# http://mube.co.

nr/ - A Guide for Mumbai University Engineering Students

QUESTION BANK

CHAP 1:
1. What is computer graphics? Difference between Computer Graphics & Image Processing? 2. Applications of CG. 3. Various I/O devices.(or any 1 in detail) 4. Raster Scan System:- Explain entire system i.e. • Architecture • Function of Special Block • Raster Scan Display 5. Random Scan System:- (same as above) 6. S.N. Interlaced ,Non-interlaced Display 7. Define: Persistence, Resolution, Aspect Ratio, Aliasing Techniques 8. Operation of C.R.T. 9. Color monitor employing CRT: Shadow Mask CRT 10. DVST 11. Flat Panel Display

CHAP 2:
1. Derive/Explain and list in steps following algorithms: • DDA (differentiate, Problems or c prog • advantages , disadvantages) • Bresenham with modification • Mid-point circle • Mid-point ellipse • Scan line Polygon Fill Algo(explain with egs all cases) • Boundary Fill & Flood Fill Algo( problem involved & how to solve these problems) 2. S.N. on character generation 3. Inside Outside test

Shear Transformations (all cases) 7.NDCS.co. oblique • Cabinet • Cavalier b. orthographic ii. 4. perspective(with anomalies) . Explain 2D Rotation & Scaling i. Problems/Design Transformation Sequence 8.Viewport. SN on Affine Transformations 5. PDCS Viewing Pipeline Window-Viewport Transformation(problems) Explain / Derive Clipping Algo explain drawback advantages extension to 3D & method to overcome drawbacks Problem based on them: • Cohen Sutherland • Liang Barsky • Sutherland Hodgman Polygon Clipping CHAP 5: Explain & Derive equations for Projection a. SN on Raster Transformations 6. Explain Basic 2D Transfromations(Equation + Matrices) 2.e.http://mube. Prove • 2 Translations are additive • 2 Rotations are additive • 2 Scalings are multiplication CHAP 4: 1.A Guide for Mumbai University Engineering Students CHAP 3: 1. 3. Explain Reflection. 2. parallel i. • About origin • About pivot point 3.nr/ . SN on Homogenous Co-ordinate System 4. Define Window.WCS.

A Guide for Mumbai University Engineering Students Chapter 6: 1. 6. Depth Buffer mthod Scan line method. Derive an Expression for B-Spline curves Properties of B-Spline curves Properties of Beizer curves Cubic Beizeer curves Parametric and Geometric continuity Chapter 9: Animation (classroom lecture & notes) . 2. Visible Surface Identification Back face detection. 4. Area subdivision method. Derive an Expression for Beizer curves. 2. Specular Reflection 3.http://mube. Polygon Rendering Methods : a) Constant Internsity Shading b) Gouraud Shading c) Phong shading Topic on Curves: 1. 3.co. (Q’s will be short notes) Chapter 7: 3D Transformation (extension to 2D) But for 3D rotation Explain: 1. 4. Chapter 8: Illumination and shading 1. 5. Halftoning and Dithering 4. 3.nr/ . Illumination models 2. about the coordinate axis 2. about an arbitrary axis. about the axis parallel to the coordinate axis. 3.

Sign up to vote on this title