DRAGONFLY’S HOUSE RULES!

BENCHMARKS FOR

FOR

BASH UE

BASH UE
Determining attributes for characters in games like Dungeons & Dragons is usually easy enough. You simply roll a set of numbers and assign them to the various Abilities. Point-build systems offer more flexibility but are also potentially more confusing, forcing players to think more about what the numbers mean as they struggle to assign values. What Strength score, for instance, makes sense for a lithe human swordswoman? Should I go with a Strength 24? That gives her a nice damage bonus, but it might also break concept if I imagined the character as something other than muscle-bound to an extreme. Such decisions abound in any role-playing game, but they are magnified in point-build systems, where players have more control over crafting their characters. TRANLATING STATS FROM OTHER GAMES TO BASH UE Gauging Stats, Powers, and abilities in BASH UE might be even more difficult than in other games for two reasons. First, the mechanics, while brilliant and innovative, involve values that are somewhat dissimilar from those of traditional table-top RPGs. Dungeons & Dragons, the most widely-played RPG of all time, uses an Ability mechanic, where 10 is human average and 18 is the maximum for starting human characters. Through level advancement, human characters can have their Abilities increased to a maximum of 23. Being derived from Dungeons & Dragons, Mutants and Masterminds used a similar model for Abilities in its 1st and 2nd editions. The HERO System employs a similar range of values, with

average Characteristics set at 10, and the maximum for “normal” humans at least softly set at 20. Translating these values to BASH UE, with its unique use of Multipliers to quantify Stat values, can be somewhat daunting to players used to more traditional systems. I use the following tables to help my players understand what BASH UE values equate to in Dungeons & Dragons, Mutants and Masterminds, and even the HERO System. My hope is that this will aid them during character generation. It is important to note that we use the Heightened power as presented in BAM #5. This power adds a certain level of granularity to BASH UE Stats, and that fact is reflected in some of the tables below. Options, however, are provided for other styles of play.

DRAGONFLY’S HOUSE RULES!
CONVERSION TABLE: HIGH GRANULARITY D20/HERO STAT 1-2 3-4 5-6 7-8 9-10 11-12 13-14 15-16 17-18 19-20 21-22 23-25 BASH UE STAT x0 x0+1 x0+2 x0+3 x1 x1+1 x1+2 x1+3 x2 x2+1 x2+2 x2+3

FOR

BASH UE

ASSIGNING VALUES IN A WORLD OF SUPERS Some players prefer a simplified use of Heightened that grants a flat +3 Result Bonus to the Stat modified by the power. The following table should be used in those cases.
CONVERSION TABLE: MEDIUM GRANULARITY D20/HERO STAT 0-6 7-8 9-10 11-16 17-22 23-25 BASH UE STAT x0 x0+3 x1 x1+3 x2 x2+3

The other reason why assigning Stats in BASH UE might be hard on players is because it’s a superhero game. As with all such games, the range of possibilities is so vast that players can often get lost in the options. Besides, aficionados of the comic book genre have all sorts of opinions regarding how strong, fast, smart, hard-hitting, or resilient their favorite comic book character is. It’s probably important for narrator and players to be on the same page with regards to what the numbers mean in their particular campaign. Otherwise, the game can lose cohesion pretty quickly. The following tables provide benchmarks for superhero gaming by providing values for iconic comic book characters from Marvel Comics and DC Comics. These are, of course, subject to my particular interpretation of these characters, so individual narrators should “season-to-taste” if they are going to use these tables at all. Furthermore, it should be noted that while I’ve used the Heightened power as it appears in BAM #5 for these benchmarks, I’ve opted for

Other groups prefer not to use Heightened at all. The following table might be of use to you, if you find yourself in this camp.
CONVERSION TABLE: LOW GRANULARITY D20/HERO STAT 0-8 9-16 17-25 BASH UE STAT x0 X1 x2

DRAGONFLY’S HOUSE RULES!
the “medium granularity” application of that power, which grants a flat +3 Result Modifier to the Stat in question. The reason for this is that fiddling with +1, +2, or +3 Result Bonus’ on a table like this would make the project unwieldy. More discerning narrators could tweak these values to enhance the level of granularity. Narrators who don’t use Heightened could simply collapse categories with like multipliers.
BRAWN MARVEL COMICS VALUE X0 Bruce Banner Doctor Strange Firestar Giant-Man / Ant-Man Human Torch II Invisible Woman Mister Fantastic Phoenix Professor X Scarlet Witch Wasp Cyclops Iceman Nightcrawler Quicksilver Shadowcat Storm Angel Daredevil Hawkeye Wolverine Black Panther Captain America Beast Spider-Man Colossus Iron Man Rogue She-Hulk Sub-Mariner Thing Thor Hulk Silver Surfer DC COMICS

FOR

BASH UE

AGILITY MARVEL COMICS VALUE X0 DC COMICS

X1

Changeling Fire Ice Raven Robin III Zatanna

Bruce Banner Colossus Doctor Strange Hulk Professor X Cyclops Firestar Giant-Man / Ant-Man Iceman Invisible Woman Iron Man Phoenix Rogue Scarlet Witch She-Hulk Thing Angel Hawkeye Human Torch II Shadowcat Storm Sub-Mariner Thor Wasp Black Panther Captain America Daredevil Wolverine Beast Mister Fantastic Nightcrawler Spider-Man

X1

Raven

X1+3

Black Canary II Blue Beetle II Booster Gold Doctor Fate II Flash III Green Arrow Green Lantern II Lex Luthor

X1+3

Booster Gold Changeling Cyborg Fire Ice Lex Luthor Zatanna

X2

Nightwing

X2

X2+3 X3 X3+3 X4

Batman Starfire Cyborg Aquaman

Black Canary II Blue Beetle II Doctor Fate II Green Arrow Green Lantern II Martian Manhunter Robin III Starfire Aquaman Batman Nightwing

X2+3

X3

Wonder Woman Captain Marvel Superman

X4+3 X3+3 X4 Quicksilver X4+3 X5 Silver Surfer X5+3 Martian Manhunter Wonder Woman Captain Marvel Superman

X5 X5+3

Flash III

DRAGONFLY’S HOUSE RULES!

FOR

BASH UE
MIND VALUE X0 X1 DC COMICS

MARVEL COMICS Hulk

Colossus Firestar Rogue Angel Hawkeye Human Torch II Nightcrawler Quicksilver Thor Captain America Cyclops Iceman Invisible Woman She-Hulk Storm Sub-Mariner Thing Wasp Wolverine Scarlet Witch Shadowcat Silver Surfer Black Panther Bruce Banner Daredevil Spider-Man Beast Giant-Man / Ant-Man Iron Man Phoenix Professor X

X1+3

Ice Aquaman Captain Marvel Changeling Fire Green Arrow Green Lantern II Starfire Black Canary II Cyborg Flash III Martian Manhunter Nightwing Robin III Wonder Woman Zatanna

X2

X2+3

X3

X3+3

Blue Beetle II Raven Superman

X4 Batman Doctor Fate II Lex Luthor

X4+3 X5

Doctor Strange Mister Fantastic

X5+3

DRAGONFLY’S HOUSE RULES!
MARVEL COMICS STAT x0 x0+3 x1 x1+3 x2 Daredevil’s Billy Club (standard) *x2+13+ Daredevil’s punch (standard) Captain America’s punch (standard) Daredevil’s Billy Club (offensive) *x3+13+ Daredevil’s punch (offensive) Captain America’s punch (offensive) Wasp’s blast Beast’s punch Hawkeye’s explosive arrows Wolverine’s claws (armor piercing) Captain America’s shield bash Cyclops’ blast Spider-Man’s punch Human Torch’s blast Iron Man’s blast Thing’s punch [x6+8] Silver Surfer’s standard blast Thor’s punch Hulk’s punch *x7+13+ x2+3 x3 x3+3 x4 x4+3

FOR

BASH UE
DC COMICS

DAMAGE

Robin III’s punch (standard) Black Canary II’s punch (standard) Robin III’s combat staff (standard) *x2+8+ Robin III’s punch (offensive) Nightwing’s punch (standard) Black Canary II’s punch (offensive) Robin III’s combat staff (offensive) *x3+8+ Nightwing’s punch (offensive) Batman’s punch (offensive)

x5

x5+3 X6 X6+3 Aquaman’s punch Flash III’s super speed punch (offensive) Green Lantern II’s standard blast Martian Manhunter’s punch Wonder Woman’s punch

X7 X7+3 X8 X8+3

Thor’s hammer strike

X9 X9+3 X10

Hulk’s punch at maximum rage (x10+13)

X10+3

Superman’s punch

DRAGONFLY’S HOUSE RULES!
SOAK MARVEL COMICS STAT x0 x0+3 Wasp Cyclops Daredevil [x4 vs. HTH] Hawkeye Human Torch II [x2, x4 vs. meltable weapons] x1 x1+3 x2 x2+3 x3 Captain America [x4+3 vs. HTH] x3+3 x4 x4+3 Beast [x5 vs. HTH] Wolverine [x5] Spider-Man [x5+3] x5 x5+3 X6 Thing [x6+8] Iron Man Hulk [x7+13] Silver Surfer Thor Hulk [x8+13 at maximum rage] X6+3 X7 X7+3 X8 X8+3 X9 X9+3 X10 X10+3

FOR

BASH UE
DC COMICS

Black Canary II [x3+3 vs. HTH] Nightwing [x4 vs. HTH] Robin III [x3 vs. HTH] Flash III

Batman [x4+3 vs. HTH] Green Lantern II

Aquaman Martian Manhunter [x5+25] Wonder Woman [x7 vs. HTH]

Superman

DRAGONFLY’S HOUSE RULES!
MARVEL COMICS STAT x0 X0+3 X1 X1+3 X2 X2+3 Colossus (w/HTH) Doctor Strange (w/standard spells) Hulk (w/HTH) Human Torch II (w/standard fire blast) Storm (w/weather powers) Sub-Mariner (w/HTH) Wasp (w/bio-electric sting) Cyclops (w/standard blast) Giant-Man / Ant-Man (w/HTH) Invisible Woman (w/force field attacks) Iron Man (w/standard repulse blast) Thing (w/HTH) Mister Fantastic (w/HTH) Captain America (w/accurate punch) Daredevil (w/accurate punch) Wolverine (w/claws) Beast (w/accurate punch) Hawkeye (w/archery) Nightcrawler (w/accurate punch) Thor (w/hammer strike) Spider-Man (w/HTH)

FOR

BASH UE
DC COMICS

TO HIT

X3

Green Lantern II (w/standard blast) Martian Manhunter (w/HTH)

X3+3

Aquaman (w/HTH) Superman (w/HTH)

X4

Black Canary II (w/accurate punch) Robin III (w/accurate punch) Batman (w/accurate punch) Nightwing (w/accurate punch)

X4+3

X5

Wonder Woman (w/HTH)

X5+3 X6

Quicksilver (w/super speed attacks)

X6+3 X7

Silver Surfer (with standard cosmic blast)

X7+3 X8 X8+3 X9 X9+3 X10 X10+3

Flash III (w/standard super speed attacks)

DRAGONFLY’S HOUSE RULES!
MARVEL COMICS STAT x0 x0+3 Colossus Doctor Strange Hulk (-1x1) Cyclops (x3+3 w/Deflect) Giant-Man / Ant-Man (-5x1+3 w/Growing) Giant-Man / Ant-Man (+4x3+3 w/Shrinking Dodge) Invisible Woman Iron Man Thing Hawkeye (x4 w/Dodge, x5 vs. HTH) Human Torch II Storm Sub-Mariner Thor (x4 w/Deflect) Wasp (+3x4 w/Shrinking Dodge) Captain America (x4+3 vs. HTH, x5+3 w/Shield) Daredevil (x4+3 w/Dodge, x5+3 vs. HTH) Wolverine (x4+3 w/Dodge, x5+3 vs. HTH) Beast (x5 w/Deflect) Mister Fantastic Nightcrawler (x5 w/Deflect) Spider-Man (x5+3 w/Danger Sense) X1

FOR

BASH UE
DC COMICS

DEFENSE

X1+3

X2

Black Canary II (x4 w/Dodge, x5 vs. HTH) Green Lantern II Martian Manhunter (x3 w/Super Speed) Robin III (x4 w/Dodge, x5 vs. HTH) Aquaman Batman (x4+3 w/Dodge, x5+3 vs. HTH) Nightwing (x4+3 w/Dodge, x5+3 vs. HTH) Wonder Woman (x5 w/Deflect) Superman (x4+3 w/Super Speed)

X2+3

X3 X3+3 X4

Quicksilver (x6+3 w/Super Speed)

X4+3 X5

Silver Surfer

X5+3 X6 X6+3 X7 X7+3 X8 X8+3 X9 X9+3 X10 X10+3

Flash III (x7+3 w/Super Speed)

DRAGONFLY’S HOUSE RULES!

FOR

BASH UE

EXPANDED WEAPONS AND ARMOR RULES
There is nothing wrong with the weapon Stats presented in BASH UE. They are perfectly adequate for most superhero fare, which is what the game is designed to emulate. Some gaming groups, however, might benefit from slightly more defined weapon write-ups. I went through three steps to provide that for my players. First, I decided to apply the logic of the Heightened power to the weapon and armor rules. This allows for more granularity in terms of damage and defense, without really changing the system. Second, I created a system to convert damage from the HERO System to BASH UE. Why the HERO System? Because I think its game designers have put a

great deal of thought into their weapon lists, and because I am very familiar with the system, having played it for over 20 years. Finally, I converted most of the weapons on the HERO System basic equipment list over to BASH UE. I went through a similar (albeit far less structured) process to convert HERO System armors over to BASH UE. In most cases, damage for the converted HERO System weapons pretty well matched the damages already appearing in BASH UE. BASH UE pistols, for instance, do x2 damage. Although some of the converted pistols do as much as x3 damage, they tend to hover around the x2 range, with the average being x2.4 or so. The only glaring exception occurred with rapid fire weapons. This is because HERO System uses a multiple damage roll mechanic to model such weapons, while BASH UE uses a single

DRAGONFLY’S HOUSE RULES!
damage roll mechanic. As a consequence, converted rapid-fire weapons end up with damage values far below what appears in the BASH UE rulebook. To correct this I simply added a +2 DM to all converted rapid-fire weapons. You can find the results of my work below. I also provide the conversion system for anybody who might be interested in the Appendix to this document.
MUSCLE-POWERED RANGED WEAPONS BOWS Bow (heavy) Bow (light) Bow (medium) Crossbow (heavy) Crossbow (light) Longbow (heavy) Longbow (light) Longbow (medium) x2+3 x1+3 x2 x2+3 x2 x3 x2 x2+3

FOR

BASH UE

RIFLES AND ASSAULT WEAPONS SUBMACHINE GUNS .45 ACP Ingram MAC-10 .45 ACP Thompson M-1928 9mm H&K MP5 9mm Uzi RIFLES .30-06 M-1 Garand .30-06 Springfield M1903 .450 M H&H African 7.62R SVD Dragunov ASSAULT RIFLES .30 M-2 Carbine 5.56mm Colt M16/M16A1 7.62mm FN-FAL 7.62mm R AK-47/AKM-47 SHOTGUNS 12 gauge Shot 12 gauge Slug ARTILLERY AND EXPLOSIVES HEAVY WEAPONS .50 M2HB HMG 57mm M18 Recoilless Rifle x6+3 x7 x5+3 x7+3 x3 x4 x4+3 x5 x5+3 x5 x3+3 x3+3 x4 x3+3 x4+3 x4+3 x4 x4

SIDEARMS REVOLVERS .357 M Colt Python .38 Derringer .38 S&W Model 10 .44 M Llama Super Comanche .45 Colt Peacemaker SEMI-AUTOMATIC PISTOLS .22 LR High Standard Trophy .30 Luger P-08 .380 A Walther PPK/S .44 Automag .45 ACP Colt M1911/M1911A1 .50 AE Desert Eagle 9mm Browning Hi Power x1 x2 x1+3 x3 x2+3 x3+3 x2 x2+3 x1+3 x1+3 x3 x2+3

7.62mm M60 LMG M72A3 LAW Rocket EXPLOSIVES Dynamite (1 stick) Dynamite (2 sticks) Dynamite (4 sticks) Fragmentation Grenade Heavy Bomb Howitzer Round Mortar Round Plastic Explosive (1 block)

x2+3 x3 x4 x3 x6+3 x6 x5 x6

DRAGONFLY’S HOUSE RULES!
MELEE WEAPONS WEAPON Axe (battle) Axe (great) Axe (hand) Baton Club (great) Club (war) Club Dagger Hammer (small) Hammer (war) Hammer Javelin Knife Mace (great) Mace (small) Mace Pole Arm Spear (long) Spear (medium) Spear (short) Sword (bastard) Sword (great) Sword (long) Sword (short) x3 x3+3 x1+3 x1+3 x3 x2+3 x2 x1 x1 x2 x1+3 x2 x1 x3 x1+3 x2 x3 x3 x2+3 x2 x2+3 x3 x2 x1+3

FOR

BASH UE

ARMOR ARMOR VALUE x0+1 x0+2 x0+3 x1 x1+1 x1+2 x1+3 x2 x2+1 x2+2 x2+3 x3 x3+1 x3+2 x3+3 Plasteel Advanced Body Armor Advanced Polymers Metal Skin ANCIENT ARMOR Cloth Leather Boiled Leather Brigandine Scale Chain Plate and Chain Full Plate Hard Body Armor Stone Skin Soft Body Armor MODERN ARMOR SUPER SKIN

DRAGONFLY’S HOUSE RULES!
ALTERNATE LIFTING RULES
In one of my favorite moments in comic book history, the Molecule Man picks up a mountain range and drops it on the team of superheroes assembled by the Beyonder to fight in his Secret Wars. Being who he is, the Hulk catches the mountain and holds it up, while Reed Richards frantically jury rigs Iron Man’s armor to blast a hole large enough for the heroes to escape before being crushed. One of the things I loved about that moment was the tension. Strong as he was, the Hulk had to strain to hold up the mountain, and his success was hardly assured. In short, the moment was dramatic. These alternate lifting rules attempt to introduce that level of drama to the lifting dynamic in BASH UE. Currently in BASH UE, lifting is simply a function of a character’s Brawn score; either a character can lift something, or he can’t – no roll required. The following rules maintain an aspect of that mechanic, as there are minimum values that characters will always be able to lift according their Brawn. However, a lifting check mechanic is also introduced, allowing characters to lift beyond their limits in strenuous situations. THE RULES The Lifting Difficulty Table below lists weights along with corresponding Difficulty Numbers and real-world benchmarks. When a character wants to lift an object, the Narrator consults the table to determine an appropriate difficulty number. The character’s Brawn is then rolled to see if the attempt is successful. Not every lift attempt, however, requires a Brawn check. Characters have a Casual Lift value determined by their Brawn. Characters can lift any weight up to this value without rolling.

FOR

BASH UE

Similarly, characters also have a Maximum Lift value determined by their Brawn. Characters cannot lift weights in excess of their Maximum Lift regardless of what they roll. Casual Lift and Maximum Lift values are listed on the Character Lifting Capacity Table below. A Compressed Character Lifting Capacity Table is included for use by groups who do not use the Heightened power published in BAM #5.

DRAGONFLY’S HOUSE RULES!
LIFTING DIFFICULTY TABLE DIFFICULTY WEIGHT EXAMPLE 3 4 5 6 7 8 9 10 15 16 17 18 22 23 24 25 30 31 32 33 37 38 39 40 45 46 47 48 52 53 54 55 10 lbs 20 lbs 30 lbs 40 lbs 50 lbs 100 lbs 200 lbs 300 lbs 400 lbs 500 lbs 900 lbs 1 ton 2 ton 3 tons 5 tons 10 tons 20 tons 30 tons 50 tons 100 tons 200 tons 300 tons 500 tons 1,000 tons 2,000 tons 3,000 tons 5,000 tons 10,000 tons 20,000 tons 30,000 tons 50,000 tons 100,000 tons Cruiser Destroyer Trawler Large Plane Tank Jet Fighter Small Car Truck Truck Motorcycle Man TV Shotput

FOR

BASH UE

Character LIFTING Capacity TABLE BRAWN STANDARD CASUAL MAXIMUM LIFT RANGE LIFT LIFT x0 x0+1 x0+2 x0+3 x1 x1+1 x1+2 x1+3 x2 x2+1 x2+2 x2+3 x3 x3+1 x3+2 x3+3 x4 x4+1 x4+2 x4+3 x5 x5+1 x5+2 x5+3 1-10 lbs 11-20 lbs 21-30 lbs 31-40 lbs 41-50 lbs 51-100 lbs 101-200 lbs 201-300 lbs 301-400 lbs 401-500 lbs 501-900 lbs 901 lbs - 1 ton 2 tons 3 tons 4-5 tons 6-10 tons 11-20 tons 21-30 tons 31-50 tons 51-100 tons 101-200 tons 201-300 tons 301-500 tons 501-1,000 tons 10 lbs 20 lbs 30 lbs 40 lbs 50 lbs 100 lbs 200 lbs 300 lbs 400 lbs 500 lbs 900 lbs 1 ton 2 tons 3 tons 5 tons 10 tons 20 tons 30 tons 50 tons 100 tons 200 tons 300 tons 500 tons 1,000 tons 20 lbs 40 lbs 60 lbs 80 lbs 100 lbs 200 lbs 400 lbs 600 lbs 800 lbs 1,000 lbs 1,800 lbs 2 tons 6 tons 9 tons 15 tons 30 tons 80 tons 120 tons 200 tons 400 tons 1,000 tons 1,500 tons 2,500 tons 5,000 tons

COMPRESSED CHARACTER LIFTING CAPACITY TABLE BRAWN STANDARD CASUAL MAXIMUM LIFT RANGE LIFT LIFT 0 1 2 3 4 5 1-40 lbs 41-300 lbs 301 lbs-1 ton 2-10 tons 11-100 tons 101-1,000 tons 20 lbs 100 lbs 500 lbs 3 tons 30 tons 300 tons 80 lbs 600 lbs. 2 tons 30 tons 400 tons 5,000 tons

DRAGONFLY’S HOUSE RULES!
APPENDIX
BASH UE – HERO SYSTEM DAMAGE CONVERSION BASH UE HERO SYSTEM DAMAGE DAMAGE CLASS 1 x1 2 x1+3 3 x2 4 x2+3 5 x3 6 x3+3 7 x4 8 x4+3 9 x5 10 x5+3 11 x6 12 x6+3 13 x7 14 x7+3 15 x8 16 x8+3 17 x9 18 x9+3 19 x10 20 x10+3

FOR

BASH UE

Sign up to vote on this title
UsefulNot useful