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Hackathorn Standards (Pistol)

Course Designer: Ken Hackathorn


Source: Larry Vickers (former CAG Lead Firearms Instructor) 10.8 Pistol Test (Pistol)
All drills are performed at 7 yards, par time is 5 seconds.
Target is an IDPA 8" circle. Score - inside the circle is 1
300 Points 60 Rounds No Make Up Shots point outside the circle is 0. Over time is 0 points.
IPSC Target:
A = 5 C = 3 D = 2 Entire Head = 5 1. 4 body 1 head strong hand only holstered
All stages start holstered unless otherwise noted.
250+ Expert 2. Transfer gun to support hand 4 body 1 head (start from
200-249 Acceptable high ready)
Below 200 Needs Improvement
3. Rack slide with strong hand only 4 head strong hand
Overtime shots do not count for score only. Start from high ready with an empty chamber.

Targets: 3 IPSC, 1m spacing, staggered medium-high-low 4. Rack slide with support hand 4 body 1 head support
height hand only. Start from high ready empty chamber.

#1--5 yards--1 rd on each head from draw freestyle--3 sec 5. Combat reload strong hand only 1 body. Start with
#2--5 yards--1 rd on each head strong hand--4 sec empty mag slide open, aimed in.
#3--5 yards--1 rd on each body strong hand--3 sec
#4--5 yards--1 rd on each body strong hand--3 sec 6. 7 body 1 head. Freestyle from the holster.
#5--8 yards--2 rds on left target freestyle--2 sec
#6--8 yards--2 rds on center target freestyle--2 sec 7. 7 body combat reload 1 body. Holstered, 7 rounds
#7--8 yards--2 rds on right target freestyle--2 sec loaded.
#8--10 yards--El Presidente; start facing uprange w/6 rds in
gun, turn and draw, 2 rds each target, slide lock reload, 2 8. 8 head. Holstered.
rds on each target--10 seconds
#9--10 yards--weak hand pickup; gun on ground, butt to 9. Failure drill, reload failure drill. Start from high ready, 3
strong side, start standing, strong hand in small of back, rounds loaded.
retrieve handgun, 1 rd on each target--5 sec
#10--12 to 8 yards--2 rds each target while moving forward 10. 1 body, 1 head, combat reload, 1 body 1 head. Start
from 12 yds--5 sec holstered 2 rounds loaded.
#11--15 yards--transition drill; start with hands at shoulder
level as if holding rifle, 1 rd on each target--4 sec 11. 4 body combat reload 4 head. Start high ready, 4
#12--20 yards--start standing; drop to prone, 2 rds on each rounds loaded.
target--10 sec
#13--25 yards--start behind barricade; 2 rds on each target 12. 1 body, combat reload, 1 body combat reload, 1 body.
standing, perform tactical reload under cover(retain/stow Holstered 1 round loaded, 2 mags with 1 round.
partial mag), 2 rds on each target kneeling--24 sec
Finish. Rounds fired 65, points 65.
(e.g., Blackhawk SERPA or Safariland ALS) with no
concealment, add 0.50 seconds to the recorded time.

The Humbler (Pistol)


All at 25 yds. on an NRA B-8.

Stage 1- 10 rds slow fire in 10 min


Stage 2- 5 rds in 20 sec from the draw X 2 Pima SWAT Handgun Qualification (Pistol)
Stage 3- 5 rds in 10 sec from the draw X 2
Stage 4- 5 rds strong hand in 5 min Rounds: 50
Stage 5- 5 rds in 20 sec strong hand from the draw Target: Trident Concepts (8” COM and 4” HEAD)
Stage 6- 5 rds in 10 sec strong hand from the draw Passing Score: 45/50 (3 Called Head Shots)
Stage 7- 5 rds weak hand in 5 min Equipment: Full SWAT Gear
Stage 8- 5 rds kneeling in 5 min Contact Ready position is pistol in front of body, sights at
Stage 9- 5 rds in 20 sec standing to kneel with the draw feet of target
Stage 10-5 rds prone in 5 min
Stage 11-5 rds in 20 sec standing to prone with the draw 15 Yard Line (Standing)
Draw and Fire 3rds / 6 Sec
Scored from actual points on target. Contact Ready 3rds / 5sec
Can replace targets each time if needed/wanted. Draw to Kneeling 3rds / 8sec

F.A.S.T. (Fundamentals, Accuracy, & 10 Yard Line (All with APR)


Standing: Contact Ready 3rds / 4sec
Speed Test) Kneeling: Contact Ready 3rds / 4sec
Range: 7 yards Standing: Holster, Simulate DD, Draw 3rds / 10 sec
Target: 3×5 card (head), 8″ plate (body)
Start position: weapon concealed or in duty condition with 7 Yard Line (Standing)
all holster retention devices active; shooter facing Weak Hand Supported, Contact Ready 3rds / 4sec
downrange in relaxed stance with arms down at sides Failure Drill, Contact Ready 3rds / 4sec
Rounds fired: 6 Pivot Shoot, Left side forward 3rds / 5sec
Pivot Shoot, Right side forward 3rds / 5sec
Shooter loads gun with a total of two rounds. On start Empty Mag, Contact Ready, 1rd reload 2rds / 6 sec
signal, shooter draws and fires two rounds at the head Moving, From 7 – 5 yrd line, 2 rds / 3 sec
target; performs a slide-lock reload; and fires four rounds
at the body target. 5 Yard Line (Standing)
Weak Hand Supported, Contact Ready 2rds / 3sec
Ranking: Weak Hd Supported, Cont Ready, 2rds COM, 1rd
10+ seconds: Novice Head / 4sec
less than 10 seconds: Intermediate Empty Mag, Contact Ready, 1rd reload 2rds / 5 sec
less than 7 seconds: Advanced Moving, From 5 – 3 yd line, 2rds / 2 sec
less than 5 seconds: Expert
3 Yard Line
If shooter is using a retention holster and flap (covered) Weak Hand Only, Contact Ready, 2rds / 3sec
magazine pouches, subtract 0.5 seconds from the recorded Failure Drill, Contact Ready, 2rds COM and 1rd
time. If shooter is using an open-top retention holster Head / 2sec
TCQ-95D target will be used for this qualification course.
Scoring is as follows:

5 POINTS, 4 POINTS, 3 POINTS,


1 POINT – LEGS/HIP AREA, ARMS, CHEEK/EAR AREA

ROUNDS OFF SILHOUETTE OR IN HAIR/HAIRLINE ARE MINUS


-5 POINTS PER SHOT. THERE MUST BE A TOTAL OF 7
HEADSHOTS at the conclusion of the qualification.
DEPARTMENT PISTOL QUALIFICATION
TOTAL # OF ROUNDS 50 (43 CENTER MASS & 7
25 YARDS HEAD SHOTS)
Start: Behind barricade two feet to your support side.
Strong side barricade and fire 3 rds standing. 250PTS TOTAL 70% IS MINIMUM PASSING
Move to a kneel fire 3 rds support side barricade. Time: 25 SCORE (175)
seconds.
15 YARDS
Starting position same as above.
Strong side barricade and fire 3 rds standing.
Move to a kneel fire 3 rds support side barricade. Time: 15
seconds.
Save Reload.
DEPARTMENT RIFLE QUALIFICATION
10 YARDS
1. Step left, draw weapon and fire 4 rds center mass. Time: 7 100 YARDS
sec Start at the low ready position. On the command of fire get into
2. Step right, draw weapon and fire 4 rds center mass. Time: the position of your choice and fire 5 rounds center mass. Time:
7 sec 20 seconds.
3. Starting with empty chamber and seated magazine.
4. Step left or right while drawing weapon. Press the trigger; 50 YARDS
clear malfunction, 2 rds COM and 2 rds to the head. Time: Start at the low ready position. On the command of fire get into
10 sec the poison of your choice and fire 5 rounds center mass. Time: 15
7 YARDS seconds.
1. Indoor ready. 4 rds COM, speed reload, 4 rds COM.
Time: 12 sec 35 YARDS
2. Handheld flashlight in support hand. Step left or right, Start at the Low Ready position . On the command of fire, start
activate your light, draw your weapon and fire 4 rds center firing in any position except prone and fire 3 rounds center mass.
mass. Time: 6 sec Immediately get into the prone position and fire 2 rounds to the
5 YARDS head. Time: 20 seconds.
1. Step left, draw weapon 2 rds COM and 2 rds head. Time: 4
sec 25 YARDS
Start at the Low Ready position. On the command of fire, step left
2. Step right, draw weapon 2 rds COM and 2 rds head. Time:
and fire 3 rounds center mass standing only. Immediately get into
4 sec
a kneeling or squatting position and fire 2 rounds to the head.
2 YARDS
Time: 15 seconds.
1. One-step back, draw weapon 3 COM. Time: 3 sec
2. One-step back, draw weapon 2 rds COM + 1 rds head.
25 YARDS
Time: 4 sec.
Start at the Low Ready position. On the command of fire, step 5 yards to 10 yards - Draw, 2 shots per target while moving
right and fire 3 rounds center mass standing only. Immediately backwards 5 to 10 – 5 seconds
get into a kneeling or squatting position and fire 2 rounds to the 10 yards to 5 yards – Draw, 2 shots per target while moving
head. Time: 15 seconds. forward 10 to 5 – 5 seconds
10 yards – El Presidente (surrender, 180 turn-2-2-2-Reload-
15 YARDS 2-2-2) – 10 seconds
Start at the Low Ready position.. On the command of fire, step left 10 yards – Bill Drill ( draw, 5 shots ) center target – 3
and fire 3 rounds center mass. Take a kneeling or squatting seconds
position and 2 rounds to the head. Time: 10 seconds. 15 yards – Draw, 2 shots per target – 6 seconds
15 yards – Draw, 1 shot, slidelock reload, 2 shots kneeling
15 YARDS on center target – 8 seconds
Start at the Low Ready position. On the command of fire, step 15 yards – Draw, 1 head shot center target – 5 seconds
right and fire 3 rounds center mass and 2 rounds to the head. 20 yards – Shooter's Pushup (From standing draw, 2 shots
Time: 7 seconds. prone, 2 kneeling, 2 standing) at center target – 15
seconds
10 YARDS 25 yards – Draw, 2 shots per target from cover – 10
Start at the Low Ready position standing only. On the command of seconds
fire, step left or right and fire 5 rounds center mass. Perform a
mandatory re-load and fire 5 rounds center mass. Time: 15 Start: Holstered and concealed, hands relaxed at sides
seconds. unless otherwise noted.
Targets:3 IPSC or 3 IDPA with 3' spacing
10 YARDS
Start at the Low Ready position standing only. On the command of Scoring:
fire, step left or right and fire 3 rounds center mass and 2 rounds Maximum score is 500
to the head. Time: 4 seconds. All shots over par are -5 pts. per shot
IPSC: A,B = 5 pts., C = 2 pts., D = 0, Miss = -5pts.
IDPA: -0 = 5 pts., -1 = 3 pts., -3 = 0, Miss = -5 pts.
You can receive a negative score
100 Round Challenge (Pistol)
5 yards – Draw, 1 round on each head – 3 seconds
5 yards – Draw, 2 rounds to each body – 4 seconds
5 yards – Ready, 1 round on each head, strong hand only –
3 seconds
5 yards – Ready, 2 rounds to each body, strong hand only –
4 seconds
5 yards – Ready, 2 rounds to each body, weak hand only – 5 JTAT (Sound Transit) Pistol Standards
seconds Ten Yard 2x2
7 yards – Draw, 2 rounds to outside targets – 3 seconds 10 Yards – 2 COM, reload, 2 COM. Time +.5 sec (4/3
7 yards – Draw, 1 shot, slidelock reload, 2 shots on center hits) + 1 sec (1 hit)
target – 4.5 seconds Ten Yard CNS Shot
7 yards - Draw, 1 shot, slidelock reload, 2 shots on center 10 Yards – 1 Rd CNS Shot. Head Bisected laterally
target – 4.5 seconds below nose.
7 yards – Mozambique (2 body, 1 head) on each target – 6 For Time - Go/No Go
seconds Primary Hand
7 yards – FAST (draw, 2 head, slidelock reload, 4 body) 10 Yards – 2 rds while holding bucket of brass in
center target – 6 seconds weak hand. Time +.5 sec (4/3 hits) + 1 sec (1 hit)
Weak Hand Weapon Recovery
10 Yards – Recover weapon from ground, butt
towards strong side, 2 rds COM. Time +.5 sec (4/3 Distan Procedure Rds Tim
hits) + 1 sec (1 hit)
ce e
All Drills Shot from Concealment. 25 Pair Standing COM, Pair Kneeling 4 9
COM
15 Pair Standing COM, Pair Kneeling 4 8
COM
10 Pair COM, Speed Reload, Pair COM 4 6.5
Modified Navy Qual (Rifle)
Trident Concepts / EAG Tactical 10-3 Moving, Pair COM, Reload, Pair 4 6.5
Distance 50 Yards. Shooter starts with three magazines COM
loaded with five rounds each. Target 8 inch circle COM. 10-3 Moving, Failure Drill (2 COM, 1 3 4.5
Brain)
Par Time for Entire Drill – 25 Sec
7 Pair COM, Strong Hand Only 2 4
Standing – 5 Rds
Perform a Speed Reload (Open Bolt) 7 Pair COM, Weak Hand Draw/Only 2 10
Kneeling – 5 Rds 7 Pair COM, Reload, 1 Rd to Brain 3 6
Perform a Speed Reload (Open Bolt) Targets are now scored. 24 rds body, 2 rds head. Score,
Prone – 5 Rds. Record, Tape.
Scoring –
Misses = 5 Points Phase 2 – For this evolution, each shooter has two
Every Sec over Par Time = 2 Points targets. Same condition of Carbine. Parentheses
Every Sec Under Par Time = -1 Point indicate which target to engage.
40 Points or less to Qualify
Distan Procedure Rd Tim
Expert = 0-9 Points
Sharpshooter = 10-25 Points ce s e
Marksman = 26-40 Points 15 Pair COM (1), Speed Reload, Pair 4 8.5
COM (2)
10-3 Moving, Pair COM (1), Speed 4 6.5
Reload, Pair COM (2)
10-3 Moving, Box Drill, Pair COM each 6 8.5
body, Reload, Single shot to each
brain
MEU(SOC) Pistol Qualification 7-3 Moving, Pair COM (1), Speed 8 8
Phase 1 - For this evolution, each shooter has a single Reload, Pair COM (2)
target. All strings of fire begin with a Condition Four 7 Stationary. 1 rd to each Brain. 2 4
Carbine, in Indoor Ready position. On the start signal,
each shooter will present the Carbine to one target and Score both Targets. Ten shots on each of two bodies,
attempt to fire the Carbine. When the hammer drops on two shots on each brain. 48 points possible. Add this
an empty chamber, the shooter will then transition to score to previous score. Total 100 points possible. 80
the pistol. If movement is called for, the shooter will points to qualify.
begin to move as he transitions to the pistol.
each brain (24 body shots, 2 brain shots). There are
fifty-two points possible, with shots scored accordingly:
MEU(SOC) Rifle Qualification In the desired area – 2 points. Outside the desired area,
Phase 1 – For this evolution, each shooter has one 1 point. A miss is zero points. Tally the score for this
target assigned phase, add it to the score for the previous phase write
Distan Procedure Rds Tim it on the target. The maximum score possible for both
ce e phases is 100 points (an aggregate of Phases 1 and 2).
50 Pair Standing/Kneeling/Prone COM 6 10 To qualify, each shooter must score at least 80 points.
25 Run from 50-25 yd line, Pair 4 11
standing/kneeling to COM
25 Brain Shot 1 2 Viking Tactics 396 Drill (Rifle/Pistol)
For Time + 1 sec/miss outside COM circle
25-15 Moving, Pair to COM 2 5
Targets four yards apart.
15 Standing, Pair to COM 2 1.5 Three Step Barricades Spaced evenly Over approximately 35
15-10 Moving, Failure Drill (2 COM / 1 3 4 yards, alternating slants.
Brain) All shots are from hand matching side of barricade, i.e.
10-5 Moving, Failure Drill (2 COM / 1 3 3.5 moving/kneeling left side of barricade, shots fired left
Brain) handed on left target. Moving/kneeling on right side, shots
7-3 Moving, Failure Drill (2 COM / 1 3 3 fired right side on right target.
Brain)
Targets are now scored. 20 rds Body, 4 Rds Brain. Start 5 yards to rear of farthest barricade.
3 rds – Kneeling left side of far barricade.
Hit in desired area = 2 points
3 rds – Kneeling right side of far barricade.
Hit outside area = 1 3 rds – On the move to next barricade, right side.
Misses off target = 0 3 rds – Kneeling right side of middle barricade.
3 rds – Kneeling left side of middle barricade.
Phase 2 – For this evolution, each shooter has two 3 rds – On the move to next barricade, left side.
targets assigned 3 rds – Kneeling left side of close barricade.
Distan Procedure Rds Tim 3 rds – Kneeling right side of barricade.
ce e 6 rds – Advancing on right target to open bolt.
50 Pair Standing target 1, pair 4 11 Transition to pistol while moving.
kneeling target 2 3 rds – Head of right target.
25-15 Moving, Pair to each body 4 6
15 Pair to each body 4 3.5
15-10 Moving, Pair to each body 4 4 Viking Tactics 1-5 Drill (Rifle)
10 Pair to each body 4 3 For Time + 1 sec/miss outside COM circle
10-3 Moving, Box Drill, Hammer to each 6 5 3 Targets 1 yard apart.
body, then single shot to each Starting position low ready.
brain.
At this point, the targets are scored. There should be 1 Rd – Left Target
twelve shots to each of two bodies, and one shot to 2 Rds – Middle Target
3 Rds – Right Target 1 rd – Kneeling, Left side of barricade/Left handed
4 Rds – Middle Target 1 rd - Kneeling, Right side of barricade/right handed.
5 Rds – Left Target 3 rds/each middle target (9 rds) - Moving across to right
barricade.
1 rd – Kneeling, Left side of barricade/Left handed
1 rd - Kneeling, Right side of barricade/right handed.
1 rd - Kneeling, Left side of barricade/Left handed
3 rds/each middle target (9 rds) - Moving across to left
barricade.
1 rd - Kneeling, Right side of barricade/right handed.
1 rd - Kneeling, Left side of barricade/Left handed
Viking Tactics Half and Half Drill (Rifle)
Scoring: All hits inside A-Zone count for 10 point. Outside
are 0
Single Target 20 Yds Away
Start Position Low Ready
Langdon 9-second Standards (Pistol)
20 yds – 10 Rounds in 10 seconds. Range: Varies (See Below)
10 yds – 10 Rounds in 5 seconds. Target: Three IDPA, shoulder height, two foot separation
5 yds – 10 Rounds in 2.5 seconds. Rounds: 60 Par Time: 9 Sec All Strings

1. Vice Pres Modified – 7 yards


a. Two COM each, slidelock reload, Two COM each SHO
Viking Tactics Triple Threat Drill (Rifle) b. Repeat String
Scoring: For time. Hits must be in scoring areas in center
mass, pelvis and head. 2. Vice Pres – 15 yards
Three targets 1 yd apart – Shooter 5 yards away. a. Two COM each, slidelock reload, Two COM each (free)
b. Repeat String
Center Target – 3 rds COM, 1 rd Pelvis, 1 rd Head
Left Target – 3 rds COM, 1 rd Pelvis, 1 rd Head 3. Speed at Distance – 25 yards
Right Target - 3 rds COM, 1 rd Pelvis, 1 rd Head a. Two COM each (freestyle)
b. Repeat String
Passing Score, Entire drill run twice with no misses and no
shots outside of par time.
Viking Tactics HighSmith Drill (Rifle)
Scoring: Time and hits on steel. Misses should be made up.
5 Targets at 15 yards, 1 yd spacing. Two step barricades on
either side, steps facing inward. Start muzzle touching left
Langdon 3.5-second Standards (Pistol)
Range: Varies (See Below)
barricade, normal stance
Target: Three IDPA, shoulder height, two foot separation
Single rounds fired on outer most targets on appropriate
Rounds: 80 Par Time: 3.5 Sec All Strings
side for that barricade (i.e Left barricades shots, left
outermost target)
Head Body Head – 7 Yd
String 1 - 2 body T1; 2 head T2; 2 body T3
String 2 – 2 body T3; 2 head T2; 2 body T1 7. From the holster, while moving. (String 1, 10-5yd. String
String 3 – 2 head T1; 2 body T2; 2 head T3 2, 5-10yd, String 3, 10-5yd line.)
String 4 – 2 head T3; 2 body T2; 2 head T1
Any hit on head (A+B Zone) counts as a hit. Hits after Par
Two Reload Two – 7 Yd count as misses. 49 hits, averaging 7 hits/stage is
String 1 – 2 body T1, reload, 2 body T1 accomplishment.
String 2 – 2 body T2, reload, 2 body T2

Shooting on the Move – 5yd-10yd


TRI-10 (Pistol)
Range: 10 yds
String 1 – 2 on each body, Left-Right, from 10yd to 5 yd
Target: Various Size based on ability
String 2 - 2 on each body, Left-Right, from 5yd to 10 yd
Start Position: Holstered
String 3 – 2 on each body, Right-Left, from 10 yd to 5 yd
Rounds: 10 Par Time: 10 Seconds
String 4 - 2 on each body, Left-Right, from 5 yd to 10 yd
Procedure – 1 String
Hackathorn 3-second Head Shot 1. Fire 4 shots freestyle (both hands)
Standards (Pistol) 2. Transition to gun to strong hand only
Range: 5 yd 3. Fire 3 shots strong hand only
Target: 3 IDPA or IPSC Targets, shldr height, two foot 4. Transition gun to weak hand only
seperation 5. Fire 3 shots weak hand only
Rounds: 9 Par Time: 3 Sec All Strings

1. Fire one (and only one) shot at the head of each target, CSAT Pistol Instructor Standards (09/10)
left-right.
2. Fire one (and only one) shot at the head of each target, Only score shots in the center box and head of the CSAT
right-left. target. If an enemy turns sideways, that will be all the
3. Fire one (and only one) shot at the head of each target, shooter has to engage, resulting in a worse case scenario.
middle target then outside targets in any order. All shot at 7 yrds except for string 10.
1. Ready, 1 shot, 1 target- 1 SEC
Any hit on head (A+B Zone) counts as a hit. Hits after Par 2. Holster, 1 shot, 1 target – 1.7 SEC
count as misses. Minimum 7 hits to qualify. 3. Ready, 2 shots, 1 target – 1.5 SEC
4. Ready, 5 shots body, 1 shot head, 1 target – 3 SEC
Warren Advanced 3-sec Standards (Pistol) 5. Ready, 2 shots x 2 targets – 3 SEC
Same three strings above fired on the following 7 stages: (63 6. Ready, 2 shot weak/2 shots strong, 1 target – 5 SEC
Total Rds) 7. Ready, 1 shot malfunction drill, 1 target – 3 SEC
1. From the holster, freestyle at 5 yd. 8. Ready, 2 shots, reload, 2 shots, 1 target – 5 SEC
2. From the holster, freestyle at 7 yd. 9. Rifle Up, Dry fire/transition 1 shot, 1 target – 3.25 SEC
3. From the holster, freestyle at 10 yd. 10. Holster, 1 shot kneeling, 1 target, 25 yards – 3.25 SEC
4. From the holster, freestyle at 15 yd. Total: 25 Rounds
5. From the holster, strong hand only at 5 yd. Instructor MUST PASS 8-10 Standards in one course of fire.
6. From ready position, support hand only at 5 yd.
CSAT Rifle Instructor Standards (09/10) Firearms Academy of Hawaii Pistol Qual
(300)
1. Ready, 1 shot, 1 target, 7 yds - 1 SEC A. 2 shots from holster, single target, 7yds
2. Ready, 2 shots, 1 target, 7 yds – 1.5 SEC 1. Response Right, 1.5 SEC (x3)
3. Ready, 5 shots body, 1 shot head, 1 target, 7 yds – 3 SEC 2. Response Left, 1.5 SEC (x3)
4. Ready, 2 shots x 2 targets, 7 yds – 3 SEC 3. Response Rear, 1.7 SEC (x3)
5. Ready, 1 shot rifle, 1 shot pistol, 7 yds – 3.25 SEC B. Head shot from ready, 1 shot
6. Ready**, 5 shots/1 target, prone, 100 yds – 20 SEC* 1. 3yds, 1.2 SEC (x3)
7. Ready**, 5 shots/1 target, kneeling, 75 yds – 20 SEC* 2. 5yds, 1.5 SEC (x3)
8. Ready**, 5 shots/1 target, kneeling, 50 yds – 20 SEC* 3. 7yds, 1.8 SEC (x3)
9. Ready**, 5 shots/1 target, standing, 25 yds – 8 SEC. C. Single target, 2 shots from holster to body
34 Rds Rifle / 1 Rd Pistol 1. 15yds, 2.7 SEC (x3)
*4 of 5 rds must be in the box. 2. 10yds, 2.3 SEC (x3)
**Requires only full caliber hit on target to receive a “go.” 3. 7yds, 1.6 SEC (x3)
4. 3yds, 1.3 SEC (x3)
D. Multiple targets, 1 shot each, 5 yds, from holster
1. 3 targets, 2.0 SEC (x3)
E. Malfunction Clearance
Type 1 and 2, 1.5 SEC (x3) – Master 1.0 SEC
Type 3, 4.5 SEC (x3) – Master 3.5 SEC
F. Speed Load, 2.5 SEC (x3) – Master 1.2 SEC
Tactical Load, 5 SEC (x3) – Master 3.5 SEC
Firearms Academy of Hawaii Pistol Qual
(250) Scoring is same as above.
3yds – Ready, 1 shot to head, 1.5 SEC (x3) Pts Possible = 300. Distinguished = 90%, Passing = 75%
3yds – Holster, 2 shot to body, 1.7 SEC (x3)
5yds – Ready, 1 shot to head, 2.0 SEC (x3)
5yds – Ready, SHO, 2 shot to body, 1.5 SEC (x3)
7yds – Holster, 2 shot to body, 2.2 SEC (x3)
7yds – Holster, Response Right, 2 shot to body, 2.5 SEC (x3)
7yds – Holster, Response Left, 2 shot to body, 2.5 SEC (x3)
10yds – Holster, 2 shot to body, 2.7 SEC (x3)
20yds – Holster, 2 shot to body, 3.5 SEC (x3)
5yds – Holster, 3 targets, 1 shot each, 3.5 SEC (x3)
Targets 1.5 feet apart, edge to edge.

Scoring…5 Pts for 9 and 10 zone and head (head = 3”x4”), 2


pts for all other scoring areas. Target BT-5 or B27
Silhouette
Pts Possible = 285. Distinguished = 90%, Passing = 75%