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12.The best models ate connected to . . . . . . . . . . . ..

[01S08]
1. reality.
2. functionality.
3. casuality
4. visualityl
JNTUK ONLINE Examinations-2010 [OOAD-Mid1]
13.A . . . . . . . . is a generic template for objects.
1. Which one of the following is not principale of
[02D01]
modeling? [01D01]
1. program
1. Choose your models well
2. class.
2. Every model may not be expressed at different
at different levels of decision. 3. procedure.
3. The best models are connected to reality. 4. method.
4. No single model is sufficient. 14.A . . . . . . . . method of an object cannot be
2. Which one of the following view express the accessed by oher objects. [02D02]
requirements of the system? [01D02] 1. protected.
1. Usecase 2. private.
2. Design 3. public.
3. Process 4. general.
4. Implementation. 15.In an object-oriented approach the main building
3. UML is a - - - - - - - - - modeling language. [01M01] block of all software is the . . .. . .. [02M01]
1. general - purpose. 1. class
2. object-purpose. 2. function.
3. architecture-purpose. 3. procedure.
4. code-purpose. 4. module.
4. We build models so that we can better - - - - - the 16.The . . . . . . . . . . . . . approach to software
system we are developing.[01M02] development is decidedly a part of the mainstream.
1. misunderstand [02M02]
2. understand 1. algorithmic.
2. object-oriented.
3. guide
4. misguide. 3. procedural.
5. - - - is a central past of all the activities that lead up 4. modeled.
to the deployment of good software.[01S01] 17.In an algorithmic approach the main building block
1. Modeling of all software is the . . . . . . . .[02S01]
2. Coding 1. class.
3. Testing 2. abstract class.
4. Analysis 3. object.
4. module.
6. What is a model? [01S02]
1. A model is a modification of reality 18. Visualizing, specifying, constructing, & documenting
2. A model is a justification of reality object-oriented systems are exactly the purpose
3. A model is a simplification of reality of the . . . . . . . . .... [02S02]
4. A model is a constucation of reality 1. C language.
7. UML stands for [01S03] 2. C++ language.
1. Uniform Modeling Langage 3. pascal language .
2. Unified Modeling Langage 4. Unified modeling language.
3. United Modeling Langage 19.In . . . . . . . . , any program can call any other
4. Unique Modeling Langage program. [02S03]
1. modular.
8. Models tell us to - - - - - - - - a system as it is (or) as
we want it to be.[01S04] 2. object.
1. visualize 3. procedural.
2. specify. 4. component.
3. constructing. 20.An object contains . . . . . . . . . . . . . . .. [02S04]
1. attributes & methods.
4. document.
9. Models permit us to - - - - - - - - the structure or 2. only attributes.
behavior of a system[01S05] 3. only methods.
1. visualize 4. classes.
2. specify. 21.In abstraction, we concentrate on . . . . . . . . ..
3. constructing. [02S05]
4. document. 1. minor details.
10.Models give us a template that guides us in . . . . . . 2. procedures.
. . . system. [01S06] 3. processes.
4. important details.
1. visualize
2. specify. 22.. . . . . . . helps us in protecting privacy of objects.
3. constructing. [02S06]
1. Encapsulation
4. document.
11.Models . . . . . . . . the decisions we have made. 2. Abstraction.
[01S07]
1. visualize
2. specify.
3. constructing.
4. document.

square. . . .An . relationship is rendered as a solid 2. 3. . 3. . .An . state. . . active class. Generalization. . 1. Control activity. rectangle 3. . . 2. class. 1. . grouping 2. Abstact class.. 1. . . 3. 1. vsecase. 2. 2. . 1. [03S02] 41. .A node is rendered as a . . . 4. is a physical & replaceable part of a system 4. . . annotational 3. Componet 4. . node 2. package. . ellipse. adornments .A . Polymorphiism . . . package. . behavioral line with a hoiiow arrowhead pointing to the parent. Collaboration 1. respresenting a structural relationship between a whole 2. 4. interaction. statement 28. 4. 4. [04D03] 2. . . is rendered as a rounded rectangle. . . 33. 4. component. class . circle. . 4. . [04M01] 3. . use case 2. . . 4. and its parts. . . .Which one of the following is not structural thing? 37. . .3. . use case. . extendbility mechanisms. . . . 3. . [03S06] [03D02] 1. behavioral 1. service of a class or component. . behavioral 43. object. cube 1. . grouping.. provide a semantic backplane that 29. . [04D02] [03M02] 1. . dependency. . . . Generalization. is a collection of operations that specify a 4. . . things are the dynamic parts of UML 4. . Alternate class. squre. 3. . object. state. . common divisions. Realization. interface. Realization. 2. 2. 3. 4. 2. sequence. . interface [03D01] 2. .An interface is rendered as . behavioral. . . [03S04] 3. 27. component. that conforms to and provides the realization of 24. . [03S09] 1. 34. diagram shows the configuration of runtime 3. 1.A . 30. . 2. 4. .A . . 38. .. . . . objects that sends and recive messages. Aggregation. 3. collaboration. . collaboration. models. . 1. class . [03S05] 23. 25. . 3. [04M03] . 4.Which one of the following diagram is an interation [03M01] diagram? . . sequence. collaboration. each part related to one another in a consistent 1. use case. . . . Active class. . 35. . . structure 42. things are the names of UML models. . Aggregation. . Structural fashion. . Class 3. grouping [04M02] 4. [03S03] 4. . [03D03] [03S08] 1. cube. . . Interface class. [03S07] 2. 40. . . models. use case. rectangle. 2. Inheritance. . . . annotational. contains all the ports of all the models of a [03S01] system. structure. . things are the explanatory prts of UML 2. dependency. 2. models. .. . processes or threads and therefore can initiate 36. diagram is an interaction diagram messages exchanged among a set objects within a that emphasizes the structural organization of the particular context to accomplish a specific purpose. . . annotational them. . . is a behavior that comprises a set of 39. grouping processing nodes and the components that live on 4. 3. 3. . . 2. interaction. 3. 32. active class 1. interaction 3. is a class whase objects own one or more 4. . . component.A . . specifications. node. 1. .An . 3.A .. . . class. structure 4.. . is rendered as a rectangle with tabs. . 31. .A .Which one of the following is grouping thing? Set of interfaces.The UML’ s . collaboration.. . . . . things are the organizational parts of UML 3. . . 1.A . node. . 2. [04D01] 1. is rendered as an ellipse with dasned [03G01] lines. 26. . . annotational 1. component. 4. is a special kind of association. interaction. 4.

stereotype. tagged value. . . realization. extends the vocabulary to the 2. 61. inception. .A . . UML. . . for objects of the generalized element. . 2. . vocabulary of the problem and its solution. Adornmrnts.A . . dependency. [05S04] 4. . [05M02] 1. [04S03] 4. message. .and collaborations that form the 3. realization. class. interaction. . 56. . design 4. [05M01] 3. usecase block. design 52. that 4. component. that 57.. . 1. 46. is a spelization relationship in which 2. . . generalization. association. stereotype. [05S01] 3. 1. . . 4. . construction.A . allowing you to create new information in 3. .1. . 49. [05D02] 4. dynamic view of a system? [04S06] 59. 3. objets. are derived from existing ones out that are specific to 44. trasition. tagged value. 1. . eight.The . . . Constraint which the system executes. . 2. . that form the system’s hardware topology on 3. . . . 1. Blaboration. . . . . . [04S02] 3. .UML includes . elaboration. view of a system encompasses the 2. generalization. component.The coding phase roughly maps to the . . .Which one the following diagram address the static 3. trasition. . . . extends the properties of a UML building 2. process view of a system? [04S07] 4. . . Construction. view of a system encompasses the 2. 3.The .allowing you to add new rules or modify 3. interface. classifiers where in one classifier specifies a contract 4. dependency. . 3. . deployment 1. . . the semantics of the ther thing. . . [04S09] 4. . . . 1. 2. Inception. 4. interaction. 1. . view of a system encompasses the use 1.An . . 53. process that element’s specification.The .allowing you to create new kinds of building block 3. 4. 1. .Which one of the following diagram address the 4. 1. . . . a link being a connection 1. . . Among 2. Adornmrnts. dependency. . . 1. threads and processes that form the system’s 3. Constraint concurrency and syncnronization mechanisms. [04S01] 2. . 2. design 51. 2. ten. stereotype.A . [05S02] 4. phase. construction. [05S03] 4. analysis and testers.The architecture model baseline is usually ready in another classifier gnarantees to carry out.An . iterative process. [05D01] describes a set of links. Transition. classes. . usecuse-driven. realization. . . . . trasition. . . . activity. inception. Adornmrnts. . . 60. . . . [04S10] two things in which a change to one thing may affect 1. 3. . elaboration. is one that involves managing a 2. phase. tagged value. message. view of a system excompasses the nodes 2. . construction. component.The . incremental process. . dependency. . . 4. usecase building block . message. activity. 62. . is a semantic relationship between your problem. diagrams. 55. . [04S08] 4. objects of the specialzed element are substitutable 3. . [05M03] 2. inception. [04S05] 58. . process existing ones. 54. . 4. architecture-centric. . . extends the semantics of a UML 2. . . . . seven. nine. deployment. . . 1. is the fourth phase of the process when 4. generalization. 4.A .A . 3. object. . . . interfaces . deployment 1. elaboration. deployment. statechart. . statechart. the software is turned into the hands of the user 45. 3. . 47. . is a semantic relationship between 3. usecase 50. 3. is a structural relationship that community. cases that describe the behavior of the system as 2. 1. 2. design . Constraint 2. phase. 1. . [04S04] the . . . usecase. . . 1. seen by its end users. . streams of executable releases. 48.The users get a chance to test the system in the .

. . only when the relatioshop you are Figure(a) modeling is not structural. Shown in figure (a) 69. generalization. aggregation. usecase 4. is a description of a set of objects that Figure(a) store the same attributes. only when you have an is a. Shown in attributes or properties than shown by ending each list figure(a) with an . state. construction. . . . . [06S09] & semantics. [06S08] 4. normal association. Shown in figure called a . responsibility (a) 3. . usecase 4.The analysis phase roughly maps to the . view of a system excompasses the property may held. Shown in figure(a) 2. . . Figure(a) 3. [05S07] 1. class. association. Entity.An . . usability. 1. . . 67. . Shown in figure (a) 3. dependencies. . . .An . . . Shown in figure(a) 1. . state. .You can explicity specify that there are more 2. . . . 2. . .Generalization relationship is rendered as. [06D02] 1. [06D03] Figure(a) 1. . aggregations. . 1. . . to-a.Aggregation relationship is rendered as.relationships 80. multiplicity. is a contract or an obligation of a class.kind-of 77. . . . name. . [05S06] 1. . 4.operations. 4. 3. . Figure(a) 3. 2. operation. Shown in 3. . (a) 68. 2. . . . package. 2. 2. . . class to affect behavior. was-a 3. . . entity. Figure(a) 70. .A .2. 1. 3. elaboration. . Figure(a) 2. [06S07] 4. . Entity. . . . . . .Aggregation is a . process 73. Shown in figure(a) 1. . . . 3. . 4. . . . is-a. usability. stereotypes.An association that connects exactly two classes is 4. [06S03] phase. . 65. Shown in figure comportment at the bottom of the class icon. 4.A . [06S05] 1. figure(a) . [05S05] 2.Dependency relationship is rendered as. generalizations. is just the face the class at the neor end 66. package. item. . . . release the physical system. 78.Use . 4. inception. . . 1. Figure(a) 4. . 2. . 3. process 74. Shown in figure(a) 2. . . trasition. responsibility 2. attribute. Figure(a) 72. 1. has-a. 3. ellipsis. associations.. [06S04] phase. Terihy association. 76. Shown in figure (a) 1. . .A . . . . of the association presents to the other end of the [06D01] association. . binary association. . Figure(a) 2. 3. . 2. Figure(a) 4. Attribute. . circles. . . . implementation. . trasition. item. [06S02] components and files that are used to assemble and 1. deployment service that can be requested from any object of the 64. Procedure. elaboration. single association. .The . .Association is relationship is rendered as. . Function. aggregation. Figure(a) 3. . Shown in figure(a) 71. . Operation. . 3. . . . construction. . 2. . kind of relationship . . . . deployment that describes a range of values that instance of the 63. . . sequeres. 4. . Shown in figure 2. . . . . . 3. [06M01] (a) 1.The design phase roughly maps to the . . 3.. . 75. 3. . 1. .Use . . . . . is a named property of a class 4. inception. 79. [06S01] 1. 1. . 4. . 4. 3. . Shown in figure (a) 2. [06M03] 3. . can be drawn in a separate 2. [06M02] (a) . . . dependency. . . [06S06] relationship. . Shown in figure 4. is the implementation of a 4. role..

. . 4. . is rendered as a tring eccloed by brackets and placed neor the associated element. . . one to the other without loss of information. [08D02] 86. Notes. exception. . 2. 4. . applies to notes is . 1. . statecnort. [07M03] 2. . . is a physical element that exists at 1. statechart. 3. you can specify operations with the different 1. sequence & collaboration. . you can specify operations with the different 3. Activity. 82. float. . . .A well structured classifier is . 89. . 4. Documentation 81. . . component. . Use case. 3. diagrams are especially important 3.. . powertype. . .Wich one of the following attribute declaration is 3. .A tagged value is redered as a . 83. coupled.generally having at least some memory and 3. . Exception in modeling the function of system. . note. 07M02] 2.. . . . 2. sequence. . . . 96. . 4. . 93. [07S04] 1. aggregations.. modeling reactive system. . collaboration & usecase. component diagram? [07S08] 4. Usecase. . [08D01] 85. diagrams emphasize the event-ordered 1. 4. . . . run time and that represents a computational 2. . sequence. you can specify operations with the same behavior of an object. 1. Resource. 88. . objects. . . component. . . . collaboration. . deployment. . component. . [07M01] 3. 1. .. 92.An operation is said to be polymorphic when 4. [07S03] 1. . 3. .created in order to better understand the system. associations. [07D01] 4. . .. . [07D03] 3. enclosed by brackets and placed below the name of another element. Stereo type Figure(a) 2. 4. 3.multiplication & type? 4. . sequence. loosly. abstraction of a system. . generalizations. are textualor graphical items that are 2. . . 95. Shown in figure(a) 91. . requirement. Tagged values. 2. diagram. Stereo type. 1. . + orgin. fightly.From the following diagrams you can convert from 1. . 4. 1. which is especially usefull in signature at different print in the hierarchy. .Which one of the following diagram is a structural 3. Model. . 3. [07D02] 3. diagram? [07S07] 4. found in class diagrams. . deployment. . namejO.The UML specifies one standerd stereotype that 2. . 90. [07S01] 97. . constraint. . class 4. 2. . Component added to an element’s basic notation and are used 3.Implementation view consists of . 2. .which one of the following standard stereotype Figure(a) specifies that the classifier is a Stereo types. 1. statechart.meaning that it represents a 3.You use . 3. . legal of name. Activity complete and self-consistent simplification of reality 4 . [08D04] 2. . .A .1J : string. . varchar. diagrams to illustrate data [07S06] structures. . . . signature at different print in the hierarchy 4. Metaclass 1. things 2. . often processing capability. name : string. . tagged value. . Node to visualize details from the element’s specification.A . . metaclass. 2. . diagrams. . . 4. that may Figure(a) be applied to other elements? [07S05] Figure(a) 1. integer. . . . deployment and usecase. 2. . [08D03] 4. signal. . interaction 94. Adornments. . sequentially. Stereo types. sequence. sequences & class . . . Subsystem [07S02] 98. head:*item. . 1. object. . 3. . 84. Sub system. . . . is a semantically classed 2. View. . 2. . 1. dependences. the static snapshots of instances of the 1. . you can specify operations with the same signature 87. class. dedloyment 1.Which one of the following diagram is a behavioral 3. signature at same print in the hierarchy 2.Notes may be attached to more than one element by at same print in the hierarchy using . . . . . 4. string.

107.Which one of the following constraint that relate to realization of a set of interfaces. . . . copy. . 4. . 99. + 1. overlapping. power type. stereotype specifies that the 104. Usecase 3. frozen. 105. . multiple inheritance. . Component. stimulus communicated between instances. . . . [08S06] 117. . [08S07] the source is at a finer degree of abstraction than 1. . stereotype. .. . 2. bind 3. 3. become. is given special visibility into the target. . 4. Component 100. packages? [09D01] 4. Signal. multiplicity.The visibility of protected is . . 1. . . 3. extand. stereotype specifies a class whose 2. signal. scope. . . . Usecase 1. refine. . 112. [08M02] 3. . 4. . . Signal. . .. become. . is a mechanism that describes 1. Node. ordered. is a description of a set of sequence 3.Which one of the following stereotype specifies a 115. 3. Classifier. of actions. Object. 3. complete. . [09M03] 2. Signal. may have more than one parent is called. 109. . . . . derive.. . + 110. 4. . . a system that conforms and provides the 116. . . . . . . I 114. . 1. . . derive. . source instantiates the target template using the given 2. 111. actual parameters [09S01] 3. .. . 2. Entity. bind. class. . is specification of an asynchronous 4. object. is a physical and replacable part of 4. . [08M01] 4.A . . . attribute. . Complete. . # 2. activeclass. 4. . . . .The visibility of public is [08S02] 1. .. Subsystem 2.. [08S01] 2.Which one of the following constraint in 3. . . single inheritance. [09D02] 102. . allowable cordinalities that a set may assume. 3. . .A . including variants. . . is a parameterized element. . . I 4. . implicit. [08G04] 4.A semantic variation of generation in which a child 1. [08S09] 3. Component 1. [09S03] 2. . 3. Usecase 1. 2. Component. Disjoint. objects are the children of a given parent. visibility.that a system 4. standard constrint specifies that classifier whose objects are all classes? [08S04] objects of the parent may have no more than one of the 1. . # 3. 4. . 1. . [08S05] changeablity of the instances of an association? 1.Which one of the following stereotype specifies that particular actor. 1. metaclass. 2. . refine. . 2. generalization relationships. . [09D03] 103. access. . . 3. children as a type [09M02] 2. stereotype specifies a classifier whose 4. . . 2. . . 1. .. friend. use. Subsystem. 4. friennd. . send. Incomplete. 101. . Node. include. Component 1. stereotype specifies that the source 4. Implementation. . [08S03] target is an historical ancestor of the source.. . Overlapping. . is a specification of the range of 3. stereotype specifies that the 1. . 3.apply only in the context of 4. powertype. . . . class. . . trace. 5 2. performs that yields an observable result of value to a 118. 4. . . 4. . . friend 4. apply to dependency relationships among 3. 108. . . . . 113. . .The visibility of private is . .. . parallely. # attributes and operations are all class scoped. . the target? [09S02] 2. 2. 1. . template. [08S08] 119. . 3. . . derive. . . Signal.. Node. 106. . 3. . utility. . . Node . Incomplete.. structural and behavioral features. Node 1.4. 2. I 2.Which one of the following stereotype is used to 2. [09M01] 1. 1. extend.

. revise engineering 129. is an association attitude whose patterns [10S04] values partition the set of objects related to an object 1. To constraint specifies that the relationship is 1. 4. Navigation 3. . . 134. is a general purpose mechanism for 4. refine engineering for a use case or subsystem. 2. implementation.A . . implicit. . frame work 1. . frozen. directed line with a large open arrowhead pointing to 3. is the behavior of an entry participating association is specified by adorning a plain association in a particular context. 1. stub 3. integrity 121. [11M01] 3. . . system 3. Generalization.A .Which one of the following stereotype is used in 4. . stereotype specifies that the source 2. . . is a parameterized element. 4. . . . . . . . Qualification. Composition. state chart & object serves as a proxy for the public contents of another 4. 135. Name 3. . 2. 3.. import language. [09S07] 2. flow chart & state chart package [10D02] 138. 4. [09S08] 2.. object. [09S06] 1. association. is really just a special kind of 132. is the process of transforming a model into of the target? [10M01] code through a mapping to an implementation 1. facade 2.1J : string. . . double inheritance. . 1. trace. namejO. . 120. Composition. name : string. iterative classifiers in which one classifiers a contract that 131. send. node 1. Class. 1. . Interface specifier. Visibility. . object and deployment 127. active class. . [09S05] is only a view on some other Package [10S02] 1. type 1. system 3. . .. objects 4. . . . component 2. instantiate. . is rendered as a tabbed folder. [11S01] 2. frame work 3. . .. .A . classes 3. . . Association class. . item 3.. . Realization class. may also be used to specify a contact 4. . . 2. inheritance. stub 2. . . . .Which one of the following stereotype specifies that 4. stub 4.. . system 122.A . 3. . 136. facade legal of name. Composition. Realization. . 3. . 133. .A . . . 2. . 1. names generalization relationships? [09S04] 130. . component operation invokes the target operation. 128. the relationship [10D01] 4. ordered. interfaces . . . forward engineering 3. not manifest but. . 3. . . become 4. Dependency 2. . . . . [10S01] 2. class 125. . become. 137. 1. package 2. . . [10S06] 4. 1. Aggregation. . .is only conceptual. send. stereo type specifies a package that another classifier guarantees to carry out. generalization. . . . type. . 3. [10S05] 124.Stereotype specifies a package consisting mainly of 123. organization elements into groups. . . the source package has access to the contents 139. 3. . interface 4. specify a service of a class/component. template. 3. . . [09S09] 3. [10S03] with a field diamond at the whole end. class. . . . Package. call . Role. . . . .which diagrams are similar to class diagrams ? 2.2. 2. 3. stub 2. relationship is rendered as a dashed 2. [10M02] . . . . [11D01] 4. . . . 4. . reverse engineering 4. 1.rather. 4. Realization. stereotype specifies a package that 3. .An__is a collection of operations that are used to 1. . export 1. 1. frame work 2. . Role 4. copy. . . multiplication & type? [11M02] 2.A .Which one of the following attribute declaration is 1. . head:*item. frame work 1.. . multiple inheritance. is a semantic relationship between 4. + orgin. . 126. . component and deployment 4. facade across an association.

:person 1. 158. 144. state 3. . . . object 2. ellipsis. . a model into test 4. activity 149. class 3. . object 2. object . .. . can be drawn in a separate 3. .An . create a class diagram that contains these 4. 1. p:q:person 2. component diagram mark them as java 4. p: . dashed line 4. activity 151. . is an instance of a class [12S06] 143. interaction attributes or properties than shown by ending each list 2. . kind of relationship . . . . to model the vocabulary of a system 4.An object diagram is essentially the static port of an . state 2. to model object diagram 3. to model simple interactions 2. use case 4. use case 4. . object 3. class diagram mark them as database 2.The static part of an interaction diagram is [12D01] 2. 2. . . . 4. . . refine engineering 1.Class diagrams are not useful [11S03] 2. .. . . interaction model through a mapping from a specific 2. use case with an .An . package. to model simple interactions structures [12S05] 142. 4.. . . . p:person 159. . . a code into a model 3. activity 1. 1. . . . [11S06] 3. direction triangle model simple collaborations ? [13S01] 4. 1. . is a contract or an obligation of a 2. . is-a. filled diamond 1. create a class diagram that contains these classes & 147.Aggregation is a .common use of class diagrams is [11S04] 1. a code into design 150. . object 1. . .A . diagram [12S03] 140. . use case 4. classes & mark them as persistent 146. reverse engineering 153. . . . solid line 160. class 1.A . . to model the vocabulary of a system 3. comportment at the bottom of the class icon. . object 141. activity 2. 155. . . circles. . . . has-a. . a model into test structural and behavioral features. . forward engineering 4. . is a concrete manifestation of an 3. . activity 152. usability. . 1. 157. . solid structures 1. use case 1. 1. package. a model into a code class diagram [12S01] 1.Forward engineering in UML is the process of 1. . to-a. squares. a code into a model 145. object structures 2. . entity. diagram represents one static frame in the dynamic story board represented by an interaction diagram [12S02] . . 148. . class 2. . [13D01] 4. stereotypes. activity structures 3. [11S05] 3. was-a. model a logical database schema ? [13G01] 4.. [13M02] 3. diagram is essentially an instance of a 4. . . to model the life cycle of a system.A link in object diagrams is rendered as [12M01] 3. object. . object diagram 4. .Object diagrams are used to model [12M02] 161. classifier. . [11S02] 3. object 3. to model a logical database schema 154. . a code into design 1. 4. . 2. responsibility.[11S07] 3. is the process of transforming code into a 1. interaction 2. 1. usability. diagrams let you model static data 4. class. . . . create a class diagram that contains these classes & 1. implementation language. responsibility. state.Which one of the following diagrams is used to 3. . . 156. create a class diagram that contains these classes & 3. state. 2.You can explicitly specify that there are more 1. class structures transforming [13S02] 2. to model simple collaborations 4.Anonymous object is declared as [12D02] mark them as schema 1. interaction 2. . a model into a code 2. . . .. . component 3. deployment diagram 3. . . class. . component 4. 4. revise engineering abstraction [12S04] 4. is a mechanism that describes 2. . .Which one of the following diagram is used to 3..To model a schema [13M01] 3. .

1. . a model into test 162. diagrams let you model static data 2. . . + 2. . . semantics that are important 168.Forward engineering an . to model object diagram 164. [14D02] semantics that are important 1.An operation is said to be polymorphic when 3. . to model the life cycle of a system. class 2. object signature at same print in the hierarchy 2. .A well structured object diagram [15M01] at same print in the hierarchy 1. [15D01] 1. . representation one frame in the static story board 4. object. a code into a model 2. . a code into a model 173. object 170.. 3. a model into a code 1. you can specify operations with the different 2. . . . component 4. you can specify operations with the different 3. . I board represented by an interaction diagram 166.. is focused on communicating one aspect of a systems 2. . . class 3. 3. signal. . use case 2.. [14M02] 1. template. . to model simple interactions signature at different print in the hierarchy 175. . 172. object 4. squares. is the process of transforming code into a 179. class. . activity 3. . # 3. is so minimalist as to inform the reader about 4. Component. . 2. use case diagram 4. . is not minimalist as to misinform the reader about with an . . . to model the vocabulary of a system 1. revise engineering 4. state [13S04] 4. . . . 2. activity 4. . . is a physical and replicable part of a 3. object 1. to model the vocabulary of a system system that conforms and provides the realization 4. object 4. is so minimalist as to misinform the reader about 2. object diagram 3. . is a concrete manifestation of an signature at different print in the hierarchy abstraction [15D02] 2. of a set of interfaces. diagrams model the instances of things model through a mapping from a specific contained in class diagrams.Class diagrams are not useful [14G04] model object structures? [15S01] 1.Reverse engineering in UML is the process of 3. use case 3. you can specify operations with the different 1. class 163. .You can explicitly specify that there are more semantics that are important attributes or properties than shown by ending each list 2. refine engineering 180. [15M02] implementation language [14D03] 1. a model into a code 2.Class diagrams are not useful [14S03] signature at different print in the hierarchy. use case 3. 4. to model simple collaborations signature at same print in the hierarchy 3.. . Node. . . . class . class 1. . active class. . state signature at different print in the hierarchy 4. . you can specify operations with the different 4. reverse engineering 3. a code into design transforming [13S03] 4.The visibility of private is . to model a logical database schema 3. [13S06] 3. Subsystem. ellipsis. represented by an interaction diagram. you can specify operations with the same 177. . 165. . is not minimalist as to inform the reader about 167. . . representation one frame in the static story board [14D01] represented by an class diagram 1. activity 171.A well structured object diagram. class diagram 2.An operation is said to be polymorphic when 4. to model a logical database schema 3. to model simple collaborations 2. 2. . . to model simple interactions 4. you can specify operations with the same signature 1. a code into design 1. is a parameterized element. . .. .common use of class diagrams is [14S04] 4. . semantics that are important 3. . 1. circles. . . component 1. .which one of the following diagram is used to 169. representation one frame in the dynamic story 1. a model into test structures [14S02] 3. .Which one of the following diagram is used to model a logical database schema ? [14S01] 1. . .4. [13S05] 176.. stereotypes. forward engineering 2. dynamic process view 3. . . to model the vocabulary of a system 2. . is theoretically model simple collaborations ? [14M01] possible but programmatically of limited value [15S02] 1. . 4. you can specify operations with the same 174. . you can specify operations with the same signature 178.Which one of the following diagrams is used to 181. to model simple interactions at same print in the hierarchy 2.A .

sequence 1.. messages and roles 4.Which one of the following diagram is largely 1. . use case diagram 1. . class and use case 3. self . . . . die 191. . stereotype specifies that the 1. . new corresponding objects is visible because it is in an 2. self 201. constraint specifies that the instance 3. self 3. . . activity 2. destroy 4. use case 2. global links that may exist among the objects in an 4. . . . object diagram of an object [17D01] 3. . . . . . . . use case 2. . . . transient scope [16M02] 4. . . call 199. associate 200.. activity 3.A . . message or link is treated during execution of execution of 4. .A . [15S05] 196. diagrams permit you to model the lifetime 2... global 4. use case 4. local interaction. destroyed enclosing 3.. call by . transform 2. class diagram 194. . . . iteration [17M02] 2.An object may commit suicide by destroying itself 1. & . . . sequence 184. . activity diagram 1. activity diagram 2. . diagrams reflect some of the concrete or 2. . is a specifications of a communication 1.When you model an interaction you typically 1. . . states and components 185. . object 1. . . . link 4. activity 1. . state chart interaction diagram. . . statically typed 182. consistent specifies that the instance dispatches of the operation [16D02] or link is created during execution of the enclosing 1. . . casually typed [15S03] 4. destroyed [16S01] 3. statement the enclosing interaction [17S02] 188. use case 2.. create 2. .A . activity 3.. . . diagrams permit you to model the structural 3. . . state chart 3. new objects is visible because it is in an local scope 2. interaction 186. establisher 193. [17M01] 2. creator 4. 192. . action sends a signal to an object [16S03] 1. . . . collaboration with [16S02] 2. murder 4. associate 4. . sequence 183. . activity 3. . . . kill 3. . objects and information messages exchanged among a set of objects within a 197.An object diagram is essentially the static port of 4. behavioral an . . collaboration 4.An . stereotype specifies that the corresponding 1. interaction 3. [15S04] 195. .. . call 2. . . associate 2. . transform 2. . . establish 3. . new between objects that conveys information with the 2. is a behavior comprises a set of 4.An . isomorphic 3. local execution. dynamically typed proto typical objects that live in the running system 3. transient 1. . . . object . collaboration 4. . . . transform 1. formally typed 1. interaction isomorphic ? [17D02] 2. transient 1. . action creates an object [16S04] 1. . deployment corresponding object is visible because it is the 198. move 4. . [17S03] 189. diagram represents one static frame in 3. global interaction but is destroyed before completion of 4. activity the dynamic story board represented by an 4. is defined as that you can take one and context to accomplish a purpose [16D01] transform it into the other without loss of information 1. local interaction [17S04] 190.A .. . . . . interaction include both . send 3. . . . link is treated during execution of the enclosing 3. . . diagram. [17S01] 187. . destroyed expectation that activity will ensure [16M01] 3. . 1. . constraint you to model the instance or 2. . stereotype specifies that the 4.The programming language like C++ is [16S05] 4.

sequence 2. . casually typed 4.The programming language like C ++ is [18S04] 1. formally typed 223. sequence enclosing 3.Which of the following diagram is largely 4. relationship 212. sequence 218. destroy 3. kill 4. . horizontal line isomorphic ? [17S06] 216. collaboration 1. activity . 1. messages and roles 3.An object life time is the . . use case 2. self 1. states and components 4. generalization 3. . 3. 207. . global 2. associate 210. establish 4. .Collaboration diagram is a [19S02] 3. . activity collaboration diagrams ? [19M02] 2.. sequence diagrams & collaboration diagrams 3. collaboration corresponding objects is visible because it is in an 2. . . . . . structural diagram 4. .A . diagram is an interaction diagram that 3.. use case 2. use case 1. diagrams permit you to model the lifetime 4. . There is the object life line 3. message 4. . 209. activity 4. . . .. [18M02] 220. annotational diagram 2. behavioral 3. . . . associate 4. objects and information 224. . establisher of an object. stereotype specifies that the 1. annotational diagram increasing time along Y-axis. . self 1. flat diagram arranged along the X-axis and messages ordered in 4. [19S03] 3. . There is the focus of control 202. . creator 222. behavioral diagram 206. self . diagram is a table that shows objects 3.Collaboration diagrams use .What distinguishes sequence diagrams from 1. sequence operation.. use case . associate 208. flat diagram 1. structural diagram 205. . statically typed 2. action sends a signal to an object [18S02] [19S05] 1. diagram emphasizes the time ordering at 2. local 3.Interaction diagrams are [18S01] 2.Which one of the following diagrams has the sequence number ? [19D01] 1. . . horizontal dashed line 4. . a filled solid rectangle 2. local 3. collaboration 3. . . create 2. murder 1.Sequence diagram is a [19S01] 1. There is the sequence number 3. [19S04] 4. collaboration object is visible because it is the dispatches of the 2. & . . a filled solid cube 1. . There is the path 204. There is the random number 2. . . . activity scope. class and use case 2. collaboration diagrams & use case diagrams 4. . There is the object lifeline 4. . collaboration 4. 1. action creates an object [18S03] 2.[18S05] 1. . . . . vertical line 203. behavioral diagram messages [18D02] 3. . 214. association 2.. . use case 2. a filled solid square [19M01] 2. . . . create 3. send 3. stereotype specifies that the corresponding 1. global emphasizes the structural organization of the objects 4. There is the sequence number message stereotype as .structured interaction diagram [20D02] 213. .You can specifies a procedural or nested flow of 215. activity . collaboration 1. . . that represents control rendered using . . activity 1. . .What distinguishes collaboration diagrams from sequence diagrams ? [19D02] 1. move 4.Objects lifelines end with the receipt of the 4. . .A . call 2. activity diagrams & state chart diagrams objects is visible because it is in an local scope. sequence diagrams & activity diagrams 221. . local that send and receive messages. . sequence 2. . . . [18D01] 217. state chart 4. There is the focus of messages 4. [18M01] 219. global 2. [19S06] 211.When you model an interaction you typically [20D01] include both .A well. . stereotype specifies that the corresponding 4. a filled solid arrow head 3. . . vertical dashed line 3. depending 1. [17S05] the existence of an object over a period of time. . call by 1..A . . . dynamically typed 3. . .

[20S01] 1. call 2. State chart. . . . move 4. to model flows of control by use ordering 226.. 2. . .You can specifies a procedural or nested flow of control rendered using . is focused on communicating two aspects of a systems dynamics. . to model flows of control by use cases 3. a filled solid square 2. Use case 2. Deployment 229. set the life line for each use case • 3.. call by • . to model flows of control by states 4. . Interaction 4. a filled solid cube 3. . . diagrams do a better job of visualizing complex iteration and branching and of visualizing multiple concurrent flow of control than do sequence diagrams. is focused on communicating four aspects of a systems dynamics 3. . . Collaboration 3. . send 3. is defined as that you can take one and transform it into the other without loss of information [20S02] 1. set the life line for each state 4.[20S03] 1. . . is focused on communicating three aspects of a systems dynamics 4. . . is focused on communicating one aspects of a systems dynamics 225. . a filled solid rectangle 4. to model flows of control by time ordering 2. Activity 4. 228. set the life line for each class 2. Collaboration 3. .. Isomorphic 2. set the life line for each object 227. a filled solid arrow head 230.1.Common modeling technique of interaction diagram is [20M01] 1. action sends a signal to an object [20S04] 1. .To model flow of control by time ordering [20M02] 1. .