# Ice Breakers 1. Appointments Give everybody a few minutes to make 3 appointments - 3 pm, 6 pm and 9 pm.

After that have everyone stand in a circle. When you shout "3 pm", everybody meets their 3 pm appointment and find out 1, 2 or 3 things about each other. After a short while shout, "6 pm" and then "9 pm". After that have people share what they find out about each other. This game can be used for introduction where people introduce other people, instead of themselves. 2. Atlas Arrange everyone in a circle. Someone say the name of any country, city, river, ocean or mountain that could be found in an atlas. The person next to him must then say another name that begins with the last alphabet of the word that has been given. Example: First person: Auckland Second person: Denver Third person: Rotorua Each person has a definite time limit (e.g. 3 seconds) and no name can be repeated. 3. Balloon Blow-up Have everyone pairs up and give each person a balloon. Each pair designates a left and a right person. The partners stand facing each other about six inches apart. When you call "left", the "left" person blows into his balloon. Give him a few seconds, then call "right", the right person then blows into his balloon. Do this repeatedly. The idea is to literally "blow-up" the balloon in the partner's face before he can blow up his. 4. Balloons in The Air Give everyone an inflated balloon. The balloons should be in different colours or with identifiable marks on them. Everyone tosses his balloon in the air and tries to keep it in the air as long as possible. In the meanwhile, he must try to get everyone else's balloons to touch the floor. When a person's balloon touches the floor, he is out. The person who keeps his balloon in the air the longest, wins.

5. Banana Duel Have everyone pair up and tie their left wrist together. Give each a banana to hold in their left hand. When you say "go", they peel the banana with only their right hand and try to push it in their partner's face/mouth. You may want to do this blindfolded to add excitement. 6. Battle of The Nuts Give each person a peanut and have them pair up. They should try to crack their partner's peanuts by pushing their peanuts against one another. Those with cracked peanut are out. Do this in round until only one or a few peanuts are left not cracked. 7. Bible Mime Divide the group into teams of three to six members. Every team selects one biblical event to pantomime for the other players. The others try to identify the bible stories being enacted. Variation: Scripture passages are cited on slips of paper and drawn from a box for performance. 8. Big Sculpture Divide the group into two teams. Give each team five large garbage bags and as many blown-up balloons as possible. Have them create a huge human figure by putting the blown-up balloons in the bags and attaching the bags together within a definite time limit. The best sculpture wins. 9. Blinded by Money Pair everyone up and form a big circle. Give each pair two coins. One person in each pair tilts his head back and places a coin on each eyelid with eyes closed (no peeping!). Put a big container in the centre (e.g. a garbage can). The object is for each person to dump their coins into the container, following the verbal direction of their partner. No physical guiding by the partner is allowed. If any coin dropped, the person should pick it up and start all over again. The fun comes when all the pairs go at once, crowding around the container, blinded by money, trying to hear their partner's direction.

10. Brain Teaser Hand out copies of any of the following "IQ Tests". Each block represents a well known phrase or saying. You may divide a large group to teams of three or four. Give a time limit. The team with the most correct answers wins. PLASMA H2O HIGH CLOUDS 13579 WHELMING EILNPU PICT RES Headache Arrest You're EMPLOY MENT LESODUB TENNIS Answer: Blood is thicker than water Line up You're under arrest High above the clouds You ought to be in the pictures Men out of work/job/employment Overwhelming odds Splitting headache Mixed doubles tennis KJUSTK WRitING LOV T RN 24 Hours B ILL ED PETS A Gettingitall 1T3456 Answers: Just in case No U Turn

You can go as many rounds as you want. Do This and Add Something Get everyone in a circle. Throw the ball to one person and ask the individual to disclose something unusual about himself. 17. 15. giving team members bites. preferably the sticky one which he places on one index finger. Repeat until only a few are left. he passes the apple to the person on the right. Core Group Divide the group into teams of five or six. The teams are then split into halves and positioned on both sides of the room with the leader in the middle. Donut Whole Divide the group into teams and have each team choose a leader. Disclosure Procure a softball. At the end of the time limit. At the signal. Coordinated Jump Have the entire group get in a circle.g. These are the winners. the first person takes a bite out of it. everyone must jump (feet off the ground) at the same instant. Each leader is given a donut. then adding one. He can then throw the ball to anyone he choose and repeat the process. he is out. On the word GO. The game goes on with each having to repeat all the previous actions in order. Arrange the participants in a circle. The ones who do not (too fast or too slow). If a player misses an action or gets fouled up. The person on his right must then repeat it and add another action. scratching his head). 16. leaving the last donut at the end with the ring intact. Everyone put their arms over the shoulders of the persons on their left and right. Have one person in each team begin with an apple in his mouth (roast pig style). One person starts off by performing an action (e. As the second person takes the apple with his mouth (no hands allowed). he crosses back and forth with the donut on the finger.13. The winner is the team which had everyone bit the donut. 14. go out of the group. . At the signal. the team that has eaten most of their apple wins.

passing it on quickly to the next person. 19. At the signal. Each team tries to pass a paper garbage bag down to the end of their line. The group that finishes first. Have them sit in a circle facing outward. he is then to say. arms teeth or legs. and so on around the circle. 21. sharing any complaints. another person begins. "grumble. It is placed over the head of the first person in line. Put a derby type hat on one person. until all or as many persons as possible have had a chance to initiate the facemaking. 20. grumble" until all participants are done. Hog Tied Divide the group into two or three. . Instruct participants to talk simultaneously. 22. The object is for him to get it on the next person's head without using hands. The process continues until the bag gets all the way to the end of the line. reservations. When the funny face has completed the circuit. Funny Faces Have the participants arrange themselves in a circle. the third person goes under the bag with the second. irritations or concerns they have on their minds. resentments. Grumble Grumble This game provides an opportunity for release of tensions. Hat Trick Form a circle. wins. Call a halt to the exercise when it is apparent that the negative energy has dissipated and only superficial "grumbling" is present. When one member runs out of issues to disclose. You may divide the group into two and have a competition.18. That person mimics the gesture. Pair up all participants. the second person in line goes under the bag with the first person. grievances. As soon as the first person gets out. An appointed player turns to the person next to him and makes a funny face or assumes a funny posture. the groups are to wrap themselves up securely in the string. Give each group a ball of string or yarn of equal length. Garbage Pass Relay Divide into teams. When the go signal is given.

The player continues as long as they can or until they have completed the alphabet. They will be competing with the other groups to see who finishes the task first. Read the word on the paper and open up the time for anyone in the group to share a phrase or verse which might encourage the person whose paper has been picked. I Packed My Trunk for China The first player says. written on a big piece of paper or on a transparency. Pick up a piece of paper. The next player repeats the sentence. 25.g. Place all the papers in the centre of the group and mix them well. How Are You Feeling? Give everybody a piece of blank paper (same size). Have each team move to a location that allows them to stand in a small circle. "I packed my trunk for China and took an apple (or any other object that begins with "A"). ANXIETY FORGIVENESS GUILT SORROW HEALING REJECTED PEACE PAIN COMFORT LOVE ACCEPTANCE HOPE Ask everyone to write down on his paper the word that describes either how he is feeling or what he wants Jesus to bring to him now. Then have them extend their left hands across the circle and grasp the right hands of other individuals. Flash the following words. (e. 24. adding one of his own. Inform them that their task is to unravel the spider web of interlocking arms without letting go of anyone's hands. Instruct members of each group to extend their right hands across the circle and grasp the left hands of the other members who are approximately opposite them. You may pick as many paper as you have time for. including the "A" word and adds a "B" word. "I packed my trunk for China and took an apple and a bread). Human Spider Web Divide the group into teams of 6-8 persons. Each successive player recites the sentence with all the alphabetical items.23. .

tense. Object in Question Two players privately select an object in the room. 36. then the answer is "Yes". (E.g.strong.a. before he says the phrase. Variation: For an extra challenge. she died last night. Favourite colour is yellow Drives a blue car Plays tennis Went to the cinema last week . if he omits. Ask everyone to express how they feel or how their day has been through the newspaper. another two players select an object. choose and object not in the room. then the answer is. If he answers wrongly. People Bingo Give everyone a piece of paper of either of the following: Wears size 6 shoes Likes pizza Has 2 daughters Has the no. The leader then says the phrase again and points to another person. c. Tiger . he is out. crumble the newspaper to express frustration etc. 34. Newspaper Talk Give everyone some newspaper. "listen carefully". The leader will begin by saying the phrase "Old Aunt Amy. 35. If the leader says. dangerous) 33. For example. Old Aunty Amy The purpose of this game is to guess whether Old Aunt Amy died last night. 5 on his telephone no. "listen carefully". When the object is discovered. "NO". Did she die?"" He then points to anybody in the group The person then says either "yes" or "no". b. They then discuss it with each other while the other players listen and try to guess what it is. Is left-handed Birthday is in Dec. she died last night.

and you have told me it's OK to be this way. E. One person points to any part of his body and says the name of another. Black panther: Because you have helped me to look very closely at myself and see some of the spots . 40.38.g. "eye". Dancing bear: Because you have taught me to dance in the midst of pain. and taught me how to soar again. His partner must then point to his eye. and you have helped me to reach out and hug again. Roaring lion: Because you have let me get down off my perch and roll in the grass. Towering giraffe: Because you have helped me to hold my head up and stick my neck out. sports or anything that describes their perceptions. All-weather duck: Because you have taught me to enjoy the weather (even on rainy days) and to celebrate the hard times like duck in a storm. Wild eagle: Because you have helped to heal my wings. Loveable hippopotamus: Because you have let me surface and bask in the warm sunshine of God's love. "ear". Potrait of My Job Give everyone a sketch paper and ask them to draw a picture of their jobs or organisations. and not even worry about my mane. Those who fail to respond correctly will be out. what would you pick?" Colourful peacock: Because you have told me that I am beautiful and I have started to believe it and it is changing my life. Pictures can be of TV shows. Have everyone or volunteers explain their sketch to the rest. .. Ostrich in love: Because you have loved me so much that I have taken my head out of the sand and found a whole new reason for living. Reverse Pointing Pair up everybody.. he points to the ear and says. and says. 39. Pick an Animal Ask the group: "If you have to pick an animal below to describe how this group has reshaped your life.

1. Inform them that they have now each been given a gift of one million dollars. 45. The happiest moment of my life. A diagram is shown to the last person in line.g. The best thing that happened to me this past week. and so on around the circle. Each player in turn passes the image on to the next person in line by tracing it on his back. 4. The last time I got mad was . When God became more than a word to me. where would it be? 2. Where I lived between the age of 7 to 12 years old. Have other people share on the other topics e. If you could take a free two week trip to any place in the world. 46. what would it be and why? . The game can be repeated so that as many people as possible can start messages. The New Millionaire Assemble the group in a circle. 5. Tactile Copier The players arranged themselves in a line. If you could become the leader of any country in the world. The person at the head of the line draws the diagram on a piece of paper for the group to compare with the original drawing. 2. Variation: After passing on the image. sending one to the right and one to the left. Variation: The leader whispers two messages. Each player whispers the message only once. The person uses his finger to reconstruct the image on the back of the person in front of him.. Ask a few persons to indicate how they would use their newly-gained fortune. 47.44. Talk About Choose one or more topics and give everyone a few minutes to share. The game can be repeated after the players rotate their positions. 1. Telephone As players sit in a circle. 3. The group then compares their drawings. each player draws the diagram as he perceives it. someone whispers a message to the person next to him.. When the message has completed its circuit the last person repeats it aloud for comparison with the original message. who in turns repeat it to the next player.

3. After everyone has finished. you may limit the number of questions he can ask. who would it be? 48. Alike Difference . NAME: ___________________________ TREASURE HUNT Name 1. what would it be and why? 4. invite those who find interesting traits to share. Throw Away Your Troubles Have each person think of a question. Thumb Fight Have everybody pair up and hold hands (fingers into finger hold). If you could travel on a time machine to any era in time. The participant then has to discover who he is by asking questions to the group. The questions must only be answered with "yes" or "no". they push each other's thumb and try to knock down their partner's thumb. problem.3. 2. written on them. Play for as long as you want or until only one or a few "winner" are left. Their thumbs should be down by the sides. 4. 50. When you say "ready". 49. The one who get knocked down is out. Treasure Hunt Hnd out the following form to each attendee and ask that everyone find at least one similar and one dissimilar trait with four persons. 51. If you could talk to any one person now living. Who am I? Prepare pieces of paper with a Bible character or Nursery Rhyme character or an animal etc. they hold their thumbs up touching each other. Give everyone a piece of paper and ask them to write their anonymous problem on it. "go". Pin a piece of the papers on each participant. or concern. At the signal. Place a container (a box or pail) in the centre of the room and ask them to crumple up their paper and throw it in the container with whatever expression or sound they want.

shuffle them and hand them out. sweet and simple. using the dots as the main framework. "Left". Be sure no one gets her own. “Pairs” Short. . 63. out of a piece of wool provided. A mistake and the guests fall out. ask each guest to draw six large dots in any position. to measure the circumference of their waists. The guest with the most convincing or amusing case wins a prize. 60. the guests are told to make a circle on the floor. or piano. and take over the "instrument" form the right. (Purpose a secret) Then he \ she informs them that this is the circumference of their waists. Dotty Drawing On the back of the Papers. Collect the papers. The first guest to produce a pair of anything wins. they hand their "instruments" to the guest on the left. One survivor can claim it and be saved. Wooly Problem * Equipment: A ball of wool. They all begin the action of playing their "instruments".59. There is only one life belt. 61. The Prize goes to the guest with the most original drawing. Group the guests in a circle. The demonstrator asks guests to imagine they are all survivors at a shipwreck. The demonstrator passes a ball of wool to each guest and asks him or her to break off as much as they think they will need. 62. * For a variation. Most accurate attempt wins. and give each one the name of the musical instrument they should imitate playing. Yet. Musical Instruments * Equipment: Record player. Continue until one person remains the winner. Each guest must state their case: Why they think they have the most right to live. most original wins a prize. The guests with the best fitting wins. When the demonstrator shouts. Save Me Here is a riotous game. Most usual winners produce a pair of shoes. Note: They may not add any extra dots. swimming for their lives. Start the music. Then ask guests to make a drawing.

2 pairs of gloves. put them on. and 2 paper bags. Divide the guests into two teams. They then have to take off the gloves. It is a riot of fun because the gloves make it difficult to tell the top of the stockings from the foot. and have each put on a pair of gloves and give them a bag containing several pairs of old nylon stockings. Just try it! 71. In a time limit of three minutes. and vice versa. 2 blindfolds. A prize is given to the guest with the most correct and most legible list. 70. Each guest in turn has to take the gloves out of the bag. 2 paper bags and two pairs of men's large thick gloves. The Exchange * This game has a surprise element. and pass it to next guest in the team. They are told they are to write down a list of capital cities of each province or anything similar. Award a prize to the one who succeeds in getting all the stockings in the bag over their foot. The first one to cross all the letter of their list then calls Hallelujah. All Thumbs Relay * Equipment: Wrapped sweets. unwrap it. Ask them to remove their right shoe. The other guests get the laugh of a lifetime. choose a sweet. When they are poised and ready they are told to put the pencil in the other hand. * Ask for 2 volunteers. Bingo Guests are asked to choose 10 letters from the alphabet and list them on the back of their papers. return them to the bag. The guests are asked to be "at the ready" with pencils and paper. The first in line of each team is given a paper bag filled with wrapped sweets and a pair of men's thick gloves. Fist team to finish wins a chocolate each. Blindfold them. . 69. A Bag of Fun * Equipment: 6 Pairs of old stockings. If she calls "Bingo" they lose and the game continues. Lots of amusement is assured for all. and put it in their mouth. The demonstrator calls off letters of the alphabet at random and guests cross corresponding letters off their lists. Right-handers becomes lefthander.68.

The position of the "rocks" may be changed from time to time. cuffs. one by one.72. e. The guest who can light the most candles with one match wins a prize. In this racing game guests line up at one end of the room. etc.the one who was in the . box of matches. These represent rocks across a river and the guests have to try to cross without getting their feet wet. Arrange guests sitting in a big circle with a bag of pegs in the middle. The dice is passes on round the circle and the next one to throw a six. carefully noting the position. take a bite. they are disqualified.g. Peg Clipping * Equipment: A dice and a big bag of clothes pegs. First guest to reach the winning post marker wins a prize. The farthest end is the winning post (marked by a chair. 75.etc. Start the game by getting each guest to blow up a balloon and eat a biscuit at the same time. Candle Rage Equipment: Row of candles. Crossing The River * Equipment: Folded newspapers. 73. The guest who has a fully blown balloon and has eaten their biscuit wins a prize. for instance) The guests take turns to throw the dice. They pass the dice and the first one to throw a six jumps into the middle of the circle and starts clipping pegs to their clothes. Blow or Bust Equipment: Balloon and large biscuit to each guest. blow the baloon.. The demonstrator places a number of folded newspapers on the floor with spaces between. Each guest. 74. and if they get their feet wet more than 2 times. The problem is to light a row of candles. 76. Each number turned up represents the amount of shoe lengths they are entitled to step towards the winning post. The guests who safely "cross the river" win prizes. They have to take a bite . Horse Racing Equipment: A Dice. in turn is started on their way with feet firmly on one "rock". hems of dresses. with one match. They are not allowed to clip the pegs on any straight edges. Here is a blindfold game which is great fun. changes places with the one in the middle .blow the balloon..

wins the prize. and then the next name you mention is the "giraffe" and they all rush to the table together to grab the prize. The one who has the most pegs. Who has The Longest Chain Divide the guests into two teams. At the give signal the first guest ties her string to the next player's piece of string and on to the next. Divide the guests into two teams. 77. . The longest chain in the shortest time wins. And so the dice is passed on and the procedure continues. String Ties Equipment: A ball of string. which they must keep a secret. they will all be worried that they have been left out. Give each guest tow or more paper clips. and that when you mention each animal's name the appropriate guest must run up to your display and grab the prize. 79. When there are no more pegs left. Tell everyone that each guest has the name of an animal. Give each guest a piece of string. (Chocolate) Now tell a story about a visit to the Game Park mentioning the names of the various animals you see as you and your family are driving through. continuing until each member of the team has added their piece of string. BIG SECRET" and inside write "Giraffe". Tall Story * Hand out to each guest a folded slip of paper marked on the outside "BIG. At the word "go" each player connects their paper clips with the one in front of her. The winning team is not the first to finish but the team with the longest piece of string. the game stops and they all count how many pegs they have on their clothes. By the time you have mentioned the names of several animals and no guest have got up.middle returns to their seat. 78.

so that will be difficult to trick people with because everyone will know that you’re kidding!) 82. The people in the home-cell must first guess what’s been hidden and then find it. Or something that someone always brings. a song.is important. Either something from their lives. Show and Tell Draw pictures on different pieces of paper. What are some things you want but know that you’ll never get? 7. Are you afraid of the dark? Why? 6. What do you think is the most important thing to God? How do you know? / Why? 5. It can be something they’ve brought with them or something you’ve given them. What do you think are the top three important things on God’s list for our lives? 4. Question Ice Breakers 1. a sermon or the Bible. What things are priority in your life? 3. A missing belt or shoe would be quite funny and noticeable too! . lamp or ornament that is always in the room when they are at your house.g.important. Give each person a picture and let them explain what it reminds them of. Hide and Go Seek Get someone in the home-cell to hide something in the house. What makes you decide that something is important in your life? 2. You can choose something obvious. Think of things that are not that obvious (e. like their Bible. What would you want to be doing when Jesus comes back? What don’t you want to be doing? 10. My relationship with God . something that happened to them. What special things have you done in your life for the people that you love? How did it make you feel? Do you think it is good for us to do good things for the people in our community? Why? 83. 84. like a clock. Is it hard for you to talk to strangers? If no. why? 9. Did you have some family rules in your house that seemed unfair to you? What were they? 11. Do you ever wonder what God wants you to have? What do you think He wants for your life? 8.

have to say. . If someone gets tonguetied or gives the incorrect answer they then have to sit out. The purpose of this game is to see how many of them get the sequence right! Choose someone to begin. You’ll have your cell in a bind! (More things you could say. she likes apples. she loves the moon.. “Salt” to the person on their left. Set a time limit in which they should write down as many names as possible starting with that particular letter. she hates cows but loves cattle. “Light light. P.S. After this they will have to turn to the person on their left and say.” And so it continues around the circle. she loves running but hates to jog. This person in turn will then reply. “That’s excellent!” The idea is to get the members to realise the joke. Alphabetical Names Have a list of alphabetical letters ready before the meeting. What Old Aunt Fifi likes is double syllable words! Ap-ples she likes but not ba-na-nas! Get it? Continue saying things with double syllables and contrasting them against other syllabled words. “she hates dolls but loves puppets. “Light light.. Light Light Let your cell members sit in a circle on the floor. They have to start by saying. “Salt” and that person must reply. this person will have to turn to the person on their left and say. 102. You then begin by saying. but hates the sun. You’ll have them confused for quite a while unless you have some bright sparks that get it straight away. Play the game going faster and faster. Groups can have the same letter or different letters. She wrote out a will before her death and stated that anyone who could guess what she liked and didn’t like could inherit her millions. she loves teddies but hates bears. If they don’t guess after all the questions are finished tell them the point of the game. You can change the sequence after a few rounds if you want! 103. After doing this.” And this person must then answer. Choose letters that are commonly used and that will lend itself to be used to make words or names. Devide your group into two or more groups. Give each group a pen and paper. The group who gets the most names in the allotted time. Salt. Old Aunt Fifi This is quite a brainteaser! You have to start by telling the cell members that Old Aunt Fifi died. “Light light”.) 104. she loves swimming but hates to swim. wins. “Salt”. but she hates bananas. Allocate a letter to each group.

If the item the say contains the letter blend chosen. The team that filled the bottle with most water wins 113. Pass out pennies with varous dates on them. I would recommend that you first teach the rhyme. Then do it again a little faster. tell them they may go camping. Ask. Split the group into 2 teams sitting in a circle alternating 1 person from team 1 & 1 person from team 2. The first team to figure out that the trick is to pick items with the "sl" blend wins a bag of mini chocolate bars. Put a basin of water at the front of the starting line. Nice Ideas Draw a cartoon strip of how you typically spend your day. Each person says an item they would take camping. This is a really good one. "What were you doing the year that is shown on your penny?" 112. I’m Going Camping and I’m Taking My… The leader decides ahead of time a particular letter blend (such as "sl") that must be included in the item being taken camping. Fill The Bottle Line up 3 to 4 teams of 10 people. this will require a little practice for you before you do this. the leader keeps that information a secret. however. Put an empty bottle at the other side of the line. The first player in each team is given a sponge and dip into the basin and run to the bottle and then squeeze the water from the sponge into the bootle. 111. and then put them both together.be too high for everyone to have fun. Remember to go very slow the first time making sure to let everyone is keeping up with you. then teach the actions. If the item they say does not contain the letter blend ("tent"). Obviously. tell them they may not go camping. . & may have to give away the secret in order to stay on time). ("sleeping bag"). Continue to go a little faster each time until there is just you and maybe 1 or 2 others that could keep up with you. They have to jump up & be recognized by the leader as the first to stand & state the "secret" in order to win! (you will get a lot of guesses before they figure it out.

fold them in a ball. In preparation for the game. Frozen T-shirts Equipment: T-shirts -one for each team. with the noun showing ·One person starts by asking one yes/no question to everyone in the circle. Discipline. 116. Have you ever been bowling?) If anyone else has done this they have to get up and quckly sit in another person's chair. except for one. then secretly identify an item to represent each attribute and write why they chose those items. . The person standing asks a "Have you ever" question. Have You Ever Everyone is sitting in a circle. to try and guess what the noun is on their forehead. teething ring. When everyone is done each person can share with the group what they wrote down. love. When you want to play the game. flash light. they can't sit in a chair that's next to theirs.114. one will be left. discipline). or Thing) on the Post-it Note ·Then they stick the note on the forehead of the person to their right. the group leader can ask if that person is currently living in that house and what steps do they need to take now to complete it. Some examples of the items are: ink pen.who is standing inside it. garbage bag. Because the shirt is frozen. Grace. etc. The first team with a t-shirt on a person wins. grace. and put them in a freezer for longer than 3 hours. The leader then instructs the group to write down any attribute or trait they need to furnish each of four rooms in their "spiritual" house (humility. to ask another question. soak the t-shirts in water. (ex. With the group seated in a circle. Humility. Love. However. take the t-shirts out. What am I? ·Have the group sit in a circle ·Take out Post-it Notes and give one to each person ·Each person write a noun (Person. the group leader places various items on the floor/table. clothes pin. Place. this game could take 15-20 minutes! 117. ruler. they keep going around the circle asking yes/no questions until they figure out the noun or if they give up ·After they figure out what the noun is or if they have given up. they person to their left/right will do the same thing and so on ·Prizes are given to the person who took the least amount of guesses to get it right 115. After each person has shared what they need to complete their house. After all run to their new chairs.

Toilet Paper Pass a roll of toilet paper around to everyone in the group. If they don't start off by saying the word "OKAY" they are rejected by the leader. Play until everyone figures it out or for a specified time limit. 119. while he says his line. they must begin by saying "OKAY". Stick Game Holding a small stick in their hand. After everyone has torn off some paper.) Anyone who tries to play holds the stick in their hand and begins to say the stick game chant. They can take a little or they can take a lot. .118. The leader will need to repeat the stick game chant many times during the game. stick game. I can play the stick game. tell them to separate them into individual sheets. The trick is simply this: No matter what they say as the stick game chant (it can vary from how the leader first says it).) Then he offers the stick to anyone in the group who thinks they have figured out how to play the game. (It's always good to have at least one other person in the room who knows how to play. Tell each person to take however much they want. the leader says if they CAN or CANNOT play the game. can YOU?" (The leader might want to waive the stick or do a dance or whatever. This is very funny and frustrating for some who can't figure out the trick to playing the game. They have to tell something about themselves for each sheet of paper they have. When they are finished. the group leader says the following stick game chant: "OKAY. stick game. I can play the stick game.

The leader of the group will be the judge and decide which team has created the best mummy design. The team players are to circle around the mummy and pass the toilet paper to each other while wrapping the mummy in it. instruct them that they have to look forward and they can’t turn their heads. Have all participants line up in a straight line. Once demonstrated start out with Cheeky-Cheeky but this time behind your back you have lipstick that you put on your fingertips.120. Tell them that you’re playing the Cheeky-Cheeky game and everyone is to repeat what you do but must not move. You should be at the beginning of the line. They will have 5 minutes to complete the game. small washablegrease pencil or markers Players: Small to large groups Depending on the number of participants. eary-eary. Each time add more lipstick to your finger tips without them noticing. side by side. After you’ve done Cheeky-Cheeky and the movement has gone down the line then do nosey. In the process the person next to you should end up with lipstick all over their face. The helpers will all have a small tube of lipstick in their pocket or hidden in their hands before the game starts. One person on each team will be the mummy and each team will be given 2 rolls of toilet paper. They can pretend at the last minute that they decide to join in the game. After that do chiny-chiny. Pick a person that is a good sport to stand next to. Cheeky-Cheeky Required: Lipstick. you may want to pick a few helpers for this icebreaker game. this helps them to find the person that they would like to stand next to. If you’ve planted helpers in the line. Dress The Mummy Required: Rolls of toilet paper Players: Small to large groups Set up teams with 2-4 players on each team. Give them an example by lightly pinching the persons cheek on the right of you and say “Cheeky-Cheeky”. Note to them that that person is to do the same and then the next person all the way down the line until it reaches the end. nosey. heady-heady and right eary-eary. a few other people should end up with lipstick on their faces also 121. .

. by acting it out (either individually or with several members). We still haven't found a way to keep score other than seeing how long we can go using each object without repeating what the other team did. a shoehorn. the more fun it is. Such as use the diaper as a hat...hand one bean over to the other person. Take turns of letting each person sit on the chair. When each person has said something. The winners are the first ones to guess the name of their cartoon character correctly. 126. Each person acts out the animal and trys to find their "mate" without saying any words. Break up into 2 teams. . The more unusual the object. each team gets a chance to use each item. Cartoon Character Everyone must sit in a circle. each person in the circle must say something that they admire in that person. When they sit on the chair. Everyone will think of a cartoon character that best resembles the friend on their left. the next person gets to sit on the chair and the process continues. a shovel. as a dusting rag. Have two boxes with identical contents.. Compliment Put a chair in the middle and let the group form a circle around it. The friend will now go around asking people questions about their cartoon character. They run to the front. one box for each team. If they match. present their slips of paper.. or as a shirt. see who has the most beans and that person is the winner. 128. Once you understand the game then you know what type of objects to look for. a ball of string. such as a diaper. 129.. a pair of oven mitts. they can be seated and finish wating everyone else until all matches are made 127.. Those on the other team does the same. This is a Sure Fire Winner Every time Gather a few everyday items. Each team member draws a slip with an animal. At the end of the time limit. etc. as something completely different that its' intended purpose.. containing names of different animals (same number of animals as people). or use the shoehorn as a shovel or as a spoon. Write down the name of the character on a piece of paper and stick it on your friend's back. Who is On The Ark Divide into two teams.