Character Sheet

Player Name

Stoyka
Character Name

1
Level

Warlock
Class Height Weight Paragon Path Epic Destiny Deity Adventuring Company Total XP RPGA Number

0 Evil
Alignment

Elf
Race

Medium
Size Age

Female
Gender

INITIATIVE
SCORE DEX 1/2 LVL MISC SCORE DEFENSE

DEFENSES
10 + ARMOR/ 1/2 LVL ABIL CLASS SCORE FEAT ENH MISC MISC

MOVEMENT
BASE ARMOR ITEM MISC

1

Initiative

1

12

CONDITIONAL MODIFIERS

AC

10

2

7

Speed

(Squares)

7

SPECIAL MOVEMENT

CONDITIONAL BONUSES

ABILITY SCORES
SCORE ABILITY ABIL MOD MOD + 1/2 LVL DEFENSE

10 + 1/2 LVL ABIL

SENSES
CLASS FEAT ENH MISC MISC SCORE PASSIVE SENSE BASE SKILL BONUS

8 10 12 14 13 18

STR Strength
Constitution

-1 0 1 2 1 4 HIT POINTS

-1 0 1 2 1

10

FORT 10

11 13
CLASS FEAT ENH MISC MISC

Passive Insight Passive Perception

10 + 10 +

1 3

CON DEX

CONDITIONAL BONUSES

DEFENSE

10 + 1/2 LVL ABIL

SPECIAL SENSES

Low-light Vision

Dexterity

13

REF

10

2

1
ABILITY: ATT BONUS CLASS FEAT ENH MISC MISC

INT Intelligence
Wisdom

ATTACK WORKSPACE
Melee Basic Attack - Unarmed
1/2 LVL ABIL CLASS PROF FEAT ENH MISC

CONDITIONAL BONUSES

WIS CHA

DEFENSE

10 + 1/2 LVL ABIL

+ -1
ABILITY: ATT BONUS

0
1/2 LVL

-1
ABIL CLASS PROF FEAT ENH MISC

15

WILL 10

4

1

Ranged Basic Attack - Unarmed

4

CONDITIONAL BONUSES

Charisma

+ 1 ACTION POINTS
SURGES/DAY

0

1

MAX HP
BLOODIED

HEALING SURGES
SURGE VALUE

22
CURRENT HIT POINTS

11
1/2 HP

5
1/4 HP

6
CURRENT SURGE USES

MILESTONES 0 1 2 ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS

Action Points

ACTION POINTS 1 2 3

DAMAGE WORKSPACE
ABILITY: DAMAGE

Melee Basic Attack - Unarmed
ABIL FEAT ENH MISC MISC

1d4-1 RACE FEATURES
Elven Weapon Proficiency - Proficient with longbow and
ABILITY: DAMAGE

-1
ABIL FEAT ENH MISC MISC

Ranged Basic Attack - Unarmed

SECOND WIND 1/ENCOUNTER
TEMPORARY HIT POINTS

USED

shortbow. Group Awareness - Non-elf allies within 5 get +1 to Perception.

1d4+1

1 BASIC ATTACKS

DEATH SAVING THROW FAILURES
SAVING THROW MODS RESISTANCES CURRENT CONDITIONS AND EFFECTS

ATTACK

DEFENSE

WEAPON OR POWER

DAMAGE

Elven Accuracy - Use elven accuracy as an encounter power. Fey Origin - Your origin is fey, not natural Wild Step - Ignore difficult terrain when shifting (even when shifting multiple squares).

-1 1

vs vs vs vs

AC AC

Unarmed (Melee) Unarmed (Range)

1d4-1 1d4+1

SKILLS
BONUS SKILL NAME ABIL MOD + 1/2 LVL TRND (+5) ARMOR PENALTY MISC

CLASS / PATH / DESTINY FEATURES
Eldritch Blast - Use eldritch blast as an at-will power and as a basic attack.
n/a 2

FEATS
Arcane Familiar - You gain a familiar

1 9 -1 9 4 1 0 1 2 1 11 3 3 2 1 9 1

Acrobatics Arcana Athletics Bluff Diplomacy Dungeoneering Endurance Heal History Insight Intimidate Nature Perception Religion Stealth Streetwise Thievery

DEX INT STR CHA CHA WIS CON WIS INT WIS CHA WIS WIS INT DEX CHA DEX

1 2 -1 4 4 1 0 1 2 1 4 1 1 2 1 4 1

0 5 0 5 0 0 0 0 0 0 5 0 0 0 0 5 0 n/a n/a n/a n/a n/a n/a n/a n/a 2 2 2 n/a n/a

Eldritch Blast Charisma - Use CHA for Eldritch Blast Eldritch Pact - Choose a pact, which determines an at-will spell, your pact boon, and bonuses to certain powers. Dark Pact - You have the Darkspiral Aura pact boon. Prime Shot - If no allies are closer to target than you, get

n/a

+1 on ranged attacks against that target. Shadow Walk - On your turn, if you move 3+ squares from starting square, gain concealment until end of your next turn. Warlock's Curse - Once per turn (minor), curse nearest foe you can see; deal extra damage to cursed foes.

LANGUAGES KNOWN
Common, Elven, Abyssal

Stoyka

Page 1

POWER INDEX
List your powers below. Check the box when the power is used. Clear the box when the power renews.

MAGIC ITEM INDEX
List your powers below. Check the box when the power is used. Clear the box when the power renews.

CHARACTER PORTRAIT

AT-WILL POWERS
Eldritch Blast Spiteful Glamor Darkspiral Aura Warlock's Curse
WEAPON WEAPON WEAPON WEAPON ARMOR ARMS FEET

MAGIC ITEMS

ENCOUNTER POWERS
Elven Accuracy Flickering Venom
HANDS HEAD NECK RING RING WAIST

PERSONALITY TRAITS
Alchemist's Frost (level 1) ()

DAILY POWERS
Curse of the Dark Dream

MANNERISMS AND APPEARANCE
UTILITY POWERS

Daily Item Powers Per Day
Heroic (1-10) Paragon (11-20) Epic (21-30) Milestone Milestone Milestone / / / / / / / / /

CHARACTER BACKGROUND
Birth - Omen Your birth was marked by an unusual occurrence—perhaps a great storm, an eclipse, or the start or end of a battle. What was the omen? How was it interpreted? Were others born under the same omen, and if so, do you have any special relationships with them?

OTHER EQUIPMENT
Adventurer's Kit Candle Fine Clothing

RITUALS / ALCHEMY

COMPANIONS AND ALLIES

SESSION AND CAMPAIGN NOTES

COINS AND OTHER WEALTH
Money on hand: 34 gp; 9 sp; 9 cp Stored money: 0 gp Encumbrance: 40 / 80

Stoyka

Page 2

FAMILIAR

Category: Bound Demon This ugly blob of flesh is a creature bound to your service, but it would prefer to be back in the Abyss. Speed: 5, fly 3 (hover) Constant Benefits: You gain a +2 bonus to Intimidate checks. You can read and speak Abyssal. Active Benefits: Alchemical Synergy: Once per encounter, when you hit a bloodied creature adjacent to your bound demon, you gain 1d8 temporary hit points. Level 11: 2d8 temporary hit points. Level 21: 3d8 temporary hit points.

Stoyka

Page 3

CHARACTER NAME

Stoyka
PLAYER NAME

Second Wind
KEYWORDS USED

RACE

Elf

CLASS

Warlock

LEVEL

1

Standard ACTION vs ATTACK DEFENSE

Personal RANGE Self TARGET

HP 22 Spd 7 Init +1 11

8

STR

10 CON 12 DEX 14 INT 13 WIS 18 CHA
Passive Insight

AC 12 Fort 10 Ref 13 Will 15
Passive Perception

Effect: You spend a healing surge and regain 5 hit points. You gain a +2 bonus to all defenses until the start of your next turn.

13

ADDITIONAL EFFECTS

CLASS

LEVEL

BOOK

PH
®

PLAY DATA

®

®

ENCOUNTER ACTION

Eldritch Blast
KEYWORDS

Spiteful Glamor
USED KEYWORDS

Darkspiral Aura
USED KEYWORDS

Arcane, Implement
10

Arcane, Implement, Psychic
10

Arcane, Necrotic, Psychic

USED

Standard ACTION 4 ATTACK vs

Ranged 10 RANGE

Standard ACTION 4 ATTACK vs

Ranged 10 RANGE ACTION 0 ATTACK vs DEFENSE TARGET RANGE

Reflex DEFENSE

One creature TARGET

Will DEFENSE

One creature TARGET

Attack: Charisma or Constitution vs. Reflex Hit: 1d10 + Charisma or Constitution modifier damage. Increase damage to 2d10 + Charisma or Constitution modifier at 21st level. Special: At 1st level, you determine whether you use Charisma or Constitution to attack with this power. Once you make that choice, you can't change it later. This power counts as a ranged basic attack. When a power allows you to make a ranged basic attack, you can use this power.
ADDITIONAL EFFECTS

Attack: Charisma vs. Will Hit: 1d8 + Charisma modifier (+4) psychic damage, or 1d12 + Charisma modifier (+4) psychic damage to a target at maximum hit points. Increase damage to 2d8 + Charisma modifier (+4) at 21st level, or 2d12 + Charisma modifier (+4) to a target at maximum hit poitns.

Prerequisite: Dark Pact Effect: When an enemy under your Warlock's Curse is reduced to 0 hit points or fewer, add 1 to your Darkspiral Aura. Your Darkspiral Aura has a starting value of 0, and it resets to 0 when you take a short rest or an extended rest. Trigger: When an enemy makes a melee attack or a ranged attack against you, you can use your Darkspiral Aura as an immediate interrupt. Hit: 1d6 necrotic and psychic damage to that enemy for each point of your Darkspiral Aura's current value At 11th level, the damage you deal increases to 1d8 per point of your Darkspiral Aura's current value, and at 21st level the damage increases to 1d10 per point of your Darkspiral Aura's current value. Special: If this attack deals less than 12 damage, the value of your Darkspiral Aura becomes 0. If this attack deals 12 damage or more, you can cause the enemy to be weakened for its attack (which means the attack deals half damage), and the value of your Darkspiral Aura becomes 1.

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

+1d6 to damage once per round (Warlock's Curse)

+1d6 to damage once per round (Warlock's Curse)

+1d6 to damage once per round (Warlock's Curse)

CLASS

Warlock

LEVEL

1

BOOK

PH
®

CLASS

Warlock

LEVEL

1

BOOK

FRPG
®

CLASS

Warlock

LEVEL

1

BOOK

FRPG
®

AT-WILL POWER

AT-WILL POWER

AT-WILL POWER

Warlock's Curse
KEYWORDS USED

Elven Accuracy
KEYWORDS USED

Flickering Venom
KEYWORDS

Arcane, Force, Implement, Poison
5

USED

Minor ACTION vs ATTACK DEFENSE TARGET RANGE

Free ACTION vs ATTACK DEFENSE

Personal RANGE

Standard ACTION 4 vs

Ranged 5 RANGE

Reflex DEFENSE

One creature TARGET

TARGET

ATTACK

You can place a Warlock's Curse on the enemy nearest to you that you can see. A cursed enemy is more vulnerable to your attacks. If you hit a cursed enemy with an attack, you deal extra damage. You decide whether to apply the extra damage after making the damage roll. You can deal this extra damage once per round, so if you have dealt Warlock's Curse damage since the start of your turn, you cannot deal it again until the start of your next turn. : A Warlock's Curse remains in effect until the end of the encounter or until the cursed enemy is defeated. : You can place a Warlock's Curse on multiple targets over the course of an encounter; each curse requires the use of a minor action. You can't place a Warlock's Curse on a creature that is already affected by your or another character's Warlock's Curse. As you advance in level, your extra damage increases. Level : Warlock's Curse Extra Damage 1st–10th : +1d6 11th–20th : +2d6 21st–30th : +3d6
ADDITIONAL EFFECTS

Effect: Reroll an attack roll. Use the second roll, even if it's lower.

Attack: Charisma vs. Reflex Hit: 2d8 + Charisma modifier (+4) force damage, and if you have combat advantage against the target, you also deal poison damage equal to your Intelligence modifier (+2). Dark Pact: The range is 10 instead of 5.

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

+1d6 to damage once per round (Warlock's Curse)

CLASS

LEVEL

*

BOOK

PH
®

CLASS

Racial Power

LEVEL

*

BOOK

PH
®

CLASS

Warlock

LEVEL

1

BOOK

FRPG
®

AT-WILL POWER
Stoyka

ENCOUNTER POWER
Page 4

ENCOUNTER POWER

Curse of the Dark Dream
KEYWORDS

Alchemist's Frost (level 1)
USED

Arcane, Charm, Implement, Psychic
10

1
AC BONUS CHECK SPEED QUANTITY

Standard ACTION 4 ATTACK vs

Ranged 10 RANGE

1
ENHANCEMENT
PROPERTIES

Alchemical
TYPE

Will DEFENSE

One creature TARGET

LEVEL

Attack: Charisma vs. Will Hit: 3d8 + Charisma modifier (+4) psychic damage, and you slide the target 3 squares. Sustain Minor: You slide the target 1 square, whether you hit or miss (save ends).

AT-WILL
POWER

ENCOUNTER

DAILY

ADDITIONAL EFFECTS

Power (Consumable • Cold): Standard Action. Make an attack: Ranged 5/10; +4 vs. Reflex; on a hit, the target takes 1d10 cold damage and is slowed until the end of your next turn; on miss, the target takes half damage and is not slowed.

+1d6 to damage once per round (Warlock's Curse)

CLASS

Warlock

LEVEL

1

BOOK

PH
®

ITEM SLOT

WEIGHT

0

PRICE

20

BOOK

AV
®

DAILY POWER

MAGIC ITEM

Stoyka

Page 5

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