# Blender 3D: Noob to Pro/Die Another Way - Wikibooks, collection of open-content textbooks

121/05/Monday 23h39

Blender 3D: Noob to Pro/Die Another Way
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This tutorial needs some more explaining as to what is going (and why) in section 4. Also needs updating to address Blender version 2.41 In the following tutorial, you will use: polygon mesh face loop cutting spin dup subdivision surfaces subdivision creases bevel set smooth multiple materials extrusion merge vertices remove doubles constraints

1. Press NUM-1, 7 or 3 then SPACE →add→mesh→cube to make a cube aligned to the axes.

2. Hit tab to go into edit-mode and select all faces to prevent bevel messing up normals. Hit WKEY→bevel, recursion→1 (you'll see why later) then choose bevel size. Bevel of 0.15 is ok.

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In editmode.7x2)/10 = 0. where the gaps use 4 of the units and the 3 dents use two each. This should be 1. there are conveniently 10 units on each edge of the square faces.34.Blender 3D: Noob to Pro/Die Another Way . there is a set of buttons for edge measuring.7 if the above settings were used. Turn on Edge Length and note the length of one of the sides of the square faces.wikibooks. So.org/wiki/Blender_3D:_Noob_to_Pro/Die_Another_Way Page 2 sur 11 .17 and the dents (1. 4.37. In Blender 2. http://en. collection of open-content textbooks 121/05/Monday 23h39 3. This means the gaps are of size 1. go to the Editing tab (F9) and look at the mesh tools 1 panel.7/10 = 0.Wikibooks. A typical die has a grid of 9 possible positions for the dents and the gap between the dents is the dent radius (or half the diameter).

I'm using YKEY because of the way my cube is setup .org/wiki/Blender_3D:_Noob_to_Pro/Die_Another_Way Page 3 sur 11 . hit delete and retype the number or press UKEY or CTRL+ZKEY after hitting return. place the blue line to the far left edge and click once. http://en. If you make a mistake. YKEY. which will be to the line you just made.wikibooks. Now press GKEY then YKEY to move the line along the axis (this is why the cube needed to be aligned to the axes first). After hitting GKEY. Press KKEY →face loop cut and select one of the edges. Move this line to 0. hit UKEY or CTRL+ZKEY to undo.17) and hit return . Do not click again because this line is on top of another one and it will be tricky to select it again. use the appropriate axis. To make these segments. Because it's very difficult to position using percentages.Blender 3D: Noob to Pro/Die Another Way .if you make a mistake before hitting return. click and you get a blue line to position. collection of open-content textbooks 121/05/Monday 23h39 5.the blue line moves along the green axis. Select the remaining segment to the right of the line. especially after the first segment is made because you then have to work out percentages of what's left but also because you can't seem to input exact values. cut this and move the blue line as far as you can.Wikibooks. use the face loop cut tool. enter the exact value of the gap that we measured (0. If you've done it another way round.34 along y because it is where the dents go.

Note.17.Wikibooks. XKEY. 0. 0. You can see the grid of 9 squares mentioned earlier: 8. collection of open-content textbooks 121/05/Monday 23h39 6.34.169 instead of 0. 0. Repeat step 5 with the remaining segment until you have made 6 cuts of alternating size (0. you move the cuts along the x-axis now so do GKEY.34) and get something like this: 7. Now turn the cube round and do step 5 for the adjacent edge until you get the grid forming. Instead. Also turn off depth buffer clipping.17.17. The problem here is that it is very time consuming to do this for the remaining 5 sides of the die. 0.17 etc. So go into front view (NUM1) and orthographic mode (NUM5). Don't worry if the last edge says 0. Use vertex select mode and select the bottom vertices: http://en.wikibooks. 0.34. But first the rest needs to be deleted.org/wiki/Blender_3D:_Noob_to_Pro/Die_Another_Way Page 4 sur 11 . we will just duplicate the one we have done already.17. 0.Blender 3D: Noob to Pro/Die Another Way .

go into object mode (TAB) and select what's left of the cube and press SHIFT+S and select cursor to selection.3 times isn't necessary in the second axis because we will already have a bottom side but it's easier that way. This should leave only the top side of the die: We now have to duplicate and rotate this side.Wikibooks. it should be at (0. If you haven't moved the cube.0. We want to duplicate the side 3 times in both the x and y axes to complete the cube . Spin Dup works relative to your camera and the cursor.0).wikibooks. In this tutorial. You can also manually move the cursor by going to the View menu → view properties and editing the 3D cursor position. the 3D cursor should be at the center of the cube (at the pink dot). collection of open-content textbooks 121/05/Monday 23h39 Make sure these are the right ones by rotating your view with the MMB. The settings for Spin Dup are that we need 3 duplicates over a 270 degree rotation with 1 turn. So.org/wiki/Blender_3D:_Noob_to_Pro/Die_Another_Way Page 5 sur 11 . If not.Blender 3D: Noob to Pro/Die Another Way . Now press spin dup to get the following: http://en. There is a very handy tool to save doing this manually called Spin Dup located in the editing tab (F9) in the mesh tools panel. Now press XKEY and select 'vertices'. put the camera into front view (NUM1) and orthographic mode (NUM5).

003 should get rid of all the doubles to leave the die with 384 vertices (this information is at the top of the Blender window). You should get the following: Do this for the configuration of the dots on that side. To get rid of these.001 and some points might be just outside that value. Select all the vertices by pressing AKEY and select remove doubles. You can check by counting that each side has 8x8 vertices and there are 6 sides on the cube.org/wiki/Blender_3D:_Noob_to_Pro/Die_Another_Way Page 6 sur 11 . This means we have to go into top view and duplicate around the z-axis so go into top view (NUM7) and hit spin dup again to fill the remaining sides. 10. collection of open-content textbooks 121/05/Monday 23h39 You will see the currently selected side is no longer the top side.Wikibooks. This may leave some overlapping points because the threshold for removing doubles is set at 0.Blender 3D: Noob to Pro/Die Another Way . go to the editing tab again (F9) and in the mesh tools. there is a button called Rem Doubles. Select one of the faces where a dent would go and extrude the face by hitting EKEY and then ESC. There will now be a few overlapping points. Collapse this face by using ALT+M to merge the 4 corners of the extruded face into the centre where it will tell you you have removed 3 vertices. So for example.wikibooks. The die needs the dents added. Setting it to 0. 5 would look like this: http://en. 9. Do not click after hitting EKEY.

org/wiki/Blender_3D:_Noob_to_Pro/Die_Another_Way Page 7 sur 11 . -0. hit Set Smooth in the Editing panel and turn on subdivision surfaces It should look something like this: In 2.wikibooks. I then get this: 12.17 and hitting ENTER. If you haven't done this already. 13.17. you will need to use "Add Modifier" on the Modifiers tab.41. TAB out of Edit Mode. Select all the 5 centre points at once to save time and move them inwards by 0. The side I put the 5 dents on here was the top so I move the vertices inwards by pressing GKEY.Wikibooks. Select one of the edges of the dents to check the size is 0. ZKEY. collection of open-content textbooks 121/05/Monday 23h39 11. We need to use this value to lower the centre point of the dents down.17.Blender 3D: Noob to Pro/Die Another Way .34. to add a SubSurf modifier. select all the perimeters of the dents like so (it may http://en. the edges of the dents are usually sharp so we'll use subsurface creasing to do that. Remember the dent radius was 0. Go back into editmode and with the edge select mode on. On a die.

11 and 13 for all the sides of the die.wikibooks. you can then set crease values in the information box that you get by pressing NKEY when objects are selected.org/wiki/Blender_3D:_Noob_to_Pro/Die_Another_Way Page 8 sur 11 . Hit ZKEY to enable wireframe mode and select the empty. turn the subdivision level for the rendering up to 3. there is an edge wrong. To add a track-to constraint. Add a couple of lamps (both intensity 1) to get the scene like this or feel free to experiment with a more advanced lighting setup: http://en. a die is numbered so that opposite sides add up to 7. you can make the camera look at the die by adding a track-to constraint to it. After pressing SHIFT+EKEY. Just move it outside the cube until we get the constraint set up. In my example. if you turn on subdiv level 2. You can edit constraints in the object tab (F7). Make an empty by going into top down view (NUM7) and hitting SPACE → add → empty. I prefer to track an empty though. 14. you will get something like this: 15. Once you finish. you might not be able to see it as it is inside the die. just go to the object menu then clear/apply > clear rotation (or ALT+RKEY). collection of open-content textbooks 121/05/Monday 23h39 help to turn off subsurf for the moment): Press SHIFT+EKEY to enable creasing and move the mouse until the display says crease is at 1. Repeat steps 10. Move the empty back inside the die. REMEMBER. So. select the camera first then SHIFT+RMB the empty and press CTRL+TKEY and choose "TrackTo Constraint" from the list. that means I put 2 on the bottom etc.Blender 3D: Noob to Pro/Die Another Way . You can make a test render now to see that the dents look the right size and the bevel is right. To help position the camera so that you centre the die.Wikibooks. Because the empty was created at the origin. This can be useful to check if all the edges have the right crease because it gives you the average crease value and if it is less than 1. If you add something misaligned. It's always best to go into one of the set orthographic views so as to align new objects to the axes. because it is more flexible.

Add enough to make 2 materials in total. Or pick whatever colour you prefer and material settings. there is a section for materials and the number in the box should be at zero. Quicktime supports loading of image sequences and you can save as a movie using a wide range of compression formats.Blender 3D: Noob to Pro/Die Another Way . Click this number to make the two materials you've just created independent. Make material 2 white by doing the same. Look through the camera by pressing NUM0. ZKEY and then move your mouse forwards or backwards. die. Go to the editing section (F9) in the button panel again and make sure the die is selected. Try to only use it for a final render. To give it some colour. In the render panel. set the size of the image you want. which is anti-aliasing because it slows your renders down significantly.Wikibooks. without actually moving the position of the camera. don't turn on OSA.png. These colours need to be assigned to the right parts of the die. Another way to position the camera is by selecting it and then looking through it as you move it. It may be at 1 if you have assigned a material to the object already. ZKEY. make sure 100% is selected.org/wiki/Blender_3D:_Noob_to_Pro/Die_Another_Way Page 9 sur 11 .g.XKEY to rotate in x axis. To render. the render will come out as 400x300. The output should now be looking something like this: 17. I find that png is generally the best because it is lossless and offers the highest compression among the lossless formats. The mouse wheel zoom moves your view towards and away from the camera. 18. Use the GKEY to pan across and rotate around the local axes of the camera by pressing say RKEY. Make material 1 bright red by just picking red in the colour picker or by setting the RGB sliders. When rendering an animation. we will need to use multiple materials because a typical die has dents that are a different colour from the die itself. it is better to render as an image sequence than as a movie because it is easier to edit these and repair broken frames. If it's 50%.XKEY. To save the render. It also supports an alpha channel for transparency. In the links and materials panel. The listbox has a number of image types. Another important point is to set the image format. This is done in the format panel. Go back to the Shading panel (F5) and there is a box at the very top of the material panel with the number 2 beside it. collection of open-content textbooks 121/05/Monday 23h39 16. Use the arrows to the right of the ME button to switch materials. 800x600 is a decent size so put these settings in the format panel in the Scene tab (F10). To zoom in and out press GKEY. http://en. go to the file menu → save image and type in the full name of the image including the extension e.wikibooks. For preview renders.

XKEY.org/wiki/Blender_3D:_Noob_to_Pro/Die_Another_Way Page 10 sur 11 . You do this by selecting the vertical or horizontal segments and just scaling them in one axis. Turn subsurf back on and render with OSA (only put it up as high as you need for the resolution of the image you are rendering): Extra: The reason I modelled the die this way is because it is also very easy to change the sizes of the components e. turn off clipping and select a line containing dents.g.if you accidentally don't press the SHIFT.Wikibooks. press CTRL+ZKEY or UKEY to undo. Once they are all selected.g.press it and it will make the dents white but the die remains red.wikibooks. the bevel and the dent size.Blender 3D: Noob to Pro/Die Another Way . 0. Go into front view (NUM1). go to the Editing tab again and the material panel. Remember to have your pivot point set to median: Do this horizontally and vertically around the die. SKEY. Select the colour for the dents. Here we will reduce the dent size and the bevel by half. Select the inner faces of the dents . Then just scale in one axis e. You should need to scale 9 times for the dents and 6 times for the bevel: http://en. collection of open-content textbooks 121/05/Monday 23h39 Go into editmode and turn off subsurf to help. There is a button that says assign .5.