Professional Documents
Culture Documents
Windows: Error DX11 could not switch resolution (800x600 fs=1 hz=0)
Please, update your Windows or try this, by using bat files for other graphics
APIs:
http://blog.protonbus.com.br/2018/04/erro-dx11-could-not-switch-resolution.html
Linux: unable to click the buttons at first screen. We don't know what is causing
this. A temporary workaround is playing in windowed mode then maximizing the
window. It's not the same as full screen, but it worked well here on Ubuntu.
All: DO NOT RESET THE BUS TO OTHER ENTRY POINT (REPOSITION) WHILE SCENES ARE BEING
LOADED! This currently breaks floating origin, the game may become unstable until
restarted. We are investigating a fix for it, but it is not easy.
=====================================================
v244:
* New fictional european map, Fikdorf, with one route. It is part of a new
experience with smaller, better maps! There will be more routes later, and new maps
will come with other styles.
* Automatic mod download inside the game! This feature makes it easy downloading
and installing mods from our team. It is for premium users only as a gift, since it
does have hosting and bandwidth costs. This is experimental, without warranty.
* Better overall performance when compared to latest builds.
v234:
* More fixes and stabilized code base, in sync with the Android version that was
labeled as '2020'.
v231:
* Trying to fix the random turn of AI vehicles, where they give a 360 turn at some
circumstances.
v230:
v229:
v224:
* Updated Unity engine to 2018.4.6f1 (it fixes many bugs, we hope that it won't
bring any new one!)
* Virtual mirrors! It's easier on reverse now. You may enable each mirror at the
tool button > virtual mirrors. It is possible enabling left only, right only or
both, and also showing them while in reverse only, if desired. Important: virtual
mirrors will only work if default mirrors are enabled at the game settings. When
displaying two mirrors at the same time, performance may drop on simpler devices.
* Experimental support for map mods! This feature is EXPERIMENTAL, it was not
originally planned for the first version, since it is too complex to make it. But
we really want it, even if it is in a simplified form. The map mod system will not
support many of the game's native features, this is only a test to check if it will
work. It is an extra bonus, with no warranty. We will do our best to improve it.
Please follow our official channels and website to get info on how to use mods.
* Screens to select between native features and mods are merged now (buses and
maps).
v219:
* Updated Unity engine to 2018.4.1f1 (it fixes many bugs, we hope that it won't
bring any new one!)
* Included a new coach bus from PBSR!
* New effects with better night lights when selecting Bloom/Flares/Glares at Extras
options (this requires a good/modern graphics card, and it works better together
with Unity effects). The result is not the same across all computers. If bloom gets
too exagerated, please disable it.
* Option to set traffic quality to low/mid/high, for generic vehicles and buses!
Mid mode has some additional vehicles (motorcycles and coach buses, also Citimax)
and high mode contains better detailed buses. This is an experimental feature. It
will be used the same playable models. In this version it has PBC, Mi2U11 and VIP4.
It is not possible making a custom bus selection due to the complexity. This mode
may consume more FPS, it is not optimized for AI traffic. In future versions all AI
vehicles will use low poly models, not the same high detailed playables. Using this
option set to high right now may cause huge frame drops, there won't be any
solution for this for now. If your PC cannot handle it, please set it to low (the
same as previous versions) or mid.
* Some passengers will wave to the bus driver (experimental feature, they won't
identify the correct side).
* There will be some people sitting on benches at bus terminals and other places
('extra people' option).
* The mode 'simple sky with a picture' now contains a setting for a darker night,
with three modes: brighter, dark and dynamic, that makes the global lightning
brighter when getting closer to a lamp. This option is not as good as the complete
one, but it is better than before.
* Sleek effects (mobile): the same effects used on the mobile version are now on
PC! We don't know if they will work well. It may be a lighweight option when
compared to Unity default effects. With this effect on, screen will be darker. You
may switch the sky (on the F4 screen) to get a new ambience, specially if using
'ambient color based on sky' option at Extras.
* Ambient occlusion used some 3rd party asset that had many problems with current
Unity versions. It has been removed in this version since it was not allowing the
game compilation.
* More fictional ads on bus stops and city clocks.
* Some new female voices for passengers complaints (there are more to come in
future versions).
* Offer to become "premium" or "supporter" at more places, with a better call to
action and some background information. PBS has and will always have a free
version, but we need those payments from some engaged users to make it! Relax,
those messages won't appear in the middle of gameplay. They will be shown between
other game screens, like on most mobile games out there.
v206:
v205:
* Driver cam now turns with steering: this helps entering some roads and driving in
a more natural way. Side vision was improved, going back to its natural position
automatically. Automatic turning may be disabled at simulation settings.
* Mod system for our supporters, starting with SU12. Get it at busmods.com.
v202/203:
* Many bugfixes for the road system, removed legacy code from the older tools.
* Improvements in loading scenes.
* Old maps were removed (those integrated to Aricanduva).
v200:
* New Monte da Rocha terminal, with an expansion of about 7km to the South of
Jardim das Rosas. This new area uses a left lane bus corridor, continuing the first
one. For now there is only one route there: 3005. In the future other routes may be
moved to that destination.
* Option to use right bus stops at the left side bus corridors. They may have less
passengers. This feature is enabled first only for our supporters. You may activate
it at simulation settings.
* Audio insertion calling to become a supporter when playing with some features.
This way we can continue developing the free version.
* Unity bug: Vulkan API for Windows was removed due to some problem with our
shaders. Please try other options for a while.
v199:
* More templates for new vehicles as mods: 4x4, 4x2 with forward drive, 6x2 without
steering on 3rd axis, 8x2 and support for trucks and trailers with 2 or 3 axles.
Check the documentation at the website to learn about them.
* Fixes in mod system for puller articulateds (where the driving axle is the second
one of the first part).
v195:
* Experimental support for mods with articulated buses! These mods won't have
proper animated articulation (this animation may take a long time to be released
and we don't know if it will be possible due to technical limitations while
importing animated model from Blender at runtime).
* Fixes in braking and bumps sounds on mods (the file elevador.wav had a space
before .wav in its name... remove the space).
* Fixed turnstile and ticket machine sound on native buses.
v192:
v188:
v186:
* All new extra vehicles are now animated (wheels and lights).
* Latest optimizations from the Android version.
* Better floating origin system (it may reduce the bug of bus falling down to the
infinite when loading a savegame or changing its position).
* When selecting "Lite" the bus will run without any extra animation, to gain some
performance improvements on slower machines.
* Fixed the shadow bug that was always enabled before when playwing with day/night
cycle for basic PCs.
* Fixed bug while loading on 5367-10 TS.
v173/174:
v172:
* Optional road for those who cannot handle the bus on climb, after the bridge
between Vila Sabrina and Iguatemi.
* Sounds changed again for Mond08 (not lite) and Mi2U11.
* Elevated roads on Metr� Iguatemi were moved to extra details to save performance.
v171:
* Changes in sounds of various buses (but they will change a lot over next months).
* Tool button to show/hide the new FPS and speed bar (at F4 screen).
* New experimental mode for automatic buses (it may be disabled at Extras 2
screen). It uses the same scripts as the manual version, which is much more stable
at various speeds. Gearbox ratios will still be edited later. This works only for
the buses with the new suspension. VERY IMPORTANT: buses with the new automatic
mode will start with engine off, like manual. Put on neutral (N) and then press D
(on screen, on Android) or 1st gear button on keyboard (PC). In this mode, M turns
the engine on.
* New options on Extras 2 to disable ESC (stability), ASR (anti-spin), TCS
(traction control) and ABS (anti-lock braking system). It is recommended playing
with these settings enabled, try it for yourself to check if it makes some good
change. These will have effect only on buses with the manual gearbox and the new
automatic ones.
* Option to disable steering helper at Extras 2. This may give higher flexibility
while driving with a real steering wheel at higher speeds. You must try it with all
previous four items checked to compare and see if you feel the difference.
* Many bugfixes related to v170.
v170:
* VIP1 for donors, with two door variations! One with two right doors and one with
two on each side (like in S�o Paulo). Non-donors will be able to play with a
message on the screen. It would not appear sometimes when player watches a complete
ad (on Android).
* MiBRTS is now free (without that message).
* Animations on PBC and T14: now they can be used with rain and more things,
including buttons and windows! They got also the new suspension.
* Better vehicle handling in high speeds (only for the ones with the new
suspension: Mi2M, MiBRTS, pbc, t14, vip14p and vip12p).
* More skins for traffic AI on Aricanduva: each region will use its own color. It
is possible replacing the repaints (mod), check the tutorial at our website. By
using this the game needs more RAM memory. Do not use it if it keeps crashing due
to low RAM.
* Savegames: on the continuum map (Aricanduva) it is possible now saving where the
bus is, to load the game later. This feature will be improved over time. On PC,
press CTRL + S. On Android touch the save icon.
* Old maps are now integrated on Aricanduva (MOBILE1_cidade and Terminal Shaze). It
is possible now driving from one place to another there! We have more routes now,
including a very large one from Jd das Rosas to Metr� Carr�ozinho (7700-51). Beta:
pedestrians and more details will be added later.
* New race track maps to practice and test controls, speed and curve handling (less
samples on Android to save space).
* New sound system for engines that will bring much more quality once we get good
recordings (currently on pbc, Mi2U11, Mond08 and t14).
* Trains: at Vila Sabrina there will be some trains (AI). This is experimental and
will be improved later, also appearing in new areas. Disable it if your device has
low memory.
* New screen showing speed and fps: much better than the old message on the middle
of the screen. On PC, use the context menu key to disable it (it stays close to the
right Ctrl key). On Android it is not possible hiding just it for now, but it won't
be shown if you hide all the controls.
* New traffic cars for PC (AI): they are much more detailed, and uses more textures
and sounds. Beta: some cars are still not completely animated. They won't be on
Android due to RAM memory usage increase.
* Passengers won't go to the roof anymore if you drive on the left corridor with a
bus without left doors.
* Improvements for low speed complaints.
* Improvements on traffic at some curves and Y junctions (at Radial and on the
highway). Beta: there are some problems with traffic lights.
* Passengers won't say hi anymore when entering on left doors (this is very rare on
real life here)
* More brake sounds for VIP4 and T14
* Preload for cars and pedestrians on PC (to optimize the loading time, since the
new cars are more expensive to load). Set it up at Extras screen. This may use more
RAM at the start, but it will decrease the loading time of the maps. Disable it if
you find any severe bug with traffic.
* Fixes for physical manual gearbox (Logitech), it was not getting to neutral
before.
* Fixes for rain on MiBRTS
* Option to disable the modern rain, good for old PCs
* Many smaller fixes.