A Look at a 3DsMax to Fusion Post Workflow

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A Look at a 3DsMax to Fusion Post Workflow

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2 January 2011 Premium WordPress Themes » Themes by Types » Blogger » A Look at a 3DsMax to Fusion Post Workflow

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premium A Look at a 3DsMax to Fusion Post Workflow download full. A Look at a 3DsMax to Fusion Post Workflow wp premium blogger template taringa news magazine A Look at a 3DsMax to Fusion Post Workflow cms portal taringa full wordpress premium themes A Look at a 3DsMax to Fusion Post Workflow download torrent hotfile A Look at a 3DsMax to Fusion Post Workflow free rapidshare dl rs hf A Look at a 3DsMax to Fusion Post Workflow download link In today’s tutorial, K.Shane takes a further look at how to take elements rendered in 3DsMax into both Fusion and Photoshop for post-processing, in order to achieve the best result as quickly and efficiently as possible. Let’s take a look! People always ask me about the workflow involved in my last tutorial, so I decided to put together a post explaining some of my techniques in greater detail. I start with a few scene tips, followed by an overall test-rendering workflow and render-output setup, before moving into the compositing itself! I won’t be discussing the modeling, texturing or lighting in this tutorial, as it’s purely a focus on post-production.

Scene Setup Tips Tip 1
In the Vray tab in the render settings, I’ve applied the same cloud/sky image to the environment override, reflection override and refraction override channels to ensure that we can see clouds reflected in the windows of the building. The Multiplier values have been raised from 1.0 to 3.0 to increase the strength of the reflections in our scene, which has the effect of brightening the glass and making it more vivid.

Tip 2
In this shot, I also created some low-poly buildings and placed them behind the camera so that they too would be reflected in the windows.

Tip 3
Finally, the glass material itself uses a bitmap in the bump channel which will produce a more realistic reflection of the whole scene.

Render Setup Workflow Step 1
Here are the very low quality render settings that I used in this shot when tweaking material settings. Make sure Glossy effects is turned off as it greatly increases the render time.

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Here is an example of the type of image we’re after : Step 4 To create this image. As a bonus. very awesome and I highly recommend you install it! More Info : http://3d-kstudio.html Step 2 Here are the IndirectIllumination settings. however for them to work correctly we need to set up both material and object IDs within our scene.mse.tv/a-look-at-a-3dsmax-to-fusion-post-workflow. EffectsChannelSet. To help with this.A Look at a 3DsMax to Fusion Post Workflow http://premiumwordpress. Step 3 For the post production process. you can then also automatically select all of the objects that have the same IDs – very useful! 3 of 27 1/28/2011 11:41 AM .com/scripts/trackscripts/ As shown below. this script can help you quickly assign objectIDs and materialIDs to the objects within your scene. we’ll also need a Color matte image so that we can easily make localised color corrections in both Fusion and Photoshop. we’ll be using two built-in passes in Vray : Vray_MtlID and Vray_ObjID. amongst other things. there is an amazing script package called Track Script containing. The script is free.

html Step 5 With our objectIDs and materialIDs setup.A Look at a 3DsMax to Fusion Post Workflow http://premiumwordpress.tv/a-look-at-a-3dsmax-to-fusion-post-workflow. we can now go and setup the final render outputs. Hit F10 to bring up the Render Settings dialog. we need to understand a little more about how they work! When we hit the render button. go to the Render Elements tab. A dialog box pops up containing all of the passes available to you in the renderer. Step 6 Before we choose the elements required. and click Add. the image we get out normally is 4 of 27 1/28/2011 11:41 AM .

but only if they are combined correctly! I’ve included some of the formulas below to give you an idea of how some passes can be recreated by combining others : Step 7 Keeping these formulas in mind. Select all of these in the dialog and hit OK. and a Background pass.A Look at a 3DsMax to Fusion Post Workflow http://premiumwordpress. Step 9 If you render now.tv/a-look-at-a-3dsmax-to-fusion-post-workflow. 5 of 27 1/28/2011 11:41 AM . we’ll also need the MaterialID and ObjectID passes mentioned earlier. This BeautyPass can actually be recreated using the other render outputs.html referred to as the BeautyPass. as shown below. we can now see exactly which render outputs we need to select! Step 8 As well as those calculated above. as well as a ZDepth pass in order to add further lens blur if required. we can actually recreate the entire BeautyPass by using the following formula : And from this. you’ll see all of the selected outputs listed in the viewer buffer list.

once my render layers are setup. and my materials are as I want them. I move to my final render settings : 6 of 27 1/28/2011 11:41 AM .html Step 10 At this point.A Look at a 3DsMax to Fusion Post Workflow http://premiumwordpress.tv/a-look-at-a-3dsmax-to-fusion-post-workflow.

tv/a-look-at-a-3dsmax-to-fusion-post-workflow.html Step 11 And here are the GI and DMC Sampler settings as well : 7 of 27 1/28/2011 11:41 AM .A Look at a 3DsMax to Fusion Post Workflow http://premiumwordpress.

and choose a place to save the resulting .A Look at a 3DsMax to Fusion Post Workflow http://premiumwordpress.vrimg file to disk. 8 of 27 1/28/2011 11:41 AM .html Step 12 Go to the VrayFrameBuffer section in the Render Settings and enable Render to vray-raw image file.tv/a-look-at-a-3dsmax-to-fusion-post-workflow.

whereas it has excellent . Here is what those individual channels look like : 9 of 27 1/28/2011 11:41 AM . all of our outputs will be saved into a single file.vrimg files at all.html Step 13 Once you’ve chosen the file path.exr support.vrimg to .tv/a-look-at-a-3dsmax-to-fusion-post-workflow. The reason for this is that Fusion cannot read . and luckily for us the file formats are extremely similar! Step 14 Once rendered. you can go in and manually edit the filetype from .A Look at a 3DsMax to Fusion Post Workflow http://premiumwordpress.exr.

10 of 27 1/28/2011 11:41 AM .A Look at a 3DsMax to Fusion Post Workflow http://premiumwordpress.tv/a-look-at-a-3dsmax-to-fusion-post-workflow.html Compositing in Fusion The Workflow Here is a quick breakdown of how we’ll be adding the individual elements back together in Fusion.

11 of 27 1/28/2011 11:41 AM .A Look at a 3DsMax to Fusion Post Workflow http://premiumwordpress.tv/a-look-at-a-3dsmax-to-fusion-post-workflow.html Step 1 Open Fusion and drag the .exr file into the program. Right click the node and choose Force Source Tile Pictures so that you can see the thumbnails in NodeFlow.

All you have to do is go to the Format panel.tv/a-look-at-a-3dsmax-to-fusion-post-workflow. For example. Once you’ve setup the RGB channels.A Look at a 3DsMax to Fusion Post Workflow http://premiumwordpress.html Step 2 Fusion makes it easy to select exactly which render element you want to work on. 12 of 27 1/28/2011 11:41 AM . here is the DiffuseFilter (or Diffuse) pass setup. expand the Channels section and then and choose the elements you want to appear in that node’s RGB. you can hit F2 and rename the node as Diffuse_Pass so you can easily keep track.

we now need to create the other passes.html Step 3 With the Diffuse Pass in place. Copy and paste the node. 13 of 27 1/28/2011 11:41 AM .A Look at a 3DsMax to Fusion Post Workflow http://premiumwordpress. go back to the Format tab and once again setup the RGB channels to the next render pass.tv/a-look-at-a-3dsmax-to-fusion-post-workflow. Continue this process until all of the passes are represented in different nodes.

html Step 4 Click and drag a Bol/Channelboolean node into the flow. a background input (the yellow triangle icon). 14 of 27 1/28/2011 11:41 AM . This is where we’ll combine our passes in order to recreate the beauty pass. and an output result (the red rectangle icon). drag the ChannelBoolean node onto the viewport to see it’s effect. We’ll be connecting our passes up to these sections of the node. a node usually contains a foreground input (the Green triangle icon).A Look at a 3DsMax to Fusion Post Workflow http://premiumwordpress. As I mentioned before. Now change it’s Operation to Multiply. Step 5 In Fusion. After linking. and the output of the Diffuse pass into the background input. we’re now multiplying the Diffuse pass by the Raw_lighting pass. Step 6 Click and drag the Raw_LT node’s output into the foreground input of our ChannelBoolean node.tv/a-look-at-a-3dsmax-to-fusion-post-workflow.

(Note: The green arrow between the two ChannelBoolean nodes just means that one is an instance of the other – it’s not an image connection!) 15 of 27 1/28/2011 11:41 AM .tv/a-look-at-a-3dsmax-to-fusion-post-workflow. except this time we’ll be multiplying the Diffuse pass by the Raw_GI pass.html Step 7 We’re now going to do exactly the same thing. Copy the ChannelBoolean node and then right-click and select Paste Instance. except this time substituting in Raw_GI instead of Raw_LT.A Look at a 3DsMax to Fusion Post Workflow http://premiumwordpress. Step 8 Set it up exactly as before.

we need to merge the results together.tv/a-look-at-a-3dsmax-to-fusion-post-workflow.A Look at a 3DsMax to Fusion Post Workflow http://premiumwordpress. 16 of 27 1/28/2011 11:41 AM . So drag a Mrg node into the flow.html Step 9 So now that we have the two ChannelBooleans set up correctly.

We now have GI+Lighting. we can go in and tweak any individual pass.tv/a-look-at-a-3dsmax-to-fusion-post-workflow.html Step 10 Connect the top ChannelBoolean node the Merge’s green input. and the bottom ChannelBoolean to the yellow input. you could drag a CC node under the Raw_LT node and make adjustments. before turning down the Alpha Gain to 0. The change the Apply mode to Normal and the Operator to Over. For instance.A Look at a 3DsMax to Fusion Post Workflow http://premiumwordpress. multiplied with the diffuse texture pass! Step 11 Now we have this setup. turning up the Gamma or even changing the color of the lights! 17 of 27 1/28/2011 11:41 AM .

pick the column’s ID (the same that you set it to within 3DsMax).html Step 12 If you wanted to make the columns a little bit darker.tv/a-look-at-a-3dsmax-to-fusion-post-workflow. you could drag a CC node underneath the Diffuse pass. 18 of 27 1/28/2011 11:41 AM . it’s extremely easy to make local color adjustments. and then turn down the Gamma.A Look at a 3DsMax to Fusion Post Workflow http://premiumwordpress. Using this ObjectID/MaterialIDmethod.

html Step 13 Drag another Mrg node into the flow and set it up as follows : ApplyMode=Normal.A Look at a 3DsMax to Fusion Post Workflow http://premiumwordpress. Here however. Operator=Over.tv/a-look-at-a-3dsmax-to-fusion-post-workflow. You can then add the Reflection pass into the above result. I added a SoftGlow node to make the lighting a little more softer and brighter. The result is pretty cool and you can adjust it in realtime! Step 15 19 of 27 1/28/2011 11:41 AM . using a CC node in between to make the reflections a little more blue as well as a little darker : Step 14 Repeat the above process for the Refraction pass. AlphaGain=0.

tv/a-look-at-a-3dsmax-to-fusion-post-workflow.html Here I’ve gone ahead and added in the Specular pass using the same technique – Notice that the Merge nodes are all instance copies. Step 16 I’ve also added a CC node to the end of the tree to adjust the whole image.A Look at a 3DsMax to Fusion Post Workflow http://premiumwordpress. drag in an SV node. Step 17 Finally. 20 of 27 1/28/2011 11:41 AM . giving it more contrast. save the output as as a tga file with alpha channels so that we can continue our post-production in Photoshop.

tv/a-look-at-a-3dsmax-to-fusion-post-workflow.A Look at a 3DsMax to Fusion Post Workflow http://premiumwordpress. Bring in the original photo behind the building : 21 of 27 1/28/2011 11:41 AM .html Step 18 Here is the final result of our work in Fusion : Finishing in Photoshop Step 1 Start Photoshop.

I made a selection from the original photo and added it back on top : 22 of 27 1/28/2011 11:41 AM .html Step 2 Here I’ve added a tree in front of the building : Step 3 To cover up the base of the tree.tv/a-look-at-a-3dsmax-to-fusion-post-workflow.A Look at a 3DsMax to Fusion Post Workflow http://premiumwordpress.

set a light blue tint color and drag a blue gradient from left to right across the image : Step 5 Change the layer’s transfer mode to Multiply and set it’s Opacity to somewhere around 30% to make the whole image a little more darker and colder.html Step 4 Activate the Gradient tool.A Look at a 3DsMax to Fusion Post Workflow http://premiumwordpress. 23 of 27 1/28/2011 11:41 AM .tv/a-look-at-a-3dsmax-to-fusion-post-workflow.

blurs and color corrections as required : Final Result 24 of 27 1/28/2011 11:41 AM . before adding glow effects.html Step 6 Using several separate layers.A Look at a 3DsMax to Fusion Post Workflow http://premiumwordpress.tv/a-look-at-a-3dsmax-to-fusion-post-workflow. I drew in streaks of light coming from various points on the car.

A Look at a 3DsMax to Fusion Post Workflow full free download hotfile megaupload A Look at a 3DsMax to Fusion Post Workflow rapidshare fileserve torrent download. 2011 Premium WordPress Themes Blogger Legal and Working Download . published daily – subscribe to Cgtuts+ by RSS. A Look at a 3DsMax to Fusion Post Workflow hotfile megaupload fileserve rapidshare download A Look at a 3DsMax to Fusion Post Workflow torrent taringa. January 2. free premium hotfile rapidshare torrent download Legal download.ZIP .tv/a-look-at-a-3dsmax-to-fusion-post-workflow.RAR No( Rapidshare Hotfile Megaupload or Torrent ) « Light Rays (Light) | Earth Spheres (Corporate) » 3ds max to fusion how to combine 3dsmax pasess in photoshop? 3ds max post production 3ds max script merge and drag getting a 3dsmax scene into fusion how to rename nodes in fusion 25 of 27 1/28/2011 11:41 AM .html Don’t miss more CG tutorials and guides.A Look at a 3DsMax to Fusion Post Workflow http://premiumwordpress.

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