in 2020
By @elijah_tai
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The VR Flywheel
A mental model for thinking about the nascent ecosystem
Audience Developers
Initial R&D
investment from
companies and Hardware
startups Content
Marketplace
@elijah_tai
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Audience Developers
Hardware
Content
Marketplace
@elijah_tai
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Growing audience
Audience Developers de-risks platform and
creates opportunity
Hardware
Content
Marketplace
@elijah_tai
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Audience Developers
Marketplace
@elijah_tai
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Which attracts
more consumers
Audience Developers
Hardware
Content
Marketplace
@elijah_tai
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Audience Developers
Marketplace
@elijah_tai
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Audience Developers
Hardware
Content
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Marketplace
@elijah_tai
https://www.theverge.com/2019/11/26/20984468/facebook-acquisition-beat-games-beat-saber-vr-studio
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Sanzaru Games is
Sanzaru Games the creator of
Asgard’s Wrath
Hardware
Content
Marketplace
@elijah_tai
https://www.oculus.com/blog/welcoming-sanzaru-games-to-facebook
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CTRL-Labs
for $500M -$1 B Hardware
Content
CTRL-Labs is a
brain-computer
interface startup
Marketplace
@elijah_tai
https://www.theverge.com/2019/9/23/20881032/facebook-ctrl-labs-acquisition-neural-interface-armband-ar-vr-deal
Applying the flywheel
to everything else
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Audience Developers
Hardware
Content
Marketplace
@elijah_tai
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$ $$$
“overall experience” =
Low overall content, image quality
experience @elijah_tai
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@elijah_tai
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Image: Oculus ad
@elijah_tai
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@elijah_tai
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https://www.oculus.com/blog/play-rift-content-on-quest-with-oculus-link-available-now-in-beta/?locale=en_US
@elijah_tai
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@elijah_tai
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Pico Neo 2 with better weight distribution Panasonic with new goggle form factor
Hardware in summary
● Standalone, PC-free headsets with inside-out 6-DOF tracking is new industry benchmark
● Mobile VR was a failed experiment; future devices will be fully dedicated to VR
● New form factors with better weight balance are on the way
@elijah_tai
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Audience Developers
Hardware
Content
Marketplace
@elijah_tai
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Peak search interest in Oculus Quest 33% higher than Rift and
PSVR’s peaks
@elijah_tai
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@elijah_tai
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@elijah_tai
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@elijah_tai
https://www.youtube.com/watch?v=VAi0o7NdyR4
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Audience in summary
● Search volumes for Oculus Quest at its peak were 33% higher than the peaks of previous
VR headsets such as Oculus Rift and PSVR
● Reddit useful for users to share their experiences with other VR users
● The most engaged audiences use Discord as a way to provide feedback and stay up to date
with developer-specific announcements
@elijah_tai
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Audience Developers
Hardware
Content
Marketplace
@elijah_tai
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"Coming from a PC/mobile space myself, it's a challenge with a smaller market. But it's also nice
because it's a niche with a very, very passionate audience actively looking for content and ready
to spend on the right game … It's a much bluer ocean in that sense, which is really
refreshing in a way."
@elijah_tai
https://www.gamesindustry.biz/articles/2019-12-06-fast-travel-ceo-navigates-vrs-speed-bumps
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Developers in summary
● Devs frustrated with Oculus Store helped grow SideQuest into what it is today
● SideQuest used to incubate pre-Oculus Store games - traction in SideQuest shows
potential in Oculus Store
● Both indie and AAA game studios such as Valve, Respawn are releasing new VR games this
year. Ubisoft also planning new AAA game.
@elijah_tai
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Audience Developers
Hardware
Content
Marketplace
@elijah_tai
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https://www.oculus.com/facebookhorizon/ @elijah_tai
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https://www.oculus.com/experie
nces/quest/section/226705144
927006
@elijah_tai
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Content in summary
@elijah_tai
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Audience Developers
Hardware
Content
Marketplace
@elijah_tai
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@elijah_tai
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https://www.roadtovr.com/2019-major-i
nflection-point-vr-heres-proof/
@elijah_tai
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@elijah_tai
https://www.roadtovr.com/analysis-monthly-connected-vr-headsets-on-steam-record-high/
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Marketplace in summary
@elijah_tai
Big Tech on
hiring spree
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https://twitter.com/alexeheath/status/1207677654616461312
@elijah_tai
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https://venturebeat.com/2019/08/01/apple-lists-ar-vr-jobs-reportedly-taps-executive-who-finalizes-products/
@elijah_tai
What about the
Web?
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@elijah_tai
Predictions
for 2020?
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@elijah_tai
Thanks for
reading!
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