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The NASSCOM study indicated that the mobile gaming segment would
grow the fastest, increasing its overall share of the market from 16
per cent in 2005 to 28 per cent in 2009. Console gaming, which was
currently the largest revenue generator, however, would show a
decline and reduction in global market share from 42 per cent in
2005 to 30 per cent in 2009.
The NASSCOM study on the Indian animation and gaming market indicated the
following:
Source: -http://www.nasscom.in/Nasscom/templates/NormalPage.aspx?id=11082
The Indian gaming development market touched US$ 30 million in 2005, and
was expected to rise to US$ 300 million by 2009.
On-line gaming was the smallest segment within the gaming market and was
expected to witness a decline in overall market share by 2009.
Mumbai, with its huge entertainment industry and large talent pool, continued to
be the hub of the gaming industry in India.
Mobile gaming dominated the Indian gaming market and emerged as the largest
revenue earner for the segment and one of its primary drivers at both the
international and domestic levels.
Mobile gaming content is divided along the following segments: mobile gaming
development for Indian telecom operators and offshore mobile gaming
development by MNCs.
Source: -http://www.nasscom.in/Nasscom/templates/NormalPage.aspx?
id=11082
The NASSCOM survey identified at least three key factors that were driving the growth
of the Indian animation and gaming industries.
Cost competitiveness continued to be the major edge for the country, causing
global studios to come to India.
The study showed that in the case of animation, while the cost of an hour of
development work ranged between US$ 250,000-350,000 in the US, it cost only
around US$ 60,000 when outsourced to India.
In gaming too, the cost difference was significant. While the cost of porting
games on different devices ranged between US$ 1200-1600 per port in the US, it
cost between US$ 500-1200 per port in India.
India’s growing reputation in the global gaming realm, based on the availability
of relevant technical skills set and infrastructure, also enabled the country to
climb up the animation and gaming services ladder.
Source: -http://www.nasscom.in/Nasscom/templates/NormalPage.aspx?id=11082
Source:-http://trak.in/tags/business/2009/08/28/animation-
gaming-industry-in-india-report/
By 2012, the console gaming segment is expected to maintain its lead in market share
at 39% as in 2008, followed by mobile gaming at 35 % which was at 26 % during
2008.
Surprisingly Online gaming and PC gaming market is expected to see a drop with 15%
as compared to 22% during 2008 and PC gaming at 11 % of the market which was
13%.
Source:- http://trak.in/tags/business/2009/08/28/animation-
gaming-industry-in-india-report/