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Written by – TenTonHammer
Published in PDF format by [aaeo].net www.allabouteveonline.net
The “Dungeons” of EVE Online
Between all the movement, trading, killing, and skill gaining in EVE there is one thing that seems to be lacking; traditional dungeons. EVE Online offers it’s “counter” to the traditional dungeon in the form of scattered Complexes throughout the galaxy. These Complexes are static areas that come filled with various different pirates and rogue drones to challenge players and still offer decent loot and cash.
Finding and Entering a Complex
Before even starting out to investigate these locations of importance, you’ll want to make sure that you have Complexes enabled in your overview. Complexes are marked only in the overview and there is no way to reach them unless you have them actively set on your list so you can see them. Complexes show up on the overview as an upwards pointing arrow. There is yet another piece of information you’ll want to confirm before running any Complex, and that is whether or not your ship can be used in that specific level of Complex. Complexes are leveled 1 to 10, with each level representing an increase in challenge. Level 1 through 4 Complexes have certain “requirements” for what ships you can bring in with you, while anything 5 or higher has no limit (though you will likely need a good group of pals to handle those ones). Once again, since we are such nice people over here at TenTonHammer, here is a list of Complex restrictions: Complex Level 1/10 2/10 3/10 4/10 5/10 6/10 7/10 8/10 9/10 10/10 Useable Ships* Frigates Frigates, Destroyers Cruisers, Frigates, Destroyers Battlecruisers, Cruisers, Frigates, Destroyers Battleships, Battlecruisers, Cruisers, Frigates, Destroyers Battleships, Battlecruisers, Cruisers, Frigates, Destroyers Battleships, Battlecruisers, Cruisers, Frigates, Destroyers Battleships, Battlecruisers, Cruisers, Frigates, Destroyers Battleships, Battlecruisers, Cruisers, Frigates, Destroyers Battleships, Battlecruisers, Cruisers, Frigates, Destroyers
*Note: All ships include their Tech II Counterparts.
As for how complexes work, they are all accessible via Acceleration Gates. These Gates “warp” you into Deadspace and the Complex itself. It is important to note that inside these Complexes you cannot use Micro Warp Drives, but you can still warp out to safety (unless of course you are being jammed by pesky pirates). Afterburners will function normally in the confines of Deadspace, so it is preferential to equip them before making the journey. Most Complexes are multi-tiered and have several gates that you will need to go through to reach the end. Gates can be “activated” when you get within 2500m of them, and once active they will move you to the next level of the Complex. It should be noted that most Gates cannot be activated while there are active enemies in the Tier that you are in. There are even some Gates that require a key, passcard, or cipher to be opened. The Complex keys are held by semi-rare spawns called Deadspace Overseers. Be warned, there will likely be a race of players to kill the Overseer in populated systems… this is followed up by angry fights in the local chat… so be sure to loot the Overseer and get the key so you can be the one bragging! There are different types of Complexes, but they can be highly generalized into two categories; Rogue Drone Complexes and Pirate Complexes. There are few differences between the two types of Complexes, but it is the only real distinct difference in the types of Complexes that exist. Both types of Deadspace Complexes (Pirate or Drone) have special cargo containers within them, usually denoted in red as opposed to the usual white diamond for cargo containers. Special Deadspace cargo containers usually hold precious items like Overseer Effects that can be sold to C.O.N.C.O.R.D. for a decent sum of ISK depending on their level. Special cargo containers often have a chance to hold named faction items or special blueprints.
Rogue Drone Complexes
Rogue Drone Complexes are (believe it or not) filled with Rogue Drones that usually come in swarms of 5 to 10 per pull. While individually, most drones are nothing more then a nuisance; the fact that they attack in swarms makes dealing with them extremely annoying and sometimes even difficult. There are several different types of Rogue Drones such as the ultra-fast Ripper drone, or the missile armed Demolisher Drone, each with their own weapons and armor resistances. Unlike pirate ships, Drones do not give a bounty after being killed; and instead drop Compounds that can be refined into precious minerals.
The following are examples of some commonly encountered Drones: Drone Examples Ripper Drones – Extremely fast drones that will web you down and decrease your speed. This drone comes in and orbits at about 1000m out making tracking and targeting a pain for most weaponry. It is best to target these drones before any other and while in optimal firing range. Demolisher Drones – A sturdy drone that utilizes Bloodclaw light missiles as its primary form of attack. Found as the “boss” of lower level Complexes (2/10), it is later found in packs and can prove to be damaging to ships not outfitted to handle the Kinetic damage that the missiles deal. Render & Splinter Drones ¬¬– While not able to deal large amounts of damage; Render and Splinter drones are able to take large amounts of punishment and are highly resistant to EM and Thermal weaponry (laser users beware!).
Pirate Complexes are filled with assorted types of Pirate ships, most of which are named branded pirates. A few examples of name branded pirates would be the Centus division of Sanscha’s Nation, or the Corpii division of the Blood Raiders. Name branded pirates have a chance to drop superior loot then most random spawn pirates that you find patrolling asteroid belts. While similar in difficulty to normal pirates, name branded pirates have higher bounties on their heads. Most Pirate Complexes will require you to kill an Overseer to progress deeper in (most Rogue Drone Complexes do not have keys), and these enemies are usually camped by other players who collect the dropped keys. The Overseers also have a decent chance of dropping faction items that relate to their faction (True Sanscha Lasers, Dark Blood Crystals, etc, etc) and faction related Blueprints. Another key factor in dealing with Pirate Complexes is to note the various structures you will encounter within. Most Pirate structures have a chance to drop some decent loot once they are destroyed, so it is suggested to kill everything in sight even though you may get nothing… We like carnage here at TenTonHammer… even reckless destruction of pirate space buildings!