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“…the man who learns only what
others know is as ignorant as if he
learns nothing. The treasures of knowledge
are the most rare, and guarded most harshly...”
-Chronicle of the First Age
A History of the City
The City has a long and romantic history. It has
existed seemingly forever, beyond any memory,
written or living. It has also been, and it always will
It must have been a small place, threatened by both
enemies and the minions of the Trickster. As the
inhabitants sat around their fires in the dead of night
the darkness must have seemed alive, their fears
multiplied by the black shield that contained horrors
both known and unknown. It is from these early
days that many of the City's legends date, the myths
of talking apes wielding swords, of huge crayfish,
with pincers for arms, and spiders that can entrap a
man with their gaze. Due to the nature of the settlers,
it would have been a rough, lawless place, where the
weakest were crushed and only the strongest survived.
The origins of the City are shrouded in the mists of
time. No-one knows how it came to be, or even its
name. To its inhabitants, its allies, and its enemies it is
known simply as 'The City'.
In all likelihood the City began as a small village
situated on the legendary site of the Lost City,
Karath-Din. Karath-Din, the buried city of
Precursors, was reputed to be almost a utopia to those
that lived there. Ruled by a hereditary emperor, who
presided over a caste-ridden society of magicians and
scientists, it was the centre of trade for the entire
region, and the Precursors were known as kind and
just people. However, an unknown disaster occurred
that resulted in the disappearance of Karath-Din.
Evidence found during the Keeper expeditions
indicates the city was buried in a series of rock falls
and earth movements, which caused the emergence of
deep fissures and tectonic vents. The cause of the lack
of human remains is controversial, but the most likely
explanation is that volcanic activity alerted the
Precursors to the impeding misfortune, allowing most
of them to flee. The cause of these rock falls, in this
tectonically passive region, is unknown - the presence
of fire elementals suggests the involvement of the
Trickster in Karath-Din's fall, while some allege the
Precursors began to meddle with magic, particularly
necromancy, and where destroyed by it.
Gradually, a clear power structure emerged in the
village that was to become the City. In a system that
was a model of feudal obligation, power was
concentrated in the hands of a hereditary ruler with
the title of the Baron. He was supported by a retinue
of lords, who formed the early nobility of the City.
They owned the vital farmland surrounding the
City, as well as important archaeological or treasure
sites where Precursor artefacts were occasionally found.
Tenants farmed the land, dug at these sites, and paid
their dues and rents to the lords. Those who did not
become lords became the first of the City's Wardens
- the master criminals who extorted money from their
'wards' to protect them from others.
The City grew, as more people flocked to join those
already there. The area they settled is the part of the
City known now as the Old Quarter. The river
was a valuable source of water and conduit for
sewage, as well as allowing easy access to the rich
fishing grounds of the nearby sea. Being situated at
the lowest bridging point, the City also benefited
from tolls charged on travellers - the revenues went to
the Baron, who was expected to maintain the City
The village that grew into the City was probably
started by treasure seekers or looters, drawn to the
area by the tales of treasures discovered in the ground.
with them and the revenues from his own holdings of land. upon whom the Baron relied to administer and control the individual districts of the City. but few dare to venture into the great crypt.he was dependent on the tariffs and customs duties levied on the merchants' goods for his own revenues. the new district of Stonemarket. The district known as Dayport is so called because of the presence within it of the Bonehoard. stonemasons and craftsmen refusing to go down there. Rumours of fabulous treasures there persist. but still voluble. The City spread out and surrounded the river where it enters the sea. However. when tame. An ancient burial ground. They demanded representation in administration in government.their characteristic building style dominates much of the architecture in these early districts. and was a valued symbol of the City's increasing prestige. Food shortages were occurred but were infrequent. and their businesses turned over to nobles loyal to him. when the Bonehoard was then walled up. but also admirable in its cunning. still a major trading post. The increasing urban sprawl began to take up more and more of the fertile floodplain. and farms were increasingly forced onto the less fertile regions around the mountains. after a time it fell into disrepair. and a vocal merchant class began to gain power in the affairs of the City. caused a surge in the City's importance in the region. for fear of what the Bonehoard The solution the Baron found was brutal and extreme. saying it was the haunt of huge lizards whose breath burnt stone with the force of acid. and the same merchants that he taxed to remain in power were now demanding a share of that power. The most vocal of the merchants were imprisoned or exiled. and the ready availability of food from neighbouring cities meant that little action was taken to ensure a domestic agricultural industry. The Hammers are said to have tombs there that contain the golden bones of their prophet. and certainly the sewage and power units in this part of the City are far different to any of the later additions. due to their status as the controllers of the City's most important industry. merchants were ennobled as a bribe in return for an end to their demands. the huge caverns of this mausoleum are reputed to reach far underground. elitist bourgeoisie. The merchants could wield disproportionate amounts of influence. The City grew further. The growth of the neighbouring cities of Cyric. Bohn and Blackbrook encouraged the emergence of trade. and a say in the affairs of state. and many of the early nobles of the city have their tombs there. As a means of satisfying them. Tolls and taxes paid for the construction of a wall around the Old Quarter. Fishing became a valued source of food. It is known that the Order of the Hammer was resident in the City . the undertakers. The Baron was caught in an impossible situation . which protected it against brigands in the surrounding country. a City Council was created that gave them limited power over internal 2 . the flow of money into the City increased continuously. founding the districts of the Docks. and are now widely used as beasts of burden. They were also threatening the supremacy of the nobility. might contain. Dayport and Eastport. helped by the proximity of the City to the sea. or even as pets. The district was given its name due to the fact that men refused to work there at night. At one point it was in great use. Less vocal. This was ignored until several of these burricks found their way to the surface. However. The burricks thrived in captivity. and the increasing importance of trade led to the gradual emergence of a small.
South Quarter and North Quarter grew onto the fertile flood plains as Hammerite sewers and streets spread out from the core districts. Whatever the cause. the Baron embraced the Order of the Hammer. a style based on the architecture predominant during the foundation of the City. the effects were gratifying for both the Baron and the City. Yora's Dormitories built to house the increasing numbers of resident priests. which expanded greatly and began to build temples throughout many parts of the City. still the district that was the focus of society in the City. Blind to the benefits that 3 . as the rich moved away from the Old Quarter with its decaying buildings and increasing industry. The Baron passed away. Hammerite technologies created sewers and power cables that revolutionised the urban infrastructure. it was approached by several broad flights of stairs that were intended to induce a sense of awe in all who came before it. The Baron's embracement of the Order of the Hammer led to a great upsurge in the number of acolytes to the Order. silencing the dissenting critics with a minimum of bloodshed. the new cathedral was a vast construction. but soon solved by the introduction of maintenance cells in Public Works stations in strategic locations around the City. in addition to the patrols of the Baron's own police force. Opinion is divided over whether his motives were genuine or mercenary. administration or foreign affairs. However. Downtowne. and the Order had supported the accession of the Baron's brother to power. the Order grew in size and stature as it became more involved in the affairs of the City. and later to the City Guard. City laws and statures were altered to conform to moderate Hammerite practice. Hightowne became the richest and most exclusive district of the City. the Baron's son made a concerted attempt to destroy the power of the Hammerites. A cloister connected it to the Cathedral proper. In a further stroke of brilliance. Although many questioned the wisdom of the move. but none over important issues such as finance. and suspects arrested by the Hammerites were turned over to secular courts to be tried by judges and magistrates appointed by the Baron from amongst the nobility. and political conflict sometimes spilled over into the streets. The stratagem was successful. Consisting of a massive nave with small ancillary buildings behind it. The Baron's son was not a devout Hammerite. numbers grew to a point where the upper orders of the Hammerite clergy felt that they required a building worthy of the size and prestige of their order. Frequent blackouts from unreliable technologies were problematic. the critics were silenced as the full benefits of the Baron's move burst onto the City. From being a relatively minor religion possessing power only amongst the faithful.City matters. Intended to be a statement and symbol as well as a place of worship. The struggle split the nobility. and created a boom as living standards rose and buildings spread out over former farmland. Upon his enthronement. whom he felt represented the greatest threat to his rule. Because of their potential for misuse. The buildings in these districts were built in what has become known as the 'Neo-Classical' style. Construction began on a great cathedral in the Old Quarter. this blissful state of tranquillity was not to last. the keys to such cells were entrusted to the Baron's police force. and was succeeded by his son after a power struggle that almost led to civil war. and ensuring that the Baron remained as the undisputed ruler of the City. As its popularity increased the ancillary buildings were torn down. and the St. Hammerite patrols began to police the City. The districts of Hightowne. Eventually.
they were now forced to manufacture them within the compound. building of St. and a cemetery consecrated for the burial of the dead. The Hammers had been traumatised by their experience. A Census Bureau was established to ascertain the wealth of citizens for taxation. but was retained as an instrument of administration and cartography for a system becoming increasingly dependent on records and files. and there was no one to operate or repair the vital components of the City. and the Baron was anxious to avoid any 4 . The Hammerites. Purgings ensued. he immediately ended the siege of the Cathedral. proved too much for the subsidies and revenues being collected. together with the necessity to repair damage and maintain a police force. which was stricter and less forgiving. the Baron captured and executed the upper orders of the Hammerite clergy. Hammerite watchmen were chased and slaughtered. Hammerite policy became intensely introspective. which contained smelting machinery and thus the potential to produce weaponry for the defence of the Order. and because they possessed no established leaders were in no position to regain their former power and influence. This final fight never came. Before the Hammerites had manufactured their trademark sledgehammers in locations around the City.effectively the City's army upon the rank and file of the Order. The Hammers were eventually forced into a desperate last-ditch defence at their new Cathedral. maintain and operate the infrastructure of the City. The new Baron established a Department of Public Works. as theologians explained their misfortune as a sign of the corruption amongst the Order. Temporary shacks were constructed to manufacture the weapons. and ordered the immediate execution of all nobles who had aided it. Although greatly reduced in numbers. and the Hammers were free to preach again. Taxes could now be levelled on income as well as goods. parts of the infrastructure lay in ruin. The additional expense of the Department. A practising Hammerite. The siege was ended. overthrew his own nephew and was installed in his place. Citizens had become increasingly angry at its harmonisation with Hammerite law. Formerly they had operated the pumps and machinery that had allowed the City to grow and expand. and the Hammers concentrated on routing out heresy within themselves and ensuring that they could never be overpowered again. The temporary shacks in the Cathedral grounds were replaced by the fine stone A further change that the Baron made was to alter the judicial system.they had brought. with the aid of some of the nobility. were outraged by this apparent betrayal of their beliefs. The withdrawal of the Hammerites from public life caused a grave crisis. they were still capable of causing a great deal of damage. Technicians were trained from scratch. and within a few years the sewers and power grids had been largely repaired. with the brief to repair. In order to reduce discontent. Now. Tenors. and reduced the rights of the Hammers to arrest and try suspects. But it proved impossible to return to the peaceful years that had gone before. greatly increasing revenues as well as civil discontent. while temples were desecrated and razed to the ground. The former Baron's brother. and set his private police force . Arms and armour were stockpiled in anticipation of the final fight. more orthodox and extreme after their ordeal. due an event unprecedented in the contemporary history of the City. The Bureau completed its task. the Baron relaxed many statures.
their subsequent reappearance as undead creatures. but the problem was lessened by the Barons' policy of allowing the nobles to squabble amongst themselves so that they did not turn on the Barons. the new district of Wayside soon became the haunt of criminals. prosperity again increased dramatically as gold was discovered in the Western Forest. Additionally. Now that the Hammerites had obtained the right to incarcerate criminals. The policy of ennoblement. so long as the Hammers retained the right to arrest criminals and incarcerate them. Construction was delayed. as did the middle classes of the City. With no sanitation or infrastructure other than the nearby river. a whole district grew up along the main approach to the City as rejected migrants decamped and attempted to enter the City. and the resulting abandonment of the project. and that increasing amounts had to be imported from neighbouring cities. immigrants poured in from the surrounding countryside.districts were trimmed and subdivided to provide new districts for these new lords to administer. Soon vast groups of prospectors began making their way to the Forest. This. Cragscleft Prison came into being.further civil disorder. The increasing prosperity also caused another problem with which the City has become all too familiar: that of slums. in a disused and worked-out quarry in the Esse range of mountains outside of the City. The extra gold entering the City began to cause massive inflation that drove up the price of 5 . as did powerful Wardens and allied guilds. Attracted by the lure of coin. The population and urban growth meant that less and less farmland was available for agriculture. However. found gold nuggets and gold dust in the streams of the area. Secular laws could be laxed without protest. Former dormitories. Pirates emerged for the first time. In the end. attempting to clear land for the purposes of agriculture. Because the City refused entry to these migrants. and Shalebridge. Work began soon after the agreement. prostitutes and other unsavoury elements. Strategic ennoblement and expulsion by a series of Barons ensured that the status quo was not disturbed. In order to provide districts for the lords to administer . was not popular with the established nobility. by strange occurrences that eventually led to the disappearance of several criminals. Trade grew in scale and importance. The first prisoners were used to renovate the old mines below the gaol. and that new houses and industry sprung up in the districts of Undermarket. building shantytowns reminiscent of the early days of the City. the increase in Soon after this. although successful in preventing too much unrest amongst the middle classes.the definition of a lord was a noble man who had control over an area of land . Newmarket. offices and storage rooms were renovated or rebuilt into blocks of cells. Entrepreneurs. understandably. they required a place in which to do so. prosperity and trade led to new types of crime. an agreement was completed between him and the order. Remotely operated gates were fitted. and that the City maintained an essentially feudal social structure. and then halted. together with a power system to allow their operation. and a shortage of cheap housing meant that these migrants were forced to build their own shanty towns. subject to the approval of the City Council. began to annoy the nobility. problems that would dog the City in later years began to rear their heads at this time. As a result. fearing that they would turn to crime or else become a burden. and begin the construction of a new series of levels. The policies of the Baron and his successors ensured that the growth of the City continued for many years.
The City possessed an advantage in numbers. and elected Sheriffs directed the effort in individual districts. and only been stopped by a last-minute attack from the Shoalsgate City Guard contingent. The new force was intended to act as an army in times of conflict. Digging in the Eastern Forest had discovered no gold. especially amongst the lower classes of the population. who had previously had a monopoly on coal production.both large and very small . and led to a dramatic fall in that city's income. alarmed at the recession that was threatening trade revenues and general prosperity. comprising the Baron's private army that had struggled to maintain order while the Hammers had retreated from public life. However. in a force loyal to the Baron. Control of the new Department was vested in the Baron. and also to take stock. many people saw the City Guard as an effort to more closely control them. plumbed and powered by the Department of Public Works. and implemented a policy intended to counter this emerging threat. This system had resulted in a feeble fighting force. and also glorify the City. and also the existence of private armies within the City confines . engaged in a building program intended to provide jobs for the unemployed. In the case of the City. The City Guard marched out to meet them. In a move coinciding with an increase in street crime. with no clear chain of command. This was in direct competition with the city of Blackbrook. with both sides suffering grievously. it was soon found that the gold reserves were nothing like what they had first seemed. The City had solely won by massive 6 . They decided to take action. The large district of New Quarter was built. The Baron of the time. but Blackbrook had fielded a proper army of cavalry. the Baron had been forced to rely on a motley private army and the private armies of the nobles. and the City went into recession almost as fast as it had boomed. The abilities of the City Guard were soon to be put to the test.a threat to the Baron. With little native heavy industry. The establishment of the institution was understandable.meant that the efforts of the new City Guard were fragmented and ineffectual. However. Previously.basics such as meats and greens. non-standardised weaponry. this was not to be. the Hammers began once again to send out extensive patrols of night watchmen. Even worse. who extended the sewers and power lines beyond even the boundaries of the new district in anticipation of increased urban development. a Commissioner chosen from amongst the nobles organised the Guard. However. Over the years the Hammerites had gradually regained power and influence. beyond what the Hammers had set up. The large numbers of districts . The coal the City sold undercut prices in Blackbrook. thus keeping discontent at a minimum. the City Guard was intended to serve as both a police force and an army. the situational analysis was not good. The Baron felt threatened by this display of Hammerite force. Both sides had retreated to lick their wounds and recuperate. but instead vast reserves of coal and iron ore. A Department of City Guard was established. and so resented the institution. this was exported at low prices to neighbouring city-states. while the Sheriffs proved amenable to bribery and corruption. with standardised weapons and armour. who were bound by feudal obligation to support him. and a military expedition was sent to occupy and annex the coal-rich regions within the City's domain. but its effects were unfortunate. The ensuing engagement was inconclusive. archers and infantry that had driven through the lines of the City guard.
The Baron. by conscription of criminals and the unemployed. as had the power and influence of the Hammers. However. especially for renovation of the City's infrastructure and new building work. while a Commissioner-General lead it. events such as the war and the necessity of immediately raising an army lead to another increase in taxes that revenues from coal and iron ore were unable to cover. The Hammerites had lost their monopoly on machinery and technology. 7 . Trade received a large boost from the new industry. and aided by the gradual diffusion of Hammerite technologies into general circulation. Somehow. as the City became more and more dependent on food imported from potentially hostile cities. as well as from the final. who had little idea of the tactics of war. and only the very wealthy could afford the land for a garden in which to grow flowers and fresh vegetables. considering the problems then facing the City of a hostile army at the border. Iron foundries and blast furnaces sprang up all over the City's remaining farmland. and an officer corps developed from amongst the nobles. and people began to complain of the avaricious nature of the Baron. rather than expansion. To even have a small garden became a sign of wealth and status. heavy industry began to grow in the City. Five fighting divisions of men were organised and raised. crime had risen dramatically in the City. standing army. became the new emphasis. a demoralised militia. they tried a tactic that was to be their downfall. the gradual disappearance of most of the City's farmland under brick and stone became a source of worry to the Baron and the City Council. turning out sewer pumps and machinery. Civil discontent once again rose. and even then it had been a close call. However. and felt their influence declining as a result. The growth of the City as an industrial power gave it huge wealth that was used for grandiose building projects. However. power systems. and control mechanisms that were exported for a huge profit to other cities in the land. A moratorium on development was announced. They tried. After several years the complaints turned to cheers as the new City Army pushed back Blackbrook in a notable series of victories. Renovation.strength of numbers. while the police force had been away. and eventually forced a reluctant and humiliating peace upon them. in vain. and eventually extended to a positive ban on urban development beyond the contemporary city limits. was able to organise an assault on organised crime that was to threaten the City Wardens.the formation of a proper. The Baron was forced to adopt a new strategy . and enabled new and exotic luxuries to flow into it. The City became the centre of industry in the region. and lead to the beginning of what was to be known in later years as the 'Golden Age'. A clear chain of command was established. Eventually. and housing densities became higher and higher. The City Army was developed in a remarkably short space of time. and settlements began to grow around them. The fighting had been disorganised. this Golden Age was only to last for so long. becoming desperate as their numbers fell and the great Hammerite Cathedral became empty. The Baron remained in control of the City Guard and the new City Army. to boost flagging interests and applications. Spurred by the ready availability of coal and iron ore. belated introduction of a standardised and universal coinage. and an upsurge in crime and Hammerite influence. The iron and steel produced was increasingly used in other heavy industries. secure in the adulation of the crowds. with the large numbers of individual contingents obeying only their Sheriffs. Moreover.
as they spread their teachings once again. with the exception of Brother Martello. in vain. The Eye overpowered the minds of its guardians. New temples were built throughout the City.somewhere. as did the Hammerite patrols to counter it. and built up their organisations to such a point that they were able to bribe even the Sheriffs and the Commissioner of the City Guard. Soon the Barricades were erected. the people tried. and his son became increasingly identified with the Order as his new reign progressed. Eventually they were halted at Rubin Street. who escaped to the bell tower and proceeded to alert the surrounding area to the situation by ringing the great cathedral bell. They brought it to the Hammerite Cathedral. the Order regained its monopoly on all things mechanical. But the warning proved unnecessary . Awoken by the clamour. the attempt failed. and the contaminated section of the Old Quarter sealed behind stone. the Hammers had discovered the Eye. impervious to the swords and arrows of a desperate populace. Street crime increased. The attack from the undead was a severe blow to the morale of the City. Falling employment and profits led to a severe 8 . The Baron's son and grandson did little to reverse the trend. The Wardens found rich pickings. People who were killed arose as zombies. We Keepers sealed the Cathedral with the Elemental Talismans. Trade slackened and revenues fell. few ever returned. to halt the undead as they burst from the Cathedral grounds and spread out into the City. despite the attempts to halt the undead by destroying buildings in their path. in defiance of the secular judiciary. The fighting spread along Cathedral Street and Auldale Street. and transformed them into the undead. including taking over the operation of the City's sewers and power systems and relegating the Department of Public Works to a subsidiary role. who soon took up residence close to the City in order to practice their magic while they tried to find them. The Baron died soon after. where the construction of a barrier was begun. This episode marked the end of the Golden Age. but the despair of the merchants and industrialists. The situation was not to improve in the years ahead. and the Hammers were given free rein to arrest and incarcerate whomever they saw fit. It was declared a 'closed area'. The use of the Elemental Talismans attracted the attention of the Brotherhood of the Hand. To the approval of the Hammers. The Hammerites experienced an upsurge in numbers. Cragscleft was regularly filled to capacity.not only the Hammers suffered from its loss. Hammerite theology was found to be incompatible with the demands of an economically and industrially advanced urban area. These macabre creations proceeded to slaughter the sleeping inhabitants of the Cathedral. and an increase in unemployment and civil discontent. Guarded by contingents of the City Guard. Unfortunately. as distraught people found sanctuary in their teachings. while the Baron was illogically blamed for not having prevented the attack. and entry was forbidden.of those who went back to find family or possessions. in an attempt to subvert its power for the benefit of their order. as well as its pride. or saving the Cathedral. workers struggled to construct a wall capable of resisting the undead. The Hammerite Cathedral had been a symbol of City honour and majesty . Falling trade and industry profits led to a recession. the gemstone gifted with necromantic and anarchic powers. This was to prove disastrous for the City. and scattered them to prevent the Cathedral ever being opened except in extreme emergencies.
of abrupt reversals threw back the City Army into the Northern Territories it had occupied. Crime is again on the increase. The populace gradually became angry with both the Baron and the Hammerites for failing to rectify the situation. The initial victories such as those at Castle Morendrum were well received. of course. as Blackbrook's armies mobilised. and for the increasingly draconian measures that the Order was resorting to in order to combat crime. at which point the history may only be written after it occurs. Acting on a spurious pretext. Increased civil discontent and Hammerite orthodoxy are likely to cause trouble. and also from their own personal holdings. The move also angered many of the nobles. and the City Guard is hard pressed to even deal with street crime. who. it was claimed. for the first time ever. as are the activities of the Baron. but.depression that was not aided by several recent years of drought that ruined domestic agriculture. Food prices continue to rise as profits and revenues continue to fall. riddled as it is by corruption and incompetence. The numbers of the Hammerites gradually fell. This brings the History of the City to the present day. The Baron eventually came up with a plan intended to boost his flagging popularity. the Baron found it increasingly difficult to remain predominant.4956 9 . And. While the nobility retained resident Hammer priests. A series Keeper Raputinez . the glyphs tell us that the Trickster will soon be making his bid for domination. and led to increased taxes that. as more and more people became disillusioned with them and attempted to make their way in trade and industry. and more and more food began to be imported from external sources. a fact that did not escape many of the population. The outlook for the City is not good. the ancient enemy. were expected to contribute both the taxgelt from their district. increasing disillusionment with their falling standard left many receptive to alternative forms of worship. Prices rose dramatically as supply fell. In fact they were intended for the Baron's personal gratification. he launched an attack on Blackbrook. were to support the Army.
however. The Order of the Hammer is one of the oldest groups currently in existence. please see Appendix A. For more information regarding facilities within the City. so we must assume that they. the Hammerites have founded their order on such principles. like others. Unfortunately. manual labour. shelters gave way to houses.social order. but it was apparently before Karath-Din and the rise of mankind." Considered fanatics by many. the Order is nonetheless a powerful influence in the City. No mention of the Order or its principles can be found within the ruins of that city. It is unknown exactly when such an event occurred in history. As such.a name embraced by the Order over the centuries .the members of this group maintain numerous churches and temples throughout the City. many writings within the Hammerite scriptures suggest that they once lived as the Pagans do .one of the deities referred to as the "ancient gods. came from elsewhere following the fall of that great civilization. Like the quote above. and houses eventually gave way to the stone buildings we live in today. Also referred to as Hammerites .The Order of the Hammer is a group of men who worship the deity known as "The Builder. several factories and foundries. Thus the Hammerites believe that it was only through the use of the hammer that they rose above the animals. Huts gave way to wooden shelters. Once mankind had discovered the use of the hammer. The Order is known for strict moral and philosophical policies promoting innovation.perhaps above all else . he soon learned to build with it. and . individual piety. thanks in large part to their many economical and technological contributions. We will later discuss 10 ." The Builder is considered the god of industry and innovation. and at least one prison facility known as Cragscleft. such has yet to be found documented within Hammerite writings.wearing animal skins and using bone tools. second only to perhaps the Order of the Vine (see Pagans). The Hammerites contribute the milestone of the Hammer and man's subsequent ascendancy to the Builder .
however. for instance. Craftsmen from throughout the City were rushed to the district and ordered to construct a wall around the affected areas. the reason for this event is known to us. and a new plan was formed. Although such knowledge is not public and never will be. the Hammerite Cathedral there had been destroyed and rebuilt several times but by then encompassed a large compound housing the Cathedral itself and several other buildings. Thus the evil spread itself as a plague across the Old Quarter.this fact in greater detail (see Religious Teachings) but are. that began to change. left with many mysteries concerning the early origins of the Hammerite Order itself. the Order of the Hammer has always been here. All that is known for now is that the first twelve leaders of the Order were given the title of "Forger". the Pagans. but each man that fell beneath a zombie attack rose again as one himself. The Eye is a thing of 11 . Thus the Order is at least three thousand years old and most likely quite older than that. Since rebuilding after that horrific era. One of the older buildings in the City. Nearly an hour after the initial wave. that in no writing to date is any single individual given credit for the formation of the Order? Or. doomed to walk the City still as zombies. These unfortunate souls became as rotting flesh. As for their place in the City. they in turn became zombies themselves. is any specific date or year given as to the beginnings of the Hammerite cause? Perhaps. the Hammerites were in possession of the Eye . Any persons touched by this wave were instantly killed yet did not die. Or perhaps the beginnings of the Order are not as auspicious as its current members would have us believe. Nearly seventy years ago. perhaps it is best if we discuss more recent events which have shaped the Order. After several hours it was deemed that the battle had been lost.one of the five objects known collectively as the Artefacts (see Ogilvy‟s Treatise on Sentients). since the time of the Great Wars (see A History of the City). for now. the Hammerites are a foundation of the City and even had a large hand in its construction. however. As the creatures attacked others. the Baron and his Guard arrived to assist the Hammerites in their endeavours. the Order of the Hammer based their operations in the City out of their Cathedral in Old Quarter. The Order currently finds itself in a weakened position . By the official tally. for that matter. That. This practice appears to have disappeared with time.the two oldest districts of the City. Some Hammerites had survived the horror and emerged from the Cathedral to combat the undead spreading throughout the streets. hundreds died in a single night . With the Cataclysm. the Order is simply so ancient that such information has been lost to time.a night now known as the Cataclysm. This changed within the span of a single night. however. Why is it. With so many holes in the history. About the time of the third watch. Much as we Keepers. The past hundred years alone have witnessed significant change within the Order of the Hammer. a wave of unholy evil swept through the district. Thus the Wall was built around much of the Old Quarter and the dead were counted. An object of great power. At the time. as the evidence suggests.a dilemma it has not known for nearly a thousand years hence. The Archives show that Hammerites assisted in the original construction of both the Old Quarter and South Quarter . as well. the Eye was given to the Hammerites for protection as it was desired greatly by their sworn enemies. is quite possible. the Hammerites had known relative strength and authority.
Karras and his new Order developed numerous devices and constructs . One of these temples. They also allowed women to join their ranks .a thief they had previously desired dead for his transgressions against the Order.and called themselves "Mechanists".the chaotic realm of the Trickster. The Mechanists also found more popularity among the common people of the City. however. The temple in Downtowne was apparently built over the remains of ancient Pagan ruins.but when the inhabitants of the City learned of it the Mechanists found themselves very unpopular. however. The dissenters formed their own Order . This plan was stopped. and it is because of one man's curiosity that the Old Quarter did fall. After the Cataclysm. destroying much of the temple in the process. 12 . The Hammerites knew of the Pagan ruins and attempted to take refuge in them. the Trickster revealed himself and attacked the temple along with a small army of his minions. of course . The Trickster and his minions. After the horror of the Cataclysm. however. however. He continued to write after his self-imposed exile. the Sentry. The new Mechanists quickly eclipsed their former brethren in both support and popularity. was to kill every living thing in the City so that he and his constructs could build a new paradise for the Builder. the goal of Karras was not to spread salvation. The Hammerites then found assistance in a most unlikely source .something unheard in the Hammerite Order.the Order of the Gear . fought their way down into the ruins. and he in turn was able to turn the tide against the Pagan hordes. and each temple became as equal to the others. however. It was as a matter of self-defence that the Eye did unleash its evil upon the City. and is now known as the Smith-In-Exile.and often presented such as rewards to those who supported them.once more by Garrett . Little did he understand. Karras and his priests concentrated on the positive side of the Builder only. Their temple in Downtowne. who was quite mad in fact. Garrett was successful in recovering the original Eye and destroying the Trickster. the priest in charge of the Cathedral and its grounds left the Order. the Hammerites experienced a schism within their own ranks. The Hammerites then provided Garrett with a facsimile of the Eye and showed him how to enter the Maw of Chaos . Garrett was able to rescue the priest assigned to the temple. Some were even killed outright in the streets by an angry mob before the City Watch could intervene. but to sow destruction. A priest was placed as administrator over each temple. the Hammerites did not again rebuild their Cathedral grounds. but instead distributed their number amongst the smaller temples and compounds located throughout the City. was destined for disaster. and the Builder's Children . Administration of the Order itself was relocated to the Cragscleft complex outside the City. As all would soon learn. is still recovering from the attack.Garrett . Despite his exile and subsequent death (or perhaps because of it). however. the Smith-In-Exile is now considered one of the great authors of Hammerite lore. During the Dark Project incident of almost ten years past. Rather than preaching of sin and judgment as the Hammers would. and its presence soon affected its guardians. that the Eye is a living thing and will seek to protect itself. claiming that the blessing of the Builder had left him because of his failure to prevent the disaster.among them the Watcher. A Master Forger named Karras left the Order along with nearly a hundred followers. Less than a year after the death of the Trickster. and such would prove its undoing. The true plan of Karras.corruption. One of the Master Forgers present at the time wished to learn more of the Eye's construction and apparently attempted to open it. however.
The incident remains a blemish on the Hammerite record. The hierarchy of authority within the Hammerite Order is fairly straightforward. and their popularity has yet to recover despite the fact that Karras died nearly five years ago. while trying to interpret the prophecies regarding the Brethren and the Betrayer.With the Order of the Gear in ruin. As with all other things of late. Combined with the earlier theft of the Chalice .the Order of the Hammer. It is doubtful that the trend of ill-fortuned events will continue. they will often find themselves assigned to different Masters as they learn different aspects of the Order. Only time will tell how the Order of the Hammer will fare. Novices are the lowest-ranking members of the Order and are usually apprentices or those who have recently joined the Order. the Clocktower has stood for a lifetime. although not in the way intended. but history has shown that its members are . This usually involves many hours of work in a Hammerite foundry or factory. The most recent blow to the Order of the Hammer is intertwined with our own fate . it was determined that all would become clear only after time stopped. Garrett infiltrated the Clocktower and attempted to halt the mechanism which turns the clock. The violent halting of the mechanisms within caused the entire Clocktower to crumble and fall. the novice is raised to the level of Brother . however. As they progress through their apprenticeship. The Order is comprised of three levels . Constructed nearly eighty years ago by the Hammerites.at which time he is a full member of the Order of the Hammer. The strategy was a success.one of the five Artefacts . Although uncommon. it is known that Brothers are sometimes temporarily returned to Novice status as punishment for some misdeed or foul conduct. They typically remain at this level for 3-5 years as they learn of the tenets and practices of the Order. however. many sought refuge with their former brethren . In an attempt to accelerate the process. Many who petitioned were accepted back into the order. Many within the Order began to doubt the blessing of the Builder . A novice is forbidden to speak within many areas of the Hammerite temples.believing that their deity was punishing or simply ignoring them.the tide of faith began to wane. but appear to have calmed somewhat since the return of the Chalice.the destruction of the Stonemarket Clocktower. For the Hammerites. Brother. but it would seem that the Hammerites have begun to regain their former inner strength within the last year or so. most novices are assigned a Master who will instruct them in the more practical areas of life as a Hammer. During this time. 13 . For most. The destruction of the Clocktower and the deaths of fifty-three Hammers in the disaster have rekindled a public sympathy for the group.quite resilient. and Master. and must always be obedient to any Brother or Master who approaches. this was yet another blow to an already weakened morale level. but the unpopularity of the Mechanists extended somewhat to the Hammerites. and only from above could one tell that the pointed roof of the tower pointed directly at the hidden Keeper's Compound in Old Quarter. When it is felt that they are ready. These doubts began to shake the foundation of the Order itself. the future of the Order is somewhat unclear to us at this time.Novice. the Clocktower could be seen from any district in the City. During the time of the Dark Ages. It is reported by our agents that the Order is now increasing planned recruitment drives and have already begun rebuilding the tower.if nothing else .
It is reported by our agents that there has always been some small amount of tension between the two levels of Master. All work and guard details at Hammerite facilities are comprised of Brothers both new and seasoned. Beyond these three. Upon reaching the level of Master. Brothers are full members of the Order. however. Therefore each facility has at least one Priest assigned to it.even the Master Forgers. devices. In all three cases. Although a Master Forger can pass down rules to his subordinates. it is known to us that at least three Master Forgers have later joined the Priesthood. honing their skills in that area. As such many tools. the title of Master Forger was kept even in priesthood. only the Priesthood can create laws for the entire Order. In fact. and many newly-appointed brothers find themselves assigned to one or the other. A Priest who has been assigned as the administrator of a facility is referred to as the High Priest. However. Most of the City's landmarks were built by Hammerites and stand to this day. 14 . The Order of the Hammer typically maintains three forms of interaction with the City . but details are not available as we have no agents within the Master level of the Order. The highest level of the Order is that of Master. The Priesthood also practice forms of magic which are forbidden to any else . Thus few Hammerites retire but instead work until their deaths in either the foundry or the temple. The Order of the Hammer boasts within its ranks many of the City's best metalworkers and engineers. a Brother must then choose the path he will serve . All Brothers are assigned a rotating work shift in which they must work in the foundry or factory for a time. religious. the economy would suffer greatly. The Order's most obvious form of interaction with the City is through economic contributions. and crafts are created and sold by Hammer-affiliated shops and smithies. The other path before a new Master is that of the Priesthood.they manage the various industrial or research facilities of the Order and can often be found instructing novices in the use of such places.the Master. Priests concentrate their efforts on the administrative and religious aspects of the Order.The most common level in the Order. This may merit further study when possible. At any given time. but such is not evident to those outside the Order. The Order knows this. and then work for a time as a guard or soldier. the Order of the Hammer usually has a war campaign or construction project continuing somewhere. It is taught within the tenets of the Order that when one can no longer work to serve the Builder one's life is over. were the Order ever to withdraw its goods and services from the City. Such is said to further the works of the Builder. and has used this leverage with the City Council and the Baron on more than one occasion. and judicial.economic. and many have more. many of the older Hammerites choose to pass the trials which will raise them to the next level in the Order . Master Forgers are the teachers and inventors of the Order . In addition to this. However.that of a Forger or a Priest. the Order usually remains within its various compounds and interacts little with the City around it. many agree that the Order contains some of the best construction crews available.
These tenets teach: one should live life without sin. yet fear reprisal if the Hammerite Order were to press the issue. many criminals fear Hammerite justice more than that of the City Watch. please see Appendix C. The Order of the Hammer has many enemies in this world . Until the balance is changed. in fact.a factory and prison compound located on the outskirts of the City. The Order bases both its work ethics and idealistic morals on the tenets and scriptures of its faith. for example. Of course. the Hammerites have often taken a personal interest in the criminal and legal affairs of the City. and the Hammerite laws regarding them are typically harsh and without mercy. this may be the course of justice in our City. The Order of the Hammer may be based on religious precepts. but in practicality they are seen as somewhat of a martial institution. Anywhere the two dwell. and those that survive arrest often find themselves incarcerated at Cragscleft Prison . the Order of the Hammer is at its heart a religious organization . one should work without faltering.Despite its obvious concentration on the practical. but the end result is that many within the City tolerate the Order's doctrine only out of fear of punishment or hope of personal gain. each of these are open to interpretation. order should be maintained. Fortunately the City itself has been spared the violence in most cases. the Trickster himself and a small army of 15 . Thus the Hammerites are usually given free rein to do as they wish. there is conflict. In fact.foremost of them the Order of the Vine. It is not unheard of to find those once accused of thievery sporting a single hand or eye. Many within the City Council feel that crime and punishment fall solely within their own jurisdiction. but it sometimes makes itself known even here. Every Hammerite is schooled in the art of destruction as well as creation. or Pagans as they are more often called. As an extension of its harsh doctrine regarding sin and order. It is known that many Hammerite priests feel that the punishments of sin must be known in order to discourage such acts. yet even the Baron is hesitant to challenge the Order of the Hammer.a church. and several within the City bear the scars of Hammerite justice. During the Dark Project incident. The Order teaches that mankind was lifted above the animals by the intervention of the Builder. For more information regarding the religious teachings of the Order. and that the Builder now expects mankind to live in accordance with his tenets. Hammerites have been known to strike down suspected criminals within the streets. and most Hammerites are no stranger to warfare.
and not all of them are friendly towards either the message or the messengers. can often be seen wearing either heavy leather jerkins and gauntlets or light plate armour. Such has been the case for pointless centuries.one which can often be deployed with very little notice. the hammer lacks both range and the ability to cut. however. so it is only natural that they also possess some of the finest armour and weaponry as well. Therefore the tactics of a Hammerite are fairly predictable and can be avoided with care.many of which were both designed and forged by the brothers wearing them. however. As implied by the name of their order. Beyond these two deviances. Hammerite weaponry has also changed very little. All Hammerites. The Order's tactics are somewhat different on the field of open battle but such is irrelevant to us Keepers. The only exception to this rule is the Priesthood. Thus it is that no modern Hammer can be seen wielding a sword. Hammerites prefer a simple sledge hammer as the weapon of choice. whether in a hostile area or not. should be considered armed and dangerous. In most cases. Some brothers have been seen wearing chainmail as well. however.beastmen laid waste to the Downtowne district and captured the Hammerite temple there. Hammerite tactics are fairly straightforward. the various war campaigns of the Hammerites take place outside the City.a precept commonly found within the Hammer Book of Tenets. but the hammer is not the sole weapon used by the Order. Combined with the fact that the hammer is an ideal melee weapon. For nearly three centuries the Order was also seen carrying swords . This brings the Order into contact with many cultures and cities around the world. this usually culminates in a Hammer charging towards an enemy with full intent to crush and kill using the hammer. choosing instead to wear leather smocks or heavy fabrics which will protect them from the heat which surrounds them. individual Hammerites have also been known to use the bow and arrow. On the fields of conquest the Hammerites have constructs called "catapults" which can launch large boulders over great distance. The Order considers it a mandate of the Builder that they spread their message far and wide. Brothers on patrol or guard duty. the art of swordmaking was for some time considered very popular among the Hammerites and likely would have continued if not for the postCataclysm writings of the Smith-In-Exile. After the destruction of the Old Quarter Cathedral. the exiled priest began to teach that to forsake the hammer was to forsake the Builder himself. Hammerite armament has changed very little within the past few hundred years. the Hammerite also has a tendency to find it. who carry not hammers but wands which allow them to focus their magic towards a target or intruder. Thus it is that the Hammerites maintain a well-equipped and trained militia among their own members . The Order possesses some of the City's finest metalworkers and craftsmen. Although a powerful melee weapon. 16 . it is well known that the Hammerite carry no weapon save the hammer. In rare cases where range may be a factor. The armament worn by a Hammerite will often depend on his current assignment or duty. can usually be seen wearing little or no armour. Workers in a foundry for example. Even when not engaging in open conflict. Their only goal in battle is to destroy the enemy . however. The idea quickly found hold within the ranks of the Priesthood and can now be found canonized within the Hammer Book of Tenets itself. In fact.
After the Cataclysm (see reference above). the Cathedral was deserted and sealed away like the rest of the infected area.all connected by a system of underground tunnels. Although not a thorough list. Most also serve a dual purpose . This facility is best avoided if possible. the Cathedral is a massive compound which once housed the heart of the Hammerite Order within the City. Primary Function: Temple Secondary Function: Factory Location: Old Quarter (walled section) Comments: The oldest Hammerite facility in the City. The buildings sit there still. the compound was rebuilt and expanded afterwards. In those conflicts the walled fortress was a final defence against the waves of 17 . Conservative estimates place the age of the original cathedral building at nearly 1500 years. the Appendix will nonetheless profile the facilities which have been of interest to us Keepers or the welfare of the City. with little wood or thatch to be found. home only to the undead which roam their halls.a testament to the practicality of the Order. Note that all Hammerite facilities are typically constructed of stone and metal. the Cathedral compound consisted of six buildings and a large graveyard . Although much of that original masonry was destroyed during the Great War. Primary Function: Temple Secondary Function: Crypt/Graveyard Location: Old Quarter Comments: The second oldest Hammerite facility in the City.The following section profiles the various Hammerite facilities located throughout the City. Fort Ironwood was originally constructed during the Great Wars nearly a thousand years ago. At its peak.
which can often be heard throughout the City on a daily basis. 18 . Edgar is said to have turned the tide of battle single-handedly after drinking from the Builder's Chalice. The fort maintains what is now the largest crypt and graveyard of any Hammerite facility.the ones popularly referred to as the Bonehoard. Edgar was a Brother of the Order who led them to many victories in the Great War and the various campaigns against the Pagans. but also has a large factory on the grounds. Edgar was elevated to sainthood and this church was later built in his name. The church is probably most known for the tolling of its single large bell. In fact. After his death.invaders crashing into the City. In one battle against the Pagans. the burial site is eclipsed only by the catacombs located beneath South Quarter . The entire complex is surrounded by a large stone wall and is only opened to the public on certain days of worship. Primary Function: Temple Secondary Function: Foundry Location: Stonemarket Comments: The church grounds of St. It now serves as the Order's primary temple and worship facility. It is said that the Baron himself sought refuge within its walls after his own castle was heavily damaged in the fighting. Edgar's Cathedral are nearly six hundred years old. Ironwood now serves primarily as a temple but is still considered the official burial site of the Order. The fortress has been rebuilt several times over the centuries yet remains a primary facility of the Hammerite Order.
The factory is still in use but is used primarily as a foundry and storage site. Cragscleft originally began as a mining facility deep within the Upper Mountain Range north of the City. Very little space is set aside for 19 . The mine itself was exhausted nearly three hundred years ago and has since collapsed into ruin. and it was completed some seventeen years later. Since that time. The facility also houses barracks for the prison guards and a small temple on the upper level. however. As the mine was dug deeper into the mountain. however. the Stonemarket Clocktower has become a landmark of the City.Primary Function: Prison Secondary Function: Factory Location: City Outskirts Comments: Named for the Cragscleft Rock Quarry which it straddles. the massive tower sports an enormous clock on its upper portion . The Hammerites have often denounced the City's own Pavelock Prison.one which is so large that its face can be read from a ship in the Bay. the tower serves no secondary function save the telling of time. Unlike most Hammerite facilities. The entirety of its space is dedicated to the machinery and mechanisms which control and power the clock. and often incarcerate any criminals they capture in Cragscleft instead. Primary Function: Clocktower Secondary Function: None Location: Stonemarket Comments: The Hammerites began constructing the Clocktower almost a decade before the Cataclysm. The upper areas of the factory were converted into a prison about twenty years after the collapse of the mine. a factory was built above it so that the raw ore could be processed more efficiently. and the facility has been known as Cragscleft Prison ever since. Seen from all districts.
" . and the Hammer Book of Tenets. If thou doubtest these words." . so that it serveth as part of a great house for the Master Builder.barracks or offices.The Book of the Stone "And then came the Builder to the forge of the smith. Here we will provide copies of what scriptures and other religious writing we have obtained from within Hammerite facilities. To understand how a Hammerite thinks. Wood canst be shaped and carved.The Book of Lessons "All that is metal is not of the Builder alone. the Book of Structure. but only from thy enemies. And if they bleedeth sap. for the glory and service of false gods. there are several other sources which have not been canonized by the Priesthood and yet are still considered mandatory reading for a Hammerite.The Hammer Book of Tenets "The Hammer is the most blessed of all the Builder‟s works: „Tis both a tool for building. and numerous other writings and sermons from ages past and saints long dead. the Builder's Way. and a weapon against thy foes. The Clocktower was inadvertently destroyed by Garrett during the Dark Ages. Didst then the smith put an ingot upon his anvil. and didst then the Builder breathe upon the ingot. This appendix is a brief listing of known Hammerites who have had significant influence on the events of our City. and lift his hammer. or a tool? This hath much worth. as all that is wood is not of the Trickster alone. that it became gold. and didst come to stand by the right hand of the Builder for all time.' And then didst the Builder breathe upon the smith. that he lay down his hammer and his body. These include the Book of Lessons.the Book of the Stone. which contains all official laws and rules for life as a Hammerite. Know then that there are two tomes which the Hammerites consider canonized sources . and watched He did and listened. Only time will tell how closely the new tower matches the old.The Hammer Book of Lessons "Beware the Trickster‟s Flame or the Fairy Spark. Of course. one must first understand the tenets of his religion." . but in the year since the Hammerites have already begun to rebuild it. Only the Builder‟s Fire burns with righteousness. for they are ill wrought. but no worthiness. Then didst the smith cry out 'What hath become of my good and fine iron? How canst I forge a blade. which contains the scriptures of the Builder. then seek it doubly so. and only a small corner of one floor serves as the temple and worship area. Even iron canst serve contrary to its nature. "Seek thou not blood from the stone. turn thy eye only to 20 ." .
I cannot use these to catch fish or gather crops. Ironwright Temple "A rod of iron. and mix thy mortar with their blood. give me that which I need.From The Book of the Master Builder "The chisel is but naught. and Builder grant thee the fruits of thy labour'.the ruin of Soulforge. Regimens and Rules of Conduct. but do not. give me that which I need. Father..Words of the Sixth Forger 21 .' And the father didst cleave the begging hand from his son.' And so didst his father give to him an iron chisel and sayeth he: 'Go into the world. dost thou slay thyself? Guard not that which thou hast made for thyself.'" .Opening prayer. give me that which I need." . Father.the sinful are consumed. The hammer is but naught. in the flame." . more than the faith that burns in thy heart." . thy life‟s work is at an end. 112 "If the Builder takes thy coin." . and sayeth he: 'Woe unto me. and forest dwellers be they. And so did the son return.Excerpt from a Hammerite Hymn "All of the days in the full span of thy life. and sin never sleeps. are but an hour of the Builder‟s time. Regimens and Rules of Conduct. for thy enemies are a multitude.Compendium of Precepts. The next day did the son come unto his father..Hammerite Book of Structure "You shalt know thy enemies well. Father." - Compendium of Precepts.Precepts of the Smith-in-Exile "If thou hast eyes to see the glory of the Builder. and Builder grant thee the fruits of thy labour'. then pluck them out. for I cannot eat these.From a Hammerite Sermon "The undead are most abhorrent to us. and the mark of the Trickster is upon them. save for thy will to serve the Builder. The arm is naught. and sayeth he: 'Go into the world.The Builder‟s Way "Make thou a fortress of thy heart." ." . dost thou renounce His work to beg on the street? If the Builder crushes the walls that guard thee.." . Vol.Recent addition to the Book of Lessons "Set thy bricks with the bones of heathens." ." - From the Mass of Saint Aaron "Be ever diligent. save thou stretch forth thy arm. and sayeth he: 'Woe unto me." . which is naught. dost thou flee to sleep in the rain? If the Builder slays thy offspring. where the Builder himself smote down the workings of the heretic Karras and his wicked crafts." . for they wield not the hammer. and sayeth he: 'The Builder hath granted thee the fruits of thy labour. for I can do naught with this chisel. for hath I nothing to eat.' And the father didst give him a hammer of fine wood and metal. Vol. save thou hast a hammer.Rite of ordination to Master Forger "Only the virtuous can withstand The Builder‟s Trial by Fire. Their flesh is putrid. 112 "Once sin hath entered thy heart.Collected Sermons of Master Forger Keystone "And so did the son come unto his father." . and sayeth he: 'Woe unto me. for thy most valuable treasures art those words given to thee by the Builder. is transfigured and is no more. Thou canst never return unchanged from the forge..
thou canst set thy soul to rights by reciting the Builder's holy prayer. That Saint Edgar shalt be praised above praise. for after death. for they revel in chaos. the Condemned Man spake: 'But I am too afraid to remember! I cannot!' The wise brother replied: 'Fear never visits the innocent man. a Hammerite sermon "Beware the minions of the Trickster. 'If it be thy will that the foe fall. and the foe fell as winter before the spring. and the value of his deeds. and gloried above glory. grant me thy strength to seek victory for thee." . „til thy Builder‟s work is done.Words of the Sixth Forger "'Twas the dawning of the last day of battle. saying 'If thou art innocent. the sinful doth walk without rest.' Then he sup't from the Chalice. and didst give entreaty to the Builder to gift him with death to his foes. Seek they to undo thy works and subvert thy thoughts. And they were consumed utterly by the fire of the Builder's forge.From the Sermon of St. Then. give me death by Thy will now.' So was the Condemned Man's head cleft from his body." . Even if thou art innocent of crime. And Saint Edgar gave praise to the Builder. Edgar "Lay stone upon stone. for the foe shalt not have it. was his visage graven and sculpt in purest gold.The Glory of Saint Edgar. and Saint Edgar didst see that his forces hadst but a few men left hale and unwounded. that all who saw it shouldst also know the glory of that day." . and didst he give them sup from the Chalice.' Fearful."Each moment of thy life hath a choice .The Builder‟s Way "The Condemned Man spake upon his day of execution to the Brethren: 'I am innocent! Do not cut off my head on this day!' A wise brother tested the man. and didst light and glory fill his limbs." . ne‟er welcomed into the House of the Builder." . or lay down thy burden and die.accept the trial the Builder hath set for thee. and didst he walk amongst the wounded and captured enemy. A righteous death shall cleanse thee of sin. thou art surely guilty of heresy. or his own death." . and was innocence visited upon him that day.The Builder‟s Way 22 . pile foe upon foe. and the dead were beyond counting. didst he kneel before the Chalice.From the Builder‟s Prayer "Be without sin in life. If it be thy will that the foe overcome.
Whereas the Hammerites preached primarily on the folly of sin and its many punishments. This is discussed in greater detail later (see Religious Teachings).The Order of the Gear is a splinter group of the Hammerites formed by Karras . was the fact that Karras had an ulterior motive. however. who believed that service was its own reward. Many Mechanist sermons spoke of the love the Builder had for his children and the blessing he wished to bestow upon the faithful. This plot brought about the eventual demise of Karras and his Order . With time it became apparent that Karras was quite mad and intended to destroy any living thing within the City.a subject we discuss in detail in Chapter 6. This was done through a combination of ingenious politics and technological innovation. and most inhabitants of the City found themselves preferring the Mechanist message to that of the Hammerites. By preaching thusly. Karras understood the power it would gain his Order. Unknown to his supporters. As such. however. Karras had surpassed his former brethren in both popularity and influence. The Order of the Gear was formed by Master Forger Karras after he and several followers left the Order of the Hammer six years ago (see An Overview of the Hammerite Order). Beginning with nearly a hundred members. The Order was disbanded after three years following the death of Karras during an unsuccessful plot to annihilate the inhabitants of the City. and the Builder's Children. Mechanist devices were a valued commodity within the City. please see Chapter C. automated security systems. the Order took the name of Mechanists and quickly grew to ten times that number. so that any who used them would be dependent upon the Mechanists to maintain the gifts and keep them working. Among these include a more efficient lighting and power system. The Order and its members are popularly known as Mechanists and are responsible for numerous innovations and devices introduced to the City. Karras granted favours and gifts of value to those that supported he and his Order. Unlike the Hammerites. the Mechanists quickly became more popular than the Order of the Hammer.a Master Forger of the Hammerite Order. Within a year of leaving the Hammerites. For more information regarding the Plot of Karras. Karras also insured that only his followers understood the workings of the devices. Karras and his priesthood concentrated instead on the positive side of serving the Builder. Religion was only a single facet of Karras' politics. Karras insured that he would maintain the support of the powerful and influential. By granting these devices to the wealthy of the City. Karras also understood the nature of the City and often appealed to the greed and lust for power that is inherent in most of the City's aristocracy. The 23 . At the time.
as is evidenced by the rumours that persist to this day of a giant steel-scaled behemoth living in the Bay. however. As a Master Forger of the Order. it became a deadly weapon. which is what we shall discuss next. thus enabling it to travel underwater. please see Chapter 6. however. Fortunately. At any rate. It was decided by the Priesthood. however. Resembling a large metal fish. one of the first major projects Karras initiated after forming the Order of the Gear was the excavation and study of Karath-Din. Despite what safeguards were placed on the entrances to the ruins. Considered by many Mechanists to be the greatest discovery of their time. but was used instead for the transportation of supplies to and from the KD site. the ruins of Karath-Din provided the Mechanists with concepts and technology they would not have conceived of otherwise. For more information. This substance was at the heart of Karras' plot to destroy the City. There the Mechanists had constructed support structures for the vessel and its crew which included barracks. that the Precursors had been punished by the Builder and any advances gained by their study were therefore corrupt as well. lest the construct was seen prematurely. the vessel was completely contained and air tight. and storage facilities. Perhaps the most ambitious of the various Mechanist projects. we shall discuss the projects most vital to the history of the Mechanists. In the hands of Karras. there are many ways in and out of the Lost City. Besides the discovery of numerous masks and other artefacts used in the Servant Process. however. This study resulted in numerous advances in Mechanist technology. the existence of the City has been known to the upper echelons of the Hammerite Order for some time. The end result of the process is a living automaton subject to 24 . however. Of course. The Servant Process was a program developed by Karras in which an individual is subjected to various chemical compounds and conditioning. For now.plot itself shall be discussed in more detail below. An orange-coloured gas. Such sightings did occur. even at night. Any such material is then reduced to a fine powder resembling rust. It is possible that this was even a point of contention resulting in the schism. It was constructed and birthed at an underground facility located beneath Markham's Isle. Another component vital to the plot was the Servant Process. The popular theory believes it was used for the clearing of unwanted vegetation or pest infestations. since even before the Dark Project incident. Such travel was usually undertaken by night. The Necrotic Mutox was a substance used by the Precursors for an unknown reason. Even more vital to the history of the Order was the discovery of the Necrotic Mutox. the Mutox (as it was named by Karras) instantly breaks down organic material upon contact. and the resulting skirmish proved that the Amicus was impervious to both harpoons and cannon fire before it once more slipped beneath the waves. It is known to us. the Mechanists also discovered the motion detection technology later employed in the Watchers and Builder's Children. the vessel never reached its true potential as a war device. Only once was the vessel seen by a Harbour Patrol. where the vessel laid while at rest. Karras had access to this knowledge but apparently felt differently regarding the study of the ancient ones. offices. the Cetus Amicus project centred around the construction and use of an underwater vessel named the Cetus Amicus.
but we have documented that he did not join the Hammerite Order until that time had ended. In fact. we have thoroughly researched the life and history of Karras. Shoalsgate is one of the few districts in the City with very little Hammerite presence. Karras also ensured a steady supply of "source material" for the Servant Process by allying himself with the Sheriff of the City Watch. A vain and sadistic man. Truart would provide the Mechanists with vagabonds.much like the Builder's Children. His whereabouts for the next two years are unknown. More information regarding the Servants can be found in the Courtyard. Karras quickly proved a quick learner and a deft mind when working with metal. It is entirely possible that Karras had reached young adulthood without knowing much of the Order. and other criminals arrested on the streets of the City. we have found that Karras left his home the next day and never returned. To this end. Our agents report that many were astonished by the innovation of the young Master and yet also that he was often chastised by the Priesthood for what was deemed "heretical comments. All inquiries into the missing two years have yielded no results and it is believed that Karras was somewhere outside the City during that time. It is our belief that Karras was smitten with the doctrine of the Hammers and wished to join their Order . Our first documented account of his dissension was two years later when he approached one of our agents with a plan to leave the Order. Thus began the Hammerite Schism. Karras often called them the "Builder's Servants". one must first understand Karras. At any rate. Karras apprenticed with his father until his coming of age at seventeen. Through this alliance Karras also ensured that the Mechanists would be able to pursue their less savoury activities without intervention from the Watch. Individuals subjected to this process obeyed only the commands programmed into them and were used primarily as servants. and neighbours remember a heated argument that night between the young man and his parents. 25 . It is apparent by our research that the young Karras' life was fairly uneventful up to this point. His instructors recommended him for brotherhood after only three years of novice study. To truly understand the Mechanists. During the second year of the Mechanist Order. Upon returning to the City. Karras immediately joined the Order of the Hammer. Karras was born the ninth child of thirteen to a metalworker and his wife living in the crowded district of Shoalsgate. Karras formed an alliance with Sheriff Gorman Truart. Thus at forty years of age Karras became the third youngest Master Forger in the history of the Hammerite Order. prostitutes. Another eighteen saw his raised to the level of Master Forger. and would be overlooked by most. Such things are common among the children of the City.programmed commands . or just Servants. It is known that Karras attended the lecture that day. It is here that our findings will be presented. Truart was also paid a great sum of money to step up his aggression towards the Pagans ." The exact comments were not recorded on paper and are thusly unknown to us. In exchange for Mechanist support and equipment.most likely something the parents wished to avoid. The true turning point of young Karras' life appears to have arrived with a Hammerite recruitment lecture near his home.a group that Karras despised with great passion. Now we shall discuss the heart of the Mechanists . with the only exception being three beatings at the hands of local toughs. however. After joining the Order. It is believed that Karras became disenchanted with the Order not long after his ascension to Master Forger.Karras himself. and gave them away as gifts to his more generous supporters. Truart readily complied with Karras' offer. Like his brothers.
Over a period of four years. The hierarchy of authority within the Order of the Gear is similar to that of the Hammerites wherein Karras himself assumes the responsibility of the Master level. nearly a hundred others left the Order of the Hammer and formed a new Order of the Gear.development of new technologies and the creation of public support. Nearly all Mechanists encountered were called Friends and were full members of the Order. After all. though. Novices are the lowest-ranking members of the Order and are usually apprentices or those who have recently joined the Order. in the last days of the Order during its third year. or full-fledged member of the Mechanists. and the gender-specific honorific "Brother" was therefore replaced with 26 . the Order of the Gear could no longer be ignored after tripling its numbers and growing steadily. the human eye is so intricate and complex . Both genders could be found in Karras' new Order. This change in his behaviour was noticed by some within the Order and caused great concern. please see Appendix C. and Karras. The Order is comprised of three levels . The first two years of the Mechanists saw a constant emphasis on two agendas . A year after the schism. There were. Karras had little interaction with the living and instead spent his time surrounded by the Children and his other constructs. novices are typically treated as near-equals and must apprentice for only six months or so before being elevated to the level of Friend. Karras used the event as a rallying point of sorts. however. Friend. Even those within the Order. could not foresee the cataclysmic event ahead. and it is still not known to us what motivated him to do so. discussions within the Hammerite Priesthood of stopping Karras or placing sanctions on him. and it was after this feat that he announced his intentions to leave the Order. the Mechanists were a thousand strong and had drawn even more Hammerites into their ranks. He also enjoyed the adoration of the public and his own Order. Along with Karras. of course. leading many to believe it showed how weak the Hammerites had become.how could any man design and build such a device? Karras did. To learn how the story ends. speaking in public on many occasions. For examples of such writings.Novice. The Order of the Hammer found itself shrinking while Karras and his Order grew steadily. When he learned of Garrett's role in destroying the Trickster. Karras found a new medium for his creative energies and began to produce his own scripture and interpretation of the Builder's word. It is possible that Karras saw it merely as a challenge to his skill since many of his fellow Masters said it could not be done.Karras waited and bided his time. The Hammerite Priesthood ultimately decided to ignore these new "Mechanists" and pretend that the Schism never happened. However. he recruited several followers and convinced them to support him and follow when he eventually left the Order of the Hammer. When the Downtowne Temple was destroyed during the Dark Project incident. Karras offered to build a replacement eye for the thief. one must skip ahead to Chapter 6. but the severity of the situation soon became apparent even to them. Less than six months afterwards. Unlike in the Hammerite Order. This offer was strangely out of character for Karras. however.
Beyond these two. Although such innovations were many. 27 . He also believed that the Builder was returning to our world and had given the Mechanists a mandate to create his paradise to receive him. Many within the order treated Karras as if he were the right hand of the Builder himself . is given the honorific of "Friend". the Mechanists possessed no Master level. All tenets were passed down from Karras to his elder members . most teachings and scriptures of the Order were delivered directly from Karras himself. Whereas the Hammerites provided tools and other constructed crafts. Priests in the Order were few and were not given a title that differentiated them from any other member of the Order. whom the Mechanists revered as "Father Karras". To this end he initiated a plot wherein he would spread the Necrotic Mutox throughout the City and destroy all life within it (see Chapter 6).a rotating mechanical head which could detect motion and activate alarms or other security systems upon sight of an intruder. The Order of the Gear was not all that different from the Hammerites in their interaction with the City. For more information regarding the religious teachings of Karras. except himself. The chief form of interaction the Mechanists had with the City and its inhabitants were through economic contributions.a claim he endorsed by allowing woman to join the Order on equal footing with men. please see Appendix C. Other contributions included improved electrical lights. Although the Order of the Gear was rooted within the religion of the Builder. especially in the last year of the Order. the most popular was by far the Watcher . however. Furthermore. we learned that these were not the only beliefs of Karras. of course. the Mechanists usually remained within their own compounds and facilities. This interaction typically took one of two forms . For more information regarding specific individuals within the Order.this gender-neutral title. if only they would serve the deity and perform his will.economic and religious. Karras believed this "paradise" could only be brought about with the total destruction of all things organic. the Mechanists offered a variety of technological innovations and wonders.the original hundred which left the Hammerites with him. Karras also taught that all are equal within the sight of the Builder . electrical security systems. As time progressed. Instead. Unlike the Order of the Hammer. The system of authority could be very confusing to those outside the order since any member of the order. see Appendix B. Karras preached that the love and blessings of the Builder were for all to partake of. regardless of rank or seniority. and the Builder's Children.a view which Karras seemingly encouraged. He also taught that no innovation or creation could be considered anathema if done in the Builder's service. the highest level was represented by Karras himself.
Those Mechanists carrying a mace are quick to charge an enemy with full intent to crush using the melee weapon. For more information regarding Mechanists as an enemy or obstacle. 28 . even the Builder's Children. Mechanist armament is very similar to that of the Hammerites. these suits apparently assisted one in the physical requirements of whatever project was at hand. Mechanist tactics have changed little from those of the Hammerites. These maces possess a head in the shape of a four-sided gear and can be applied with force and speed to kill an enemy. Throughout the three years of the Mechanist Order. Those with the crossbow. making them much more efficient than the normal bow. The red and silver livery of the Hammer. has been replaced with the teal and gold of the Gear. These small hand-held bows could fire a small arrow at great speed and distance. however.in exchange for a mace.a "crossbow". When range was a requirement.a hammer . please see their profile within the Enemies area of the Courtyard. Mechanists carried another device of their own design . Karras and his Order.Unlike the Hammerite Order. Lacking armament at all. were all part of a larger scheme by Karras to bring about the Builder's Paradise. will typically remain at a distance and fire at the enemy until they are no more. Therefore they equip and carry themselves accordingly. Priests of the order could be found wearing flowing robes similar to those of the Hammerite priesthood. seek to destroy the Pagans with a passion far beyond that of the Hammerites. These suits. however. Those Mechanists who were assigned to the Cetus Amicus Project (see reference above) could be seen wearing diving suits of the Order's own design . the Necrotic Mutox. The only exception to this was the alliance between Karras and Sheriff Gorman Truart (see reference above). Lastly. Mechanists forego the typical Hammerite weapon . the various projects and plans initiated by Karras began to form a plot that would spell doom for the City if seen to completion. however. The Servant Process. Most Mechanists can be seen wearing light plate armour. With time it became apparent that Karras was quite insane. the Karath-Din Artefacts. the Mechanists appeared to have very little interest in the judicial affairs of the City. Like the Order of the Hammer. the Mechanists combine their religious doctrine with martial preparedness. when combined with a helmet.form-fitting suits of a strange black material with golden armament. it is known that some Mechanist workers and foremen could be found wearing a form of work suit accompanied by what was called a "hard hat". apparently allowed one to remain underwater for longer periods of time than usual.
Thus each Servant was capable of releasing enough gas to kill every living thing within a league. all Servants returned to Soulforge before he sealed the Cathedral and released the Necrotic Mutox. Garrett was successful in re-aligning the command system of the Cathedral so that all Servants returned to the complex. These mechanical beings were intended to the new populace of the Builder's Paradise and would greet him when he arrived. Unbeknownst to Karras. Despite efforts to destroy any opposition. Yet some clung to hope . First. Viktoria was killed and a vengeful Garrett found himself in a position to end the threat of Karras once and for all. By distributing the Servants among the City's wealthy and affluent. The plan itself was broken into three stages. Once the fullness of Karras' plot became apparent. of course. the petitioners were eventually allowed to rejoin and submit to whatever penance the Order decreed. Thus the Order was disbanded and its members left with nothing.constructs which Karras believed to be ultimate extension of the Builder himself. Most of the Mechanists who had left the Order with Karras originally petitioned for re-admittance into the Order of the Hammer. the Cetus Amicus was used to excavate the ruins of Karath-Din. and Karras soon found his enemies interfering more than ever. attempted to hide the death of their leader with misinformation. Karras' first mistake was to set Gorman Truart and the City Watch upon Garrett so that he would not interfere. Lastly. however. Thus the Order of the Gear and the legacy of Karras passed into history. however.hope that the Hammerites would take them back. Furthermore. Karras apparently saw the thief as a threat and wished to remove it before initiating his master plan. Viktoria (see A Compendium of Significant Individuals) took it upon herself to attack Soulforge. It was here that Karras placed the controls by which he would release the Necrotic Mutox throughout the City. Having firsthand knowledge of Garrett from the Dark Project incident. Once this plot was made known. They were ignored when possible. The technology found there was then used to create the Builder's Children . a room was constructed within the Cathedral wherein Karras himself would dwell and survive the catastrophe. and sometimes in public as well. the Mechanist fortress known as Soulforge Cathedral was outfitted with valves and seals on all doors and windows so that the entire complex could be made air-tight on command. Karras underestimated the abilities of a thief named Garrett. each mask worn by a Servant was fitted with a duplicate of the Cultivator device found in Karath-Din as well as a small container of Necrotic Mutox gas. His plan was to annihilate all life within its borders. the Mechanists became a blight upon the City. Karras ensured that each district of the City would be blanketed with enough to leave nothing organic. the event made it painfully obvious to even the Mechanists that they would never be welcome again in the City. 29 . In the resulting battle. The attention forced Garrett into an alliance with the Pagans. Secondly. Karras could command the Servants to release the gas whenever he was ready. to anonymously release the truth of the matter. after which he and the Builder's Children would emerge to remake the City in the Builder's image. and hated in secret. From within Soulforge.By reading Karras' "New Scriptures of the Master Builder" it is obvious that he had formed this plan at least by the second year of the Mechanists. Thus the effects of the gas were contained within the Cathedral and the only deaths caused were those of Karras and his devoted followers who had undergone the Servant Process. With the press of a button. During one incident several Mechanists were sighted in the street and beaten to death by an angry mob before the City Watch could respond. It was decided by the Keeper Council soon after. Although the subject was debated at some length by the Hammerite Priesthood. The Mechanists. Although the only incident of violence resulting from the news.
Eclipsing even the Stonemarket Clocktower. all Mechanist facilities were constructed of stone and metal. Angelwatch was designed for a single purpose . there was no wood or thatch to be found in any Mechanist facility. Soulforge Cathedral was surely its heart. Soulforge is actually less of a church and more of a sprawling factory complex. Karras apparently found such organic substances abhorrent. Karras used the building for all public functions and such is apparent when viewing the layout of the building. however. The entire complex could become airtight 30 .The following section profiles the various Mechanist facilities that were located throughout the City. Unlike the Hammerites. Angelwatch was an enormous structure which could be seen from anywhere in the City. Primary Function: Offices Secondary Function: Accommodations Barracks/Guest Location: Downtowne Comments: The official headquarters of the Order. Primary Function: Factory Secondary Function: Temple Location: Downtowne Comments: Whereas Angelwatch was the public and official headquarters of the Order. All of the facilities listed here have been either purchased by the Hammerites or a third party. or destroyed outright by the City.although it is said that the Hammerites influenced this decision. Following the disbanding of the Order. It was here that Karras spent his final hours as he prepared to release the Necrotic Mutox. the multi-storied building could accommodate over a hundred guests as well as an equal number of Mechanists.to impress. the tower was torn down by order of the City Council . The preferred home of Karras. Like those of the Hammerites.
Primary Function: Temple Secondary Function: Servant Creation Location: EastPort Comments: The Mechanist temple located in EastPort served two functions . On days of worship. but the building itself stands still and silent on the outskirts of Downtowne. A small room within the walls of the compound contained holding tanks and equipment used to convert the subjects into the obedient Servants. although the EastPort Seminary was the largest of these. however. Soulforge was purchased by the Order of the Hammer and left to ruin as an example to others.upon command.publicly it was a former Hammerite temple which had been converted by the new Order of the Gear. far more sinister purpose . the public was allowed to attend sermons here and at a few other Mechanist temples and compounds. of course. Privately. The compound was claimed once more by the Hammerites following the fall of the Mechanists. After the death of Karras. Repeated attempts by the City Council to have it destroyed have fallen upon deaf ears within the Hammerite Order. Any salvageable equipment was removed. and nearly all functions of the building were automated. It was here that the City Watch delivered sedated criminals for use in the Servant Process.the creation of Servants. the temple also served a secondary. 31 . Only time will tell how long it sits empty and unused.
Thus the area is a strange amalgam of ancient and new . Primary Function: Support of Cetus Amicus Secondary Function: None Location: Markham's Isle Comments: Located in the caverns and tunnels beneath Markham's Isle. The caverns which house the facility also house a base once used by Captain Markham . 32 .the local legend which the island is named after . Cavador continues to garner interest. the Mechanists cleared the Lost City of many dangers including the Fire Elementals and Burrick colonies which had inhabited it previously. and more about both him and the Lost City can be found in our study of the Precursors.and his crew of pirates. the Mechanist facility known as "The KD Site" was actually an excavation site wherein the Mechanists searched for archaeological artefacts and studied the technology left behind by the Precursors. In the process of creating the site.the wooden shanties and planks of the pirate base combined with the gleaming metal construction of the Mechanists. Chief among these was a man named Cavador . The ruins were then sifted through and studied in great detail by Mechanist engineers.the construction and support of the Cetus Amicus vessel.Primary Function: Excavation Site Secondary Function: None Location: Karath-Din Comments: Located within the ruins of KarathDin.an individual more concerned about the history of the city than the plans of Karras. this facility was constructed for a single purpose .
Karras nonetheless was a man of great intellect and charisma. This was apparently due to the fact that the elder was well-liked and even loved among those he worked with. It has lain undisturbed since the fall of the Order and remains there still. Father The founder and leader of the Mechanists. the Master Forger had been an outspoken opponent of the Council's policies and limitations regarding research and new innovations. He began to believe that only beings of a mechanical nature could truly serve the Builder and therefore designed a plan to kill anything organic within the confines of the City. This appendix lists those Mechanists who had a significant influence on the events of the Metal Age. Known for his high-pitched and nasal voice. it became apparent that Karras was mad. Karras was a smallish man of middle age.The layout of the base is far more haphazard than other Mechanist facilities and is centred around the cavern which houses the Cetus Amicus. Following the fall of the Mechanist Order. He led the Order of the Gear almost single-handedly. 33 . Cavador was an exception among the Mechanists as he was known by the honorific "Brother" instead of "Friend". Cavador chose not to rejoin the Hammerites but instead garnered a position with Wieldstrom where he now studies and preserves artefacts. Cavador's reasons for leaving were well-known. When promised by Karras a chance to study the wonders of Karath-Din. Unlike many of these individuals. This plot resulted in his own death within Soulforge Cathedral when he was exposed to the Necrotic Mutox after its release. with very little delegation of authority. Karras. Cavador. Brother Cavador was one of the original hundred who left the Order of the Hammer with Karras. Cavador could not refuse. As time progressed. While in the Order of the Hammer.
but also heavily relied on the teachings of Karras.Vilna. We have since learned that she now operates a small bookstore in the Stonemarket district. but details of her rise are unknown. Friend Very little is known about Vilna. During the final year of the Mechanists. Karras also wrote several chapters of what he called "The New Scripture of the Master Builder". 34 . save that she was entrusted with the care of Angelwatch while Karras was away. It is known that Vilna strongly opposed the disbanding of the Mechanists and disappeared shortly thereafter.the original canonized tome of the Hammerites . The facts appear to indicate that Vilna was known to Karras prior to his formation of the Order. This fact appears to place her at a high level within the Order. This "new scripture" outlined Karras' plan to destroy the City and is kept now as an example of his insanity. All our agents have been able to determine is that she was one of the first women to join the Mechanists after their formation and that her training as a priestess was undertaken by Karras himself. but any theories as to how be mere speculation. The religious tenets of the Mechanists were based on the Book of the Stone .
In the dark ages. 35 . it is known that humanity lived among the forests for shelter. and the two groups have fought each other for untold centuries. but as time progressed the rift between them grew. Even to this day. however. the gift of fire changed mankind. As these groups grew. Even the Pagans of today refuse to learn the arts of metalcrafting or construction. Pagans emphasize a strong connection with nature and generally display disdain towards progress or technology. before mankind became civilized. Pagans can usually be found in the outskirts of the City or hidden within it. The Order of the Vine is an ancient society and began centuries before the time of the Precursors. Throughout the centuries they have witnessed the rise and fall of empires and societies yet have never chosen to join any civilized society. Despite the progression and spreading of their civilized cousins. Early humans learned to fear the creatures of the forest and began to group together for safety. Stories passed down by Pagan shamans state that their order began when humans first set foot on earth. According to Pagan legend. At first the two groups maintained some small interaction. The Pagans are anarchists who worship the deity known as "The Trickster". as the groups became villages and villages became towns. Pagans prefer the outskirts of civilization or to remain hidden altogether. It is in these days that the Pagans claim the Trickster walked among them and gave them the gift of fire. although the term organization may not be appropriate.the antithesis of the Trickster and the god of innovation and progress. those who dwelled in the forests became fewer.usually referred to as "Pagans" .is generally agreed to be the oldest organization in existence. but only in regards to light and warmth. Eventually.The Order of the Vine . clothed in animal skins and possessing only rudimentary tools made of wood or animal bone. This has put them at direct odds with the Order of the Hammer. Pagan encampments usually consist of basic huts and buildings or use the ruins of previously constructed areas. the Pagans remained much as they always were. those that still served the Trickster became the minority. Modern Pagans have embraced the use of fire. Instead mankind began worshipping the Builder . and are known to possess as members both humans and beastmen.
the most powerful of the five Artefacts . Using Garrett's own eye to power the artefact Eye. although the task required the gathering of the four elemental seals placed on the Cathedral after the Cataclysm. At that time a nobleman named Constantine arrived in the City and purchased the FOGELSTEIN mansion in Downtowne. The wood nymph known to us as Viktoria acted as the Trickster's eyes and ears within the City in addition to his own Pagan agents. Garrett was successful in this as well. Every adult member of the Order is given responsibility and authority over some aspect of the Pagan society. The eccentric old man known as Constantine was in fact the Trickster himself disguised in human form. of course. Constantine hired Garrett to break into his own mansion and secure a magic sword kept there. About ten years ago. who immediately followed his attackers. Furthermore. however. However.that twisted realm where the Trickster and his ilk resided for millennia.It was believed for many centuries that the creatures and deities known as "The Old Gods" had passed into history centuries ago. He first came to the attention of the Keepers when it became obvious he had ties to the Order of the Vine. Through Viktoria. There he allied with the Hammerites and was able to relieve them of their siege.and use it in a ritual which would return the world to darkness. and some have suggested an even closer relationship between the two. The only exceptions to this have been the leaders of the Order. 36 . It was only through the involvement of the One True Keeper that we learned the truth. even we could not guess how strong of a tie Constantine had to the Order. the Trickster and him minions then poured out of his mansion in Downtowne and proceeded to lay siege to the Hammerite temple in the district.the Eye . but many have speculated that the ritual would have merged our own world with the Maw of Chaos . But what is the Project and why is it called thus? For the answers one must turn to documents found within the Trickster's own mansion and subterranean domain. Artemus and two others freed Garrett. Constantine then promised rather large sums if Garrett were to secure an artefact .a woman known to be involved in the black market distribution of herbs and spices. In return. It was when Garrett returned the Eye to Constantine that the truth was revealed. Garrett found several documents and journals which explained the Trickster's intent. Constantine paid for extensive renovations to the interior of the mansion but little was known of either the reclusive new lord or his renovations. While escaping the caverns beneath Constantine's mansion.from the old Hammerite Cathedral in the Old Quarter. In a plan he called The Dark Project. This theory is lent credit by Garrett's own description of the ritual. he was a known confidant and supplier of Viktoria . and the job was revealed to be a test of his abilities. the City paid the penalty for its ignorance. The Order of the Vine has no practical hierarchy of authority. It is now known that she was also a friend and confidante to the Trickster. Prior to his death. The exact processes of this ritual are unknown. This entire chain of events is collectively known as The Dark Project. the Order was lead by the Trickster himself. The estate was one of the older castles in the City but had remained empty since the death of its lord two years before. they fashioned a false Eye which Garrett was able to exchange for the real Eye. the Trickster planned to secure the Eye . Garrett was successful.
her own life. however. Pagans do not usually deal in coin but would prefer to barter such goods for others. please see Appendix C. due to the intervention of Garrett. however. the Pagans have been lead by Dyan.an act which cost her something very dear . What little interaction occurs is usually on the black market and is not known of by most inhabitants of the City. 37 . Within their own territories. Our agents in the Order of the Vine are few but have all reported that Larkspur often speaks of the day when he will lead the Pagans against their enemies in open warfare. Such would spell disaster for the City and it is well for us that Dyan is able to rein in such dangerous ideas. a man named Larkspur was placed in charge of what can loosely be called the Pagan "military". She appears to be a compassionate sort and is usually willing to negotiate when it means sparing lives. In the time since Viktoria's death. the Order must be cautious of spies sent by the Hammerites and City Watch. Unlike the Hammerite Order. Still in charge of the Pagan's military actions and considered the "general" of the Pagans. While preparing for open war with the Mechanists. This group of trained pagans were never let loose upon the enemy. Larkspur is a rash and aggressive individual. Dyan is a Pagan and will do whatever is necessary to ensure the continuation and survival of her people and their way of life. Even then. Once allied with Viktoria and the Pagans. Any exceptions to this rule have been handled by Dyan or her predecessors in person. crime is dealt with swiftly and intruders are typically killed upon sight. however. The Pagans have very little interaction with the City. Despite his presence. Pagans have very little interest in the judicial affairs of the City. Make no mistake. Pagans do not openly attempt to spread their religious teachings but would prefer that interested parties seek them out. For more information regarding specific individuals within the Order. Throughout the three years of the Metal Age.After the events of the Dark Project and the Trickster's subsequent death Viktoria herself lead the Pagans and chose as her second a priestess named Dyan. Pagans do not contribute to the City economically but have been known to supply herbs and plants to those who seek them out. For more information regarding the religion of the Pagans. Thus most of the City hears only rumours and innuendo regarding the religion of the Pagans. see Appendix B. Garrett made possible a more subtle fight against the Mechanists. Viktoria still ended up laying siege to Soulforge Cathedral . There we have collected a few writings and prayers which have been secured over the years. Viktoria trained Dyan and took her in as a friend and assistant. The one who warrants more caution is Larkspur.
the Order of the Vine also includes various beastmen and some of these possess a natural form of protection. Non-humans. Pagans are a cautious lot and tend to hide their territories even from those they call allies. Most Pagans. Most Pagan men wear only what modesty necessitates and most women wear only a simple dress. The following section profiles the various Pagan territories that are known to us. rely on either these human-made weapons or the weapons provided by nature. Human Pagans can be seen carrying sword or bow. Pagan territories usually serve whatever need is required and are not dedicated to a specific purpose or function. The typical Pagan tactic upon sighting an intruder is to overwhelm the intruder with numbers and weaponry. Unlike Hammerite facilities. or animal hide. carry wands like any other magic user. The mansion has been left in the same condition as when the Trickster departed it but has become somewhat dilapidated and ruined in the time since. will typically charge an intruder and proceed to slash or crush. The simplistic lifestyle of the Pagans extends to their weaponry as well. For more information regarding Pagans as an enemy or obstacle. These men and women comprise the sole "military" of the Order and are led in modern times by the one called Larkspur.Pagans are not typically warlike but have been at war with the Hammerites for centuries. Most Pagans are not trained in the arts of warfare but several . Location: Downtowne Comments: The mansion once inhabited by Constantine is now under Keeper control and is used primarily for study. we now allow them limited access to the estate and the caverns beneath it. bones. why carry a sword when fang and claw will suffice? Pagan shamans and priestesses. Some Pagans have been known to adorn themselves with skulls.both men and women . both human and non-human. Pagans are not tacticians and do not usually expend effort on such things.have always been chosen to defend the territories against incursion. of course. As such. we know only of those territories which are public (such as the Audale Park) or those which have been described by Garrett. After all. Pagans do not wear armour or even an excess of clothing. of course. but such is more decoration than armament. Of course. please see their profile within the Enemies area of the Courtyard. The Pagans 38 . As part of our alliance with the Pagans.
than they are comprised mainly of sod and straw huts nestled among the trees. Pagans have always enjoyed the irony of converting abandoned Hammerite facilities to their own use. and the City Council is now attempting negotiation with the Order for the return of the park. The complex is quite large and is nestled in one of the older areas on the outskirts of the district. Although the village has been relocated. have volunteered to forcefully reclaim the area but the Council has so far avoided such open conflict. Location: South Quarter Comments: The caverns and sewers beneath South Quarter are a complex maze and can easily lose the uninitiated. and the Sanctuary is no exception. Location: Auldale Comments: The most public of the Pagan territories. This sanctuary is the primary base of operations for Pagans within the City and it is here that the persecuted often flee from the City Watch or the Hammerites.have asked that no restoration attempts be made and their visits to the mansion have been few and brief. If this village is indicative of the others. One branch of the sewers leads to a Pagan Sanctuary nestled within a ruined section of South Quarter. the shrine itself is still under Pagan control. the park in Auldale was claimed by the Order in the time of the Dark Ages. the Mechanists destroyed at least one of these and Garrett was witness to the aftermath. During the Metal Age. Our agents report that the village has since been relocated to another area of the forest. At least two attempts by the City Watch to evict the Pagans have been unsuccessful. Location: Forest outside City Comments: The Pagans maintain several villages in the forests surrounding the City. On at least one occasion. several children were brought to the mansion . The village shown was centred around an ancient shrine which was in reality a portal to the Maw of Chaos. 39 . The Hammerites.apparently as a history lesson. of course.
Location: Docks Comments: Another public Pagan territory is located in the Docks district. This area. when the Trickster and his minions laid siege to the Temple so that they might gain entrance to the Pagan complex beneath. The Trickster The legendary Woodsie Lord. Location: Downtowne Comments: This underground temple complex was built in ancient times. During the Dark Project incident . however. lists those Pagans who are known to us and have had a significant influence on past events. but the City Watch has expressed little interest in evicting the Pagans. This territory can be seen from the Bay. This appendix. half goat.half man. The Hammerite Temple in Downtowne was constructed on top of this temple. the area is nonetheless a pagan territory.the Trickster was killed when Garrett exchanged an explosive Eye for the real one. however. eventually laying siege to the Hammerite Temple in Downtowne. Pagans are inherently a cautious lot. the Trickster revealed himself after securing the Eye and then led his minions through the City.his attempt to merge the Maw of Chaos with our own reality . however. and may even be the oldest Pagan enclosure still intact within the City. is known to us to house not only an elemental portal but also a tree which is said to possess magical properties. Possessed of only a decaying inn and a small plot of land. and the Hammerites did so purposefully so that they might study and then purify the area. After living in the City for over a year disguised as the human Constantine. the area is apparently not worth the Council's effort. Although no longer in the possession of the Pagans. This decision cost them many lives. 40 . the Trickster appeared as a giant creature resembling the satyrs of legend . In some respects they are a complete mystery to even us.
Dyan is devoted to the Pagan beliefs and would place her own life in peril to defend them. however. Viktoria lead the Pagans and eventually formed an alliance with Garrett despite their common past. Larkspur Larkspur was selected by the Trickster himself to train a select group of Pagans in the art of warfare. she personally attacked Soulforge Cathedral and was overwhelmed by the minions of Karras. As a leader. After the death of the Trickster. of course.a being resembling a woman but made of wood and able to change her own form at will. It was known by all Pagans that Dyan would assume leadership if anything were to happen to the Wood Nymph. She was known in the City for some time as a woman who dealt with black market herbs and magical supplies. Dyan Very little is known about Dyan prior to the death of Viktoria. after the end of the Metal Age although we are fairly certain Dyan hoped it had not.Viktoria A wood nymph. It was the responsibility of Larkspur to ensure that the followers of the Woodsie Lord would be able to defend themselves against their enemies . When Viktoria assumed leadership of the Pagans. the creature known as Viktoria was a shapeshifter who possessed control over plants. It was only after the Trickster revealed himself that she also revealed her true nature . After discovering the Plot of Karras. This happened. Larkspur is even more dangerous than before. Dyan appears to be a fairly compassionate individual who would rather see an end to the lifetimes of war between her people and the Hammerites. Larkspur is an aggressive and dangerous individual who favours open warfare with the Hammerites. She and Viktoria were apparently quite close and Dyan was very grieved to hear of Viktoria's death. Now second only to Dyan in the Pagan hierarchy. she selected Dyan as her aide and second. However. 41 .primarily the Order of the Hammer. The destruction of a Pagan village by the Mechanists still rankles the self-styled "general" and he is continually seeking ways to wreak vengeance upon the Hammers for this act.
Such writings are usually found on walls or animal hide .seldom do Pagans use paper or pen. but have been known to write numerous prayers and other religious writings within their encampments. Lotus was one such agent who had been spying on the Mechanist facility on Markham's Isle during the Metal Age. which is a combination of agents and allies. Pagans do not maintain written records or accounts of past events. What few writings we have discovered have been collected here. He was eventually captured by the Mechanists and thrown into the refrigeration locker after refusing to divulge information regarding the Pagans. The religion of the Pagans is primarily based on stories and legends passed down through the generations.Lotus The Pagans have always relied on a network of spies and agents to gather information.a testament to their distrust of outsiders. Unlike our own network. He was found there by Garrett and died soon after due to his injuries and severe frostbite. the Pagan spy network has always relied on members of its own society . 42 . however.
used to praise himself. head. the Kurshok survived their ordeal and live still in the ruined remnants of their once-proud civilization. They began to learn the ways of metalcrafting and ship-building. the world was dark place full of only the Trickster and his minions. However. What little knowledge we have today was recovered from writings and texts found within the Sunken Citadel and its ruins. however. Little did they know. A rarity among the followers of the Trickster. Unfortunately we know very little about the ancient past of the Kurshok and even less about the centuries that followed. but only for lack of education. Stone walls and buildings were followed by stone vessels which floated on the water. 43 . and will record it here. Unlike Karath-Din. this city experienced a time of violent upheaval in which the earth literally opened up and swallowed it whole. though. He was apparently pleased. and back. Of course. as Kurshok legend holds that they were most favoured of his followers. leg. They explored much of the Trickster's domain and mapped it out on parchment years before mankind learned such concepts. One might imagine that he was delighted to see the blessings of his enemy .The Kurshok are a race of amphibious humanoids that dwell within a sunken citadel below the City. As time progressed. a king was placed in power above them and he was loved by the citizens. The society itself was apparently once sophisticated and elegant. With this newfound ability they raised a mighty city out of the wilderness and dedicated it to their master the Leaf Lord. In the ancient days before Karath-Din. Much like Karath-Din.the Builder . Towers and citadels were soon followed by metal weapons and tools. They are typically not very intelligent. the Kurshok learned to shape stone. We have discovered some small amount of information. Kurshok appear as tall humanoids with semi-scaly skin and fins on arms. that their favour was soon to be at an end. all that follows is told from the perspective of the Kurshok and time. The Kurshok were adventurers and warriors. one race stood out among the others. Kurshok history is passed down orally and was seldom committed to paper. however.
The Trickster then attempted to take the Crown by force. the Trickster granted them a crown of silver and jewels. As the Kurshok struggled to survive after the Great Fall. telling them that they had been betrayed by the Trickster. When the upheavals subsided. Although he loved the Kurshok people. At their king's urging. The few who do are labelled as "brain-fevered" and ostracized from Kurshok society. Throughout it all. In time. 44 . By the passage of ten generations. Within six generations. Gruliac led his people and promised them vengeance. the Kurshok found themselves sealed underground. was mightier even than the Leaf Lord himself. their achievements astounded even the Woodsie Lord himself.and slowly adapted to their new surroundings. He immediately demanded the return of the crown but Gruliac refused. Within three generations. Gruliac encouraged his people. their towers crumbled. rumours and whispers of the "Above-world" are the ramblings of fools and madmen. Their immense Citadel was violently thrown beneath the ground. Gruliac the Great. They patrol their Citadel still. Occasionally a Kurshok will find its way to the surface but in many instances such a creature is either killed or never finds its way back to the Sunken Citadel. The Kurshok wished some form of recognition among the followers of the Trickster something that set them apart from the other races. most Kurshok could not even read or write. and had no time to pass on their skills. many of their old ways gave way to the necessities of survival. Much of their city had been destroyed and thousands of lives had been lost. A fearsome warrior and full of Kurshok pride. The Kurshok have survived in this manner for countless generations. awaiting the day when they can have vengeance upon the Trickster and his minions. The Kurshok have almost no interaction with the City. These events have been known ever since in Kurshok legend as "The Great Fall". In response to this desire.The king placed over the Kurshok by the Trickster was called Gruliac.now the Sunken Citadel . Education of the young was replaced by the necessities of food-gathering and mapping. Upon donning the crown. Gruliac battled him in a fight of epic proportions and refused to yield even after the loss of his hand. He claimed that the Kurshok had surpassed their master and that he. The Trickster was so angered by the indignation of the Kurshok that he commanded the earth to swallow all of Kurshok civilization.was considered a myth. much of the former knowledge that the Kurshok had prided themselves on was lost. and their ships were washed away by the sea. and he has been known as "The Leaf Devil" ever since. the Kurshok began to map out the remnants of their city . Gruliac seemed the perfect king for his people. a change overcame Gruliac. the very existence of a surface world . however.called "The Above-world" . the Trickster could not allow such disrespect to continue. Those who could construct spent their remaining years repairing what little was possible. To most Kurshok.
and which caverns can be used to walk between. Many perished. Gruliac the beautiful. and we prepare as we always have for the Hatchling Day that will come soon. We must teach the young ones to never forget the above world. Even now eggs are counted and placed there. Gruliac wears the crown still. until there are foes to battle. Gruliac donned the crown and felt its power. "Four clicks for the pride of existence. Gruliac spawned Grustam. Tonight we sing of how we will find a way back to the above world. Kurshok suffered King Orpet who spawned Orpetolia who ruled for 50 but knew nothing. and as great was his love for the Kurshok." 45 . But still we were favoured. shared the crown to friends at Hatchling Day who killed him and kept for their own. Two clicks for the folly of vanity. Gruliac the strong. then chaos times come. Of course. The throne room is intact as well. now twice as great was his anger.The Kurshok have lost their ability to forge weapons but still have an ample supply of blades from before the Great Fall. Scholars and adventurers most favoured in the eyes of Him. and Merdiac. Among all the Leaf Lord's creatures. Still not content. to return when we are strong again.Three clicks for the Kurshok. Most Kurshok can be seen carrying large swords equal to most men in length. The cave crystals there shine brightly and remind us of the sun. until we learn all that is forgotten. The Leaf Lord reached out for the gift he had given us. we were most favoured. Spawned Grenderic the Generos. We will find a way back above! Two clicks for our underground home for now. scholar who tried to save the learnings but failed. but we survived. Human and tree bow before him. but his hand was destroyed. and where they are now. Bisit. most clever among all the world's creatures. and we bathe in glory. Five clicks for Gruliac. King Boramin took Crown. but say no more on its power. Most bold. in case the Leaf Devil imprisons us here for very long time. As are we. Stop line of Blood Kings. Tonight we celebrate our survival and curse the followers of the Leaf Devil. and from there Gruliac can watch the rebuilding and oversee the survivors of the Great Fall. until there are new thrones. who writes this. brain fevered to search for upper world. The former arena will serve as our new hatchery. Kurshok have little strategy when dealing with intruders and typically charge towards the intruder before using the swords. most favoured of all and King of the Kurshok. even an unarmed Kurshok is capable of dealing severe damage. will be gone past counting." "Count ten for King and Crown." "After the Fall . The last Kings are Tormac. The crown not loved Kurshok. most brave. The crown waits until we have a great King to offer. no rain or wind. And scholar and Kurshok named of Turish. Gruliac the mighty spoke: 'I am greater than the Leaf Lord himself!' But dark and terrible is the Leaf Lord. We are Kurshok. The following section records what few writings we have been able to recover from the Sunken Citadel. Three clicks for the vanity of pride. the Leaf Lord. All wore the crown. The Leaf Devil counted to bury us under the earth. Here we dwell forever with no lord or ally. and the Leaf Lord gifted the King called Gruliac once more with a golden crown of power. The Leaf Lord opened the earth and banished us beneath it. we wished to be set apart. no sun or moon. Gruliac counts that a new map must be made to show us which rooms survived the fall. when our numbers count what they were before the Great Fall. Tonight we sing songs about the open sea and the sky so hidden from us. One click for the doom of folly. start lesser-Kings. Pertok spawned Bergamis spawned Gruvat (kin of Grenderic) spawned Formak spawned Moriac. Fromulat. Gruliac fought him bravely and kept for us the crown. Our people built towering castles and mighty ships. The theatre renews our strength. Gruliac the Great fell and lost his hand and wore the crown 'til he died.
The Apebeasts were first seen during the Dark Project incident. Viktoria attempted to fill the vacant role but was apparently less adept at the role. cutting a path through the City and laying siege to the Hammerite temple in Downtowne. since living proof has presented itself in recent times. The Apebeasts of the Metal Age appeared even more animal-like than their previous counterparts. It should be noted. and are apparently capable of wielding weaponry. arrows. that some have surmised that the Apebeasts seen during the Dark Project only sported swords since that was the weapon they carried while disguised as human guards before the Trickster revealed himself. the inhabitants of the Maw . Among these minions were the Apebeasts . At least some of these legends must be fact. wearing no clothing and displaying a fuller covering of body hair. This theory would then also 46 . When the Trickster revealed himself during the Dark Project incident. After his death. dagger. Or perhaps the Maw conforms to the will of its keeper. the Maw of Chaos . however. carrying blowguns where once they carried swords. They also became more primitive in both speech and weaponry.including the Apebeasts . and that his Empire was composed of all manner of creature. We now know that the Maw of Chaos is exactly that . After the Trickster's death at the hand of Garrett.apes which walk upright. gas Pagan legend holds that the Trickster once held dominion over the world.The Bestiary Apebeasts Classification: Non-Human Location(s): Pagan territories Variations: Pre-DP and Post-DP Known Weaknesses: sword. he again exposed the world to not only his evil but also the vast legions of minions which followed in his footsteps.a chaotic dimension that must be maintained in order to remain stable. An artist's rendition of the beasts can be seen on the wall here. At any rate. blackjack.the paradoxical realm of the Trickster and his minions .underwent numerous changes to both its environments as well as its inhabitants. speak. This role was filled first by the Trickster. spilling out of Constantine's mansion along with numerous bugbeasts and spiders. whose dominant will maintained the Maw for generations. mines.found themselves in a different world and different forms.
does not seem to have changed all that much. the beasts encountered in the Maw .now maintained by Viktoria . They can be slain with the sword. After Viktoria's death at the hands of the Mechanists. and are still detectable by their loud shuffling steps. the beasts inhabited huts nestled among the treetops of the Maw. and killed with a well-placed arrow. the Apebeasts seen invading the City were somewhat comparable to humans .and used swords to defend themselves or attack. Unfortunately. this assumption has been relegated to the state of theory only. It is unknown whether the Maw has been destroyed or merely closed off from our realm. We know that during the reign of Viktoria. although torn and stained . Apebeasts have not been seen since the death of Viktoria during the Metal Age. They patrolled Pagan territories with fervour. however. but such is not advisable due to the amount of noise and damage involved. The current fate of the Apebeasts is unknown and shall remain so until new evidence presents itself. The Apebeasts are susceptible to the same weapons and tactics as a human foe. it is assumed that the Maw has undergone another round of violent change. The beasts also have a tendency to mumble and talk amongst themselves. knocked out with the blackjack or gas. it is impossible to determine how much their overall civilization was affected by his death. Variation: Pre-DP Prior to the death of the Trickster. the Apebeasts walked with a sideways shuffling gait and are easily detected by the stealthy. using small blowguns instead of swords now.and all inhabitants of that realm .seemed more primitive and animalistic. They still rely on smell and sight to locate intruders. No longer wearing even the remains of clothing. fire arrows or other explosive forces will also kill them. Variation: Post-DP After the death of the Trickster. they remain steadfastly silent on the matter. but the fate of the beasts must remain a 47 . but since their dwellings under the reign of the Trickster are unknown. sniffing out intruders with precision.have ceased to exist. the appearance and weaponry of the Apebeasts changed. Their overall behaviour. However. However. Despite continued alliances with the Pagans. since we have been unable to locate a portal or entryway leading to the Maw.indicate that the tattered clothes they wore at the time were merely the remnants of their former uniforms. there is no evidence now to support or discredit the theory. Of course. It is possible that the Maw itself .they wore clothing.
This may sound confusing at first. Before venturing into any such location. may fire ghostly green hammers or even skulls whilst a former librarian will cast forth ghostly books. there is a good likelihood that the person will return as an apparition. They can be destroyed with holy water. for example.a book authored by Morgan. The result is a being which resembles the body it once inhabited yet is nearly transparent and often quite insane. The foremost living experts on the Undead are currently the Order of the Hammer. The type of projectile appears to depend on the life led by the apparition previous to its death. or perhaps at least an unexpected death before the person had completed some goal in life. Although other similar creatures have been sighted within Pagan territories. fire One of the three primary categories of Undead. Most can be found walking around mumbling and talking to themselves in nonsensical gibberish. Upon the second death.say.mystery for now. but cannot be harmed with the blade. Morgan was not of the Hammers but accumulated much knowledge of the Undead during his lifetime. an Apparition is a spirit with no body. The Hammerites have made it part of their mandate to destroy the Undead wherever found. although they are not seen as often as the other Undead. many apparitions possess the ability to summon projectiles which can be fired at an enemy. The threat assessment for this opponent is currently very low. lastly. the completion of a novel . According to Morgan. I must turn to The Journals of Morgan . it is recommended that 48 . are a constant threat when tombs and ruins must be ventured into. even such experienced knowledge maintains the edge of religious fervour. In practicality. Apparitions Classification: Undead Location(s): varies Variations: numerous Known Weaknesses: holy water. Apparitions are the opposite of Haunts and Zombies. Whereas those two possess a body with no life. apparitions were often the result of a premature death. A Hammerite apparition. Before his death. They are sometimes difficult to spot. flash bombs. Apparitions. For an unbiased account. due to their semi-transparency. Apparitions simply fade from existence. Apparitions are vulnerable to the same weapons and tactics as any other Undead. like all Undead. For this reason many in the priesthood of the order have studied the Undead to great length. he recorded what information he could in the tome we now speak of. or fire. but put simply it states that if a person sets some goal in life . flash bombs. a hunter of Undead from nearly two generations ago.and dedicates themselves wholly to that goal but then dies before finishing it. for the Hammerites teach that the Undead are the result of a sinful death. none have been positively identified as Apebeasts. especially in dark areas. And. apparitions are usually quite insane. Unfortunately.
yet walk upright like a man. Like the Ape and Frogbeasts. quickly reducing the health of even the most stalwart. and that his Empire was composed of all manner of creature. The creatures are also very large and heavy.an important fact to remember before attacking one. mines. the Maw of Chaos . apparitions are assigned a threat assessment of low. arrows. Viktoria attempted to fill the vacant role but was apparently less adept at it.an excellent manual for fighting the Undead. gas Pagan legend holds that the Trickster once held dominion over the world. the Bugbeasts were first seen during the Dark Project incident.the paradoxical realm of the Trickster and his minions .a chaotic dimension that must be maintained in order to remain stable. Because of their relative rarity as compared to Haunts and Zombies. An artist's rendition of the beasts can be seen on the wall here. The primary attack of a bugbeast upon detecting an intruder is to release a swarm of insects from its mouth. We now know that the Maw of Chaos is exactly that . This role was filled first by the Trickster. At least some of these legends must be fact. making them impossible to move after unconsciousness or death . They are capable of inflicting stings to their target at an alarming rate. eventually laying siege to the Hammerite temple in Downtowne. In rare cases. 49 . After the Trickster's death at the hand of Garrett. Among these minions were the Bugbeasts . whose dominant will maintained the Maw for generations. Bugbeasts Classification: Non-Human Location(s): Pagan territories Variations: None Known Weaknesses: sword.one reads The Journals of Morgan . but in most situations the creature will retreat to a safe distance where it will then begin releasing swarms. blackjack.underwent numerous changes to both its environments as well as its inhabitants.creatures which resemble a praying mantis. When the Trickster revealed himself during the Dark Project incident. since living proof has presented itself in recent times. a bugbeast will defend itself using its razor-sharp limbs. spilling out of Constantine's mansion along with numerous other creatures and spiders. These insects are similar to carrion-divers but smaller. After his death. he again exposed the world to not only his evil but also the vast legions of minions which followed in his footsteps. dagger.
fire arrows. This sound would.a theory only. knocked out with the blackjack or gas. it was noted that even when knocked out silently from behind. The current fate of the Bugbeasts is unknown and shall remain so until new evidence presents itself. these mechanical monstrosities can move about and detect intruders as a man is able. If this is true. Bugbeasts have not been seen since the death of the Trickster after the Dark Project incident some years ago. it is entirely possible that the "place" from which the Bugbeasts arrived has been destroyed or cut off from the rest of the Maw following the violent upheaval of the Trickster's death. the creatures emitted a loud noise of sorts similar to a scream. It is possible that the Maw itself . and killed with a well-placed arrow. Bugbeasts have not been seen since the aftermath of the Dark Project incident. but many places together. they remain steadfastly silent on the matter. mines. what precious little information we've obtained about the Maw from our Pagan allies seems to indicate that it is not a single place. In fact. The Builder's Children Classification: Mechanical Location(s): Mechanist facilities or supported areas Variations: Scout. it is assumed that the Maw underwent yet another round of violent change. They can be slain with the sword. 50 . of course. However. Guardian. No other similar creatures have been sighted within Pagan territories. However. so it must be assumed that the Bugbeasts are no longer a threat. this theory must remain exactly that . Spider Known Weaknesses: water arrows. Bugbeasts are susceptible to the same weapons and tactics as a human foe.Or perhaps the Maw conforms to the will of its keeper.found themselves in a different world and different forms. Also. the inhabitants of the Maw assumingly including the Bugbeasts . Of course. yet are invulnerable to swords.and all inhabitants of that realm have ceased to exist. but the fate of the beasts must remain a mystery for now. The threat assessment for this opponent is therefore very low. unlike the other minions of the Trickster. alert any other beings in the area as to the bugbeast's plight. It is unknown whether the Maw has been destroyed or merely closed off from our realm. We know that the beings were brought into the Maw through a portal of some sort. At any rate. explosive charges A common sight during the reign of the Mechanists (a time we refer to as the Metal Age). Despite continued alliances with the Pagans. After Viktoria's death at the hands of the Mechanists. since we have been unable to locate a portal or entryway leading to the Maw. fire arrows or other explosive forces will also kill them. but such is not advisable due to the amount of noise and damage involved. possibly from another dimension altogether.
A deep blue and silver. The name Spider is derived from the device's appearance. the Scout was a defensive mechanism only. The Children were seen primarily in two variations . The differences between the two are composed of size. or arrows. the Guardian can deviate from this path to investigate.blackjacks. This variation move faster than a man.thus allowing it to release a most savage attack upon its foes. and it is also equipped with a razor disc thrower . colour. Due to its large size. The one seen here has been deactivated and is kept here as a reminder of the Metal Age.the Scout and the Guardian. Upon detection of an intruder. Variation: Guardian The Guardian is the largest of the Children. Here we will discuss these two variations as well as the third variation . the Guardian stands taller than a man and also follows a predetermined patrol path. Despite its small size. Extremely popular among the city's wealthy and affluent. and offense capabilities. If an intruder is detected either by visual or audible means. the Children could be found in many mansions and city buildings during the Metal Age. found only in Mechanist facilities. Variation: Scout The most common of the Children during their popularity. and this is perhaps most fortunate.the Spider.producing a powerful attack that can even reach around corners. the Spider is the most deadly of Children. as it moves about on four spindly legs. the Child is then commanded to alert the nearest guard or another Child that possesses attack capability. 51 . Variation: Spider The Spider is the rarest of Children. the Guardian is also equipped with a cannon and supply of cannon balls . These small blue and gold versions of the Children are able to patrol a location by following a predetermined route.
burricks are a strange cross between lizard and mammal. along with the unpopularity of the Order in recent times. Our agents have found research information within Mechanist facilities that indicates a fatal flaw within the design of the Children. Burricks Classification: Animal Location(s): subterranean areas Variations: None Known Weaknesses: sword. rendering them vulnerable to fire arrows and mines as well as the more powerful explosive charge. all variations of the Children have become a negligible threat. Care must be taken. If enough moisture is introduced to this boiler. At times there have even been bounties placed on the creatures to reduce their ever-growing population. They live underground in tunnels of their own manufacture . burricks are often the bane of the City's architects. However. arrows. Trials in the field indicate that the Guardian requires two such volleys.tunnels created by the acid breath indigenous to all burricks. On each Child's back is a boiler. the Children in general tend to be very expensive to maintain. This can be done quietly and inconspicuously by shooting the boiler with a simple water arrow. 52 . Without the Mechanists to maintain and produce the devices. the Children are susceptible to explosive force. one that can be easily exploited in the field. Thus their current threat assessment is very low despite being very high during the Metal Age.a missed shot would most likely alert the Child to the presence of an intruder. blackjack. Since the fall of the Mechanists nearly three years ago. Although some former Mechanists support themselves by maintaining Mechanist devices. one is which is easily noticed as it glows red within the metal frame. When maintaining stealth. dagger. This acid breath is also used as a defensive measure. the Burrick is considered somewhat of a pest in architectural circles. they are hardly to be found anywhere in the City now. while the smaller variations require only a single arrow. Because of their burrowing. and will cause sickness and fatigue in any affected by it. the Child will grind to a halt and deactivate. however .As with all mechanical foes. gas A well-studied specimen of the animal kingdom. there is a far less intrusive method for dealing with the Builder's Children . this is the recommended method for dealing with the Children. has rendered all variations of the Child nearly extinct. Slightly smaller than a horse. mines.the water arrow. This.
fire arrows or other explosive forces will also kill them. However. Burricks are animals and as such will instinctively defend themselves and their territory. Apparently the rotten remains of the Quarter are well suited to the creature's needs. It is known that the Old Quarter is one of the few places in the City where burricks have emerged to live on the surface. and even simulate their natural underground habitat in certain respects. since they are only found underground and are not intelligent. 53 . burricks are usually quite docile and seldom migrate beyond their subterranean lairs. At any rate.a difficult task considering that few substances can withstand burrick gas. Burricks are a continuing presence within the City. knocked out with the blackjack or gas. Carrion Divers Classification: Animal Location(s): varies Variations: None Known Weaknesses: fire arrows A common annoyance in the City.a wounded burrick will typically cover the surrounding area in acidic gas and then run for help.Despite their reputation. soon returning with several other burricks. Some nobles have even maintained the creatures as pets . They can be slain with the sword. and can threaten a Keeper if care is not taken. the threat assessment for burricks is considered low. and killed with a well-placed arrow. carrion divers are small insects which can be found near rot or decay. Care should be taken . The acidic gas belched by a burrick is highly toxic and can reduce one's health quickly. Of course. This typically includes graveyards. the divers typically mass above it in a swarm. Burricks are susceptible to the same weapons and tactics as a human foe. but none are willing to cross the wall simply to capture a burrick. or anywhere rotten food is located. but such is not advisable due to the amount of noise and damage involved. abandoned buildings. circling their prey and biting incessantly. Such aspiring owners must also travel underground in order to capture the beasts. care should always be taken when underground lest one finds him or herself in the midst of an angry burricks' nest. Once a food source is located.
gas Mysteries to even us. Treebeasts.Apebeasts. but rather a unique race which heralded the call of the Trickster. Orange. and are definitely capable of causing harm to a Keeper. since it is usually only a matter of moving to avoid a swarm of the insects. Carrion Divers can be found in many locations throughout the City. Craymen were documented in caverns below the city shortly after the Old Quarter disaster . The various minions of the Trickster . any such harm is generally the result of incompetence on the part of the Keeper. Craymen Classification: Non-Human Location(s): subterranean and/or damp areas Variations: White. the craymen were at first believed to be agents of the Trickster. dagger.a time well before the appearance of the Trickster and his minions.a fire arrow or mine. . a thorough search of what archives we have left show that no Craymen were present during the siege of the Trickster upon the Hammerite Cathedral several years ago. blackjack. mines.a fact which causes us to believe they did not exist. At no point have we documented Craymen among the ancient followers of the Trickster. arrows. Speculation 54 . To add to the mystery.It is possible to disperse a swarm of carrion divers using explosive force . In addition to this. but it is possible we were mistaken. Perhaps their instincts tell them that a dead and stable food source is far better than a live. Bugbeasts. it is far easier to simply avoid the swarm. defensive one. Despite the loss of most of our library. Blue Known Weaknesses: sword. We must therefore conclude that these creatures are not of the Pagans. Divers are not known to leave the swarm and attack individually. However. Our threat assessment for carrion divers is very low. The fact that his minions are animal/human hybrids would lend credence to this belief. most notably. even the Keeper Elders can remember none such tales -. whereas Craymen have been seen in other parts of the City as well. However. Frogbeasts.appear only in Pagan territories. as well as the fact that Craymen were seen emerging from the Maw of Chaos during the Dark Project. etc.
At any rate. They are large. the Fire Elemental is one of four elementals which can be summoned by those with the ability and knowledge to do so. They are highly aggressive and can quickly reduce an opponent's health when attacking with their sharp pincers. Craybeasts are found in many underground areas of the city or near water. regularly summons and dismisses Elementals as part of their ritualistic experiments. Or perhaps they are merely part of our world and have avoided human contact until now. They appear to communicate via a series of low "clicking" noises. for they resemble exactly that . much taller than a man. as it often does upon detecting an intruder. Craymen are susceptible to the same weapons and tactics as a human foe. however . or water. the large size of a Crayman makes it impossible to pick up and carry. but the significance of this fact (if indeed there is one) is lost to us. An elemental is literally the embodied form of whatever element they represent . Elementals are extremely rare and can be extremely deadly. In fact.fire.instead of hands. fire arrows or other explosive forces will also kill them. They can be slain with the sword. Perhaps they were minions of the Trickster but have dwelled here on our plane since the ancient times rather than returning to the Maw after the Great Purging. This must be kept in mind when attacking one of these creatures. we do know something of the Craymen. as to the beings' origins. and walk with a slow crab-like shuffle. earth. and it is this one we will discuss. but they are not something to be summoned or studied lightly. Fire Elementals Classification: Elemental Location(s): Hot and arid locations Variations: none Known Weaknesses: water arrows. Three variations of the Craymen have been seen.much like that of a crab . We have been unable to determine whether the variation is caused by actual sub-races or if it is simply the normal colouring variation inherent in many animals. of course. and killed with a well-placed arrow.Craymen can move quite quickly when the need arises. We Keepers have always known of the existence of Elementals. Of course. air.a large walking humanoid crayfish (what some in the coastal regions of the City call "mud-shrimp"). it is because of their appearance that the race is referred to as "Craymen". It should be noted that the blue variation was the only one sighted emerging from the Maw of Chaos. for instance. Since it is unknown if the Craymen dwelled in the Maw or not. we cannot say what their current status is. but such is not advisable due to the amount of noise and damage involved. of course. The threat assessment for them must therefore remain at medium for the time being. Like the Bugbeast. The Brotherhood of the Hand. and possess enormous pincers . The Fire Elemental is the only one known to inhabit parts of the City. although the only difference appears to be colour. Do not be deceived. and care must be taken to 55 .runs rampant. Such is a dangerous game to play. burrick gas An ancient and powerful menace. knocked out with the blackjack or gas.
If water is not available. An Elemental unleashed. During this excursion. the Elementals were relentless in their pursuit and aggression. Fire Elementals can only be found in one area of the City . rendering even the quickest Keepers slain in moments. it was upon Garrett's later. Fire Shadows Classification: Undead/Elemental (?) Location(s): varies Variations: none Known Weaknesses: water 56 . Although many Burricks perished. however. it was not to be so. Upon detecting each other. Due to this. expedition. however . The Elementals showed intelligence . that others have been summoned elsewhere by the Hand mages or others versed in the elemental arts.. This should be kept in mind if any further expeditions are planned for Karath-Din. of course..an infinite supply of which our expedition did not carry.the burricks with their gas and the Elemental with its missiles of fire. Their only weakness appeared to be water arrows . Unfortunately. If a Fire Elemental is present. studies. a Fire Elemental was led into an area of the ruins inhabited by a Burrick community. this will destroy the creatures instantly. The light and heat given off by an alerted Elemental can easily reveal or damage a hidden Keeper. only one of the twenty sent below returned. The preferred method of dealing with a Fire Elemental is to fire a single water arrow directly into the ball of flame.. Sadly. Fire Elementals move slowly but can release their projectiles with astonishing speed. It is possible.something that the ancient manuscripts did not reveal. extreme caution should be taken around them. they found not one but several Fire Elementals throughout the City..the ruins of Karath-Din. If done without alerting the Elemental. the Fire Elemental and several Burricks began to fight each other -. even that one was but a shell of his former self.under the control of none . However..stalking and teasing their prey . Furthermore. All specimens documented have resembled large hovering balls of flame which attack with smaller projectiles of fire upon detecting an enemy. one should remember that they also appear vulnerable to Burrick gas . the community was victorious. Although their mission was completed successfully.is an experience none wanted to witness. threat assessment for Fire Elementals is considered high. that we learned Fire Elementals are also vulnerable to the gas emitted by burricks.. There have been no variations noted among Fire Elementals.maintain control in such.a solution only possible if there are Burricks nearby. When an expedition of our order travelled deep below to the ruins of Karath-Din.
But such has been corrected. Strange indeed is the creature we do not know of. and hops about much as a frog would as well. Fire Shadows are unique in that they apparently cannot be killed. Fire Shadows are aggressive.usually leaving a single fire crystal behind. arrows. the creature will flee . a fire mage . easily agitated. mines. Unless one is actually facing an alarmed Fire Shadow. however. Only two Fire Shadows have been accounted for in permanent locations . they seem to have an aversion towards water in general. They apparently walk about. They are impervious to the blade and are seemingly not affected by flash bombs. blackened and charred.one dwells in the tunnels beneath the Old Quarter while the second apparently protects the Mystic's Soul jewel deep within the Bonehoard. however. gas Do not be fooled by the size of a Frogbeast . as none of the methods recorded in The Journals of Morgan appear to harm them. These creatures were first seen in the mansion of Constantine after the Trickster revealed himself. for we know of them now. possibly patrolling. yet immediately lighting any area they approach. possibly not. Frogbeasts communicate with one another by emitting a loud chirping 57 .Rarities among the less-explored areas of our City. further information must be obtained from the Fortress of the Hand. blackjack. Regardless of their origin. so it's quite possible that Fire Shadows are common among dead fire mages.that which the Hand Brotherhood refer to as a "pyromancer". and can quickly cause massive amounts of damage when attacking an intruder with their burning hands. Fire Shadows have only been seen on a few isolated occasions. the threat assessment for these creatures is low. They have since been spotted in other Pagan territories. Conflict with these creatures is not recommended. and resume its patrol. The Hand is very meticulous regarding the burial of their dead. A Fire Shadow appears as a man. A Frogbeast is called such because it resembles a large frog. or holy water. If a single water arrow is shot towards an unaware Fire Shadow. There the resemblances end. However. For this theory to be confirmed or dismissed. with head and hands ignited in flame.these small creatures can easily kill a man. The shadow will soon return. fire arrows. a thorough search of the archives was performed with no results. The current theory on the origin of Fire Shadows is that they are possibly the undead remains of a mage specifically. guarding certain areas. Frogbeasts Classification: Animal Location(s): Pagan territories Variations: none Known Weaknesses: sword. Prior to the Age of Darkness. Fire Shadows are very rare and can be chased away using a single water arrow. They are also unique among the undead.
Garrett found that these eggs could be thrown into an area and the resulting Frogbeasts would protect him as well as attack any immediate threats. Gargoyles are essentially stone golems (see Earth Elemental) brought to life by Gamall during the Days preceding the Unwritten Times. they failed at both tasks.it merely becomes lost. it is preferable to attack them from a distance.large. rendering them highly susceptible to arrows. Gargoyles Classification: Elemental(?) Location(s): varies Variations: numerous Known Weaknesses: none A foe from our darkest hour.. Frogbeasts have not been seen since the Metal Age and were easily dispatched when found. even his access to the eggs was denied following the death of Viktoria. or the sword. These gargoyles were then set to protect her home as well as seek out and destroy Garrett. the empty shells tell us very little. Unfortunately.noise. Perhaps..... alliance. During the Metal Age. We now possess only the husks of hatched eggs . their reaction is to quickly approach the intended target and then explode violently. A single well-placed arrow should be most adequate. methods of acquiring the creatures but it would seem they can sense whether or not one is an ally. When one of these creatures detects an intruder. mines. Of course. Garrett formed an... our Pagan allies have refused to release any into our custody. with Viktoria and the Pagans. Of course. Their natural defence is to explode.husks we were able to recover by following in the wake Garrett during the Metal Age. This noise can quickly alert others in the area to the presence of an intruder. as time goes on and our alliances with the Pagans strengthen. as the explosion causes damage to any in the vicinity. diplomatic. Among the resources they provided for him were Frogbeast eggs . we've tried less. Because of this. damaging any in the area (even allies). This ability is apparently due to a reactionary build-up of gases within the animal's body that is then ignited somehow. In fact. the only one of our number who has ever been able to study the creatures is Garrett himself. their current threat assessment is low. Knowledge. however. does not die . the Gargoyle is one we'd rather forget if only time would allow it. 58 . The far more dangerous ability of the Frogbeast. Unfortunately. Fortunately. Frogbeasts are not very strong. Despite having access to a nearly limitless supply of the creatures. this and other subjects will eventually be broached and our questions can finally be answered.exploding. irregularly-shaped pods which hatched to reveal a single Frogbeast each. The study of Frogbeasts has unfortunately been impossible.. is its attack mechanism . however.
It is said that such creatures are the result when the grave of a Hammerite is desecrated by the sinful. even at a distance there is no disguising the tattered and stained uniform. and wield such with uncanny speed and accuracy. all glyphs were destroyed.both famous and unknown . guarding their Hammerite brethren without waver. dagger. A Haunt appears much as a Hammerite of the living would .clothed in red garments and the livery of the Hammerite Order. holy water. Beyond this. Upon a second glance. they were considered a very high threat indeed. however. but during the final days of the Dark Ages. Haunts can generally be found anywhere the undead congregate - 59 . they were affected as well.a topic we will discuss later. however. Rather. however.were buried not with hammers. Various statues were brought to life at the time. or the skinless haunted shadows of the face. Most Haunts date back to an era when the art of swordsmithing was highly regarded by the Order of the Hammer. For. While in Gamall's lair. these now undead soldiers still carry the blades of their time. so of course there were numerous variations among the individual gargoyles. but we know from Garrett's testimony that they possessed at least rudimentary intelligence and were capable of detecting and killing an intruder. indeed. the unsteady shuffling of the feet.We had no chance to study the creatures. Those of a later time carry the more familiar hammers but wield them with the same unerring proficiency. but instead possess only bleached bones and soulless empty sockets where their eyes should be. and many Hammerite soldiers . Haunts possess no skin as a zombie would. Gargoyles were completely immune to any conventional weapon. they are susceptible to the same methods and tactics as any other undead . Haunts Classification: Undead Location(s): varies Variations: none Known Weaknesses: sword. Garrett uncovered a glyph which allowed him to unravel the magic animating the stone whenever he struck a gargoyle with his blackjack. but they are not immortal as their appearance would suggest. After the activation of the Final Glyph. The Haunt. the Haunt is very similar to a Zombie in that both are apparently a physical body without soul or life of any kind. As for their location. Like apparitions. Decay and the ravages of time are not always apparent at first glance. instantly turning to brittle stone. Haunts are apparently the zombified remains of slain Hammerite soldiers. but with swords often fashioned by their own hand. the creatures had no known weakness. Few can withstand the withering gaze of a Haunt. represents the extremity of religious fervour. The creatures are no longer a threat. fire One of the three primary categories of Undead. Since Gamall used glyph sorcery to animate the gargoyles. As Haunts. flash bombs. the subject of Haunts is a somewhat delicate subject with our Hammerite allies.
that anyone slain by sword or arrow occasionally cries out when struck. Haunts are vulnerable to the same weapons and tactics as any other Undead. mausoleums. The Kurshok. seem to have excellent hearing even at a distance.graveyards. gas The Kurshok are a race of fish-like humanoids who reside in a series of sunken ruins deep beneath the City and the bay. the Kurshok stand upright like a man but are several spans taller. They dwell there still. but were exiled after their king angered the deity. in particular. 60 . knocked out with a blackjack. Although most of the race perished in the disaster. Kurshok Classification: Non-Human Location(s): Sunken Citadel Variations: none Known Weaknesses: sword. it is apparent that the Kurshok once served the Trickster several thousand years ago. They can be destroyed with holy water. towering over most humans with ease. Keep in mind. Kurshok legend holds that this was done by the Trickster as punishment for the race after their king proclaimed he was more glorious and powerful than the Trickster himself. The typical Kurshok guard can be seen wielding a sword nearly as long as a man is tall and half as wide as most. like all Undead. If a Haunt is caught unaware and stabbed from behind. Of course. Before venturing into any such location. blackjack. arrows. Kurshok are susceptible to the same weapons and tactics as a human. of course. the Citadel of the Kurshok was swallowed by the earth. Haunts are assigned a threat assessment of medium. dagger. Kurshok possess great strength and forge their weapons accordingly.an excellent manual for fighting the Undead. mines. Haunts in particular can usually be found in any tomb or temple that harbours the dead of the Hammerite Order. however. or killed with explosive force. flash bombs. Haunts. perhaps even before the fall of Karath-Din. Like the others of their kind. In a disaster called the "Great Fall". the latter tactic is quite noisy and may alert others to your presence. it is possible to kill them in a single blow. With these massive weapons they can easily crush any intruder unlucky enough to be caught. are an exception in that they can also be slain by the blade. are a constant threat when tombs and ruins must be ventured into. or fire. some survived and adapted to the now-ruined and sunken citadel. passing down stories of former glory and hoping for the day that their race will return to wreak vengeance upon the Trickster and his servants. They can be slain with blade or arrow. Physically. ruins. it is recommended that one reads The Journals of Morgan . From documents found in the ruins by our agents. Haunts.
Ratbeasts are susceptible to the same weapons and tactics as a human. of course. It is known that the creatures can be seen patrolling their given area with a shuffling walk. or killed with explosive force. 61 . Ratbeasts are considered a medium threat only.These days the Kurshok civilization has fallen into decay. but is well able to patrol an area and kill an intruder. knocked out with a blackjack. that anyone slain by sword or arrow occasionally cries out when struck. the Ratbeast is yet another animal/human hybrid to be found within the ranks of the Trickster's followers. Over several hundred generations. however. little is yet known of the Ratbeasts and their capabilities. Ratbeasts have only been sighted in remote Pagan territories and can be easily circumvented. Unfortunately. The typical Kurshok is not very intelligent as such things are measured. Nearly the height of a Kurshok. blackjack.so rare indeed is the Kurshok encountered within the City.the surface on which we live . gas A new menace sighted recently within Pagan territories. arrows. Ratbeasts Classification: Non-Human Location(s): Pagan territories Variations: none Known Weaknesses: sword. They carry no weapons but can quickly reduce one's health with claws and fang. They can be slain with blade or arrow. mines. Of course. a Ratbeast stands almost two spans taller than the average man. the Ratbeast draws itself up to its full height. Keep in mind. If one were to enter the depths of the Sunken Citadel. hunched over as if sniffing for intruders. For the time being. the latter tactic is quite noisy and may alert others to your presence. dagger. the Kurshok have lost their ability to read as well as the other crafts they once prided themselves on. Upon hearing a sound. The Kurshok of modern times no longer believe in the legends of an "above world" . which is substantial. These large beasts walk upright as a man yet possess the appearance and nature of a rat. These creatures have only been seen in isolated Pagan territories. and no variations have been reported. the threat presented by the Kurshok would be very high indeed. and these creatures are no exception.
These mechanical innovations were introduced to the city by the Mechanists and represented a new threat to any who wished to remain unseen. Sentries are automated cannons which use the Watcher as a targeting reticule. Whilst the Watcher provided the ability to detect and target intruders. The Sentry will continue to fire its projectiles until the target is either out of sight or dead. any prototypes of these versions were destroyed following the death of Karras. Fortunately. but our agents in Soulforge indicated that the Mechanists had been working on versions which fired arrows or razor-discs instead of cannonballs and which did not require a separate Watcher for targeting. Like Watchers. Sentries are immune to blade. Sentries are very rare these days. the Sentry provided the firepower. but their customer base is extremely limited. Some former Mechanists still render a living repairing and maintaining such devices.Sentries Classification: Mechanical Location(s): Mechanist facilities or supported areas Variations: none Known Weaknesses: explosive force During the Metal Age it was common to find buildings protected by Watchers and Sentries. Essentially. Upon detection of an intruder. 62 . but it was high during the time of the Metal Age. due in part to the high expense of maintaining them but also due to the unpopularity of Mechanist devices in modern times. the Watcher and the Sentry were often seen in pairs. the Sentry's outer casing opens to reveal a cannon which will then proceed to shoot time-delayed projectiles at the intruder. but most Sentries and Watchers were powered by a nearby source. No variations of the Sentry were seen while it was in use. Both resembling the heads of the "Servants of Karras". or gas. They can be destroyed by explosive force if necessary. The current threat level for Sentries is very low. The preferred method of disabling either would be to locate the power source and simply turn it off. arrow.
Variations: Cave, Tunnel, Chaos
Known Weaknesses: sword, dagger, blackjack, arrows, mines, gas
One of the more resilient pests of the City, spiders can be found in many cellars, caves, or abandoned
buildings. These eight-legged creatures can usually be found in two common varieties, with a third seen during
the Dark Project incident.
Variation: Cave Spider
The common cave spider can be found in many parts of the City
- from abandoned buildings and cellars to the tunnels beneath it.
These small white arachnids are usually seen in hives of two or
three. Their bites cause little damage, but they can move quickly
and possess the ability to jump quite high. A quick swipe of the
blade is usually enough to kill a single cave spider.
Variation: Tunnel Spider
The larger tunnel spider is not seen as often as its smaller cousin.
These spiders dwell primarily in the many tunnels and caves
below the City, although they have been seen on the surface as
well. Tunnel spiders are nearly the size of a canine and are
coloured a greenish-brown. Although not as fast as the cave
spider, tunnel spiders can also move fairly quickly and are capable
of killing a man in only a few bites. A single arrow to the
abdomen should be sufficient to kill a tunnel spider.
Variation: Chaos Spider
The Chaos Spider has only been seen once - during the Dark
Project incident. This large red spider can spit webbing at targets,
enmeshing them in silk and paralyzing them while it attacks.
They should not be a threat any longer, but rumours place a few
still at large within the City. A well-placed arrow to the
abdomen should be enough to kill a chaos spider.
Spiders can be killed with blade or arrow and can be knocked unconscious with gas. Fire and explosive force
will also kill them, of course, but such a method is considered extreme by many. A single well-placed arrow
to the abdomen should be enough to kill a tunnel or chaos spider, although an alerted one will require more.
Cave spiders can be killed by a single swipe of the blade or a single arrow.
Spiders are a common sight within the City, but should not pose a significant danger to the alert Keeper.
Spiders are given a medium threat assessment.
Location(s): Pagan territories
Variations: Metal Age, Age of Darkness
Known Weaknesses: sword, dagger, gas, fire, explosive force
Pagan legend holds that the Trickster once held dominion over the world, and that his Empire was composed
of all manner of creature. At least some of these legends must be fact, since living proof has presented itself in
recent times. When Garrett ventured into the Maw of Chaos for the second time during the Metal Age,
he encountered there a creature which Pagan legend holds was once the private guard of the Trickster himself
- the Treebeast. Since that time, we have had occasion to study the beasts and learn more of these forest giants.
Treebeasts resemble large walking trees and can, in fact, remain nearly motionless in perfect imitation of an
actual tree. When in their native forested habitat, Treebeasts are nearly invisible among the other plants and
trees. Upon detecting an intruder, however, the forest comes alive as the beasts reveal themselves and begin
their fierce attack.
Treebeasts can move as quickly as a man and are difficult to outrun. When attacking with their wooded
limbs, they can quickly decimate one's health in but a few blows. There are two known variations of the
Variation: Metal Age
Prior to the death of Viktoria, Garrett
encountered Treebeasts in a forested area of the
Maw of Chaos. That is where we first learned
of the creatures aside from Pagan legend and
hearsay. The beasts indeed resembled trees and
could be difficult to spot among the other foliage.
Garrett learned of their true nature with much
Variation: Age of Darkness
After the death of Viktoria, all known
entrances into the Maw of Chaos have vanished.
The ultimate fate of the Maw is unknown, but
Treebeasts have been sighted patrolling within
several Pagan territories. The creatures still resemble
trees, but now appear even more monstrous than
before. They have lost none of their speed or
Treebeasts are not immortal, but they can be difficult to kill. They are vulnerable to the blade and arrow, but
such a tactic is not advised as close combat with a Treebeast is an imbalanced equation. We have found that
the preferable method for dealing with Treebeasts is to lay a mine in their path. With luck, a single mine
will destroy a Treebeast if it is caught unaware. Keep in mind, however, that the noise from the blast may
attract others to the area.
Treebeasts are found only in Pagan territories and should usually be avoided if possible. Current threat
assessment for them is medium.
Location(s): Mechanist facilities or supported areas
Known Weaknesses: explosive force
During the Metal Age it was common to find buildings protected by Watchers and Sentries. These
mechanical innovations were introduced to the city by the Mechanists and represented a new threat to any
who wished to remain unseen. Both resembling the heads of the "Servants of Karras", the Watcher and the
Sentry were often seen in pairs. Whilst the Watcher provided the ability to detect and target intruders, the
Sentry provided the firepower.
Watchers appear to be a mechanical head, usually attached to the ceiling that rotates to cover a wider field
of vision. The Watcher's single lens "eye" can detect movement and can apparently determine the difference
between friend and foe. Knowledge of how this is possible quite likely died with Karras.
A Watcher possesses a light on one side which indicates its alert status. Upon first detecting movement, the
light will turn yellow to indicate caution. Upon confirmation of an intruder, the light will turn red and alarms
a trail of light was left in their wake as the glow in the room slowly faded. Watchers are very rare these days. the Will o' the Wisp is a hovering ball of light. Garrett encountered Will o' the Wisps in the various areas of the Maw of Chaos. arrow. Some former Mechanists still render a living repairing and maintaining such devices. Care must be taken to avoid the light of a wisp. The preferred method of disabling either would be to locate the power source and simply turn it off. Of course. due in part to the high expense of maintaining them but also due to the unpopularity of Mechanist devices in modern times. for lack of a better word. or gas. The mobile form has revealed more than one of our number when least expected. the wisps posed no threat save the lack of concealment. Watchers are immune to blade. As they moved about. but most Sentries and Watchers were powered by a nearby source. Will o' the Wisps Classification: Unknown (possibly Elemental?) Location(s): Pagan territories Variations: Metal Age. has been seen in both stationary and mobile forms. The current threat level for these devices is very low. 66 . but it was high during the time of the Metal Age. There they resembled balls of white light. but their customer base is extremely limited. They can be destroyed by explosive force if necessary. Pagan legend states that the wisps are the guardian spirits of Pagans who have died for their cause.not even if they are living creatures or not. This phenomenon. What is known is this .the wisps emit a suffuse light which illuminates the area around them. The truth may never be known. Then. many theories abound on the subject. and yet another believes them to be some form of pixie or fairy. as now. we know very little of the wisps . while common legend holds that a will o' the wisp is the soul of a lost child. Beyond this.Like Sentries. Variation: Metal Age Prior to the death of Viktoria. A theory from within our own ranks suggests that the wisps might be a form of air elemental. Age of Darkness Known Weaknesses: none A strange sight found only in Pagan territories.
and the light of the wisp moves smoothly along with it rather than fading from an area. but now they resemble diffuse balls of green gas rather than the previous sharp balls of light. For an unbiased account. for the Hammerites teach that the Undead are the result of a sinful death. The Hammerites have made it part of their mandate to destroy the Undead wherever found. Wisps appear immune to any weapon or tactic attempted. Wisps present only a low threat. which are the result of a desecrated Hammerite grave. it would appear that the wisps changed form along with the other beasts and creatures of the Maw. No trail of light is present in the modern form. a hunter of Undead from nearly two generations ago.Variation: Age of Darkness After the death of Viktoria. Unlike Haunts. They still pose no apparent threat save revealing the shadows. Zombies are animated as a result of a curse or magic of some kind. however. Thus zombies can be found in various states of decay. Will o' the Wisps pose no direct threat to a Keeper. fire One of the three primary categories of Undead. For this reason many in the priesthood of the order have studied the Undead to great length. Despite this animation. dagger. but this should prove a minor obstacle for anyone trained by our order. flash bombs. I must turn to The Journals of Morgan . If such creatures are spirits or elementals. others cause one to wonder what holds the ancient bones together. The foremost living experts on the Undead are currently the Order of the Hammer. Unfortunately.a book authored by Morgan. Zombies is very similar to Haunts in that both are apparently a physical body without soul or life of any kind. it may explain their apparent immortality. the body continues to rot and decay. 67 . While some resemble the recently deceased. The light they give off may reveal anything lurking in nearby shadows. holy water. even such experienced knowledge maintains the edge of religious fervour. Zombies Classification: Undead Location(s): varies Variations: none Known Weaknesses: sword. Wisps can still be seen in Pagan territories.
They can be destroyed with holy water.Morgan was not of the Hammers but accumulated much knowledge of the Undead during his lifetime. 68 . any corpse . He does confirm. Zombies are vulnerable to the same weapons and tactics as any other Undead. however. a zombie can summon reasonable speed and attack with astonishing ferocity. are a constant threat when tombs and ruins must be ventured into. although its popularity endures even to this day. Because of this statement. By Morgan's account. or fire. Zombies. Before his death. flash bombs. he recorded what information he could in the tome we now speak of. most curses were applied prior to the person's death. zombies are assigned a threat assessment of medium. According to Morgan.even those of the faithful .could be animated as a zombie if the appropriate curse or spell were cast on the body.an excellent manual for fighting the Undead. but such close combat is not recommended. one should beware that zombies often explode upon contact with holy water or fire. while even after death a fairly simple necromancy spell could bring forth a zombie. it is recommended that one reads The Journals of Morgan . but Morgan refutes this as mere rumour. Like the others of their kind. Regardless of their origins. though. the book was considered heretical by the Hammerite Order. that zombies often lay on the ground as if dead until disturbed. It is possible to slay a zombie with a blade. Common myth holds that anyone attacked or bit by a zombie will become one after death. Also. Before venturing into any such location. Thus one should be careful approaching any corpse while in zombie-infested areas. like all Undead.
blackjack. the nobility can found throughout the City.the nobility . The City's inhabitants are susceptible to the same weapons and tactics as any other human. encompassing not only the merchants but also the middle working class and servants.they prefer to let others take the risks in life. For this reason. They go about shopping and working. and stealth applied when around the populace of the city. it would seldom be necessary to kill such a target. dagger. inhabitants are difficult to avoid due to their sheer number. The City Watch Classification: Human Location(s): varies Variations: numerous Known Weaknesses: sword. The less common of the two . Therefore they do not pose a direct physical threat to an intruder. mines. however.these establishments are often the pastime of nobles and are embellished as such. The commoners are the far more numerous of the two. Many of the city's wealthy can be found in either the Downtowne or Auldale districts.in homes. Of course.the ones most people don't know about or care not to think of. however. an obstacle which must be considered carefully.concentrating on the everyday details of life which we have forsaken in many ways. since most are merely innocent bystanders in the games of chance we play.can usually be found in estates. the very streets themselves. Museums. not slaughter them in their ignorance. opera houses.City Inhabitants The citizens of the City should not generally be considered a threat as such to one of our Order. but. and its inhabitants are everywhere throughout it . worrying and laughing. mansions. however. Remember . then. They are quite capable. a noble acts much like any other commoner or servant upon detecting a threat . neither nobles nor commoners are usually armed . Those of the commoner class and those of the nobility are not dangerous to us. They are. Such is as it should be. preferring to let guards or watch officers take the risks. The average commoner is content to live as they will . of finding and alerting someone who is.as Keepers we are here to protect the City and its dwellers. A simple knock to the back of the head with a blackjack should be sufficient in most cases. they are considered a medium threat.they will immediately flee and seek to alert a guard or Watch officer. Such individuals are unlikely to harm an intruder. The City is quite large. The citizens of the City can be found in all its varied locations but should pose only a minor obstacle to an alert Keeper. arrows. like commoners. inns. Despite the fact that most nobles look down upon the lower classes. gas 69 . estates. However. On the other hand. There are many kinds of inhabitants in the City. for it is our role in this world to protect them from the darker cares of life . theatres . Care should be taken. There are however several groups of inhabitants that must be considered with great care. and the higher class areas of the City.
the City Council was content to allow the Hammerites a free hand in the dispensation of justice. however. With the Baron and his Guard away at war. No less dangerous in those days than now. we shall briefly discuss the most recent changes. was not ready to accept a female Sheriff.bright blue surcoats over chainmail and armament . The Baron's Guard answers only to the Baron himself whilst the City Watch fall under the authority of the City Council.Gorman Truart. No longer checked by their counterparts. Not only has their power to dispense justice waxed and waned. The Order of the Hammer. the Council anonymously elected a new Sheriff . Under Truart's administration.one of the two lieutenants under Truart. of course. and private guardsmen. are privately hired and supervised by their employers.the head of the Watch . City Watch officers are nearly as numerous as the common guard and equally as dangerous. the only individual interested in the position of Sheriff was Lieutenant Mosley . For history's sake. the past several years have witnessed the City Watch grow in both number and authority.the Baron's Guard. Each man elected to the position of Sheriff . however. Of course. was once a factor but have yet to reclaim their former presence within the city following the events of the Metal Age and the actions of Karras. He replaced the blue uniforms with the dark green tunic now seen among the Watch. 70 .and earned the Watch the nickname "bluecoats". the Watch can be a dangerous foe. of course. the City Watch. Fearing conflict with the Order. The Watch could still be found. throughout the years. a slur which remains to this day. Truart introduced new uniforms and procedures to the Watch. During his three years of administration. Variation: Age of Darkness Following the death of Gorman Truart during the Metal Age. the chief power of justice in the City was the Order of the Hammer. Lord Elridge himself assumed leadership of the Watch.typically enforcing their own brand of justice along the length of a sword. Instead. however. The Council. patrolling the city while wearing the colors of the Council. Variation: Pre-DP Prior to the events of the Dark Project incident. the Watch can now be found in all areas of the City -. and the Watch adopted the crest of the Council .typically brings change in his wake. The City and its individual estates are primarily protected by three forces .The police force of the City. Because of this. Private guardsmen. of course. women were also allowed to join the Watch.a black falcon on a purple shield. the Watch still tended to dispense justice of its own. Variation: Truart Administration After the destruction wreaked upon the city by the Trickster and his minions during the Dark Project. the Watch has changed in various ways. To discuss the entire history of the City Watch would consume far more time than we have here. but they have also undergone various changes in clothing and procedure. although the Hammerite were more powerful. and Mosley was dismissed despite a nearly immaculate record. The new uniforms caused quite a stir .
Due to both their coverage and aggressiveness. or killed with explosive force. conflict with them is best avoided. the latter tactic is quite noisy and may alert others to your presence. the City Watch. the Watch can now be found in all areas of the City -. Guards can be found in many estates and mansions as well as other establishments . During the administration of Truart. The Baron's Guard answers only to the Baron himself whilst the City Watch fall under the authority of the City Council. of course. Guards are extremely numerous in the City and will attack an intruder on sight. The average guard is paid either on stipend or by hourly wages. and some even garner commission on any intruders caught while on duty. As with their Watch counterparts.. susceptible to the same weapons and tactics as any other human..museums. and private guardsmen. however. inns. guards are typically able to deliver damage quickly and efficiently. some members of the Watch wore steel helmets which protected them against the simple blackjack. arrows. Of course. and can be quite. 71 . even more so in recent times. The Order of the Hammer. banks. etc. Whether carrying blade or arrow. was once a factor but have yet to reclaim their former presence within the city following the events of the Metal Age and the actions of Karras. However. The City Watch is nearly as numerous as the common guard. No longer checked by their counterparts. Private guardsmen. the City Watch is given a very high threat assessment. of course. are privately hired and supervised by their employers. that a guard slain by sword or arrow occasionally cries out when struck. the enforcement of law within private estates and establishments often falls to private guardsmen. in the pursuit of an enemy. of course. dagger. guardsmen can usually be found carrying swords or bows while patrolling their given territory. Guards Classification: Human Location(s): varies Variations: numerous Known Weaknesses: sword. Guards are susceptible to the same weapons and tactics as any other human.the Baron's Guard. With the Baron and his Guard away at war. blackjack. One should note. mines. knocked out with a blackjack.. but this practice appears to have fallen out of popularity.. They can be slain with blade or arrow. They will typically investigate any strange noise or movement. as well. gas The City and its individual estates are primarily protected by three forces . persistent.typically enforcing their own brand of justice along the length of a sword. Since the Watch often dispenses its own justice. Care must be taken in any part of the City to either avoid or reduce their number. Guards are given a very high threat rating.Watchmen are. the past several years have witnessed the City Watch grow in both number and authority.
criminals often found themselves in Cragscleft Prison .Hammerites Classification: Human Location(s): varies Variations: Novice. The Hammerite Priesthood can be even deadlier as they require no obvious weapon but instead rely upon magic to defend themselves. After the Mechanist schism. To we Keepers. manner. In recent times. gas The Order of the Hammer is a common sight within the City. arrows.both within the Council Chambers as well as the streets themselves. during the peak of the Order's reign. Hammerites are susceptible to the same weapons and tactics as any other human. or killed with explosive force. At times.an alliance which offers us some protection. mines. The Order accepted many former Mechanists back into their ranks. blackjack. the Hammerites (as they are often called by commoners) once represented the arm of law enforcement in the City.rather than the City's own Pavelock Prison in South Quarter. one must never identify oneself as a Keeper. which bolstered its numbers considerably. dagger. When faced as an enemy. the Hammerites garner a high threat level. that anyone slain by sword or arrow occasionally cries out when struck. With the Baron and his Guard away at war. but many in the City still associate the Order with the Mechanists and the failed attempt by Karras to poison the City's inhabitants. undiplomatic.whether worker or guard . They can be slain with blade or arrow. the Council feared economic or outright violent conflict with the Hammers and typically did little to oppose them. These days the Order of the Hammer and its members are usually found only in or around facilities of their own. it may be necessary to infiltrate a Hammerite facility in an. All Hammers are trained not only in the workings of their mechanisms but also in the arts of combat. Soldier. as well as by the massive sledge hammers carried by many. we Keepers have formed an uneasy alliance with the Order . A religious faction devoted to the Builder deity. Worker. Priest Known Weaknesses: sword. however. 72 .. Of course. the Order and its members found little opposition in the form of the City Council. knocked out with a blackjack. Although the Council and its City Watch were the official representatives of the City. of course. In fact. Their popularity (and credibility) has thus suffered what may be irreparable damage. Although Hammerites are sometimes seen walking the streets of the City. the Order of the Hammer never quite reclaimed its former glory. Under such circumstances. Know a Hammer by their trademark red and gray uniforms. the Order is still a power to contend with ... Although nowhere near its former strength.is trained as a soldier. Each Hammer .. however. the latter tactic is quite noisy and may alert others to your presence. this is no longer as commonplace as it once was.the Hammerites' private prison and foundry . however. even if it means putting oneself in harm's way. and the actions of Karras. the Hammerites can be as dangerous as ever. Keep in mind.
At least one expedition of mages was sent into the ruins of Karath-Din in an attempt to recover the Talisman of Fire. mages should be considered a very high threat. but we have endeavored to learn more and continue to do so.fire. 73 . earth. arrows. For instance. the latter tactic is quite noisy and may alert others to your presence. elemental mages. Air and Water Known Weaknesses: sword.Mages Classification: Human Location(s): Fortress of the Hand Variations: Fire. one of our agents learned with great difficulty that fire mages are able to pass through lava without harm as well as hurl flaming projectiles at an intruder. It is assumed that the other mage abilities are of a similar vein. They can be slain with blade or arrow.more specifically. If one should find it necessary to enter the Fortress of the Hand. Mages are susceptible to the same weapons and tactics as any human. shortly after the Cataclysm. mines. gas The Mages of the Hand Brotherhood built their Fortress compound outside the City nearly fifty years ago. blackjack. or water. dagger.perhaps even across the ocean. knocked out with a blackjack. Physically. This expedition was unsuccessful thanks to the intervention of Garrett. sending servants and hired assistants to gather food and other supplies. the Hand mages are merely human. Of course. of course. These arts allow them special abilities within the context of their element. They rarely venture forth. They are typically garbed in the colors of their chosen element and wear strange headdresses and other garments which have not been seen before in our part of the world. Earth. and also grant them defensive and offensive capabilities based on the same. Their ways are still somewhat of a mystery to us. It is possible that the Hand hail from some other great City that we know not of . and appear as any other human would. or killed with explosive force. that anyone slain by sword or arrow occasionally cries out when struck. Each mage practices elemental magic based on one of the four primary elements . The members of the Hand Brotherhood are mages . Mages tend to remain within the confines of the Hand's fortress compound located outside the City. Keep in mind. air.
a man by the name of Karras . We will discuss them here briefly. In addition to this. the Mechanist innovations included the crossbow . and Sentries.perhaps more so in some cases. Watchers. Karras invited any Hammerite who wished to join into his new Order of the Gear. the Mechanists embraced technology and innovation at an alarming rate. Still devoted to the Builder deity.left the Order along with several others to form their own faction called the Mechanists. and soon Mechanist devices could be found in many areas owned by the City or its wealthy.the Soldier. Lighter than a hammer yet just as deadly. Thus all variations of Mechanist could be found in both genders. this allowed the Mechanists to swing faster and strike with greater impact. The threat of the Mechanists was not solely with their devices. he extended the invitation to women as well as men. with an example of each: Variation: Female Soldier The Order of the Gear invited females into its rank as well as males. Having effectively decimated his former masters with a single blow. however. These women found themselves holding equal status with their male counterparts . The ranks of the new order swelled and Karras found himself at the head of a private army. Karras then opened the ranks of the Mechanists to any who wished to join.a small bow carried in one hand which fires arrows automatically and at great speed. The Mechanists were seen in three primary variations .Mechanists Classification: Human Location(s): varies Variations: Soldier. blackjack. the Mechanist logo became a common sight throughout the City as many flocked to support Karras and his "wonderful" creations . arrows. 74 . The original Order of the Hammer found its number greatly decreased and its factories underworked. In the nearly three years that followed. and many did so. When Karras invited others to join his new Order of the Gear. Servant Known Weaknesses: sword. Karras rewarded his staunchest supporters with examples of these creations. however . but also with the members of the order themselves. the Priest. the Order of the Hammer experienced a schism which has affected it to this day.something unheard of within the City.the mace. mines. One of the Hammerites' chief inventors . and the Servant. Priest. dagger.the female soldiers of the Mechanists could be just as aggressive and deadly as any male . Members of the Order of the Gear exchanged their former hammers for a new weapon .creations that included the Builder's Children. gas Less than a year after the Dark Project incident. Make no mistake.
mines. Soldier. the Mechanists were assigned a very high threat level. Priests of the Order were often easy to distinguish from soldiers or other ranks. Pagans worship the Trickster . dagger. After the actions of Karras and his plan to poison the City were made public. Mechanists were susceptible to the same weapons and tactics as any other human. This variation was seen in both genders. According to 75 . arrows. and Sentries. knocked out with a blackjack. These days the Order of the Gear is a rather shameful subject to speak of. and protected the fortress along with a legion of Children. the Pagans are a group obsessed with nature and its protection. Of course. or killed with explosive force. During the events of the Metal Age. Keep in mind. Variation: Male Servant Our agents entering Soulforge just before the death of Karras encountered a new kind of threat . gas Perhaps the oldest faction in the City. as the priests wore long flowing robes and garments. the popularity of the Mechanists (and.one of the ancient gods whom we now know to be an actual creature.Variation: Male Priest Those who achieved priesthood within the Order were trained in the art of magic and its various uses. These soldiers were utterly devoted to Karras and his ideals. Watchers. and many would rather forget that Karras ever existed. Pagans Classification: Human Location(s): varies Variations: Villager. The order itself ceased to exist shortly after the death of Karras. of course. the latter tactic is quite noisy and may alert others to your presence. that anyone slain by sword or arrow occasionally cries out when struck. as a side effect. the Hammerites) dropped almost immediately.Mechanists which had apparently undergone the Servant process. and many former Hammerites returned to the Order of the Hammer to accept whatever penance awaited them and continue their service in the name of the Builder. blackjack. Mechanists are no longer a threat in the City. They could be slain with blade or arrow. Shaman Known Weaknesses: sword. however. and all carried the traditional Mechanist mace. These members carried no weapon but could be just as deadly when attacking intruders with magic projectiles. Since the order no longer exists.
Any who dare enter Pagan territory without permission will soon find themselves facing several armed and angry Pagans. one can find a village of some sort where the Pagans farm and educate their young. We know very little of the Pagans' internal structure. lest the alliance end prematurely. thanks to the refuge of the nearby forests as well as their knowledge of the City's less-traveled routes. Pagans tend to remain in their own territories and not often seen within the City itself. Despite his hand in the death of the Tricker during the Dark Project incident. However.. however. the Pagans have been willing to assist him. We must be cautious to maintain this balance. the Pagans have begun extending their influence into certain parts of the City.. This legend is where the Pagan religion begins. Indeed. Recently. Many Pagans take up sword or bow and guard their territories with religious fervor. their infrastructure seems to rely on a lack of authority rather than a heirarchal rank system. During the reign of Karras and the Mechanists. however. another of the ancient deities.a war now fueled by hate as much as any other reason. The Pagans were able to escape the purge.Pagan lore. for they worship the natural world as if it were merely an extension of the Trickster himself. here are the tiers that we know of. Pagans oppose technological progress . this hate was intensified and Karras influenced Sheriff Gorman Truart to hunt down and exterminate the Pagans . however. nor do they shy away from combat. 76 . At least one of these villages contained a portal to the Maw of Chaos. Pagan villagers can usually be seen wearing clothing knitted together from animal skins and other natural fibers. Variation: Villager In most of the Pagan territories scattered throughout the forest and its surrounding areas. the Trickster created the plants and animals of the world by removing specific parts of his body and planting them in the earth. but it is unknown whether others also have portals or not.a task he was nearly successful at. and by extension us. This aggressive push for territory is cause for concern among some of our brethren as they fear the balance may be swaying away from alignment once more. Variation: Soldier Pagans are not defenseless.a viewpoint which has made them the direct opposition to the Order of the Hammer and its own religious worship of the Builder. These two factions have been at war for untold generations . They now possess territories within the Docks district and Auldale. since the death of Viktoria a few years ago. We currently hold an uneasy alliance with the Pagans thanks to Garrett. by aiding in certain ways and allowing passage through their various territories.
and thugs . The City has its fair share of criminals . In a situation like this. Thugs Classification: Human Location(s): varies Variations: numerous Known Weaknesses: sword. Under such circumstances. In many cases thugs will avoid open conflict for fear of attracting attention to themselves. All Shamans answer directly to the Priestess of the Order. dagger. If caught while perpetrating a crime. blackjack. mines.. or killed with explosive force.Variation: Shaman Pagans who have achieved the rank of Shaman are trained in various magick arts. We Keepers currently maintain an uneasy alliance with the Pagans. one must never identify oneself as a Keeper . primarily those of the Earth element. Diana. or if agitated by other influences. gas We Keepers are not the only ones to dwell in the shadow.. Pagans are susceptible to the same weapons and tactics as any other human. Of course. and conflict with them should be avoided if possible. They will often attack anything which they perceive as a threat. however. the Pagans should be considered possible foes and be given a high threat rating. Pagans are typically docile unless one is a Hammerite or attempts unauthorized passage through Pagan territory. thugs will often become aggressive and violent. unofficial. 77 . of course. or killed with explosive force. Most thieves and toughs can be found wearing dark clothing and perhaps a hood. thugs are able to deliver damage quickly and efficiently. Thugs are usually numerous.even under threat of physical harm.. that anyone slain by sword or arrow occasionally cries out when struck. but it may necessary on occasion to enter Pagan strongholds in an. Keep in mind. thieves. arrows. whether carrying blade or arrow. Shamans can be very dangerous if opposed. They can be slain with blade or arrow. the latter tactic is quite noisy and may alert others to your presence. They are thereby given a high threat rating. Such would normally be of no consequence to us but on occasion we find ourselves facing one another. of course.. In such instances conflict is sometimes necessary. capacity. will carry weapons and know how to use them. Of course. All. Thugs are susceptible to the same weapons and tactics as any other human. and violent. however.toughs. They can be slain with blade or arrow. aggressive. the latter tactic is quite noisy and may alert others to your presence. thugs seldom work or travel alone. Others will appear clothed no different than anyone else. knocked out with a blackjack. And. And.those who thrive off the darker side of the City. knocked out with a blackjack.
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