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000. As you progress in collecting. from which Patrol Clash is derived. or for those wanting to get straight into the action. It is a fine introduction to getting yourself onto the path of army building and playing.000.Patrol Clash What is this Guide? This is an introductory guide to building and army ready to play Patrol Clash style games of Warhammer 40. What is in this Guide? • • • • • • What is Patrol Clash? Patrol Clash fast. playing and painting your Patrol Clash army you will slowly gather enough models to play fully fledged games of Warhammer 40. Patrol Clash style games of Warhammer 40. for instance.000. This set of rules is designed to help players get a regular game when time is the most limiting factor. and try out games of Warhammer 40. fast games of Warhammer 40. It’s also a great way to start collecting a new army. Patrol Clash is a set of guidelines for choosing an army with which to play small.play guidelines Rules of Engagement Where to start? Planning your army Getting ready to play Your first Patrol Clash battle Page 1 Page 2 Page 2 Page 3 Page 3 Page 4 What is Patrol Clash? Patrol Clash is a short-form of Warhammer 40. The greatest strengths of Patrol Clash battles are that you can fight with any army and that the games take only a short time to play (normally about 45 minutes) this makes Patrol Clash great for school club meetings. Page 1 .000. two squads and a light vehicle.000 are used for the School League.000 in which the players command a small patrol of.
Look at any miniatures that you already own and see if you can see any common groupings. This is calculated by adding the Front.Patrol Clash —Rules of Engagement Your Patrol Clash force must meet the following conditions: Army Limitations • Armies are no more than 500 points • You must have two Troops choices • You may have one HQ choice but no more than one • You may spend the remaining points from anywhere in the Codex • No Special Characters • No 2+ saves • No models with more than 2 wounds • No vehicles with a Total Armour value of greater that 33. for example Tyranids and focus on turning these into an army 3. Where to Start? Building an army for Patrol Clash may seem really daunting. ideally be played on a 4’ x 4’ area These rules do not necessarily cover every army . 1-3 = go with solution one. but it isn’t as big a deal as you might think. If you don’t have any models then have a think about what kind of models you like best.000 rule that can be used as a precedent? • What is the most reasonable thing that would happen in this situation? • Agree on the two most likely outcomes and roll one six sided die. like having lots of Space Marines or Tyranid models. For Example Codex:Imperial Guard an Armoured Fist squad is a Troop choice.some exceptions will need to be made while remaining true to the spirit of the game. Choose one of these groupings. Is there a character you really like? It is wise to spend some time deciding which army you want to collect. Side and Rear armour numbers. 2. The best way to resolve these issues is to ask yourself the following: • Is there any existing Warhammer 40. Here are some practical steps to help you get started: 1. This means that odd stuff might crop up what you need to sort out. but you must take an infantry platoon before you can take it. It is perfectly reasonable that a mobile unit like this would carry out its own patrols. This will help you to resist changing your mind halfway through the collection! Page 2 . Beware Oddities! When you play Patrol Clash . (only count the Side once) • No Ordnance weapons • No specialist Army Lists • Games at the School League Finals will be played using one of the Scenarios in this pack • Patrol Clash games should. the Armoured Fist Squad can be taken on its own. it is important to remember that these games approach Warhammer 40. 4-6 = go with solution two.000 in a way that it was not originally intended to be approached. so in Patrol Clash .
extra weapons and transport Using the Standard Mission Organisation Chart—usually in the first page of the Army List section of the Codex—use the points left and choose the rest of your squads Total up the points again and make sure they do not exceed 500 points. To do this you will need a copy of the relevant Codex. A Codex is a book that contains all the special rules for your chosen army. (But not exceeding the total of 500 points) Write the list out onto a Roster Sheet—there is one included at the pack of this pack. Page 3 . as long as there are at least 5 models your force is ready to build. Total up the number of models. then the best thing you can do is go down to your local Games Workshop store. there will be hints and tips on how to paint your army. the rest of the patrol can be made up from other choices from the Codex Total up the points value. This involves: • Assembling them • Painting them If you are new to painting your models. now is the time to buy them—your Patrol Clash army is about to become a reality! Having Trouble? If you are having trouble with building your army. You need to pay the points for things like wargear. assembling your army or painting it. you can then set about planning it. There are also articles on the Games Workshop website in the Warhammer section. They can be less than or equal to that value but never greater. It is also worth having a look at the Painting section of your Army Book. Getting Ready To Play Once you have all the models you need for your Patrol Clash force. Then you need to do the following: • • • • • • • • • • Grab a pencil and some paper Read through the Army List organisation in your Codex Look at the guidelines for Patrol Clash in this pack Choose at least one Troop choice from the Army list. If not then you must add models to the force as applicable. For Example Codex:Tyranids contains all the information you need to field a Tyranid Army. including the costs of any equipment that you want to include. If there are any models that you do not own. There is also a great reference book called “How To Paint Citadel Miniatures” which is available to purchase from any Games Workshop store. The friendly staff there will be more than happy to help you and will be able to give you great hobby advice. you will need to start preparing them.Planning Your Army How Plan Your Army Once you have chosen the army you wish to collect. the best thing to do is pop down to your local Games Workshop and get some free painting lessons from the staff. Look through the Army List in the book and match up any models that you already own.
Copyright © Games Workshop 2009. variably registered in the UK and other countries around the world. Additional copies. • • • • • Go down to your local Games Workshop store and explain to the staff that you are part of the School League and they will teach you the basic rules of Warhammer 40. non-commercial. TM. the Gaming Club device.000 and are not sure of the rules don’t worry it’s a simple game to learn. and learn the rules. All of the Games Workshop You could play through the Black Reach book in the Assault stores run free beginners on Black Reach boxed set.A single copy may be downloaded and stored temporarily on a single PC a printed for personal. All rights reserved. Join their Beginners Programme. illustrations. after that you will probably want to start making up your own. Try the following scenarios for your first few games. whether electronic or otherwise. Here are some ways to make the learning process easier. will help you to master along to and learn how to play. Battle Bunker. races. Page 4 .Getting Ready To Battle! If you have never played a game of Warhammer 40. Tyrannid. names. Necromunda. Warhammer. The text. Space Marine. There are three scenarios at the back of this pack which have been designed to give you an exciting battle. Blood Bowl. the Warhammer logo. and all associated marks. Scenarios are a way of adding structure to the game and they give you a reason to fight. These exercises are tailored for programmes which you can go new gamers and they. locations. the Games Workshop logo. Warhammer World. Games Workshop. like a tutorial. some guidelines on setting up the game and victory conditions to tell you who has won. don’t and are a really fun way to meet others interested in the hobby be afraid to ask more experienced gamers for some help. vehicles. BL Publishing. the Black Library. Codex. All rights reserved . Warhammer 40. characters. 2000-2009. and all other materials contained herein are the exclusive copyrighted property of Games Workshop Limited. educational or research use and reference. may not be made or distributed without the advance. rules. written permission of Games Workshop Limited. and images are either ®. Ork.000. and/or © Games Workshop Ltd. Beginners Programme Get your school club to visit your local Games Workshop for School League activities. the simple basic rules that will help you to get by in your first game. These programmes run regularly If you are playing in your club or with a group of friends.000 by playing an introductory game with you . Generally they will be more than happy to teach you how to play the game — after all the more people who can play the Please ask the staff in your local game means more people to play with! Your First Patrol Clash Battle Games Workshop store for more details. race insignia.
use the Victory Points rules to decide a winner. again 12 inches away from the centre line. by drawing an imaginary line down the middle of the board. anywhere within their “Deployment Zone” The second player then deploys their army on the opposite board edge. each player receives one “Kill Point” for each enemy unit that has been completely destroyed. The player that is going first then chooses which board edge to deploy on. Players then roll D6. (P108 small rulebook and p300 in the large one) Game Length: Five Turns . the player that chose to go first begins their turn 1. Once deployment is finished. Player with the most Kill Points wins the game. be played on a 4’x4’ area Each player takes 3 terrain pieces and alternates placing the scenery where they choose. For deployment. If both players have the same amount of Kill Points. Mission Objective Each army is attempting to crush the other utterly. ideally. so that their patrol is not discovered! Victory Conditions At the end of the game.Patrol Clash Scenario One Both sides have unexpectedly collided with the enemy force whilst patrolling a disputed area of the war zone. Once these pieces are placed the players may continue to alternate placing whatever additional scenery pieces they wish until they agree to stop. Characters and retinues with them count as one Kill Point. the table is divided lengthways into two halves. Set-Up The Patrol Clash scenario should. and sets up their army at least 12 inches away from the table middle line. with the highest choosing to go first or second.
The player that is going first then chooses their board edge to deploy on. the player that chose to go first begins their turn 1. fuel dump.Seize and Hold Scenario Two Your patrol is part of a larger force and are searching for a vital resource for their leader. Characters. Mission Objective Both players are trying to hold the objective and deny possession to the other side Victory Conditions The winner will be the player with unbroken unit of over half strength nearest to the centre of the objective at the end of the game. a weapons cache. spore tower or warp gate— really anything you think is worth fighting over! Each player takes 3 terrain pieces and alternates placing the scenery where they choose. be played on a 4’x4’ area The objective is placed in the centre of the battlefield. This could be an ammo crate. ideally. (draw two imaginary lines through the centre of the board). Once deployment is finished. Game Length: Five Turns . Unfortunately the enemy think they saw it first! Set-Up The Patrol Clash scenario should. and sets up their army in one of the table quarters on that table edge. split the board into quarters. Players then roll D6. again 12 inches away from the centre. monstrous creatures and vehicles may not hold the objective. with the highest choosing to go first or second. For deployment. food supply or critical vantage point for the following battle. Once these pieces are placed the players may continue to alternate placing whatever additional scenery pieces they wish until they agree to stop. at least 12 inches away from the centre point. The second player then deploys their army in the diagonally opposite quarter.
These objectives may not be in impassable terrain nor within 12” of another objective.000 rulebook for details of holding and contesting objectives.Capture & Control Scenario Three The battlefield is strewn with discarded equipment. wounded comrades and other detritus of war that you wish to recover. ideally. be played on a 4’x4’ area Mission Objective Before deciding deployment zones the players must determine the position of D3+2 objectives. As some objectives differ in size. before the game starts both players must decide where to measure the 3inches from. The opponent then does the same and the players alternate choosing a point on the table until the position of the objectives has been determined. Set-Up The Capture and Control scenario should. The players roll off. (P108 small rulebook and p300 in the large one) Game Length: Five Turns . Each army is attempting to secure as many vital objectives as possible. If both players have control of one objective each use the Victory Points rules to decide a winner. The winner of a roll off chooses a point on the table to be an objective. He can then deploy his army. His opponent then does the same in the opposite half. The player that goes first then chooses one of the long table edges to be his own table edge. Victory Conditions The winner is the player who controls the most uncontested objectives—see Warhammer 40. and the winner chooses to go first or second. You must fight the enemy whilst scouring the battlefield to secure as many vital objectives as you can. but must position his units more than 18” from enemy units. The table is divided lengthways into two halves.
Roster Sheet Name: Army Name: Unit W S BS S T School Total Points: W I A Ld Save Notes Points Vehicle Front Armour Side Rear BS Type and Notes Points Weapon Range Str AP Type Notes .
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