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Gary Chalk is the main illustrator of the early Lone Wolf Club Newsletters.
Brian Williams is the main illustrator of the later Lone Wolf Club Newsletters.
Fan material included herein such as illustrations, fiction and quizzes are © the respective authors
and artists.
This project would have been impossible without the helpful contributions of:
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Wolf Club Newsletters.
Paul Haskell – providing better quality scans of artwork taken from the books.
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SUMMER
SPECIAL
1987
1
Monaster y Mailbag
A SELECTION OF LETTERS
FROM LONE WOLF FANS
On page 42/43 of the Magnamund in order that they should protect the Lorestone
Companion, what weapons are the two foot until Lone Wolf’s coming. Once the Lorestone
soldiers using in the training park? Also, what was removed from the city of Zaaryx the
is the room next to the Armoury? power that protected them disappeared and
(Stephen Roe, Bristol) they quickly succumbed to the ravages of time
that they had previously been shielded against
The two Kai Guardians depicted in the for many thousands of years.
Monastery illustrations are training with
weapons called ‘Toran Hammers’. They **********************************
consist of a six-foot shaft of fire-hardened oak
with a heavy hammerhead at its top. Narrow In Lone Wolf Book 8, ref. no. 169, you ‘lose a
strips of steel are nailed down each side of the grip of your Weapon.’ Can you retrieve it, or
shaft to prevent the head from being chopped must it be erase from your Action Chart?
off during combat, and two sharp spikes (Paul Fox, Dublin)
protrude from the tip and the rear of the
If you win the combat against the Vordak you
hammer. The Kai used these weapons to
are able to retrieve the Weapon and keep it
counter attacks by Drakkarim cavalry.
noted on your Action Chart.
**********************************
2
In the Basic series (Books 1–5) I possessed Where is the grave of Sun Eagle, the first Kai
the Kai Discipline of Healing and was able Grand Master?
to restore 1 ENDURANCE point for every (Glenn Innes, Scotland)
section I passed through in which I was not
involved in combat. Now that I am a Kai Sun Eagle, who was a Baron of Toran, is
Master with the Magnakai Discipline of buried in a tomb in the middle of the city of
Curing I can no longer benefit from my Toran in northern Sommerlund.
basic Healing skills . . . or can I? ************************************
(Greg Smith, Corby)
Could you correct a possible mistake made
If you have completed all five of the Basic in ref. no. 258 of Lone Wolf Book 7—Castle
series books you can add +1 ENDURANCE as Death?
per the rules of Healing. This advantage will
benefit all those Kai Masters who have The first option given in this section is
completed the Basic series books prior to incorrect. The correct ref. no. should be:
tackling the Magnakai series.
If you have a Kalte Firesphere, a Lantern, or
a Torch & Tinderbox, turn to 49.
************************************
************************************
3
THE IMPERIAL EMIRATE
The OF
KAKUSH
Companion In MS 4301, a nomadic Vassa tribe
called the Kakushi broke with
Postscript
nomadic tradition and established a
permanent settlement on the plain of
south-western Vassagonia. They constructed the city
The Vassa Nations of Nikesa and forged strong links of trade and
friendship with Dessi, Anari and Firalond. However,
since the rise of the Vassagonian Empire they have
suffered great losses in wars against their former
THE GREAT SADI DESERT kinsmen.
The earliest settlers of the Vassa peoples were the
tough nomads who took control of this vast sea of
sand. The reputation enjoyed by these
nomads for being the most feared and
most fearless of all human warriors, struck
terror in the hearts of their enemies for
over a thousand years. After the Great
Alliance of MS 4650, the Sadi Nomads
were used by the Wytch-King as assault
troops during the invasion and occupation
of the south. But the promise of land and
riches that was their reward as part of the
alliance pact never materialised, and as a
consequence the Sadi Nomads waged war
on Shadaki in MS 4860.
THE ZULTANATE OF
COLEASIA
The state of Cloeasia came into being in
the year MS 2950. It was formed by exiles
from Vassagonia and displaced rebels
from the coastal region of southern
Durenor. It maintains a shaky independence from THE LAKURI ISLES
Vassagonia, but has lost much of its former territory
The Lakuri pirates have terrorised the coasts of the
and wealth due to geological and political upheaval
Kuri Sea for many centuries. Their volcanic island
in the Lastlands. It is currently one-fifth of its original
base is heavily fortified and has withstood many
size, and its population is less than 30% of the
attacks, notably by Durenese and Vassagonian fleets.
original number when first it established self-rule.
They have been known to raid merchantmen as far
south as the Gulf of Tentarium, where the sight of
THE REPUBLIC OF their red-sailed ships strikes fear into the hearts of
ANARI captains and crews.
The natural protection afforded by the Chah
Mountains has enabled Anari to repel hostile
Vassagonian armies for over three centuries. It was
once a much larger state which stretched to the
borders of Casiorn, but defeat at the hands of the
Black Zakhan reduced their territories by half. A
strong alliance exists with Kakush, Lourden, Firalond
and Slovia, and Slovian Mercenaries account for
almost seventy percent of the President’s army.
4
The Drakkarim / Agarashi Nations
THE HELOTRY OF
NYRAS
The timbered wastes and heaths of Nyras SWAMP OF MAAKENMIRE
were once Northern Lencia, until they were lost to The geography of the Lastlands underwent
the invading Drakkarim during the Darkdawn War dramatic change during the formation of the
(MS 2606–10). The Lencians mounted a series of Maakengorge in MS 3055. Formerly an expanse of
campaigns and crusades to recapture their territory, rolling grassland, the Maakenmire Swamp was
but they all proved costly and fruitless. The Drakkarim created when a vast bowl of land sank below sea
built a mighty fortress on the ruins of Gamir, the level as the tremors of the shifting land spread
former Lencian capital, and named it Nagamir after eastwards. Fearsome, semi-intelligent rep-tiles,
their victory. In MS 3150, Nyras allied itself to the notably the Kwaraz and Gourgaz, emerged from
Darklords of Helgedad, and Nagamir was renamed the Maakenmire and inhabited the newly-formed
Darke in their honour. swamps. The island stronghold of V’ka
is rumoured to contain many thousands
of these hostile creatures.
THE HELOTRY OF
NYVOZ THE INFERNAL
HELLSWAMP
This forested wilderness north of the
This shifting, seething morass of
great Hellswamp became a refuge for bandits and
quaking mires and fathomless pools is
outlaws during the Golden Age of the Shianti.
home to many giant reptilians and humanoid
Gradually, they banded together to form a bandit
amphibians. It harbours a myriad carnivorous
kingdom, and enjoyed great success raiding the
insects and poisonous barbed plants that often
territories of Eru and Northern Lencia. When the
ensnare any warm-blooded creature that is
Drakkarim arrived, the bandit kingdom fled to the
unfortunate or unwise enough to enter its murky
sanctuary of the Hammerlands, leaving the city of
channels. Its eastern border with Eru and the
Kagorst in ruins. The Darklords took control of
Hammerlands is markedly less hostile than the
Nyvoz in MS 3152, and Kagorst was rebuilt as a
western or central regions, and access to inland
city-fortress by their Giak slaves.
territories is often attempted by smaller boats.
5
THE HELOTRY OF THE DOOMLANDS OF
OGIA NAAROS
The mountains and broken hills Formerly the seat of the greatest, most evil dynasty
of Ogia mark the limit of that has ever ruled upon Magnamund,
Drakkarim invasion before the Darklords arrived to Naaros is now no more than a desolate
take control. Deep below its barren soil, a multitude wasteland of blackened ash and heat-
of evil creatures have survived since the fall of fused rock. A vast chasm marks the site
Agarash the Damned. Many were enslaved by the of the ancient city, and deep within there
Drakkarim and were use to build the city of Xanar, lurk the last remaining survivors of this
from which they launched their raids on the rich once-powerful realm.
river-valleys of northern Talestria.
6
The The Kai Konnection is a regular
feature of the Lone Wolf Club
Kai Newsletter for those of you who
would like to make new friends by
Konnection post.
ADDRESS: .......................................................................................................................................................
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8
9
No.
TITLE COST REQ’D TOTAL
LONE WOLF 1: Flight from the Dark £1.95
LONE WOLF 2: Fire on the Water £1.95
TO ORDER: Just fill in your name and address in the space below, and indicate how many
books you require. Send the completed form (or a copy), together with a cheque or postal order for the
correct amount (made payable to the Lone Wolf Club) to:
(£2.25 each)
LONE WOLF CLUB, BOOK 11 OFFER, Beaver Books, Brookmount House, 62–65 Chandos Place,
Covent Garden, London, WC2N 4NW, England.
NAME ________________________________________________________________
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_____________________________________________________________________
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THE DUNGEONS OF TORGAR by Joe Dever, pub. date 6th August 1987. Price £2.25. Non-UK/BFPO
members please add 0.60p per book p&p and allow 3 weeks for delivery
10
DIAMOND WORD
PUZZLE
COMPETITION RESULTS
The winner of the Diamond Word Puzzle Competition which
featured in the New Year’s Special 1987 was:
1 2 3 4 5 6 7
1 L
2 S E T
3 S T O R E
4 L E O P A R D
5 T R A C E
6 E R E
7 D
12
of the License)
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Copyright 1986 Ian Page.
1.4
21 August 2009 Beyond the Nightmare Gate;
‘Internet Editions’ shall hereafter refer to the document or Copyright 1986 Ian Page.
0. Preamble documents, any parts thereof or derivative works thereof War of the Wizards;
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Page, author of the World of Lone Wolf books are ‘Internet Editions’ is limited to the electronic transcription of The illustrations created by Rob Adams for the following
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from the internet. Rob Adams, Paul Bonner, Gary Chalk, respectively as listed hereafter. terms of this License:
Melvyn Grant, Richard Hook, Peter Andrew Jones, Cyril
Julien, Peter Lyon, Trevor Newton, Peter Parr, Graham The following are the works written by Joe Dever which The Magnamund Companion;
Round, and Brian Williams are similarly offering the are being offered under the terms of this license: Some illustrations copyright 1986 Rob Adams.
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Flight from the Dark;
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Copyright 1984 Joe Dever and Gary Chalk.
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Copyright 1984 Joe Dever and Gary Chalk.
By viewing or downloading the books or the illustrations, The Caverns of Kalte; Grey Star the Wizard;
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Copyright 1987 Joe Dever. Illustrations copyright 1984 Joe Dever and Gary
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The Curse of Naar;
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Freeway Warrior: The Omega Zone; 2.4 OF SUCH DAMAGES.
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