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KNOWN HUGE PROBLEMS:

Windows: Error DX11 could not switch resolution (800x600 fs=1 hz=0)
Please, update your Windows or try this, by using bat files for other graphics
APIs:
http://blog.protonbus.com.br/2018/04/erro-dx11-could-not-switch-resolution.html

Linux: unable to click the buttons at first screen. We don't know what is causing
this. A temporary workaround is playing in windowed mode then maximizing the
window. It's not the same as full screen, but it worked well here on Ubuntu.

All: DO NOT RESET THE BUS TO OTHER ENTRY POINT (REPOSITION) WHILE SCENES ARE BEING
LOADED! This currently breaks floating origin, the game may become unstable until
restarted. We are investigating a fix for it, but it is not easy.

MOST IMPORTANT CHANGES:

=====================================================

v244:

* New fictional european map, Fikdorf, with one route. It is part of a new
experience with smaller, better maps! There will be more routes later, and new maps
will come with other styles.
* Automatic mod download inside the game! This feature makes it easy downloading
and installing mods from our team. It is for premium users only as a gift, since it
does have hosting and bandwidth costs. This is experimental, without warranty.
* Better overall performance when compared to latest builds.

v234:

* More fixes and stabilized code base, in sync with the Android version that was
labeled as '2020'.

v231:

* Trying to fix the random turn of AI vehicles, where they give a 360 turn at some
circumstances.

v230:

* Many fixes related to v229.


* Fixes in some mods where windows stayed completely silver.
* More optimizations for people in the scene: animations will be disabled for
pedestrian and cyclists too at higher distances, like we did for passengers.
* From now on PBS will not load textures higher than 2048 pixels of width or height
on Android anymore. Many devices shown glitches or random crashes when these
textures were used. Please read this to understand the change:
http://blog.protonbus.com.br/2019/10/importante-evitem-mods-com-texturas.html
On mods for Android it is recommended using as max size the 2048x2048 resolution
for important textures. It is possible forcing loading these textures by enabling
an option at the Extras screen.
* Known bug: driver view on Mond08 is broken with new head movement.

v229:

* Update to Unity 2018.4.10f1.


* Hundreds of internal changes! Code refactoring, many bugfixes, more optimizations
in specific areas and many new features.
* Bus modding in the second step! Now mods may have much more animations, like
native buses: windows for rain, wipers, air conditioning, buttons, door lights and
more! This second step took a long time in preparation during 2019, our updates
were delayed due to its construction. But now it will be useful forever, years
ahead! Conversion tutorials will be created over the next few months. Mod creators
may continue using only simple animations if they wish.
* Support for up to 6 doors at each side, allowing a huge variety of buses. Due to
the increased door limit, keyboard shortcuts were changed: to open left doors is
necessary now pressing the switch button. Current key: F11. Doors from 1 to 6 will
open with F5 to F10, or / * and - on the numpad, for the first three ones.
* Button to open all doors at once! Current shortcut: K.
* Support for biarticulated in mods!
* Support for a different headlight, including reverse light (it depends on the
mod, this is up to the mod creator).
* Support for custom colliders in mods, allowing the physics engine to get a better
representation of the vehicle's body in the 3D simulation scene. This is specially
useful at the bottom part of the bus, like on bumpers.
* Many optimizations for passengers: now standing and sitting people will use a
single static model, without the Unity animator component, avoiding unecessary
calculations each frame. It would be possible playing with more people on the scene
on some devices.
* More optimizations for pedestrians and passengers: they will be hidden at certain
distance before the end of the default render view. This should be unoticeable in
most situations.
* Fixes on the Monte da Rocha Terminal platforms, they are lower now to avoit buses
getting stuck there.
* Cruise control! When enabled, the bus will accelerate itself up to the speed that
it was when the feature was activated. When braking it will be automatically
disabled. Current key: X. It will work only besides a certain speed, it cannot be
enabled at very low speeds.
* Manual speed limiter, similar to cruise control: this allows more control over
the speed in dense urban areas. Current key: Z.
* Retarder! Available on some buses, it allows a smooth speed reduction without
using the old service brake. There is a manual and automatic modes. On manual, the
retarder level may be adjusted by the driver by pressing a key. It is very useful
when going down on climbs. Automatic retarder works better with progressive brakes,
like when using the mouse or a real steering wheel with proper pedals. On automatic
retarder, levels will be switched based on the pedal pressing. Current keys: Y to
level up, T to level down or disable, J to enable automatic retarder with the brake
pedal. The current level will be shown at the information status bar. You may show
it by pressing F4 on PC and clicking on the FPS button. Or by using the secondary
menu key, generally it is between right Control and the Windows logo or Alt Gr
keys.
* Differential lock! You may use it if the bus get stuck on one traction wheel.
Enable it, drive a little bit forward and disable it again to continue. It is not
recommended driving for long distances with it enabled. This item does not have a
shortcut since it is rarely used. Hold alt and activate it through a button in the
new UI. Like in real life, sometimes you cannot recover control, but it helps a
lot.
* CTRL, SHIFT and ALT keys were freely used in many situations before. They are now
better organized: ALT will be used for menu on PC (while holding). CTRL is to click
on the bus animated elements (buttons, windows etc). And SHIFT could be used for
secondary things. For example, to place the bus anywhere when looking at some
position in the free camera view (I), by clicking with the mouse while holding
SHIFT. This way the bus won't be thrown away as before just because you were
holding ALT to show the menu.
* Button bar on the PC version, with some of the same Android buttons. It helps
clicking on less acessible functions with keyboard. By holding Alt it appears.
* Screenshots directory is now inside the Proton Bus Mods at the Documents, easier
to find.
* 360 degree screenshots! Pressing P you take a normal screenshot, and by holding
Alt together with P it will generate a 360 degree one. This picture is good to post
on some social networks, like on the Facebook.
* Better control at higher speeds, giving a smaller angle to the front wheels.
Enable or disable it at controls settings (the gear icon on Android, or Alt -
Controls - Sensitivity on PC). At higher speeds it is now easier keeping the bus on
the road.
* New unified settings screen! It is more acessible on low resolution displays and
allows adding more items later.
* Fixes on many UI elements that were not fully displayed at 1024x768 resolution
before.
* New option for thunder and lightning when raining.
* New driver head movement, it is better when accelerating or braking.
* More pedestrian and passengers models! Currently by enabling the complete option,
it will load up to 40 people, and with extras, up to 80! Forty man and forty women.
To use these extra people the game needs more RAM, of course.
* Fixes in the Sleek effect when used together with dynamic night lights in the
simple graphics.
* Experimental option for integrated or old GPUs: by checking Vertex Lit at the
Extras screen, a simple render mode will be used. It does not work with lights and
some effects. This is something very experimental that we do not know if it will
work. To play Proton Bus you need a good graphics chard, but this option may help
as an emergency.
* Some of the new features will be restricted to our supporters, donor or paid
users! They helped us getting here. On Android there will be a promotional campaign
where one may enable these features without paying by watching more ads.
Unfortunately this option is not available for PC, because there is no sponsor of
this kind for PC. Our donors or paid users will never see any of these ads.
* It is now possible customizing the directory to host mods! It is better for those
who want to use them in another hard drive or partition, or even on a SD card on
Android. Change it by going to the Mods button at the first screen.

v224:

* Updated Unity engine to 2018.4.6f1 (it fixes many bugs, we hope that it won't
bring any new one!)
* Virtual mirrors! It's easier on reverse now. You may enable each mirror at the
tool button > virtual mirrors. It is possible enabling left only, right only or
both, and also showing them while in reverse only, if desired. Important: virtual
mirrors will only work if default mirrors are enabled at the game settings. When
displaying two mirrors at the same time, performance may drop on simpler devices.
* Experimental support for map mods! This feature is EXPERIMENTAL, it was not
originally planned for the first version, since it is too complex to make it. But
we really want it, even if it is in a simplified form. The map mod system will not
support many of the game's native features, this is only a test to check if it will
work. It is an extra bonus, with no warranty. We will do our best to improve it.
Please follow our official channels and website to get info on how to use mods.
* Screens to select between native features and mods are merged now (buses and
maps).

v219:

* Updated Unity engine to 2018.4.1f1 (it fixes many bugs, we hope that it won't
bring any new one!)
* Included a new coach bus from PBSR!
* New effects with better night lights when selecting Bloom/Flares/Glares at Extras
options (this requires a good/modern graphics card, and it works better together
with Unity effects). The result is not the same across all computers. If bloom gets
too exagerated, please disable it.
* Option to set traffic quality to low/mid/high, for generic vehicles and buses!
Mid mode has some additional vehicles (motorcycles and coach buses, also Citimax)
and high mode contains better detailed buses. This is an experimental feature. It
will be used the same playable models. In this version it has PBC, Mi2U11 and VIP4.
It is not possible making a custom bus selection due to the complexity. This mode
may consume more FPS, it is not optimized for AI traffic. In future versions all AI
vehicles will use low poly models, not the same high detailed playables. Using this
option set to high right now may cause huge frame drops, there won't be any
solution for this for now. If your PC cannot handle it, please set it to low (the
same as previous versions) or mid.
* Some passengers will wave to the bus driver (experimental feature, they won't
identify the correct side).
* There will be some people sitting on benches at bus terminals and other places
('extra people' option).
* The mode 'simple sky with a picture' now contains a setting for a darker night,
with three modes: brighter, dark and dynamic, that makes the global lightning
brighter when getting closer to a lamp. This option is not as good as the complete
one, but it is better than before.
* Sleek effects (mobile): the same effects used on the mobile version are now on
PC! We don't know if they will work well. It may be a lighweight option when
compared to Unity default effects. With this effect on, screen will be darker. You
may switch the sky (on the F4 screen) to get a new ambience, specially if using
'ambient color based on sky' option at Extras.
* Ambient occlusion used some 3rd party asset that had many problems with current
Unity versions. It has been removed in this version since it was not allowing the
game compilation.
* More fictional ads on bus stops and city clocks.
* Some new female voices for passengers complaints (there are more to come in
future versions).
* Offer to become "premium" or "supporter" at more places, with a better call to
action and some background information. PBS has and will always have a free
version, but we need those payments from some engaged users to make it! Relax,
those messages won't appear in the middle of gameplay. They will be shown between
other game screens, like on most mobile games out there.

v206:

* Camera turning with steering is now disabled by default, enable it at simulation


settings.
* Button to reset all settings and controls at the first screen.
* Option to start with engine on and handbrake off, good for beginners. Check or
uncheck these options at the bus selection dialog (for native buses... but it will
be applied for mods too).
* Try solving the black roads on old Intel integrated GPUs: create an empty file
named "intelgpu.txt" inside Documents / Proton Bus Mods. This will enable the
legacy shader for roads (they won't be wet). We don't know if this will fix it,
it's a trial. Proton Bus requires a good graphics card to be played, onboard
integrated GPUs are not officially supported.
* Try fixing stopped traffic at Jd Noronha and Jd Iguatemi, among other places.

v205:

* Driver cam now turns with steering: this helps entering some roads and driving in
a more natural way. Side vision was improved, going back to its natural position
automatically. Automatic turning may be disabled at simulation settings.
* Mod system for our supporters, starting with SU12. Get it at busmods.com.

v202/203:
* Many bugfixes for the road system, removed legacy code from the older tools.
* Improvements in loading scenes.
* Old maps were removed (those integrated to Aricanduva).

v200:

* New Monte da Rocha terminal, with an expansion of about 7km to the South of
Jardim das Rosas. This new area uses a left lane bus corridor, continuing the first
one. For now there is only one route there: 3005. In the future other routes may be
moved to that destination.
* Option to use right bus stops at the left side bus corridors. They may have less
passengers. This feature is enabled first only for our supporters. You may activate
it at simulation settings.
* Audio insertion calling to become a supporter when playing with some features.
This way we can continue developing the free version.
* Unity bug: Vulkan API for Windows was removed due to some problem with our
shaders. Please try other options for a while.

v199:

* More templates for new vehicles as mods: 4x4, 4x2 with forward drive, 6x2 without
steering on 3rd axis, 8x2 and support for trucks and trailers with 2 or 3 axles.
Check the documentation at the website to learn about them.
* Fixes in mod system for puller articulateds (where the driving axle is the second
one of the first part).

v195:

* Experimental support for mods with articulated buses! These mods won't have
proper animated articulation (this animation may take a long time to be released
and we don't know if it will be possible due to technical limitations while
importing animated model from Blender at runtime).
* Fixes in braking and bumps sounds on mods (the file elevador.wav had a space
before .wav in its name... remove the space).
* Fixed turnstile and ticket machine sound on native buses.

v192:

* Fixes when saving controls and camera position.


* Fixes in mods when steering wheel was not setup correctly, causing errors in
internal sounds.
* Fixes in internal camera when it appeared in the middle of the model.

v188:

* Fixes in options not being saved.


* In this version settings are saved to settings.txt inside the game data
directory, making it easier to make backups or restorations.
* Fixes in doors animations on old buses.
* Fixes in mirror system for mods.

v186:

* Experimental bus modding system! Check details at blog.protonbus.com.br (English


tutorials will be made once the Portuguese version is finished).
* VIP IV is now animated.
* Fixes in dark lights (at Polo Industrial).
v182:

* All new extra vehicles are now animated (wheels and lights).
* Latest optimizations from the Android version.
* Better floating origin system (it may reduce the bug of bus falling down to the
infinite when loading a savegame or changing its position).
* When selecting "Lite" the bus will run without any extra animation, to gain some
performance improvements on slower machines.
* Fixed the shadow bug that was always enabled before when playwing with day/night
cycle for basic PCs.
* Fixed bug while loading on 5367-10 TS.

v173/174:

* Colored options allow a fast identification of the most heavy features.


* New dynamic visibility (default): with this option enabled the max distance to
render will be dynamic, depending on fps rate. Generally this is the best choice.
Disable it if you want a fixed rendering distance.
* Mirrors will render a low distance now, to get better performance. You may enable
high visibility for mirrors if you want.
* Option to disable far away lights (good for entry and mid-range GPUs).
* Option to continuously load the map at Extras 2. This will stop the bug where
scenery was not being loaded before, and also you may fly for higher distances on
the map without getting to terrain borders.

v172:

* Optional road for those who cannot handle the bus on climb, after the bridge
between Vila Sabrina and Iguatemi.
* Sounds changed again for Mond08 (not lite) and Mi2U11.
* Elevated roads on Metr� Iguatemi were moved to extra details to save performance.

v171:

* Changes in sounds of various buses (but they will change a lot over next months).
* Tool button to show/hide the new FPS and speed bar (at F4 screen).
* New experimental mode for automatic buses (it may be disabled at Extras 2
screen). It uses the same scripts as the manual version, which is much more stable
at various speeds. Gearbox ratios will still be edited later. This works only for
the buses with the new suspension. VERY IMPORTANT: buses with the new automatic
mode will start with engine off, like manual. Put on neutral (N) and then press D
(on screen, on Android) or 1st gear button on keyboard (PC). In this mode, M turns
the engine on.
* New options on Extras 2 to disable ESC (stability), ASR (anti-spin), TCS
(traction control) and ABS (anti-lock braking system). It is recommended playing
with these settings enabled, try it for yourself to check if it makes some good
change. These will have effect only on buses with the manual gearbox and the new
automatic ones.
* Option to disable steering helper at Extras 2. This may give higher flexibility
while driving with a real steering wheel at higher speeds. You must try it with all
previous four items checked to compare and see if you feel the difference.
* Many bugfixes related to v170.

v170:

* VIP1 for donors, with two door variations! One with two right doors and one with
two on each side (like in S�o Paulo). Non-donors will be able to play with a
message on the screen. It would not appear sometimes when player watches a complete
ad (on Android).
* MiBRTS is now free (without that message).
* Animations on PBC and T14: now they can be used with rain and more things,
including buttons and windows! They got also the new suspension.
* Better vehicle handling in high speeds (only for the ones with the new
suspension: Mi2M, MiBRTS, pbc, t14, vip14p and vip12p).
* More skins for traffic AI on Aricanduva: each region will use its own color. It
is possible replacing the repaints (mod), check the tutorial at our website. By
using this the game needs more RAM memory. Do not use it if it keeps crashing due
to low RAM.
* Savegames: on the continuum map (Aricanduva) it is possible now saving where the
bus is, to load the game later. This feature will be improved over time. On PC,
press CTRL + S. On Android touch the save icon.
* Old maps are now integrated on Aricanduva (MOBILE1_cidade and Terminal Shaze). It
is possible now driving from one place to another there! We have more routes now,
including a very large one from Jd das Rosas to Metr� Carr�ozinho (7700-51). Beta:
pedestrians and more details will be added later.
* New race track maps to practice and test controls, speed and curve handling (less
samples on Android to save space).
* New sound system for engines that will bring much more quality once we get good
recordings (currently on pbc, Mi2U11, Mond08 and t14).
* Trains: at Vila Sabrina there will be some trains (AI). This is experimental and
will be improved later, also appearing in new areas. Disable it if your device has
low memory.
* New screen showing speed and fps: much better than the old message on the middle
of the screen. On PC, use the context menu key to disable it (it stays close to the
right Ctrl key). On Android it is not possible hiding just it for now, but it won't
be shown if you hide all the controls.
* New traffic cars for PC (AI): they are much more detailed, and uses more textures
and sounds. Beta: some cars are still not completely animated. They won't be on
Android due to RAM memory usage increase.
* Passengers won't go to the roof anymore if you drive on the left corridor with a
bus without left doors.
* Improvements for low speed complaints.
* Improvements on traffic at some curves and Y junctions (at Radial and on the
highway). Beta: there are some problems with traffic lights.
* Passengers won't say hi anymore when entering on left doors (this is very rare on
real life here)
* More brake sounds for VIP4 and T14
* Preload for cars and pedestrians on PC (to optimize the loading time, since the
new cars are more expensive to load). Set it up at Extras screen. This may use more
RAM at the start, but it will decrease the loading time of the maps. Disable it if
you find any severe bug with traffic.
* Fixes for physical manual gearbox (Logitech), it was not getting to neutral
before.
* Fixes for rain on MiBRTS
* Option to disable the modern rain, good for old PCs
* Many smaller fixes.

Worst bugs of this version:

* Parked cars may disappear when repositioning the bus


* After driving for more than 99999m without any stop there may be a bug with
physics. This is a very hard problem due to floating point precision, we're
studying how to fix that with Unity.
* At some traffic lights cars will go even on red lights.
* Bloom effect is a bit exagerated. If you don't like it due to brighter sidewalks,
please use the default Unity effects at Extras screen instead of Beautify.

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