PREFACE 'Thank you for waiting so patiently, The five-stone 10 two-stone portion of Kage's guaranteed winning

methods for handicap go is complete. I have placed the emphasis on pro vs. pro handicap games, in which ( had the unstinting cooperation of Kcichi Yoko-yama, s-dan, my close friend for thirty years. I would like to let the actual game records explain, 'Here is bow to win when you have. a handicap.' From the post-game commentaries and discussions, I feel certain that you wi!! be able to grasp the essential character of go. Plnd-the-next-move-type problems accompany the game records, and seeing how many points you can get should add to the interest. It will a150 be interesncg 10 see if While manages to will any of these handicap games. When you finish this book and nod in understanding, your playing strengtb will have taken a great stride forward. June,

Toshiro Kageyama



'Iheee-Stonc Games .. J. First Three-Stone Game While: Tosblro Kageyama, ri-den Black: Koichi Yokoyama, 5-dan Second Three-Stone Game . While: Kolcbl Yokoyama" :5-dan Black: Bin Suzuki, :5-dan (amateur) ...

l3J 134

2.[l ,_
r, •••

.. 159

Five-SloDe Games 1.

11 12

First Five-Stone Game .. white: Koichl Yokoyama, 5-dan
Black: 'jcshiro Kageyama, fi-dan

Two-Stone Game

. 173 174


Second Flve-Stoae Game . . . . .. While: Kolchi Yokoyama, 5-dan Black: Tashiro Kageyama, 6-dan Third Five-Stone Game mile: Koicbi Yoko-yama, 5·dan Black; Kenji Nakano, 3-dan (amateur) GIUJ]C-S
White: Tosbiro Kagc:yama, 6-dan


1. Two-SIQoe Game. . . . . . . ..... White: Kctcbi Yokoyama, 5-dan Black: Tashiro Kageyama, 6-dan



FQnr-Stonll 1.



First Four-Stone Game Black; Koichi Yokoyama, 5-dan _..

Common Sense Classroom 2.
Wbile: Black: Toshiro Koichi

.. e-daa

Second Four-Stone Game
Kageyama, Yokoyama,



Third Four-Stone Game.
White: Koichi Yokoyama, S-dau


Yoshlc Suzuki, a-dan (amateur) ~6~

Try playing another amateur and changing the handicap after every game. Even against an equally strong opponent, you may sometimes be driven up to four or five stones, and the reverse is JUSt as possible. It is no exaggeration to say that such a thing could absolutely never happen among professionals. Amateurs' playing strengths arc so unstable that even a slight!).hift in mood can affect them considerably. To stabilize that instability, you must make people regard you as strong at handicap go. If you are needlessly afraid of stronger players, that fear will paralyze your hand and deaden your game. I have go-od news, however, for those many of you who tend to yield to the stronger player's moves and give In the instant he tries anything rough. Read this book thoroughIy, and say farewell to those days cf submission. First, let me introduce Koiehi Yokoyama. s.deo, the other protessional who appears in these pages. He was born in 1919 in Tokyo, but settled in Sbizvcka after the war. He is oLdenough to have gained experience, but' as the years go by, bLS game keeps the youthful vigor, breeziness, and reliance OD sheer violence that have earned him the nickname 'The Bully'. He is a close friend of mine, and my senior; we are both pupils of Yasunaga. Kageyama: 'I'll have to show SOmegood examples in thLS book OD how to win at handicap go, and I'm afraid that if I make them up mys.el.f,,it'U become an exercise in selfgratification. They'll seem too artificial-not alive, like real games-so I've been thinking of asking for your help and trying some pro-pro handicap go, mixing conversations and verbal clashes in with the games to 8tl some living examples." -8-

Yokoyama: 'I see. There arc pro-pro handicap go books already, but they seem a little far removed. from the amateur level, don't they-the rneijin against some nine dan at eight stones-the gods at play. Now if you and I played, the amateurs could feel more kinship.' Kageyama: •As long as the games an: real, you can't be sure that one of L1S won't Jose with a three, or even fourstone handicap, so the competition will be intenls:ting. A..nd we should keep the conversations in our usual style, without holding cur fangs in.' Yokoyama: 'Who holds his fangs in? I always show my teeth when I talk.' Kageyama: 'wed, there's not the slightest bit of restraint between us, so I'm expecting a few biting comments. If the readers can get somcthilJg out of that kind of conversation between professionals, it should help them to improve, which is my main purpose.' Yokoyama: 'All right, let's make this an interesting book, the kind that people will open and just naturally start readiag in the bookstores.' Kageyama: 'Anything for the sake of the go fans, even if they all rend it in the bookstores without buying it.' Yokoyama: 'Well then, here's to success.'


but please be aware that this strategy completely contradicts the spirit of the handicap stones. Let that be the first message in Kage's Secret Cbronicjes desire of Handicap Go. territory quickly and defend it: firmly to the end. or rather In this game the player who takes the.FIVE STONE GAMES All handicap games shirt from the handicap points. Rather. fighting game.Lwanrvou of handicap eo realize that this is the true meaning of the handicap 51. the stress is on building up influence and playing a fast.01]<:9. go. so 1 c-an understand the to amass. and it is common knowledge that the purpose of playiog on the handicap points is not to take territory.more territoryeven just one point more-wins. -11- .

B. a.I A B Pigwre 2 -(1-11) on Figur .. begioning. Theapproacll!t} handicap go. 5-dan Black:: Tcsturo Kageyama. Black blocks from the side of 1 in Diu. 6-dan ~7~ . you choose 1 -IJ- . therefore. which would.FIRST FIVE-STONE GAME While: Koichi Yokoyama. then after:Black 5. all Ihey think about is laking "territory and boldiug on to their territorial lead from the first stone to the last. 2. Figure J.. I. stronger player. -11- • Dill. What does a player think about in the opening of a game. and C. White gets to lake an ideal point at 6 and Black's plays become a bit ineffective. Bspecially when they have to put as many as five stones against if or White 3 to 11 are a joseki. In this game [ answered Wbite 1 aggressiveJy with 2.I. 1 correct. handicap Or even 7 A surprisingly large number amateurs thlnk of building territory right from the.n Figure I. At Black 4 in this sequence. they cannot hope to get: much stronger. Problem: Where would you play Black 12? Ccnflning yourself to . Black 4 in the figure was. showing my willingness to get iIl and challenge White right from the start. 'Which side to block Cl-. Until they correct that idea.

2 and 4. 2.B is that they're afraid of having White @ set in motion. Black I. J. but once you got to this point. The idea is to enlarge the area in which you have a strong superiority.Figure 3 (1) Figure 3. however. Now that Black has made that wall. 1. 1 think we'd better take the trouble to explain this. One has. you certainly had a good thing going. Black A and B are 100 biased in one direction. If Black plays 1. alack answered my White 1 by pushing out with. comes out pretty much the same: tx« 2 • : • 'In Dia. 3 • -15 - D:a. your high-and-mlgbty style. 'White 1 in Dia.' Kageyama: 'That looks lik_e . then got a good chance to invade two points to the right of Black e. 1. his forces arc all solidly ttcd togetber and you nave five stones with no base and no eyes. if Black. but Black 1 is better. the feeling tbat it is the OIlJy move. all right. think White 1 is a doubtful move. You've just given him a target to attack. X ~: 5 7~~ H.~ t'±~ 3.' • kt: • to. I mean. Basically. Dia. so I went after his wall wiih :5 to 9. San-ren-sei. Yokoyama: 'I guess the reason that ev ervbody wants to play A or . for example: Kageyama: 'Yes.' Yokoyama: 'I have a good example from One of my teaching' games. is correct. 4 -14- . White can jump out p. The handicap point on the lower side would also make a san-rea-set. he wants to keep White from turning around and attacking it. His opening really fell apart. plays 2 to lOin Dia. 4. making a san-ren-sei. followed by 2 to 10. it.

C (60%): This turns out about the same as shall forego a diagram. has made essentially no attack On White. l. Black. however..f White did Dot play 1 and Jet me build myself liP with lik. this should be very clear. but Lhe idea to finish quickly. something As for Black 2.16- B. 6 2 A C!)- . FilJ~N 4.5 r3t. FIgtn'e 4.rt A -. Black] to 11 are his strongest counlerplays. Kageyarna : 'That diagonal contact play at 8 is one of my key plays for winning handicap go. D.. A (100%): Black 1 is such a key point that it must be played.4 . B (60%): The thinking behind this move is understandable. 5 and make another san-teosei on the lower side. (1-15) 9. but Black has to feel uncomfortable when White cuts at 2. it would be hard for him to ftad a move. Problem: Or C? . behind Black take 2 was sente. n. • Dia. 5 is also possible. so we -17 - . and there are probably those who think that Black is doing welt to have captured two stones. the sequence in Dla. ~ 'Y8 B Key contact play.' Brack 16: A.e 3. After the moves from 2 to 5.

.' ~ ~)::.!t4 0 Dia.ry satisfactory.19- . but While would have had the haue at 11 with which to make two eyes and I would have had nothing '10 aim at. 7 Even though Black 7 let White connect at 8.' 6 B/1 "'iii k' ~ 6 - • K)~ 18~' ~~ W 4 6 F'-gun: S FiguJ'e 5. Yokoyama: 'With white 2. There was no avoiding While I2 and 14. 6 on the next page. That's Black] and 3 in Dia. those white stones in the lower right corner aren't denni[ely captured. Black can win territory and gain influence while torturing the while group. but let's JUSI see what happens if I do cot. ] was looking far some way to handle the attack. Black 9 kept the attack going without let-up. and even with Black ]7. Kageyama: 'Black I in DlU. 7 would have just about finished you off Do I have 10 explain everything as 1 play along? That's asking too mLlch. 1 could have captured the two white stones. 7 leads to the sequence up to 7. and White's position is clearly hopeless.' Kageyama: 'I didn't play Black 5 with the blind intention of cutting. If 1 had played Black 11 to the left of 4. Probiem. -18- As Yokoyama knew perfectly well. but he is not far from it.~e. Black 1 in Dia. Where should Black play IS? . While is not dead. After While 4 to Hi. I've got things to worry about in the upper right corner. so it's not vl!'. Black 11 was unavoidable.81· 1 Yokoyama: 'was there some danger if I didn't play 111' Be: is testing me. (1-14) Attack and defen.

Black need not bat an eyelash. 10. Timfrlg. should Black answer at A. Yokoyama: 'Well. So Black 1 is correct.:I:p:ljrf~ -.In '!' 1-< . (Di a. he can capture the four white stones o-n the upper side. however. Din. strong way 10 play. here's my chance to pJay at the three-three point. Black's whole group is unstable. Whereat it would have been pointless before. He can play 1 to 9. then instead of 5. Bia(:k p on the left side would not necessarily have been bad. 9 . • Die. and whne @ is in a good spot. This kind of tniog is extremely COmmon in go> The same move may be good at ODe time and bad at another.8. Black 1 had been unnecessary at the very beginning of the game.~ U j)' o D'o. but now the situaelon had changed. Diu. The sequence up to 11 is simple and good. the jump out to 1 has become a powerful move.". If Black wants to fight it out. and it had become more urgent. IT Figun • e (1-2) ~ y B ~~ ill FigtV"e 6. ALwayskeep this in mind. If Whit-e. Ina. He should nat start this operation unless he can readit 'Outto the end. 9. or C7 Which do you think is correct? -20- -21- . and so Oil. 10 Dia. If Black plays in the lower left cor-ner.responds with 2. 8 fr-. Yokoyama pointed out this.:.. 3). then since White has become strong in the upper right. the surroundings have changed and now the &eqllence up to 11 is starting 10 look promising for White. however. B. what's Kage going to do?' Pr(Jblem: With 3. but byinvesnng a little money in the left side.

22- Figure 8. -23- . was correct.' Kageyama: 'You're the one who keeps playing the same old move. A. Ifhe played 21 at p. How {Q choose. The location was different. bot I had a plan. 'Hey!' said Yoko. let's not overdo the repitlnon.8. solidly blocking the linkage. ~ ~. . Cut it cut. The reason is that even if Black cuts White. (Black I).. If White's stones had a little less eye shape. Yokoyama: 'Look. (Black I at 4).i~ • .~\. p. I banged Black 16 down onto the board. would be correct. 1 could handle him withq.' Up to White 15 we went ever exactly the same ground as in the lower right corner. aDd 1 was a. Black 1 was unarguably correct. The strength or weakness of White's big group is the basis for Black's choice of moves.1. Black I. kg ~~~'ri »r: Figure B . 1 could never play honestly. then.U ready Icr him with the key contact play at 2. • k . is almost too much a handicap-go move. (Black 1 at 2). Kage. .tt~~~ ~ Figure 7 (1-1) . 1 am not sure which of us was being stubborn. This time the cut worked. Thai key contactplay. . For the second or trued time White was invading my area.f$. During the game 1 wOl)dcred if [ should not play C. But if I started to think about what was a handicap-go move and what was an even-game move. q (1-21) • Figure 7. he has no attack on the big while group. but the action was the same.

. hunting for cracks in my position to pry into. Temper. . "T p :i~ii ~ .'. Black 1 and 11 were perfect double-attacking moves. -24- Figure 10. exchange of J for 4 made things eesler for White.. be gazed about owl-like. T Figure 9. n- on 2 (.n 2 9X· ~ H 01-=1: f-l . Those of us who live by common sense would never be guihy of such behavior. was actually a way of indirectly holding him back from a push-through and cut that would have starred with 4. Quite the contrary.. but still. White would cut at 5. bl·t actually 3 at p would have been better.8. temper.. Doable anack. The. Could these moves have been anything but madness? Problem: For Black 17.. What about thlS 4 and 61' Kageyama: 'Your natural bad temper is showing through. Black 1. and jumped out to 12.' With that Yoko really did lose his temper end forced his way through the sequence from 4 to 16..: n8I R\ ~ '':.. 3. Yokoyama: 'What a mess we're getting into. 6('~ ~ ru Y':: .. c BH (l'll.'\~ ~. and 5 were a heart-rejoicing combination. but Yokoyama looked not the slightest bit afraid. which put a gun to Whi'e's head. or C? -25- . B. Black I. which is correct: A.:. White 6 and 8 were typical of Yokoyama's arrogant style. but I could have handled it io the usual way by playing a bane underneath and linkieg up.

attacking is clumsy from profit' White can make Yokoyama: 'You're giving me the willies. ~ . He was also holding Black s in check. the stones You should 10 White was trying to play the maximum forcing moves. at the whole 'That is the rhythm. TX~ ~. just is the potential. attacking learn with 1. [was left corner 10 run out with 2. more to cut at present. and flow._ += 'Black J and 3 leek a little soft-hearted. Ot 1'.' . and A would would about Black.e. Stop bah. would play at p was casting of 7. Yokoyama: 'Maybe I should have drawn back one point 10 the right of 8 instead or playing 10. at 7. way actually to capture 'You?" A (BO%}: safe and 8(70%): shape danger with Black but What P. l-Oc'l R<. ii r-. have no rhythm at B1 about It would or flow.~ _! A and B c '11 Kageyama: be bling.·" 4 6 B ' 1-<))4 to 6- n (..' While 6 was a good move. then run out yourself this way of C (100%): wait for While with 3..- . there White some links up . secure. it could riot to the tesuji in the Sand lower Black's be used white splitting aiming group. wbite's shape 'WaS a little but he was Hnked up.1~'~ B A _AA' pj. Ot .. at q and have shown but instead if it.:r: -. bent.. glances T Fisure 11 (J~lO} ~.26- -27 - .: In.. !Q s X )'. there of a counterattack First While while A. lake be a lax move.+ fl Figure Isn't 11.~ t=~ ~~~ 2 R . making "fuming sidelong Black With composure.11 sweep you off the board.( 'Kt..

The territory came naturally as I kept threatening to capture White. . Considering what White may make in the upper left. Whit~ was jusr trying to catch up. 5.29- -28 - . we get fifty points.e 12 (1-10) Figur~ 13 (l-4) Figure n. or C1 . 5. WrapP. Without this play there would be some danger from 8. but the time had come to wrap up the victory. which would you play: A. he bas twenty odd points. With this the stage had been reached where we can begin to count Black's territory. and I should have left myself the possibility of cutting at White 6 and 8 were perhaps uncalled for. The exchange of 9 for 10 had the drawback that it took White out of all danger. B. it would be fair to say that whrte was completely out or the picture.. and 4 on the left side caused the final scuffle. Combining Black's upper tight and lower side. white peep one line below 1. I had a forcing play at p.- Figure 13. Ignoring victory and defeat. unremitting wayin which Black fought against White throughout the game. White 2. Yokoyama: 'White 4 was too early.a move purely to take territory. After all.. Problem: For Black. CalclI/ming the lind. As we entered the endgame.'lg It lip. What [ want everyone to appreciate is the.' Black 1 locked up the upper right comer.Pigu. or at least that is the impression one gets Now the game was overwhelmingly in my favor. Almost Dever did I make. even if only by a little.

He had now linked up his four stones and was planning 10 live in kc in the corner. C (80%): See the next page.): Can you see why Black I. White has been allowed (0 get away too easily. there could. Could there be anything wrong with this? Yes. After letting him live in the corner up 10 6. h My kc threat. and White is dead.good moves. Comparing A and B. B (lOO'Yq. therefore. 1 at 2 was correct. Whtte has to make another move. if be does not.r-. is better than the previous diagram? After Black 7. Black can nab four stones with 7. White b. So there was a ko. Yokoyama handled himself very cleverly in the sequence from 2 to 12. Black c. had 10 be OIl the: upper side. Black 1'1. defending the corner and left side. Ko threats. As already explained. Figure 14. White 4 and 6 were especially. if White won the 10:0. and I had to be careful because ko threats like p and q would not be answered. Arter all. A? B?Which dcycu tMIlk? -31- -30- . This means that Black 1 was unsound. Black 1 was a little greedy. Viewing the lower left quadrant as a whole. B turns out 10 be better by about 10 points. e could link up along the lower edge. • 1-<6" 0 A 1-+-I-HIt+~-H-1 A (80%): There are: probably many who think that this must be the right lime to cui 'White off with }.


• ~:.'t i-

.ll~ ...

LDi I-t









x';t). 'lilll




;l:;t; • (t-Q~traF :L6. .,
Fig.m: 15 (1-7)

~ ,li: Et~ 'H~

)t.~ ~~_

Figurr 16 Fi:gure 16.


Attacking aggressively,
had made his escape,

Figure 15. A trade. The shoulder attack at Black 1 was very sharply aimed. white could not stop to answer it. The kn looked like being worth thirty points. ] got to make my two moves at 1 and :3 Oil the upper
side: how did I do 01) this trade? Against white 4, Black

With profit result

5 White and thickness




with "l and 4, a more

or less reasonable

Most important, however, was that I came away with sente and got. to play 6 and g In the lower left to' set my mind at ease about 'the big group there. Yokoyama: 'Nuts 10 Black 6. Looks like I'v~ lost by
Jerry points,' we pl_flyed By

5, aiming at While's shortage of liberties, was a well-readout play, and i( White had connected either at 7 or two
points After below Bl<l(.k /, there, it would have been bad fer him. So

White fled away with 6; better this than total destruction. Kagevarna: "I guess I lost out on this trade." Yokoyama: 'Locks like I didn't get ::IS much profit as I wanted. You've gottc» 100 strong on the upper side.' -32-

'No, more like fifty points.' it out to the end, I woo by forty-seven attacking aggressively throughout tbe game, I had earned a one-steed victory, but it is interesting to see how in a pte-pro game. even at five stones, While does.not



give in so easily. Sobseooem moves ondtted.


wins by








8lal;;k: 't'cshiro Kageyama, ri-dan

A 1


1\ c
5 3
Figl.ll'"l: l (1-7) Figure invasion White 2., Invasion. the invasion also at I is the only good at B. but that move. would An let would be possible

I feel that


1.. The. Kfi[{eYQ/na. school. Ksgcyama: 'this lime I changed my style completely. I played 2,4, and 6 deliberately to build up a solid.openleg.' Yokoyama: 'Thai didn't put any pressure on rne, but I guess I uaderstcodyour strategy. You wer-etrying to win
taking any chances.'

link underneath at p and put tess pressure on him than I. Yokoyama sought complications with 2, but I
answered him by the book, attaching at 3 and extending


White 1 is a common extension in handicap go; you should be aware that it is something of an overplay. Most amateurs; facing strong four or five-dan opponents, tend to answer it with a counter-extension to P, and think that is- enough, but such slack mo\J'E:Sare strictly fcrbldden at the Kageyama school. -34-

to 5, 'With my eye, of course; on White @. Kageyama: 'White 8 was a pre;tly solid move.' Yokoyama: 'J( I omlued S:you could attack immediately at q and I'd be in trouble, \Vhite 8 at (" is the joseki,
but with Black

e placed


ill the



corne-r, were

White r doesn't look very attractive. If Black s, I'd, play ;8 at r, ADylV/iiY~ let's ~C!~ if our guess whether my next move is going 10 be A, - 35-


at can



·A ;y



• >--


4 3


~_d e

A A (50 %): C To run away with thinking. After I Dl'a . .1



just because White @ is in danger
shows shallow

r... 7~ 3
I 5


Black 2 to 6, White is ill all too apparent difficulties. C (70%): White 1 favors @ and tries to get it squared away. but Black 2 is severe. Although white can avoid being shut in with
the fesuji at :l. Black gels to

and must not be missed. Instead of 4, Diu 1. The bane at J looks natural. but While takes the key point for both ~id-cswith 2. Ellen if Black 'resists strongly with J and 5, the second bane at 6 gives White a good development. This is important. so let's go into a little more detail. Dia, 2. The reason you might react at a if White pushed you back down at 2 after you had pushed up at 1 is that you arc thinking that if White cuts at b, you can get a. good result with Black c, White d, and Black e. This is true. but you arc failing to notice thai White can switch directions on you wilh 2 in Dia. L

stretch out in comfort with 6 and 8. B (100~J: White I, sacrificing @ and gaining outer Inrluence in return, is a good move here. You should know this technique. Black
B 4 is the key point in this shape,



3.5. 8 jI -i 4 • 6 kt ~ . The cut. too. with 9 and II. Dia. B.a. and Ngf. The key poi.a.c a 4 B I p • 2 Di."" I'i • A • 3 "'~ 1 9 . 4. White can make shape with 6 TJ"lc sequence From mack '} to White J2 is then almost inevitable.' Kagevama: 'I'm a stylist=I'd drop dead before l'd make such bad shape as 10 play Black 6 at 7_' Yokoyama: '"1 thought you might. 1 would have liked that ItlSS_) Kageyama: 'What are you latklng about? Black 14 was the one and only move. 'J was afraid that you were going to play 7. rhe~e was a diffe:[~nr. therefore. play 14 at 1. k • B C (1-15) • Di. Figure 3. Black is not doing badly.u. ~ <It 2.' Problem: 1<.~eftcorner which should make. a polne that I could not Let white take. he resists with ~ and 5. BIEI.Black feel uneasy.=+. Yokoyama: 'Thanks for playing Black 6. With 12.'~ ned move at A. After Black 3 and 5. or C? an -u- -H- . and he bas some potential at a in the upper . I had a beautiful extension: the way to p On the upper side. f opinion o about the rest of this figure.!n 3 Diu. but While! 2 remains the key point. After [ made the upper right corner nice and secure. he ends up being forced. Even though. perhaps caused by a difference in styles. At shape. but first glance Black 1 here looks like good WbL'tC Eakes the key point once again Black suffers a loss. Black 6 let me force you. at 1 looks like another strong move. and since the center handicap stone joins if'! the fighting. however.. whtte is safe. BIsek 4 was. so I was satisfied.-"-e.

so it does not make sense to attack it. Black can set his sights on the outside. tOO. Black 19 is a move that Yokoyama very good for him. B (100%): Black I is excellent.A (50 %): Black 1 is completely uninteresting. The while group in the upper right comer is already stable. and my group will look heavy. A A C f-f: f Fi8/U"t: 4 (1-10) 6 4 2 B B c -40- Figure 4. A good opening. Or C the correct move? -41 - . now came the long-awaited extension and blocking move at 3. If White goes into the three-three point. • ~ ~~ B4 6 •• C (100%): Black 1 is steady and reliable. you'll block me two points 10 the left. White "2 al P. is an excellent move. The sequence up to J 9 . You got some profit in seme ill the sequence from 4 eo JO.' Problem: Next I turned my attention to the lower left. I had a good opening'. Its intent is different from the previous diagram. but. H. Yokoyama: 'Jt appears that ~ could have ignored the upper side instead of playing 4.' At any rate. and once I got that point. Is A. B. The idea behind White 2 is 10 make a light shape. looks like the ordinary move to me: Yokoyama: 'I don't like it. )f 1 play 2 at P. Kageyama: 'A two-space extension.

this diagram shows that 1~&k }S: :_~ Diu. This extension is the right answer. . C (80%) C? .-eaking move aiming at the cut at p. The heavens smile. . 5.43- . it was quite powerful. but since it aimed at both the cut at p and the invasion the lower side. For Black 9.8 ~c • y • -. therefore bad.~~ :~mmmmE . It is Dot just concerned with the lower side. it is a ladderA (60Y.J: B (100%): b. Now the cea vens were smiling: on me. For beginners' reference. White can slide around it with 2. would you pick A.-t !• 4 I FigM'C 5 (I-B) Figure 5. My invasion at 5 hit 01] the board with a ringing sound. While 2 and 4 showed that my opponent knew what I was up to Dia. -42- -r+: H·f Black 1 in the figure was not very good Sh3PC in the right This Black I also pressures the white group Still. 5 the CUI nt Black 1 00 longer works Black 1 is purely defensive.

thls next stone should restore my repuratlon a bit." 6 A 4 2'l<1hl 8 8. appeared before my eyes. It was hard to understand what my opponent was doing here. it is a rmle White makes 2. With Figure 6. B. C (70%): Black 1 is another slack move. To. which had been just what 1 had in mind.' Pr()b/r::IJ1: Wbi[e's next move: A. m. White 7 and Black 1 first the is n move which cannot without studying positions bas 4 to the but here it is powerful. shape ~ . Kageyama: 'What're you doing. the sequence up to 7. I is the here. :sequenQe. Let's sec If our readers can guess another of my moves. i with E B _ can push through the cracks lion side into in While's with and the 3 and whitegivesuptbclower co. Yokoyama. Black. would have been very hane.' Because of White 1. link slack. natural next move 11: the. but Black can answer 9. 'Meeting you bead-on with White 2 was questionable. or C1 -44- -45 ~ . or better yet. have turned down at 3. Black hands can down. A mighty up with Black at 5 etc. It is DOL good for Black to be pressed in by White 2 and 4.A (80%): Black I • "O. can give him a bad position with 11. Black 1 was a mighty stone marked C the left from win the fight 6. .me~ piling right side at rv 1-k~J+++~~~rrr+AB 12 in return B (100%): be played carefully surrounding That with is. Yoko?' Yokoyama: '1 lapsed for a moment. Black posi5.m+1I 8 Fig:m~ 6 U-9} hane. Anyway. block If ~~~bl~(! White plays :!te:::it~ and the 10 in e On to the left of that diagram.. but but slack. [should have played Mile 8 right away.

That makes B the right answer. Black 2 did that.47- . C (50 %). Black. white can bend over the head of the black stone with 3.. To think that Black muse try to save and White must try to capture it is 10 think i t1 too greedy terms.• Ffgurr 7 (1-14) A (80%): If Black answers White 1 at 2. but if most people were sitting at the go board. bu if that is the case .. Everyone knows that only 100 well. If 1 lind played 2 !'II p. but] ignored it and went my own way. If I cot1!d trade €I for the six white stones. Get rid of the threat. e e- -46- . Figure 7. This is no way tc play go. If Black answers at Z. B (100%): White should start with the attachment at J. the best thing to do is to get rid of the thrc~t once and for all. I would have the better end of the bargain. In this kind of situation. With 3 my position on the right side looked very bad. however L$more likely to play 2 nt 4. white would have cross-cut at 3.' Ridiculous. White cal carry on with 3 and get a fine result.. and I would have been fighting with the constant threat of White q in my rear. Then While will play 2. all they would see would be Black: Their own stones look so dear to them that they cannot bear to let tbem go.

you have to postpone attacking you opponent's stones. that'S right. and your game wasn't improving. Let them think over which is best for White's next move. 1 was shocked when you came in at I. A. While 5 was a little impertinent.' Yokoyama: 'You have a long memory: Kageyama: 'The first game T played against you. then what would you have done?' Oja. Thai really got me.' -49- • Rtf. bul it took a lot of moves in that five-space eye to get you ofTthe board SO1 was squeezed tight around the outside and lost the game. With my connection at 14. but if you save your own Stones first. but you didn't know that. Please count to see which group of stones is: bigger before yo u decide whether to auack or defend. Instead of Black 12. 5 Yokoyama: 'Cut. most of the moves YOugo and carelessly play are good ones It's disgusting. T managed to capture you with Black: 12 and 14. That cannot be allowed.. 1. were fully worthy of Yoke's reputation Icr being a bully.This may be human nature. Yokoyama: 'Here's another problem for our readers. too. 'That Black group looked so wlid. After all. Lwent and carelessly played the bane at 6. as far as that went. would you? That's exactly what T was hoping for.' Yokoyama: 'Haha. ]1 and 13. 6. The following two moves. White 2. While was getting nowhere. at the time. but he had Ihe sequence all figured Out. Ref Dia. and Black 3 in reference clagram 2. I thought I had you pretty well beaten by the endgame.« 2 . Kageyama: '[ was expecting you to play 5 at r and make Sure of the right side. 1 didn't have to take a handicap Frornanybody at the Shimbashi go club. you could have captured the white stones much more easily with Black 1.B. after all. [ remember. The way White defended his shape with 9 after the 7-3 exchange deserves approval. even though I was only a kid. but suppose T had cut instead. (didn't feel (could lose to you at four stones.' Yoke had looked as if he hadn't been reading. yOLL were really weak back then. Kageyama: 'It was the fall of 1943 when 1 first got 10 know you. o. Take a look at White 2 to 4 ill Dia. which irked me. How's that? I'm in great shape. I was all of seventeen years old. you told me to take four stones. He's a pro. Still. or C: -48- . either. You're lucky. but I'll never forget that lower left corner.

aim J had at.. .~ C While Black White (50%): 2 and This 4 give 3I .( I I • .~ and key 1 is too early. (lOOYJ: With White is doing A 8 ~fi~~.. B. Yokoyama: 'White to leave take 1 was a bad move. move.'." 'Y" FiSurfJ II (1-7) 8. ell. Wbere should Black play next: A..i/ 'IT.. eGO' eGO .. taken as sincere.99 B(5D%)." If Whit..J-H H-••-H. value of the atari Yoke at 5. or C? -5. +:8~~~ • "... Yoke must have been able to see what was coming on the right side. it would not have done to let up now that I had a chance to decide the issue wlth one stone.1- -50- .. White I would have to be called move simple-minded Figure :S~~I~~~Sla r: :')i + . /mpe(lIf)II$.. .. 4.. Problem. Black can c ~+++<. so these The enemy's key point is.. of his can be.: .. by a wide margin. if you want to know the truth. too. Yoko was starting to grumble.I::H. ¥ . an impetuous this cut unplayed. here.: A 1. ). II was starting to appear as jf r was going to win this game.~O~ ~ play.. Black 4 is the for both point have to make a move like? had an honest grumbJings sides. and the point a bad result. . your own. bad mQlle..·~~~~)~~)e~ A Stop him short with 2.. really hurt: look in his eye.0 1 -t. .A ii(' !r .. as something 10 the To I was overestimating c .

is. I could cut at p in the center. be a devastating arc strong enough. with continue White will~ivc wlth 4. it was a huge. and then answer • 6 4 by giving atari with . one wants to ask. underneath Black This positions can is not what C expected.l him . ~O. Preblem· B. and on top of that. and On the upper side.++++·et~~'(~Ig-BH • • ~ C -I- B (70%). and in addition the: see it on the board.+ 'YY--" B When will Black CfLJ1 '.orC? Which is better fOTBlack's next move: -53- A.•• •• . I had taken territory on the lert side. vast margin. not give him the chance. but now that I I'm taken aback by bow strong it. he has seen that if at 3.:II 6. was my 0PDODent'Sterritory? This was nOI just: a wide margin.s. Black push down at for way is good can of COUisC •• . Black can play 3. whic. if White Either plays. The result is unsatisfactory fOJ" Black.lestiOD. end not without reason. . right side was coming into ql. he to 2 artd be in control. Figw~ 9 (1-5) 9. 2 at 4.5 and 7 Or 2.' Whit.' Kegeyama: 'wasn't wbite 6. A (JOO %): The shoulder attack at 1 is more flexible If White replies at 2-. 'Where. I had to follow the sequenn: in the explanation on the next page: Yoke was grumbling more and more.a mistake?' Yokoyama.b practically forces the sequence up to ]5.e answers but atari White from plays descend 2 and J. Yokoyama: 'I was expecting Brack 1. all across the lower side. has the double hane . While (80 %): surrounding Taken aback. which move but when here the Fjgure 1-++++-1-++. it was. -52- .Ye.I.

Black would like 10 test White's the center. and (70%): move.. and Black cannot be the point I'm Dever feel sorry asked for any territory.' Kageyama : 'That's right for you. bul g_r-oup. enjoyable for me. starting Thai's right. This had reaction in been a thoroughly Problem. (White a). Black Black worth cannot J is a fairly ten :f"igure I had 6 valuable more than but While can play 2. and connection. which Is pretty much the same thing. the bane. 4. goucn. 6. to play the hane and connection myself. one or the be C (70%): This stops. B (JOO%): This Black I is best. B.J-IC)- •• -:±: o •. but not White 2. he play 11.' ta. in the previous figure. White has no trouble settling himself Oil both sides. p in the upper game it would fun to jostle the while group in the center a bit. and be satisfied. Should. he is vulnerable defends 10 Black his lower 5 CIC.k.55- -54- . If white defends his shape at 4. ~ It A t t-Cr B A points. Thebenejilo/allackinc· Yokoyama: 'Black I and 3 were 100 much to allow. benefits Before how much I've of attacking. or C? . Black If be will 10. Considering that I It's surprising. to instead or hit him at 4. Just as in A.

.• For once Yckc was lost for words. Black 1 was the key point.' Yokoyama: •. ~~f."'r •• A :n. e help joking a little. 'Ui 4 Figur-I{..57- -56- .. 2 "'r • . and suddenly While is in trouble.. TQward a simultaneous attack. • 0 rea~hcd setting while I was ready to mount a simultaneous attack on the center the one in the upper " {')- A (lOO%): the key point. Problem: Where would YOu play Black ll: at A.:".+.A •• ~. the chance I could not for the attack H given right. (50%): Black I captures a Slone.~ A ~~W~ a ~ I~~ .~I Y 4 "'r "'" . but White 2 makes thai meaningless. B (50%): While answers at Z-this is stili the key point-and has no trouble managing his group. group at 7.y I-('2 0. but he still was [lot definitely alive.··~t .I. Oil the right side.:? . Yokoyama answered with to 6. ·:~.. B. B .. II (1-10) 2 Figure 11. R:>~. Kageyarna : ·1 feel as if I'm looking around at a bargain sale and finding so much that I don't know what to take first.:!~ c : •• 99.± Black I-Q-jl-e+-I-. '.i!: [ takes . and Black 3 out to reinforce the stage group and the black.. or C.

miIIa.3gC• H he does pJay there a.' it between u-u: 'But that doesn't yOU docs E may nOL In you groups a complain.I=l A at [he key point. even handicap.B I g. B (100%): from Black but escaping I and J look they 10 the keep 0111for 12 . r peeped at 13. Black This is the thick way 10 play.~ played While {70::-. .J: forced.!l out • 2. anticipating White 2. by pres. with who had gotten On edge. Black. B. Even a biased judge could nat award BI(Jck any laurels for Now Lembarkcd on one last profie-rnaking venture.:0: v which is no Small capture game wilh aovanWhite.gure 12. To play I is to ha v e White puts the himself stone pushes in Qui trim. On tile previous another was. Black +. the sequence of afraid in it. If teen Black . play in sente. -58- be a bit difficult. . which if he played "l at 61 would 8. 10 G and 00.t: 64 ~. Fi. Black this pcrtcrrnance. t. unirnaginatjve. :1. and answer Black 3. If Whit-e plays can So LTi gote.sing at 4. Because thai to omit DI::Ick p.\! 7. Whit. mistake. I: begun made Another with page. or C? may How should you approach {bis problem. he docs not. +. able but Ycko. He was: probably play Black - C' (70%): l .kc. QQQQ~ 0 Figr. Problem: Which next move would bring Black the most profit: A.. Indeed professionals. . capture a large expect to I 2 c cannot like this. whtte will lf6lack OIgOlill cuts with at P1. and Yokoyama naturally connected at 14. so carefully bec:0I'11CS ~e+±:~~. ineffective.

A.. will be faced but White the with . gel anything this way cr not lS • ~i8~~i~ '. . the white group. tFiB"'T( 13 (1-17) that move did nor really Figllre 13. After this I tried nothing more.. While can thing on being able to Black Black seems 10 be aYLTIg to save the will connect at 2 and risk everySave his group en the upper side. 1 could boast of an overwhelming superiority from first in this game. c • I in the center the correct answer.. Black wins by 64 pohlls. you should win easily. but it let me surround territory with 3. My opponent helped me out with a few impetuous mistakes. (7. ::I rich man should Dot pick quarrels. The spirit was. As this game shows. if you combine thar attitude with a five-stone handicap.: N """Q". Observe the way Slack stashing while away slowly sure taking White 2 silenced the threat of Black p. and let my opponent have his way in the endgame.all gone out of While...yy . A rich mat! . but what really enabled me 10 win without any risk was my refusal to let him get away with any overplays. same problem as in the previous diagram.0%): will conned This connection at 2 again. to last 1n sene of that. 61- . although look very promising. . ~ I!Q. :1 ~~~ . and locks lJIack preferable. ':0: (.60- . Subsequl!lIt mCYeS omitted.J •• 4 61' ~~ k D (60%): fQ(cing stone Whether doubtful. ' With 1 0. C (100%): The cut at is therefore is coldly profit aim at 1+ H. and the margin grew wider. He could have fought back with 2 at 3.. I won by 64 points.

If we assume the seqcence from 2 10 6. 3-dan (amateur) uf" roffct SI. the hane and connection. It's the rncves tbat followed that [ can't approve of. Kcichi Yokoyama. The sequence continues with 6 to 9." I'd like to recommend p above all the other choices. Concerning the pros and cons of Black 4: Nakano: 'When r played 4 to 12. Yoke?' Yokoyama: 'Hmm. beyond that. t was hoping to keep the game simple. Not just "could have.. 1. 'Black 7 becomes an irresistable thick e move. 1 • much LO . [ think you could have changed direction cornpletely and made an attachment alp.' Kageyama: 'J'm sorry to make comments about Yokoyama's comments. 2.TillRD FlVE-8TONE GAME White: Black: Jj yt(gS ~d. but 1 think Black 4 was all right.' Nakano: 'Will you show me how I should have played after Black 4 in the actual game?' Kageyama: '[f you play 1 in Dia. A contact play at 8 or 10 would have been better that 4. and Black 9 takes hold of White @ nicely and makes good shape. but once you've played it.. the moves up to White 4 are necessary. Abo. but. . with.' Yokoyama: 'Black 4 was lukewarm. I have to admit thai you're certainly right' Kageyama : 'J feel a billet down to hear you just admit something like that. Difference of opinion. 5·dan Kenji Nakano. F'Sur. but then Black 5 is correct. . Black cernes to be perfectly placed. then I guess the hanc and coanecnon are the joseki. Now let's take a look at a game between a professional and an amateur.. formation It would not be too say that the black dominates the entire board. 1 (1-13) Figure 1. 4.' .1' in Shl~uaklJ_ Proprf(/(r ~' ®M- .63- . DIIJ.' Kageyama: 'What do you think or thar.' Yokoyama: 'J still think :SlacK] is lukewarm.:. Dia. ~'l'" cj) • 4 I 42 8 6 9 .2 . Din. The attachment at Black 1 is worth recommending on the grounds of simplicily.

• Figu. That should be clear without any explanation. the whole upper side would become his territory. That's probably because they figure thai if White played J. and Black doesn't seem to have so much of an advantage.l Figure 2. White's reaching the sides faster.:r:. In the first diagram. :. the san-ren-seis on the left and lower sides are always bigg-cr . it almost looks as if Black had a nine-stone handicap. In the second diagram. Nakano: 'I thought Black 1 was the key point in this opening. or a large knight's move OI1~line to the right of it. but instead of this kind of move..J(A 2 4 _.' 4 Di{l. a -04- .. Big points.65- ..' Kagcyama : 'Try comparing the two diagrams on the next page.-~ 2' (J) DifJ-. Yokoyama: 'Most people think that Black I.x. is huge.

If you can't adjust yourself freely to the particular situation. mindless as that seems. 66- This was one 800rJ example of rhat. Yokoyama: 'You could have cut with Black 7 at White 8-1 noticed tha( right after ( played 6.'. but Black 5 "vas no excellent move. The questionable move was Black 9. The particular situation. Excellent move. that was fI)DOY.' 67- . ~~ ~e '. While f. and there can't be anything wrong for YOU in that.' Kageyama: 'Nothieg's less reliable than common sense in go. I just figured it had to be wrong to cut at g and have you come shooting out at 7. ycu'Jl Jet precious opportunities slip right q: past you. f ~1. My knees were trembling as ] played Black 5 and 7. whatever else may be true. 1 guess. but then you hit me with a move I'd Dever dreamed of. so [ would have been in trouble. YOUcould have bullt yourself a perfect outside wall.' Nakano: 'I thought I'd be laughed at if [ played 9 at Figure 4. and] bad no effective ko threats anywhere. Nakano: 'I thought T was doing pretty well when I made that pincer attack at 3. my not-very-good common sense got in the way of my thinking. T would have played 7 and you would have connected at 10.2 fi'igurt! !J (1-10) Figure 3. XP.' Nakano: "I didn't think about it much.1»~~)- . and then Black 9.~ . you had pushed me down to the second line. If you had first played Black q. Up to White 8. Were they all right?' Yokoyama: 'You could have played p and put up a fight.

since you had the brass 10 play like that. been you.~ if •• B- •• .s _ii I~: ~I T ~Q~I~{ . 'I didn't to take do. that was What and did you mean do something future. flgJJrc 5.' that. however. you could nerve that [ had. and was really looking be pointless. the big point wait to see ko. COme down to continue common 9. Nakano: @ rakes ko kIlOW how m to A ko .• 3 A . white 2 10 8 were more or less forced. Anyway.' Yokoyama: "'I guess that was. but instead Dr Black 9./lght.' answer r . connecting the leo would have 'been more severe. at tr.'::: . Th~re uncertainty about Black 12.oy 10 play Figl<n 5 (l-23) Pig~rt: s connects the ko. next Black t would be severe. sente q in to the white in tbe center. so 1 decided what you would Yokoyama: Nakano: -r didn't know whether S or to cut [ would have ccrmected at 6.' true? the why far into didn't 12-?' Oh .' "That showed courage. (1-15) @) lakes ko. 1 bad to cut at 2. Far ill Ihe/utur. only natural.69- . with'! sense Then and told no be you off with p.0 '. ~ My me I you exchange r for white s first.~8- . position it's hard to tell which is correct. If you Black by that move'!' be able stones 10 do to play Nakano: Yokoyama: 'I thought] 'Yot-! did? were migM 'Ibat going In this was no terrible.yed Nakano: '1 wasn't SU[~ you'd I see. then Black play to be hit by While That's why [ pla. If I bit YOu with matter how much 'Is cut at r would Nakano: couldn't afford Black 9_' 9.e.~•. connect at 1 and If [had around the Figure 6.

me ~ 3 !+ 5~ . and the to forge! straight at e.~Q' c?'O ~T Figure While '1. I'd have played J at o.: 8 (l-itl) A damagingm.~e. }1 . He fought back when] was least expecting him to. Maybe ahead - • X Fig:we • . . any more.1 off with of doing a change on the defensive.' throw yo'l. For example. c ~!.. himself something up with all so Ii. Black 11 was quite a damaging White seems to bein trouble. Fjg!... ~.® • it tf..' Yokoyama: 'The reason lJ131I couldn't get the lead I11mt have been the power of the handicap stones. was he..I~ • .T .4 · -y- ~ I~~:+. he wasn't always 1 lost my composure. wasn't it? been you.' •Maybe moves so as he WaS softening 1. <The way you went around answering 'YOIJ certainly this like didn't is typical this was Kageyama @ at Black 0.' but he did make for me up to Black -71- . While @ at Bleck 1.. ~ • :. he cut at 11.1fC 8. or ill the corner see how Black answered and to try fOJ.' . Kageyama: White If [ had 1 to 9. and White 2 at Black 3 was So negative. those Yokoyama: that fact that Nakano counter-attacked occasionally.r~ waste bull)" any nme with but behavior. 16. some ' 'Right.[1.~ -f-{ . J didn't think you were trying to WL. Plain. when I bent around him at 10.70- Nakano: 'I never even thought it easy such a thing. 10 tao plain.0 Kageyama: slack of pace. when Nakano was behaving came out with you he suddenly variartou nicely strong.:)Q~ 6 -\•t -l:W1 l\fl)(.' Kageyama: 'Now that you mention it.

' Kageyama ~ 'Good for you. and if I look too firm a grip on the corner stone with 1 at 11. 1-0 !_. 'Y nn [4. I was. I didn't want to play White p. • • Figurt.~ .' . ~H ~. but. Nakano: 'To tell the truth. I'd be leaving you a monkey jump in the endgame.' -72- Fjgure 10. but it looked so loose..-1 •• FiE="" Figure 9. White territory.. because then he could have played 6. ' Nakano: 'I was thinking of White 2 and Black 3 as miai.. afraid that you were gciog to answer White 2 at p. I thought you might laugh at it.' -13- . whet) White kept pushing me forward. This wasn't the same Nakano who went around answering everything in the middle game. Lnever had time to think about whether r was ahead or behind in the game. I-c' (J W~ R. I considered this and considered that and finally managed to choose Black 1. SO 1 just let myself be pushed along._ tf· 2 .' Nakano: 'I asked for time 10 think about my next move! up Yokoyama: <After that long huddle you had to come with something decent. Yokoyama: 'Laugh at it? That was the move that won YOIlthe game. To be honest. . I had to settle for surrounding territory with 3..! 10 (1-1S) . I was afraid that he would gel all the territory on the upper side. which would mean a loss. and you did indeed." . The game-wirllling move.. Black q. but when he made the right answer at 2. . !J (1-7) . White 1'. Nakano: 'I was afraid of what might happen in the corner if r played J at 10. but [ couldn't help answering those pushes." Yokoyama: 'J played White I to see what Nakano would do. I put all I had into the endgame after that.

Black s. if ] 'Jr hurl to have to go back and defend hadn't done so at this point. Figure 11 (1-21) Figure 1].1 COUldn't help it.' Nakano: 'That's what I was aiming at from the beginning. and it wJU not get you anywhere. on strong You're the victory at all. Once you open your eyes to the true meaning of the handicap stones. so . Black Go is a pursuit of such value that one can devote a lifetime.' Kagcyama: 'When you muck all those slack moves at White q. While s. your progress will be remarkable.74- . Strike with a whole SoCrLcS blows and make of the stronger player tremble Savoring the thrill Qf attack is what makes handicap go fun. challenge the limit of your powers. and taking a loss. -15 - . game. the middle nicely. during to lose. but A solid endgame. 7. to it and have nothing 10 regret.FOUR STONE GAMES To try 10 win by making territory is a niggardly way to play. Wj'lI. and attack it again. then. Black r. then Black p. and I'd be done for. Once yOU see 3 target of white Stones. Wby not. White connects. arrack. Yokoyama: 7. Iouting it up. attack. T had not the feeling after weak that yOU were and nailed That going dawn was a but you came. Btack: by 6 potws. but J W0I5 afraid of milking a mistake. so I kept putting hoff.1' solid endgame: Subseqwmt moves omitted.

un invasion one point 10 the lefl of 4 would have beep more unhurried.' Kageyama: 'It's slack." 1 build up pressure slowly from the outside. but then 'Black could have played on the Opper side and got an even faster opening development.' This did not sound like Yokoyama. you like to jcrnp in whenever the enemy spreads out.' Yokoyama: 'H you had left While lout and played somewhere else.. One-space pincer'. 1 was gelling settled and waiting calmly for a. Problem. and then come in for the kill.many years has it been since I've taken four stones? What a pleasant feeling!' Kageyama: 'Say. or at q. S·da. that Black 4 was 3 slack move. Anyway. B..FIRST FOUR-STONE GAME Wl!itc: Black: Tashiro Kazeyama.. I think I got a nice fast opening development with the san-ren-sel at 2. 6-dan Koichi Yokoyama. 1 was planning to invade.' Would yOUplay While 5 at A. Slacker? Yokoyama: 'Ho . chance 10 Invade. See if you can guess how I mel the 'Strong one-space pincer attack at Black 4. but I take a more studied approach.' At While 3. I'm going to play this game slow and steady.' Yokoyama: 'Say yourself. Hq p- 1 r'1 B A 3 Ji"gm'~ 2 (1-4) 1. How can you not invade an extension as spread-out as White I and 3l' Yokoyama: 'Maybe. or C? igure -77- .. You should have invaded at p. Thai would have been preUy devastaring-c-I don't expect YOu could have defended against it. Kageyama: 'White 1 makes one of the ideal shapes. L think Black 4 was an excedent move. Figure - 76- Z..

which starts fighting head-on.' How should White fight back? Problem: For White II. •• B • -( 7 1 9 5 3 • . which of the following three is correct: A.0 go afong with Black. since it solidifies Black on the lower side. but Black 10 at p is the standard pattern. -78 - • A While 1 and 3 are something like a joscki~ which carries on from Black 4 to White 9. B.I white I is possible in certain circumstances.' Yokoyama: 'I know it's bad shape. A (100%): This While 1 refuses 1. This is safe and sound. and everybody knows the sequence FigLire 3. it seems that White is doing what Black wants him to do. Kageyama: 'In Black 10 I guess we're seeing the bully in you. an attachment. It is necessary sometimes 10 follow that kind of strategy. White J I is met unexpectedly by Black' 12.79- . I could never playa move like that.A c pH •. C. t Fisure 3 (1-10) Strong bad shape. but here it is guest ionablc. and is unsatisfactory. C (100%): This White 1 is the standard move. but I wanted to see what you'd do with it. blocking off one stde and letting Black push through on the other. dodging away on another course. up to Black 6. . but at tho! same time. H B (70%): foHows common sense.

carried a good thins too far. or perhaps it should be termed a big failure for my opponent. and when Black pushes through at 2. he can offer strong reslsmnce with 4. White J. however. on the sub-sequent play. but he has no ko threats. 80- 4. Black peeped at 8.P A r'. e (80%): Since Slack has two escape routes. and 1 saw that it would be bad for me to connect at q and be attacked by Black 9~ SO [ slipped away with 9 myself. White can make a ko. unreasonable. B. White I became a morethan-100 per cent move. This is the correct answer. at a and b. Even if you can't read out the sequence from 2 10 24. -81- . There is still a 10 have fun with in the lower right corner. While attacks the lower left corner with 3. Mistake! by both sides. To be allowed to live so regally in the lower right corner was a big success for me. and C for White l l . looked at jUS( by itself. but since my opponent made a mistake at 2. This is one of the things that makes go interesting. Problem: Choose from A. White 7. White p. An 80 per cent move can tum out to be worth more or less than that. seems: B (lOO%): White blocks the left end with I.<' C 9 . whtte 1 was only an SO per cent move. depending. -'1 <p-t FlEUr!! 4 (1-10) Figure rt A (70%>. was the biggest point. on the upper side.

B (80%): 1 at I The hane is common sense. but to play 5 and be to connect cut at 6 may be even Figure b 5. it i~ gooo Black White It would be painful B at u. A (JOQ%)' Can it be good to pu 11 back. or C? Instead of White as rniai.• • I C (70%): _Tf White • • plays I. I. so Black cannot reel entirely himself the three-three after 2. and White's result is L1nSa- AS C I tisfactcrv. White 1 to 7 in Dia. The double hane. Dia. B. leaving a and have been more interesting. White is leaving A 111m at . White (81ack 4 and 6).gur~ 5 (1-5) Tricks more painful. forcing c White to retreat at 7. counter to is a severe I 3 3 and 5. we started on one of Yoke's favorite patterns. Problem: Should Black answer at A. with 1 and let Black block at 21 Yes. • but her!'. Black will connect at 2.l . it can. Then Black gets 8. for for to block at 2. would point invasion at a to comfortable b1 kj 3'S 7 a -.J. With tile White 3 and Black 4 actually played. 3.82- . • F. so I decided to try some tricks with White 5.83- .

4. There had to be some way of g~tting out of this predicament. attacks the hardest. It is (t~ also the serest move. White would like to seek development with 2.' Black naturally pushed through and cut with S and 7. but it leads to White 2 to 8. pcsirica ~s in danger of ccnapsing. but then White can make a ladder ateri at a or an attachment at b.lt1rv Figure 6 (1-7) LI _J_i-II B~ Thi~ B[aek 1 avoids to develop. Other possibilities for While 2 must be considered. A bully like Yoke could hardly be expected to miss a move like Black 1.' Yokoyama: 'Yes. seemed to have me at least partially strangled. and White's. which is better: A.A (100%): Black It bending over the top of the white stone. B (70%): If Black plays his hanefrom underneath at I and lets White press 00 him at 2. Problem: For White 8. one line to the left. he Is hc'ping White to dev¢lop. that would bave been better. and Black J. and White seems to have gotten a playable position. or C? -84- -8' - . too. and my plight was growing worse end worse. Seeing that the ladder favors him. but I can find nothing very startling. but Black chases him relentlessly itlt~! 4- •• c with] and 5-. and bas all kinds or interesting variations. B. Figure 6. In respccse to white 2. Black can continue with 3 and 5. Kageyama: 'Perhaps I should have tried for shape with an attachment at p instead of play ina. WWle 4 was just plain unreasonable. Parlinlly strangled. C (80%): helping Whlte 'Iii . White 2 can also be placed high.

Attempting LIP some of your 9 -M iI~ •••• . [l~ things rub off on me • B too easily.' Yokoyama: 'Leeks like you've let me make up for my mistake the lower right corner in the opening. diagrams show only one variation stemming from each move.3 1. or C? -87 - -86- . •• C A C (70%): For White to head immediately ill this direction is doubtful. 100. The sequence up to Black 6 is forced.' . it is at least better than the previous diagram. lJ (100%): White I and 3 are unexpectedly good in this position. hob/em: Whlch do you prefer for Black 12: A. and IS leaves him alive in the corner. ~.0••• ty-j-\Jt • Figu. I must have picked bullyisnncss. but this last looks like the best of the three. Yokoyama: 'I never thought' you'd pJay White I. B.' Kageyama : 'It shocked me. A (8Q%): To put everything into the UPPC{side and allow the exchange up to Black 8 is a safe course. These. and what is White going to do next? His movements arc hampered by the presence of a group ]lC cannot afford to sacrifice 011 the right side. Figure 7. looking for a chance to counterattack. After 7> White has a nose tesuji at 9.' r hit under Inc black stone with White l' (J-J1) the impl))'siblc. To get to make such a nice play as 8 is almost too good to be true. and although it lacks any great appeal. Clearly you were aLt~mptlns the impossible.

• B Black I looks it isn't. To is 'to In () maze. Kageyama : "Gc js the type of game where once you take a wrong turn. and after thai nothing happened the way I wanted It to.' Yokoyama: 'There doesn't seem to be any logic to 'White Band 10.8.vol. C (100%): The correct answer i's to extend to cold.' strongest surprise and for these Problem: C1 Which Black's -89- anack: A. this sequence. (Black White b). toe . That was too much. B. A (60%). Figure. changed. You should be ashamed of this diagram. after I started to go downhill. Now take or let me give you my revenge ope is more five-stone unpleasant games.kind of maze and it's nOI easy IQ find a way out I made too heavy a shape i» the upper right corner. three The value of the move circumstances sltuetlcn were situation Slack l is the only :s. That is bad for Black. white's SIDOes are depends. If :Slack plays 3 and 5. White can escape with 6 and 8. ABC 6 tesuji at 2. other bue if the Black 1 would not necessarily remain be able to tell the difference one way or the have the power 10 think for yourself. you're in a .lightly good. you Came out with a good move like Black I.' To press on rbls side gives rise to the Cr'Q~"GIJ1 .88- . stopped however. What was worse. with 6 and 7. White can pjay c and make a porinuki in seete. BI::Ick cannot afford to lei White 8(60%): strong. Q. . but play 2 and 4 and escape with the main body of his stones. on In even the this I. holds terror for Black plays as well as for White. If Black 3 at 6 in • C correct answer. The ko.

but the method employed is questionable. 11 invites While to play 2 etc. t(l. It is intcrcstiog how once a game of go starts to take a tum for the good. the moves fall rigidly into place.:) . A OPVAB I 84 . While can settle blmselr easlly with 2 and 4. and sacrifice two stones. '6 I W. l is better than I at 3 would be. and now Black can play 3 and enjoy himself In a large-scale attack." The peep at Black 1 is correct. Black 1 and 3 were nice examples of this. but I WaS really aiming at a counterattack at p.t"8 9 (1-8) Figure 9. There is ncthing wrong with the idea of roasling White by robbing him of his eye space. B.ii~ Fig . Last chance. but I was still hoping for one last chance to score a reversal. "!" I I ~' kYl- ••• ~ A (70%)' Black. which was not what was intended.. I seemed to have given up the game. With White 8 I pretended to be threatening to grip the black stone at C.. but :Black connected at 7 and they came to nothing. or C? -91 - .90- -B C ~ <JU-j- . . Problem: Where should Black play 9: A.1.. It demands the connection at 2 from While.. but hlacks power.. White 4 and 6 were a tesuji combination. onc after the oilier. B (70%): This is tess forceful than A. A fierce light was burning in Yoke's owl-like eyes. 10 ~=+~iitt- • .."c-c5. C (100 %).

I was really going to get Somewhere along the points plus white of territory more than ten groups OIl hope.. B smoothly. I ••• . 1 had no chance left in this game. Ietung While capture an with 2. 4. Problem: or C? where would you play Black ll-at A.B (100%)-" Black 1 is the local key point. line Black had gotten forty-odd and upper. Black should extend to :. if away. on the upper side. I wondered.e faint Black 7 was decisive. . but Black 1 in 3 is gore.we.. then made the: strong play at 3 in the center. g . the right side. 'but it leis White play 2. This is the best sequence. when I played 8. y F.. and in addition.:gw-r> 10 (1-10) Figure 10. and 6 and manufacture a little eye shape to work with....after this excnanae.right comets. B..~! '.sorn. A ). C (80r"'): Black. the stone ladder in the upperleft the right . and the lower side were all threatened with danger.. side. My opponent wr ecked my shape with 1. 1 is.the ordinary idea.92- -93- . they held oct . Moving along smoothly. It fQI~ White 2 and ruins White's shape. White A (60%): important B C 46 • ~~~ '""'.. continuing to move along 4 and 6 were a IiILLe unreasonable.

In the whole sequence from Black 1 to IS Yoke's moves fell firmly into place. I still had a formidable task Jn front of me j_:o trying to save the group on the iO!. the margin could only grow wider. and the game ended without its being played.\"CI side. In this game you should observe Black's unrelentfcg severity. and I no longer bad the courage to play 011. The invasion that I had ~IJ hoping for at p in the lower [eft corner had faded lnto obscurity. A (70%): Black I is too early. He never gave me 11.11 (1-19) Figtlre 11. ResigHalirm. This Black l is best. Black 7 and 9 were substantial. but while it was doing so. but it suffers from looseness.A 6 11~ •• • Figl(rt. The group on 'the upper side just barely managed to link itse!f to the group on the left aide. Wflire restgns {It Black 19. After Wbite 6>Black 7 becomes an ideal peeping tesuii C (90%): Thie Bla-ck 1 also follows correct principles. chance to catch my breath. After Black gained sc much outer infhrence. The sequence from White 2 onwards makes that all too dear. B (100%).95- . ~94~ . it is one possibility.

This game began with an outspoken verbal battle.5 3 Figure 1 (1-'1) B is correct. you have to play 10 win. This problem was given in an advanced go course at the Japanese Go Associatlcn. you don't chance.' Kagevama: 'Don't be so sure. only 25 per cent go-t it right. Most people know that. Figure I.' Yokoyama: have a 'That may be true. but you should certainly be able to tell at One glance that White 1 in Dia. Yokoyama. the game starts.' You never know who's SECOND FOUR-STONE GAME White: Tcsbirc Kageyama. 5wdan going to win before The pincer attack at 2 showed a defiant attitude right from the beginning. you move is correct: you or other cannot should peep. and out of about one hundred students. •• -%- . A is COrrect. but surprisingly man)' choose the wrong peeping move. Verbal batt/e. 6--dan BLac'k= Kelch. The double kakari at 3 is standard strategy for White in handicap games. Whether to play While 3 immediately or not is another matter.' Yokoyama: "What do you mean you're not going to lose? Do you think you can give me four stones and beat me?' Kageyama: 'It doesn't mailer bow crazy a game it is.II Prohl~m Diagram A Answer _. Kageyama: 'This time I'm not going 10 lose. but really. -91- . (shodan to !i·dan). which shows how lacklng amateurs are in go Sense. A COMMON SENSE CLASSROOM Problem: In this where and Which A peeping B? situations cut.

The quesncn i-s what to do after it. end Black c fa-Dow. When White plays. they cannot possibly win. plenty people come at me with Black 11 ill fourSlone teaching games. no matter how [ Figure 2. 4 *. and even without that.2~ the expected development is for Black to jump out to 3 and keel' pressing up 10 15 WM:[~ is the free-fer-ell in this sequence? Wher-e. If Black ."/. one. JJ. but amateurs will miss moves that look only natural to a professional. The: way Black moved in at . if While plays 12 &1 .11 could be called typical Dia. Now let's return 10 the game under discussion. a of Yokoyama. and even though they play l l without c Dr doubl-e kakari he can cause a disturbance. 1. but for some reason most people do not like to be caught in a double kakan. This kind of Ihioking must be gotten rld of without delay. tbey all make mistakes. Problem: White has three sensible choices. H an amateur played this way against an oppolJCnl four stones stronger than him and found himself invaded straightaway a! po and challenged free-far-all with his two stones J I and spl~t apart. A.. and C.-()fe~sioNal sequence from mo"FC. 2 (1-11) P. k' ~ . and once they adopt that attitude. Which do you think ill considered be$t? beettanou. Ih. Black 1 to White 10 is a jcscki. the difference in strengths would soon make itself apparent to a e and the game would be over Perhaps most of my readers want to disagree. for his next move.:i. but J have had. so he can make this kind of move. so their position starts to look bad to them. -98 - -99- . in the moves that Jollcw and end up witb hopeless posincos.Black does not seem to be 111 any trouble. White b. The 'i® :k B A C ~~. They do not like it.15 and makes. "4 tu« 1 b ~~ ~ a c~ Fig".)1 most amateurs shcdan and above ~cem10 know. an the c difference in strengths make itself apparent? ] cannot understand it myself. but he is a 5-dan professional.

U we balance against we find the this advantage seqllence the disadvantages. I. B (lOO%): way 10 play The tight is to press at at 3.8. I I ~" ~ . it would 8 around with 2.J!.~ 1 '::c . See the way our momentum carried us forward in the sequence from I to Is.A (80%): the but While there is 1 of no the • • • A B has speed. Pvobtem: fighting continued with neither player play Black 16 at A • . and answer. )r Fig~re: with the cnunter-hane 3 (J-1S} Momentum. a white jump board. lower tlon ing. While to aim 111i5 White move. or C1 would you -100- -101- . Both sides were fighting to build C (70%): 1 is u novel Black and . becomes uninterest- light up the whole a pleasing If While side alone. Black leaving t. advantage the mistaking tage disadvanBlack in giving forcing play at 2. and White 3 makes Black 4 a good move. could. side. loses any into the H White be good for Black forward • p. 4. c And So on-the able to disengage. It would be hard to change any of these to press to 11 if moves. chance answers 6. and his posi . there. 35 unsatisfactory.Black 2 ~f4 Figure 3. bot up influence. If Black would For example: omitted played played make 7.he Lower extension 10 9 himself. 9 at P.

probably to have been SLCOOgplay White wi:h 6 at about Black C. If at any time White surrounded the lower left corner.:l$ gaml! techNique.A a B ing (600/. . would cr.. I-QQ I--I"Y' -102- maklog shape. 10. Black could feel safe -()o. Black 1 looks strong. 00' c 1"'1' C (100%). B l-Q4 ~ (} . Figure 4. thl! key White point :2J. This 2 is for The battle was growing fiercer and fiercer. mak- ~- )( 286A. 4 . B connects n and b rniai. thus p. lt makes u and b miai. and is one COrrect answer.c' y''If is the strongest way to play. 2. While 9.J: White at 2. figure. Middle C Figure 4 (1-17) (9 Conml." C. but being White ment 1 wanted able one [ was Dot confident to deal point A. Black could live with fighting in the center. II 2 8 Diu. followed How by an attachmust above Problem. as in Dia.A (100%)' A Tllis ~~ ~~ + b is the honest move. 1 to 9. but is really b weak. Black extends forward lO 3 and steels himself for battle. putting his efforts into building up influence..8. play 18: -103- or C? . Black's position is bad. 2 Yokoyama: 'Black instead of Black 5 in the.

3. While at pushes figl1ts.' 1 caught him by surprise. B.A lj~~ - • ---r-v~ 135 A (70%): White J and 3 cnn ani). While can get by with 7. and White is. or C? unreascnabtc. then play all out on the right side. which is correct: A. so we played them very quickly. -104- -105- . would never get a chance to win. Black 4 makes 5 and 6 miai. no! I did played really approve of my own boldness when I least I caught my opponent by surpris-e. and even if he ellis with 6. but Black bas bls center stones to worry about.6 (90%): White I and 3 look dangerous. be termed mediocre. The moves from 4 to 17 were natural for both sides. through Figure 5 (l-17) 9 and Figure 5. He could not SLOP laughing. Unreasonable. stop being unreasonable. '"[he idea is to get the large white group seuted. in a distasteful position. bUl he looked happy. 1. H Black connects at 8. Yokoyama: "Haha. but at C (/00%): To probe Ircm this direction shows high·ievel strategy. bet I thought Maybe that my move was a Hulc if I did not try something like this. Problem: For Black 18. B I~~ 1<7 ~~Ii ~ A y 5• '1 3 .

as loug Perhaps I should have cut with White 4 at 5. the big white and are rniai. with Figur~ 6' (1-19) big white Black nothing out of this move. he C (60 %): Even if Black starts with 1. or C? -106-107- .C +. group as Black can live.Alfl. 4 'J. Yokoyama: 'There was no reason not to peep at 18 with here. b If he plays. Professionals are human. 6 2 E ~a to 2. and White J4. nothing. 8lack 0.( :1 ~ A (100%): Black at 1 is )~ sharp. That makes Black l the correct ansBlack 4 ! B (60%): uninspired. descend Black kill to the the play.s left. b instead will have white c. I :. trouble Figure 6. D. The question is whether you can take advantage of their mistakes. We were both lacking in precision around a caa and b gain perfection from them. was certainly a bad move.' Even professionals are human. and YOI) cannot expect Black 17. and even if :12 'Y :Q -£ a. which should have been an extension at J5. he cannot group gets of a. Amateurs seem not to notice most of their opponents' wrong moves.A +-+-H • \. Lf White connects plays. 2. would take away white's eye shape. what is the best way for White to live: A. Black White I is will • . and after White 4. P"Qblem: With 20.

going back. LEt me lake it r must have. Figure While I. B is worth 80 per cent. NC.' was a genius He coutd it would be honorable able not to. let's not count While 7 in the Yokoyama: 'Lei a professional take a move back-what do you mean'? Don'tsay anything 5-0 disgraceful. lost rorey points.accordingly.lp Kageyama: misperception. there's no use continuing. 10 gel away tbat's make with fed that thar that moves acmetblng )'OU : 'Well then. C is the 'Correct answer to the problem in the last figure. back. and ir I play :Black to.' Figure game. Too bad. MisperccptiQn. . 'What a pily to go and ruin sucb a good Kageyarna: If I don't q and on the left Jive.8. All you can say is. and dishonor- Black pJay 12 at A. White 9. phi'! been played wblte 7 was: make at p. White. 8. Or if [ play t instead of 10.' Yokoyama: And speaking Yasunaga 'You're of taking not at.. and this wasn't such a good game for you anyway. Dr C? -JOS- -109- . A LS worth 30 per cent. back.>.I Black 8-.' Problem: Should 10 lake the move. the white group to the left dies. Pity.' Yokoyama: 'Don't try to kid me. you Can live with u. but you can't Ish: it back. a hcrribtc thegrol. makes s and. t mlel. While 7 at q certainly would seem to leave you alive. 'Aside should from have that. for if White plays A. you haven't lost that much.B· A Figur~ 7 (1-10) 7.that you were doing better than In the last game: Kageyama last figure. so you're aJLVe.

:"!:' 'i~ 0. . The other choices. or C? -]11- -110- . WhLChis best for White 11: A.. :. I reaped this harvest in aente._t • o. F2 k" F£g!m: 1{) Fi-gun 9 (l-Zl) (1-JO) 9. 'If I'd played that way. 1 thought that White] and 3 were rather good.:\: i!- ~ A B iJ\iW 15 .j ~ • ~OO _J .Me Black 15 took a point that was worth nothing. B. or some move like that. If [ resigned. however. I was giviIlg a 'four-stone handicap. instead. The whole sequence up 10 Black's double hanc at 19 and 21 looked unavoidable. IV. Next [ came down on the board with a stong play.u 6 . I took profit with 14 and Hi. so I wanted 10 narrow the margin somehow.rS'€i9 . That W3$ all I was hoping for.a- k: . . There had been no place in this game where [ could say.~~t ~ !~~~ . It was so big that no matter wha 1 I did 10 It. to pick an unnecessary quarrel with 13. Having semc at this pcira iu the game was worth quite a bit. Umll!ct'J'sary quarrel Black 1 is the correct answer 10 the problem in the last figure. however. are not as good as it. ~..ack 7 and 9 were all excellent response. we were already past the stage where I could try to win the game. )._. Figllre and [ ccotd not do anyrhbsg exciting. but :8I. white 6 started a strong attack on the upper right COrner. ~i ~Oi ... The black area on the [cft was more than merely big. He should have played 16. Prootem. I was afraid that Yoke would make me play it over. [ had a chance to win: but after all.t. &aping in senfe..j. A ~:~ ~~ . Can you figure it out before you look at the next page? 10. Figure • . It was odd for Black.00.

Black 2. Whit!': I. 4.. B. It was time to give up. sides. Last chance. While gels a splendid result. xl> 'J. H. Yokoyama: 'It would be amateur thinking LOwant to defend play at JJ when While . 6--even after making Black tremble this mucb I could not narrow the margin. 0 ••• 2~~ tf. Then While would YOu have to learn -.10 and get in from came both in at 9.. Cle. My last chance wits to invade the lower side.' Froblem. If Black also plays e.. c :! ~ ~l ! not gel anywhere. co ()_ 3 ~ ~ 1 B (60%): Black can stop this white 1 with 2. Thi. ~ Figure C (50 %): White 1 1$ a beginners' move that does Black 4 slops: 11.. Black had about ninety points on the left side.sure 11 (1-1Q) Q-k::.· With II.> .. I could hardly believe be had made such a big territory. 'r} 1 ~. is the While Black White can do quite well. B . should White come in to A.' Kageyama: 'I acknowledge your valued opinion. only cuts move If 2. which is not very F. to sec 9 and 10 as miai.±.. or ct -113- -IlZ- . at has. While.A (loa}. 5. 3. encouraging..

the black t at s. 3 and made the exchange up to S. and I did Dot know what to do. When I cut at 7 he came ploughing in from the rear at 8.. his whole will be in critical That welcome. or the other.' Kageyama: was L1 didn't realize much worried were in a what might available-as White Iesuji anxiety-c-I to me. Black starts ~ • ~- 6- a kc If he ~ ~ ~ ~ 3 and 5 ready lind he cannot one to make A in which more goup the has the loses the ko..' happen be captured. it locks as if I could have taken a profit. 'I was afraid you were going you about to peep slate with of c with which to meet nothing is more shallower certainly alternative. but by !"lOW I could not see anything. steps but than This goes deeper one A. done A B can White with nothing. 1- is the ~~ Figure U. A. A makes and ko condition. Yokoyama: White 100 E)" -Ii '\r -~ ~:~ 3"'ft ). bur the conclusion is that Yokoyama counterattacked at and nothing was going well for me. If I Dia. a simple to fear. approve meets 7 and to Black [ear.J 7' ~N lilt . 3 had played White 13 at 1 in Dia. (100%). Jt is dear that White has This 1 of. Counterattack. It is hard and this 2. so. step It is an has at 2. of A. he has comparison Black He can easily between afraid live or link up. accordingly best answer.B (50%)_· WhiLe it makes 1 is 100 sirnplcj 1-1-1 life easy for Blad:. -lIl- -1l4- .~ Figure 12 (1-12) C(80%): in than two D.

I should have followed Dia. . Black's fierce attack had sent While reeling. Suzuki: 'Black 6 at 7 is the usual move. 3 on the previous pag-r: instead of playiog 1. One mao could not have surrounded so much territory alone. My feeling that I had to get a little extra caused an error on the lower side.' -117- . Black wins by 52 poinU. and it was all over. the way 1 linked up from I to 9 was miserable indeed..4.' Suzuki: 'Look at the way I zipped around the sides with 8 and lO-this was really a quick opening: Yokoyama: 'That's just as you say. White 7 at p would have linked all my stones together. the while group in the lower left corner died a needless death. Once again in this game.yyou nearly caught up with me anyway was frightening.. but my strategy was to develop Quickly. Figure : 1 (1-10) Figure J.!! victory. qu'-ck opening.JfU"'''·q! Koichi Yokoyama. but it was so low that [ couldn't bring myself to play it. Subsequcm moves omitted. amateur e-den i" Ih(: n:i. My usual skiU deserted me during the endgame. which I played in a state of psychological collapse. Overwhelmi. it almost looks as if I'd given )'OU an eight-stone handicap: Suzuki: 'The wa. but it may be one possible idea.STONE GAME White: Black: 41 pat's 014. Black's aggressiveness brought him a huge territory on the left side. -1l6- .w Chtmfca/ C~'JK1ffl1i~" jn shiTllok •• PJM I • • Figw-t 13 {l-lO) 3 -Ii>- ~ 9 Figure ]3. I should have picked up at least ten perms here. All .THIRD FOUR. 5·dap Yoshto Suzuki.' Yokoyama: ~I wouldn't want to play Black 6 myself.

but . 1_ Black 6 works too well with Blaci< Q. After the moves up to White! 11.' Kageyama: 'lei'S proceed. He nee-ds. •• 1 3 • 2 awful 101. it looks as if Black's going LO have his hands full. I'd expect Black 2 to 6 in Dia.' in our difference known. I is good enough. . so 1 didn't play that way.' Suzuki: 'I was planning to draw back to the threethree point if you made a • Diu.' Yokoyama: 'Black doesc t have to try anylh.9 FigzJu. 2 (1-10) 31W /I\. 2.. and Black 10 is locally a josekl. A professional would huve pushed straight out at 1 and 3 in Din." but since Black is waiting in the place you're pushing him toward.' Suzuki: 'Is it really good to go pushing the other guy along in front of you with I and 37' Yokoyama: 'IT Black eweren't.of coofidencc 10 start a light like this.' Kageyama: 'That's the large-scale way to play. Kageyama: 'White 1 was an unusually honest move for you.' e -[18- -119- . Yoko. 2: •• Did. it works well. 3 Frgllre. Honest move. Black 2 to White 9 in the figure were necessary.' Yokoyama: 'It was slack. 1 double kakarl. 3 and been proud of all his outer influence. he can't avoid 3 and 4 and a hard fight. there I wouldn't advise you lO "push the other guy along in front of so difficult ~the eesy way in Dia.' 'Then the strengths would have made itself Yokoyama: Kegeyama: "If Black answers White 1 at 2 in Dia. 2.' Yokoyama: 'If I made a second kakari with 1 instead of invading: at the three-three point.

. Suzuki. 1 Figure 4. then since the ladder was broken.' -12!- . Kageyama: 'White's strategy in the last figure is about what you can expect Irom Yokoyama. but play differently all the same.. Still.' Suzuki: 'I didn't do that because J thought it would be asking for trouble to let him play a ladder atarl. sa he could make something out of them.6+- • • Figu.e 3' (i-10) •• • Figure -:I (1-8) 1-( ~Qi~~- • Figure 3. Black I was a terrible move. 4 and connected at 3. I would never have done anything like that. A terrible HIM. I thought White 6 and 8 were a bit reckless and random. he would have been ill a fix. you have to punish him for' his recklessness.' 'Kageyama: 'Joseki are nlways justlocal moves. We may both be professionals.~A • I . Scoldedfor playingjoseki. Aside from that. but he's stronger than me.' Suzuki: 'The way Yokoyama keeps drubbing away at -ou can drive you to despair. There are plenty of times when the overall situation on the board makes a joscki bad.>.:. but T think. If you had cut at I in Dia. it was a bit reckless too.' we -120- • m«. I 2 4 6 a ill -I-W-. White 2 to 8 were rather heavy-handed=Yoke's patented "main-force" style. 'I never dreamed I'd be scolded for playing a 'osekl move like Black 1.

(next pa.)'0" 4 to let built 1 him tear apart the lJig territorial up in the>. you'd Suzuki: course Black probably cut with 'The white 6.' : 'Ladder atan ~ All he could the lower wovld think that do would be 3& good I could be as If YOU played Suzuki : a stone to your stone in a in Dia.' I could handle 'white e.point have gone make might you white a witb Black in White that 4 to waste.i: 'The whether I'm being Yokoyama: way you praised 'You're gO • • In~~ you. 'Of Brack and being praised. as it's. people they sure to get.lght were Dia. tower left.' Suzuki: expect After White Black Ior going didn't figure . you could have made a one-point • 6. 4. followed then For that that by White strong reason 7 and another wall at 5_' would 4 to you one.nct completely can't understand no matter how much explanation back and fOrlb. but now guess I' could have made up for it Kageyama: 'If you catch framework I had you say so. and s-o on in Dia.Kageyama 10 attach 0 v 1'. Yokoyama: 'Black 1 was a good move. at. figured enough no 10 cui 5 instead. 3. explained Most.r ): in the corner. the game -122- -123- . l in WhLCh I well has fight.' Yokoyama: you stop trouble amateurs cuts Ihil1"~tlg at the point wherE White live way to play. yOll'.:( .e played jump out fmm jump. :1 thol. If I had While 4 at 6.' on as soon hopeless. If vee played 1. left co-rner. figure. I you 5. •• . but to in the 2 to 6. but me with I peeped of Black Yokoyama: chanceat I had push.' tbat thls 1 was actually BI1Ick p instead 5 at p bit afraid answer no alternative Kageyama: 'which means It made wasn't a very cffectoo easy for Black. 1.' SU?:_I-Ik.' was my first idea. but I thought that might be just what you wanted. ] didn't with you think that'd be 50 is that good for me.(e.' 'I really 4 LTI the ! and sure that at I'm not or laughed • Figur. r didn't afford ~ -lj: . upper right 'i'~i6 ~ . Black misses agai'n-. heavier. tbe game "That's right.

and Black 10.' -125- . Black r. then wblte 4 and &0 on are sheer recklessness.' e 'But if [played 1 at 2. at Dia. you'd cut at: p.]f • tx« 6 Y\. wouldn't yon. a fix. White's his stone. Provided Black doesn't make a White reckless. But play 2. Suzuki: In this kind of situa- Kageyama: 'All right. 6.1'. up Black Suzuki: contempt [ion you have to hane at 2. really Kage were calling all of my plays IT you recklessness. but I don't see why he couldn't have cut into the knight's move at p.' but they weren't of real 6.I was weak. Weak.' opponent 100 much. 8 would put me in trouble right away: e. I actually thought ing at 10 with Black Yokoyama: 'YOlJ should have done that. 7 after Dla. Black 2 will capture if he does play 2 and Black plays 3. it was the It was a shame to give 'Sacrificing for the white 9: simplest way to show of push. followed by White q. White . Black 3 and in DLu.' Black 7 was insipid. professor. we understand. 7.~( IV H • I> • tu« 7 'If Black plays he doesn't 1 in Dia. wall.ri 6" {1-12) reckless. mistake. I would 'That's into taking account have played your the bane. look gets crushed. Black played 7. giving up the stone marked on the upper side and putting his hopes on the left ~~ H . 'Black . Yokoyama.' 5 Yokoyama: 'I wouldn't be that reckless.8 Suzuki: 'If my opponent bad been anyone Yokoyama: else.' -'124- • Dirl. want I kept IQ we quiet en when example you and Flgllrll Fig/i. In the figUI~.

I guess I made myself look even weaker than r arn. 1f I played White 1. to take away my eye space. Yokoyama: 'Instead of Black 3. Black S should have been played at 13. Black 1. but if you make moves as bad as Black I. Black p would have threatened Black q. you might still have salvaged something.' Kageyama: <It's just as Yoko says.- ~ y Fi.16) Y'rV .' Suzuki ~ 'I'm ashamed 10 admit it." bad I -126- . you could answer at r and not suffer very much. Black 7 was sheer blindness. game. I knew I'd be laughed at. I guess this is what they call a windfall. Therefore I would've defended at r. 3~ and S were one move after another) and on top of them. Yokoyama: 'Black I at 13. you were about to try something desperate.).1 figured that since the white stones in the area were strong.igure 7. Black 7 should beve been an atarl at 8. Som~tbiog must have suddenly happened to you.. would have been sharper..:~ Figure 8. even if you gel laughed at.1- F.6 ~2 ~ .' Yokoyama: 'If you were going to play on the lower side.. Look at the way White played 12. . Jf you had played Black 11 at 13. but I thought all those moves were good.' Suzuki: .' ~XJI'. Blilldjligfll.> -12. but 1 decided to solidify my position anyway. the other player will start despising you. Yokoyama~ 'Black I 1'a'3S an awful movc-just like a nine-stone.'j~ v-. NQ four-dan should playa move like that.. you should have connected at 6. and you could've solidified yourself with s.Y ~~ .' Kageyama: 'It's certainly not wrong to play your own game and put forth your own ideas. /)e~pised.gure 'I (1-.

to play 24 and have you defend at 26. I thought 1 sUII had some chance in the battle of territories.' Kageyama: 'If he had played Black 13 at p. so I chose the safe course. Why didn't you try to capture me?' Suzuki: 'l couldn't read cut who would win the: race to capture. too.' Yokoyama: "That's right. Ldidu't know what to do.side wlth 9 and saved my center group with 11.. Yokoyama: 'My opponent had been playing terribly ever since figure 7. the game would've been over. Crucial POi'rIl.. then play 25 and have an easy WiD.~ .' Suzuki: 'After I saved the lower. Yokoyama: 'How is it that after my opponent made all those bad moves on the left and lower sides.. Was I being too easy On you1' Yokoyama: 'Living with White J8 \v ae pretty big. was funny. White 10 had to be p!ayed at q. White 2 and so on were desperation measures..~:. but then he suddenly made a strong move at 1. • JO (I-20) Figure 9. but you saved yOUI' reputation by laking the crucial point wlrh Black 25< > Figure 10. his Laking the one crucial point at Black kept me from winning?' Kageyama: 'He had forty-odd points of secure territory on the right side-that was a Jot: Yokoyama. of course. 'Jf be had played Black 3 at p.. I planned. ~~~: fK :I~ ·~til YT m~~ ~q '~ . -r + ~ I~ Figure [} (1-26) A • . ~ Figure . It was so funny that it made me playa funny move. and Black:. FQrlY·Qdd points." e -128- -129- . White 10 WOI£ terrible. so I thought I might be able to get away with something a little unreasonable. you would have been captured.

but if ] hadn't tried something here. After suffering that damage. 1 couldn't see any way to win. 1 wouldn't have had a chance. If I'd left alit White 24 you'd have played there. then Black: p. and you could have fought a kc with profit already taken In tne corner. Afte. If I'd played Black 11 at 12.Figur'~ 1]. (1-28') Ffgure 11. then all of a sudden you came o-n strong with 13 to 20. G()od moves. but I thol. and I couldn't have ccrmected. Black 19. 2). but I didn't think you could invade that easily. ant': good move after another.' Suzuki: 'J knew there was something in the corner.' Suzuki: 'I wasn't absolutely confident that ] could live on the uP:P<"side wlth Black 13 and SOon. 25.' Yokoyama: 'You were really unshakable in that life. After your Htue mishap in the upper liSht Corner] thought I was back in business. SQ I couldn't do that. ] don't understand how a person as unshakable as yo» could have made all those bad moves In the middle game. Yokoyama: 'I thought White 4 and 6 were hoping for a little too much. Yokoyama: '[ was intending to resign if you played Black 1 ilt4. 21. and if I'd played White 26 at 27. You had all kinds of ko threats.dose end l'd probably lose. and-death fight on the upper side. the game would be.' Suzuki: 'I guess you mean my game is unbalanced.' Yokoyama: 'I've never seen anyone play like 'you-so strong in some places and so weak in others.r my failure in the upper right cornet. Unbalanced. 1 half expected to lose: -131- .lght o that if 1 didn't try. White Q. Black 26. you)d have given etarl at p.' -130- Figare 12.

'r Carrying was it off. but I didn't try it because it would clearly have been hopeless. The way you went 10 pieces in the middle game was extraordinary. when relieved I had been worried that yO~1 might come after me with a placement at [1. but Black still holds the initiative. -132- -133- . and this game certainty showed us that. It is said that the secret of sumo wrestling i~ to come charging out of the stance and push the other wrestler from the ring before he has time to take a breath. you: will have moved a step closer to the realm of the professional go player. The game starts with only black stones to be seen on the board. SU-ZUkl: 13 (1-30) you connected at 10. Figure FjgufI! 13. but then you picked youself up and fought your way into the upper side like a changed person. From this figure on r had no chance to stage: a reversal. E". Carrying that off was what made you win: Subsequent moves lPn/lied.' Kageyama: 'They say that the luck of the moment decides the winner. Your strategy of unbalance threw me off in this game.' Yokoyama: 'I could've gotten a ko that way. Handicap go is the same. victory will fall naturally lnto the palm of his hand. whatever the handicap. Black wifls lJy 4 points. just as before.THREE STONE GAMES The number of handicap stones is becoming rather small.erYlhi~g indicated thai you were going to lose. If Black intensifies his aggressive altitude in this environment. Once you have felt the strong sensation of using the handicap stones 10 settle the game with one mighty effort in the opening.

Patented trick. stone handicap.' Ka. er Black's cross-cut &1' 12. however.. »dan ::k~ ~ ~. A. bot you attacked at Black 2.. is why I defended at White 1.. 'Suppose I bad defended the upper side J: Yokoyama: 'I'd have attacked at p.' Yokoyama: "That's right. e-den Koicbi Yokoyama.)\5 . '. arc we l' -JJ4- 2.8. or C? -135- . [ don'.' Yokoyama. Black 4 to 8 looked very elegant. and made a horrible move.FIRST THREE-STONE White: Black: GAME To . 'Who was making fun of you? I have faith in that move.' Kegeyama: 'Oho.. I've tried it in several of my games and had good luck with it. . -c I •. it would be unthinkable for Black to lo~not that I'd want to slake my life on thai.hire Kagcyama. A Kegeyama: White (. Why didn't you play White 3 at 61' Kageyama: 'Right you are.' Kageyama: 'r figu(cd that would IClIdto a 6ght.' Yokoyama: 'It was kind of you to play White J. 1 was trying to get (Jut too fast.' Problem' Whkh is the best way fer White to ans . Kageyama: 'When a pro gives another pro a three. we'[¢ seeing one of your patented tricks. which. 50 [ guess we couldn't avoid a fight. You shouldn't l(y to make fun of me. 73 9 I PI-gUT!! 1 (1-6) Figure with Figure 1.. suppose he can win even one game out of len.geyama: 'What about Black 4 in this game? I've never seen that move before.omf1ll)n te$uji..

Since you played White I. Black c.B I:< --:f ~~ • A (JOO%): While 1 is a powerful counterattack.. white has been forced. I don't know what I had accomplished in the-corner. If Black connects at 2. however. and make a kc. and the result up to 14 is bad for White. Black can squeeze white beautifully with 4 etc. White has to retreat by playing 3 at 7. White can capture a stone with 3 and 5. This is the correct way for While to play. which reduces Black to one eye. he can aim at the sequence White G. but after White connects with 5.him to be so submissive. he can playa. B Kg FigurlJ 3 (1-9) @. Above ail. White c. but then [ couldn't connect at 7 with Black 6. Black's corner is tOO springy.l c I-a I> c 3 81 C (80%): White 1 is the common-sense move. I: had to keep you cut orT with 6. but then an eean at 3 gives Black an easy position.' That. B. I probably could have answered peacefully with 9 at C. ~ . is unreasonable. is probably what my opponent had been trying 10 talk me into. you look a slight loss. ~~. but when you cut at 7. When you played Black 8. where should Bh. and White ].ck play 10: A. White e. y. Black b. it didn't go very well fOI me. [had 10 fight back by giving atari at 2. -136- Figure 3.oltnut. Problem: Faced with White's warlike answer at 9. D (60%): White I IS a bad move. It hurts. Sliglrt loss. or C? -131- .' Kageyama: "rhat's right. or you'd have made the hanc . White b.[eft of 6 and gotten too easy a position. and after Black 6. Yokoyama: 'I have the feeling [ rushed that attachment and cross-cut. Black d.

If he -fa plays II at 14. but see which you think is better: A. At one stroke he bad grasped the initiative in the opening.. This se- quence. B. White 6. and all the fun went out of the game. White is i. AB can 5 is race to capture." begins 4. • 64 8 '* H- nand b become miai and Black is in trouble. but that leaves him in a strained shape. and if he of winning evaporated. Figure 4. White I ~ C. Black plan i a deliberate plays and Aftet. 3 and 6 White win the but Black Black if Slack play' ~j:Op 4 2 6H8 q ! . and he will face a white attack. as you can see.J. B. but somehow this turns out badly_If he omits 3. Kageyama: 'When you attacked at Black II.A 2 64 . C like (60%): Black would [0 forge ahead at 1. my hopes a plays 5. and. but if I hadn't played Black 11 and had let you play q. up with J If Black links 1 and 13. B (50%): like to try Black fighting' would with B @ c 24 6 IY\ this I. e answers While 6 with 7 etc. -139- -138- . In seme my opponent slopped me from cutting. Black I J was too important to miss. comes comfortably out on top.' Yokoyama: 'Yes. too. at p. Black grasps the tnmauve.fl for a hard time no mailer how he plays. a white placement at I:: gives him worse trouble. and swept down upon my group on the upper side. Black] [0 White ]0 seemed unavoidable. but While 2 to [0 follow. beautiful.~ ~f)-T - A (lOO':!. and 10 ruin his position. White can separate him at a. of sacrifice. or C. thus ends in failure.' Black's arrack Rowed smoothly from 11 to 17 Problem. it would have been the other way around. He has to play 5 at 8.

Kageyamn: 4. This. my position was beyond salvation. the next. Black tough. J) (80%): [f While. can good for will outflank White Iurwith hardly White. and Ordinarily approaches with • Figure 5 (1-8) Typical. and then White at the key anack-cwirf AI B. the posiFib. Instead of Wbite I. after Black 8. though. )._f. 8 were typical of a bully like you=really better for White not to get near the upper slde.. followed by white 7 and a double bane at p.a(J b C (lOOr"): It . affecting the rise and rail of power in the center.' In truth. Black played could out- at Black would play 4 a! 6. I had to play White A first' Yokoyama: 'I thought the game was over when I cui at g. c . but compare which this White black 1. so Black 2. plays this I Black will defend at 2. 'My push at White 3 was the key play defended tion. Problem: How should White handle Black's strong ~ +d -140- make do by exchanging b for flank point c d.A (60 %).>tIre 5. so white 1 in this diagram is the correct answer. be BA. White 1 has no effect 00 the black stones OD the upper ther side. 6. 1 If White a.. OT C? -141- ..

0.A (100%): Whit~ 1 shows good liming. 'strong players arc shifty'. d Brack Black 7 works While takes care of a. A person who look a fixed view of the upper side as.r 6 (1-1J) .'T' y-11 5 and White is in terrible condition. this wasn't showed.): Whtt'" Figure 6. -142- . t !Q~\. A on the last page saying thai. StrQng ptoyers sllifiy· Yokoyama: 'The position demanded OFf! Black 2. c. White b. The sequence from Black 2 to White 11 was necessary for both sides. That would not do.X1 B • C(50%): WhiLe is barbaric. The sequel is exactly the same as in the last diagram. or C. Problem: Black would like to play 12 at A. then as Dia.' everything would have gone roy way. Black plays 2 to 6 Fir~. the time to defend at 3. black territory would fear white's penetration at 3 more than anything else and Want to defend there with Black 2.. White splendidly. If Stack defends at 2.. 1 may be the honest move. but it docs JlothiI:lg. ~y 3 $)-.. There is n Had he dcrcnded.. c tX • .. where would you play? -143- • tf1· ()( 1 . 'Y B (60Y. which means that they are not afraid of changing course in midstream..

Ptohtem : Where should White play 101 Choose r[. c $ ~ ~ ±~ 0 ~ Ii B ~ - C (80%): Jt al· most looks es if Black can cut at 1 ---H~ T ( B -- • -R6 B ii ~144~ and continue with 3. Careless Black 1 was a terrible careless move by Yokoyama. this barricade is much tighter. but Black barricades him in simple mistake. ~14S~ . B. he occupied the large point at 3 on the lower side. The ordinary move would have been Black 7 at 3. and C. 4. Mumbling self-imprecations under llis breath 10 steady his nerve. II was amusing to watch a professional make such a Apparently he couton't see that . Black 1 is a tale of woe.I would with 3 10 9.). Still. Against White 2 and 4 Black can do nothing. If he had played 3 at p to thicken the wall in the center. a soft move. push him out with White 2. White probably has to defend at 2-. Figul"iJ 7 U-9) Figure 7.. I would have invaded the lower side at q: The one-point pincer arrack at 7 is a favorite of Yokoyama's He likes to play hard. Compared with the one in the previous diagram. so thi:} answer is: semi-correct. but White rescues himself magnlflcentJy with.ofU A. JJ (100%): Black 1 ls superb. Black can more orJess barricade While in with 5 to 9.A (oy.

The cut at Whiie 7 is a Common but Black will cut into his knight's move at 4 and give him more [rouble. He would like to jump in 10 J. unless -to X .~~ .. and While is in trouble. he goes as far CI... A. Problem: the best move. ..S 1. C (70%): Black chases al)cr White I with 2. or C? Find c -146- -147- . I knew tesuji. a bully Jike you would play Black 2 and 4. Yokoyama: 'That nice little slap at Black 14 made me feel that this fight wasn't going badly. Still. I wonder if my readers Should can comprehend Black play ]6 at it. Kageyarna: 'Considering who my opponent was.): White cannot expect anything . .' • . ~eIlSC. plays 2. Professional Figu~ 8 (1-15) connect.. ai (i) B (80%).. but that would have been too lukewarm..H. 1 thought seriously of holding back with While 1 at 3..'...c.J.. i~B 'I~ 3~~' B '!" much. White can attach 3 to it and find refuge in the center. While can fed proud of having pressed him down 10 the third line -III F1b'llre 8.. If Black.' This feeling of Yoko's showed professional sense. This is the right direction in which to play.. r~~Q • .J.. • :! . ~ 5 ~~ Bi 1 : :~ . ~' :vI • A A (lOOY.: . Black gets a simple and good developmem with 4 and 6. rr Black defends with 2 to 8.

16 lind and since I had 18 ill ko 'It's amus. Of C1 -14~- .) B (60%): better but B sible. how should unfavorable Ohlex. Qil !Ilkes five 'When make J played by While answer at m n kc While ing well. Black 3. B. nccts pushing answers extending crawls and with While Slack I is if White If conBlack will keep you Black after could thai.C (. 10. defend posh ion. 2 rind 4. so All the throw-in I saw was I was make revenge 110 A (100%): a tesuji.50%): to link up. shame Black 1 seeks the whatever Invloved. and II. I iholiSM a professional verba' safe. -148- Corner: at A. Kagcyama: SlOl'!1S. followed r could if you at 2. 10 watch 4 by playing 3 and keeps White he may afford 10 5 one line above underneath. right 11 started ether : than with I was pushed a large While ko fight. (t9 takes the kc. but nothWhite ing good can come of such c starvation measures. positionBlack 4 and 6 posis no! FigrmI9 (1-181 tal:l!! ko. 1 didn't at 7 Ilrst. the IOIVer so cnsy for White to capture Prohtem them.' Yokoyama: such a simple Kageyamaon mistake' 'Heavens. has an easy time of it in the forced sequence thal follows. realize pl:lyed 7 lArge ko jfgh!.' Black threats corner. illFigure 9. the and This may seems be to do- than the last diagram. is nol the lower right 111 fact into a decisively 19. 7 at 9. while [0 you're even taking even be able sacrifice although his six it stones.

making the sequence Black a. While h. a powerful threat it La this be game. were my way You or fighting seem be munching Black Problem: -LlO- Which is better for -Ll1- B. gives atari and to conat 2 makes it even duller. BuL this. Black C.A (100%). If White plays 2. White's group gilts stronger and stronger aa the plays 4. or . 'Having you capture that group on the 4~ C While (70%). which spoils White's eye Shape. White the 2 to 1 accomplished garbage C1 'You're then plays a and Shuts the ko. to hold White in. back.J nect at 3 when This way is not safe.' Yokoyama: 'lfs good for you to taste this kind of misery once in a while. stones. which should have been so useful. A would good for Black to play 5 at d .' seems The cut at Black I is aSlrong likely to fight back with 2 to 6. actually. and the fun of trying to win has gone out of the game." tame. and] to All rjght. This is silly.. he will find himself risking a great deal. Those two stones marked @.' : how much you rani and rave. "In-I ~ • c ~=4 2 6~ Figure 10. no matter Kageyama 15 something.-. D (70 Y. Black can press with 3 and 5. are just SO much gatbage now. Black I looks but it is not so. tesuji. Black While I LS rather dull. think on 17~ A. Don't think I'm going to lei up on you. hut lfBlack right side was loa much. Kageyama: Garbage.' heartless.

but letting From . 1 in A. Problem: for Black Please think' about which would be better 9: A. but C (100%). to try to make Once he has While little ngainst. Kagcyama: 'You're really finding the tesuji today. often to ruin good games by becoming 100 brave. If you had played Slack J at 4. 'Black has a pc:.0 thai we were reading (h~ posinon c -152- happen.A B A (60%) territory plays chance than 2. Even Yoke the Bully has his vulnerabilities. clearly better this tbis direction any pressure to play on white. o.s at away own not up on yon. aren't you. -153- . Hi: tends. (0 make firm wall as he bas.' Yokoyama: 6. to PLL:i-h from does nOI put any further B (80%).::sll}i at 3. If he plays 2. get a bad terri tory. wnitc has various ways to -conrJect-2.- is. Figure 11. I WaS planning a clamping move at J.11. and b--and it wlll be fun to watch l-im try 10 choose among them.I was "Perhaps carried I should by my have played speech Black about .Black 1 is the only COrrect move.' White 8 both sides were showing yield. Or C. 1buji. but that does not mean 0\. I was wailing for that to through Black 5 1101 their determination not [.cping l. D. Black II is wrong such cannot It iI Ihinking but of Black result.

2 and forces the sequence up to 6. Black J I. It invites White.' Stili. If you look at the moves that follow you will see that I was far from being ready to give up. With 10. -154- Figure 12. Can 1 resign?' Yokoyama: 'No. White is in a low position and Black has surroundcd a large center. end WMe stlllwios. making Black l a success. after which Black should cut at 7.' not from diagram.rt: 12 (1-13} C (/00 %J: Black 1 is an absolutely necessary. You promised to play this game our to the end. Tile celiler becomes rerrkory.' Kageyama ~ 'Have pit}. White clearly wins the race to capture. then White 8. A (60%). F~gu. Kageyama : 'when things are bad they're completely bad. lower. even if only by a little. ]f Black plays 7 one lin!".B (50 %): Black I does not work. White 9. failure for very This is different previous another the Black. unrelenting move. and it really should not be given any points. [ did my best to narrow the margin. no resignations. T couldn't g(lt a good result out of even this local fight: "Yokoyama: 'But weren't you doing pretty well on the board as a whole to get to play While 121' Kageyama: 'H you're going to start comforting me I don't know what to do.. -155- .

and 6. I couldn'l have stood Black p. When White I forced Black 2. Yokoyama: 'It was funny of me 10 play Black have you start a ko. Black {l was odd. and J didn't know what the outcome would be. Along the way. it pained me to have to answer-at white 3]. eko @ko Figure. but if he had derendcd honestly and not fought back so hard. -157- . -1~G- Itt k.Figure 13 (1-16) Oko Fif>Urli ]4 (1-50) QlIw @ko $ko @kr. and since [ couldn't make :my serious inroads there. however. ] decided to go at least a little way into your big territory with White 3. fli!'q @"" Ko fight. r tried an invasion in the upper right at White I]. Overplay.' But to my surprise. my opponent started toward the left with 4. Turnmg my atterulon elsewhere. Both of us had lots or kc threats. I don't think ] could have done! anything much. Kageyama: 'Jf 1 hadn't played White 1.3. it seems that after forcing Black 2 with White I [ should have taken the lead on the left side with White 3 at 8. Should I have played 6 at captured the corner?' 6 and p and Kageyama: "U YQU had done that.' Yokoyama: <That wouldn't have been such a serious matter.o t!I Ito @kO ®"" Figure 14.' The ko fight meandered on. Black J4 and 16 were typical of Yoke. I would have carried out my option at lJ and rescued the stone marked @. He stopped White 9 with Black IO and 12.

: '} 1 . 35-ptJillt loss."~ • ...' White 7 at 8.' you were.<. @ ~{J1l . .rsiQllnl 5. . '~~~9 Figure 15 (1-50) to @ tak~1l ko. I got so flJd up that 1 started another ko with While 23 in the upper left comet.!: Figure 15. kc. and without enough ko I couldn't a hackneyed tried variatiort. : ~! ± '.It SNI~'lGlm. Kegeyama: 'The way YOIIpersevered at Black 42 in the last figure and 00 pro/e.~mpf~. and Your over. @ lakes Iro (mix. td$ (It fl). .. m e takn tak~l 1. 'Stopmaking amateurish remarks. I~~ 5·dan Black: jJ J''''7Ji Bin Suzuki.' l1!(1~k Wj·flS by 35 painls.' be stronger. 'Black 6 was good. Black got off to an easy start.t. win. White looks a bit :silly. :>lie t :- SECOND THREE-STONE White: Koichi mri•.. I wasn't worried was about good being for cut To Jose by only tblrty-five points alter staging such a tragedy on the right side makes me wonder how it would have ended witbcct about that. bot I did it without threats. have any luck. P ...>- • • ~ '. I don'.0 ·$.' Suzuki: 'Should Black 6 have been the bane. Thirtyaverage ror a three-stone game.. since the ladder this way might 'Righi liP to Black Yokoyama: defense me. at :I When thought cool 1 played 6. 12 left me nothing to gloat Yokoyama: five points is Sj(b~·eqlJenl mo!'l?~ amtttcd.' -159- . . @ UJkt. f-dan (amateur) lc-1<t!ii . {"iul GAME Yokoyama. the diagonal play at 7 is opening. -158- Kageyama: 'If we take a fair vjew of Ihis exchange.~ko.~j. 3 Figure 1 (1-12) Figure 1.:0. White me hale you.~ . at).. Amateur 'For but that's agaillst pq~7 .t! . so J delib'::.ately p? by I into this figure was enough to make Yokoyama: the joseki. . much hope for success. .

4 and 6 ate about how I'd have replied. Yokoyama: 'Black 1 was yourself your first bad move. Black the ladder if 10 Y0I-I ccutd cut with _Biack so -8 at 9.' thought Yokoyama: q. I'd way Bla-ck 12. and 3 in Dia. mQV13. hut-' Yokoyama: 'Since have SQIJd 'Yes. really say. A difficult point. 2.' 15 011P because was your answer 'White I'd see how you'd respond to Black 7. The» end now the way you great YOu While What get played in the local for of to foil steadiness You're in this game. corner COrner quite 'f couldn't r. to 14 to as forced it looks your fault in In marks should have plastered Black you.q 5 1 8 4 ~ Figure Figure in the 2.r • '14x~~' 7 . me with You 1 upper against Black play that way...) . L Whit!'. play ~'. ynur Black While start right 14 were. nice moves first the cool showed strong.and lower right upper figlllLng. but was a Kagcyama: good. 151' -160- -151- • isc : . 'What right about the fighting corner? I thought was with Suzuki: 2 (1-1. I can't 100. Fall marks. and the connection at 7 would have meant a mce exchange for you. 1]1(': .~ Figure 3 (1-19) from Black I was you.' played you Figure 3.' Suzuki: 'Was that how) should have played? During the game I was worried about the profit in the corner I so I cut at 1.

but seeing While 1 10 Bla.9) ~ !~ Figure 41.' Kageyama: 'You probably thought you were putting up strong resistance with Black 2 and &0 on.. With Black 2 to 8 you seem to have solidified my thin position on the right side. Being strong mean.ioJial tlri.' in the lower l-eft corner. 2 to make some use of your wall.ikirl8 alld amale-llf rhin~'i}. So I played White 1. I began to reel that [just might have a chance In this game. you had to play Black 1 to S in Dia. so you were should actuauy have helping played While Black by strengthening <II P so as not hlm_ IQ help You Whjlc the response Kageyama: 'I was praising Suzuki's technique in the opening and in local fighting.n 5 (1-1.' Yokoyama: 'That wasn't worth much.~ ~ ::: .51 k1x'~ ~9 Figwc 4 (1-14) Figure 5. Black' 10 at 13 would have been an ideal extension and pincer attack. Adjuslillg Fig: .' -162- -163- • . that way.' Suzuki: 'Black 10 gave me the cut at q next'.:k 14 makes me want to take it all back.' Yokoyama: lakes on the 'After his misright side and 2. bur in the end you lest out by having to go back to 8lack 8.. Instead of Black 6. 'This time I wanted to see how you'd respond.'.1 I-l-t-\ bsif9 '7. being able to adjust your response to fit the situation. Pro!es:.ffc Yokoyama. Those black plays were downright lazy.

Further on.. I • Diu . If you had jumped out with Black 1 at p. Suzuki: <From Black I to White 8 I was inching in sente along the sure road to victory. but there was that cut at fl I had been 8 aiming at. I might have been in trouble. and let me have the worthIess-lookins area on the upper side. Difference ill streng-fils. difference in ideas. Slack.' Yokoyama: 'Black I [0 White 8 removed all my weaknesses without my ha ving to lift a fIDger.'1' +-+i"'\i' Fjglir~ 6 (1-16) ":r' Figure" Y ~ ~~ (1-8) Figure 6. You made life easy for me. Yokoyama: 'Black 1 in the upper left comer was another funny move. something dreadful might happen. should 10. I was vaguely afraid that what with the difference in our strengths.' have played Black 7 at Figure 7. . but you were the wrong opponent. •8 tot< k oo:± ».4 2 X.' -16~- -)64- . After White 4 to 10 you eoutd have invaded at. Those plays left you no openings to take advantage of. AY IO+K)- K I ~ ~I 6 P H .' Suzuki: <I won't say tbat Blade p didn't occur to me. J. You should have made the hane at 1 and connection at 3 in Die. I] and been doing fine.' Suzuki: 'I knew that Black I was a liule slack.' Yokoyama: 'How could a player as strong as you think somethinglike that? Afraid to jump out to p-enonsense.

x. Figu.1-< • 'j~. If even a professional feels that way. trying to divide White in two and auack. The prcfcssicnal's move ly. but Black could escape with 5 and 1.. That would be the end of my dreams of territory on the right side. Wl1at would be the continuation?' Yokoyama: 'I'd play White 2 and 4. you know. 2 .. "Too much" is just as bad as "ect enough". Amateur thinking.' Suzuki: 'I imagine 50. . A professional would be thinking aggressive- e and run out to Black 1.' -166- -167- .-r: 8 (1-6) -r-t9i Reference Figure.A . In fact.Of4 6e 8 . then naturally I'd want to be on my guard with an opponent three 5100€.~ Figure 8. Being on your guard is fine. especially a cutthroat like Yokoyama. but the reasoning behind them is different.' Kageyama: 'Suzuki thought be was strong enough to sacrifice Black and still win the game. but if you're on guard 100 much-it's tbe "too much" thai's wrong. I'd be restrained by fear 100.5: stronger than me.' Kageyama: 'But you certainly don't deserve any praise for failing 10 play where of course you had to play. so the beginner falls down in the continuation. A beginner would think he couldn't afford to lose e 'Black and the beginner's move often agree..' '\- Yokoyama: 'U L bad been Black I'd have jumped out to J in DO time. Kageyama: 'I understand how Suzuki felt If I were playing against rome strong cuuhroat opponent like Otake O( Kato. it would Seem 10 be the end of the game.. ~~ -y RejrrC'tlct: Figure 6 .

You would have done even better if you had given atari with Black 7 at S and played 7 after Whitep. Kageyama: "Black missed a chance to settle the issue with one stone. you must have had some ptan In mind. ElSsome ballad says. about what to expect. While 10 settled Thatls not altogether bad. Ldidn't know what to do with that stone.careful. but I didn't really expect that move to work.. ahead and given atart at q with Black 9. over. "You're 1051. • S-J:~" Figll~ 9 (1-11) ll. 'Surely you had [0 defend with While 2 at p. Suzuki: 'I thought I was doing all rlght when I played Bla-ck 1. "Be. but there's the tine. which was. Black p and then got careless and got captured." i Yokoyama: ~I played White . Black v to test my response.. and played Black ::I to keep White from expanding in the cente-r: Yokoyama: 'Your caution saved me.f you think you're going 10 wln.' Yokoyama: 'Black 1 was your strongest move. be. the game would have been. Black 1 i was a small move.careful. instead of Black 3j» Yokoyama: 'Don't ask embarrassing questions. 1 felt very relieved when I was able to play White 4.' -169- -168- .' Kageyama . 1 guess. [ wasplanning to play s and manage somehow from there.Yokoyama: 'Black 1 was a good idea.rl. That certainly keeps things in balance: Suzuki: 'If I had played Black q. what were you planning to do if he play~d Black q.' Yokoyama: 'No.ady said 1 didn't expect the move to work." Kageyama: 'While nonchalantly says.' K ageyama~ 'Eve:o if you didn't expect it to work.'YiIlg to win ~Elfe~y 011 territory in the rnlddie game> Figure 9.' Yokoyama: 'You won't give up. White to feel out Black's response: the fight ira the center. and I got territory but you did too. Black 1'." I told myself. will you. While 2 [Q 6 were forced. I al. Black's slrrmgesl mOM. he was going 10 "manage somebow" and Black he felt "vaguely afraid".' Suzuki: 'Perhaps 'I should have gone. Black 9 was correct. he's been • JC. Ever sinee the last figure. I just said "Bother!" and tried capping lt with White 2. would have been better_If I played s Black t tcoke right! Suzuki: 'I doubt that 1 could have thought of Black I. White r.

Judging ihe stre.' Yokoyama: 'Blaek 23 was played too early. Suzuki: 'I played 1 and 3 as. or something like thai. forcing moves in sente.' Yokoyama: 'Fighting spirit made me play White 6. Even aner While 2 to 6. you could play Black a.' Kageyama : 'Wouldn't a double hane.M. have been the usual idea?' Suzuki: 'The cut at 6 suddenly made Wbite's part of tbe center much bigger. I was in a burry about U1ecenter. Black 1 In Dia. I was in a little bit of a flurry when I played Black 13 and 15. Wbite t. endgame.' -171- • tx« 4 . White 6 at P. but actually Black '9 and 11 were big. Black c. but I had to reduce the while territory in the center somehow. It was a sin to Jet me block at White 24 in senre. Figl1rl' II (1-2$) Figure 10. 4 was simply huge. Yokoyama: 'Instead of your Black I. Arter being cut nt 6. and I'm not sure myself which of us came out ahead. then started the endgame with the hene at 5. too. Anyway.' -170- Fjgure 11. so [ couldn't have gonen as much in the center as I'd have liked: Suzuki: 'Judging the size of plays is my weak point. but] never dreamed you'd ignore me on the lower side. I realized how much it hurl.

Even with this small a handicap, the game remains handicap go, and the approach Black must take to it is the same as before. .If he does Dot intend to attack, he should not sit down at the board Try playing through a pre-pro handicap game every day with an unqucsnoclng mind. Eventually, without your being aware of it, the professional fccting will sink in. Try it, even if you don't think it will work. 'The boys in the temple learn the prayers without anyone's teaching them.' People play go because it is interesting. They play through games because it is fun. Actually, this Innocent attitude is a ceaseless well-spring of energy. Take the long view; your seeds will surely blossom some day. Toward the joy of that momcnt-

F;gure 12. Draw. Suzuki: 'I thought I was still in the lead when] slid
in to Black I.'

Yokoyama: 'When I stopped you with White 2 to 6 the game was close. Black J 1 was no small rnove+cornpare it with a white play there-but 16 in the lower lEft corner. to take away my sente play, was the biggest thing 01}the

Kageyama: 'Black: really got off 10 a good start in this game, but he tried to will sarcly on turitor-y in the middle game, which led 10 his patching UDall of White's weak points and brought about a dose finish. ]0 most such cases Black tends to lese but Suzuki was strong enough to hold out for a draw,'



a/jd While





Kolcbj Yokoyama, Sedan
Tcshirc Kageyarua, ri-de»

:r~qifi- -r ~
Fig~re:J. FigQrt' At bear fight 1. A !!erio{/~ a.ffair. (1-5) lnngervrelax danger that end Just expect one to to



two stones,
my Opponent and there 11k

r can no
is ample This.

by a wide margin.

or two both

mistakes, players.

I will have

for my

makes it a serious affair for

Yokoyama: 'With tWQ stones, it looks as if there's plenty of chance that White. may wm. Will you mind if
r beat YOIl~'

Fjgure Z. ReminisctJw:es. Yokoyama: 'When was il. that you first became a pro?' Kageyama: 'The fall of ]949.' Yokoyama: 'I wasn't a pro yet then, and you were a pro shodan, but you still played black against me. You couldn't, beat me, so I gave you. two stones, and I beat you a lot even then, as I recall.' Kageyama.: <That's right, I remember, I kept telling
you that there was ]'10 reason a person as strong as you

Kageyama: 'It's the same at any handicap, a few while victories just make the game! all the more interesting, so feel Iree to go ahead.' Yokoyama: 'Thanks, I'll show you my best, ~ -174-

shouldn't be a pro. You were really strong i9J those days.' Yokoyama: 'No, you were w-eak. We could f1¢VE:r
play nOW the way we did rock then.'


Yokoyama: 'Incidentally, I haven't seen much recently of that large knight's move at Black 4 in Figure I, but you like it, don't you.' Kageyama: 'It's not that I like it, but almost none of the pros play it, so I'm going to show you that. [ can win with it-that I can afford it, J mean. J play it a lot in my even games, 100.' Yokoyama: 'Coming to Figure 2, [think. I should have held White 2 back one line above where I played it. Of course a capping play at 3 would have been a pretty big next move, but-' Kageyama: 'I felt that ] couldn't afford to allow that capping play, so J had to jump cut to Black 3.' Yokoyama: 'That one-point pincer at Black 5 was one of my sure...ire methods for getting your goal in those f Jour-stone games, but [ see my patent's been stolen: Kegeyama: 'I thought you might say that. 1 also tbougbt of playing Black 5 at 8. If YOu extended to p l'd play q. Or if you extended low, to the point below p, I'd play Black 1', White 5, Black 10, and hold you down.' Yokoyama: 'That way of playing looks possible. Since you've thought of it, you'll have to try it on me sometime.' Kageyama: 'White 6 to Black 9 were standard, but White 10--that play doesn't seem possible.' Problem: Can you tell whether Black should answer with 1l at A, B, or C?

Yokoyama: 'For White 10 in the figure, White 1 in Din. 1 is a joseki play-seven amateurs know that muchbut in this game Black 2 would work with the one-point jump above and make an ideal formation. I didn't like thai. It's not interesting to do what the other player has in mind." Kageyama: 'Yes, Dla. I would certainly have been good for me. How about playing White 1 in Dia. 2 and aiming into my territory from underneath? I'd answer with Black 2 and 4 but with my territory open at the edge, this would be better for you than Dia. 1.' Yokoyama: 'You can't be so sure about that. The edge is one thing, but Black's stronger in the center in Dia. 2 than in Dia, 1. I actually think that Dia. 2 is. better for Black. I'd never stoop to anything as low as White I in Dia. 2.' Kageyama: 'That leaves you without any good moves/ Yokoyama: 'Well, you had more stones to begin with. so you can't expect miracles. Maybe instead of invading at the three-three point there was some other strategy:

Via. 1 tx«




26 Figu. That kind or dumb mistake is beyono rnc. A (90%): This was the sequence actually pIayed. It lets White jump out easily to 2.( 3 (1-8) ~' S<~ c Yokoyama: 'I was glad to see Black 1 and 3. Probe. or C? -179- -In- • . a to aim at a few moves later on C (JOO::.!J white's probe at 8? Problem: A. white can ignore him and play 6. they struck me as being slack.J_· Th~ nastiest way for Blac-k to play is 10 push through immediately at ] and cut at 3. I'd have fixed you with Black 2 to . and Black Call get the most out of hisstones with 5 to 11.' Kageyema: 'If you had played While 4 at 1 in Dia.B. . 3. 4 6 bjA rn.C4 m Figure 3. Then While has 10 capture at 4. How should Black answer Dia . While has.6 2 •• ~Q~t A B (60%): Black J is so bad that it can be banished from the ciscussion. but it is not entirely safe from the accusation of being slack.' But 1 cut at B1ack 5.' Yokoyama: 'I'm not you. that would've been great. and I wonder if my opponent had all that much to be glad about. . and if Black continues with 3 and 5. That cormectic» at White 4 made me feel good.

He will have to capture White's throw-in at 14 by playing at 10. and C is the correct choice for Bla-ck II? -180- -181- . White'S tesuiis at 6 and g will place him in distress. B.b ~~). )". Taboo. and the only correct move here. Following White 2 and 4. White plays b. When I played While. 1 almost felt sorry Jor you. B Figllre 4. The sequence from Black 3 10 13 shows that White cannot force his way in at 2. there IS bad potential for :Black here. and there is no telling if what White may do next. 4 • Qtt c Fig"""4 (1-10) A (:50 %): mack 1 is bad. Black 1 'is not a nice move. ~ut then White plays n.which my cppcneru lived from 6 to 1Q was necessary. I had to descend to 3with WlliLC 2 and wait for you to make the next move. Now 1 had sente. J fell as if I had the game already won. Yokoyama: 'To be consistent.' The sequence in. but slacking off is taboo. Black tries to capture White with 5.. Problem. ~f§lE§if t'I . C (60%): Aside from the a.' Can you tell which among A. and it seemed that any play would be good enough.. Black connects at 6.ggravation of having clearly been forced by White. and Black collapses. the game went sour: Kagcyama: 'Playing those two beautiful banes at Black 3 and 5 got me off to a good start. B (lOO%): Black 1 is a standard resistance measure. 2 and you came in at Black 3.

[00. but it lacks effect reward {be right. yOU deserve a scolding. Only he would do something like that. Jt puts no pressure on the three white stones. If you try something too unreasonable. If it were White's turn. I couldn't lei that Slone go without trying something.and 4 follow a principle of economtcs: if you make an investment. or C? -183- -182- . but if you dare to piny this. at (he horse races. buL just gotten in deeper. Figure:5. A (70%): This move puis attacking pressure on While. A principie 0/ economics. he would play I.I I 1:(") ~~. If you combine thai fnct with the rille that 'the enemy's key point is your OW1'l'. Black I becomes the only move. D. Yokoyama: 'White 2.' Observe the high-handed way Yokoyama played Whlte 8 and 10. ' Kageyama: 'YOu don't always gel YOUf money back when you invest. All it took to send him recoiling back was a little sure reading.and ended up iosing everything.~~ I H • gi fq B a 46 ~9W~~. B (100%): This knight's move is the rlght answer. Lots of people have tried to set their money back. defense-only bad move. this game could be over in the opening. for example. you should gel your money back. Y' Flgur"!: 5 (1-10) c (70%). You may feel that Black I is good enough. Problem' Which is best for Black l l : A.

but anyway. White wins" Kageyama: 'You're expecting too much of Black at 5. After that it's a race to capture. White 6 seems to work. but you can read out that with 24. it's not good for him to let anything al all questionable happen inside hili own territory. and anyway.I1a Diagrr:m. but the main point is that Black I is a crass move which Black ought to be criticized for. B C (70%}: Yokoyama: "I'har atari at 1 in C is a crass move. "How could such a crass move be any good?" Kageyama: "But sometimes the crass move is good. up to the ko capture at 2] he wins in a double ko. you can't call yourself a pro: Kageyama: 'Maybe so.' Yokoyama: 'Say. white'H probe at 4.' B (100%): Yokoyama: 'Black 1 and 3 in D are the correct tesuji. you're being awfully modest today.' A (60%): Yokoyama: 'Black 1 and 3 here look like the worst moves. Thai's essentially what 1 want to say: Kagcyama: 'I agree completely that Black 1 js crass. <'ond if Btack resists at 5. White 4 and so Oil don't work. or be so sure he had the right answer. and as 1 read it out. If you can't read out something like that instantly.' -184- -185- .' Kageyama: 'The fast WRY you read out those: fights in A and C surprised me.• Reft!r~. he can't fight a ko anywhere else on the board. @ connEcts II • . Someone like me could never read ahead like that without pausing. a move like Black I in C would never enter your mind. then hold himself 10 13. and that'S fine for him. That's why sometimes professional blind spots turn up. He can squeeze you with 5 and so on in the reference diagram. you just don't want 10 play it! Yokoyama: 'That sounds more like a pro.' Yokoyama: 'Thai may be true. but that means. You know. Black's trying 10 save his skin.

~~ I-(ll. then That apply 2. Or he will be barricaded move who has good (Joint. he'd on Black would key key even have a beautiful key point out.' <If While point.' a typical come of A. To have to back equivalent an atari. to lake at 2.' that though Yokoyama: k • :0 Figure 6. whole with you. but doesn't it look as if White corner instead could with of 12?' dose the 4 l in Dla. that you should especially admire it. Key points. »: . but If Black played White that could fix exchange: 'Right. and one point As for Blackby a white should wrong. Yokoyama: 'You said yOUcouldn't read the sequence wrong with the moves you played. be his key ~ played often that 2 at up YOU .. on 3 10 Black which makes C.' Kageyama: 'That's what you say. follow."'C do anything 10 after thai was White '~!2Q Figr. key point. I guess with Black.4- Dia. has cause the opposite Compared 2 sitting him no end If Black Black 2. Problem: pOlnls stone play~ must A.Kageyama: 'I can't help 12. E. to the right his key and is going of trouble. Ibis sequence vel)' unpleasant for him. Black 1 in Dia. point. which played no move at all. that shape. played if can situation is JUSt @ in an ideal position. I'd say he knew Far too little about key (JOints.6 (1-12) ~ 6 ••• A B move. You Kageyama: would point case. 'the only thing that saved my position operation Next White p became was pretty fruitless. because thing saying his shape shouldn't the be true.' -J86- -l87- . putting White cut at Which one of the three be welcome ings Yokoyama: go sayw a little 6 would While 10 12 was Black too much. Yokoyama: 'If anyone played that way. up and 10 having The. •• ~ 35 ~t . While to this played wasn't admiring White you 'It much of a I I even it. but there was nothing r couldn't play White the enemy's White's 9 was is your own. hear thal doesn't was with depend 4.

Shaken up. If Whlte plays. for instance. 6 :~ 4)f' 1-- ~ ~j.. C (100%): Black. -189- . I thought you were in a little trouble. White 2 is obvious.2 B 14 i>q ~j tl. but they covered tbc weakness of his group in the center. and Black has three stones floating in the center to worry about B (80 %). Black 3 makes good shape. in spite of what you would say.!!!: J( ~ ~. White can make shape with 8. Kageyama: 'When I attacked at the key point with Black.. a little unreasonable. [had even thought of playing White 8 at q and cutting deep to keep you from linking up. 3. The [est of us. Black wilL have a hard iime with White 4. and if White plays 2.2 and Black plays 3..' c -188- Yokoyama: '1 had to put some pressure oil you to make a game of it. If white plays 2 at a.J. White 6 showed the bully in you. would have held I back to White p.'. Fightjng spirit demanded Black J.. ~~y' ~ .' White 14 and 16 were moves that White had not wanted to play..' 'as Kageyama: "Black 9 must have shaken yOU up. I is a good move that creates shortage of liberties.' Yokoyama: <Not in the least. and White 2 was probably an inevitable sequel. Black J is quiettoo 7 (1-1'1) Figure 7. • Rig :Q 1"0r Figu. Y A (70%': [f Black plays 1. Black b is bard on him. and even jf the move .

• -190- . Comfier. and would have an effect on my group in the upper right corner.?I~ ~ ~ • . 100. 5 (next page). r was thinking that if 1 cui. 'that would have given me a thick position on the right side.' Kagcyama: '1 felt like playing it. That gives you u e good game.' Kageynma: 'I ~11:. something like Dia.' Yokoyama: 'You can't be so cavalier about these local battles. I played White 5 and 1 because I thought the side was more important than the corner. B. your outer wall works perfectly with the stone marked in the upper right corner. 6 Figure 8. 6 would happen. in fact.: ~ • ~ ~. The reason I played such an ordinary move was thai I wanted to just make do with something here and hurry on over to the kakarl at Black 8. Thai would be bad for me. or C? -191- . wbat about them?' Kageyarna: 'I'll have to admit they look pretty good. I 5 l>t ~ + --t' ~ Dia j k'~' .' .' Problem: Should While play 9 at A. [ guess I let you get aWElY too easily. You have 10 cut at Black I in Dia. It didn't occur 10 me. 3 was the move.4~ ~'. So Black.' Yokoyama: 'So that'S why you connected at 4 in the figure.A. Black 3 would take the corner. but While 14 would be a nice move on the right side. Yokoyama: 'Black 4 WaS really conservative-reactionary. Next you should play Black J. and 1 wouldn't get the chance to play the kakari in the upper left corner.C)t 4 'a Dia. I would never have played a move like that. If While 4 to Black 11 follow.

Bla-ck plays 2. to White to point you offcn .. White make plays Black 3 in order occupy place [or 6.~ -kt Rim A ~t. to This worth- n White Ius POlr1t& with 4 and is not the play ) at should move should While 6: Many amateurs link him to would take nOI let Black up so easily./Y Flgur~ 10 • 9 (1-10) I carried would .' 9. is to p to invade .Qr C"! -192- .. in the enemy's invade. know. however. Black While a.. that 10 invade 10 defend it wouldn't 7..' ·1'hat"s. would c. making g and 5 at 6.e is defense. sharp any effect On Black. X - ~. There is not much else to say about it. the right. 6 and J 10 White themselves. B. 'White cannot White he blocks play h at 1 d. (70rJ: 6 to White.. reason through with Black side at White there. 5 because of Black e.' After White Kageyama: as with White Iits in with time. 3 P m . 10- You're pretty 710 PI'Qblem: Would you play While -]93~ II 211A. Black b. wm be in trouble if and 4. and be a dis- ~r Figure 4 and 1'. right after (100 Black If White can play plays turn elsewhere.. White 3 represents a way or thinking • B think that and would tend the worthless that f 'An was aiming amateur White Yokoyama: defend as soon as Thai have might he thought make Black was happy camp. For 1. he can turn elsewhere invade. best Black Another start trouble give him that today.AS C 9• "iO C and White While grace. Aiming 'The Kageyama: 6 was that ~ ~ . I A (70%): pletely. Black miai. White f rollow. planning himself. way the upper with but /"J: White 1 is the only good move. and loses. that 1 he has been forced com2 to -5 and then light-heartedly matter. 10. and not the saying.

.' Yokoyama: 'Tbey'rc just trying to find some excuse for having lost. That cannot be allowed.' Yokoyama: 'There's nothing unusual about that. -- I 11* 1 ~ y • Flgl<~ 10 (1-9) :t Eij.' Problem: Black 10: A. after which he will have no trouble making a decisive inva1 . is painful. You're the only one who thinkS that. The white group lower down on the right side. If White plays 13 at a. but look at Black's tesuji at 8. Black 14 leaves the corner in a ko. G. White is aiming at 5 and 7. pro and amateur alike. the only move for this occasion.. A (100%): The commonsense move at White 1 is. ~ . Violence {md outrageousness. for once you've played the regular sequence. B. White makes his bid to defend the upper side A with 7. Yasunaga even praised my game once as being full of power. talks about your violence and outrageousness. but here it is wrong.1. or C? -194- -19S- .sion of the white position on the upper side. Kageyama: 'WeB. my game is very regular: Kageyama: 'Don't make me laugh.t . Figure 10.3 5 [(9 Y 3)a-t y c c {60Y. To lei Black play 12 in serite. Black 2 is a good move. ]f wbite crawls out with 9 at 12. but Black can force 14 to 19 in 3~ sente. so White plays 13. I I . White has to play "1 10 stop a black bane.answer him at bur attack strongly er b.J· White I is bad. Everybody who's ever played against you.~~ ~~ 1 .. B (70%): White I is one possible move. is growing noticeably weaker. however.. Black will probably not ..

what a pity. l:1. Problem: Which is. Black's position is un playable: B (80%): This L is a bit slack. B.. ~ ~. banes at both ends of his..' Yokoyama. White plays 2 just as in the last diagram. 1-< I I A B . have you play it on me. 'I could hardly contain myself when J saw 'Black L l thought. or C? -197- . ] threw away that golden opportunity. C (100%): Black I is the real move here. comfortable extensjon.' -196- • c FIgure 11. Alarming.1 (1-10) attack defense.It (70 YJ· If Bla-ckpushes at I. I should have been more on my guard. White can Black with a knight's around and ~~. so] .. Black 3 would make a clever shape. K • .gurr 1. but without the same force. to I'd Yokoyama: :0 .!~ ~C?8r • f-~ 2t- ~X- .' say thai and C arc beucr for Black than A..' Bfack 7 was 11. "This is great!" and 1 got all excited and tried to fix you even worse by cutting at 6. get two stones. but all I had to do was harte with White 6 at 7. especially since I had a cunhroar opponent like you. Kageyama: 'I didn't see how strong White 2 would be against Black I. Kageyama: 'Still.a H •• to a strong move like 2. Kageyama: 'Jf White played 2 at'. best for Black 11: A. which is 100 much to allow. White 2 in both Band C is a good move. That gave me a good forcing atari at 8. TI's alarming what happens to your mind when you're playing. but White's nOI likely to shut his eyes I •• A B With move at 2 that combines and I didn't <Even want so. While has strong moves at Z and 4 that rLl!O Black's shape. Yokoyama: 'Yes.

and things will not go as Black wants. Black c. IJ (80%): Thi' d 2 Black J. board. B. between be sacrificed. in the center. stones.~ 12 (1-10) Imporrant shows [he meet that stones in their with and sacrifice on the strength disaster. weak and 5 and leaving right 7 on (he [0 l-n 6 upper side come stones to and nothwith left tough Black the iii W f-< ~ E' A time ahead. . Turning ! had four stones.. is stronger than the one in the last diagram.the correct anSWl1r_ Without Inserting this. The main the Players in this reason A glance lack of fight. ~. or C? C -198- -199- . cut..8 eoe 0 Figu. (including left at Black 7 made thai decision clear.1iLBlack aim to chalgroup on lenge you Probtem: the right side. by pushing with White takes 6 at 7. at the white A.A {60%)' Black 1 • • • A and 3 show poor reading. but will Black a really work? Black a. Can and tr).' NC. Yokoyama: 'White 6 was too honest. the stones OJ. they and confusion B confidence and cannot go to pieces C (JOO%): 10 cut is that stones Sec the everything. White connects at 4. White b. which aims at a. White d. and Black ing. Black cannot expect anytbing attractive. distinguish important with Black I i. 10 save the to how player as strong as 1 decided to sacrifice Black 3).i~ Figure who kind 'ii 12.

B (100%). which means that Black I is slack. other above there.. which detracts from the value of I.wer. In ~~ this suuatlon the strongest course is to bear down and attack White. Wl1~te2 and'.'T' A (60%): Black 1 traps White@a. Problem: Which would give Whlte the most trouble: AI 8. he was in danger. ( have called . since )'01.1would have enswered that at 2. 5C 1~ ~~ B~ ~ . it would be correct. with first one body blow and then another. ~ ~~ A -n. ::r ·(i1lU-re ~~ F~gun 13 (l-2D) 4- B 13.. Yokoyama: 'I was stuck when you played Black 1. but White gives Black no time to go into action. who is strong on att~k but weak (In defense._ . He came reeling into the center whh 20. S/l"¢tIK blow.' Kageyarna: 'Bisek 5 and 7 were a little nrdinary. but I thought they were a strong blow here! Yokoyama: 'Should I have played White 4 at 131' It would not have been proper eo block 'White one point to the left when he played 10. or C? -201- -200- . In many other situations. _ this the correct answer.. but with the four black and four white stones facing each.. :r~ c ('rI'J in ~ . stabilize the situation quickly.nd lakes slow aim at While's group the right side. but White 2 is annoy eng to Black in this situation. C (90%): Tbls capture is a huge move... however. not giving him a moment 10 catch his breath. I hit Yokoyama.. I almost want to make it the correct ans. I couldn't play 'White 2 at 3.

.. 2 to 6 can't be avoided. Black has 'This white Black can't arrow to shoot at 1 is a 2 10 6.' he C (lOO%}: tesuji. determined above: was in diffi. but managed even there expect much Yokoyama: the upper territory. [10 except 10 help the 2. a strong White attack in the center. ]f Yokoyama: attachment help the end. 10 learn my lesson I was and now.' Black playing from B on 10 not repeal 9 ere. I accomplishes While nothing. White>.' -202- -203- . make tbis kind of blunder. After next. When stuck. if turns playing he's he doesn't B (100%): a means connects 'I ccuidn't at 8. Black have on him this at 9. were carefully my failure. and it Looks as play them. my clumsiness attachment either.. '1 finally side. Just I is completely Kageyama Incomprehensible. S!wlIg attack How T could have gotten so tangled up as to play a I) Yokoyama: handled per cent move : in a situation <There goes thai was not at all difficult at tesuji. but then Black 7 clearly stones capt LUes the four white inside WhM I relax and think that any move will be good.cultie~ to get to play I couldn't all the way While 34 to 34.oj (0 %) Black enemy. and FJgure 14.' Yokoyeme: 'At lease 1 escaped total destruction.

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