E-BOOK CONTOH LATIHAN 3D MENGGUNAKAN VRML

Practical
VRML V 1.0 & V 2.0

For Beginner
UNIVERSITAS NASIONAL TEKNIK INFORMATIKA

1.STRING Software => cortona3D viewer ,VRMLpad

#VRML V1.0 ascii Separator { FontStyle{ style ITALIC size 11 } AsciiText{ string [ "selamat datang", "di", "Dunia anak"] justification CENTER } }

2.CUBE #VRML V1.0 ascii Separator { Material { diffuseColor 0 1 1} Cube { } }

3.CONE #VRML V1.0 ascii Separator { Material { diffuseColor 1 0 1} Cone { } }

4.CYLINDER #VRML V1.0 ascii Separator { Material { diffuseColor 0 1 0} Cylinder { } }

5.SPHERE #VRML V1.0 ascii Separator { Material { diffuseColor 1 1 1} Sphere { } }

6.SPECULAR #VRML V1.0 ascii Material { diffuseColor [ 1 0 0 ] specularColor[ 0. 1 0. 1 0. 1 ] } Sphere { } Material { diffuseColor [ 1 0 0 ] specularColor[ 0. 5 0. 5 0. 5] } Transform { translation 3 0 0 } Sphere { } Material { diffuseColor [ 1 0 0 ] specularColor[ 0. 9 0. 9 0. 9] } Transform { translation 3 0 0 } Sphere { }

7.TRANSPARENCY #VRML V1.0 ascii Material { diffuseColor [ 1 0 0 ] transparency[ 0. 1 ] } Transform { translation 3 0 0 } Cylinder { } Material { diffuseColor [ 1 0 0 ] transparency[ 0. 5 ] } Transform { translation 3 0 0 } Cone { } Material { diffuseColor [ 1 0 0 ] transparency[ 0. 1 ] } Transform { translation 3 0 0 } Cone { }

#VRML V1.0 ascii Material { diffuseColor [ 1 0 1 ] transparency[ 0. 1 ] } Transform { translation 3 Cylinder { } Material { diffuseColor [ 0 1 0 ] transparency[ 0. 5 ] } Transform { translation 3 Cone { } Material { diffuseColor [ 0 1 1 ] transparency[ 0. 1 ] } Transform { translation 3 Cube { } Material { diffuseColor [ 1 0 0 ] transparency[ 0. 1 ] } Transform { translation 3 Sphere { }

0 0 }

0 0 }

0 0 }

0 0 }

8.EMISSIVE #VRML V1.0 ascii Material { diffuseColor [ 1 0 0 ] emissiveColor[ 1 0 0 ] } Cone { } Material { diffuseColor [ 1 0 0 ] emissiveColor[ 0 0 0 ] } Transform { translation 3 0 0 } Cone { } Material { diffuseColor [ 1 0 0 ] emissiveColor[ 0. 9 0. 9 0. 9] } Transform { translation 3 0 0 } Cone { }

9.TEXTURE #VRML V1.0 ascii Texture2 { filename "merak.png" } Cube { }

10.TEXTURE3D #VRML V1.0 ascii Texture2 { filename "merak.png" } Transform { translation 3 0 0 } Cube { } Texture2 { filename "merak.png" } Transform { translation 3 0 0 } Cone { } Texture2 { filename "merak.png" } Transform { translation 3 0 0 } Cylinder { }

#VRML V1.0 ascii Texture2 { filename "rails.png" } Transform { translation 3 0 0 } Cone { } Texture2 { filename "rails.png" } Transform { translation 3 0 0 } Cylinder { } Texture2 { filename "rails.png" } Transform { translation 3 0 0 } Cube { }

#VRML V1.0 ascii Texture2 { filename "emas.jpg" } Transform { translation 3 0 0 } Cone { } Texture2 { filename "emas.jpg" } Transform { translation 3 0 0 } Cylinder { } Texture2 { filename "emas.jpg" } Transform { translation 3 0 0 } Cube { } Texture2 { filename "emas.jpg" } Transform { translation 3 0 0 } Sphere { }

#VRML V1.0 ascii Texture2 { filename "unas.jpg" } Cube { } Texture2 { filename "unas.jpg" } Transform { translation 3 0 0 } Cone { } Texture2 { filename "unas.jpg" } Transform { translation 3 0 0 } Cylinder { } Texture2 { filename "unas.jpg" } Transform { translation 3 0 0 } Cube { } Texture2 { filename "unas.jpg" } Transform { translation 3 0 0 } Sphere { }

#VRML V1.0 ascii Separator { Separator { #Lantai menggunakan Garis Material { ambientColor 0 1 0 } Coordinate3 { point [ -5 0 -5, -5 0 5, 5 0 5, 5 0 -5 ] } IndexedLineSet { coordIndex [ 0, 1, 2, 3, 0, -1 ] } } Separator { #Dinding Tengah Transform { translation 0 2.5 -3.5 } Material { ambientColor 0 1 1 } DEF Wall Cube { # Memberi nama objek width 5 height 5 depth 0.2 } } Separator { #Dinding Kanan Transform { translation 3.5 2.5 0 rotation 0 1 0 1.57 } Material { ambientColor 0 1 1 } USE Wall # pembentukan objek } } Separator { #Dinding kiri

} }

Transform { translation -3.5 2.5 0 rotation 0 1 0 1.57 } Material { ambientColor 0 1 1 } USE Wall # pembentukan objek }

#VRML V1.0 ascii Separator { Separator {#lantai Texture2 { filename "kayu.jpg" Coordinate3 { point [ -5 0 -5, -5 0 5, 5 0 5, 5 0 -5 ]

}

} IndexedLineSet { coordIndex [ 0, 1, 2, 3, 0, -1 ] } } Separator {# dinding tengah Transform { translation 0 2.5 -3.5 } Texture2 { filename "batu.jpg" } DEF wall Cube { width 5 height 5 depth 0.2 } } Separator { #dinding kanan Transform { translation 3.5 2.5 0 rotation 0 1 0 1.57 } Texture2 { filename "kayu.jpg" } USE wall # pembentukan objek }

}

Separator { #dinding kiri Transform { translation -3.5 2.5 0 rotation 0 1 0 1.57 } Texture2 { filename "kayu.jpg" } USE wall # pembentukan objek } } }

VRML V2.0
Latihan menggunakan VRML V2.0 #VRML V2.0 utf8 Shape { geometry Cone { bottomRadius height } }

2 2

#VRML V2.0 utf8 #Copper Cone Shape { appearance Appearance { material Material { diffuseColor 0.3 0.11 0 specularColor 0.75 0.33 0.00 shininess 0.08 ambientIntensity 0.26 } } geometry Cone { bottomRadius 2 height 2 } }

#VRML V2.0 utf8 Shape { appearance Appearance { material Material { diffuseColor 0 1 0 } } geometry Cone { bottomRadius 2 height 2 } } Shape { geometry Cone {} }

#VRML V2.0 utf8 Shape { appearance Appearance { material Material { diffuseColor 1 1 0 transparency 0.25 } } geometry Cone { bottomRadius 2 height 2 } } Shape { geometry Cone {} }

#VRML V2.0 utf8 Shape { appearance Appearance{ material Material{ diffuseColor 0 0 1 } } geometry Cone { bottomRadius 2 height 2 } }

#VRML V2.0 utf8 Shape { appearance Appearance { material Material {diffuseColor 0 0 1 transparency 0.25 } } geometry Cone { bottomRadius 2 height 2 } } Shape { geometry Cone {} }

#VRML V2.0 utf8 Shape { appearance Appearance{ material Material{ diffuseColor 0.2 0.2 0.71 specularColor 0.83 0.83 0.83 shininess 0.12 ambientIntensity 0.1 }

} geometry Cone { bottomRadius height } }

1 3

#VRML V2.0 utf8 Shape { appearance Appearance{ material Material{ diffuseColor 0.27 0 0 specularColor 0.61 0.13 0.18 shininess 0.20 ambientIntensity 0.15 } } geometry Cone { bottomRadius height }

1 3

}

#VRML V2.0 utf8 Shape { appearance Appearance{ material Material{ diffuseColor 0.1 0.03 0.22 specularColor 0.64 0 0.98 shininess 0.20 ambientIntensity 0.17 } geometry Cone { bottomRadius height } } }

1 3

#VRML V2.0 utf8 Shape { appearance Appearance{ material Material{ diffuseColor 0.22 0.15 0 specularColor 0.71 0.7 0.56 shininess 0.16 ambientIntensity 0.4 }

} geometry Cone { bottomRadius height } }

1 3

#VRML V2.0 utf8 Shape { appearance Appearance{ material Material{ diffuseColor 0.3 0.3 0.5 specularColor 0.7 0.7 0.8 shininess 0.1 ambientIntensity 0.3 } } geometry Cone { bottomRadius height }

1 3

}

#VRML V2.0 utf8 Shape { appearance Appearance{ material Material{ diffuseColor 0.3 0.11 0 specularColor 0.75 0.33 0.00 shininess 0.08 ambientIntensity 0.26 } } geometry Cone { bottomRadius height }

1 3

}

#VRML V2.0 utf8 Transform { children [ NavigationInfo { headlight FALSE } # We’ll add our own light DirectionalLight { # First child direction 0 0 -1 # Light illuminating the scene } Transform { # Second child - a red sphere translation 3 0 1 children [ Shape { geometry Sphere { radius 2.3 } appearance Appearance { material Material { diffuseColor 1 0 0 } # Red } } ] } Transform { # Third child - a blue box translation -2.4 .2 1 rotation 0 1 1 .9 children [ Shape { geometry Box {} appearance Appearance { material Material { diffuseColor 0 0 1 } # Blue } } ] } ] # end of children for world }

#VRML V2.0 utf8 PROTO TwoColorStool [ field SFColor legColor .8 .4 .7 field SFColor seatColor .6 .6 .1 ] { Transform { children [ Transform { # stool seat translation 0 0.6 0 children Shape { appearance Appearance { material Material { diffuseColor IS seatColor } } geometry Box { size 1.2 0.2 1.2 } } } Transform { # first stool leg translation -.5 0 -.5 children DEF Leg Shape { appearance Appearance { material Material { diffuseColor IS legColor } } geometry Cylinder { height 1 radius .1 } } } Transform { # another stool leg translation .5 0 -.5 children USE Leg } Transform { # another stool leg translation -.5 0 .5 children USE Leg } Transform { # another stool leg translation .5 0 .5 children USE Leg } ] # End of root Transform’s children } # End of root Transform } # End of prototype # The prototype is now defined. Although it contains a number of # only the legColor and seatColor fields are public. Instead of

# default legColor and seatColor, this instance of the stool has # and a green seat: TwoColorStool { legColor 1 0 0 seatColor 0 1 0 } NavigationInfo { type "EXAMINE" } # Use the Examine viewer

#VRML V2.0 utf8 Transform { translation 0 2 0 children [ Shape { appearance Appearance { material Material { diffuseColor 1 0 0 } } geometry Cone { } }, Transform { scale 2 2 2 children [ Shape { appearance Appearance { material Material { diffuseColor 0 0 1 } } geometry Sphere { } }, Transform { translation 2 0 0 children [ Shape { appearance Appearance { material Material { diffuseColor 0 1 0 } } geometry Cylinder { } } ] } ] } ] }

#VRML V2.0 utf8 # right_side_up # ice cream Transform{ rotation 1 0 0 3.14 children Shape { appearance Appearance { material Material { diffuseColor 0.5 0.5 0 } # end material } # end appearance geometry Cone { bottom FALSE # make bottom invisible } # end cone } # end shape } # end transform

#VRML V2.0 utf8 #DEF USE example... DEF shorttower Group{ children [ Transform{ translation 0 1 0 children [ Transform { translation 0 1.5 0 children Shape{ appearance Appearance { material Material { diffuseColor 1 0 0 } # end material } # end appearance geometry Cone { } } # end shape } # end transform Shape{ appearance Appearance { material Material { diffuseColor 0 1 0 } # end material } # end appearance geometry Cylinder { height 1 } } # end shape ] # end children } # end Transform ] # end children } # end group Transform{ translation 0 1 0 rotation 1 0 0 3.14 children USE shorttower } # end transform

#VRML V2.0 utf8 #openbox example... Transform{ rotation 0 1 0 .78 # rotate 90 degrees about y axis children Shape { appearance Appearance { material Material { diffuseColor 0 1 0.5 # light green color } # end material } # end appearance geometry IndexedFaceSet { solid FALSE # make visible from top and bottom coord Coordinate { point [1 1 1, 1 -1 1, -1 -1 1, -1 1 1, -1 1 -1, -1 -1 -1, 1 -1 -1, 1 1 -1, 1.5 1.5 1, 1.5 1.5 -1, -1.5 1.5 1, -1.5 1.5 -1] } # end coordinate coordIndex [0,1,2,3,-1, # 5 sides 0,1,6,7,-1, 1,6,5,2,-1, 3,2,5,4,-1, 5,6,7,4,-1, 0,7,9,8,-1, # 2 flaps 4,3,10,11,-1] } # end indexedfaceset } # end shape } # end transform

#VRML V2.0 utf8 #simple elevation example... Shape { appearance Appearance { material Material { diffuseColor 0 1 0 } } #end appearance geometry ElevationGrid { solid FALSE height [0, 0.1, 0.1, 0, 1.2, 2.1, 1.9, 1.4, 0.2, 0.2, 0.5, 0] xDimension 4 #4 vertices in the x plane zDimension 3 #3 vertices in the z plane xSpacing 1 #spacing of 1 meter for x plane zSpacing 2 #spacing of 2 meters for z plane } #end elevationgrid } #end shape

Perhatian : Koding diatas adalah VRML V1.0 dan VRML V2.0

------TUTORIAL INI GRATIS----Rilis Januari 2011 By: HIMTI (Himpunan Mahasiswa Teknik Informatika) Dibuat untuk Mahasiswa yang ingin mempelajari VRML

Fakultas Teknologi Komunikasi dan Informatika Jurusan Teknik Informatika Faculty of Information and Communication technology Department of Informatic Engineering www.unas.ac.id

Sign up to vote on this title
UsefulNot useful