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International Journal of Disaster Risk Reduction 27 (2018) 199–213

Contents lists available at ScienceDirect

International Journal of Disaster Risk Reduction


journal homepage: www.elsevier.com/locate/ijdrr

Contributions of gaming simulation in building community-based disaster T


risk management applying Japanese case to flood prone communities in
Thailand upstream area

Puntita Tanwattanaa, , Yusuke Toyodab
a
Environmental Research Institute, Chulalongkorn University, Thailand
b
College of Policy Science, Ritsumeikan University, Japan

A R T I C L E I N F O A B S T R A C T

Keywords: Thailand has a long history of flood disasters. The Great Flood in 2011, for example, affected many parts of the
Gaming simulation country, including Bangkok. This obviously revealed the limitations of disaster management by the government.
Flood Movements in responding and helping communities to manage against flood disasters are still ambiguous and
Community-based disaster risk management rudimentary; while local communities still rely on external support. This study aims to strengthen community-
Japan
based disaster risk management (CBDRM) by using gaming simulation (GS) as a tool. This is participatory action
Thailand
research (PAR) using empirical data from applying GS, participatory observation and interviews in selected
communities. Three flood prone communities in an upstream province in Thailand that represent successful case,
on-going case and non-active case in building CBDRM used as case studies. The GS named ‘Community
Cooperation Game’ (CCG) was designed as a prototype in a Japanese case study on flood management in Sonobe
District, Kyoto Prefecture. The CCG was applied in the three flood prone communities in Thailand; that enabled
these three communities to simulate flood situations and make mutual decisions on how to manage flood sce-
narios by following roles, rules and scenarios of the game. The main findings of this study are 1) a list of GS
contributions in achieving CBDRM process indicators; and 2) evidence that suggest that GS can be used as a
valuable tool to build CBDRM process by promoting social resilience through CCG in local communities in
Thailand. The research concludes that the prototype of CCG on building CBDRM can be generalized in Thai local
communities.

1. Background prevent or minimize its disastrous recurrence. However, movements in


responding and helping the community to manage against flood dis-
Thailand has experienced flood disaster several times. The Chao asters are still not well developed [4]. It obviously reveals the limitation
Phraya basin (along the main river in Thailand) gets flooded naturally of disaster risk reduction and emergency responses by the community
because of its topography and climate. Climate change is likely to in- and government in general [5–7]. The main problem is lack of a well
crease both flood risk and its severity in the future. However, the pri- designed disaster management system. Unsystematic and un-
mary driver of the increase of severe floods in the basin in recent years coordinated flood response system still depends on each local admin-
is human interventions in the environment such as the rapid urbani- istrative authority with no single command system. This caused in-
zation, deforestation and attempts to control water resources for irri- decisive and inadequate flood fighting activities, supporting measures,
gation and power generation [1,2]. The last extreme flood in 2011 af- and social and political involvement that resulted in confrontation and
fected 12.8 million people, caused 728 deaths, damaged 10.417 million conflicts during flood operations [6]. This obviously reveals the
rais (16,668.55 square km) of agricultural area and 9859 factories af- weaknesses and limitations in the organization of disaster management
fecting 660,000 jobs. Overall, the total damage and loss amounted to and emergency responses by the community and government [8].
THB1.43 trillion (USD 46.5 billion), with economic losses accounting The Sendai Framework for Disaster Risk Reduction 2015–2030 [9]
for 56% of the total [3]. It was the worst flooding in at least five dec- prioritizes ‘enhancing disaster preparedness for effective response and
ades in Thailand. An important lesson is that, with a long history and to Build Back Better in recovery, rehabilitation and reconstruction’. One
experiences of flood disasters, better solutions should be developed to of the expected outcomes is to ‘substantially increase the number of


Corresponding author.
E-mail address: Puntita.t@chula.ac.th (P. Tanwattana).

http://dx.doi.org/10.1016/j.ijdrr.2017.10.007
Received 13 June 2017; Received in revised form 29 September 2017; Accepted 4 October 2017
Available online 09 October 2017
2212-4209/ © 2017 Elsevier Ltd. All rights reserved.
P. Tanwattana, Y. Toyoda International Journal of Disaster Risk Reduction 27 (2018) 199–213

countries with national and local disaster risk reduction strategies by volunteer resources, the attribution of roles and responsibilities, and the
2020′. The role of stakeholders as community-based organizations is delegation and provision of the necessary authority and resources [20].
also promoted [9]. There have been several studies on community- CBDRM and CBDRR are meant to transform passivity and powerlessness
based disaster risk management conducted in a number of countries into action and resilience [27].
[8,10–16]. However, there appears to be no studies on applying gaming Kumara [14] and Parkash [32] discussed tools for CBDRM that are
simulation to build CBDRM. Thus, this research aims to contribute to applicable in Asian contexts. A CBDRM program should emphasize the
the literature by showing how gaming simulation can be useful in eventual institutionalization of CBDRM into policy, planning and im-
building CBDRM and to promote social resilience in local communities plementation; implementation of innovative program to explore new
in Thailand. dimensions in CBDRM practice; development of frameworks and tools
to support the work of decision-makers and practitioners; development
2. Literature review of new training tools to enhance the capacity of practitioners; and
continued support to the regional entities for promoting CBDRM prac-
For the past 20–30 years, the need for community-based disaster tices [14]. There are a number of tools available based on local ex-
risk reduction (CBDRR) system had been discussed [10]. Thus, com- periences that can be used by CBDRM practitioners in reducing disaster
munity-based approach is not new. Community-based disaster man- risks. These include different thematic areas such as participatory risk
agement (CBDM) had been a popular term in the late 1980s and 1990s assessment, risk reduction planning, critical guidelines on CBDRM, in-
[10], which gradually evolved to CBDRM, and then to CBDRR. CBDRM volvement of media in risk reduction, etc. [14] However, limited
and CBDRR are often used with similar meanings [10], with enhanced knowledge on the use of CBDRM tools in CBDRM and rural develop-
focus on ‘risk’. While CBDRR focuses more on pre-disaster activities for ment programs is still a challenge
risk reduction by the communities, CBDRM focuses on a broader per- The inception of the idea that CBDRM would be rational and ben-
spective of risk-reduction-related activities by communities, before, eficial for society led to development of a suitable methodology for use
during and after the disaster. The emphasis or need of CBDRR is found by the community in its aim to reduce disaster risks [32]. Parkash [32]
to be similar in both developing and developed countries, as argued by stated that although several scientific and technological methodologies
Shaw and Goda (2004) [10]. exist for hazard identification, assessment, monitoring and control; yet
based on the Indian experience the community is barely involved in or
2.1. Community-based disaster risk management (CBDRM) benefited by their application [32]. Therefore, an attempt has been
made to involve and use the community’s [32] experiences and
CBDRM and CBDRR (hereafter simply called as CBDRM for both of knowledge in dealing with the issues of disaster assessment and man-
CBDRM and CBDRR as they are often exchangeable) refer to both agement while applying scientific principles of disaster management in
concepts and processes [27]. It is a process of disaster risk management a broader sense.
in which at risk communities are actively engaged in the identification,
analysis, treatment, monitoring and evaluation of disaster risks in order 2.2. Social resilience
to reduce their vulnerabilities and enhance their capacities [21]. This
means that the people are at the heart of decision making and im- In addition to participation, to enable communities to cope with
plementation of disaster risk management activities. The involvement disasters, they should also be resilient. Resilience is defined as “the
of most vulnerable social groups is considered as paramount in this ability of a system, community or society exposed to hazards to resist,
process, while the support of the least vulnerable groups is necessary for absorb, accommodate, adapt to, transform and recover from the effects
successful implementation [28]. CBDRM approach is people- and de- of a hazard in a timely and efficient manner, including the preservation
velopment-oriented. It views disasters as an issue of people’s vulner- and restoration of its essential basic structures and functions through
ability. It empowers people to address the root causes of vulnerabilities risk management” [29]. The resilience has been discussed in social,
by transforming social, economic and political structures that generate economic, institutional, built, and natural aspects [31]. Focusing on
inequality and underdevelopment [21,42]. CBDRM approach covers CBDRM, social resilience is a key. Social resilience is referred to as “a
prevention and mitigation, preparedness, emergency response and re- social unit or a group to collectively cope with or respond to external
covery [21]. stresses and disturbances resulting from social, political, and environ-
The process indicators of CBDRM include (1) to undertake mental changes” [30].
groundwork for CBDRM, (2) select communities for CBDRM through In the case of New Zealand [31] social resilience from the view
risk assessment, (3) build rapport and understanding in the community, point of disaster researchers, emergency management practitioners and
(4) to carry out participatory disaster risk assessment and management, policy makers can have two dimensions each one with corresponding
(5) community-based disaster risk management planning, (6) commu- attributes as depicted in Table 1. Each attribute is important to promote
nity managed implementation and (7) participatory monitoring and resilience in CBDRM. Although their focus comes from specialists’ re-
evaluation [20,21]. Outcome indicators of CBDRM are the creation of sponses in New Zealand, these set of comprehensive attributes could be
(1) community-based organization (CBO) or community disaster risk applied to other areas as they discuss disasters in general and not
management organization (CDRMO), (2) community disaster risk re- limited in New Zealand contexts though they work for New Zealand.
duction fund, (3) community hazard, vulnerability, capacity map This study applies their social resilience dimensions and attributes for
(HVCM), (4) community disaster risk management plan, (5) CBO or CBDRM assessment in Thailand.
CDRMO training system, (6) community drills system, (7) community
learning system and (8) community early warning system [20]. 2.3. Gaming simulation (GS)
CBDRM is essentially a bottom-up process. It is important to re-
cognize that the planning process for CBDRM is not just a mechanical For empowering and raising awareness of disaster mitigation among
set of actions. A common requirement across all processes is a shared community residents and students, disaster mitigation games have been
set of values and convictions in the community. The focus of the ex- utilized (such as UNISDR [46]). A game with players’ active partici-
ercise should be on realizing a planning process as a tool for risk re- pation followed by feedback play an important mediation role for
duction, preparedness and response rather than on the production of learning in disaster education [47]. To discuss games and its application
planning documents. Participatory process here refer to community for social problem solving, it is important to summarize their classifi-
participation in disaster risk reduction through the adoption of specific cation.
policies, the promotion of networking, the strategic management of The history of games can be traced back to the prehistoric times

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P. Tanwattana, Y. Toyoda International Journal of Disaster Risk Reduction 27 (2018) 199–213

Table 1 central features of a complex system for the purpose of understanding,


Social Resilience Dimensions and Attributes. experimenting with, and predicting the behavior of the system. Game is
Source: Kwok, et al. (2016) [31]
a set of activities performed by groups of people where a set of rules or
Social Resilience Social Resilience Attribute conventions constrains or defines the limits of activity. The rules
Dimension themselves may be dynamic and, therefore, subject to change during
the play of the game. Generally, people playing roles perform the set of
Cognitive Adaptability - ability to embrace change
tasks suggested by the rules [35].
Collective efficacy
Community inclusiveness Rizzi [36] describes games as virtual environments in which con-
Connectedness between networks tents consist of simulation and transformation of real or imaginary
Leadership urban system that serve as means of information, communication, and
Sense of community and attachment participation. GS has had its ups and downs in relation to various dis-
Shared community beliefs and values
ciplines. Its spread and use as an educational tool have consolidated
Social Support
Structural Access to economic resources over time as can be especially witnessed in the field of environmental
Community (and individual) preparedness education. It is a gestalt communication in which the model of reality,
Democratic and collaborative decision-making and i.e. the simulation, is put into operation using the rules of the game
problem-solving policies and processes
which are activated by the decisions of the players taking different roles
Disaster management planning
Diversity of skills and trained personnel [36].
Knowledge of community assets and beliefs Elements of GS are; (a) People playing roles not necessarily corre-
Knowledge of risks and hazard consequences sponding to those they assume in the real-life situation; (b) a scenario
Robust community spaces and amenities defining a problem area or a given ‘state of the system’; (c) an ac-
Social networks
counting system designed to record such decisions and events together
with their consequences, as are taken or occur during play; and (d)
[48], however, popularity in scholarship of the utility of games for some algorithm (s) (implicit or explicit) which indicate (s) operating
social problem solving came about when the term “serious game” was procedures for playing and controlling the exercise. The scenario in a
coined as a game with purposes of more than entertainment value. GS exercise defines the situation presented to the players at the start of
Although criticism to this term had been raised (such as [49]), studies the exercise. It provides information before, during and after GS such as
on “serious game” proliferated from business administration to urban written report, diagram, maps, physical models, statistical information
planning, and disaster education. In serious game, it is important to and financial statements [37].
distinguish between “gamification” and “gaming simulation (GS).” The Rizzi [36] discussed that good GS will trigger a series of dynamic
former applies game principles such as cooperation and competition to and education process and the following results:
real life, attaining outcomes that are difficult to accomplish and/or are
otherwise unattainable. On the other hand, GS which this study applied – active involvement of the participants in the learning/education
for CBDRM consists of bringing players into game worlds and to let process, with a greater emphasis on the self-guided discovery being
them experience various alternatives or what otherwise cannot or placed on giving and receiving opportunities
hardly be realized in the real world. Players then go back to the real – the experience of making decisions in a realistic environment with
world and reflect what they experienced in the game in terms of the rapid and repeated feedback, which indicate the consequences of
different outcomes based on different hypothetical choices and com- the player’s action as well as the adequacy of their performance
pare those with their experiences and situations in the real world to – promoting various environment conditions, e.g. experimenting with
learn about possibilities that result either in improvement or worsening student’s opportunities to use self-managed and self-monitored
in outcomes. procedures when the role of a reviewer or the guidance of a teacher
GS is defined as a gestalt communication mode, a future’s language is partially suppressed
which combines a game-specific language and appropriate commu- – different points of view achieved by differing combinations of
nication technologies with the multilogue interaction pattern. Duke means, methods and material, which recall an entire spectrum of
[33] states that “…(GS), properly conceived and employed, is a pow- knowledge, revision and visual and verbal manipulation.
erful tool both for conveying gestalt and for explaining alternative si-
tuation that could not otherwise be managed ... it is not predictive In sum, GS can provide experience of disasters to players trying
device; it is particularly useful for guiding speculation about future different roles (such as playing a role of a resident) in a comprehensive
circumstances”. GS has series of scenarios depicting possible course of manner in a virtual (or game) world where they can learn lessons on
actions. Various decision makers are represented by humans acting out their own (self-guided) (simulation with output and feedback based on
significant roles. By acting out “what if’ situations, alternative futures players’ decisions), and they can discuss how to improve the end results
can be explored [33]. This importance is iterated by Crookall [50] and from the viewpoints of their roles in debriefing after the game as well as
some game simulations based on this concept were developed, such as in the game. GS is a relatively new methodology in academic quarters,
Toyoda, et al. (2014) [24] for evacuation after earthquake and for and as is typical of many such enterprises, research lags behind the
public crisis management [51]. innovation. Although numerous claims are made for the efficacy of GS
GS includes an operating model of central features of real or pro- for cognitive, affective and behavioral learning, the empirical status of
posed systems or processes. Scenarios are developed, roles are defined these claims is fairly low [34]. This research attempts to fill in the gaps
in interacting systems, and players1 are given goals, resources, and by designing and creating a GS prototype for local application in
rules. Then, they work out the simulations, trying out alternative roles CBDRM.
and strategies within the system constraints defined [34]. The GS
methodology is a merger or hybrid of two distinct techniques: gaming 3. Significance of problem
and simulation. Simulation is the attempt to abstract and reproduce the
Basically, Thai communities regularly gather as a group in the
Muban (village/ community) level under local government’s munici-
1
This study differentiates the usage of players and participants. The former is for
pality or sub-district administration organization. The local govern-
people with roles who are playing GS, while the latter simply means people participate in ments arrange a kind of community participation, such as meetings,
GS. activities, gatherings for providing information, etc. However, these are

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not mainly for strengthening the community or building the commu- province based on the following categories; success case, on-going case
nity’s readiness for disaster risk management. and non-active case on building CBDRM. The empirical study used
The normal system of CBDRM in Thailand can be found through primary data from interviews; Mayor, members of municipal council,
actions initiated by government sector. The Department of Disaster three community leaders and 49 community members. Meetings and
Prevention and Mitigation (DDPM), Ministry of Interior is the govern- focus group discussions were conducted several times during the three
ment’s focal point for all activities related to disaster prevention and years of CBDRM’s process (launch by researchers and partners; com-
mitigation in Thailand. The DDPM launched CBDRM following the munities and municipality). Especially, workshops on GS were initiated
Strategic National Action Plan (SNAP) on Disaster Risk Reduction 2010 (during 2014 and 2015) in those three communities as a tool for
– 2019 [17]. Based on SNAP, CBDRM is one of the strategies for disaster building community understanding on CBDRM. The conduct of parti-
prevention and mitigation. The outcome indicators of CBDRM in SNAP cipatory observation during GS were documented by the game’s mod-
are expanded implementation of CBDRM and the launching of CBDRM erator and facilitator who observed the players decision/reaction and
training for communities. In 2016, DDPM reported 11,367 villages out contributions in the discussion during the workshops. Secondary data
of a total of 74,965 villages have undergone CBDRM capacity building were also reviewed such as the Sendai Framework for Disaster Risk
since 2004 [18]. Nevertheless, DDPM Strategy Plan 2012–2016 [19] Reduction 2015–2030, governmental policies, national plans, pro-
has not emphasized CBDRM as a main strategy. CBDRM is a tiny part of vincial plans, local government plans such as Disaster Mitigation and
preparedness activity and community is not a main participant in Prevention Plan of Nan Town Municipality, Nan Province, community
DDPM planning and activities. However, CBDRM is essentially a plans for Disaster Mitigation and Prevention, NGO plans such as GIZ’s
bottom-up process where the people are at the heart of decision making Climate Change Policy Project in Nan Province [25], reports, websites
and implementation. For this reason, training by DDPM cannot com- and publications of related organizations.
plete the CBDRM process indicators. The CBDRM promoted by DDPM
does not cover all of outcome indicators of CBDRM (i.e., establish 5. Case studies
community disaster risk management organization (CDRMO), com-
munity disaster risk reduction fund, community hazard, vulnerability, One of the most important tributaries of the Chao Phraya River
capacity map (HVCM), community disaster risk management plan, etc.) Basin is ‘Nan River’. It contributes more than 45% of water to Queen
such as the ones defined by The Asian Disaster Preparedness Center Sirikit Dam and Chao Phraya River. Nan province, located in an up-
(ADPC) [20]. stream area of Chao Phraya Basin is faced with the prospect of sig-
As essentially a bottom-up process [20,21], Duke [22] stated that nificant risk of floods. Rapid urbanization and deforestation in Nan
“…there is a communication barrier that is difficult to bridge: profes- province cause landslides and flash floods in its upstream areas.
sionals who create the plans have different mindsets than the decision- Floodwaters then flow downstream from the overflowing Nan River. Its
maker who must act on the recommendations. Whereas planners are main urban area, Nan town municipality (the Nan old town) is vul-
guided by professional standards, elected officials must be responsive to nerable to annual flooding. Of the 33 urban communities in Nan town
the voters whose worldview tends to be limited. A bottom-up form of municipality; three of these were identified as flood prone areas
communication is required. The societal need for improved decision- (Fig. 1).
making in urban environments is greater than ever. This is where GS Nan Province (479,482 population as of 2016) has a long history of
fills a useful niche. Carefully designed games can play an increasing flood disasters (forest floods/flash floods). Heavy rains caused the rivers
important role in this context”. GS has evolved into a form of human to overflow and inundate community areas and farmlands. Some areas
communication practice focused on situations that are symbolically could not be reached because of a 2–3 m-deep flood. Those living in
represented in a relatively safe context. risky areas have been urged to look out for warning signs of flash
GS that contains both game and simulation functions is an effective floods, i.e., tap water becoming muddy and heavy downpours con-
tool for community-based disaster reduction training. GS for commu- tinuing for six hours.
nity-based disaster reduction has a great deal in common with action Nan Town Municipality is an urban area and the major economic
learning as it allows local community participants to face challenges district of Nan Province located along Nan River. The city allows pas-
that do not have any specific solutions [23]. In Japan, known for its sage of the runoff from rain that drains from the west side of the city
long experience in coping with disasters, GS practices are implemented into the river. The geographical features in the upper northern part and
to promote CBDRM [24]. GS in CBDRM presents a new challenge and surrounding areas of Nan Town Municipality consist of high steep
learning opportunity for Thailand especially for local communities fa- forested mountains and partial plains. During continuous heavy rain-
cing more severe disaster risk. Experiences or lessons learnt in com- falls from tropical depressions or storms, the level of water in Nan River
munities in some countries can be embedded in GS design specifically rapidly rises. Therefore, precise predictions for disaster warnings that
suited for the particularities of the local context. This research thus provide instant and thoroughly accessible information are highly im-
examines whether GS contributions in building community-based dis- portant as they are people’s tools for self-preparations toward im-
aster risk management based on experiences from Japanese commu- pending floods. Nan Town Municipality consists of 33 urban commu-
nities can be transferred and applied to Thai communities. nities (20,494 population as of 2016). The area considered as the “old
town” is rich in cultural heritage with various historical buildings such
as temple, palace, ancient wall, etc. The case study for the research is
4. Methodology based on three urban communities located in a flood-prone area in Nan
Town Municipality (Fig. 2).
This research’s approach is Participatory Action Research (PAR)
where communities engage in a process of building CBDRM [20,21] are 6. Designing GS prototype
partners in the research. The engagement started from March 2014 to
December 2016 (34 months) in three flood-prone communities in Nan 6.1. Scenario from Japanese case
town municipality2 in Thailand. Three communities were chosen as
sampling groups of Thai flood prone communities in an upstream To design GS, we first conducted a workshop at one of the flood
prone areas, Sonobe District in Nantan City, Kyoto Prefecture, Japan, in
2
Town-municipality (Thesaban mueang) is a municipality to qualify as a town. It ei-
2014. In 2013, some parts of Kyoto Prefecture were faced with un-
ther needs to be a provincial capital, or have a population of at least 10,000 and sufficient precedented floods during typhoon “Man-yi” such as Arashiyama
income to cover the tasks of town (The Thesaban Organization Act of 2000). District, a famous tourism destination. Sonobe District is also expected

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P. Tanwattana, Y. Toyoda International Journal of Disaster Risk Reduction 27 (2018) 199–213

Fig. 1. Extreme flood in 2011, Nan Town Municipality, Nan


A: Nan River overflowed in 2011 B: Water level on pillar house in Nan Town
Province, Thailand.
A: Nan Municipality, 2011 and B: Taken in 2014

Fig. 2. Location of study area.


Tanwattana, 2014 [26]

Fig. 3. Flood hazard map of the center of Sonobe


Legend
District.
Nantan City (2009) [38]
Expected inundation level

Emergency shelter
Temporary evacuation shelter
Special evacuation shelter
Wider evacuation site
Temporary evacuation site
Steep slope risk area
Mud-slide hazard area
City Hall
Hospital
Policy Station
Fire Station
Main Street
River expected to flood

to get flooded according to its flood hazard map (Fig. 3). However, (autonomous organization for disaster reduction or voluntary disaster
much of the areas of Sonobe have succeeded to prevent flood during preparedness organization) that plays a crucial role in disaster risk re-
typhoon Man-Yi, mainly through “hard measures” such as dykes. The duction. Jishubo is a key actor to promote CBDRM by holding events
hard measure so “soft measures” for flood management did not appear such as disaster trainings for residents and prepare community systems
in response to flood. During the workshop, the researchers and students to cope with disaster such as evacuation, and crisis management. Based
learned about preparation of hard and soft measures taken in Sonobe on such lessons learned by the researchers and students in the work-
District and came up with original ideas and policy suggestions for shop, the authors developed the Community Cooperation Game (CCG).
flood risk management. Ideas are summarized in Table 2. CCG3 for Disaster Management is a gaming simulation (GS) for
One of the lessons learnt was how community works and prepares
for flood as a group, ‘Jishu-bosai-soshiki’ or ‘Jishubo’ for short
3
The term ‘CCG’ is used when discussing CCG specific matters while GS is used when

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Table 2
Activity Cards.
Source: Tanwattana, 2015 [43]

P Preparedness D Emergency response A Prevention & mitigation


(Before flooding) (During the flood) (After Flooding)

P1 Food/water/Medicine D1 Evacuate A1 Establish community organization for disaster management and formulate community plan
P2 Boat/life vest D2 Emergency Center A2 Establish community fund/ cooperative
P3 Flashlight/Rope/Boot D3 Volunteer A3 House reconstruction
P4 Move stuff D4 Coordinating for outside support A4 Flood risk Sign
P5 Sand Bag D5 Relocate to other area A5 Training
P6 Updating & sharing information A6 Formulate municipal plan for disaster management
P7 Radio walkie talkie A7 Setting staff gauge in community
P8 Dam/ Dyke
P9 Warning announcement

building Community-Based Disaster Risk management (CBDRM). The applied to a community with relatively less knowledge about flood
geography of Sonobe district consists of a town along the Sonobe River management, basic scenarios were adopted: gradual and sudden flood.
that is situated within a basin that is susceptible to flooding under ex-
treme rain and strong typhoons. According to a flood hazard map, some 7.2. Roles in CCG
parts of this area are expected to inundate as depicted in Fig. 3. This
character is relevant to a town along Chao Praya River Basin in Thai- The roles played in CCG consist of 8 roles; mayor, volunteers,
land and many other countries in the world. Since a variety of flood community leaders and community members of three zones (Fig. 5).
scenarios can be imagined, CCG adopted some basic flood scenarios Those role-play reflects stakeholders in a city. One role-playing game
that includes the range from gradual to sudden inundation, and takes session can compose of several participants. Cooperation of different
into consideration the residents knowledge about flood management. stakeholders in decision-making is a key to success of community based
Zoning map, water level and management solutions of Sonobe case approach [44]. Solutions for players that represent their decisions are
were included as scenarios and materials in the design of the CCG. represented by ‘activity cards’ (Table 2 and Fig. 5) that they can select
The design process of the CCG purposely included a participatory from. These cards contain various disaster management options in areas
approach by inviting students, scholars, officers and representatives covering preparedness, emergency response and prevention &
from community to dialogue and get feedback on the prototype of mitigation given the Thai context of priority responses in flood event
CCG’s flow, scenarios and materials. The final version of the CCG pro- [45]. Each player can choose their decisions or responses from these
totype had been tested with pilot groups; representative from local ‘activity cards’.
communities, students and academics in Thailand. The results from the
pilot test were a deeper understanding of the critical role of players on 7.3. Rules of CCG
CCG’s scenarios, flow, materials and in debriefing. There were also
some comments and recommendations on; size of materials and group The rule of CCG requires all players to cooperate for flood disaster
of stakeholders. All of these were considered in the redesign of CCG to risk management as their goal. The moderator will ask players to follow
fit the context of Thailand. the game’s flow (Table 3). The CCG starts by introducing rules and
materials. There are two rounds of flood simulation before debriefing.
7. Community cooperation game (CCG) for disaster management
7.4. Debriefing of CCG
The objectives of CCG are to (1) encourage community based flood
disaster management approach, (2) promote cooperation between local The debriefing of the CCG consists of a discussion by players led by
community and local government and (3) provide opportunity for a moderator who also provides feedback on card selection. The mean-
mutual decision making of multi stakeholders on disaster management. ings behind each rule of the GS are reiterated that: (1) zoning of flood
The CCG is designed to include (1) Scenarios which is designed based on risk levels and each scenario of flooded areas aim at encouraging
flooding from overflowing Rivers, (2) Roles which represent groups of community preparedness, understanding flood risk identification and
stakeholder and activity options, and (3) Rules which control the flow of risk communication, (2) role play which represents stakeholders is for
the game, conditions for players and debriefing. To play the game, CCG promoting cooperation and participation, (3) activity cards are for
needs at least eight players (based on eight roles-playing), one mod- supporting community learning process for flood disaster management
erator and one facilitator. The game runs by activity based/ interactive cycle and simulated solutions for flood risk management, (4) selecting
workshop. It takes at least 2 h to complete all stages. cards is a process to promote mutual decision making, cooperation and
information sharing, (5) placing cards on the scenarios board is an
opportunity for mutual decision making for resource sharing by bal-
7.1. Scenarios of CCG ancing between individual, household and community benefit, and (6)
extra activity cards is a stage for discussing future solutions and a si-
CCG simulates different scenarios in flood affected areas. A board is mulation of planning, plan implementation for preparedness and ma-
used in the CCG to show a map of flood risk area (high flood risk zone jority decision making.
= red, medium flood risk zone = orange and low flood risk zone = The CCG was applied to different target groups; local communities
yellow zone). Scenarios of the CCG are illustrated on the map of flood in Thailand; university students in Thailand and Japan; elementary,
affected zones (scenario I = normal situation, scenario II = red zone junior high school and high school students in Thailand [43]. The re-
flooded, scenario III = all zone flooded and scenario IV = after flood sults from CCG workshops reflect significant outcomes and learnings for
(Fig. 4). A variety of scenarios could be imagined but as the game was target groups and GS designers [43]. The CCG prototype [43] will be
redeveloped, applied and generalized as a training mechanism for
(footnote continued) practitioners and higher education in further study. This paper studies
expanding the discussion to general matters related to GS, hereafter. the case of local communities in Thailand.

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Legend A - Scenario I: Normal Situation B - Scenario II: Red Zone Flooded

No Flood Risk

Low Risk

Medium Risk

High Risk

River C - Scenario III: All Zone Flooded D - Scenario IV: After Flood
Flood
Simulation

Fig. 4. CCG Scenarios.


Tanwattana, 2015 [43]

8. Research results: applying CCG on CBDRM case studies scenarios, and activity cards based on their background experiences
as CDRMO. Their decision making in the GS world reflected their
CCG was applied to three flood prone communities in Thailand as experiences in their practice of CBDRM and CDRMO in the real
sampling groups to examine CBDRM practices. The case studies are world. Fig. 6A shows players of success case discussing flood risk
Phumin-Talee, Payaphoo and Puang Phayom communities, all flood- solutions during a CCG workshop in 2014. Fig. 6B1 shows flood risk
prone communities in Nan Town Municipality. The case studies found identification chart which were using for risk map-making during a
different levels of practices; process of building CBDRM [26]. Fig. 6B2 shows completed flood
risk map of the success case; one of the outcomes from building
(1) Success: CBDRM system was embodied and CDRMO was orga- CBDRM [26].
nized and implemented in Phumin-Talee community after flood in
2006. For their successful work the community received the dis- (2) On-going: CBDRM system has started and CDRMO was formed in
tinction of having best practice of community safety on disaster Payaphoo community in 2016 with the following achievements: (a)
management by the World Health Organization (WHO). A CCG community organization for disaster management was formed, (b)
workshop was launched in this community in 2014 by partnership community zoning was designed and implemented, (c) emergency
between the community and researcher team [43]; 6 years after they center was designed, (d) community plans were enacted, (e) com-
established CDRMO. The participants of the initial workshop were munity fund group was established and its regulations formulated,
composed of a community leader, sub-leader, volunteer, community and (f) community data (flood risk map, flood risk sign, etc.) was
members who have much experience on flood disaster management collected and published [39]. A CCG workshop was initiated in this
since 2006 [39,40,43]. They easily understood GS materials, community by partnership between the community and researcher

Fig. 5. CCG materials.


Tanwattana, 2015 [43]

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Table 3
CCG flow.
Source: Tanwattana, 2015 [43]

CCG flow (Round one)

CCG flow (Round two)


(continued on next page)

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P. Tanwattana, Y. Toyoda International Journal of Disaster Risk Reduction 27 (2018) 199–213

Table 3 (continued)

team in 2015 [40]; before their staring a process of CBDRM in their to participate in some activities on disaster management such as
community. The participants consisted of community leader and map making, risk assessment, meeting, GS workshop, etc. Therefore,
community members who had experiences in flood disaster but no their awareness had been raised through these processes [40]. In-
experience on CBDRM. They had intuitive understanding of GS formation on disaster risk had been provided in the community in
materials, scenarios, and activity cards based on their background 2014 [26]. However, it was in the form of university support [26],
experiences as flood victims. Their decision making in the GS world not from their self-management. For this reason, this non-active case
reflected their readiness for CBDRM in the real world [43]. Fig. 7A needed other mechanisms to operate CBDRM in practice. A CCG
shows players of on-going case choosing and placing flood risk so- workshop was launched in this community by researcher team in
lutions (activity cards) on the scenario’s map during CCG workshop. 2014 [26,43] before promoting a process of CBDRM in this com-
Fig. 7B1 shows name list of CDRMO of Payaphoo community while munity. Participants included community leader and community
Fig. 7B2 shows flood risk map of the on-going case; one of the members who had experiences in flood disaster but no experience
achievements of CDRMO members. Both 7B1 and 7B2 are the direct on CBDRM. They understood GS materials, scenarios, and activity
outcomes from the process of building CBDRM. cards based on their background experiences as flood victims. Their
decision making in the GS world reflects their understanding of
(3) Non-active: A CBDRM system could not be realized therefore CBDRM. However, although the CCG has encouraged their knowl-
CDRMO could not be organized in Puang Phayom community. This edge on CBDRM, an experience in GS is not enough to operate
was because of two main reasons; lack of leadership and participa- CBDRM in the real world. In a future study, games with more precise
tion which are core concepts of CBDRM. However, through an in- techniques will be arranged. (Fig. 8 and 9)
complete process of CBDRM, community members were encouraged

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P. Tanwattana, Y. Toyoda International Journal of Disaster Risk Reduction 27 (2018) 199–213

Fig. 6. Success case of CBDRM.


A: taken in June 2014 and B1-2: Tanwattana, 2014 [26]

The results of the CCG workshop from the three case studies were zone selected ‘sand bag’ (P5 card) to provide emergency walk way for
observed by the game’s facilitator using a checklist form for monitoring other players. However, in the second round, there is no card placing
(Fig. 10) and a voice recorder to record a conversation/opinion/dis- for other zones because they had been discussed and shared informa-
cussion of all participants. All activity cards were coded (such as P1, D1, tion and resources. In the first round, they didn’t discuss with other role
A1, etc.). All cards placing by each role-player in each scenario will be players; they simply put the card for other players naturally in an act of
documented in the form. spontaneous cooperation. In the second round, they discussed (all role-
The results of the CCG workshop from three case studies shown in players plan together), so that they put the card this time for a reason
Table 4 demonstrate that participants gained new knowledge about (following their plan reached after discussion). Therefore, a new kind of
CBDRM and the importance of its components. Players’ understanding cooperation was achieved through mutual decision making that re-
of CBDRM was measured through the selection of following activity sulted in selecting and placing cards in round two after the experience
cards; (A1) Establish community organization for disaster management gained in round one. The first round may be characterized as embo-
and formulate community plan, (A2) Establish community fund/co- died/ spontaneous cooperation while the second round is planned/
operative, (A3) House reconstruction, (A4) Flood risk sign, (A5) systematized/ managed cooperation.
Training, (A6) Formulate municipal plan for disaster management and Results from the first round of the on-going case revealed co-
(A7) Setting staff gauge in community, all of which compose important operation and sharing. Players in the red zone selected ‘emergency
activities in CBDRM among others. In the success case of CBDRM, those center’ (D2 card) and ‘warning announcement’ (P9 card) for all players
cards were selected in the round one and continued in round two. On to evacuate to a safe place. A player in orange zone selected ‘Boat/life
the other hand, players from on-going case and non-active case of vest’ (P2 card) and ‘warning announcement’ (P9 card) for other players.
CBDRM did not select those cards in round one. However, in round two, A player from yellow zone selected ‘emergency center’ (D2 card) and
both cases selected cards (A1, A2, A4, A5, A6 and A7) which reflect that ‘Boat/life vest’ (P2 card) for other players, especially for the elder as
they understood the importance of CBDRM. This shows the effective- vulnerable groups. Round two of on-going case revealed similar results
ness of CCG in building community understanding of CBDRM through to the successful case. Players from on-going case did not select the
GS in these communities. This new knowledge is expected to reveal cards for other players in the second round because they had already
itself in more effective actions in the future event of disaster. cooperated in response to each of the scenarios by mutual under-
Results of CCG workshop from three case studies in Table 5 reflect standing. They discussed among themselves, select cards, where to
community cooperation through selecting and placing activity cards to place (zones) and when (scenarios) to place based on each role. They
support other players. It reveals further willingness to participate and placed activity card not for specific role but for the whole community.
share resources among players. In other word, dependency (one-way help) is not found in the second
In the first round of the successful case, a player in red zone selected round; instead mutual-help began to emerge.
‘flood risk sign’ (A4 card) for other players in order to notify flood risk. By contrast, the case of non-active, round one and two revealed
A player in orange zone selected ‘warning announcement’ (P9 card) to cooperation and sharing among players but more on the individual
alert other players of the need for preparation. A player from yellow level. A red zone player selected ‘flood risk sign’ (A4 card) and ‘Radio

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P. Tanwattana, Y. Toyoda International Journal of Disaster Risk Reduction 27 (2018) 199–213

Fig. 7. Playing CCG in on-going case of CBDRM.


By author, taken in June 2015 and Tanwattana, 2016 [39]

walkie talkie’ (P7 card) for other players. An orange zone player se- 9. Discussion
lected ‘Food/water/Medicine’ (P1 card) for red zone players. A player
from yellow zone selected ‘emergency center’ (D2 card) and ‘be a vo- This section discusses two main contributions of CCG on building
lunteer’ (D3 card) for all zone players. Activity cards chosen by non- CBDRM process based on empirical case studies in Thailand; (1) the GS
active case players are cards that reflect personal/household support reflected the real world situation of CBDRM and; (2) the GS revealed
than community support. Based on players’ discussion, the reasons for actual ‘social resilience’ embodied in the communities. The first dis-
selecting these cards indicate more concern is placed on individual cussion is important to verify that players behave the same way as in
support based on the belief that each household can survive by them- the real world even though CCG is just a game. Unless otherwise, what
selves if they are well prepared or undertake self-help. For example, happened in CCG could be irrelevant in real life and reflection on the
Radio walkie talkie’ (P7 card), ‘Food/water/Medicine’ (P1 card) and ‘be events in the game compared to reality would lead to nowhere in im-
a volunteer’ (D3 card) are considered individualistic. It reveals co- proving future resilience in their communities.
operation for individual survival in the community.

9.1. Real world reflection

The analysis of results from CCG workshop revealed differences in

Fig. 8. Playing CCG in non-active case of CBDRM.


By author, taken in August 2014

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P. Tanwattana, Y. Toyoda International Journal of Disaster Risk Reduction 27 (2018) 199–213

Fig. 9. Applying CCG on CBDRM Case Studies.


Success: Phumin-Talee Community Tanwattana, 2014 [26] and Tanwattana, 2016 [39]
• CBDRM system was established
• CDRMO was organized and implemented

On-going: Payaphoo Community


• CBDRM system has started
• CDRMO was formed

Non-active: Puang Phayom Community


• CBDRM system could not be operated
• CDRMO cannot be organized

Fig. 10. Monitoring form.


Tanwattana, 2015 [43]. Remarks: Sc1-4 = scenarios of the CCG (Fig. 4). P1-P9, D1-D5 and A1-A7 = code of activity cards (Table 2). EX = extra cards (Table 3)

background experiences of players among three levels of CBDRM by selection of activity cards in Table 3. From the discussion among
practices; successful case, on-going case and non-active case. These players from on-going case and non-active case, players have intuitive
differences influenced their decision making in GS. Decision making by ideas to build CBDRM in their real world communities. However, in the
players from these three case studies showed the relevance of the CCG non-active case these ideas were not implemented because of leadership
in reflecting real world situations. Two kinds of observations can be issues. The CCG can offer potential solutions in the non-active case by
made on the correspondence of GS to the real world experience of (1) running the game again with active person/change agent taking
disasters; these are primarily influenced by (1) background experiences part with non-active members, (2) bringing members from success case
on CBDRM of communities and, (2) willingness to cooperate by com- of CBDRM to play together as mentor to members from non-active case,
munity players, a willingness which is related to (1) (Table 6). (3) creating some community activity/project implementation in the
Table 6 shows that participants from successful case have more real world that comes from a CCG initiative with support/cooperation
knowledge from previous experiences and better understanding of from external partners outside non-active community such as school,
CBDRM than on-going case and non-active case. Successful case’s university, NGOs, etc. Additional techniques/processes/materials might
players prioritized the importance of organization, plan, grouping as a be encouraged to support lagging communities in the real world by
cooperative and disaster risk information sharing in their selection of opening the stage for collaboration with other partners.
activity cards. On the other hand, in the GS found no activity cards were Not only CBDRM had been promoted by the CCG but willingness to
selected related to CBDRM from on-going case and non-active case in cooperate among community players was encouraged by the group
round one of the CCG. However, in round two, the GS contributed in process. Community cooperation is a key factor in disaster management
building better understanding on the importance of CBDRM as shown [8–16,20,21,26–28,30–32,39–41] hence; it is a key concept of CCG.

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Table 4 that were found during the conduct of the CCG. Decision making and
Results on decision making of CCG players reflect CBDRM. other activities undertaken by the players were categorized into social
Source: By authors from applied CCG on; June 2014, August 2014 and June 2015.
resilience attributes (the left and center columns). Process indicators of
Remark: Activity card number index in Table 2
CBDRM were also identified (the right column). The process indicators
Role Success case On-going Non-active case numbered (1), (2) and (7) are out of the scope of the CCG as they are
case related with the start of projects (such as choosing communities, etc.)
and evaluating projects.
Round One
Mayor A6, A5 None None Through participation in the CCG, players acquired “Knowledge of
Volunteer A1-A4, A6 risk and hazard consequence”, one of the social resilience attributes. For
Red zone leader A2,A4,A6 CBDRM to proceed, residents should understand risk identification
Red zone Member None chart (Fig. 6:B1), however, it is hard for practitioners to make the table
Orange zone leader A3-A5
understood by the residents though mere verbal instruction. In the CCG,
Orange zone member A1, A2, A7
Yellow zone leader None residents first knew where they live only individually, but through
Yellow zone member A1, A3, A5 playing the CCG, they started to understand different levels of risk af-
Round Two fecting whole groups of households depicted by red, orange and yellow
Mayor A3, A5 A5, A6 A5, A6
zones in the map and flood scenarios. The significance of this new
Volunteer A1, A5, A6 A3, A7 A2, A5
Red zone leader A3 A1, A3, A5 None understanding was clearly revealed in the map making process held
Red zone Member A2, A5 A4 A2 after the CCG. In the beginning of community activities, many residents
Orange zone leader A2-A5 A1, A4, A5, A6 A3 did not understand the risks in the red zone as they just know residents
Orange zone member A3, A7 A1-A6 None in this zone could receive compensation. However, after the CCG, they
Yellow zone leader A1, A2, A3, A5, A7 A1, A3 A1, A3, A5
perceived the risks and could identify risks in their own living areas
Yellow zone member A1-A5 A1 A4-A7
during the map making process. Moreover, they began to understand
the implications of disaster cycles. Previously, residents tend to be
Cooperation or willingness to cooperate was found among players of GS mainly aware of emergency events rather than the more important
in all three cases. This reflects the close networks of friendship and preparation phase as they believed preparation for disaster was solely
kinship in their real world community. In the GS world, willingness to the government’s task. Nevertheless, through the CCG, they recognized
cooperate among community players was shown by (a) selecting and the importance of prior preparation by themselves. Through the CCG
placing activity cards for/to support other players, and (b) mutual de- the participants acquired new knowledge about risk and hazard con-
cision making in selecting and placing cards in round two after ex- sequences.
periencing flood simulation from the CCG in round one. These suggest a Residents also became “Aware of importance of disaster management
tendency for cooperation, participation, networking and resource planning” by participating in GS. As mentioned above, selection of
sharing among players in the GS world. These tendencies also indicate CBDRM cards in round one varies according to the communities’ ex-
‘social resilience’ had been embodied at the community level out of the perience of CBDRM. The fact that the active community chose CBDRM
shared experience during disaster events, as elaborated in the next part. cards from round one and the non-active did not, demonstrates that the
The CCG experience therefore served to reinforce community CCG process through the GS reflects the real situation of CBDRM in the
practices during times of disaster by (a) building greater understanding communities as discussed in the previous section. Through GS, residents
of the importance of CBDRM in the community, (b) teaching about were able to understand that community collaborative activities is the
participatory disaster risk assessment and management and community core of disaster management planning.
managed implementation toward ‘Process Indicators of CBDRM’ by CCG also sheds light on “Shared community beliefs and values”,
ADPC [20,21]. These conditions are needed to increase motivation and “Social network, Collective efficacy”, and “Democratic and collaborative
commitment to build CBDRM. decision-making and problem solving policies and processes”. They were
two levels of collaboration: community members inside zones and be-
tween zones, and then community members and mayors. For the first
9.2. Social resilience level, players developed a newfound appreciation of the idea of colla-
boration such that players in yellow zones helped others in red zones or
Table 7 presents the connection between the process indicators of players in yellow zones set the emergency center, while players in red
CBDRM by ADPC [20,21] and social resilience attributes (Table 1) [31]

Table 5
Results on decision making of CCG players reflect community cooperation.
Source: By authors from applied CCG on; June, 2014, August, 2014 and June 2015. Remark: Activity card number index in Table 2

Role Success Case On-going Case Non-active Case

Round One
Red zone leader A4 for all citizen determination D2 for all Zones
A2 for all Zones Management P6 in Unflooded area (Green zones) for all flood victims
Red zone Member P9 for all Zones P7, A4 for all Zones
Orange zone leader P2 for flooded areas
Orange zone member P9 for all Zones Preparation P9 for all Zones P1 for Red Zone
Yellow zone leader P5 for all Zones transportation D2 for all Zones D3 for all Zones
P2 for all Zones; especially vulnerable groups as elder D2 for all Zones
Round Two
Red zone leader None None
Red zone Member D3 for all Zones
Orange zone leader (After discussion and mutual decision making among all zones) (After discussion andmutual decision making among all zones)
Orange zone member
Yellow zone leader P1 for all Zones
Yellow zone member

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Table 6
How the CCG reflects the real world.
Source: By authors

GS/Real world Successful case On-going case Non-active case

Real world – CBDRM system was embodied – CBDRM system has started – CBDRM system could not be implemented
– CDRMO was organized and implemented – CDRMO was formed – CDRMO cannot be organized
GS world Cards which promote CBDRM were selected in Cards which promote CBDRM were not selected in Cards which promote CBDRM were not selected in
round one and continued in round two in the round one. However, in round two of those cards round one. However, in round two those cards were
CCG. were selected with new understanding (see Table 3 selected, although less than on-going case (see Table 3
for clarity). for clarity).
How GS reflect CCG reflected background CCG builds understanding among players on the importance of CBDRM in the GS world as well as to the real
to real knowledge & experiences on CBDRM world
world

Table 7
Contributions of CCG based on social resilience attributes and process indicators of CBDRM.
Source: By authors following ADPC [20,21] and Kwok, et al. (2016) [31]

Social resilience attribute CCG experiences Process indicators of CBDRM

– Knowledge of risk and hazard consequence – Understanding risk identification table (3) build rapport and understanding the
– Understand disaster cycles community
(4) participatory disaster risk assessment
and management
(6) community managed implementation
– Aware of importance of disaster management planning – Selecting CBDRM cards (ex. Non-active community started to (3) build rapport and understanding in the
selected CBDRM from the round two) community
(5) community-based disaster risk
management planning
– Shared community beliefs and values – Collaboration in and between zones (3) build rapport and understanding in the
– Social network – Collaboration between community members and mayors (extra community
– Collective efficacy card) (4) participatory disaster risk assessment
– Democratic and collaborative decision-making and and management
problem solving policies and processes (5) community-based disaster risk
management planning
– Leadership – Player ‘mayor’ coordinating to achieve consensus (3) build rapport and understanding in the
community
(5) community-based disaster risk
management planning

zones prepared early warning systems to disseminate warning to other created as a prototype from simulated Japanese case study on flood
areas. As to the second level, consensus in the CCG regarding choice for management and was applied in three flood prone communities in
extra activity card4 was achieved not only through the exchange and Thailand. This study found that (1) the GS reflected the real world si-
sharing of ideas but also through collaborative decision making among tuations of case studies and influenced decision making of community
players to reduce risk. players on CBDRM, which is an essential aspect of learning for CBDRR;
“Leadership” was also cultivated in the player playing the role of (2) the CCG promoted cooperation within the community for disaster
Mayor even though the participant was merely a resident in the real risk management (DRM) and; (3) the GS promoted social resilience of
world. Role play is an essential function of the GS by which participants community. Moreover, this study strongly suggests that it is possible to
can experience different roles from their own and therefore enabling generalize the application of CCG prototype in vulnerable Thai local
them to acquire multi-viewpoints. In the case of the CCG, a player who communities around the country for building CBDRM.
played the role as Mayor coordinated for consensus on extra activity Further research should be undertaken on demonstrating contribu-
cards. tions and effects of GS in the actual processes of CBDRM in different
As mentioned above, CCG can cultivate social resilience by allowing communities under a variety of scenarios, players’ level of under-
participants to experience almost all aspects of social resilience attri- standings and experiences in flood management. Other research could
butes via the virtual or GS world. The main findings of this study also be embarked upon to expand the CCG methodology to include
conclude that: 1) CCG contributes to achieving CBDRM process in- other hazards such as earthquake as another CCG focus to build com-
dicators; and 2) GS serves as a valuable tool to build CBDRM process by munity cooperation as it is a concern in disaster management in specific
promoting social resilience through CCG in local communities in places in Thailand.
Thailand (Table 7).

Acknowledgment
10. Conclusion
This research has been supported by (1) National Research Council
This research aimed to build community-based disaster risk man-
of Thailand, (2) the Ratchadaphiseksomphot Endowment Fund of
agement (CBDRM) by using gaming simulation (GS) as a learning tool.
Chulalongkorn University, (3) International Affairs and Global Network
The GS named ‘community cooperation game’ (CCG) was designed and
of Chulalongkorn University, (4) Subsidy for Study and Research of the
Foundation for the Fusion of Science and Technology (FOST) and (5)
4
In the round two, players are asked to arrive at consensus on two extra activity cards Institute of Disaster Mitigation for Urban Cultural Heritage of
(any activities initiated by the players) which will be led by the mayor and volunteers. Ritsumeikan University. Thank you for support for all case studies to:

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