Professional Documents
Culture Documents
This tutorial is mainly aimed at those users with experience in polygon modeling.
Poly-by-poly is a modeling technique that involves constructing the polygons one by one,
aiming at drawing the "edge-loops" of the object, similar to spline modeling. The
objective of this tutorial is to demonstrate how easy it is to use this technique, where
loops are "staged" from the beginning, instead of cutting the mesh many times as it
happens with box modeling.
This technique applies to all software that have polygon modeling tools (Max,
Lightwave, XSI, Cinema, Wngs etc). For the purpose of this tutorial I am using the Maya
along with the CPS script that has the same functions as NURMS in Max. The ear was
constructed keeping in mind the correct positioning of loops. This model is 100%
QUAD. Therefore, if in any image you might see some triangles, you can be certain that
it's just the intersection of faces or the angle of the camera ;-)
1. Using Polygons tools > Create Polygon Tool and making sure Append to Polygon is
on will get you a similar mesh to the one below, keeping in mind that all polygons must
always have 4 sides:
2. And you continue to build the mesh in this way: