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{ // below we declare our variables with 'var' var input, fBLoopIn, fBLoopOut, processing; // input is our sound source

, a little noise input = Crackle.ar(1.5,0.5); // fBLoopIn is our feedback loop insertion point. fBLoopIn = LocalIn.ar(1); // in processing, we mix the input with the feedback loop // here MouseX is being used to control the gain of the feedback signal // LeakDC removes DC offset processing = input + LeakDC.ar((fBLoopIn * MouseX.kr(0,1.05))); // fBLoopOut is our feedback loop output point fBLoopOut = LocalOut.ar(processing); // Out routes the audio to the speakers. // and right channels. Out.ar([0,1], processing) }.play the square brackets send the output to both left