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Comprehensive Review Portfolio Texas Tech College of Architecture Spring 2011 Surface Modeling The purpose of this project is to demonstrate formations and transformations in a surface. First a domestic interior was picked from a magazine and molded from a 2D surface to a more 2.5D surface/form. It was then translated into sand(A), then by plotting points on a grid(B), create a digital model in Adobe Illustrator. The inverse, void of the mass that created the original surface in sand, was made(C) and digitized. Finally panty- hose was used as an elastic material in another transformation to show how the surface worked. I did this by changing what was once 2D surface and adding a uniform 3rd dimension. These three dimentions created form that could be put in the sandbags and set seperately on the previous form as it did when it was a 2D surface(D). This was then put as 441 points into illustrator(E). A B D C E Drafting: Villa Tugendhat Study This study focuses on different drawing systems including 2D layouts, oblique projections, and orthographic projections including this axonometric (specifically dimetric) to develop an understanding of a precedent in this case Mies van der Rohe’s Villa Tugendhat. 45 Degree Plan Projection 30 Degree Elevation Projection Plan and Elevations Layout Construction: Space Suit The intended process was trial and error for discovery of pat- terns and systems. It began with 2-reed components, then 5-reed modules, species(size variations), assemblies of modules and finally this space suit. The objective was to create mobile space for myself. This suit was self sustainable, and wearable. Construction: Cantilever This project is a design of reed fencing cut to size bundled into stacked tri- angle modules, then pyramid assemblies into a hexigon shape to form this cantilever system that defines space beneath it. Light Box The objective here is to create a realistic looking room by designing furniture in a room with material mapping and lighting in 3Ds Max. I modeled the blue lamp and white couch in Bonzai (the only non original designs here) and import- ed them into this scene. This project featured an understanding of a wall section (including full and peeled), Illustrator (layouts/labeling), 3Ds Max (modeling, materials and lighting), and AutoCad(line weights and labeling). Spatial Language These are two models exploring how forms create their own language. These are specifically describing who I am with core beliefs and the intent for progress. core progress Contrast Where continuity aboung parts of a design can make it static contrast with fragmentation makes it dynamic. continuous fragmented Rhythm Using just two rules to connect a shape based on a proportional system can gener- ate complex and useable constructs such as this dense plane. Cubes This was an experiment to descover how a seemingly simple form as a cube could have infinite compositions in a wide range of forms. This example is a manifestation of architecture in a partial dimension between the 2nd and 3rd. Diagramming Cabins as a contects for the conceptual spacial language, Section A contrast, rhythm, cubes, dia- gramming. Scale 1’=1/2” 0 1’ 7’ Andrew Toney

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