This action might not be possible to undo. Are you sure you want to continue?
3563 Pierce, San Francisco CA 94123 u (415) 699-5458 www.iJanda.net
An ambitious Product Visionary seeking a leadership position in the video game industry. • 8 years Production, Project Management, & Product Management experience • Managed teams of Engineers, Artists, and Designers between 5 – 24 in size • Technical background/CS degree and Analytics background (Omniture, Google Analytics, SQL, etc.) • Product Visionary and Evangelist, driving feature roadmaps and game design in fast paced startups • Achieved monetization success through boxed sales and virtual goods • Implemented viral channels (platform specific and platform agnostic virality) with great success
Lead Producer Bigpoint, Inc. Was instrumental in creating the US development team. Designed the initial US product to launch (Ruined Online). Helped German products find success in the US. Established virtual goods (microtransactions) to help monetize a series of online games. Created game design mechanics to help strengthen player retention rates. Director, Advisory Council Wild Pockets Lead the Advisory Council in assessing marketing strategies, product development, creative partnerships, monetization methods, and numerous other facets of business strategy. Lead Game Designer, iPhone and Facebook Games E23 Games Coordinated the design for the first to market Augmented Reality game to be released on social networks (iPhone and Facebook). Implemented the overall game design and analytics to monitor success. Researched the competitive market and established a virtual goods platform to drive monetization. Virality & Virtual Goods Consultant, Facebook and Open Web Games Traffic Honey Designed platform agnostic viral channels for numerous games in the open web. Established virtual goods (microtransactions) to help monetize a series of online games. Implemented driving metrics for feature updates.
Eastern Illinois University B.S. Business: Computer Information Systems - Client Server Programming Parkland College Project Management Certificate
Project Management Training (PMI) University of Illinois Examined Project Management Institute’s philosophy and implementation in an IT environment. Critical Chain Project Management Method Gatlin Education Services Studied Critical Chain Method and Agile Methodology in Rapid Development of software environments.
Published Author, Game Industry White Paper Creating Social Features for Platform Agnostic Viral Channels I authored this white paper to spur the social games market to explore new methods of creating features of viral channels rather than relying upon platform specific forms of virality. Founder and Organizer SF Game Dev Workshops and the Bay Area Video Game Development Meetup I organize local San Francisco bay events for the game community. We gather to collaborate, share ideas, discuss industry trends, and help forge business relationships. I schedule meetings between developers and publishers, help startups find consulting services, and connect companies with potential candidates. Eastern Illinois University Computer Association Co-founder 2000 Secretary 2001 - 2002 Champaign Urbana Jewish Federation Executive Board of Directors 2006 - 2007 Human Services Committee 2007 Technology Committee 2006 - 2007 Countryside Elementary School Chess Club Volunteer Mentor 2006 - 2007