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GAMES AROUND THE WORLD
Games Around the World
The following games are contained in Games and Sports the World Around, 3rd edition, by Sarah Ethridge Hunt, Copyright 1964 by the Ronald Press Company, and reprinted with permission from John Wiley & Sons, Inc. Where appropriate, changes have been made to indicate that these games are to be played by both boys and girls.
Alpine Tag Big Snake Boat Race Barley Break Bimbo Brazen Fly Baste the Bear Blarney Stone Carpenteros, Carboneros, and Cardinales Circle Thread the Needle Duck on a Rock Foot Game Guesser How Many Loop Touch One-Legged Race Pumpkin-Planter Spoon Ball Carry Relay Torero Windmill Berlinda Blind Cow Cencio Mollo Big Lantern Game Blinzlis Chase and Catch
Chinese Chicken Crab Race Fielding Race Going to Jerusalem Hana, Hana, Hana, Kuchi Ladder Jump My Little Bird Pebble Chase Smuggling the Geg Ting-A-Ling What Is My Bride Like?
Chocolonga Define, Define, What Is It? Flower Garden Grandma Is Blind Hopscotch Little Parrot Nose and Ear The Priest’s Hat Spanish Fly Tock, Tock, Tockeeya Whirling Circles
Colorinas Exchange Fuul Ei Hail, O King Jumping Forward Race Luta de Galo Oyster Shell Riding the Bicycle Tandem Tag Warship Race Who Is It?
Contraband Exchange Race Ghosts Hallihallo La Cachanga My Lady’s Toilet Painting Sand-Pictures Select Fruit Tap the Line Weaving Relay Zum Zum
The following games are contained in Turkish Games for Health and Recreation, by Barbara K. Walker and Warren S. Walker, 1983, Archive of Turkish Oral Narrative, Texas Tech University, Lubbock, Texas, and reprinted with permission from Barbara W. Walker. The Coin Game The Immigrant Game Double-Circle Tag Run, Rabbit! Run! Ebe, Come to Us Snatch a Corner
The following games are contained in Hawaiian Games for Today by Donald Mitchell. No’a Puhenehene
Games Around the World
Table of Contents
AFRICA Ghana Nigeria Tanzania Big Snake Boat Race How Many? My Little Bird ASIA Burma China Zum Zum Chinese Chicken Riding The Bicycle Select Fruit Indonesia Iran Israel Foot Game Nose And Ear Blind Cow Hail, O King Tock, Tock, Tockeeya What Is My Bride Like? Japan Big Lantern Game Crab Race Hana, Hana, Hana, Kuchi One-Legged Race Spoon Ball Carry Relay Warship Race Weaving Relay Korea Turkey Chase And Catch The Coin Game Double-Circle Tag Ebe, Come To Us The Immigrant Game Run, Rabbit! Run! Snatch A Corner 9 9 10 10 11 11 11 12 12 13 13 13 14 14 14 15 15 16 17 18 19 20 21 22 7 7 8 8
Games Around the World
EUROPE Belgium Denmark England Tap The Line Baste The Bear Circle Thread The Needle Exchange Race Fielding Race Ladder Jump Loop Touch My Lady’s Toilet Tandem Tag France Exchange Hopscotch Germany Alpine Tag Barley Break Going To Jerusalem Greece Brazen Fly Duck On A Rock Oyster Shell Pebble Chase Ireland Italy Blarney Stone Bimbo Cencio Mollo Painting Sand-Pictures Pumpkin-Planter The Netherlands Poland Portugal Windmill Grandma Is Blind Berlinda Contraband Ghosts Scotland Spain Switzerland Smuggling The Geg Spanish Fly Blinzlis Fuul Ei Hallihallo U.S.S.R. Ting-A-Ling 23 23 24 24 25 25 25 26 26 27 28 29 29 30 30 31 32 32 33 34 34 35 35 36 36 37 37 38 38 39 39 40 40 41
Games Around the World
NORTH AMERICA Cuba Chocolonga Flower Garden The Priest’s Hat Mexico Carpenteros, Carboneros, And Cardinales Colorinas Little Parrot United States Alaskan Eskimo American Indian Hawaiian Islander Jumping Forward Race Whirling Circles No’a Puhenehene SOUTH AMERICA Brazil Chile Colombia Paraguay APPENDIX A APPENDIX B INDEX Luta de Galo Who Is It? La Cachanga Define, Define, What Is It? DEGREE OF ACTIVITY PLAYING AREA 47 47 48 48 49 51 53 45 45 46 46 42 42 43 43 44 44
like other youth the world around! September 1989 . for instance. "Cops and Robbers" in the U. and "Bimbo" in Italy vs. China. "Chinese Chicken" in China.e. Many cultures enjoy games that typically are noncompetitive. shared fun and healthy exercise. these new ideas. a specific team or individual enjoys recognition as the winner. Before teaching a game. and Turkey. and "Crab Race" in Japan) • Showing the similarities among games in the United States (i. Quite often.Games Around the World Page 6 INTRODUCTION Children's games provide a creative and fun way to view other cultures. It is hoped that 4-H members learn more than a few new games. Where is the country located? How might play be influenced by the climate? A resourceful leader. By the end of an exciting activity. Satisfaction comes through playing. "Big Snake" in Ghana. Other cultures incorporate a more competitive spirit into their games. "Hopscotch" in France.e. might include an interesting discussion of a specific game by: • Examining the game in the light of the country's geographic location (i. The organization of this manual is by continent. Rabbit! Run" in Turkey.S.. Much can be learned from other cultures. play games that emphasize a communal spirit.. not winning. and "Smuggling the Geg" in Scotland) • Pointing out that a game reflects an animal that is common in a particular country (i. "Musical Chairs" in the U. 4-H'ers will have the opportunity to achieve a deeper understanding and appreciation of other cultures.S. "Going to Jerusalem" in Germany vs. traditions and traits of peoples are reflected through the games their children play.. and then by country.e. and 4-H members should be encouraged to accept. and perhaps adopt. The purpose of this manual is to encourage global understanding and trust. for instance. Games from other countries should be viewed with respect and appreciation.. "Warship" in Japan. "Contraband" in Portugal. "Run. a leader should consider talking about the game within its cultural context. Children in Japan. "Baste the Bear" in Denmark. "Oyster Shell" in Greece. The intent of this manual is to enable 4-H'ers to learn and have fun -. "Luta de Galo" or "Fight of Roosters" in Brazil. Through these activities.
thus causing it to return home and consequently give the runners a chance to scatter. file gymnasium. at the starting line. Only the players on either end of the snake may tag a runner. The runners may spank the snake lightly as it runs for home.Games Around the World Page 7 GHANA Big Snake Ages: Players: Place: 9-12 20 or more. which is a space about ten feet square. all crews run backward down the river. two-group. chasing. running AFRICA dramatization. out-of-doors Supplies: Activity: Appeal: long poles relay. the runners who are encircled may break the snake. The game is over when all players are caught. When the snake becomes long enough it may add excitement to the game by trying to encircle the players. As players are caught the snake gradually grows longer. is space between the starting and the finish line. Nigerian players use bamboo poles about 12 feet long. However. The playing area. Eight members of each crew stand. he or she must join hands with the snake and the two continue the chase. NIGERIA Boat Race Ages: Players: Place: intermediate 18 or more. Once back home the snake rejoins and begins the chase anew. the runners may tag the snake and thus force it to. running AFRICA competition. the river. September 1989 . A broomstick may be substituted. The ninth player of each group is the cox. dramatization. The course of the river is winding and is marked by rocks. The object of the game is to see which crew reaches the finish line first. or sticks in the ground. informal out-of-doors Supplies: Activity: Appeal: none hunting. Should the snake break because the players let go of their hands. balance.return to the home. Upon signal. guided by the steersmen. or steersman. The object of the game is for the snake to catch the other players. When a player is caught. and holding a pole between their legs. problem-solving One player is chosen to be the snake and goes to its home. The player first chosen to be the snake makes decisions as to which players should be at the end and who should be chased next. who faces forward. single file all facing backward. who control the crews by means of their poles. group-and-one. skill The players are divided into teams of nine players each.
such as pebbles or beads. line coordination home. fly!" If the thing named can fly. he or she must pay according to the table below: If Holding 4 3 2 1 0 Gets If He Is Right 4 3 2 1 2 Gives If He Is Wrong 1 1 1 1 2 The players take turns guessing. from 15 to 20. group-and-one. If the thing named cannot fly. Each player has the same number of counters. he or she gets all the grains. A game known as "Birds Fly" is played in the same manner by children of North America. The game is won when one player has all the grains. which are held in one hand. but African children prefer to use something profitable. If a player guesses wrong. schoolroom Supplies: Activity: Appeal: beads. schoolroom Supplies: Activity: Appeal: none pasttime. "My little bird is lively." Then the player quickly calls out the name of anything he wishes. suspense AFRICA Any small object can be used as counters. With the free hand a player secretively takes any number of objects from none to four and extends the closed fist with the question "How many?" If the one guessing gets the number correctly. individual. the players raise their arms in a flying motion.. My Little Bird Ages: Players: Place: 9-12 20 or more. informal home. Should a players arms move at the wrong call. "Goats .Games Around the World Page 8 TANZANIA How Many? Ages: Players: Place: 9-12 3 or more. or pebbles pasttime. listening alertness One player stands before the group and says. for example. the players remain still. September 1989 . that player is out of the game. roasted grains of maize.. is lively. the loser is named PA-ka (Cat) or perhaps KI-BO-ko M-JIN-ga (silly hippo). corn. guessing chance.
or dee-e-e-e-e. sticks.Games Around the World Page 9 BURMA Zum Zum Ages: Players: Place: 9-12 4. rhythm. balancing. The riders roll a handkerchief into a ball and throw to one another. repitition.. dodging. or beanbags are often used instead of shoes. line gymnasium. running competition. out-of-doors Supplies: Activity: Appeal: none ASIA hunting. wooden blocks. He or she takes his or her lame (lifted) foot and kicks the last shoe away. most likely playing it as an organized relay. hopping. When the player gets out of breath. If the handkerchief should fall to the ground. etc. That player continues as long as he or she can on one breath and at the same time tries to tag an opponent. The two winners mount the opponent's backs like men on horses. holding breath. Small blocks of wood. the rider or horse who first picks it up starts the new game." meaning "hit" of "tag". skill The players are arranged so that there are two on each side of a drawn line. September 1989 . The players may divide into groups of four to ten as for a relay. then the opponent crosses the line with the same sound. The boys and girls of the United States would make a competitive activity of this game. The Thai game. skill Shoes are placed in straight rows of five to fifteen each with a space of 10 inches between. out-of-doors Supplies: Activity: Appeal: ASIA shoes. The play continues. "Theeeeeeeeeeee. The winning side is determined by whichever succeeds in tagging. The sides alternate until someone is tagged. If both fail to tag. couple. The first player is a lame chicken and hops over each shoe until the end of the row of shoes is reached. until he or she fails. he or she must give his or her place to another. is similar to this one. line gymnasium. each group facing a row of shoes. stooping competition. etc. chasing. The player with the most shoes at the close of the game is the winner. then picks it up and carries it back over the same route. or beanbags pasttime. The game may be competitive between groups but was originally for one large group. the lame chicken hopping on the opposite foot. CHINA Chinese Chicken Ages: Players: Place: 9-12 10-20. two-group. kicking. One player advances across the line saying zee-e-e-e-e. If he or she touches any shoe except the last one. opponents may tag him or her before he or she crosses the line.
If the player guesses correctly the guilty one comes over to that player's side. out-of-doors Supplies: Activity: Appeal: none hunting. all groups start walking toward a designated goal line. Each player chooses the name of some kind of fruit. Play is continued until all players are on one side. the blindfolded one must remain with the opponents.Games Around the World Page 10 CHINA Riding the Bicycle Ages: Players: Place: 9-12 any number. The guilty one may be identified by noting a change in position. or by any means seen fit to bring about a confession. line gymnasium. Each team stoops in a line 20 feet apart. line gymnasium. joining the inside hands. Select Fruit Ages: Players: Place: 9-12 20 or more. At signal. Confidence grows as coordination and balance progress. September 1989 . stooping problem solving Two captains are selected and the players are divided into two equal teams. The blindfolded one is allowed to see and is told to go over and select the fruit (player) that touched him or her. Note: A first attempt at this stunt might be tried with the third player sitting on the joined hands of the first two. groups of three. skill ASIA Two players stand side by side. walking competition. otherwise. One from a line is blindfolded by the captain and player from the opposite side steals quietly over and touches the blindfolded one and then returns to his or her place. while the third player stands astride the joined hands of the first two. The groups form a line. two-group. by trying to get him or her to smile. out-of-doors Supplies: Activity: Appeal: none stunt. The group that crosses the line first is the winner.
The others are blindfolded and stand as organized groups in a line in front of the instructor. as far as possible. The losing player has to carry the winning player piggyback from the starting line to the winning stone. strength competition. circle home. self-control competition ASIA The players are seated in circle formation. individuals.Games Around the World Page 11 INDONESIA Foot Game Ages: Players: Place: intermediate 2 or more. The action may be a funny face or a light poke in the ribs. "Halt!" The players must stop where they are and the group judged to have the best formation is the winner. starts the play by lightly pulling the nose. out-of-doors Supplies: Activity: Appeal: blindfolds hunting. Points for each win may be given and the team that accumulates the greatest number of points at the end of play is the winner. balance. One. ISRAEL Blind Cow Ages: Players: Place: 9-12 12 or more. giggle. Players who laugh. informal out-of-doors Supplies: Activity: Appeal: stones contest. or make a noise of any kind during the play are out of the game. marching competition ASIA One player is chosen to be the instructor. or hair of the player on his or her right. Play starts by the instructor calling out drill commands or marching instructions that must be executed immediately and until the instructor blows a whistle or gives the command. one around which he or she can curl his or her toes. skill ASIA Each player selects a smooth stone. September 1989 . alertness. A starting line is drawn and one by one the players throw the stones from between the toes. ear. single-group. The winner is the one who shows most control. the chief. The action continues until it returns to the chief who may start another action around the circle. IRAN Nose and Ear Ages: Players: Place: 9-12 10-20. schoolroom Supplies: Activity: Appeal: none pasttime. line gymnasium. The player then repeats the action on his or her neighbor on the right. 4-and-one.
If the player behind whom the cap is dropped discovers it. ring. The American versions include running when the pantomime is guessed. O King. Each subject is assigned a part and all go to the king. "Hail! Where have you been?" The answer is "Far away in the forest. out-of-doors Supplies: Activity: Appeal: cap hunting. Tockeeya (Tok. O King Ages: Players: Place: 9-12 20 or more. to-KEE-ya) Ages: Players: Place: 9-12 20 or more. The one is It and is outside the circle holding a cap." and is answered by the circle players with. chosen to be the king (or queen). the subjects. rin. September 1989 . he or she chases It around the circle and hits It with the cap when It is caught. Tock. and the next player becomes It. what's your trade?" played by children in the United States of America. group-and-one. It then runs. saying "Hail. joins the circle players. "Tock. All players except one sit in a circle. Tock. trying to make it around the circle without the cap being discovered by the player behind whom it is dropped. when caught. As It walks around the circle he or she chants. tok. skill The word "tockeeya" means cap and the "tock" is simply the first syllable of the word "cap" repeated. If It succeeds he or she gets to hit the player on the head with the cap and to continue as It. circle gymnasium. ya JA-ras) which means "Ring. rin. together decide on a story to present in pantomime." The king then asks. running problem solving. The other players. It. If the guess is correct. bell. chasing. group-and-one. This is similar to "Little White House on the Hill" and "Lemonade. pantomime dramatization ASIA One player. oh. dodging." The chants continue alternately until It drops the cap behind a seated player. guessing. sits on the throne. ya jaras (rin. tockeeya. informal gymnasium. he or she remains king or queen. otherwise the player chooses a subject to take his or her place.Games Around the World Page 12 ISRAEL Hail. "And what have you been doing?" The group replies in pantomime and the king tries to guess the title of the story." The king replies. out-of-doors Supplies: Activity: Appeal: none pasttime. tock. "Rin.
The game is started by one player putting hands close together and saying "Big Lantern. If not. if the object is a vase. Interest in the game may be increased by having players drop out of the game when they fail to follow the leader. 4-6 in a file gymnasium. The game there is "My bride Is Lost. is asked to leave the room. The groom returns and asks one player. The players race by propping themselves upon their feet and hands with their backs to the ground and walking in this position backward like crabs. the winner being the last player to move his or her hands incorrectly. and so on the game continues. walking on hands and feet competition." and puts hands far apart. group-and-one. skill If there are many players the race may be run in relays. single-group or file. the winner will be the individual first reaching a marked goal or the individual who laughs least. the groom. The other players then choose an object in the room." The next player says. schoolroom Supplies: Activity: Appeal: none pasttime. The groom goes from one player to another repeating the questioning until he successfully guesses the object that was chosen. for example. "Your bride is tall" or "Your bride sits on a table" and so on. out-of-doors Supplies: Activity: Appeal: none relay. "Little lantern. "What is my bride like?" The player answers by giving one characteristic of the object chosen. single-circle home. the answer may be. informal home. What Is She?' JAPAN Big Lantern Game Ages: Players: Place: 9-12 20 or more.Games Around the World Page 13 ISRAEL What Is My Bride Like? Ages: Players: Place: 9-12 10-30. This game is similar to the bride-theme pattern of play from Lebanon. It is very amusing when quickly played. ovservation problem solving ASIA One player. skill ASIA The players sit on the floor in circle formation. schoolroom Supplies: Activity: Appeal: object in room pasttime. Crab Race Ages: Players: Place: 9-12 10-30. September 1989 . alertness. moving arms quickly rhythm.
Hana. Spoon Ball Carry Relay Ages: Players: Place: teen 8-24. skill A large wooden spoon containing an old tennis ball is given to the first member of each team.Games Around the World Page 14 JAPAN Hana. 4-6 in a file. wooden spoons relay. skill ASIA The players sit in a circle and imitate the leader. the contestants carrying an egg or a potato in the spoon. balance. When the player reaches the flag he or she ties both ankles with the band and returns by hopping to the starting line. kuchi-mouth. running competition. "nose. nose. Kuchi Ages: Players: Place: 9-12 10-20. while saying "hana. hana. nose. kuchi. out-of-doors Supplies: Activity: Appeal: rope relay. follow the leader repitition. file gymnasium. mouth. skill The first player of each team is given a colored band. The team finishing first wins. This type of relay is often played in the United States. schoolroom Supplies: Activity: Appeal: none pasttime. regardless of the words being said. jumping. At a given signal they run with the spoon and ball to a certain point and back and hand the spoon and ball to the next player. 4-6 in a file gymnasium. One-Legged Race Ages: Players: Place: 9-12 10-30. hana-nose. The players must do what the leader says and not what the leader does." meaning. September 1989 . group-and-one." The leader continues to repeat the phrase but may touch any features in any order. all players having run in relay formation. The names of the features are: me-eye. hana. out-of-doors Supplies: Activity: Appeal: tennis balls. rhythm. it must be scooped up with the spoon and otherwise never touched. A player failing to do this must become the leader or allow his or her cheek to be daubed with flour and water. circle home. The winner is the team finishing first. At a signal this player carries the band to a flag set about 45 feet directly in front of him or her. mimi-ear. who taps his or her nose three times and mouth once. If the ball drops from the spoon. Hana. running competition.
out-of-doors Supplies: Activity: Appeal: cloth for each file relay. The cloth is passed to the next player who weaves to the end of the line. skill ASIA A warship consists of three players whose left ankles are tied together so that they are an arm's length apart.Games Around the World Page 15 JAPAN Warship Race Ages: Players: Place: 9-12 unlimited. who have already tied their feet. running competition. That player runs straight to the first player. September 1989 . At a given signal the first warship of each fleet runs to a mark and back to touch the next warship. The team finishing first wins. passing. running competition. The cloth is passed to the second player in line who begins weaving in and out to the end of the line and runs back to face the first player in line and then weaves around his or her and back to place. The warships stand in single-file relay formation. The leader carries the flag. and weaves around him or her and the second player back to his or her place. facing each other and with players in each line an arm's distance apart. out-of-doors Supplies: Activity: Appeal: one 6-foot rope per three people relay. The player weaves in and out to the end of the line and runs straight back into place. 2-3 warships in a file. file gymnasium. The winner is the fleet that finishes first. The cloth is passed from one to another until all have woven in and out and back to position. skill The players form two lines 10 feet apart. Weaving Relay Ages: Players: Place: teen 20 or more. 4-6 on each file. At the signal the first player with a cloth in hand turns to face his or her team. file gymnasium.
several feet apart and parallel to the members of the opposing team." Play continues until all of one team are captured or have returned to their line safely. running competition. B-2. A-2. B-1 chases A-1. and accordingly until all players have had their turn. A-3 chases B-2. A-3. that player is "put in jail. two group.Games Around the World Page 16 KOREA Chase and Catch Ages: Players: Place: teen 20 or more. It is important that each player know the corresponding number on the opposite team. out-of-doors Supplies: Activity: Appeal: none relay. September 1989 . After a count of three. and B-3 and so on according to the number of participants on each team. B-2 chases A-2. chasing. B-3 chases A-3. After a count of three. A catch is good only upon the person numerically ahead of the runner. and B-1. A-1 starts to run to the right and toward the end of his or her line. file gymnasium. also the member ahead of player on his or her own team. The object is for each player to run around to the end of his or her own line for safety. Team members line up behind each other. This is a favorite game of Korean girls. If caught. A-2 chases B-1. skill ASIA The players are divided into two teams numbered A-1.
Ebe walks around the outside of the circle several times.the player picks it up and begins to chase Ebe. If the player succeeds this time in finding the coin -. The player who found the coin becomes the new Ebe. hitting competition Players: Place: 10 or more. The player then jumps up and runs around the circle to escape from Ebe. Ebe stands outside and holds the coin and the knotted handkerchief or scarf. Ebe continues around the circle until he or she comes to the player in back of whom he has placed the coin.he or she must still find it only by feeling -. Usually boys and men rather than girls and women play this version of "Where's the Handkerchief?" September 1989 . where that player kneels. If the player fails a second time to find the coin. a large handkerchief or scarf with a big knot in one corner kneeling. circle gymnasium. until Ebe kneels in the empty place. Ebe initiates the play again. All of the kneeling players keep feeling behind them for the coin. he or she is allowed to complete the circle once and return to his or her place. feinting now and then as if placing the coin behind a kneeling player. Ebe begins to hit the player's back with the knotted part of the handkerchief or scarf. and feels again behind him or her for the coin. reaching. but may only feel for it. and the game proceeds as described. running. Meanwhile. they are not allowed to look. hitting him.Games Around the World Page 17 TURKEY The Coin Game Ages: 10 and up Supplies: ASIA a coin of any denomination. The end of play is determined by common consent. on this round selecting a different player to seek the coin. With or without the singing or chanting of a given song. out-of-doors Activity: Appeal: All players except the one chosen as ebe (pronounced eh-beh) or "It" kneel in a circle facing the center. If that player has not found the coin. facing the center. but at one point or another putting the coin behind the player he or she has selected.
abilities. there are thus no winners or losers. step in front of the refugee who chose him or her.one chosen as Ebe (pronounced eh-beh) or "It" and the other chosen to be chased by Ebe -. of course. If caught by Ebe. facing the center of the circle. and skills in a well-played game.stand outside the outer circle. dexterity. running. out-of-doors Supplies: Activity: Appeal: none judgement. With Ebe in hot pursuit. in turn. two circles gymnasium. who is at that moment being chased by Ebe. The two remaining players -. a player stepped in front of may. September 1989 .) The end of play is determined by common consent. in pairs. leaving the outer member of the pair to be chased by Ebe. but the focus of this game is not on competition with others but on development of one's responses. leaving the original refugee to be chased once more by Ebe. be applied in competitive sports if the players so chose. and another player is chosen to be chased by Ebe. is thus freed to return to his or her place in the outer circle. A player can deceive those in the outer circle by passing someone in the outer circle and then slipping in front of the inner partner from the "safe" side. Also. the one chosen to be chased by Ebe runs around the outer circle and then suddenly steps in front of one of the players in the inner circle. No score is kept. The skills developed in such a supportive environment can. (The original outer-circle member of the pair. immediate response competition ASIA All of the players except two stand in a widely spaced double circle.Games Around the World Page 18 TURKEY Double-Circle Tag Ages: Players: Place: 7 and up 20 or more. that player in turn becomes Ebe.
September 1989 . come to us now. Ebe runs from one player to another. Ebe. Ebe stands in the center of the circle. at arm’s length from one another. When Ebe succeeds in slapping someone's hands. along with the chant. There are no "winners" or "losers. slapping competition. clapping. And hit our hands from a distance somehow. then again you must be It. skill ASIA All except Ebe (pronounced eh-beh) or "It" stand in a circle.Games Around the World Page 19 TURKEY Ebe. Come To Us Ages: Players: Place: 6 and up 10 or more. with the players in the circle clapping as they chant: Ebe. The same procedure is repeated. The end of play is determined by common consent. circle gymnasium." Moderation in slapping is practiced both for concern for friendship and for self-protection when someone else becomes Ebe. that player becomes Ebe. out-of-doors Supplies: Activity: Appeal: none running. The following chant is used continuously throughout the game. trying to slap some player's hand before the player can put them behind his or her back. If our hands you cannot hit. and the first Ebe takes his of her place in the circle.
Games Around the World Page 20 TURKEY The Immigrant Game Ages: 8 and up Supplies: ASIA a rope half the length of the radius of the circle. and endurance. The end of play is determined by common consent. reaching. while thus mounted. the other leader guesses "dry. If the stone lands with the "wet" side uppermost. one team is chosen as the insiders and the other team as the outsiders. flat stone is selected and thoroughly wet on one side with saliva. mounting. the outsiders space themselves evenly around the outside of the circle. coal. As the stone is tossed into the air. the opportunity for guessing is renewed before each throw. because all have demonstrated some degree of strength. * A smooth. the outsiders and the insiders change places. carrying skill Players: Place: 20 or more out-of-doors Activity: Appeal: By the "wet or dry" system*. goes toward the outsiders and tries to touch one of them with his or her outstretched foot. or some other marking substance for drawing the circle gripping. and communal spirit has been reinforced by team effort. he or she can tag the rider. skill. if he or she is able to throw off his or her rider. If the insider is able thus to tag any outsider. another outsider can jump on the insider's back and "ride" him or her. No score is kept. All are winners. actually. as the insider is trying to tag an outsider. jumping. The insiders form a shoulder-to-shoulder ring inside the circle drawn on the ground. the leader who guesses "wet" wins for his or her team the chance to initiate the play. if it lands with the "dry" side uppermost. The insider continues to try to touch an outsider and also to dislodge his or her rider. chalk. One insider grips one end of the rope while another insider grips the other end and. one leader guesses "wet" as the surface of the stone that will be uppermost when the stone lands on the earth. September 1989 . and the shift in positions is frequent enough so that there are neither "winners" nor "losers" in the competitive sense. he or she cannot be tagged by the insider. never releasing his or her hold on the rope. and the outsiders and the insiders thus change places. agility. the leader who guessed "dry" wins that opportunity for his or her own team. Meanwhile." The initial guess does not commit either leader to using that same term on successive throws.
rabbit! Run.His teeth are sharp. A chant accompanies the play: -. rabbit! Hop. the game begins again. The other two players -. rabbit! A dog was barking over there. where the chase has economic as well as playful associations. largely because he or she has "spoiled the fun." NOTE: This game is an urban reflection of village games involving a sheep or lamb and a wolf. trying to break through to the rabbit. and your teeth are thin. If the dog gets into the circle. pushing competition All of the players except two form a circle. since the game is hugely popular. running. in full pursuit. still moving clockwise. rabbit! All of the players in the circle chant the first four lines as they move clockwise in the circle with their hands tightly joined. Players in the circle can leave the game if they wish. Rabbit! Run! Ages: Players: Place: 7 and up unlimited gymnasium. out-of-doors Supplies: Activity: Appeal: none ASIA hopping. rabbit! Run. Wolves pose a genuine threat to livestock in parts of rural Turkey. On "Run.Bow! Wow! Wow! (Turkish: Hav! Hav! Hav!) -. and the players try to keep the dog in. gripping. with their hands firmly linked. with the players in the circle trying to keep the rabbit safe from the dog.Games Around the World Page 21 TURKEY Run.one chosen as the rabbit and the other as the dog -. On "Hop.A rabbit was sleeping in that ditch. the rabbit runs out. -. with a new rabbit and a new dog chosen by the players from among their own number. was sleeping. was barking. rabbit!" the rabbit hops about inside the circle.are stationed in the center of the circle and outside the circle. and the dog. Run. This isn't safe for you! Hop. The players in the circle chant the last two lines. but a rabbit or a dog who relinquishes his or her role before the outcome of the chase has been decided becomes the object of ridicule or disgust. The end of play is determined more often by outsiders than by the players themselves. When the rabbit is caught. respectively. September 1989 . Rabbit. rabbit! Hop. look at me. rabbit!" the chase begins.
as many can play as can claim a tree or post within the play area.) All of the players chant the game stanza: Four players have four trees. or other upright objects to serve as “corners” -.Games Around the World Page 22 TURKEY Snatch a Corner Ages: 6 to 11 and up Supplies: ASIA trees. The end of play is determined by common consent. The one left without a "corner" becomes the new Ebe. (Although "corner" suggests a game limited to four. Run fast! Snatch a corner. the players by the trees or posts must change places with one another. dodging competition Players: Place: unlimited gymnasium. September 1989 . Ebe tries to claim one of the trees or posts before it can be reached by another player.one for each player except Ebe running. (the number given are adjusted to the facts) And Ebe stands in the middle. and alertness required by playing this game well can be readily applied to games that are more competitive in nature. Ebe stands in the middle. posts. out-of-doors Activity: Appeal: Every player except Ebe (pronounced eh-beh) or "It" stands by a tree or post. "Snatch a Corner" is played purely for fun and for release of pentup energy. Although the speed. While they are changing places. agility. On "last". Ebe's last. Now change places.
transition gymnasium. If tapper touches the pole first then bogey is a prisoner and must stay at the pole. If bogey succeeds in touching the pole first. dodging. running competition. chasing. striking EUROPE problem solving. The players try to tag the keeper who tries to protect the bear by dodging around him or her or the bear without being tagged themselves by either. and the keeper joins the circle. The game as it is played today is adapted from the Old Flemish Game of "Verbs. who is called bogey. In this way the line at the pole becomes longer as the players are tapped. out-of-doors Supplies: Activity: Appeal: pole EUROPE hunting. This is a very popular game with boys and girls in Belgium. touching it with one hand or one foot. the bear and keeper must remain. then the player must join one hand with bogey's free hand. If tapper tags a player before he or she frees bogey. skill The bear sits on a stool in the center of the circle and holds one end of a two-foot rope knotted at each end. out-of-doors Supplies: Activity: Appeal: rope. repitition. the former bear is the keeper. or the keeper may be allowed to go two steps and no more away from the bear. skill. stool hunting.Games Around the World Page 23 BELGIUM Tap the Line Ages: Players: Place: 9-12 20 or more. The players may only try to tag the bear or the bear's keeper when the keeper calls. September 1989 . The same tapper must continue to serve until he or she has all of the players in the line at the pole. If at any time one of the free players touches anyone in the line. the line players are then free and the game starts over. they race for the pole that is in the center of the playing area. circle gymnasium. problem solving One player is chosen to be tapper and starts the game by chasing all of the other players until the player succeeds in tapping one. he or she is free and may return to the group. "My bear is free!" If they tag at any other time that player becomes the bear. If a rope is not available. As soon as tapper has tagged bogey. group-and-two. while tapper is quite busy now for he or she not only chases the players but also keeps an eye on bogey. dodging." DENMARK Baste the Bear Ages: Players: Place: 9-12 10 or more. for if a player touches bogey this frees bogey and he or she may return to the group. His or her keeper holds the other end of the rope in the circle. Should a player be tagged the player becomes the keeper and the keeper joins the circle.
run back to their own half of the team. Each player is given a number. The players may be requested to finish sitting. running competition. the leaders of each file run forward to a center line.Games Around the World Page 24 ENGLAND Circle Thread the Needle Ages: Players: Place: 9-12 6-12 ina circle. such as 5 and 6. exchange balls or bags. Each group consists of an equal number of players (6 to 12) who join hands and form a circle. turning competition. run around each other. join hands. and raise them above the head level. The leaders then run forward. and the master calls out two consecutive numbers. The group to get in circle formation first wins. skill EUROPE One player is chosen to be the master. file gymnasium. The players of each group stand in files facing each other and about 30 feet apart. skill Each team consists of eight or more players who are divided into two groups. continue to hold the hands of their neighbors. This last procedure proclaims the winning team. and run to the end of their file. The other players are divided into two or more groups. out-of-doors Supplies: Activity: Appeal: 2 beanbags or balls for each team relay. or in some other position. the players forming the arch turn under their own arms and players 5 and 6 rejoin hands. give the bag to the next player. The leader of each group toes the starting line and holds a ball or beanbag. rhythm. The players having these numbers drop inside hands. At a given signal. standing. passing. September 1989 . circle gymnasium. This continues until the original leaders hold the bags again. out-of-doors Supplies: Activity: Appeal: none stunt. and run through the arch made by the two players across from them and finally. running. kneeling. Exchange Race Ages: Players: Place: 9-12 16 or more.
Ladder Jump Ages: Players: Place: 9-12 24. skill The players are in twos. and the race continues until all in the file have jumped. holds the ball high above his or her head. Each team stands in a file with No. jumping competition. 1 jumps as far forward as possible keeping his or her feet together. out-of-doors Supplies: Activity: Appeal: none relay. A line known as the center line is drawn midway between the starting line of the two groups. line gymnasium. 1. running competition. gives the ball to the next player. If a player loses balance and falls back in landing. partners facing each other. skip. file gymnasium. etc. At the signal. grasp right hands. running. and goes to the end of the file. the most backward mark is the starting point for the next player. but standing 30 or more feet apart with the toes behind a starting line. hop. The team that covers the greatest distance wins. No. partners run forward to the center line. 1 toeing the starting line. and turn (run. 2 . receiving the ball from the last runner. skill EUROPE The players of each team stand in a file with their leader toeing a starting line. turning competition. At a finish. his or her starting point is the heel marks of No. No. he or she runs after it. with right or left hands joined and raised high above the head. September 1989 . As soon as each player releases the ball. out-of-doors Supplies: Activity: Appeal: none relay. They then run back and touch their starting line and finish at the center line. picks it up beyond the goal line. turns and runs back to his or her file. partners facing. Loop Touch Ages: Players: Place: teens any number. file gymnasium.Games Around the World Page 25 ENGLAND Fielding Race Ages: Players: Place: 9-12 10 or more. 4 in a file. skill The players are divided into teams consisting of three or four members who are numbered 1. the first player in each file bowls his ball forward with enough force to make it cross the goal line several feet away.2 then jumps. 3. The couple finishing the whole procedure first wins. bowling. At a signal. The play continues until the leader.) in a complete circle on the spot. each couple must join hands before raising them above the head. and 4. couples. out-of-doors Supplies: Activity: Appeal: a ball for each team relay.
hair brushing. out-of-doors Supplies: Activity: Appeal: 4 balls or beanbags hunting. throwing competition. and yellow. problem solving. and dressing are called "toilet" activities. The player. green. When a single player is tagged." The one who represents the brush stands and turns round quickly. he or she is declared the winner. representing the article named. informal gymnasium. One of each couple holds a beanbag or ball. Variations: One couple may wear colored bands. The couples station themselves anywhere within the playing area. One player is chosen to be the lady's maid and stands in the center of a ring formed by the others who are seated in chairs. he or she becomes the next spinner. the player who is without a chair becomes the next maid. watch. When a single player is tagged. blue. personal grooming activities such as bathing. running. repeating his or her name. skill Four couples are selected and given different colored bands. runs to the center and catches the plate while it is spinning. If successful. hat. The object is to tag a single player with the ball. Should the word "toilet" be mentioned all players jump up and whirl around. brush. group-and-circle gymnasium. The French version of this game and the North American adaptation. Each player chooses the name of an article of dress such as handkerchief. dodging. such as red. Mention may be made of My Lady's preparation for a ball. that player wears a band and joins the couple in trying to tag the other players. the lady's maid tries to get the chair of one of the players. Bases are not necessary when played this way. The other players stand singly and scattered about the field.Games Around the World Page 26 ENGLAND My Lady’s Toilet Ages: Players: Place: 9-12 20 or more. skill In England. mirror." vary slightly from the above description. The couples run anywhere about the field. As they turn. jacket. one for each couple. known as "Spin the Plate. The play continues until only one player is free. turning EUROPE dramatization. The couple who tagged the greatest number of players wins the game. The maid crouches in the center and spins a plate or tray while he or she names the articles of toilet that My Lady wants. At that time all players must change places. home Supplies: Activity: Appeal: chairs pasttime. running. or shoes. passing the ball between themselves. comb. No player may hold the ball longer than 3 seconds or run with it in his or her hands. group-and-four. catching. that player goes to the base belonging to the player who tagged him or her. chain. If he or she is successful. If he or she does not succeed that player forfeits and returns to his or her place. Four bases are designated at one end of the playing area. Tandem Tag Ages: Players: Place: teen 20 or more. September 1989 . The lady's maid calls out. repetition. The spinner tries to secure a chair for herself. "My Lady is ready to make her toilet and wants her brush.
chasing. circle gymnasium. group-and-one. The persons whose numbers are called must exchange places while the blindfolded player tries to catch one or secure either of their chairs. chairs EUROPE hunting. dodging. September 1989 . out-of-doors Supplies: Activity: Appeal: large handkerchief. problem solving. running competition. The player caught must exchange places with the center player.Games Around the World Page 27 FRANCE Exchange Ages: Players: Place: 9-12 10 or more. numbered from one to the highest number playing. The blindfolded player calls two numbers. No player may go outside the circle. are seated in chairs in a circle around a center blindfolded player. skill The players.
The player hops back beginning in the area numbered "8. see diagrams out-of-doors Supplies: Activity: Appeal: flat stone. diagram pasttime. individual.Games Around the World Page 28 FRANCE Hopscotch Ages: Players: Place: 9-12 2 or more. beginning with No. without hopping on a line. hopping. Two favorites of the French children are "Double Line-Zig Zag" and "Heaven." After each player tosses his or her scotch into the number "1" spot. When the player reaches the "return" area he or she lands on both feet. and hops out. The winner is the one who first completes the procedure throughout each of the numbers. turns about. skill EUROPE There are many varieties of hopscotch enjoyed by children in France. the scotch. tossing competition. If the player by stepping on a line or failing to toss the stone within the boundary of an area. September 1989 . which in turns they toss into the numbered "1. and lands again on both feet." Another is a circular one often called "Snail" by children in the United States. the United States of America. If the player successfully followed the routine. "2" and so on. he or she loses his or her place and another player begins a turn." picks up the stone. he or she continues each time tossing the stone into a higher number. The players each have a flat stone. that player then hops (on one foot) into the spot and thence into each of the other numbered spots according to their consecutive numbers. and other parts of the world. jumps." goes back down the numbers consecutively to number "1.
Barley Break Ages: Players: Place: 9-12 20 or more. chasing. transition gymnasium. chosen to be the king or queen. two-group. running competition. and the line players. The goat with the ball may roll it to any player in his or her own line by hitting the ball with his or her hand. The other players are divided into four groups with a goat leader for each group. that player and the former king or queen are out of the game. The center square is called the barley field and is occupied by two guards who link arms and face in opposite directions. informal gymnasium. skill This lively game is centuries old and was played at harvest time around the stacks in the cornfields. skill One player. dodging. The king or queen. out-of-doors Supplies: Activity: Appeal: playground ball EUROPE hunting. The king or queen remains still and keeps an eye on the ball. A large. problem solving. If the king or queen does get the ball and immediately taps with his or her stick the player who last held the ball. is placed in the center of the square. chase him or her. but never kicking it. If a player or goat gets the ball from the king or queen. the other three goats. In every case the new king or queen chooses four new goats to lead the lines and the game continues as before. carries an Alpine stick. then the two become guards. The one to reach it first grabs it and runs. dramatization. each measuring from 10 to 50 feet. September 1989 . thus taunting the guards who try to catch them. and replace the former guards. all of the players must return to their places in lines and start the game as before. the yodel ball. The game begins when the king or queen taps three times with his Alpine stick. very near the king or queen. but not too far from the yodel ball. The other players are divided into two teams of barley breakers who also form couples but face the barley field.Games Around the World Page 29 GERMANY Alpine Tag Ages: Players: Place: 9-12 21 or more. The guard must remain within the field. dodging. which may be a long paper wand or stick. Any barley breaker caught must stand in the barley field until his or her partner is tagged. The players form a large. If the chase lasts unusually long. stamping competition. the player with the ball becomes king or queen. out-of-doors Supplies: Activity: Appeal: none hunting. grasping. repetition. problem solving. chasing. and the former king or queen takes the player's place in the line. hollow square with each goat at the head of his or her line. The barley breakers enter singly or in couples with linked arms and tramp the barley. the size depending upon the number of players. Then the four goats start leading their lines anywhere they want to go. running. a signal to stop may be given. Any individual barley breakers who have been caught return to their own field and the game goes on as before. soft ball. all yodeling and shouting. A strip of ground is divided into three equal squares. All of the goats and their players try to keep the king or queen from getting the ball.
It is sometimes played in the United States by the same name and as "Musical Chairs. GREECE Brazen Fly Ages: Players: Place: 9-12 10-20.Games Around the World Page 30 GERMANY Going to Jerusalem Ages: Players: Place: 9-12 20 or more. skill This game was devised in Germany to meet the scarcity of partners for girls as a result of the great loss of lives in the Thirty Years’ War. group-and-one. Another version of the game is that the blindfolded player chases the others and says. circle gymnasium. The number of chairs should be one less than the number of players. clapping. The player without a chair is out of the game and takes with him one of the chairs. If the blindfolded player catches and can name him or her. schoolroom Supplies: Activity: Appeal: cane." In Germany it is also called Mauer Blumchen or "Wall Flower. dodging. skipping problem solving. Then they must stop so that the player may point to one who in turn steps into the ring with the blindfolded player. Immediately the blindfolded player tries to catch him or her. skill One player is blindfolded and all other players form a ring round him or her. running. out-of-doors Supplies: Activity: Appeal: large handkerchief EUROPE hunting. walking EUROPE dramatization. starts the game by walking around a row of chairs as the music begins and chants." It is most enjoyable when played with musical accompaniment. the same person must continue to be blindfolded. or upon some other signal." Meanwhile the players may strike at him or her with a leather strap and say. Chairs are placed in a row in the center of the room so that alternate chairs face in opposite directions. The player sitting in the chair must immediately rise and follow the leader. repetition." September 1989 . home. They skip around the player until he or she claps hands three times. chairs pasttime. but must submit when caught. One player is chosen to be the leader and stands to one side while the others are seated in the chairs. The game continues until there are only two players encircling one chair. the two exchange places. problem solving. The leader. "I'm going to Jerusalem! I'm going to Jerusalem!" Suddenly the leader stops at the back of a chair and taps his or her cane on the floor. The one called into the circle will naturally try to escape. "You may hunt but you won't catch. transition gymnasium. carrying a cane. the players rush for chairs. The player who secures it wins. if not. "I'm hunting a brazen fly. The leader continues to recruit the players for his or her trip to Jerusalem until all are following the leader in a single file When the music stops.
chasing. that player cannot be tagged. problem solving. 25 feet away is duck rock or post on which a player called the guard places his or her duck and stands to either side of the duck rock. he or she becomes the guard. group-and-one. the entire pile is often knocked over and the guard must rebuild them before he or she can chase the players. A number of players. The guard may be determined by having the player throw their ducks at the rock. The player whose duck falls nearest the rock is the guard. If the guard's duck is knocked off. A popular form of the game with American boys is "Stake Guard. If a player goes to secure his or her duck and places one foot on the duck. The object of the one who throws is to knock the guard's duck off the rock if possible and to recover his or her own duck and get to the throwing line before being tagged by the guard." The chief difference lies in the fact that the guard is confined to a limited territory in "Stake Guard. the player cannot put it down again. dodging. each having a duck (a stone or beanbag) stand on a throwing line. Several players may be within the throwing line at the same time. As the players throw and hit the duck. The modern Greeks play the game by placing the guard's duck on a pile of stones instead of on the one rock or stake. If a stone falls within a hand span of the duck rock without knocking the duck off. A player may stand on his or her duck as long as necessary. But once the player picks up his or duck. the guard cannot tag another player until first he or she replaced his or her own duck. informal out-of-doors Supplies: Activity: Appeal: beanbags or stones EUROPE hunting. If a player is tagged." September 1989 ." "Ducks and Drakes. he or she must run so that the tagged player cannot tag him or her in return. throwing competition." or "Duck on Davy. running. skill This is a modern version of the age-old game." The game is often called "Duck Stone.Games Around the World Page 31 GREECE Duck on a Rock Ages: Players: Place: 9-12 20 or more. the thrower becomes a guard and the guard goes to the throwing line. If a guard tags a player.
The player who catches the runner will be the next leader. The one having the pebble may even slip away and get a start before being suspected by anyone. group-and-one. Two parallel lines are drawn 10 feet apart and are known as the starting lines. If the runner is not caught he or she will again be the leader. chasing. As the leader walks down in front of the line he pretends to drop the pebble into the hands of each player." "Black or White. The game may be scored 50. repetition The description here is a modern version of an old Greek game said to have originated from the practice of exiling wrangling politicians. two-group. running competition. A team scores one point for each prisoner. line gymnasium. The popular games "Day or Night. September 1989 . It is advisable to adopt some means for opponents to be of equal size. If the oyster shell falls dark side up. whether it falls dark or light the majority of times. the player who has it must run to a designated place (40 to 60 feet away) and back and give the pebble to the leader. A Player of alternate teams tosses an oyster shell in front of both teams as they stand on the starting lines. chasing. dodging. then the light team runs for its goal as the dark team chases them. All the others chase and try to catch the runner. The names of the opponents were written on an oyster shell. influencing the chance of winning. or any number of points. running competition. The leader has a pebble in his or her hand. If a player is caught. line gymnasium. At a greater distance beyond each starting line a goal line is drawn for each side. out-of-doors Supplies: Activity: Appeal: oyster shell or cardboard EUROPE hunting. out-of-doors Supplies: Activity: Appeal: pebble hunting. Pebble Chase Ages: Players: Place: 9-12 20 or more. The players divide into two teams. The territory between the lines is the neutral area. he or she must bring the captor home on his back. skill The children are in line formation and all hold out their hands with palms together. The game continues with the fate of the oyster shell. dodging. the shell was tossed into the air and the man whose name fell uppermost was sent from the city. 100. He or she may run wherever seen fit.Games Around the World Page 32 GREECE Oyster Shell Ages: Players: Place: 9-12 30 or more. One team is the light and the other the dark as decided. When the leader drops it." and "North or South" are supposed to have arisen from the custom. Another version of the game is that the player receiving the pebble must let his or her identity be known by the time the leader reaches the last hand.
Since the stone rests high in the wall. The other players go back to their places in the lines. Each year thousands of tourists visit the castle and the story follows that if anyone kisses the stone. the child with his or her hand on the stone who first called "Blarney-bum!!" suddenly calls again: Blarney--bum!! Run-run-run!! Then every player in the chain at the center drops hands and all chase the one player who is free. When only one player is free to race past the stone. the player can speak and is the keeper of the stone. The child tries to tag one of them. that player becomes the new Blarney Stone keeper and the game starts anew. running dramatization. The procedure is repeated until all the players except one are members of the chain at the center. going as close as they dare. out-of-doors Supplies: Activity: Appeal: large stone EUROPE hunting. A leader gives a signal for the game to begin whereupon the players walk forward slowly until the signal "Stop!" is given. The game described here is adapted from the Blarney Stone legend that has great appeal to many tourists. September 1989 . whoever kisses it must be held out to reach it and must almost stand on his head to touch the rock. rugged stone known as the Blarney Stone. that player must stand at the stone and take hold of the free hand of the first one. The first child to touch the stone stands still and holds one hand on it. chasing. When he or she is tagged. at the same time watching the child at the stone. skill In the wall of the famous old Blarney castle there is set a great. Now that he or she has touched the stone.Games Around the World Page 33 IRELAND Blarney Stone Ages: Players: Place: 9-12 20 or more. Suddenly he or she cries: Blarney--bum!! Run-run-run!! The players immediately start to run up and down past the child at the stone. They stop quickly. If he or she touches a player. he or she will be blessed with a most polite and pleasing manner. A stone is placed in the center of the space between the lines. open their eyes. though he or she must keep one hand on the stone. The children stand facing each other in two lines about 15 or 20 feet apart. dodging. Each child shuts his or her eyes tightly and clasps hands behind his or her back. and run as fast as they can for the Blarney Stone. transition gymnasium.
A new It is then chosen. palm open. walks on. If It fails to make the player laugh. passing.Games Around the World Page 34 ITALY Bimbo Ages: Players: Place: 9-12 20 or more. dodging. As the leaf goes to each player he or she passes it on to the next in line. One player. he or she must go to someone else in the line. "Stop! Thief! Lucky Leaf!" Then the two players who hold the leaves run as fast as possible across to the opposite side. group-and-one. The bimbo crosses to the other side. running competition. then walks on. chosen as It. This game is very popular in Italy with both children and young people who play it during their outdoor festivals. All players hold their hands behind them. schoolroom Supplies: Activity: Appeal: handkerchief pasttime. skill One player is chosen to be the bimbo or captain and is given two small green leaves. line gymnasium." The player replies. for no player wants the bimbo to catch him or her holding a leaf. and only with the handkerchief. September 1989 . that player becomes the new bimbo and the game is started again. out-of-doors Supplies: Activity: Appeal: leaf EUROPE hunting. The others stand in two lines facing each other about 15 feet apart. holds a handkerchief in hand and goes to the first player in line saying. The player who laughs must pay a penalty. When a player is caught with a leaf in his or her hands. one behind the other. self-control dramatization The players form a line. dramatization. "Let it come. Cencio Mollo (SHEN-shio MOL-iho) Ages: Players: Place: 9-12 20 or more. two-group-and-one. The bimbo walks on and then suddenly calls. but It can only touch the player's head and face. or kiss it. The player holds the leaf without indicating he or she has it. chasing. Each of the two players tries to drop his or her leaf into the hand of some other player before the bimbo tags him or her. The bimbo walks slowly up and down behind the lines and quietly drops a leaf into one player's hands. line home. and then suddenly drops the other leaf into the hands of a player in that line. "The Cencio Mollo (wet handkerchief) has come to you. I shall not cry. laugh." It tries to make the player laugh.
He or she starts the game by saying. black. and blue. Then an outline of a bird. creating designs competition. September 1989 . that player is assigned some silly penalty. single-group. 11 replies in the same manner and the game continues faster and faster." Pumpkin No. a man. and a bag of white. 4 says (for example). 4 asks. alertness. There is often competition between the young artists as to who can paint the best picture in a given line. skill EUROPE Each player has four bags of colored sand -.red. how many?" and No. Pumpkin-Planter Ages: Players: Place: 9-12 12 or more.Games Around the World Page 35 ITALY Painting Sand-Pictures Ages: Players: Place: 9-12 8 or more. The white sand is scattered upon the ground in the form of a square. "Why four pumpkins?" The planter says. If a pumpkin gets confused or fails to answer quickly to his or her number. or another animal is made by allowing the black sand to sift through the fingers. memory dramatization One player is chosen to be the pumpkin-planter and the other are pumpkins and sit in a circle. informal out-of-doors Supplies: Activity: Appeal: bags of colored sand pasttime. "There are (for example) four pumpkins in my field. circle home. The planter stands in the center and gives a number to each player. Other colors are used to finish the design." No. schoolroom Supplies: Activity: Appeal: none pasttime. yellow. "Eleven pumpkins. "If not. group-and-one.
The space between the lines is the neutral ground. out-of-doors Supplies: Activity: Appeal: blindfold EUROPE hunting.Games Around the World Page 36 THE NETHERLANDS Windmill Ages: Players: Place: 9-12 20 to 30. As soon as the berger sees a player who is not following his or her stork leader. I am. "On a barrel. This game is based on an old tale of early Dutch days. If the berger tags the runner. A player in the lines may rescue a prisoner from the canal whenever he or she can slip past the berger and tag the prisoner. that runner must join the line that tagged him or her. "Windmill!" The player runs immediately for the canal. chasing. dodging." the players shout and run about the area as grandma tries to catch them. "What does the barrel hold?" "It is full of fish. running dramatization. "Windmill!" Then every player chases the berger. The berger walks up anywhere between the lines and watches closely to see if each player is following his or her leader. The first one caught is the next blind grandma. "Then. grandma. The storks start the game by imitating the movements of a windmill. chasing. "Grandma. The players ask. catch us if you can. The others are divided into two sides and stand on the lines. where are you?" Grandma replies. POLAND Grandma Is Blind Ages: Players: Place: 9-12 20 or more." The players then ask. September 1989 . running dramatization One player. are you as nimble as the fish?" "Indeed. is blindfolded and turned about. line gymnasium. At one end of the neutral space a square is drawn to represent a canal. the runner must go and stay in the canal. If the runner reaches the canal before being caught. skill Two parallel lines are drawn 15 or more feet apart. the blind grandma. The game continues with the children in the lines trying to catch the runner before he or she is tagged by the berger. A leader called a stork is chosen for each line and stands slightly in front of his or her line in the neutral ground. The players in each line do exactly what their stork leader does. problem solving. the berger runs and tags the player. in a circle formation. ask. When all the players have been taken into one line or into the canal. group-and-one. The others. "Grandma. transition. circle gymnasium. The berger and the children all chase him. and calls. facing the neutral ground. grandma. the berger calls." grandma answers. One player is chosen to be the berger. or a stork. If one of the line players tag the runner. he or she is safe and returns to his or her place in line. The player who catches him or her is the berger for the next game and may select the stork leaders for the two lines." says grandma. out-of-doors Supplies: Activity: Appeal: none EUROPE hunting. dodging. balance.
or rock. The person who said that about It has to leave the group and be the next It. or stick hunting. skill The playing field should be a large one. is given to one of the players of the smuggler's team. stick. The rectangle should be in the center of the playing area. the leader. It is recalled and the leader names over all the things said about the player. guessing problem solving EUROPE Berlinda is a difficult word to translate. chasing. running competition. near the edge of the field. It means "one in the attention of all others. The secret should be something funny. The smuggler and his or her teammates try to keep the police from knowing who has the object. goes from one player to another gathering a secret from each. leaving one end area open. or because his or her feet are too big. or because his or her hair is uncombed. rectangle out-of-doors (large area) Supplies: Activity: Appeal: coin. schoolroom Supplies: Activity: Appeal: none pasttime. is agreed upon to be the boundary where the contraband must be placed. which may be a small coin.Games Around the World Page 37 PORTUGAL Belinda Ages: Players: Place: teen 10 or more. etc. the more exaggerated the better. The contraband object. informal home." One player is chosen to be It and is told to leave the group. The players should agree to take the teasing in the attitude of friendliness or perhaps to give compliments instead of criticisms. September 1989 . about the person who is It. Another player. It then chooses the description he or she prefers. group-and-two. two-group. A chosen site. They also try to break through the police so that they can place the contraband article on or across the boundary line. The players are divided equally into police and contrabandistas or smugglers who group themselves along three sides of a large rectangle. The game is finally won by either the smugglers as they are successfully able to get their contraband over to the agreed upon boundary or by the police for not letting them get through or catching them before they are able to reach the boundary. a player may be "berlinda " because his or her shirt is too short. The police are on the outside and the smugglers are on the inside of the rectangle. Contraband Ages: Players: Place: 9-12 20 or more. For example. rock.
chasing. "The ghost disappeared about this time!" SCOTLAND Smuggling the Geg Ages: Players: Place: 9-12 10-20. schoolroom Supplies: Activity: Appeal: none EUROPE pasttime. seeking competition. dodging. informal out-of-doors Supplies: Activity: Appeal: geg or treasure EUROPE hunting. If the player who has the geg returns to the den before being caught the ins become the outs for the next game. skill The players are divided into two equal teams. "He had his right hand on top of his head. All players stand in a row." When all of the players are in this amusing position. the leader then gives a little push on the first player and all begin to tumble like soldiers in a line. hiding. two-groups. The outs have the geg or treasure and give it to one of their number in such a way that his or her identity is unknown in a group. The outs run to hide but first give the call. "Deliver up the geg. "He had his left hand behind his back. running. "and his right knee was bent and he was leaning to the left. One is the outs or the smugglers and the other is the ins." all extend left leg. The leader begins a story about a ghost he or she saw once. "He had his left leg extended in front. line home. A den 4 feet by 6 feet is marked on the ground for a central or safe place for the smugglers. balance. The player goes free if he or she does not have the geg. The game is over and the explanation is." At this point the out must cease to struggle." All players then place their right hands on top of their heads and the leader continues. "Smugglers." and all the players follow instructions. The leader says.Games Around the World Page 38 PORTUGAL Ghosts Ages: Players: Place: teen 10 or more. coordination dramatization This game is adaptable to a party or for a particular occasion." The ins then begin the chase. When one of the ins catches an out he or she must take off the out's cap and place the palm of his or her hand on the out's head before claiming the prisoner and demand. September 1989 . group-and-one.
The game "Dima" from Iran is quite similar to "Spanish Fly. or do as he or she desires. The leader may jump over and touch the back with one hand and wave a cap in the other. The players stand in two circles. or make a turn while jumping. out-of-doors Supplies: Activity: Appeal: none EUROPE hunting. batting the eyes. leaping. meaning "batting the eyes. One player stands in the center and bats eyes at one of the inside circle players. with all facing the center of the circles. A player not paying enough attention and letting the partner succeed in running toward the center must stand in the center and bat his or her eyes at some other player. thus trying to regain a partner. skill EUROPE The game is very similar to leapfrog." is a game for a large group. A partner may be held when trying to run. Any player who fails to follow the leader takes the place of the back to be jumped over. Many different stunts may be introduced. alertness. two-group-and-one. While jumping the leader performs certain feats for the other players to follow. running competition.Games Around the World Page 39 SPAIN Spanish Fly Ages: Players: Place: teen 10 or more. as played in the United States. September 1989 . Each player in the outside circle has to be careful that his or her partner does not run away." SWITZERLAND Blinzlis (Blintz-lis) Ages: Players: Place: 9-12 30 or more. running dramatization. circle gymnasium. or jump without touching. group-and-one. informal gymnasium. out-of-doors Supplies: Activity: Appeal: none hunting. This is the signal for that inside circle player to join the center player. an inner and an outer one. strategy Blinzlis.
alertness. etc. he or she picks it up quickly and chases the rotten egg. The first leader sits at the end of the row. starting with B" (buffalo perhaps) and throws the ball to the first player sitting in the row. "It is an animal. Hallihallo (Hal-li Hah-lo) Ages: Players: Place: 9-12 10 or more. car. This player has a handkerchief and runs around outside of the circles. then proceeds on the course. skill The players stand in a double circle. The player replies by trying to guess the name of the animal starting with "B" and throws the ball back. He or she tries to drop the handkerchief unnoticed behind one of two partners. out-of-doors Supplies: Activity: Appeal: handkerchief EUROPE hunting. If the player succeeds in going around the circle until he or she reaches the handkerchief without the person behind whom it was dropped noticing it. stands in front of the group with a ball in his or her hands. If the guess is right. the rotten egg must try again. chasing. running dramatization. river. row home. group-and-one. September 1989 . country. he or she throws the ball back to the leader and the play continues to the second player in the row. The leader may ask anything such as the name of a town. The first rotten egg takes a place in the inner circle. and the partner takes a place in the outer circle. A player should not be allowed too long a time to think. throwing suspense The players sit in a row and one. the leader. The leader says. the fuul ei or rotten egg. If the rotten egg is caught before reaching his or her place. as "Bu" and so on. schoolroom Supplies: Activity: Appeal: ball or beanbag pasttime. If at the end of the row no player has guessed the name of the animal. the leader this time has to say the second letter of the animal. dodging.Games Around the World Page 40 SWITZERLAND Fuul Ei (Fool-i) Ages: Players: Place: 9-12 20 or more. catching. except one. he or she then becomes the leader and stands in front of the group. If the player does not know the answer." The new rotten egg. "Rotten Egg. two-group-and-one. that is the circle player. If the partner of the outside player has noticed the dropped handkerchief in time. but should throw the ball back rather quickly. who is without a partner. mountain. circles gymnasium. has to take the handkerchief and start the game anew. that player falls out.
problem solving. At the signal the captain starts walking along the lines of the big square or up and down the diagonal lines. square gymnasium. Ting-a-ling Ages: Players: Place: 9-12 20 or more.S. rhythm. The clapper suddenly claps his hands. September 1989 . One player is chosen to be the clapper and takes his or her place in the small square that is called the steeple. running. The player who holds the bell drops it into the clapper's box and runs as fast as possible while the clapper chases him or her. The other children may follow the clapper. Then the clapper must chase the player who has the bell. he or she may do so. In the meantime the player with the bell rings it softly and passes it to another player as they follow the captain.Games Around the World Page 41 U. skill This game is adapted from a very old Russian legend. dodging. A captain is chosen to lead the lines. The player may escape by passing the bell to any other player and again the clapper chases the player with the bell. The clapper tries to detect who has the bell by watching closely from the steeple. The clapper holds a small box or basket. box EUROPE hunting. Straight lines are drawn diagonally from corner to corner through the big square. a tale of Moscow. If a player gets close enough to the clapper to grab the bell out of the box. the children stop quickly.S. The player holding the bell at this time is the clapper for the next game. out-of-doors Supplies: Activity: Appeal: bell. break rank.R. chasing. The chase must be confined to the inside of the square. listening. As they march along each player who receives the bell rings it softly and passes it on. The players stand on the lines of a large square. group-and-one. all facing the center. and encircle the clapper as fast as they can. A small square is in the center of the large one. often known as the city of bells. one large enough to hold a small bell that has been given to one of the line players. The chase continues until a signal to stop is given. passing dramatization. The other must follow the path of the captain.
September 1989 . It was the daisy that was missing. he or she is turned around three times. schoolroom Supplies: Activity: Appeal: blindfold NORTH AMERICA pasttime. Meanwhile another player stands in front of the circle so that the fingers of It are grasped (pinched) by those of the players. Before It tries to touch the circle. because I saw it in the garden. schoolroom Supplies: Activity: Appeal: none pasttime. group-and-one." The violet must reply.Games Around the World Page 42 CUBA Chocolonga (cho-co-LONG-a) Ages: Players: Place: 9-12 10 or more. informal home. gives the name of a flower to each of the other players who are seated in a circle. but the violet was missing. This player must pay a forfeit or fine." The rose must respond with. "The rose was missing." The game continues in quick sequence until a flower fails to respond. One player is selected to be It and stands at arms length in front of the circle. group-and-one. It is blindfolded and told to touch as near as possible the center of the circle. It. alertness dramatization One player." Flower Garden Ages: Players: Place: all 10-20. balance chance A circle is marked on the blackboard or on a piece of paper attached to the wall. The game is excellent for teaching names of flowers to young children. "The rose was there because I saw it. "Chocolonga" is Cuban for "to put into. Variations: the "Zoo." the "Vegetable Garden. The play begins when It says." The leader then asks. "The violet is not missing. "I saw a garden of flowers." and similar ideas may be used. Fun may be added by having It guess the name of the player pinching his hands. "What was missing?" The violet answers. circle home." or even the "Countries.
The object of the game is to make a player smile. The player must not smile or speak. neither team should move. chasing. group-and-one. "The priest has lost his hat. the other is the carboneros. If he or she calls "Carpenteros!" that team turns and runs to a line about 30 feet away. trying to reach it before the carpenteros tag them. they run to a line on their side." (A clever leader may elaborate on this. The other players form two parallel lines about 3 feet apart and facing each other. The team with the most players at the end of playing time wins. the leader may start the game again and finally choose someone to take his or her place. but must deny the charges with vigorous motions of the head and point to someone else. laugh. running competition. dramatization One player is chosen as leader. The carboneros try to tag them before they cross the line. One team is the carpenteros. Cardinales (car-di-NA-les) September 1989 . or speak. The leader may add excitement to the game by pausing on the first syllable CAR so that the players do not know what to expect. out-of-doors Supplies: Activity: Appeal: none NORTH AMERICA hunting. carpenters. stands in the center of a circle formed by the other players who are seated. coal miners. two-group. A player who is guilty of any of the offenses must pay a forfeit. the leader. self-control dramatization One player. and Cardinales Ages: Players: Place: 9-12 20 or more. Pronunciation: Carpenteros (car-pen-TA-ros) Carboneros (car-bo-NA-ros). If cardinales is called.Games Around the World Page 43 CUBA The Priest’s Hat Ages: Players: Place: teen 10-20. line gymnasium. If a player should move even a foot. Play begins as the leader gives the calls. Carboneros. The players who are tagged are out of the game." Whereupon he or she points to a circle player. who in turn denies and points to another player. he or she is eliminated from the game. but I think it is ____________. and they tell me that someone in this room found it and hid it." MEXICO Carpenteros. If carboneros is called. schoolroom Supplies: Activity: Appeal: none NORTH AMERICA pasttime. The game is the Cuban version of "The Prince of Paris Lost His Hat. After forfeit is paid. The leader says.) "I do not know who it is. circle home.
it will not bite. "Will it bite?" The leader answers. catching. no. individual. "Why. The player who has the greatest number of beans in the palm after the last person throws is the winner. "Would you like to buy this parrot?" The third player asks. it will not bite. it will not bite. tossing skill A small hole is dug in the ground if played out-of-doors. The leader starts the play by turning to the player on the left and asking quite seriously. One at a time the players see how many beans they can throw into the hole.Games Around the World Page 44 MEXICO Colorinas Ages: Players: Place: 9-12 4-6. "Would you like to buy this pretty little parrot?" The player asks just as seriously. alertness dramatization A leader is chosen and given a small object or little parrot to hold in his or her hands. Little Parrot Ages: Players: Place: 9-12 10-20. the leader and the other players sit in a circle. once again he or she throws them and catches them in the palm." and then passes the small object or little parrot to the player on his left. it will not bite. he or she must pay a penalty. "Will it bite?" The leader answers. the player picks them up and puts them in the palm of one hand. or a bowl placed on the floor if played indoors. no. The players take a handful of little red beans called colorinas and stand on the line. The answer. He or she must turn to the leader and ask. circle home." and passes the little parrot to him or her." is repeated to the player holding the little parrot. "Why. "Why. "Why. A line is drawn about 8 feet away from the hole. The players must each have an equal number of beans to start the game. The play continues with questioning always going back from player to player until it reaches the leader. This player turns to the player on his or her left (or the third player) and asks. "Will it bite?" When the second player is asked the question about the parrot biting. informal gymnasium. he or she must not reply. The whole handful of beans must be released at one time. single-group. If any fall into the hole. schoolroom Supplies: Activity: Appeal: small object pasttime. Should a player laugh or forget to pass the little parrot. September 1989 ." whereupon the second player turns to the third player and repeats. out-of-doors Supplies: Activity: Appeal: small beans NORTH AMERICA pasttime. Then with a jerk he or she throws the beans into the air and tries to catch them on the back of the hand. no. no.
The players are grouped in fours. September 1989 . groups of four. The object is to see which team finishes its whirling circles first. . whirling competition. out-of-doors Supplies: Activity: Appeal: none NORTH AMERICA relay. At a signal. the first four of each team run forward.Games Around the World Page 45 U. rhythm. . skill This is a relay in which four players from each side run as one unit. single-group. The feet are held close together and the knees are rigid. encircle the obstacle.S. line gymnasium. An obstacle is established about 40 feet in front of each team.S. U. file gymnasium. and run back to the starting point to touch off the next four. jumping NORTH AMERICA competition.ALASKAN ESKIMO Jumping Forward Race Ages: Players: Place: 9-12 10-30. This may be used in relay formation also. skill The players stand with arms folded across the chest and jump forward to a goal line about 15 feet away. Each group forms a circle by holding hands. running. always twirling their team's circle as they run.AMERICAN INDIAN Whirling Circles Ages: Players: Place: 9-12 any number. out-of-doors Supplies: Activity: Appeal: none contest.
not a cover. the stone is released and hidden. If correct.HAWAIIAN ISLANDER No’a Ages: Players: Place: 9-12 5 to 10 gymnasium. . Sit in two rows. Sometime during the process. Keep each group small enough to hide under the kapa.” If the players are ready. He or she may even return to one or more of the piles. The guessing team members confer and make their selection. out-of-doors Supplies: Activity: Appeal: pebble and sand guessing NORTH AMERICA competition. That player takes the no’a in hand. With the back of the hand up and the stone hidden beneath. If correct. then use the kapa as a curtain. problem solving Divide the group into two teams with five to ten players on each side. The players on the guessing side watch the muscles and tendons of the hand and arm of the person holding the stone. Puhenehene (Hiding a Pebble on a Person) Ages: Players: Place: 9-12 5 to 10 gymnasium. The guessing team members confer and their spokesperson touches one of the piles. Two assistants are selected to manage the kapa and generally referee the game. out-of-doors Supplies: Activity: Appeal: kapa (blanket or canvas).” The helpers cover the group which is to hide the no’a with the kapa. Decide which side will hide the pebble first and select the one who is to hide the no’a. While covered. they score a point. blanket. The kapa is removed and all of the members of this group look down so that their opponents may not discover which one bears the stone by a revealing look. One of the assistants calls “Puheoheo. pebble guessing competition.S. September 1989 . they hide the stone on one of their members. with his or her thumb holding it against his or her palm and fingers. They continue the game by hiding the stone. that player places his or her hand under each pile of kapa or sand. problem solving Divide the group into two teams and sit in two rows facing each other. or canvas secured for this game. they score a point.Games Around the World Page 46 U. If this is not possible. “Puheoheo. then answer. but must not prolong this hiding scheme. The no’a is retrieved and the guessing side proceeds to hide the stone.
" CHILE Who Is It? Ages: Players: Place: teen 20 or more. line home.Games Around the World Page 47 BRAZIL Luta de Galo (LU-ta de GA-lo) Ages: Players: Place: 9-12 any number. A player whose left foot touches the ground or whose right arm unbends is disqualified. The free left arm is used to reach for the opponent's handkerchief. out-of-doors Supplies: Activity: Appeal: handkerchiefs SOUTH AMERICA contest. The others call. guessing dramatization One player is chosen to be leader and to head a line formed by the other players standing directly behind the leader. "Who is it?" The leader may ask three questions of the players before he or she answers. The game starts as the leader asks the question. The questions may be. One player moves directly behind the leader. couple. "Do you know where my friend is?" The answer is. pushing. schoolroom Supplies: Activity: Appeal: none SOUTH AMERICA pasttime. skill Players pair up. Luta de Galo means a "fight of roosters. During this time. he or she is leader again. place their right arm across their chest and hop around on their right foot. sir." The leader then asks. "Have you seen my friend?" The players answer." After this conversation the leader slowly walks forward nine steps. "No. "Yes. "Is it boy or girl? Is he fair or dark? Is he short or tall?" After asking the three questions the leader must guess who stands behind him or her. otherwise another player becomes the leader. reaching competition. then they tuck handkerchiefs in their belts. the players quietly and quickly shift places in the line as they wish. Should the leader guess correctly. sir. informal gymnasium. The player who succeeds in getting the opponent's handkerchief is the winner. September 1989 . group-and-one.
What Is It? Ages: Players: Place: teen 10 or more. out-of-doors Supplies: Activity: Appeal: shoe SOUTH AMERICA hunting. kneeling.. PARAGUAY Define.) This game is somewhat like the game of charades in which several players present the problem.. usually in pantomime. A shoe is passed quickly under the knee of each player. group-and-one.. The sandal that runs The sandal that runs. passing rhythm. September 1989 . The sole of the shoe is flat and the shoe is held on by a strap. etc. four arms." Players may make guesses as the description goes on. he or she taps the shoulder of the player holding it and then exchanges places with that player. (Answer: a chair with a lady in it. "It also has many colors. guessing dramatization One player starts the game by presenting the group with a situation or a problem. Define. alertness. For example. circle gymnasium. The person who guesses correctly starts the next game.Games Around the World Page 48 COLOMBIA La Cachanga (La Ca-CHAN-ga) Ages: Players: Place: 9-12 15-30.. The players are in a close circle.?" Then he or she moves forward and backward. group-and-one. skill The term la cachanga is Spanish for a sandal made of cotton. One player on the outside of the circle moves around the group in the direction in which the shoe is sent and tries to locate the shoe. Que corra la cachanga Que corra la cachanga. informal home. the other is at right angles. he says: "What has six legs. schoolroom Supplies: Activity: Appeal: none SOUTH AMERICA pasttime. The circle players say together repeatedly. kneeling on one knee. and a woman's head on it and it moves like this. If the outside player locates the shoe.
and Cardinales Chase and Catch Chocolonga Circle Thread the Needle Coin Game. Rabbit! Run! Smuggling the Geg Snatch a Corner Spanish Fly Tandem Tag Ting-a-ling Tock. The Contraband Crab Race Double-Circle Tag Exchange Race Fielding Race Grandma is Blind 29 29 23 7 33 11 7 30 43 16 42 24 17 37 13 18 24 25 36 Immigrant Game. Tockeeya Warship Race Whirling Circles Zum Zum 20 45 25 47 26 14 32 10 21 38 22 39 26 41 12 15 45 9 September 1989 .Games Around the World Page 49 APPENDIX A Degree of Activity Active Games Alpine Tag Barley Break Baste the Bear Big Snake Blarney Stone Blind Cow Boat Race Brazen Fly Carpenteros. Carbonerson. Tock. The Jumping Forward Race Loop Touch Luta de Galo My Lady’s Toilet One-Legged Race Oyster Shell Riding the Bicycle Run.
Define. O King Hallihallo Hana. Kuchi How Many? Little Parrot 37 13 34 42 12 40 14 8 44 No’a Nose and Ear Painting Sand-Pictures Priest’s Hat. What Is It? Duck on a Rock Ebe. The Puhenehene Pumpkin-Planter What Is My Bride Like? Who Is It? 46 11 35 43 46 35 13 47 September 1989 . Hana.Games Around the World Page 50 Moderate Games Bimbo Blinzlis Chinese Chicken Colorinas Define. Come To Us Exchange Foot Game Fuul Ei Ghosts 34 39 9 44 48 31 19 27 11 40 38 Going to Jerusalem Hopscotch La Cachanga Ladder Jump My Little Bird Pebble Chase Select Fruit Spoon Ball Carry Relay Tap the Line Weaving Relay Windmill 30 28 48 25 8 32 10 14 23 15 36 Quiet Games Berlinda Big Lantern Game Cencio Mollo Flower Garden Hail. Hana.
O King Jumping Forward Race 29 29 23 34 33 11 39 30 43 16 9 24 17 13 18 27 24 19 25 40 30 36 12 45 La Cachanga Ladder Jump Loop Touch Luta de Galo My Lady’s Toilet My Little Bird No’a One-Legged Race Oyster Shell Pebble Chase Puhenehene Riding the Bicycle Run. The Crab Race Double-Circle Tag Exchange Exchange Race Ebe. Come To Us Fielding Race Fuul Ei Going to Jerusalem Grandma Is Blind Hail. and Cardinales Chase and Catch Chinese Chicken Circle Thread the Needle Coin Game. Rabbit! Run! Select Fruit Spanish Fly Spoon Ball Carry Relay Tandem Tag Tap the Line Ting-a-ling Warship Race Weaving Relay Whirling Circles Windmill Zum Zum 48 25 25 47 26 8 46 14 32 32 46 10 21 10 39 14 26 23 41 15 15 45 36 9 September 1989 .Games Around the World Page 51 APPENDIX B Playing Area Games for the Gymnasium Alpine Tag Barley Break Baste the Bear Bimbo Blarney Stone Blind Cow Blinzlis Brazen Fly Carpenteros. Carboneros.
The Pumpkin-Planter What Is My Bride Like? Who Is It? 8 14 44 8 11 43 35 13 47 Games for Out-of-Doors Big Snake Blind Cow Blinzlis Boat Race Carpenteros. Hana. The Double-Circle Tag Duck on a Rock Ebe. What Is It? Flower Garden Ghosts Hallihallo 37 13 39 34 42 44 48 42 38 40 How Many? Hana. Define. The La Cachanga Luta de Galo My Little Bird No’a Painting Sand-Pictures Puhenehene Run. and Cardinales Chase and Catch Colorinas Coin Game. Tock. Tockeeya 28 20 48 47 8 46 35 46 21 38 22 39 14 41 12 September 1989 . Hana. O King 7 11 39 7 43 16 44 17 18 31 19 11 40 36 12 Hopscotch Immigrant Game. Rabbit! Run! Smuggling the Geg Snatch a Corner Spanish Fly Spoon Ball Carry Relay Ting-a-ling Tock. Carboneros. Kuchi Little Parrot My Little Bird Nose and Ear Priest’s Hat.Games Around the World Page 52 Games for Home and Schoolroom Berlinda Big Lantern Game Blinzlis Cencio Mollo Chocolonga Colorinas Define. Come To Us Foot Game Fuul Ei Grandma Is Blind Hail.
Come to Us Exchange Exchange Race Fielding Race Flower Garden Foot Game Fuul Ei Ghosts Going to Jerusalem Grandma Is Blind Hail. What Is It? Double-Circle Tag Duck on a Rock Ebe. Define. O King Hallihallo Hana. Hana. Hana. Carboneros. Kuchi Hopscotch How Many? 37 13 48 18 31 19 27 24 25 42 11 40 38 30 36 12 40 14 28 8 September 1989 . The Colorinas 29 29 23 37 13 7 34 33 11 39 7 30 43 34 16 9 42 24 17 44 Contraband Crab Race Define. and Cardinales Cencio Mollo Chase and Catch Chinese Chicken Chocolonga Circle Thread the Needle Coin Game.Games Around the World Page 53 Index Alpine Tag Barley Break Baste the Bear Berlinda Big Lantern Game Big Snake Bimbo Blarney Stone Blind Cow Blinzlis Boat Race Brazen Fly Carpenteros.
The Puhenehene Pumpkin-Planter 20 45 48 25 44 25 47 26 8 46 11 14 32 35 32 43 46 35 Riding the Bicycle Run. Tockeeya Warship Race Weaving Relay What Is My Bride Like? Whirling Circles Windmill Who Is It? Zum Zum 10 21 10 38 22 39 14 26 23 41 12 15 15 13 45 36 47 9 September 1989 .Games Around the World Page 54 Immigrant Game. The Jumping Forward Race La Cachanga Ladder Jump Little Parrot Loop Touch Luta de Galo My Lady’s Toilet My Little Bird No’a Nose and Ear One-Legged Race Oyster Shell Painting Sand-Pictures Pebble Chase Priest’s Hat. Rabbit! Run! Select Fruit Smuggling the Geg Snatch a Corner Spanish Fly Spoon Ball Carry Relay Tandem Tag Tap the Line Ting-A-Ling Tock. Tock.
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