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After that have everyone stand in a circle. When you shout "3 pm", everybody meets their 3 pm appointment and find out 1, 2 or 3 things about each other. After a short while shout, "6 pm" and then "9 pm". After that have people share what they find out about each other. This game can be used for introduction where people introduce other people, instead of themselves. 2. Atlas Arrange everyone in a circle. Someone say the name of any country, city, river, ocean or mountain that could be found in an atlas. The person next to him must then say another name that begins with the last alphabet of the word that has been given. Example: First person: Auckland Second person: Denver Third person: Rotorua Each person has a definite time limit (e.g. 3 seconds) and no name can be repeated. 3. Balloon Blow-up Have everyone pairs up and give each person a balloon. Each pair designates a left and a right person. The partners stand facing each other about six inches apart. When you call "left", the "left" person blows into his balloon. Give him a few seconds, then call "right", the right person then blows into his balloon. Do this repeatedly. The idea is to literally "blow-up" the balloon in the partner's face before he can blow up his. 4. Balloons in The Air Give everyone an inflated balloon. The balloons should be in different colours or with identifiable marks on them. Everyone tosses his balloon in the air and tries to keep it in the air as long as possible. In the meanwhile, he must try to get everyone else's balloons to touch the floor. When a person's balloon touches the floor, he is out. The person who keeps his balloon in the air the longest, wins.
5. Banana Duel Have everyone pair up and tie their left wrist together. Give each a banana to hold in their left hand. When you say "go", they peel the banana with only their right hand and try to push it in their partner's face/mouth. You may want to do this blindfolded to add excitement. 6. Battle of The Nuts Give each person a peanut and have them pair up. They should try to crack their partner's peanuts by pushing their peanuts against one another. Those with cracked peanut are out. Do this in round until only one or a few peanuts are left not cracked. 7. Bible Mime Divide the group into teams of three to six members. Every team selects one biblical event to pantomime for the other players. The others try to identify the bible stories being enacted. Variation: Scripture passages are cited on slips of paper and drawn from a box for performance. 8. Big Sculpture Divide the group into two teams. Give each team five large garbage bags and as many blown-up balloons as possible. Have them create a huge human figure by putting the blown-up balloons in the bags and attaching the bags together within a definite time limit. The best sculpture wins. 9. Blinded by Money Pair everyone up and form a big circle. Give each pair two coins. One person in each pair tilts his head back and places a coin on each eyelid with eyes closed (no peeping!). Put a big container in the centre (e.g. a garbage can). The object is for each person to dump their coins into the container, following the verbal direction of their partner. No physical guiding by the partner is allowed. If any coin dropped, the person should pick it up and start all over again. The fun comes when all the pairs go at once, crowding around the container, blinded by money, trying to hear their partner's direction.
10. Brain Teaser Hand out copies of any of the following "IQ Tests". Each block represents a well known phrase or saying. You may divide a large group to teams of three or four. Give a time limit. The team with the most correct answers wins. PLASMA H2O HIGH CLOUDS 13579 WHELMING EILNPU PICT RES Headache Arrest You're EMPLOY MENT LESODUB TENNIS Answer: Blood is thicker than water Line up You're under arrest High above the clouds You ought to be in the pictures Men out of work/job/employment Overwhelming odds Splitting headache Mixed doubles tennis KJUSTK WRitING LOV T RN 24 Hours B ILL ED PETS A Gettingitall 1T3456 Answers: Just in case No U Turn
A Step Backward Put it in writing Call it a day Getting it all together Endless love Ill/Sick in bed Tea for two 11. Campus Life Word List Game Give everyone a piece of paper and ask them to write down as many words as possible from the letters in the words "CAMPUS LIFE", (e.g. camp, camps, us, came etc.) No proper names or slang words are allowed. You may use other longer words and have the people work in pairs or small groups. 12. Can You Follow Instructions A READ AND DO TESTS Time Limit: 3 min. 1. Read all that follows before doing anything. 2. Write your name in the upper right-hand corner of this page. 3. Circle the word "corner" in sentence two. 4. Draw five small squares in upper left hand corner of this page. 5. Put an "X" on each square. 6. Put a circle around each square. 7. Sign your name under line 5. 8. After your name, write "yes, yes, yes". 9. Put a circle around number 7. 10. Put an "X" in the lower-left-hand corner of this page. 11. Draw a triangle around the "X" you just made. 12. Call out your first name when you get to this point. 13. On the reverse side of this paper add 6950 and 9805. 14. Put a circle around your answer. 15. Now that you have finished reading carefully, do only number 1 and 2. PLEASE BE QUIET AND WATCH THE OTHERS FOLLOW INSTRUCTIONS.
go out of the group. Disclosure Procure a softball. 16. Repeat until only a few are left. If a player misses an action or gets fouled up. Arrange the participants in a circle. At the signal. 14. giving team members bites. . 15. He can then throw the ball to anyone he choose and repeat the process. One person starts off by performing an action (e. Have one person in each team begin with an apple in his mouth (roast pig style). everyone must jump (feet off the ground) at the same instant.g. The winner is the team which had everyone bit the donut. preferably the sticky one which he places on one index finger. he passes the apple to the person on the right. Donut Whole Divide the group into teams and have each team choose a leader. Each leader is given a donut. The teams are then split into halves and positioned on both sides of the room with the leader in the middle. Throw the ball to one person and ask the individual to disclose something unusual about himself. Everyone put their arms over the shoulders of the persons on their left and right. then adding one. These are the winners. Do This and Add Something Get everyone in a circle. As the second person takes the apple with his mouth (no hands allowed). he crosses back and forth with the donut on the finger. The ones who do not (too fast or too slow). You can go as many rounds as you want. leaving the last donut at the end with the ring intact. The game goes on with each having to repeat all the previous actions in order. At the end of the time limit. At the signal. scratching his head). Core Group Divide the group into teams of five or six. On the word GO. 17.13. Coordinated Jump Have the entire group get in a circle. The person on his right must then repeat it and add another action. the team that has eaten most of their apple wins. he is out. the first person takes a bite out of it.
sharing any complaints. Instruct participants to talk simultaneously. Each team tries to pass a paper garbage bag down to the end of their line. The process continues until the bag gets all the way to the end of the line. The object is for him to get it on the next person's head without using hands. 20. Call a halt to the exercise when it is apparent that the negative energy has dissipated and only superficial "grumbling" is present. Grumble Grumble This game provides an opportunity for release of tensions. Hat Trick Form a circle. Pair up all participants. wins. Put a derby type hat on one person. resentments. . Have them sit in a circle facing outward. As soon as the first person gets out. Funny Faces Have the participants arrange themselves in a circle.18. irritations or concerns they have on their minds. and so on around the circle. At the signal. When the go signal is given. When one member runs out of issues to disclose. passing it on quickly to the next person. An appointed player turns to the person next to him and makes a funny face or assumes a funny posture. You may divide the group into two and have a competition. 22. 21. That person mimics the gesture. Hog Tied Divide the group into two or three. he is then to say. When the funny face has completed the circuit. Garbage Pass Relay Divide into teams. until all or as many persons as possible have had a chance to initiate the facemaking. reservations. It is placed over the head of the first person in line. 19. arms teeth or legs. another person begins. the groups are to wrap themselves up securely in the string. grievances. "grumble. grumble" until all participants are done. the second person in line goes under the bag with the first person. The group that finishes first. the third person goes under the bag with the second. Give each group a ball of string or yarn of equal length.
I Packed My Trunk for China The first player says. The player continues as long as they can or until they have completed the alphabet. Inform them that their task is to unravel the spider web of interlocking arms without letting go of anyone's hands. Human Spider Web Divide the group into teams of 6-8 persons. They will be competing with the other groups to see who finishes the task first. ANXIETY FORGIVENESS GUILT SORROW HEALING REJECTED PEACE PAIN COMFORT LOVE ACCEPTANCE HOPE Ask everyone to write down on his paper the word that describes either how he is feeling or what he wants Jesus to bring to him now. Then have them extend their left hands across the circle and grasp the right hands of other individuals. Flash the following words. 24.g.23. Each successive player recites the sentence with all the alphabetical items. written on a big piece of paper or on a transparency. Place all the papers in the centre of the group and mix them well. "I packed my trunk for China and took an apple (or any other object that begins with "A"). Have each team move to a location that allows them to stand in a small circle. The next player repeats the sentence. including the "A" word and adds a "B" word. Read the word on the paper and open up the time for anyone in the group to share a phrase or verse which might encourage the person whose paper has been picked. "I packed my trunk for China and took an apple and a bread). Instruct members of each group to extend their right hands across the circle and grasp the left hands of the other members who are approximately opposite them. Pick up a piece of paper. . (e. adding one of his own. 25. How Are You Feeling? Give everybody a piece of blank paper (same size). You may pick as many paper as you have time for.
bark like a dog. Innovative Introduction You can do any of the following or all of them: 1. Ask everyone to choose one and put it on. E. Give them a few minutes to look at one another and laugh. Have everyone share a nickname that they now have. ... Instruct everyone to take two items (e. (e. e. 29. credit card) from their purses.. Stand on a char. Then say. wash your car). Siew Ling . Martin . Ask each person to state his name and attach an adjective that not only describes a dominant characteristic. all participants perform their stunt simultaneously. 28. They must hit each other hat off without losing their own. They are not allowed to hold their own hats on. Knocking Off Hats Put some hats or caps in the middle of the room.g. Then go around the room asking..g.. When the signal is given.26.g.Lovely Ling) 3.Marvellous Martin.. Then use the items to introduce or say something about themselves. 2. once had.. "If you weren't here today... dance around. Instant Stunt As each person enters the room... but also starts with the first letter of his name.. 27. (You can also ask everyone to bring a hat or cap of their choice to the meeting)...g. I’m Glad I’m Here Tell the group that you're glad to be there. I will be . what would you be doing that you're glad you don't have to?" Try to keep the answers light and fast moving. he receives a slip of paper with a silly stunt described on it.. or would like to have and then explain the reason or story behind the name. wallets or pockets. "If I am not here today. Give everyone a rolled up newspaper.." (share something that you're glad you don't have to do. Family picture....
Divide the group into teams of 5-7 people. After a while. c. motivation. 32. Have everybody share what they have written.. when they have began to conduct freely.30. Name your favourite colour: ___________________________ Describe it in three words: a. (E. Magic Circle This icebreaker can be used to illustrate the multiplicity of meanings of words. relaxing.) The team leader pulls a card out and a few persons are asked to state what the word means to them. what animal would it be? Describe three characteristics of the animal: . Then tell them that they are the conductor of the Singapore Symphony Orchestra. Then suggest that their answers to question 1 provides clues to how other people view them and their answers to question 2 provide clues to how they view themselves and see how they react to your suggestions! An Exercise in Self-Disclosure 1. distant) 2. 31. On a prepared set of 3" x 5" cards. Play a selection of music and ask them all to simultaneously lead the orchestra. (one on each card e. put-down. or in the case of sentence completion. ask them to do it with their eyes open. Leader of The Band Ask all participants to stand up and make sufficient room around themselves so as not to interfere with free movement of their arms.it is cool. Blue . My Favourites Give everybody a copy of "Exercise in self-disclosure" and give them a few minutes to fill it in. Help them relax and enjoy themselves as they do so. I feel good when . If you could pose (safely) with an animal of your choice in the Zoo. b. (This works best if you have carefully selected the music..g. continue the statement. Have them close their eyes.g. a series of words or phrases are written. Try as much as possible to make sure that the music is familiar to all and is relatively fast-paced to stimulate energetic directing).
If the leader says. If he answers wrongly. Old Aunty Amy The purpose of this game is to guess whether Old Aunt Amy died last night. tense. Object in Question Two players privately select an object in the room. 34. "NO". Variation: For an extra challenge. dangerous) 33. c. before he says the phrase. "listen carefully". Newspaper Talk Give everyone some newspaper. People Bingo Give everyone a piece of paper of either of the following: Wears size 6 shoes Likes pizza Has 2 daughters Has the no. Did she die?"" He then points to anybody in the group The person then says either "yes" or "no". "listen carefully". she died last night. then the answer is "Yes". Favourite colour is yellow Drives a blue car Plays tennis Went to the cinema last week . When the object is discovered.strong. The leader then says the phrase again and points to another person. The leader will begin by saying the phrase "Old Aunt Amy. Ask everyone to express how they feel or how their day has been through the newspaper. crumble the newspaper to express frustration etc. 36. (E. then the answer is. she died last night. They then discuss it with each other while the other players listen and try to guess what it is. Is left-handed Birthday is in Dec. he is out. another two players select an object. choose and object not in the room.a.g. Tiger . b. if he omits. 35. 5 on his telephone no. For example.
The one with the most squares filled up wins. and then shouts. One player is left without a partner and becomes the new leader. . including the leader. chanting "people to people". for example "hand to foot". the leader changes his chant to "hand to hand" or "toes to toes" etc. and the others join him. "people to people". 37. Whenever he desires. The players must then touch their partner's hands with their hands. This is the signal for everyone to find a new partner. or toes with toes etc. Players try to have a different partner and a different leader each time. The leader is more challenging if the leader names two different body parts. The leader snaps his fingers.Has a pet dog Name beginning with "J" Born in April Sings in shower Talks in your sleep Did not make bed today Reads "Peanut" Takes nap Loves ice-cream Watches cartoon Snores when you sleep Never change a diaper Detective story fan Give them a time limit and send them loose to find someone with the relevant description. The leader goes through the various body parts. People to People Each player finds a partner and joins the group in a circle except the leader who stands in the centre.
and not even worry about my mane. "ear". Dancing bear: Because you have taught me to dance in the midst of pain. Black panther: Because you have helped me to look very closely at myself and see some of the spots . 39. sports or anything that describes their perceptions. he points to the ear and says. His partner must then point to his eye. . Have everyone or volunteers explain their sketch to the rest. "eye". Reverse Pointing Pair up everybody. Pick an Animal Ask the group: "If you have to pick an animal below to describe how this group has reshaped your life. Potrait of My Job Give everyone a sketch paper and ask them to draw a picture of their jobs or organisations.38. 40. Roaring lion: Because you have let me get down off my perch and roll in the grass. Those who fail to respond correctly will be out. and you have told me it's OK to be this way..g. Ostrich in love: Because you have loved me so much that I have taken my head out of the sand and found a whole new reason for living. E. Pictures can be of TV shows.. and you have helped me to reach out and hug again. All-weather duck: Because you have taught me to enjoy the weather (even on rainy days) and to celebrate the hard times like duck in a storm. what would you pick?" Colourful peacock: Because you have told me that I am beautiful and I have started to believe it and it is changing my life. Wild eagle: Because you have helped to heal my wings. and taught me how to soar again. and says. Towering giraffe: Because you have helped me to hold my head up and stick my neck out. One person points to any part of his body and says the name of another. Loveable hippopotamus: Because you have let me surface and bask in the warm sunshine of God's love.
After you succeed add another twosome and try again. Ask the participants seek out their respective groups. any place in the middle. you will lead them in an exercise designed to help get their blood moving rapidly. 3. Direct them to stretch their arms out and their sides (horizontally from their bodies). Stand Up Sit on the ground with your partner. Keep adding people until your whole group is trying to stand together. 2. then ask them to rapidly bring their hands together. because this is the first time that you have begun a session to a standing ovation! 43. would they have preferred a different place? 42. Then try to stand up together. and stimulate the nerve endings in their hands. When they have all done so properly. Siblings Ask the group to divide themselves into four groups with these subsets: 1. and arms linked. Conclude by telling the group that you aren't sure how much better they feel now. feet in front of you.41. 4. an only child. . then back to their sides (repeating the two-step sequence about 10 times in rapid succession). the youngest in the family. but that you feel really good. backs together. If If If If they they they they were were were were the eldest in the family. In retrospect. Standing Ovation Invite everyone to stand up and spread out (approximately an arm's length apart). Tell them that to make sure they are awake and receptive to the forthcoming session. ask them to recall what they liked and disliked about their respective places in their growing up days.
someone whispers a message to the person next to him. who in turns repeat it to the next player. Inform them that they have now each been given a gift of one million dollars. 4. 47. 3. where would it be? 2. The person at the head of the line draws the diagram on a piece of paper for the group to compare with the original drawing.. and so on around the circle. 45. Each player in turn passes the image on to the next person in line by tracing it on his back. 1. The person uses his finger to reconstruct the image on the back of the person in front of him. sending one to the right and one to the left. Variation: The leader whispers two messages. When the message has completed its circuit the last person repeats it aloud for comparison with the original message. The best thing that happened to me this past week. Where I lived between the age of 7 to 12 years old. each player draws the diagram as he perceives it. When God became more than a word to me. Variation: After passing on the image. Telephone As players sit in a circle. If you could take a free two week trip to any place in the world.g. The New Millionaire Assemble the group in a circle. Ask a few persons to indicate how they would use their newly-gained fortune. The happiest moment of my life. The last time I got mad was . Talk About Choose one or more topics and give everyone a few minutes to share. The group then compares their drawings. 46. 2. If you could become the leader of any country in the world.44. Have other people share on the other topics e. A diagram is shown to the last person in line. Each player whispers the message only once. The game can be repeated so that as many people as possible can start messages.. what would it be and why? . 5. Tactile Copier The players arranged themselves in a line. 1. The game can be repeated after the players rotate their positions.
If you could travel on a time machine to any era in time. they hold their thumbs up touching each other. "go". When you say "ready". invite those who find interesting traits to share. The participant then has to discover who he is by asking questions to the group. The one who get knocked down is out. Treasure Hunt Hnd out the following form to each attendee and ask that everyone find at least one similar and one dissimilar trait with four persons. you may limit the number of questions he can ask. what would it be and why? 4. who would it be? 48. Their thumbs should be down by the sides. Alike Difference . Play for as long as you want or until only one or a few "winner" are left. NAME: ___________________________ TREASURE HUNT Name 1. If you could talk to any one person now living.3. 51. 2. Who am I? Prepare pieces of paper with a Bible character or Nursery Rhyme character or an animal etc. 49. The questions must only be answered with "yes" or "no". Throw Away Your Troubles Have each person think of a question. they push each other's thumb and try to knock down their partner's thumb. written on them. After everyone has finished. At the signal. 4. or concern. problem. 3. Thumb Fight Have everybody pair up and hold hands (fingers into finger hold). 50. Pin a piece of the papers on each participant. Give everyone a piece of paper and ask them to write their anonymous problem on it. Place a container (a box or pail) in the centre of the room and ask them to crumple up their paper and throw it in the container with whatever expression or sound they want.
Call on each participant to show what he has selected and explain why. What kind of transportation did your family use? 3......52. Chit Chat Use any combination of these to break the ice . Quaker Questions Explain these questions have been used by hundreds of people to get acquainted with each other.. etc. * What was the happiest moment of your life * Tell us about your first date * What is the greatest regret of your life * The greatest compliment I ever received * Let me tell you about my best earthly friend * The hardest thing I have ever done * Describe a typical Tuesday in your life * My greatest disappointment * The gift I will never forget (apart form my conversion) * The thing I most enjoy in my spare time * What is your favourite time of day * What is one thing you would like your obituary to say about you * Share one of your strengths and one of your weaknesses * What is your favourite spot in your home or yard * My favourite comic strip is * People might be surprised to find out that I . sunny. how would you describe your week . it is best for Friendship Questions to be answered by progressing in order around the circle. state the first question and then answer it yourself. others will be lengthy. * Using weather terminology. others will be brief. As facilitator.. Spend no more than one minute per person on each question: 1.. partly cloudy. Unlike discussion questions. I picked a rock because it is strong. smooth and old. Your answers will set the tone for all the rest... Who am I? Give the group a few minutes to search the surrounding area to find something that they feel represents some of their characteristics or expresses who they are. (E. If you are brief. foggy. Who was the person you felt closest to? 4. If you are lengthy in your answers... .stormy. None of them require sharing about areas of our life we wish to keep private.g..) 53. Where did you live between the ages of 7 and 12 and how many brothers and sisters did you have? 2. When did God become more than a word to you? 54.
cock. what would your change? * If you were to go to live on the moon and could carry only one thing. whether it be a cow. where would you go? Why? * What would you do if you were to see . . When they sound like a riotous farmyard. the one with the longest list wins a prize. They may end up sitting on someone's lap or two laps. Answer Yes * Ask questions and if the guest answer with a "Yes" they must get up from their chair and move one place to their left. Farmyard The demonstrator whispers to each guest the name of an animal.. horse. what would it be? * If you could be doing anything you wanted at this time next year. a person drowning? . a house on fire? Get the idea? Now. 2 buttons to each guest. chicken. The first person to get back to her original seat is the winner of a chocolate! 57. pig. what would you like to do? * If you had to live your life over. At a given signal they are to imitate the sound of that animal. Here are the questions which you can vary with your own: Do you have black shoes on? Did you walk here? Do you have three or more children? Are you wearing earrings? Are you wearing pearls? Do you have blue jeans on? Is it your birthday this month? Are you wearing the colour red? Etc... they are told to stop. “What if…?” (Can be used in parts over several sessions) * If you could not fail. The demonstrator places a large drawing of a face on the floor and each guest in turn attempts to drop a pair of bright buttons to form the eyes of the face.. make up your own! 56.. 58. donkey. The guests are to write down the names of all the animals they heard. a person being robbed? . Bright Eyes Equipment: Large drawing of a face. what would it be? * You have been granted one hour with the leader of your country.55. The most accurately place eyes wins a prize. etc.. What question will you ask? What advice will you offer? * If you had an allexpenses-paid trip to anywhere in the world.
Save Me Here is a riotous game. and take over the "instrument" form the right. Dotty Drawing On the back of the Papers. (Purpose a secret) Then he \ she informs them that this is the circumference of their waists. Collect the papers. The guests with the best fitting wins. 63. Most accurate attempt wins. Musical Instruments * Equipment: Record player. sweet and simple. most original wins a prize. ask each guest to draw six large dots in any position. and give each one the name of the musical instrument they should imitate playing. Yet. to measure the circumference of their waists. Continue until one person remains the winner. swimming for their lives. The first guest to produce a pair of anything wins. Wooly Problem * Equipment: A ball of wool. Then ask guests to make a drawing. using the dots as the main framework. * For a variation. Start the music. 61. One survivor can claim it and be saved. the guests are told to make a circle on the floor. “Pairs” Short. "Left". or piano. Each guest must state their case: Why they think they have the most right to live. The Prize goes to the guest with the most original drawing. Most usual winners produce a pair of shoes. There is only one life belt. The demonstrator asks guests to imagine they are all survivors at a shipwreck. Group the guests in a circle. They all begin the action of playing their "instruments".59. they hand their "instruments" to the guest on the left. Note: They may not add any extra dots. Be sure no one gets her own. . The demonstrator passes a ball of wool to each guest and asks him or her to break off as much as they think they will need. 60. shuffle them and hand them out. The guest with the most convincing or amusing case wins a prize. out of a piece of wool provided. A mistake and the guests fall out. When the demonstrator shouts. 62.
. Point Game * Ask each guest to jot down on the back of a paper the points for each question to which she can answer "yes". Try to make up as many possible beginning with each letter. using each letter to start the name of the gift. For Sale * Ask each guest to write on the back of their papers an advertisement for their local newspaper. which should not mention the name of the article. The demonstrator collects a number of cuttings form magazines showing the faces of well-known personalities. 66. etc) to 12 You can award a prize for the highest and lowest total number of points. The guest with the greatest number wins the prize. Here is a quiz which will keep many guessing.64. They write "For Sale" at the top. 1 Date or month you were born (2 for 2nd month. You tell them that they have just described their husbands and wives. Then he \ she pastes them on light card and shows them one at a time to the guest. and they should write his or her name in the blank space and read the advertisement out aloud. or best friend. offering and ancient article of furniture in the "For sale" section. Ask the guests the following questions: Are you wearing a wrist watch? 5 Are you wearing a ring? 5 Are you wearing glasses? 10 Did you go to Church last Sunday? 25 Did you kiss your husband or mom and dad today? 25 Did you kiss all three? -100 For each year you have been out of school. telling them to write down their names. Give them three minutes to make a list of Christmas gifts. Name the Face Equipment: Photographs of well-known personalities. When they have finished the laughter begins. 67. 3 for 3rd month. A Game For Christmas Time Ask the guests to write their names vertically down the back of a paper. 65. leaving a blank space and then write the advertisement. A prize is given to the guest with the most complete list.
In a time limit of three minutes. Lots of amusement is assured for all. put them on. It is a riot of fun because the gloves make it difficult to tell the top of the stockings from the foot. The Exchange * This game has a surprise element. and pass it to next guest in the team. A prize is given to the guest with the most correct and most legible list.68. 2 paper bags and two pairs of men's large thick gloves. 69. The other guests get the laugh of a lifetime. return them to the bag. and vice versa. Award a prize to the one who succeeds in getting all the stockings in the bag over their foot. If she calls "Bingo" they lose and the game continues. Blindfold them. The guests are asked to be "at the ready" with pencils and paper. All Thumbs Relay * Equipment: Wrapped sweets. Each guest in turn has to take the gloves out of the bag. Ask them to remove their right shoe. 2 pairs of gloves. choose a sweet. Divide the guests into two teams. The demonstrator calls off letters of the alphabet at random and guests cross corresponding letters off their lists. unwrap it. . 70. Right-handers becomes lefthander. They are told they are to write down a list of capital cities of each province or anything similar. 2 blindfolds. When they are poised and ready they are told to put the pencil in the other hand. A Bag of Fun * Equipment: 6 Pairs of old stockings. The first in line of each team is given a paper bag filled with wrapped sweets and a pair of men's thick gloves. and have each put on a pair of gloves and give them a bag containing several pairs of old nylon stockings. and 2 paper bags. and put it in their mouth. Bingo Guests are asked to choose 10 letters from the alphabet and list them on the back of their papers. They then have to take off the gloves. * Ask for 2 volunteers. Just try it! 71. Fist team to finish wins a chocolate each. The first one to cross all the letter of their list then calls Hallelujah.
First guest to reach the winning post marker wins a prize. one by one. hems of dresses. Start the game by getting each guest to blow up a balloon and eat a biscuit at the same time. The dice is passes on round the circle and the next one to throw a six. They are not allowed to clip the pegs on any straight edges. Candle Rage Equipment: Row of candles. Arrange guests sitting in a big circle with a bag of pegs in the middle. The guest who can light the most candles with one match wins a prize. These represent rocks across a river and the guests have to try to cross without getting their feet wet. Horse Racing Equipment: A Dice. 73. The demonstrator places a number of folded newspapers on the floor with spaces between. They have to take a bite .etc. Each guest.the one who was in the . 74. The problem is to light a row of candles. they are disqualified. with one match. 76. Crossing The River * Equipment: Folded newspapers. in turn is started on their way with feet firmly on one "rock".g. In this racing game guests line up at one end of the room.72. Each number turned up represents the amount of shoe lengths they are entitled to step towards the winning post. 75. for instance) The guests take turns to throw the dice. e. The guests who safely "cross the river" win prizes. Peg Clipping * Equipment: A dice and a big bag of clothes pegs. The guest who has a fully blown balloon and has eaten their biscuit wins a prize. They pass the dice and the first one to throw a six jumps into the middle of the circle and starts clipping pegs to their clothes. Blow or Bust Equipment: Balloon and large biscuit to each guest. The farthest end is the winning post (marked by a chair. etc. box of matches..blow the balloon. changes places with the one in the middle . blow the baloon. cuffs. take a bite. Here is a blindfold game which is great fun.. The position of the "rocks" may be changed from time to time. and if they get their feet wet more than 2 times. carefully noting the position.
. BIG SECRET" and inside write "Giraffe". When there are no more pegs left. The longest chain in the shortest time wins. The one who has the most pegs. Tall Story * Hand out to each guest a folded slip of paper marked on the outside "BIG. they will all be worried that they have been left out. and then the next name you mention is the "giraffe" and they all rush to the table together to grab the prize. wins the prize. continuing until each member of the team has added their piece of string. By the time you have mentioned the names of several animals and no guest have got up. Who has The Longest Chain Divide the guests into two teams. And so the dice is passed on and the procedure continues. Divide the guests into two teams. Tell everyone that each guest has the name of an animal. String Ties Equipment: A ball of string. Give each guest tow or more paper clips. 77. 79. The winning team is not the first to finish but the team with the longest piece of string. the game stops and they all count how many pegs they have on their clothes. At the give signal the first guest ties her string to the next player's piece of string and on to the next. Give each guest a piece of string. and that when you mention each animal's name the appropriate guest must run up to your display and grab the prize. (Chocolate) Now tell a story about a visit to the Game Park mentioning the names of the various animals you see as you and your family are driving through. 78. which they must keep a secret. At the word "go" each player connects their paper clips with the one in front of her.middle returns to their seat.
where would you spend a vacation? * What planet would you visit if you could go to any one? * What is your favourite hobby? * What is the meaning of your name? * What is your favourite book? * What is your favourite Bible verse? * How did you end up at this cell? * How did you meet your best friend or spouse? * What would you like to be known for? * Where were you born? * What is your favourite family Christmas tradition? * Tell an unusual fact about yourself. E. what would you take? (Besides your Bible) * If your house were on fire. Ice Breaking Questions * Where did you live between the ages of 9 & 12? * Who is the person closest to you? * What was one of the happiest moments in your life? * Who was your best friend when you were younger? * Describe the worst thing you ever had to wear to school. what would you do? * If you were going to live on the moon and could take one thing with you. Bathing at night 3. * What is your favourite style of music? (Christian isn't a style) * What is your favourite piece of art? (it doesn't have to be famous) * Whose eyes are most like yours in the room? * How are you like your mom? Your dad? * What is your favourite worship song? * What is your favourite praise song? * If you were unlimited by money. Having an afternoon nap 2. * Who was your favourite music group in high school? * Who was your favourite teacher in school. Let them write on the paper two things that are important to them and one thing that is not important to them at all. 1. The fun starts when one at a time each person reads their list and everyone in the home-cell must guess which is most important to them. what is the one thing you would grab (assuming all family and pets were safely out)? * What is the hardest thing you ever had to do? * Do you have any phobias? * What do you do when you have free time? 81.g.80. Patting my dog The first one is not important to me. Guessing Game Give out paper and a pen to each person. * Describe the favourite place you've lived in. the others are . The object of the exercise is to see how many can be fooled into thinking that the least important is the most important. * What kind of car did your family have when you were growing up? * What is your dream car? * How many brothers and sisters do you have? * If you could not fail. and for what subject? * What time period would you have lived in. if you could have lived at any time? * What Biblical character inspires you the most? (Besides Jesus) * What would you do if you had won a million Rand? (can't be spiritual) * What historical (non-Biblical) figure interests you the most? (Besides Jesus) * Describe your favourite cousin.
like their Bible. The people in the home-cell must first guess what’s been hidden and then find it. My relationship with God . Hide and Go Seek Get someone in the home-cell to hide something in the house. Think of things that are not that obvious (e. so that will be difficult to trick people with because everyone will know that you’re kidding!) 82. Is it hard for you to talk to strangers? If no. Or something that someone always brings. Show and Tell Draw pictures on different pieces of paper. why? 9. like a clock. Are you afraid of the dark? Why? 6.is important. a sermon or the Bible. What are some things you want but know that you’ll never get? 7. something that happened to them. You can choose something obvious. A missing belt or shoe would be quite funny and noticeable too! . What things are priority in your life? 3. It can be something they’ve brought with them or something you’ve given them.important. What special things have you done in your life for the people that you love? How did it make you feel? Do you think it is good for us to do good things for the people in our community? Why? 83. lamp or ornament that is always in the room when they are at your house. What would you want to be doing when Jesus comes back? What don’t you want to be doing? 10. What do you think are the top three important things on God’s list for our lives? 4. Do you ever wonder what God wants you to have? What do you think He wants for your life? 8. Either something from their lives. Question Ice Breakers 1.g. What do you think is the most important thing to God? How do you know? / Why? 5. What makes you decide that something is important in your life? 2. 84. a song. Did you have some family rules in your house that seemed unfair to you? What were they? 11. Give each person a picture and let them explain what it reminds them of.
Bible Story Mime Write out a scene from the Bible on a piece of paper.What is the strangest combination of food you’ve ever eaten? E. . Truth: . like..Tell everyone your Star Wars Name (The first 3 letters of your name joined to the last 2 letters of your surname. having the theme of your country’s national heritage..Convince a person in the group that there’s a fire in the kitchen. You could even just ask the questions and let everyone have a turn to answer.Why do you think God chose to. some people might enjoy the game but it could be embarrassing for others.How often do you brush your teeth? . If a few don’t want to. etc. You can ask them randomly and let each person give an answer..85. Ask the people in your cell if they would like to play.. E.What do your slippers look like? . .. Rice& Chutney . just pass to the next person.Draw a picture of the person next to you and try to sell it to some-one in the group.Name three movie stars you would like to go on a date with. (The last question is just to make them laugh!) .What do you like most about.Sing : Baa baa Black Sheep in a different language. Ingrid Holtshausen – Ingen. here are a few to help you.Are you lying now? 87.g.. Change the National Anthem and sing it.. get them to check.What is the biggest lie you got caught telling? . (E. how far would you go to dress the part? .. You could do only a few skits and ask the people questions. Truth or Dare! You will need to come up with a few questions. Jonah in the fish’s belly or Jesus turning water into wine.Why do we tell lies? ..Have you ever performed the Heimlich maneuver on your pet? Dares: . let them be the audience and create a panel of ‘contestants’ with the people who would like to play. Ask the cell members how these Bible stories/scenes make them feel.) Let people in the home-cell act it out. mime it or even play charades.g.If you had to attend a dinner.? .Would you say that you are a good or a bad liar? .) . .g.What was the most embarrassing thing you’ve done? . but you can also make up your own. Remember that everyone is different. Remember.? 86.Have you ever lied before? If yes. if someone doesn’t feel comfortable to answer. You can continue doing this until you feel to stop. . Liar Liar Go around the cell asking people these questions. Get the members to choose between truth or dare. what did you lie about? .. Let the others guess what they are trying to bring across. .
If no-one makes this mistake.) Divide your home-cell into two teams. maybe next time!” The teams need to send up one person at a time to answer a question. The team to have the most balloons over at the end wins. Pop a Balloon 2 For this you’ll need some general knowledge questions. Hop Along Cassidy Choose volunteers or do this with your whole group. Tell them all to take a step to their left.Serenade someone in the group 88. Each team gets an equal number of balloons. The person left hopping the longest wins. with different prizes written on them. The people that loose their balance and correct themselves are then out. Continue until someone turns to their ‘other’ left or right and bumps another player. Each team gets an equal number of balloons. That person is then out of the game and can remove their blindfold.) Whoever answers correctly first can then pop a balloon of the other team. (Trivial Pursuit Questions will also work well. “You have won a chocolate!” You can choose different prizes and add some boo-boos to your collection.g..) Divide your home-cell into two teams. like: “Sorry. . Pop a Balloon For this you’ll need some general knowledge questions. then to their right. E. Let the members of your home-cell stand in a straight line (shoulder to shoulder) Blindfold them. let them stand on one leg and hop for as long as they can. (Trivial Pursuit Questions will also work well. 89.Pick someone in the group and wear their shoes until the end of the game. (You can decide whether the group can help the person answering or not. Inside the balloons you will need to place slips of paper. (Not the other team’s balloons!) Be sure to give the person who popped the balloon their prize! . The teams need to send up one person at a time to answer a question. Whoever answers correctly first can then pop one of their balloons. The amount of balloons you have will determine the amount of questions you need. 90.
Fear Factor Before your Home Cell members arrive collect these items and place them in bowls: · Jelly.) Pass the bowls around the cell. it’s just for fun! . (Try to cover their noses so that the smells don’t give you away! Or do this ice-breaker in winter. (If you attempt this with a Teen Cell. Once they step forward you can blindfold them. The next item they will need to eat is ‘earth worms’. Then ask them to take an ‘eyeball’ and eat it. Preferably a route around the neighbourhood. Pass the bowl of spaghetti around and let them feel the contents. but they mustn’t tell the others what they’re eating! They must act along with the other cell members.91. when their noses are blocked. make sure an adult is with you. Remember no one has to play. Blindfold everyone in the group. The first item they will need to eat is ‘eye-balls’. Promise them before you go that you won’t lead them anywhere that they can get hurt. Blind Trust Decide on a route to take your cell members on. that’s been cut up into little pieces · Peeled litchis or grapes (Take out the pips) · Spaghetti in Tomato Sauce Don’t let anyone see the items before the volunteers have been blindfolded. Pass the bowl of chopped jelly around and let them feel the contents.) For a difference. Then tell the blindfolded members that they need to eat the items you have in the bowls. The ones that do remove their blindfolds may continue in the game but they must keep quiet. Preferably ones with strong stomachs. Let them eat some ‘cow brains’. The last item they will need to eat is ‘cow brains’. Pass the bowl of litchis around and let them feel the contents. Make sure the path you choose isn’t too dangerous! You don’t want to get someone hurt or knocked down by a car. 92. except yourself. Tell your cell members that you need four volunteers. Once you get back to your house tell them to remove their blindfolds and ask them how they felt about the ‘trip’. Ask them to take a ‘worm’ and eat it.) At no time may anyone remove their blindfold until you say it’s okay. Now let them take off their blindfolds to see what they were really eating! (If at any time they get ‘grossed out’ they can remove their blindfold and see what’s really in the bowl. Tell your other cell members to act ‘grossed out’ about the items that you have in the bowls. Tell everyone to hold hands and to follow you. give everyone in the cell a blindfold and tell them all to play.
Q.) Ask them your questions and let them give the answers. Once they have played against each other for five minutes changeover with four other members from the teams. The team that wins in the end is the team that has the highest score! 95. Stand in the middle of the chairs and call out a fruit. The teams are only allowed to send one person forward at a time to answer a question. Whatever questions they get wrong is taken from their score and given to the other team. Q. If they can’t give the answer. each team needs a goalie and three players to come up at a time. Goliath. 94. (One fruit per card. Once you’ve called out a fruit the people with that fruit on their cards must jump up and swap seats. . Who did David kill with one small stone? A. Eg. The game is played just like soccer except instead of kicking a soccer ball around a soccer field. You need to use a table for this one so make sure it’s okay to use the coffee table. Give each member a card. Write the answers next to the questions. While you try to catch them. Air Soccer Divide your cell group into two teams. · Another fun way to play this game is to make a statement and let the person answer in the form of a question. A. down on a piece of paper. Eg.) The changeovers need to be quick because fast teams may blow the ball through the goals if the other team’s goalie is not ready yet. Did David kill him? · Another fun way to play is to have each team start with 100 points. You can play guys against girls if you like. (No help from the team is allowed. The person that gets caught becomes the “Fruit Caller”. If your cell is big you’ll have to repeat some names. Also ask someone to keep score.) Make one card for each member in your cell. Continue playing until all your questions are finished. the point goes to the other team. Fruity Tutty Write down fruit names on small cards. you’re blowing a ping pong ball around a table. The ends of the table are the goals. Play like this until every member of the team has had a few chances to play. Goliath was killed by a small stone. from the Bible or previous home cell material. If the people are really sticky about furniture this game can also be played on the floor.93. When your cell members arrive ask them to make two teams. (You’ll need a timer and a score-keeper. Bible Jeopardy Before your cell begins write a few questions.
The ones who got the answer wrong must sit on the floor. Continue playing until there are only a few members sitting on chairs. Pigs can fly A. True Now call out any letter A or B. the cards must be numbered on the back. Cats drink milk B. They have to follow on in sequence. Continue like this until you’ve run out of ideas or until everyone in the cell has had a chance. Example of a card: (Card No. (Try to use things from encyclopedias or The Guinness Book of Records. Each card must have different statements. this will have every card number on it with the answers for every card. Say you call A. that way they will have to guess and it will make it more fun. Each statement must be lettered with A and B. like a recipe. 1) A. While the ones who answered correctly must swap cards with each other. Make a “Master Card” for yourself. Then check with your “Master Card” to see if they were right or wrong. True or False? Give each cell member a card with a false statement and a true statement on it. nominate someone in the home cell to start. The only problem is that all the members in the cell have to write the recipe together. 1) Example of Master Card: (Card No. They have to use their imaginations and listening skills for this one! Once they have had a chance to think about it. Everyone must get a chance to tell if their first statement was true or false. Boxed-in Take a matchbox and ask the cell members to think of a theory on how they will get themselves into the box. Their theory must be put into step-by-step instructions.) 97.96. He or she must start by saying a phrase and then the next person must then expand on the story. Your story may look something like this: First person: I’d first measure the box Second person: Then I’d take the measurements Third person: To the hardware store Fourth person: Once I got there Fifth person: I’d ask for help Sixth person: I’d buy some wood Seventh person: I’d buy some nails Eighth person: I’d buy some glue Ninth person: I’d go back home Tenth person: I’d then enlarge the measurements Eleventh person: And start to build a bigger box! . by guessing what the next step in the ‘recipe’ is. Remember each person’s answer. False B. without telling the rest of the group what the statement was.
Begin asking the cell members the questions. but at least you can have fun in picking a category for them to fit into! 101. Corky Give each member in your cell a cork. let three people in on the joke. it is between them and God. place a big bucket of water in the middle of the floor and tell the cell members to ‘drown’ their corks simultaneously in the water. Remind them that they are forgiven. Before you begin. The object of the game is for as many cell members as possible to lose their cards. Waiting Game Make up a list of ten questions. “That’s very bad”. Now. Ask them to write out all their sins they can remember on this piece of paper. They need to let go after at least five minutes. if they answer immediately. Ask each cell member the same question until you’ve gone around the whole circle and then begin with question 2. you have to comment. Press ‘Erase’ Hand out a piece of paper and a pencil to each cell member. Opposites Game Write out all the names of the Fruit of the Spirit and of the Works of the Flesh onto separate cards. Some Works of the Flesh might not be completely opposite to the Fruit. he/she must say. Jesus’ Blood cleanses us from sin. Once everyone has finished. don’t let anyone know that these three know what’s going on. “That’s good!” and if they make you wait quite long before answering. Any questions. you . Give each member in your cell a card. That member will call the name of their card to the group. hand out an eraser to each cell member and ask him or her to erase his or her lists. They mustn’t show anyone. then give each member more than one card. (Galatians 5:17-22) There are nine Fruits and seventeen Works. if you have a tiny cell. Let them name their corks. Let them sit randomly around the circle of cell members.98. It doesn’t matter what a cell member answers. if they answer a while later. If it is possible the cork that stays under the longest is the winner! 99. or if there’s not enough space left on the paper. you must comment. “Got it!” and then both leave their cards on the coffee table or in the centre of the room on the floor. Roll a die or flip a coin to decide who starts first. If a member has a card that is opposite to the card called. God forgives us like our sins never happened! 100.
have to say. she likes apples. You’ll have your cell in a bind! (More things you could say. “Salt”. Set a time limit in which they should write down as many names as possible starting with that particular letter. 102. she loves the moon. If they don’t guess after all the questions are finished tell them the point of the game. . Choose letters that are commonly used and that will lend itself to be used to make words or names. This person in turn will then reply. If someone gets tonguetied or gives the incorrect answer they then have to sit out. but hates the sun. “Salt” and that person must reply. “That’s excellent!” The idea is to get the members to realise the joke. Groups can have the same letter or different letters. but she hates bananas. Old Aunt Fifi This is quite a brainteaser! You have to start by telling the cell members that Old Aunt Fifi died. this person will have to turn to the person on their left and say. wins. she loves teddies but hates bears.” And this person must then answer.) 104. You then begin by saying. “Light light”. Allocate a letter to each group.” And so it continues around the circle. Light Light Let your cell members sit in a circle on the floor. Play the game going faster and faster. After this they will have to turn to the person on their left and say. Devide your group into two or more groups. The group who gets the most names in the allotted time. She wrote out a will before her death and stated that anyone who could guess what she liked and didn’t like could inherit her millions. After doing this. she hates cows but loves cattle.. “Light light. “she hates dolls but loves puppets. Alphabetical Names Have a list of alphabetical letters ready before the meeting. P. Salt. Give each group a pen and paper. she loves running but hates to jog.S. “Salt” to the person on their left. You’ll have them confused for quite a while unless you have some bright sparks that get it straight away. she loves swimming but hates to swim. They have to start by saying. The purpose of this game is to see how many of them get the sequence right! Choose someone to begin. “Light light. You can change the sequence after a few rounds if you want! 103. What Old Aunt Fifi likes is double syllable words! Ap-ples she likes but not ba-na-nas! Get it? Continue saying things with double syllables and contrasting them against other syllabled words..
for example Red = most embarrassing moment Yellow = worst/best dating experience Blue = hobbies Orange = name the ministry you would most like to be used in." When everyone has finished you tell them for each M&M they have to tell a fact about themselves. We had one guy who went last and just dumped the rest of the bowl. The Wagon Wheel Have the group form a complete circle. Green = personal information i.. Give them this list: Red: Family Blue: Spiritual Yellow: Personal Brown: Hobbies/Interests Green: Relathionship Orange: "Wild Card" *It's really fun to see how many or how few people will take. That person should then turn around and face the person in the outer circle. M & M Game Pass around a dish with lots of M&M's in it. Pink = Talents Purple = free category .105. Obviously.your family" The two trade information."Tell the person facing you everything you can about. After a minute the inner circle steps to the right and on to the next person. This continues until they are back where they started.say anything about yourself.. and a category for each one. What Is Your Name? 1)Take the first 3 letters of your surname 2)the first 2 letters of your first name 3)the first 2 letters of your mothers maiden name 4)the first 3 letters of your birthplace add them together and get some hilarious results judge which one is the funniest. with the colour of the smartie. you have to allow for a lot of time! :) 106. Take as Much as You Think You’ll Need You need a bowl of smarties Give your group the instruction to take as much as they think they'll need. 108. (We had both peanut and regular) Tell the guests to.e name. brother etc. family member etc. Then . school. "take as many as they think they will need. You then hand round a typed sheet. Then ask every other person to take one step forward. Each color has its own catagary. This gives each person in the group one on one time to get to know someone they may not have had a chance to get to know. 107.pets. Brown = family information . The leader gives another question. but they must take at least one. Make sure everyone in the group has got some smarties. At this point the leader asks a question.
On the beginning of each line everyone will slap both hands on their legs. back. The leaders have to stand away from the members. jump etc. Take the 4 remaining members and let the stand face to back and tie the one members left arm to the right arm of the one in front of him and his right foot to the member in fronts right foot. The leader must encourage everyone to participate and go VERY slow to begin with and wait till everyone is caught up or the drop off rate will . you will slap your hands on your laps and then then touch your nose with your right hand and cross over and touch your right ear with your left hand. right. This will get everyone going. Then everyone will alternate simultaneously touching their nose and opposite ear with their hands. you will touch your nose with your left hand and cross over and touch your left ear with your right hand.g. because no names are allowed to be used. after creating an obstacle course. It is important not to let the other members of the group see the course. Lead them to the beginning of the course and explain to the leaders that they have to guide the members to the markers without using names. they have to state information on that catagory.for each smartie the participant has. forward. They are only allowed to use directional words e. that he whooped his head and his tail right off Actions: On each line of the above rhyme each person will do actions. So on the first line of the rhyme. blind folds and about 4 groups of 4 markers. everyone will slap their hands on their laps. The group which gets all 4 their colour markers first wins! 110. 109. Name: Whooping Cough Rhyme: (using cadence) Once upon a time not so very far off. Take all the leaders to a room where they could see the course and where the different markers are. Create teams with 5 people in a group and allow them to choose a leader. Blind fold all the members except the leader. Whooping Cough First there is a rhyme and then I will describe the actions. This alternating motion is difficult for most people and you will instantly start getting laughter. As the rest of the the line progresses "upon a time". a jay bird died of the whooping cough He whooped so hard of the whooping cough. On the second line. left. The actions require coordination which most people will have some difficulty with but will have great fun with while they laugh at themselves and others. on the word "Once". Tied Up! Requires: Rope. which makes it hard. Place the 4 different coloured markers somewhere in the Church or outside. "Not so very far off".
Each person says an item they would take camping. Fill The Bottle Line up 3 to 4 teams of 10 people. . Put a basin of water at the front of the starting line. The team that filled the bottle with most water wins 113. They have to jump up & be recognized by the leader as the first to stand & state the "secret" in order to win! (you will get a lot of guesses before they figure it out. Then do it again a little faster. Nice Ideas Draw a cartoon strip of how you typically spend your day. Remember to go very slow the first time making sure to let everyone is keeping up with you. Continue to go a little faster each time until there is just you and maybe 1 or 2 others that could keep up with you. tell them they may not go camping. I would recommend that you first teach the rhyme. Pass out pennies with varous dates on them. The first team to figure out that the trick is to pick items with the "sl" blend wins a bag of mini chocolate bars. If the item they say does not contain the letter blend ("tent"). This is a really good one. the leader keeps that information a secret.be too high for everyone to have fun. however. ("sleeping bag"). & may have to give away the secret in order to stay on time). 111. "What were you doing the year that is shown on your penny?" 112. Put an empty bottle at the other side of the line. Obviously. Ask. If the item the say contains the letter blend chosen. Split the group into 2 teams sitting in a circle alternating 1 person from team 1 & 1 person from team 2. tell them they may go camping. The first player in each team is given a sponge and dip into the basin and run to the bottle and then squeeze the water from the sponge into the bootle. I’m Going Camping and I’m Taking My… The leader decides ahead of time a particular letter blend (such as "sl") that must be included in the item being taken camping. this will require a little practice for you before you do this. then teach the actions. and then put them both together.
In preparation for the game. Place. garbage bag. soak the t-shirts in water. The first team with a t-shirt on a person wins. discipline). The leader then instructs the group to write down any attribute or trait they need to furnish each of four rooms in their "spiritual" house (humility. the group leader can ask if that person is currently living in that house and what steps do they need to take now to complete it. What am I? ·Have the group sit in a circle ·Take out Post-it Notes and give one to each person ·Each person write a noun (Person. Some examples of the items are: ink pen. teething ring. After all run to their new chairs. Frozen T-shirts Equipment: T-shirts -one for each team. Humility. The person standing asks a "Have you ever" question. love.who is standing inside it. Have You Ever Everyone is sitting in a circle. Have you ever been bowling?) If anyone else has done this they have to get up and quckly sit in another person's chair. When everyone is done each person can share with the group what they wrote down. they keep going around the circle asking yes/no questions until they figure out the noun or if they give up ·After they figure out what the noun is or if they have given up. or Thing) on the Post-it Note ·Then they stick the note on the forehead of the person to their right. except for one. However. to ask another question.114. take the t-shirts out. with the noun showing ·One person starts by asking one yes/no question to everyone in the circle. one will be left. this game could take 15-20 minutes! 117. Because the shirt is frozen. After each person has shared what they need to complete their house. . (ex. to try and guess what the noun is on their forehead. Grace. flash light. grace. and put them in a freezer for longer than 3 hours. clothes pin. ruler. they can't sit in a chair that's next to theirs. When you want to play the game. they person to their left/right will do the same thing and so on ·Prizes are given to the person who took the least amount of guesses to get it right 115. then secretly identify an item to represent each attribute and write why they chose those items. fold them in a ball. 116. the group leader places various items on the floor/table. Love. etc. Discipline. With the group seated in a circle.
The trick is simply this: No matter what they say as the stick game chant (it can vary from how the leader first says it). tell them to separate them into individual sheets. Stick Game Holding a small stick in their hand. the leader says if they CAN or CANNOT play the game.) Then he offers the stick to anyone in the group who thinks they have figured out how to play the game.118. I can play the stick game. Tell each person to take however much they want. the group leader says the following stick game chant: "OKAY. (It's always good to have at least one other person in the room who knows how to play. They have to tell something about themselves for each sheet of paper they have. When they are finished. stick game. while he says his line. The leader will need to repeat the stick game chant many times during the game. they must begin by saying "OKAY". 119. Toilet Paper Pass a roll of toilet paper around to everyone in the group. Play until everyone figures it out or for a specified time limit. They can take a little or they can take a lot. If they don't start off by saying the word "OKAY" they are rejected by the leader. stick game. can YOU?" (The leader might want to waive the stick or do a dance or whatever. This is very funny and frustrating for some who can't figure out the trick to playing the game. . After everyone has torn off some paper. I can play the stick game.) Anyone who tries to play holds the stick in their hand and begins to say the stick game chant.
One person on each team will be the mummy and each team will be given 2 rolls of toilet paper. this helps them to find the person that they would like to stand next to. Tell them that you’re playing the Cheeky-Cheeky game and everyone is to repeat what you do but must not move. instruct them that they have to look forward and they can’t turn their heads. . The helpers will all have a small tube of lipstick in their pocket or hidden in their hands before the game starts. Once demonstrated start out with Cheeky-Cheeky but this time behind your back you have lipstick that you put on your fingertips. side by side. In the process the person next to you should end up with lipstick all over their face.120. Each time add more lipstick to your finger tips without them noticing. a few other people should end up with lipstick on their faces also 121. They can pretend at the last minute that they decide to join in the game. Give them an example by lightly pinching the persons cheek on the right of you and say “Cheeky-Cheeky”. If you’ve planted helpers in the line. Have all participants line up in a straight line. nosey. The team players are to circle around the mummy and pass the toilet paper to each other while wrapping the mummy in it. After that do chiny-chiny. The leader of the group will be the judge and decide which team has created the best mummy design. They will have 5 minutes to complete the game. Cheeky-Cheeky Required: Lipstick. You should be at the beginning of the line. small washablegrease pencil or markers Players: Small to large groups Depending on the number of participants. eary-eary. Pick a person that is a good sport to stand next to. you may want to pick a few helpers for this icebreaker game. heady-heady and right eary-eary. Dress The Mummy Required: Rolls of toilet paper Players: Small to large groups Set up teams with 2-4 players on each team. Note to them that that person is to do the same and then the next person all the way down the line until it reaches the end. After you’ve done Cheeky-Cheeky and the movement has gone down the line then do nosey.
2 true and 1 lie. Example: Adam = Apple 125. Three Ideas 1. and members try to guess whom each set of answers belongs to. and color? Sign your name. while the object is to be the one who gets the most beans.. toothpick and index card. like “most ingenious”. toothpick and index card Players: Small to large groups Give each participant a piece of bubble gum to chew. The leader then reads the answers to the whole group. 3. 123. Award one point for each right guess. Have everyone write on a piece of paper their answers to these questions: What is your favorite food. depending) to each guest. Don't let anyone else see the answers. Then you get a person in the centre with a newspaper baton. 124. “most creative” and of course the “What is that?” award. The Vegetable Game Get everyone into a circle and get them to choose a fruit or a vegtable that their names start with. the other person has to say Yes. No or shake or nod their head. Give each person is given a list of 5 to 10 traits that they must find in common with the people around them. Allow them 10 minutes to chew the gum. If you have quite a few players you can have several categories of winners. Sample items could be: "Find someone that was born in the same month". hobby. A Big Bag of Beans Have a big bag of beans or skittles or something of the like.122. animal. or ". The person with the best and most creative design is the winner. others guess what the lie is 2. To win beans. A prize is awarded to the participants with the most in common. place gum on index card and then design something on index card using only the toothpick as a tool (No Hands).. ". Have participants say 3 things about themselves .drives the same model of car". they . Begin by passing out 5 beans (or more or less. When someone does this. The person with the most points wins a prize.someone who lives in your state". They will pick a name of someone and try to hit them with the baton before the person can say someone elses fruit or vegetable name. The guests then mingle and talk freely. TV show. Gum Art Required: Bubble gum. Please send in your ideas of award names and even pictures of your groups playing these games.
Take turns of letting each person sit on the chair. When they sit on the chair. Cartoon Character Everyone must sit in a circle. as a dusting rag.hand one bean over to the other person.. a shovel. containing names of different animals (same number of animals as people). The friend will now go around asking people questions about their cartoon character. Break up into 2 teams. Each person acts out the animal and trys to find their "mate" without saying any words. or as a shirt. the next person gets to sit on the chair and the process continues. They run to the front. At the end of the time limit. Such as use the diaper as a hat. 128. a shoehorn. Compliment Put a chair in the middle and let the group form a circle around it. Who is On The Ark Divide into two teams. The more unusual the object. Everyone will think of a cartoon character that best resembles the friend on their left. Write down the name of the character on a piece of paper and stick it on your friend's back. 126... etc. such as a diaper. see who has the most beans and that person is the winner. When each person has said something. one box for each team. If they match. each team gets a chance to use each item. a ball of string. present their slips of paper. as something completely different that its' intended purpose.. Have two boxes with identical contents. The winners are the first ones to guess the name of their cartoon character correctly. This is a Sure Fire Winner Every time Gather a few everyday items.. Once you understand the game then you know what type of objects to look for. they can be seated and finish wating everyone else until all matches are made 127.. We still haven't found a way to keep score other than seeing how long we can go using each object without repeating what the other team did. or use the shoehorn as a shovel or as a spoon. 129.. Those on the other team does the same. . by acting it out (either individually or with several members). Each team member draws a slip with an animal. a pair of oven mitts. the more fun it is.. each person in the circle must say something that they admire in that person.
130. Then throw the ball to someone else and so on. Guess The Face Turn away from your group and pull a funny face or strange expression. you must throw the ball to anyone you want too. 133. Hello? This is a small very simple game to help you learn the names in your group. When the "Why" and the "Because" come together you can be in for some hilarious moments.g. waving to the crowd (with the room clapping)and crown them (with toy crown).. Then one at a time read a random "Why" and a random "Because". (with the room shouting) they would get a jug of water as a prize." The next person needs to repeat what you said and add their name and something they like. Next collect all the "Whys" in a bag or hat and mix them up. Examples: has anyone ever wanted to win a beauty pageant? Pick from the group of hands raised and give that person the opportunity to walk down the runway.. It may be dry and non-humorous for a while. Have You Ever Wanted To Be Have you ever wanted to be.. Do the same with the "Becauses". You need 1 small ball. The selected person needs to say their name and something they like e. The "Because" does not have to answer the "Why" it can be completely random. This is for a group of at least 5. And here comes the winner. 132. . "My name is Sallysue and I like blue berries.. Pick a person to be the "Why" reader and another person to be the "Because" reader. The closet wins and goes next.. the idea is to give a person a chance to be something that they always wanted to do as a career and then they get a prize based on the career. Why and Because Something we like to do is hand out two small pieces of paper to everyone in your group. Keep the ball in your hand. Has anyone ever wanted to win running a marathon? They take a lap around the room and you announce ... Tell them to write a question starting with "Why" on one piece of paper and an answer starting with "Because" on the other paper. Has anyone ever wanted to win an Oscar for a movie? and so on… 131. Turn back round and ask the group to pull the face that you were pulling. Let the group make a circle and as the leader of the group..Until everyone in the group has done this or until someone can't remember all the names and all the things they like.
get it? Go from here until someone gets it. and put their name on the paper. 135. Yum Yum Unscrew cookies such as Oreo or Nutter Butter and stick them on a window. Have the group come back and tell them to hug the potholder. The winner has eaten the most cookies in a time of 1 minute. Animal Madness Form two groups facing each other about 15 metres apart. Fruit Salad Group members receive individual slips of paper. 'If we were making a fruit salad.Whisper the animal names in the ear of the persons but do not tell them imediately what it is for only that they must remember it. Choose one person (or a group of people) to go out of earshot. like "the potholder is sad. Enjoy! 134. The last time we played we got the following combination. Two contestants eat the cookies off the window without using their hands while others watch from the opposite side of the window.Normally a jungle of funny animal sounds now erupts. Why do women shave their legs? Because that's how they say hello. why don’t you hug it?" And so on until someone figures it out. Now stand in the middle and inform them that they have a partner animal on the other side of them that they must find by making the noise of the animal that they had to remember and walking towards each other . based on the written description.Choose a name of an animal for each person on the one side and let someone use the same list on the group on the other side. bowl. and they are asked. Tell the rest of the people in the group what’s going on and give one of them a pot. The group then guesses who identified themselves as what. 136. and why?' They must write their responses. Hug The Pot-holder Have everyone circle up.Blindfold each person . other fruit. Most will go to the material potholder in the middle of the circle rather than the person holding the pot. handing it back to the leader. syrup. "Pot-holder". 137. Put a material potholder in the middle of the circle. grape.but be patient. There is usually at least one combination that makes the whole game worth it. . what part would you be: apple.
You will also need a timer for this game. Option: Player can tie plastic sheet as a bib in case the water spilled while gaggling. However. Longest Line This game is suitable for group size of 5 and above.especially if paired with a crazy commentary from the youth leader. pick a shoe that isn't theirs and find the owner. Also. Have fun! 141. then show him the song title. ribbon. Turn out the lights and get everyone to take of one of their shoes and place it in the middle of the room. this team will certainly increase their chance of winning as "the longest line".g. His team will guess the name of the song. in a mission trip. The member will have to gaggle the rhythm of any church or contemporary songs with his head titled up and mouth slightly open.5L of drinkable water. once everyone has removed their shoe.138. tell everyone to walk into the middle. we can use different types of strings e. Then. Points are awarded for the most correct answers. Gaggle a Song Things to prepare for each group: a bottle of 1. The Shoe Pile Works well with medium to large sized groups. Now describe the items on the card without giving away too much information. 140. 1 min before the team member's turn. If 3rd member can coordinate well with the 2nd and 4th member simultaneously. 139. no verbal communication is allowed during the game. 2 or more teams can play. sewing thread. Each member can gaggle at least 2 songs at a specific amt of time e. To make it more difficult.g. cities etc. a cup for each member. . 30 Seconds Write the names of biblical names.g. This can be a funny game . Each group will be given a bundle of equal number of strings of same length. Facilitator can ask players to share their "insight" or "experience" from the game. Also he can encourage them the importance to overlook some differences of each other in order to fulfil an objective for a good cause e. The team that guesses most songs correctly wins. on cards. 1st member can only use one of his hand to tie a string with the help from one hand of 2nd member. 3rd member with 4th member and so on. The facilitator will ask a member to hold some water (almost a mouth-full) in his mouth. fishing thread (do not use stretchable material).
. hands must be slapped on the table in the order they appear. rooster. Provide the first animal and have teams successively guess the next. If they guess coreectly. International Animal Sounds When different countries are represented by your guests. Beanie Bonanza Want to do something fun with that big box of old beanie babies? Line up the beanies so the last letter of one is first letter of the next. So alligator.142. bits of fabric. for some odds and ends you can use cocktail sticks. Slap Happy So much fun they wanted to play again! Sitting around a table place palms on table overlapping neighbors. Basically the point of the game is to make your own person using a banana and the items you have been given. 143. 144. one member of your team must tell everyone else about your banana person. The other members attempt to identify the animal. at the end of the allotted time. Divide the cell into teams. what it likes. Whoever has the most beanies collected in the end wins. tiger. Going around the circle. Hide the beanies. it's name and what it does etc. Great for older kids and relevant to creation or Noah or animal related stories. lentils. ask them to use their language to represent an animal sound without identifying the type of animal. A hand played out of turn is out and play continues until the last two hands remain. When a player slaps twice quickly the order is reversed. peas etc. rabbit. throw them the previous beanie and put out the one they named." 145. Bananaman You will need a banana for each of your teams (about 4-5 per team). etc (maybe 20). For example: Americans say "Cock-a'doodle do" for a rooster while Germans say "Ki-Kiri-Ki. rattle snake. you must give it a personality and a style. elephant. Write down your list.
mother. He will come through for you" Once everyone has completed: Partner them up.146.. if someone wrote A.. (they should not discuss it either) eg: "Fast three days a week" " Go on a diet" "Put your trust in God. It's stuffy. How’s yours? Someone exits the room while the rest of the group decides on an object or thing to describe (e. (in the following area (weight etc. Give each one a piece of paper (at least A5 size). and for L that their uncle is a Lumberjack.. for nose: "It's right before my eyes.. Solutions to the Problems: Have the other group write down solutions to any problems. car). nose. job. give advice or explain how to. but we should consult God . 147. For example. eg. plans and solutions in his hand. and L. The person is brought back to the group and asks individuals the question.. Sometimes we had to stretch .. This was a great way to prompt discussion in our relatively new cell.who has our lives." "How do I grow spiritually" or "I have a problem with.. He will come through for you" Let each one then continue: the aim of the ice-breaker is to understand that man (many times)will never have the rgiht answer concerning you. Then. each person revealing one unique fact about themselves each time.. Have one Group write down any 3 problems.. U is For Unique Have each member write down three random letters of the alphabet on a piece of paper. how to.. H.") and the guesser tries to identify the object or thing. any advice needed. "How do I stop my dog from chewing my shoes. for H.g.need to know something....") They should not discuss it with any one. maybe that they have gone Horseback riding. "How's yours?". We went around the room three times.. All one member from the first group: (Problems) read their first Problem or advise needed: then let their partner in the Solutions group read his first solution: It should go something like this: "How do I stop my dog from chewing my shoes.. People answer in short phrases (for instance. It's pointed. explain to them that they must come up with three unique things about themselves that start with the letters they wrote down. 148. Advice Advice Divide the group equally. for A they could reveal they have vacationed in Atlanta. It's harder than you think especially if the answers are deceptive." Solution: "Put your trust in God. It's hairy. plus we got to learn a little bit about each other.
149. Have one less seat than the amount of people playing.this works best if you stop it in the middle of nowhere and not in an obvious place. Musical Chairs This is exactly the same like the party game. This works well in a lounge setting too . I would say "I have it crossed. Start playing the music and stop it suddenly . 151. The people in the group will be concentrating on the x that was put on the box to try to determine how they receive and pass the box. but in reality. but it was an overall fun time. explain to the people in the group that there are two ways you can receive the box and two ways to pass the box.the letter association (like. I would then say "I am passing it crossed". if someone passes the box to me and my legs are crossed. And an icebreaker that has proved very effective for many years. Every time it comes back to the leader. “your dreams explained”." If I leave my legs crossed when I pass the box. and hand it back to you. The game goes on until everyone in the group figures it out. thus helping the ones who are still concentrated on the x on the box.it also forces people to think a bit more.you can put magazines on couches to denote the seats taken . burly guys pushing ladies out of the way to get their seat. This could take a while. “my worst nightmare” and hand them round to everybody so no-one sees what each other have got. Take a shoebox and have someone in the group put an "x" anywhere on the box. The person in charge starts by saying he has the box straight or crossed. Those two ways are either "crossed" or straight". Having the box straight or crossed only has to do with whether or not your legs are crossed or not crossed (straight). Straight or Crossed Sit in a circle. For example. If I uncross my legs before passing the box I would say "I am passing it Straight". but it is fun. it has nothing to do with the game. for C. Repeat the whole thing until only one person is left . Great. Guess The Phrase Cut out random phrases from magazines like “3 weeks later” . someone thought of a random Conevention they had been to once). he can cross or uncross his/her legs more dramatically. great fun as you see big.the winner. Everyone then has 30 seconds to describe their day using the phrase somewhere in . Now. and then he passes it either straight or crossed. 150. Everyone but one person will end up with a seat.
democrat." Some suggested pairs to use: dog people vs. summer people Auburn fan vs. night people etc.what they say. Alabama fan(or other local sports rivalries) Movie comedies vs. Forming Alliances Ask the large group to divide based on different preferences. mountain people winter people vs. ask all the "Coke" fans to go to one side of the room and all the "Pepsi" fans to go to the other. . without making it too obvious. movie dramas morning people vs. Everyone else has the guess what the phrase was” 152. cat people beach people vs. For example. Keep re-mixing until people have a chance to connect with others who have similar "likes" as them. Just be sure to avoid controversial topics like "republican vs.
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