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Introduction to MicroStation 3D
Introduction to MicroStation 3D
Prepared by Ricky Cheung
Introduction to MicroStation 3D
3D Space Consideration
When we work in 2D, we are drawing in a flat area, which only have X and Y coordinate to define the position of an element in the design plane.
In 3D environment, it is not a single plane anymore. Depth is being introduced as the third dimension and it can be imagine as a design cube. It is what we called the Z coordinate.
The global origin
The global origin is defined in a position of the design cube that all the coordinates of X, Y and Z are equal to ZERO. This means they all have equal range of positive and negative coordinates in the three dimensions.
The global origin,all the coordinates are zero
Prepared by Ricky Cheung
seed3d. They are global coordinate system. Prepared by Ricky Cheung 1-3 .Introduction to MicroStation 3D Chapter 1 The Drawing Coordinate System The drawing coordinate system of our model are said to be Absolute which are related to the pre-set Global Origin and do not change when changing view. In other words.dgn. The direction of the axis illustrates the direction of the drawing coordinate system. This is the 3D design cube of the seed file . drawing coordinates are NOT dependent on the view that you are working in.
10. In view coordinate. Y up the screen and Z out of the screen.15. You are now working on the right view of the design file. the view coordinate and the drawing coordinate are coincided. You entered DX=5.Relative View Coordinate A 3d line has one endpoint of XY=10. Right-Hand Coordinate System to illustrate Drawing Coordinate System and View Coordinate System. the values keyed in are relative to a known existing point.10.Introduction to MicroStation 3D Chapter 1 View Coordinate Systems View Coordinate Systems is view dependent and it is always be X to the right.10. What are the actual drawing coordinates of the second endpoint? 10 10 10 Prepared by Ricky Cheung 1-4 . It is different to the drawing coordinate system because they are based on different axis. Exercise . In top view.
Prepared by Ricky Cheung 1-5 .dgn except this file is setup to handle metric units. you should pick the select button and select a 3D seed file before you can start drawing.dgn This is exactly the same as the seed3d. In MicroStation/J. 3dm.dgn This is the seed file you seen in the previous exercise. You can turn the label off in the View Attributes dialog box by uncheck the Construction.Introduction to MicroStation 3D Chapter 1 3D Seed Files There are numerous 3D seed files that you can use. the directory of the seed file is \Bentley\WorkSpace\system\seed seed3d. When create a new design file in the Create Design File Dialog box. It has a 3D cube to help you to start drawing in three-dimensional space.
We will learn more about it later on. You can find the 3D view control under the main pull-down menu TOOLS> VIEW CONTROL > 3D The 3D view control toolbox helps you to view 3D files in MicroStation. Change the Perspective view of your objects.Introduction to MicroStation 3D Chapter 1 3D view controls The 3D view control toolbox helps you to change the view of 3D files. It consists of tools that allows you to Zoom in/Out. Prepared by Ricky Cheung 1-6 .
Introduction to MicroStation 3D Chapter 1 Zoom In / Out It allows you to Zoom in / out of a certain part of your design file. Defining the volume of interest 3. Defining the new volume in Front View 4. Entering Zoom center point 2. You should see the new display in front view as a result of zooming in Prepared by Ricky Cheung 1-7 . Exercise – Zoom In/Out 1.
the isometric view). To eliminate the perspective you can: 1. 3. you might set the perspective on a view by mistake. the data point that select a view will be specified as the point that you want to move your eye from. Prepared by Ricky Cheung 1-8 . Previous View Exercise – Change Perspective 1. In MicroStation/J. it follows the convention of having parallel surfaces remaining parallel. the new Dynamic display helps you to view the perspective change instantaneously. In some case.Introduction to MicroStation 3D Chapter 1 Change View Perspective When a view window displays one of the standard isometric views. Select the Previous View Button on the view windows toolbar or 2. These tools allow you to change the view into a true prospective rather than pictorial one. You need to use the Change View Prospective tool. To enable the Dynamic Display. Select the change perspective tool 2. Select a view (in this case. which you want to move your eye to. check the Dynamic Display box in the Change View Perspective dialog box. The parts of the object that are father away from the viewer’s eye don’t seem smaller. Define another data point. The 1st point should be near the edge of the view and the 2nd point should be near the center of the view.
Front Clipping Plane Back Clipping Plane View Volume Display Depth Front Clipping Plane Back Clipping Plane Display depth is equal to the distance between two clipping plane. Clipping Planes are set to be perpendicular to a particular view. Prepared by Ricky Cheung 1-9 .Introduction to MicroStation 3D Chapter 1 View Volume and display depth Display depth Control the display of elements by their depth in the model in the viewing directions Front of which elements do not display Beyond which no element appears. It is useful when we want to zoom into a complex model and only like to look at a certain VIEW Volume. Display depth and Window Area combined to be a view volume.
The front clipping plane will display in the isometric view.Introduction to MicroStation 3D Chapter 1 Exercise . Select the set display depth tool from the 3D view control tool box. Define the Back clipping plane by data pointing below the top face of the cube. 2. Data point on the top view 3. Define the front clipping plane as promoted in the Front View. It will appear dynamically 4. by data pointing above the cube top. Prepared by Ricky Cheung 1-10 . which is 90 degree to it to define the Front Clopping Plane and Back Clipping Plane. find another view.Set the display depth 1. You will also see the black clipping plane in the isometric view as well. First data point Second data point To set Display depth of a view.
Introduction to MicroStation 3D
In each view, we know that the view coordinate is x is positive to the right and Y is positive up the screen. This should be enough when we draw in 2D. But in 3D, we need to know that XY plane located in where on the Z-axis. The location of that XY plane on the Z-axis defines the depth for a view. You can set an active depth in a view so that when you draw, elements would fall onto that defined depth of the Z-axis.
Front Clipping Plane
Back Clipping Plane
The active depth of a design file should fall between the front clipping plane and the back clipping plane. In Conclusion, 1. Different views can have their own Active Depth individually 2. Snapping or Keyin can override the current Active Depth 3. You can define a new active depth or display depth whenever you want. 4. To reset the active depth, do a Fit View with Center Active Depth Checked
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Introduction to MicroStation 3D
Exercise - Active Depth 1. Create a new design file using the seed3d.dgn as seed file and name it as activedepth.dgn 2. Access to the view attribute dialog box from the pull-down menu SETTING > VIEW ATTRIBUTE or by pressing CTRL+B. 3. Turn off the “constructions” so as to turn the display of axis and labels off. 4. Change the Level to 2 and Line Weight to 5
5. Change the Snapping mode to Center and Snap to the cube on the front view.
6. Select the Place Active Point Tool and place a data point there. You should see the data point we place is located in the bottom of the cube where the active depth is equal to zero. 7. Now, select the set Active Depth tool from the 3D view toolbar 8. Place a data point on the top view 9. Set the new active depth in the middle of the cube on front view 10. Repeat Step 6 to place more Active point in the design cube.
11. You should notice that those points are place on different depth inside the cube.
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Introduction to MicroStation 3D
The depth in 3D environment cannot correctly be seen on a 2D screen. MicroStation allows you to rotate your view so that you can look at the 3D object in any direction. Both tools do not rotate the actual object. It just likes moving yourself around it. There are two different methods for rotating view and they are totally different: 1. Change View Rotation 2. Rotate View
Change View Rotation
In 3D View Control Tool box, you can find the change view rotation command. When you click on the View Rotation Dialog box with a cube there represents your 3D object.
The cube here showing the current view rotation Standard View option. You can change the view rotation here
Click to change the rotation. Hold to do a speed rotation
Step increment for degree to rotate
View that you are working on. You can change at any time Apply to make changes
View means rotation is according to the view coordinate system Drawing means rotation is based on drawing coordinate system
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It resides on the window view control tool bar where Update view. The Dynamic Display is being introduced in MicroStation/J to allow user to Dynamically rotate the object real time in the screen. A Simple rotate view dialog box. the view rotation tool only gives you an outline of a cube for rotation and sometimes it is pretty hard to see how the real object look like. EXERCISE 1. How the object is display). Select the rotate view tools. You are only rotating the view (ie. Just do a Fit View with Expand Clipping Planes ON. When after the rotation. All you need to do is to choose the Method of rotation and then select the view you want the rotation to be. pick the method of rotation 2. you cannot see the entire object. Select a view that you want to rotate. just checked the box “Dynamic Display” in the Rotate View dialog box. The actual object is never moved. To turn the Dynamic Display on. Dynamic Display As seen from the previous exercise. Zoom in and Zoom out are there as well. Prepared by Ricky Cheung 1-14 .Introduction to MicroStation 3D Chapter 1 Rotate View The rotate view tool shown up on each view.
17 and then key-in the other endpoint of the line as :DL=30. what will the drawing coordinates of that endpoint be? Include a sketch with the axis and values used to determine the endpoint.32.10.0 and then key-in the endpoint of the line as :DX=5. † What is the setting in Fit View that helps you see all of the 3D graphics easily? ‡ When you’re using the Change View Rotation tool in the 3D View Control tool box. … Explain the difference between the Active Depth and the Display Depth. Then also sketch an isometric cube as shown. „ If you are working in the Front view of an object and you start a line with the key-in of :XY=5. what is the benefit of this area? ˆ What is a visual cue to the 3D View Control tools that will show you information but don’t actually change any settings? Prepared by Ricky Cheung 1-15 .Introduction to MicroStation 3D Chapter 1 Questions • Sketch a three-orthographic-view layout as shown and include the following: a) The Xd-Yd-Zd positive drawing axis orientation in ALL three views. ƒ If you are working in the Front view of an object and you start a line with the key-in of :XY=5.–12.15. Use a sketch if needed. L T L F T F ‚ If you are working in the Right view of an object and you start a line with the key-in of :XY=3.15.15. b) The Xfs-Yfs-Zfs positive screen axis for and in the Front View c) The Xls-Yls-Zls for the positive screen axis for and in the Left View. and label those 3 X-Y-Z positive axes on the isometric cube. what will the drawing coordinates of that endpoint be? Include a sketch with the axis and values used to determine the endpoint.17 and then key-in the other endpoint of the line as :DX=30.32.20.–12. what will the drawing coordinates of that endpoint be? Include a sketch with the axis and values used to determine the endpoint.
Auxiliary Coordinate Systems and AccuDraw in 3D Chapter 2 Auxiliary Coordinate Systems and AccuDraw in 3D Prepared by Ricky Cheung 2-1 .
We can enter the coordinates according to the active ACS and MicroStation will be able to translate the entered coordinate to the drawing coordinate system. The ACS Triad functions like the cube in the 3D seed file. ACS allows you to have more control over the orientation and location of the coordinate system.Y and X location. ACS Triad The 3D cube inside the seed3d. you can turn this setting on to see the X. Prepared by Ricky Cheung 2-2 . There are three types of ACS coordinate system: Rectangular.dgn file helps you to identify the orientation of your X. you can redefine it at any time you want. Unlike the view coordinate system. It can be turn on by checking the box of “ACS Triad” in the View Attribute dialog box. Cylindrical and Spherical.Y and Z drawing coordinate. It lets you define the origin’s position and axis orientation.Auxiliary Coordinate Systems and AccuDraw in 3D Chapter 2 What is Auxiliary Coordinate System? Auxiliary Coordinate System (ACS) is another way of controlling the coordinate used in MicroStation drawing design. When you are working on a design where you have ACS defined.
For example. It is very difficult to use drawing coordinate or view coordinate to define. when you want to draw a line on an inclined plane. It is where ACS comes handy in this situation. Prepared by Ricky Cheung 2-3 .Auxiliary Coordinate Systems and AccuDraw in 3D Chapter 2 Use of ACS You can use ACS in a numbers of ways and it is especially useful when you are trying to start your drawing in 3D.
0) ACS Tools and Utilities There is an ACS toolbox where you can find it in the main menu pull-down TOOLS > AUXILIARY COORDINATES You can find more information in the ACS dialog box where you can access from UTILITIES > AUXILIARY COORDINATES. which is easier to read then the icon in the toolbar.0. It’s ACS coordinate is (0. Access the ACS tools in this pulldown Prepared by Ricky Cheung 2-4 . This menu offers a pull-down menu.Auxiliary Coordinate Systems and AccuDraw in 3D Chapter 2 ACS Key-in There are two keyin that are based on the ACS Absolute Coordinate = AX Relative Coordinate = AD ACS origin.
You can see only these two options when you are working in 3D design file. When on. the data point being place in will automatically be falls into the XY Plane of the ACS coordinates. when on. it will try to find a tentative point where it is only the XY Plane of the ACS. Prepared by Ricky Cheung 2-5 . all the data point are forced to lie on the XY Plane of the ACS and it makes the Z coordinate in the ACS be zero. It affect the placement of data point placement and snapping. It will NOT prevent the snapping of other elements. ACS Plane Snap. The XY Plane of the ACS is here. A Data Point is being place here. you will often see ACS Plane Lock and ACS Plan Snap in the dialog box. when on. ACS Plane Lock. It is how the ACS Plane Lock works.Auxiliary Coordinate Systems and AccuDraw in 3D Chapter 2 ACS Plan Lock and Snap When dealing with ACS tools.
0. The origin in the above ACS dialog box is where the ACS origin location in the drawing coordinate system. The data point identify the element will be determined as the origin of the ACS. Place a data point to confirm 4.0) 1.e. Identify an element in design file to define ACS 2. Place another point to accept the selected element.Auxiliary Coordinate Systems and AccuDraw in 3D Chapter 2 Define ACS Define by Element Defining the ACS from an existing element in the drawing is doing this. The ACS coordinate (0. Prepared by Ricky Cheung 2-6 . i. Snap on a tentative point on the element where you want it to be the origin of the ACS coordinate 3.
Define the positive X axis of the ACS 3.0. Prepared by Ricky Cheung 2-7 . Define the origin of the ACS 2. Define the positive Y axis of the ACS 3 1 2 Define by View This is being use to set the ACS plane back to the same as the drawing plane. You can set the ACS origin to it by using the ACS dialog box and change the number in the origin to (0. It is being done by : 1.0).0) of the drawing coordinate.0. There are three steps to define the ACS by points 1. Select the define by view ACS tool 2. Data point on the Top view of the drawing to confirm that you want it to align with the view The ACS is now oriented to the drawing plane but the coordinate is not at (0.Auxiliary Coordinate Systems and AccuDraw in 3D Chapter 2 Define by Point This is another useful method of defining the ACS. It got more control of how the ACS will be.
Even if an ACS is defined. It is being done in the ACS dialog box. It will then save your ACS origin so that you can reuse it later on in the drawing. You can have one or more ACS saved After you have defined an ACS. 2. you can still draw using the drawing coordinate and as well the view coordinate. The Name of the ACS should not more than 6 characters. 1. Prepared by Ricky Cheung 2-8 .Auxiliary Coordinate Systems and AccuDraw in 3D Chapter 2 Saving an ACS You can save the origin of ACS so that you can use it later on. type a name and a description in the ACS dialog box and click on the save button.
press the <SPACEBAR> Coordinate System Rotation: VIEW You can align to whatever view you are working on by pressing the <V> shortcut. you can ask AccuDraw to align to the top view so that the things being drawing are aligned. The AccuDraw compass give you a visual cue as to its drawing plane’s origin and orientation 2. you can always be set to align with a specific view coordinate. no matter which view you are working on. It will allow you to rotate the compass to the current position. The values in the AccuDraw compass are based on the AccuDraw Drawing Plane and its origin. In 3D environment. AccuDraw has its own coordinate system and when AccuDraw is active data points are constrained on the AccuDraw XY Plane. if you are working on the isometric view. For AccuDraw shortcut to work correctly. AccuDraw is more powerful because of its drawing plane can easily be rotate and reoriented to suit your needs. 3. Now AccuDraw provides you a more accuracy and precision. Prepared by Ricky Cheung 2-9 . we saw how ACS is being use. For Example.Auxiliary Coordinate Systems and AccuDraw in 3D Chapter 2 AccuDraw in 3D In previous example. It can easily be oriented to the View coordinate System. The good thing is. 1. The Change from a Polar Coordinate to Rectangular Coordinate. 4. the focus should be in the AccuDraw dialog.
We are drawing in the isometric view of the design file with a place line command. FRONT AND SIDE The above are an example of how AccuDraw works in 3D environment. AccuDraw helps on the rotation of the drawing plane with that specific view. FRONT view and SIDE view. you can use change it in the AccuDraw setting dialog box in the SETTING>ACCUDRAW Prepared by Ricky Cheung 2-10 .Auxiliary Coordinate Systems and AccuDraw in 3D Chapter 2 Coordinate System Rotation: TOP. It can be TOP view. To align the compass.
But one of thing that you should know before you use this shortcut is that. Define the Y-axis After you have done all the steps in the above. Define the X-axis 3.Auxiliary Coordinate Systems and AccuDraw in 3D Chapter 2 AccuDraw and ACS AccuDraw also has shortcut to save and recall the ACS. 2. This allows you to use AccuDraw and its shortcut to get the AccuDraw coordinate system in the orientation required and then save it as an ACS. the name of the saved ACS. You can see the new ACS by turn on the ACS triad. The AccuDraw drawing plane will be align to match the ACS Prepared by Ricky Cheung 2-11 . You should find that the coordinate system in AccuDraw setting should now change to Auxiliary. If Origin is turn off. 1. It is just the same as you use the ACS dialog box but provide a more convenient way to save your current ACS coordinate. Define the Origin 2. <W><A> is the shortcut to save the ACS in AccuDraw Get ACS You can also get your ACS coordinate that saved into the design file from accessing the shortcut <G><A> in AccuDraw. Rotate ACS The <R><A> shortcut in AccuDraw can let you define the AccuDraw coordinate system in the same method used in Define By Point for a Rectangular Type of ACS. 1. The AccuDraw origin will not be move to match the ACS. If the Rotation is turn on. Write ACS You can use AccuDraw to help you to save an ACS setting as well.
Auxiliary Coordinate Systems and AccuDraw in 3D
Exercise – ACS
Place the fist side triangle 1. Create a new design file using the seed file seed3d.dgn 2. Activate AccuDraw 3. Select the Place SmartLine, enter a point in the right view 4. Move the pointer up and to the right, change the compress to Polar mode by pressing the <SPACEBAR> 5. Keyin 1 in the AccuDraw distance field and 70 to the angle. Switch the field by using the <TAB> key.
6. Press <S> to rotate the AccuDraw to side rotation, move the pointer directly downwards and make sure it is indexed to the y-axis., press <ENTER> to lock the axis.
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Auxiliary Coordinate Systems and AccuDraw in 3D
7. Snap to the starting point of the first side. Accept to define the length of the second side. 8. Snap a second time at the starting point to accept.
9. Accept, Reset. Place the second side 1. Select the Copy Element tool, identify the triangle in the Right isometric view with a data point 2. Press <T> for a Top rotation, moves the pointer index to X-axis to the right of the AccuDraw origin.
3. Input 1 in the Distance field and Accept, Reset.
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Auxiliary Coordinate Systems and AccuDraw in 3D
Define an ACS on the model 1. Change the focus to AccuDraw, use the shortcut <R><A> 2. The first point is to define the x-axis origin. Snapping to the leftmost vertex in the triangle (Right isometric view), Accept a data point.
3. Define the x-axis direction by placing a second data point in the corresponding corner on the other triangle.
4. Define the y-axis direction by Snapping to the top vertex of a triangle, accept the data point.
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Select the upper front corner of another triangle and place a data point there. You now have the ACS defined and It’s origin is now on the leftmost vertex in triangle. use the isometric view to snap a corner of the lower front vertex of one triangle. 2. Prepared by Ricky Cheung 2-15 . Placing a block on the model 1. data point on that. Select the place block tool.Auxiliary Coordinate Systems and AccuDraw in 3D Chapter 2 5.
use the AccuDraw shortcut <F> for a Front View rotation. 4. With AccuDraw shortcut <W><A> 2. Keyin a Name for the ACS. Now. 3. then click OK. 5. Use <G><A> shortcut and keyin the name of your previously saved Name for an ACS. Prepared by Ricky Cheung 2-16 .Auxiliary Coordinate Systems and AccuDraw in 3D Chapter 2 Saving the Drawing Plan Coordinate System by Name 1. Start to place the element again and you will notice that the element will now be placed on the ACS plane.
… How do you define the origin of the ACS based on an element? † How many points are involved in a By Points (Rectangular Type) ACS definition? Name and describe them in order. ƒ Name the key-in that uses the absolute Auxiliary Coordinate System. ‡ In the Auxiliary Coordinate Systems dialog box there are three fields that give the values for the Origin of the ACS.Auxiliary Coordinate Systems and AccuDraw in 3D Chapter 2 Questions • What is an Auxiliary Coordinate System? What is its abbreviation? ‚ Name the 3 different methods discussed for defining an Auxiliary Coordinate System. What coordinate system do these numbers refer to? ˆ What is this called? How do you get it to be displayed in a view? ‰ Name the AccuDraw shortcuts that would result in the following compass orientation while you’re working in the Right Isometric view: A B C Š What does the AccuDraw shortcut <G><A> do? Explain some specific advantages and disadvantages of using this shortcut. Prepared by Ricky Cheung 2-17 . „ Name the key-in that uses the relative Auxiliary Coordinate System.
3D Modeling Chapter 3 3D Modeling Prepared by Ricky Cheung 3-1 .
extrusions and projections. some part of the basic modeling tools.3D Modeling Chapter 3 What is SmartSolid? Apart from the new productivity tools found in MicroStation/J. are included in MicroStation/J. Previous version of MicroStation only had surface modeling capabilities. the main enchantment in 3D is the change from the Surface modeling to Solid modeling. Prepared by Ricky Cheung 3-2 . True solid modeling is found only in the add-on product of MicroStation Modeler. It uses SmartSolid to represent three-dimensional objects. Functions such as Boolean Operation.
Constant shading Surfaces are displayed as one or more polygons. Curved surfaces are decomposed into a mesh of polygons. more realistic. although it may also increase the amount of clutter as more lines are displayed for surfaces that would normally be hidden.3D Modeling Chapter 3 Basic Rendering Mode Wiremesh display Hidden Line display Filled Hidden Line display Wiremesh display Constant shading Similar to wireframe display — all elements are transparent and do not obscure other elements. The color for each polygon is calculated from the element color. Also called “polygon” display. and appear tiled. creating a cartoon-like effect that may be useful in some circumstances. Also called “filled polygon” display. Hidden Line display Only parts of elements that would actually be visible are displayed — lines hidden behind objects are removed. material definitions. Hidden line removal takes much longer than wireframe or wiremesh display. and lighting. especially with hardware that displays a limited number of colors. Curved surfaces are broken down into a mesh of polygons. The color for each polygon is calculated from the element color and lighting. and appear tiled. Hidden lines are not removed. In fact. Filled Hidden Line display Similar to Hidden Line display. except the polygons are filled with the element color. rendering methods. the display time is about the same as other. Curved surfaces are represented by a polygonal mesh — this can increase the realism of curved surfaces. Each element is decomposed into polygons. The color is determined by the material definition of the surface and the lighting applied. Prepared by Ricky Cheung 3-3 . each filled with a single (constant) color.
With the default setting of 4. Prepared by Ricky Cheung 3-4 . Surface rule lines provide a visual indication of a surface's curvature. This is the more efficient mode for working with SmartSolids and SmartSurfaces in a design session. curved surfaces are represented both by their edge lines and a defined number of rule lines. a full cylindrical solid is displayed with 4 surface rule lines. Surfaces display mode should be used only where the design is to be rendered with an earlier version of MicroStation (pre MicroStation/J). Surface Rule Lines In Wireframe (and Surfaces) display mode. These control both the display and the method for selecting SmartSolids and SmartSurfaces. SmartSolids The SmartSolid Settings dialog box (Element menu > SmartSolids) controls the default display of SmartSolid elements. which do not have curvature. are represented by their edge boundaries only. Planar surfaces. SmartSolids and SmartSurfaces are displayed in Wireframe display mode. as well how they are treated when exported as visible edges.3D Modeling Chapter 3 Some settings that affect SmartSolid Several settings control the way in which SmartSolids and SmartSurfaces are treated. while the same solid cut in half displays with 2 surface rule lines. Display By default. for example.
4. 2. Prepared by Ricky Cheung 3-5 . Sphere. They are: 1. The other option is surface. A 3D object can be creating by using these building blocks and some of the operations such as union. 3 1 2 4 3D Primitives There are six basic SmartSolid primitives: Slab. Type The default type is solid. You are recommended to leave it as default. difference and intersection. 3. When we selected the surface type. the model created will not be a “soild” model. Torus and Wedge There are the basic building blocks of your any model. 3D construct 3D Modify 3D Primitivies 3D Utility. Cone. Cylinder.3D Modeling Chapter 3 3D Main Toolbox The 3D Main Toolbox is location in the pull-down menu TOOLS> 3D MAIN It consists of four toolboxes that are used with SmartSolids. The Orthogonal check box should also be checked before we go further. Common Settings Most of the tools placing the primitives have some common settings.
It is very important for the primitive because it actually controls how it will be oriented. If you draw using the Drawing Z as the axis: Prepared by Ricky Cheung 3-6 . Using AccuDraw in 3D certainly has its advantage. The default Axis is usually Points.3D Modeling Chapter 3 Axis The Axis setting can usually be through of the “height” of the primitive. It should be easier to understand and draw if you use the drawing X. These are all related to 3D space coordinates and either Drawing Coordinate or Screen Coordinate.Y. Although it is a bit complicated when using these two settings. The axis setting determines which axis of the three-dimensional coordinates system will be use to corresponding to the primitive’s axis.Z. If AccuDraw is running then you will see the axis set to Points (AccuDraw). There are a lot of choices for the Axis setting.
this data point defines the rotation angle. Enter a data point to define the origin. Enter a data point to define the width. Place Sphere 1. 3. you have to follow these steps 1. If Width is on. If Radius is on. If Radius is off. a side of the slab is parallel to the view in which this data point is entered.3D Modeling Chapter 3 Place Slab To place a slab. Prepared by Ricky Cheung 3-7 . 2. Enter a third data point to define the height. Enter a data point to define the sphere's center. enter a data point to define the radius. Select the Place Sphere tool. Select the Place Slab tool. this data point accepts the width. If Length is on. 3. When Axis is set to Points. 2. this data point accepts the sphere. 5. 4. Enter a data point to define the length and rotation angle.
2. this data point accepts only. Prepared by Ricky Cheung 3-8 . If Height is on. this data point defines the top's center only. this data point accepts the base. 3. this data point accepts the base.3D Modeling Chapter 3 Place Cylinder 1. If Orthogonal is on. this data point accepts the cylinder. If Height is on. this data point defines the height only. Enter a data point to define the radius. If Top Radius is on. Enter a data point to define the base's radius. 4. 2. 3. Enter a data point to define the center of the base. Enter a data point to define the center of the base. If Radius is on. 5. Enter a data point to define the top radius. this data point defines the height only. Enter a data point to define the height. 4. Select the Place Cone tool. Select the Place Cylinder tool. If Orthogonal is also on. If Base Radius is on. Place Cone 1. Enter a data point to define the height and the top's center.
3. and start angle. 4. the constrained value will be changed to Primary Radius so that the form of the torus can maintain. Just the center and start angle. 1. Sweep angle. Angle will be swept in a positive direction Prepared by Ricky Cheung 3-9 . If the Primary Radius you specify is smaller than the Secondary Radius.3D Modeling Chapter 3 Place Tours A torus involves a circular cross-section that is then revolved about an axis. Secondary Radius and Angle Direction of the sweep angle rotation. 2. Primary Radius: Off On This data point defines: Center. Enter a data point to define the start point. Secondary radius. primary radius. Enter a data point. Select the Place Torus tool. Enter a data point to complete the torus. as follows: If these are on: None Secondary Radius Angle This data point defines: Secondary radius and sweep angle.
3D Modeling Chapter 3 Place Wedge The Place wedge primitive is also based on a cross-section that is revolved about an axis. Prepared by Ricky Cheung 3-10 .
3D Modeling Chapter 3 Exercise – 3D primitives Prepared by Ricky Cheung 3-11 .
Last — If set. • None — If set. After the operation. Prepared by Ricky Cheung 3-12 . There are two objects. Select the Construct Union tool. Use the Element Selection tool to select the solids. none of the original solids are retained. Please make sure that the Keep Original should be set to NONE. all of the original solids are retained. Keep Originals • • • To construct a union between overlapping solids 1. All — If set. the first original solid identified is retained. there is only one solid object. the last original solid identified is retained. The solids are united into a single solid.3D Modeling Chapter 3 Boolean Operation Construct Union Using this command will join two objects into one solid. A Slab and A cylinder. Tool Setting Effect Determines whether or not the original solids are retained after constructing the solid. 2. First — If set.
All — If set. Use the Element Selection tool to select the solids. the cylinder inside the cube.3D Modeling Chapter 3 Construct Difference Used to construct a solid that is the intersection of two or more overlapping solids. • None — If set. Last — If set. all of the original solids are retained. the last original solid identified is retained. only the intersection. Select the Construct Intersection tool. none of the original solids are retained. 2. After the operation. Tool Setting Effect Determines whether or not the original solids are retained after constructing the solid. A Slab and A cylinder. There are two objects. Keep Originals • • • To construct a solid at the intersection of overlapping solids 1. First — If set. is left Prepared by Ricky Cheung 3-13 . you can use this tool to create a solid from the projected front and side elevations of an object. Typically. the first original solid identified is retained.
2. A Slab and A cylinder. 3. • None — If set. Accept to subtract the latter solids from the First. the last original solid identified is retained. all of the original solids are retained. There are two objects.3D Modeling Chapter 3 Construct Difference Used to subtract the volume of one or more overlapping solids from another solid. Accept to subtract the second solid from the first. 5. the first original solid identified is retained. 4. Identify the solid to subtract. Prepared by Ricky Cheung 3-14 . Last — If set. Select the Construct Difference tool. none of the original solids are retained. First select the cylinder and then the slab will result this First element is slab then cylinder will result in a hollow slab. Tool Setting Effect Determines whether or not the original solids are retained after constructing the solid. or Identify further solids to subtract. Identify the solid from which the other solid(s) will be subtracted. Keep Originals • • • To construct a solid that is the difference between one solid and one or more overlapping solids 1. First — If set. All — If set.
Click the Export button. On the General tab. turn Store in Active Design off.hln.3D Modeling Chapter 3 Export Visible Edges Design Files You can create a visible edges design file — a 2D or 3D design file that contains the edges visible in a 3D view (that is. To export a visible edges design file 1. 9. turn Store in Active Design on. On the General tab. 3. 2. on the Output tab. 5. 7. Click OK. 6. on the Output tab. Adjust other settings as desired. removed). The Export Visible Edges dialog box opens. Prepared by Ricky Cheung 3-15 . the visible edges file is given the same filename as the active design file but with the suffix “. (Usually recommended) To create a visible edges design file. set File Dimension to choose if the visible edges design file will be 2D or 3D. (Optional) Change the filename and/or choose a different directory. By default. choose Visible Edges. From the File menu's Export sub-menu. or To place the visible edges in the active design file. 4. If the visible edges are to be saved in a separate file (that is. choose the view from the View option menu. choose Exact from the Method option menu. The Save Visible Edges Design File As dialog box opens. with those edges that would be hidden. Store in Active Design is off).” 8.
Prepared by Ricky Cheung 3-16 . color.3D Modeling Chapter 3 Options There are four choices here: • Trace Edge • Exact • Fast • SmartSolids Include hidden edges in the export This is the result of “include hidden edges” You can customize the level. and line style and line weight of the export file.
3D Modeling Chapter 3 Here we can specify the file dimension of the output hidden line design file. You can export the isometric view of a 3D file to a 2D hidden line file Prepared by Ricky Cheung 3-17 .
Torus. Prepared by Ricky Cheung 3-18 . Cylinder. Difference and Intersection. Cone.3D Modeling Chapter 3 Exercise – 3D model using 3D primitives Try to draw this model using Basic Primitives of Slab. Wedge and Sphere and Boolean Operations of Union.
ƒ What primitive looks like a bagel? Give an example of what it could be used for (other than a donut). top and right side orthographic views that would result from this Place Slab setting. ‚ Explain in your own words the difference between a SmartSolid and a surface. … What is the direction that the Angle setting of a Wedge is swept through— clockwise or counterclockwise? † Sketch the proportional front. ‡ What is the benefit of Hidden Line File? How do you access its dialog box? Prepared by Ricky Cheung 3-19 . Label the Length.3D Modeling Chapter 3 Questions • State the four tool boxes that are included in the 3D Main toolbox. „ Give the specific settings required to get a pointed Cone primitive. Width and Height values.
Advanced Modeling and Modification Chapter 4 Advanced Modeling and Modification Prepared by Ricky Cheung 4-1 .
Extrude Thicken to Solid Shell Solid Extrude along path Construct Revolution Closed Shape Profile A closed shape profile is needed for the profile that is to be extruded or revolved. These tools found in 3D Construct toolbox require a closed shape for a profile. TOOLS> 3D MAIN > 3D CONSTRUCT Prepared by Ricky Cheung 4-2 .Advanced Modeling and Modification Chapter 4 Profile in 3D Construct Using a unique profile in conjunction with modeling tool such as Extrude and Revolve can often do more complex models quicker and easier. Using SmartLine and being sure that both settings of Join Elements and Close Element are checked on is the easiest way to get this closed shape. 3D Construct Toolbox This toolbox is found in the upper right corner of the 3D main toolbox.
3. If on. If on. 5. sets the spin angle. If on.Advanced Modeling and Modification Chapter 4 Extrude The extrude tool takes the profile and projects it in a straight line perpendicular to the profile. the original profile element is kept in the design. If on. If unchecked. 2. Tool Setting Type Orthogonal Distance Spin Angle X Scale Y Scale Keep Profile Effect Can be Surface (not capped) or Solid (capped). sets the distance. the element is extruded. Use the Element Selection tool to select the profile element. If on. An extrusion will be twisted about the point where you select the profile. the profile element is extruded orthogonally. To extrude a surface or solid 1. Distance Defines extrusion's Off On Distance Direction Prepared by Ricky Cheung 4-3 . sets the scale factor in the y-direction. Select the Extrude tool. Enter a second data point. sets the scale factor in the x-direction. If on. the extrusion will be at an angle to the profile. 4. in working units. Enter a data point to define the start point.
Otherwise. Select the Construct Revolution tool. this data point defines one point on the axis of revolution. The profile is revolved around an axis so that you get a radically symmetric object. Reset to finish. Sets the rotation angle. 4. It could be Points. the original profile element is kept in the design.Advanced Modeling and Modification Chapter 4 Exercise – Extrude Using the design file “extrude. Drawing and View. Sets the direction of the axis of revolution. 2. • • • • Try to change the distance to 1 Try to change the Spin Angle to 30 Try to change the X-Scale to 2 Try to change the Y-Scale to 2 Construct Revolution The construct revolution tool also uses a closed shape to construct the solid. 3. The orientation of the axis is very important since it determines the final object. this data point defines the axis of revolution. or Return to step 3 to revolve the same profile element again. If Axis is set to Points. To construct a solid or surface of revolution 1. enter a second data point to define another point on the axis of revolution. Enter a data point If Axis is set to Points. Identify the profile element. 5. Prepared by Ricky Cheung 4-4 . The profile was drawn in Right view. Goes in Positive direction If on. Tool Setting Type Axis Angle Keep Profile Effect Can be Surface (not capped) or Solid (capped).dgn” and try to use the extrude tool on the following profile.
Advanced Modeling and Modification Chapter 4 Exercise – Revolution Using the design file “revolve. It is a good practice that you snap on a specific point in the profile. Axis to Drawing Y 3. Uncheck Keep Profile Revolve about Drawing Z 1. Angle equal to 360 4. Revolve about Drawing Y 1. Uncheck Keep Profile When you define the axis of revolution. you are defining the distance that the axis is away from the profile.dgn” and try to use the extrude tool on the following profile. Type to Soild 2. Type to Soild 2. Angle equal to 360 4. Axis to Drawing Y 3. The profile was drawn in Right view. Prepared by Ricky Cheung 4-5 . This is the radius of revolution.
If Outside Radius is off. Profile — Surface is constructed by extruding one element (the profile) along another element (the path). Defined By • Inside If on and Defined By is set to Circular. Radius Outside If on and Define By is set to Circular. Accept the path element. 2. enter a data point to define the outside radius. 7. Accept to complete the extrusion. or If Outside Radius is on. If Insde Radius is off. accept the outside radius. Circular — A tube with a circular cross-section is generated. Orientation of the profile is continually changed to follow the orientation of the path. 4. In the Tool Settings window. Tool Setting Type • Effect Can be Surface (not capped) or Solid (capped). sets the outside radius. set Defined By to Circular. Prepared by Ricky Cheung 4-6 . 5. 6. enter a data point to define the inside radius. which lets you constrain the outside and inside radii. This is very useful to laying out pipes. Identify the path element. Select the Extrude Along Path tool. Radius To extrude a circular tube along a path 1.Advanced Modeling and Modification Chapter 4 Extrude along path The extrude along path use a line string to define a path for the crosssection to be extrude along. The extrusion appears. or If Inside Radius is on. 3. It can use a closed profile or you can use Circular setting. accept the inside radius. sets the inside radius.
dgn” Define by circular 1. 3. 5. 3.5 Define by Profile 1. 2.Advanced Modeling and Modification Chapter 4 Exercise – Extrude along path Use the file “extrude_path. 4. Select the Extrude along path tool Define by set to: Profile Select the Path Select the Rectangular Profile Data point to accept change Prepared by Ricky Cheung 4-7 .3 Outside Radius to : 0. 2. Select the Extrude along path tool Define by set to: Circular Inside Radius to: 0. 4.
Where a number of faces have been selected. the last face selected is the first face deselected). Exercise – Shell Solid Use the file “shell_solid. 2. away from the solid. The solid highlights. 3. One or more selected faces also may be removed to create an opening. the solid. A data point selects the highlighted face. • You can enter a Reset to deselect an incorrect face. If required.dgn”.1 Uncheck Shell Outward Prepared by Ricky Cheung 4-8 . 5. • • • Select the shell solid tool Set Shell Thickness to 0. Shell Sets the wall thickness for the remaining faces. Thickness To construct a shell solid with no faces removed 1. In the Shell Thickness field. which remains highlighted. Select the Shell Solid tool. Tool Setting Shell Outward Effect If on. Identify the solid. the original solid defines the inside of the walls. key in the desired thickness value. Accept. as you move the screen pointer over the solid the face nearest the pointer highlights. • After selecting. to create the hollowed out shell solid. 4. consecutive Resets will deselect them in the reverse order (that is.Advanced Modeling and Modification Chapter 4 Shell Solid Used to create a hollowed out solid having faces of a defined thickness. material is added to the outside. the face nearest the screen pointer location highlights also. Simultaneously. turn on Shell Outward.
using the arrows as a guide.dgn” file • • • • • Select the thicken solid tool Snap on the triangular profile in Select “Add to both sides” Thickness set to 0. In the Thickness field. Thickness Sets the thickness value that is added to the surface. If Add To Both Sides is off. To add thickness to a surface to create a solid 1. then thickening is added graphically. The surface highlights. 3. Prepared by Ricky Cheung 4-9 . enter the value for the thickening. On identifying the solid. 7.05 Accept data point 2. An arrow(s) displays. arrows display in both directions. turn on Add To Both Sides. 5.Advanced Modeling and Modification Chapter 4 Thicken to Solid Used to add thickness to an existing surface to create a solid. an arrow displays showing the distance and direction of the thickening that will be added. Select the Thicken to Solid tool. move the pointer. Turn on Thickness. 4. showing the distance and to which side(s) the thickness will be added. 6. Identify the surface. If necessary. the thickness value is added to both sides of the Sides surface. Tool Setting Effect Add To Both If on. If Thickness is not turned on. Accept. with the amount of thickening defined by the screen pointer. If Add To Both Sides is on. to select the side for thickening. Exercise – Thicken Solid Use the “thicken_solid.
Accept to modify the face. 7. If Distance is off. the face nearest the screen pointer location highlights also. Turn on Distance. Modify Solid Used to relocate a face of a solid inwards (negative) or outwards (positive) relative to the center of the solid. using the arrow as a guide to define the direction of the modification. Simultaneously. 2. Tool Setting Distance Effect If on. Identify the face to modify. normal to the face. 3. key in the desired value. To modify a face of a solid 1. Direction of movement is normal to the selected face. sets the distance that the face is to be modified (moved) relative to the center of the solid. Move the pointer. Identify the solid. An arrow displays the direction and distance of the modification. 5. In the Distance field. 4. Prepared by Ricky Cheung 4-10 . 6.Advanced Modeling and Modification Chapter 4 3D Modify Toolbox These tools allow you to modify or remove faces. cut the model or create basic fillets and chamfers on your model. Select the Modify Solid tool. The solid highlights. The face highlights. the pointer defines both the direction and the distance of the modification.
After identifying the solid. Faces — Only selected faces are processed. For example. Additionally. a feature such as a cut can be removed by selecting any one face of the feature. 2. a single data point is needed for defining the direction Remove Face and Heal Used to remove an existing face(s) or a feature from a solid and then heal (close) the opening. Tool Effect Setting Defines how faces are selected for removal: • Method • Logical Groups — All associated faces are processed. Select the modify solid tool 2. Pick a face on the solid to modify 3. Identify the Distance 1.dgn” 1. Prepared by Ricky Cheung 4-11 . You can enter a Reset to deselect an incorrect face. which remains highlighted. If the distance is unchecked. If it is checked. For example. the face nearest the pointer highlights. A data point selects the highlighted face. a single data point will define both the distance and the direction.Advanced Modeling and Modification Chapter 4 Exercise – Modify Solid Use the file “Modify_tool. you can remove all faces that are associated with: • a cut • a solid that has been added to or subtracted from the original • a shell solid (returning the solid to its original form with no hollowing out) • a fillet or chamfer by identifying any one face of the feature. the Remove Logical Faces toggle lets you remove all faces associated with a feature by identifying any one of the feature's surfaces. with Remove Logical Faces turned on. as you move the screen pointer over it.
Advanced Modeling and Modification Chapter 4 To remove one or more faces from a solid 1. 5. choose Faces. 3. Select the remove face and heal tools 2. Accept to remove the face. Identify the solid. the face nearest the screen pointer location highlights. Exercise – Remove Faces and Heal Use the design file “modify_tool2. 2. The face remains highlighted. or Identify further faces to remove. 6. Identify the face to remove. Simultaneously.dgn” 1. 4. Select the sliding face of the triangular block Prepared by Ricky Cheung 4-12 . From the Method option menu. Accept to remove the selected faces. Select the Remove Faces and Heal tool. The solid highlights.
Cut Depth Split Solid (Cut Mode set to Define Depth only) Sets the cut's projection distance. no material is removed from the solid. Forward — Forward from the profile's plane. Identify the cutting element. Back — Back from the profile's plane. Cutting profiles may be open or closed elements. Select the Cut Solid tool.Advanced Modeling and Modification Chapter 4 Cut Solid Used to place a cut in a solid. (Optional) To retain the cut portion. If on. Prepared by Ricky Cheung 4-13 . An arrow(s) indicates the direction of the cut. Identify the solid to cut. 3. If Split Solid is on then no material is removed. 2. Cut Direction • • • Both — Both directions from the profile's plane. Accept to complete the cut. 5. the original cutting profile remains in the design. Tool Setting Effect Sets the direction of the cut. using a cutting profile. relative to the cutting profile's Surface Normal. Keep Profile If on. Sets the limits of the cut. Open elements must extend to the edge of the solid. it is split into two or more segments. 4. Define Depth — Cuts into the solid a defined distance. Cut Mode • • Through — Cuts through all faces of the solid. When an open element is the cutting profile. the identification point for the solid determines the portion of it that is retained. the solid is split at the cutting profile. To create a cut in a solid using an element as the profile 1. turn on Split Solid.
Cut Mode – Define Depth 1. 5. 3. 2. Select the Cut and Heal Solid tool 2. Data point on the hexagon When identify a single face. All the face associated with the hexagon will be selected because of the “Logical Groups” setting.05 Uncheck Split Solid and Keep Profile. Change the method to Logical Groups 3. type 0. Exercise . Select the cut solid tool Cut Mode to through Select the solid Select the hexagon Point downwards to accept.Advanced Modeling and Modification Chapter 4 Exercise – Cut Solid Use the file “modify_tool3.dgn” Cut Mode – Through 1. 1.Logical Groups settings of Cut and Heal Solid Use the finished file in the previous exercise. 2. 4. 3. 4. If the Method is set to face. you have to select each face one by one. Select the cut solid tool Cut Mode to Define depth In the Cut Depth. Prepared by Ricky Cheung 4-14 .
turn on Select Tangent Edges. Where a number of edges have been selected. In the Radius field.dgn” Prepared by Ricky Cheung 4-15 . with the selected edge highlighted. which remains highlighted. The solid highlights. A data point selects the highlighted edge. 6. Identify an edge to fillet. the last edge selected is the first edge deselected). edges that are tangentially continuous are selected and rounded in one operation. or a surface of revolution. Accept to fillet the edge. Select the Fillet Edges tool. as you move the screen pointer over the solid the edge nearest the pointer highlights. one or more edges of a solid. Accept Exercise – Tangent Edges Use the file “tanget. Effect Defines the radius of the fillet If on. 4. If required. Alternatively. Select the Fillet Edge tool 2. Exercise – Fillet Edges Use the file “fillet. or round. enter the required radius.dgn” 1.Advanced Modeling and Modification Chapter 4 Fillet Edges Used to fillet. Tool Setting Radius Select Tangent Edges To fillet one or more edges of a solid or projected surface 1. • • • After identifying the solid. or Identify further edges to be filleted. You can enter a Reset to deselect an incorrect edge. 2. consecutive Resets will deselect them in the reverse order (that is. 3. you can deselect any highlighted edge by selecting it again. Select the three corner as illustrated 3. 5. projected surface. Accept to fillet the edges.
Accept to chamfer the edges. A data point selects the highlighted edge. the last edge selected is the first edge deselected). enter the required values. Prepared by Ricky Cheung 4-16 . Select the Chamfer Edges tool. If off (open) Distance 1 and Distance 2 can be different. projected surface. You can enter a Reset to deselect an incorrect edge. If required. which remains highlighted. 5. edges that are tangentially continuous are selected and Edges rounded in one operation. Where a number of edges have been selected. Alternatively. To chamfer one or more edges of a solid 1.Advanced Modeling and Modification Chapter 4 Chamfer Edges Used to chamfer one or more edges of a solid. or Identify further edges to be chamfered. The solid highlights. consecutive Resets will deselect them in the reverse order (that is. 2. 6. you can deselect any highlighted edge by selecting it again. Flip Direction Where Distance 1 and Distance 2 are different. the solid. Effect Sets the distances to trim back the faces. 4. turn on Select Tangent Edges. with the selected edge highlighted. • Tool Setting Distance 1/Distance 2 Lock control • If on (closed) Distance 1 and Distance 2 are the same values. If the Lock control is on. or a surface of revolution. 3. Accept to chamfer the edge. as you move the screen pointer over the solid the edge nearest the pointer highlights. Identify an edge to chamfer. Select Tangent If on. • • After selecting. they are constrained to the same value. reverses the direction of the chamfer and the values that the faces are trimmed. In the Distance 1 and Distance 2 fields.
Checked the Flip Direction Select the highlighted corner Accept a data point Prepared by Ricky Cheung 4-17 . Accept a data point Flip Direction 1. Use the settings as illustrated in the dialog box. 4. 3.Advanced Modeling and Modification Chapter 4 Exercise – Chamfer Edges Use the file “chamfer. 2. Select the highlighted corner 3. Undo the previously completed chamfer. 2.dgn” 1.
If on. or B-spline curves). Identify the sections in the order that the transformation is to follow. Each element in the network's udirection should intersect all elements in its v-direction. and the surface is created from the approximation curves. each input cross-section is approximated by a smooth Bspline curve within the specified Tolerance value. or elements of a network. the continuities of the constructed surface are those of the input cross-sections. Network — A Gordon surface is constructed. ellipses. line strings. 5. The order in the v-direction is determined by the sections.) 4. • Define By • Section — Transformed between sections (lines.Advanced Modeling and Modification Chapter 4 Surface Modeling Construct Surface by Section or Network Used to construct a B-spline surface that is transformed between section elements. 2. The order in the u-direction is 4. To construct a B-spline surface by cross-sections 1. 3. Accept the B-spline surface. As a final check. complex shapes. set Define By to Section. Prepared by Ricky Cheung 4-18 . In the Tool Settings window. Tool Setting Effect Sets how the surface is constructed. interpolating a network of elements. use the Change Element Direction tool in the Modify Curves tool box to change the sections' directions and start points so they are in a similar position to each other. Select the Construct Surface by Section or Network tool. Before using Construct Surface by Section or Network. complex chains. (You can Reset to reject a section. visual aids display each element's direction as it is selected. Apply Smoothing If off. and vice-versa. Accept to display the B-spline surface. arcs. All section elements must be in the same direction to avoid the resulting surface from being “twisted”.
Accept the surface. Tool Setting Type Orthogonal Effect Can be Surface (not capped) or Solid (capped). Identify the first section.Construct Skin Surface Use the file “surface1. line strings. 7. or B-spline curves.Advanced Modeling and Modification Chapter 4 Exercise . 3. 2. 2. 5. If on. complex shapes. 4. Accept until the last one 4. The sections and trace can be lines. arcs. turn on only LEVEL 3 1. Exercise .dgn”. Select the Construct Surface by Section tool 2. Enter a data point to display the B-spline surface.dgn” and turn on ONLY level 1 1. Place the section elements in their correct position (orientation and location) on the trace element. 4. Accept to Finish Construct Skin Surface Used to construct a B-spline surface by transforming two elements (sections) along another element (the trace). 3. Select the construct skin surface tool Select the path Select the first element (circle) Select the second element (rectangle) Accept Data point Prepared by Ricky Cheung 4-19 . each section is rotated to be perpendicular to the trace. ellipses. Identify the second section. 6.Construct Surface by Section Use the file “surface1. 5. complex chains. Identify the trace. Accept to display the Surface 5. Select the Construct Skin Surface tool. Select the line string network 3. To construct a B-spline surface by skin 1.
4. 4. 6. Prepared by Ricky Cheung 4-20 . Accept the surface. Identify the line that represents the axis direction of the helix curve. Identify the section profile curve. Accept. Tool Setting Effect Sets the factor by which the section profile curve is scaled as it sweeps Scale Section in along the helix curve in the direction from the starting point of the helix curve to its center point — that is. Select the Construct Helical Surface tool.Advanced Modeling and Modification Chapter 4 Construct Helical Surface Used to construct a helical-shaped B-spline surface by sweeping a section profile curve along a pre-defined helix curve. 2. Identify the trace helix curve. The section profile curve needs to be placed at one end of the helix curve. Select the construct Helical surface Select the Helix Select the rectangular profile Select the axis line Accept 2. 3. the height direction. 5. Y Spin Angle Sets the angle at which the profile is spun as it sweeps along the helix curve. The surface is generated and displayed. 3.dgn” and turn only Level 5 on 1. you must also place a line that represents the axis direction of the helix curve. only the direction of the line matters. X Sets the factor by which the section profile curve is scaled as it sweeps Scale Section in along the helix curve in the direction of the helix axis — that is. Before using this tool. the radius direction. Exercise – Construct Helical Surface Use the file “surface1. To construct a helical-shaped B-spline surface 1. 5.
4. From the Truncate option menu. cones. The surface normal orientation displays. 5. None — Neither surface is trimmed. To place a fillet between two surfaces 1. Accept to create the fillet. 8. key in the required radius. Tool Setting Effect Defines which surface(s) are to be truncated: • Both — Both surfaces are trimmed. 3. Single — The first surface identified is trimmed. The fillet displays. (Optional) Use the Change Normal Direction tool to set the normal directions for both surfaces. The surface normal orientation displays. 6. choose a truncating option. 2.Advanced Modeling and Modification Chapter 4 Fillet Surfaces Used to create a 3D fillet between two surfaces (shapes. extruded surfaces. 7. surfaces of revolution. Accept to view the fillet. Select the fillet surface command Identify first cylinder Identify second cylinder Accept to finish Prepared by Ricky Cheung 4-21 .dgn” and turn on level 6 on 1. or B-spline surfaces) by sweeping an arc of constant radius along the common intersection curve — commonly referred to as a constant radius rolling ball fillet. Exercise – Fillet Surface Use the file “surface1. 4. Identify the first surface. The fillet is created in the area pointed to by the surface normals of both surfaces. Select the Fillet Surfaces tool. Truncate • • Radius Sets the fillet's radius. In the Radius field. Identify the second surface. 3. 2.
Advanced Modeling and Modification Chapter 4 Questions • Sketch the results of the four different Boolean operations listed below and applied to these Slab and Cylinder solid parametric primitives: a) b) c) d) Union Difference (slab selected first) Difference (cylinder selected first) Intersection ‚ What happens if you choose All for the Keep Profile setting when performing a Boolean operation? ƒ What type of element works well for the profile needed to construct a Parametric Revolution or Projection? „ Given this Front view profile. Prepared by Ricky Cheung 4-22 . sketch a pictorial that would illustrate the following free-form solids: a) Projection in the Drawing Y-direction b) Revolution about the Z-axis c) Revolution about the X-axis … Explain why there is a Flip direction setting for the Chamfer Edges tool and use a sketch to illustrate your answer. † Explain the difference between an Extrude and a Revolution.
Drawing Composition and Section Generation Chapter 5 Drawing Composition and Section Generation Prepared by Ricky Cheung 5-1 .
Attached views can be added to or removed from a group. Front. you attach views of the model as reference files. which is familiar to the draftsperson who draws on paper. Prepared by Ricky Cheung 5-2 . • • Sheet view— The electronic drawing sheet. scaled. A group of attached views can be moved. Although drawing sheets can be created with reference file attachment and manipulation tools. fitted view or any saved view of the model. • An attached view of the model can be attached in any position at any scale. Back. as one. Left. Standard views can be clipped or set to display only certain levels. or detached. except that instead of redrawing the model's geometry for each view. or Right Isometric). Bottom. Related attached views can be grouped. • A view can be attached by folding an attached view about an orthogonal axis or a line defined by two data points. Right.Drawing Composition and Section Generation Chapter 5 What is Drawing Composition? Drawing Composition automates the creation of drawing sheets. Isometric. Attached view — A reference file attachment to the sheet view. the Drawing Composition dialog box simplifies the process in a number of ways: • An attached view in a sheet view can be any standard (Top. A folded view is automatically aligned and grouped with the attached view from which it is folded.
Drawing Composition Dialog box The Drawing Composition Dialog box can be found in the pull-down menu FILE > DRAWING COMPOSITION. 6. Prepared by Ricky Cheung 5-3 . 5. 2. Right Isometric etc. 3. Attach an existing file to use as a border (optional) Attach views of model Add text or dimensions Print the sheet view. Back. Create the model. Open a sheet view. 1. 4. You don’t have to get to those steps and saving these views.Drawing Composition and Section Generation Chapter 5 General Procedure — To compose a sheet view The steps for using Drawing Composition in conjunction with a 3D model are similar to those used with 2D design file. Since all standard views including Top.
A dialog box will prompt and ask if you want to turn those levels off other then sheet view Levels reserved for dimensions and text in sheet views To ensure that dimensions. 3. and so on in the drawing are displayed only in the sheet views. • Sheet Dimension Level — Sets the level used for dimensions and text that is to be displayed only in one sheet view (63 by default). Open Sheet View 1. When a sheet view is opened. Designate a view as a sheet view as follows by choosing Open Sheet View from the Tools menu in the Drawing Composition dialog box. its special characteristics will be based on the Sheet Parameters that have been set in the Drawing Composition Box. 2. The levels used for text and dimensions in the sheet view are set with the following controls in the Drawing Composition dialog box. two levels must be reserved for them. Prepared by Ricky Cheung 5-4 . From the Sheet Location option menu in the Drawing Composition dialog box.Drawing Composition and Section Generation Chapter 5 Sheet View Drawing Composition needs a sheet view before you can attach views. choose Sheet View. text. • Sheet Annotation Level — Sets the level that is used for any annotations to be displayed in the drawing sheet (62 by default).
the levels designated in this dialog box (plus the sheet dimension level) are on in the sheet view and off in all other views. Attach Border Prepared by Ricky Cheung 5-5 . By default. all levels except the sheet dimension and annotation levels (1-61) are designated as model levels. When a view is attached to the drawing sheet.Drawing Composition and Section Generation Chapter 5 Levels reserved for the model in the sheet view Choosing Model Levels from the Settings menu opens the Model Levels dialog box.
Drawing Composition and Section Generation Chapter 5 View Parameters If you want to scale the sheet you or down from the real size element To Process the 3D objects with Hidden Line Method Hidden Line Setting Dialog box To attach a standard. fitted view of the model 1. Prepared by Ricky Cheung 5-6 . Back. 2. Bottom. Enter a data point to position the view and attach it to the sheet view. Choose the view (Top. Isometric. or Right Isometric) from the Drawing Composition dialog box's Tools menu's Attach Standard sub-menu. Front. Left. Right.
Enter a data point to position and attach the view. To attach a view by folding it orthogonally 1.Drawing Composition and Section Generation Chapter 5 To attach a saved view 1. choose Attach Folded > About Line. To attach a view by folding it from an attached view 1. Prepared by Ricky Cheung 5-7 . 2. Go back to step 3 to fold another attached view from the same existing attached view. From the Drawing Composition dialog box's Tools menu. 3. The Select Saved View dialog box opens. Enter a data point to define one endpoint of the line about which the new attached view will be folded. 2. 3. choose Attach Saved View. Enter a data point to define the other endpoint of the line and attach the view. Identify the edge of the attached view about which the new attached view is to be folded. or Reset to finish. 4. Identify an element in an attached view from which to fold the new attached view. 5. or Reset to finish. Return to step 3 to attach another view. displaying a list of the saved views in the model. 4. Enter a data point to position the saved view and attach it to the sheet view. Choose the saved view to attach by selecting its name and clicking OK. From the Drawing Composition dialog box's Tools menu. choose Attach Folded > Orthogonal. The Select Saved View dialog box closes and an outline of the saved view displays. Identify an element in the attached view from which to fold the new attached view. 3. 5. 2. From the Drawing Composition dialog box's Tools menu.
Identify an element in the attached view that is to be detached. Accept the detachment. 2. From the Drawing Composition dialog box's Tools menu. choose Detach > Single. 2. 5. All members of the group are outlined. choose Move > Single. An alert box asks you to confirm that all reference files are to be detached. To move all views attached to the sheet view 1. To detach all views attached to the sheet view 1. Accept the attached view. choose Move > All. choose Detach > Group. Enter a data point to define the origin of the move. Click OK. Identify an element in an attached view within the group to be moved. 3. From the Drawing Composition dialog box's Tools menu. 2. Identify an element in an attached view within the group to be detached. 2. 4. 3. Identify an element in the attached view to be moved. This data point also defines the origin of the move. choose Detach > All. From the Drawing Composition dialog box's Tools menu. Enter a data point to define the destination. To move a group of attached views 1. choose Move > Group. From the Drawing Composition dialog box's Tools menu. Prepared by Ricky Cheung 5-8 . Enter a data point to define the destination. 3. To move an attached view 1. Accept the detachment.Drawing Composition and Section Generation Chapter 5 Modification of existing attached views To detach an attached view 1. From the Drawing Composition dialog box's Tools menu. From the Drawing Composition dialog box's Tools menu. Enter a data point to define the destination. 3. Enter a data point to define the origin of the move. 2. 3. 2. To detach a group of attached views 1.
Interactive Positioning The section boundary elements will automatically be located at the position of the cutting plane – “within” the model Assemble Segments The elements that make up the section will be joined together as a complex shape. which is used to generate section geometry for all elements that intersect a vertical plane perpendicular to the screen. This is useful when using a fence to define a section. Flatten Section This leaves the section boundary created parallel to the cutting plane. Tools > Section by View Section by View > Horizontal Selects the Construct Section by View Horizontal tool. The section created by a fence is a 3D replica of the elements lying within the fence. Prepared by Ricky Cheung 5-9 . If you want a different file then you’ll need to use the File pull-down menu. the section geometry is flattened to two dimensions along an axis perpendicular to the section plane. Key-in: CONSTRUCT VIEW HORIZONTAL Section by View > Vertical Selects the Construct Section by View Vertical tool.Drawing Composition and Section Generation Chapter 5 Generate Section Dialog box Output File Will default to the active design. which is used to generate section geometry for all elements that intersect a horizontal plane perpendicular to the screen that extends through the view depth along the z-axis. If on.
which is used to generate section geometry for all elements that intersect a closed planar element (shape. the Fence (Selection) Mode is ignored. or Bspline surface). which is used to generate section geometry for all elements that a plane defined by three data points. It is as tall as the view window. Section by Element Selects the Construct Section by Element tool. solid. This tool is the equivalent of drawing a line vertically across the view and using it with the Construct Section by Projected Element tool. which is used to generate section geometry for all elements that intersect the projection of an element through the view volume along the z-axis. Key-in: CONSTRUCT SECTION PROJECT LINESTRING Prepared by Ricky Cheung 5-10 . ellipse. Key-in: CONSTRUCT SECTION ELEMENT Section by Fence Selects the Construct Section by Fence tool. The plane extends throughout the view depth (along the z-axis). Key-in: CONSTRUCT SECTION PLANE Section by Projection > Element Selects the Construct Section by Projected Element tool. Key-in: CONSTRUCT SECTION FENCE Section by Plane Selects the Construct Section by Plane tool. and it intersects the data point. which is used to generate section geometry for all elements that intersect or are enclosed by a fence — useful to “cut out” a section to provide a view of the model's interior. Key-in: CONSTRUCT SECTION PROJECT ELEMENT Section by Projection > Line String Selects the Construct Section by Projected Line String tool. Key-in: CONSTRUCT SECTION VIEW VERTICAL Section by View > Depth Selects the Construct Section by View Depth tool. or complex shape) or 3D element (cone.Drawing Composition and Section Generation Chapter 5 The plane is perpendicular to the screen. The fence contents are always clipped. which is used to generate section geometry for all elements that intersect a plane parallel to the screen at a depth determined by a data point. surface. which is used to generate section geometry for all elements that intersect the projection of a line string.
If the actual width of the model was 8 inches. a) What would be the scale size of the attached front view? b) Assume Scale Factor = 1. what would be the width’s dimensioned value shown in the front view? Š Explain how to open up the Saved Views dialog box. ‚ With Drawing Composition. ‰ A front view of a model was attached with the Drawing Composition View Parameters set as shown. ˆ What would cause the inability to snap to elements when dimensioning on attached views in a sheet view layout? State how to correct this problem. Why is it recommended? ‡ Name the specific method of view attachment to use for placing auxiliary views. what Modeler Hidden Line setting can now be controlled independently in attached views? ƒ When attaching a border. what drawing plane should its elements be drawn in? „ Explain the Margin% View Parameters setting and when its value may need to be adjusted. † Explain the recommended order of view attachments for a 3D model that will result in the standard conventions of orthographic views. Prepared by Ricky Cheung 5-11 .Drawing Composition and Section Generation Chapter 5 Questions • Explain the relationship between Reference Files and Drawing Composition. Answer the following questions. and give a brief explanation of each. … List the three different Hidden Line Removal options.
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Rendering and Visualization Chapter 6 Rendering and Visualization Prepared by Ricky Cheung 6-1 .
In the real world. especially true-color displays. • Phong shading can be used to display. • Phong shading renders more realistic lighting effects than either the Constant or Smooth shading methods. On a computer.Rendering and Visualization Chapter 6 Rendering Rendering is the process of depicting a 3D model through the display of shaded surfaces. This can save a significant amount of time by not following rays from lights to surfaces that are never seen. light rays are emitted by one or many light sources and reflect off objects until they finally reach the eye. it is often more efficient to trace rays from the eye rather than from the light sources. The complexity of computations slows display time considerably. Prepared by Ricky Cheung 6-2 . to see a spotlight on a wall). Where Phong-shaded images are very similar to Smooth-shaded images (that is. there are no shadows or bump maps) it may not be worth the extra rendering time. Bump maps. Rendered views are most effective with a system capable of displaying 256 or more colors. particularly if the light source is close to the object (for example. More Rendering Mode Phong shading Phong shading differs from Constant shading and Smooth (Gouraud) shading in that the color of each pixel is individually computed — useful when high quality is more important than speed. Ray Tracing Ray tracing is a photo-realistic rendering method in which an image is generated by simulating the reflections of light rays in a 3D scene. and Distance Cueing in the rendered images.
Raytracing with no radiosity Raytracing with radiosity Prepared by Ricky Cheung 6-3 . Radiosity solving. Radiosity solving operates as a rendering pre-process that computes the global.” as defined in the literature of physics. unlike Ray Tracing. adding specular highlights and reflections. Ray tracing uses this radiosity solution to render a view-dependent image. In comparison. radiosity solving and ray tracing capabilities can be used together to produce realistic images with the best qualities of both methods. It can be used to demonstrate effects such as color bleeding (where one colored surface lends a tint to another nearby surface) and light dispersion (the reflection of indirect light onto other surfaces in a scene). per unit area on the surface. is the total power leaving a point on a surface. In fact. ray tracing simulates the specular reflection of rays of light in a scene. is not a rendering technique on its own — it merely generates a lighting solution that in turn can be rendered. Radiosity solving is a sophisticated technique that calculates the light that is reflected between diffuse surfaces.Rendering and Visualization Chapter 6 Radiosity “Radiosity. “power” is light energy. viewindependent (diffuse) lighting solution. In the context of rendering.
Antialias Normal Stereo Renders a view with a stereo effect that is visible when viewed with 3D (Red/Blue) glasses.Rendering and Visualization Chapter 6 Shading Type When rendering a view. one each from the perspective of the right and left eyes. Prepared by Ricky Cheung 6-4 . The additional time required for antialiasing is especially worthwhile when saving images for presentation. publication. Normal The view is shaded normally. Stereo Phong shading takes twice as long as Phong because two images. or animated sequences. Antialias Reduces the jagged edges (jaggies) that are particularly noticeable on lowresolution displays. are rendered and combined into one “color coded” image. you can choose from Normal. Antialias and Stereo shading types.
View Sets the source view. Increasing the Gamma Correction setting lightens the image. Save… Opens the Save Image As dialog box. For example. The default value is 1. Cancel Closes the dialog box without creating an image file. Antialiased (see Phong Antialiased shading). and grey scale.1 to 3. On completion of the last band. For example. which is used to save the image file. Shading Type Sets the shading type — Normal. at which to save the image. Hidden Line.0. Mode Sets the number of colors in the image file's color palette. or Stereo.Rendering and Visualization Chapter 6 Saving Rendered Image Used to save the contents of a rendered or wireframe view to a file. Intergraph RGB supports only 24-bit color. High Loss yields the poorest image quality and the greatest compression. Constant. Smooth (Gouraud). while PICT supports 24-bit color. Gamma Correction Sets the brightness of the image in the file. Shading Sets the rendering method — Wireframe. in pixels. Resolution X Y Sets the resolution. Format A list of supported file format Compression Sets the degree of compression for an image file format. compression options for a JPEG Format image file are from Minimum Loss to High Loss. the valid range is 0. When you set the X or Y resolution. decreasing it darkens the image. Y or X is automatically adjusted to match the view aspect ratio. Opens when Utilities > Image > Save… is chosen. the rendering operation combines all of the bands into the finished image. Greater compression is achieved as image quality is sacrificed: Minimum Loss yields the highest image quality and least compression. The available options depend upon which Format is chosen. 256 colors. Prepared by Ricky Cheung 6-5 . Each band is then processed as an individual image within the computer system's memory and written to disk. Phong. Filled Hidden Line. RayTrace or Radiosity. Banded Rendering Contains controls that are used to break up the target rendering subject into a series of userdefined bands.
Prepared by Ricky Cheung 6-6 . That is. which come in the form of cells delivered in the cell library “lighting cel. Spot light sources having the same Brightness and Intensity settings as a Point light source appear brighter in rendered images because the energy is restricted to the cone angle. the Brightness setting is for use with radiosity solving. With standard rendering. the delivered light sources all have their Intensity set to 1 and their Brightness set to 100. in the design.” With each light source. By default. the light source's orientation defines the direction of uniform light that illuminates all surfaces facing in its direction. and Area. applying materials. The light sources direct light as follows: • Distant — directional light. Source Lighting and Global Lighting. For example. Point. throughout the design. This applies whether they are in front of or behind the light source. Area light sources are created from existing polygonal shapes in the design. a Spot light with a cone angle of 60° appears four times as bright as a Point light having the same brightness and intensity settings. • Point — light is radiated in all directions from the origin of the light source. the Brightness setting is ignored. • Area — useful for many diffuse lighting situations. These include tools for creating lighting. similar to a flashlight. where the light source is neither a Point nor a Spot light. like the sun. Lighting Types Two types of lighting are available for MicroStation rendering. querying the radiosity solution (if present in memory) and setting up the view camera. Spot. producing parallel light rays. Source lighting MicroStation supports four source lighting types — Distant. such as simulating fluorescent lighting. This allows you to have the same source lighting settings for both radiosity solving and standard rendering. • Spot — directional light having a conical beam.Rendering and Visualization Chapter 6 Rendering Tools All the tools for setting up a view for rendering are in the Rendering Tools tool box.
Enter a data point to position the light source. you can turn on Add Sky Light to all Solar and Distant Lights. Prepared by Ricky Cheung 6-7 . Flashbulb and Solar lighting. The Define Light settings window contains controls that are used to create and modify light sources for the scene. 6. From the Mode option menu in the Define Light settings window. Otherwise your scene will be totally dark. 3. attached to the pointer. 2. choose Create.Rendering and Visualization Chapter 6 Define Light Used to access the lighting capabilities of MicroStation. The Spot Light source cell appears. 4. Select the Define Light tool. Change settings as required. It is extremely important to have some type of lighting before you do the rendering. Global Lighting You use the Global Lighting dialog box to define the settings for Ambient. From the Type option menu. 5. respectively. Enter a data point to define the direction of the light source. Additionally. choose Spot Light. and Approximate Ground Reflection for Sky Light to simulate lighting from the sky and reflected light from the ground. There are two Mode: Create and Modify To create a Spot light source 1.
and its color can be adjusted. Flashbulb lighting does not cast shadows. 0 0. It is controlled in the Global Lighting dialog box.0). That is.2 0. The intensity of flashbulb light can vary from None (0) to Full (1. The intensity of ambient light can vary from None (0) to Full (1. increasing its intensity reduces the depth. and its color can be adjusted. Off On Prepared by Ricky Cheung 6-8 . It is controlled in the Global Lighting dialog box. Because ambient light illuminates all surfaces equally. it illuminates all surfaces equally.Rendering and Visualization Chapter 6 Ambient Ambient light is all-pervasive. of the shaded view.4 Flashbulb Flashbulb light provides a point light source from the eye-point of the view.0). or contrast.
Alternatively. a bump map. choose Rendering > Define Materials. Type of File: Usually referred to by: Suffix/Extension: Stores: To modify: Material . You can specify whether or not shadows are cast by the solar light (in Phong and Ray Trace rendering). select the Apply Material tool.mat table In the Rendering Tools tool box. or both. (See Assignment The Apply Material One to levels and Tool. Materials • • Materials are defined in a material palette.pal palette file Material definitions From the Settings menu. from file design the Settings menu. doublefiles click the material preview box to open the currently loaded palette file. unless individual elements have materials attached to them. It is controlled in the Global Lighting dialog box. in the Many Apply Material tool design settings.) design colors in Alternatively. A material assignment table assigns a material to elements on a level(s) with a color(s) in the design.Rendering and Visualization Chapter 6 Solar and Sky Solar light simulates light from the sun. choose: Rendering > Assign Materials Prepared by Ricky Cheung 6-9 . Material assignment . Material definitions can include a pattern map. All elements on the same level with the same color have the same material characteristics. To display shadows requires that Shadows also be on in the Rendering View Attributes dialog box (Phong rendering) or Ray Tracing dialog box (Ray Trace rendering).
using an image of the sky for the top and sides and another image for the ground. • The same applies to a transmitted ray that does not “see” any objects in the transmitted (refracted) direction. Define Materials Prepared by Ricky Cheung 6-10 . In a ray traced image. environment maps are visible only in reflected and transmitted rays. it “sees” the environment map. A typical usage would be to show reflections of an outdoor scene. • When an element is reflective but a reflected ray does not “see” any elements.Rendering and Visualization Chapter 6 Applying Materials Environment Maps An environment map is a set of image files that are mapped to the six faces of an imaginary cube surrounding a design (or environment).
and material definitions. you can create animation sequences that show your designs in action.Rendering and Visualization Chapter 6 Animation Animation adds a new dimension to 3D design. you can produce animation sequences. Animation. or several. • Parametric Motion Control Prepared by Ricky Cheung 6-11 . as well as the associated scale and offset values. provides an outstanding level of engineering visualization. • • Keyframe Flythrough The FlyThrough Producer utility provides a set of tools that allow you to create simple animations called flythrough sequences in which frames of stationary geometry are recorded by a virtual camera at specified intervals along a specified path. For architectural models. you can change the intensity/brightness. Whether your design consists of a single object. You can animate design elements. With light sources. Using MicroStation's Animation Producer utility. such as the pattern or bump map settings. you can produce walkthroughs with a flexibility not available in the simple Fly Through producer. and the cone/delta angle (spot lights). A flythrough sequence is typically rehearsed or previewed in wireframe to validate the camera path and is finally recorded as a series of rendered images. including camera and lighting cells. you can animate the settings for light sources. The Animation Producer provides several different ways to define and control motion. when combined with MicroStation's advanced rendering capabilities. color. You can change a material's characteristics. The method used to produce an animation sequence depends on the type of design. As well.
Record the sequence. Define the path that the camera is to follow and the camera target. choose the source view for the animation.Rendering and Visualization Chapter 6 Flythrough General Procedure — To produce a flythrough sequence 1. choose FlyThrough. See Render > FlyThrough. 2. See To preview each frame in the output view 7. Once you have adjusted the FlyThrough Producer settings and defined the camera path. See To define the path that the camera will travel during the sequence. Preview the sequence. See To record a sequence. or you can place an element in the design file. From the Utilities menu's Render submenu. From the Shading option menu. Prepared by Ricky Cheung 6-12 . (Optional) Use the other controls in the dialog box to adjust the camera settings and set the output options. See Rendering Modes. you can preview the sequence before taking the time to record all the frames. From the View option menu.. 3. 4. choose Wireframe for “rehearsal” purposes or the desired rendering method for a finished or nearly finished sequence. The path can be an existing open element. 5. 6. The FlyThrough Producer dialog box opens.
” “orbit04.tga. Prepared by Ricky Cheung 6-13 . Use the controls in the File section to name the sequence file (or the first file in the series) and specify the destination drive and directory. For JPEG format. also choose the compression level from the Compression option menu. You must insert a number at the end of the filename (step 3). a separate file will be created automatically for each frame in the sequence.tga.” and so on. the sequence will be saved as a single 256-color animation file. 3. If you choose FLI or FLC. The number will be incremented for each frame saved. From the List Files of Type option menu. 4. Click the OK button. For example.tga. naming the file that contains the first frame of a Targa-format sequence “orbit01. From the FlyThrough Producer dialog box's Tools menu. choose the format in which to save the sequence.Rendering and Visualization Chapter 6 To record a sequence 1. If you choose any other format. The Record Sequence dialog box opens.” “orbit03. choose Record. See MicroStation Field format (GRD) support.tga” causes the subsequent frame files to be named “orbit02. 2.
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