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Human Computer Interaction

Rimsha Riaz
1231-FMS/BBAIT/S17
Aqsa Fatima Razzaq
1233-FMS/BBAIT/S17

BBA-ITM-31

Submitted to: Ma’am Sharmeen Adnan

Final Project
Date: 13-May-2019
INTERACTIVE SYSTEM DESIGN AND USER PERSONA

User stories Conceptual scenarios Concrete scenarios User case

Kim So Hyun and her friends were trying to decide what to do with their spare time, they
want to find out what options for activities are open to them, how much they would cost,
whether they can get there in time and so on. The group wanted to indulge in a fun activity
that would be worth their time now they are confused what to do? Every one of them had
different ideas but their preferences didn’t match, and they could not decide what to do, they
had no means to find out what available option they have and because of that there spare time
vanished and they couldn’t enjoy and do anything productive.

User stories Conceptual scenarios Concrete scenarios User case

User will login to the app that will provide them with tons of indoor and outdoor activities
with a lot of different categories. The activities will automatically provide them with the
estimation of cost and time. There are various options of fun activities for user. By using
this app, they can avail different opportunities of their interest. This app provides many
option to user. Only requirement of this app is to login with appropriate username and it
also has an option of connection with Facebook.

User login to the app and is presented with page in which user enter his interest and hobbies than
the app suggest the activities to user according to her preference. If the user wants to do an indoor
activities app suggest her tons of activities with the estimation of time and cost. If user interest is
in cooking app provide her the option to cook food which can be made easily in short span of
time. App provide her the recipes which can be made by using the ingredients in the home. If user
choose the outdoor activities and want to go to the nearby restaurant
Concrete app gave her the
scenarios complete
User case
User stories Conceptual stories
detail of all restaurant nearby within her budget.

Kim So Hyun
Age: 22
Education: BS. English
KK
Marital status: Un married
Location: Seoul
Computer: iPhone & MacBook pro
Internet usage: 4-5 hours
Requirements: Goals and Motivations

 She is too busy to explore new  Relax and unwind at the end of
activities for her spare time. the day
 She wants to indulge in activities  Wants to avoid negative
that would be worth her time. thoughts
 She has no proper means to find  Wants to involve in different and
out available option. new activities
 She wants to enjoy her spare time.  Wants to enjoy her spare time
with others
 Wants to develop new hobbies

How will So Hyun interact with app? Obstacles:


Question she will ask:  No certain ideas were
 How do I know about the new available.
activities on app?  She was unable to determine
 Can I enjoy my spare time in cost occurring.
limited budget?  Time efficient activities were
 How can I share my activities with needed.
my friends?  No such application is
 Are you going to suggest me new available.
activities other than my interest?  Nothing to do in her free time.
 What are the trendiest activities  Cannot interact with friends
now a days? while doing activities.
 How do I utilize my free time?  Different options are not
available for activities

Questionnaire
1. How easy is it to find the information you are looking for in our apps?

2. How likely are you to recommend our apps to others?


3. What changes would you recommend we improve in our apps?

4. Do you have any opinions specifically for color, theme, and style?

5. Is our app helping you achieve your goals?

6. How would you rate our app’s feature?

7. Is the app fast enough?

8. How easy is it to use and figure out the app?

9. Is our app user friendly?

10. Does anything seem out of place or unnecessary?

Summary of Questionnaire Conducted:


The summary conducted questionnaire tells that users gave quite positive response towards the
application’s approach. They thought of it as friendly and easy to use. Moreover, they suggested
to embed new features in it. They said that app could help people to utilize their spare time
effectively. They asked to remove some extra subscriptions so that everyone can avail the
features.
Low Fidelity Version 1: (attached)
Cognitive Walkthrough:
The experts advised to improve navigation of our application. The suggested to make it simpler
as it includes a lot of features and it is working in multi dimensions. He said if there is no guide
user will have trouble in accessing different interfaces.
Heuristic Evaluation:
As per the heuristic evaluation the application is easy to use as well as identifiable. It provides
fast interface. They suggested to provide a consistent and predictable interface to users.
Low Fidelity Finalized Version: (attached)
Cognitive Walkthrough:
The navigation was improved, and the interfaces were aligned. Moreover, the evaluators
suggested to keep it the exact way for High Fidelity.
Heuristic Evaluation:
The visibility of the system was enhanced. It was more related to reality, and user was allowed to
work according to his/her own needs and demands.
High Fidelity Prototype Version 1:
Cognitive Walkthrough:
User will not be able to identify the features and will get confused. The buttons and interface
should be made clearer.
Heuristic Evaluation:
As per a user’s point of view the navigation will be difficult. It is quite difficult to identify and
perform. Color scheming was very dull, and user might experience problematic situations while
recalling.
High Fidelity Finalized Version:

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