Pattern Studio

© 2008 Mediachance

Pattern Studio
© 2008 Mediachance
All rights reserved. No parts of this work may be reproduced in any form or by any means - graphic, electronic, or mechanical, including photocopying, recording, taping, or information storage and retrieval systems - without the written permission of the publisher. Products that are referred to in this document may be either trademarks and/or registered trademarks of the respective owners. The publisher and the author make no claim to these trademarks. While every precaution has been taken in the preparation of this document, the publisher and the author assume no responsibility for errors or omissions, or for damages resulting from the use of information contained in this document or from the use of programs and source code that may accompany it. In no event shall the publisher and the author be liable for any loss of profit or any other commercial damage caused or alleged to have been caused directly or indirectly by this document. Printed: December 2008 in (whereever you are located)

Publisher Mediachance

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Contents

3

Table of Contents
Foreword 0

Part I Overview Part II Features Part III What's new Part IV Basics
1 Introduction ................................................................................................................................... 2 Texture Shaker ................................................................................................................................... 3 Types of objects ................................................................................................................................... 4 Rulers, Guides, Grid ................................................................................................................................... 5 Document Size ...................................................................................................................................

8 12 14 16
16 21 24 27 29

Part V Paths
1 Editing paths ................................................................................................................................... 2 Standard Shapes ................................................................................................................................... 3 Arrow ................................................................................................................................... 4 Drawing a Shape from scratch ................................................................................................................................... 5 Add a point to existing Shape ................................................................................................................................... 6 Combine two or more objects ................................................................................................................................... 7 Liquid Shape ................................................................................................................................... 8 Import Vector Object ...................................................................................................................................

32
32 33 34 35 37 38 44 46

Part VI Text
1 Text Object ................................................................................................................................... 2 Fit To................................................................................................................................... Path

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50 53

Part VII Bitmaps
1 Bitmap Object ................................................................................................................................... 2 Bitmap as Reference ................................................................................................................................... 3 Re-Crop ................................................................................................................................... 4 Seamless Bitmap ................................................................................................................................... 5 Create Texture from Photo ................................................................................................................................... 6 Non Destructive Sharpen ................................................................................................................................... 7 Paste................................................................................................................................... Bitmap Inside a Vector Object, Cropping Bitmaps 8 Masking Bitmap ................................................................................................................................... 9 Transparency Masking ...................................................................................................................................
© 2008 Mediachance

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60 62 67 70 72 78 79 81 82

3

4

Pattern Studio 10 Color................................................................................................................................... Transparency 11 Trace................................................................................................................................... Bitmap 83 85

Part VIII Properties
1 Working With Object Properties ................................................................................................................................... 2 Color................................................................................................................................... & Texture 3 Adjusting the Texture ................................................................................................................................... 4 Color................................................................................................................................... Space 5 GenetX Procedural Colors and Textures ................................................................................................................................... 6 Bitmap Effects ................................................................................................................................... 7 Transparency Properties ................................................................................................................................... 8 Bump/Normal Map editing ................................................................................................................................... 9 Area................................................................................................................................... Gradient 10 Bevel Properties ................................................................................................................................... 11 Effect Properties ................................................................................................................................... 12 Push-Back Tool ................................................................................................................................... 13 Push-Back with Bump Map ................................................................................................................................... 14 Outline Properties ................................................................................................................................... 15 Surface Skin ................................................................................................................................... 16 Color Correction ...................................................................................................................................

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88 88 92 94 95 97 99 101 103 104 109 114 121 124 125 127

Part IX Lights
1 3D Lights & Material ................................................................................................................................... 2 3D Lights & Material - Tips for using it ...................................................................................................................................

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130 134

Part X Painting
1 Basics of Painting Mode ................................................................................................................................... 2 Brushes Tool Bar ................................................................................................................................... 3 Editing Bitmap Object ................................................................................................................................... 4 Painting on a Vector Object ................................................................................................................................... 5 Paint Object ................................................................................................................................... 6 Cloning ................................................................................................................................... 7 Advanced Bitmap Edit Mode Options ................................................................................................................................... 8 Editing Brushes ................................................................................................................................... 9 Bitmap Envelope Editing ...................................................................................................................................

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138 139 141 142 146 147 150 151 159

Part XI Packages
1 Packages ................................................................................................................................... 2 Create and Edit Package ................................................................................................................................... 3 Package Document ................................................................................................................................... 4 Working with packages ...................................................................................................................................

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162 164 166 167

© 2008 Mediachance

........................................................................... 8 Printing ................................................................................................................................................................................................................................................................................................................................................................... 9 Other .................................................. Quick Adjust 4 NPR................................................. 3 NPR........................................................................................................................................................................................................................................................................... 5 170 172 173 174 176 Part XII Global NPR 1 Overview ................................................................................................................................................................ Style Settings 5 NPR................................................................................................................... 4 Mega Render . 9 Screen Capture ......................................................................................................................................... for NPR 180 180 180 181 181 187 191 192 Part XIII Advanced 1 Blueprint ............................................................................... 2 Apply NPR Style ...................................................................................................... and Bitmaps 7 Tips................................................................................................................... 7 Perspective Transformation ...........................................................................................................................................................................................................................................................Contents 5 Crop Package .............................................................. 8 Liquid Package/Bitmap .................................................................... Area Gradient 6 NPR........................................................................................................................................................................................ 6 Styles ...................................................................................................................................................................................................................................................................... 3 Export To Clipboard ...................... 5 Layers ........................................................................................................................... 6 Clone Package ...................................................................................................................... 7 Object Library ........................................................................................ 2 Export ... 196 196 198 203 205 210 214 215 216 218 Part XIV Appendix Part XV Thank You Index 220 224 225 © 2008 Mediachance 5 ..................................................................

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Pattern Studio Part I .

On top of all this.without any additional work! Pattern Studio will also automatically generate Bump maps. Pattern Studio uses Real-DRAW VectorBit technology that combines vector tools with the pixel based image manipulation. Normal maps and Transparency maps so the result is immediately usable in a 3D application. cloth design. scrap-booking. Liquid vectors or Push-back tool to easily create amazing interlocking patterns. The unique Pushback tool can aid in creating interlocking patterns even on the Normal or Bump map level! © 2008 Mediachance . Such seamless texture is then used for 3D applications. like 3D lights.8 Pattern Studio 1 Overview Design Seamless textures and patterns the visual way Pattern Studio is a special editor for creating seamless textures and patterns. NPR styles. whatever you draw or paint in it is always editable and always automatically seamless . It has features not commonly seen in other editors. web etc.

It is a unique creative tool where you can design your pattern or texture from scratch. transparencies and textures with large amount of effects. © 2008 Mediachance . combining shapes.Overview 9 The basic idea of Pattern Studio is to produce rich seamless textures and patterns using the comfort of vector-like editing combined with 3D features and Natural paint techniques.

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Pattern Studio Part II .

just as with vector objects. transparency. You can change shapes. outline. move them in layers. 3D Effects You can apply various bevels and extrude effects to any object or bitmap to create perfect threedimensional work. As any other feature in Pattern Studio. In fact you see the whole seamless texture right during the design. Bitmap Editing Unlike in a normal vector editor you can actually paint directly onto any vector object using airbrushes. resize.12 Pattern Studio 2 Features Automatically Seamless Whatever you draw or paint is automatically seamless. bevels. Importing images from disc allows you to create seamless textures from photos. edit envelopes etc. this is non destructive. lights. material. you can easily switch between styles. transparency channels. shadow layers and layer names as you created them in Pattern Studio. 3D or Artistic brushes and special Image Nozzles. Export to Adobe Photoshop You can export the whole design into Adobe Photoshop keeping all the layers. Texture Shaker and GenetX Not sure how to start? Use Texture Shaker to generate a seamless texture and its variations with one click. group objects. Any object has its own changeable properties like color. multiple 3D effects. You can even convert a brush stroke directly into editable vector shape.often a big problem in standard vector drawing packages. motion blur and much more. Non-Photo Realistic Styles At any time you can switch the output to one of many Global NPR Styles for instant hand-drawn output using pencil. shadows. go back to original style or tweak the current style to your preference. You can get even closer to rendered-like image by applying an unlimited number of 3D lights to any object or by changing its material properties. Scalable output One of the Pattern Studio strength is that you can design in small size then export it with Megarender into much larger yet crisp output. © 2008 Mediachance . For example it very easy to create realistic metallic textures . You can also use MegaRender technology to export large quality work to Adobe PhotoShop. You can paint on the canvas and the strokes will become another seamless object to which you can apply effects. Vector-like Editing Any object you create is editable all the time. texture. watercolor or even a paint.

Pattern Studio Part III .

© 2008 Mediachance .fix on regional dependency. Limited Poly Nodes 32 option.14 Pattern Studio 3 What's new · · · · · · · · Liquid Shape 44 and Liquid Package 174 Non-Photo Realistic Styles Export to Clipboard 203 Draft Bitmap with Reference 62 Area Gradient 187 Re-Crop 67 tool with ability to switch between Normal image and Image by Reference Crop tool can be now used inside packages 170 Various fixes and small additions: Pure Vector Export . preview during Megarender creation.

Pattern Studio Part IV .

When we draw anything for example a simple circle we will immediately see it in the larger context of seamless texture. In the middle you will find the center Tile Canvas surrounded by the pattern area that displays the center Tile in the seamless context.1 Basics Introduction In this short introduction we will quickly run through couple of important Pattern Studio features. The Canvas of Pattern Studio always display whatever you draw or paint in a seamless matter. © 2008 Mediachance . We will not produce a texture that is much of use but rather demonstrate the basic principle and workflow.16 Pattern Studio 4 4.

This is already start showing the time-saving feature of Pattern Studio for seamless graphics. When we export the image. so let's draw a blue star in the middle between the circles.. we will export the center tile: © 2008 Mediachance . We can move the objects around and the tile will be always seamless.Basics 17 Drawing a single circle and call it a seamless pattern isn't exactly very convincing.

© 2008 Mediachance . 32 nature of Pattern Studio where we can always If we draw a rectangle 33 (let's make it a bigger than the center Tile) and then apply a texture from the Color & Texture 88 palette we will discover another feature of Pattern Studio: The textures we apply to the object will also be seamless . but without the seamless feature of Pattern Studio it would be much harder to do so in normal editor.18 Pattern Studio This is a very simple pattern that took only few seconds.we can resize the rectangle and it will still be true. Double-clicking on the star will reveal the vector-editing adjust the shape of object using the control nodes.

we can select the top rectangle we draw last and send it back: Menu Object-Arrange-Send to Back or with the corresponding button on bottom bar. Most of the topics in the Properties 88 section will deal with this. drop-shadow.each object is in its own layer 210 . Each object can use many properties: texture. The styles can be set manually with the palettes or use predefined complex styles in the Style palette 214 .Basics 19 We can check out another feature of Pattern Studio . © 2008 Mediachance . bevel.

Here we will find the option to select file format and also couple of other options to resize and sharpen the output. normal map or transparency map. bump-map. Menu: Bitmap Export 198 . Everything will change into a hand-drawn style because now we used Non-Photo realistic Rendering. © 2008 Mediachance . At the bottom of the export window is a combo box option where we can select which type we want to export: texture. Now let's export this one.20 Pattern Studio Now we will look in the Style palette under the NPR Styles 180 and select the Illustration style.

Each texture has also 4 its variations that are displayed on the right.Texture Shaker Texture Shaker is a quick random texture mixer to create new textures and their variations. Shake Me .will randomly change only certain components of the current texture When you press OK a new seamless rectangle object with size of the canvas will be created. 4. Shake Me Gently . It is very easy to use. just press the Shake Me! button until you like the result and then press OK.Basics 21 It is of course very simple example but it quickly shows the power of Pattern Studio for designing seamless patterns in any style. © 2008 Mediachance . it will be loaded in the large view and the variation will be randomly changed again.2 Texture Shaker Menu: Project . If you choose a variation.The whole texture and variations will be randomly created using different combinations.

click the little red lock-pad in the Layers palette. Tweak the Bitmap After you create the bitmap object you can apply some of the bitmap effects. To remove it from Favorites. This is indicated by the lock-pad in the Layers.22 Pattern Studio Move to Background It will move the new object below any other objects. Lock The Object The new object will be locked so you can't accidentally select it. Press the Bitmap icon in the Color palette. Click the Add to Favs. If it is locked. Favorites You can permanently save the large texture into the Favorites. © 2008 Mediachance . select it in the Layers and then press the Paint on Object 138 tool. Then you can use brushes or clone tool to directly edit the texture. select it and click Del button. Edit the Bitmap The created bitmap is seamless and you can edit it directly with the Paint on Object tool. To unlock it. button.

Select the created rectangle (if locked.Make Texture New temporary texture will be added at the bottom of the Texture list. © 2008 Mediachance .Basics 23 Use the texture for objects Normally a simple bitmap rectangle is created. you can select it in the Layers) Use menu Bitmap . If you want to use the texture of this bitmap rectangle for other object. This is only available for this project only and closing the project will erase the texture.(The texture is saved in the project) Now you can use the texture on any other object. this is simple: we need to extract the texture from the bitmap.

Painted object behaves like any other object. such as bevel. Polynome Polynome is an object similar to Path. You can convert any Path or Text to a Polynome. 4. Path This is the basic object. You can apply any effect. Select an Object. You can also apply envelope to twist or distort the Bitmap. Text The text can be edited any time. however. Bitmap Object Bitmap is a non-vector object. All the effects apply to text as well as for any objects. and much more. or you can paint directly into the bitmap. 5. Polynome.3 Types of objects There are four types of objects in Pattern Studio: Path. Circle or Star Path is created with a Bezier curves and it can be closed or open. Painted Object Painted object is an Object created by painting with brushes on the canvas. 3.24 Pattern Studio 4. A shape created from Polynome can have for example a hole inside. While Path is a continuous shape. Edit © 2008 Mediachance . you can work with it as with any other object. create transparency. 2. You can also apply a Path envelope to the text and then twist the object. you can apply any effects to it. You actually create a path anytime you use one of the basic shape objects such as Rectangle. or drop shadow. Text and Bitmap 1. Polynome doesn't have to be.

Tip: You can switch between the Selector and Shape Tool with a double-click. you will move in increments defined by a Grid 27 . move or resize an object you use the Object Selector tool. To deselect only one object from the group of selected objects. resize. · Click on the object you want to select first: then hold down the SHIFT key and click on the second object. To select two or more objects use one of these: · Click on the empty part of the canvas . You can move the object in pixel precision in almost any mode by pressing the Arrow keys on your keyboard.hold down the mouse button and drag a rectangle around the objects. It is important for some operations such as boolean Subtract. © 2008 Mediachance . or resize an object. just click on its name in the Layers 210 Bar. You can resize the object by pulling on one of the 8 handles. If you want to select. If you hold CTRL while you press the arrow key. Select more objects at the same time Often. The bottom right handle (in gray color) is for resizing in all directions. which are inside the rectangle. or resize it. You have to drag around the objects you want to select. This will make it selected and you can now click on it on the workplace.this is the order on which you selected the objects. If you want to paint into the object use the Paint on Object Tool. This will select the object by its boundary. then hold SHIFT and continue selecting the objects. or if you press the Esc key. you can select an object by clicking on the visible part of the object. click outside the selected area. (For example: the middle left and right handle will resize only in the horizontal direction. which is covered by other objects.where there is no object . You can just hold down the Ctrl key and click on the object again. When you press the Paint on Object tool.Basics 25 If you want to select. will be selected. the view changes into painting view where you can see the object transparency and paint with various brushes. by un-clicking Paint on Object tool. Move and Resize Objects with Arrows You can move/resize objects when you have the Object Selector tool selected. If you want to change the shape by moving the Path points you use the Shape Tool. you may have a hard time selecting the object. or apply a command. You can resize the object in pixel precision in almost any mode by pressing the SHIFT + Arrow keys on your keyboard. move. To deselect all objects. Only the objects. If you hold CTRL while you press the SHIFT + arrow key. Then release the button. You can get back to the normal view by clicking the Object Selector. Repeat until all objects are selected. you will resize in increments defined by a Grid 27 . The text will identify the number of objects you have selected. hold down the SHIFT key and click on a previously selected object.) Tip: Sometimes. you would like to select more objects at the same time and then move. the other 7 handles always resize in their direction. The Objects on screen will have a small number in the top left corner . With the Object Selector tool. Tip: During multiple selections. · Click on first object name in Layer Bar. look at the bottom of the screen (the status bar). if the object is very tiny. drag it.

by expanding the group it in Layers. This means you have the ability to design the contents of a package in a large view. press CTRL-U (or from the menu: Object Ungroup).the system needs less memory and you don't get lost in hundreds of objects. Select two or more objects and press CTRL-G (or from the Menu: ObjectGroup). The package shows in your main document as a single object. See more details in Layers 210 .resize. rotate. which you can transform any way . you just move all objects with the group. you can make selections easier by Grouping or Packaging related objects together. You can move or resize grouped objects. You don't get fewer objects. or add any effects to it. Packaging has many benefits . please read more in a Package Section 162 . Various Object Examples: © 2008 Mediachance .26 Pattern Studio Groups And Packages If you have a complex project. Package 162 : Package is a unique ability to divide a large project into segments where you can edit each segment (Package) in a different view window. You can also select one or more objects from an existing group without un-grouping. and you can also change the parameters of whole group. To un-group a group. This is an important topic. such a drop shadow or bevel. Groups: Groups are logical selections in the main document. The group has a red border.

The position and size of a selected object is marked by a red bar (as in the above image). The more complex object is Polynome. and a blue bar marks the position. Grid. 4. such as rectangle or circle. You can convert any time any Path to Polynome or it will be created automatically by software whenever it is needed (For example when using Combine command) Combined object This is a polynome created with combine command. It still retains all combined objects even they may be not visible.Basics 27 Tip: Each object type has a different color of bounding rectangle in the Selection mode. and size of a selected object.circle. or Guides. and objects will snap to them. Polynome is Green. An on/off switch for the guides exists on the © 2008 Mediachance . Guides. Paths are made of Bezier curves only. you can set up a grid where objects will snap to this grid. from the place where you started. Even a straight line in a square is made of Bezier curves and you can expand its control points to round the square. its position.4 Rulers. Alternatively. You can also convert Painted object into Polynome. You can simplify such shape into normal Polynome with Create S ingle Shape Command. When you draw a primitive object. The multi-object selection has a dark blue border and a group is bright red. and Bitmap is orange. You can drag a guide to the workplace from the Rulers. Guidelines Guides (or Guidelines) are lines that you drag on the canvas from rulers. Perspective transformation can be applied to Packages and Bitmaps. Text is violet. Rulers give you information about the size of the selected object. Grid To help you to place and draw objects you can use Rulers. square or curved line. and the position of the cursor. you will see a blue bar on the rulers as you draw. because objects will snap to guides. Guides help you to align or position objects. Polynome shape has not only Beziers curves but also lines and offset points which allows you to create "Islands" or "Holes" within the object. Paths and Polynomes Pattern Studio uses a simple path for any simple objects you start drawing . The Path is blue. Rulers Rulers measure the distance in pixels.

simply drag it outside the window. Grid The grid is a net of dots to which the objects snap. © 2008 Mediachance . You don't have to drag it in the guide direction. right click on the Ruler or select: Edit Guidelines & Grid from menu Edit. simply click on it and drag. you can add. and you can add/edit the guides by pixels with the Guide editor.Snap To Guidelines. Grid distance is saved with the document as well. To open Guide Editor. The only property of a grid is distance. You can show/hide the grid from the menu: Edit Show Grid. To move the guide. you can drag a vertical guide to the top or bottom. You can show the Sizes bar from menu: View . or by clicking on the Grid button in the tool bar. and you can adjust it in the same Guidelines & Grid box as above. you can use the Sizes bar. You can type a new number and press Enter to update the object. (On the right bar) Above is displayed the size and position of the current selected object.Properties-Sizes. even though it normally only operates from left to right. or simply by clicking on the Sizes Button. it is enough for you drag it to the closest border. In other words.28 Pattern Studio menu: Edit . edit or delete the numbers (in pixels) by simply typing. It doesn't matter if you put the numbers in order or not. To delete the guide. Guides are saved with the document. Size and Position To set the size and position of the object. The Guide editor works like an ordinary editor.

You can place objects anywhere else and it is perfectly fine. If you lock the position. This is a Position Lock. so it defines the size of the output image.Size and Color The canvas is the white rectangle on your screen where you place your object. you are still able to select an object. only in that direction. If you lock the left horizontal position for example. Sat. 4. What is the difference between Position lock and Lock in Layers 210 ? Simple. but canvas represents the part which will be exported. and then you won't be able to move the object by mouse at all. If you click on the lock. the left part of the color selector will bring you another window. however. To change the Canvas Size and color: From menu: Project select Size and Color Here you can change the size and the background color. the object will be locked in that particular movement and you can move the object by mouse. Hue. where you can set the color by specifying RGB.Basics 29 Position Lock On the Sizes bar you have a “lock icons” beside the left and top position. export any other part of the document with the Crop Tool. if you lock the object in layers.5 Document Size Menu Project . Lum. You can lock both directions. but you want to protect it from accidental movements. you won't be able to select anything it at all as it will become a transparent for the mouse. © 2008 Mediachance . you will only be able to move the object horizontally with your mouse. Clicking on the Color preview. or pick a color from the basic windows colors. Tip: You can also change the background color during Export 198 . This is good if you want to have the object selectable. however. You can set the background color by typing the web color or selecting it from the color selector. You can.

which appears on startup or anytime you press New: From Menu: Project select General Settings Note: In this case the current document doesn't change. 162 then this dialog sets the size and color of the package canvas. © 2008 Mediachance .Special Case If the active document is a Package See more 166 .30 Pattern Studio To change the default Canvas size. Package .

Pattern Studio Part V .

press Del. You should see something like: Path Point 2. whereas. Now. You can apply any effects. Closed path means the object is filled. If you click on the open path object. open path shows only an outline. the handle will be aligned with the nondeleted point. To delete a point.1 Paths Editing paths Each Path lying on the path point has two detached control handles. To drag the handles out of the point. To drag symmetrical handles. If you delete the handle. Open and Closed path The Path or Polynome can be open or closed. Break Apart Menu: Object-Break Apart We can easily separate complex Polynomes (such as text or clipart into basic shapes and then apply different formatting for each new shape. Click the Shape tool From Menu: Object select Break Path. the path is closed. you will see the “Line Width slider” appear on the upper tool bar. Hold Ctrl and drag a point to reveal the handles. as well as on a closed one. or textures on an open path. You can shape the curve between two points by moving these handles. colors. Note: You can only delete "points". Hold down Shift and drag the handle to make the point symmetrical. with the shape tool. this means that the handles are aligned with the main Path point. Note: Click on any point and look at the status bar at the bottom of the screen. you can separate the shape at the zero point. When you draw any of the basic shapes.32 Pattern Studio 5 5. This appears only if your selected object is an open path. hold CTRL and then drag the point. (for example on a square). adjust the “Line Width Slider” (On the top tool bar) To Break the path: Draw a basic shape. To change the width of the outlined path. The break point is always at the point 0 and the last point. hold down the SHIFT when dragging the handles. a circle. You can change the width of an open path anytime with the slider at the top tool bar. for example. If you don't see the handles. © 2008 Mediachance . Also when you select an object with the Selection tool you will see a small square at the point 0 (or start of the path) To close the path: From menu: Object select Close Path.

Before you start drawing the Rounded Rectangle you can set the smoothness of the corners. You can switch ON the Limited Poly Nodes that will display only the main control nodes and then extended nodes only in the neighborhood of the selected control node. Each point has two handles.Paths 33 Here we separated Text into its simple shapes from which the Polynome is build. You can always reveal the handles in the SHAPE editing by holding down the CTRL key and dragging the point. To reveal the subselection click on the small arrow in the corner of tool item or simply click and hold mouse on the tool for few seconds. The Rounded Rectangle is a more complex object made from 8 Path points.2 Standard Shapes You create a basic shape by using one of the six predefined shapes: Rectangle. 5. Click on the Rounded Rectangle tool and change the Corners slider at the top tool bar: Tip: You can change the roundness of the cornes even while you draw by pressing left or right arrow © 2008 Mediachance . it is only a visual helper. The Rectangle is a simple object with four Path points. creating far less crowded view. A simple objects like standard shapes 33 will always display all the nodes regardless of this setting (there are usually only few nodes anyway). Circle. Rounded-Rectangle. The Tools are grpouped into 3 buttons on toolbar. You may not be even sure where to click. Star/Polygon. Frame. This apply only to Polynome Object. Note: This setting doesn't change the object in any way. Toroid. but to achieve sharp corners they are aligned with the Path points. Limited Poly Nodes Menu: Object-Limited poly Nodes A polynome could be a complex object where displaying all nodes will result in a overcrowded canvas during editing.

Select an Arrow object you have already drawn and look at the top tool bar for Width: © 2008 Mediachance . Tip: You can change these parameters even while you draw by pressing Left or Right and Up or Down arrow key on the keyboard. is the number of arms the object will have.3 Arrow The arrow is a special shape tool that draws simple arrows. making it a simple arrow. Angles. Here is how the second slider affects the object. You start drawing it from the head. If it is on the right side the object will be a thin star. On the left is the general arrow. and the second element is the line. Click where you want to have the head of the arrow. the object will be a polygon. 5. Circle is a shape with four Path points. The Arrow is an open Polynome.34 Pattern Studio key on the keyboard. the leader of the arrow will stop at that point. If the slider is on the left side. The next click is the knee of the arrow. The second one is how far the inner points are from the center . Click the star tool to reveal these parameters: The first parameter. Because an arrow is an open Polynome. Star/Polygon Before you draw the star you can set the parameters on the top tool bar.this is the slider which changes the object from a polygon to a Star. Release and move the mouse. If you double click when you are about to draw a knee. and then the horizontal line is dragged until you click again. you can change the width of the lines at anytime. One element is the head of the arrow.

If you hold the button and move the mouse. If you release the mouse button right after the click. The Line Tool for (drawing paths with non-curved sides) Pencil (for drawing free paths) and the Curve Tool (Bezier Curve) Curve tool With this tool you can create lines and Path paths by drawing Path points. You can hold CTRL to draw Mouse Cursor with shadow (great to enhance the appearance of it) You can always remove or adjust the shadow with the Effect properties. you will draw straight lines. Set If Darker mode to preserve the Cursor black outline. If you are working on manual with screen captures you will know the importance of this tool. Select the Curve tool and click where you want to have the start point. A standard Mouse Cursor object (Bitmap) will be added.Paths 35 Mouse Cursor The second choice is a Mouse Cursor. Simply select the tool and click anywhere on the document. and paint only in white area.paths. 5.4 Drawing a Shape from scratch With these tools you can create new shapes . Set If Lighter to change only the outline color. you © 2008 Mediachance . You have few optional methods for drawing a Path from scratch. Tip: Since it is a bitmap you can doubleclick on it and then paint it over with some color.

To finish at this point. Pencil tool for drawing free shapes You can reveal this tool by clicking on the small arrow in the Curve tool to pop-up subselection menu. You will draw the line only in a horizontal or vertical direction. To finish at this point. or simply clicking on Curve tool and holding the mouse button for few seconds. To stop drawing the Path. Drawing a vertical or horizontal line As you drag the mouse.this will create the object as a closed path. click the right mouse button. · Click with the Right mouse button on the point where you want to finish. just click and release the mouse button and then drag the mouse to another point. click and release. use one of the following: · Double click on the point where you want to finish.36 Pattern Studio will draw symmetrical Path points. just click and release the mouse button and then drag the mouse to another point. click and release. hold SHIFT key. Open/Closed Paths © 2008 Mediachance . To draw a line. · Move the mouse over the start point and click . To draw a line. Drawing a line with Curve A line is basically a path with aligned control points. click the right mouse button. Drawing a line with Line Tool This tool simplify drawing a line.

on the exact spot where you would like to have a new point. Do not release the mouse button. You can create open or closed Paths. Note: The path is a simple object created with basic tools . While you are drawing. it can have more than one path inside -holes or islands. For that we have the Add Point to Path tool. Later you can convert a Path or Text to a Polynome. You can change the width of a line of an open path with the: slide. you have to hold the SHIFT key when you click anywhere inside or outside the selected object.5 Add a point to existing Shape Select tool Add Point to Path With the Add Point to Path you can add a point in an existing path or Polynome. Tip: You can close a Path any time from Menu: Menu Object . you will expand the Path handles from that point. 5. the Path will be closed . Example .creating a filled shape. With this tool you have to click on the edge of the object. If you release the mouse cursor at that point. move the mouse back to the Start point and you will see the mouse cursor change to the black arrow with a square. To add an island to the Polynome. Polynomes can have a Hole or Island . As you read in the basics. On the other hand Polynome is a complex object.it has one shape. there are Paths and Polynomes. just drag the mouse and release the mouse button at the end of your desired path.Paths 37 With the Pencil you can draw a free path.a detached closed 'path' inside or beside another one in one integrated object. By holding the button and dragging the mouse.Close Path Note: You can't add a point to an existing object with the Pencil nor Curve tools. © 2008 Mediachance . Adding an Island to Polynome.Add an island. Pattern Studio will convert between these two types whenever it is necessary. Select the Pencil tool and click where you want the start point. A typical example of Polynome is a text. You always start working with Paths.

and the selected 4.38 Pattern Studio 1.6 Combine two or more objects Menu: Object .Combine Objects This tool combines two or more. Islands or 5. however. If you cross two islands. we learned how to add an Island to an object. Note: The island is always in reverse. Text. You can add more points to the outer or inner path of the object. Hold down the SHIFT key. 3. Intersection or Subtraction Using a combination of primitive objects is the easiest way how to create any complex shapes. creating a line between them. click inside the circle. The next chapter Combine Objects simply manipulate a shape. Paint Object or Polynome objects together either as XOR. you get the combination of both. Union. In the previous example. there is a much easier method. Path. with the Add Point to path tool. © 2008 Mediachance . which does exactly the same thing but much more elegant way. Select the circle and from menu: Object . move the Path handles. Now click the Add Point to Path tool circle will show the Path points . 2. again. 38 show you much easier method how to add Holes. Now with the Shape tool. With the Circle tool create a circle. Note: the Polynome doesn't keep the end point with the start point .you can separate them. The bounding rectangle will change the color from light blue to dark green.select: Convert to Polynome. then release the mouse 5. signaling that the object is now a Polynome.

This will tell you which object was selected first. and on top of it. It Subtract the 2. texture etc. (You can see this behavior also on the BOOLEAN operations image above) When you selecting objects to be combined you can see a number on the selected object. You can also combine Paint objects with Polynomes. then Rectangle. however the result will be always Polynome. You can combine text.3. paths.4. If you use the Shift-Click method. Tip: Combine XOR a rectangle object and text to get a reverse (cut) text. · Now click outside the object and drag a mouse selection rectangle around both objects to select them. If you trying to make holes in the bitmap use Bitmap Masking 81 instead.Paths 39 · First we draw two circles. and Polynomes together. Intersect and Subtract. If you select all objects by dragging a selection rectangle around them then the first object will be the bottom one. The result will be always a Polynome.) from the first selected object. The right-most image was created by first selecting the Circle. one larger. (You can also select objects by holding the Shift key and selecting additional objects. we draw a smaller star. one in the background. The bitmap object will be first converted into Polynome itself (from its transparency mask) and then merged with the other objects.. The Subtract depends on the order of selection. We just select a different color of the top object to be visible on the picture. BOOLEAN vs. then the first object will be the one you selected first. Tip: The result object will get the formatting (color. selected objects from the first selected.) · Click the Combine XOR button Note: The resulting object will get the color and properties of the first object in the selection. BOOLEAN operations Combine can have 4 modes: XOR. then the Circle (second image from right).. UNION © 2008 Mediachance . On the image above we first selected the Rectangle. Union. All to XOR.

40 Pattern Studio The normal BOOLEAN combination can be freely mixed. Consider the image below which was created from the previous object by using menu command Object-Combine Objects-Change Mode-All Object XOR.Create Single Shape Menu: Object-Combine Objects-Create Single Shape Combine tools will create a complex object .with the original shapes still present inside (and thanks to this you can always Un-Combine objects). Whenever you add other boolean operation to such object or choose Object-Combine Objects-Change Mode-Boolean it will return to its original state (that means 3 object Union + one subtraction). Note: For best accuracy of complicated objects you should leave the result objects in the Complex mode. Normally in Pattern Studio it doesn't matter. You can do it in Menu: ObjectCombine Objects-Create Single Shape. And then Object-Combine Objects-Change Mode-All Object Union We didn't have to re-create the object again. Create Single Shape may sometimes create less accurate object by applying curve simplification around fine areas. Consider the image below: The other commands All Object XOR and All Object UNION would simply combine all objects to XOR or UNION and you can freely switch between these two types any time later without re-creating it all again. however sometimes you may want to simplify the object (for example when you planning to do a pure vector export). This is visible only when you do editing with SHAPE tool. just simply switch the mode. You can for example combine 3 circles as union and then subtract a rectangle from the union. Simplify Complex Objects .. © 2008 Mediachance .

Paths 41 After you create Single Shape then you can no longer use Un-Combine. General Note about Combine tool While it isn't very useful in general it is good to know that you can also combine Packages with other vector objects to create new vector object. The bitmap is vectorized based on the transparency channel.) Vectorizing packages makes in fact little sense. However.) Combine Paint Object In Pattern Studio you can BOOLEAN combine Paint Object (or even a Package or Bitmap. Nozzles) with other vector object. Here we combined a package (red circle+star) with blue circle using XOR. (Imagine our Circle and Star example from the top of this chapter . But here apply the same as for Paint Object .it is vectorized based on the Package transparency channel. because the result is now Polynome you will be still able in some cases apply Break Apart. The Package was during conversion treated as simple bitmap object with transparent channel. It is important to realize that if you have package with object having drop shadow (or other effects) then the drop shadow will be also part of © 2008 Mediachance . There are of course much better way to combine packages (yes. however it is interesting to combine Paint Objects (Brushes. The result is now fully editable vector object. On the image above we combined (Subtract) a vector circle with Paint object (painted simply with brush).. if you really want) with other vector objects. but you are free to do it. it is Packaging by itself. You can then separate this object into star and circle again using ObjectBreak Apart.even after you convert the XOR Combination into Single Shape it still has the star as an Island. The result is always a vector (Polynome) object. It is obvious that combining simple picture (which has a simple rectangular mask) will not give you anything extraordinary.

you can do it with a single command in menu Bitmap-Trace Shape. There is a marginal difference between Un-Combine and Break Apart. you can anytime Un-Combine the objects. Here we have Combination Object: Star subtracted from Circle. © 2008 Mediachance . The Un-Combine will always separate Combination object into the original objects. You can combine object also other way where the formatting is not shared between objects but remain for each object and you are still able to add another formatting on top of the new combined object.42 Pattern Studio the vectorized result. See Example We created a Combination from Circle and Rectangle using Subtract method. This will do vectorizing not based on transparency but rather on actual bitmap data. It is called Packaging 162 Un-Combine objects Menu: Object-Combine Objects-Un-Combine The Combined Objects carry inside their original shapes.we subtracted the rectangle from the circle. (Because it is a part of the transparency channel) Note: Reading the above you may wonder if you can vectorize a bitmap which has no transparency for example a scanned image of your signature. That is . The Break Apart will cut the Combination object into smaller Shapes depending on the Combination. Yes. After Un-Combine the object will be divided back to 2 objects Star and Circle (The Star is shown here in different color. in real life it will come up with the same formatting as the main object) Break Apart Menu: Object-Break Apart The Combined Object/Polynome will be broken into two or more independent Single Shape objects. As far as you don't convert the Combined object into Polynome (Create Single Shape) or Bitmap.

But again this is just for your info. you don't have to worry about this.we get 10 objects (Image 3) The rest is just a play. Here on the Image below the objects are separated for illustration. The shadow was created by simply selecting both objects and use menu Bitmap-Create-Shadow from Selected Object. Select both objects (Ctrl+A) Then use Subtract. then paint with brush "Paint new Object" a line through the text (Image 1. © 2008 Mediachance .to first create a Polynome from Combined Object. That means if you apply Break Apart on any Combined object Pattern Studio will run two commands: Create Single Shape + Break Apart. Now on the other hand. This is done automatically . Note 1: For Combined Object there are two steps involved during Break Apart command. Selected the rest bottom part . This gives you many possibilities for creating totally new objects: The steps in the example above: Create Text. it will not use the original objects stored in combination. if we use Break Apart on the Combination object we get 2 Circle halves: Break Apart command will create a new objects from the combination.). (Image 2) Now use Break Apart . This gives us a shadow bitmap which we need to resize and Skew then apply some transparency to it. Little rotate and Extrude effect with Texture and few lights does the candy.Paths 43 Now if we use Un-Combine we get back the Circle and Rectangle. Here it is briefly: we selected the 5 object on upper part then use Combine Union.again Union so now we have two object Top and Bottom part of the text.

7 Liquid Shape Liquid Shape is a feature where you work with the shape as if it was a clay or liquid. The window will switch into Liquid Shape view.44 Pattern Studio Note 2: It is obvious that some Combination will always create just one shape. 5. For example if you have an Union of two overlapping object the Break Apart command will have nothing to do and you will get result the same as the Union. To use Liquid Shape select an object and press Liquid Shape Button. There are new tools on top of this window: © 2008 Mediachance . This allows you to create organic shapes very easily without manipulating the vector nodes and curves.

After you are done. © 2008 Mediachance . 60) to push the shape: We can also use very small brush (ex.erase to original state Rotate . In the image below we used the Push/Pull mode with a medium sized brush (ex.move the shape Magnify . 10) to pull new shape out of the original shape: The Brush Strength sets the strength which means how far and how fast we can pull or push the shapes.rotate under the shape The idea is to use the cursor as a brush to move or otherwise affect the shape.Paths 45 Push/Pull .enlarge the shape under brush Shrink .shrink the shape under the brush Erase . press the Apply button. The object will use its altered shape. When you made mistake use the Eraser and brush over the error parts.

The import to vector format will translate each element from the image into Pattern Studio native objects.8 Import Vector Object The Image import allows you to import vector objects in WMF (Windows metafile) or SVG .46 Pattern Studio The Liquid Shape is a nondestructive parameter.Scalable vector graphics) format.. Note: A text object will be converted to Polynome when Liquid Shape is used in order to lock down its shape. 5. After you select the image to import you will be asked for a type: © 2008 Mediachance . In that case the tool not only changes only the shape but also the texture of the object. SVG format can be imported only as a vector object. You can also Import TTF (True Type font) which will result in the same action as command from menu Text-Import Font (Glyph) 52 The WMF format can be imported either as a bitmap object or a vector object. At any time you can edit the Liquid Shape in any way you want. Another Part of the Liquid Shape is Liquid Bitmap 174 which apply to Bitmaps and Packages. It is important to understand that some metafiles may have hundreds of tiny objects which would prevent you from using it any other way than in Package.

for sure.The result will be always packaged and you will get a Package instead of single standing object. or very inexpensive libraries of vector objects in WMF. and if the WMF file has a total 400. Here. There are many WMF files from which you can use already prepared shapes to build your image. © 2008 Mediachance . and then deleting the vector objects. various arrows..New Bitmap from Selected Objects. then every 200 objects will be packaged. changed the color and Packaged it.000 and more).. Also. you set how many objects should be assigned to each package.objects Some WMF or SVG files may have thousands of objects (sometimes 3.simple shapes. Create Final Group . This has priority over all previous settings. Lines. there are thousands of free. you may save a lot of memory by simply selecting all of its objects and packages and converting them to bitmap with menu Bitmap .Paths 47 Load as Bitmap .Create... Such import is. pixels WMF and SVG are scalable formats .this is how big they will be imported (width only. -ORafter necessary changes.(WMF only) this allows you to load the WMF vector format as a bitmap Create one Final Package .. many vector editors are able to export in WMF format. bubbles. If you don't want to disassemble the vector object you can simply load it as a bitmap.This will leave the objects free standing Initial Size Image into Width .The resulting objects will be grouped Create just objects . not very useful since you can't do much with it anyway and because Pattern Studio uses antialiasing and various advanced methods.0. the height will be set according to the ratio) Package every. objects you will get 2 packages. where you can easily change color and add effects to your need. The memory to open such file is also much larger. if you don't want to change the vector object anymore. We can later change the color again by editing in the package. yet the usefulness of such CD's is often questionable. For example if you set 200 objects. What to do with the imported objects? The vector objects will be imported as native Pattern Studio objects (Paths. Beziers) and you can use them as any other Objects. Since WMF has been here from the time of Windows 3. You can get CD's with ten thousands objects or more. Here we imported a WMF arrow. The most useful objects are always the simple ones (!).

Currently all new browsers directly support SVG and you can.you can actually draw a complex shape with a black marker on piece of paper and scan it. Other way to get a shape into Pattern Studio is a Shape Tracer 60 . © 2008 Mediachance . Then load it in Pattern Studio and convert your shape to vector. outlines and transparencies.48 Pattern Studio SVG is a Scalable Vector Graphics build for the web. not only import SVG but also Export it with Pattern Studio. The Import/Export supports colors. Simply load any Image with the shape on white background and run it through it (Menu Bitmap.Trace Shape) This has many advantages . The next way to get some interesting shapes is to directly Import some dingbat True Type Font 52 .

Pattern Studio Part VI .

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Pattern Studio

6
6.1

Text
Text Object
This tool allows you to add text. To add text, click the Artistic Text tool and click anywhere on the canvas. A dialog box, to enter the text in, will appear. You can edit the text anytime by double-clicking on the text object or using the shortcut Ctrl-T. The text input dialog

Here you can input the text, select the font, its initial size, choose if it is italic, bold, and also select alignment. Type some text and press OK. You can resize the text freely after you enter it, so you don't have to set the size if you are not sure what size text you require. Real Size Because you can resize the text afterwards, the Real Size indicates what the real size of the text is. If you start new text, or never resize the text, the Font Size and Real size will remain the same..

If you resize the text (for example from 20), the real size will change (in our case 68.0), but the Font Size will stay the same size as that which you initially entered. Note that the Real size may not be an integer number. You can return back to the initial size (here 20), by simply pressing the Reset to Original Size button. The text will return to its original size (20) and the Real Size will change to the same number.

© 2008 Mediachance

Text

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Note: By resizing the text, the x/y ratio may change. To make sure your text is in correct size, you may simply reset the size and then type the number, which was originally set as the Real size. Character map

You can find the Character map button on the Text dialog next to the font selection. The character map is great if you select a 'dingbar' or 'specialty' font (for example Windings), it allows you to see all the characters. When you select one and press OK, the character will be written in the text location within the text edit box. In the case of 'dingbars', you will see a corresponding letter. You can use the Character map to look for a special character, and if you really hate typing, you can even write whole sentences with it. But, if the reason is a sticky keyboard - you should really clean it :) You can import font even without installing it! See below.

© 2008 Mediachance

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Pattern Studio

With the selection tool, you can resize and move the text. With the shape tool, you can change the Envelope of the Text You also can use Skew or Rotate tools. Envelope

With the envelope you can easily shape the text. There are upper and lower lines, each with two Path points. By moving the points and/or handles, you can give the text different shapes. If you want to reset the transformations, from menu: Text select Reset Transformations.

To Edit the Path points of the text; go to menu: Text and select

Convert to Polynome.

This will convert the text to Polynome Object (Path points and handles) Note: You can't change the text context anymore because the object is now a Polynome. You can combine the text with other objects with the Combine Tool
38

. Import Font (Glyph) Menu: Text - Import Font (Glyph) Probably you have already come across such Fonts called Dingbats (Fonts that consist of symbol characters such as decorations, arrows, signs, bullets etc.) In fact you can find hundreds of such fonts on internet. It is a great oportunity to import some to your drawing. Instead of installing the font and then going to character map, Pattern Studio can actually Import TTF font directly from Disk or CD. You don't have to abuse your windows directory by installing hundreds of dingbat fonts, just Import the one which you need and when you need it. Simply from menu Text, select Import Font (Glyph). Select any TTF from disk or CD and a modified Character Map window will appear. Here you simply select the Glyph you would like to import and Press Import. The Import Font window gives you also a short information about the font, plus font copyright info.

© 2008 Mediachance

Text

53

You can Import one or multiple Glyphs. Just check the Multiple Checkbox and you can press Insert button as many times as you want. Tip: You can apply Break Apart basic shapes.
42

command on the glyph if you need to desintegrate the glyph into

Note: You can Import the font also from the menu Files-Import or by clicking on Import Image button. Reload Font List Menu: Text - Reaload Font List This will actualize the list of installed fonts. You may use it for example if you install new font into Windows during your session in Pattern Studio. You don't have to close software and run it again, simply use this command to actualize the installed fonts.

6.2

Fit To Path
Menu: Text - Fit to Path and Object - Follow Path Interactive Tool This tool allows you to fit a Polynome object (such as text) to Path. Note: The Fit to Path in Text menu and Follow Path in Object menu have the same functionality. Each one will first convert the object into the necesary type for processing. You can fit any Polynome to a path of other Polynome. This is probably most useful for text. You need to select the Text object and the Path together, then apply the command. The object selected First will be the Object fitted (the Text), the object selected second will be used as the Path.

When you do multiple selection (by using Shift+Click on object or item in Layer list) you will see the order numbers to show you which object is selected first and which second. Make sure the Object to be
© 2008 Mediachance

Depending on the selected type you will get the result: Note: The text can be positioned from the Path start (0%) to the Path End (100%). It can't cross the start/end. You don't have to Fit only text. Centerline or Inside of the Path) and the Start position relative to the path lenght If you change any data you will see preview in the main document. Each object may have start of the path on different place . However note that a simple polynomes such as Circle or Rectangle have just very few polygon points (Rectangle has 4). Note: You can Fit the Object to any path . Position the Text withthe slider and then click OK. In this case we may just simply rotate the circle to get the start/end of its path away. Because the object can't cross the start/end you have to make sure the start/end of path is not on the side where you planning to add the text. but you can use any Polynome.closed or not. For example we would have trouble to position the text on left side of the circle because there is a start point.it doesn't have to be always on left side. With the interactive tool you can choose the Place (Outside of Path.for example the © 2008 Mediachance . If you fit such low point Polynome to a path then it won't work well (Except for repeat command.54 Pattern Studio fited is selected as first. see later) .

it has hundreds of polygon points. Stretch will stretch the Object along the whole Path. The fitting will be applied also on the holes.Fit to Path has more than just Interactive Tool listed. The repeat will repeat the Object along the whole Path. Tip: If you want you can increase number of Bezier curves in the simple object with Increase Curves command (see below). (Note that for holes the Inside and Outside is obviously reversed) © 2008 Mediachance .Text 55 Rectangle will still have 4 corners placed along the path. Other Fitting Methods The Menu: Text . See the picture below: You can also Stretch the object or Repeat the object along the Path. Complex Paths Polynomes used for Paths can be also complex .they can have holes for example. Here is an example of high polygon object fitted around the circle: Note: If you fit Combination of objects the best is to use Create Single Shape first to convert the combination to Single shape object. That's why Text works best .

: " can be used along some path to easy create interesting objects. The result will be however quite complex and calculation may take quite long. For example fit a text around another text. The Repeat can be used for many interesting effects of path following with small object.56 Pattern Studio This gives some interesting possibility for experimenting. Note: If you choose a very complex font for your text (a font which has many points per character) the result may have tens of thousands new polynomes. To be sure the character covers all of the path use few of them in row for example IIIIII or ::::::: © 2008 Mediachance . here are some examples: Tip: Letters and characters such as I. Tip: Use any small object such as circle or star to fit around text for interesting results. O .

Increase number of Curves Menu: Object .Increase Now we repeat the step two. obviously this isn't what we had in mind. It is best to show it on example: The shows two object rectangle and circle. with much better result © 2008 Mediachance . This is because the rectangle has only 4 points and while they are fitted around the circle the result is still rectangular.Interactive and the result is in . Now.Increase Curves You can add more Bezier points to the object. So we use Object-Follow path. In step Curves) we increased the number of the curves in rectangle 8^2 = 64 times. which may enable to do more with the object . (Object . We would like to fit the rectangle around circle.Text 57 Note: If you would like to fit a text around Combined object you have to first Create Single Shape from the combined object otherwise the text will follow all the objects from which the combined object is created.for example follow a path.

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Pattern Studio Part VII .

This isn't accurate since BMP is a "Windows Bitmap" where Bitmap is a common name for any pixel based image. While vector objects are created from curves. You can import Bitmap from any supported image file: BMP. By Default the Image size percentage will be set so it will be a screen-size. PNG. The open dialog box will appear and you can select image file. This tool allows you to import image from a file into a Bitmap Object Click on the Insert Image from file button and then click anywhere on the Canvas. after you press Open the image will be transferred to Resize & Crop dialog where you can crop the image or resize it before you import it into the object. Also at this point you can choose the image to be used as a Normal Object or External Reference 62 .1 Bitmaps Bitmap Object What is a "Bitmap" Object? Bitmap objects (also Bitmaps) are a non-vector objects. PCX etc . If "Resize & Crop Next Step " is selected. JPG.60 Pattern Studio 7 7. bitmap objects can be described only by the pixels. Please note that some people mean by Bitmap the BMP file. © 2008 Mediachance .

. move the two crop handles as indicated by red arrows on the image above. That means you can resize the bitmap back and the object will be updated from the imported image quality. In case of Normal Bitmap Object this is rather very temporary. you can edit it. With the shape. Paint a new bitmap 138 using brushes © 2008 Mediachance . Note: This will never modify the original image on the disk.. use the Resize Image box (for example 50 %). shadow etc. Pattern Studio will temporarily hold the bitmap internally in its imported size. create transparency. you can apply effects (bevel. When you have your Bitmap object. With the selection tool.by using command: Update From Reference from menu Bitmap.). You can also Re-Crop the image later with menu Bitmap . you can reload the original bitmap from the same file. rotate it. To crop the image before you import it.Re-Crop. and more. scale it. you can resize and move the bitmap. tool you can change the Envelope of the Bitmap There are other ways to create bitmap objects: · Paste a bitmap from the clipboard · Use the Screen Capture Tool embedded in Pattern Studio · Or. Scalability (Normal Bitmap Object) If you scale down the Bitmap object. you use one of the bitmap effects Since the bitmap was from a file. bitmap effects (blur sharpen oil paint. the bitmap will be finally resized to its display size after you do one of the following: · You use Make Changes Permanent from menu Bitmap · You save the project · Or.).Bitmaps 61 To resize the image before you import it.

but during Export and Fine Print those data will be replaced with the original "best quality" data from the image on the disk. This is fine for normal web graphics and other normal screen-resolution jobs as long as we don't want to use Megarender 205 to export or print image larger than the document size. but for normal screen-resolution graphic this gives very little benefit. You will find more information about this in the Vector Import 46 section. this resized data quality will be what we get in export. but resize and crop it to a 300x300 pixel image. © 2008 Mediachance . This makes big difference in Fine print 216 and Megarender 205 . So if we import a nice sharp 10 megapixel image. · Normal Editable Bitmap Object · Draft Object with External Reference It is important to understand the difference because using it correctly gives you a big advantage and ability to create large photo-montages and collages without any slow down. During export and Fine Print of a Normal Image its own internal data are used. 7. Draft with External Reference uses the resized data only during designing to show it on canvas for easy manipulation.62 Pattern Studio Note: This tool allows you to import also a vector drawing in either WMF or SVG format.2 Bitmap as Reference The Bitmap can be imported in two different ways.

If we are making a photo collage for print or for large export then using Draft with External Reference will give us a huge benefit of automatically using the right amount of resolution for any size of the output. They both remember the link to the original file. The image we see on canvas is only a shadow "placeholder" for the real data on the disk. Note: During Export 198 to file we still see the draft images displayed in the Export Preview but once we hit the final Export button the images will be then loaded from their Reference and the file rendered to disk. When we do export those real data will be used. In the Draft image the link goes much deeper. There will be no benefit in using Draft and we don't have to take care of the external references. for web for example. All the editing goes to the resized image in the memory. Draft with External Reference image is therefore as close to resolution independent as a bitmap goes. So we design small for fast manipulation and then export big without loss of quality. When to use what When you work on: Screen sized images/ web graphics You use: Normal Image Why: If we are making screen-size graphics. but in Normal Image this is only used so we can re-crop the image later or during Update from Reference command. For such project we expect to use Megarender 205 or Fine Print which multiply the size of the canvas. REF file. © 2008 Mediachance . Photo Collages or Draft with External posters for large export Reference or print Copy of the Reference.Bitmaps 63 As we see on the graph above both Normal and Draft with Reference comes originally from a file. then we can simply import bitmap as Normal Image because our output will be equal or smaller than what we design on the screen. We don't have to think in advance how large we need our document because no matter how large we export it .the best resolution will be always automatically used on the final output.

Here is an example of Photo Collage This example will show you the difference in printable output and also show you how to change the Image mode after the import using Re-Crop. We designed this little postcard using many large mega-pixel images. You can now retouch or paint in a very fine detail.ref file. As it is. This was a breeze because small size makes it easy to handle. Note: Creating the Ref file will make the current image crop permanent. © 2008 Mediachance . it would be great for web but definitely not for print. However to make our point clear with this example. The new file will have extension *.64 Pattern Studio When we try to use a bitmap-only effect on the Draft Image (such as painting over it or using some bitmap-only effects like contrast or levels) we will be prompted to create a copy of the Reference. Since the Draft is a placeholder for the real data on the disk. we designed it as a small 400x300 document. our changes have to go somewhere. we need to create a copy of it and then modify the copy. you will see that it will open in the bitmap editor in its full size. Because we don't want to modify the original Reference image.ref and all the changes or any link to Reference image will from this time be going to this *. You can still call Re-Crop tool but you will be able to crop only inside of the previous crop. Tip: When you going to paint over the new copy reference image.

© 2008 Mediachance .Bitmaps 65 For this image we imported all the photos (photos of paintings) as Normal Object. we used the famous Pattern Studio Megarender Export to create output 5x the size of 2000x1500 This was Output 1. After that we selected first image right-click on it and from menu selected Re-Crop. Tip: Re-Crop not only allows us to change the image crop later (which we don't want to do now) but also change the Image mode. Then when all was set up nicely on the canvas.

the result was a large sharp Collage with all the new details taken from original images. but as you may already know the Output 1 was simply not much better than enlarging the 400x300 collage in a bitmap editor. we exported it using 5x Megarender to Output 2. Here is a small crop from the small corner of our 400x300 image after the 5x Megarender obvious which one was using Normal Images and which was using Reference images. It wasn't print worthy any more than the original canvas. Then we can Megarender it into any size of © 2008 Mediachance . We can't show you the full result images here. Just bigger and blurry. 205 . It is Final thought The Draft with Reference is an amazing tool to work with many large photos very comfortably on the canvas without thinking too much about the actual sizes. Again.66 Pattern Studio In the old familiar Resize & Crop Window we simply changed the Image mode to Draft Object We did this for every image on our tiny canvas. But when we used our images in the Draft with External Reference mode for the Output 2.

7. The most interesting usage of Re-Crop tool is when we use it on images that had been imported from a file.3 Re-Crop Re-Crop tool allows you to change the Image Crop and Image type later after it has been imported if the original (Reference) image still exist. In such case the Re-Crop is limited to crop only towards smaller image. Image Type Change Another interesting feature of Re-Crop is also its ability to change the Normal image to a Draft and back © 2008 Mediachance . In this case we can simply Re-Crop image back to larger crop as illustrated by the image below. This apply to both Normal and Draft images as they both keep track of the original Reference image. Note: We can use Re-Crop even on objects to which no Reference such as New Paint Object 146 or conversion from vector to bitmap. However as we explained previously in Normal Image this link is not used outside the Re-Crop or Update from Reference commands while with Draft image the link is automatically used to get data for export.Bitmaps 67 image and it will automatically use the best resolution possible.

(and some nice nerdy graphs that hopefully make sense) When changing from Normal Image to Draft. Next we go to Re-Cop tool and select Draft with Reference.68 Pattern Studio with the ability to copy transparency from one to another. The Data Flow. any other bitmap editing on the Normal Image (such as painting over it) will be lost as the Draft object is created by combination of the Reference file on the disk and the Normal Image transparency Alpha Mask. However when Converting from Draft Image to Normal image. First we import a Normal image. everything can be fully transferred directly because any changes had been actually done on the full size Reference REF file.REF file and we will get a Draft with Reference Image that inherited the painted Transparency of the Normal Image in proper scale. © 2008 Mediachance . Use Bitmap Edit Tool 141 and select Transparency Brush (looks like eraser) and paint transparency around the border to create a cutout image. only the transparency will be copied. Example: In this example we will show you how easy is to paint a large transparency area on a Normal Image then transfer it to the Draft Image. it will prompt us to save new *.

but it has also new transparency. So what we did was: we comfortably painted rough transparency border on a small image within few seconds then carry that transparency over to the new Reference image (*. Here is the big difference between our Normal Image and the Draft with Reference when opening in Bitmap edit 141 : While the Normal Image was bitmap edited as a small image of the same size as on canvas. © 2008 Mediachance . Now if we go to Bitmap Edit we can continue to paint transparency but in much finer detail.REF) in its proper scale.Bitmaps 69 You may still not see the significance yet because they both look exactly the same on the canvas. the new Draft image opens as large as the reference image.

© 2008 Mediachance .4 Seamless Bitmap Any Bitmap imported into the Pattern Studio and resized to size of the Tile and larger will be made seamless by the Pattern Studio automatic process.70 Pattern Studio 7. By resizing the object we can control the blend radius. In this image we set the crop tool to part of the pot to capture the relief. Menu: Bitmap .Re-Crop Tool: Insert Bitmap When you import the bitmap the Make Seamless button will be automatically turned ON. We will keep the settings as default: When the object is resized to the tile size or larger it will become automatically seamless. You can change the settings later using Re-Crop tool.

You can change those setting any-time by selecting the image and using Re-Crop 67 tool.Bitmaps 71 Note: When we rotate the bitmap the seamless setting will be switched off. High Pass filter will extract the high frequency texture details and discard the low frequencies making the result much more even. However by discarding the low frequencies the image tone will also change. High pass filter is often used for creating textures from photographs for 3D rendering and games where repeating error pattern will be disturbing. © 2008 Mediachance . To reset the rotation use menu: Bitmap-Reset Transformation High Pass filter When trying to capture texture with uneven lighting the result tile may exhibit frame-like repeating pattern.

Here we can select the region to capture. Resize the object width and height until the image looks good. The image will be opened in the Resize & Crop dialog box. 1. Insert Bitmap using the Insert Bitmap tool 2. We will resize the image so ti covers the whole tile size. © 2008 Mediachance .5 Create Texture from Photo Here is step by step mini-guide to create seamless texture from a photo. We use the Normal directly Editable Object and keep the settings as Make Seamless.. 3.72 Pattern Studio 7. Pattern Studio is very versatile tool that allows to create and edit seamless textures from any photo image without need to go to external image editor.

Here we can change the crop or other settings.like uneven light for example. This will open the Resize & Crop dialog we had seen earlier. 6. © 2008 Mediachance .Bitmaps 73 4. 7. The High Pass filter will remove all low frequencies . at any time we can change it to different values. It will also change the color. From menu Object we select Color Correction. right click and select Re-Crop. This time we will check Use High Pass filter. 5. We will change the settings to the desired color. We can use this texture or we can apply High Pass filter if there is uneven light that creates the repeating "frames". Let's see how to do that: Select the object. This is a non-destructive color correction.

In this method our editing will be on separate layer. Second method will change the image texture directly and starts at step 14 9. Click on the Paint Object button. 10. However it require some editing to remove few obviously repeating patterns. There are two ways to approach the image editing. It will create a new Paint object and switch the view to Paint Mode. Method A: Using layers to edit the bitmap. In the Paint mode. Simply right click on a place of source and then start painting © 2008 Mediachance . First one starting at step 9 is a method that allows us to work with layers.74 Pattern Studio 8. use the stamp tool. At this moment we have a seamless texture with even light.

Bitmaps 75 at place of destination. 11. The Paint Object editing mode is fully seamless. We can flatten the image . All the editing was done on the top layer Paint Object. This way we will remove obvious repeating patterns. © 2008 Mediachance .it will merge all objects into a single bitmap. we have two objects. 13. Look at the layers. To exit paint mode press ESC or click the Arrow button (Object Selector) 12.

but the window is not seamless. 16. © 2008 Mediachance . Now look at the Layers. now the view will be fully seamless which gives us better way to edit the texture. Method B. We can do it here. This method will show us how to edit the image directly. Unlike in the Method A.76 Pattern Studio 14. 17. we have only one object. From menu Bitmap select Convert to Paint Object. but better way is to convert the bitmap into a Paint Object: 15. Click the Paint on Object tool. 18. If we click the Paint on the object tool we will see that we are editing the bitmap. Nothing will change on the canvas. We will use the steps 10 and 11 to remove the repeating patterns. but if we use the Paint on Object. To exit Paint mode click the Arrow button (or press ESC). Directly editing the texture.

Bitmaps 77 19. we can set few properties. but we will move the slider (2) to the left which will again reveal the original texture. We can export the texture using the Bitmap Export in the menu File. © 2008 Mediachance . If you look at Bump Map or Normal map. To create Bump or Normal map from flat texture. 20. The image will change. We set the 3D option and move the slider (3) to create Bump texture. Make sure you select Texture. it will be flat because we didn't yet specified bump for the texture.In the Color palette select any texture (1).

Now when we go to Bitmap Export the Bump map and Normal Map will show texture. © 2008 Mediachance . This way as described in the step 20 we can regulate which objects will have bump map from textures and which are flat. You can access it by clicking on the Sharpen square on top of the bitmap/package bounding box.78 Pattern Studio 21.interactive sharpen.6 Non Destructive Sharpen Any Bitmap object (or a Package) has a special property . 7.

The Bitmap will be stretched to fit the object. It is easy to use. select a source bitmap object and use Edit . It is a non .Bitmaps 79 Interactive Sharpen is a great way in which to sharpen any image or Package.Paste Inside. If you want to keep the same ratio it is desirable that the object and the bitmap also have similar width/height ratio. Adjusting the size of the Pasted Inside bitmap with Texture Size and Rotation: © 2008 Mediachance . 7. Then select a destination vector object and use Edit . If you work with Packages or bitmaps.7 Paste Bitmap Inside a Vector Object. the Pattern Studio holds its original size and any pasting "inside" will have exactly the same effect. Cropping Bitmaps Paste inside 1. simply adjust with the Texture Size and Rotation 92 tool. especially after sizing down.Copy. If they are different. To do so. you can simply adjust the bitmap: · Before using Paste Inside. · After using Paste Inside.destructive effect. you may use this often. just click on the second top handle on any bitmap or package and move the slider up or down. Note: even if you resize the original bitmap. crop unwanted parts as described below on this page. You can paste a bitmap inside a vector object. You can increase or decrease the sharpness any time you want and how many times you want.

Select both the vector object and the bitmap (by holding SHIFT while clicking or dragging a selection rectangle around them) and from menu: Bitmap .select object.select Crop To Object. To remove the Pasted Bitmap. Then you can use the Crop to Object tool. Position. or rotation. Such Bitmaps will have no transparency. layering the bitmap layer. You can also create your own bitmap on the clipboard from objects using Edit . Tip: Because the objects will be pasted with their transparency. Cropping Bitmap Sometimes the bitmap is just too large or you only need a portion of it. you can again use the Texture Size and Rotation tool. 3. The trick is to place or draw a vector object over the part you want to keep. To Adjust the Size. you can actually repeat this process and Paste Inside another vector object or selection. you can Paste Inside any other vector object or selection of objects. In any case. You can Paste Inside any bitmap which is on the clipboard.Remove Bitmap Layer or its button on a tool bar. As an addition to it. the image will be pasted into a Bitmap layer 138 of the object where you can then edit it or remove it. © 2008 Mediachance .Copy as Bitmap. Now the Bitmap will be cropped and you will get only the portion of the bitmap object inside of the vector object. select destination object and Paste Inside.80 Pattern Studio 2. Copy . use menu: Object .Bitmap Layer . Exactly the same way . The objects will be Pasted as a bitmap with transparency and you can edit it as any Bitmap layer 138 .

or if it is text. © 2008 Mediachance . but it is different in nature: The difference is that Paste Inside will paste a bitmap inside the vector object and you will have a vector object as result.and again the result will be a Bitmap object. Again the result is a Bitmap Object. only the bitmap transparency will be created. With the Crop Bitmap. Cropping to Object can be creatively used to cut out objects from bitmap such as faces etc.Inverted The masking bitmap is a great way to make an unwanted part of the bitmap transparent. This is visually similar to the Paste Inside as described above. while Masking just adjusts a transparency channel.8 Masking Bitmap Masking Bitmap is a very similar process to cropping. you can easily change it like any normal text. 7. You can later change the shape. You can make the masking object semi-transparent so you can see through it. There are two types: · Mask From Object · Mask From Object .Bitmaps 81 Tip: You can use different shapes instead of a rectangle to get interesting effects. but cropping changes the size of the result (that's the main point of it). except the bitmap object doesn't change size. you can crop the Bitmap Object . Note: Cropping To Object is similar to other methods such as Masking.

except the unwanted area is behind the mask object. will ignore the transparency of the mask as set in the Transparency properties. button. not around it. unlike the Crop function.82 Pattern Studio 1. selected then this will be applied to the result bitmap as well. 7. but just changes its transparency. 3. Use: Mask-From Object Inverted Note: Masking Bitmap. as well as Cropping to Object. You can reset the Masking by using Reset All from the menu Bitmap or clicking the Inverse masking The same as masking. if the mask has a transparency created in the Color & Texture. with the option..From Object · Transparency . If you want to keep the mask for later. You can reshape the mask with a shape tool to match your desired shape. Draw any object (we will call it a mask) on the bitmap and make the mask semi-transparent by adjusting the Transparency slider so you can see the bitmap behind it. However.. use one of the following options from the menu: Bitmap · Transparency . © 2008 Mediachance . You can later edit the transparency with Bitmap Editing 138 .From Object Inverted The difference between Mask and Transparency from Object is as follows . In Transparency Masking the bitmap will also get the transparency as set in the Transparency settings from the Mask Object. Transparent. To use the Transparency Masking. 2. doesn't alter the bitmap.9 Transparency Masking Transparency Masking is again very similar to Masking Bitmap. you can now copy it to clipboard and later paste it back to document. Select both objects and use Mask-From Object The Masking function.

transparency fill. There are several great tools in Pattern Studio to turn the background of an image transparent. The tool lets you select the color on the Bitmap object with the Color Picker tool. Transparent Colors. you can use the technique described in the Masking Bitmap 81 .more similar colors to the one initially selected will become transparent. you can compose the photo within your project and/or use drop shadow or other effects to spice up the image. The photo objects are usually photographed on a solid (white) background.. © 2008 Mediachance .10 Color Transparency As an advanced designer. Making.Bitmaps 83 If you are looking for other ways to make a part of the image transparent see next page. 83 7. you can select the tolerance in the upper tool bar. you might like to use a clip art photo object in your project. 142 141 mode (on vector objects only) Higher tolerance .. The tools for Color/Intensity transparency are: · Color Transparency · Auto Transparency from Intensity · Reset Transparency and Transformation Manual Transparency Editing · · Paint transparency in Bitmap Editing Paint-on Transparency Color Transparency It is a an easy process to make one color transparent. Another method is to use the Color/Intensity transparency to simply create transparency from any color or intensity. You can also use the Bitmap editing part of Pattern Studio to Add/Remove transparency using brushes. If the background of the image is not a solid color. After you click this tool. There are 2 kinds of Color transparency: · Only the surrounding pixels within tolerance will be turned transparent . If you make the background color of the photo transparent.

The Intensity Transparency uses a different algorithm than the Color Transparency and it is usually good if the image has glass. The first image is the original photo of a domino on a white background. This transparency also antialiases the edges a bit.the black border of the domino stopped the transparency fill. You can always use a combination of all the tools to get great effects.84 Pattern Studio · The pixels within tolerance anywhere on image will be turned transparent (applied when you hold CTRL) 1. Intensity Transparency The Transparency is calculated from the intensity. Here is an example of a butterfly on white background photography. which will become semitransparent. All colors similar to the one we clicked were turned transparent. The result is good enough that we can add a drop shadow and it looks perfectly real. For third image we used the same Color Transparency Tool. This produces the second image . Here is an example: © 2008 Mediachance . 3. but we held CTRL when we were clicking on the domino surrounding. We used the Color Transparency tool. low tolerance. This means this will work with images on a white background (unless you want a special effect). 2. The more intensity the more transparency. and selected the background white color while holding CTRL . Select the Color Transparency tool and click outside the domino on the white surrounding area.

because there were other white areas. One example of usage would be a scanned image which you would then convert into a vector shape for further processing. they become transparent as well. Now you can apply any of the Pattern Studio vector formatting. then the Matting doesn't have to be too precise. · Now we use Pattern Studio Bitmap Editing 141 to Paint Opaque the error areas .Bitmaps 85 · We used a photograph of a car on a white background from the clip art collection.11 Trace Bitmap Menu: Bitmap-Trace Shape You can trace a shape from bitmap into a vector object. The bitmap for tracing shape should be very contrast on white background.we painted on wheels. The result is an object with very good transparency. if your project background is not too dark. · Using Intensity Transparency. the color picker will get the proper color from the original image anyway. right side is a vectorized object. Even if you don't see the colors. you have to use very low tolerance. (because they are transparent). and headlights. On the left side is a bitmap. 7. · You can apply the tools again and again. Make it transparent and then resize it to smaller size. license plate. Tips: · Always use the Color or Intensity tools on the maximum size of the image (before resizing). · If the image has a lot of tiny details (like a spider's web). we created the image in the middle. however. © 2008 Mediachance . like headlights. plate or inner wheels. · If you don't want to use Drop Shadow. This way you will get smoother results · If the background is not a solid color you will have to use other techniques described in Masking Bitmaps 81 .

SVG and TTF are supported. Import Vector Format You can also import vector format with the same tool. This will trace the alpha (transparency) channel where the Paint Object is defined. scanning and then vectorizing. © 2008 Mediachance . It doesn't recognize colors of the input image. It is important to realize that it is a shape tracer. See more in other sections 46 .86 Pattern Studio If you have scanner then it is easy to create even most complex objects by simply drawing them with a black marker on a piece of paper. WMF. then use Object-Convert to Polynome (Vectorize) instead. Note: If you would like to trace a Paint Object.

Pattern Studio Part VIII .

2 Color & Texture This most important property group defines the color and texture of an object. Package) can have many parameters. Entering by numbers Clicking with the right mouse button on any slider or rotation control will show an edit space where you can directly change the value by typing in it. 8. you can hide/show them with the right tool bar. 90 is on the top etc. Rotation controls offer a range of 0-360 degrees. AutoHide Buttons You can hide the tool bar with the buttons on the tool bar caption. The edit will allow you to enter only valid numbers. Bitmap. These are in various groups represented by a dialog bars floating on the desktop. and you can apply it by pressing Enter or Right clicking on it again. You can also set Auto-Hide option with the Pin button.88 Pattern Studio 8 8. and more advanced settings. There are grouped into basic. Esc will cancel the typed number. If you don't want to see or use all the settings.1 Properties Working With Object Properties Each object (Text. Path. The Toolbar will then hide to the side when not used .showing only its Tab. This dialog is responsible for the fill of the object and the material texture. The zero is on the right of the control. © 2008 Mediachance .

or for screening the texture. If you load the project later. Texture: Select a texture. With the right mouse button you can select a secondary (background or B) color. Better yet. Tip: By clicking on the well with the F or B color. You can also load your own textures with the load button. it will look for the texture in the specified external folder. How to add textures. the best is to copy them to the Textures folder of the application director For example C:\Program Files\PatternStudio\Textures. The textures you see in the list are all placed in the software folder in textures sub-folder. © 2008 Mediachance . Loaded textures will be external to the project.Properties 89 Color: You can select the base color of the object in the upper part of the dialog bar. By clicking on the F or B color with the right mouse button.The loaded textures will be placed near the top below the gradients. Click with the left mouse button on the Color Palette to select a primary (foreground or F) color. If you use some of your own textures often. You will need to restart the software. create a subfolder within the Textures folder and place your custom textures there to keep it organized. The default textures are all seamless. the two colors F and B will be switched. you can edit the RGB values of the color or select an exact color from the expanded Palette. which is used for linear or radial fill.

90 Pattern Studio The sub-folders will then appear near the top of the list below the gradients: Color/Texture Mix: A very important control. The last image was created via © 2008 Mediachance . Advanced Settings and Options Screen: There will be no mixing of color. the F color is used for the whole image. if the slider is to the right. The Screen option mixes the color with the selected texture. We used F color Red and B color Blue. The position in between will mix the color with the texture. 100% of texture will go to the object. The first object was created by just mixing the F color with the texture. On the second image we used the option Screen. The F-B option will mix the F color with the B color In the the picture on the left you can see how different settings changed the image. It adjusts the ratio between the color and the texture. 100% of the color will go to the object. See the image above: we have selected the primary F color red and the texture is green. Instead the texture will be screened on the color. which results in an image from F to white (depending on texture selection). and by using the Mix slider you can adjust only the texture intensity. If the control is to the left. With the slider at about 60 %. In that case. the object will be brown but it will still have visible texture. F-B: Works only with the Screen option. The Texture was Fabric-Patch2. In this case the color of the object will always be F in color (in our case red) and the slider will regulate the amount of texture. as you can see on the top right image.

In the middle. select any texture and move the Texture/Color Mix to the left so no or very little texture will be applied to the bitmap. The image to its right has the Transparent color option set. Transparent: This makes the white color of the object transparent and the black opaque. 3D bumps also works great with 3D lights Tip: You can also make the texture of a Bitmap Object appear 3D. The slider on the 3D control changes the bumps from inwards to outwards. Note: The transparency will be used with other effects also . Here is another texture using a 100% texture setting. This time there is no mixing with the solid color. Did you know you could apply a texture to the bitmap? Now select the 3D option and you are done. you can create a completely new image. and F-B.there are no texture bumps visible. © 2008 Mediachance . depending on the texture selection. All colors in between will get the appropriate transparency value. With the Screen option you can completely change the color of the texture and with the GenetX option (see below). Since you can mix between solid color and Texture you can control the transparency by using the Color-Texture Mix as well. Using 3D bumps is a great way to make a texture non-flat. select a Bitmap Object. 3D -Use the texture as a bump map. Even more fun starts when you apply lights or play with transparency. The leftmost image is a rectangle with 100% texture of the fabric.for example. Bevel is sensitive to transparency.Properties 91 the option Screen. Now the whole image uses F and B color only. It is very simple.

© 2008 Mediachance . Radial Wash and Burst. Color Wash There are 3 types of Color Wash.. Linear wash. Note: The textures in Pattern Studio are always resized to be seamless if used on object that spans from border to border of the tile canvas. Remember that to choose background color from the palette you have to use right mouse button. will actually follow the shape of the object. if you use Texture and Size rotation it will break the seamless feature. After you apply a texture to an object you can change the textures' size and position. In that case look into 3D Lights Bump Mapping 133 option. You will see the 3. However in some cases you need to create bump map which differ from the texture. Gradients Pattern Studio uses a special area gradient 187 to create very complex flat gradients. 8. For example: draw a square and apply some texture. then select the object and press the Texture size and position button. unlike linear or radial. For color wash you have to use foreground and background color. The Burst..92 Pattern Studio 3D option will use the texture for the effect called bump mapping. For that function there is a button for Texture Size and Rotation.3 Adjusting the Texture Setting the properties is not the only function available for textures. They are the first 3 textures in the Texture selector.point handle with one point in the middle. (It is OK to use them on objects that are not across whole tile canvas. This could be grat for various effects.

The textures are interpolated with the highest quality however you twist them. The handle originally pointing to the top is for perspective.moving or rotating this handle will keep the current aspect ratio of the texture. is the master handle . Bitmap Layers . If you want to apply the settings on both the texture and the bitmap layer you have to hold ALT © 2008 Mediachance .If the object has a bitmap layer and no texture. The handle which is pointing down. Moving it up and down will change the perspective and turning it will change the perspective angle. rotation and perspective of the texture. This allows the texture to be squeezed or expanded in a direction. Another example of using Texture Size. You can really twist the textures with these controls and create new textures. then the settings apply directly to the bitmap layer. the aspect ratio. If the Object has texture and also a bitmap layer. The other handles are for changing size. If you move the other handle originally pointing to the right. Rotation. as well as in an angle. Here is another example of creating a cloud like structure from a fractal texture. For example you can paste a bitmap inside an object with Paste Inside 79 function and then you can adjust the size and rotation of the bitmap layer with Texture Size and Rotation. and angle will change. Bitmap Layer and Packages Texture Size and Rotation has multiple functions when it goes into Bitmap Layers and Packages. then simply adjusting the settings will apply to the Texture alone. and Perspective.Properties 93 Moving the middle point will move the texture offset so you can find a pattern you like. they still look smooth. size.

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key while adjusting. Packages - Packages can be also adjusted the same way. Here the settings always apply to the Package, no matter if you have texture selected or not . You wouldn't normally apply texture on a package. How to reset the settings To reset the Rotation/Perspective/Size, while in Texture Size & Rotation mode ( ) , click the right mouse button. From the pop-up menu you can select Reset All or reset each particular effect: Reset Offset, Size, Angle or Perspective

8.4

Color Space
More about colors: GenetX, Color Space, Memory, Color shift. Behind the small button under F and B color are hidden millions of complex procedural textures. The reason for the name GenetX is because each procedure is defined by DNA code and by changing the numbers in the DNA, we can create mutations of the textures. The next page will explore the GenetX 95 window. When an object uses GenetX color procedures, the button will change its color to : This will tell you that the F color is used as the GenetX procedural color, which doesn't have to be solid. With the other options (Texture Mix, Screen or 3D) we can create new completely original textures. Here are a few examples of an object created using the GenetX texture with a combination of various settings and lights. There is a virtually unlimited number of combinations and mutations, and you could spend whole days just exploring this vast area. Read more in the GenetX
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If the object is a bitmap, then this button will change to: . This means that instead of F color, the colors (the image) from the bitmap will be used. Clicking on this button will reveal the bitmap effects 97 window with many standard and exotic bitmap effects available. (Sharpen, Boost, Alias, Boss...) All the other options will have the same effects. See next page for instruction on working with the GenetX. Color Space and Color Memory To select a foreground color with better accuracy, and to be able to get many shades, you can use the Color Space bar. To be able to preserve any color, foreground or Background, you can use Color Memory.

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Working with the color memory is easy - to recall a color, you just click on any color square with the left mouse button for foreground or the right mouse button for background color. To store a color you need to hold CTRL while clicking on a square. Basically you can find an empty square, by scrolling down the color memory, or replacing an already assigned one. Holding CTRL and left clicking will store the current foreground color and right clickinf will store the current background color. Color Shift. This is one of the very powerful tools provided for illustrators. If you are making an original illustration, you can design the objects of the illustration in such a way that they will always mix F color with the texture in some ratio. (More F than texture) Later, if you want to change the color tone of the whole picture, you just select all the desired objects, and from menu: Object select Shift Color. This will shift the F color of all selected objects toward the desired new color. The illustration will change its color tone depending on the ratio of color/texture mix. See the example image, where we designed a phone with a blue housing. The illustration itself has more than 80 objects. We grouped the 19 blue housing objects into one group (CTRL-G). Now we can change the color of the housing by selecting the group and using the Shift Color command, where we select the color from blue towards red. Of course there are also many other ways to do the same. For example you can Package the objects and use Color Correction 127 .

8.5

GenetX Procedural Colors and Textures
You can edit the GenetX color by clicking on the select GenetX. button on the Color Bar or from menu: Object

The GenetX procedural color and texture function is a powerful engine for generating and mutating artificial colors and textures. There are millions of combinations, and they can be sorted into about ten general categories: color washes, spirals, patterns, etc. We will call the procedural texture Gene and the key to it, DNA. It is a combination of 3 integer numbers and by varying these numbers, we increase or decrease the effects of the mutation procedure.

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The selected (current) Gene is in the middle of the 12 randomly generated Genes. By clicking on any of the 12 genes, it will be selected and subsequentl y appear in the middle rectangle. By pressing the Randomize button all the 12 genes DNA's will be randomly changed. The selected Gene will remain. If you like any of the 12 random Genes, just click on it and it will be transferred into the large middle rectangle. Now by clicking on this middle rectangle this DNA will be mutated back into the 12 surrounding DNA's (by selecting similar patterns) and will produce mutated versions of the selected Gene. By repeating the mutation and selection process you can follow the mutation of the gene and find one which you really like. This is a really a fun process, but don't spend too much time on this option, as there's are a lot more in Pattern Studio. On the left side is a window with libraries. A library is just a storage for the DNA key to the gene. You can create your own library by clicking the Create new Library button. The libraries are just very small *. dna files in the same directory as the program. Clicking on any of the predefined libraries will open, and show the stored DNA. Remember the stored DNA codes are just bookmarks or keys to the gene. When a DNA is selected from the library, the exact Gene will be selected in the middle and it will be mutated into 12 similar genes around it, so you can pick or follow any pattern you like. If you generate a gene you like, by pressing the Randomize button, or following any gene from library, and you want to store it into the library, just press the Add to Library button. You will see the DNA number and you can name this gene as you want. The Gene DNA then will be stored in the current
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opened library permanently. If you want to add the current Gene in the middle to the active object just press OK. Remember, some Genes take time to calculate and this is done every time the object changes size or any other property is updated ! If an object is using the GenetX, then the button on the Color Bar will change from to . If you don't want to use the GenetX texture on the object anymore, simply go back to the GenetX dialog and press Remove. Seamless Radius If you want to use the GenetX as a seamless texture you need to resize the object to be bigger than the center Tile. The size of the object will also determine the blending radius where larger object will blend the borders with larger radius.

On the image above the red rectangle shows the object borders, on the top image the object is near the size of the center Tile which blends the texture with a small radius. On the bottom image we resized the width of the object which creates larger blending radius in horizontal direction.

Note: You can't use GenetX colors on a Bitmap object, since they have already defined colors in the original image. In the Bitmap case, you don't have the button displayed, instead you see the button. This opens the Bitmap Effects 97 .

8.6

Bitmap Effects
The Bitmap Effect can only be used on a Bitmap Object; a Package; a Painted Object, or on the bitmap layer of a Vector object. You can also convert any object to a bitmap - but you must have a good reason for that as it is not a reversible function. You can go to the Bitmap effects by pressing the button on the Color Bar (if you don't see it, just

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applies various auto effects on a digital image to create better balanced image. you can access the effects by menu Bitmap: .. Invert Alpha . Undo: of course helps. and is what we call the bitmap layer.changes the color.and usually enhances contrast. it will always return to its original unaltered state. Just be aware that this function actually alters the bitmap object and is not reversible. saturation and intensity of the image Auto Levels . Once you paint inside a vector object.changes the brightness and contrast of the image Hue & Saturation . for example. this process is reversible so remember that if you edit the package. Enhance Digital Photo . This applies the effect only on the part you draw. to change or boost colors etc.. In the case of applying effects to Packages.. It affects only the part we painted . In this case.Tweak Here we created a circle.stretches the color to fill the whole dynamic range . you can apply the bitmap effects to it as well.98 Pattern Studio select any bitmap object) or from Menu: Bitmap select Tweak. An automatic process. In the menu Bitmap: there are more adjusting tools: Adjust: Brightness & Contrast . painted on it with a brush and then applied a mosaic effect to the object.inverts the alpha transparency of an image © 2008 Mediachance . There are many effects and some of them produce very interesting results and drawings. You might want to use the bitmap effect. or if the image was loaded from the disk you can use the 'Update from original' command from the Bitmap menu.the bitmap layer. of a vector object.

bitmap. Linear and Radial) and many transparency textures as well. You can apply transparency by moving the Mix slider to the right. accessible from the button on the bounding box of object. That means if you use texture for example . In the list box you have 3 default transparencies (Flat. Such an image may be a good candidate for the blueprint methods. Transparency MIX This slider will add the transparency to the object. unless you need more control of the process.two interesting artistic effects. text or painted object. but note that every image or package also has an interactive sharpen. It is preferable that you use interactive sharpen. black is opaque and the shades in between have the proper transparency. © 2008 Mediachance . More.Properties 99 Effects Sharpen.vector. Any object can have transparency . 8. Gaussian Blur . The white on the texture is transparent. Slider on the left the object is fully opaque and on the right the object transparency is on its maximum.applies a blur to the image Oil Painting and Pop Art . Blur.applies a sharpen effect.7 Transparency Properties Transparency is an additional and very important option you can apply to an object. Note that the Pop Art filter does quite sophisticated color segmentation on an image. Gaussian Sharpen .the white part of texture will be fully transparent if you slide the slider to the right.

Bilinear and Radial type The most common type of transparency.press this button and the handles will appear on the object. you will use the Opacity on the Layers bar. By moving the start and end handles you not only change the angle (linear and bilinear) but you also determine where the transparency starts and where it ends.100 Pattern Studio Obviously. Please make sure you recognize the difference. When you select one of the Linear. Anytime you wish to edit the handles of transparency . except Flat Transparency you can't make the object completly transparent by just moving the Transparency MIX. 210 The Layer Opacity changes the transparency of the object as a global. Bilinear or Radial type a small Edit Transparency button will appear on the Transparency Bar. The Transparency MIX adjust the transparency of the Texture or Type and works closely with Bevel. The middle handle is for linearity .by moving it close to the start or end handle will change the linearity of the transparency. You can even move the handle outside the object. If you need to change the opacity of the object as a global. when you select one of these types a small Edit Transparency button will appear. very usefull for various blending techniques. © 2008 Mediachance . Linear. You have a good control over the transparency by adjusting the three transparency handles on object.

this type will follow the shape of the vector object.Properties 101 Burst Like the Burst in Color & Texture. Works with linear. © 2008 Mediachance . Where you don't need the transparency. The transparency works close with the Bevel option. move the transparency slider while it is on Flat mask. for example. First you need to select an object. Transparent option: You can actually switch the transparency off with this option (un-check it) and the transparency texture will be combined by adding it to the object. radial and burst as well. you can create many interesting images.. use it for additional effects like rasters etc. Instead of changing transparency of the object we can adjust the height of the Bump Map by clicking on the Bump Map Offset checkbox. Burst transparency has feather like effect. 8. If you want to just change height of the object in bump map. Negative option: This will make the transparent mask negative . By moving The Transparency Mix you will change the size of the burst border. Note: Vector object can have also Paint-On Transparency. You can. By using Transparency with Bevel. bilinear.what was transparent become opaque and vice versa. then use either of the Transparency Mask.8 Bump/Normal Map editing The Transparency palette can be also used for adjusting Bump and Normal maps.

102 Pattern Studio To get back to the Bump Map editing mode at any time. To get back to the Bump Map editing mode at any time. click on the blue button with arrow on the Transparency palette. click on the blue Flat Offset Each object is normally automatically put on higher Z level in Normal and Bump maps. When we go to the Bitmap Export and select Bump the Bump map offset will be applied where the darker areas will be pushed backwards. © 2008 Mediachance .

This will be visible only on the Bump or Normal map as nothing else will change on the texture image. 8.9 Area Gradient Area Gradient allows you to create flexible gradient by placing GRAD point on the surface of the object. Adjusting Bump map is especially important for creating interlocking patterns with Push-Back 121 tool.Properties 103 To adjust this we can use the Bump map Offset with Flat Mask. © 2008 Mediachance . Move the slider on Transparency Palette to right so the Bump Map offset become available. There are various mixing modes that allows for smooth gradients up to very defined color changes. Moving the Slider will change the Bump Map color to darker which means the object will be "pushed" down. where each GRAD point can have its own color. Area Gradient will replace the basic color of the object with a gradient. Click the Bump Map Offset.

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To work with GRAD points on the object, click on the blue button (Edit Area Gradient) on the Area Gradient Palette.

This will switch to the Area Gradient mode and you will see two initial GRAD points placed on the object. You can click outside the object to exit the Area Gradient mode. To Add GRAD point - double-click on the area. To Remove GRAD point - select it and press DEL key. To Change color - use Color Wheel 94 To learn more about the Area Gradient Usage, please read the NPR Area Gradient section.
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topic in the NPR

8.10

Bevel Properties
Bevel is the magic hat that will add a third dimension to your objects. Making Buttons or surfaces is just as easy as a click of the mouse button, but that's just the most basic thing you can do with bevels they are great for AirBrush illustration and much more.

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Select one of the desired Bevel types, and move the sliders to get various effects. With the radial Light Direction you can select the position of the sun shining on the object. The most common button selection is the upper left side.

Note: In order to apply a bevel, the target object must be at least a certain size. If you need to apply a bevel to tiny objects, use the Flat bevel, rather than the Smooth bevel which has a more radical slope. Tip: To make a button, set the source of the Light Direction to illuminate it from the upper left. To give the appearance of an inset or pressed button, move the source to illuminate from bottom right. Bevel Types There are many cool types of bevel and additional bevel-category effects in Pattern Studio. Each bevel produces a specific effect, as you can see in the picture on the left. Between them, there are quite a few different bevel effects. Outline : Creates an outline around the object edges. The outline doesn't keep the size of the object in the same dimensions - if you need to maintain the same size, use Break Path instead. Bump Out: A bevel that doesn't actually display the fill, only the smooth bevel. This is cool if you want to create small bump buttons on a large bitmap image. Feather: Feathers the edges Warp: Makes a bevel and warps the texture around the edges - nice on large objects. 3D ball: Always creates a 3D ball from any object 3D Extrude: Extrudes the object into 3D dimensions Linear Wash: Applies a black/white linear wash with an angle

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Motion, Backlight and Blurrr! You have a few other effects in a category Bevel - a blur type effects. Motion Linear and Motion Zoom - add a sense of motion (any direction) to the object or package, where the main object remains fairly recognizable. Backlight - is similar to Motion Zoom, but it generates an outline projection. Blurrr! - Blur the object in any direction

Special Types 3D Ball A very special effect - no matter what the originating object is, produces a perfect Rendered Ball. With the SHAPE tool you can adjust the direction of the light and create nice light reflections. In the picture on the left we can see a few examples of 3D Ball using different settings of light, reflection and textures etc.. This effect overcomes the frustration of creating real 3D looking balls in 2D graphic software.

Some results might be quite stunning. Tip: Try using the Sky Texture as a background and below the ball in size, place a white circle as a sun. You will get a nice sunset. Oh yes, you can do the same with using just lights, but... 3D Extrude, Barrel, Transparency Using these effects to create 3D like objects from any vector, bitmap Package, or text object is a lot of fun. They work nicely with text objects and lights. You can change the angle from which you are looking

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at the object. The light always shines from top-left but you can switch it off (by moving intensity to 0) and use 3D lights from any direction. Also try to using texture.

Motion Linear, Zoom This is a nice effect if you want to add a sense of motion to an object. You can adjust the length of the motion, the intensity and the direction. In a Zoom, type the motion is in perspective where the center is always at the border of object in a direction determined by the Direction control.

Tip: By adding a different Outline color to the object you can adjust the blur color - the outline of the object more significantly affects the motion trail. Backlight This is a close brother of the Motion Zoom. The motion trail shows only the outline of object.

Tip: With this effect, the color of the trail is obviously affected by the outline color of the object. You can create a dark object with a bright outline and the trail will become bright (as in the image above). This effect probably works best this way - on a dark background with bright outline. Blurrr: By adjusting the Blur angle (direction of motion), width and the intensity, you can create various effects.

You can also get interesting effects if you combine Blurrr with Lights !

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The object on the right has the Transparency On and the bevel applies also to the transparency mask. As explained in detail in the Packages 162 section. It is done by default when you add lights. The curves of the object will remain in the original position. Bevel On Transparency The bevel also depends on the transparency settings. Most of the time you won't need to. The Bevel works on both the Transparency Properties 88 . The object on the left has the Transparency switched off.the object will appear in a projection (smaller size) to accommodate the effect in the object boundaries. you have the ability to add and combine various effects by using Packages.by simply moving the Bevel Intensity slider to the left. you may apply one or more 3D lights (bottom image) to the object. With the bevel on transparency you can create the feel of a more complex object than there really is. The bevel applies only to the object border. 99 Properties and the Transparency option from The Color © 2008 Mediachance . That's not an error. and then apply another bevel effect to the whole package. but you may want to create a bevel and then blur it for example.108 Pattern Studio Note: For Blur. If you don't have any transparency set then the bevel will be applied to the object edge. the points of the curves will go back to their original (before effect) position. you don't need lights (top image). the bevel itself will create a simple light source and you can adjust the direction with the Light Direction setting. off (so the lights don't mix up) . For more advanced settings. Bevel and Lights To show a simple bevel. If you attempt to edit such an object with the SHAPE tool. It is usually better if you switch the light from bevel. Combine Effects You can combine the bevel effects if you ever need to. Simply said. apply the bevel effect on the object. obviously not aligned with the object projection. package it. Extrude and Motion Effects .

it is a nice effect to distinguish an important dark text or object from a dark background. you can select the position of the effects offset. however.11 Effect Properties If Bevel is the bread of the 3D effects. The Cutout will give an impression of a hole inside the background. also useful for Glows and Halos. Inset and Cutout: Works best on dark or textured backgrounds. Commonly used on highlighted buttons in multimedia. Sparkle: A favorite for adding a touch to reflective surfaces.the bevel will overlap the Cutout. The Drop Shadow is commonly used on all buttons and objects in Multimedia interfaces and Web Art graphics. Can be used on objects of any shape and will always produce a sparkle. gives the impression of an object partially inset into the background. then that would be the direction of light. Inset. In the case of Drop shadow. You can also get interesting effects by using a dark color as an effect color against a light background..Properties 109 8. With the radial Direction.. Don't use bevels if you are using Cutout . Makes the object appear in space. Effect Types Shadows: Works best on a light background. The Effect bars allows you to add external effects (going out of the objects) like Drop Shadow. Glow and Halo: Works best on darker or textured backgrounds. Cutout and many Lens effects. Select one of the desired Effect types and move the sliders to get the desired effect. Choose an effect color to spice up the effect. then Drop Shadow is the butter. Glow. © 2008 Mediachance .

Sparkle is one of the effects which doesn't care about the object shape. Drop Gradient is similar to the Drop Shadow but the shadow is gradient . Filter Lenses Filter Lenses are similar to normal Lenses.it is thin (light) on the beginning of the shadow and thick (dark) on the end.Simulates normal and color defocus. With Offset you can set the magnifying factor. With the Effect Width you can adjust the overall lens effect and with Effect Intensity. Drop. The Knock Out doesn't show the object itself. © 2008 Mediachance . you mix between the lens color and the lens image. but instead of simulating glass lens. The flare is automatically calculated in the frame to reflect the real life scenario. just a transparent hole. Sun Knock Out and Drop Gradient.it creates the feel of a real object. Shadows Using shadows is obvious . they simulate various filter effects. The sparkle can be modified in various ways.110 Pattern Studio Lenses: Lenses simulates various lens types but of course they need some objects behind them. or Color.you can use a circle for example. It only uses an object to determine the position and size of the sparkle . Push-Back: A special "lens" which reorders the Layers behind it. Special Effects Lens Flare: Turns any object into a light source with lens flare. Defocus Filter Lens . Neither Direction control. there is no shadow. There are several shadow types. and offers 3 basic choices. affect these types of lens effects. works best on dark backgrounds. Where the object was. Sparkle A cool after touch effect. but only the shadow.

will show everything which is behind it (below in the layer list) with the particular effect. Please see next chapter which is all about this unique tool. Many subtle colors are calculated with this effect so the best is if you have your video display set on 24 bit (True Color) or 32 bit colors. If you would like to change the opacity of the effect you can use the Layers Opacity slider (not Transparency properties). remember not to abuse this effect. As in the images above we just added a simple object . the outer halo isn't visible.Properties 111 · An inner halo which is always white · Rays with variable width. The slider on the Effect bars has the same properties as those of Sparkle .starting from 4. Don't try to put it on every image you create (unless you want to be known as a cheese artist). you may see the redrawing slowing down. as would happen in real life using a normal photographic lens. The lens flare is used usually as a top layer. Note: This effect obviously works on a dark background. only the inner white halo is shown. you can simply change the size of the object or it's position and the flare will be recalculated.it changes the intensity. You may temporarily switch off displaying this effect with the Rendering Quality buttons. with the lens effect. You can change the color of the outer halo. Lenses take more time to compute and if you use many lenses. shape and number of sparkle rays. This is because anytime you change something behind a lens. The object becomes a light source (much like a Sparkle) and the lens flare will be calculated to fill the document. If it is black (default). intensity and number · An outer halo which can have various colors The Effect Width will change the width of the rays. and set the Effect properties to Lens Flare. The Offset will change the number of rays . As with the normal Sparkle. This is a very smart tool. The Intensity will change the intensity of the rays from 0 to full intensity. but it also casts a flare on the whole document from the light center.a circle. Object. all the objects must be redrawn in order for lens to reflect © 2008 Mediachance . Lens Flare Lens Flare is a special version of the sparkle effect. Push-Back This is a special lens which pushes the object behind it back into specified bottom layers. special letters etc. It usually looks good on a "space". The direction will change the angle on which the first ray is drawn. but you can of course move it within the layers as you like. Lenses and Lens Filters A great way to create the feel of glass or other glass effects.like images. Tip: While this looks very good. It works in generally the same (with the same settings) way.

the 2 border/ center lenses can have a simple shadow by selecting the "S" button letter. if the object has a texture/bitmap layer. the Thick border and Thick Center lens have the ability to reflect also the texture of the object itself. Thick Border and Thick Center lens are two special cases. This way.112 Pattern Studio the reality. or in case of zoom. It is then best if you switch the rendering lenses off during designing . Lens. which appear if you select this kind of lens. Lenses tends to be very realistic. Where the other lenses can reflect only what is behind. Note: If you use the Crop tool to export. You can also create an interesting effect by pasting a bitmap image inside the vector object (with Paste Inside in menu Edit). sometimes the lens doesn't have enough information to show the full image. If one of the objects behind the lens is also a lens you will get multiple lens reflections. While the other lenses don't allow you to have a drop shadow and lens at the same time.see below. can display only objects which are behind them.similar to environmental mapping where the texture follows the object shape. This isn't a big problem since the final exported image will be without these artifacts. © 2008 Mediachance . You can switch between these two modes with the two buttons. Sometimes the lens may show a canvas border. the lens will show only objects in the export range. you can create various interesting effects . and not above them.

With Effect width you control the amount of defocus (or blur) and with the Offset together with the angle you can set a separation of rgb channels. Everything what is behind the lens will be blured (second and third image) Tip: You can apply a linear or circular transparency to the lens to get various defocus effects. instead of using a drop shadow on each component. This way you can defocus just some part of the image. Lenses takes more CPU Paint-On To be able to render all the scenes. © 2008 Mediachance . Tip: Creating a complex shadow Sometimes you need a shadow for a complex object. but all the other things will display properly.Bitmap Shadow From Selected Objects.just select all the objects that you need.Lenses Off) This will simply switch off the lenses for displaying. We then draw a square on top which covers the whole object and set its Effect property to Defocus Filter. This is especially true if you have more lenses on the scene. lenses needs more CPU. and apply from menu: Bitmap .Rendering . you can create a new object which will represent the shadow.Properties 113 Defocus Lens This is another very interesting lens for creating blured or defocused image. You can simulate various depth of field or create some interesting effects: You can also try to change the transparency of the lens only on some places with Transparency 142 tool. The lenses will just become "blind".Create . You can easily switch off displaying the lenses with the middle button in the Render Quality settings (or in menu: View . On the image below the first is original. This has no effect on Export. Here. It is done very easily .

8. These will essentialy create an circle and apply the particular effect to it in one step. With good understanding this tool can help you achieve nontraditional results in just a seconds.114 Pattern Studio This will create a new bitmap object behind the selected object . Effect Tools A few effects such as Sparkle.Shadow. You can either draw any object and then select the particular effect from effect properties or you can directly use them from this toolbar. apply effects to it (such as Feather) or paint on it. To understand the importance of this tool please look at the next image: © 2008 Mediachance . What is it? The Push-Back is in fact a very interesting and unique tool/effect. rotate it. Now you can scale it. Lens Flare and Push-Back from the Effect properties can be created directly from the toolbar.12 Push-Back Tool The Push-Back can be accessible either from the Toolbar or by drawing an object and choosing PushBack in Effect Properties.

behind other objects.green and blue. Now from the Toolbar select the Push-Back Tool. But with Pattern Studio it took just few seconds. cutting etc. The Push-Back tool can push the object behind it further into another layer. however in fact this is something no other software have serious tool for. where part of the object is in one layer and other part in a different. Normally it is as subselection with the sparkle tool: Just click on the bottom arrow on Sparkle to open subselection toolbar and select the Push-Back Tool: © 2008 Mediachance . and still the result may not be as smooth and natural as the image above. This simply allows to move part of the object into other layers. To do such image in a traditional software requires large amount of work. The answer to this is the Pattern Studio unique Push-Back tool. It involves a lot of clipping. In all traditional software the objects are in layers. Please follow this simple example: With the toroid tool we draw two rings .Properties 115 This may look pretty normal to many people. It isn't possible for objects to cross layers.

that means an object behind the Push-Back will be "pushed" one layer below. the image behind the Object already changed. You can simply click on it and select other button. The selector on the right side of the Push-Back is a Layer selector.your first Push-Back Object. The selector shows how many objects down we pushed the Top Object (That is a object right below Push-Back Object) © 2008 Mediachance . The Green ring is now over the blue one under the Push-Back object. The second button from top is highlighted in red . the Push-back effect will be erased. The Selector When you select Push-Back object a selector will automatically appear near it. If you select the top most box.116 Pattern Studio Now with it selected simply draw a circle on the cross-section as on image below: As you finish drawing the Push-Back object will be created: Now as you can see. That is .

we set it on third button. It will simply skip not related layers or any other Push-Back object.Properties 117 On the image above we have selected third button which means we push the top object (the grey button) below2 other objects behind it.this shows how the "local object list" works.behind red Note: Only objects behind the Push-Back are affected.the Top Object (green) will be pushed one layer/object down. even if the objects are in real life much further apart in layer list.the selector will show additional layers. In step we set the layer selector to the second button. behind the blue object. That is . Tip: For very small Push Objects you may not have enough layers visible in the selector . In step and blue. but set the Push layers in the selector to the top one. Push-Back use a local object list . The image above is sort of a "side view" of layers for better illustration. This gives you more universal approach .for example Push-Back of one layer down will work on most cases. Push-Back Pushes an object which is right behind it (top object) a number of object below. Nothing change. The step are just three objects one on each other. How it works: Note: The layers for Push-Back are not the same as layers in Layer list. Now in step we add a Push-Back on top of it. © 2008 Mediachance . Now you see for the 3-ring example all we need to do is to use 3 Push-Back objects placed on each cross-section.created from objects in near proximity of Push-Back. The Green is the Top object. this will push the top object (green) 2 objects below .just zoom in the picture . And all of them are set just for one layer .

If we move the Push-Back object a layer down in Layer List this will have no effect. because the object below Push-Back cannot be pushed below any other object since they are none. for example we draw another red circle completelly out of Push-Back range and move it behind Blue Toroid .it will appear in © 2008 Mediachance . 210 . The situation shows an additional Rectangle object on the very bottom and pushing the Blue Toroid two objects below. Because we don't have any other objects between the layers which are outside the Push-Back range the Layers list shows the same situation as Push-Back see its local object list.it always shows the Our situation is in the . The Layer List will not change by applying Push-Back . No matter what we set in the selector. The object below The Push-Back (Toroid Blue) marked as gray button in selector will be pushed one object below. If. this will always appear this way in Layer List.118 Pattern Studio Layers List Now lets go back to our simple example: Check the Layers list real object position.

This will disable all Push-Backs and you will see the real object order. that wasn't obvious from the left image! Note: Push-back works on any objects . OK. Package.Properties 119 Layers. © 2008 Mediachance . This has number of advantages. Switching off Push-Backs When you add few push-backs it may be hard to remember which object is really on top of others and which is just "pushed". the top ring is in fact the top most. That is: a push-back one object below will work on our toroids even there is a Circle between them in Layers (but it is positioned outside range so the Push-Back doesn't see it and so it will skip it). It is easy to switch the Push-Backs off: Switch display from Full-Render to Lenses Off. The Push-Back does really good job in hiding this so it won't give you a visual clue. Text or even a Bitmap. An object which is out of Push-Back range (doesn't lay below Push-Back boundaries) will be skipped by Push-Back selector.it can be Polynome. (only The Layers List shows the real situation). however it is not counted in the Push-Back local object list.

this may affect the Push layer settings in selector.it pushes the top object to bottom layers.transparent or with some transparent texture. texture Transparency and Radial Transparency. it counts only objects which boundaries are behind the Push-Back object. Notes: While you are experimenting with this tool always remember what the Push-Back really does . You can for example make it semi. adding Bevel. This may happen when you move the PushBack object around . Also you can create any shape and simply apply Push-Back to it in the Effect Properties. This is the beauty of Pattern Studio Packages! Push-Backs is an object as any other.120 Pattern Studio Here we Packaged our 3-ring sample and then used another Push-Back on the package with other ring.for example a text. But you can apply any other effects to it or change shape as you want (with the shape tool).adding solid Outline. Just remember it works on a local layer list. If you for example have no other object behind the Top Object (in the boundary covered by Push-Back) there will be no effect. Sometimes when you move or resize Push-Back it suddenly become with no effect. We have just two solid objects and an elliptical Push-Back. The basic Push-Back Object is nothing less than just a circle with Push-Back effect. That means PushBack can be used also for many different purposes.on one part it has effect. That is. or even adding Lights. Some objects have also quite large "empty" boundary . While your Push-Back object doesn't touch the text it may still count the text object as one because the boundary of text lay © 2008 Mediachance . that's true. See some experiments with transparency below. on other not . We used Linear Transparency. Yes.simply because a number of objects right behind it change. When you move the Push-Back the number of objects right behind it may change . Other interesting effects can be achieved by .

So you have to accommodate this when you setting the number of "push" in the selector. If something doesn't work as it should. check also the Layers List 210 . © 2008 Mediachance . The Layers List will show you the real position.Properties 121 under it. However if we look at the Normal map we will see that it doesn't correctly represent the interlocking objects. Because the Push-Back object is invisible.13 Push-Back with Bump Map We explained in previous chapter you how to create interlocking texture with the Push-back 114 tool. not below it. it may happen that you try to apply it on object which is above. Then you can move the Push-Back up or down layers to get to the desired object. 8.

© 2008 Mediachance . The normal Map will now correctly represent the situation. We will change the Bump map offset of the center ring so it will become "tilted".122 Pattern Studio To fix that we will use the Bump Map Offset 99 .

Exporting Texture.Properties 123 Adjusting the second larger ring with linear gradient going in opposite direction we can create even better result. Bump and Transparency we can directly use this in a 3D application. © 2008 Mediachance .

where you can define the break point. Outline can be a solid color or a color wash of 3 colors. © 2008 Mediachance . Types Solid . and Blurred. There are a few types of outlines: Solid. outline can have a color wash from 3 colors. Soft. Thick.a thick outline Soft .a combination of Solid and Blurred Blurred .blurred very soft outline Color Wash Besides a single color.14 Outline Properties Any object can have an outline (including Bitmaps and Packages). To set the Color Wash you have to check the checkbox near the color wash selector.from very thin to a medium outline Thick .124 Pattern Studio 8.

rust.Properties 125 The Direction tool allows you to set the direction of the color wash. Unlike other settings in Pattern Studio this will not dramatically change the look of the object. each representing a color. 8. © 2008 Mediachance . The Skin texture will somehow bend around the bevel. Tip: Outline also works with transparency textures (or normal textures with the Transparent setting) where it actually outlines the texture. How to set the color: The Color Wash control has 3 buttons. The Surface Skin adds very subtle uniform texture to the object which needs to look natural.15 Surface Skin To add even more natural feel to some objects you can use Surface Skin properties. The middle button is a special button allowing you to set the break point by moving it left or right between the two border colors. rather than just the object. Warp to Bevel option can be used only if the object has a 3D Bevel. It will only add more details to the previously flat-looking surface. There are various places where you can use outline. Blurred outline for example may be used to add an additional 3D look to the object. You can add various skin types. various noise and more. You can move the break point completely left or right. textures. With the Size slider you can set the overall magnification of the Surface texture. With the Intensity slider you can adjust the intensity of the texture applied over the object. creating a color wash from just 2 colors.

Another MediaChance software Photo-Brush can be perfectly used for creating such textures. Tip: Another trick is to add some very little noise with the Surface Skin Noise to objects which are too smooth or un-natural. We already used a Chess texture on the background object. The Surface Skin will be not very visible on objects which have already many texture details. This effect is a gentle after-touch to enhance details of some previously boring objects. Another example below shows the Surface Skin applied on an object where we already used a texture. Note: There is no need to use Surface Skin on EVERY object. You should remember that when creating your own Surface Skin texture.126 Pattern Studio The right object has a Warp to Bevel option on the Mosaic Surface Skin. © 2008 Mediachance . (The default textures were created this way) Here is small how-to. This allows us to mix the Texture and Surface Skin to create a different new feel of the object material. The texture should not have strong repeating pattern and the color must be uniformly adjusted around the middle of intensity. We can create a new feel by simply adding a Marble Surface Skin to the object. New Surface Skin To create the desired effect. This adds more photography-like quality to it. the surface skin texture is an uniform texture. Surface Skin uses a special texture. sometimes with very subtle colorization. Unlike normal texture. The texture files are in jpg format in the Surface directory and when viewed outside Pattern Studio they will look pale or washed out.

Properties 127 We loaded an interesting texture of painting to Photo-Brush. This texture adds a subtle .16 Color Correction Non-Destructive Color Correction. HSL and Clorize Any object color can be adjusted in a non-destructive way. this is non-destructive. or button). Now load it again in PhotoBrush Run Menu: Image-Adjust-White Balance and slide the each RGB slider so all the RGB peaks are around the middle line on the graph . If youcan't move sliders far enough.initially the peaks would be probably each in different place. Now you have Uniform Texture. and you can adjust it or remove it any time you want. RGB.rustic looking feel to the object (left without. all you have to do is to export such texture into Pattern Studio SURFACE folder (not skin!) Next time you run Pattern Studio the skin texture will be there. For stronger effect you can use Image-Adjust-Levels and move the Left (0) and Right (255) sliders on the Input closer to the middle. right with): 8. Similar to the Interactive Sharpen. We used Texture Pick (menu Tool or from menu on Color & Texture Bar) to simply create seamless texture. Then do the WHite Balnce again. Clicking ok will add this texture to the Color & texture bar From the menu on Color & Texture bar chose Export Custom and save it. with the Color Correction (menu: Object. you simply apply as far as you can and do White Balance again. © 2008 Mediachance .

This is very powerful tool becaus it takes from you the need to adjust textures and colors if you need to see different color variation of the object. That means you can not only apply it but also remove it or change it any time later. even after you save and load the project. make it lighter. This is good to tone up photos. Above are some examples of HSL color correction applied on a Package. desaturate. HSL and Colorize options 198 . You can change colors of the Object. Colorize The colorize option is active only in HSL mode. darker or colorize it in one tone. © 2008 Mediachance . Note: Color Correction is Non-Destructive tool. This will make the image in one color tone determined by the Hue Slider. you are adjusting gamma of the particular primary color. When you are working with RGB. Very interesting and popular effect to spice up your graphics. Saturatiion and Lightness option in Bitmap menu. In HSL mode you are working simillar way as with the Hue.128 Pattern Studio Note: You can also color correct the whole image on Export RGB. change saturation. (Only RGB option) You can switch Color Correction into 2 types: RGB and HSL.

Pattern Studio Part IX .

(Including Bitmaps) and to adjust the object reflectivity properties. You can adjust the material properties of the object (the reflectivity). You can select any other light for editing by selecting it from the list box. The lights will be added to the list and the selected light will visually appear on the object. The 3D lights property bar is divided into 2 sections: Lights and Object Material Properties. Light Types Point Light Point light is the most dynamic light whilst being very simple to adjust. and adjust any light source. you copy the lights with it. You add light by clicking on the small sphere on the right of the list.1 Lights 3D Lights & Material One of the most innovative features of Pattern Studio is the ability to use an unlimited number of lights on any object. You may imagine this light as a light bulb or a reflector pointed straight at the object. Also if you copy the object properties.130 Pattern Studio 9 9. As soon as you enable light on the object the object will start to behave more like a 3D object in real life and less like a 2D drawing. the lights move with it. The lights are properties of the object and they stay with the object. That means as you move the object. The 3D lights simulate the lights found in real life very closely. Note: Normally each object uses its own 2D light source for bevels. so the effect you build doesn't change. Using lights is especially effective if you use any bevel on the object. Lights are an amazing addition to Pattern Studio's ability to generate life-like textures and objects. ready to adjust its position and parameters. The object can have an unlimited number of lights. You can create amazing lifelike textures and object by using one. © 2008 Mediachance . it has position and direction from the object. and ambient intensity. Each sphere represents a different type of light. or a few lights.

The elevation and the Size/Distance can be used for adjusting the diffusion and intensity properties. You may imagine this light as a reflector which can light a cone on the object. The Elevation can be used to shape the light cone (the closer it is to the focus center causes the lower elevation and the light to become more circular. The Size/Distance can be used to proportionally enlarge the light cone. You move this light by the Focus Center.smaller radius. direction. the light source is smaller (or more distant in the 3D world) Spot Light Spot Light is the most complex light .it has position. You can also adjust the cone angle and then the shape of the light will change.Lights 131 You can move the center of the light (by clicking and dragging) relative to the object and the Size/ Distance point. The Size/Distance can be understood as the distance of the light source from the object . depending also on the cone angle). cone angle and focus. The Light Source is used to adjust the direction of the light cone around the focus center. © 2008 Mediachance .

right etc. Distant light The simplest light . left. Material Once you enable lights to the object you can also adjust the properties of the object material. This simulates light sources which are very distant (the Sun for example). This is how the object reflects the lights. You may create light which is very wide by moving the cone angle handle closer to the Light Source.132 Pattern Studio The Cone angle shapes the light most significantly. That means if we don't have bevel on the object it doesn't matter from which side the light shines. The only adjustment with the mouse is the direction of the light (for example. no distance.it has only direction. it takes some time to master this light. it will always uniformly brighten the object by the same amount. Tip: You can select the next light for editing. top. It could also be used for creating a feel of shapes as explained on the next page. The light rays from a very distant source will uniformly light a flat surface.how diffused or focused it is. For example. You can adjust the Cone angle by moving the handle on the black ring around the Focus Center. With the Focus you can adjust the focus of the light . or create an almost circular light where the cone is rotated closer to the object by moving the cone handle towards the Focus Center. metal surfaces reflect more Specular Light and less © 2008 Mediachance . If we add bevel then the light will brighten closer edge and darken the other. by right-clicking the mouse on the object. The focus is the red ring around the Focus Center. With this kind of light you can create various effects by adjusting all the parameters. Because there are so many parameters.) This light is used to add a shine effect to beveled edges.

© 2008 Mediachance . Ambient Intensity This controls the intensity of ambient light around the object. The left object simulates a plastic material and the right object looks more like a metallic one. Specular Reflectivity This controls how the material reflects the light peaks. Plastic materials reflect less specular light than metal. Diffuse Reflectivity This controls how an object reflects diffuse light. Note that we can add a light to the object not only to make it lighter but also to make it darker .Lights 133 Diffuse Light. Note that reflected light is the main carrier of color information. Specular reflection doesn't carry very much color information. with one Point light at top left. Ambient light has no direction and no position.it all depends on the material properties. Plastic materials are quite the opposite. Plastic materials reflect more diffuse light than metal. Both are exactly the same objects. Here is an example of 2 materials. it sets the dark point. We see the color of an object because of the kind of light that the material reflects. Bump Map Pressing a button Bump Map located just below the Material Properties will open advanced option for Bump Mapping.

and sometimes it will even cancel bump mapping all together. Sliding right will appear as outward. such as various scratches. the real life situation. Stretch to Object . bitmap or Package. You can for example apply scratchy Bump Map into object with smooth texture. However with this "real" Bump Map you can apply different surface maps onto different textures for greater flexibility. and it also simulates. This could be good for some special effects or for small objects (so the large bump map will shrink to fit the small object) You can actually combine the 3D from textures and Bump Map to create a new complex surface. The 3D light can be adjusted with more accuracy.Tips for using it The 3D Lights can be applied to any object .path.just select the bump map of choice. The second is a Inward/Outward slider.this option will stretch the bump map into whole object so that means the pattern will not repeat and as you resize the object the map will resize with it. This uses the texture itself for creating the bump map effect. So it is recommended that you use either Bump map or 3D texture. Moving one slider will also affect the other option. There are just a few controls in Bump Map. And you are of course able to put more than one light in any direction.2 3D Lights & Material . You have maybe already discovered the 3D option 91 in Texture properties. Using 3D lights is an amazing way to create realistic effects and are probably the most interesting properties to explore. © 2008 Mediachance . we apply "Dots" Bump Map into an object with "Fabric-Strape" texture. text.134 Pattern Studio Bump Map allows you to add 3D depth to the surface texture. In the "golfball" example above we used the slider left of the center. First is the Map library . Use lights with Bevels You can use a 3D light instead of the default bevel light.inward. The zero is in the middle where there is no effect. metal artifacts etc. Sliding it left will make the bump map go into the surface . more precisely. On example here. not both. But experimentation is free :) These are the basic properties of lights. 9. and in any color. However since the mapping is applied at different stages the result can be sometimes hard to predict.

and 3D options. Below is a combination of all the methods used together. metals and materials. to create a bump mask (see Color Properties 88 ). Use Light with Textures and 3D option Lights works especially well with textures. The object color was originally blue. No wonder we call it a Pattern Studio! Use lights to create feel of curvature The 3D Lights could be often used as a way to express the curvature of the surface without actually using any bevels or any special objects. with which you can simply create a fantastic. rendered-like world.Lights 135 Above is simple Flat bevel with 2 lights. full of textures. Such methods were used in the above camera example. yellow from left top and red from bottom right. Use lights to create light reflections on glass © 2008 Mediachance . It is quite easy to create a realistic metallic or plastic surface with just one or two lights. some texture and a bevel.

136 Pattern Studio Using the Lens Effects. The light will depend on the color of the object. Create a simple object. add a feather effect and set the Transparency Blend Mode to Soft Light. and lights creates realistic glass effects. What other options I have? You can also simulate interesting spotlight effects by using the Transparency Blend Modes. Now the object will behave as a soft light source. © 2008 Mediachance .

Pattern Studio Part X .

Aligned and Non-Aligned Texture There is an option on the bottom of Brush Bar . If you feel that the texture is too much repeating a pattern. the texture will always be applied in the same position . When you are in Paint editing mode your view changes to a view where you can see the objects transparency by showing the objects on a check board.138 Pattern Studio 10 10. There few basic types of objects you edit or create in a bitmap editing mode: · Editing existing Bitmap Object · Painting on the Bitmap layer of any vector objects. · Painting a new Paint Object on the Canvas Bitmap Editing Mode You can get to Paint Mode by simply selecting an object (Vector or Bitmap) and pressing the Paint on Object button. the texture will change. © 2008 Mediachance . You simply select the texture in the Color & Texture 88 bar and adjust the Color Mix to your desired Color/Texture ratio. Any time you want to go back to normal vector editing you just press ESC or select Arrow tool from your tools. With bitmaps you can paint colors as well as add or remove transparency by simply using brushes. the texture will remain as before · Non-Aligned If you un-check the aligned option. since the origin has changed. Painting With Color.if you paint over the same stroke. The ruler border changes to green to remind you that you are editing a bitmap.1 Painting Basics of Painting Mode Besides the vector editing Pattern Studio allows you to use various brushes and paint on objects or canvas with a color or texture. If you decide to paint with textures you have choice to use the texture · Aligned (default) With the Aligned option checked. Texture You can freely paint with various colors and also the texture. The check board allow you to see where your object has transparency. This brings a very interesting random effect to the texture. the texture origin will be applied in random order .if you paint over the stroke again. If the object is a bitmap you can open Paint editing by simply double-clicking on the object.Aligned Texture. you can break it with non aligned strokes.

Painting 139 Other options for texture painting are Screen and Screen with F-B.2 Brushes Tool Bar During editing in Paint mode you use only color properties. The Color Pick on the Brush Tool Bar does the same thing as the one on the main Tool bar. Color Space 94 or Color Memory. 3D Brushes and Nozzles and you can create your own brushes and also new libraries. © 2008 Mediachance . The color Space is especially useful for picking out different tones. 10. Another way is to Pick a color from anywhere in the image with the Color Pick tool. Artistic Brushes. You can select color from Color & Texture 88 . Brushes You have many different predefined brushes in the Brush library. similarly as described in the Color & Texture 88 . and a new Brush Tool Bar which will appear on your workplace. There are various Airbrushes.

Overlay Overlay will colorize (mix) the Image with the Brush color. depending on the the Brush color. Darken The resulting color is Brush Color or Image Color . Painting with Black will produce black. In other words. If the Brush color is lighter than 50% gray.whichever is darker. If the Brush color is darker than 50% gray . The result is darker. Therefore this will paint only in areas darker than the Brush color. painting with white will produce white. the image will be lightened. Painting with black will leave the Image unchanged. but the resulting color will be the lighter of the two (brush or image). use the Colorize brush from the Retouch Collection. Soft Light can't produce pure black or white. Screen Works just the opposite to Multiply. but the decision between modes is dependent on the the Brush color. It uses either Multiply or Screen which depend on the brightness of the Image color in the area that you are modifying. the image will be multiplied. All colors in between will darken the image. While Hard Light can be pure black or white. it will just darken or lighten. while in Overlay it is dependent on the Image color. This is a fun way to colorize an image. it Multiplies or Screens the color. so the resulting color will be the one within the Image. Painting with black will have no effect and Image pixels will always be lighter. If Lighter The Brush Color will be applied only to areas where the Brush Color is lighter than the Image Color. Difference Subtracts the Image Color from the Brush color or Brush color from the Image color. If Darker © 2008 Mediachance . Hard Light This works similarly to Overlay. If the Brush color is darker than 50% gray . Lighten Similar to darken. Painting with white will have no effect since the pixels from the Image will be always darker. Soft Light This darkens or lightens colors. the image will be darkened. the image will be Screened. If you are looking for a more optically realistic colorizing method. If the Brush color is lighter than 50% gray. All the colors in between will lighten the image. The result is lighter. Normal The most commonly used brush mode. painting with white will leave the Image colors unchanged. the image color will dictate the resulting color if the brush color is lighter than the image color. Paint color will simply paint over the image Multiply Multiplies the Image color and the Brush color.140 Pattern Studio Brush Mode The Brush Mode determines how the Paint color affects the color in the Image. whichever is brighter.

you can control various aspects of the mode. select the brush. Editing Bitmap Object . To convert a Bitmap object to the Paint Object use menu: Bitmap-Convert to Paint Object Transparency of Bitmap Object To turn any image transparent. allowing almost infinite effects. add or remove transparency.anytime you double click on the Bitmap Object or click the paint on Object button you get to the Paint Editing window where you can paint over the object.Painting 141 The Brush color will be applied only to areas where the Brush Color is darker than the Image Color. this will paint over areas lighter than the Brush color.just double click on Bitmap Object Convert to Paint Object There is a subtle difference between Bitmap Object and Paint object. clone and more. An Opacity setting of 0% is completely transparent. With a combination of Opacity and modes. 10. · A Bitmap object 60 came from a file and when editing in Paint Mode you are constrained to the object boundaries. Bitmap object keeps link to the original file and has couple of functionality related to this link. © 2008 Mediachance .3 Editing Bitmap Object This is the basic editing . and an Opacity setting of 100% is opaque. click on the Erase/Transparent button and paint over the image. In other words. Brush Intensity (Opacity) The Intensity (Opacity) slider controls the Brush Opacity. · Paint Object 146 is normally created by painting and when edited in Paint Mode you are constrained to the size of the canvas. You will immediately see the result. Note: The mode settings will also work for Image Nozzles and Artistic brushes.

select it first. they work on the bitmap transparency. shadow or other effects in Real-DRAW on bitmaps. is the key where the bevel or shadow will be created. 10. you don't rotate the bitmap layer (Same as with the Object texture). Whenever you apply a bevel. That means that the transparency. The bitmap layer follows the size and shape of object.142 Pattern Studio Opacity The reverse of Transparency. and then press the Paint on Object button. you paint opacity.4 Painting on a Vector Object This is another unique specialty of Pattern Studio: You can paint on top of any Vector object where the strokes will be masked by the object shape. the bitmap layer will adjust accordingly. Note: If you rotate the object. What you paint will become a Bitmap layer of a vector object. If for any reason you need to rotate the bitmap layer. If your object was a bitmap. That means that if you change the shape of the object or resize it. thereby removing the transparency. then you go to bitmap editing as described before. you can use the Texture Size and Rotation 92 tool. To start painting on any object. Erase © 2008 Mediachance .

. How to use it? The simplest way is to paint various shadows or lines over the object. Pattern Studio goes much further though. we painted green. it will remove only the bitmap layer. But there is much more you can do The feature. blue and yellow lines across the text with the airbrush and then added a flowers with the Image Nozzle. You can create brand new effects simply: Above. But if you use this button. you know that the basic way to draw is to paint with an air gun through masks. thus making the original color and texture of the object visible.Painting 143 To erase a stroke. Remove Bitmap Layer If you ever need to remove the Bitmap Layer from the object. When you remove the adhesive mask you have a perfect circle with sharp edges.. you don't have to paint over it with an eraser. Paint on Object. If you are artistically inclined. yet painted. Unlike in real life. Then with the airbrush gun you paint over it. is actually one of the most important features for airbrush drawing. and paint something under the object as well. will remove the Bitmap Layer and also any additional Paint-On Transparency (see below). and you may not be able find any similar software that makes it so easy. This is also the idea for Airbrush editing in Pattern Studio. where your mask is the vector object. Then you can cut another mask. as it's enough to click the "Remove Bitmap Layer button". This will paint a transparency over the strokes in Bitmap layer. which may become an interesting addition to bevel. you can easily create a painted like art form. yet it is painted. There is also a very easy cloning method you can use to "blend" two objects together. put it over and try some other colors and shapes . while the Paint-On Transparency (if any) will stay unchanged. It is quite simple but very powerful. you can reshape the object (mask) afterwards. This button. © 2008 Mediachance . click on Erase/Transparent button and paint over the strokes. when used outside the bitmap edit mode. In real airbrush painting you cut a mask (for example a circle) out of a transparent adhesive sheet and stick it on a paper. You can also erase what you painted. which is both realistic. If you use a normal (real life) airbrush. and then you can move the object up or down the layers. while IN the bitmap editing mode.

When you have opened an object for bitmap editing or painting. We have already painted some shadows and highlights on the circle (so it looks like a painted sphere). We select the rectangle and click the Paint on Object button.under raised objects. and also a few strokes on the green rectangle. that intersect the object visible. the hand is made up of vector objects with painted layers. Another even more detailed image created using a combination of an airbrush plus a Surface Skin a simple vector object. In the Bitmap editing mode we check the Show layers Above. In this. we have 2 objects. surrealistic example of. you can make all the upper layers. a circle and a square. is especially useful if you draw painted art. The sphere appears in the places where it © 2008 Mediachance . let's say an orange on grass. Each finger is basically a separate vector object. Now we would like to paint a shadow on the rectangle from the sphere.144 Pattern Studio The image above was painted using this method. This allows you for example to paint shadows exactly on the right spot . check box. Show layer Above 125 on This feature while applicable to all bitmap editing. While the pen is a pure vector object without any paint.

this time it doesn't matter what color you choose .Clone from bottom layer and Blueprint method as described later. you will probably learn a great deal about colors. you can start making your own painted art. There are various other very powerful tools to help you .here is a perfect time to use Paint-On Transparency. is a game of shadows and lights. however it will paint a transparency to the vector object instead of painting on the object bitmap layer. Imagine a complex object. as well as light. Now we can paint with a dark airbrush on the rectangle.Painting 145 intersects the rectangle we are editing. Using the Remove Bitmap Layer button. and shadows as you progress. press the Remove Bitmap Layer button . Click on the Paint-On Transparency button and you will get to the familiar bitmap editing.everything in this type of art. Select the object. To Select this option you have to click on the small arrow on Paint on Object tool to reveal sub-selection toolbar. Tip: Paint-On Transparency works with the Bevel option in the same way as normal transparency.it will always paint transparency. To remove the whole Transparency Layer from the object. mixing.Paint Transparency. Just one piece of advice . and of course you can use Nozzles. With this knowledge. This works similarly to the Painting on Object. while in Paint-On Transparency mode. you can use the Paint-On Transparency option. © 2008 Mediachance . Don't forget that you can change the intensity of a brush by sliding the Intensity/Opacity slider for a softer effect or by using a pressure sensitive stylus. while NOT in Paint-On Transparency mode. Eraser can be used to remove the painted-on transparency (paint opaque). Paint-On Transparency As an addition to the normal transparency and Painting on a vector object. However. or any of the brushes. exactly in the places where we need the shadow. The Paint-On transparencyis also in the menu: Object . where you want just a specific part transparent and none of the linear or radial transparency does the job . and it is enabled for vector objects. will clear the Transparency and Bitmap Layer. and if you are a novice.

you just need to press Esc or click the Arrow Tool button to return back to the vector editing. you use the Paint On Object Tool. or brush types. textures. © 2008 Mediachance . and experiment with it. shadows. During the painting. The view will switch to bitmap editing. which will have the same effect. this type doesn't need any object to start. we can freely change colors.you will understand its potential when you use. anytime you click a Paint on Object tool. You can also simply double-click on it. If you need to edit the transparency of the strokes. we applied a bevel. or hold CTRL while double clicking on the object. you will be editing on a full canvas size with the canvas visible behind. If you make mistake. just use the Erase brush tool. Any strokes you draw will be visible if you stay within the canvas space. while clicking on a Paint on Object tool.146 Pattern Studio Don't get confused by the Paint-On transparency feature . this time. The part you painted will become a new Object.5 Paint Object The third type of object you can edit and create with brushes is a Paint Object and unlike the previous two types. Preserve Transparency Edit (Bitmap edit) + CTRL Normally. as you would edit a normal bitmap. you can apply bevels. you will see the whole canvas to help you position the brush strokes. move it in layers. as in the previous examples. lights and a shadow. To start painting a New object press the Paint Object button. When you finish with the painting. resize it. Above. however. you can hold CTRL. 10. on the object created as a New Paint Object. Edit Paint Object If you wish to edit a created paint object (for example to erase some strokes or add new ones). You can do everything that you can do to other Objects. etc.

the stroke will not make the object under it opaque. As with any object you can apply various effects to it such as bevel. the strokes you paint will be visible only in the places where there are already some strokes . we painted on the Paint Object in normal paint mode. each having a few different options Rubber Stamp © 2008 Mediachance . Also in a Preserve Transparency mode you have both the Erase/Transparent tool and the Opaque brush tool. we painted on the Paint Object in a Preserve Transparency mode (also called Bitmap) Edit mode. as during normal bitmap editing. drop shadow. While the Paint Object is excellent for adding various shadows. highlights. Here we paint with Puzzle Nozzle (1). the same as in normal Bitmap Editing. Convert the paint Object to Polynome Menu: Object-Convert to-Polynome (Vectorize) Yes. you can convert this object to fully editable Polynome object.6 Cloning Cloning means that you take a part of some image and paint it into the object you edit. Extrude and more. then convert it into Polynome(2) on which we can now apply all vector editing tricks such as Envelope (3) 10. In the second example.Painting 147 The Preserve Transparency Edit mode is very similar to the Bitmap editing. or color strokes to the airbrush image. If you are in a Preserve Transparency Edit mode. In other words. it could be used in many other ways.where the object is opaque. but will preserve the transparency. There are two types of cloning. if it is currently transparent. See the difference in the pictures above: In the first example.

and then use the Rubber Stamp as before. Important! The source must be in the Bitmap Editing mode. You will clone the part under the Source (the cross) to the Destination location. You can't put a source cross on a view which is in the normal editing mode. simply close one of the windows. Note: The Rubber Stamp respects the transparency of the source. Open a different Bitmap Object in the other copy of the document. What you need to do is to open the other object in the bitmap editing mode. the cross will move along with it as well. It can even clone from one image to another. You can use the Rubber Stamp feature to clone from one image or document into a different or document. as you hold the mouse button down and move. you can do it in menu: Window New Window: 1. 3. It can clone from one part of the image (the source) to another part (the destination). First. after you select the Rubber Stamp tool. or with a left-click and holding ALT key. Rubber Stamp from a different source. Open one Bitmap Object for Bitmap editing in one copy of the document 4. Start in a normal edit Mode 2. you can cover one area of the image with another part of the image. You can always select the origin with a Right mouse click on the particular section of the image that you want to clone. Use Window . The origin (Source) will be marked by a small cross.148 Pattern Studio Rubber Stamp is a great tool for removing unwanted parts of an image. Use the Rubber stamp 6. Next. you have to select the Source. In this manner. After you finish. where the source is transparent. and arrange the views so that they are both visible. Tip: If you need to open two windows from the same document.this location becomes the Destination.New Window. The next step is to click with the left mouse button somewhere else on the image . This is the origin from where you want to start cloning. © 2008 Mediachance . 5. now you should have opened two copies of the same document. or adding something that wasn't there.

Above are 2 spheres The second is just a copy of the first one. not from the layers below. Of course if you now move the top sphere. and set the clone sphere to blue. We opened the lips object in the. If the layers below are transparent. and then carefully painted with it in places where we expected to blend it with the first sphere. selected the Clone from Bottom Layer tool. Clone from Blueprint This is another special Pattern Studio technique and it is very similar to the previous method. If you have the Blueprint feature loaded (See the section about Blueprint) in your project. If the sphere is set to blue. but this time. set as a blueprint. Now we can lightly paint over the object and it will clone the Blueprint photograph You can use Clone from Blueprint (as well as any clone) during any type of bitmap editing .cloning from bottom layer. then the tool works as described before . We opened the second sphere in Bitmap editing mode and selected the Clone from bottom Layer brush. Painted Object or Bitmap Layer on Vector object. Clone from bottom Layer This is a special technique in Pattern Studio with which you can paint onto an object. Above we have a photograph. and a vector object of a pair of lips. there are still 2 spheres. © 2008 Mediachance . you would have to repaint the blend part again. then the tool is cloning from the Blueprint mode. then whenever you are in a Bitmap editing you will see a small sphere near the Clone from Bottom Layer tool.Painting 149 Rubber Stamp doesn't paint anything. This sphere is clickable and clicking on it will change its color from white to blue. created by simply outlining the Blueprint.Bitmap Object. On the resulting image. only the Blueprint will be visible. This is a perfect way to blend an object into the background. If the sphere is white. but the second one now appears to blend into the bottom one. Bitmap Edit. it clones from Blueprint 196 . or into other objects. whatever is behind the it.

so you have the tool to force the bitmap layer to become the same size as object. you will edit on its before rotation state. This isn't a zoom. A Resized edit is the cure.7 Advanced Bitmap Edit Mode Options There are plenty of options dealing with bitmap size that may be confusing at first.150 Pattern Studio 10. changing shape and other changes on the object. with everything you painted on it. This may be desired or not. The Bitmap Layer will be always be dynamically resized to the size of object. What you need to do is to hold SHIFT key while clicking on the Paint on Object Tool. Auto Resize Bitmap Layer (Doesn't apply to Draft by Reference) If you resize the bitmap and then try to edit it. The object is physically resized. Resized Edit +SHIFT It may happen. there are a few additional advanced options which apply to Bitmap editing. even hairlines which are still smooth. The basic idea is that Pattern Studio tries to hold on the original bitmap data as long as it can in order to use the best quality. In this way you can paint more than pixel precise strokes. If you don't use the above option. then in many cases you will edit the object in a different size than it appears to be. last "Apply Changes". the size of the Object changes. Resize Bitmap Layer to Object With rotation. Pattern Studio will automatically "apply changes". and then. but the brushes are too wide. On the menu: Object-Bitmap Layer. by un-checking the Auto resize Bitmap Layer from the menu: Object Bitmap Layer. that you need to paint something very fine onto an object. © 2008 Mediachance . If you rotate the bitmap and then try to edit it. If auto resize isn't used and you resize the bitmap. Normally Pattern Studio holds the original size of the bitmap until you "Apply Changes" or save the project. The size before. This may not always be what you want and so there are few options how to modify the default behaviour. What will happen is that the object will temporarily resize to fit the edit view. but the good thing is you are not normally require to change them. when you exit the view mode it will return to its original size. then when you go to the edit mode you will work on the original size bitmap. You can change this behavior.

You first select a color. or paint several more times to create the desired effect. you will have created a hairline edge. select any brush from the Brush bar. Tip: If you look at a fine painting or photograph. Then from the Brush Library menu. and then paint lightly on the edge. and if you did it right. or you can create many interesting variations from the existing ones. select Edit. set a larger Width. You then set a smaller width and select another color. between two objects. if for any reason you need to know how the beveled object looks during the bitmap editing. an then to a highlight. shadow/highlights. You can paint a similar edge. to on. In case you want to adjust brushes or add a new brush.8 Editing Brushes You can easily create your own brushes. This may for example be used. when painting a very thin joint. Some times they go in a very thin layer. © 2008 Mediachance . The gradient is however always hairline thin. 10.could be anything. Of course you can put more layers. and then after that to the object color. showing how the object looks (with bevel. Name The name of the brush . from shadow first. click Add.Painting 151 Snapshot From the Object Snapshot From the Object will copy the image. with specified Widths (the width slider will appear on the top tool bar). This is useful if you need to matte the edge of an object for example. and all the effects) into its bitmap layer. Other times it is quite the opposite. you can do it from the Brush Properties dialog box. by using the Paint on Edge technique. If you want to create a new brush. or click the small arrow near the bottom of the Brush Library. Paint over the edge again. To get to the Brush properties. and click with the right mouse button on it. you will only be able to paint on the edges of objects. you will see that the edges often don't go simply from the shadow to the object color. Paint on Edge If you switch the Paint on Edge.

The first Brush uses Spacing. Circular or Rectangular These are basic brushes. and the white will be opaque. the brush is denser. but more quickly. The bitmap brush doesn't take the color information from the bitmap but uses instead the intensity of the image to make the brush mask. Spacing The Spacing is the distance between the brush marks in the stroke. Type of Brushes There are essentially 2 types of brush. In many Brushes this will result in the separation of the complete stroke into dots as you move faster. An example of a Bitmap Brush is shown below. Bitmap The Bitmap brush uses a bitmap for the brush mask. the steps will depend on the speed of the mouse as it travels across the image. and it becomes sparser. but the Second does not have the spacing enabled. © 2008 Mediachance . they should have the Spacing Enabled by putting a check mark next to the Spacing slider. and you can set size. The black is transparent. Blur In the case of Circular or Rectangular brushes. and a brush created using different bitmaps and masks. When you move slowly. The spacing will depend on the speed of the stroke. In order for most of the Brushes to work properly.152 Pattern Studio Size In the case of Circular or Rectangular brushes. The blur creates a smooth blending edge. Air Brushes for example. in some exotic brushes this could be a desired effect. However. blur and spacing. such as Circular or Rectangular. this is the Blur of the brush. Notice there is no check mark next to the Spacing slider. Otherwise. generally have a large Blur Value. The different spacing is most visible on Non-circular brushes: Enable or Disable Spacing. A generated brush. and the Bitmap Brush will paint the selected color. this is the size of the Brush. you would use black and white images. Generally for Bitmap brushes. The value is a percentage of the brush Size.

· Select the previously saved file. The preview should look something like this: Export it in JPG. · Right click on the Brush Library and select Add · On the Brush Properties. You can leave all other parameters as they are and click OK · Now paint something with this brush. the same as the size of the star. The effect was dependent on the spacing set. we select Trim Canvas. · Open a new document and press a New Paint Object tool. and move the transparency to the fullest setting. The result should be something like this © 2008 Mediachance . Check "Negative" if you want to load the mask as a negative image. · In the document. · Go to Menu: File-Export · First we need to have the brush smaller.Painting 153 Here is an example of a type of Bitmap Mask. and click the Load Mask button. used for the Bitmap Brush. to get to the bitmap editing mode. select a Transparent Texture. PNG or BMP format. Now this is probably not a very useful brush unless you're drawing a "Slinky". set the color black. draw a star. · In the menu: Project. You can load the Bitmap with the button "Load Mask". select Type Bitmap. You don't have to use sharpen · Select Alpha Mask Only. Above is what we painted with the Bitmap Brush. to make the size of the canvas. Most brushes shouldn't be donut shaped. How to create a Bitmap Brush in Pattern Studio. so we'll resize it to 40 %.

the alpha channel from the image will be loaded. How to Create an Image Brush. we select the Trim Canvas Expanded to make the size of the canvas the same as the size of our object and drop shadow · Go to the menu: File-Export. we draw a circle and apply any of the styles from the Style Library. While the Bitmap brush takes only the mask for the brush. Open a new document and press a New Paint Object tool. The result should look like this . the Image Brush takes the mask as well as texture . · If you prefer you can resize it to a smaller size and use some sharpening to bring the details out. · In the menu: Project.. If you use 2 files. © 2008 Mediachance . it is sufficient to just load it with the Load Button. select Type Image Brush. In the above picture you can see that that is has a metallic look. You can leave all other parameters as they are and click OK.or image information. Select the previously saved file. to get to the bitmap editing mode. Image Brush This is an extension of the Bitmap Brush. · In the document. The transparent PNG carries the information for the image and the mask. is to load the Transparent PNG as a brush. Basically we need to create 2 files.. On the Brush Properties.154 Pattern Studio Note: If you use a PNG Transparent image to load the Mask . one is a mask and the other one is the image itself. If you use the Transparent PNG. Right click on the Brush Library and select Add. Another way. you first need to load the image with Load and then the mask with the Load Mask button. and a drop shadow. and click the Load button. Now paint something with this brush. · Select the PNG Transparent format and the preview should look something like this. · · · · · · · Export it.

Image Hose The image brush is very powerful. Open the previously created brush . into one brush? Here is an image Hose type of brush! With the Image Hose.Painting 155 Interesting brush! Notice that it doesn't matter which color you select. In the Brush properties. With some experimentation you can create very interesting. But what if you want to change color? For that function. Try to experiment with the various transparencies. For example. but how about adding a few different images in a row. you have to click Settings on the Brush Properties to go to the more advanced © 2008 Mediachance . Image Brush has a Color overlay option. Select Edit. it always paints the brush with an image. and then paint. Set the Color Overlay. You can see that the Image Brush is an incredibly strong type of brush. Color overlay Color Overlay allows you to select any color for the Image Brush. Click OK. select any color. artistic and unique brushes.Select the brush in the Library and click on it with a right mouse button to open the menu. This is a great way to add interesting brushes. Our Image Brush can now paint with any color. you need to create the brush image with lighter colors.If you want to get more from this feature.

30% for example. if we have 5 images.the images will be randomly chosen Directional . You can load the image with Add Image if you are using a PNG transparency as your source. 360 degrees divided by 5 is 72. as a PNG Transparency. Now create a new brush. Click OK and paint. open Settings and load images. Adjust the spacing a bit more. or if not you can load the mask for each brush with the Load Alpha Mask. Let's modify the previous example. That means that as we paint.156 Pattern Studio options. For example. Distribution of the images Sequentially . Note: 0 degrees (and image 1) is horizontally oriented to the right side. one by one with the Add Image Button. but here we have a list of images. that a different image will appear for every 72 degrees of change in the mouse travel angle. Example of different distributions © 2008 Mediachance . select Image Nozzle.the images will be "sprayed" in the same order as they are listed in the list box. Randomly . The angle used for image selection will continue in a clockwise direction at 72 degree increments in the above example.the image will be chosen from the angle you paint. We'll apply different styles to our circle and save each one under a different name. This is basically the same idea as with the Image Brush.

Pressure. It isn't related to the pressure on the stylus. Below we we created 8 images of an arrow. how hard you press with your stylus. Pressure Sensitivity. The rest are various combinations of the above. This works if you have a Pressure Sensitive Tablet. Press. arrows. A combination of Pressure and opacity Speed.Painting 157 The Directional distribution is great for Brushes. For example. because it simulates the real situation. This one actually works without a Pressure sensitive Tablet. and in order for Speed to work. This will change the opacity of the resulting brush. The Image Hose type of Brush has the Color overlay option as well. There are a few options as to how the brush will behave regarding the pressure information i. so we needed 8 images. The minimum density is set by the Spacing parameter. each rotated 45 degrees from the previous angle. No Pressure will be applied. If you draw slowly. for © 2008 Mediachance .e. Brush preview You can let the software generate the preview for you automatically. the Spacing must be enabled. This is a good choice for Natural and Artistic brushes. according to the pressure on the stylus. Don't touch that calculator :-) 45 x 8 is 360 degrees. None. This would be useful for Image Nozzles for example. This will change according to how hard you press on the brush. Opacity. & Opacity. or if you want a specific image. which should follow your path as you draw. A good choice for "Airbrush" like brushes. but it takes into account the speed of your drawing stroke. the stroke will be denser than if you draw fast.

Sort Sort the brushes in the library. Or. Creating your own library You can use User1 library for your new creation. © 2008 Mediachance . turn the Auto generate switch off. Note: Brush libraries will be sorted alphabetically in the Library Selection Combo Box. Then next time Pattern Studio starts. Delete Delete the currently selected brush from the Brush Library. if you want to add a totally new library you can . photobrush. For more info about creating a new brush see Brush Properties. A Secret: Instead of loading the image. if you would like to have the brushes that you use the most on the top. a menu will appear. · Copy an empty . You can paint anything and save it as a file. Add Add a new brush. The Brush Library is a set of Brushes grouped into one library. To make a library available for Pattern Studio it has to be in the directory of Brushes. Import / Export Import or Export one brush from/to current Library. You can also use a small arrow near the left bottom of the library. Edit Edit the Brush Properties. you might want to show the path..br1 You can use Export and Import if you (for example) want to move or copy a brush from one Library into another. Working with the Brush library If you select any brush and then click on the library with right mouse button.brs file from the Brushes\Empty folder into the Brushes folder. you can even paste an image from the clipboard into the preview by pressing Alt-P Note: Pattern Studio has the same format of brushes as does the Photo-Brush software from www.. You can also change a name of a brush here. and Load the saved image. · Save any Library under a different name in the directory Brushes. In the Brush properties window. Load / Save Library This loads or saves the *. For example. This image will now be the preview image seen in the library list box. then rename it and start Pattern Studio. then exit and start Pattern Studio again. The brush has the extension *.com. for Nozzles.brs library. it will show the new library in the Library combo-box on the Brushes Tool bar.158 Pattern Studio example.

Now you can drag each of the Bitmap corner to move the 2D image in the 3D Perspective space. you can make your own texture and copy it to the directory Textures. To do that. Select a bitmap object and press the Perspective Transformation tool. (This Tool is on the bottom bar. Make a Texture Pattern Studio uses textures on the disk. this takes some time to calculate and the results are not always smooth. you have to convert the Bitmap to Envelope. When finished simply click on Arrow tool or doubleclick on the image. you have to move the envelope inwards . Before you use the envelope for the first time.9 Bitmap Envelope Editing You may have realized from the previous chapters. and from menu: Bitmap select Make a Texture. Note: The perspective will remain even if you rotate the object. There are enough quality textures with Pattern Studio to allow you to design almost anything. that a Bitmap can be distorted with the envelope the same way as text. You can make very interesting effects with the Bitmap on Envelope. This will create a temporary project-specific texture. however. From now on in this project you will see a new © 2008 Mediachance .Painting 159 10. (PhotoSEAM makes wonderful textures for this purpose) If you want to use a texture just for a project.making the resulting object smaller. you can load a Bitmap. go to menu: Bitmap and select Convert to Envelope or press the button on bottom toolbar. Simply select any bitmap and press the Perspective Transformation tool. however. Perspective Transformation (High Quality) The Envelope is an interesting tool for bitmaps but Pattern Studio has another tool for re-shaping bitmaps (this time with advanced quality). however it works for Bitmap Objects as well. not on the left tool bar) Main Perspective Transformation application is for Packages 162 . Note: In order to make smooth effects.

© 2008 Mediachance . however. The object will only work for the project for which the texture was defined.idr project file as well. Note: You can't add the objects. There is also an option in general settings to allow/ disallow saving of the textures. Pattern Studio doesn't save textures to the *.160 Pattern Studio texture in the texture list box.rdw Project file by default. to the Object library. this project will also always save all used textures to an *. The project file will be much bigger in this case. once you add a projectspecific texture to a project. with user textures.

Pattern Studio Part XI .

and much more. we can either Group them or Package them Here we first Group the objects and then apply some effects such as drop shadow . However the major difference is when you apply effects or properties to each. where you can edit each segment (called Package) and its objects separately. rotate. Working with Packages is very transparent to the user. Packages are a revolutionary.resize. update. and making editing easier ! Packages are a higher form of Groups. with non-destructive sharpening and the ability to Clone Package. Pattern Studio own feature. Because the Packages open in a separate document you can easily add. new effects. whenever you need. bevel or lights. Package is the ability to divide a large project into segments. Differences between Package and Groups Both areu sed for grouping objects. with edit Package. or add various effects to it such as drop shadow. but will allow you to create more detailed illustrations. in a different view. · Packaging has many obvious benefits . Generally speaking. and the objects keep their own transformations and effects. and Unpack the Package. and to create more details. · The ability to apply additional effects to a package. · Because you can resize the package. These transformations will never change the objects inside. and even from a single one. bevel and lights on the whole Group © 2008 Mediachance . perspective transform. it also means that you have the ability to design the contents of a package in a larger view than it appears in your document and create many more details. Understanding it will not only multiply your productivity. but it has also many hidden benefits.the system needs less memory and you don't get lost in hundreds of objects.162 Pattern Studio 11 11. and provide you with the ability to create large projects. You can easily create a Package from any group of objects. · It can be used for much more than saving some space. plus easy transformation.1 Packages Packages Package is in fact one of the most important features of Pattern Studio. copy. We have two objects. divide project into logical segments and then apply effects globally to a whole group of objects. · The Package itself shows in your main document as a single object which you can transform any way you like . or remove objects in-orout of the package.

For example if you create a Package of black objects on a white Package background and then place this package on a black background in the main document. the effect will be applied on top of all other effects and properties. Note: It doesn't have to be a perfect match. However in some cases a very little fringe may appear due to the antialiasing. Packages and Pattern Studio Packages have special place in designing seamless patterns. It's easy to fix. Other difference is when you want to edit the objects inside Groups or Packages. We created our object by simply applying 3D Ball bevel effect from the 3D Bevel properties. It means for example that if the objects inside Package have each a different bevel we can still apply another bevel to the whole Package. yet another set of effects will be applied to them globally. just set the background color (In the Project-Size and Color) to approximate the background on which the package will be placed. in the main document. If we apply effects to a Package. even if it has many object will occupy only a single plane. Look at the images below if you can spot the subtle. each object in the group will get the new properties. All object inside package behave on the main canvas as if they were just one object. Package Document Color In most cases you don't have to worry about the background color of the package document either.Packages 163 This time we Package the objects and apply the same effects to Package If we apply effects to a Group. © 2008 Mediachance . yet interesting difference. Here is an example of the idea. each object inside will keep its settings. This create some subtle difference because a package. This gives you unlimited possibilities in applying effects. This time we used Saucer bevel. Now if we Package the object we can apply yet another Bevel on top of it from the same 3D Bevel properties. When you're editing the Package. That is. you'll probably see a very thin light fringe around the package objects.

11.2 Create and Edit Package It is very easy to create a Package. Packages benefits also from their own crop settings which can solve couple of problems in seamless graphics. It is probably safe to say that if you have problem to create certain image or effect a package will solve it. All object in a package will be at the same height.164 Pattern Studio Packages will also affect the way Bump and Normal maps are created. © 2008 Mediachance . just select all the objects that you want to be packaged and press the.

Adding bevel. will apply to the whole package. The package will open in a separate view where you can edit all the packaged objects.Packages 165 Create package button or from the menu: Object . but the objects inside will be never be touched.Create Package You also have the ability to freely transform a package. and can also add any of the effects to it. When you finish you just need to close the Package window. Just double-click on a package. shadow or lights. © 2008 Mediachance . Edit a Package Another great feature in Pattern Studio is the ability to edit objects inside a Package without the need to unpack it. This is simply done. Tip: If you want to keep the Package window open and just update the Package in a main view.Package . we added some lights and a drop shadow to the whole Package. You can either click on close button which will ask you to save to package (Answer Yes) or simply hit the green OK button on the top left corner of your package canvas (where Rulers meet) Hitting the red X will close the package without accepting changes. and they'll keep their own effects! Above. or click the Edit Package Button.

In special cases when you don't want this behavior you can uncheck this option.166 Pattern Studio Simply hit the Save button and the package in the main document will be updated. This will also be indicated by the title of the Package window : "Package (Canvas Crop)". That means that if you add another object out of the Package canvas.3 Package Document Package Document size You don't have to worry about the document size of the package. You can freely add (or move) any object outside the Package document. and when you close the Package. Size and color of the package canvas (Size and Color Dialog) The Package canvas is transparent when shown in the original document. Note: In special cases you can disallow this option and the Package will be cropped to the Canvas size. When you edit the package it will always appear in a document large enough to encapsulate all of the objects. or the package document. it will be resized as soon as you save the package. You don't have to worry about moving. © 2008 Mediachance . This behavior is indicated in the Size and Color 30 settings of the Package Canvas by the checked option: Dynamic Update of Package Canvas Size. Normally the Package size is updated dynamically. In that case the package will be cropped by the Package canvas size. all will be smartly updated the right way. A typical example of this is the e-book cover sample. On the Size and Color dialog. this is indicated by checked Dynamical Update of Package Canvas Size. or resizing the result. This way all the objects will always be visible in the package. 11.

This is what we want. will be updated in a main document. whichever package you save. we added lights to each small element in the package. Because we didn't use Dynamical Update of Canvas Size. make different changes and then.Packages 167 The Blue circle and letter B are "bleeding" from the canvas. You can edit a package and the main document at the same time. In our example. if you opened the package. 11. You can actually design the Package in a larger view than it will be used in in the main document. and then closed the Package View. The lights applied to the whole package will be mixed with the lights applied to each element.4 Working with packages The multi-documented interface gives you a lot of freedom and you can open. While it's fine to paint on a Package. created a new paint object and painted whatever you needed there. Same effect. You may even open the same package more than once. or between the main document and packages. You should remember that these effects will be removed every time you update the Package from its data. the package will be cropped at the Canvas. or paint on it. and edit any number of packages you want at the same time. but more flexibility! Copy a Package © 2008 Mediachance . It's also easy to copy objects between packages. Working with packages has other benefits. Tip: You can eventually treat the package as a bitmap that you can apply normal bitmap effects to. This is if we do use Dynamical Update . after answering "yes" to the Pattern Studio question about saving changes to the main document. in the long run it would be better.obviously this isn't what we wanted. They are just partially inside the canvas. This enables you to create a lot of small details. and then closed the package.

Create use New Bitmap from Selected Object(s) The new Bitmap Object will look exactly the same as the package. then the bitmap will have it as well. and change the objects in each copy of the package differently. Above. use Paste as Bitmap from the menu: Edit · Select the package. The first case is obvious . such as resizing. without any effects applied and then apply the effects to the newly created bitmap. Reload a Package Nothing that you do to the Package from the outside (except deleting it). and it would be just a waste of space and memory. rotating etc. then it would be better to create a bitmap from the object. We then opened each package and changed the colors of few objects. simply by using Copy and Paste. Note: The Bitmap will be created in exactly the same way as the object looks on screen.168 Pattern Studio When you copy and paste a package. and you can add effects to it as well. It is usually in these cases: · You applied permanent bitmap effects to a package. © 2008 Mediachance . See tip. If you create three copies of the Package object. then you can edit each Package separately. and it will be non-removable.you can apply bitmap effects to the package. will change the original data inside. Sometimes you won't need to keep all of the objects embedded in the copy. and you don't want them any more. Create a Bitmap Object from package We can do it in two ways: · Copy the Package. If you're planning to adjust these parameters. · You resized the Package. so instead of opening and closing the package you can just reload it. applying effects. and then from the menu: Bitmap . Reloading Package will remove these effects. You may for example decide to copy an image 20 times. but you obviously can't edit the objects inside. or you can paint on the package. and now you would like to have it the same size as the objects inside. we re-sized the package and created 3 copies of it. such as Oil painting. If you have a drop shadow. you also copy and paste the embedded objects. if each image included all of the objects embedded inside. Some times it may happen that you want to reload a package from these original data. instead of the normal Paste. such as "Aged Photo". in the "Edit a Package" section. bevel or lights applied on the object. and then.

but the total size of the image will remain the same. Reload. then the data inside will remain at the original size. To reload a Package: Select it in menu: View . This. Because the Package inside has changed its size. It has the same effect as simply opening and saving the package. keeping the current aspect ratio The size and aspect ratio of the Package will remain the same as before using Reload. in most cases the result will look shrunken or expanded in one direction. and then applied a bitmap effect (colorize from Tweak set). Reload and Resize to the original The size and aspect ratio of the Package will be set to the same size as the data inside. . in most cases is the best choice. with options will appear: A window It just depends on how the Packaged object should change its size Reload and set the Package aspect ratio (default) The aspect ratio of the Package in the main document will become the same as the aspect ratio of the objects inside the Package. depending on how you resized it. In the example above we resized the package and shrank it in a horizontal direction.and press the Reload Package button. You may want to make the Package the same size as the original without unpacking. Note: Keep the Current ratio. this will be reset as well.Packages 169 The second case. If the Package was rotated. except that it may be a different size. If you resize a package. Texture Transformation This will reset any texture transformation done with Texture Size and Rotation Unpack Package © 2008 Mediachance 92 to the package. This means that the Package will look the same as when editing.

as well as Bitmaps. and move the slider up or down.Interactive Sharpen. © 2008 Mediachance . It is easy to use. and as many times you want. 11.5 Crop Package You can use the Interactive Export Crop inside a Package. The package object will be deleted and all the objects from inside will be returned to the main document at their original size. Interactive Sharpen is a great way to sharpen a Package especially after downsizing it. Non-Destructive Sharpen Package. just click on the second top handle of any bitmap or package. any time you want. and you can access it from the bounding box.170 Pattern Studio You can Unpack a package. anytime. has a special property . It is a nondestructive effect and you can increase or decrease the sharpness.

Crop and Seamless graphics Package crop can solve couple of problems. Consider this example: We would like to draw a thick beam across whole tile.Packages 171 This will make the package on the main document visible only inside its crop Example: By duplicating the Package (Copy and Paste) and cropping each different way you can for example easily "split" complex object into two or more parts which would be much harder to do otherwise. © 2008 Mediachance . but we want the beam also using a bevel.

We can probably clean it by moving the light source in bevel to shine from top which will eliminate the visibility of vertical bevel..Package . If you double click on Clone.. 11. Create Clone will create a new object which will be a clone of the Source Package. rotated. Clones and Sources are clearly marked when you select them. Anytime you update the Source Package (by opening and closing) all the clones will be updated as well.172 Pattern Studio This creates a bit of a problem because the bevel will then show also on the vertical side.Create Clone Another interesting feature of package is that it can be cloned. you will automatically go inside the Source package. Clones have however some independency on the Source Package: · They can be created in different sizes. or transformed · They can have their own effects: Non-Destructive Sharpen level and Color Correction.but there is more certain solution: By wrapping the object in a package. The Restrictions: © 2008 Mediachance .6 Clone Package Menu Object . then opening the package and adding crop we can cut out the horizontal bevel completely.

the source and the clones. (actually double clicking on any clone will open the source anyway) and changed the color of the original sheet. each clone has set different Color Correction so each clone has a slightly different color shade. and you can select all the objects. If you break the restrictions. preserving their own effects. Cloning is a very powerful tool in the right hands. Next we created a Clone object from the menu: Object-package-Create Clone. but both objects will remain intact . Each of the clones has a different properties set.rdw In the example above we have one source and a few clones.7 Perspective Transformation Menu Object . and main document. you will break the relationship between the source and the clone. Then we opened the Source. Also. Note: You can actually have nested clones (Similar to nested Packages). Thanks to this feature you can simply design your package in regular view © 2008 Mediachance .Perspective transformation This command works like a tool where you can drag each corner of the package to stretch the package image in perspective space. and sometimes a drop shadow.Packages 173 · Related Clones and Sources must be in the same logical document. All of the clones are also horizontally flipped.Package . Now we can transform each Clone.Vertical/Horizontal Flip.All 4 clones will update accordingly. or any of the clones.the Source as a Package and the Clone as a normal Bitmap Object. except when you copy a Clone to a document where the Source also exists. please load the example packclone. · Clone Relations can't be copied with Copy/Paste. In the above example we created a package with 3 objects. as we want . they can't be across different packages or package. Then we resized the new object. or even add more complex effects to them. · Related Clones and Sources must all be in the same Package or outside the Package. a bevel or a healthy glow. and all the clones were updated accordingly. by double-clicking on it. adding a new object or changing the color of another. To explore more. and package them creating one clone from that package. 11. We then closed the open package. You can change the source by double clicking on either the source. copied it to the clipboard and pasted it 3 times back into document. Rotation. preserving their own settings.

We designed this Package as simple 2D view of a book cover. Of course this is fully dynamical so anytime you can double-click on the Package to edit it in regular 2D view. One example would be to build a whole image of a book where the Cover and Spine are Packages. For any other vector objects you should 11. It is best to resize the object to the final size and then move the perspective. Note: This tool also works for simple Bitmap Objects use Envelope Tool 159 .8 Liquid Package/Bitmap Liquid Brushes allows you to use organic manipulation of objects.design it from the front and then simply stretch it to the desired perspective. with Packages and Bitmaps the Brush changes (smears) also the texture. each always editable in the regular simple 2D view.174 Pattern Studio and then adjust its perspective. 159 . Packages and Bitmaps works differently with Liquid Shape 44 tools than regular objects. While with regular objects the Liquid Brush changes only its shape. Another example could be a facade of a building . Knowing the editing flexibility of Packages. this allows us to do new special effects. With Perspective Transformation you can stretch the 2D package in the 3D space. You should keep the edges as close to the object boundaries as possible. Consider This Image © 2008 Mediachance .

The whole Package will be updated using the previously created Liquid Bitmap. Note how we smear the texture. © 2008 Mediachance . The objects will be wrapped in a Package. after pressing Apply in the Liquid Bitmap window we can still edit each of the objects! Now double click on the Package to enter Package Edit Mode. If we go to Liquid Shape tool the window will switch to the Liquid Bitmap where we can smear the graphics with the Brushes similarly to the Liquid Shape 44 . not only the shape. change color of one of the object and press OK to close Package.Packages 175 Now we will select both objects and press Create Package Button. Since we apply this to the package.

Then you can save the file. package it. You are not limited to how deep the recursion can be. The next time the compacted file is loaded. Compacting packages may reduce the size of the saved *.if you edit the master package. Pattern Studio will automatically rebuild the missing packages from the data and also any of the missing Clones from Packages. · You can pack just a single object. Also we can use Liquid Shape inside the Package and the Liquid Bitmap on the Package. and you can have packages inside packages inside packages. Other things to know There are few tips and rules for packages · Packages are great if you use Multimedia Extension and then you can design a complex button. 11.Package . but the drawback is that it takes longer during loading. Package it and then apply another effect. © 2008 Mediachance .176 Pattern Studio We can add objects and also at any time redraw the Liquid Bitmap.Compact package This command was added for easier Internet distribution.. This is however only a one time process for any end user because once the file has done its rebuilding. it will open a Package Window with your 2 nested packages. In each frame you can change the data inside the Package and the whole package will be exported as one button. It will have the same logic . It basically removes any pre-build Package data and sets a Package or Clone to a preview mode showing a light transparent cyan image. and double clicking on each will open another Package Window etc. For example you can apply one effect on the object. · You can have as many nested Packages as you want and can for example..9 Other Compact Packages Menu Object . it will be automatically updated. and then add a Highlighted and Pushed frame. It reduces the file size. due to the rebuilding time. select 2 Packages and create a new package from them.rdw file by more than a 50% per package. the possibilities are endless.

it is fine if the Lens effect works inside a package. · You can't use the Lens effect across documents. You can change the perspective for example. Then we Packaged it and applied a 3D Extrude and a Drop Shadow to the Package. · To reset the rotation settings use either Reload Package or Texture Size & Rotation . remember that to obtain the best quality you need to resize down. resizing. When resizing a package. or stretch it in various directions. Clones can each have different Texture Size & Rotation settings.Packages 177 Above. · You can use the Texture Size and Rotation 92 tool on the Package and the clones as well. you can also use the Texture Size and Rotation tool to adjust the Package appearance in more advanced way. That means. you can apply a lens effect to the whole package and that's fine. and not up from the original package size. · You can't Package a single Package. but you won't get the Lens effect from an Object inside a package.Reset. perform a crop. we created simple text with a bevel and applied a Bevel feature Halo to it. Of course. © 2008 Mediachance . While the best way to rotate a Package is to use the normal Rotation tool. on objects which are outside the package. and to resize the Package to a normal object by. The same goes if you change perspective. And as with other effects.

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Pattern Studio Part XII .

but to apply any preset or custom settings to an object or selection of objects use the Apply to Selected button on the Global NPR Styles. All you need to do is to click on any of the style and it will be applied globally to the whole document. Apply Style on a Per-Object Basis You can apply NPR style only to a certain objects. Apply NPR Style You can set the Style at any time. Apply Style to Packages © 2008 Mediachance . the simples way is to use the Global NPR tab in the Styles palette.Global NPR Style.180 Pattern Studio 12 12. The settings will be examined in another topic. This could be done by using the NPR Settings that can be accessed by clicking on the Global NPR Style button on toolbar or using menu Project .2 Global NPR Overview Enter topic text here.1 12.

then close the package. Here is a typical effect of the slider on an object: Note: Applying a NPR Style globally will reset the per-object settings. 12. Intensity on the NPR Settings applying it to the selection. Note: This slider has the same effect as changing the Rel. therefore the slider in Color & Texture should be used to fine-tune a style after it has been applied and set-up globally. 12. then open a package and set a completely different NPR Style as a Global Style Inside Package. create New one or apply it on Per-Object basis we use the Global NPR Style settings.4 NPR Style Settings To adjust NPR Style. © 2008 Mediachance .3 NPR Quick Adjust You can quickly adjust the NPR look of each object (or selection of the objects) separately with the NPR Quick Adjust slider that is available on the Color & Texture palette. Otherwise you can switch it off. 181 and It will adjust the shading type of Multisample strokes and change the relative strength of the fill brush that is applied to the object.Global NPR 181 Each package can have its own Global NPR Style. This way you can easily mix various styles on one document and keep it all clean using packages. but if you want to apply a single Style to all objects inside packages use the Process Packages (Recursive) option on the Global NPR Styles.

how the Shadow will be processed 7 . while the first Style called NONE.Large Preview window with some default objects to see the changes 8 .Shadow settings .Various settings 9 .Presets. You can delete the selected © 2008 Mediachance .Global Settings per whole document Preset Window The Preset window shows all the available preset (default or newly created). this largely modify the painting style 6 . here you can delete or add new preset with the buttons under the preset window.the characteristics of the Fill Brush Style.settings for the outline 4 .182 Pattern Studio The Settings could be intimidating at first because of the various options.settings how the fill of the object will be adjusted 5 .Color Load . the same as Shown in the Style palette under Global NPR. 3 .The Main Switch .it switches the NPR ON or OFF.Outline Brush . Here are the main groups: 1 .Fill Brush . have this OFF. 2 . all styles have this obviously ON.

Outline Brush Here you select the Brush from the various Brush presets and set its: Hardness (how strong will be the drawing) Thickness (how thick will be the outline).the color of the outline Brush/Pen Here are different values of Hardness: © 2008 Mediachance . Color . existing and new (this is the same as clicking on a style in the NPR Style bar on main screen) Apply to Selected .The style will be applied only to selected objects Apply to New .The style will be applied only to new object you going to create The Basic idea of Stye A Style consist of an outline brush set in the section (3) and the Fill set in sections (4) (5) and (6). Note: you can scroll the preset window by clicking anywhere and dragging it. Presets with yellow M square are multi-sample (more complex) presets. Apply the Style There are three ways to apply the style: Apply Globally .The style will be applied to all object.Global NPR 183 preset with the button Delete or add new preset with "Add Preset".

First you select a Stroke preset. this works closely with the brush and its size.184 Pattern Studio Obj.works with Obj. This will make the outline to be darker instead of it being lighter in color.some of the stroke presets are called multisample where the stroke can dynamically change its character during drawing. Color on rather thick brush: Overlap Strokes . where we can "use" smaller brush for smaller objects. Depending on the brush this could have opposite effect (the strokes may overlap more when switched off) Use Layer Transp. Dark . Change with Size . It is the set of techniques that creates particular style. On the image above we have use MultiMarker1 Multisample Stroke . Some styles that are usually paint with brushes use this. The multisample strokes are build to produce very fine © 2008 Mediachance . This is good for the various Paint styles where we don't use outline any particular pen but still want a certain outline.Use the Layer transparency for outline. Fill Brush This will set the way the Fill of object is processed. Here is difference between normal color and Obj.the Color will be used from the Fill of the object instead of a particular color. such as oil colors. .the brush thickness will be changed depending on the object size. It works best with a fat brush. If not used then the outline will be always on even if you put Layer transparency to zero. Color . other styles such as various pen drawings do not use this option as we normally don't "use" thinner pen when drawing smaller objects. Color.overlap some strokes. This is an image of the way the technique is used on a paper.

It also work closely with the pattern coverage of Multisample Stroke: Here are different values of Rel. but it is a guidance because different stroke types with different paint type will produce yet different results Thinning Solution .Global NPR 185 detailed output. Paint type . Color Load These settings further define the way colors are mixed and how they react on a paper. especially with Multisample strokes as it can be used to fine-tune each object look -for example you would prefer more or less pattern shown on some object. Therefore this slider is also available on the Color & Texture palette where it changes each object separately. Intensity .right it lightens the color or pattern .this represents a thinning solution in the color and how it reacts. Like adding water into the Watercolor Type will make it lighter. Left it darkens . therefore the slider in Color & Texture should be used to fine-tune a style after it has been applied and set-up globally. MultiSample strokes have "Multi" as their prefix and this setting is automatically set when Multisample stroke is used. You may switch the Multisample Stroke option off to get different type of output. Please note that applying a NPR Style globally will reset the per-object settings. This is the way how the paint is applied and it works closely with the Stroke type. The name suggest the common usage. Rel.Intensity on Multisample Stroke This setting is probably one of the most used when drawing in a NPR style.this is set of basic paint proto-types.changes the relative draw intensity of the Fill Brush stroke. removing water will make its color bolder as on the image below: Here are different values of Thinning Solution: © 2008 Mediachance .

Apply to Editable Text . This can be also switch on/ off easily on the Text edit dialog (as "Apply Global NPR") in per object basis Make Small Text more readable . Misc Settings Wave Strength . © 2008 Mediachance .if the Editable text will use the NPR Style or not. Clamp Shadow Blur . This may not be desirable for some techniques where it is not easy to create such smooth blur . Strong number above 100 create unrealistic wave.like the Random Wave previously. This Shows the effect of Liquid Shape on outline Brush. Shadow Few settings how the shadow is processed.a small text will be processed with finer details than other objects to be more readable. Wave Shadow .if to use the Fill Stroke to a shadow or not.like pen or crayon drawings. The irregular paint streak was created from circle in Liquid shape by first pulling streaks then erasing them in the middle to create disassociated blobs.186 Pattern Studio Smear .this works with the settings of Wave Strength. while the right image has it applied to the outline which looks as if we planned to have this streak. Apply Liquid Shape to Outline Brush .how much the color is smeared outside the object boundaries. Random Wave . In most cases this is yes. if you don't use it then the object may appear as cut out by using the original smooth shadow.normal shadow has rather nice smooth blur.the Strength of the hand-painted look where straight edges will appear curved. It will make straight edges of the object appear more hand drawn.allows to apply existing Liquid shape 44 to the outline brush and fill or only to the the fill. The left image has not applied the Liquid Shape on the Outline which looks like the color run out of our pre-drawn shape during painting. this will make the shadow look more hand drawn. Texturize shadow . This will make the shadows appear more sharp.

one when the Apply to Bitmap doesn't work very well (Watercolor) and another where it produces rather interesting output (Charaocal) Process Packages .the style will be applied inside the packages (recursively) Warn when Selection . 12.many styles do not look right if the object has applied some texture on other Styles this may create interesting effect... Here are two images . linear etc. This may not work very well with most of the simple styles for regular images or produce any realistic/usable output. Apply To Bitmaps .the coloring will be applied to bitmaps and painted bitmap objects as well.if you press Apply Globally and you have selection it will pop a warning message making sure you want to apply the style globally and not to the selection only.) tends to look too perfect unlike real art where it is far more difficult to produce smooth gradient. Some approximation for this in a software could be usage of gradients. For this purpose we created Area Gradient tool and you can see it at work here: © 2008 Mediachance .Global NPR 187 Disable Objects Own Texture .5 NPR Area Gradient One thing that sets real painting apart from a computer generated one is the amount of complex colors and shades that easily appears on real-life canvas but are hard to emulate using software. If you enjoy painting or watch somebody who paints you see how the colors are constantly being mixed (intentionally or not) on both palette and canvas. but typical gradient geometry (radial. Some Styles are on the other hand suitable 191 for Bitmap processing. It helps of course.

Area Gradient works with or without NPR style but it is especially beneficial for the NPRs.188 Pattern Studio Area Gradient is not bound to any geometry . © 2008 Mediachance .in fact you are creating the gradient geometry by placing Grad points over the whole area as you would when using brushes. click the Area Gradient tool button: Area Gradient colors will replace the basic object color as set in Color & Texture 88 . Show Area Gradient Controls If the Area Gradient is not visible. You can still mix Textures and all other effects.

Global NPR 189 How to Use To Start using Area Gradient. To add more Grad points. simply double-click anywhere inside the object. select any vector-based object and press the blue Edit Area Gradient Button: This will immediately add first two Grad points to the object: Adding more Grad points. Select any Grad point and then use the Color Wheel to change its color: © 2008 Mediachance . Change Color of Grad point.

Select any Grad point and press DEL on keyboard. click briefly on any previous existing Grad point to have its color sampled. Remove Grad point. Before you add new Grad Point (by double-clicking). Remove All Grad point. © 2008 Mediachance .190 Pattern Studio Sample Color of previous Grad point. This color will be then used for the new Grad point. Default is Quadratic. Mode The combo-box will set the gradient mode (how steep the colors mix between Grad points). Press the Remove all Grad points button: Opacity of Area Gradient The mix slider can be used to mix between the basic color/basic gradient/GenetX (slider left) and the Area Gradient (slider right).

However. This is good for fast blends between objects. there are few advanced NPR preset styles (using multisample strokes) that are designed to work well on bitmaps. © 2008 Mediachance . the simple. In fact on most of the simple Presets the bitmaps have NPR switched off. single-stroke NPR's are not very suitable for bitmap images and produce usually unusable results. whenever you move existing Grad point or create new one its color will be grabbed from all the objects behind it.Global NPR 191 Grab Color from Bg If set. 12.6 NPR and Bitmaps As we explained in previous chapter. Here is an example of Real Engraving preset that works well on both vector objects as well as bitmaps.

192 Pattern Studio The Presets that are suitable for bitmaps have them already switched on (Apply to Bitmaps) Tip: Fine Tune the image with the NPR Quick Adjust in Color & Texture Palette. In most presets this is turned on. Use color transitions What works really great for natural styles is simple Linear. Circular or Burst Color transition not only using different colors. not a hand painted style. but also different intensities. You have to look around a bit for what works in each style. Avoid Empty Background Painting styles such as watercolor or paint are almost always best used on some solid or even better gradient object background as they mimic closely the actual technique. A perfect solid color across the object is more of a domain of the recent digital era. Small text may look unreadable or out of place while large text looks nicely shaded. There is also setting to make small text more readable by over-sampling the effect.7 Tips for NPR Drawing in hand-painted style require small changes in the way you normally draw graphics. 12. If you would use real brushes and pens you would be probably guided by the same principles since the NPR styles tries to mimic the real methods. (object are hardly ever painted on a white background except few water color illustration techniques) © 2008 Mediachance . Small Text If you need to use small text then you probably want to draw image bit larger than you would use and then shrink it and sharpen it later.

have fun and don't be afraid to experiment.Global NPR 193 Package If some objects don't have enough details after applying the NPR style. © 2008 Mediachance . put them in the Package. then open the package and resize the object to about twice its size. Lastly. No Outline Using Feather Effect will disable creating object outline even if you cancel the feather effect by moving the sliders to far left. Close the Package then resize the package back to desired size and sharpen it with the interactive sharpen tool.

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Pattern Studio Part XIII .

You can also use the Blueprint image as an original. and then convert the blueprint back to a bitmap object again You can load a Blueprint image from File. You access the Blueprint from menu: Project . It is however very easy to convert the bitmap object to a blueprint. Load Blueprint First you need to load an image as a blueprint. from which you can draw an image. and you will have the option to resize and crop the image before you load it. It is visible all of the time (Onion Skin). Remember that the Blueprint isn't an object. Load from file .Blueprint.1 Advanced Blueprint Blueprint is an image. so while you can change its position. Let's load an image with the Image import button. Load from Object .similar to the bitmap import. We resized the object to the desired size. Blueprint has a few unique properties. In this case.196 Pattern Studio 13 13. and it could be used as a source for cloning. the blueprint will stay on exactly the same spot as the Object is. Above is an image we took with a digital camera.another easy way to load Blueprint from any bitmap object already existing on the canvas. left it selected. because we wanted to draw something similar. positioned on the background of your project behind all the other objects. you can't resize it. and then from the menu: Project-Blueprint we selected Load From Object. or from Object. The Blueprint image will be centered on the canvas. © 2008 Mediachance . This caused two new buttons to be enabled: The first is Show on Back and the second is Onion Skin on Top.

Now this isn't anything special. More info is available in Cloning 147 . Jjust press the second Blueprint button . Now we can use the blueprint to guide us while we create a shape with the Path Tool. you can. with the bitmap. Now you can repeat this process with other images. just switch off both buttons Show on Back and Onion Skin on Top. and add another objects if you want. we can delete the image object as we don't need it anymore.that's the Blueprint. since we could have done it before. Fortunately this is easy to fix. since we won't need it anymore. But now we would like to draw some more elements but we can't see them because the new object is covering our Blueprint. We could play with the transparency. We can easily create other paths with the guidance of the blueprint. Even if you delete the object its image will be still in the very same position . The Blueprint will be saved with the project and if you currently don't need it. it'll be time to remove the Blueprint. While in Onion Skin mode.Onion Skin on Top . Clone from Blueprint Another great feature of Pattern Studio is that you can use the Blueprint feature as a Clone source during bitmap editing. and after that is done. © 2008 Mediachance . but this would become annoying if we added more objects.Advanced 197 Now. the Blueprint can always be visible. Note: If you want to keep the the Blueprint and continue later. We use the Remove function from menu: ProjectBlueprint-Remove. We now have a pretty decent drawing which was done very easily. by overlaying on top of all the objects.

PNG. Convert the Blueprint to an Object. Resize Canvas . thereby providing additional formats. Mega Render JPG. you can go back and create a Bitmap Object from Blueprint. Texture/Bump Map/Normal Map On the bottom of the export window is important combo box to select the type of export. Transparent PNG. Center . First. © 2008 Mediachance . and then use Load from Object to update the Blueprint. resize it. E-JPG and SVG There is also the capability to import plug-ins. you select the type of the image you want to save.198 Pattern Studio Other Options In the Blueprint menu we have a few other options: Position . for example. From menu: File select Export The Export window has many options for output. Convert to Object . BMP.allows you to change the position of the Blueprint by moving in any direction.centers the blueprint on the canvas.At anytime. You can always see the total size of the file at the bottom of the export window. or change its position. 13.2 Export After you've created your artwork you'll want to show it to the whole world! This is done via the Export dialog. and can.Resizes the canvas to the size of the Blueprint. If you are saving a JPG file or E-JPG file then you can change the quality to achieve a smaller size output file. There are several different built in image formats: JPG.

Therefore adding texture to Normal/Bump map this way is best suitable for a flat bitmap textures without shading (for example created from photos. Note: The Texture also contains shading (for example on objects with bevels). The "Texed" settings will overlays the texture of the objects onto the bump map as a quick solution if the texture is desired. not the texture of it. edge slope and its height. By default the Bump Map and Normal Map shows only the object shape.Advanced 199 Mixing Texture to Bump Map There are various Bump map and Normal map settings.Flatten Image) © 2008 Mediachance . That means a texture applied to all objects could create false edges that may or may not be a problem. edited. then flattened (Project .

88 to signal which In the example below we set only the circle with the 3D option. That's why the DPI isn't important but some software really wants this number just to confuse users. It is important to undrstand that it is just a flag some other software may read and find interesting. You can type anything you want there. there are many other programs which may have a problem reading them. This is achieved by sub-sampling color components and you can set Progressive. and Pattern Studio produces one of the best looking JPGs. Mixing Texture to Bump Map on per-object basis For better control of bump map texture you can use the 3D option in the Color palette object will have its texture mixed over its bump map and its strength (using the slider). then used Bump Map export (not Texed). JPG File JPG is probably the most popular image file format in use today. Note: Whilst all web browsers can read Progressive JPGs. It doesn't affect the image at all. or Grayscale JPG. © 2008 Mediachance . Because you are creating the image from scratch there is no prior knowledge of the size of your artwork measured in inch.200 Pattern Studio If we are particular about how our Normal/Bump Map looks like we can set the Bump/Normal texture per object basis (described below) and have much better control over it. So use the Progressive option with caution ! Set DPI For JPG files you can also set a DPI flag to the desired number.

. size and file format he likes. The thumbnail is already the project file · You can show the image in small size and let the user recreate the image. Transparent PNG is also a great way to create new brushes or Nozzles. PSD . However if you open an E-JPG in Pattern Studio you will again be able to edit its objects. Transparent PNG also saves the alpha channel (as if you have no canvas). andit is indicated by showing the image on the check board. · Versatility and no quality loss. PNG and Transparent PNG Unlike JPG. and each object and its shadow. You can preview the file as a JPG with low quality. In other words you can just show it as a small thumbnail on your web page. you can recreate the file again to any format and to any quality desired. they will be able to edit it in full quality. Pattern Studio can also load transparent PNGs back as images with their alpha transparency.Advanced 201 What is E-JPG file Pattern Studio saves a project as an *. but then if somebody downloads it and opens it in Pattern Studio. Because of the small size of the project data. However you can also export it in the Pattern Studio exclusive E-JPG format as well. © 2008 Mediachance . in a quality.Adobe Photoshop Pattern Studio can save a whole project as an Adobe Photoshop PSD project. or open it in any graphics editor. the file will be much smaller than a JPG of the original size and best quality. The quality or size of the JPG image you see doesn't affect the quality of the editable objects. a thumbnail and a file to download. text or whatever else you like. It is recommended that you use PNG as much as you can. All graphics software should be able to load it.rdw file. E-JPG is a JPG compatible image format and you can use it on your web pages. PNG is a lossless format (the quality doesn't change) while still producing small file sizes.. and save it in the size or quality preferred. but with Pattern Studio. The advantages: · You don't have to make two files. will be in separate layers so you can continue to work on them in Photoshop if you need to.

You can also use MegaRender 205 feature to export the project into PSD format in enhanced resolution. and supports color fills. SVG is a vector image format for the web.202 Pattern Studio Pattern Studio will export each object and it's shadows as a separate layer. if enabled you can set the color feel of the image . Note: Some Pattern Studio specific effects such as lenses will obviously not be present in Photoshop. but other effects such as texture and bitmaps will not show. The layers in Photoshop will be named as the Labels of objects and each shadow layer will have the name Shadow. and only need to download the plug-ins for them. Here. and this is most useful if you want to try the image on various background colors for the web. and are XML commands. There is also simple SDK available to allow you to develop your own export plug-in. This will not change the project image. You can also directly change the color of a web style. before its label. Image on left: A Pattern Studio project exported entirely into Adobe Photoshop with all objects in separate layers. and all new browsers supporting XML are able to display it. that SVG is a pure vector format. Mega Render This is an advanced export option. Color Correction Another filter you may want to use is a Color Correction.com home page there are some plug-ins. etc. You can find a more thorough description on the next page. Pattern Studio can handle a large number of layers easier than Photoshop. It is recommended that you pack logical groups of objects into the Packages so you don't export each small line as a separate object.you can make it warmer or colder. Background Color You can temporarily change the background color of your image during export. allowing you to export a design in a much larger size than the one it was designed in. outlines and transparency. On the www. This will reduce the number of layers and you will then be able to work better in either Pattern Studio or Adobe Photoshop. SVG . which is something like HTML language. and links to other sites. Plugins You can also use additional formats to the built in ones.Pattern Studio.scalable vector format for web Pattern Studio can save a vector drawing as an SVG format. only the © 2008 Mediachance . Note though. The advantage of SVG is that the files are very small.

Export Alpha Mask Only If you want to export only the alpha mask. and then resize it during export. Pure Vector Export You can export the project in Pure Vector format (That means Shapes and Colors only). You can use the Cubic resizing for line graphics and screen captures and the Bilinear for photography and smoother effects. 13. For JPGs. Note: The SVG is presented both in normal Export and in Pure Export but it is not the same. or combination of objects to be used in other vector software or CAD. If you want to create a small web graphic. In Export as described above will the SVG export also transparencies and outline to match more closely the project. with many details. is the information for the overall image transparency. Sharpen Image It is a good idea to sharpen an image if you are down-sizing it so you can produce a small graphic with a lot of detail. It may be useful for some authoring packages if you need alpha transparency. as resizing makes an image softer There are four algorithms used to resize an image. You can use low sharpening even if you don't resize the image and in most cases a sharper image looks better on the web.3 Export To Clipboard Besides normal Clipboard Functions and the Copy as Bitmap option.Advanced 203 image you export. The Alpha channel. but it gives you better overall quality. you can do it by selecting this option. even if you save with a low JPG quality. You have choice of few common formats: Pure Vector export is for a special cases when you want to use Pattern Studio tools to create some specific shape. The Cubic resizes a sharp image with good quality.just the fill color and shapes.only the shapes and fill color. Also Combination objects must be converted to Polynome (Create Single Shape) before export. You have to think about this when you draw your project. In Pure Vector Export it will be much more lean . Resize on Export You can resize the output image to the required size. None of the Pattern Studio specific effect will be exported . the Export to Clipboard is a © 2008 Mediachance . or have a program which doesn't support PNG. but is less sharp. The Color Correction settings are saved with the project file. it is always a good idea to design it larger. with transparency. the sharpening doesn't change the file size too much. The most used are Cubic and Bilinear. Note: Sharpen it also. The Bilinear uses more antialiasing and the result has smoother details.

The resize options allows you to select the way you want the image to be resized Locked aspect ratio: Resize by Percentage .the image will be resized so its width will be set by specified number and its height will be calculated Maximum Height .the image will be resized so its height will be set by specified number and its width will be calculated Must fit into box .it will resize the image without regard of the aspect Interactive Export Crop Similarly to the Crop for Export you can select only some part of the document that will be sent to Clipboard. but the file ends up in Clipboard instead of disk. © 2008 Mediachance .the image will be resized so it never exceeds the specified width and height Force resize to .204 Pattern Studio similar process to the Export. Before the document is send to windows clipboard you have the option to resize it and sharpen. This is great way for web authoring or writing manuals where you can work very fast from Pattern Studio to your application without creating any intermediate files.image will be resized by the specified percentage Maximum Width .

Advanced 205 This is done on the document before you use the actual Export. 13. all the objects inside packages. Mega Render will internally resize each vector object. Transparency Textures and NPR. it is just a mark to show the area. This may take some time but you will be provided with progress details. First you must specify the size magnification factor 2x. Resize Texture Fills.You can resize the crop area by the red handles. You can keep it displayed on the document or switch it off by pressing the crop tool again. This is useful if you need to create an image for a large or special print. MegaRender can save files in JPG or PNG format or in Adobe PhotoShop PSD format. Both Export to Bitmap and Export to Clipboard will use this rectangle as the area to export. each object and its shadow.4 Mega Render Real-DRAW allows you to render an image in a larger size than the one that it was designed in. will be in separate layers so you can continue to work on them in Photoshop if you need to. In case of PSD format. Apply all the effects and lights.. 3x. © 2008 Mediachance .of the original size.. The Export Crop will never modify the document itself. and then mix everything together to create the output image (in case of JPG or PNG as output). Select the Crop tool and draw rectangle around the area you want to export. See more about exporting in PSD in Export 201 . and recursively.

This is great if you generally want to have much smaller details. This is great if you want to keep the number of details on objects. The Texture Fills and the Transparent Textures use the same idea. © 2008 Mediachance . Resize for objects (Label): Here is a compromise . but will leave the Texture Fills at their original size. The image will be similar to the original. for posters or large printouts. but much larger. See more in the Adjusting Textures 92 . We used this simple.206 Pattern Studio You have the option of deciding if you also want to resize the Texture fills applied in Color & Texture. Use Original This will resize the object. The texture will then appear as it did on the original image. A solution may be to you use the texture in the original image. Note: By resizing the texture fills. Resize for all objects. but don't necessarily want to print or use it in larger size. and with more small details. or if you want to use the original. the Transparency Textures applied in Transparency settings. but scaled down. For example. but of course it will be in scale. This will resize the texture along with the object. This setting will produce an image which is very similar to the original in scale and this should be used if you need an image with better resolution. and all the effects and bitmap layers. but some of the textures create an important part of the message so you want to resize them. Example: 1.only the Objects listed below will have the Texture fill (or transparency) resized. since textures are often used to add a natural feel to an object. but quite nice and colorful 3D lights example. you obviously don't bring more texture detail to the object because textures are just bitmaps.

You can already see that the image is a bit different. 2. Above is a closer look at the image (actually it is a 1:1) 3. they are pretty much alike except And above is the detail. .Advanced 207 This design in its original size is 400 x 300 pixels. And for the first Image we left the default setting on Use original in the resizing Texture Fills. Above is the result. almost twice as large as shown here. so let's look at it more closely. If you compare the © 2008 Mediachance . It is 3 times bigger than the original. For the second image we opened the Mega Render and set the Magnification Factor to 3 x. resized 3 times. If you look at the original image and this one. Above is how our image looked after a minute or so of rendering. which will gave us a 1200 x 900 output image. This of course looks great on the web or a screen but isn't very good for printing on a poster This is a small part from the image. As we didn't use any transparent textures we didn't need to concern ourselves with the Transparent Textures setting. We will use this part for comparison later. For the third image we used the Resize for all objects setting in Mega Render. with 1200 x 900 pixels.

Let's compare the images we produced. So here it comes. although we can't see much difference in this small thumbnail. The time to use the third option Resize for objects (Label). © 2008 Mediachance . 4. and this one you should see the difference. However we also liked the large chessboard in the original. One object per line. Note: If the object has a Surface Skin 125 then the Skin will be resized together with the texture. The original No resized textures And resized textures While the third image produces the same overall impression as the original.rdw the Round-Rect is renamed to Chess rect) Simply type the label of the object on the list below our third option. open the Layer 210 list to see what Label this object has.208 Pattern Studio that the new one has 3 times more pixels in it. original detail. If you would like to resize textures only on the background object. Now you can change it while in layer list or leave it. It has a Round-Rect label. Note that this is case sensitive and must be the same as on the Layer list. However in some cases if you need to resize only the texture and leave the Surface Skin in its original size simply specify -s after the object label. 4. The third image. As there is no other object with this name it's OK to leave it. if you need more objects. (In the sample 3dlights. we felt that our printout would benefit from the small details found on the letters of the second image.

That means there is no need to go to the extreme sizes. Mega Render 10x (4000 x 3000) This took around 6 minutes. And remember that all packages will be recursively rendered as well. The image would look good in print even in smaller sizes. and the text has a nice fine texture. Because these images are computer generated. Mega Render 3x. (-s option) Note: Resizing the design will not only multiply the size of the objects. The rendering may take several minutes depending on the complexity. for more natural feel we added a Marble Surface Skin to the Round-Rect and render it in original size. Mega Render 3x Detail. Generally you will be able to produce very large smooth images with lots of details. Bevels. they are usually smooth. but remember that a large amount of memory is needed to create and maintain buffers while rendering. Detail. Lights and Shadows slow down the rendering most. although it's not very visible in this small thumbnail. Detail. lights used. packages and the Magnification Factor. when rendered to a larger size. two small objects that looked aligned on an original image may show themselves to be quite misaligned. © 2008 Mediachance . but will also make any small errors and misalignments more visible. For example.Advanced 209 The large chess board is the background.

Lock The second Lock icon locks or unlocks an object on the screen. Even if you don't use them they are there! Each object you put on the canvas is on its own layer and you can see it because top objects cover the bottom ones.5 Layers The layers are an essential part of object oriented graphics programs. you can do much more with the layers. © 2008 Mediachance . To display the Layers window Menu: View-Layers Below is a view of the Layers window. You can access these options from menu Object-Arrange or more conveniently with the tool bar at the bottom of Pattern Studio. Each object on a layer is represented by two icons and a Label with an optional type icon. Great if you can't select an object from behind another one. The other 4 buttons that move the object in layers are · On the top of all · On the bottom · Move one layer up · Move one layer down However. Or with the buttons on the Layer dialog itself The first two arrows select the previous or next object. The Object on the top is also the top most object on the canvas. You can move the objects between layers. bringing the object back or forward. and you want to export the image with or without these changes. This is great if you don't want to accidentally select any objects that you are not going to edit. Locked objects can't be selected and moved by a mouse.210 Pattern Studio 13. The Layers window is resizable so you can adjust its size to the screen. moving the object to the bottom or to the very top. Hide The first Eye icon shows or hides the object. The mouse see no object and it will select any object that is behind it. This is great if you want to make a few changes.

Blend Modes © 2008 Mediachance . If you apply parameters to the collapsed group then (simillar to selection) each object will inherit the new parameters. each object will have its own drop shadow. Label If you double-click on the item in the Layers window. Layer Opacity Layer Opacity works like a global opacity on the object layer. You can also delete object from group this way or even Un-Group just the item from group. Layer opacity is a global opacity setting on the whole object and unlike the Transparency it doesn't change the bevel. (Ctrl-G) all of the objects in the group will be locked but. Tip: You can lock a particular direction of movement. grouped objects can still be selected with the mouse. Group If you group a number of objects with the Group command. To Un-Group just the item from group you need to doubleclick on the item and from the Label Object remove the checkbox on Lock. you will be able to change the Label. This way you can keep track of the objects in large documents. You can expand the Group by clicking on the Plus sign.see the Sizes 27 bar for more information. although you can still move a single object in between objects of the group or any other objects. The optional type bitmap (on the very right) will be assigned depending on the label. you can still select a locked object in the Layers window and move it by arrow keys pixel by pixel. Please note the difference between Transparency and Layer Opacity. or change its properties. If you need to add a parameter globally to the group of some objects but not to each object separately then Packaging 162 is the way.Advanced 211 However. only on the top or bottom of all other objects. That is if you apply for example drop shadow to the group or selection. You can move the Group (if it is collapsed) or multiple Selections. Moving the slider to the left will make the layer more transparent. or lock the movement and still allow the object to be selectable . A group will appear in the Layers as a single item called Group with the plus sign. and moved or resized. Then you will see listed all items in the group and you can select any item inside the group to change its parameters or move it without Un-Grouping.

The resulting color is always lighter than the background or object. Lighten © 2008 Mediachance . The effect is similar to projecting two slides on the same screen. The resulting color is always darker. The effect is similar to looking at two overlapping slides. You choose the Blend Modes from the combo box on top of the transparency bar.212 Pattern Studio The Blend Mode is how an object is combined with the objects. depending on which is brighter. Normal A default and most used blend mode. Difference Subtracts either the Object color from the background or the background color from the Object color. The background color is not replaced. Overlay Combines Multiply and Screen modes . and then adjust the transparency with the Transparency Mix. Multiplying any color with black produces black. Darken The resulting color is background or Object . Screen Multiplies the inverse of the objects and background.whichever is darker. Blending modes are useful tools in experienced hands for image/object composing.depending on the background color. but is mixed with the Object color. Multiplying any color with white leaves the color unchanged. It simply blends the objects with a transparency set by the Transparency Mix. Screening with black leaves the color unchanged. (background) underneath it. Multiply Multiplies the background and the object color. Screening with white produces white.

If the Object color is darker than 50% gray. If Lighter The Object Color will appear on the areas where the Object is lighter than the Background. If the Object color is lighter than 50% gray. Tint The object is more visible on a dark background than on bright background. Negative Creates a negative of the background. The effect is similar to shining a diffused light on the image. the image is lightened (screened). depending on the Object color.whichever is lighter. If Darker The Object will appear on the areas where the Object is darker than the background . Hard Light Multiplies or screens the colors. the image is darkened (multiplied). depending on the Object color.Advanced 213 The resulting color is background or Object . the image is darkened. If the Object color is lighter than 50% gray. It will disappear on white! Colorize © 2008 Mediachance . That's the difference from Overlay. the image is lightened and if the Object color is darker than 50% gray. Soft Light Darkens or lightens the colors.

such as bevel. and the object will keep only its shape. if you store a Style in the bevel Library. All Styles are grouped in the Quick Style floating bar under the Tabs. There are basically 2 type of Styles.6 Styles Styles. use Library A. © 2008 Mediachance . only the bevel attribute will be stored. then only texture and color related attributes will be applied. Select an object. Transparency. You can skip the science and simply try various options. · Styles replacing only one logical attributes like color. texture. Tip: Try to use bevels with various modes! 13. Color & Texture. Bevel. is the description of an object. bevel.Quick Style. You may use the Blend Modes for composing bitmaps or objects. depending on which parameters they change. it's color. B or User. the object will change only the bevel attributes. Shadows & Effect and 3D Lights. Style doesn't store the information about the shape of an object. If the object has other attributes.214 Pattern Studio It will take the color from the object but will use the intensity from the background. Similarly. The usage is simple. and when creating new interesting artistic effects. All these three libraries behave the same way. Logically. The second type of Styles are in the Libraries A. To store the whole style. Don't worry if you don't understand the blending modes. The idea behind Styles is to load only the attributes to an already defined shape. You can switch the bar on/off on menu: View . · Styles replacing all attributes The first Style type is in the groups called. You can store your own Styles in any of the libraries. if you apply a Style from the Tab called Bevel. then these will not be changed. B. and User group. all the attributes will be changed. If you apply Styles from these libraries. and the effects it uses. If you apply a Style from the Tab called Color & Texture. shadow etc. and then click on the Style you want to apply.

but instead. and then select the Tab that you want to store the style under.Advanced 215 Add Style to Library To add an object to the Styles list. Then select the object whose style you want to save. Add Object(s) to Library To store an object or selection of objects from canvas to the Object Library. and then click on the Object library with the right mouse button. and select Add to Library. first select the object(s).7 Object Library While Styles stores only the attributes of one object. Do not delete any style manually by deleting the file. and select Remove Style. or Remove a particular Style. and then select another object. You will see a list of groups in the combo box (Arrows. path. To view Object list go to menu: View and select Quick Style. Now select the Object Tab from the Quick Style Bar. How to copy Style from one object to another If you don't want to create a permanent Style. and click on the Styles list with the RIGHT mouse button. 13. You can have any type of object in the library. Copy an object with the Style that you like. Get Object(s) from Library To get an object from the library. Balloons etc. the Object Library can store the whole object or selection of objects. or Drag the object from the canvas to the Style list. bitmap. and select Add to Styles. and the style will be added to the end of the list.the new item will be added at the end. unless you want to remove all the styles. you first have to have the Styles list visible. to the clipboard and select Edit-Copy (Ctrl+C). Each group could have hundreds of clip art images. just drag and drop a desired clip from the Object Library to the Canvas. Similarly. Think of the object library as your Clip Art. text.sty files in the directory Styles.). then use the simple Paste Attribute command. You can also use Replace. and use Edit-Paste Attributes (Ctrl+Shift+V). Package. Note: If you add a Group of objects to the Object Library then the objects will automatically be © 2008 Mediachance . You can also get the object by double-clicking on it. remove the style by clicking on the Styles list with the Right mouse button. Brush drawing. The last Tab in the Quick Styles is the Object library 215 . or any selection of objects. you can replace an existing object in the library with the one on canvas or Drag Object or selection from your canvas to the Object Library . Note: The Styles are separate *.

Feel free to store any of the objects you think may be useful in the future.will stretch the image to fit on the sheet of paper.8 Printing Pattern Studio isn't exactly a tool where the printout is the major output format. You will notice it especially in text objects. however it will take much longer. Note that in draft printing the DPI would be fairly low. Unless your document is larger size the printout on full page will be rather blocky. press Ctrl-U To create a new Object library If you want to ever create a new object library you have to first exit Pattern Studio. However we prepared few types of printing: Draft printing This will print in the same resolution as you design it. the result image will shrink in size . Fine printing This option uses the MegaRender feature to prepare a higher resolution print.in draft printing the only way to create higher DPI is to lower the printed size. You can specify your desired DPI and the MegaRender will prepare corresponding image. © 2008 Mediachance . This will clearly improve the quality of output. The next time you load Pattern Studio you will see it in the library combo box and it will be empty.Here you can set what resolution the image should be printed at. If you enter higher DPI. You can use one of 3 options: · Stretch to fit . To Ungroup. · Fit to Format . If you need to change paper orientation then you need to go to Print Setup (File menu) · Set DPI of image .for example full page or fit into predefined size. 13. However the printing will be fast.here you specify into what size it should fit. Set Draft Size In this dialog you can specify the actual size of the document to be printed . Create a new folder with the name you want to call the library. a group. If you specify for example 6x4 then the image will be resized so it all proportionally fits into that specified size. Find the Pattern Studio home directory and go to subdirectory Objects.216 Pattern Studio grouped.

The textures will be not re-sampled. A printer creates image dithering. MegaRender . Textures . the actual (exact) DPI printed may not be exactly as requested. DPI and MegaRender magnification work together . but again this takes a considerable rendering time. Each dot in Inkjets can have just a few colors created from 3-4 inks while each dot of digital image can have millions of color shades. That's why true color image resolution around 300 is enough for most of the inkjet printers. Stretch to fit and Fit into Size . You don't have to worry about that since the deviation is small.because MegaRender will resize integer steps. With Fine print you can produce high quality output. While many inkjet printers report much higher DPI. For example.here you can specify the desired DPI of your image. The two values.Advanced 217 Desired DPI . That means you will get many small textural details in your printed image. This is the default setting. If for example you need another copy of the same image or just to print a smaller size. but will stay at their original resolution. In the case of grain this would look good as you'll get very fine grain texture on your printout.here you set the size of the image on paper.changing one of them will adjust the other one. and the desired DPI will be met by repeating the texture. please note that DPI of image and DPI of printer are two different things. Repeat Last . In that case each texture will be re-sampled to meet the desired DPI.The size and DPI of an image will change the needed MegaRender magnification.this button will appear next to the Print button if you previously printed in the session.Use Original DPI or Resample to desired DPI The image will look exactly as on screen if you choose Resample to desired DPI. Exact DPI . but will be a be bit higher or lower. Changing the size will adjust the MegaRender magnification. adjust the properties. for larger print size the magnification must be also be higher if the DPI should stay constant. and use this button. using dots. A value of around 300 is recommended for most printers. If the textures have just a secondary role in your image (for example a grain) you might try Use Original DPI. The software will not go into the time consuming MegaRender but will print what was rendered last time. © 2008 Mediachance .

for example a button or a list box. Note: For Multi-Monitor users: The Screen Capture works in Monitor 1. is any defined object. A second after you press this button. © 2008 Mediachance .218 Pattern Studio 13. and a client window which lies on top of it. After you select that region the image will be directly transferred to Pattern Studio. The third is a Window capture. In Windows terminology the window. Even a simple window. With the Window capture you can precisely capture windows and objects. This option allows you to capture the window or windows control without having to select a region manually with the cross-hair. There are three buttons on the bottom tool bar for screen capture. As you move around your screen you will see that a window under the cursor will be highlighted.9 Screen Capture One of the little-Big helpers in Pattern Studio is the ability to capture a screen region or window. many times consists of the main window with the header text. a red cross hair will appear on the screen allowing you to select a region that you would like to capture. The second is Region Capture. The first is the switch to hide the Pattern Studio window before capturing. If you need Multi-Monitor enabled screen capture use for example our UltraSnap. Great for making a tutorial.

Pattern Studio Part XIV .

Most often you would use Copy (CTRL + C) .copy any object or selection of object to the clipboard Paste (CTRL + V) . © 2008 Mediachance . Paste as Bitmap . Similar to Copy .select objects.this allows you to paste a bitmap or objects inside another object bitmap layer. You can use a similar method to do the same . The Bitmap Object will have a transparent background (it will behave as a normal object) .Production Notes You can enter a few production notes about the project such as Name. and from menu Bitmap-Create select New Bitmap from selected Objects The difference between Copy as Bitmap/Paste and Copy/Paste as Bitmap is that in the first case it will copy-paste a bitmap with a solid background and in the second case you will get a Bitmap Object with a transparent background. Copyright. In case you need shadow from many objects . However you have also the possibility of protecting the project with few hidden commands typed into the (c) field.the objects will stay as they are. then select another object and use Paste Attributes (Ctrl+Shift+V). The Bitmap will be on the solid background color (if visible). Bitmap . Bitmap Shadow from Selected Objects Create a new Bitmap Object Shadow from selected object and place it behind the object.paste object.copy object or selection of objects and render it as a bitmap on the clipboard. date and free text.Paste as Bitmap.this will help you to to do it the simplest way. Project .Paste only attributes of the object on the clipboard to the selected object. Paste Attributes .Create New Bitmap from selected Objects Create a new Bitmap Object from Selected Objects . a new Bitmap Object will be created.220 Pattern Studio 14 Appendix Copy/Paste Commands You have various copy and paste commands on the Edit menu. That is. Copy an object with the Style you like onto the clipboard Copy (Ctrl+C). you will see a new document created with just one Bitmap Object. Paste Inside . With this command you can simply copy objects and paste them inside any other application. version number. New Document Snapshot This will create a Bitmap snapshot of a whole document and place it in a new document view. or selection of object and any normal bitmap that is on the clipboard You also have a few other special case copy/paste commands: Copy as Bitmap .when you copy any Pattern Studio object onto the clipboard you can paste it as a Bitmap Object back into Pattern Studio.

Note: This isn't done as any strong protection. it is there in case you want to keep original project safe against changes made by mistake. LOCK: If this keyword is present in the (c) field. For example if you enter PWD:mmb then the password is mmb and you will be asked for it if such project is loaded. You can combine both: LOCK:PWD:oscar © 2008 Mediachance .which is the rest of the text in the (c) field after the double-colon.Appendix 221 PWD:pass After you load the project with the PWD: keyword in (c) field it will ask you to enter a password . then anytime you click Save or Save as you will be reminded that this file is Locked and you must confirm the overwriting.

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Pattern Studio Part XV .

com (c) Mediachance 2001-2008 © 2008 Mediachance . check the About box :-) Many thanks to these people who helped me with this help file in their spare time: Lyn Monrean Michael Redbourn Thanks for your support. Roman Voska Pattern Studio author March-July 2001. almost as if a Pattern Studio had a life of its own. The software combines both . But it doesn't stop here. for trying. at least as much fun as I had making it.simplicity and power. Because of its flexibility you could create something new everyday. and for using this software (and also for reading this documentation). Canada http://www.to make it easy to use with a set of specially designed controls. I worked many hours just on the user interface .mediachance. there is much more in Pattern Studio than could be described in this manual. In fact it has. I must also thank you for sharing with me the vision of a "new type of illustration software" and I hope you will have a lot of fun using it.224 Pattern Studio 15 Thank You I would like to thank you.

Index

225

Index
-33D Ball 104 3D Extrude 104 3D Lights 130

-CCharacter map 50 Clone from Blueprint 147, 196 Clone from bottom layer 147 Clone Packages 172 Cloning 147 Clorize 127 Close Path 32 Color & Texture 88 Color Correction 127 Color Memory 94 Color shift 94 Color Space 94 Color Transparency 83 Color Wash 88 Color/Texture Mix 88 Combine Objects 38 Combine Paint Object 38 Combined object 24 Compact Packages 176 Convert to-Polynome 146 Copy a Package 167 Create a Bitmap Object from package Create Final Group 46 Create one Final Package 46 Create package 164 Create Single Shape 38 Crop 170 Cropping Bitmaps 79 Curve tool 35

-AAdd Object 215 Add Point to Path 37 Adding an Island 37 Aligned Texture 138 Ambient Intensity 130 Apply Style 180 Apply Style to Packages Apply the Style 181 Arrow 34

180

-BBacklight 104 Barrel 104 Bevel 104 Bevel On Transparency Bitmap 24 Bitmap Editing 138 Bitmap Effects 97 Bitmap objects 60 Blend Modes 210 Blueprint 196 Blurrr 104 BOOLEAN 38 Break Apart 32, 38 Break Path 32 Brush Mode 139 Brush Strength 44 Brushes 139 Bump Map 130 Burst 99 104

167

-DDefocus Lens 109 Diffuse Reflectivity 130 Distant light 130 Document Size 29 DPI 216 Draft printing 216 Draft with External Reference

62

-EEdit a Package 164 Edit Transparency 99

© 2008 Mediachance

226

Pattern Studio

Editing Bitmap 141 Editing Brushes 151 Editing paths 32 Edit-Paste Attributes 214 Effect 109 Elevation 130 Entering by numbers 88 Envelope 50 EXPORT 198 Export to Clipboard 203

Lenses 109 Lights 130 Limited Poly Nodes 32 Line Tool 35 Liquid Bitmap 174 Liquid Package 174 Liquid Shape 44 Load Blueprint 196 Lock 210

-FF-B 88 Fine printing 216 fine-tuning 181 Fit To Path 53

-MMake a Texture 159 Mask From Object 81 Masking 81 Mega Render 205 Motion Linear 104

-GGaussian Blur 97 Gaussian Sharpen 97 GenetX 94, 95 Glyph 50 Grid 27 Group 210 Guidelines 27

-NNew Paint Object 146 NPR Quick Adjust 181 NPR Style Settings 181

-OObject Library 215 Object Properties 88 Object Selector 24 Onion Skin 196 Open and Closed path Outline 124

-HHSL 127

32

-IImage Hose 151 Import Font 50 Import Vector 46 Increase Curves 53 Intensity Transparency Inverse masking 81

-P83 Package Document Color 162 Package Document size 166 Packages 162 Paint on Edge 150 Painting on a Vector Object 142 Paint-On Transparency 142 Paste as Bitmap 220 Paste Inside 79, 220 Path 24 Perspective Transformation 159, 173 Point Light 130 Polynome 24
© 2008 Mediachance

-LLayer Opacity 210 Layers 210 Lens Flare 109

Index

227

Position Lock 27 Preserve Transparency Edit Printing 216 Production Notes 220 Push-Back 114

146

-TText 24 Text Object 50 Texture 88 Texture Size 92 Trace Shape 85 Transparency 99 Transparency Masking 82 Transparency of Bitmap 141 Tweak 97

-RReal Size 50 Re-Crop 62, 67 Rectangle 33 REF file 62 Reload a Package 167 Reload Font List 50 Remove Bitmap Layer 142 Reset All 81 Reset to Original Size 50 Resize & Crop 60 Resize Bitmap Layer to Object Resize for all objects 205 Resize Texture Fills 205 Resized Edit 150 Rotation 92 Rounded Rectangle 33 Rubber Stamp 147 Rulers 27

-U150 Un-Combine 38 UNION 38 Unpack Package 167

-WWarp to Bevel 125 Window capture 218

-XXOR 38

-SScreen Capture 218 Shadows 109 Shape 35 sharpen 78 Simplify Complex Objects 38 Size and Color 29 Size and Position 27 Snapshot From the Object 150 Spacing 151 Sparkle 109 Specular Reflectivity 130 Spot Light 130 Standard Shapes 33 Star/Polygon 33 Styles 214 Surface Skin 125

© 2008 Mediachance

228

Pattern Studio

Notes

© 2008 Mediachance

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