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SORRY GENTS, THE BAR IS CLOSED
Written by John W S Marvin
Clofa Whitehorn and Broncea the Human Profile for Clofa Whitehorn. Page 8 — Othmira the Dwarf and Wrapping it all Up. Page 10 — Map of the Dragon Ales Brewery Page 12 — Map of Broncea’s Place 2 .Fan Material for Warhammer Fantasy Roleplay : Sorry Gents. Page 5 Profiles for Arabella of Eastgate. Page 7 Profiles for Broncea and her familiar. Mangles. Page 6 — The Search. Page 4 — The Brewery Profile for Ripriadoc Thornpocket. Mordrin Greathammer and Hillberry Stilburg. the Bar is Closed CONTENTS Page 3 — The Hook.
but they were followed by my rivals and everyone got spooked. and there into the Little Moot. but warns them “for such a reward. While the city survived. Halflings. have been searching the brewery. he died in the siege. The neighbours see their lights at night and hear them bumping around. trying to get my items before I find them.” On where to meet.” He can be haggled with up to 20gc. If you can’t find all that there. bursts in on the player characters while they are eating breakfast. Ripriadoc Thornpocket wishes to meet with you for second breakfast to discuss…” at this point the young Lilwit drifts off and stares longingly at one of the player’s breakfasts (choose a player character most likely to put up with a child). a young Halfling lad. and I’ll share the ones he doesn’t need. I’ll show you the way. is haunted. Chaos magic. and lover. shouldn’t I?” When told to go on: “At the Blazing Hearth. I should tell you were to meet him. provides a key. . You know.” “Around back of the brewery. and were never returned to me. When he ask asked to continue. but I don’t think it has anything to do with vampires. you even get a free meal. alchemist. charmed. While it is very helpful. closed since the death of its owner. but not as substantial as the one out front. and it’s best food in Middenheim. owner of Dragon Ales’ Brewery. he will first want to know “Are you going to finish that sausage?” “Are those real raisins in the porridge?” “Is there any pie about?” When fed. it is not necessary to run this adventure. Utter rubbish. no holding back. “Sorry. I doubt there will be an army of vampires. “This key just happens to fit perfectly in the back door. but my master. or intimidated. I have a list back in his house. So they say it’s haunted. and Halflings can be seen all about.” If asked about second breakfast: “When is second breakfast? Is that a joke? Why. smoking pipes and eating pies.” Eventually Lilwit leads the players to the Altmarkt district. in the Little Moot. the Bar is Closed This is a Middenheim adventure for first career characters. When is second breakfast?” Lilwit rolls his eyes at that one. wants to hire the PCs do some work in Ostwald. “Excuse me (ladies and) gents.” If pressed he will provide more answers. a one armed Halfling from Eastgate. Lilwit continues. A corner is turned. Ripriadoc waits for them in a private room. Ashes of Middenheim has a wealth of information about this city. many of its inhabitants did not. This adventure takes place in Middenheim not long after the siege during the Storm of Chaos. I’m sure Master Thornpocket isn’t hiring you for any great powers of comprehension. This adventure may be moved to any other town or city that can boast breweries. but the food is wonderful.” On what it’s all about: “I’m not sure what its all about. Master Thornpocket hates armies of vampires. but built to look rustic. The building is modern. and has been given a description of each of them. If there are no picklocks in the group. More information on The Blazing Hearth can be found in Ashes of Middenheim. There’s a lock on it. He calls them by name. and dead people. you best bring 3 The Hook Lilwit Marrow. Why. “I need you to look for some of my things that a friend borrowed. Ripriadoc Thornpocket. Master Thornpocket is a fair and generous man.” “I sent in some local lads. but I can’t get it just now. in an ally. is a back door. On how much is the pay: “I don’t know. My friend was the Halfling brewer and alchemist Hillberry Stilburg. Bring everything back.” Ripriadoc offers a reward of 10gc each if they “find everything and bring it to me. “Employment opportunities. It concerns the hidden treasures of a deceased Halfling brewer. Plus a reward in gold crowns. Some rivals of mine. Master Thornpocket wants nothing to do with them anymore. “Master Thronpocket will be paying for your second breakfast.Fan Material for Warhammer Fantasy Roleplay : Sorry Gents. The architecture changes to Halfling size. just for listening to him!” On what are the risks: “I have no idea.” (Ashes of Middenheim has more information on Stilburg and the brewery. you must not be in the Empire.) “Some say the Brewery. the good part of Altmarkt. My missing items are papers and draughts and miscellaneous liquid vials. it’s after first breakfast. criminals. A group of capable outsiders could do the job without drawing undo attention. Before he could return them. and there is The Blazing Hearth. The ceilings are low.
The padlock out front is large and challenging. and now pointy eared elves.” Of course. Speak Language (Tilean). Performer (Storyteller). and the rest are Humans. Haggle * 2. Trade (Cook). and some yells and bangs as well. one is a Dwarf. page 234. Weapons: Sword. the party will run into two of Ripriadoc’s rivals on the First Floor. Seasoned Traveller. but can call upon up to a dozen thugs if need be. Ripriadoc is generous to followers of Morr. he will be a crime lord. This day. back the paint off the walls. Slight of Hand. He wants to get a hold of Hillberry Stilburg’s books before anyone else does. he drifts through the banister protecting the balcony. and doing his The Brewery ghostly haunting thing. Disguise. he hopes. Gamble. Talents: Flee!. Use the Footpad from Warhammer Fantasy Roleplay. who. “What are you thinking? Pissing about on our turf? Get out before I let Mordrin’s leash slip. may the gods save Middenheim!”). charm. Armour: None. and will even treat them almost fairly. Sixth Sense. and expects some pilferage. His records could be quite useful. can remember seeing lights at night (Gustaf lives above his shop) just two nights ago. with a slate roof and shuttered windows. with Mordrin trying Strike to Stun to even the odds. these things were never his. Mordrin Greathammer the Dwarf Outlaw and Arabella of Eastgate. Gossip * 2. Specialist Weapon Group (Sling). Gustaf is a fat old man with a missing left eye. then some running feet. with a wooden sign of a chess pawn over the door. Allow the combat to go for a round or two. Inside the brewery. Speak Language (Reikspiel) * 3. keep out. when he was rescued by a priestess of Morr. Mimic. the Bar is Closed Ripriadoc Thornpocket . Common Knowledge (Halflings). Speak Language (Halfling). Evaluate * 2. Arabella (and possibly any party member with the Sixth Sense talent) sense a chill and the hair on the back of their necks stand up. The doors are padlocked and posted with a notice “This establishment is closed. having been picked early and often (+20% to Pick Lock Skill Tests). (10% on Pick Lock Skill Tests). Across the street from the Dragon’s Ales is Gustaf’s Pawn Shop. if persuaded by a purchase of one of his overpriced poor quality items. Before any of the rivals can leave. slamming doors. Hillberry supplied poison and drugs to Ririadoc and other criminals throughout Middenheim. If Mordrin gets in a fight with the players. Arabella utters a curse based on some part of Ranald’s anatomy. Search. Mordrin will glower and back up Arabella when not busy insulting Elves (if there are any elves in the party: “First the hosts of chaos. Very Resilient. Night Vision. and backs off. Secret Signs (Thief). Purse with 30gc. A wooden sign of a dragon drinking a mug of ale After scaring the players (and their rivals if they 4 . Wounded. Charm * 2. showing lights.Fan Material for Warhammer Fantasy Roleplay : Sorry Gents. Blather * 2. Six are Halflings. he would like to hire some expendable nobodies for a little breaking and entering. WS BS S T 27% 48% 17% 25% A 1 W 12 SB 1 TB 2 AG INT WP FEL 53% 43% 39% 56% M 4 Mag IP 1 FP - swings on creaky chains in the breeze. “What’s that?” Skills: Academic Knowledge (Genealogy/Heraldry). Trappings: Five sets of Best Craftsmanship Clothing. Use the Proprietor stats for Gustaf. Common Knowledge (Tilea). after some snooping about. Arabella reacts visibly. he was almost taken captive by the forces of Sylvania. or intimidate. and starts looking all around. Resistance to Chaos. Stilburg starts making noises on the second floor. He is taking advantage of the chaos since the siege to try to grow the scope of his schemes. Secret Language (Thieves' Tongue). Ripriodoc will try to talk his way out of any difficulties.” For larger parties than four add Footpads to keep Arabella’s group at half the numbers of the party (round up). Public Speaking.Halfling Charlatan (ex Rogue) Ripriadoc is a charming little Halfling with curly black hair who lost his left arm in the siege. Streetwise. but the one in the ally out back is easy. Arabella will want to know who the PCs are and who they are working for. Perception * 2. One day. Human Rogue. Heirs to the brewmeister and others with financial interests should apply to the Guild of Wizards and Alchemists. enough gold crowns to cover the reward hidden away in a small chest. Hence Lilwit’s talk about vampire armies.” Ashes of Middenheim has more information on the brewery and its environs. he has no The undead spirit (Ghost from OWB) of Hillberry list. A silver skull ring worth 15gc. Finally. He had been conscripted as a cook in a unit that was overrun by Chaos forces. and floats The brewery is a three story building in Ostwald down to the party.
he was found by a jealous lover who was also an alchemist and secret necromancer. Arabella of Eastgate . Dodge Blow. Strike to Stun. Trappings: Purse with 15gc. Still my beating heart. Arms 1. Perception. Concealment.. Mail Shirt over Leather Jack. “Please help me find my rest. but it takes very little provocation to set him off. If Mordrin has possible. Rover. Flask with one draught of Bugman’s XXXXXXX. but causes another Fear Test. Armour: Medium (Mail Coif. he goes wrong. the ghost cannot be targeted with ranged attacks. After that. Shield. Legs 1 Weapons: Hand weapon (sword). find out who they are working for. Undead. Secret Signs (Thief). Place of Death: Hillberry cannot leave the brewery. WS BS S T 25% 0% 30% 30% A 1 W 15 SB 3 TB 3 AG INT WP FEL 42% 31% 18% 30% M 6 Mag IP FP - Skills: Blather. Trappings: None. Armour: None. he fumbles for the outnumbered. Leather Leggings). Broncea Behn. He can’t pass through the gates of Morr until his heart is returned. they also can’t be attacked in melee. Grudge-born Fury. Legs 1 Weapons: Hand Weapon (Hammer). or anything else and out of reach. the Bar is Closed are still around) with his Frightening talent and you my secrets. Dagger. Silent Move. and blubbers about ghosts. He his muscular and heavily tattooed. Drive. Talents: Dwarfcraft. He wasn’t hit. and those despicable elves. Hillberry appears as a ghostly translucent Halfling with a huge empty gash in his chest where his heart should be. He was struck down in the siege when a shot from a Hellcannon crashed into Southgate. using her Flee! talent. Gossip. Sixth Sense. Trade (Smith). It may be dodged but not parried.” Halfling for the return of his heart. Speak Language (Reikspiel). Scale Sheer Surface. Brave as he might be in the face to greenskins. Skills: Concealment +20%. including magic missiles. If Mordrin goes ballistic. He has no memory of who dragged him there or who took his heart. she’ll run to the nearest exit. and knows the best way to cure his headache is to break someone else’s head.” Then he switches to Riekspiel Fearful Touch (see below). Evaluate. Speak Language (Halfling). Trappings: 8gc in purse. Special Rules: Fearful Touch: The touch does no damage to non-ethereal creatures. WS BS S T 40% 39% 29% 50% A 1 W 12 SB 2 TB 5 AG INT WP FEL 21% 26% 37% 16% M 3 Mag IP 5 FP - Skills: Animal Care. When invisible. He will listen to Arabella up to a point. where his body was taken before it died. his heart was cut out by one of his lovers. Body 1. Because they are ethereal and silent. Armour: Light (Leather Jack. 5 . Gossip * 2. Leather Leggings). Weapons: None. Charm.Dwarf Outlaw Mordrin has a splitting headache. Set Trap. Sturdy. Resistance to Magic. Mordrin is afraid of the undead. Perception +20%. so is bluffing about the threat of flask of Bugman’s. Common Knowledge (Dwarfs).Ghost (ex Halfling) When not invisible. but it slips out of his fingers violence. A out as fast as possible. a ghost can become invisible. Arabella had long raven black hair pulled back in a covered with cold frost. Mordrin Greathammer . if he’s able to. Speak Language (Khazalid). She tore out his beating heart. Resistance to Magic. Speak Language (Reikspiel). so he charges a shuttered large wart graces the back of her left hand. Armour Points: Head 0. WS BS S T 33% 39% 30% 29% A 1 W 10 SB 3 TB 2 AG INT WP FEL 35% 33% 34% 35% M 4 Mag IP 2 FP - Hillberry Stilburg . key to back door (everyone’s got one!). Stout-hearted. Armour Points: Head 3.Human Rogue He will scream Dwarf curses as he emerges. and has kept it alive in a bird cage ever since. Invisible: As a free action. Before he died. If he’s unable to flee. Body 3. other than a certain conviction it was one of his lovers. The ghost must become visible to use this ability. Secret Signs (Thief). Arms 1. Performer (Actor). She second story window and breaks through and wants to scare the player characters away and. if falls to the street. Speak Language (Reikspiel) * 2. She’s been captured by the party. limping away. criminals. Talents: Ethereal. Common Knowledge (the Empire). Public Speaking. I will show The next round Arabella will flee and Mordrin.Fan Material for Warhammer Fantasy Roleplay : Sorry Gents. Frightening. the watch. will charge right through the ghost. Marksman. becomes unmanned. but a wall he was standing next to turned to flesh and collapsed on him. Perception. Search. the ghost will plead in “Please help. He does not know which of his three lovers took his heart. he will try to get ponytail with bangs almost down to her eyes. Night Vision. Night Vision. Unknown to him. but knows it was one of them. Talents: Flee!.
she runs into the kitchen. gives the players information on where one of the women may be found. The party interrupts her work on some outstanding pickled pig’s heart. Evaluate. One of those two. Most of the remaining barrels are miss him. She fine ale. He was an evil three-timing bastard. A Challenging (-10%) Gossip Skill Test. “I got a visit from Othmira Fimalunasdotr. Specialist Weapon Group (Sling). I still am…. Weapons: Hand Weapon (Club: frying pan). Broncea the Human Depending on how they are doing. the Footpads can intercept the players a second time. Find the heart. Trade (Cook) * 3. and be quick about it. Ripriadoc knows exactly where Clofa Whitehorn is. He will want to know what she has to do with anything.” empty or contain hops. is the have a group of Footpads (use one Footpad for each player character) set upon them. and bring it back to me. Savvy. no heirs to pass them on to…” “the Halfling’s books. I wish I knew which one it was. Gossip. Common Knowledge (Halflings). the GM can Broncea Behn.” When pressed to continue.” The ghost will tell them that one of his former lovers has his heart. flask of sprits. If he were to get in 115 and 122 for the effects of ale and poisons. as the place has been raided dozens of bloke. and I will show you where I kept my secrets. Drive. In the bottom knows where Othmira lives. Armour: None. and likes him. Dagger (kitchen knife). Animal Care. It’s She knows nothing about stolen hearts. It must have been Clofa Whitethorn. a Dwarf woman who knew how to take risks. it could be Othmira Fimalunasdotr. while two degrees or more will give them the building itself. Speak Language (Halfling). the Bar is Closed Hillberry points to the dark hole in his chest. “A vile she-devil in the guise as a beautiful woman did this to me. but I times already. that Dwarf woman. He will trade the secret storeroom’s location if they can bring his heart back here so he can pass on. of one of the kegs is a wax sealed glass vial containing mad cap mushrooms. and Routine (+10%) in the woman's neighbourhood. not far from the Little Moot. Talents: Lightning Reflexes. In the basement storeroom are three barrels of Stillman’s Ale. The Search The players go in search for the Halfling’s lovers. or I cannot pass on. Trappings: Apron. Night Vision. they find other. If things are moving too quickly. the glass will break and the A cook at The Blazing Hearth.Fan Material for Warhammer Fantasy Roleplay : Sorry Gents. Perception. Oh. If the keg is Clofa Whitehorn . If the game needs to be sped up. and will call her out to talk to the players. she’d do her best to misdirect his pursuers. and former lover of ale will give the effects of both the fungus and the Hillberry Stillburg. and the bubbles give off a slight golden glow. and can be sold for 5s a keg. See Warhammer Fantasy Roleplay pages Thronpocket. Or maybe Broncea Behn. Secret Language (Guild Tongue). “I need my heart. She knows Ripriadoc ale. Haggle. Dropping Hillberry’s name allows an Easy (+20%) Charm Test. a saucy Halfling and a cook to die for.” This is particularly useful if the players choose to investigate Broncea first. 16 pies. Resistance to Chaos. She told me everything. Read/ Write. Clofa the Halfling Clofa Whitethorn is a cook at the Blazing Hearth. I was never so furious in my life. trouble. they can be omitted. and with a human woman. but will let them talk to her.Tradesman (Cook) roughly manhandled. Intimidate Tests that succeed work too well. screaming. demanding alchemist / necromancer who has perhaps unwisely hidden Hillberry’s beating heart in a bird 6 . with each If the players search the brewery further. one degree of success will give them the neighbourhood. a big Human woman who knew the magic a Halfling could show her. and won’t let me pass on. I have no need for them now. who is short for a Human. I thought they truly loved me. Speak Language (Reikspiel). Outside of their neighbourhood. she says “She told me that Hillberry was cheating on us both." WS BS S T 20% 45% 19% 22% A 1 W 8 SB 1 TB 2 AG INT WP FEL 48% 35% 28% 48% M 4 Mag IP FP - Skills: Academic Knowledge (Genealogy/Heraldry). The test changes to Average when a member of the same race is approached for the information. So one of the three has my heart. dogged by rivals who want to beat Ripriadoc to the treasures (and ledgers) of Stilburg. but I still miss the little.
Cat Familiar WS BS 29% 0% A 1 W 6 S T AG INT WP FEL 10% 10% 18% 20% 15% 5% SB 1 TB 1 M 6 Mag IP FP - Skills: Concealment. and has him target those who resist the Face of Death. Petty Magic (Arcane). than a Halfling. Mangles . Savvy Armour: None. and Dark Magic against the players. He wants that heart! On the round Broncea heads out the door.” she says to give her time to get close to the back door and behind her stove where various things are cooking. on the way out Broncea grabs a lit oil lamp off a kitchen shelf and throws it against a wall. with the Watch not far behind. If she needs them. she will use her lucky charm. Keen Senses. Perception +20%. he flees. Magical Sense * 2. and casts the Face of Death spell. Gossip * 2. . Trappings: Golden robes. Dark Lore (Necromancy). in the direction of the players. and plucked out his still beating heart from his chest. she could be burned as a witch. a lucky charm made out of braided lizard tails.” and leaves. Familiar Abilities: Lucky Charm.” If not. If the authorities find out about her necromancy. Academic Knowledge (Magic) * 2. In this case. lies. The kitchen catches fire. a dagger sheath hidden behind a yellow belt sash with a wax leather bulb attached to the side. If the players have met the (ex Wizard’s Apprentice) professor before. She did not appreciate being triple timed by Hillberry.Fan Material for Warhammer Fantasy Roleplay : Sorry Gents. She summons Klaus. Marksman. her 1 – 2: Lucidity Tonic – Broncea Behn black cat familiar. Speak Language (Classical). She removes an odd beaker that is in actuality brewing harmless tea. and neighbours arrive. Broncea Behn . her Fortune and Fate Points. Silent Move. If players just scoop up obvious paraphernalia from her rooms. Speak Language (Halfling) * 2. although not as a necromancer. Speak Language (Reikspiel). the place fills up with smoke. “I have something on a burner that could explode unless I take it off. Talents: Alley Cat. Dark Magic. Perception. Search. with wavy red hair and a missing “mind the cat. There is a skull on her kitchen table she uses as an ingredient. Common Knowledge (the Empire). Read/Write * 2. he returns to stalking the heart. Scale Sheer Surface. Mangles.Human Journeyman Wizard Zweistein is leaving. he acknowledges them and Broncea is a short woman. he smiles and says. Black Lotus Poison. Dodge Blow. 3 – 4: Boar’s Musk – Broncea Behn Spring I. If he becomes heavily wounded at any time. 2522 (+2) (maximum two heart. and try to escape to haunt them in later adventures if possible. Players 7 little finger on her left hand. She’d rather run away to haunt them again another day. and appears to be a Yellow Wizard. 2522 (+2). Klaus the Zombie uses the Zombie statistics found in WFRP page 231. * Broncea gets a +1 to her magic score from Mangles’ Magic Power ability. the Bar is Closed cage under a shawl on a shelf. Lesser Magic (Silence). She lives just east can find another random item: the Guild of Alchemists of Wizards. they pick up two bottles: Potency Draught – Broncea Behn Summer I.C. Even if the players put the fire out. WS BS S T 30% 32% 29% 34% A 1 W 13 SB 2 TB 3 AG INT WP FEL 38% 44% 53% 28% M 4 Mag 2(3*) IP 4 FP 3 Skills: Academic Knowledge (Necromancy). Players pilfering Broncea’s apartments might want to leave before the Watch shows up. When the players arrive. Lesser Magic (Aethyric Armour). She is working on a project for Professor Albrech Zweistein at the Collegium Theological on an unrelated matter. She will use bluffs. The skull turns to dust and flesh on her skin seems to melt away.C. When the bulb is squeezed. and Mangles’ Lucky Charm ability to escape. Flee!. 2522 (+1) (maximum two bottles). Speak Arcane Language (Magick) * 2. Weapons: Dagger coated with Black Lotus Poison (WFRP page 122). To cover her tracks. Channelling * 2. is always interested in the Summer I. though at 5’ 1” still taller bids them “good day. Allow one search roll as the fire spreads.C. Charm. Broncea is a member of the guild and is bottles). her zombie who lurks in the basement with a bell. well known there. She wears golden robes. On the next round. Mangles seeks to delay pursuit by leaping at the face of the least armoured player. Swim Talents: Coolheaded. liquid coats the blade. Mighty Missile. Mangles takes the opportunity to jump on the counter and claw at the covered birdcage. Common Knowledge (Halflings) * 2. Magic Power. Fast Hands.
assuming they did take them.” Use the Mutant stats on WFRP page 230. loudly yowling for a bite to eat. 10gc for each party member in a black silk bag. 1 Essense of Chaos. but if the party stakes out the ruined Slaughterhouse. If they kill it in a particularly gruesome way. Down the stairs. Cyclops. If the party demands information first. they find a deranged friend of Othmira’s. Wilmina Deltz. 8 – 10: Healing Draught. have Very Hard (-30%) Search Skill Test to find every success turn up a Healing Draught. Ripriadoc is mostly interested in the accounts and papers.Fan Material for Warhammer Fantasy Roleplay : Sorry Gents. She was caught in another Hellcannon blast that landed at Fleisher’s Slaughterhouse and despite her Dwarf resistances to magic. Should he have the heart. If these are handed over to him. Her husband. She was killed by the guard and buried in a mass gave in Morrpark. and very loyal. 2 kegs of Bugman’s XXXXXXX. the Bar is Closed 5 – 7: A thin hand written book containing the brewery. In the back room of The Blazing Hearth. 5 doses of Thrung. The kegs will require a cart or many trips down the night streets carrying kegs. like still beating Halfling hearts in bird cages. He will take all the Crimson Shade. Feeding it to Mangles avoids both the Insanity Point and the Lucky Charm. and has placed curses on her old enemies. or otherwise destroyed) acts as a Lucky Charm for the killer. in the basement under some barrels. If he gets the heart. was turned into a mutant with screaming yellow faces all over her body. He wants one of the Bugmans and lets the party keep one Stillmans Ale for each party member. It leads to a circular staircase down to his hidden Mangles the black cat just wants to eat things. 1 bottle of Sigmar’s Blood. which would require a If the GM is not using Realms of Sorcery. Gollenmir Varamirason.” This advice makes the search for the less Wound Points. he starts to Broncea tries to flee.” He shuts up after that. If the party leaves with the heart. 2 Moot Milks. giving Wilmina the Follow Trail Skill. he will shake his head. halving her BS. he will give the agreed on reward. push the stained stone north. Hillberry appears. Wrapping it all Up When the party brings the heart back to the . desk. and says “under the assailants for one round. 3 Stilburg’s Cure All. if burned. a butcher. Wilmina’s mutations are: Snout. he points down. as the heart (or the heart’s residual aura. half 8 Othmira the Dwarf Othmira Fimalunasdotr is dead. giving her +1 M. An Easy (+20%) Gossip Skill Test turns up rumours that Othmira’s shade is haunting the area. “Still my beating heart. and wears a scarf over her face “to keep the vapours out. Horse Legs. If they plead for the the face of the one of the least armoured information. he leads them to a secret trap door. These are not true. All is not lost. implicating a few locals in crimes.” He snaps his fingers and two Footpads come in carrying his treasure box. He takes half the gold if the party decides to show him any. Killing the heart causes the killer to make a Willpower Test or gain one Insanity Point. At that point he’ll leap for fade away. chair and 10 kegs of Stilburg’s ale. Othmira has passed on. and is at peace. including Ripriadoc. a spirited chase across Middenheim ensues. The only thing he knows for sure they have is the 12 kegs. unaided. he will tell them “Don’t listen to the neighbours. No matter what is handed to him. who has embraced Chaos. then it’s back to the heart. they find a room with a small cot. One Mamma Melchin’s Cure for What Ails Ya for each party member. such as eating it. Mangles will use his Flee! secret door an Easy (+20%) Search Skill Test. they forfeit their Willpower Test and just gain the Insanity Point. She is dressed in a long skirt. so I can rest!” recipe for Lucidity Tonic. There are accounts and papers showing Stilburg’s business. will avoid combat and go for the heart. and Mangles has more than 3 wounds remaining.” If pressed. “Did you not think I had the alley watched? Hand the rest over my friends. and we can split the proceeds fairly. eaten. He cache. he will follow the party. until If the party just kills the heart first. talent to get away. 1 bottle of Bottled Love. waving good bye. or he drops to three or kegs in the basement. says “She was a wonderful wife. 1 Feyeyes. disappointed. 4 doses of Crimson Shade. a white jar w/ 3 doses of Black Lotus Poison.
and then asks “What about the rest?” When the party pushes back he looks offended. I thought this would be the start of a mutually profitable relationship. If they gave everything over the first time without prompting. he takes a small cut and praises them for their wisdom. He will try to escape. 9 .” If anything else is offered. the Bar is Closed the Thrung. Otherwise he sees them as useful partners in crime. Ripriadoc marks them as enemies.Fan Material for Warhammer Fantasy Roleplay : Sorry Gents. he will revert to standard cat stats. “You hurt me. and then gain familiar abilities and a new personality as would any familiar. Broncea is either dead or a vengeful enemy. Mangles could be bound to another wizard. so this will not be easy. If the party was not forthcoming with much besides the papers. which would break his tie to Broncea. he thinks they are useful fools. If it occurs.
along with a few rats.Fan Material for Warhammer Fantasy Roleplay : Sorry Gents. two large round tables surrounded by chairs and six tables arranged in two rows of three with benches. 4 Public Room: The bar and tables for patrons. 5 Stairs Down to Cellar 6 Broom Closet: Empty. the Bar is Closed The Dragon Ales Pub 1 Main Cellar: The dark cellar contains seventeen barrels and thirty kegs. 7 Stairs Up to First Floor 10 . 2 Storeroom: Besides some empty barrels and shelves. A Perception Test (hearing) will allow a player to hear muffled footsteps up above. In fact. There is also a small table and a chair here. the three barrels of Stilburg's ale are here. Finding the secret door requires a Very Hard (-30%) Search Skill Test. Under a pile of kegs in the NW corner is a secret trap door leading down to Hillberry's secret room. a bar. Hillberry will attack. The room contains two fireplaces. 3 Cellar Stairs: 4 sacks of spilled hops and barley can be found here. one of which contains the mushrooms. the entire building smells of stale beer. Smells of stale beer. Stairs lead upwards. and if the party is trying to do so before returning with the heart. all of them empty.
11 Hillberry’s Secret Room: Herein lies the treasure. a bed. and the room shows signs of being searched. a rug and a bed in the room as well. a chimney and stairs leading up and down. a round table. There are twelve kegs here. 9 Balcony: Hillberry's Ghost will start haunting from up here. the Bar is Closed The Dragon Ales Pub 8 Brewing Central: Here is were Hillberry brewed his Ales.Fan Material for Warhammer Fantasy Roleplay : Sorry Gents. a bookcase. a padded chair and a chest. a bucket. Here the party will run into Arabella and Mordrin. 11 . There is a fireplace. 10 Hillberry’s Bedroom: The armoire and bookcases here are empty. The room contains fifteen barrels and thirteen kegs. and then float down to meet the party. The stairs here lead down. a fireplace. narrow circular wooden stairs leading upwards.
a table and three stools. 5 Broncea’s Bedroom: The room contains a bed and a dresser. a table and a workbench. There are two male human bodies in the room. The room contains a cauldron. saying "the device on the stove will explode if not taken off. a fireplace. 4 Kitchen: Back door to an ally that connects with streets in either direction. the Bar is Closed Broncea’s Place 1 Sitting Room: Professor Albrech Zweistein is just leaving when the players arrive. 12 . and try to loose herself in the crowds. If not. a bookcase piled with alchemical equipment and a second one piled with books. a stove. stairs lead upwards. 6 Cellar: Klaus the zombie is hovering by the stairs. If they have already played through Ashes of Middenheim." There are six wooden chairs here and a red rug. they recognize him. he comes up fighting. a large wrought iron cage. a coffin. a pick and shovel. The maps in this scenario were made using Dundjinni map making software. 2 Stairs Leading Downwards 3 Alchemy Lab: Here is where many of the easy pickings can be found.Fan Material for Warhammer Fantasy Roleplay : Sorry Gents. Broncea will flee this way. There is a shelf piled with books here. Broncea will retreat to kitchen. he introduces himself and leaves. and "knows many obscure facts." The room contains a spinning wheel. various pots and pans. a crate and a barrel. one of which contains the alchemy recipe. He says Broncea is helping him with some research. When the bell rings.
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