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8/11/20 - A week or so

The Legend of Zelda series

Wind Waker and Twilight Princess are both responses to both Ocarina of Time and Majora's
Mask, not just OoT.

The race to deliver the Romani Ranch milk was like the race to the Ford, in Fellowship of the
Ring (LOTR), with the Ringwraiths.

A little Easter egg for me, is that at the end of the Romani Ranch race, there's a pig on a split;
this pig reappears in Twilight Princess, as a prop in the bublins desert camp.

Nintendo used everything. TP was truly a tribute to OoT and MM. Granted I would have like to
have seen more original content, but they did explain the origin of the Majora's Mask and all the
ancient astronaut technology, via the banished Twili and Midna was a stand-out and stellar

I remember having many theories about the tribe who created the Majora's Mask and the Twili. It
is widely accepted that they are linked, the Majora's Mask being some sort of ancient technology.
Its design is embedded into Midna's Fused Shadows armor.

Midna and the Twili technology return in Hyrule Warriors and later Super Smash Bros. I wish
they had done more with the Twili idea and developed it more. Maybe in future Zelda games. It
stands in as a rare example of a dark Atlantis, kind of like the Alien movie, Prometheus.

Skyward Sword answered many questions, esp. about the series timeline (that's when the official
Hyrule Historia was released, for the 25th Anniversary of LOZ) but also raised many questions.
The Triforce was an ancient technology from before Skyloft and temples already existed a
thousand years into the past. It's a case in which a beginning is not really a beginning....

the story of the wedding couple's Sun and Moon Mask, on the last minute, of the last day, gets
me every time. And at the end of the game, they get married. It's beautiful. Nintendo didn't try to
outdo OoT; they just made an equally, just as creative game. It's probably the most brilliant
sequel I have heard of.

It's almost not even a sequel. Each LOZ game is like its own standalone game; that is what has
kept the series alive all these years, even though the core hero story remains the same

To the uninitiated, Wind Waker looks random, within the series, but anyone who watches
Majora's Mask and sees the pirates, the picto-box and the focus on the Great Bay, with the ocean
Zoras and Gerudo pirates, could have seen the seeds of WW. Also, outside of LOZ, Monkey
Island came out, as well as One Piece and Survivor. Eventually Pirates of the Caribbean and Life
of Pi, the book, would come out. There was a big interest in the sea. Also Lost, the TV show,
would debut.
Another story that came out around that time was Finding Nemo, about the Great Barrier Reef.
The story of the fish dad, trying to find his son, is reminiscent of the MM story of the Zora father
trying to save the Zora eggs, who Link embodies. MM was a deep story about finding hope and
healing among fatalism, war, global warming, global cooling, and pollution/pestilence.

the peak of the Snowhead Temple always resembled the spiky helmet of the Witch King, the
leader of the Ringwraiths (Tom, in Mixed Up Show). The design carries over to the style of ice
mobs in TP and the ice island in WW.

I was glad that TP had a cool Temple of Light, a snow region and temple and the land in the sky,
probably hinting at Skyward Sword and Skyloft.

The spinning Goron Link always reminded me of Monkey Ball. We played Monkey Ball racing
a ton on the Gamecube. My sister played through all the levels of the main game.

Originally it was planned that Link would turn into other species, and characters, in Ocarina of
Time, with masks and then the medallions, which remained in the game. Ultimately, this was
saved for Majora's Mask, although a few masks remain in OoT, as side quests, and the Happy
Mask Salesman does appear. In OoT, there were sages for each region; in MM it is more
personal quests for healing, with the characters, in each region

I had many theories about the Happy Mask Guy, but now, I have just concluded he acts like a
time traveler, a disinterested person, with god-like powers. Also, as a joke, he is supposed to
represent Miyamoto himself and his Steve Jobs-like personality. The in-game character has
masks for Mario and other Nintendo games

the wizrobes of MM have an interesting design too, like that of a witch doctor lol. Still Wind
Waker's toucan wizrobes beat them. Lizafos also appears in MM and won't appear again, until
Skyward Sword

In MM, Sharp and Flat inherit the Song of Storms, from Guru Guru man, who used to be in the
Windmill in OoT. They are a reference to outside of the LOZ games, like the Happy Mask Guy:
they are Mario and Luigi ^^. I also like how they fleshed out Guru Guru man's story in MM.
Tingle also has a dad

Tingle doesn't appear in TP per se, after the map chart tax of WW, but a similar villager, who is
like a bad guy Tingle, and who also overcharges, does appear

there's a Goddess of Time, and the Three Goddesses, for each piece of the Triforce. I like to
think of it as three spatial dimensions, and one-time dimension, in real life

there's even a Kitsune / Nine-Tails in MM. The Kitsune mask was purposely made to resemble
Pikachu, who was a break-out star, at the time. MM is under-appreciated
I remember in Soul Calibur II, I unlocked all the tunics, the bunny hood and all the OoT and MM
swords for Link. Link was one of my favorite characters to play in both Super Smash Bros Brawl
and Melee and liked to play as Ganondorf in Brawl and Bowser in Melee.

In the original Super Smash Bros, Hyrule Castle is a stage. In Melee, the Great Bay, specifically
the Marine Observatory and an expanded Hyrule Castle was a stage. In Brawl, the Bridge of
Eldin, from TP and the Great Sea, from WW, was a stage. In Melee, Tingle, Like Likes, Redeads
and Octorocks could all spawn

All the LOZ stages have nice background tidbits. In the Great Bay one, you can see the moon
descend and the Giants throw it back up. Also, the Great Turtle emerges and submerges. On the
Bridge (very LOTR), King Bublin blows it up and it respawns, through Twilit portals. On the
Great Sea, you fight on Tetra's ship and the King of Red Lions comes by and there is a storm.

I also like the Business Deku Scrub in MM, and the eating guy, who gives you the beans

the turtle Armos mobs, in MM, sound like the Aflac commercial duck

the dungeon music of MM, and the music of MM overall, is also exceptionally good. Of course,
OoT has good music too, but MM's songs (Song of Healing, Oath to Order) are definitely more
emotional, given the story's deeper context

MM also has some of the most interesting and unique bosses, in the series, even though there are
only four of them, like Odolwa and Twinmold. Like I already noted, Twinmold, the ancient
desert worm, inspires Molgera, in WW

common OoT and MM sound effects that have made into vaportrap and even some EDM: the
Great Fairies' laugh, the Happy Mask Guy's laugh, the shiny sound when you ascend out of an
underground hole, Navi's "Listen," Wind Waker's toucan wizrobe laugh, Link's yells when he
falls and others. Basically, OoT and MM are cultural and historical artifacts now

In OoT, the Deku Tree temple and Kokiri Village are so infested with skultulas, that I thought
their sound effect was an endemic forest sound, as a kid, for a while

the Deku Butler flies with an umbrella, like Mary Poppins. I am glad they even gave him a story.
The tiny Deku hero, Link inhabits, is his son

it wasn't an island at, but the Giant Turtle. Many NE Asian myths feature a giant turtle, with the
world on its back. It is one of the four mythical creatures: Blue Dragon, Red Phoenix, White
Tiger and Black Tortoise. The Pokémon Tortuga is based on this. They have a big scene in
Detective Pikachu

other sound effects I like: the shuffling of the Dekus, the torchlight crackling fire sound, often
heard in temples. This is only in OoT and MM. some things can only be found in those two LOZ
the futuristic and electric Great Bay Temple is awesome. It would inspire the Atlantean Tower of
the Gods, in WW, the Twilight Realm in TP, and the Lanayru Mining Facility in Skyward Sword.
The Stone Tower Temple is also amazing, it would inspire the Temple in the Sky in TP and
Skykeep, in Skyward Sword

once again, the sea tornado that surrounds the Great Bay Temple, would appears in many sea
battles, in Wind Waker, huge maelstroms, like would later appear in Pirates of the Caribbean 3.

The Great Bay Temple out at sea, may be inspired by Japanese legends of Oni Island, which
appears through the mist, only on certain days, at sunset (like the WW Ghost Ship, according to
the phases of the moon). Oni Island is a temple also in Okami

In both MM and Harvest Moon: Another Wonderful life, is the story of the tortoise, who was
saved by a man. Much like the Great Turtle, it takes him down to the Dragon King's ocean
kingdom (also in Okami), but when he returns home, much like in Rip van Winkle, hundreds of
years have passed

Gohma is an iconic boss, even for the first temple of OoT, so much so that a fire lobster version
of Gohma appears in Wind Waker's Dragon Roost Island, as the first boss of the game. In Okami,
similarly, the spider woman is first; Gohma is a spider

the spider woman yokai is another Japanese myth, behind Gohma and the spider lady in Okami.
Yokai Watch is a popular Japanese show. Many Pokémon are based on yokai, like the tapir one
for Drowzee and a snow one, for Jynx. this is not related to Anansi the spider, a trickster god,
who tells fables, similar to Aesop or Coyote.

Another trickster god is the Norse god, Loki. The mask, in The Mask, is that of Loki. This was a
'90s film, long before JoJo’s Bizarre Adventure. The mask in JoJo is heavily implied to be Aztec,
but it looks and acts like a Gothic European artifact

Zora Link is probably the only time Link has waved to a great fairy. In MM, he also waves
goodbye to the Great Turtle and the giant Deku spirit, when he first stops being a Deku Boy,
thanks to the Happy Mask Guy, who grants the Song of Healing

the Queen of the Great Fairies, in Wind Waker, was pretty cool; her appearance design is the
basis of Fi, in Skyward Sword

I like how the Gerudo witch sisters run a potion shop, in the swamp, in MM. Also, they are twins,
like Yubaba and her twin, in Spirited Away (or Ririka and Kirari, in Kakegurui). their squabbling
was funny in OoT. in MM, they also run a boating and archery game, that gives a piece of heart,
like the Gerudo archery shooting gallery, on horseback, in OoT.

the sailor, of the Pinnacle Rock mini-game, uses the same OoT Danpe voice effect. the post guy
part-timer, in Wind Waker, at Dragon Roost, has the same sailor blue tattoos as the sailors in
while the Great Bay Temple was a futuristic environ, basically a power plant and water pump
station, the Stone Tower Temple seems very ancient (like its boss, Twinmold), like the Tower of
Babel, but it has futuristic mobs, like Armos, Beamos and cyclops robots. This theme would
filter into WW's Tower of the Gods, which looks Mayan, Incan, and Greco-Roman, but has
Beamos, Armos, and obvious space age technology, like lasers.

the Stone Tower Temple is also reminiscent of the Pueblo and Minoan cultures. I am fairly sure
Miyamoto saw Koyaanisqatsi. the inverted Stone Tower Temple and it's music. Just genius.
obviously created by an advanced civilization, much older than the Ikana or the Garo.

also, the Garo Ninja Master sounds like Phantom Ganon, in OoT. Naruto was out by this time,
but the Garo aren't like regular ninjas, more like Sheikah or Poes. They're ninjas in name only.

the bat phantom mini-boss, in the Stone Tower Temple, definitely inspired the great cursed
sword, in Arbiter's Grounds, in TP.

they made Link small, in Wind Waker, so the hulking figures of Gohma, Molgera and even
Ganondorf, would seem even more awe-striking in battle, until finally cowed, in defeat.

what's curious about the Stone Tower Temple is how outside, it looks boxlike, like Pueblo
dwellings, in a New World Desert, but the last battle transports you to an Old-World Desert. The
two deserts definitely have different feels; I have been to both. Twinmold is like straight out of
Shelley's poem on Ozymandias.

One thing I like about TP's fire temple is how they used the iron boots in a new way, by allowing
them to interact with magnetic ore surfaces, on the ceiling.

In TP, instead of giants and great fairies, like in MM, they have light spirits, although in the Cave
of Ordeals, a "traditional" LOZ spring fairy does appear. Sages also do appear in TP, but in the
past and they fail to execute Ganondorf, an interesting story line

1. The style of the clothes, which reappear in Skyward Sword. 2. The lighting and the
oversaturation of light in the normal world's colors, almost bleached out, like the sun is too
bright. This goes with my favorite, 3. The aesthetic of the Twilight zones in Hyrule, Midna and
the Twilight realm. The world of Twilight is naturally TP's most unique, interesting, and
outstanding feature

The Twilight Realm is so futuristic, almost digital and quantum, that before and after TP was
released, there were rumors Nintendo would release a futuristic Zelda, with light bikes (Tron) or
motorcycles (Akira, FF VII Advent Children)

The appeal of Legend of Zelda is that it is historical fantasy, where you can explore historical
what if, the idea of out of place artifacts and entirely lost lands and realms, of myth, like Avalon
or Atlantis, and what that would do to the historical time line
There is also a great deal of naturalism, in LOZ, since as a kid, Miyamoto used to explore the
forest and caves and collect bugs. In TP and SkS, you can collect bugs; Skyward Sword has even
a bug sanctuary. The feel of the woods and the caves is really felt in OoT, MM and TP. Even the
small islands, with underground caves, in WW, have that same feel. Bug collecting also inspired
Pokémon. In MM, in the Marine Observatory there is a natural selection fish experiment, that
gives you a piece of heart.

That there could be another world, just through the veil, that looked and felt like the Twilight
Realm or a Twilight zone in the overworld, probably was another influence on the Upside-Down
of Stranger Things. Especially when the Mind Flayer comes in, the aesthetic is like Ghostbusters
ancient god, mixed with a Twilight region. In turn, both the wolf main character and Cursed
Zones, in Okami, influenced Twilight Princess

The whole Goron magnetic ore mine probably germinated the idea for a Lanayru mining facility
and region wide mining scheme, mine carts, in Skyward Sword (Minecraft was popular in 2012

As I noted, with the Bridge of Eldin, many of TP's aspects go for the 2000s Lord of the Rings
trilogy's feel. Shooting bublins, with arrows, in the fire temple, feels like the Bridge of
Khazadum, in volcanic deeps of Moria (where the Balrog is). even the TP fire temple boss looks
very much like the Balrog. Shadow and Flame.

instead of the Ring of Sauron (based on the Ring of Solomon and other Norse and Germanic
invisibility rings), the ancient artifact in question, in TP, is the fused shadows -- a device lost
from the ancient astronaut and dark Atlantean world of the Twilight Realm, which is heavily
implied to be related to Majora's Mask

The ability to warp through space, is already futuristic, so in TP, production just connected it to
the Twilight Realm, instead of using a magical spell (music and song being core in angelic
magick). As is said, technology at a high enough level is indistinguishable from magick. To me,
magick is simply science that we haven't discovered the falsifiable mechanics of yet (mechanical

The Twilight writing, on barriers to Twilight overworld regions, resembles ancient magickal
runes, but it also resembles circuits.

The audio effects and ambience of Twilight regions would influence the music and feel of the
Spirit Realm, where you find the Triforce, in Skyward Sword. However, that other world is
implied to be the actual spirit world, not just a parallel world, with higher technology. Both are
dim and shrouded in twilight or night.

The Twilit wyvern reminds me of when the Ringwraiths got wings, in Two Towers and from
then on, their mounts or steads were dragons.

A giant bird as a mount, in Skyward Sword, was unique as well, but was also underwhelming.
Although, I understand if they didn't want to directly go for planes and rockets or spaceships
The sound effect for the Twilit portals is even a reversed Song of Soaring

the star of TP is definitely Midna. I love her imp and princess design. I love her facial
expressions, her voice acting, her story (which is deep) and her personality. definitely the
stand-out of that game.

Another cool aspect is the Hero's Shade, which was confirmed in Hyrule Historia, to be the Hero
of Time. The Hero's Shade appears as a golden wolf. It's very Okami.

I like how Twilit mobs make industrial and computer like glitch sounds. The Eldritch Twilit
Beasts were meant to rival the Ringwraiths. The cry of the Ringwraith in the 2000s movie is still
better and more epic, but the Twilit Beasts and their cry aren't too bad. Most of what's good
about TP comes from the Twilight world.

I did like the more realistic Hyrule town and the villagers because they were more anime-like.
Battling on horseback with a sword is ok for the more cinematic scenes, like the TP remake of
the race from the Romani Ranch. Link also has more friends in this game, than in any other LOZ

Even though eels and giant fish are standard LOZ bosses, the fact that Morpheel, in the Water
Temple, of TP, was so huge, was a plus. Like an underwater Molgera or Twinmold. a deep-water
Eldritch monster

Morpheel is also one of the few bosses that explodes head to tail, when it dies. Notably many
bosses, like Volvagia, Molgera and Twinmold, do the dramatic explosion, from tail to head, with
the head falling and thudding into the ground.

most anything supernatural, in TP, I liked. In the West, Twilight, with the vampires, was popular.
I guess the Twilit are like technological vampires since they can't stay in the sun. And of course,
Link turns into a wolf. Not a true were-wolf, but close enough. However, what I really like was
the Poe redesign, with the scythe. They were originally designed to look more puppet-like.

The Giovanni story (Giovanni's Room) is like the Skultula people in OoT and MM. This is
played for laughs, with the guy, who lives under Skyloft, in SkS. I also like that the animals help
wolf Link out, in TP. In MM, there is a mask that allows you to hear what animals are saying,

I like the Hyrule Castle sewers, a good thing to expand, in a story about twilight. as well as the
castle ramparts, especially when the sky is orange, when area is a Twilight region - although, in
the rain, was a good touch also.

on the castle ramparts, you really got the feeling that you were high up, that you could fall from a
great height. This is rarely achieved in medieval Zelda games, so that was cool. The one
exception is the Stone Tower Temple, which was like an ancient skyscraper. Even Zelda in a
dark cloak was kind of cool. I shipped Midna and Zelda. Zelda in a long cloak is to look like
LOTR elves, like Arwen, from Rivendell. I didn't mind brunette Zelda.
the puppet mobs were saved for the TP Lost Woods, where a link to the Temple of Time, is
found - a cool temple because it has a few futuristic elements, but is largely classical (like the
Tower of the Gods in WW or OoT's original Temple of Time).

Fun fact: Miyamoto got into video games because he wanted to make puppets, marionettes. The
two aren't that far off. Majora/the Moon even says, of the Skull Kid, that puppets who have no
use, are garbage. In TP, Skull Kid/the Moon controls the puppet mobs. the TP Skull Kid appears,
with the MM moon's face, cementing TP and MM's links.

I do like the Skull Kid as a poe effect. It's like the clockwork Queen of the Fairies, in WW. I
don't mind that they made the Lost Woods more otherworldly. That was cool. Goth, as well as
vampires and werewolves, were really in, during the 2000s, so Nintendo took that chance to
finally revisit Majora's Mask.

my favorites, the futuristic Atlantean robots, that guard the Temple of Time. I like the Lost
Woods, in TP. The whole ghostly blue, nighttime effect, will reappear in Skyward's Sword's
spirit realm.

one neat effect in TP, is how the Atlantean Temple of Time is run down and covered in
vegetation, like it was lost and abandoned. However, a time bubble allows it to be seen when it
was new. Timeshift stones, that allow one to look back into time, in a certain area, are a big deal
in Lanayru, in Skyward Sword. I really liked those, and the Gates of Time, with the giant gears.
Cool for someone who likes history.

Similar to the Lanayru Mining Facility, the TP Temple of Time's boss is another incarnation of
Gohma. However, this ancient spider, is reminiscent of Shelob, in Lord of the Rings.

the Arbiter's Grounds is also a very cool shadow temple. The inner room with the poes, is also
borrowed from OoT's amazing Forest Temple.

I like that the Bublins had a little base camp, with makeshift watchtowers, near Arbiter's

I like little touches like that. I like that you can ride a boar, for some melee moments, and that on
the bridge battles, the king bublin wears not one, but two shields.

As noted, in OoT, the Gerudo Fortress was in a New World Desert, with a Southwest song, (like
Gypsy Kings). The Grounds, in TP, are solidly in and Old-World Desert, with an Arab song.
Interestingly enough, the Desert Wasteland and Colossus, in OoT, are both in an Old-World

In Skyward Sword, the Ancient Cistern is an Indian (Hindu) and Far Eastern Buddhist temple,
while the Earth Temple and the Fire Sanctuary, on Eldin Volcano, are more like Himalayan or
Tibetan Buddhist temples
The Arbiter's Grounds itself looks like the Roman Coliseum, where prisoners were forced to
fight as gladiators (2000s film, with a great score). This mirrors the Shadow Temple in OoT
which looks like some sort of dungeon or prison or black site. The Desert Colossus, of MM, is
moved indoors as the Arbiter's Grounds’ snake goddess. Latin can be seen above some doors,
and the marking on the doors looks either like and abstract Volvagia Twilit Fossil or a bull,
which fits in with Roman Mithraic myths and cults.

One of the best mini bosses ever, the evil blade, in Arbiter's Grounds. The many shrine slips, on
ropes, is from Japanese culture. And the evil blade mini boss explodes into bats, when it dies,
just like in MM. Nice touch.

I will give the spinner credit only for making the fight with the huge Volvagia Twilit Fossil vast
and epic (like the might of Rome). It was a grand battle, like the one with Molgera - or the fight
with the Hindu golden statue (Koloktos), in the Ancient Cistern, of Skyward Sword. I remember
thinking in 2006 how the spinner was meant to look like a Beyblade

Similar to the interesting incongruities in the Stone Tower Temple, here you have this advanced
technology, gears, in an ancient Egyptian and Roman inspired temple. Out of place artifacts,
Atlantis, and so-called ancient astronauts.

I like that the Mirror of Twilight was at Arbiter's Grounds. A similar mirror in the Spirit Temple,
in OoT, was confirmed to be linked. There’s also a huge mirror in MM’s desert Stone Tower
Temple. In Skyward Sword, there are two Gates of Time, one in the forest, which would become
the Temple of Time and one in the desert.

I like the TP snow region. Okami's was incredibly good. Awesome mobs and a cool twin owl
boss, who were mechanical. The temple mechanism was slowing down time. Perhaps because
the overworld is so saturated with light, the snowstorm in the snow region looks beautiful, with
the shiny ice mobs.

TP's snow region is the first and probably last time, you can snowboard in a Zelda game. I still
like it. Very cool. Maybe they could make skis.

The yetis live in a Château abandoned by someone else. That's pretty interesting. I would love to
know more about who used to live in the ice region.

I like the ice temple music, in TP and the ball and chain knight. The castle's medieval ball and
chain weapon, for Link fits as a weapon they could bring back in the future

The Yetta boss fight was one of the best. Good music. Superior design, with the ice floor.
Effective use of the temple weapon. Real sense of danger. Also, deep/cute end, with the yeti

I like how one of Link's friends is studying the Temple in the Sky. The Sky Cannon was under
Renaldo's House. Link's friend, who was studying the Sky People - his inscription was right, it
just worked on the Dominion Rod and not the owl statues, from the Temple of Time. He looks
like Harry Potter

An interesting tidbit about TP is how, despite being a tribute video game, the Triforce doesn't
play much of a role. Granted the focus on Twilight fills the void

The three Japanese treasures are the sword, the mirror, and the jewel. The Master Sword, the
Mirror of Twilight/Gate of Time and the Triforce

I know the bird species in the Temple in the Sky is based on a famous painting of an optical
illusion, on the moon (the explains the inverted Stone Temple). I am quite sure they didn't build
the Temple in the Sky, but much like the yetis, in the Chateau, they inhabited it after the original
inhabitants left.

According to the LOZ timeline, it's definitely an island near Skyloft, left over from that time. It
hints at the next game, in the franchise, which would be the first in the timeline: Skyward Sword

Giovanni is based on King Midas, who had the golden touch, except instead of turning someone
else to gold, he turns to gold

One of the clowns says there's no hidden fees for the chicken flight, a subtle dig at Tingle. the
clowns break the fourth wall.

The Hylian and the Zora women who run the river game are a lesbian couple. The clowns are
gay guys, another couple.

The clowns help Link rebuild the Sky Cannon. One part of the aesthetical design is bird's feet.
This may be a connection to the giant birds in Skyward Sword. Interestingly enough, in MM,
there is a drawing of using bombs and a cannon to travel to the moon. TP made that come true, in
a way. It's a definite hat tip to ancient astronauts and their rockets and satellites, long before the
modern age. the Temple in the Sky definitely looks like Skyloft.

it also looks like a giant spaceship or space station. very ancient astronaut. Who knew that in
looking at the Temple in the Sky, I was looking at the next Zelda game?

The puppets' ambience, in TP, is the beginning of the song for when enemy mobs appear in OoT
and MM.

TP has some great moments where Link escapes burning bridges and exploding houses. Nice

I liked the weapon idea of arrows tipped with bombs. They should bring that weapon back, in
future games. Also, the view of Lake Hylia and its high bridge is beautiful, on the canoe. I went
canoeing in real life once, in high school. It was tiring but really nice
Since TP leans back into the Gothic medieval imagery, its darknut knights are indeed pretty cool.
And how they throw their first, great sword, is pretty slick. I love the Temple of Time
A large, gold bell, with runes on it, is a major motif in TP's Temple of Time. Large bronze bells
were recovered from Japan's early Jomon era, along with threaded pottery and the distinctive
dogu statues, that look like ancient astronauts. The bells even inspired some Pokémon

The Dogu statues inspire the design of the robots in Lanayru, in Skyward Sword, which I loved.
Of course, the society that originally made the robots and the mining scheme wasn't to be seen
and no other trace of them was found. The mystery continues

super cool - it makes use of the ancient astronaut Atlantean bells as teleportation devices - the
Dominion Rod

One thing I do like is that as much as possible, TP tries to make the bosses' spawn as mobs in the
temple itself. It's another aspect of Miyamoto's naturalism and adds to the realism. For example,
much like the Deku Tree, in OoT, spider mobs fill the TP Temple of time, where the final boss is
a giant spider. This realism would carry over into Skyward Sword too. This is especially true in
water temples, with fish or jelly fish or other insect, like sand worms or scorpions

One upgrade, from WW, is that not only does the giant Atlantean statue move at your command,
but it also mirrors you and kills mobs, like an avatar in a VR helmet

The gold pieces that make up the final boss key, in the TP fire temple, would inspire the use of
3D gold block puzzles to open at least 3 Skyward Sword temple boss doors.

One thing I like is the force field Midna and Link have to grab and attack mobs. Many people
make the mistake of only using wolf Link's force field targeting on Twilit Beasts, but it can be
used on anything. Using this technique on normal overworld mobs, like moblins or bokubabas,
makes killing them a lot easier, than using a sword

One thing I like is that even those the Atlantean statue was inanimate, without knowing it, you
bring it back to its rightful place. The symmetry of the statues opens the next door

the music for TP's Gohma is good. I like how, if you're observant, you can use the giant statues,
in the dark cavern, to crush the spider

I like the humor that the eye itself was the spider, in a larger spider armor, lamp shading how you
aim for an eye, in most modern LOZ battles. I wish there was a way around that mechanic, but
that is the only way for Link to fight huge, hulking, larger-than-life bosses, and in real life, that is
a natural, non-armored weak point

Impa does appear in this game, the first time she will appear as an old woman. In Skyward
Sword, both young and old Impa appear. She also has a book of Sky People language. I shipped
Impa and Zelda in Skyward Sword and Hyrule Warriors. It's a fulfilling ship. The story of Impa
and Zelda, in Skyward Sword is pretty beautiful. It expands on the idea of Impa as Zelda's
protector, in OoT.
Okami had some ancient astronaut vibes as well, with the Ark of Yamato and alien spaceships,
when you went back a thousand years, into the past. Skyward Sword probably got that whole gap
of 1,000 years from Okami as well

The Temple in the Sky definitely feels like Skykeep, the Temple of Skyloft. good connection. I
like the design of the Temple in the Sky. It looks like Art Deco architecture. Or maybe Art
Deco's modern design was inspired by ancient astronauts/Atlanteans, or the idea of them

the hunt for the shards of the Mirror of Twilight. There's even a temple in the Realm of Twilight,
where Midna is able to take her rightful place, on the throne

the dual hook-shots are pretty cool. like Spiderman's web-slinging. the boss fight in the Temple
of the Sky is cool for its epic ambience and thunderstorm, like fighting Levias, the flying whale,
in Skyward Sword

another favorite part: when you assemble the Mirror of Twilight and enter the parallel Twilight
Realm, through a slab of desert meteorite. It's like Through the Looking Glass. You could say
that the dragon in the Temple in the Sky was the Jabberwocky.

I loved the aesthetic. There's even a digital, holographic Phantom Zant. it is truly the Dark
Atlantis, in a parallel dimension

It could be also that the Twilight Realm, an alternate dimension, is inspired by The Matrix, an
alternate view of the future, a possible world. It's dark, with a shadowy sky and filled with
Eldritch abominations (the Twilit Beasts look like the AI robot monsters). Both are heavily
digital worlds

the Zant heads are like a type of futuristic TP wizrobe. The function like Phantom Ganons. with
the power of the Twilight Sols, the Master Sword becomes a Lightsaber. there's your futuristic

with its strange, otherworldly quality, the Temple of Twilight is one of the most beautiful and
interesting temples in LOZ history. It's a testament to unique ideas still being in the series. As I
said, the concept of Twilight is TP's most redeeming aspect

The cool part about Wind Waker, was that Old Hyrule vanished under the sea, like Atlantis.
However, since the Twili left Hyrule, so early in its history, the Realm of Twilight is another
vision of Old Hyrule. That's neat. The Master Sword was truly the blade of darkness's bane, in
the Temple of Twilight.

for those who like cats, you can befriend many cute cats, in the Hidden Village, as a mini-game.
the village is like an old Western ghost town. WiiPets was popular when TP came out

the whole scents wolf Link could sniff turned into dowsing in Skyward Sword. It's a type of
divination for water or lost objects.
I like how production rendered landmarks in the distance, around Hyrule Field, like Hyrule
Castle, under Twilight and Eldin Volcano. When Hyrule Castle Town is freed, I liked the golden
Twilit gem, they put around the main castle keep.

when Midna put on the Fused Shadows to attack Ganondorf and save Zelda, it was really cool.
The Fused Shadows at its full power is amazing to behold. It would have defeated Ganondorf if
it had been preserved better from ages ago, and wasn't a dusty, cracked relic of its former self. I
forgot that Fused Shadow Midna also broke the gem barrier, around Hyrule Castle, that was
awesome. Also, Midna and Link are cute, but my main ship is still Midna and Zelda.

Midna needed the full power as the Queen of Twilight to break the seal. Once you get the Fused
Shadows back, after defeating Zant, taking back Hyrule Castle becomes possible

the town is pretty interesting. Mean Tingle gives you a giant quiver. Agatha’s Castle is really
nice, where all the bugs fly around freely and happily. She gives you the largest wallet, in the
game. I like how on the outskirts of Hyrule are old run-down castles and ramparts, remnants of
fortifications, in the past

I like that they turned normal Hyrule Castle itself, into a temple. They really did a lot to expand
the Castle and really make it grand, in this game. The beginnings of this were in WW, where, in
Hyrule Atlantis, all the invading Moblins and Darknuts were frozen in time. And of course, in
the Castle Courtyard, it is raining. Nice touch. I also like the TP Hyrule Castle design. It pays
tribute to the OoT design and adds awesome flying buttresses. It is truly Gothic

King Bublin, the only mob to speak. Midna was shocked too.

In this game, Link has friends; he's not alone. Also, I like how as you get closer to the center of
the castle, Ganondorf's organ music gets louder, and the thunderstorm, outside, gets worse

The battle with hulking, Beast Ganon, the epic were-boar, was cool. You had to fight him as
wolf Link. It was nice knowing that Twilight didn't just turn Link into a beast. In Super Smash
Bros Brawl, Ganondorf's Final Smash is a gigantic Beast Ganon, and Zelda's are powerful,
magickal light arrows. She can still also turn into Sheik.

And then the Final Battle, of course, on horseback, where Link and Zelda work together, to fight
Ganondorf, like in WW. Ganondorf can also summon ghostly horsemen. It's like the army of
ghosts, that Aragorn tames in Lord of the Rings

It's like when the Volvagia Twilit Fossil defended its base, with zombie soldier, rising out of the
sands, a cool effect. Zombie bokoblins will appear in Skyward Sword, especially in the joint
shadow and spirit temple, the Ancient Cistern, my second favorite temple, in that game

It has an allusion to the Buddhist story of Buddha looking at a placid lake and seeing it was dark
and murky underneath and him lowering a spider web thread into that hell. Such a lifeline to
heaven also appears in that temple
Ganondorf looks cool, riding on his black horse, with his red cloak, billowing behind him - just
like in the OoT trailer - and then he gets hit by a light arrow, like a bolt of lightning. production
also made Ganondorf's red hair look cool, in his TP design. in his last moments, Ganondorf was
troubled by what he did to Zant. that was a good touch.

Midna also has orange hair, but if the Twili and Gerudo were related, they branched away long
ago, when the Twili left this world forever, for another dimension. I had many theories on the
inter-relation of the Sheikah, Gerudo and Twili, since especially in the older games, what each
race is responsible for is all inter-mingled.

All we know is that Impa and the Sheikah were around in the Sky era. Once Hyrule was
established, the Twili must have branched off soon after that, since they created the Mirror of
Twilight, from the Lanayru Gate of Time and the ancient Majora's Mask. The Twilight Realm is
probably the Dark World, a parallel dimension of even older '80s games. In Hyrule, those related
to the now-absent Twili, the Sheikah and the Gerudo, remained.

TP can definitely hold its own. It succeeds as a fitting tribute to OoT and MM, created the
Princess of Twilight and can go toe to toe with Lord of the Rings.

The MM only Sacred Shrine, run by the Ghost Hunter, in Ikana, inspired the Cave of Ordeals, in
WW and TP. In TP, this cave is back in another desert region, Gerudo. I like how the shrine has
protective paper amulets on string, like in Japanese Shinto. Ironically, the paper prayer slips are
shaped like hearts, and also look like Majora's Mask itself.

MM is one of the dream LOZ games like Link's Awakening and Phantom Hourglass. In the
beginning of MM, Link falls down a hole, much like the rabbit hole in Alice in Wonderland. The
heart shaped Majora's Mask is the Queen of Hearts, the "final boss" of that book. TP, with the
Mirror of Twilight is the sequel, "Through the Looking Glass." TP helps "explain" MM.

For many years, I tried to "understand" Majora's Mask and how it fit in, with the rest of the series.
The answer was in TP all along. This TP provides closure to OoT and MM, wrapping up what
happened to the Hero of Time.

I like Calvin (sp) in TP; he is the closest thing Link ever had to a child and will be his successor.
Impa always kept the bracelet Zelda gave her, for 1000 years. That's true love. She is gay. I liked
that while you were having your own adventure, Impa and Zelda were adventuring too. Only in
the intervening 1000 years does she become naturally preserved in crystal, amber in this game.

Fi is like the AI assistant when astronauts come to a new world. Like a good guy version of the
AI in Prometheus. She is the spirit of the Master Sword. The only time the fight with Ghirahim
counts is at the end of the game, when his true form is revealed -- and he and Fi aren't so
different after all... That was a cool twist
I loved Ghirahim. He was the perfect callback to Kadaj/Sephiroth, Final Fantasy VII Advent
Children. I think Ganondorf is gay: first Zant, now his sword spirit Ghirahim. That is ok though.
It would be cool.

I liked the digging mitts. They were innovative. I think production liked that Wolf Link could dig,
in TP. In SkS, they wanted to give him that capability, without him turning into a wolf again.
The mole people exist to justify that tool. But I like them: they are funny, and their jive jazz
music is nice. Also, one nice carry over from TP, the Bublins are still smart and have camps and
tents and watchtowers. The futuristic Bublin, in the Lanayru Mine was cool.

SkS is also cel shaded. The art is based on Impressionism and is really beautiful. this is the
beginning and the world before Skyloft has been reclaimed by nature and there are sentient
non-human races. The Fire Temple's boss was my favorite boss. Eldritch lave monster Caldera.
Caldera: like No Face, when he goes berserk and rampages through the bath house (in Spirited

The Imprisoned looks like Dodongo in OoT. It's first incarnation doesn't even have arms or fore
limbs, like the fire breathing dinosaur. Dodongo doesn't like smoke i.e. his weakness is bombs.
Much like Caldera, he eats the bombs, and they destroy him.

I saw Mortal Engines. It was ok. But I hope Breath of the Wild is better than that.

The cute Dogu robots in Lanayru upgrade your scarab beetle tool. Both robots and AI in SkS.
Who left behind the robots? Robots in the desert was also in the Animatrix. Perhaps it was a race
of time travelers, since they were mining timeshift ore, in the desert.

I love the music of Lanayru and its mining facility, both past and present versions. The mining
facility song is Arab inspired. It's cool. I have the remixes for it and other LOZ songs. When I
first saw the mining facility in the past, with everything lit up and working, I was overjoyed.
They even have pre Hylian writing. Some kind of ancient script.

The style of the mining facility is the same Mesoamerican, Atlantean ancient astronaut design of
WW's Tower of the Gods and TP's Temple of Time. That's why I loved it so much. Carts with
timeshift stones or ore, that could act as traveling timeshift zones, were a brilliant idea. This
temple was about discovery. It's an archeologist or a historian's dream to see something that is
now faded and ruined and then see the splendor and brilliance of what it looked like in the past.
More Ozymandias and the glory and might of lost civilizations. It's a paradox. On one hand they
were brilliant and beautiful, but in the end they faded to nothing. Simply broken buildings lost in
the sand.

A double vision of seeing what it looks like now and what it looked like before. SkS pays tribute
to the original OoT idea of 7 years later and stretches this to 1000 years later. Only in Lanayru
are you allowed to see the breadth of the change and how dramatic it was. I can only wonder
what the people were like, in Eldin and Faron.
Well for however long it lasted, I love the Lanayru civilization. The beauty of being a historian
(or writer) is being able to see old things in a new light, with a new perspective. LOZ has great
characters but also great world-building and civilization-building. I liked the hall of the giant
stone Dogu robots. Their civilization was great too.

Perhaps the Triforce was a quantum technology or weapon, from the world before Skyloft. Same
could be said for the Mirror of Twilight. In real life myth, perhaps that's what the Ring of
Solomon really was: a quantum technology to contact beings in another dimension.

mechanically I can appreciate the bellows, because manipulating flowing textures, like sand,
wasn't possible in earlier games. SkS did a lot with the Wii's computing power, like fitting tons
of bublin mobs on-screen, during one of the final battles. it's hard to render many NPCs in one
frame. 3D puzzles weren't possible either. LOZ games always show off the new things that can
be done with the latest platform. This is why OoT was so ground-breaking for its time.

I found it funny that the Skyloft people were non-plussed by tiny birds. Grouse is the ancestor of
some of Tetra's crew in WW.

In Greek myth, Apollo created music, and the first instrument, was the lyre, so it fits in with
Skyward Sword's ancient theme. I liked that they brough music instruments as ways to
implement magick/technology, in SkS.

the Silent Realms were one of my favorite parts of Skyward Sword (duh, otherworldly, like the
Realm of Twilight and anything related to it). There's no night in the SkS overworld, on the
Surface, so this was the only time it was "night." It was the only time it felt like Link was really
in danger. Also, the music for them is awesome.

One of the Silent Realm mobs, the cloaked one, also looks like the Ghost Hunter, from OoT and
MM. The Silent Realm is also the only time Poe-like creatures, with lanterns appear. other nice
touches: when the poe Guardians catch you, with their searchlights, they then explode, and when
you're detected, the flower at the top of your tear container (to tell you how much time you have
left) dies.

since it's at night, it is like a dream world. Link's goal is to sneak around the Guardians, much
like other stealth missions in OoT, MM and WW. If the Guardians are alerted, the dream turns,
and goes from a calm blue world, to a harsh orange one, like the sky in the Twilight Realm or
Twilight regions. like in Inception, water is a kick, and wakes you up, so touching water also
wakes the Guardians up. It's like Ringwraiths: The Guardians are relentless. I forgot how huge
the scythes, carried by the cloaked Guardians, really are. on the nice side: once you reach the
safe zone, a happy song plays, like a happy dream is ending.

I loved the Three Dragons. The song for them is beautiful. Faron's Eastern Dragon raises a
waterfall, unveiling my second favorite SkS temple: The Ancient Cistern.
it's the macrocosm, in a microcosm. the Ancient Cistern represent dualities that will define LOZ
forever: Hyrule and Twilight, Light World and Dark World. Yin and Yang. Monadology. the
Cistern also has a beautiful song -- the divine side of it at least.

the Cistern also has my 2nd favorite boss in the game; it's almost tied with Caldera: the Hindu
god statue. A golden armor. It represents the same duality of the temple well: beautiful gold, but
also dangerous shadow. since the upper part of the Cistern is supposed to be heaven and
enlightenment, mobs that look like the red phoenix, of Eastern myth, are there.

like the boss, the Stalfos here are multi-armed lol. There are also Skultulas, referring to the
Buddhist parable, that influences the theme of the temple. That's why I could forgive the boss of
the Mining Facility. I expected something grand and futuristic, but it was something that was in
the temple all along. The naturalistic route

the whip is the best temple weapon so far. I am glad this was brought up from the handheld
games to the console games. very Indiana Jones. Also useful like the grappling hooks

the spider-web thread to heaven was one of the most dramatic scenes in the series, and
production should do more things like that. When I first saw it, it was super emotional. Here you
are climbing a rope to get to heaven and these mobs are grabbing on to you. You have to shake
them off, to break free and get to the top

there was another cool part too, where after you get what you want (the boss key), if you get too
bogged down fighting the mobs, you will get crushed by the slowly descending Buddha statue.
The only way to win is to leave the fray and leave the mobs to be crushed. Two life lessons, one

the music was tip-top, like something out of a Miazaki film or FF VII Advent Children. Maybe
because it was the 25th Anniversary, Nintendo went all out on SkS. first the gold statue is
stationary, but then it stands up. seeing it swing all six scimitars through the air, is just
impressive. this is also definitely the best boss music in the game, for the Cistern. this was like
an epic battle the first time I saw it. It was like Molgera, in Wind Waker. I was like LOZ is back.

and it can summon spirit fire and zombie bublins. definitely when LOZ reaches for LOTR level.
it can only be defeated with its own gigantic scimitar: that's how powerful it is. 10/10. one last
tidbit: it's gold face also slowly changes expressions during the battle.

I liked sailing the sand sea. It reminded me of the book Holes, where there was a lake, but a
hundred or so years later, it turned to desert. I am glad production didn't bother with the single
hook shot and just gave Link the double hook shots, in SkS. The hookshots are good for
whenever you need to appreciate the vastness of a place, like the 2nd half of Lanayru or the
Temple of the Sky, in TP.

you have to dowse for the Pirate Ship, in the sand sea, like it's the Ghost Ship, from WW. It's
cool. it had some sort of cloaking device. the Pirate Stronghold also has a forlorn, but peaceful
song. The Pirate Ship also has good music. I like how you can move inside and outside the ship.
It is a huge shipping ship, run by generators, even though it also has sails (to look cool). Okami
also had a dungeon on a ship. It was a ghost ship too.

The utility of timeshift stones to travel through time is self-evident, however why would the
robots themselves need to outfit everything with timeshift stones? They weren't going into the
future, so were they looking for things in the past? The timeshift stones only really benefit
someone coming from the future, like Link. Again, more questions were raised in SkS. Still it's
good to know that the LOZ origin story still doesn't answer everything.

the Kraken is an awe-striking mythical beast, of sea-faring lore. It was even the focus of Pirates
of the Caribbean 2. it's good to see another stormy sea battle, like in Wind Waker. speaking of
mythical creatures there was a Hydra like, three-headed dragon, that first appeared in Faron's
Skyview Temple. the 3D boss key is an Octopus this time. It's a Cyclops Octopus, which brings
to mind the sea adventure of Odysseus. like a Cyclops Medusa.

the upside is that the Kraken also completely destroys the ship, so you have to escape that first,
before fighting it. It's like when I read a story about the South Seas and Tahiti, (I think it was
about the mutiny on the Bounty) and the protagonist survives the ship sinking. the song for the
ship sinking is also pretty awesome. more FF VII Advent Children. In SkS they used a real
orchestra for the music.

I like how production decided to shift away from the traditional red tunic and use magickal red
earrings, to get into the hotter parts of the volcano. the mini-boss of the Fire Sanctuary was neat:
the lava hands. There's always bosses or mobs based on hands, in LOZ. I remember the ghost
ship dungeon, in Okami, having giant hand mobs too

it's Ghirahim again, but I do love his black blades, that leave shadow after-effects. I also like
how Ghirahim snaps his fingers and when he disappears, he leaves diamond after-effects.

In the Fire Sanctuary boss room, is the moral of Hylia and the two Gates of Time - one in Faron
and one in Lanayru, the desert and the forest. The Eldin temples are so ornate, yet we know little
to nothing about the society before Skyloft and Demise. there is no way Skyward Sword can be
the beginning, with something as complex, and obviously artificially constructed as the Faron
Gate of Time in existence. But I guess that will be left for another chapter.

The end of Majora's Mask makes me cry every time. It is the story of civilization on the brink of
destruction, that heroically saves itself.

The Giants hadn't forgotten Skull Kid. The lovers get married, and Tingle is there. Guru Guru
gets to play his music for everyone. The Deku Butler mourns his son. All emotionally poignant
storylines come to a satisfying close. And Link and the Skull Kid become friends.

The Happy Mask Guy is a time traveler, like I noted, maybe even immortal. He may have been a
part of the Twili, when they sealed away Majora's Mask and went to the Twilight Realm, like the
children on the moon. They all have red hair. As I realized long ago, Link collects masks also,
but as the Happy Mask Salesman says, Link's masks have many happy feelings in them, became
he helped a lot of people.

A mask then is a technology/magick of imprinting the powers of an intense emotion.

In Majora's Mask, civilization averts catastrophe. In TP, civilization is invaded by another world
that represents another future they could take, but civilization repels the invasion and averts ruin,
collapse, and dystopia. MM and TP are the "darker" LOZ stories but are more emotionally
powerful for the victories of such large odds.

This isn't to say OoT and WW aren't powerful too; they just have a different tone. LOZ has
survived this long, by having different games with different feels and ambiences to them.

For example, on my 2nd rewatch of OoT in 2017, I realized (finally) that, 7 years later, all of the
sages had died, not just the Sage of Light. They appear in the spirit world (Chamber of the Sages)
and to Link, so you don't see it right away. The game doesn't spell it out but 7 years later,
because he was preserved in the Temple of Time, Link is the only one left who can save Hyrule.

In WW, this is made more obvious by the fact that the sages of Old Hyrule, are spirits of the past.
But the hope for the future is in the new sages and Link and Tetra. In TP, this is alluded to with
the death of the Sage of Light, when they tried to seal away Ganondorf long ago. The hope for
the future is with Link's friends and Calvin and the Spirits of Light.


the different maps of Hyrule, through the series, despite differences in detail, do show an overall
consistency, in region placement (OoT, WW, TP, SkS), so the map in BotW is pretty accurate.

so, the Sheikah left all the temples of Skyward Sword, and the robot technology, of then Lanayru,
later Gerudo Desert, was left over from the Sheikah ancient advanced technology and Guardians,
from 10,000 years ago, predating even the era of Skyloft and Demise. It makes sense.

it makes sense that the ancient Sheikah would have a whole timeshift stone mining facility and
then a Gate of Time, in Lanayru, later Gerudo Desert.

the Garo were supposed to be like the Sheikah of Majora's Mask and Ikana would be if the
Hylians and the Sheikah ever fought each other.

And as I hypothesized, the Legend of Zelda maps, for OoT, MM, WW, TP, SkS, and BotW do
all somewhat adhere to the Feng Shui He Tu and Luo Shu maps.

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