. They can have traits and gain a retinue of troops who have to be trained for at least a turn before they appear. bodyguard depends on the faction. and will usually • Build forts and watchtowers beat an otherwise identical unit. You can deselect a mercenary unit for hiring by left- three gold chevrons is likely to be one that’s worth its weight in gold clicking on it once again. • One. When there’s a choice. of available mercenaries. The size of the Only an army under the command of a general can build watchtowers and/or bodyguard depends on the rank and experience of the general. Any “spare” Captains men remain in their original unit. ability is always the governor.

They pay passes: an enemy will have to lay siege to the fort to advance. nor hatred for. turn. Forts can be extremely useful in defending strategic “choke points” such as mountain feeling neither committed to. increasing or not. Without settlements to generate units. This icon appears if a building is being constructed or repaired in A settlement can only take advantage of its large population if it has the right the settlement. And without taking enemy settlements. the Control Panel: This is the income generated by the settlement. Settlement size and defenses are shown on the campaign map. city that is revolting or has plague will have an appropriate icon next The construction and training buttons are in to its name. tab within the Settlement Scroll.” If one faction constructs a fort and leaves it empty. Each settlement is the regional capital of the ■ Amber/Orange indicates the population is stable. The size of a settlement—whether it’s a village. happy to pay taxes and generally secure in their lives. When construction is The face icon represents the overall happiness of the settlement population. your cause.qxd 12/13/05 6:52 PM Page 24 • Forts have no “nationality. This allows you to issue orders for new buildings in the settlement. It’s worth province it occupies: the faction that owns a having a look at a settlement to see what’s not going well as far as settlement also owns the associated province. large town or a minor. underway. most of the people are indifferent to your rule. HOW TO RUN SETTLEMENTS ■ Red—Rebellious. the number of people in a You can move the cursor over a resource to see a relevant tool tip. ■ Blue—Disillusioned. the people are on the edge of revolt against Settlements are centrally important in your your rule. They generate income through taxes. Military units are trained This icon shows whether or not the population of the settlement is there. a contents of the selected settlement. the people are generally unhappy and likely to become rebellious unless remedial action is taken. because if everything’s working. government to building construction to training military units for each settlement. and the Control Panel at the of the activity in the settlement: bottom of the screen changes to show the • The city name and its status are shown on the top line: for example. settlement will increase. the people are pleased with your government. the bigger the settlement. build a “wall” of forts to isolate an area. government building at its (metaphorical) center. population growth is concerned. limited only by his ability to move to a new site. the button shows what’s being built. The larger the population.RTW_PC_rv7_1to39. town. Otherwise. you’re unlikely to win the game. This is a matter for concern shown on the campaign map in a province are available for use by the settlement. They resent paying money to your treasury. It’s even possible to their taxes.” 24 25 . large or This icon appears if a unit is being trained in the settlement. efforts to conquer the world. advanced structures cannot be built. All the resources—trade goods. The details are a summary selects it. It’s possible for a settlement Left-click on the Construction Button to open the construction to lose money every turn if the income is less than its upkeep costs. but do not feel happy. There’s a chain from population to A “gears” icon appears when the settlement is being auto-managed. Dissent and • A general can build as many watchtowers and/or forts as you want in a single rebellion are far from their thoughts. for example— ■ Red indicates the population is falling. huge city—is determined by the size of the population. ■ Green indicates the population is growing. another faction’s forces can move into the fort and take it over. ■ Green—Happy. you won’t have armies to command! Settlements and the Control Panel A left-click on one of your settlements Use Ctrl + T to toggle city names and details on and off. Without the right administration. ■ Yellow—Contented. the button is “empty.

The tax rate you set affects how much money you earn from the • The left tab shows the garrison units in the settlement. you’ll be given the choice to alter the tax rate in the settlement. When auto- depending on which tab has been selected. seeing what happens to income. This displays a summary the settlement scroll. management is off. This is where you order building works for your settlement. Right- click on any of the building pictures to bring up the Building Some factions can have amphitheaters and circuses in settlements. of all the important statistics for the settlement. Depending on difficulty settings. For the moment. along with any settlement (income). Repair and character scroll.RTW_PC_rv7_1to39. She’ll suggest a building and four areas: give reasons for her choice. a settlement. this will not be shown if the settlement has reached its maximum size. is not used for settlements. public order and growth. 26 27 . how happy your people are feeling (public order). the button shows that the settlement is ready to receive plague. the governor and his bodyguard. “Visiting” generals are shown with The tax rates vary from low to very high. • The top part of the scroll shows the Governor’s Click here to center the campaign map view on the settlement. This brings up a scroll showing you the buildings in the settlement arranged according to their position on the game’s technology tree. The Settlement Scroll The Settlement Scroll is the key to getting information about.qxd 12/13/05 6:52 PM Page 26 • Left-click on the Training Button to open the Recruitment tab on • The next section shows the Settlement Details. Tabs In the right-hand section of the Control Panel are two large buttons with the town that can’t be selected are grayed out. This The large arrows on either side of the settlement name is useful for reviewing progress and planning future civic developments. Recruitment. You’ll also see a population requirement for the settlement to grow in training orders. You can click on the Retrain tab to show retrainable units. name alongside: Down the left-hand side of this scroll is a set of buttons that control the settlement • Click on the arrows on either side of the name to move and give you more information: between settlements. it appears whether or not the settlement is revolting. and Retraining Tabs are dealt with in the How to Train Units section. and issuing orders to. Frontier Details (if there’s a governor in residence). The governor of a settlement is always shown with a “management scroll” on his portrait. • The second tab shows the existing buildings in the settlement. so you’ll Information Scroll. The your empire. settlements have different priorities than those closer to the core of without a governor. This button brings up a more detailed analysis of your settlement. allow you to scroll between settlements quickly. also have the choice of how often games or races are thrown to amuse the people. The main part of the Settlement Scroll is divided into Click here to ask Victoria what to construct. Otherwise. information. • The third tab shows any visitors—agents of your faction—in the settlement. This allows you to issue orders to train new units. we’ll concentrate on Construction and Repair. a settlement is always auto-managed for you. governor’s attributes have an effect on how well the settlement is run. The Recruitment • The fourth tab (passengers on a fleet). These four values determine how well your settlement functions. under siege and/or infected with here. Right-click on any of the agents to bring up the appropriate • The Orders section has four tabs for Construction. • The next section allows you to Set Policies for the settlement. When a unit is being trained. try adjusting the tax rates and stars on their portraits in the review panel. Retraining. size. The review panels in the center show various details of the settlement. along with icons that show ships and agents in the settlement. Right-click on a unit card to bring up population and the population growth rate.

You’ll receive a proportion— around a third—of the cost of the building as a refund into your treasury. over each icon and a tool tip appears telling you what it represents. Click on this button to destroy the building. he always outranks any other general regardless of his buildings need work. Each settlement can only have one temple. Once you’ve added a temple to the Queue. • The other important. • Instead of being presented with construction options. the other abilities are used to modify how well the settlement is being run. The Building Information Scroll allows you to destroy buildings. and • When the Construction Queue is full. and they are mutually exclusive. the general with the best command rating will be treated as quite possible to damage a town without taking it. the commanding general (and this need not be the governor). The • However. This represents the surplus food that the settlement has stored. • Left-click on any damaged building to add it to the construction queue.RTW_PC_rv7_1to39. settlement. work as described above for new construction work. • The number of different buildings shown as construction options depends on the size of the settlement and what you’ve already built. Building Construction It can be dragged and dropped into the queue and left-clicked to cancel the All building construction work uses two resources: time and money. Left-click on the Repair tab to see which leader is present. perhaps vital. 28 29 . not a captain) moves into a cost of repairs is usually substantially less than the cost of a new building. growth. The building will reappear under the Construction tab The Settlement Details Scroll in case you want to construct it later. • Left-click on a building in the Construction Queue to cancel the construction order. ability is higher than that of the current incumbent. Buildings that are beyond your means are grayed out. • Right-click on a building in options or the queue to bring up the relevant Building Information Scroll. • Repairing buildings works in a very similar fashion to new construction. he will be appointed as the new governor if his management both in terms of cash and of time. This is on • Left-click on a building under the Construction tab to add it to the this scroll to stop you from doing it accidentally! Construction Queue. public order and settlement income. • For each of these three areas. Repairing Buildings Buildings can be damaged through natural disasters and during siege assaults. Move the cursor you’re happy.qxd 12/13/05 6:52 PM Page 28 Who Gets to be Governor? • Shrines and Temples are special cases. buildings does through the Building Browser Scroll. buildings under the see what factors are contributing to the overall population Construction tab will be grayed out. temples will be removed as construction choices. actual command rating. • Buildings in the Construction Queue are completed in left-to-right order. The money to pay for the building is immediately deducted from your treasury. the positive factors are You can alter the order by dragging-and-dropping the building pictures until shown above the negative factors. there is a collection of • It’s possible for the governorship to change hands many times if several buildings needing repair. • Other generals (if any) in the settlement are shown with silver stars on their unit cards. You can find out what each group of • If you don’t have the money. His temple for construction. and the longer an assault takes. It’s • During a siege. you won’t be able to construct some buildings. characters move into a settlement in a single turn. If the faction the more “collateral damage” is done. temple and start over with a shrine to a different god. It’s possible to destroy a • His unit card is marked with a scroll to show his status. You may be offered a choice of The first named character to enter a settlement will be the governor as a right. piece of information presented here is the length of time that the settlement can withstand a siege. when a named character (a general. The Building Information Scroll This shows information about a given building. This scroll allows you to review the settlement in detail.

perhaps. construct in all parts of the world. This is where all new Generals and reward units from the Senate will appear. • Any resources in the surrounding province will be traded automatically. farming and Wonders of the World mining. They also help train buildings—such as sewers—have a positive effect on public health and lessen the naval units. • Mines are needed to extract mineral wealth from a province. See the section on How to Break a • Trader-type buildings in a settlement improve the efficiency of trade and Siege on page 36 for more information. send a better (or indeed any) governor and. The other is to improve the economic structures in a settlement. Settlements are not always good places to live. or improve on. • All buildings keep. some the province. • Roads allow trade goods to be carried to neighboring settlements automatically. send troops to quell provinces are equally fertile. It can be a great help in letting you get a feel for the streets The Rome: Total War package includes a printed technology tree for the Roman and defenses. but prevention is growth rate of a settlement as more food is generated. the worst thing that can happen to a settlement. Landlocked provinces cannot have ports. Plague is. will warn • Farming improvements increase the income from farming and the you that problems are developing and suggest solutions. not all sometimes better than cure. factions in the game. you can undo any changes you have made. not yet built or unavailable for the settlement. and these grant empire-wide benefits. Grayed-out buildings are either Left-click on this button to make this settlement your capital. tax rate (through the Settlement Scroll). so don’t expect farms to have the same affect dissent. Sieges have to be endured or broken. If you lose control of the settlement (and the province). They also allow the faster movement of armies. if time permits. Again. settlements automatically as required. Scroll allows you to review a settlement’s progress through the technology tree. Victoria. some of Left-click this button to bring up the Trade Summary Scroll and which are very different from that of the Romans. 30 31 . the amount of money it generates. and • A port (and its subsequent upgrades) allows trade goods to be moved more a sign of the gods’ disfavor! A settlement that’s a squalid place to live is efficiently and in greater numbers. Changing Your Mind Construction orders are only executed when the end of turn button is pressed. although they’re part of the settlement. although all rely Some provinces contain wonders of the ancient world. a settlement always benefits from buildings that have a positive effect on public order. All of these can be improved by constructing buildings. You can reduce the tax rate. Capturing the settlement in on resources in the province. follow a technology tree. farming improvements.qxd 12/13/05 6:52 PM Page 30 Left-click this button to bring you down into a battlefield view of your The Building Browser and the Technology Tree settlement. the abilities of earlier structures. likelihood of a plague. Slaves and grain are moved between owning the wonder. That said. • Buildings in full color have been completed. The Building Browser see how your settlement is generating taxable income. The Trade Scroll and Province Resources • Right-click on any building (including those not yet built) to bring up the There are two ways to raise the income from a settlement: One is to change the relevant Building Information Scroll. you lose the benefit for if only within the local settlement. However. however. These need to Trouble in Settlements be constructed like any other building. and sometimes the people will make their feelings clear by revolting. Ports always appear on the coastline of more likely to suffer plague than somewhere that’s wholesome. Before then. There are three potential generators of taxable income: trade. All factions.RTW_PC_rv7_1to39. • The Building Browser shows the government building you need before you can construct other buildings at the same level. the province gives you control of the wonder. your advisor.

supplies and • Units may also be grayed out if there are insufficient “spare” men in the equipment after they have been trained. • Up to nine units can be in the Recruitment Queue. settlement population to fill the ranks. These are given free with every new member of the ruling family of a faction. 32 33 . On the right-hand side of the Control Panel are two large buttons. which shows training in progress. and the • Left-click on a unit in the Recruitment Queue to cancel the training Control Panel at the bottom of the screen changes to reflect the order. however. units under the Recruitment tab will be grayed out. settlement buildings. • Right-click on a unit card to bring up the relevant Unit • The Recruitment tab is where you order new units to be trained in your Information Scroll. be retrained and equipped with better quality weapons. Every unit • All boats and ships are treated as military units. (A right-click on this tab produces the Military Forces • You can order the training of as many identical units as you like. This allows you to review the troops already present in the settlement. • If you don’t have the money. One class of units can never be trained: general’s bodyguard units. Click on this button to disband the unit. you won’t be able to add units to the Queue. The Building Browser Scroll shows what buildings produce units. This upkeep cost is automatically paid. any progress to date will be cancelled. • Diplomats. Units also cost money for salary. Training all other units uses three resources: time. If the unit is disbanded in a settlement. contents of the selected settlement. has a cash cost and uses population from the in the settlement’s province. money and men. • A left-click on one of your settlements selects the settlement. The Unit Information Scroll also allows you to disband your units. The unit will disappear from the recruitment queue.qxd 12/13/05 6:52 PM Page 32 HOW TO TRAIN UNITS ■ The Recruitment Queue Military units require three resources when they’re trained: money. • A word of warning! If you remove the left-most unit in the queue. and the number of turns until training is complete are shown. in the How To Run Settlements section. settlement where it’s trained. the men are added to the settlement population. units are not unique. but the begun. this is very similar to the Construction tab. disbanded when the general dies. They can. time and men Armies in Rome: Total War are made up of one or more military units under to fill the ranks (money is also needed for ongoing upkeep costs): the command of a general (a member of the ruling family) or a lesser captain (a commander drawn from the ranks). ■ The Unit Information Scroll This Scroll shows historical background and the unit’s game effects. She’ll suggest a unit saves the upkeep costs of the unit. • Units in the Recruitment Queue are trained in left-to-right order. settlement. This Click here to ask Victoria about what unit to train. • The number of different unit types shown under the Recruitment tab depends on the military buildings in the settlement. even if you move it back to its position The Recruitment Tab at the head of the queue! As you’ll see. Immediately below is the Recruitment Queue. the Recruitment tab selected. When the queue is • Click on the left-most tab above the central Review Panel to show the full. settlement garrison.RTW_PC_rv7_1to39. but they appear at the port takes at least one turn to train. and give reasons for her choice. A general’s bodyguard is Units beyond your means are grayed out. shading is removed as progress is made. spies and assassins are treated as one-man units. The principle remains the same. and can become a significant expenditure each turn! • Left-click on a unit under the Recruitment tab to add it to the The military buildings in a settlement determine what units can be trained there. You can Click on the lower recruitment button to open the Settlement Scroll with alter the order of training by dragging-and-dropping the unit cards. including the Down the left-hand side of this scroll is a set of buttons that are described all-important training and upkeep costs. Unlike Scroll: a list of all your existing armies). • The left-most unit in the queue is shaded red to show that training has Barbarian factions have a different set of buildings in their technology tree. Recruitment Queue.

Adding training). you’ll need to construct siege equipment to break down the ■ Unit Training and Experience settlement walls: rams. This can Retraining costs money and time. The orders are only • Hold down the ALT key and right-click to confirm the rally point. • The unit is numerically under strength: it has taken losses and has fewer men in its ranks than when it was originally trained.RTW_PC_rv7_1to39. • Several settlements can share the same destination as a rally point. matically. new units have no experience. If you decide to ■ Retraining Units fight it out. Killing the enemy isn’t always retrained. Build points are generated each new turn. You have the choice of resolving the siege auto- quality armor. • Bronze (+1). A blue executed when the end of turn button is pressed. You’ll see the Battle Deployment Scroll. Silver (+2) and Gold (+3) shield icons show improved fighting any other battle. • Move the cursor to the point on the campaign map where you want newly ■ Changing Your Mind About Unit Training trained troops from that settlement to gather. and then hold down the ALT key • The Siege Details Scroll shows you all the information you need to control a and right-click to set the naval rally point to another location. and from here fighting a siege is very similar to • Bronze (+1). Units with better quality weapons and/or armor have this shown on their • You won’t need to construct any siege equipment for settlements that don’t have unit cards. walls.qxd 12/13/05 6:53 PM Page 34 ■ Settlement Rally Points retrained may have any battle experience diluted by the raw recruits who enter Units trained in a settlement are usually added to the garrison. Unless there are assault if you haven’t constructed some siege gear. • Left-click on the harbor of the port to select it. You can reset rally points at any time by repeating the process. special circumstances (such as the governor having a personality trait related to • Click on the items you want to build to add them to the build queue. All newly siege: the cities’ defenses. besieged settlement is shown with a line of sharpened stakes around it. Blacksmiths improve the quality of weapons and armor available in a settlement. blacksmith moves to a settlement where there’s a foundry. can be upgraded. click on the Assault button. You can assault these immediately. items to your build queue uses up build points. the newly trained unit appears outside the settlement. hold out. Simply set up How to Besiege a Settlement or Fort the rally point for each settlement in turn. • In most cases. game map where all units are sent after they’ve been trained in a settlement. or choose to wait for the defenders’ food supplies to run out. traits and ancillaries influence the number of ■ Armor and Weapon Quality build points you get on this screen. Only friendly forces or allies can joint besiege a settlement or fort. your siege equipment and the time the settlement can produced ships will sail to this location. You won’t be able to start an The men used to create units are raw recruits without experience. Silver (+2) and Gold (+3) sword icons show improved quality weapons. and has no public order effects. full. When the harbor is full. For example. The unit is eligible for However. they appear currently available in the settlement. towers or saps. When the garrison is their ranks. marching route for the units will be shown on the map. Naval units (ships) always • The unit has inferior quality weapons and/or armor compared to those appear in the harbor on the province’s coast. This is an excellent way of building an Sieges start automatically whenever an army attacks (right-click) a settlement. a unit trained where there’s no outside the harbor. You can alter training orders as often as you like during a turn. fighting it out on the battlefield or withdrawing. Under-strength units that are 34 35 . ladders. be automatically sent to the war: Mercenaries can never have their numbers replenished. remember that a siege requires you to break into an enemy Click on the Retraining tab to see units in a garrison that are eligible to be settlement and take the central plaza or square. Your army’s remaining movement points and your generals’ attributes. The unit is removed from the garrison during be very useful if the front line in a war is a long way from your main cities—troops will retraining. two or more neutral forces cannot Naval rally points can be set up in a similar way: besiege the same location. A army quickly. Retraining can be carried out if a unit meets one or both of the enough to secure victory! Auto-resolution will simply tell you whether or not following conditions: your assault was successful. but their weapons and armor • Select the settlement by left-clicking on it. When you’re ready to attack. it’s possible to set up a rally point: a location somewhere on the campaign retraining because better weapons are available.

played out on the battlefield. Any siege equipment that your troops Any adjacent friendly armies will appear as reinforcements in the battle have constructed will be abandoned and lost to you. allied armies are always • By being starved into submission through a siege. although they may be resentful towards their conqueror. Unlike a general. • By an assault. • While under siege. as they could takes place on a large scale. In either case. the garrison (sallying force) or the relief force must be victorious to drive away the enemy and break the siege. conquering people belonging to a faction with a very different culture from • Red spaces in the movement zone are adjacent to non-allied fleets. The naval combat system in Rome: Total War is abstract and auto-resolved. game to run it for you. The fleet can • Exterminate the population—The people are put to the sword. a green movement area surrounds it. Each You also have the option of auto-managing the settlement and leaving it to the color segment shows a turn’s worth of movement. This brutal policy can be useful when disembark into one of these land squares. • When a fleet is selected. • Fleets that lose ships in combat lose any military units or characters that the lost ship(s) happened to be carrying. Coastal squares are reducing the population of the settlement immediately. Conquering Settlements • A relief force is another army that attacks the besieging force. How to Break a Siege There are two ways of breaking a siege: sallying forth with the garrison and ■ Naval Combat sending a relief force. remember its orders. he’s important settlements. he has a leadership value and can gain this way. • During a sally battle. left-click on your fleet to select it. You can also click on the Lift Siege button you can see the odds and decide whether or not to auto-resolve the fight. Income from the settlement will be massively reduced until the • You can order a fleet to move beyond the green zone. How to Use Fleets • Enslave the population—Some looting occurs. the fleet you wish to attack. and a colored line shows where the fleet’s headed. it can • Occupy the settlement—You’ll make some profit from looting. Only settlements with a governor can gain population Every fleet has an admiral. move to any point within this zone during its turn. to ship people from the newly conquered settlement to other settlements in your empire as slaves. and right-click on settlement. on the Siege Details Scroll. but sometimes be worthwhile to target any siege equipment that the besieging the settlement will be relatively undamaged. • The Review Panel in the center at the bottom of the screen changes to show the ships in the fleet along with passengers onboard. 36 37 . the besieging army may attempt to break into the • By an assault that is auto-resolved in your favor. Like a general. Immediate looting included in this zone when there are passengers on the fleet. select any units in the garrison and right-click on the select the besieging army and move it away from the settlement. but the main effect is Naval pieces in the campaign game are called fleets.qxd 12/13/05 6:53 PM Page 36 There will be times when you want to stop besieging a settlement. gates that open to let defenders out also let attackers in… Once a settlement has fallen. Its loss may delay their final assault. This can be an excellent way of boosting the population in your personality traits that have an effect on his fleet’s ability. In this There are three ways a settlement can fall to you as a conqueror: case. you have a choice about what to do with it and the people who live there: • In both cases.RTW_PC_rv7_1to39. as well as making sure the newly conquered permanently attached to his fleet. the garrison can’t leave and new forces can’t enter the To start a naval battle. your own. You will have control of the garrison for the sally battle. settlement and capture it. The Battle Deployment Scroll will be displayed so that will be lifted automatically. settlement is less likely to revolt. in which case it will population grows once more. The siege besieging army. Simply • To sally out. the garrison appears as reinforcements (again. controlled by the AI). The settlement is cut off by the besiegers. The number of people in the army has constructed. too. (allied armies will always be controlled by the AI). settlement will be unchanged. After all.

select the units or agent(s) in the the spy will be caught and killed. a spy’s abilities may improve and he may gain various Any passengers stay with the “parent” fleet.qxd 12/13/05 6:53 PM Page 38 • The command rating of the fleet’s admiral influences its fortunes in battle. ■ Splitting & Merging Fleets • Spies can be moved into one of your settlements to act as counterspies and If you want to split a fleet. you’ll be given the chance to decide exactly Diplomats are trained in settlements that have a governor’s villa. They will automatically leave and a new admiral will be appointed for the new fleet. If you want an army or agent to board a fleet. about the army and its commander. It’s possible to blockade an enemy port and cut its trade links with the outside • Move a spy to the same location as a rival’s agent to obtain information world. select the land-based piece (army or character) and move the cursor over your fleet. ■ Storms • After combat. A spy can only carry out • To disembark passengers. spy can cause unrest and open the gates during a siege. order in the settlement. This improves public Review Panel and then drag and drop them to the destination for your new fleet. simply move one fleet to the location of another. There’s a chance • If you want to partially unload a fleet. If the two How to Use Diplomats fleets have more than 20 ships total. and act as • Right-click to confirm the boarding order. • You can lift a blockade by moving your fleet away. Spies are trained in settlements that have a market (or larger trade building). select the ships you want to form a new fleet in the to keep the local troublemakers under observation. It’s possible that a fleet can be entirely victorious enemy. An infiltrated assassins. which ship ends up in each fleet. orders to the fleet counterspies and secret police officers in your own lands. A barrier will be placed around the port to show a blockade is in force. 38 39 . Everybody aboard a fleet will disembark at this spot. The blockaded faction will not receive some trading income each turn the about that spy. Simply move them to the same location as an army. By the way. From now on. The cursor will change to a boarding How to Use Spies symbol to show that this move is possible. the same turn. • Spies always see enemy spies who would otherwise remain invisible. diplomats and spies—will be attached to a disembarked army. • Spies can be attached to your own armies by moving them onto an army. Any and all agents— Move a spy into a rival’s settlement to obtain information. warlord’s hold (barbarians only) or larger government structure. They can also It is possible for land forces or characters to board a fleet and then disembark on offer bribes to rival forces. then right-click on the port you wish to blockade. from the army by clicking on the Characters tab. review panel and then right-click on the campaign map on the coastal area • Move a spy to the same location as a rival’s army to obtain information where you want them to disembark. Move a diplomat onto a rival’s settlement. A spy can be removed • You can break enemy blockades by successfully attacking the blockading fleet. diplomat or assassin. army or diplomat to begin negotiations. Any ship that’s sunk is lost with ■ Passengers on Fleets any military units it was carrying. They are your eyes and ears in rivals’ territory. the losing fleet will either sink or pull away from the Storms can cause fleets to lose ships. dashed to pieces by a particularly bad storm. Ships in coastal waters are in less danger during storms than ships far out to sea. movement points used by passengers before they join a fleet limits the movement of the fleet. traits as a result of his missions—assuming he lives. of course! To merge two fleets. one spying attempt per turn. blockade is in force: Spies can be used to counter enemy agents and their activities: • Select an army or a fleet. then right-clicking a spot on the game map. When a spy can spy against a rival. will include its passengers. selecting the spy and Victory will break the blockade. the cursor changes. The accuracy and completeness of the ■ Blockades information depends on the ability of the spy. ■ Fleets as “Bridges” It’s their job to broker all kinds of deals and treaties. select the fleet and then right-click on a coast. Over the course of time.RTW_PC_rv7_1to39.The cursor changes to show a spot in the campaign world where negotiations are possible if a diplomat moves there.

accept immediately or make a counter-offer. This counter-offer before a deal is reached. • There are no guarantees that an assassin will succeed. though. you can change ■ The Settlement Scroll the treaty by clicking on either offers or demands and on the treaty itself In the set policies section of the scroll. • Diplomats can be attached to your armies like other characters. be presented with a target list including a chance of success for each “hit. • It’s quite possible for negotiations to go through several rounds of offer and When it’s on. Left-click on the target and then click on the assassination or sabotage • Left-click on an item already in the treaty to remove it. treaty. An assassin can only attempt one mission per turn. including earlier treaties. Again. territory or map information and not asking for concentrate on the military side of the game. You’ll with an offer of friendship (or even to threaten you). 40 41 . • Left-click on offer and demand items in the lists to add them to the Use the tabs to move between the assassination and sabotage targets. settlement or agent to attempt a ■ The Diplomacy Scroll mission. buttons. but treaties that are unbalanced will be rejected more often than ones with some give-and-take. send a diplomat to negotiate with another faction. Build up a treaty sabotage. The other party will respond. but not quite When you conquer a settlement.” The Diplomacy Scroll summarizes your current Sabotage missions can only be carried out in settlements. and allows you to make the choice of an assassination (if there’s a character in the settlement) or new deals. They can be removed from the army by clicking on the or larger trading structure. • The offers and demands do not have to be balanced. that not gives the administrators some basic guidance on where they should concentrate their everyone’s patience is endless and one man’s haggling is another man’s spending. How to Auto-Manage Settlements Settlements in Rome: Total War can be left to run themselves if you prefer to If you’re offering money. The center panel is the treaty that’s being proposed. It doesn’t matter You’ll see the Diplomacy Scroll every time you when during the turn the mission occurs. These include land. The what the opposition wanted. He’ll do one of three things: refuse outright. you’ll be presented with a target list on the Select by selecting items from the two lists: Mission Target Scroll. agora or bazaar to travel. You’ll also see it when a rival’s diplomat comes to you • An assassination can be carried out on any character at the location. cash and information. but the settlement can still be left to look to you. This makes it slightly safer for them Assassins are trained in settlements that have a forum. Moving the last can also be a gift. When you’re happy with terms. You can always cancel the mission by clicking on the “X” button. • It’s quite possible that your proposed treaty was interesting. • Once a counter-offer treaty is on the table. You’ll be given relationship with another faction. the game map. Unrecognized buildings in a settlement appear as “?” which can be sabotaged. anything in return. these can be a gift. toggle auto-management on and off. In this case. they’ll make a counter-offer conquering general can be the governor. you can accept it or make your own proposals in response as a counter-offer. • Financial—Trade and income-producing buildings are favored. selecting the diplomat and then right-clicking a spot on sabotage buildings. The policies are all straightforward: waste of time! • Balanced—Results in a well-rounded settlement. Be mindful. click on the Auto-manage check box to (delete items). including a chance of success for the mission. you’re given the option of auto-managing it. • Move an assassin onto an enemy army. you’ll have the chance to pick a build policy for the settlement. Assassins can assassinate characters or Characters tab. after itself. Simply move How to Use Assassins them to the same location as an army. character out of a settlement turns auto-management on. Again. click on the Offer button below the treaty text. Offers to attack other factions If a settlement doesn’t have a governor it’ll be auto-managed. Assassins who fail might get killed in the process.

Diplomacy details. it doesn’t show actual spending. 42 43 . you’ll see the settlement’s income. no new buildings can be constructed. This is discussed in Click on the Show Settlement Details button if you want greater detail shortly. diplomatic and financial details of your faction. varying from very your faction: high to low. no • The AI Spend Policy Slider lets you set the relative balance between new troops recruited and existing forces cannot be paid. neighboring factions or a Clicking on the faction symbol in the lower right-hand corner of the Control Panel custom selection. This scroll is the key to understanding all the political. their wives and their children. Family Tree—A convenient summary of your faction’s available senior • As you change the tax rate. population and overall. ■ Faction Ranking Scroll This scroll gives you a way of seeing your progress in the Click on the Financial tab on the Faction Overview (click on the faction symbol game and comparing your strength with that of your rivals in the Control Panel) to see a financial projection for the current turn. territorial. These two reports allow you to review the current state of your treasury. • Military—Buildings that train or upgrade troops are constructed. the AI Spend Policy on the Faction tab of the Overviews scroll. • Click Enable Auto Train Units if you want the game to produce the best available military forces. The graph shows your faction’s The End of Turn Report Scroll gives you the details of the last turn’s power over time as an absolute value. arenas. which is set on the Faction tab of the Overviews scroll. in several different ways. brings up the Faction Overview. academies and other buildings up the Senate details. Click on any of the tabs across the top of the scroll to bring • Cultural—Temples. amphitheaters. Financial details and/or Faction overiew. faction is doing compared to the others. public order personnel: your generals. Running out of money is a sure manage the building policy in settlements. Without money. You can • The ranking choice allows you to choose an aspect also make sure your AI assistants aren’t spending money too quickly by altering of your faction’s power: production. How Not to Go Broke • Click Enable Auto Construct Buildings if you want the game to Simply put: have more income than expenditure. These are the underlying defaults for any settlement that’s being spending policy. The Faction overview allows you to set global auto-management options for your The amount of money invested in new buildings is determined by the overall AI entire faction. • Click the Automate All Production tick box if you want auto-management to do everything for you. The auto-managed: Overviews scroll can be accessed by left-clicking on your Faction icon in the lower- right corner of the control panel. • The faction choice lets you choose which collection of factions you wish to How to Manage Your Faction compare: your own. the happier the people are likely to be! Click here to bring up the Senate Officials Scroll. • Left-click on the arrows on either side of the tax rate to change it. way of losing the game. and population growth change. ■ The Faction Overviews Scroll • Defensive—Walls are given priority. ■ Low-Level Tax Management Three buttons in the lower left-hand corner bring up more information about Each settlement with a governor can have its own tax rate. This is changed in the set policies section of the Faction Rankings—A summary graph that shows you how well each Settlement Scroll. financial. all factions. If not you can: When auto-management is off. you’ll be given the choice to alter the tax rate in the settlement. In general. the lower the taxes. the proportion of the world’s “power” that you control. the top five. building up your cash reserves and immediate spending. that make people feel happy are favored. to see the contribution that taxes make to the overall state of the settlement.

Daughters • The two characters must be part of the same army or in the same settlement. wives and children. are good and some are bad. ■ Family Tree Scroll The family tree scroll shows all the important characters in • Management is the ability of the character to run a settlement and conduct your faction—the men who can be generals and governors. aides. If you accept him for marriage into your family. From time to time—when there’s an eligible woman in the family—a suitable ■ Character Traits: Vices and Virtues husband will appear. any particular faction(s). This has an effect on public order when a character with • Portraits in color are living characters. The smaller • Spies and assassins have subterfuge ratings. lackeys. soldiers. of the receiving character in the Review Panel. Subterfuge is a measure of portraits are sisters. • Right-click on the unit card in the review panel that represents the general Adoptions and Marriages with the ancillary. secretaries. shown in gray are dead. but only for sea battles. their status is marked on their portraits. As sons come of age. Other characters in the game also have attributes: • The most important characters are the faction • Admirals have command ratings. but if a man is worthy. or turn into blood-soaked loonies! 44 45 . included a few famous historical characters as ancillaries—if you can find them. start producing a new • Drag and drop the ancillary you want to move from the scroll onto the unit card generation of leaders without you having to worry about it. sons and daughters will be born to various character traits. This can be very useful when reviewing your High command has a positive effect on the morale and fighting quality of progress in a war. and they’re once in a while to make sure they don’t have a taste for the good life (at your measured on a scale of 0 (poor) to 10 (almost divinely inspired): expense). hopefully. • You can click on the faction symbols to toggle the graph lines on and off for • Command is the ability the character has to lead and inspire men in battle. • All the larger portraits are generals and governors in your faction. and two buttons in the lower left of the screen Retinues: Ancillary Characters become available. • Diplomats have influence. but members of the family. Move the cursor over a portrait to see the character’s name and abilities. We’ve also campaign map. Over time. drinking buddies faction leader. Some of these too. and treated like any other male family member. become available for marriage when they come of age. Unmarried sons in your family will find wives and. ancillaries can usually be moved between characters. characters pick up a variety of personality quirks and traits. the business of government. Left-click on any large portrait. they’ll become available for use as some combinations are not allowed. The Show Me button displays the character’s location on the current Ancillaries are added to a retinue as a result of game events. A low command rating has some effect. double-dealing and underhandedness. and is definitely better than no command rating at all. These are command. mistresses. Attributes A man who runs from battle or is left to rot in a provincial backwater may develop a All family characters have three attributes that affect their performance in the nasty personality! It’s probably a good idea to have a look at your characters every game. Retinues are made up from ancillary characters. maybe they’ll help your cause! ■ New Members of the Family Ancillaries usually give bonuses and penalties to a character in the same way as In the normal course of events. These are the The Set Faction Heir button allows you to designate the heir to your assistants. and this affects their chances of successfully negotiating with another faction. and assorted hangers-on that always seem to be found with great men. Characters influence is a governor. force of personality. fixers. management and influence. All new characters (including adopted sons and those who marry into the ruling family) always appear in the faction capital. he’ll develop a good character. It also allows you to decide who’ll be the faction • Influence is the ability of the character to sway others by argument and the leader’s heir. sneakiness. generals and governors. leader and the faction heir. Unlike traits. he’s adopted.

■ The Senate Overview This summarizes all Roman politics in one place. You don’t need your own faction. • Left-click on a character in the list to center the campaign game map on As you carry out Senate missions and your faction becomes stronger. as well as the benefit of his current office. Click on the tabs to review policy. • Your popularity with the plebs rises as you conquer new lands for Rome (for At the start. but one faction will eventually take control of the whole empire. Only Romans can hold senate offices. A single character can hold only one office at a time. Senate asks you to perform will become more challenging—and the rewards for • Right-click on a character to bring up his details so you can examine his carrying out the wishes of the Senate grow! traits and retinue. If the advisor is already on-screen and highlighted. In many places you’ll see a “?” button. mission of some kind. the tasks the his position in the world. Each office faction is popular with the Senate and People of Rome. and then click on this button to center the • Load Game and Save Game allow you to save your position and reload campaign map on the target for an outstanding mission. The Senate missions section of the scroll gives you a list of outstanding How to Change Game Options During Play missions that you may want to complete. event messages appear on the left-hand side of the Senate offices are divided among the Senate itself and the three Roman factions screen. and gain the benefits of being an ex-office holder for each While what’s good for Rome is often the same as what’s good for you. with non-Romans. Click on a mission to select it. Victoria is pretty clever. The Senate also sets a time limit for these missions. in fact). At some point. He may be given more than These missions are intended to further the interests of Rome. The other Roman factions will This is a list of all the characters in the game that have been honored with be working toward the same goal. An positions of responsibility by the Senate. the Roman empire is represented by four factions (you you conquer foreign territory to add to the glory of Rome! The Senate also cannot play the Senate). always be the case. the Senate and other Roman factions are not hostile. It’s entirely your decision whether these Pressing ESC when no scroll is visible brings up the Game Options menu. alter the settings to suit your personal preferences. audio and video options. Left-click on a faction symbol tell you one thing at a time! to see what the Senate thinks of a faction. it later (or even undo some terrible calamity by stepping back to an earlier The Senate floor shows your popularity with the senate and with the game date. ■ Senate Missions At the start of each turn. it’ll become inevitable that you’ll have to march on Rome and stake your ■ The Senate Officials Scroll claim to be imperator (emperor) of the Roman world. plebs or plebeians—the ordinary Romans in the street. not that you’d ever cheat like this. How to Deal with the Senate • Your popularity with the Senate rises if you carry out Senate missions and if In Rome: Total War. Among these can be messages from the Senate requesting you perform a according to the popularity of each faction on the senate floor. oh no). but she can only attitude toward all non-Roman factions in the game. you’ll have to read the current advice or dismiss The Senate policy section of this scroll gives you information on the senate’s the advisor to see the help information. The plebeians love a winner! to worry about being stabbed in the back by another Roman faction. Click on it to get help. They are all on the same “side” when it comes to dealing takes into account your military might and the threat you represent to them. one office during his life. It’s therefore likely a civil war will break out. attack on Rome will only succeed if you have a strong military force and your Each of the offices grants benefits to the holder while he has the office. How to Get Help missions or the floor (your popularity). Factions that carry out missions will be well • For game. 46 47 . missions are carried out or not. not just your faction. also gives benefits to former holders—the honor of being trusted by the senate stays with a man forever. it may not one. use the sliders and check boxes to regarded by the Senate.

The only exception to this is ■ Waiting Before a Battle when the defenders sally out or a relief force attacks the besiegers. in a field battle you need to drive the enemy from the battlefield to win. you can’t postpone a fight forever waiting for the perfect day: ■ Victory • Battles fought in bad weather—rain. your army will withdraw some distance to a safe location. you’ll deploy in a complementary area of the battlefield. • Wet weather is likely to have a negative impact on bow-armed units (bows • Victory may require killing many enemy troops. fog and sandstorms can make it difficult to find the enemy. There’s a chance the weather won’t change. If the weather isn’t the besieging army is the defender. If you’re the attacker. account in the odds calculation). Click here to cancel the battle. In this case. Autoresolving a When a battle begins. and that’s where your forces will deploy. This part of the manual concerns itself exclusively with the battle side of play and how to get the most out of commanding your troops. It’s worth listening to the speech Attackers and Defenders because the general may include one or two useful hints about the state of the In every campaign battle. more tiring for your troops and for the enemy. When you have an army selected on the campaign map. there’s an attacking army and a defending army. The deployment areas for your troops and the enemy will be valuable generals. 48 49 . This brings up the Battle Deployment Scroll: How to Deploy Your Troops • The strength comparison bar in the center of the At the start of the battle. The campaign game determines where a battle takes runs out and the attacker is automatically defeated. Remain on the field until time are linked on many levels. • During a siege assault. The attackers must take this plaza before the and lost. their position on the campaign map. you lose the battle. the enemy and any tactical ruses that might work. sandstorms and so forth—will be Generally. March onto a exact odds. It can be very worthwhile to position armies on the campaign map on the flanks or in the rear of an enemy before Click here to take control of your units on the battlefield. When you do this. victory is determined by control of the central square Generals can earn traits as a result of their behavior in battle. Attacking and defending armies use different right. you can wait before starting the battle. after you click this button is what’s covered in this part of the manual! ■ Reading the Ground You can have the game work out the battle result. your army always deploys on a section of the battlefield the cursor over the crossed swords to see the that matches the line of its approach on the campaign map. right-click on a non-allied army or settlement to attack. but victory conditions and deployment rules. the timer works in your favor. (the death of a general) will make the enemy flee the battle. you’ll see a camera flyby of the battlefield to give you an idea battle is speedy. During battlefield. battlefield from the north. Move • As an attacker. place and the units present. • During a battle. scroll gives you the overall battle odds. sieges. Cities can be won or plaza in the settlement. You can press the ESC key and select Exit Battle at any time to end a battle. and a brilliant victory in the field can mean the conquest of new lands! timer expires. the besieging army is usually the attacker. ■ The General’s Speech Before Battle Your general will give a rousing speech to his men. although a crisis of morale and bowstrings do not like damp conditions). just click the Wait button. What happens you attack. • Mist. The two halves of the game • As a defender. The Battle Deployment Scroll including the victory conditions. snow. you can press F1 to see information about the battle. results in the battle game affect the campaign. • Reinforcements are also listed (and taken into • As a defender. but casualties may be heavy and you can’t protect of how the land lies. If you haven’t defeated the enemy before the timer expires. shown outlined in the faction colors. BATTLES • As an attacker. you may be given a chance to deploy your troops. These are drawn from armies that are adjacent to the site of the • Reinforcements always appear on the edge of the battlefield that matches battle or siege. there may be a time limit.

Terrain on the When you’re happy with your deployments. and armor. game speed controls and army strength • The shadowed area at the edge of the mini-map is out of bounds during a ratio bar. each of which represents one of your units technical term). • Deploy multiple units by right-clicking on the ground you want them to ■ The Mini-Map occupy. enemy tactics for the upcoming fight. but they will go there when routing or withdrawing. on the battlefield. the sea and even volcanoes beyond the battlefield. won’t be personally leading a bodyguard unit and could be part of any kind of unit. You can right-click and drag the units out into a line. How to Use the Battlefield Control Panel The battlefield control panel is divided into three main sections: • The two blue lines show the current view onto the battlefield. • Selected units are always highlighted on the mini-map. not drawn up for battle! • General’s bodyguard units carry square banners that are quite different • Units must be positioned within the boundaries of your deployment zone. but it may not be exactly what you want. click on Start Battle. 50 51 . • Left-click on a unit or its card in the Control Panel. even humble peasants! ■ CTRL and left-click on the units (on the battlefield) or unit cards (in the Control Panel) you want to select. the more fearsome it will be • You cannot re-deploy your army if you’re ambushed—and your army will be in combat! in a marching column. As the defender. and then right.” to use the • In the center are the unit cards. You’ll find this information useful in • The arrowheads in faction colors show the position and facing of units on formulating your own plans. Units may only enter this part of the map if they’re withdrawing from battle or running away like frightened bunnies (or “routing. carried by his unit. because he’s a captain and not a general. It’s always possible to see at a glance where a general can This is the area on the map bordered by your faction color. marching through river fords slows your troops. your military advisor appears with an opinion about • The mini-map is always oriented with north at the top. The mini-map gives you a view directly down onto the battlefield. be found. You can zoom in and out of the mini-map using these buttons • On the right are the controls for individual units. easy identification. he • You can select multiple units for deployment. ■ Battle Advice As soon as the battle begins. The more small flags a unit carries. battle. • On the left are the mini-map. • Out-of-bounds on the map is marked by a red line that’s visible when the ■ Left-click and drag on the battlefield to create a box around the camera is close to the battlefield’s edge. marching in ■ CTRL and double-click on a unit card (in the Control Panel) to snow makes men tired and so on. • Terrain has exactly the effects you would expect in real life: units can hide in wooded terrain. Click on Start Deployment to rearrange your battle lines: • Some units also carry smaller flags showing your faction color and symbol. groups of units and the to change the map scale. The game places your units on the field in a sensible formation. However. • Any captain leading an army is similarly shown by the square banner click on the ground you want it to occupy. These show a combination of a unit’s experience and upgrades to weaponry • You are never forced to change deployment. you have to fight with the weather your attacker has decided is ■ The View Onto the Battlefield good enough—for his purposes! All your units on the battlefield carry a banner in your faction color and symbol for An ambush gives you no chance of choosing the weather for the battle. select all units of the same type in your army. the battlefield. You’ll see distant mountains. Units cannot be ordered beyond units you want. • Click on the large banner to select the unit—this can be quite useful in the ■ Changing Your Deployment middle of tense hand-to-hand fighting. All units within the box will be selected. army as a whole. from other units. battlefield is taken from the campaign map location. this line.

this button is All units armed with missiles have a bar that shows their current grayed out. and as the unit fires missiles. A unit set to skirmish will experience. When a unit without missiles is selected. tool tips are displayed when you move the cursor over relevant items: • Just above the game speed controls. the kill bar shows the relative success or failure of your army in disposing of the enemy. a unit of Hastati. too. When a card multiple units have been selected. You game is paused. This alters the Units that have gained experience and/or improved weapons or armor have spacing between men within the selected unit(s). This button is grayed out unless Each of the cards in this section represents one unit on the battlefield. just like other missile units. while the sword shows these Triarii carry improved weaponry. requires a minimum number of men as crew. These buttons are reserved for a variety of special abilities. Click here to toggle the fire at will button. The artwork shows the unit type—in this orders. normal. seek to keep a safe distance between itself and the enemy (usually the range of its missile weapons). You can also press the P key to pause and un-pause the game. all men in the unit on the battlefield are highlighted with a green This button replaces the linking button when a group is selected. and the game will The number is the current number of men in the unit. can also press the backspace key. Other generals have a withdrawal orders can be recalled until the point it leaves play. This number turns independently issue orders to the units once you’ve given the group some red as the unit takes casualties. ammunition status. chevrons. Clicking on the portrait of your commanding general immediately moves the camera to a position behind the generals’ unit. here to toggle computer control for the group. This bar always starts full. this button is grayed out number on the card is the number of men and each artillery piece and unavailable. Units can be grouped together during battle. 52 53 . Orders can be issued to units while the Click here to stop the orders being carried out by the selected unit(s). A unit given the unit card identifies the commanding general. silver star. The orders. If In the left section of the control panel are the controls for individual units and you speed up play. selected missile-armed units will fire at nearby targets without further Artillery units have an ammunition bar. As with any part of the game. the bar empties. The other data and controls in this section of the panel are: Army and Unit Controls The hourglass shows how much time remains before the battle ends. Click here to make the selected unit(s) withdraw from battle in good Large portrait unit cards are generals and their bodyguards. depending on the type of unit currently selected. twice and three times speed. A banner is displayed Click on one of these four buttons to pause or play the game at here when the army is under the command of a captain. Unit cards can have action icons superimposed to show what the unit is currently doing. is highlighted. By clicking on the tab. the timer speeds up. groups of units. Click here to toggle the unit formation from tight to loose. If a unit cannot skirmish. The units will retreat into the out-of-bounds area. A gold star on order. all units in a group can be selected and controlled as one. case. When fire at will is on. ■ The Review Panel Click here to group the selected units. the chevrons show the Click here to toggle skirmish mode on and off. swords and/or shield markers. Click chevron at their feet. Here.

right. click here to bring up the group has the same affect. between walking and running. • Clicking the center (third) button on the mouse zooms the camera viewpoint • Double right-click on a battlefield location if you want the unit to to look at the unit nearest the cursor while the button is held down. Left-click on the the enemy come to them. (On run to its destination. some mice. A unit on guard will not pursue fleeing enemies. Pressing the End key with a unit selected also When a group of units is selected. The • The camera view can be changed when the game is paused. cursor changes shape to show that the view can be altered. • The up and down cursor arrow keys on the keyboard track the camera Moving the cursor to the right and left edge of the screen view forward and back without changing the viewing angle. • Click on the general’s portrait in the control panel to move the camera to a position directly behind the general’s bodyguard unit. Click on the faction How to Control the Battlefield Camera banner to move to a point directly behind the captain’s unit if no general is The default for the battlefield camera in Rome: Total War is an RTS-style present. the control panel) of the screen makes the camera track with one important exception: forward and backward. toggled on. which can be controlled by the mouse or keyboard controls. The unit will march to this spot. A unit that runs tires more quickly than one that marches. Moving the cursor to the right and left edges of the control • The mouse wheel adjusts height but does not change camera angle. ground and hold down the left or right arrow keys to pan the camera rapidly. the mouse wheel acts as the center button). (There’s also • The blue lines on the mini-map showing the visible area of the battlefield a second mode that will be discussed in a moment): change as the camera position alters. formations buttons. tilt without altering its height. Press Esc and go to game options to change camera mode. This will be familiar to Moving the cursor to the top or bottom (i. Virtually all camera controls are the same. target. Check the key settings Click here when a unit is selected to toggle the unit’s speed by pressing F1 during battle for the camera controls. camera. makes the camera pan (spin on its vertical axis) without • The left and right cursor arrow keys on the keyboard pan the camera changing its position or height. Click here to set the selected unit(s) to guard mode. • The – and + keys (minus and plus) on the numeric keypad alter the camera Right-click on the battlefield location where you want the unit to move. When guard mode is • The cursor arrow keys on the keyboard track the camera view left. How to Move and Attack • The mouse wheel (if your mouse has one) alters the camera height. The angle of view does not change. • Animated green movement arrows confirm the move order. (spin on its vertical axis) without changing its position. • Moving the cursor to the edge of the screen alters the camera view. See How to Use Groups and Group Formations for more information on these and how they work. panel makes the camera track (strafe) left and right without changing the viewing angle. To issue a move order: • The / and * keys (slash/divide and asterisk/multiply) on the numeric keypad • Left-click on a unit on the battlefield or a unit card in the control also alter the camera height in the same fashion. right-click on the battlefield for a destination or above the battlefield.. Moving and attacking with units in Rome: Total War use the same basic The camera automatically pans (tilts) downward as its height is raised controls: left-click to select. 54 55 . the bottom of players of earlier Total War titles. panel to select the unit. the unit(s) holds position and formation at all costs. and lets forward and back without changing the viewing angle. • The numeric keypad also changes the camera view. Double left-click on a unit card to make the camera move to a position directly behind that unit.e. This can be useful for holding an important location (such as a gateway).

If a unit cannot move to a given location for any reason. For example. It’s possible to issue detailed marching orders to a selected unit and set up waypoints for it to follow to its final destination: 56 57 . • Double right-clicking when a missile-armed unit is selected causes the unit to run forward until within attack range. The large arrow shows the unit facing. Most Legionary units follow Roman tactics of to select the unit. double right-click to order the unit to run Chevrons show all unit destinations as long as the spacebar is held. into combat. or through a gap in the walls. You can order a unit to When a unit is issued a movement order. secondary attack by a unit. • Use the < and > keys (the same keys as comma and period on many keyboards) to rotate the unit’s facing without changing its position. to cancel a movement or attack order at any time. perhaps—without having it move. it normally marches straight toward its attack with a secondary weapon: destination. The large arrow shows the facing of the unit. and then charge home into melee. • Hold down the Alt key and right-click on an enemy unit to order a The terrain may be impassable or the location out of bounds. your unit will march forward until in range and then throw its spears. units are sensible and watch for barriers such as walls and rivers and follow a route that takes them over a river crossing (a ford or bridge). • You can review all movement orders by holding down the spacebar. This is why their primary attack is usually shown as a spear. The frontage is the number into the attack. into the meat grinder as casualties are taken: This cursor is displayed when a unit’s primary attack is with javelins or • Select a unit by left-clicking. throwing spears and if the unit has ammunition remaining. Changing Unit Formation • Double right-click on an enemy unit if you want your unit to charge It’s possible to change the frontage and depth of a unit. as this • Left-click on a unit on the battlefield or a unit card in the Control Panel forces them to fight hand-to-hand. ■ If the arrow on the cursor is red. many javelin-armed Waypoints troops also carry swords (or knives for use in self-defense). • Animated red movement arrows confirm the attack order. The cursor will look like this when the unit’s primary attack is in hand-to-hand combat. • Select the unit by left-clicking on it on the battlefield or its unit card in the Control Panel. for example. ammunition left. ■ If the arrow on the cursor is green. Changing Unit Facing • For all missile units: All units have a facing. the This cursor is displayed when a unit’s primary attack is with bows cursor changes and the layout of the unit is shown with chevrons on the or other missiles (such as sling bullets) and if the unit has ground. During this process. Click on the stop button on the control panel or press the backspace key changing unit facing creates a battle line and then rotates it. It’s possible to alter a unit’s facing—to meet an oncoming threat. Again be careful—charging from too far away will tire your of men who can fight at the same time. the cursor changes. and units ■ Right-click on an enemy unit you want to attack. They Right-click on the enemy unit you want to attack and the unit marches automatically charge home as the enemy attempts to recover from the missile attack. However. can be vulnerable when attacked in the flanks (sides) or from behind. your unit is already in range and will begin its missile attack immediately. throwing a volley of pila (special heavy javelins) and then attacking hand-to-hand with swords. When multiple units are selected (see How to Use More Than One Unit). • If the cursor shows a sword. To issue an attack order: Secondary attacks can be useful with many of the Roman Legionary units. All attacks are carried out to the front of a unit. Right-click and drag to change the unit frontage. Some units can attack in more than one way. • The new layout of the unit is shown with chevrons on the ground. The depth shows the ranks who can be fed men before the fight has begun.

There are various ways of selecting toward its ordered destination at a run or is charging an enemy unit and more than one unit to receive orders: has yet to make contact. When attacked by missiles or in hand-to-hand combat. but the number of crewmen. selecting to spring tactical ambushes). 58 59 . Most units can hide in woods (allowing them • A combination of the above methods also works. Repeat this process to add another See How to Assault a Settlement or Fort. changes to white on the battlefield. pieces. All units of the same type will be selected. The unit banner also collection before issuing orders. but there are some types of soldiers who some units on the battlefield and some through the Control Panel. • Left-click and drag on the battlefield away from a unit. Orders for Artillery Units Artillery units work in exactly the same fashion as other units. As crewmen are killed. appears. execute an order. • Right-click on a destination for a march order. can hide almost anywhere! • Holding down the Ctrl key and left-clicking on a selected unit or its The white flag symbol shows the unit has suffered a morale crisis and is unit card will toggle the selection. For instance. at any one time. • You can remind yourself of waypoints later. However. Don’t expect artillerymen to dash or charge anywhere! • Holding down the spacebar (without the shift key) still shows the final • Remember that the number on the unit card is not the number of artillery destination and facing of the unit. orders are issued in the usual fashion: troops who are routing. allowing you to remove a unit from a now routing. All the units within the box will be selected. The units will move A double arrowhead at the top of the card shows that the unit is moving to the same location or attack the same target. It may be possible for a general to rally Once multiple units are selected. How To Use More Than One Unit It’s possible to issue orders to multiple units at the same time. Unit Activity • Just like other missile units. the fight to the death icon will • Double right-click on a destination for a run order. If a unit is surrounded and unable to rout. If this is the case. giving you details of the unit’s status. Each unit card can have a symbol as a notification of what’s weapons. the battlefield. This cursor appears when the selected unit has abandoned its units are doing. • Hold down the Ctrl key and left-click on more than one unit card in the Control Panel. the number of pieces that can fire (and rate of fire) drops. If the crew can move back to their pieces and resume firing. the happening to the unit. A single arrowhead at the top of the card shows the unit is moving at a steady march toward its ordered destination. It’s quite possible for more than one of these symbols to apply hand symbol appears when the cursor is moved over an artillery piece. To set a waypoint for a unit. highlighted box. the spot you want as a waypoint. Hold down the Ctrl key and left-click on more than one unit on Crossed swords show the unit is in hand-to-hand combat. (This symbol is used even if the unit is actually throwing spears or firing sling bullets). the unit can no longer fire. the bar shows the ammunition supply for the Move the cursor over any unit on the battlefield or unit card and a tool tip unit. be displayed on the unit card. creating a A bow and arrow symbol shows that the unit is firing missiles. and even with large crews it can take time to down the shift key to show the waypoints that have been set. the symbols that apply are displayed in turn: Right-clicking orders the crew to resume working their weapons. This symbol shows that the unit is currently hiding and may not be spotted by enemy forces. When this is gone. crews may abandon The unit cards in the Control Panel also give you a way of monitoring what your their pieces. waypoint to the unit’s marching route. running from the enemy. • No more than a dozen waypoints for a route are advisable. hold down the shift key and right-click on These symbols only appear on unit cards during sieges. It may be worth moving the unit out of range or ordering it to attack its tormentors! • Hold down the Ctrl key and double left-click on a unit card in the Control Panel. that is. hold artillery pieces are heavy. With the unit selected. Arrows show the unit is under fire.

The selected units will be removed from the current group showing the frontage and depth of the selected units. Each one destinations. At least two units must remain in the group. The line forms at a point that’s the shortest march for the has its own strengths and weaknesses. to cancel the units’ collective orders. The relevant unit cards in the control panel will be collected together into one numbered group. Groups can be split or modified at any time: • Select two or more groups of units and then group them again using one of the above methods to create a new. With a collection of units selected. When grouped like this. A group under AI assistance has a red outline the new group has the lowest group number that’s currently available. • Alternatively. Yellow chevrons appear to show the units’ final • Eight group formations can be selected. on the control panel. the group on and off. If you move selected units. • Alternatively. otherwise it will be completely broken up. though they remain selected. they can be grouped together. you can order the group to move to a location. • Click on the relevant button to select the formation you want the selected Once multiple units have been selected. • Left-click on the numbered group tab to select all the units • Units in an AI assisted group will stay in formation. As you drag the cursor sideways. The units become single units once again. Grouping Units • You can select more than one group before deciding on a formation. the numeric keypad—to create a numbered group. • Use the < and > (comma and period) keys to form a line of units and change its facing. Right-click and drag on a destination to make the selected units form • Select one or more units within a group and click on the group button on a line. click on this button to toggle AI assistance of Grouped units don’t have to be of the same type. Your Groups can be a very useful way of managing a large force. tool tips appear Use the stop button on the control panel or press the backspace key describing the formations. larger group that includes all the units of the old selected groups. put under AI assistance. • Select a single group and click on the group button in the Control Panel (or use a keyboard shortcut) to break up the group. instantly or press the number key that corresponds to the group • You can cancel AI assistance at any time by clicking on the Control Panel number (shown in Roman numerals in the tab). button when you’re happy with the line’s position. will handle the detailed movement orders for units. Release the mouse and create their own group. With a group selected. click on this button to group them Groups can be placed under AI assistance: together. You can also press the G key. with a collection of units selected. selected groups will collectively adopt the group formation you choose. and the computer • A grouped unit is displayed like this in the Control Panel. hold down the Ctrl • Units within an AI assisted group will ignore your combat orders in favor key and press one of the number keys on the main keyboard—not of those of their commanding officer. Groups can be put into group formations: • Double right-click on a target unit for a charge order. • Right-click on a target unit for an attack order. button to toggle it off. 60 61 . a set of yellow chevrons appears the control panel. • However. Click on this button to show the group formations buttons. as well as group to use. the cursor over the buttons. hold down the Shift key and press numbers 1 through 8 on the main keyboard—not the numeric keypad—to select a group formation.

The effect is a steady—and demoralizing— Some units in the game have morale effects in addition to their combat value: rain of missiles on a target unit. Snug inside an are running from the enemy. The fleeing foes to prevent them from rallying. through your own troops! A First Cohort unit carries a Legionary Eagle. Rather than firing a mass volley Not all units are equally blessed with good morale. the drivers can be ordered to campaign game after the reforms of Gaius Marius have occurred. on another battlefield. frightening units. but a few are “one use”: men will realize that their lives are in more danger if they stay than run. missile-armed cavalry to keep up a barrage on an enemy unit. then click on the special ability button (or press the F key). hoplites and pikemen. ■ Romans and Legionary Eagles Some types of Roman units carry Legionary Eagles. As long as a unit. even the bravest of can be toggled. therefore. This is a solid mass of infantry who whole army. If this works. either because of their terrible A general can rally nearby routing units. • Generals (usually) and captains boost the morale of nearby troops. These appear in the Should an elephant unit panic and run amok. on the other hand. Units in Some barbarian units can chant or let forth fearsome keens and guard mode will not pursue enemies. generals can rally routing units. Enemies are more likely to run when faced with (for a while. 62 63 . too! and survive. The Cantabrian Circle formation is used by light. How to Get the Most from Unit Abilities ■ Unit Morale Many units have a special ability that makes them more useful in battle. Traditionally. a unit executing a keen on going to war. This battle standard is regarded as the soul of a Roman Legion. These can set men and buildings on fire. back to prepare a new missile. peasants aren’t against an opponent and then retreating to reload. rely on mass and discipline to punch into an enemy line. This increases the morale of nearby friendly units and decreases the morale of nearby enemy units. is more noticeable when it’s lacking: a unit with no morale will run away. Professional Legionaries. particularly those schooled in Greek • The death of a general or captain is usually a severe blow to the morale of his ways of warfare. light cavalry were used for this task. a formation that aids them when Therefore. it can be a good idea to keep some speedy forces available to pursue charging into other units by increasing their shock value on attack. forces are too close to the routing unit. but they’re always kill their beasts. that reduce the morale of normal missiles. There’s also a good chance of killing mass of cavalry is concentrated against a small portion of the enemy’s line. and a terrible blow to the battlefield morale of an army that loses one. soldiers tend to think it might be a good idea to armored shell. Its presence raises the morale of friendly Roman units. such as personal cowardice. saving you the trouble of having to fight against them and then the enemy unit is split apart (if the wedge charge works). ready to fight on and unusual weaponry. Select the Morale is the willingness of a unit to fight on while taking casualties. warriors under a general’s command. Many spearmen. it will fight. • Some units frighten nearby enemy units. Many archer and artillery units can fire flaming projectiles instead of their • There are some traits. They will ignore the general and concentrate on escaping death! Some cavalry units can form a wedge. rather than a single volley. But sooner or later. This is very useful if the elephants are running amok available in custom battles. are likely to stay Cantabrian Circle gallops around with each soldier firing before dropping and fight against great odds. and is an inspiration for any Roman units nearby. screeches. The later types of Roman Legionaries can form a testudo or tortoise • Routing units can cause other friendly units to rout: if lots of other people formation by closing up and interlocking their shields. For example. recalling them to the fight by appearance and fearsome reputation or because they’re armed with cruel sheer force of personality. Losing a Roman Legionary Eagle is the height of disgrace. the unit re-forms. This won’t work if enemy enters combat. can form a phalanx. the Legionaries can then advance through missile fire run. ■ Routing Units and Pursuit A warcry gives a temporary boost to the combat power of the unit as it As has been noted. Most special abilities unit’s morale remains good. at least). some enemies as they run. Morale.

they can make the difference between victory and defeat! out of the broken gateway so a clear path is available into the settlement. orders for attacks and movement are issued in towers can fire arrows. or even in relatively open terrain. • A unit equipped with ladders can be sent to scale a suitable stretch of • In the campaign game. of course. and new weapons There are a couple of other unit abilities that are worth remembering: and tactics for both the attacker and defender. these symbols to show they have siege gear. As a reserve to be thrown into battle at the critical then attempt to smash a way through. but with the important attack. ladders and siege towers are assigned to individual unit to hide and not be visible to you on the battlefield! units. An army lead by a 7-star general. just fitter and tougher Victory in a siege is very simple: the side that controls the center of the than average soldiers. They don’t tire quickly ■ Sieges and Victory when running or charging—they’re not supermen. 64 65 . The cursor changes to show a suitable wall to assault. • The same holds true for enemy forces. They cannot be moved during deployment. attackers to break into a settlement. ■ Using a General in Combat Saps (or sapping points) are placed on the battlefield in front of suitable A general is the most important unit in an army: sections of wall. member. Units with ladders. • A general is the only unit that can rally routing troops. and they’ll have to fight any defenders on the wall. raise their ladders and climb up. the field. ■ Unit Characteristics There are. A few highly specialized units can hide in less promising settlement. • In a campaign battle. The unit will push the ram toward the gate or wooden defense and forces at your disposal. They’ll have to fight any defenders on the walls! How to Assault a Settlement or Fort • A unit equipped with a siege tower can be sent to assault a suitable wall Sieges can occur when an army assaults a settlement or attempts to break into a (not a tower in the defenses). unit performance and the combat power of his against city walls: bodyguard unit. This makes it • Without siege equipment or suitable artillery. however. nor can captains. terrain. when battle deployment begins. The unit cards of relevant units are marked with one of • Generals cannot hide. the general’s abilities and personality traits can have Once the battle starts. it’s almost impossible for possible to stage tactical ambushes with hidden units. the normal fashion. The cursor changes to show a suitable wall to fort. The unit will push the siege tower toward the wall. • Some units are rated as hardy or very hardy. They just batter a hole! unit in his army. All the normal rules before launching an assault directly over the battlements. siege equipment can be obtained during setup. Hiding is automatic when a unit moves into terrain Siege equipment is constructed in the campaign game when an army is besieging a where its men can hide. • Enemy forces cannot see hidden units until they’re very close. settlement wins! You can also win by killing or routing the entire enemy army off • Impetuous or berserker units may charge into combat without orders. hidden units are • In either case. it will haul the ram point. units with siege equipment can be ordered to advance effects on army morale. A unit equipped with a ram can be sent against a gateway or wooden wall. for example. They have much in common with field battles. When the ruling family is dead. a general and his bodyguard are among the most powerful the ram. It’s possible for an enemy Rams. extra conditions that apply during sieges. the faction is destroyed! The unit will march toward the walls. If it’s successful. The cursor changes to show a suitable target gate or wall section for • Man for man. then clamber up qualification that one side is “safely” behind a set of defenses. Units in siege of the battlefield apply to sieges. towers and rams cannot charge. the death of a general is also the death of a family wall (not a tower). In Custom Battles. • Elephants can be ordered to attack gateways or wooden walls without siege • The death of a general can have catastrophic effects on the morale of every equipment. suitable siege equipment is automatically assigned to units shown with their soldiers crouching down. will perform with greater effectiveness than one under the command of a 1-star general. ■ Hiding ■ Siege Equipment Many units can hide in forests. On the battlefield.

Flaming missiles are also inaccurate. Experienced artillery all be committed to taking the fight to the enemy. on the disturbed earth between the sap and the wall. besieging army that might be about to assault the town.e. as explained in the Campaigns section of pick some up. Click on this button in the Control Panel to toggle flaming missiles on It’s also possible to time sallies out of a besieged settlement so reinforcements and off. The siege equipment has to have been abandoned by its this manual. 66 67 . the defenders need to keep control of this Units can be ordered to drop siege equipment by clicking on this button area. previous users. it’s possible that fires will break out in the ■ Sieges and Artillery settlement. A unit that’s not currently equipped with siege gear can be ordered to This damage needs to be repaired. Note that it can take a very long situation is the other way around. but don’t be surprised if there’s an vulnerable to a sneaky incursion! occasional missile that goes astray! For the attackers (sallying out) to win. The artillery will fire as long as the target is standing or until destroy siege equipment. The settlement defenders can exactly on target. When the diggers reach the other hand. it will • While any or all of these attacks are happening. Reinforcements and Allies on page 68 for more information. ■ Within the Walls When a breach in the defenses is caused (either a gateway is broken or Once inside a settlement or fort. are rarely One point to remember: it’s possible for sally battles to go horribly wrong if the very aerodynamic and it’s possible for shots to scatter instead of landing besiegers get into the settlement during the battle. This can be a good way of thwarting the progress of a there’s no more ammunition. your troops. Flaming missiles can set buildings on fire. Attacking the unit to which it is attached can artillery unit. or ordered to attack defenders on a wall. Artillery units can fire at walls and buildings in settlements. in strategic terms. opening a hole in the wall. This may involve fighting through every street if the defenders are feeling in the Control Panel. Naturally. there will be a pause while they undermine the walls and set fire to • Any infantry (i. you should expect missile fire from defenders within a settlement and on top of the larger walls. as well as other units ■ Sally Battles on the battlefield: Sally battles occur when a settlement garrison emerges from behind their walls to This cursor appears whenever it’s possible to target walls or defenses with a drive off their besiegers. As an attacker. idle. the more damage done to the settlement. • The longer street fighting takes. leaving their town or city crews are better at consistent targeting. the camera view switches to show the breach. can be actively fought over by the attackers and defenders: wall. The sapping unit(s) will then emerge from the tunnel. The garrison is always treated as the battle attackers selected artillery unit. non-mounted) unit can be ordered to move to the top of a the sap. Large stones. ■ Capturing Walls Progress in digging a tunnel toward the defenses is shown by a line of Wooden walls serve only as a barrier to keep out attackers. the attackers need to capture the central plaza walls are knocked down). and the fires can from a relief force are also present on the battlefield. they must kill or drive off all the defenders (the besieging army). time for artillery to batter a hole in a stone wall. gatehouse or tower. See How to Use spread through a settlement. • If the fighting takes a long time. Towers will also fire missiles at • The defenders can recapture walls. Most types of units can be ordered into a sap in front of a stone wall. the is destroyed or it runs out of ammunition. this brings the walls crashing to the ground. The fires will spread unchecked until the battle is resolved. • If an attacking unit is in sole possession of a wall. • Artillery fire can be a little inaccurate. Stone walls. area to take the settlement. The artillery unit will continue to fire until its target and the besiegers as the battle defenders even though. The besiegers appear on the battlefield outside the settlement with any siege This cursor appears whenever it’s possible to target a building with an equipment they have constructed. for example. particularly bloody-minded and obstinate. defenses. the defenders will not be capture the structure.

• A friendly army under the command of a captain appears as ■ Failed Ambushes reinforcements under your command. things can very working out where reinforcements are likely to appear. rapidly get out of hand: • Reinforcement units won’t necessarily arrive on the battlefield at the start of • The ambusher gets the chance to deploy units before the battle as normal. army into battle lines for the coming assault. and this units in that army. a battle will still take place. units belonging to the same faction. allies are friendly troops that belong to another faction. the deployment zone nearly surrounds the enemy. An allied army will arrive on the battlefield as a time to get into combat formation. but they’re intended to computer AI control during the battle. the army that’s attacked is always the one you control. for both the attackers and defenders: The unit will wait in the out-of-bounds area until a spare slot opens • When you’re attacking. When it enters battle. • The ambushed army is always deployed in a column formation because it’s Direct control of reinforcing units depends on the following: on the march. all at the same time. each side must make the best of the day that it can! ■ Armies can have a maximum of 20 units. weather and sheer bad Unlike a normal battle. the army that makes the attack on the campaign map to receive it. ■ Once a reinforcing unit is on the battlefield and under your control. Once a battle is over. a reinforcement unit cannot enter battle. in the same fashion as a subsidiary general. The general (or captain) is always at the • Allies are always controlled by their own leaders. it’s treated as being part of your army. In such reinforcement units become available to you: cases. a battle. but hopefully mini-map is always oriented with north at the top. and are never placed head of the column. under foreign command—in this case. eliminated in combat. A unit with only one man still counts as a unit. They can be delayed by intervening terrain. 68 69 . Thus. not prepared for battle. An independent army like this arrives on the battlefield as includes not fighting fairly! a group. • When you’re defending on the campaign map. and occupies one of the 20 slots that exist How to Use Reinforcements and Allies within an army. A supporting army ■ A reinforcing captain’s unit has its unit card marked with a silver on the campaign map to the north of the current battlefield will always appear star. you ordered it to withdraw or it has routed off the battlefield. This can be useful in rather one-sided in your favor! When you’re ambushed. • A friendly army that’s led by a general will be independent and under Ambushes may feel like harsh and uncompromising battles. Battles that are part of campaign games can sometimes involve more than one army ■ Unless a spare slot exists. ■ A reinforcement’s unit card is transparent when it’s out of bounds and about to come into battle. There are restrictions on when It’s possible that an ambushing army will not “get the drop” on an enemy. any surviving reinforcements and allies return to their original position on the campaign map. You won’t be able to The first rule when ambushed is the simplest: Don’t Panic! It takes the enemy some issue orders to allied units. the unit card • Other adjacent armies on the campaign map can appear on the battlefield as becomes opaque. Friendly reinforcements are armies or other unit. it can then be selected and given orders like any reinforcements and/or allies. on the northern edge of the battlefield. rather luck. You may also notice that cavalry and light forces arrive at a battle than being a section of the battlefield. How to Deal with Ambushes • While your camera view onto the battlefield can be in any direction. your command. before heavier units. • Reinforcements always arrive on the battlefield from the direction that corresponds to their position on the campaign game map. You won’t be able to issue orders to be! A skilled leader will make use of all the weapons at his command. however. and those moments can be used to form your single force. the Ambushes—when you’re the ambusher—are much like any other battle. There’s no chance to alter the deployment of the army. This may be because one of your original units has been is always the one you control directly.

Custom battles are an ■ Time of Day sets the starting light conditions for the battle. This • Difficulty sets the behavior of your opponents. allows you to choose the type and size of the walls around a you’ll find that enemies tend to have lower morale. not on clever tactics and command skill. A settlement without walls is pretty unlikely in the difficulty levels present you with a greater threat. At easier difficulty levels. this screen appears in the express ■ Settlement Level runs from none to Huge City. Initially. then you have the satisfaction of having has an influence on how much (if at all) the weather changes during helped your friends gain some new lands! the course of battle. It’s entirely possible to run out of time before achieving victory when attacking. ■ Settlement Defenses only applies if a settlement is present. control of your army during the battle. If ■ Season allows you to choose the time of year for your battle. ■ Advice Level determines how active Centurion Marcus (your battlefield advisor) will be in giving you information and tactical hints Choosing Conditions during the battle. custom battle: ■ Settlement Culture only applies if there’s a settlement present. ■ Going to the Aid of Allies • The check box for Arcade Style Battles turns off many of the realistic When one of your armies is adjacent (on the campaign map) to a battle involving features of the battle system. the death. CUSTOM BATTLES ■ Weather allows you to set the initial weather for the battle (but A custom battle gives you the opportunity to command any army you want in you probably guessed that!). armies. or • Select Custom Battle from the Single Player menu to begin the deliberately run out the clock to achieve a defensive victory. Return to the Single Player menu at any time by clicking on the Some armies are not at their best in some terrain—usually an army fights U-shaped arrow. you’ll need to include a settlement on a limited number of variables for your the map. the new you’ll see. troops tire more quickly in hot. You’ll be in and excitement. For example. excellent way of learning the battle game and an ideal way to hone your skills before trying your command abilities online! ■ Time Limit sets the timer for the battle. If you want to setup version that only allows you to select fight a siege or sally battle. process of setting up and fighting your own battle. for instance. You’ll be given the option of saving away your custom battle setup during the creation process. these can let you practice sieges. This your forces go to the aid of your ally. the six cultures in the game. Barbarian settlements can be no larger Last Man Standing is a fight to than a minor city. click on the continue arrow. • Terrain allows you to choose the landscape for your battle. 70 71 . of terrain. expect. • Game type determines the victory This allows you to choose the look and layout of the settlement from conditions for the battle. As you might • When you’re happy with your choices. This is a “sandbox mode” that allows you to try any kind of combination bow-armed troops. best on its home ground. If you attacked the conditions and even practice fighting at night! settlement on the campaign map during a siege. The emphasis in arcade battles is on action one of your allies. you’ll be given the option of going to your ally’s aid. you become the new owner. As If you and an ally are assaulting an enemy settlement and conquer it. face different weather owner of the settlement is the faction that initiated the assault. ancient world. Fighting in the depths of winter can affect how tired your troops become. allies and enemies you want. • The Show Advanced Conditions tick box brings up more options so ■ Settlement Assaults and Allies you can precisely tailor the battlefield and the conditions you’ll face. dry conditions such as a desert. units. Rain and snow have negative effects on battle. while high settlement. and not much of a challenge to any besieging army.

and then left-click on any of the always the case in field battles where no settlement is involved. left-click area shows all units that belong to the selected faction. Any force with a different team number is fair game! is a general or a (barbarian) warlord. You can return to the new game menu at any time • Team Denarii allows you to set a by clicking on the U-shaped arrow. a shield icon is displayed. get into a settlement without siege equipment. there can only be two This screen allows you to select the faction teams. The selected. controlled by the game or are empty and not in use. Customize Battle If there’s a settlement involved in the battle. purchasing budget for each team (side) in the battle. • The screen has two boxed areas that are used for unit selection. available. the money is split equally between the whole budget—you can select any mix of units team. This is ■ Left-click on the name box. assign them to different sides for the When you’re happy with your choices. the unit counts as an attacking force. and Left-click on this icon to select the settlement defenders. A tool tip appears giving a brief deselect faction shield appears. the army will be led by a captain. 72 73 . It’s also used This screen allows you to select the individual to purchase equipment and experience upgrades for units. and no more player—you! All other armies are shown as “CPU player” and are than this budget may be spent. Overspending is not allowed! • The list in the center of the screen shows the armies that have been • Click on a faction shield to change armies and select another force. Each large faction shield is highlighted in turn. and one of these must be defined as the settlement defenders. Armies with the same team number are automatically ■ The first unit selected is always the army leader. description of the unit. so make sure the attackers have some! ■ Left-click on either arrow to cycle through the full collection of available factions. This money is used to Customize Army purchase individual units. shows selected units that are part of the army. Alternately. Unless this allied. an army. Duplicated factions are attacking a settlement with defenses. extra siege equipment options are not allowed in custom battles. Click on the arrows to change the team number for The unit cost is immediately deducted from the available money. armies you want in the battle. so any faction that’s already been shown on this screen for the attacking army. on this list: If this icon is displayed. each army does not get the full budget! Indirectly. the amount of you like. you can click on the arrows on either side of the small shield icons until the small version of the ■ Move the cursor over any unit card. The upper ■ If you want to clear one of the armies from the list. budget for unit selection and upgrades. If there’s more units in each army. A faction that’s already been used is not If an army is defending a settlement. The only limit is the than one army on a team. The lower area on the deselect shield icon on the right hand side of the screen. click the continue arrow to move on to coming struggle: selecting units for each army. • The first army in the central list is always controlled by a human Every unit costs denarii. money sets the maximum size for each army in the battle (there’s still the • Denarii Left shows the remaining option to have lots of cheap units or a few expensive ones). in any battle. There are a couple of methods for choosing an army for each slot army currently being selected has a glowing faction shield. There can be up to eight teams (I through VIII in Roman numerals) ■ Left-click on a unit in the upper area to add it to the army. When faction shields on the right of the screen. It’s almost impossible to chosen has its shield grayed out.

The more chevrons. Gray indicates standard armor. weapon quality. • LAN Battles—Click here to host or sign on for a battle across your • In siege battles you can provide siege equipment for the attacking army: LAN. Click on the arrows next to the chevrons to change the unit’s experience rating. You won’t need a GameSpy profile to play Rome: Total War online. Bronze There are three options on the multiplayer menu: (+1). silver (+2) separate technical notes supplied on the Rome: Total War DVD-ROMs for and gold (+3) indicate increased quality. Multiplayer games allow you to battle against other people. click on the continue arrow. • Online Battles—Click here to host or sign in to an online battle hosted through GameSpy™ . ■ You can drag-and-drop units within the lower army box. creating an army: you can change the computer’s initial choices to match what you want. You’ll need an active Internet connection before starting Click on the arrows next to the shield to change the unit’s armor and any firewall software on your PC needs to be correctly configured. You may want to do this so that two (or more) people can use the budgeting for some siege gear! These options are only same PC. To as possible. The unit cost is credited to the available budget. This costs money for every ■ The game automatically saves the last custom battle setup you created. and only the siege equipment that’s needed for the battle is shown. Bronze (+1). It army. improvement you make. either over the Internet or across a Local Area Network (LAN). This battle will be fought on local machines and doesn’t require an Click on the arrows next to each of the siege equipment items Internet connection but the process for setting up a LAN battle is the same to add them to the army. 74 75 . further information. You can drag-and-drop a unit into the first place in your army (the upper Click here to save the custom battle setup or load a custom battle you left-hand box) to make it the commander’s unit. See the quality. silver (+2) and gold (+3) indicate increased quality. the greater the unit’s MULTIPLAYER GAMES experience. ■ Left-click on a unit in the army to select it—not a When you’re happy with all your choices. created earlier. This can be a good way of giving yourself a starting point when deselect units. Gray indicates standard weaponry. You can right-click since this removes the unit from the army! return to the Customize Battle screen at any time by clicking on the U-shaped arrow. Gray chevrons indicate no experience. Not all units can be upgraded: but this file is overwritten every time you start a custom battle. ■ Right-click on a unit in the lower area to remove it from the Click on this button to make the computer select an army for you. • Change CD Key—Click here to change the CD key used for multiplayer Note that all of these have a cost. will do its best to spend your budget efficiently and create as flexible a force ■ You can drag-and-drop units to select them for the army. • You can upgrade some units in an army. drag from the army and drop them in the top unit box. as the Internet. so make allowance in your battles. You can create multiplayer customized battles or fight one of the special historical multiplayer battles that have been included with Click on the arrows next to the sword to change the unit’s Rome: Total War. Click on this button to clear the selected units in an army and start again. each with their own unique CD key. available during siege battles.

• The host gets to decide on the overall battle conditions. Setting Up a Joining a Game Multiplayer Battle Once you‘ve decided to join an existing game. the multiplayer Here. This kicks a player out of the game at the host’s discretion. Type a message and it appears on-screen for everyone in the lobby. After a Battle When a battle is concluded. the host has access to a special kick feature. you’re committed to the setup Once you’ve confirmed your name for the selected by the hosting player. This limits the number of players to a total appropriate to the battle. Hosting a Game Hosting a game is similar to setting up a Custom Battle. Unlike a Custom Battle. Between the message window on the left and the player list on the right are a set of toggle buttons that allow you to filter and/or ignore messages. • Select the player you want to ignore (or filter) and then click on the appropriate toggle. Simply select the battle from the on-screen list. click on the continue button in the for both online and LAN battles. See Customize Battle on page 72 for more information. 76 77 . You can change your mind later. you are taken to the Lobby Screen Once you’ve made your choice on each screen. a useful tool for excluding abusive individuals! Multiplayer Historical Battles In addition to creating custom multiplayer battles. When all players are ready. you can choose to host a game moves on to the next part of setup or into battle itself! game by setting up the initial conditions for the battle. but each player gets to select his or her own army. Until all players have completed their choices. you’ll see a report on how well or badly you fared. and Or join a game that’s ready to play. game. then be returned to the Lobby. you’ll see a “Waiting for…” message on-screen. Chat At the bottom of all multiplayer screens is the chat area. the host also has the choice of selecting one of the special versions of Rome: Total War’s historical battles. lower right-hand corner.

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