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Assignment-4
Syndicate 2
KANO’s Model
Abhinav Anand 10020541067
Y Rahul 10020541117
1. Must-be attributes
• Also called threshold attributes
• Represent basic musts or functions expected of a product/service
• When present are neutral, when absent they dissatisfy consumers
2. Performance attributes
• Also called ‘more is better’ attributes and one-dimensional attributes
• Directly linked to voiced demands of customer relative to quality and their
willingness to pay
• Presence enhances satisfaction while absence reduces it
• Linear relation to customer satisfaction à the better you do the more they like
it!
Basic
Spoken
• Essential
• Taken for granted
• Threshold
Unspoken / Latent
Customer
Satisfaction
FEATURES SEEN IN THE TRANSITION FROM 4TH GENERATION GAMING CONSOLES TO 5TH GENERATION
GAMING CONSOLES
No graphical user interface in Non navigable graphical screen Graphical user interface
absence of cartridges in case of non loaded console dashboard
Mostly In house game development Majority Third party game Dedicated game devolpment
studios(Sega, Atari.inc) development studios(eidos studios (santa monica for sony,
interactive, ubisoft, namco epic games for Microsoft)
Bandai, capcom)
No pixel shader Pixel shader 1.3 ready Pixel shader 2.0 scaled
FEATURES SEEN IN THE TRANSITION OF SIXTH GEN GAMING CONSOLES TO THE NEXT GEN
GAMING CONSOLES
Wired dual shock controller Wireless dual shock controller Wireless controller with
with vibrations joystick resemblance with
motion sensitivity and force
feedback
Listen to audio CD’S and VCD’S enjoy movies on DVD’S Play HD DVD and blue-ray
movies
Slot for hard disk 60 GB hard disk 120 GB+ hard disk
Support for 3D games(DX 9.0 3D games with cutting edge Support for 3D glasses
ready) graphics utilizing all features of DX
10
Pixel shader 2.0 support Pixel shader 3.0 enabled Pixel shader 4.0 compliant
Exclusive games on the xbox 360 platform Exclusive games on the ps3 platform(owner’s
(owner’s delight measured as an indicative of the delight as an indicative of review scores)
Review scores)
As of May 7, 2009, Gears of War 2 had sold over According to the retail tracker NPD group, God
5 million units worldwide, bringing the franchise of War III sold approximately 1.1 million copies
total to 11 million units sold. by the end of March 2010 in the United States. It
was the best-selling game on any console and its
opening month sales were 32% higher than the
one of its predecessor, God of War II.
GameTrailers 9.5/10
IGN 9.3
IGN 9.5/10
X-Play