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After that have everyone stand in a circle. When you shout "3 pm", everybody meets their 3 pm appointment and find out 1, 2 or 3 things about each other. After a short while shout, "6 pm" and then "9 pm". After that have people share what they find out about each other. This game can be used for introduction where people introduce other people, instead of themselves. 2. Atlas Arrange everyone in a circle. Someone say the name of any country, city, river, ocean or mountain that could be found in an atlas. The person next to him must then say another name that begins with the last alphabet of the word that has been given. Example: First person: Auckland Second person: Denver Third person: Rotorua Each person has a definite time limit (e.g. 3 seconds) and no name can be repeated. 3. Balloon Blow-up Have everyone pairs up and give each person a balloon. Each pair designates a left and a right person. The partners stand facing each other about six inches apart. When you call "left", the "left" person blows into his balloon. Give him a few seconds, then call "right", the right person then blows into his balloon. Do this repeatedly. The idea is to literally "blow-up" the balloon in the partner's face before he can blow up his. 4. Balloons in The Air Give everyone an inflated balloon. The balloons should be in different colours or with identifiable marks on them. Everyone tosses his balloon in the air and tries to keep it in the air as long as possible. In the meanwhile, he must try to get everyone else's balloons to touch the floor. When a person's balloon touches the floor, he is out. The person who keeps his balloon in the air the longest, wins.
5. Banana Duel Have everyone pair up and tie their left wrist together. Give each a banana to hold in their left hand. When you say "go", they peel the banana with only their right hand and try to push it in their partner's face/mouth. You may want to do this blindfolded to add excitement. 6. Battle of The Nuts Give each person a peanut and have them pair up. They should try to crack their partner's peanuts by pushing their peanuts against one another. Those with cracked peanut are out. Do this in round until only one or a few peanuts are left not cracked. 7. Bible Mime Divide the group into teams of three to six members. Every team selects one biblical event to pantomime for the other players. The others try to identify the bible stories being enacted. Variation: Scripture passages are cited on slips of paper and drawn from a box for performance. 8. Big Sculpture Divide the group into two teams. Give each team five large garbage bags and as many blown-up balloons as possible. Have them create a huge human figure by putting the blown-up balloons in the bags and attaching the bags together within a definite time limit. The best sculpture wins. 9. Blinded by Money Pair everyone up and form a big circle. Give each pair two coins. One person in each pair tilts his head back and places a coin on each eyelid with eyes closed (no peeping!). Put a big container in the centre (e.g. a garbage can). The object is for each person to dump their coins into the container, following the verbal direction of their partner. No physical guiding by the partner is allowed. If any coin dropped, the person should pick it up and start all over again. The fun comes when all the pairs go at once, crowding around the container, blinded by money, trying to hear their partner's direction.
10. Brain Teaser Hand out copies of any of the following "IQ Tests". Each block represents a well known phrase or saying. You may divide a large group to teams of three or four. Give a time limit. The team with the most correct answers wins. PLASMA H2O HIGH CLOUDS 13579 WHELMING EILNPU PICT RES Headache Arrest You're EMPLOY MENT LESODUB TENNIS Answer: Blood is thicker than water Line up You're under arrest High above the clouds You ought to be in the pictures Men out of work/job/employment Overwhelming odds Splitting headache Mixed doubles tennis KJUSTK WRitING LOV T RN 24 Hours B ILL ED PETS A Gettingitall 1T3456 Answers: Just in case No U Turn
A Step Backward Put it in writing Call it a day Getting it all together Endless love Ill/Sick in bed Tea for two 11. Campus Life Word List Game Give everyone a piece of paper and ask them to write down as many words as possible from the letters in the words "CAMPUS LIFE", (e.g. camp, camps, us, came etc.) No proper names or slang words are allowed. You may use other longer words and have the people work in pairs or small groups. 12. Can You Follow Instructions A READ AND DO TESTS Time Limit: 3 min. 1. Read all that follows before doing anything. 2. Write your name in the upper right-hand corner of this page. 3. Circle the word "corner" in sentence two. 4. Draw five small squares in upper left hand corner of this page. 5. Put an "X" on each square. 6. Put a circle around each square. 7. Sign your name under line 5. 8. After your name, write "yes, yes, yes". 9. Put a circle around number 7. 10. Put an "X" in the lower-left-hand corner of this page. 11. Draw a triangle around the "X" you just made. 12. Call out your first name when you get to this point. 13. On the reverse side of this paper add 6950 and 9805. 14. Put a circle around your answer. 15. Now that you have finished reading carefully, do only number 1 and 2. PLEASE BE QUIET AND WATCH THE OTHERS FOLLOW INSTRUCTIONS.
17. If a player misses an action or gets fouled up. he crosses back and forth with the donut on the finger. Coordinated Jump Have the entire group get in a circle. The person on his right must then repeat it and add another action. Throw the ball to one person and ask the individual to disclose something unusual about himself. Each leader is given a donut. Have one person in each team begin with an apple in his mouth (roast pig style). These are the winners. On the word GO. The teams are then split into halves and positioned on both sides of the room with the leader in the middle. the first person takes a bite out of it. preferably the sticky one which he places on one index finger. Do This and Add Something Get everyone in a circle. 14. he passes the apple to the person on the right. The ones who do not (too fast or too slow). Everyone put their arms over the shoulders of the persons on their left and right. everyone must jump (feet off the ground) at the same instant. At the signal. 16. then adding one. leaving the last donut at the end with the ring intact. As the second person takes the apple with his mouth (no hands allowed). Arrange the participants in a circle. Core Group Divide the group into teams of five or six. He can then throw the ball to anyone he choose and repeat the process. At the end of the time limit. You can go as many rounds as you want. scratching his head). Repeat until only a few are left. 15. At the signal. he is out.13. the team that has eaten most of their apple wins. giving team members bites. .g. go out of the group. Donut Whole Divide the group into teams and have each team choose a leader. One person starts off by performing an action (e. Disclosure Procure a softball. The winner is the team which had everyone bit the donut. The game goes on with each having to repeat all the previous actions in order.
Call a halt to the exercise when it is apparent that the negative energy has dissipated and only superficial "grumbling" is present. Give each group a ball of string or yarn of equal length. When one member runs out of issues to disclose. until all or as many persons as possible have had a chance to initiate the facemaking. The group that finishes first. grievances. and so on around the circle. You may divide the group into two and have a competition. Garbage Pass Relay Divide into teams. Funny Faces Have the participants arrange themselves in a circle. arms teeth or legs. Hat Trick Form a circle. Pair up all participants. grumble" until all participants are done. the second person in line goes under the bag with the first person. another person begins. At the signal. the groups are to wrap themselves up securely in the string. When the funny face has completed the circuit. 22. Instruct participants to talk simultaneously. Hog Tied Divide the group into two or three. Each team tries to pass a paper garbage bag down to the end of their line. reservations. An appointed player turns to the person next to him and makes a funny face or assumes a funny posture. When the go signal is given. The object is for him to get it on the next person's head without using hands. resentments. . That person mimics the gesture. 20. passing it on quickly to the next person. irritations or concerns they have on their minds. As soon as the first person gets out. wins. he is then to say. 21. 19. It is placed over the head of the first person in line. Have them sit in a circle facing outward. The process continues until the bag gets all the way to the end of the line. sharing any complaints. Put a derby type hat on one person.18. "grumble. Grumble Grumble This game provides an opportunity for release of tensions. the third person goes under the bag with the second.
24. Flash the following words. I Packed My Trunk for China The first player says.23. They will be competing with the other groups to see who finishes the task first. Read the word on the paper and open up the time for anyone in the group to share a phrase or verse which might encourage the person whose paper has been picked. Have each team move to a location that allows them to stand in a small circle. "I packed my trunk for China and took an apple (or any other object that begins with "A"). Pick up a piece of paper. 25. The next player repeats the sentence. "I packed my trunk for China and took an apple and a bread). Instruct members of each group to extend their right hands across the circle and grasp the left hands of the other members who are approximately opposite them. Human Spider Web Divide the group into teams of 6-8 persons. (e. Inform them that their task is to unravel the spider web of interlocking arms without letting go of anyone's hands. ANXIETY FORGIVENESS GUILT SORROW HEALING REJECTED PEACE PAIN COMFORT LOVE ACCEPTANCE HOPE Ask everyone to write down on his paper the word that describes either how he is feeling or what he wants Jesus to bring to him now.g. Each successive player recites the sentence with all the alphabetical items. adding one of his own. written on a big piece of paper or on a transparency. including the "A" word and adds a "B" word. Place all the papers in the centre of the group and mix them well. How Are You Feeling? Give everybody a piece of blank paper (same size). . You may pick as many paper as you have time for. The player continues as long as they can or until they have completed the alphabet. Then have them extend their left hands across the circle and grasp the right hands of other individuals.
Have everyone share a nickname that they now have. 28. They must hit each other hat off without losing their own.. "If you weren't here today..g.. all participants perform their stunt simultaneously... he receives a slip of paper with a silly stunt described on it. wallets or pockets. Siew Ling .Lovely Ling) 3. Ask everyone to choose one and put it on. They are not allowed to hold their own hats on.Marvellous Martin.... but also starts with the first letter of his name.. Give everyone a rolled up newspaper. Instant Stunt As each person enters the room. Family picture. E. once had. e.26. or would like to have and then explain the reason or story behind the name. When the signal is given. dance around..g... Instruct everyone to take two items (e. credit card) from their purses. wash your car).g. 27.. I’m Glad I’m Here Tell the group that you're glad to be there. what would you be doing that you're glad you don't have to?" Try to keep the answers light and fast moving. Martin . (e.. Then use the items to introduce or say something about themselves. Ask each person to state his name and attach an adjective that not only describes a dominant characteristic. "If I am not here today.. Give them a few minutes to look at one another and laugh.... bark like a dog. Innovative Introduction You can do any of the following or all of them: 1." (share something that you're glad you don't have to do. 29. Knocking Off Hats Put some hats or caps in the middle of the room. (You can also ask everyone to bring a hat or cap of their choice to the meeting).. I will be . Then say. 2. Then go around the room asking. . Stand on a char.g.
c. On a prepared set of 3" x 5" cards. (This works best if you have carefully selected the music. Help them relax and enjoy themselves as they do so. Then tell them that they are the conductor of the Singapore Symphony Orchestra.30. motivation. Have them close their eyes.. Then suggest that their answers to question 1 provides clues to how other people view them and their answers to question 2 provide clues to how they view themselves and see how they react to your suggestions! An Exercise in Self-Disclosure 1. 31. distant) 2.. put-down.g. My Favourites Give everybody a copy of "Exercise in self-disclosure" and give them a few minutes to fill it in. (one on each card e. Play a selection of music and ask them all to simultaneously lead the orchestra. or in the case of sentence completion. After a while. b. Magic Circle This icebreaker can be used to illustrate the multiplicity of meanings of words.) The team leader pulls a card out and a few persons are asked to state what the word means to them. Blue . what animal would it be? Describe three characteristics of the animal: . Try as much as possible to make sure that the music is familiar to all and is relatively fast-paced to stimulate energetic directing). Name your favourite colour: ___________________________ Describe it in three words: a. (E. ask them to do it with their eyes open. Leader of The Band Ask all participants to stand up and make sufficient room around themselves so as not to interfere with free movement of their arms. relaxing. when they have began to conduct freely. 32. a series of words or phrases are written. I feel good when . continue the statement.it is cool. If you could pose (safely) with an animal of your choice in the Zoo.g. Divide the group into teams of 5-7 people. Have everybody share what they have written.
before he says the phrase. Old Aunty Amy The purpose of this game is to guess whether Old Aunt Amy died last night. When the object is discovered. 34. dangerous) 33. another two players select an object.g. she died last night.strong. "listen carefully". 5 on his telephone no. if he omits. Newspaper Talk Give everyone some newspaper. b. For example. People Bingo Give everyone a piece of paper of either of the following: Wears size 6 shoes Likes pizza Has 2 daughters Has the no. she died last night. "listen carefully". Ask everyone to express how they feel or how their day has been through the newspaper. then the answer is. "NO". Tiger . If he answers wrongly. Favourite colour is yellow Drives a blue car Plays tennis Went to the cinema last week . c. 36. tense. Is left-handed Birthday is in Dec. If the leader says. The leader will begin by saying the phrase "Old Aunt Amy. Did she die?"" He then points to anybody in the group The person then says either "yes" or "no". then the answer is "Yes". 35. he is out. choose and object not in the room. Object in Question Two players privately select an object in the room. Variation: For an extra challenge. They then discuss it with each other while the other players listen and try to guess what it is. crumble the newspaper to express frustration etc. The leader then says the phrase again and points to another person.a. (E.
The players must then touch their partner's hands with their hands.Has a pet dog Name beginning with "J" Born in April Sings in shower Talks in your sleep Did not make bed today Reads "Peanut" Takes nap Loves ice-cream Watches cartoon Snores when you sleep Never change a diaper Detective story fan Give them a time limit and send them loose to find someone with the relevant description. for example "hand to foot". . The leader goes through the various body parts. "people to people". chanting "people to people". People to People Each player finds a partner and joins the group in a circle except the leader who stands in the centre. including the leader. and the others join him. the leader changes his chant to "hand to hand" or "toes to toes" etc. and then shouts. Players try to have a different partner and a different leader each time. or toes with toes etc. The leader is more challenging if the leader names two different body parts. Whenever he desires. The leader snaps his fingers. 37. This is the signal for everyone to find a new partner. The one with the most squares filled up wins. One player is left without a partner and becomes the new leader.
Ostrich in love: Because you have loved me so much that I have taken my head out of the sand and found a whole new reason for living. and not even worry about my mane. Have everyone or volunteers explain their sketch to the rest. 39. and taught me how to soar again. Pictures can be of TV shows. E. Pick an Animal Ask the group: "If you have to pick an animal below to describe how this group has reshaped your life. Towering giraffe: Because you have helped me to hold my head up and stick my neck out. and you have helped me to reach out and hug again.g. Roaring lion: Because you have let me get down off my perch and roll in the grass. what would you pick?" Colourful peacock: Because you have told me that I am beautiful and I have started to believe it and it is changing my life. Potrait of My Job Give everyone a sketch paper and ask them to draw a picture of their jobs or organisations. and says. One person points to any part of his body and says the name of another. "eye".. and you have told me it's OK to be this way. Reverse Pointing Pair up everybody. His partner must then point to his eye. Loveable hippopotamus: Because you have let me surface and bask in the warm sunshine of God's love. Those who fail to respond correctly will be out. Black panther: Because you have helped me to look very closely at myself and see some of the spots . sports or anything that describes their perceptions. All-weather duck: Because you have taught me to enjoy the weather (even on rainy days) and to celebrate the hard times like duck in a storm.38. 40. "ear". Wild eagle: Because you have helped to heal my wings. Dancing bear: Because you have taught me to dance in the midst of pain. .. he points to the ear and says.
Conclude by telling the group that you aren't sure how much better they feel now. After you succeed add another twosome and try again. . Siblings Ask the group to divide themselves into four groups with these subsets: 1. then ask them to rapidly bring their hands together. Direct them to stretch their arms out and their sides (horizontally from their bodies). ask them to recall what they liked and disliked about their respective places in their growing up days.41. When they have all done so properly. Tell them that to make sure they are awake and receptive to the forthcoming session. feet in front of you. because this is the first time that you have begun a session to a standing ovation! 43. any place in the middle. Stand Up Sit on the ground with your partner. 3. If If If If they they they they were were were were the eldest in the family. In retrospect. Then try to stand up together. you will lead them in an exercise designed to help get their blood moving rapidly. Keep adding people until your whole group is trying to stand together. backs together. the youngest in the family. but that you feel really good. 2. Standing Ovation Invite everyone to stand up and spread out (approximately an arm's length apart). then back to their sides (repeating the two-step sequence about 10 times in rapid succession). an only child. Ask the participants seek out their respective groups. and stimulate the nerve endings in their hands. would they have preferred a different place? 42. and arms linked. 4.
The person at the head of the line draws the diagram on a piece of paper for the group to compare with the original drawing.. The best thing that happened to me this past week. The happiest moment of my life.g. The game can be repeated after the players rotate their positions. 5. 1. 46. what would it be and why? . Telephone As players sit in a circle. Inform them that they have now each been given a gift of one million dollars. Each player whispers the message only once. Have other people share on the other topics e. who in turns repeat it to the next player. The New Millionaire Assemble the group in a circle. If you could take a free two week trip to any place in the world. A diagram is shown to the last person in line. each player draws the diagram as he perceives it.44. Where I lived between the age of 7 to 12 years old. and so on around the circle. 3. 2. where would it be? 2. When God became more than a word to me. The last time I got mad was . Ask a few persons to indicate how they would use their newly-gained fortune. Variation: After passing on the image. Each player in turn passes the image on to the next person in line by tracing it on his back. 1. When the message has completed its circuit the last person repeats it aloud for comparison with the original message. The person uses his finger to reconstruct the image on the back of the person in front of him. someone whispers a message to the person next to him. If you could become the leader of any country in the world. 4. Talk About Choose one or more topics and give everyone a few minutes to share. The game can be repeated so that as many people as possible can start messages. Tactile Copier The players arranged themselves in a line. 47. sending one to the right and one to the left. The group then compares their drawings. 45. Variation: The leader whispers two messages..
NAME: ___________________________ TREASURE HUNT Name 1.3. 3. problem. 50. 51. If you could travel on a time machine to any era in time. Place a container (a box or pail) in the centre of the room and ask them to crumple up their paper and throw it in the container with whatever expression or sound they want. The questions must only be answered with "yes" or "no". Treasure Hunt Hnd out the following form to each attendee and ask that everyone find at least one similar and one dissimilar trait with four persons. Who am I? Prepare pieces of paper with a Bible character or Nursery Rhyme character or an animal etc. 2. "go". Pin a piece of the papers on each participant. they push each other's thumb and try to knock down their partner's thumb. At the signal. Alike Difference . If you could talk to any one person now living. When you say "ready". or concern. written on them. what would it be and why? 4. Play for as long as you want or until only one or a few "winner" are left. After everyone has finished. Throw Away Your Troubles Have each person think of a question. invite those who find interesting traits to share. 49. you may limit the number of questions he can ask. The participant then has to discover who he is by asking questions to the group. Give everyone a piece of paper and ask them to write their anonymous problem on it. The one who get knocked down is out. Their thumbs should be down by the sides. Thumb Fight Have everybody pair up and hold hands (fingers into finger hold). they hold their thumbs up touching each other. 4. who would it be? 48.
Where did you live between the ages of 7 and 12 and how many brothers and sisters did you have? 2. state the first question and then answer it yourself. Quaker Questions Explain these questions have been used by hundreds of people to get acquainted with each other. how would you describe your week . (E.... Spend no more than one minute per person on each question: 1. smooth and old. Who was the person you felt closest to? 4.) 53. others will be lengthy. it is best for Friendship Questions to be answered by progressing in order around the circle. What kind of transportation did your family use? 3.. others will be brief.stormy. . Chit Chat Use any combination of these to break the ice .52. Who am I? Give the group a few minutes to search the surrounding area to find something that they feel represents some of their characteristics or expresses who they are. etc. If you are lengthy in your answers. * What was the happiest moment of your life * Tell us about your first date * What is the greatest regret of your life * The greatest compliment I ever received * Let me tell you about my best earthly friend * The hardest thing I have ever done * Describe a typical Tuesday in your life * My greatest disappointment * The gift I will never forget (apart form my conversion) * The thing I most enjoy in my spare time * What is your favourite time of day * What is one thing you would like your obituary to say about you * Share one of your strengths and one of your weaknesses * What is your favourite spot in your home or yard * My favourite comic strip is * People might be surprised to find out that I .... foggy.g. None of them require sharing about areas of our life we wish to keep private... If you are brief.. When did God become more than a word to you? 54. * Using weather terminology. Call on each participant to show what he has selected and explain why.. sunny. Your answers will set the tone for all the rest... As facilitator. I picked a rock because it is strong. Unlike discussion questions. partly cloudy.
“What if…?” (Can be used in parts over several sessions) * If you could not fail. 2 buttons to each guest. what would you like to do? * If you had to live your life over. a person being robbed? .. The first person to get back to her original seat is the winner of a chocolate! 57. pig. what would it be? * If you could be doing anything you wanted at this time next year. chicken.. 58. Here are the questions which you can vary with your own: Do you have black shoes on? Did you walk here? Do you have three or more children? Are you wearing earrings? Are you wearing pearls? Do you have blue jeans on? Is it your birthday this month? Are you wearing the colour red? Etc. cock. The guests are to write down the names of all the animals they heard. what would it be? * You have been granted one hour with the leader of your country. The most accurately place eyes wins a prize. the one with the longest list wins a prize. When they sound like a riotous farmyard. etc. a person drowning? . The demonstrator places a large drawing of a face on the floor and each guest in turn attempts to drop a pair of bright buttons to form the eyes of the face. a house on fire? Get the idea? Now. . donkey. horse. What question will you ask? What advice will you offer? * If you had an allexpenses-paid trip to anywhere in the world.55. Bright Eyes Equipment: Large drawing of a face. They may end up sitting on someone's lap or two laps.. Answer Yes * Ask questions and if the guest answer with a "Yes" they must get up from their chair and move one place to their left. At a given signal they are to imitate the sound of that animal... whether it be a cow. Farmyard The demonstrator whispers to each guest the name of an animal. they are told to stop.. where would you go? Why? * What would you do if you were to see . make up your own! 56. what would your change? * If you were to go to live on the moon and could carry only one thing.
Yet. swimming for their lives. using the dots as the main framework. A mistake and the guests fall out. Dotty Drawing On the back of the Papers. The Prize goes to the guest with the most original drawing. When the demonstrator shouts. shuffle them and hand them out. Most usual winners produce a pair of shoes. most original wins a prize. Then ask guests to make a drawing. "Left". They all begin the action of playing their "instruments". to measure the circumference of their waists. (Purpose a secret) Then he \ she informs them that this is the circumference of their waists. 63. Be sure no one gets her own. 62. and take over the "instrument" form the right. One survivor can claim it and be saved. * For a variation. Collect the papers. 61. . The guest with the most convincing or amusing case wins a prize. Each guest must state their case: Why they think they have the most right to live. The demonstrator asks guests to imagine they are all survivors at a shipwreck. Musical Instruments * Equipment: Record player. Note: They may not add any extra dots. ask each guest to draw six large dots in any position. Save Me Here is a riotous game. or piano. 60. Start the music. they hand their "instruments" to the guest on the left. There is only one life belt. Wooly Problem * Equipment: A ball of wool. The first guest to produce a pair of anything wins. Most accurate attempt wins. The demonstrator passes a ball of wool to each guest and asks him or her to break off as much as they think they will need. out of a piece of wool provided. The guests with the best fitting wins. Group the guests in a circle. sweet and simple.59. and give each one the name of the musical instrument they should imitate playing. “Pairs” Short. the guests are told to make a circle on the floor. Continue until one person remains the winner.
The demonstrator collects a number of cuttings form magazines showing the faces of well-known personalities. and they should write his or her name in the blank space and read the advertisement out aloud. telling them to write down their names. A Game For Christmas Time Ask the guests to write their names vertically down the back of a paper. When they have finished the laughter begins. The guest with the greatest number wins the prize. using each letter to start the name of the gift. Try to make up as many possible beginning with each letter. Name the Face Equipment: Photographs of well-known personalities. 3 for 3rd month. which should not mention the name of the article. 67. Give them three minutes to make a list of Christmas gifts. Ask the guests the following questions: Are you wearing a wrist watch? 5 Are you wearing a ring? 5 Are you wearing glasses? 10 Did you go to Church last Sunday? 25 Did you kiss your husband or mom and dad today? 25 Did you kiss all three? -100 For each year you have been out of school. . etc) to 12 You can award a prize for the highest and lowest total number of points. Then he \ she pastes them on light card and shows them one at a time to the guest. You tell them that they have just described their husbands and wives. 66. offering and ancient article of furniture in the "For sale" section. They write "For Sale" at the top. Point Game * Ask each guest to jot down on the back of a paper the points for each question to which she can answer "yes". leaving a blank space and then write the advertisement. or best friend. A prize is given to the guest with the most complete list. 1 Date or month you were born (2 for 2nd month. Here is a quiz which will keep many guessing.64. 65. For Sale * Ask each guest to write on the back of their papers an advertisement for their local newspaper.
2 paper bags and two pairs of men's large thick gloves. The demonstrator calls off letters of the alphabet at random and guests cross corresponding letters off their lists. When they are poised and ready they are told to put the pencil in the other hand. put them on. Lots of amusement is assured for all. and put it in their mouth. A Bag of Fun * Equipment: 6 Pairs of old stockings. All Thumbs Relay * Equipment: Wrapped sweets.68. Just try it! 71. Divide the guests into two teams. * Ask for 2 volunteers. A prize is given to the guest with the most correct and most legible list. 2 blindfolds. It is a riot of fun because the gloves make it difficult to tell the top of the stockings from the foot. choose a sweet. 69. The first one to cross all the letter of their list then calls Hallelujah. Blindfold them. return them to the bag. 70. and have each put on a pair of gloves and give them a bag containing several pairs of old nylon stockings. Ask them to remove their right shoe. They then have to take off the gloves. and 2 paper bags. unwrap it. Right-handers becomes lefthander. The guests are asked to be "at the ready" with pencils and paper. 2 pairs of gloves. Fist team to finish wins a chocolate each. The other guests get the laugh of a lifetime. . and vice versa. Bingo Guests are asked to choose 10 letters from the alphabet and list them on the back of their papers. and pass it to next guest in the team. If she calls "Bingo" they lose and the game continues. The Exchange * This game has a surprise element. In a time limit of three minutes. The first in line of each team is given a paper bag filled with wrapped sweets and a pair of men's thick gloves. Each guest in turn has to take the gloves out of the bag. Award a prize to the one who succeeds in getting all the stockings in the bag over their foot. They are told they are to write down a list of capital cities of each province or anything similar.
changes places with the one in the middle . The dice is passes on round the circle and the next one to throw a six. In this racing game guests line up at one end of the room. Blow or Bust Equipment: Balloon and large biscuit to each guest. The guest who can light the most candles with one match wins a prize. and if they get their feet wet more than 2 times. etc. 74. The problem is to light a row of candles. Each guest. The demonstrator places a number of folded newspapers on the floor with spaces between.etc.the one who was in the .blow the balloon. They pass the dice and the first one to throw a six jumps into the middle of the circle and starts clipping pegs to their clothes. Start the game by getting each guest to blow up a balloon and eat a biscuit at the same time. Here is a blindfold game which is great fun. carefully noting the position. for instance) The guests take turns to throw the dice. Horse Racing Equipment: A Dice. The guests who safely "cross the river" win prizes. 76.. one by one. The guest who has a fully blown balloon and has eaten their biscuit wins a prize. These represent rocks across a river and the guests have to try to cross without getting their feet wet.72. blow the baloon. The position of the "rocks" may be changed from time to time. They have to take a bite .. Crossing The River * Equipment: Folded newspapers. in turn is started on their way with feet firmly on one "rock". 73. hems of dresses. Arrange guests sitting in a big circle with a bag of pegs in the middle. with one match. they are disqualified. First guest to reach the winning post marker wins a prize. Candle Rage Equipment: Row of candles. They are not allowed to clip the pegs on any straight edges.g. e. Peg Clipping * Equipment: A dice and a big bag of clothes pegs. take a bite. Each number turned up represents the amount of shoe lengths they are entitled to step towards the winning post. box of matches. The farthest end is the winning post (marked by a chair. cuffs. 75.
When there are no more pegs left. 77. At the word "go" each player connects their paper clips with the one in front of her. the game stops and they all count how many pegs they have on their clothes. 79. Divide the guests into two teams. (Chocolate) Now tell a story about a visit to the Game Park mentioning the names of the various animals you see as you and your family are driving through. Who has The Longest Chain Divide the guests into two teams. which they must keep a secret. At the give signal the first guest ties her string to the next player's piece of string and on to the next. String Ties Equipment: A ball of string. The one who has the most pegs. Tell everyone that each guest has the name of an animal. . Give each guest tow or more paper clips. continuing until each member of the team has added their piece of string. wins the prize. Tall Story * Hand out to each guest a folded slip of paper marked on the outside "BIG. The winning team is not the first to finish but the team with the longest piece of string. And so the dice is passed on and the procedure continues. and then the next name you mention is the "giraffe" and they all rush to the table together to grab the prize. BIG SECRET" and inside write "Giraffe". The longest chain in the shortest time wins. 78. By the time you have mentioned the names of several animals and no guest have got up. and that when you mention each animal's name the appropriate guest must run up to your display and grab the prize. they will all be worried that they have been left out.middle returns to their seat. Give each guest a piece of string.
what is the one thing you would grab (assuming all family and pets were safely out)? * What is the hardest thing you ever had to do? * Do you have any phobias? * What do you do when you have free time? 81. the others are . The object of the exercise is to see how many can be fooled into thinking that the least important is the most important. E. if you could have lived at any time? * What Biblical character inspires you the most? (Besides Jesus) * What would you do if you had won a million Rand? (can't be spiritual) * What historical (non-Biblical) figure interests you the most? (Besides Jesus) * Describe your favourite cousin. Ice Breaking Questions * Where did you live between the ages of 9 & 12? * Who is the person closest to you? * What was one of the happiest moments in your life? * Who was your best friend when you were younger? * Describe the worst thing you ever had to wear to school. Let them write on the paper two things that are important to them and one thing that is not important to them at all. Patting my dog The first one is not important to me. what would you do? * If you were going to live on the moon and could take one thing with you. * Who was your favourite music group in high school? * Who was your favourite teacher in school. * Describe the favourite place you've lived in. what would you take? (Besides your Bible) * If your house were on fire. Bathing at night 3. and for what subject? * What time period would you have lived in. where would you spend a vacation? * What planet would you visit if you could go to any one? * What is your favourite hobby? * What is the meaning of your name? * What is your favourite book? * What is your favourite Bible verse? * How did you end up at this cell? * How did you meet your best friend or spouse? * What would you like to be known for? * Where were you born? * What is your favourite family Christmas tradition? * Tell an unusual fact about yourself. The fun starts when one at a time each person reads their list and everyone in the home-cell must guess which is most important to them.g. Having an afternoon nap 2. 1. * What kind of car did your family have when you were growing up? * What is your dream car? * How many brothers and sisters do you have? * If you could not fail. Guessing Game Give out paper and a pen to each person.80. * What is your favourite style of music? (Christian isn't a style) * What is your favourite piece of art? (it doesn't have to be famous) * Whose eyes are most like yours in the room? * How are you like your mom? Your dad? * What is your favourite worship song? * What is your favourite praise song? * If you were unlimited by money.
Are you afraid of the dark? Why? 6. Hide and Go Seek Get someone in the home-cell to hide something in the house. why? 9. Or something that someone always brings. Do you ever wonder what God wants you to have? What do you think He wants for your life? 8. Question Ice Breakers 1. A missing belt or shoe would be quite funny and noticeable too! . lamp or ornament that is always in the room when they are at your house.important. a sermon or the Bible. Give each person a picture and let them explain what it reminds them of. You can choose something obvious. like a clock. a song. Is it hard for you to talk to strangers? If no. What do you think is the most important thing to God? How do you know? / Why? 5. Show and Tell Draw pictures on different pieces of paper. The people in the home-cell must first guess what’s been hidden and then find it. something that happened to them. so that will be difficult to trick people with because everyone will know that you’re kidding!) 82. What special things have you done in your life for the people that you love? How did it make you feel? Do you think it is good for us to do good things for the people in our community? Why? 83. It can be something they’ve brought with them or something you’ve given them.is important. Either something from their lives. 84.g. Did you have some family rules in your house that seemed unfair to you? What were they? 11. What would you want to be doing when Jesus comes back? What don’t you want to be doing? 10. What makes you decide that something is important in your life? 2. My relationship with God . Think of things that are not that obvious (e. What do you think are the top three important things on God’s list for our lives? 4. like their Bible. What things are priority in your life? 3. What are some things you want but know that you’ll never get? 7.
How often do you brush your teeth? . get them to check. Ask the people in your cell if they would like to play.Why do we tell lies? .What was the most embarrassing thing you’ve done? . Remember. how far would you go to dress the part? ..Are you lying now? 87. etc. .What do your slippers look like? . You can ask them randomly and let each person give an answer.What is the strangest combination of food you’ve ever eaten? E.Convince a person in the group that there’s a fire in the kitchen. Let the others guess what they are trying to bring across. here are a few to help you. some people might enjoy the game but it could be embarrassing for others. mime it or even play charades.85.Name three movie stars you would like to go on a date with. if someone doesn’t feel comfortable to answer. You could do only a few skits and ask the people questions.Would you say that you are a good or a bad liar? . Truth or Dare! You will need to come up with a few questions.. Liar Liar Go around the cell asking people these questions...Have you ever performed the Heimlich maneuver on your pet? Dares: .g.If you had to attend a dinner. . Ask the cell members how these Bible stories/scenes make them feel. Bible Story Mime Write out a scene from the Bible on a piece of paper. having the theme of your country’s national heritage.g. . Get the members to choose between truth or dare. Truth: .? 86. but you can also make up your own.. You could even just ask the questions and let everyone have a turn to answer... E. .) Let people in the home-cell act it out. just pass to the next person. (E.Draw a picture of the person next to you and try to sell it to some-one in the group. what did you lie about? . let them be the audience and create a panel of ‘contestants’ with the people who would like to play. Jonah in the fish’s belly or Jesus turning water into wine.Sing : Baa baa Black Sheep in a different language.) . . If a few don’t want to. Remember that everyone is different.Have you ever lied before? If yes.Why do you think God chose to..What is the biggest lie you got caught telling? . (The last question is just to make them laugh!) .What do you like most about.g.. Ingrid Holtshausen – Ingen. Change the National Anthem and sing it. like.? . Rice& Chutney . You can continue doing this until you feel to stop..Tell everyone your Star Wars Name (The first 3 letters of your name joined to the last 2 letters of your surname.
That person is then out of the game and can remove their blindfold. If no-one makes this mistake. (Not the other team’s balloons!) Be sure to give the person who popped the balloon their prize! . Let the members of your home-cell stand in a straight line (shoulder to shoulder) Blindfold them. (Trivial Pursuit Questions will also work well. (Trivial Pursuit Questions will also work well. . Each team gets an equal number of balloons.. Tell them all to take a step to their left. then to their right. 89. like: “Sorry. E.Serenade someone in the group 88. The team to have the most balloons over at the end wins. Each team gets an equal number of balloons. The teams need to send up one person at a time to answer a question. Pop a Balloon For this you’ll need some general knowledge questions. “You have won a chocolate!” You can choose different prizes and add some boo-boos to your collection. 90.g. let them stand on one leg and hop for as long as they can.) Divide your home-cell into two teams. (You can decide whether the group can help the person answering or not. Pop a Balloon 2 For this you’ll need some general knowledge questions. Hop Along Cassidy Choose volunteers or do this with your whole group. with different prizes written on them. Continue until someone turns to their ‘other’ left or right and bumps another player.) Whoever answers correctly first can then pop a balloon of the other team.) Divide your home-cell into two teams. The person left hopping the longest wins. Whoever answers correctly first can then pop one of their balloons. maybe next time!” The teams need to send up one person at a time to answer a question. Inside the balloons you will need to place slips of paper.Pick someone in the group and wear their shoes until the end of the game. The amount of balloons you have will determine the amount of questions you need. The people that loose their balance and correct themselves are then out.
Pass the bowl of spaghetti around and let them feel the contents. Tell everyone to hold hands and to follow you. Then ask them to take an ‘eyeball’ and eat it. Then tell the blindfolded members that they need to eat the items you have in the bowls. Once they step forward you can blindfold them. Ask them to take a ‘worm’ and eat it. Blindfold everyone in the group. The next item they will need to eat is ‘earth worms’. Preferably a route around the neighbourhood. give everyone in the cell a blindfold and tell them all to play. Blind Trust Decide on a route to take your cell members on. Remember no one has to play. but they mustn’t tell the others what they’re eating! They must act along with the other cell members. Tell your other cell members to act ‘grossed out’ about the items that you have in the bowls. (If you attempt this with a Teen Cell.) At no time may anyone remove their blindfold until you say it’s okay.) Pass the bowls around the cell. The ones that do remove their blindfolds may continue in the game but they must keep quiet. The first item they will need to eat is ‘eye-balls’.) For a difference. it’s just for fun! .91. when their noses are blocked. Fear Factor Before your Home Cell members arrive collect these items and place them in bowls: · Jelly. Let them eat some ‘cow brains’. Make sure the path you choose isn’t too dangerous! You don’t want to get someone hurt or knocked down by a car. Promise them before you go that you won’t lead them anywhere that they can get hurt. (Try to cover their noses so that the smells don’t give you away! Or do this ice-breaker in winter. except yourself. Once you get back to your house tell them to remove their blindfolds and ask them how they felt about the ‘trip’. Pass the bowl of litchis around and let them feel the contents. Tell your cell members that you need four volunteers. Pass the bowl of chopped jelly around and let them feel the contents. The last item they will need to eat is ‘cow brains’. 92. that’s been cut up into little pieces · Peeled litchis or grapes (Take out the pips) · Spaghetti in Tomato Sauce Don’t let anyone see the items before the volunteers have been blindfolded. Preferably ones with strong stomachs. make sure an adult is with you. Now let them take off their blindfolds to see what they were really eating! (If at any time they get ‘grossed out’ they can remove their blindfold and see what’s really in the bowl.
Goliath was killed by a small stone. The person that gets caught becomes the “Fruit Caller”. Eg. Play like this until every member of the team has had a few chances to play. Who did David kill with one small stone? A. · Another fun way to play this game is to make a statement and let the person answer in the form of a question. (One fruit per card. Air Soccer Divide your cell group into two teams. You can play guys against girls if you like.) Ask them your questions and let them give the answers. down on a piece of paper. Write the answers next to the questions. The teams are only allowed to send one person forward at a time to answer a question.93. If they can’t give the answer. Give each member a card. Bible Jeopardy Before your cell begins write a few questions. (You’ll need a timer and a score-keeper. (No help from the team is allowed. The game is played just like soccer except instead of kicking a soccer ball around a soccer field. from the Bible or previous home cell material. Eg. Once you’ve called out a fruit the people with that fruit on their cards must jump up and swap seats. Once they have played against each other for five minutes changeover with four other members from the teams. If your cell is big you’ll have to repeat some names. You need to use a table for this one so make sure it’s okay to use the coffee table. 94. each team needs a goalie and three players to come up at a time. Stand in the middle of the chairs and call out a fruit. The team that wins in the end is the team that has the highest score! 95. you’re blowing a ping pong ball around a table. Did David kill him? · Another fun way to play is to have each team start with 100 points. Q. . If the people are really sticky about furniture this game can also be played on the floor. Fruity Tutty Write down fruit names on small cards. A. While you try to catch them. Q. The ends of the table are the goals. Continue playing until all your questions are finished. When your cell members arrive ask them to make two teams. the point goes to the other team.) The changeovers need to be quick because fast teams may blow the ball through the goals if the other team’s goalie is not ready yet. Whatever questions they get wrong is taken from their score and given to the other team. Also ask someone to keep score. Goliath.) Make one card for each member in your cell.
Make a “Master Card” for yourself. 1) Example of Master Card: (Card No.96. Your story may look something like this: First person: I’d first measure the box Second person: Then I’d take the measurements Third person: To the hardware store Fourth person: Once I got there Fifth person: I’d ask for help Sixth person: I’d buy some wood Seventh person: I’d buy some nails Eighth person: I’d buy some glue Ninth person: I’d go back home Tenth person: I’d then enlarge the measurements Eleventh person: And start to build a bigger box! . Continue like this until you’ve run out of ideas or until everyone in the cell has had a chance. (Try to use things from encyclopedias or The Guinness Book of Records.) 97. that way they will have to guess and it will make it more fun. without telling the rest of the group what the statement was. by guessing what the next step in the ‘recipe’ is. Boxed-in Take a matchbox and ask the cell members to think of a theory on how they will get themselves into the box. Continue playing until there are only a few members sitting on chairs. Each statement must be lettered with A and B. like a recipe. Each card must have different statements. The only problem is that all the members in the cell have to write the recipe together. Example of a card: (Card No. True Now call out any letter A or B. The ones who got the answer wrong must sit on the floor. They have to follow on in sequence. Everyone must get a chance to tell if their first statement was true or false. True or False? Give each cell member a card with a false statement and a true statement on it. 1) A. They have to use their imaginations and listening skills for this one! Once they have had a chance to think about it. Then check with your “Master Card” to see if they were right or wrong. Their theory must be put into step-by-step instructions. Say you call A. False B. the cards must be numbered on the back. He or she must start by saying a phrase and then the next person must then expand on the story. nominate someone in the home cell to start. While the ones who answered correctly must swap cards with each other. Cats drink milk B. Remember each person’s answer. this will have every card number on it with the answers for every card. Pigs can fly A.
Some Works of the Flesh might not be completely opposite to the Fruit. hand out an eraser to each cell member and ask him or her to erase his or her lists. Before you begin. you . They mustn’t show anyone. “Got it!” and then both leave their cards on the coffee table or in the centre of the room on the floor. if they answer immediately. then give each member more than one card. or if there’s not enough space left on the paper. Begin asking the cell members the questions. (Galatians 5:17-22) There are nine Fruits and seventeen Works. Remind them that they are forgiven. Opposites Game Write out all the names of the Fruit of the Spirit and of the Works of the Flesh onto separate cards. Any questions. Now. Ask each cell member the same question until you’ve gone around the whole circle and then begin with question 2. That member will call the name of their card to the group. don’t let anyone know that these three know what’s going on. Press ‘Erase’ Hand out a piece of paper and a pencil to each cell member. you must comment. Ask them to write out all their sins they can remember on this piece of paper. “That’s very bad”. if they answer a while later. It doesn’t matter what a cell member answers. The object of the game is for as many cell members as possible to lose their cards. Let them name their corks. you have to comment. it is between them and God.98. Once everyone has finished. If it is possible the cork that stays under the longest is the winner! 99. Waiting Game Make up a list of ten questions. let three people in on the joke. place a big bucket of water in the middle of the floor and tell the cell members to ‘drown’ their corks simultaneously in the water. Give each member in your cell a card. They need to let go after at least five minutes. if you have a tiny cell. he/she must say. “That’s good!” and if they make you wait quite long before answering. but at least you can have fun in picking a category for them to fit into! 101. Let them sit randomly around the circle of cell members. If a member has a card that is opposite to the card called. Roll a die or flip a coin to decide who starts first. Jesus’ Blood cleanses us from sin. God forgives us like our sins never happened! 100. Corky Give each member in your cell a cork.
she loves swimming but hates to swim. They have to start by saying.” And so it continues around the circle. she hates cows but loves cattle. “That’s excellent!” The idea is to get the members to realise the joke. this person will have to turn to the person on their left and say. wins.. Set a time limit in which they should write down as many names as possible starting with that particular letter. This person in turn will then reply.S.” And this person must then answer. Alphabetical Names Have a list of alphabetical letters ready before the meeting. You’ll have them confused for quite a while unless you have some bright sparks that get it straight away. she loves teddies but hates bears. If someone gets tonguetied or gives the incorrect answer they then have to sit out. P. she loves running but hates to jog. The group who gets the most names in the allotted time. she likes apples. “Salt” and that person must reply. Salt. but she hates bananas. You then begin by saying. Groups can have the same letter or different letters. “Light light”.. She wrote out a will before her death and stated that anyone who could guess what she liked and didn’t like could inherit her millions. Play the game going faster and faster. After doing this. After this they will have to turn to the person on their left and say. If they don’t guess after all the questions are finished tell them the point of the game.) 104. The purpose of this game is to see how many of them get the sequence right! Choose someone to begin. . Devide your group into two or more groups. but hates the sun. “Salt”. 102. “Salt” to the person on their left. “Light light.have to say. Allocate a letter to each group. she loves the moon. You can change the sequence after a few rounds if you want! 103. You’ll have your cell in a bind! (More things you could say. “Light light. Light Light Let your cell members sit in a circle on the floor. Give each group a pen and paper. What Old Aunt Fifi likes is double syllable words! Ap-ples she likes but not ba-na-nas! Get it? Continue saying things with double syllables and contrasting them against other syllabled words. Old Aunt Fifi This is quite a brainteaser! You have to start by telling the cell members that Old Aunt Fifi died. “she hates dolls but loves puppets. Choose letters that are commonly used and that will lend itself to be used to make words or names.
The leader gives another question.. At this point the leader asks a question. That person should then turn around and face the person in the outer circle. You then hand round a typed sheet. and a category for each one. family member etc. 108. Take as Much as You Think You’ll Need You need a bowl of smarties Give your group the instruction to take as much as they think they'll need. you have to allow for a lot of time! :) 106. Brown = family information . This gives each person in the group one on one time to get to know someone they may not have had a chance to get to know. After a minute the inner circle steps to the right and on to the next person. (We had both peanut and regular) Tell the guests to. but they must take at least one.pets. for example Red = most embarrassing moment Yellow = worst/best dating experience Blue = hobbies Orange = name the ministry you would most like to be used in.105. Then ask every other person to take one step forward. Then .. This continues until they are back where they started. 107. Give them this list: Red: Family Blue: Spiritual Yellow: Personal Brown: Hobbies/Interests Green: Relathionship Orange: "Wild Card" *It's really fun to see how many or how few people will take. M & M Game Pass around a dish with lots of M&M's in it. brother etc. "take as many as they think they will need. Make sure everyone in the group has got some smarties.your family" The two trade information. We had one guy who went last and just dumped the rest of the bowl. The Wagon Wheel Have the group form a complete circle. with the colour of the smartie.say anything about yourself.e name. school. Obviously. Each color has its own catagary. What Is Your Name? 1)Take the first 3 letters of your surname 2)the first 2 letters of your first name 3)the first 2 letters of your mothers maiden name 4)the first 3 letters of your birthplace add them together and get some hilarious results judge which one is the funniest."Tell the person facing you everything you can about." When everyone has finished you tell them for each M&M they have to tell a fact about themselves. Green = personal information i. Pink = Talents Purple = free category .
Take all the leaders to a room where they could see the course and where the different markers are.for each smartie the participant has. They are only allowed to use directional words e. Tied Up! Requires: Rope. a jay bird died of the whooping cough He whooped so hard of the whooping cough. you will slap your hands on your laps and then then touch your nose with your right hand and cross over and touch your right ear with your left hand. Then everyone will alternate simultaneously touching their nose and opposite ear with their hands. right.g. forward. they have to state information on that catagory. Place the 4 different coloured markers somewhere in the Church or outside. Whooping Cough First there is a rhyme and then I will describe the actions. The group which gets all 4 their colour markers first wins! 110. because no names are allowed to be used. "Not so very far off". It is important not to let the other members of the group see the course. This alternating motion is difficult for most people and you will instantly start getting laughter. everyone will slap their hands on their laps. This will get everyone going. which makes it hard. Name: Whooping Cough Rhyme: (using cadence) Once upon a time not so very far off. The leaders have to stand away from the members. Create teams with 5 people in a group and allow them to choose a leader. back. On the beginning of each line everyone will slap both hands on their legs. As the rest of the the line progresses "upon a time". Lead them to the beginning of the course and explain to the leaders that they have to guide the members to the markers without using names. that he whooped his head and his tail right off Actions: On each line of the above rhyme each person will do actions. jump etc. The leader must encourage everyone to participate and go VERY slow to begin with and wait till everyone is caught up or the drop off rate will . On the second line. Blind fold all the members except the leader. blind folds and about 4 groups of 4 markers. The actions require coordination which most people will have some difficulty with but will have great fun with while they laugh at themselves and others. left. Take the 4 remaining members and let the stand face to back and tie the one members left arm to the right arm of the one in front of him and his right foot to the member in fronts right foot. you will touch your nose with your left hand and cross over and touch your left ear with your right hand. on the word "Once". So on the first line of the rhyme. 109. after creating an obstacle course.
Each person says an item they would take camping. Pass out pennies with varous dates on them. however. Then do it again a little faster. The first team to figure out that the trick is to pick items with the "sl" blend wins a bag of mini chocolate bars. then teach the actions. This is a really good one. Nice Ideas Draw a cartoon strip of how you typically spend your day. If the item they say does not contain the letter blend ("tent"). the leader keeps that information a secret. Ask. ("sleeping bag"). "What were you doing the year that is shown on your penny?" 112. and then put them both together. They have to jump up & be recognized by the leader as the first to stand & state the "secret" in order to win! (you will get a lot of guesses before they figure it out.be too high for everyone to have fun. & may have to give away the secret in order to stay on time). If the item the say contains the letter blend chosen. I would recommend that you first teach the rhyme. tell them they may not go camping. I’m Going Camping and I’m Taking My… The leader decides ahead of time a particular letter blend (such as "sl") that must be included in the item being taken camping. Split the group into 2 teams sitting in a circle alternating 1 person from team 1 & 1 person from team 2. Continue to go a little faster each time until there is just you and maybe 1 or 2 others that could keep up with you. The team that filled the bottle with most water wins 113. Put an empty bottle at the other side of the line. . tell them they may go camping. Fill The Bottle Line up 3 to 4 teams of 10 people. Remember to go very slow the first time making sure to let everyone is keeping up with you. this will require a little practice for you before you do this. 111. Put a basin of water at the front of the starting line. The first player in each team is given a sponge and dip into the basin and run to the bottle and then squeeze the water from the sponge into the bootle. Obviously.
Because the shirt is frozen. Some examples of the items are: ink pen. or Thing) on the Post-it Note ·Then they stick the note on the forehead of the person to their right. with the noun showing ·One person starts by asking one yes/no question to everyone in the circle. Have you ever been bowling?) If anyone else has done this they have to get up and quckly sit in another person's chair. except for one. they keep going around the circle asking yes/no questions until they figure out the noun or if they give up ·After they figure out what the noun is or if they have given up. Grace. take the t-shirts out. Place. The first team with a t-shirt on a person wins. The leader then instructs the group to write down any attribute or trait they need to furnish each of four rooms in their "spiritual" house (humility. However. With the group seated in a circle. teething ring. . Love. they can't sit in a chair that's next to theirs. to try and guess what the noun is on their forehead. fold them in a ball. (ex. After each person has shared what they need to complete their house. this game could take 15-20 minutes! 117. The person standing asks a "Have you ever" question. etc. and put them in a freezer for longer than 3 hours. 116. In preparation for the game. When everyone is done each person can share with the group what they wrote down. garbage bag. then secretly identify an item to represent each attribute and write why they chose those items. Discipline. After all run to their new chairs. discipline). to ask another question. the group leader can ask if that person is currently living in that house and what steps do they need to take now to complete it.who is standing inside it. What am I? ·Have the group sit in a circle ·Take out Post-it Notes and give one to each person ·Each person write a noun (Person. ruler. flash light. they person to their left/right will do the same thing and so on ·Prizes are given to the person who took the least amount of guesses to get it right 115. Humility. the group leader places various items on the floor/table. one will be left. soak the t-shirts in water. Frozen T-shirts Equipment: T-shirts -one for each team. When you want to play the game. love.114. clothes pin. grace. Have You Ever Everyone is sitting in a circle.
the leader says if they CAN or CANNOT play the game. tell them to separate them into individual sheets. while he says his line.) Then he offers the stick to anyone in the group who thinks they have figured out how to play the game. they must begin by saying "OKAY". This is very funny and frustrating for some who can't figure out the trick to playing the game. Stick Game Holding a small stick in their hand. . Toilet Paper Pass a roll of toilet paper around to everyone in the group. I can play the stick game. They can take a little or they can take a lot. The trick is simply this: No matter what they say as the stick game chant (it can vary from how the leader first says it). Tell each person to take however much they want. The leader will need to repeat the stick game chant many times during the game. I can play the stick game. the group leader says the following stick game chant: "OKAY. (It's always good to have at least one other person in the room who knows how to play. stick game. Play until everyone figures it out or for a specified time limit. stick game. If they don't start off by saying the word "OKAY" they are rejected by the leader. When they are finished. 119. They have to tell something about themselves for each sheet of paper they have.118. can YOU?" (The leader might want to waive the stick or do a dance or whatever.) Anyone who tries to play holds the stick in their hand and begins to say the stick game chant. After everyone has torn off some paper.
In the process the person next to you should end up with lipstick all over their face. The leader of the group will be the judge and decide which team has created the best mummy design. this helps them to find the person that they would like to stand next to. Cheeky-Cheeky Required: Lipstick. After you’ve done Cheeky-Cheeky and the movement has gone down the line then do nosey. If you’ve planted helpers in the line. you may want to pick a few helpers for this icebreaker game. small washablegrease pencil or markers Players: Small to large groups Depending on the number of participants. eary-eary. They will have 5 minutes to complete the game. instruct them that they have to look forward and they can’t turn their heads. Give them an example by lightly pinching the persons cheek on the right of you and say “Cheeky-Cheeky”. heady-heady and right eary-eary.120. The helpers will all have a small tube of lipstick in their pocket or hidden in their hands before the game starts. nosey. Have all participants line up in a straight line. Dress The Mummy Required: Rolls of toilet paper Players: Small to large groups Set up teams with 2-4 players on each team. The team players are to circle around the mummy and pass the toilet paper to each other while wrapping the mummy in it. Tell them that you’re playing the Cheeky-Cheeky game and everyone is to repeat what you do but must not move. You should be at the beginning of the line. They can pretend at the last minute that they decide to join in the game. Note to them that that person is to do the same and then the next person all the way down the line until it reaches the end. . a few other people should end up with lipstick on their faces also 121. side by side. Once demonstrated start out with Cheeky-Cheeky but this time behind your back you have lipstick that you put on your fingertips. After that do chiny-chiny. Each time add more lipstick to your finger tips without them noticing. Pick a person that is a good sport to stand next to. One person on each team will be the mummy and each team will be given 2 rolls of toilet paper.
Allow them 10 minutes to chew the gum. place gum on index card and then design something on index card using only the toothpick as a tool (No Hands). hobby. and color? Sign your name. toothpick and index card Players: Small to large groups Give each participant a piece of bubble gum to chew. To win beans.122. or ". others guess what the lie is 2. The person with the most points wins a prize.2 true and 1 lie. animal. The leader then reads the answers to the whole group. Have everyone write on a piece of paper their answers to these questions: What is your favorite food. “most creative” and of course the “What is that?” award.drives the same model of car". Give each person is given a list of 5 to 10 traits that they must find in common with the people around them. A Big Bag of Beans Have a big bag of beans or skittles or something of the like. 124. 3. the other person has to say Yes. Have participants say 3 things about themselves . The guests then mingle and talk freely. A prize is awarded to the participants with the most in common. Sample items could be: "Find someone that was born in the same month".someone who lives in your state". Gum Art Required: Bubble gum. The Vegetable Game Get everyone into a circle and get them to choose a fruit or a vegtable that their names start with. Then you get a person in the centre with a newspaper baton. while the object is to be the one who gets the most beans. Begin by passing out 5 beans (or more or less. Please send in your ideas of award names and even pictures of your groups playing these games. like “most ingenious”. When someone does this. they . They will pick a name of someone and try to hit them with the baton before the person can say someone elses fruit or vegetable name. Don't let anyone else see the answers. toothpick and index card. and members try to guess whom each set of answers belongs to. If you have quite a few players you can have several categories of winners. 123. TV show. depending) to each guest. Award one point for each right guess. Three Ideas 1... ". The person with the best and most creative design is the winner. No or shake or nod their head. Example: Adam = Apple 125.
Compliment Put a chair in the middle and let the group form a circle around it. Such as use the diaper as a hat. each person in the circle must say something that they admire in that person.. Write down the name of the character on a piece of paper and stick it on your friend's back. If they match. We still haven't found a way to keep score other than seeing how long we can go using each object without repeating what the other team did. 126. a ball of string. The winners are the first ones to guess the name of their cartoon character correctly. such as a diaper. containing names of different animals (same number of animals as people). They run to the front. the more fun it is. 128. When they sit on the chair.. or use the shoehorn as a shovel or as a spoon. Once you understand the game then you know what type of objects to look for. Have two boxes with identical contents. 129. see who has the most beans and that person is the winner. as a dusting rag. Those on the other team does the same.. by acting it out (either individually or with several members). Who is On The Ark Divide into two teams. they can be seated and finish wating everyone else until all matches are made 127. .. Each team member draws a slip with an animal. Take turns of letting each person sit on the chair. This is a Sure Fire Winner Every time Gather a few everyday items. as something completely different that its' intended purpose. or as a shirt. a shovel. At the end of the time limit. a pair of oven mitts. Cartoon Character Everyone must sit in a circle. the next person gets to sit on the chair and the process continues. each team gets a chance to use each item... Everyone will think of a cartoon character that best resembles the friend on their left. The more unusual the object.. Each person acts out the animal and trys to find their "mate" without saying any words. a shoehorn. Break up into 2 teams. When each person has said something.hand one bean over to the other person. present their slips of paper. one box for each team. etc.. The friend will now go around asking people questions about their cartoon character.
Has anyone ever wanted to win running a marathon? They take a lap around the room and you announce .. Then one at a time read a random "Why" and a random "Because". Turn back round and ask the group to pull the face that you were pulling. Keep the ball in your hand." The next person needs to repeat what you said and add their name and something they like. Let the group make a circle and as the leader of the group.. It may be dry and non-humorous for a while.. Tell them to write a question starting with "Why" on one piece of paper and an answer starting with "Because" on the other paper. . The selected person needs to say their name and something they like e. Why and Because Something we like to do is hand out two small pieces of paper to everyone in your group. waving to the crowd (with the room clapping)and crown them (with toy crown). you must throw the ball to anyone you want too. Examples: has anyone ever wanted to win a beauty pageant? Pick from the group of hands raised and give that person the opportunity to walk down the runway. Have You Ever Wanted To Be Have you ever wanted to be.130.Until everyone in the group has done this or until someone can't remember all the names and all the things they like. Has anyone ever wanted to win an Oscar for a movie? and so on… 131. 132. Next collect all the "Whys" in a bag or hat and mix them up. The "Because" does not have to answer the "Why" it can be completely random. Hello? This is a small very simple game to help you learn the names in your group.. The closet wins and goes next.. Do the same with the "Becauses". You need 1 small ball. And here comes the winner. This is for a group of at least 5. the idea is to give a person a chance to be something that they always wanted to do as a career and then they get a prize based on the career..g. When the "Why" and the "Because" come together you can be in for some hilarious moments.. Pick a person to be the "Why" reader and another person to be the "Because" reader. Guess The Face Turn away from your group and pull a funny face or strange expression. 133. Then throw the ball to someone else and so on. "My name is Sallysue and I like blue berries. (with the room shouting) they would get a jug of water as a prize..
Have the group come back and tell them to hug the potholder. The last time we played we got the following combination. Choose one person (or a group of people) to go out of earshot. Most will go to the material potholder in the middle of the circle rather than the person holding the pot. 135. grape. and they are asked. 'If we were making a fruit salad. Animal Madness Form two groups facing each other about 15 metres apart. There is usually at least one combination that makes the whole game worth it. and put their name on the paper.but be patient. The group then guesses who identified themselves as what. Yum Yum Unscrew cookies such as Oreo or Nutter Butter and stick them on a window. Now stand in the middle and inform them that they have a partner animal on the other side of them that they must find by making the noise of the animal that they had to remember and walking towards each other . Put a material potholder in the middle of the circle.Blindfold each person . other fruit. 137. like "the potholder is sad. . based on the written description. handing it back to the leader. and why?' They must write their responses. The winner has eaten the most cookies in a time of 1 minute.Normally a jungle of funny animal sounds now erupts. "Pot-holder". Enjoy! 134. Tell the rest of the people in the group what’s going on and give one of them a pot. Why do women shave their legs? Because that's how they say hello. syrup. bowl. what part would you be: apple. Two contestants eat the cookies off the window without using their hands while others watch from the opposite side of the window. Hug The Pot-holder Have everyone circle up. Fruit Salad Group members receive individual slips of paper. 136. get it? Go from here until someone gets it.Choose a name of an animal for each person on the one side and let someone use the same list on the group on the other side. why don’t you hug it?" And so on until someone figures it out.Whisper the animal names in the ear of the persons but do not tell them imediately what it is for only that they must remember it.
3rd member with 4th member and so on.138. a cup for each member. ribbon. However. cities etc. Now describe the items on the card without giving away too much information. 1st member can only use one of his hand to tie a string with the help from one hand of 2nd member. 2 or more teams can play. The team that guesses most songs correctly wins. If 3rd member can coordinate well with the 2nd and 4th member simultaneously. Points are awarded for the most correct answers. Have fun! 141. tell everyone to walk into the middle. once everyone has removed their shoe.especially if paired with a crazy commentary from the youth leader. 30 Seconds Write the names of biblical names. Gaggle a Song Things to prepare for each group: a bottle of 1. Option: Player can tie plastic sheet as a bib in case the water spilled while gaggling. fishing thread (do not use stretchable material). in a mission trip. Each member can gaggle at least 2 songs at a specific amt of time e. 140. then show him the song title.g. Then. You will also need a timer for this game. Each group will be given a bundle of equal number of strings of same length.5L of drinkable water. This can be a funny game . no verbal communication is allowed during the game. The facilitator will ask a member to hold some water (almost a mouth-full) in his mouth. Turn out the lights and get everyone to take of one of their shoes and place it in the middle of the room. sewing thread. Also he can encourage them the importance to overlook some differences of each other in order to fulfil an objective for a good cause e.g. Also. 1 min before the team member's turn. The member will have to gaggle the rhythm of any church or contemporary songs with his head titled up and mouth slightly open. . Facilitator can ask players to share their "insight" or "experience" from the game. on cards. we can use different types of strings e. pick a shoe that isn't theirs and find the owner. 139. To make it more difficult. Longest Line This game is suitable for group size of 5 and above. His team will guess the name of the song. this team will certainly increase their chance of winning as "the longest line". The Shoe Pile Works well with medium to large sized groups.g.
it's name and what it does etc. rooster." 145. one member of your team must tell everyone else about your banana person. 144. For example: Americans say "Cock-a'doodle do" for a rooster while Germans say "Ki-Kiri-Ki. Going around the circle. International Animal Sounds When different countries are represented by your guests. When a player slaps twice quickly the order is reversed. throw them the previous beanie and put out the one they named. ask them to use their language to represent an animal sound without identifying the type of animal. 143. lentils. tiger. bits of fabric.142. . Great for older kids and relevant to creation or Noah or animal related stories. what it likes. Divide the cell into teams. Bananaman You will need a banana for each of your teams (about 4-5 per team). hands must be slapped on the table in the order they appear. Slap Happy So much fun they wanted to play again! Sitting around a table place palms on table overlapping neighbors. etc (maybe 20). A hand played out of turn is out and play continues until the last two hands remain. Beanie Bonanza Want to do something fun with that big box of old beanie babies? Line up the beanies so the last letter of one is first letter of the next. Whoever has the most beanies collected in the end wins. rattle snake. rabbit. The other members attempt to identify the animal. Hide the beanies. at the end of the allotted time. elephant. So alligator. you must give it a personality and a style. If they guess coreectly. Write down your list. for some odds and ends you can use cocktail sticks. peas etc. Basically the point of the game is to make your own person using a banana and the items you have been given. Provide the first animal and have teams successively guess the next.
. It's hairy. "How's yours?"... He will come through for you" Let each one then continue: the aim of the ice-breaker is to understand that man (many times)will never have the rgiht answer concerning you.. (they should not discuss it either) eg: "Fast three days a week" " Go on a diet" "Put your trust in God. eg. job. Give each one a piece of paper (at least A5 size). explain to them that they must come up with three unique things about themselves that start with the letters they wrote down.. Sometimes we had to stretch .. maybe that they have gone Horseback riding.. 147. Advice Advice Divide the group equally. for A they could reveal they have vacationed in Atlanta. "How do I stop my dog from chewing my shoes.") They should not discuss it with any one. For example.need to know something. how to. for nose: "It's right before my eyes. plus we got to learn a little bit about each other. but we should consult God .146. It's harder than you think especially if the answers are deceptive. Then. Have one Group write down any 3 problems.who has our lives. plans and solutions in his hand.. It's pointed.") and the guesser tries to identify the object or thing. if someone wrote A. (in the following area (weight etc. each person revealing one unique fact about themselves each time. Solutions to the Problems: Have the other group write down solutions to any problems.g. People answer in short phrases (for instance... H. All one member from the first group: (Problems) read their first Problem or advise needed: then let their partner in the Solutions group read his first solution: It should go something like this: "How do I stop my dog from chewing my shoes. nose. He will come through for you" Once everyone has completed: Partner them up. The person is brought back to the group and asks individuals the question. 148.. How’s yours? Someone exits the room while the rest of the group decides on an object or thing to describe (e.. This was a great way to prompt discussion in our relatively new cell.. and for L that their uncle is a Lumberjack. any advice needed. We went around the room three times. car)." Solution: "Put your trust in God. U is For Unique Have each member write down three random letters of the alphabet on a piece of paper." "How do I grow spiritually" or "I have a problem with. mother. and L.. It's stuffy. for H. give advice or explain how to..
“my worst nightmare” and hand them round to everybody so no-one sees what each other have got.the winner. 150. The person in charge starts by saying he has the box straight or crossed. Start playing the music and stop it suddenly . Everyone but one person will end up with a seat. For example. if someone passes the box to me and my legs are crossed. explain to the people in the group that there are two ways you can receive the box and two ways to pass the box. Having the box straight or crossed only has to do with whether or not your legs are crossed or not crossed (straight). it has nothing to do with the game.it also forces people to think a bit more.this works best if you stop it in the middle of nowhere and not in an obvious place.the letter association (like. 149. Every time it comes back to the leader. If I uncross my legs before passing the box I would say "I am passing it Straight". 151." If I leave my legs crossed when I pass the box. Straight or Crossed Sit in a circle. Great.you can put magazines on couches to denote the seats taken . Now. Repeat the whole thing until only one person is left . Musical Chairs This is exactly the same like the party game. he can cross or uncross his/her legs more dramatically. someone thought of a random Conevention they had been to once). The people in the group will be concentrating on the x that was put on the box to try to determine how they receive and pass the box. burly guys pushing ladies out of the way to get their seat. Take a shoebox and have someone in the group put an "x" anywhere on the box. Have one less seat than the amount of people playing. but it was an overall fun time. for C. And an icebreaker that has proved very effective for many years. I would say "I have it crossed. Everyone then has 30 seconds to describe their day using the phrase somewhere in . great fun as you see big. and then he passes it either straight or crossed. and hand it back to you. Those two ways are either "crossed" or straight". I would then say "I am passing it crossed". The game goes on until everyone in the group figures it out. This could take a while. Guess The Phrase Cut out random phrases from magazines like “3 weeks later” . thus helping the ones who are still concentrated on the x on the box. “your dreams explained”. but in reality. This works well in a lounge setting too . but it is fun.
Forming Alliances Ask the large group to divide based on different preferences. For example. Keep re-mixing until people have a chance to connect with others who have similar "likes" as them. . cat people beach people vs. mountain people winter people vs. Everyone else has the guess what the phrase was” 152.what they say." Some suggested pairs to use: dog people vs. movie dramas morning people vs. Just be sure to avoid controversial topics like "republican vs. Alabama fan(or other local sports rivalries) Movie comedies vs. summer people Auburn fan vs. ask all the "Coke" fans to go to one side of the room and all the "Pepsi" fans to go to the other. democrat. night people etc. without making it too obvious.
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