Token Economy
Things to Do
✓ Pinpoint behaviors to b
e
changed.
Pinpoint
Pinpoint behaviors
behaviors to
to be
be changed.
changed.
Determine the behaviors to be changed through the use of the token economy. Token econo-
mies can be successful in influencing academic, social, and classroom skills. Define them in
specific, observable, and measurable terms to facilitate consistency of implementation among
staff. Also, behavioral pinpoints will prevent confusion among students regarding the behav-
iors of which they can earn tokens.
Build
Build the
the token
token economy.
economy.
Start by selecting what type of token you want to
use. For instance, objects, such as play money,
Select Tokens
beans or marbles in a jar, pennies, or plastic chips,
are all excellent devices, but use caution when
working with younger
or disabled stu-
dents who may
1
swallow or lodge E
R
IC
A
L
E
ONE 1
I F
T O
O S
G M
O
D
C
L
E
N
sily t
holes punched in a
T T AS
SR
G
O
OO T I
ei
E M A
1 N
SO BL
FA
M
E
UNITED CLASSROOMS OF
N
T
RII A B L E
CA
AMERICA
E
pe te
T
T O
us 1 1
co ed
ONE TOKEN
serve these students.
to Overall, many items work well as tokens as long
r
sadfe to as they are easily dispensed, difficult to coun-
ha use
terfeit, and safe to use.
Implement
Implement the
the program.
program.
First, explain how the token program works.
Identify specifically when and where it will be in
Explain the Program
effect. Some token economies run all day, while
others take place during certain class periods.
Remember to post the rules for earning and
exchanging tokens and the specific
Classroo behaviors for which tokens can
1. Follo m Rules
w be earned. This may require
2. Keep
eyes careful discussion and
3. Keep What If?
4. Use
feet Chart roleplaying to demon-
people I Do . . . strate the details of the
5. Bring _________ I Don’t . .
noteboo __ __ .
k
______
_
_ _ ______
_
program.
____
______ ______
_____ _____
______ ______
_____ It’s a good idea to let parents
_____
______
_____
______
_____ know that you’re using a
______ ______ token economy. Be prepared
_____ _____
______
_____ to answer questions that
parents might have.
Examples
Examples
Example 1 Example 2
In Mrs. Yahoo’s class, students earn 1 point on A poker chip is placed in Alice’s cup each
their point card each time a beep sounds on time she is able to verbally label an object in
the beeper tape if they are following classroom her daily language session. At the end of the
rules and doing what they are supposed to be session, she is allowed to exchange each chip
doing. At the end of the day, students may for 1 minute of play time with a toy she
spend their points in the class store for selected from a reinforcement menu.
snacks, small toys, and school supplies.
Variations
Variations of
of the
the Technique
Technique
✍ Permit peers to share the backup re- ✍ Combine a token economy with a
inforcers. group contingency.
Allowing peers to share earned backup With a token economy/group contingency,
reinforcers, such as selecting a game to the entire group’s performance determines
play with a friend, may help improve stu- whether each individual in that group
dents’ motivation to earn reinforcers. will earn a token (see Group Contin-
gency—Level 1, LRBI). Individual pro-
✍ Use a peer management system. gram plans rather than group token sys-
Using peers to help dispense tokens, ex- tems must be used for management of
change backup reinforcers, and deduct problem behaviors.
tokens can improve students’ motivation to
participate and earn tokens. The privilege ✍ Combine response cost with the use
to help operate the token economy can be of token economy.
used as a reinforcer that students may buy. Response cost may be employed to take
away a predetermined number of tokens
✍ Combine a token system with a class- for previously defined inappropriate be-
room level system. haviors (see Response Cost—Level 2,
A level system is a multistep management LRBI).
system in which each step signifies a num-
ber of target behaviors that a student must ✍ Exchanging tokens.
master. A token economy Exchanging tokens
can be used with a level Level System for backup reinforc-
system to enable students ers at a classroom
to gradually master simple Across Behaviors store, establishing
behaviors first, more diffi- • Classroom 5 General Ed. bank accounts com-
cult behaviors next, and fi- • Social plete with token
nally the most complex be- • Academic 4 checks and token
haviors. When a student 3 auctions add to the
has mastered all of the level fun of participating
system steps, he/ 2 in a token economy.
she is faded from
s
Self-Contained 1
ge
token economy.
Potential
Potential Problems
Problems and
and Solutions
Solutions
There are many advantages in using token
e
Token Economies Ar economies. They allow for unobtrusive, continuous
Complex Systems feedback to students, differential valuing of
behavior, and experiences in delayed gratification
as students wait for token exchange time. How-
ever, token economies take more time and effort to
use than some other techniques. Always consider
simpler interventions where they may be effective.
s
✍ A loss of appropriate behavior after fading
Behavior Deteriorate may be due to too large of a jump in the
After Fading reinforcement schedule. For example, the
teacher may have gone from giving tokens on
a continuous schedule for hand raising to
tokens on an intermittent schedule for an
average of every 10th hand raised. The
teacher should go back to a very brief period
of continuous reinforcement and then try a
smaller ratio, such as an average of every two
or three hand raises. Fading students off the
token economy should proceed slowly with
lots of recognition given for students’ inde-
pendence.
Getting
Getting Ready
Ready
✍ Choose the tokens. ✍ Select backup reinforcers.
Like cash, tokens are simply symbolic The most difficult aspect of token economies
representations exchangeable for some- is selecting backup reinforcers for the token
thing of value to the student. As such, exchange. Activities, privileges, objects, and
common forms of tokens are concrete edibles make a useful assortment. Ask
items collected in a container, such as the students what they would like to earn,
buttons, marbles, play money, and pa- observe how students spend their free time,
per clips, as well as more symbolic to- and administer reinforcer checklists to as-
kens, such as lines or stars on a chart, sist in developing backup reinforcers.
points, happy faces, stamps, and holes
punched in a card. Tokens should be ✍ Inform parents and supervisors.
portable, easy to dispense with a mini- Tell parents and supervisors of the intent
mum of interruptions, and not easily to use the token economy. Describe the
counterfeited. system to them and address their ques-
tions or concerns.
References
References
Jenson, W. R., Sloane, H., & Young, R. (1988). Token economies. Applied behavior
analysis in education: A structured teaching approach. New York: Prentice Hall.
Alberto, P.A., & Troutman, A. C. (1986). Applied behavior analysis procedures for teachers:
Influencing student performance (4th ed.). Columbus, OH: Charles E. Merrill Publishing.
Walker, H. M., & Buckley, N. (1974). Token reinforcement techniques. Eugene, OR: E-B Press.