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automatically gets an extra piece of wyrdstone in the Exploration phase as long as one Hero can Explore. Special Ability: Dwarves: Only taken Out of Action on a '6', Immune to the stunning attacks of Clubs, Hammers, etc. Special Limitation: Intolerant: Will NEVER hire a Monstrous Creature (Ogres, Minotaurs, Ulfwerener, etc.). Special Limitation: Grudgebearers: Dwarves will work with elves, but at a cost. If the warband has employed an Elf he will leave on a roll of 4+ on a D6 after each battle. Heroes The Warband must be led by a Dwarven Champion when starting The Warband may include up to 1 Dwarven Longbeard The Warband may include up to 1 Dwarven Blacksmith The Warband may include up to 1 Dwarven Runesmith
Dwarven Champion Dwarven Longbeard Dwarven Blacksmith Dwarven Runesmith
Ironbreakers Hammerers Seekers
Henchmen The Warband may include up to 5 Ironbreakers The Warband may include up to 5 Hammerers The Warband may include any number of Seekers Equipment Dwarf Meteor Seekers Equipment List
Item Hand to hand weapons Dagger (first free) Mace (Hammer, Club, etc.) Battle-axe Sword Spear Dwarf Axe Double Handed Weapon Missile Weapons Crossbow Armour Shield (no Buckler) Helmet Light Armour Heavy Armour Gromril Armour (Heroes when hired only; otherwise use normal Equipment option) Special Heavy Armour with Rune of Stone (4+ Save)* (*Heroes and Ironbreakers, may only purchase if Runesmith with band) Runestaff (Runesmith Only, LIMIT:1)
Cost 2 3 5 10 10 15 15 15 5 10 20 50 75 70 25
Special Equipment Description Runestaff Allows the Runesmith to project a Lightning Bolt in the Shooting phase as if it were a 25 Spell. Difficulty 9, Range: 18", strikes first model in path, cause D3 Strength 4 hits. (No Criticals). Lightning Bolts may not be used in HtH, but the Rune Staff may be used in HtH as a normal Hammer. Concussion: When rolling on the Injury chart results of 2-4 cause the target to be stunned.
modifier. Shooting. Strength. *Dwarf 8 Dwarven Runesmith Combat. Difficulty: 11 Heroes Type Number Cost 1 85 Dwarven Champion The Dwarven Champion is the toughest and most authoritative member of the band. Rune of Striking The weapon this Rune is inscribed on always strikes first. M WS BS S T W I A LD SAVE 3 5 3 3 4 1 2 1 9 As Armour Weapons and Armour: Dwarven Longbeard may be equipped as desired from the Dwarf Meteor Seekers Equipment List. Strength. (or +1 in the case of Characteristic and Leadership tests). the Longbeard is valued for his wisdom and practical know-how. Difficulty: 10 6. . Attention to Detail The Runesmith may reroll one die in the Difficulty test for each Rune Inscribed. Type Dwarven Longbeard 0-1 Number Cost 50 As suggested by Boss Umguk An old and experienced veteran. Runesmithing Skills (Below) 15 *These Heroes have access to the special 'Dwarf' Skills List from the existing WD Dwarven Treasure Hunters warband. Rune of Luck The hero with this Rune inscribed on his armour may re-roll up to D3 failed rolls. Rune of Cleaving The weapon this Rune is inscribed on has +1 strength. Rune of Spell Eating The hero with this Rune inscribed on his armour has an unmodifiable 4+ save against all magic Spells (but not Prayers). but with that weapon only. Difficulty: 10 4. Runesmith Runes Courtesy of Boss Umguk 1. Rune of Fury The hero with this Rune inscribed on his weapon has an additional attack. Difficulty: 10 5.Starting Experience Experience and Skills Hero Skill Categories Starting XP Dwarven Champion Combat. Expert Runesmith The Runesmith may add +1 to all of his Difficulty rolls. Runes. *Dwarf. even before spears. *Dwarf 20 Dwarven Blacksmith Combat. but with -1. Rune of Stone The piece of armour this Rune is inscribed on has +1 to its save. *Dwarf 10 Dwarven Longbeard Combat. Difficulty:9 2. All warriors in the band within 6" of the Dwarven Champion may use his Leadership value for Leadership tests. Strength. Runesmithing Skills Rune Master The Runesmith can always attempt to forge 6 Runes before a battle. Strength. He is determined to return home successful and showered in glory and rare metals. M WS BS S T W I A LD SAVE 3 5 4 3 4 1 2 1 9 As Armour Weapons and Armour: the Dwarven Champion may be equipped as desired from the Dwarf Meteor Seekers Equipment List. Special Ability: Leader. Difficulty: 9 3.
Special Ability: Dwarven Runesmith.: The Runesmith may select skills from the Runesmith Special Skills list when gaining a Skill Raise. Type Henchmen Number . M WS BS S T W I A LD SAVE 3 4 2 4/5 5 2 2 1 9 Weapons and Armour: Dwarven Blacksmith may be equipped as desired from the Dwarf Meteor Seekers Equipment List excluding Missile Weapons. Special Ability: Rune of Stone. Dwarven Runesmiths are known to be the greatest makers of arcane weapons and armour the Olde Worlds over.Type Number Cost 0-1 60 Dwarven Blacksmith Dwarven Blacksmiths are some of the best makers of weapons in the world. Therefore Heavy Armour with the Rune of Stone grants a 4+ normal armour save. Double Handed Weapon. (only one Rune may be used on a single weapon or piece of Armour.: The Runesmith may know and inscribe many Runes. if the blacksmith is not put OoA. then Ironbreakers may buy Heavy Armour with the Rune of Stone inscribed upon it. Properly equipped. Additionally the Blacksmith maintains a warband's weapons and keeps them razor sharp and honed to slice hairs lengthwise. Halberd. Additionally. Spear. He strikes with an additional +1 Strength in HtH combat. he may forge any one of the following weapons at half price (round up) between games: Sword. They are masters of the mystic art of crafting Runic items. Axe. Special Ability: Dwarven Runesmith. Runes may be used before a battle on a weapon or armour.) The Runesmith must test for Difficulty just like Spells to see if he can inscribe the Rune correctly. Even the least Runesmit h is accorded the greatest respect. if he starts the battle with the warband. M WS BS S T W I A LD SAVE 3 5 3 4 4 2 2 2 9 Weapons and Armour: The Dwarven Runesmith may be equipped as desired from the Dwarf Meteor Seekers Equipment List excluding Missile Weapons. and their product is considered to be a racial treasure by others Dwarves. The Blacksmiths arms are hard as rock from years of pounding unmalleable steel and iron. This is the number of Runes the Runesmith may use for that game. and they particularly are fond of Meteoric irons. Special Ability: Mighty Blow. Cost 0-5 45 Ironbreakers Ironbreakers are the vanguard of the band. Special Ability: Dwarven Blacksmith. Before a battle. Runes may only be inscribed on Hero's weapons. all edged HtH weapons used by the warband have an additional -1 armour penetration for the remainder of the game. The Runesmith knows 1 Rune when he is hired and can randomly gain more in lieu of skills. Dwarf Axe Type Dwarven Runesmith 0-1 Number Cost 75 Based on Runesmith HS by Boss Umguk. The Rune of Stone affords an additional +1 to the bearers save. Runes are also randomly generated like Spells. They are usually formed as a bodyguard for a Runesmith or to guard the metals and irons found by the band. If a warband has a Dwarven Blacksmith. they are a powerful and durable contingent that should provide anyone pause. used with permission. They are often interested in strangest metals with which to work. M WS BS S T W I A LD SAVE 3 5 3 3 4 1 2 1 9 As Armour Weapons and Armour: Ironbreakers may be equipped as desired from the Dwarf Meteor Seekers Equipment List excluding Missile Weapons. Roll a D6. If a Runesmith is with the band.
. M WS BS S T W I A LD SAVE 3 4 3 3 4 1 2 1 9 As Armour Weapons and Armour: Seekers may be equipped as desired from the Dwarf Meteor Seekers Equipment List. a new leader will step forth from amongst the members of the band. A starting warband must be lead by a Dwarven Champion. Hammerers may wield 2 Handed Hammers in Initiative order rather than last as normal. Type Starting Funds The warband starts with 500 gc to spend as it wishes following unit numbers and weapons restrictions. Their large 2 Handed Hammers also make handy weapons in a pinch. Choice of Warriors A Dwarf Meteor Seekers band must include a minimum of 3 models. Solid and flexible with good stats and good HtH equipment options. but should he be killed they may not acquire another.Type Number Cost 0-5 45 Hammerers Hammerers are used to break large meteoric chunks apart for easier transport. Special Ability: Strongman. they are an excellent selection. and can have a maximum of 12 models including 5 Heros and 1 leader. M WS BS S T W I A LD SAVE 3 4 3 3 4 1 2 1 9 As Armour Weapons and Armour: Hammerers may be equipped as desired from the Dwarf Meteor Seekers Equipment List excluding Missile Weapons. Number Cost Unlimited to Max Warband Size 40 Seekers Seekers are the rank and file of the band.
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