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YalUII8 FDur Advanced Problems

GRADED GO PROBLEMS FOR BEGINNERS



VOLUME FOUR

By

Kano Y osninori 9-dan

The Nihon Kl-in

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Published by

The Nibon Ki-in - 7-2 Cobancno Chiyoda-ku, TOkyo Japan

All rights reserved according to internationalIaw. This book or any partsthereof m:'iy not be reproduced in. any form without.written permissiontrom ihe publisher.

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Distributed by The Ishi Press, Ill"; ..

CPO Box 2126, TOkyo, Japan

.1

;!i North America order from:

Tl iL 15H1 PRESS INTERNATIO('.JI\L nOO Shoreline Blvd., BUi1l;~\lg 1\7. l\'lollntam View! Californi<1"94043

, .

Copyright 1990 in Japarl by The Nihon Ki-m

First Plinting April 1990 Printed in Japan

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Table

··:PREFACE ,.;.GLOSSARY

. ". ~ .3".

:;~PROBLEMS

; ..... ,

I .: i~D~~~CEDPROBLEMS r;;EVij~lbNE '; __ , , __ .

'. iii!

I n. i' ~f.:q

ADv?WeED PROBLE}AS

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1"

. _., ..

ADV~~CED PROBLEMS LEVEI$lTHREE

I· .;~!; ""

LIFE ~ DEATH PROBLEMS

: :,:9' .

" ". l·· !:.~~ .

- I •.

ADVANCED PROBLEMS

LEVEL· FOUR

lJFE'AND DEATH PROBLEMS

ANSWERS

'~NATIONAL GO ASSOCIATIONS

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Preface

.::l\,k Glossary !

- . j.:/ .'

'.' atari- check. Le. a move 'threatening tq'capture on the next

:move. . I '. /

:;';:. dame - neutral points which' profit neith rBlacknor White. '.

. ~~ dan -:- rank given to players to indicate ~'Istrength at the game. . :When a player's strength wproves after att ." gthe rank of I-xyu.

. ~he 15 promoted to amateur I-dan and as netecomes stronger! the

numerical value of hIS dan increases. The !ogamateur dan rank 1S ·i:n(Usual1y&:"~an. The professional dan ranks startat I-dan and go up to 1~;}r-dal1, wlfsn is the highest rank attainabI9.:~professlOnaL I-dan is. iEPsua~y a99p:\two sto~es stronger than a.n 8.fU~teur 6-dan. See kyu.

1'!::~ dq~ble¥~~rz - g~'rillg atan to two diffe:t[e:qtstones or groups of

',.stones·at ~~same time. .. !'l'.

c,;'? ey~ - Np0int on the board which is smf~~ded by stones of the

': -same color.; j'.1 .•.

!.,_r.: ko:~A §tillpe ill which your stone isc~p#ed but it is illeg<li to

:~ -~~t:~.ee:~L1f.~.1.a. pturin .. g stone e. even thOU.gh Y1~o .. ti. i ..•.. · •. :.can. occupy all of its ..: kyu -,!.~f rank given to players to indi at~ their strength at the ::;~am_fr. Be~ers are arbitarily classified at 3 -kyu and as they become ~l.-·stronger, 11ie numerical value of their /GJu Mcrfeases. For example, 15-

.J :.kyu is stl'qrfger than 20-kyu. See dan, . Lj.

:I~: ndkacle :; a large eye-space which, byskillfnlplay, can be reduced

'., 'to a' singleeye, (See explanation on page 2f! of volume one of this

-,.senes,) , .... j ..

-. oicitoslli. - a move which gIves atan ro ab-r9up of stones 111 sucn <l

"waythat no matter how one defends, the glf~p~ill still be in atari.

osnusuousni - a shape 111 WhICh you glV~ atari to two or more of :,your'opponent's stones·in such a way that ~le\ cannot defend ngdinst : this atari without committing suicide, i' \

.: seki - an impasse ·01' stalemate between roups: if one side tne.. to ~attack the other srde's group, his own gr up is put into atari and

,.~es .... !herefOrel neitlle~ side = attack orat~r4Pt to atari, . ,

snapback - a tactic in which one stone 15 offered as a sacrifice and

if it is· taken, the capturing stones are in tur captured,

. I

,I-'

.~

Th\src~ the imUni and final volume of.:.'the series Crudea Go

; , Problems:jo~ Beg!ll/ltT~ .iud 15 aimed at the 10-:to 15-kyu player. The problems here are mu.,: difficult than the onesin volume three ana if - ,·you could solve problems of the same level oidifficulty dunng your own grunesdrourstreli;.;th would be higher than 10~kyu.

The~wers to many or these problems area bitterse, but weare

. ssuming that that m~my of the elementary tactics covered in the first

f~,;~,,}three volumes have tlc'cn learned by the reader. One reason for. the I";;~/brevity of the answers ida encourage the readers to thmk out allthe other possiblevariations and to assure themselves that tile solutions presented' do lead to Lhe desired result. The reader should attempt to "refute-the correct answer until he knows bevond-adoubt that the correct answer does in [act work By ponderir.g each problem in this way, the readeuwill develop an instinct for. finding the winning move in.his games.

KanoYoshinon 9-dan Marth 1990

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LE~AS

LEVEL

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: . + .. t;;~2;t'1:-~i

I rr; f' I;;~'r' \ I'<B''" ,I '-' ( I I.. ." . r : ) I '

-r---j-t- .- ,- .. -:---.[., -"-'-.

Itt i •. ' I

.,.. --I--- --j ~-I--J.( j; ... - 1----

. "' l . I!'r"

'. r-- . _L ~-.--r.\-:.·'·- j--l----

- - t~7- --- ---cj-"--j--l--

J-l~_j_ t ct~- .i+-i-. Problem 3. Black to pJay. How should Black connect

to ensure that the white groups. at the topand bottom remaia separated'!"

-I'k-' I.L ~ )I[ i "'--'l~

-i~ _. '-(_)'f; c .)-. r,-i '-. -f--,-"

I '. ! _' I,'''' >-, .. - -, !

-tt.,_·· (>4-.J!' 'I )-

,~I '1-' i ''--'~T

- ... ~ •.... - .. "-+-1.' .. -.- .... T.· ...... + .. e "!.""-~I

".', A .. -_'..: !

_J~ if;> ~:=X.)(}l-,,"--

-~;- -. - --f~_).~tfj.- .- ... 1--1-- --'.'1

I·' I .", I I "*" I ~

- i---, r -~-1~-+~ -

. ., 1 .

-t+ L··j I·" -""i~I-J' --I

Problem 5. Black to play. Black has to - give up a stoneat the toprWhat is the best way to sacrifice it?

\ ProblemZ, Black to play. Black has a tesujiby which ..". he can either rescue his isoL~,,:lated stone .. in the corner or l' ftprevent Wpite from linking up I ,~lhlS four at:(the center top.

I ,.-~ ~ ~ ~r?

!:

.. Problem 11. Black to play.

Seven black stones are -, about to be cut off. Save them , by sacrificing a stone.

-_ 2 --

Ulnr"Tl 8. Black to play. is the vital point " White's stones of'

"

ase? Black best move is •.

'makes good shape, .'.'

this stone or

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Problem 15. Black to play. 'H.ow should Black attack?

Y ou-.must play a move that robs White of his base.

+e, - I,-,xt;, ()al' -+---4--+--1 - e()CAf:~'~)~ .

-+---4~,-:¥'+-- -j -~~'--:Il' '

, -1.'-~' ',--1- '!, '--I -1--j J'

. r, ! 1 1 j _.- ...

-+--1--+- --:-':-1':' .rrr

, .~!-J.. ----!--,- .. ~. -.; "{·---+~r--l

Problem 17. Bla: 0 ,'Jluy.

Black's three S[C'li(S on the outside are weak. '{CUi task is to destroy White's :,:y:c shape while eliminating llle weakness of these three stones.

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"_" ','" ~ 8ne -
I-C~' ' ,",'.. - 00=
--", " 'j-r--t8r) '--i
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'--r'
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~:: :' Problem:19. Black, to play . ~ [t, B, Y,ti U,S~P" S!,:,a 'squeeze' tesuji •

. t,' ~,'" o~ ::ican, til :.Iapture: the three

I~~ hit'1stoA, s at the top and

. .1:rescue sixl ,f Black's.

t~ ,~-::~) .'

';,

~J-' :.. "

Ftfl.tt1--I_' I -o~J;.-i. '

•• Gae.

I 92: \) .-

.. Problem 23. Black to play.

.• ~ Black can capture the three -white . stones on the right in . sente by sacrificing.a stone.

'.

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, 24. Black to play. should Black play so ~p his two groups of

,

-5-

-J " """'- ......... --1-...L

,:~f}oblem 25. Black to play.

. ""·:~1H.oW should Black play so as::to'cut offsix white stones from the center?

:J~'! : 4": . c

" Problem 27. IF/tice to play.

.How should White play so as! to capture three black stones? White's second move is i~1portanl.

, .: ·Ii:l::-t.-. ~O.r~:·~~.~-t ~

-?)(5c 1$' K 11-._-\- .

lr~~~~~ :.' U:

! ~t-{~\_."\-(~J1+ '

ir,l---T- r r· .. rr -:

. I I I I __ ;_~_l-,-

Problem 29. Black to play. Black has to capture two white stones to save his four on the left.

P blem. 36. Black to play.

BfaCk .must capture a white stan to link up all of his.

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Problem 26. Black to ()lay. Jlow should B1acxpiay' so.

as~t.o link up all his stones? ;~

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i.: -:·U· ~ l~-I-i .

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!:~-'··Sl~

-i]!''i1t1!} f(~·

.Ll.Ll Ij _ I I

Problem 28. Black to play. Black has to capture : two __

white stones to rescue his rune .; stones onthe right.

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·froblel11 33. Slack to play;

.. Capture two white stones and resciie the. three isolated .. ~ black stones in the center.

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..... 'c.

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101i1em 32. Black to play.

apture six whitestones,'. i

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I-~+,"-l-J--t-+-I--t--+-+-

I: ,-

Pf.o~le,m 34 .. Black t~ play. ~la9k can link up his stones by capturing two white ones.

I !

37. Black to play. can rescue his three , i3LUU'"i3:JUl the corner by captur-

of White's.

r-rr()T' .~~c -i"~'f~ .~ ()~,.,:.O~;~~-'{".')~'" --,4·'-'.~,·--

t/"A~n )f'~ ,'"

-\,)~\ \, .. A. \.. /'W . _).-

-j-..'''·l- !.~~' )-4-

~~._:_ /f"-" ,___"_r~ ifj '~ .

1--1'-,- ~ -.-. ~+-'. Q: .. j~

r-·~-J-- h-'- 1- j"-! _ .. ~.! . --t- ·!----I-··-I:~-·I--

I'-r- --1·· -1.-"'- ----r-I-, ... 1.-- r: -t·-l~j-·j--+-r--+-c-j-

Problem 38. White to play. I Ho~y should White play s~ as to i,;:upture the black stones at the :iop? :<;

Proolem-tt). Black to play. , Black to cepture.six=wnite stones.

Problem dl.Black toplay:

Black to capture six whi.e stones.

-8-

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II ,-

, ~: ...

-. : ... .:,

' .. I·.·.

............. ..· ••• v.,' .... " .••.... : •.•• _ :.... .' : •..• > ... :;.' .••.•. :C' .• /

SECTION 3. OPENING P1l( ~R;·~~MS

I ;J i~' F'

1.\ .'

:·)l-l---h-+--l-+-1r++-+-+--+-+--+--j...:' 'I+;.i ""'::.+;_:: -I-!

i " . • i :\',').. ........ -J...-t

' .. :.11:'; I . r-k ~', i ~;~ii-

~ I,fRI!' 1-1.-4k~·I-!/~I~+-_t-I'l-I...,_-+-I-+--l-ii...,.+.:....J-ii.:li n~~' D-'- A

il· ,;~.: ·.Y 'I' ('1fj1:: ~

.[.! V V:c'

jl: Fi~

!. ,',I . Problem 42,43, 44, 45. Blac U;(~

In each of these comer position, W*t< has played 1. i"How should Black .respond in !ea~h case?

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it.:, r ,J-,

£ i ~--i--I~ }...,f-Ho..-+-+ .... ~ A

47 ! -!--l--J--i--I-I-i.~'{P 1-1- 46

f . v

~, f: ,

;~!

.:?

:~?; . ,I--f--l---i--l--JC-+-..!--i-

I if; ~

+-+-I-+,I-l ;; -f [}-i-l-

, . "i1i'

-l-~f--l--HI~ :-'-+-+ .... -11-

-+--1_;,...-4,"-1-1.-4---1--\ ~

-I-..J--II-I"~~I-l-I--~-- ..

i

i

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Problem 46 & 47. Black 10 '')lay.

These 'two positions often arise in 6-st!phb handicap games.

~. How sfiould Black answerWhite '1 in each?

-9-

, I:"

-.

Problem ·50. VVhitc to play.

The points A, B,

in this posi-

- 10 ~~-

Problem 51. -Black to play.

-From . the three

=. ... choices A,B, and C,.

which one is best?' t-t-t--t--F-+-'-l-++t-H-+-:W--l---+--t ll!m--i-l .. Hint: Are the two ~ black stones at the

....

bottom secure?

,,~

~1 ••

. ~ ....

. ;:.

...!..._

Problem 52 . ... White to play.

White A, B, or C.

Which one is the ~~+--!'-··j-"l-·---·'---f'--I++-,-+---j--+-j---f-+-l--\--+-I

correct choice?

-11-

Q'

.,

~. :~>

"'Problem 53.

Wfure to play. White A, B, or

C?,':;Whi<;h one the ,best move? ~4~~.-_l~ ,l( ;

. :'~~~: .,

1"; .'

,·'1"

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-\-1

. I <:Ifr0blem 57. -

BljC/fPlaYS1 wu« dies.

By ,,'&acrificing a stone, . . , Blackjcancreate a false eye

on the,le~. . ".

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II

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. fJ.

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~ •.

· ". ~.

· f

· ~'-' " ~"

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. .: '. ····rffpblem 58 .

'i~ 13lacKjplays, White dies .

.:: The f~~t move seals the :'·[ateof the white stones.

"-: ! ;-";

: ,':

,. .. SECTION 3. LIVING GROUPS AND DEAD GROUPS

., , , . ./~\/-' ''',

m=r eC:.)~I~~O f-1-H-~C)\; l~-(J~O t-1-~I~C'().~)().~

. I"-.'.\-I·t';' ~'.~.r.c .. :t.H" .. './.[}~,.~C.)Q

" .. -I --·-i .-" -'f( .. )i.-'~l -~t-I- --I'LI---~ . / .

-1--:" I \ \ , ,

.[1J\~\1~=F\~~

r. Problem 54.

'Black plays, White dies.

:A big-eye space versus a small-eye space. One move seals Ule fate of tne thirteen white stones at the tcp,

i 1

'1$ t-+-+-'+-'rT::+-1 --1--cJ--t-

Problem 60. ;'Whtte toplay and live.

In 'a symmetrical position, ',. -,play in the center. But which ,~.~ccnter point?

Problem 55.-

"Slack plays, White dies. I White can't make two eyes.

Killall tile white stones.

I

: Problem 61.

.. to play and live.

I '

. can't capture two

. 'stones until he has

on the vital point.

-- 12 -

Problem 66.

Black to play and live.

By threatening to capture White bya shortage of liberties, Black can get two eyes for his stones in the corner.

I ' I ' , Iii I i -.-~-! ···-·-i ~.-.: ·i. ··-+--1· --+-_.,

.. / i·· I : ! I 1'1

1- C:t··· .... - T i---- --r -J I

-- +-- .. --1- _11._. ~.l~ .. /, ~~~i' -I·

-_. --+,- --+---'~-(JC)- -'~t

, . ' L ,;;;, ml!\" .. - " -,

.~-'- -I .!ii:;J~\. . )-1:-t-< )

, . I ! I '-it! : '1

Problem 63 ..

. , White to play and 'live. , .Withone move, White'.can.

m4ce an eye in twoplacesi .

·i '

,

Problem 65." ~

.: Black to play ami liv~.

':By playing onvthe [vital, point, Black can immediately.

secure life. I·

I I· Ii· I.\~. I

.,)- ~·I.-[----I'-·-r.=--:r .,_ · ... ·-1

:]1:1=[=.\=. -~ .. l.~~.l~.:~. '1.:.1.,8 - :!Tl:g~.~~\· ..

.. 1 / ~-LJ-(T~'

Problem 67. i

Black to play and li~e.

The only way that [Black can live is to create me ::l.lnder-the-stones' tesuji,

- 14 :-

SECTION 4. ENDGAME

l-r----.---r-,t"'('i )-,-.,.-,

j-( )~.

- - --(S{~ .

-- _( ~008"·, -- .

~--- . ..b:~~ . - ,

:attUXf~. - ,

Problem 72. Black to play. , White has just played ... 1.

Taking into account the corner

-s:

'1':. and the two white stones in

, atari, what is the best way for ;' -; Black to play.

-.

.: :'f[roblem 70.

BlacM;~((play and get a ko.

~~ , .. The pffiY way Black can live

1S to cr~ate aka. .

I '~:

is:'

. ::1

.. ~.

: , ..

'(;.';

I i

I l Problem 71. ..

BUzck to play and get a ko. ~lack gets a ko, he will succeeded.

- 15-

1 Problem 76. White to play.

Ifow sh()~\ld'White play in tl1e~"orner lor maximum gain? i'

I,

Problem. 77. Black topiay.

There 'is, a way that..Black can capture tile five white stones 011 the left.

/, ' Probleni]8. Blucfoq pla~. ,

Assuming that there is no other moreprofitable points en the board; what is the best way for Black ·to respond to White 1?

''(

- 16-

T', •

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~ - . ',-"

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... ~ ,

O!

- 17 - i

uu __ •• __ ...... ..,..~L ~

-,

SECTiON_ 1: MIDDLE GA.l'f'fE PROBLEMS

J' I ~ I' i , I I, 'JTl,. ';C,'l.C:-, -'. --I·~'r-.I~"l" 1-- -~-li'-i .T-t-l~T-:t~------ --~.

----t-+--r-(Um' ,- h - --

'I T , t

' .j ." t~~ -- ----j

., 'l ' . '----1

~l=±f,., ... tT£j:- <+--1 tt-i=j--+H i+H

Prodlem 79. Black to play. <When White attaches with 1~1,:there are three standard r~&>oI1Ses. Whatare they?

--i-L -----1 ,-+- ~ 1~'-l

--rr-'~I-t--f--- -~ --r-:--

:E-r.+- --I=r--+--I-+'-1+---

_ -, -I' ,~- ----I--I-L-t-

, , c ., I, _

Problem 81. Black to play .

. Black can profitably attack the white stones. Your aim should be to catch a stone.

"

Problem 85. Black to play.

How. does Black - attack the three white stones?

, . ,.

, :;:',::.:~ . .;"

~-:l'

',;-'~fi ~~:,~ :-"~l~

H---l-I-+-l- _ (('~j;:

" ~:-~:

UU._CFIJ. 86. Black to piay.: 'does Black attack 'in;' Is thereanydif-j;~ : between this position") one in Problem 85?':l~[~

... ~ ~. ;. '"

~"": ,y~.

90. Black to play. wants to link up hi: l;"lU.laLLAl stone to the ones or How does he do this?

Problem 84. Black to play. After White 1, how does Black keep up the pressure? _,

Problem 89. Black to play.

At which point - A, E, or C - should Black respond to - White I?

. 'JJ_ ~

- 18-

,._"

- 19-

~""_.~,.,~,,,,_, ,c,' '"''

""""""'-"" "'--,:'-"">"'-',-"

Problem 91. Black to play.

Wlllte's stones are vul.nerable, How does Black attackfhem?

,.;- Problem 96.

I _ Blqck t~;play.

o~ Which of, the 1--+--1-1

";;hree points - A, )qM~-+--t-t-++...;..tt:,~l--t-l--A-+--~-i

}3, or C--- should ',').vhiteplay? Keep t---t--_I

:' ip. mind Black's -thick' position

the left. . -.".

'!fiti ' ~I: . I', '~~L

&.· .. 1 '), .11

I:' ~ i I~:.

,1;] ~ i ml',

li',l~,; ,I I I~ i

.. ',' Problem' .97.

'" Black ththZay.

_ i r

i, Black has to con- f---+--+~+-II-+-+-i

'i_ 'I ;"

i -aecr 111S tyro stones

"'in the top;; center. f-I---I-I

':';~hen he! '~oes so 1--j--t--j-+-+-I-t--I---tt-:,:.j+-;h-i--4--l--I-< ';~~orrectly,. !:!llc, will

, /.:have" tw~!~1 cutting }-t--t--r-I-+-i-+-+-~+Hf-:-l--+--l--i--j..._..(._j ';!Oints to amI at.

:: • , ! 'ffi!

-20 -

;~ ~;

Problem 98.

Black to play.

Black has to .-f.-H;Z~'\I-; .-.j--,I---, '-,;:+-tI--H--\--.jI-l--+--l--I--f·,~jefendhis position - at tile bottom center?How can he do

1---+-,"':»1

I "

i,



.:

!

i-

I

r 1

I,

l·:-.

"".1 -

.....

this Hi sente?

.,' "

n~\o:" 'fi,~.

i-: ; / -

"".'

I

- 21-

own.

Problem 104. Black to play.

Black can capture three .. white. stones and rescue -his . four at the top.

_,' - ....

.:""

~.~ . -. . ~. - .

~11'"

!:roblem 109. Black to play.

Cut . off and capt-ire

White's four stones at the bottom.

- ., .

J 06. Black to play. off and capture three stones at the

.1

108. White to play .. three black stones

110. Black to play. can capture tnn stones and rescue fo

li~~ ...

- .

{i_

.'.

"(i~~, :!i'

.'~' .. '

, ' SECTION 2. OPENING

"

]·c P~oblem'"l16. ~~ ,,'~ Black to play.

-' .- HQW should

--, 'Black attack the

:white group on tile fight-, after White .hasplayedl ?

'Y

i'~ '. ' 1 i;

Probict» 114. White to play.

The white stone is .corn-

, I

p1etely 'surrounded, but itcan,

st:~ll escape,

It i\=s:=j±t

1------4-+--l-----I--,ii\lt~.~, , , )

-~; "

~-l-_;---+-~'- ,

!--I_.l.;.~-I.-J- ':"

,,;,.-,

r" .. t- ... : -. ;

/'" ." -'

'c -:;

"'1'·:". '

i - ',~-

I " ..

It,

I t:c' '

, ,

.......

-i.1

r,

:i:,:' Problem 118.

White to play.

'I;> , Which of the two '-:,points - A or B - '",~rShOu{d White piay?

g,

Problem 115. H'fnte to play .

-The five white stones h(.recan also escape;

..

"

r

- 24'.,.-

I"

"

- 26,,~

Problem 121. '.' Black to play. '

A or ,I B: which

" / oint should Black' 1-+-+~.-'--1--1--+-+-+ i--+-'---+--t--+-+--+---+-+----j~_1 i ilfplayi Be~~iin mind

I ~ft~at}he~ft~POSi;.~ftion;;on tlj~ nght IS

t,: hlextr~melt'f,trong.

'" -- ; ,wi

~Q~'- . ~ ;. t~!

1,\

:', . ,

.... 1."'"

( /:.

! "

• ,_1 • .,

i ~ ;

~ ~J I

1 'rf'l,

iil/

Ii:

-- Problem 122.'

, Whit~to play. ' ~I'he next move IS

~.!-

'.

';, \.-,

/

~1 e

I .' very important since

,~" it will determine the -; '0 direction of the

, , ~"" middle game. ,Of 1--1----+-[:1111

- - the. three - points A, _ 1~-I-~-+--1-+----+-I\--1~--t------t-"---j--r-\D\ '" B,and C, which one -'"" should White Pl~IY?

, '-.

, " !:.

-27 -

Probl;m j 23. W}uie;to pla».

Where snoutc

White play - A B, or C? In the transition from tne openingto the nncldtc gmne. "tile dirccuon at play is L'xtn:l;~:~:)Y

important.

~

" .,

SECTION 3. LIFE AND DEP-~:m PROBLEMS

die.

- 28 _'

.. :' ""':

...• -.. =Problem 130.

"::z;White to play and getako.

, .~~ Turn this-position into a !ko.

'I c·

/

Pr~blem 127.

Blac Piays,White dies ..

The rst.move is the :most

. ;.::1.-.'

importa t.(· ••. :.··

, " I 1! I

t-=+-+- I' : . . rr 1

fr~blem 131.

Whiir t,o. play and live .

- If WlAtf can sacrifice the three st9J?9s in the corner, he can get aj second eye.

I I

I j

Ii

I i I

I I

I !

- 29-

\ ',--; , .. L_L.\- .. L-+' -!1!'j~f

. , I I I

'~~J~r\~)-J-~_j_c5' . --" ., . l-~ "'If;j)t ~ e

.' ~-;'~'~»)(r)-+: ~.- . .'

t~!i~rt2.tLtt

Problem 132.· Black to ,play.

White lives OJ dies depending on bow he captures the lone black stone.

ft ", ~

e: .

~-'-,::-iIi 1 i I ! \-1, .I-r). )·~~ .. ,r\---.--j, ."--""1-,--- \"=+1= I ,.,,, y ,},'. J_Lt~-

.\-, )-r-I,i\_, I \' I II \'''''::lI~'~ "';i'.:, ... _--\_. -i-t-

0P\'~}~}~'<;:>' i:ilJr --\--~ I---~

'f/'·'j .. L( ."]1' \._.1 ... +i

\ .)'"~!- \~" .:~4 .+ .. j --+-r-tI$O~r! j._J_.-,-\~--l:- -l+'. r: I'''~' \... .~-+

Problem .7 35.

Blacktop/ayanc1win.

Black has to capture three '. white stones and rescue three

of his own.

. - ~

- 30-

. -

:~

.~. I

Problem 137.

White to play and w.in.

White can capture the Jour -~lacl~~Gones in the corner.

1:I;i

I,:~! ':' SECTION 5.

,~: . (3)(Dfif4)-r-r---.

-tf-±+---t-i-()@ .r

-ff$ I -j:

. ~ v (29.;\~' j.

~. ~ttI11lg'il

. 'ProQZ~m 139. Black. to play.

-: I~q~!· should Black answer Whit41i3? A mistake could cost BUl.ck two points.

- ~ ,I!:, ;

I .

e-

.. -_..

.:

~i

uu",.-;" , 140. Black to play. should Black answe . 1? A mistake hen : cost Black four points ..

142. White to play. is the move to devas 'Black's territory here?

,_ 31 -

r

~.

101" ."

. .~

.. "

Itw-. .... J ~:.-L

IlL·

~. , .

.;

.. . ' f a ~an~eon a 13x13 ooard. -. .-

.. ThIs prol)lem cornes rom g. _ ~(> .,

. . '. . " 1 'gg'est endgame mover . ' . _

:.... ·-1 V'hm rs \V.I1lte S)1 . 'itn tl e best 1l1(wes'anclllctcr

.-/. ".. f·· h game wt 1 '

::.1; 2. Play out lt1e rest 0 t e ue WU.1S.' ..

::.. by now many pomts %1 _ .' .

,.rome _;

/. /

...

~,

I i

;: _' . ~.I

,;

-.: .

... ~

'1.'

·'i ....

.-.,".1 . .:.

" filii ~

..

"'_;'

"CI:·4.

r

,.

~,.

SECTION 1. SAVING GROUPS

l=r.l.~\.~ I~-.'!*<~·)t¢~\- -'I ~r-

-...._,.'iJJ\j r'- 1--:- r -j -+'-

r"> "'~- -, r-.' I ~ i

.: ,;" )'1-·_1---1--\ --t

__ ,~, y , I., '

.. f~' \ __ \ j_: __ I __ L

Hl~: '!!~I--; +--\--

}-r---t-~f-i--i--l-T--tl--

Problem 144 (1 move) Black to play and live.

Make, the move which will expand Black'sterntory as much as possible.

, I" 1 t . , . -

f-'i~- -- - ,-,--.'- 1--1-

l-j--·r:---I--.l-I·\-1

1-- '.' t : 1-.-.' -':, .' 'j C':'\--- I --1 .. 1 •.

I,,· '.'

" ~,Ic~-:.z )-\---~.-\ \-1-"')'r !i:1! ",Ar'· , 1

!----(_ ',): ,: '-_}\_- )X--~l-- t -- -I-

. ,~. Cfl. ". l-!:~, /J~. -\-

•. . I ,I,

. I~-.J-. ~ ...-.l-

Problem 146(1 move) Black to play and live.

Bewareof a ko,

-r"R=" IV"!I]

j="t=- -~r+{~:.:,. ~-~~'\

""\ . . !,-~ " . '

t-' t-.ct---\ ---1--'\ -\'r)~6~\ -t-: rT-j---"-T- v r 1-- i'

--1- " ,--'- i-or. ---I - - ,-1--i._}t-· \

-- i---\--+ -\---I-t----\--!---'1;

+.:.\ \ :\ 1 __ :~I\_'1

p(6.blclN. 145 (] move) Blactc to niav and live.

. A.. .... ,- I

Blade has to make an' opeu

connection, but on which

.' ,I

side? '::

- r'-.j.'· --i---.r+-I- -l'.-~.J· ... -j·.-.··· •. : .• l

1 -- "--1- ; .. \ .. 1----,\- X)~.1

,--, I -'-'

-+:~' - ;·'··--()~"I

~' \ .\. \ r--).<::.\,

... ~-........ .) .... -/ ~'I

":" . . '-\/ -. '~ .. ;:. -.-",

- -·-r~---'----\___.A )~C~!

'I ,'-', '- ..~¢;e"

~ '. ;.-\--r J)-- ---\.;'--.~~!+'~~

__j_.' 1 I : '. 1_ -_;_j

Problem 147 (1 move) mack to play and live.

M,ike the move which will expand Black's territory . as . much as possible.

itfJ:~IL-o~e~d ·

~tt-+-1 . -t= ' •• :

1-- __ co: - -,1-- +--1- ( ... :.~~\ :

~;--i---I-\---\--__j--- ----4 --

-J---r-y--L1--\-t-+ -h-I

\ ' I, \ ' ' I

--..-- \---,----'--1--- .. --! -'T--

Problen. j 49 (3 moves) Blac): to ploY and live.

Yon Lave to play on the

vita. ooin t.

".to ....

,C . . ,

1

, .

I

i'

Problem 154 (1 move) " Black to play and live.

If Black can capture the ~,io white stones, he lives.

i ~ Probl~ml151 (3 moves)

Blac~ to, play and live.

The black stone-that is in atari is i c~a1 to this problem .. : ~

I I

'.,-t .. I

I

I

. i

I ,

Problerh 155 (1 move) Black to play and live.

I

Black l has two ways to live.

What arc. they?

I

- 34-

- 35-

,",'.j'.

for'!:

, '

"

I

I:· .

It

. . c)-ff

I.:)-~ -I" QC'~ ~re:, .r: -i'l )-+-,--

~f'~('J(\(,,'r'8t 1- -

'" ,,)\'/1 'Il i

~ .. , '. :e;D ~.' ft,' ~ ... _--.t- ...

$ ' .. : - I 1,· ·_·f L-

~l1 - i [l=t'-II=-'II.~-

; ,~j~+, l··· i-l·-~t-

'Problem J 56 (3 moves)

, H!hite to play and live. The white stone that' is' in

atari is crucial to this probl<:m.

'.'

.Probtem 159(3 moves)· , '. 'White to play and live. ;. Making eye' shape-is cru-> cial';

, Problem 161 (3 moves) .. vVhite to play and live;

. There are tl1reeways for White to live. What are they?

I

r

Problem 162 (1 move) : ~White to· play and liv~,

:i ~t Grtting.'a ko IS not good l! ~.·ienou.g.'11·! '.~;i,.i

I: l!.~- • ., ,ill:

II ~r " t !'f::

Ii r~ .t~ !~l. .. .

L~-l

.. ~ .·"'.L;

••••• 01;1

Problem 166 (1 move) Black to play and live.

Getting a ko IS not good "enough .

"

-- .'. fl

" ~ ..

. it.

Pro~lem 167 (3 moves) BldcI4 to play and live. captu~ng a stone right away tails. Play the vital

'. I" t

points, "'1'

; ': I

. \ ., .

• j, ",' \

-·37 - .•... 1 1 .•.

:. t'

':. ;\' L

I !

, 'I'"'" I ~.

;'-JTT~:)0-n-rTT

\ .. j "j '. :.aQ~+(·)"!-f~-·

I L ", A"I".. ,~~ .> l

L r.-. t )~' .. ~~""i~'"':'-I'---. . 'II'G( ,tM~'~' ~~\-(\-+-- .

: r ·'-<~r .... "~h .~:_.J_.~,.--.,.._:

......... ( . ,_ ._ .• ~\J.. 1--1 ~- ...

, '~_( .'. ..c,". ~ ,1" '-J .

'1-1' / l ll')( ,j .(_. _.-

. • ~ ~-' ''', I

l ... R~-~-+- \ + . .1- '-r-

.... j--+ __ I I __ .L_ .~.+-l"-l-_jI rl T! , I I j.

Problem 168 (5 nwves) Black to play and live. - You have'. to' capture three white stones. ,

, .

~

.~

.. !._

P1o*em 175 (l move) Blade to play and live. .. '.,

A r4.ve on. the vitaipoint"

secur~s ~fe. ';"'" .'

J I .

, ,

i

! .

t· t. t

. 'H" _.j_L--\'-I'-+'''-\~'--J''~

I,.!-\;\;=I=.-. ~ .. -t:.-. \~- ~·"ll=. .. r:

r- t-i.-+"C) .. )(,}-(' __ . ,-+

It-+( )O~~-h__;- --j-

r~C.,)~ ®~. - -[--. ~(;-t~y 1"'{)O~-rHW( .> r

LGeO I, ' .. L '

r Problem 170 (3 moves) Black to play and live;

The two black stones' that are in atari are: crucial to this problem.

,C .~' '[J~

I .... __ • 1 - •

'.~l.? (,.)~j=--. "\ .. --\"-'-( . ~- .

\-@\ JT\.._ ;-I-T-i--'\--

~~~'~i~t~·.·iJ=t_l=t

.. Co' .. ' I' I \ I I

(-.~@. ()$.", .. ' r: rr [)(>~('l i :"l-j--I--

'l-".'il'.JJ.. ! .... r.+ .. r-.

\-()-r~;>: .i\'['\~\-

! ~-"rt'; .. ' - I "-\-1'-

Problem 172 (3 moves) Black to play and live.

Captunng the two white stones is not your first pnority.

1· ..

:\I.' .""

" .

.. ~

Pro blem 179 (3 moves) ,White to play and live.

y o~ have to think about Black' I s;ooo on the first line.

- 39 - , I

.. - .... -- ... _un •• -- .. ~~:.;.:;~,~.:-~,~l;~~,~,,:.._""'."""~"""""' .... "!'i:"2""". F

a

. stone. '1~

- 38'-

, '

,·.m~2fEt·

'.+fic5'~~~-1-+-I---

'- It ~,O()' ;~r?+-r~\!-'~----+---l--

''-',r,~ +t=r=r=I,::=I= -t=~, ' J-+1 -i-t-+--t~ .. -~ \--\-

Problem 180 (1 move) Black to ptayand live. :'\Black seems to have enough eyes, but the next move is cruciaL

, . rul?iC- - .

Problem 182 (1 move) Black to play and live; " Beware of a ko.

-a'~ I , '" .l -rot "t-- --\-,- -( )-~-- --tID ~-', :--, ,I

'1'--" . r> ~.'

~'-~-~-I'~'-~)6r(/' i

~, \ '_Y+__;j,-':-

... __ ~~+1_:1+-1

;::: ," --1,',--\, --1----\ -1-~-:~I-1 ' -:! -- -j --+-l-~--r--~"'t-i I _ Problem 181 (3 moves) I ,:~Black to play andJive. }

'I'he black stone ontheileft, is crucial if Black is to-live,'

not important.

-40'::::"

.. -

.. t·

. E"f'

I"

j ;,

t f,1 y-

~ . '.:

ri,<

I

,

c ,'~

. "

..•• _. I

I ~:

;~~'I ~' f

"""',1 / , "j

~, ", '. I

/. . ~

P'tO,. ,~!,le,m 191 (9 moves,) B ack: to play and live.

Bl ck has to sacrifice 8. stone o I live.

I i

- 41 - II

I !

I

! ~

I.

_. ~!,..-r, ~L--'-, ~)""""""~14-r--'r1l=--r-l,,~+++

" \~~)~t~=:tl±t'-

f~,", (o~~,~ft,m

. f=~ '" +++-

Problem 192 (3 moves)" Black plays,White dies.

Reduce the liberties of the tower two white stones.

Problem 194 (5 moves) Black plays, White dies. , Create a 4:"pOlnt nakade in

the corner.

"

Problem 193 (5 moves}. :iBlack plays, WhitediesJ Don't Let White's .stone on, the.first line come into play.

«Problem 195 (5 f."wveA),

:' Black plays, ~ White dies. ~ ,

<There are two ways to kill vV-hite, What are they?

I"-;~I.---r- , ," .~

",,1- \.-,--'\' __ ',I,-i-~'t1 '~(, :~)- -I~:,,)

I. \ " y. f.\ '\

-'I'''~ 1"- ,,-~ '''~ ,- ~j

l !-- - -( 1-~(>1

+-C', '

Problem 197 (3 moves)

Black-plays, Whzte dies.

, There are two vital points, but the order of p1.aying them __ ls not important.

- 42 -,-

-;.:"

.. :-

, ~.

/

I, !

I

Prdblkm 203 (3 moves) Bla~k\plays, White dies, AgaIn ithe t,rick "is to create

a shortage of liberties. '

I "

I :

I !

--43 -

Prot/em 20"1(3 moves) . i Black plays, White dies.

. ; Be cnreful not to let White

,: live in a seki,

- .t®O-·- - ~().- -. . "'. ,.t •. b. J:.\:-~)~'f9- - .I-.O(_)~'j~j \--~_._ -

.l@~~p--~r I

Problem 206 (3 moves)

Bluck pluys, TiVhlte dies.

Kill \NbllC by taking ad-

~antaW2 of Ius sllOrtilgeof l-ibertlcs.

Problem 207 (Tmov~s) Brack plays, White dies.

Two of 'Nhiteis.stones are

sno rroi liberties.

,;,

. .;'

• ~o'.,

Problem' 214· (J move] '''~ Black plays, JVhlte dies.

Don't let White get a ko .

- 44-

. .

S

.... r·t., -~ ..... -~' ;:;

.--' :i

//' ,- ~

f

....

~ i!

~

"

"

Pro~l~~ 213' (3 mo~e;) Blafklplay~) White dies.

After. ~e first move, it will . be -easyto see that Wlut . ,

dead. i, I e IS

-l __ Ii-i ~_--I +-fT1t--t-+--+-+---l--~__;_j

I

.. l-

,

- 45-

. p:':;blem 21 S (9 mov~s) 13!':ck plays, White =. .

. A: .. )ther twO-stone sacnflce

by Bl~\,;k.

)()~r::-nT '. ~) •. i .. -'. .. 1- ·+-~oo·+~\.r ....

' i-O.+~, :

{ . -00:\--- _- -- . .

, .\,1.'-' .. 1:'~ .. "'T- --1=. g.' ~.··.I.=.·

'I ~,+~\-j_-~ . l-

.. ~-1---\-\-±~\-=-. J_

__ i_, i---r- \ - r. '

j;'n~I)lern :220 (3 moves) !:/ack piuvs, White dies.

. . . . .. 11 Ufhlte be-

I; lacK can \(\1 V'

'0 t" -ee stones at the

C'" "j' ·h· l'~ 11l~· .

('lU:"JV' ~)

top are snort of liberties.

'~.~\j.'." __ . -L-~:~.~.F.·.;.;.J~.~ .. ·.'.;.·

. "f r . ~1C,j;6fY--ll1

. ~. Tr\~ __ \ -- \-= .. ~~E?- .;:'.'}- =~ '.~ .. '

- ... - -- ~ 1 . . \.

t'--- ,_ ~.- .

- .. --.\-.-~. =_II,-,,·I_I·-t-J .. ·

_.,._ .. - .. ~- r--- ' I, ':

Problem 22L.(3 mav:s):

Blac« plays,Whitcdles:., .

If you ptay on, tt1evltat point of \Vhitc's stlape,. you

can Kill him. .

.... ,.- .

.. -

-'-

,

'I ....

; ,

r

: .

.).~ . . -. ~ .... ~

., ..

Problem 226 (.l move)

· White plays, Black dies. ·Because of the stone on the 1-2 point, the black group is - dead.

I I

by

.. ,

/

.I

I

.';",

of

225 (5 moves) plays, Black dies.

eye beats no eyes!" this proverb will to kill Black.

be

W~r."",,,,,Mo1 227 (3 moves) plays, Black dies.

the first move, it will that Black is dead.

-':46 -.

- 47-

\.

II' C' l@?()TT1 . .. i~-J-().l:()~S)@::l-\ .

ll··· {,life X,)(.YiJ\-)':-)~'l--\ . 1 t~~~;:~~¥ '".' --.~.:\. .... )(j.jl .. ' ·~.-:1

I 'I' "'l . ·(·)nl'~ . 1

-.1.'-.'-~-!- -\~'-. @I --\.

-1.-···\- .. - .. _ .. _.\_.-.\.-. \- •• +-!--\.

: . _. -·-t--:- _.j :-~1-·-1·\- j;

problem 233 (3 moves) ... Black plays, White dies .. Attack White's' four stOl}es

.'. that are short of liberties.

- 48.--

\., .. :

;/ /

j

I

c ....

Problem 238 (5 moves) Black plays ana gets a ko. .There are two vital points, b~t only one of them is right.

,

,~t .

'--]_-tft~'

I - I ,: ! I

. ·~~3t~-\-dI

7s~~,-_l, \, J " ' I \1

", <; / - ... r---r\ I

~,"- -':'" ',---,' ~-\--',-t-\'-- , ',-

'~ e-_}\~"-

r,,' ',-\~=', 'f---- '

j_" ,t--

Problem24U (6 moves) Blackplays and gets a ko. , Because White's -two stones '

have tWO outsicle liberti_es, all

Black can get is a ko.

1,_ ~.,g" $'! -'~,\_,' ,"-I"i',;'~~',"' r,-~~,.', 1'_:_6c~",'~T',-,''',l.-,,',\,

~r'._ ,~,--j\,__J ---'--~1

r' - \ ~1'~' ' I )

- ', -- --:-rw" \_ '-

1~' ,,\t=t=- ~~\\

J~ , -ni -1-' =\=1°'1

j',-I " '_~I

-t~1-1--+-1- I", I,

Problem 241 (6 mows) m~ck plays and ~ets ({ko. Find the vital point,

. (..

, ", .. 1:;!I.-.-( ----..;_~J '

_.......,..~ ·1~,' )~ ~ <, ;J',

i ,I ! ,:,-:: \ " _'T .. : " -

I " ': \, I~~--~ --I. "

- • -' "-_.,' M \ _""~'Io

','\" .; I (----;f<1;,~,-I r.1~,,7-lt,~,""M'''',-L, '

, )"~!.L_~(:!f''<B:>1 \' ,

l~f11}\

.. problem 245 (3 m:JVes) , White plays and gets a uo. "The corner white stone IS

til~; key to getting a KO.

- 50 .. -

~. -,'

): '

i·',

J ~ •

:-,-

i-'

t:,

p.

'~ Problem 250 (8 moves) ;:§lacl~.plays and gets a ko. .Black has two ways to get a Kg.

, .

, ,

,

I

ProBleJn 247 (4 moves) . ..

Whit1plays and gets ~ ko. " The odry way White can, .

live is t get aka. :

I

,

:.'.'

Probleri:l249 (6 moves) Black ~lqys and gets a ko. By Utilizing the special "_ll<~HJ·.' _1.,-,,1 of the corner, Black can get two-step ko.

"",./1,""""'" 251 (4 moves) and gets a ko. way to live is by

ko.

- 51 -

....

.. I

i-"·~ ~~.-.Ii··· . '~.'.~.I.I.,~j~

'. . - f~J-

~.. . <~t-

000'-. (~;~/

~'. oN... -T'.\:'. ,,~-\ ~ 4JO(y-'-Q@_LL

Problem 252 (7 moves)

Black to play and gqt a leo.

This is not an easy kQ io see.

SEC'TION 3. SEKI PI~~£)BLEMS

"? _:;_

.-:-.-~

H~~ Problem 257 (3 moves) i: ;.; Black ~(: play and win.

a[t BlaCl(. i lias more liberties . . !;t+han."Wh~t~.' but he must be: "'e,Careful. il~'!

':~ - . :~!

,J, t~f-~+-~:± , ,< L,. -t.f+:j .

" ~.-",

~

!·.~.i.J. ·1.°. ~~lfl'--+ . - . ~~-¥?ftt:

I'~" . -H-+Tir

r . H-H--r--r-

~ - Problem 261 (5 moves)

'(I)~ Black to play and win.

o There's only one move that

.. ~

- 53-

Prob tem. 264 (1 move) Black to play and

'. get a seki.

. This position \~10Wn as h.ane-se/a.

problem 265.(1 move) Black to play and get a triple ko.

!fa triptekooccurs in a ,tournament game, there is no result and the game must . be

pbyed ovet.:

,.~

i

P!oiJlcn! 266 (1 move) muck ploys, lYh!le dies.

In spite ol J cJoul11e kO,Whtte dies.

- 54 .~;.;.

.

; .

,.{

-

...

I

(

".'

!

l\NCED PR

LEVELFO

:-1,10.

..... j,,~

I .. ,

~~" .,~

- S5 -

I.-r-r " .. ,' \.- '. i-

:,tt

'I I I,

I"\-'

, i '- 1-\ \,

i" ,','~ I

• __ •• ~ _ •• c \ _.

Problem 2cI7 Black plays, WhIte dies .

. First, pl(,iY a qUletmOve ..

- 56-

,:,-"

"!:l',-

Problem 277 White plays, Black dies.

Create a 5-pomt nakade,

- 57-

. ,~

i

'.If

'T

• • problem 281

"

Black to play.

Aim to live 'Nith just the

four stones in the~orner.

r~@/\,~,- '\~--:'1--\-+-

L ><~;:;:..""'",ir--' ,~ L-i --\-+-

,'~i~\,,1 I 1 I, i ~

L-f-QB -'-+1 -r i \ ~ j-'

\-~!i:~T: 'j \ "--'\ ~t, l~"[

i \. _ ' I !'I il __ I-J

IS 'i l>roblem'283lT Black to play and live.

Since Black's group, has a liberty, he can live in seki.

the corner.

~~---r--,--rIC ...

T 1 i 1)- ~ r=> , I _ 1:- L L-"T--\ )~l.).- \

-r~+ .i. --L"+,>,~)GSL\' +'-I"j'T-,I-1 \J® L

_J-,,\, - ,-il +- \(_\)f£t~~:-1

I,' r '\'" \1"'" i---'---(;;,- \

; 1,-- : I--\-I'\-J"I

" il-\-!I-l"t-I-{" :! \

1 1_'-\ \- 1-\-

, Problem 284 ,

Biack to play and 'live, i The liberty is gone I!) this

- .: th e b est Bla<":k can

positi~ fll, ,so , :', ' \

do is to live with a !co,:_-

.; 58 -

,

., ;

.

. ~;

" .-

'I"

J

tant.

Since at the top ties, all his stones

- 59-

Problem 293 White plays, Black dies.

Create as-point nakade.

., Problem 294 liVhite to play and liv«.

Sacrifice the stone that's in

atari. .

r-TT' i>fi;~,~~,-'.·"'~~·--T

I- i j--I ""ii,.,¢ I,' I

I-{):. il'<:~~: I: ! ... !

h.,.tl$' !: i. i f

l ~ ... ' 1.: ... L .. ,l·l-~ .. s .!.t-- '\._ L L i._ 1,"_'\_'"

---j- ---'1 I I I i

1-- \.-. -1-'j" \'.'-' 1"--'1 -.-~ ~ .. +,-l-:-T I-I I

Problem 295 Black to play.

Best play for both sides resultsin aka ..

~~E:{~('~:- .

-. - ~~.,-._.- -.~-.~ :i')~""!' W'r.\;'~:.:.::c.~'

- 60 - .,.

·''';;::'~'''''~1~''''~1~''''·~''''_'''''_''''''~'.~'''~''>'';-~'~"'_'~-'··"'··'~'I'·""~·'<'"···'-·_H_~'·~'_·~'_·+~~ - 'c---,-A--->·'~'·-'·.,·_"""."_,<.~,c"c,,~~.<,-.-,~._<~.~_,.,,_c.~,·,_~<"_.~<"".,~ .. c~~.~.~._." .. ~~",",,,_ .... ,........,.,~.~.~,","_.,.--' ... ~ ••. , ........ ~c., .. ,.~~_.~ •. ,~" ..•. "."._., ... _.'O'~_'_'_'"'_'_~'_""".'.' __ '_.'_ •• "._"_. __ "'.~

lITH"TTf 300

play and live. black stone in

: ... '

',_ ... Problem 301

. ;: ,!Black plays, . White dies. ',oNote;. that White+has two si~nes short of liberties.

IUU'C;UL 302

White dies. vital point

!I".

- 61"-

the

1ii'-~ '"

,,!, t'i'

I

fl"

~!~

"L ~ ; !

~ ."

'-.~

Problem 305

Wac/( piuys,White dies.

Clptunng 0111y three stones

, , '. \ p. : '(' )' 'i'l j

is D\.\t gooc ~1l dc',"

" Problem 306 ,

'Black piays, White tires, , Yeli 1I,W(; to find l~)C rigl1t way, to rescue the fmlr hlac\( stO:1CS on the ngnt,

" _, -1"'--'"-[- - -- ~-",

l'-l~\', ,.\ "+-\' ;~ I

.. llf~~I~;jl\

-+- ,-~. ,\--~,1\

~- , -,

Problem 308 '

White to play and live. , 'Yon have to find the nght way to prevent Black :from

C.;Jptun ng.

- 62 _,

c ,

Problem 313 TP Black to play and live. " '_ How does Black capture

',fiie isolated white stone? . 0

I I

Problem 310

Whi e to play and live. Whit bas to sacrifice two

" I

- 53-

..- -I

':lC"i,,[ 315

Black. .io play and live, Donh let White make a

nakade.

"roulcn: 316

.i_;iuck /0 V·dY and iii/eo

1J~ you. find U1C vlt(~l pOfnt.,

living will be cclsy. .

- 64 --

,. (

':;"

., . . ,""

Problem 325

. White to play and five. You have to capture all the black stones attne same time.

~~. +-'I ... ~ ~- l~

.\:,)~ .. -:~.·1_:-·--·.t~'t --r - .~( J~+ l----+~-\-t--

",",,·,&'1 ' 1 \ I

I-I ),;;v"\- :--j---rT-r-

:: \~~~~r\~nI~

1;11 \ <i$E'l\\-·1+-+-~·-

~ I ~j't:,,':;: Probiem_327 .

j~ ~'~~':~2~r:. Black plays, Whrte dies.

~I : ~E:,:~l~ Kill WhIte oy creating a'

11 ;. ~f"':!f,tshorthge' of liberties.

~r .. ,i."~ . ~W!~t.UT.n

[11 ,I:e()~±;~;" •• i-' -1-

I~ i l-·,~(i)C·-j-i )~).--I;-+-

~! . . . H~)(,-<)L+--=r--~--\·_:- --+-1-

,'. I .. , I· I I . , ' I I

rf' "T. Problem' 329

F'i31ack plays, White dies.

I" First, play on.tne vital point,

I~: then rescue that stone.

l~· ,

II

W It

'Ii

problem J31

Black to play and live. ,

The key to tnis prol)lemlS how to capture the two white

stones.

Problem 330 Black plays, Whitedi(~s,

The order of moves 'is lITl-_ . portal'lt in creating a st,ortage

of liberties. .

.. r" I

11 : .. 1 iU~S -+-r--;-+-C)GC)-t- ,-'

• :l--I~-_),7"(,)--+-~O.$-

-.'.r.--'\-~\_---~\ -+€J .. 'O~I-\ :'t\I'C=t=F~l\~~~r~~l~~)~="\

-.--\ 'I' ·-·I··T~\-\-"'l~J-.··-

., . I I" .

J'r ····If .. \-· '-j'-):'j--' 1- T -1--1--.1--\--\- 1'"1

Problem 332 Black to play and {(,ve.

There's a way to rescue the

. '

two :Jlack stones in the corner. -

- 66-

. Problem 337

Black plays, White dies.

P-lay on the vital point.

!

Black You sacrificing

by

338 play and live.

! captures three ",.",," n'''' be can live.

.,

I

- 67-

....... ~:,"".

Problem 339 Whrie plays, Black dies.

In order' to kill Black, you to sacrifice two stones.

,

l+itt='" t=i + I • t

-- -\ -:-. . ~.. '~~-I"'i---

:' " r ttl::t L--H'~fJI+T'!' 1

~·~--'~I'\·:~l. \ \ .-j-

.; Y-11"~"I--I-·,·J·, 1''-.(\, 'if i . :. I

-'-i .t;--. ~ '--1- " .. ~

, 1~:JI t I ~ I

-4" @8'--'-,.:

, '. I I ' i 1

, -,~ -- --(I ,_I_[

"

Problem 341

White to play and live.

White has to make one

. Problem 343 Black to play and live.

Black has to sacrifice .a stone in order to live.

···~> .... K>,,,.~,.~,_ ... ,, .. _."'w,_., .... "' 0 '~"""_" __ ""_"'"""""'_""~ •••• , ••• _' •••••••••••••.••••••••• ', ••• _., •••••••••• ~ •• ", ••

f::_' i i~~TI~:

.!It';,' J , '-.'\ t.~ \. _! .. .. _." lll';, i." .\

~~ ... , II. ,,'o;;;~';1 J ~~'-.'

~ I" ":~r:Bt?!){ .

~·llf+®~,~···r

l'-i'-i'T" i 1-- r' [ -\ ... :~-1'-i:--I---1-- I-l-·-j-·;

.: Problem 340

White tuplay and livt» WhHe hils to sacrifice the five st~nes (in' the right 'if his,

. other stones .are to live. .",. .

-b~~-'I ~ .. 1""-I--t--.+.--.1-"-l •

-rl· ... ') .. j-~'--I"(";()r_:~!

+-.j' i!'( }: ·i@'~f'.

-11-'.\ .. \ ii.-'i('l.~"} (!;~$ ".1.

. I I 1'" r> /- I . \

_·\_··'.·j- .... I .. -T', )~~\.. A)'r': .

.. . 1'1 . '@.If'i'i!J,~'.1

-'j'-r-'! -l-r,.)'iIiW W f0.V ",

t- +"\"'\! .-- -()@.;Y;.Q"~~ .. ,,,:.'

.. , .. , .. \... .... .. I·.... ,-1-1'\ ')' I.,,:

_.L __ U . '1" ,. 'I'

'. Problem 342 W:iite plays, Black-dies.

How to sacrifice the~' two

white.stones is the key.

1.IT:t:i .. I I +- I I.···-.J

. 1,1')''''''(' .. '.

c. \':~ -+,--+.~ . \... (:,') -- - ',-1--: -.-·l-I:;n@~~

. :;l+·:·~~·I-·()ii&~.1 -I '--j_.j .... -€~>./ .. }·f-·:tl.

I ;~T- \ -: ll_· ~\ 1-\ ee.. l-i-! '" --+·~~.·C)C)(.-.-' :1 -: c.l\._ \T--1~1SThr~ ®~J;-.'\

:"'-j' .j! -, .. I!· ..

Problem 344 Black plays, White dies .

Don't let.this situation becorne-a seki. Kill all the. whife

• , 1

stones. '

-68 -



-. I

'J

~ .'

.. r

;'

, .

c: .

:~~r~l~£$

·~r-;j~~~;d=f~-r·I--.

J--A-!~~ A.)-I-- --r~

=.'1-1, l~)~~,-f-+- .... !I ....

.r f)~e.·,,· '< .Y .. /1.-( ) 11 .... 1-

.. ~y.TIII

y. Problem 349

Black. to play and live.

Black . has to sacrifice a

stone to live .

Black If you problem. "can expect

i White dies. White

-- 69--

.~ .

f. r·

t

J '.

. ~

..

to

..

, .

.~.

.~ "/'" ,

I

1 ;~i-"-HF-1~ -__; .... 11- + i

! ~.i:i--.jl'··-· i" i

j("tq=Q;= =+j-··I·~·~··

... ,_,.~lfEFFr

Problem 361

Black plays} White dies.

_j_ If you piay all the vital , • point, you can capture all the r .. '" white stones.

!

-'- 70 .i;

,



I . I I TTTl-] -I.. Otii' :-11'\ -L-

1- ~ ~ '; I

I -.'&,.... ..,p,,", .. , ..• m".1 ' .. - - t-

:;~J~ ~~ Ii \ .

.... ;-lle--·---

j ~.'.': j-l~\I-----ti --1--

'. \-f-.-fj\ '. ----1-- l--i--:~_::L/.--@; !+-+---\-

-'I',>" ','" I

I -+-\f,<@@i.,LI-.I-

. '~. ""P-, : I ! ! i

-r~' Tj-i - ; i ---l---T-

1 __ ~:tJ.T~ __ 'co, , -!--~-

I 'iitJ-;p r \W i ! ~ ilL

}Jrobien-IHIJ Black plays, Wit/Ie dies.

You (lave to create a shortage of liberties for - the three white stones below.

~.~("-\-('..l-- ----

. i ::.')~:~ :)oe-r- .' 1-

@::,'l\---11 •• I,--';'I-------:

" -\ 1 , " I ,

Problem 365 Black plays,White die.):.

Make \V111te short of liber-

ties.

J,

..

..

--r---]T@T~~J-rl

I 1 .. - ~ r~. -j "~at, I

I - ~-i-w\ r -:-()w-'l

I I I ~,~ ,~_ 'r . L-~)fl]).-~

~ '. -i· •. -I ;~'JJ;>GY-

, I 1 ~ I ?Ji- -)~-L--

- .' .. '_.-'_---_.-.~ f'ltW. -.1.-.-" ".-'~. .

-I'j~ f+~l_'}-.~ J

--. i-~I~l~:~tJ=\

1--I---~--I=1--r ··1 .1

- Problem 398 ,

Black plays, White dies.

Utilize Blacks stone! on the

.first line.

-72 -

- .•

/

-.

--,

•• Problem 369

.- Bfacktoplay and live.

Blacj; has to be satisfied it ivitha seki.

d.'~ .~'j :

1! ~!

~, ...

, .

:~

.' . .,

.

k

-, .

. .t

.".

'Y'-

,-

,~~-

froblem 374 Whftei to play and live.

Be careful not to let Black

turn thd corner into a nakade.

1 '

I i

I'

I

I i

- -73 --

Problern 377

Black 'ptays, kVhite dies.

Create a S!10CL(lgC of liberties in the corner.

- 74 .;;

j-t---JI--++-+/-,~-I---+-i J ~.t-+t---+-4,_.j--l---+-J -j---t-~. i f--.l..-I

I ' I

l"--\~' ~T "

-1----1-- r{~ H_+_1'_+_l

-r- ---I~!: @

-i-r-+ir :-u~ Je-

-,-,1 -lrQOC)"i1

~-'---'---i-'I '-'U •• fj...1_.l

"'Pro~lem 382

Black tolplay and live. .

j )lack 11af to give up two stones in the center to make ius others liJe.1

I

i

' .• I.

1
1
i ,
, i
t .'
r' 1
.
/i \981
,i J;
'I. " GO +-+-,1 +-1+

l~J~

-1m

~1-~-- ~,,(3G1eoc)-'

T ,-+'999'9]

. J i

Problem 386

Black play,l, ~nd gets a ko. Black creates an approach-

k I.

move o. .;

-75 -

I' :. i I r-r

I-~~-f '1 - r-J·

1-i-tH-· .. j'+ Ii.!

f r'.'~I·' I· 1

\... ... twi'-/·1 . I" • .

~,.-.,..i I i I

- .1$' ," "r" "'l-

- 'i·c)~~~~~V ! j "W [_. __

ftl~,~1 T. '! I

"1iI6~,,-i' i· ! I

i~;YII:J=11

. ,

[Problem 387 White plays and wins the capturing race.

Crease a shortage of liberties and" even though Black's four stones have more liberties than White's. \Vllite can still-win,

Problem 389

White plays and wins

J. tJ:z.e capturing race. Wiute has to sacrifice two ....

stones, :

.. ".~ ....

:·.t~.I--F~.~. ·t'·.~·I··.·· t-.·I-+ -1... ':~i -.1 -t~P-(_- ~ ~+-+-t.-j

~\~i .. +- l'~- . l__j ~.·~.·-·m·.·.~ . ' . j--".,--.-, .• ~. '-I

•. I'_"~' .\._,l-

-J-. .. ~. -~.&"'<J~l

., " ~W" .. "

-t~ -~. I '.:?eOC}-1

~:1·--1·1'?~-1~.'1~~

. I . 1_Lj_ I ::LI L ]

Problem 390, ';White plays and wins c. the capturing race:

White will succeed if he can~et ako,

'.

-;76 -

• ~.

-77 -

~ .. '

T

I 1 i !

i I

"'PROBLEMI

--:-r-~-~ -"-~~"'--.j--T-T;f,ll'

l_~ 1.. :."-1' ;,,;t;iilil:.( ."" .c ·,i.--' .. \ .....

"1 I, ~"'-i'~" .,-- .• -,

l-i !'~(2'®(; 1: ~J -

I '-I 1 1 ." .Ii," \ 1 ~ \.

'---I f"--l {io~$Jk .~<\~-+-- .

I i I : 'Y " >j ~ : ~'I \

li'-'] " r'~)~ \--f--1.··· 'l-~-~ I-"-j - i-j-A~j--"~~~-t--t +:.-; . L __ :\ - ... I-T- i-·-----~-_4-1

Correct Answer ~

When B1ack plays 1~ the points 2 and 3 become miai, so Black can . capture some wh lte stones in a lad-

der.

PROBLEM :.~

\1. !._.: " -1-,-1-_1' .t ... : . i'l I ' , i ' I \

.\l :i+ \1 ii ii'~ \IT·1···~~-\\-~\- I_:1\ __

L-~-~'\- 'i@!ljh--!--i--+--'"-":... \ r11~~¥#:.:--.---+--1· .-- :-

\ -+(:,,-).Q~~~-\-1;}- _ \··-\~-()i~() ·i·f>·f~~ )-1,

.tc- \ eCX_;)·!--j·@'-..}-:\-i-! ·®C )~)(2)(6)~(}!1'\I;j-·~eo .. ()\il~( Ie) ~ '>:j! ~~@OO@KD(}-

"_'rlC~-l--+(f)-+ .::L_t\< ---I-·-l--i--:-@A-:·-·-·t---

_~ 1\ l _j ! , l~ -, L_Ll I J J T Y 1\ - \-

Correct Answer Wrong Answer.".. '

Black 1 IS the tesuji. If White ,if Black plays 1 without any

answers with 2, Black catches three pr~paration, White piays the moves.'

white stones by playing '3, to~?, andBlack bas no follow-up.

'PROBLEN13

l_,J __ -crI ",.L .. -\-. J-\-J

I, : ,. I '. I I' \

I. ' ",,,,,,,",,, -. \ ' .,

. i, -\ <'1i\I!ii..;~:.)'. ,.: !". ) .. \- \

I .-. ~ Q~ .' ~,' _. I \ I

" '. ~' -, .' 1,·6,-1"'---

: . ' ',><:,,", ",; I '

'\" if§~"tQlII.2@ t·~

'1{~~ .. '.'F"\.'.I&'t,;(~.l~])l4.'.Y8.>. \

! ' ':-\1' \:, 1 :i!(l)i- '

, , \' I 1~\

\ .. - :-,.,\:, :11-· -1--

-r-:' -\-'--1'--'·+ '\_ .. \···C_} -t~

Carree! Answer

The open. c()nnectlon of Black 1 1S corrCCl. With the moves up to Blacl.< 9, White's two groupS have been e[fccl1vely separated.

\ . I' , I I L I \ r-T1

_ , __ J __ I __ J--I-( \--\-_.-. _.- ''1' --]

\: \-~~~(:'~;'l -.\~( )1'·,,\

\ .' {,~.," \("-"'~ I , \

i ),-\,i.!.'1)' ( , 1"'--'-\"-'-

, . . , 'ili,.. I j ,_ ." I, \

\ i~\.,·.· ~~i,J~}~. +-(2)1--

• I &:~' I ,.". rM'iJ" 1 '

i -:~ 1\ ~li#ryt·) r:

\ .. L ! I. I.. I. 'i-,e .: ) L.: .!,-.\I

! ' I I " l \ :'

I \,'. \ • ..' '\' ..

j \ \1.\\\ __ , '\_1 .. ; __

, \ ill ,__.r I' .1

Wrong Answer

-,. If Black makes a solid connectioll .;it 1, White plays 2 and his stones on the ri~b.t side are linked up. Black

Jias failed.

~78

. , ~, , ......• ' .. ,~ .. ;~.- .;r,·': ..

.;-' ~ ..

,

" ~ r.

PROBLEM 4

PROBLEMS

i

:-.'

i

~:

'1':· '

,

s., ~"

k

_.

~-'

ffl}') I. [I ,

~~£L):)"f~1

..... :i(5il~/.'.(:··

,cl'~_: ---- ~Z'~'\. 1 -',~+111"

Wrong Answer

,~~ If, Black first ataris with or

, •. '.'course White captures with 2. 1,

.-i

, G

,,'

""

/ r-t--rH-+-l-"-I-LJj

Answer

• like a tesuji, but ., Black has no effective

Conttnuauon

now plays 3, White 4, so Black's three ..." s, ,on"r< of liberties, This

to the correct

---79 -

.' .. 'Correct Answer . . Black-should Jump down and ~~tach at 1. If White resists with 2, the moves to 7 follow. White: has been separated into IWO groups.

. -'

,.

PROBLEM '1

-n+-',-,\61~\rr]

li=f: ':"\;I)~rl

. '1 •• ··t\-J~JJJ~ -

, ... - .--.\-.+-l.+.~-1

r , ,~ .' . -

." Correct Answer

Peeping with Black 1 IS tile key move.' White has nocholCt: but to defendat' 2 and limit his loss. Black can noW Isolate the four while stones at [he lOP WiLh 3.

""2'.. ...Tl '

i .. TTI. -rI. \I )A';I,j • i'.'· ... \l

,'_.:.\.\ •... rv ¥"'I~"

'." \ ..... ' .. '~ I A. ( ).:,\

., . ')'iI!!i>' V -

-~._di':.:lt(,:_.,).:·\\ ... ·~~4. ?~@ .. '.).C!.L.': .. I:., .. _ .. \

':~ \' . I ... IlL 1 1

.. 1.'1- r: "".-'" -"--1' \ 1

~t·\--+\-·+--- : --.:-- ':

. Wrong An.~wer '.. '

Blkcl< l~fails. Black may try :) 1TI' response to 2, but after W\1ite 4 he has ~o follow-up-

,j

PROBLEM~:.

, I I

\ I,.; ': '1 \

\ ",) '! \ 1 l;li-

.\, & I, \. >~: I \

1 l@\ I-\!

: n'\--'~)

1 ~i1W, (p \ - -

\ ,_"I" r 1-1--'1

L"-', 1 I I 1 I_L

c.orrect Answer

Ulack 1 deslroyS 111e base of White's group while rnaldnggood shape for his stones on the nght.

\ 1 "I j.: ! ;,' ·.'I~ ..... i , .1 ... 1. .... 11,.

I 'WI ! ) I .

... I '_"'~,.)' I 'j

. \\~t,\+1<\

t\\" ... \.·:~\~,~ .1-_l'

\ .1@~· ,.-f·,

. IT. -+.;"._- -·"Ii.

l I I , .

. Wrong Answer 1 .' .

: Elat:k 1 here may attack the white- . sh)'~CS, bnt the blacK stont;sarc heavy aUct make au incfficlcnl shape.

_.- 80 _-

.....

. -

",

.- .;.'

,: .. .. Wrong Answer 2

:; ~f Blacle 1 islt~:o direct: After White

'l'il1' Black.· .. 's st.pirs on the nght are

r1l ..... avy and vu1p~table to attack,

!;I"~ . " ~.

'J/; i i~!

i .0:' , !~,

'.;,. ! 111

; t'~:,

I 'm.iingAnSWer 3 Trymgf,h'} separate the stones

below fro, . :.' ... J .• ones at the top with 1 and 3 fail after White plays 4. Clearly, Black !ll;j}.i"the correct answer .IS

best, smel' l.·t~~.v.:, es Black good shape.

PROhLEM 9 .. \~:.~i .

-ri~~~-r~~~

'1

--r .~:. ,

I ,} " tong Answer 17: 'coonects at 4

If Bl~tkf~iCS. to attack Whil~'S stones wltf1:4.,:Whlte exchanges 2 ior 3. thRcn t~lrDf'Black's group into a sbapCless dump of stones up to 8.

! ...•. 1\,·

PROBLEM 10 I <Ii;

~f'

I !

r.\i:(;ng An~wer .

~f Bla9k;~.~cues his stone with ~.

White plays Iffther 2 or A and he win have no ptob~em with these stones,

1;\-

I··,R

"1:""

'4~" ¢~~'.~

Correct Answer

.. -. The stone in atari is 110t. unporfint Black atarts with 1 and con'tbmcs to. attack White's group with 3.

-g1-

....

..

PROBLEM 11 ~,.

L ~+: ,.Le()(' ,(l'/7. + ,"~" e~, " .c,'~ ,>/ '~~~' , . +dAtb.7'XY' ec)-

I ~:'!l2' ,Y , v -,

iJ~~'r lV·.~·r·t" .l.,',j\ ,)

'~(~ .H:>H )"iJ·_)\/·r-\ . -T ··:-1(·@\wtr1-·~1

):-r , . .t~tLrl

<Con cc, Answer T

Black snould ental ,1. If White answers with 2, Black plays 3 and is connectedto theoutside. White can't cut off the scvl'.llblack stones because he.is snort 0 Llibcrties,

-\.~).ij~~)~(,S't(~" ! -

1, .. 1I!!i".r~:.n... v ,<,,..

1Ii:¥I,l!:"r¥1':\

,. '['r-r jJj·~tTl=,

}Vrollg Answer J

If t}lack ~\ll1piV connects at ',1, White (uts Wilh b,.SO Ute black StOl1l:S will die.;

. i

.,: t _.

~ ~ . ~ .

i i

1

Carted Answer 2

If Vvhitc cuts lrom the olltsiJe with 2,'J3lacK'plays J, capturlhg lllf~e white s.tones~

Hiram' Allswer 2

Bllu;k .1 r~ ll;;ilc. After While 2, It IS cicar that Black cannot Wl11 the capturing mee ..

PROBLEML~

CorreCi.Answer

Black I enables Black to link up

wi1.hll~l an',' problems.

-82-"

PROBLEM 13

."': or, .1 - I

Correct Answer I ong Answer

;,,;~xtending to \ is correct. If Trying td!,;confme White) to the

'Y:ute ~eeps., pushing ,along the cor~er wit1~llis unreasonable. White

~mond h,ne,. It .~s, to ~lacl( s advantage easily brca~s~ut with 2 and 4. Note·

!t~rep cxtenqing with 3 and 5. that now a 11~r at A is not a threat.

;;~. PROBLEM 14 ' ;',::

,~ " - .l:f~;

-+~~~4-~~4-

~ . A~'

i' ,ng Answer

In this ip¥ition, extending with 1 and 3r is p!aS9ye. Black h~ failed to .. lake nul adV<jl-D.tage of White's weak position. I,! '.

, ;'j

PROBLEr'lI 15 I·t;

I.

I,i,'

. , ,

~{( .-' Cov~~t Answer '~i:: Black I, ~~orrect. While: must cerne back anp,r.?Dnncctat 4. Finally, Black catches jthe stone at 2 in a ladd¢r, coniininglWhitc to the corner.

.~. . ,I.

territory

... cil_

--1\3-

COI,c'(I,iIlSJVet'

Black 1 ;, the Vital i . though WhitG can captun White is, cOllllncd to lb Utter Black can play Am

,

,.

Correct AIISL 4:'COlllICCi

The atans of Blacl, lowed by 5, kill the White 2' at 3 leads to

caplurc.

Itt '1 l--\~\' ... !

t-. ..,~, ",~ -~-.1-'-"

\~~W I

\J.......--.I., )(~Q"

..... J.-e. '. i.'(·')$P(_2~. '. :

-1-+-. )@l:__ )1-

I ' , ,." .:it. r··,

_i~~' )(~l-"\ ,"

L..\.-\ ,,2\\' ~€h

lJ_j__...:_' ~ __ .i.._.

Correct ,.(,

The diagonal lac, Black to iillk up will, right. It 2 at 3, tiL links up witb the sior

i:1L. Even IS stone, ~ft side. m senie.

f,

{

i:

···Ii, .•..•.

" - ....•

'1,,"

l:

.'1f"

r

y-

~I

'1·

.nd 3; fol,I.e stones. uumediate

I,ft.·

r=m

'.'r:'-~++-1-':__

L'f---iLu._.

,1' 1 enables stone on the plays 2 and ,11 the, left.

'"

PROBLEM 19

e :

(

'.',

.,.:':

Cotrect Answer " it, "tong Answer

White 11~tl1e move that saves all White' 11, captures two stones at

. [i,is stones. Aft4,r 9, if Black plays at 5, LhG bottOtU,~,p,ut he loses live or his

: loses all his-stones on 'he Cd;~OHLE::O: .01 r}{~i

'~:!:c +~"l':

four

-85-

1 !

I ,

Wrong Answer J Black I.tierc ends-with .

Black's fou:r stones after v. 2.

.: Correct Anslv,;r Black 1 and 3 enable B in the corncr with sente ..

jl·l 1 i"11 :

. I I .• , ! ,

-t i ! I ! I :

1-' -, "i~~~/~----i~ __ } "\--\:- - I; H<){I<)~I@ :

L:"{:._-:) \~V~)~{~} lli~r-" "6K'lle

'L:2/,>-''--r- ~.J:" _

Correct AIlS}""

Black sacrifices ;;;[.

White must answer ai _' plays elsewhere; he can' the white stones any time

lOSS of plays

Wrong A1lswer 2

If B~ack first ataris with -- 1 and then p!~ys 3, White will playA and Black ll.9W loses his stones at lif!c top'.

., ~ "A

PROBLEM 22r~-

_ to live

' .. ~ ,

. - 'r-'

tV/ong Alls"~ver ~"~

If -Black atans [rom the other direction, be .lives with 3, but White can capture two stones with 4J

PROBLEM 23

vith I. i Black capture .ants,

. -.- \ i i"i, 1'-' .\1 _ i_-\" '-'-1'--

. tr. _ _I_. I I I'

-- l: if Y I\I--\- i I

il' )t);~c)I!~~l-l'-" r I Ci®~~( )@i'::$,,- I.

\ T\ \nlJf~("'l )o0ItJ·i - i-

I _ ... ' -!loP', _j ~ 'tl,....- I ~

_ ___.i I~i';,\'rL,zJi-L~ -

Correct Answer

If Dlack directly captures with: t, White will piay elsewhere, S')· Bl«ck

has I ,)",t sente. :

i

---86 -

w-

PROBLEM 24

1

~., "

L: --

I' ,

L·'

, .

~ t: ji' r:

i- '

Answer

1, ~hcre is no way. hIS six stones. on' 2.

, ~

: .

PROBLE1VI 25

.- Correqtl0nswer ':Ii~ack l;follow~_a by the, seq uence t? ,7;:.lS U~eway !tli,at Black captures the~ white sto~e~on therigllt.

~ :"

PROBLEM 26

.. '- __ ., ~ ~~Jir!-_-rJ .. t1

. -rx v; ...... '" 1-/ ! I

'9~.~~.'· ~,-,.···®<;';'./;---T· ·····1

- ?- $e?)(-~:JI' I I

--f(,)~d~tA~-jj-·~·

11.i"t<f-Y.Jt .!L .. jL i r ti [! I--,I---r -;- !

Correct Answer

Black 1 aims to sacrifice two s.tones,"yct his connection on the firsL line wtll still be secure.

'-i-

-87-

II'

his after

COrner White C!UUI.Jll;O"dU1ms.

·····-~····T··r·T

:,tg:~:~~

',' '!.'

·F·! I,:

C()rreci A/IS)\Ic, If IHJck rCS15ls Whii connecting at 3 1S the kt.:)'

Correci AilS When BlacK plays his I wu key stones,

with 2,

" breaks J ,f.

/hitc toses

, Wrong Answer·, '

.- Black 1 and 3 let White c:;capc

PROBLEM ',29

1 y I

i,

i _..L

.s the two let ones.

i

I

Wrong Answer i

. , Black 1 15 a crude 'movc~ After:

V::,hitc 4, Black has no [ciUow-up.·

-88-'

,

('

PROBLEM 30

"Q- Correct Answer

: Aftet ~1, White can't stop .Black from capturingtwo stones at tile top.

Correa Answer

.. ,7Blaekl is !the key move .. mack lhC'l captures White up lo5.

"'iiI .. q , " ..

I.:;_,'.

C01Teet Answer 1

; After . Black 1. no matter what White does he cannot prevent the caoture of his two stones

~::. .

• J-.

-89-

PROBLEM 34:. :-.{.~ .... '.': ... i\.cl:.,.@ •. l' ..... ,® ..... !.- ..... ~.t ..... L:.~~.- .;._ - t;i~()@(}t-·

t:c~~(~2~_~1: ~

"\'_' ~ -t--t-T-

II '&' . I

i 1-·( \- \ j-"t,-· ~

Wrong Answer. ..

IP31acl( exchanges 1 for·2, White

escapes into the center. .

PROHLE:M38

I i, • t" \ I

. \'"e',~)~.' •. \

\.@<D'\\( 'J-L_·t~(>t'··

. f-eX?- L.r. '

\. '-"lei', i I;' \~··\·-·t'''f·:\· i

. Correct Answel After Black 1, White to save his two endangere

",_',.

._-

noway

PROBLEM3S; TiI~ .. IL .: i ..... I.l .. Z.1

. , i' - r--l:'j '. I \ '\

: .i.-t-1 ~T('l--':Ji

. + '@(IT+!)1···<,,·";'\

. ! ,L.l!2®~~() ···I_·l

I·~' )(,0( x ')~~~L'I .. :·<t)~~~K,X)(.,J·

Wrong Answer. . ,~,

Atl3cki!1g directly with' ,1 arrlt~' fails,.becauscthe ladder doesn't work. ...

.\f' white

scape,

PRom:_,EM40

• Correct Answer

<Black 1 seals the fate of' lire six white stones. Resistance with 2 is futile.

mte stone

.nire.

PROBLEM 37

PROBLEM41 I

c ;

- . . Wrong Answei i

.u Black plays 1, Whi~e c~~mect~,

. ;.. 2 . l til' ere rs no w'-'. v that Black.

Wi~\.l ,atlc! .... ·1 .

Cl:1U capture White's stones. .

or'"



:: CorrectAnswer.

,;-!f BI~J( simply plays 1, White ck~t rescue his SIX stones.

\, creates a preventing .iree stones.

."

"

-90-:.

-91-

PROBLEM43:

riT'- 1

1.,', ... , ...... ; '.

\\t~~.· i

'r-" ';~<~~' i", .. ,-1.~,'

~ - 1 .. \"·Q-\' r

. -- r~-1-.+--"!· ~l-

Correct An s .ver

In this case, it 15 jn:.cki to block at Black L If While now pushes through atA, mack, .ponds with B.

PRORLEM46

. . 1

. ": :. Con;ehtAnswe;

t . :~la~kShOU~d!~fi,rst attach and ex~ . Wlth~ 1 andt~3, After - .

W<Uf tth 1,1, " making a

_,. a e top,ii,he. can attack U

wh1le stone on tli~ right 1C

-~ f' ~(

PROBLEM 4~ .:

-.,'.-

t : .~ .• 1

1 _.\_.;

1 :

~

Correct.

.Bk,eking at 1 \\illite plays A, uu«

\ '1 1

1-\ I

" 1

1 ,

"1\

....J_J

nver

the Joseki. If ,,',111 block at B.

j'a'>;'1 r .... \· 1 \

... " . of( )--'r-' :

:-f ~$~~()-f-\:'

-".'N"':,'. -i-,+r~.:-,--'.' r ,..I,,~ .. {0 .(l:r .,

; '.'. l\--\-(2)-\ +,:,ti+Lj .1 I· II! I I ' .

Wrong Answer '.

Black 1 lets White take tlleeorner and mac'kgets no compcnsai~on.

1

PRO,BLEM~5

. - '

•. \-',' .\1 r

, ~ ,- r-, . .!

I,_.\_(.c:,~~_~"\--

\ ,,~'fIl>'A" '- .. ~ ... --I, ..

.---r-~ . I l J

\-.~O~ ,.(,-L

'-\-+-1 !,Tt

ILL--H--\ ,', I i

I I' "-.-L-'-

, ' . Correct .. nswer

\31t)cLil1g at 1 i:; again correct. If

-Wbil~ A, mack b\ol.:ks at B.

"

I· !

I

'!

I.' ~-'

. ,Wrong AnswCi"

Making:);& 'bamboo joint With 1 ag1n 1eave~',':j?lack at a diBadvaI\tage.

T'"

-92.-

If I .~. JfmgAnswer

" Wbi~.laCk a~ac,' hes nndern, eath with ~d Bl~c: ~YfdsJhhime, sequence to 12 t ~. self in an exremely unf vorable position.

PROBLEM 47

. 1- rorzgAnswer

~oves. slkh: as Blackl, which IS h~Ci7. defcflSlye •. arc . inferior. In r , ?icap ga~nes, It IS important to

Wtbinkhl first aIll d foremost of attacking

te, '

I

1

1 I ,I

-93-

Correct-Answer ,,,BlaclCll'hOlild attack with 1 nd 3

THere are many 'b'" ., a . -

; '. ,pOSSl lUhes after

thisQ:but none will be unfavorable for

Bla,,;k. ' ..

I:

C.orrec( Answer ,

• Bothi)31acK 1 and A .are c.orrctL. in po<;i~ions such as this, 'L is' inlportant' to think of building large fraro.eworks "

rather .than goiilg aftersillgle ' 1--'-1---t--'f-'-P-f-'-f-

:;mn~s" '~ " , ,

: PROBLEIV149

•• '.". I

CorrectAhswer l' .

Black has many. ways to respond,,'

but Black 1. here IS the simplest. '

.. COlTecfAnswer 2 ' 'Black co~ld, also. play 1. lllOvcslQ White 4 are standard;

_'

-95-

, i

! I;,.

i -~~

I): :~.

.,':"

PROBLEM 5J

Correct Answer

_l3bCklis a good move because it is both an exten-:

SionaJict. an approach move. This, move also establishes a secure .oase at the bottom for- -the three .blackstone's there, This IS i~portanf,b(~.causc While's stones on the left are strong,:soBlack's IWO"StGlll:, at the. bottom could tUnJl,j under.;attack

. ,' ''I,

,:/fong ArISWc'T \VhilWOuld Ix g'~lleful . -if Black were \0 pi:ly ~ - He

II rgency of Black, 1 rn the Correcl Answer dwgram-

l

r i

I !

i

,

!

: ~','

.1

T,' '

,f','" -'

r'-

l,~I"

• ,I,.

. "

j I:, .,; I

r : • '.' . ... .;

" t t. ~' , ~'

1 ~f-_' ~'

i-

,

)- .

:'~ PROBLEM 52

, .: ~ Correct Answer

, -,~bite,l is a good move b9cause . it traps the: lone bl~~~t?!t~ on the light side. If,!tywt~::-vere :t~:,play' any o~;:§l mpff~,'~I!~Fk,would P, ~~ia" .a~d what! .was pre-

, VI' ,.~il,ya',y.'eak",I~t~ne:WOuld nqn~eco~e a*~ng cine,'

~"r·: fir

j ~i~ l'

\' '\:~\: ~ !~ : i· i~:~

l . \~~_;. '.

pi

\'1'

",I, it~j:

Wrong AAs~~er

"This is not ' tPe time for Wh.~tc to invade -:at 1. Nor should White play. C. althe'lgp. locally it ii:fan excelteL_point Were : White to pl<iy. either, of these moves Black would move. out lnt~ the ~enterwith his stone on the upper right.

'.~

'" ._,;.

i

I ,",
+
i'
- ! :
i i
.L ~
;l· ~ /'l.

I
;J.\_ 'lIl~V0t:-
-'lil 'liW
. -_ - Ai. .. - "\: " .. -
- -<> 1 1 ~ QQ ~::.~
, ~
1-- 1 r,_ ?' ':',

a+a.
E'~0~I~f+±1 : [' P' I

--\.
-Iy "
T'T 1------+-1-+ - -~f
1---l"T' , --1---1-
I --l- '-t-'-- ~;-f-i .I
-r-r-" --, - ~-_j-1 Ii·
~+"I-t I,---~-j_ r
, 'I' »<> I
--r-, { /'+"i'-f-~'" _f!
I ---+- r r --H- I?
1 , t! I' I! _ ... I 1

_+_+_ ' I iii i ' O!~(IJ -J



i ' r I ,,_~ - f--[
____ , - __ [ ___ 1 1 ,..
I I· >-- ,--,
1- --,--- .- -" , ~ 1 I
I _J 11 . +---
--~t 1'--- --:; I', ~
~ I Y, I j f!, --- - ,->---j
--- -T-1-i- ------ -- -i . ----()+-+--
____ r-t- __ \ \'_ r-~ 1 I, 1.- i ,.
----iir -++~>- -1-1= -
__ _ __ ---i-- __ 1_ - I ,', 1-
-I- " -- --+--,-
, , :0.
c--f-(' - r : '1
-t-i-«. )--- c! i I ~!l>.
. y' _ I' ,'i.l " "Ii i I
L i' "

-97- i -96-

Wrong Answer

] r White were to invade the corner with 1, Black would play at 'a', severely I--I----I~I-

" weakening I he five white , stones at the; top, Again,

White C would be answered ~=:~;~;~~-+'-'-++++++-+-7"r-±-r by a black attack at 'b'.

.•.. '..; .... :>,; •

PROBLEM 53

Correct Answer

Jumping out into the cenicr with 1 prevents an attack on While's stones at the top. There are many good moves on the left side and bottom that White could play, but t hey would let Black attack White by playing an.

t ,

PROBU:~l'V154

i, i Cqruimlation

,I! White fl,a"YS,' 4, . Bl.lck plays 5 ana It 1$ clear hat White is dead.

! " I

, IT,

I t

I.,

" 4;";"'"-" ,4., -J......J..-..J...

WrO~tg ~hswer 2

Black 1 also: fails when White makes the; Ob~Otis responses of 2

and 4. I

-99---1 I I

I

~ PROBLEM 56 ..

.- ·;i2. '.;o-r-:-r- U· ..

f e _; <)(,._

l«" ~Q '

t!~,.!l

\-+- . c·--1-··t-,-

. j, .. I

Correct AnsWer

Black hlL; White by attackirig at 1. If Whit,: replies with 2, BlacK plays 3 and WhIG IS llead.

[~8t§l+ni IJ.

. ~~ )O()(6) ,

, r--I·'~~-t-+-

Wrong Answer

Bldtl: 1 is not the vital. point.

White can t,OW iurn the situation mio a sek] ::;y p~,I!,Hlg the sequence to 0.;

PROBLEM 57;:

,

.' .. '2'''''''''' '-rl"~' ';'

". """11"1 . I <> 1" ~.

, . L loel- -()--'()d

-I -t.~tt .. ~'(.tt ";.1

. t l_,\.. - 'i"

I ' i' ',. . - ' - I -.

. . Wrong Answer .. ,.. . 1·.

Black t Icts White easily.makeihis

secoh,deycwith 2. :

PROBLEMSS·

1-\-' :-'1'-+- + +

.L .l.l-·i+-

&r··T-i !i?,p'i'

@!~r-~:tSr-·· !~~.\ ~

~_.L_

Correci Answer .

If l:l:\CK slides to 1, White is able to make only one eye, sci he 1S dead.

Wrong Answer ' ..

:;31ackl gives White too much spa,~, so he can live with 2 and l' .

j'

~. . !.

I

I

1

I

i

i. ~ _' ..

,

PROBLEMS9

Correc: Answer .

;\\lackingwilh Black. 1 and 3 kills the white slones.

..

\

Wrong Answer . : ..-

... If Black atans with 1,~ Whl~e wJlL .;

pi~y 2 and live with ko. ",_ i '

-100 =:

PROBLEM 60 . I ..... ,

.r'>-r-r-r-O

:~~~-t_~!t .... Iltt~t1.Jj=-r~ ..

I, W,rong Answer

White ll is on a central point, but. tile wronglone, 2 and 4 kill. White:

I

"

"

11

PROBLEM 61

"'

'!@I l~ -1- . A'-(""

, I_r""

I 'rWy\, _l-

t-fj( ).$ .t.ci\. ,(I(,

~+--~6~."

. -t-+i' ., j-+-

Wrong Answer

White otures two stones, but he ' can't get 4 second eye after Black 2.

If White fns. t. ead plays at A, Black plays at 1 4 White is dead.

o t ,

PROBLEM 62 .'.'

Correct Answer

.• ~ White gets his eye in the corner -when he plays ~; After 2, White gets .hissecond eye by capturing with 3.

._

..•. · .• :;' .•• '·· .... · .. ·.·-.1)

.. '-". - '\

. I

If

Wrong Answer

, ataris with 1, he fails beBlack 2, he can't get his i in! the corner.

PROBLEM 63 i

T'

'.,!

~; Correct Answer

:;tBy taking the2-1' point with 1, . ._vv'hite is-able to make two eyes.

-101-

If

tue

_ .

. PROBLEM 61},

O®, I i I

," ',~~~,', \"r

.~ @et~. ! i·-

)@; i

l"~' 46( ~)(:.

@fi (2() I' I

, I

Correct Answer

If Black 1, White can't conned (it IS illegal). He call then capture both groups or stones with one move.

r"'~~

. , ,~':" ! ,I , I

(~j~i~; ••. -.~.t -:i:-

')f~l+i-i :}~~~;_:::- ?~r:r .

I~. I f I. I I q,,~ i'l i','1 I

1 (,/1 \,J\ I

" ~

, ~ ~ .. Wrong ..Ilnswcr '. ~ 1

It. Blaek captures two st~)1les r'iith 1, Wbite throws in a ston~:with fosO

B1a~ is dead. r " :

PROBLEM ~~5

PROBLEMJl6

_, Correct Answer

'" " Plaving 1 gIVes Black two optiO~S

for 6(;lllng two-eyes: 2 or 3. I~Wh1te takes' l)UC, Black takes the other.

Wrong Answe; .

Playing atari with ltfollO\~ed by. 3;~fails. White plays 4;:j.lld Black is

dead.

-n:~O()(~)(h

1)0®~$~\ X )~~J ",~yX)~U

-- __:., ,~ .. , , .. , .",',.

-F-t -- - --i-!, .~~

+,,~JH1H

. Correct Answer

Black 115 the vitalpoint, If White 2, White.isdead afterBlack 3.

, I ~. J ()()-_r2'-1

~ . t ,? ..... ,./

,~~~~~, ;C',

"_~"~'~Y )1 ""). "Allo"

-. j,- .+>\'''(\..\(~' .; .~

"1 ~+-i ,"j 1 I I

,····~-:-·f- ! ·11 i : I

" I

\: jWrollg Answer

If Ela~k lets While play 2, the

•• I, I .

position turns into a ko,

\ I

-103-

I I I

I i

PROBLIi:(Vi 71

. PROBLEM 70

1:-i1i _.)-+.\ .. 1..

~.(~>. ,i\Tt~'L

.(jt'::;!i '.' ···f·r };'."

/ -... "¥ '-d.\,._~./ 1'- -.. .. f :

jt~ . ~\ l[-:-@.2-~ ~

Correct Answer

('[amp mg with Black 1 IS the vital 1)l hOl for creating a ko m the,comer.

4m~~

~~j:±,+ . bo

.).L ';-\

. · .... --t··\._ ~)~ . ,'2'

-,~-o-4ti

Correct Answer

mack land 3 turn the corner into a ko, If Black wins this ko, he can get hi~ second eye and live.

i-t-l--t~~\-t1"

\' )'l-r c,' . '" -.,.,

,~ .. -: ...._,/ I 1

f~i)K \ ~·t-·. :T'·.\'I®>ci:l )'\.1.( )

'\ ·".c')~~~2ll

..!2SA)-L.€j ,.

Wrong Alfswur

If Black plays 1, aUltis stones ore .dcad as they stand after White 4·~ .',

j'

I L.

-.i

Co ."

H-~·'·~fi·+-1- .y:

~~80@S<G - /

(t}<~j:6>cl~:-- /

~~trt "

1

l . Wrong Answer

l~,* 1 is a mistake. After 4, ~h te ras ten points of territory.

I I

PROBLEM 741

I :

.!

Wrong Answer .

IlBlack plays1.,YVrute' strikes at , the vit<tl point with ,'~ auc\ Blac~( IS deno .

.. ~

tq-) J~) .

1t..l~, 4-'-+-"1"-1

Wrong Blocking at 1 hGge loss for BlacR~ ,

1'1.1.' 1 .. I I , "ll.~{:., . ..ll. rt >.1

[.f"""" .1.lil1: 1" r:

'. 'T:~r.·~~~,J;i~. r. +,' .

Li21 ~ h' . "'I'rlii;j1w

'i/U' lID" v t\\il. .2loT! .. · ... 1

I ~efereflce Diagram

, 'fhite responds to 1 with 2, qtt~hes two white stones when with 3.

-;

-105-

)'~~:lJ=L1~1"-

-1·'4}.C)(:)(i~··t .,

\-r\,';'~iT(,~

Wrong Answer 1

The sequence here is two points inferior to the correct answer.

Wrong Answer 2

., The sequence here IS, four point!;

intenor to the correct answer. .

Correct AllSwcr

macK 1 lUKCS advantage. of While's suortage iof liberties. After Blad(, 5, White can't connect at 3;

Wrong Answer

Black 1 and 3 fail. After '4, White;s group has two eyes.' I

i

Correct Answer

Black 11ssevere. It is the standardfollow-up to the joseki position 1I1 ''';the problemdiagram.

I ' I , .... t ... L1

I!III

",$1" '.

'.f) I. 1.1. e:I .

-I··.~e<)- -

_ (.,. '\' ·,.m.r"'"j- ._+ -, ,\,1 ' .....

_ A'"

- ~~~,-

PROBLEM7S I

··tl-.' .. l. t .. -~.:;t.-J.ll\.

( )( )()eC"';'-t,-", i

~@~-Si~ral

~~~_J j

Wrong Ans~er' : _

If Black 1, White ;?~ This: result.is

-'three points worse for'B1ack.! .-

J

Reference Diagram .

-White can't resist with 2, since he wilrb~:splitmto two groups when -Black. p~ays'3>-

.i

move.

. ,; \ Wrong Answe: .

,i AIi:endgame move like mack 1 enablJi lWhlte Lo settle his stones witho1; ~ny problems.

I '" I

- 1 :.:'·1

- 107 :-1_' i ' .

...... _ ... _. . . _j·'j'i,'j:::.',

* A b..J~'"I~Pt.!J1i"s:(~~"

Correct Answer

Black 1 is the most profitable

..

...

It

-106'~

"

i

I . . I

Correct Answer JI~~,~~~_l_l_lj_

The ~lamp of f 'enables Black to C> ' ., Wrong Answer

keep Wlute confined to the bottom ' t ~~ C~l allows White to move out ,1.:

", ~ . III 0 ~te venter with 2 .'

PROBLEM8~:.l····· .

1'4 '/ :+~.' --t--++-J-L,LI

11h1H-~+-+:_U,_i

Correct Answer;:2

. If White 2, Biacl;<. plays 3, catching., a ,stone and leaving tie four whitB~ s~~nes on the nght ... vitho~t a base,_

1;1' .

PROBLE~182

'.

Correct Answer 1

S\ riking ai. 1 IS severe, Up to 5, Black catches the stone and gets mfluence down the right side.

Reference Diagram If White resists wILl~; 2, Black cuts 'off and catches three stones with 3.: ..

Correct Answer

m.,\ck l1S a brilliant tesuji.Blacl< not only takes profit but also \,lliill'llL;S a severe attack on White.

~. PROBLRM 83

tttW'

Correct Answer '.' , ., - Reference Diagranij, -'" ', ..

Black L IS a tcsuji. If\Vhltco'i, -,: It: White replies .'with 12. Bhick' ,

B lack. catches a stone in a ladder .: build~ a position on U;c ngl¥ up to 5. i , '

w)th 3 .

••••

Wrong )inswer.,;!, .' ....

If Blackc6rinects afi: he haS nO dfcctlvefo1l6w;'upafter White i.

Answer 1

Black 1 is a bad move. to this problem IS <.-u/·Wl.IUea ion the next page.)

Wrong Answer 2.

Black 1 is too passive. Black can now take the opportuniljto stabilize his position anne bottom with 2.

. .

,.:- .

Correct Answer

Since Black has a strong position on the left, he can jump as far as 1. If .. White 2, Black plaJS 3. U White 2 at!." 3,Black A. If White 2 at B, Black 3. . ' ... ,

r.,

Answer

.•... too passive. ··Whitc Can stones at the top W1[1I ') 1S a special stratcg- I!~;

LUU""""" ill most cases. "/1~' .

"'i

I

i

.".

PROBLEMa8.

J.

Correct Answer,

Black can take profitby:playmg the moves to 5. In some Ctlscs,Blaek. might play 3 . at A; If\Vhi.t.e,:r7- 'at',4, Black 2,Whlte B, Black ff';?;:··· .. ;0:;>

: Wrong Answe'l .....

l31ack 1 'lets White I defend

we~ pomt With 2.~ I ... i-

"

. Wrong .Answer

,1.is unsatisfactory since lL patch up his dclect by

· ,., , ..•..... '~"""'~-

.............................................. ,,-

... _ ~- -- .. -.-.--'" .. ,~ .. -

."'-~ -,,-, -, .. '-~ ,.,,'" "n'''~''''~' '" ~r .. ' ~_

PROBLEM 92

PROBLEM'"'94

.......

CorrectAnswer

If Black 1, the tivcwhite stones iri the center becomeweak after theexchange of 2 for 3,

Reference Diagram

White ?. is unreasonable. Black. playS 3 and the two white. stones in

the':~0rner will be captured: i

, - ,_. ~

~. s

!: ~

Wrong Answer 1

Black tenables White to make a strong position for his stones with 2 •

.: I

+-Ic-h--i-'-I--I-C+-+C--1-1

, , -i

Correct Answer .

," White lis the vital point,After';-

th~ moves toWbite S, -~ .

"j

. i-

Continuation ..

""White .plays 7 and:9, cohfming'BJ~ck to-the top and endiiig in re~te.\,

i

,"a)I'

'. .'. . c" t

WrongAnswet.2 i .. _

White getssente willi 1, b:ut a[t(;r. j_, he has fai1edto confineBla~k.: --

- i

I

-r-l'-', ~I'-+'"+-+-l--+--I WrongAnswer 1 1f Wbiteplaysthe moves to 7,he - still confines Black but ends in gote.

-112-:..:...

-113-

" .. ... ': ····'."'·:Ii.·."··;,·,·,· ···'tl·'·!/':',e., .•.. : .... :". "'-"'"

,-,", "_". ',}',: .

. '-.,_. . :' .. :"- .: ';'~---'::''''_'_''_-:' -.,.',i: ,'-:: _ ....

d::o/! .:' ::pROBLEM 99

,. i :~.':~ '.':;,. .,1_::.:; :- ' .

,~.lt··.: ····:;~j.·~Con~~FAns~;~

r: :··~~t ... )Vhlte.lcr~ates·,:a·double

~!.:~Jhrea~If.B1atK2at 3 White

. . .- . - • ';_".~,', - - ... -; " ,..- To '

;';i;Plays3,at~~dfaptures the .0;:': :twoblackst()J).CS. ';;:,.UL'·. .: ,

'~1 ~'-.:. : ~.--·/.~·~t:· ';~:": ..

1" '.' WrO[lgftn;wer

"., White 1.In.akes~(l"tbreat :! :-again::,t . ·the'·eoffiL-f .... · Aftcr

·f.:~cBlack~ 2!~te.hasno f01-

ii~:r~:~Uf mo,lcif· .: '; .', i~;·.·.

V NftROBJl,EM 100 .

-: .: '::·.1 J~ ~ , ..

~ ., ,;; COfTe¢,fAnswer

~; W!llte·t~Mtplays·l and ... ,:;:hen cuts. ~tti.3. His strategy .!..,~lS ', to ~acril{<;9two.st6ncs to ::~build~Pthf~e~ ~d make

-r~r~ll~f;';····

:. :~~ · . :.W!Ute:,~~~uldbe.careful 2 ~~:~ot t() 'p1aYj.jlij~ will r~~u1t __ -ina s1i~tl~ Wienor' positron

.:?for)Vhite .. !·:iE' ... "'< •...

. PROBLEM 101·

. ,

j- . :~, ,.

. Cor/ect Answer

.••. . Black 1: ensures the cap..~ture of whlti~s stones on the ':Jfrlght:lf wp,it~'2~Wa'ck cap., ~\tures . fivestPnes,ifter· S. If

····.3;White 2 .. a(~j'Blal;~piays.3

.'; ;i·2_on~.:me b~~1~(~'(':~;;(-"; :;'.

it .WrongAnswer: m'l.e.order, of moves is

important. 'If' Blackp!ays 1 ::White,·saves· all his :"''-;:'1'UUI;;~. when he· plays6.

PROBLEM 96

Correct Ar,.l'lver·

Because of Black's extremely thick position .onthe . left, While should extend no farther than 1.

-'

. .. ~

Wrong A/lSlVer

. Extending as far as L( or A) invites a black mvaston at 2. White will be at a disadvantage because of' Black's· thick position.

PROItLEM97

Correct~SlVer

Black 1 aims at two Cutting points, 2 and 3. If White 2. at 3. Black cuts at 2 and ~ capture four white stones.

Wrong Answer

H Black plays 1, White can connect at 2. Black 3 now rails to capture any while sLones.

PROBLEM 98

Correct Answer

Black can dcfeIld his stones at the bottom in sente by pecpmg with 1.

Wrong .Answer macl.< 1 is a strong canncclion, but Black. ends m: ~-\--I!WI\

gote.

; .

, . !

! ;

) -115- '.1.' i

j".":..,-:"_",,,,,,",,, .. ,..JL.,,,!S~,

."PRQ~LEMJOA

\=\it~;Fi±-J__

\_.i\ >t.tt-. _rl\- --

1-. ~(X,>- .. -

f -< ,1(W-j:"--1 . I-X) _ '-._)~-\--'-.

~~~:rtt

CorreetAnswer

Black throws in a. stone with 1 and atans with 3:

. __ - :. COlltmlldlioh;:

Whitct~ust make his&ccond\~yc with'!4, letting Black to cr.nturc four.

wbiHstollcs. )~; ! .

.. {_. ,t:!;·;

Wrong-Answer 1 WrollgAnswer2-

If Black 1, White can easily live ·Blackl is too

with 2. The black stones above'areey; shape by simply <1erenclUl£!

now in for ascvere p.ght. ")f}"Y .• ,,_!_~2._;.

.' PROBLEM-:103

-"Correct Answer

PROBLEM.104

Answer

. 3 are artless. White outside with 2 anct 4.

··CJ1+cct Answer _ ~ •. ·:Bl~.~ 1 i~-:the .'1tal point for '-\lCParating t;h~'. three stones at the .... :::~ottoni from: the ones' above

:'~ltf:):---,:J;:nr;, . PROBLEM 107

Answer is an artless move; ,,~,.; .... - IS now hopeless.

_, _~ "

PROBLEM 108

Correct Answer 'By wedging in with 1, .White can . capture three stones. If. Black 2~ White 3 and 5 block Black's escape .. '

.'"

"

-l.~

_,'-

Correct Answer

Wedgmg in with land cutting with 3 IS the correct order of moves to capture the four white stones.

Wrong Answer i. ..,

If Black plays 1 and 3; Wh1te will, yiit the eaptunng race by ond move

.. - I

afVer he plays 4. :: . I .

I i

I

i

I"

!

!

.r

~ .

I·,' 'l~iJ'

... i.L ~ .... _~ T-'"'"

:m.l~i~,l!/ ... ~61~.· ... ·

_ y (4.~· ....

_-' )0 '.'

zrL. .

'; Wrong Answer

SacrifiCing with l·iS All otWhite's stones",noW live.

• JeVCll black :;toneswillbe

: •......... .: . Correct Answer

'>+',rhe:attacbment at 1 is the vital .' <~:::pouit. IfWhlte:resists, his stones arc ::>~;'cap1illedwiththe moves to 7 .

CorrectAnswer

Altaching with 1 is the key move.

Tbe,;'\hree white stones will be captured after BlaCK 3 and 5.

-119-

! ' : ,~

i : ti-+~""

I

i

. !i !WrongAnswer Whiteican easily escape to the outsid~ if ~lack plays 1. .

, I

I i

1 .. 1

Ii

1'/. '

l.'kl"~

-'j

.,,' . .,.,

, ~

; : : ~8'-1=m- ,,', PROBLEM 114

',1'1 1~

< i - W t : - r---

l i ~t6t-~

: ®: '3)$-1- ' .

~ ,....- \. I '

. ; r '. I, <.r' .c- '.t~--:+-

! @$r.+- A·c..\

.1 . ; 1.' - .,\

I i "'j'-I- +~t~-r'--

Correct Answer .'

Plavmg 1 and 3 in either orderis

corn~Cl.

Continuation] : '

,: While escapes with the sequence'

tc 11. " i'- ' i, ~.

, ;, ! r

Wrong Answer !

White fails toescapewith 'land:3 here, as the contumation here' shows,

ContinuatIon 2.

, ln answer to 7, Black might play

8, but WhlteeScapes up to 17,

Correct Answer

"In, a symrnetri~l1 ,position,piaY on the central point!" Strange as it may scem,White 115 the onlymove.

" CattiinuaUon! . . .

'" With the moves to 9; White' ha..<'"· broken out of Black's enc1os11re.

ContinuatIon "The moves to BlacK 20 . These last two problems ~-a ciassica' Chinese l(i~iblem

.: " 4jJ:jT ~2)~l)I·I· ,'\f¢@l)91 ,l

i c(.~.l,~i:j.J-I~:t·. i :~~ tt+

.. -~+-t, V-I'r

Reference Diagram

: Depending o~ the situation, it :may~o~nece~s~lybp bad for Black : P. Y ..._ White would get tile corner

, Black outside influence.

.....• Wrong Answer

. Direct. moves, . such, as the. ones

shown here, fail. ~ "

.. --.j-:

/"' ' : .... orrect Answ~r i

c» I i

PROBLEM 117 I i j

I,. \ -l"'~(:i 1---.[,

I l :,~,'K)O;"

I' 1·--l~C)(2:r4\

illl~i~t!l' .• · .

i --4--;-- r~I-:-

\ COITect Ans)~cr ")

If Bl' Ck ' -

" I u, wants to Jcvdup L: POSt-

han a~ tl}e top, he can sL:\rl wiLh 1 anti pl~\y ~e moves to 7.

[ ~

I I r-r-,--,--,-

r~

, -j- ~ t' 1

I 'f@:.)114"

, --,·or iI' :

II i 1-'-- -~2~f· l' I i

1 ,_~ ~. i .... I I

,I I 1" I I '

, ; : r + 1 I - , '

I ! Wrong Answer

Black lives in the COmer with 1 and:3, pu~ White'S outside influence leav~s i1aC',k with an Inferior poskion,

!

"

I I

I

1

I '

Wrong Answer

~121-

{' .

~:~.~~:c~'" ~L.' __ ~ .. :~ •.••• ,.., •. , .•. '_ ••• '~ •••. "".' ••

n~ltr!t"W;f;Y,Vi'V::(~?';'~~_'~~""7i;';;"~'ri,;":JA-\~~~.:I:'~~;~;:;-:~;':'.;;'~~i·~·':.:·,:~:;.::,,·" -.

~ t ~.

r

t~· fj(',

.·~t:h·',\": '

. ~'v. :. ' .

I

,., ,.~.

PROBLElVl 1.18

Correct Answer

White must defend his corner temtory with 1. To ,see why, look at the. next Diagram.

,l?ROBLEM\ 119

.! C!! '_ '

; ~Corre.ct Answer

. Xnl;heClPcningrthcre: are certain-points thathfl.veto be. playe~beforctaking;i:hebig .. , points-on ..... the·side.'/]31ackl (as~e~asn is:alypicaLex-· amplei.These two moves give Black,:i'a . huge .. terntonat, frame~ork' . throughout .tne . ccnbit-of theboard ..

.. ··11;1~

~I f~' , .. p.~

ILL" ~ '. ;J...

).·F~·

r';' ".,;..~ : ~ !

Wrong Answer

If . White extends' to T, Black can live 1U tile corD:e:r with the moves to 10. Wlnte 1 in Ihe correct' answer results tn" more Ulan 15

" pomts or while territory- In : this diagram, the suuauon I~. reversed, and the ?alancc I~l territory is now 10 Black. s

favor.

I I

!

~~~~~-L~~~~L-~~~~. l

:_., ... '"

-123-

-.122 _;;_

,. \'.,

;:\:·,.,,·'i,i ::~~;:\t,,:,; .: .. ,"'. i,:.~~:: :

PROBLEM12fY-

.> .

CorrectAnswer .

White separates the two black stones' at the top with 1; punting them-against . his strong positicns.cn the right ami idt. Whichever 'Of·Ulcse two stones Black.chooses to dcicnd, the other wilt come under a severe attack.

"'i',' ,.

:},c;jPRO~~EM 121

..... ~'. ,.,.

>. ;', \': Corr~ftAnswer

, " ,Wack l!:S'astrong move " !<be:a~~~',i~ii(tacks the two 'j ~., w~~e::stone~ on the left, ; '" "Yhiledefending Black's posi-

~: :' tion 'at the bottom; ,

Wrong Answer

White 1 provokes Black ' to playa move which I-+-~---f---;'.:....t-f--'-+",-+-+-j--r+-r-t-il-~r-~r-t

sW:ngthens 'his thin position '. j..:_':-'P-I_:;rl~-+-I--+-+,--+:+~t--h!+±'cH

at the top with 2,' '.

LocallY"White A would ,b-'l---+,_;...r.:."'¥.-+'-l baa good move; but.in this :~t-~Pl:..:..-t~~~--:+-+-ci--++-+n+'hi;;'i~:~

position it misses the point' , ' ','>0:'"'.".;.;,,,

"-'-

,

.: }~ .. ,

~:,J

. -,:';,

t C

.. ,

-~ 125 ~

PROBLEM 122

Correct Answer

This is 'a game of territory versus influence. The time has come for White to, put a, stop to Black's in-, fluence-building, so he plays the moves from 1 to 5.

Wrong Answer

Even though .White ends m sente, White 1 and :lare not recommended. ·,These moves'thicken Black's .posi" tion here, so they are better left until later.

White 13 IS a good point, but if Black were allowed to play A, his territorial frameWOrk on the right would become almost impregnable.

...... '--'I

i i

9 !

'I .. /

t

! ,I

,

.. · .. n,J

'1'll!!1

'::ii

ill' ..

WrOfigiAIIJ'l1Ier

rr. Whiie:::slidesto 1 ,i)3lack's stroM 'position at u~~ "''top makes 4 ~:good invasion. ,', ,}'he.' kpy ,. tohiRtory' or-defeat ~~s -: i~' Wl;Ut~s:.buildlng up

hlS:flghtSlt;1~:W1thd In the Correct AnSwer Diagram.

. Until White' has' rein-forccd Wsr1ght side, an in,~:y'!Sion:llt Bisci1ureasonable.·

-:-',1 ..

-126..:·:.:.'

Correct Answer

'The pLacement at 1 hits the Vital point. After 5, Vlhite is helpless because of a shortage of liberties.

PROBLEM 126

•• -

. . ... ':":~ '. ~ - - - - '. . " ;'" - .

Black 4

, '

Correct Answer 1 BlacK tis.tbe Vital point. If White

~ Blac\{ 3 kills White. ,:y

c .\, <.Oi

'" - Correttkswer2

, , _ Answering.! with 2, ' easier for Black to'kill Wl~~e

Wrong Ansr ... er " The atari of Black 1-

_ _ n1" "

'-fpr vy mte.

3,,,,,,,,- .....

_ ,Correct Answer

',.White: _' Lis: the key move. Black W~te'seyeabove, but the " <WI4U<l.L~Ull becOmes a ko with White 3.

,.~., '

. Correct Answer 1

If White 1, he can force-Black-to. . capture the stones in the comer .wlth

. and. 5, then make his second eye'

. ~. . ~

....... ( .CLV<h.~r;.~ ...

~I ~('1~<:X J( ;$~"t'" -l.T/!+-f.~· -1-- -

- 1 ·.·!-t~.e·-·'·' - -I~ .-.

+-!lj~I+I-I-!'- ',

Wrong .Answer 1

If White 1. Black ataris two white stones with 2. There is now noway: for White to make his secondeye.:·/y

PRO[)LEM 133

Correct Answer 2 " .

6: captures four stones ~t 2 I ·.If Black answers. with:; Wl~te plays-B to 7. Black must defend,; so \Vhit::.:.can make his second·~ye. I

.'. !l .1'·; 'H .!"

I;~ .ll i

H ;,J"." _. IllS 1

: 1~OO(3)® .' o.~ I' 1 @uJ/ )(X)~f" ~~ .. ~- 1._~~{_/tt~J;:~-L·, '/.

'- ·I-I-T':T-I~ll. -:-~;~ .'

Wrong Answer 2" If White 1. Black attuei,'i from the othcrsidewith 2 and4. Again White' ~an\lllake his second eye. .'

-....130: __ ·

Probicm 134

I,

I

J .'

·1 :

I

!

!

PROBLEM 132

'1.1:; +i·-!··=

•. I~C~.~· /5~'-· ~~. .:

~;J.;J,~ ,O@ •. i .

-c"}-L(I)' :})fjJ

. -Correct Answer

. White 1 enahles White to live. He

is alive after 5.

i~'f!t4mt-B

f)~.~~~8~.~·- '.'

~:'D0. Continuatwn.

If . White resists with 5 and 7 • Black 8 destroysWhitc'seyeshape.

Wrong Answer i: .. ..

, 'If White 1. Black atta:tks with 2.. .

.. .' . - . I' '.'

: ancA. .! "

.".,' ..Wrong Answt:r;l ('Nhite 1 here also fails, moves to Black 4 shows.

) .",' , . ~ ", ..

PROBLEM 1.35

Corrp-ttAnswer . After Black5,'Whitefinds that he . can't connccChiS three stones be-cause ne IS shortoflibeities.·

!¥l.~ _4j~~ l'ROBLEM 136

++I .. ~fil.·~.··· .

l-i-'H .~~:

Correct Answer/>:· ( .

Black. liS astandaid tesuji.-Afttr 5; Black captures . threeatones .. orlhis.

next move.·· ·.···Cl·.~" •. . .

;~ >'~ .. :':

cf/rrect AnsWer

Whitc flIst sacrificcstwostones with the moves toS. After Black cap-

tures with ., .

Continuation i

I . '.

White sacrifices <mother, stone

With 7.AJter White plays 9,itiisddr that Bl3.ck.ioses the capturmglrace;

• '~ T

I

I

_ .. ': r

~!

(2) ! . ...I..-'-l...-J.;..~~~.'~ I

. I

WfongAnsWeri If Black starts by. fillingl an out- , . 'side liberty with 1, a ko rcsillts .

",4; !./'

g. 1.- ... >:

L:

L .

. I

-133-

PROBLEIV1138 ;

.' .

•• ' <.

'.',

.,.;":'.

.Col7'ectAJmver' " ..... ' .. '

Blacklislhc' key~Bh{ck.tah'hdw. will tbecapfunngracewith3acil'S.

...

•• j

· PROBLEM 141>·

Correct Answer

. The diagonal- attachment. of White Iand the fQllowmg moves devastate Black's territory.

Wrong Answer

, White 1 and·' 3, .'. are . answered by 2 and 4: White's . Incurslon .: into .. Black's .. ter-

ritory is minimal.

PROBLEM 14~2

Correct Answer

White 1 threatens to play

both 3 and '.a'.

Wrong Answer ,

.. . l' White 1', first. 1S',

P aymg .' f"

artless. White noW has, ;llo et-.

fective fallaw-up. '.

I .

v , liC• \J.

, "j Wrollg fIll.) i ver

If Whlte iCODlH;Cl:; "l plays the s~q~encc L,) G ill .:'. : ... takes the poipt 8. 1:1 lLi" .: .. Black wllOiw~s by;) : .o.ut.;

...

.. ,,,.,

.... ~

PROBLEM 148

.• ~ i

C01Tect Answer

. Btack can live by playing 1 a lid :)

}V;v;;. ~' •.. , .

PlnyinE')" ;;k Black 1 di)<':SI/t \'Iv"., Blael,'s ~;l(J;I"':~ :.,f'.: ~:':: .. i

PROBLEM 149 . j

I

i ;

Wrong Answer. ".

Bla~kl here may seem equivalent t() Black 1 in the correct answer. But t)'wrc. I;;, a~J(;at diffCreac-~. ·-Nhite2,Black is dead.

i ,

J! 010I:g,il., .. ,

mack 1 r,:::;U;l::. ;;0

Whj~e ph,s?

PROBLEM 150 I

I j

~'.

d=+--~- PROBLEhI146.

6ti

, t±'<,.,.

.," COl7'ectAnswer :", ;,'.'j. ' Hhic1diveswith the moves to:fIf White :2. litiS,: Black still Jives by play~

. ingat 2. ' .. .

:\oI..It

I

~- ~~ ~

--

¥.'. '.JI

.... ",- I.,",.,.iI

.. ;- .... '.

PROBLEM 14'7

; }.,'", v' L:

I J3lacK 1 i.: .,,;, ,L

'l\.. Note tilil\. L •• i.:.. ., .. we1e not p['!;,:~.i;'.;··,

PROBLEM 151 i

.

"d,iC:01Tect Answer ."'1:).'\ Black'*'ls: them(lstprofitablb,~~Yi!t· ,;;: . Black can also for Black to make twoeyes.,.·<.;:"~.,,,;:;,::·r . but.White catches.

"j:~l~r~;'\~t~~

~""':~;\"~';~;~""'0";'c",",: •....• -, ..... . .•. ,:l(;,;~;i;Iji!::·,,;,;'rt;:L .,'"

.. :i ' .. Correct t!nswer . Bla2kJ~yes by,:playmg 1 and 3.

II Ela(:l.. " . with 2. ;"tu 'L '."" toith9 P"cc~":,,,L"

-137...J.

i

, ,

. ,,' ina ,:J live

:;11 I pre

: i

'PROBLEM 1~3 '

Correct Answer' ,Descending· to 1 is the. only. way Black can live. If White 2, Black, catches two stones with 3.andlives.

, ,. . .. ,

WrongA.nswe/ .. BlacK can't live if he WLute w; 11 caphlrethcse t·" .• . by playin3 2 and 4.

Correct Answer 2

.... <BlaCkciinalsolive.i/ith ,

T:WSi tWOllloveSare th~ ( lyl'

frat give Black two eyes, ",I'. " • ' .. '

~:r <, •.. . '

- ~~----.---.~.---.--

aU

: :II

--_"---_

11.;1 ... ,

:l

i: ' \

\ ~

;

-+-

.. ~. {,2}~O ~0. *

r"., -J-'~I

. Correct Answer

,~" ]3lac.k,first plays 1 and then 3.

White can't capture 3 without losing twcrof his:own stones. If Black 2 at 3, White plays 2.

PROBLEM 164

WrOllgAnswer·. . _ .

If Wi~il(; pi~\y3 1, mack lulls .him.

by playu-;g 2.

~.~ ..• ----.--:~}.:-\- -_.

i ~.~ .. '.

, !~~@ 'i il'! I

i ··l··it(~:

PROBLEM 161 ·:--i-~~~~L:3,:.~

. I !i~~\ !! _ •. ~,~"

.. -l i . ii ~Q11®1\r' H i ['/!I iii I II~I

+··t :-I"i 1'-;-"

:-1Refermce Diagram . :

Two -othcr ways for White. to hv~

is to plaY, 1 and 3 in either ord~r. I

PROBLEM 165

(:orTeC£ Answer .. _

o ne way lor White to live 1S by 'plaving 1 and 3.

PROBLEM 162-· h~'-clt-:l)=-r+ r Cr!ctd··. _····:·f:- ~j~. 000 ,- -+--+

(1.(}(3 .

, Wt~ong Answer... . . .

If VVhite plays 1, Blac~ can turn this position into a ko WIth the se-

quencejo ".

but White

PROBLEM 166

, . CorrectAnswer .

B~Cll.U~C Wbitc'sjwo stones h~ve tWQ lfberlIG,1'. pu.theoutside, White

can t~c with 1. .

Correct Answer .

Biack . can' unconditionally Jive by

piayirlg at L' ....

PROBLEM 163·

~'.

'0:

PROBLEl\.1 167

~ ;;- i!l~.~

l-i-@-jc~c!' )(~) ~-+mQ (,j f·";I--'.:)-{I)

\t~"i~?·f

Correct Answer

,- .. White's two stones ha~e Since .. .... . l. White two liberties on ths o~lt51(e,. . 2

can get two eyes. \~'tth 1. Il Black , White C;L<;it\' lives with 3.

Correct Answer

Black plays the vital point of 1 and ~hen makes two eyes with 3.

. Wrong Answer ':. . !

If \:Vhiteplays· 1. Black kills him

with 2' ~Jld 4;

a stone with 1, point with 2 and Black is dead. I Black 1 at A, White I is.dead.

,; ,.

-140-

:'C>

:.1: .. -

-141-

" :,~,""

Correct .. /!ll~·}Vet

ll ,)bcK play; i, lolL:l\ved by 3, Whir": '·;viH h,r,'1_ F; glVC' up three stone. .uter Ubd·; ~)L.YS 5.

'.

PROBLEM'l@

~ nt,<)3, ~[i~"R8,.~ •• ,' ';, :lfgZ)@,. ~.']".'!'

'J" : \

i

. . . Wrong Answer' i . .

c: if Black 1. White takes I he vital p0~t with 2. The b1ack::;tonps are.~

n~-;w dead.' I

, ;®,Z.Ji,4( )0~6)

"~)~jtUl'l

} .

. x'J:,Y} I

Correct Answer

Blacx 1 is the vital point. When White ataris with 7. White cannot rCSC\lC his three, stones.

PROBLEM 170

Correa Answer

13 lack can live With 1 and 3:

Wrong Answer : . .:

. If Black 1, White kills BlaCk. \Yl\h, ·2/if Blacktakes a white:;;toneJW1th ~, \Fhlte kills Black by piaym gat: 1. . - :

·1

"';', ;l

PROBLEM'171

Wrong Answ~r i

. Black dies 1£ he captUf.es l~ stop~ r';ith 1, as the moves to Wlute :4sho'''I'.

Correct Answer

. ith 1 This 1S ex-

l~bck.(,;an live WI • .'

acuv tile s,lme' kind of move as ill the preceding problem,

-142'':':_

&- '.

.'~""-"

" I,,..":i ~ 'i-: p ' r \ .

1~: ,"_\.)\"}', -1

'~ 'l:!~ Correct 4nswer

JHaq $ets two eyes with 1 and 3.

Note that'~ White can't capture the stone 1U ~t1M-i because of a snapback. . !"'H

.j:,!1:

;1";' I ~ j "

Correct Answer 4

Black 1 is the vital point. No matter.now White attacks, he can't kill Black.

, Wrong Answer

. Blfctf 1 is not only small ): it als~ results in the death 0: stonej ~er White plays 6.

PRUBLEM 174,; : f+~tH-i-)f

T I j __ I.., ")

I '.' -:

I I - , I{ :J@: \,

! -I' 1<;I~'t'

\ -H---fb~ -.

1\ j-t·~~:

I : Wrong Answer Bhkkll looks big, but BlaCk'jJ. 54, ape into a 5-poll1t ll:" .. . I

I

-143- I i.

I. r

Correct Answer

mack lives by playing on the 1-2 'point~ the vitai point.

PROBLEM 180

* ". @e@@··+-·i, f@, .• ;.~.L

,. f{'~i

"f ~-I@~;~f'

Correct Answur

White secures his two eyes, one at the the top and tne omer at the bottom, by playing at 1.

Answer ,~ Whi

i :'" te can tun, '"

i ko with the moves l;;_ .. i \

,1:1::·f

'.::",S· -r

=~ t. . ~ .~~

" Wrong Answer i fails, as the

eyes,

, . ,.

i.

• of' ~ •

PROBLEM 178

. ..

..

~"

I

LJ~~~~~ I

. . i

Wrong Answer .[.

" The order of moves is rmporfant,

as thffi diagram illustrates. i

. I

!

CorrectAnswef .

Wedging m.withl is the tesujifor. getting two ~yes:The moves to White 7 show bOW White does this,

I

I .

!

PROBLEM 1'19

f-1ll-I,\j'

~-\=~t.~®®~\: .

-,---+--;.'JOOCi)-\' .. J-.k"~O+{.)--. '.; \--~--{l·e.( )-['.1.·· .. " I ~...L@i.t

.. Wrong Answer I.·

.~heorder ofrooves is_imp?~tanL: . If ~'hite piaY5 1 rust, Blac~2 kiUr the-.

whLe stones. :

I

i

i

1, White 2 [Lnd: two white stones in , Black's stones die.

_,.;_ 144 - ;.

PROBLEM t84 ",T®;'rc.-~T

~'~; '1~$' ;

!.J;,;b ~~~: ; I

r: ~~1_T 1'":'1.,-1 ,. ----I

1\ .:::1, 1 i'

f +1 i ii

"Correct Answer2. '

',;If White plays 2 in ii.p,swe~ to 1; , Bl.'cK 3 will also capture the four

whlte corner stones. ' I

.r:

Correct Allswer 1

Black 1 and 3 will capture the four white stones in tne corner, so all of Black's.stones live,

,

.s

.- ...

Correct Answer

Black 1, aiming for eye shape. is the" Vital point. If White captures with ... ;2, Black 3 makes the second eye.

"

Correct Answer

Black 1 ensures life for all of the black stones,

" Wrong Answu :

, .Black can also live With 1,; but In the process he loses his.tnreelstones en the ngut,

,

:"l2r..~_"'_..J......J_

'Correct Answer

- When Black plays 1, the two

,'whlte~tonesare as good as captured. 'LJf White 2 ,af3, BlaCk 3 at 2. EiGlC!.f

J _:way, Black gets two eyes. ,

Correct Answer "

5: played 'above J ~

Black 1 is the vital point.· White can capture. four stones with 4, . but Black comes back with 5 and captures three of White's.

));:CorrectAnswer B!fick sacrifices a stones with 1 gets two eyes with the moves to

I

.. iWrong Answer

With~uti the sacrifice, n is i:" sible for !:Bl~ck to get two eyea; sequence to. 4 shows.

·1 ;

-.147- I

C> , 'r

i . I

-146-

._ ..

PROBLEM ·192

. ~

":~~!TT

. i1X~9 ~ --i-

,,1=£1

.,.. '., .: ..... Correct Answer

J .. - .' .. Black·;r and ,,3 k.ill th

. 'It stones; e

white

PROBLEMl

.~-. ~ .. "

,- ~ -

". ' 'Correct Answer

The nane of Black .1 is thevital point. Black killS White's stones with the sequencetoS .

. -,.:,,:

.I.

" .

, • ,

Wrong Answer, If Black starts witli'1, ~Urn the comer into a ko 4;

. COrTectAnswer

Blackia:n:il3 force Vlhite to play: . 2.anu 4,. but 5 .creates a 4-point

nakade, so:White is.dead. .; ... ".;,;

-"-,"--'1"'.'_,.-." _',-_, -:

·;.':-':}t-~~-(~/, ~r.'~r)~",(?t'· .-

. ~.

. Wrong Answer

is in the wrong dirc.: .. two eyes aud liv"

l.,.-., ." •••..

:CorrectAnswer 1 Thcsequcncc . up to Black 5 is one wuytokill White'S stones.

The moves to Black 7 :here . are 'the other way to1oll White. :

and 4.

-148-

-149-

;PROBLEM ZOO

?'

~

lmt.n:

ContinuatIOn"

9: connects at 6: 11: at? i

. . '. I

The sequence . continues until

White captures six .stoucs.with' 10. , after:: which Black kills~Whit~ by m.allipg a placement at: t49 point 7

, .. with ill. : .. ~r

::., .: .PROBLEM iOl

Correct Answer

Black starts the attack with 1. but White 2 and 4 Me strong. counters. After macl, 5 - . .

..

Correct Al!swe,./:i:.

Black 1 is the vitai pomt.:After . ',White 2, Black sacrifices. a stones with 3 and White can't get two eyes,

< WrongA~swet: 1

·.~:Sacrincing with Black 1 ru-st is. .wtopg,· White gets two eyes with 2

',and4. . ,

PROBLEM 2.02

'.

Cor-ect Answer

Black 1 to 5 is tne corrcct:order of moves, White is dead.' .,:.~>:~:<>;:' . __ :.:.,.<~·iJ;;':

Correct Answer

After the moves to Black 5; White can't make his second eye because of a shortage of liberties.

Wrong Answer .

BlaCK 1 is played from the wrong &recl:1m~. When White. plays 2, neis

alive.

-150-

-.,'

r !

:

i i'

,

Wrong Answer If'Bl4ck\ plays 1, Wh'::_ with 2 ~ij~.

, :

-151- ' 'I i

I. \ t. ,

~ I • ~" L ."~.

____ • "':'F"'" ::~-'

.PROBLiT,M 210

I If~_I\·-t-i'

!~-- '1.- ill} ,

I I'·:·l·,(:&~.·.

i C:L+""- ,.

! ~2&·"

I ·Wrong/il!.,;.

pluck plays 1. '" ~e plays 2,

.::5', :

Wrong Alts~er White lresnlts iri a Black plays 2.

.._,cc

--::152-

I

I

. : .. ;'".: ....

. .:y,- .. :.~-;~::

~-,.~

PROBLEM 216 .

..

'-~ ...

. Correct Answer

Biackl1S the vital point. If White the moves to 7 kill White.

PROBLEM.21S

-i-! rr

Correct Answel':

The answer here is' similar' to 'the' preceding problem. The : final. sacrifice 0 [ Black. 7 kills \Vhite.

WrongAllswer "'. '

I:-BlacK:plays 1, W11itc easily gets

two 0.ycs by descending to 2. :

!I~ i 2~i i~

["1 4~_·L._liu(rong AIlSWt', Atta~gwith 1. i";,;L; .....

by playmgl2 fd 4.

PROBLEM 22~:1 1

. ~

......... ,. ..

.v.

,

: Wrong Answer' . l . '.

UlacK'l is answered. by Wh~te. 2, No\:i Black can't killWhite·i !

Correct Answer'

Again. tile flnal'sacrifice of Black

7 kills White.

~154-.·~"

-: .. ,:\ : ;

~;0T(5~

I ,.-, ; "

. .+, )e~(C)i 3

.j'<-('}~O@j" r .

-i-'-~'('Y 1'm,t,WIo·- . i I Y' ),..."'!U.

;. "'\-:--j-- \)U-

"l--'--l---;:~-I

- ~- ~ -l-k-(}

I I 1 ~ I, . r" •

GorrectAnswer

White makes an eye in the corner with the moves to 5. The black stones

are now dead.

..::,~.

Correct Answer

If Whitl; piayst the black stones

are l\ead. .' .'

Wrong Answer ,

If Whil« plays 1 here. Black lives .

withtee moves to 6. .: :

.:"- Correct Answer

.::Thc moves, to 5 kill White. White takes t~eestones; but Black retakes ~x:~. 'Whit~ h~OnlY a false eye.

PROBLEM 227

_._.. ......... -Il. ';;U2 . . _- '; :'~ COlTectA,nswer .~ ~}~Jack:_first·.pla.yS •. 'r; then -connects a,Sl~~ creating a 5·pomt nakade,

.,- ~', .- .. ;-~

_ ,WtongAnswer :

/, Clampmgwith White IJails. IUs clear .that Black canget:twocyes-

after he piavs 2. ! -

Correct Answer .: -

The placement 6f White 1 istne vilal point. Black's stones are; dead

after the exchange of 2 for 3. .

-156 -'- '.

-157-

........

Correct Answer

The moves to Elude 9 create a bent-four-in-the-corner shape. White is dead.

lVrong Answer ,

White can live with the moves t:o 6 if Black plays 1 as m this diagram. :

i

. PROBLEM 23:f~

Correct Answer - Black 1 and .3killWhite .. ,

, ... .,

PR()BLEM':';3~:

. (: .~:': ·::~~·1 :.~ !~.·~~;i;·~i.~/~.·:·::· .

.. ~ .'. '; \'~~ ·y:r;': .. '

.:T<_;;'

Correct Answer

The, clamp of Black 1 is the vital point. White is dead wben : Black

plays 7, .

Wrong Answer.

If-Black .plays 1, White.can live with; and 4 ..

'I

~~Ifi~icr · rr2\.~,+~ ..

lr~'!. fi.·

I--T.++l

Correct Answer·

Black. gets a ko in the corner-by playing the moves to 5:

PROBLEM 2t.!fi

,J.,'(;'~,I):.I···,l","~,f"'·,

(}+<)~.---

FcO~· .

:~~~+I~·~: ~'.

. Wrong Answer

Black Lis the standard tesuji, but because . White's two stones.on the 3rd Iiue have liberties, it fails.

PROBLEM 241

1-,-'4---r:')@,6'1 i ~i.)C)'h2;t)

; I{);;~.H'C A1E·r ~ ! i+", l)·-[·~i-T! '1

i--'+-··r'-t-~·t--- .\.,---~

Correct Answer

Black 1 is the-vital. pomt. Black gets a ko with the moves to 5.

PROBLEM 2-12

~1·1·····"'· =

€)Of) .. -

i )~O.' --.

l;:i'$9 i. 1-

Correct Answer

Black 1 is the vital pomt. Black gets :: 1.;0 with the moves to 7. If Black took a stone with 5, it would still be a ko:

. . Wrong Answer .

If, Bluet 1, White play~:~ 2 011 tile ' .. vital'point [met gets two eyes 'ivith4.. .'

,

,.

,";:_

PROBLEM 243

_" ,

.JI-,

CorreaAnswer

. Blackgetsa.ko with the moves to

I

...!-~1-'-{2 i

. .,'

.: Wrong Answer. I'

Black 1 fails. White isguaranteed ',.

twd .. eyes when he plays 2.' .,

5.

-160-

• I

"", ~r

Correct Answer'·

Whit~ turns. the corner. into a- ko "roth1';and 3 •.

,.

~'i "::

PROBLEM 245

.. l

.~ T-r-1'-(ie:i' ,

;)~, 1-,'<, .. ,.). $ .: :3, Je).,'. ,::tJ -Tj1J~$~,il

"'=~84Be()Sl~j

. Correct Answer

White 1· is a brilliant move. Black ,~2 is the strongest response, but White

.getsa ko with 3.. " .

"~

, ! ,ir-yC)GO()

I dj ( )@:3)$i'@ . '·11, ,', <. )8<1)8., •

11> /-li' :( }I~). ..

. I'! t-r'+-i-<)()

. I !Wrong Answer'

Whitb Catches two stones with and 3, bitt ~lack gets two eyeswut.

andA. ! !.,' -.

, I.

PROBLEM 246 I ~i-I, '

i~E··.J +

1 CO."

l~3 I

Wrong Answer

Whit li lets Black live WlC(; I.e. tionally I 2 and 4.

. ,.,

CorrectAnswer

White 1 is. a brilliant move. If ~.Black 2, White 3 creates the ko.

.. ",

PROELEM247

.~ .

;i- .. . Correct Answer

..• White gets a ko with 1 and 3.

a kilL

-161-

PROBLEM 248'

rTT'~·····~ G .... , .. J.·l)lli·.._ ,·,tnt·+.-

··4(X):.,·t

r"-+-·T

,'t·, I

. Correct Answer

Black]; turns tile corner into 'a ko, Either side may start the ko, but it's certain.the life of the white stones .. will be decided by a ko.

'. ,~~~1l ·

, Wrong Answer

If .Black. '1, White 2 turns the

corner-into a.seki,

.. ;._

. I.~·

..................... " ....• ' .. , ·······"'···'?~~"'·"~·ff;tg2Ty~!)':~;:' •.. :: · .

PROBLEM~j"li'\,Wlt'

, ','\'"

-

'I _,

.. _ .,f:·,rt..· .. ';-,· ... _.

".'. CorrectAnsWer

'1 ~3:. at .1; i4i'fJt 2:5:. right oj 2.:

. . z.. takes tne-ko .

:'.: - BlaCk gets aka withthe movcstQ

. 7. which are all forced:

, . ,4t9.6! )1i>_:t:l.?:9l. )@ \,,~\ I_)'.._:O~

(,Y)~~Nl~Hf~@-."I-r. _1 '1' t.- .•.

. \. iLI)~

.. j-+- '··1")0-

. Correct Answer

Blatk gets a two-step ko with the

moves toS. White 6 begins the ko. .

PROBLEM 24~J xrr@ 6 ~I ',;"'!',l-\.2 O( y~) .' ~)@(/:X)~1 "\ 'tWi@e ..

. f : -f - -±'. .

'j\) r -C@·

. I . f- t -()C)-

. Reference Diagram',

If. White' plays 4, thekO)JCCOlfes an immediate ko when Black plays: 5.

o • !

l

PROBLEM 2~J)

ii·L·!·t--j·j-

!' ...... ~ " .· .. ··.-I .. -r ... L

t ~ .• ~~."~'.".".~.'" - ;··1 ....

1401 .. ' ;~@._

®.20;i~~~ ... :.6-·@-';_;~~ . ..LL.-

Correct Answer 1

Black sets up tile ko with the moves to 5. He could also reverse the order of 1 and 3 and get the same 1<0.

;l~{j·t.-H·· ... ~j. ~.'.

~~ .....

0A;()C .• ' n'" . ':'..·.6\.€}():t-(.)~. ".' ....

. @ .. {t'@U(7) .

Correct Answer 2 ,.

Elack can also get a 1\0 with 1, followed bythe moves to 9.

PROBLEM 251

_',

C6;;'~ct Aniwer

If . Black creates a. seki . with the :Iii.oves to 5, he ends with sente, SInce

'~hite nl~t plaY:6 .. ". . .

i "

.: i

, 1 ... 1

:>, , .

PROBlEM 255

,

, .

'.,

. Wrong Answer ItBlack 1, White 2 killS Black un-

co~-:litionclly, !

Correct Answer c: If Black creates a seki with 1 and . 3,.,he ends withsenteafter.White 4.

, .

-162-

....

IlL·

Correct Answer

If Blaok 1, his stones are unconditionally alive in adouble-ko seki,

H't'ong Answer

If UIack connects at 1. White can turn th:.s into a real ko with A;

. PROBLEM 25'1': '" '. . . .• ~

IT"li!~zX:J-r . .\ m'l ® I .. ' I . (2)(),~'

! . + \~~O .. o ~:I.)Q.~ • >.+ .. - . ~, .. r.:. '$ .. ~. ".X).. .d~~'rk · ..

.. : @()~~.?i~' :"j 1jfJ.)(J'iWQ @)--!

1 *rvO . '.,' .~.. , e(ft 1 4)0 or

.t y'.~ .. (.,.'-,- ~ ." ~ ~ .', . ._~".

11'-=1-+m·_· .J'--'t-I .' ·"~~-t-t·--

, COl7'eCt Answer. Wrong Answer _. .'

Black 1 and 3 are the moves that Bl~fk 1 is far awar fr?_ID tile

win this captunng race for Black. scene ,.of theba~e. White wins the captru.:t1g race WIth 2 and 4.-

I •• m"

CY )0 -

-.@

. '(~i - tiC'

, I i (JjXM

I :Wrong Answe~ .

131acl,C Llmisses the point •. The 1'i'l'.: black stpn~ will be captured ark' White p1ay~ 8.

PROBLEM 261 :

I I

.•. ~

'" .. CO/Tee! Answer-

. . Black 1 is the only. move. Black.will capture eight whiteistones by. "'playing the moves to 7;

.~ .. ,

. ~J~p;~if~?;~~riS the only Bla :1~~!A~:to take the:

., _~~ve.'}Vhit~·~~vestoneswill becap-. vital:po' t.! Black',s three stones OJ)

'~.'~.lredafter ~,l~t plays.? . the right lari now dead. .

':,'% PROELEM262 1_ ·1", ,r">_ • .- ...

. ,,®O:i3)

i I.: A(''':; c~,-""\ -'''i··~t-t-'-~c)~·< .. .'

i al!. Ie' \r-It t~i~ f_j~

-1--L-+-{c~®1

-.I·-l--h)i(~t

. I\'+'-j"\,'-\ ..

\-;.\ --i·-f:·t·+~

Correct Answer 7: ail

Sacrificing two stones with 1 and then playing ilie,movesto 7 ~nables Black to Win the race by one move.

PROBLEM25R

\~\.+~6~~4}

g:: .. lE·S1[Y.:i'

L.L. ~'KX)-' ..

-\+ .. +--1--\. i

'Wro~g Answer I·

Atarl fromthe other side with 3 .. here(~sti1ts.inBlack's losingthe cap. tur1ng;raceby one move.' .

;' .' ., ._, ; . ~", '

PROBLEM 259

4 2

CorredAnswer .

Bl;Ck 1 is the .vital point Black ~sthe capturingxace: by one move.

If': BlLl!n~e~ capture

Bla~:aftlr ~laying 2 and 4 .

,I I

PROBLEM 263 . i

*' ~l +-l-+-+--+-f-

I.

'1.'-

. Wrong Answer .. ". \.

ILBlack 1, the corner b~comq> a

ko wiJh the moves to BlackS;. i .

. Comet Answer

. ~ If Black 1, he will capture White's 'f~ur stones after the moves to 7.

-164-

. I

. . Wrong Answer

Black 1 allows White to escape

with the ifnrr 2.

-16&- I [ .

\.\

' ...... -:

PROBLEM 2('i4

.YJ

Continuation

A capturing race ensues with 3 and 4. Black loses this race because his nakade IS sl!lullcrtt,all While's.

f)

:'~=4+"1 ~

. . . Reference Diagram

. After Black 1 in the correct: ardwer,if White plays 1~ Black re-. captures and U1C six white' stones die .. '

.-= ~

PROBLEI\1266 .

..

WrongAnswer i " After White makes a k6thte~~, he can play 1, but then£lack plays;Z. When White runs outof ko\ilirl!ats".,

• Black connects a ko arid win~.

Correct Answer

Black throws in a stone with 1. If

White 2, Black3 -

-166'~-

I I I

,

I

., I

.' 'Wrong Answer . r.,

I:':',Black 1; White2tl.lrn.<; i·the. "'cor~~~ intna leo. If . Black 1 at A,

White B and the carrier is again a/ ko.:

moves to 5.

. . Wrong Answer

IfBlack 1, White turns tt.e corner . into a to with 2 and 4.

PROBLEM27~ f01~()

.:~ t~f;()

-, j' :-Jq:~.t!

++++ ;

.: Reference Diagram';

.l~Wbjl~··trics to stop the' ko with 2 anc' 4, he is defenseless after 5 because he is short of liberties.

C01Tect Answer

If Bial~k plays :1 and 3, While can live ontyr by wuuung the ko starting with 4.

PROBLEM 273

CorrectAnswer: . .

Black 1 isthe'vital point, If White .. 2, Black,3 kills ""Vhite. . .

.' ~'-::''' ..

,. .

..

... ...

.. ,WrongAnswer"

if Black 1. White: gets: two with). andA.

-168-

, ..

PROBLEM 277

-- ,:c~~~ctAiuwe?::""

:" ".-::w - ~~ ... ,~'.~,c< -i·~·-~_:'~·()~~t&onnectS'-.-,~ .

. T' ,Bypia}initth6 moves to7~ White ':!kips .Black ,qy creating a 5"pomt

'~oa.kade. "

-:. ~. ~ I

I I

I

I

I

;. 'I _ '. ~ _ ., :', • : _ :

PROBLEM 278,

Comet Answer

.~;~: Black' gets. a second, eye in the

,cal-herby playing land 3. .

-169-

,:6,. ,'.

'4'\ }@~+_:+-I.

~I\_)~-\-t!+" O(2)(}~-' \:,

:0{()@+~ ---j'

\'~'-~l ~t. J-:·r.·.·.-

ll-.:-++·r

. Wrong Allswer I

:1' Black plays the moves to 5, all of While;s stones are aliveaJlcr (i_

Correct Answer

Black SClS un a ko in the corner· Wilh the moves [rom 1 to 7.

PROBLEM 280

" COlr~ctAnswer '

.. If Black plays 1 and '3 he" ali

In seki.·· . ,IS a ve

.~

. !

.i

• I

r . J

.. &"-' ..

) I

~.-n \)€)'4', . I' .

'SlO@)~O -\ .~~@~?)O::

,@.,;2 .. ,11: I ~i j, A~}2'

-, I 1 ~\ 1 Ai' 1~':.}A1€).' .

. ! -I. ,II I ,I'HID!, ) 1-1

d- \~. , . : I·J-i~(;(

. f -I \--\,*~, \-l--t--+--t·®@\

, Correct Answer 1 Correct Answer 2 !

Black sets up a ko with the moves , ~f White answers ~ ":!tb 2, plack. -

to 3. If White 2 at 3, Black 3 at A.' can~also set up a ko With ~_and l' -

PROBLEMiSl I .

. :~:-'H .. --f*. ~l-t:~ .. ·

• .. (Y')'+'crl--t+-

. ,' .. -; C)~(>++F'\ :'\,ieteGl )()(y. I

:~J~~~'!tO't:- ' .

L.~j<.)(\~J. :~~)~\~.l.:-+~

. f\ )e< J"r+--!":l-

" ~':r.··.'~.~~ .. )htt:·

. " LiJ)J.{Ai)·4 .

Correct Answer. '

If Black 1. White atariSwith2.Instead of taking twdstones. Blacli:nel¢ plays 3 and 5, saCrificingthre~~ .. ~tOnes· .',"

~tnlt making two eyes, .' .

Wrong Answer' : .

-''If Black plays LWhite. kills ali' .

.llie:·black stones with 2 an.d 4. J. '

i

I

i

. ' .. '

PROBLEM:282

;

i i

, ,.

i

~I

jht- •• t)

ti~~~

,'_+4:

-1-GU-j-r'z)O

. 'fri-(.:J

Correct Answer

Black 1 is the vital pomt, After 3 and S, White's stones are dead.

tli~.~~.:.<.~ ... ;."

t·~Bt:·

,to -.~f!})C~r~H~." -~X.); .~~;,.J'-

Wrong Answer .

. : If Black connects at 1 first,' White. p;ays 2 'on the viM point 'and i~ alive. ..

-170-~

i

,

"

PROBLEM 287- •. ,

".,.,'"i,,'·m··,".',,'1I5,r~,,~",''',~·,,'''' ':~:,8"·' ' .

":"1'-+' ,

t"'" " ,

correct Answer 1 '

'g'. Black kills White with. the moves [05.

~e

~6_J(2,10 '

"- V "\ , \.." _.'\:.~,

!4J()e61 : . I@r+:l+-

." ." j * t-T-'r~I'-

Correct Answer

Tbcrnoves to Blaek :5 create ia

bent-four-in-the-corner" shape, White is Zrcad.

I answers White 1 with 2, . 5 will also kill the black

so

PROBLEM 292

,

Correct Answer Black-jumps in tO,land destroys White'S eye Shape with the moves to '

5_ ' .' , .,

r' ••

I'

" " Wrong Answer " :' L

".';, If)31ack atariswith l;~ite liyes . ,with2 and 4.

" 'CiJJrectAnswer, '

'~~,White kills '~lack by creating a 5 • ;'BS)lDt nakade,Wltbland3 .. , ,

.':",",', .:

, CorreaAnswer

Black destroys White's eye shape with 1 arid 3.

Wrong Answer If-Black connects at 1, White

get a:~o with 2 and 4. ..

'1

, i Correct Answer

J .-_White lis the vital point for making . two' eyes. If Black 2 at 3. "'k?te 3,~t 2 Either way White lives. '

~.172-

-"-173-

PROBLEM ,195

G2)~(~<51~ h4)@' )~.j;

, )OC)(),.,,; _

1°~'~l'l.:

1 !~ i,-1I'I'

l-r~--j i: vVrong AnsWGl

If Blu(;k plays 1 ami 1 \Vhilc lives unconditionally with 2 and 4.

Correct Annver

',\ff.(:<~'2':":',' "

'TtAm

[fwfJ,-~

Correct Answer

Black turns the corner into a ko with the/moves to 7.

Black plays the. moves to 5. After Whirl; A, the liJe of HlC white stones depends on winning inc ko,

PROBLEM 496 i'

oi ~/. i

l~ll::1

f;j ~DQ. ,(I e'·x~;} f~,,::,;, 'II,,"",

T +< J, '1 ,iFl

; ,+-t',+ .. l-T: ",-'+ ! 1

.r Wrong Answer:' j', .

;-If Black plays 1, he is': deacJ; after '"

Willteplays 2.! '

Correct Answer

After the moves to 7, White' can't create .a 5-polntnakade by filling at 1 because he is shortof liberties..

i

II •

r

i, i· )

.'

..

v,

.' ~_)

Correct Answer

Black 1 and 3 are the only way [or Black to live.

" Correct Answer ,

:,;' Blackfust-playson the.vital point with, 1,+ then, destroys White's eye

shapewitb.1.~and 3. . ' " -" '

-174-

.'':; ..

4'1!a' IT"''yTTT

i (·2> ~~r~-+-+

,t" ).'·I-~ l.~~ •. ~:~r·· i-I

I ~@. i' rr

I I.frlli " <$11 ; \

Wrong AnsWer ;

If mack connects at 1, White gcts. two ey~s willl 2 and 4.

. ! ~ >

.:.1 j

i

-'\.'

!9"B>! .. ' -

4d1o'tt:'ll-u:r- PROBLEM 303': ") "SJ. )~.-l~

o 6~,~3~:~i-'.

!@':@·+",·i'o

I ~~€fi)++~l.

I . , I· \ I

li'rH-T' I" "r- G 'J-··.r.~~t· .:

r Correct Answer

Black ", 1 is the vital, point. After While 2,: Black destroys White's eye shape with the moves. to 9.

.,

. ~

/

. ~

.. :}

"., .......

, ,' .

eyes;

PRQBLEM3~. l'.! .

. -.!:',.

~ ~.~ .

, I

I

.,i·

"0 Wrong Answer .. . ;

. Black land 3 are too s16W.After Blacli/captures' with 4, he <-"aD. ea;~ily: .,

. get his second eye. I

i

,

i I

1:'

'r Correct Answer·

White ll,;is . the, vital point. After Blacl:2 and 4, White gets two' eyes ~i " for his group with S.

t

. Wrong Answer Ii.' Black. captures three stones. With. ;t., White can make his second

'~h2' . I

eye Yf.lt.. I

PRO~LEM 306 ~·.~~(L:~!

.~

. . Wrong Answer.. ' . ".

·10 ~;.:t~~~~~~~~e~I'::J:

secQud eye With 4. i i '. . ,

. 1 .

CorrectAnswer, .

BiacK must.sacrificea stone with, '. 1. After'the mov(!s to BlaCk: 5, White

IS left with only, ~neeye; ..

-1 .. 1- .. * .....• j .• '~. ',"

~fl)"9(2.l-- .

-\..1. )".;,

~·\..i .. -".~;~.·.i§:~'-.··

~ ..,~;,; .. ~. ,y.

:-- , -,', -c·" _.. -_, ~

1; •• :;,- _~~._~ ',-, ,,_ " _ '

J Cdrri~t Answer

Black.!: isO:theonly move!lhat enables Bla.ck:.:'to rescue his' four. stones andkillaIl·of White'S.

i i

) j

':"" ,

'.!~

,';'._

. .. '\ , '., Correct Answer

.:' _ ' .. ~ \yhltegetshis two eyes by playing

.,,:~ the .:moves toS, .

.:1"" .j..

Wrong Answer

1, Black destroys White': the right With 2 and 4.

,"l

, -176-

-177- .

I', O~ T@T'4'T"6;~~

i. ,e +~. :>.;~. * ~. 2).1~.

I ;, I ,Jet, ~\.. 'l :)@C0~.,

1 "j"'(f-{,",i(IX; 'x I ' .. , 't"\'( Xf ~C,'l' ,

1 r 't--r-'l' , - {~)- . .lI--+-1-;+

•' ••..•. .;c'.' '."[! --. ,---- .,' - '\. I 1 I j

. - .[---]-- I' -T' ,-- '-i"- .

Correct Answer -,:" WrongAnswer

Again a move on the IirstIine is' If Bl~.ck plays 1. the moves to

the key. Black has two eyes when he White 6 : ere ate a 5-poinl nakadc in-

plays at 3. . side' Bla~~lcs group. '0

PROBLEM 312 :~ -1--, " _ j c» ,

,-: t>/- 1\ )'~ :~

- . lt~;~T ~1~(2\ Ii

1 irrlcx )G- H

~;.:~I'!.:t;:J.,-rl< .. -) . ) .. ,';' N'

, .. '_L,. - -·1.:.'-_

':1.':).'. ·.;-r-:T.. . .''It. O-f-C:. . J. j';~

~ -;--~~"'rH~+-~-K~J' .

'.':-~; WrrmgAniwer ",: i v;;,.IfBi-';!.ck.l"White strikes-at the!

.,:YttaIpowtwith 2 andkills Black. i

""-:_-, . - , ::..:- \ ~

PROBLEM 311

.,.

".

... Correct Answer:,: '

. BI!ck makes two·eyes':for{his. group by playing the moves to 5,

f~~·;f=t:- ..

(2.doi~ '-

1~··:f<,)- '.' . 'i .(, Jl )'1'-- -

.'\ doL ..... ., .1 I ( I I I i

Correct Answer

Black plays 1. If White 2, Black 3

and 5 capture two stones. .

, .

" r

'PR:0BL~~ 314 _,' tm;r<.-x

-,..I r-..

+- ~:r-{ ,0 --i- f~'J-+--€)eI4; . . '- +<)@(28

., -fi-, --+-{',:S.l

! I I I I

. .'. WrotigAnswer . . if mack captures a stonewith '1 and 3. V>/rute get.'> a ko with 4 and 6. ,

. Correct Answer

Black can get eye shape and live

unconditionally with 1 arid 3. '

-178-

",,~ .,.---, •. ,~, ,''i- ~ ..... -- :.;".

. I,.. I ~ .

. . ~l.~.r n· "

;:_"_': i -,'" ~

PROBLEM 315;

:j'

,

'I

!

j

! -

... '1 .,,;j,-:~ . :\

! f Jr'; '-r, ",*" ........ _m.,2i:=

l ! " IJ, ~'" ,.

J :. . !Ol ] .. ~

"Il'~' ,:':':;:~: Jh ': ;-,- .; "I •• ,

j . "- I' ,j , . ,- t ' . " ' •.

, 'f rr.; JJ.\-<_ !;)~ ,-~,'f" • ,_ .

1'- '<','L:, ~~i : .'l: ".: .... ;

- .tu' -:,,',':; •. ' J .. om. Atlswer,', -.

, - ·,f . t.>. - :y,: ;:~ .:~Blac~.l is j: q?;e,.vital .poi,nt ;\Yhlte : ~t t- - . ';. , tnes ~Q;:,~ill ~B~;with>thtq:p.oves· to';

, ,:.)1-:("

..' :~

. :.~:' "J

. ~

',-.'-;}' .

", ;.,,:: + :

,.

i

i. . .. CorrePf,Answel'· . .' . . . ...lKrppgAnswer. _ .

iF:Black:sacrif'ic'es two stones ,with 1; <B~c1t~~m¥~?ne eye if he ataris

: '\f~-3,butgetS .~ .. eyes with 5, .. \,',;," With l'}:f"·.::lrl;j~~~_'':-. .' ' ...

.... ··"~-.PROBLEM 318:'/! . v.~

. . .. .' ". :r~ngAnswer

wi~~~~~;t~O m~:t~~~n~~

White's &"~~¥yesWlth 2 and 4 •. ,'.:t:! .

179 "&I',1",J'

-- c •..•••••. :: .• , .• : •. ' ••.• , ••• ', .• ',: .••.•. '.· .•• ,'.' •...•.•.• ,; ••. ·,· •. ·,' .. ' ••• ·1\;,· .••• ·,:, •.•. ,·., ••. · ••.••• • ••. ' •.. ,_ •••••• : .. ' ••• :,· •... ··.::\1'.:,'_i .. ·.:'.::., .. t: .. ,.\,:,:.·i;:.~._ .. i: •. ; ;,.: •.• , ~ .. ::,' .•...

_, . .... ": "t\ .~" --;t+:;;.;~\f':,:i;J!(;,:·

-----, .. _- , . ",.""",,·ij·'''''''M* __ )<#,b3R.,,,,1'''<'··

•.. CorreciAnswer 'J .Black .kills ,White c' by -sacrifictng twe.stones with 'the .moves to 5;

";' ,. . ,. . .

". "

.1 •• '

PROBLEM 3"~9

i

!

I

I I

!

I

11::; ••

-;'

/

(

,

!

Wrong Answer ,

If Black 1 White kill::: Blackby ,

. . . , ':. .

.' making a bent-four-in~the-cOrnerj

''', I

:;i ,I "ik I

,,:',:~f:;:;';:iti Jt l'

PROBLEM 3~O 'i ," '1

' , .' :J.

"'0\. ~ IL,.

".1. .

I

i

I

I

,.,,' I

Comet Answer '.' .: WrongAnswer .j'

Black makes'twoeyes in thei.:Biick,can rescue his four stonea

.. t. . ., kill. Whit "WI'" ~th;.;,{an. d 3', butW.hi'te gets a sec(~, nd

corner with' 1 and.:3 and . is e.

If White 2 at 3, Btack3 at 2. . " eYe f6~ his stories With 2 anCf4: I, .

4 . e .

t-~ . C\

+, .' ~@

iS2?lt~~

..

PROBLEM'3Z1

, ,.

Correct.Answer

Black makes two eyes and lives by niaying-the moves to 5.

lV/,ong Answer

If Black 1, the best Black-can !);et

is a kc: 'after White 4. . i

-180-

I

r ,

Correct Answer

-, White 1 is the only way to kill Bhtck . .If Black captures two stones with 4, W.hite retakes one stone.

1> : Wrong Answer

. If Whi~e f?nnects with 1, ~lack lives by, capluhng three stones WIth 2 and 4.

-181-

.PROBLEM 321

<

,1/1'","":'

.....~. Correct Answer

rIf Black descends. to 1, necan

. capture" White's' .stones with the. moves'to 7.

Correct Answer

3: at J; 4: captures a stone .

Black sacrifices two stones with 1, then another with 3, 5. killsWblte,

. Correct Answer

Black 1 strikes at the vital pomt, White is dead when Black plays 5.

PROBLEM 330l-1t-I::=~Y~i~

.·.r.·'.···· .. ,·@I@I. i r @!l~<~i(2'Q

~ +(X)-t'; )6'·

·I···@lt··~:±~!/~:~

I ~ Y':' ~\.- )\. J'f_

i '::1'" .1·

. Correct Answer 2 !

iIf White plays 2 in answer; to 1~o;

thv. moves to Black? kill While; .•

l··i$~.~

1"1~\ A,.'\ I

,~~?~~

e :·\./.Al n i~.)t ).i··.~

i~~:·" .~

. i I' \~¢jeJ' I, ,It I

Correct AnswerJ .

Black 1 and 3 are correct, If White 4, Black. 5 kills Vv'bite,

Correct Answer

.~. Blackcan make ri.Vo eyes by play.: mg Landthe moves to 7.

-182-,

,PROBLEM 335

Correct Answer

Black 1 is the vital point. If White 2, Black 3 kills White.

" '-l,

PROBLEM 336 J '

'. t

:-h~( )1.')-'. -G::!l-,.-,---,--. tOC)J<)OQI@-: ~( )( . 1®(.2)(4X)~

'I--~~,' ~I-~€)t

'-,--j-' -1--t--1-+·-[--+--,

W;'ong Answer . , i

If Elack.piays 1, White ,!,m livp

with 2 and 4. i .

· I

. PROBLEM 337" I

I

:; t~l--: •• e . + u- i

· --@ 2)&' i

· ~C 4 II'

.. ·~O\..:..

, I

, . W!'ong Answer !

ILClack 2.. arid 3, White gets two

eyes '\'ith 2 and 4;' . i

~(f( 'r-r@C2J-r---n eet -!-< \@C}t'CHI t$r. <.'·@4'€K;~-· --r-(JJJ@@+'@·t--1

: _J. -1" --t -t-tc-+----11

COireGiAnswer

Black kills Whitewith the 'moves to 5. If White 2 at 3, Blac1<3at2.

it"

.,

Correct Answer

Black 1 is thevitalpoint. If White 2, Black 3 kills White,

i '.!(i:·J~~~t.t PROBLEM 338 \\.·l(4:0@.'

\ < )Gr2X ~! .. -

jl. 'A$)~+Oe·

:0\008

( XX>.!-

"r!(r\ )(]?j\)9-1

, Correct Answer 1 Blackcaptl.lresiliree stones with the moves to 5. Now Black's stones

arc alive.

_ _ Correct Answer 2

If \Vrute' answers Black 1 with :2, Black :.'Nill capture four white stones with tile moves to 5.

PROBLEfvi 339

!

.

j •.

< ., l·

:

1 ~

P

1,1'

~ ,

> ,

;.! ."

, ' , '

j:

~ !

tb.e

:i,

;;:: : Cbffect Answer

-', . Whitel: is: the vital point for

.' ' making a second eye; the

'~ •• !.

... 4_.,

PROBLEM 342

.~

, Correct Answer

w White first plays 1, then increases the sacrifice to three stones with 3. After White 5, Black is dead,

-185-

r , I

...

\

"

, Correct Answer

If Blick plays 1· and 3, he can capture live stones in a snapback with 5, killing all the white stones. .,

,Wrong Answer

H, Black reverses the -.order of moves as here, White~ destroys ' Black's eye .shape with 2 and 4.

Correa An~~er

. Black kills White with the moves - to 3.

Correct Answer

Black can gel two eyes by playing 1 ami 3.11' White 2 at 3, BlaCK 3 at 2,

and Black again [las two eyes.

-186-

..

PRdBLEM 35.1 .••. ~. o.,::~. 0... . ••.

- t=ta~~m

Correct Answer . Wrong Answer

Playing from the right with 1 is Black 1 here fails. White lives.

COrrect. While is dead after Black 5. with 2.imd 4_

PROBLEM 3St;

-ILi~)

.~~ ... ~)

~~

. Correct.Answer .

Black-can make eye shape by sacrificing ;with Landplaying 3 and 5.

··f·

. .'. i

. ." WrOng Answer . i

"If black 1;: he is deadaftec White

2. Blackmustsacrifice a stoneto live.

PROBLEM 353""

. Correct Answer

3: atI ..

Black sacrifices two stones with.I, then another with 3. White is dead after Black plays 5~ .....••....

Wrong Answer

If Black 1, White plays 2 and gels

two eyes, .. !

! I I .,

!

,

··1- ••• $+. '.' -j-'j-~ j ~IU( XJ~@ .. _j '@TO.''1"()@+--j ~"I(A'€)()@U€t-' "-".. 6@:.2'O-..i~·()~]}-J

Correct Ahswer Black plays 1, followed by 3 and

5. After White 6,< Black 7 captures

Wrong Answer :

The order. of moves is nnnortant.

If Blac,~ plays 1 and 3, the position turns into a ko with White 8.

two white stones.

d .

" ,

,'. ~

.1 '-j.

• i .q:

t !

,

Correct Answer

(" White lthreatens to make eyes in

two places. If Black 2 at 3; White 3 !;it I.~" ~ I 2, ru:!-d ~\~ still has two eyes.

!:~ . : '1<1

t ~i 'I ,. ft.1

'II f.· .. i - ~ Ii :~I: PROBLEM 35 '

~iJ ~~ I' ~~

. ;. t~~ :·i :~1 I

'". jW;~nghlSWer ....

"If \}'hjte' immediately . cuts off'thi': two bl~cklstones with 1,' Black piays)

. . 2, so .. rr. is left with a false eye. .

PROBLEM.3~7 j

• I

Correct Answer

White 1 is the vital point. If Black . "2, White lives with 3 and 5.

_:_188 -

....4'h'Ih--,--.,......,-

k)~C5C51=L PROnLEM 359 ,.

t·.(2Ie$O+

r-H'··t-()-j--

10•. 1-,/)-1-

, .. ,d!. ! ',' ! .,: .. ~:··r···-j·-

·,.!L,~,c,:. ' :- j-

r- li

- Correct Answer

Throwing. In a stone with 1. cremes a ko, which is the only way Black C111 live,

Correct Answer

Black kills White with U1G moves

1 and 3,

.t

PROBLEM 361

'1 Q) ... tI .. " .. I·_;_-t'--

\._)A)'~ -

. ~'(2;€)C -

&00(

T{ )6{! -

. (U()I_i!m!I-J-

Correct Answer

. Black kiug White by playing the moves to 7, White can't do anything because hCIS short of liberties.

(ii~'.~··.

(}LG~I±

. Wrong Answer

. If Blatk 1, White can get two eyes with the liJ.oves to 6.

PROBLEM 362

! \~®i-\~I-II .".' '~~.' . "~."'.~.""' .. :~.".\.-;.'- . e TO,,@ 4\" )~@

r@~< ".2!;b)@

',~ .

Correct Answer

Black kills White by playing 1 and 3, After Black' 5, White can get only ..

one eye.

.. !;1:, -l.'.@.'" 0" .•.• ~ .. ~.~+~f .. ,. i.-.· .• ·,.\ -, ~@, X )®~+ ,._--

~,1 ," ~""", ..... ,,' \~A"

~)!··\._h,PIc..A'~ J"",,,\'!lJJ

n_ .,-\{.}4X2)-ln)@

_:: . I 'C' .,

Wrong Answer

If Blick 1, White gives up two ' - stones and takes the vital point at 2.\

_. • . I

With 4, White gets-his second ey_<:-,'

r

i I

i,

~

l

-190-

'.t ....

i./"

.,

I

" ..

I '::'::.';;;fi:-:~~\· . ~- ... "';.:

, , . '.' i~· - ..

", «,.

. ....

'.,~

PRORLEM365

:',',4

~. qo~ectAnswer

. After utC:"moves to Black 5, ~White. can't counterattack because he

-IS short of liberties.

PROBLEM 366 '

:8f~;R~

-4)@~

Correct Answer

. ~_ White creates a shortage of liber-nes with the moves to 5, killing all , the white stones.

-191-