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\___ / |__|___| (____ /____/
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\_ _____/____ _____/ |______ _________ __
| __) \__ \ / \ __\__ \ / ___< | |
| \ / __ \| | \ | / __ \_\___ \ \___ |
\___ / (____ /___| /__| (____ /____ >/ ____|
\/ \/ \/ \/ \/ \/
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/___/\ \
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____________________________________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Author: A I e x |
| Began: January 19th, 2005 |
| Completed: January 27th, 2005 |
|____________________________________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
O============================================================================O
| Table of Contents |
O============================================================================O
** In order to navigate this guide I have implemented a Ctrl+f system, which
means you press ctrl+f in your browser or word processer to bring up the
search menu, then enter the letters in brackets on the right of the section
that you're looking for.
1. Before You Start....................................................(00100)
i - Introduction..................................................(00101)
ii - Characters...................................................(00102)
2. Full Walkthrough....................................................(00000)
i - Zanarkand.....................................................(00001)
ii - Ruins........................................................(00002)
iii - Besaid......................................................(00003)
iv - Besaid Cloister..............................................(00004)
v - Besaid........................................................(00005)
vi - S.S. Liki....................................................(00006)
vii - Kilika......................................................(00007)
viii - Kilika Woods...............................................(00008)
ix - Kilika Cloister..............................................(00009)
x - S.S. Winno....................................................(0000A)
xi - Luca.........................................................(0000B)
xii - Mi'ihen Highroad............................................(0000C)
xiii - Mushroom Rock..............................................(0000D)
xiv - Djose Temple................................................(0000E)
xv - Djose Cloister...............................................(0000F)
xvi - Moonflow....................................................(0000G)
xvii - Guadosalam.................................................(0000H)
xviii - Thunder Plains............................................(0000I)
xix - Macalania...................................................(0000J)
xx - Macalania Temple.............................................(0000K)
xxi - Macalania Cloister..........................................(0000L)
xxii - Macalania..................................................(0000M)
xxiii - Sanubia Desert............................................(0000N)
xxiv - Home.......................................................(0000O)
xxv - Airship.....................................................(0000P)
xxvi - Bevelle....................................................(0000Q)
xxvii - Bevelle Cloister..........................................(0000R)
xxix - Via Purifico...............................................(0000S)
xxx - Calm Lands..................................................(0000T)
xxxi - Mt. Gagazet................................................(0000U)
xxxii - Zanarkand.................................................(0000V)
xxxiii - Zanarkand Cloister.......................................(0000W)
xxxiv - Sin.......................................................(0000X)
3. Sidequests..........................................................(00010)
i - Cavern of Stolen Fayth........................................(00010)
ii - Zanarkand Cloister...........................................(00010)
iii - Baaj Temple.................................................(00010)
iv - Remiem Temple................................................(00010)
v - Airship Treasures.............................................(00010)
vi - Omega Ruins..................................................(00010)
vii - Auron's Spheres.............................................(00010)
viii - Final Weapons..............................................(00010)
ix - Everything Else..............................................(00010)
4. Plot Summary........................................................(00090)
i - Zanarkand.....................................................(00091)
ii - Ruins........................................................(00092)
iii - Besaid......................................................(00093)
iv - Besaid Cloister..............................................(00094)
v - Besaid........................................................(00095)
vi - S.S. Liki....................................................(00096)
vii - Kilika......................................................(00097)
viii - Kilika Woods...............................................(00098)
ix - Kilika Cloister..............................................(00099)
x - S.S. Winno....................................................(0009A)
xi - Luca.........................................................(0009B)
xii - Mi'ihen Highroad............................................(0009C)
xiii - Mushroom Rock..............................................(0009D)
xiv - Djose Temple................................................(0009E)
xv - Djose Cloister...............................................(0009F)
xvi - Moonflow....................................................(0009G)
xvii - Guadosalam.................................................(0009H)
xviii - Thunder Plains............................................(0009I)
xix - Macalania...................................................(0009J)
xx - Macalania Temple.............................................(0009K)
xxi - Macalania Cloister..........................................(0009L)
xxii - Macalania..................................................(0009M)
xxiii - Sanubia Desert............................................(0009N)
xxiv - Home.......................................................(0009O)
xxv - Airship.....................................................(0009P)
xxvi - Bevelle....................................................(0009Q)
xxvii - Bevelle Cloister..........................................(0009R)
xxix - Via Purifico...............................................(0009S)
xxx - Calm Lands..................................................(0009T)
xxxi - Mt. Gagazet................................................(0009U)
xxxii - Zanarkand.................................................(0009V)
xxxiii - Zanarkand Cloister.......................................(0009W)
xxxiv - Sin.......................................................(0009X)
5. Version History.....................................................(10000)
6. Legal...............................................................(10001)
7. Credits.............................................................(10002)
O============================================================================O
| Before you Start (00100) |
O============================================================================O
__
|__ inal Fantasy X /---------------------------------------------------------o
| -------o--------\ Introduction |
(00101) \--------------------------------------------------------o
Note: This is an introduction to the guide, not the game. If you're looking
for an introduction to the game, try the instruction manual ^_^
I've decided to include an introduction to this guide, and while it is not
exactly my normal policy I feel it is an important addition here. I'd like to
introduce you to this guide and basically outline what I'm trying to do here.
As you may know Final Fantasy X is undeniably one of the most popular RPGs
ever made and with that title follows a huge amount of documentation and
writing about it as well. Four years after the release of the game my
descision to write for it may not sound like the most appropriate descision to
some I felt I could contribute something and find a way to work it so that
there would at least be reason to warrant another guide.
Basically the outline of this guide is as follows, there is a full and
complete walkthrough for the entire game. This walkthrough is absolutely
spoiler free and complete down to every last detail from what I know of the
game after playing it upwards of 4-5 times over the past few years. Beyond
the walkthrough is a section detailing the majority of the sidequests this
game has to offer, now the word "majority" will lead me to my other point.
I have no intention of covering every detail of this game beyond what anyone
could possibly want, that's not to say I've left out anything important, what
that IS to say is that you won't find the HP cost value for the Besaid Aurochs
left wing Blitzball player's second venom attack in this guide. It's far
beyond the scope of what I'm trying to do. In fact I've completely dropped
all huge lists of items and their descriptions, the kind of stuff you could
find by looking at any other guide. That's what I avoided.
Finally I'd like to explain what I've added, as you may know this certainly
isn't my first guide and I've received over 1100 emails since I first began
writing. One type of email I have received on a number of occassions are
emails from people who tell me they've started playing a particular RPG again
after a long period of time, and wondering if I could explain the story to
them because they have forgotten. Of course this is only one of a million
reasons why it could come in useful but I decided that in such a cinematic
RPG, I would include an entire plot summary which rivals the size of the
walkthrough itself. This summary is a completely separate entity from
the walkthrough itself, so while the guide remains spoiler-free, the plot
summary is of course spoiler-rific. Hopefully I haven't scared anyone off, or
given the impression that any section of this guide may be lacking, when it is
not. I just thought it would be nice for people to understand the true
purpose of this guide before emailing me telling me I forget this section or
that section. I believe I've covered all the bases, please enjoy the guide!
And the game for that matter.
__
|__ inal Fantasy X /---------------------------------------------------------o
| -------o--------\ Characters |
(00102) \--------------------------------------------------------o
I may have put this under the "Before you start" header but if you are
looking to avoid all possible spoilers in absolutely all forms, even the most
insignificant, I'm sure you're aware to avoid any "Character" sections.
Tidus - Tidus is the main character of the story. Tidus is an avid player of
a sport known as Blitzball and he is the start player of his hometown
Zanarkand Abes. Everyone wants a piece of him. There's a big game tonight
calld the Jecht Memorial Cup. When the game begins an event occurs that
shapes Tidus' world forever and sends him on a journey surpassing time itself.
Wakka - Wakka too is a huge fan of Blitzball and is the captain of the Besaid
Aurochs. He hasn't exactly been very successful at Blitzball in the past, but
that's all going to change at the upcoming tournament. He meets Tidus early
in the game and the two of them form a powerful bond of friendship quickly.
Lulu - Lulu lives in Besaid village, the same that Wakka comes from. She is
clad in long dark robes and at least one hundred different belts. A friend of
Wakka's and guardian of another, Lulu uses her powerful magic to protect the
ones closest to her. Despite her cold attitude, she's a very caring person.
Yuna - Yuna too is from the village of Besaid, she has had to live in the
shadow of her famous father but has decided to follow in his footsteps. She
will take on a pivotal role in the quest and quite possibly be the only one
who can save the world with a special power she possesses.
Auron - Auron is a very mysterious person indeed, he shows up early and is
willing to lend Tidus a helping hand though his motives are very unclear. One
thing is for sure though, without Auron's help Tidus' fate would have surely
been sealed before his journey even began...
Kimahri - A large hulking lionesque humanoid and member of the legendary Ronso
tribe. Known for their physical prowess and quiet manner they like to act
first and talk later, but most Ronso are actually quite calm and wise.
Rikku - Rikku is an Al Bhed, another of the numerous races found around the
world. Though she is much more humanesque than the Ronso tribe, their is a
subtle difference about her that makes her stand out. She is very quirky and
extroverted and always seems willing to extend a helping hand.

O============================================================================O
| Full Walkthrough (00000) |
O============================================================================O
__
|__ inal Fantasy X /---------------------------------------------------------o
| -------o--------\ Zanarkand |
(00001) \--------------------------------------------------------o
o------- Item Checklist -------o As the game begins you'll be introduced to
| | your characters through a number of opening
| None......................./ | scenes. When you have control head down and
| | speak with all the people waiting for you,
o------------------------------o especially the children. You'll be able to
name your character whose default name is
Tidus and will be referred to as such throughout the rest of the guide. Talk
tot he girls beside them as well. After talking to them there's a short
scene. With control once again make your way down the path as the announcer
speaks in the background. Just continue through the next area for a cutscene.
Follow the scene youi notice your have a little minimap in the upper left
corner of your screen, use this in order to be able to tell the difference
between South and West etc when the camera isn't in a static position. Now
run South to meet up with someone and trigger another event. Now you will
find yourself in a battle, only two options are currently available, Attack
and Item. Forget the Item command for now and select attack, your target
makes no difference. With Auron the same idea applies, however he has access
to the Power Break skill. These enemies are far too easy to make it useful to
just stick with normal attacks. When you proceed further Auron gives you an
important piece of advice, which is to ignore the ones that don't matter.
Even though you can target the enemies behind you they are unimportant since
you can simply eliminate the ones blocking your path instead.
o------------------------------o---------------------------------------------o
| Boss: Sinspawn Ammes | |
|---------------o--------------| When the battle begins Auron automatically |
| HP: 2400 | AP: N/A | has his Overdrive meter fully charged. An |
|---------------+--------------| Overdrive is an extra powerful attack that |
| MP: 400 | Gil: N/A | builds up over the course of battle from |
|---------------o--------------o various conditions. It is akin to the |
| limit breaks, or trance states of previous |
| Final Fantasy games. You are not even given a choice, you must use this |
| attack with Auron. Press left on the battle menu to find the Overdrive |
| menu. His Overdrives are under the Bushido category, and the only one he |
| has available at the monet is the Dragon Fang which targets all enemies. |
| When you use this he will jump up and a button combinations will appear |
| on screen along with a four second timer, you must input this button |
| combination to perform Auron's attack. Four seconds is plenty of time, |
| even if you make a mistake but don't feel bad if you mess it up the first |
| few times. Now you can start attacking the boss normally, as you attack |
| it you will slowly destroy the little light pods, use this as an indicator |
| of how much health the boss has left. It will continually cast the Demi |
| spell which is Gravity based, Gravity deals damage equal to a percentage |
| of your remaining health, in this case 25%. Even though it may seem |
| powerful, you will keep taking less and less damage and your HP gets lower |
| and lower so you won't have to worry about it actually killing you. After |
| a second cast of the Demi spell Tidus has access to his Overdrive, Spiral |
| Cut. Instead of a button combination it works off of your ability to hit |
| a special target within the time limit. You have as many tries as you |
| within that amount of time. Now that the Overdrives are out of the way |
| just keep using normal attacks until the boss finally falls. Auron's |
| Power Break skill still has little use, but you can use it if you wish. |
| |
o----------------------------------------------------------------------------o
After the battle follow Auron up the road. Beyond the pods on your right you
will notice a glowing sphere, if you examine this with the X button you can
not only save your game, but also recover full HP & MP automatically.
Continue toward Auron to trigger a scene and another fight. You're surrounded
by enemies, and each time you kill one another reappears. Spend the beginning
of this battle eliminating any of the enemies with flickering wings, this
means that they are charging an attack for the next turn. Soon enough after
you've taken out a few of them Auron will suggest you target the Tanker on the
right side. Spend the rest of the fight ignoring the little enemies and
attack the Tanker about four or five times to knock it down and begin another
lengthy scene. As you're suspended in the air, hold the circle button to
descend down. Swim down and to the Southwest until another event occurs.

__
|__ inal Fantasy X /---------------------------------------------------------o
| -------o--------\ Ruins |
(00002) \--------------------------------------------------------o
o------- Item Checklist -------o Now you'll have to navigate around this area
| | in the water. Swim Northwest to the upper
| Potion................._____ | left corner, the stone structure has a set
| Potion................._____ | of stairs you can climb up. Sitting on the
| Hi-Potion.............._____ | ground is an Al Bhed Compilation Sphere,
| Ether.................._____ | what this is, is an object that allows you
| Withered Bouquet......._____ | to transfer data from an old save file to
| Hi-Potion.............._____ | this game. Basically one group of people
| Flint.................._____ | you will encounter speaks an entirely
| Potion................._____ | different language designed for this game,
| Potion................._____ | nothing too complicated just based on
| Potion................._____ | replacing letters with other ones.
| Al Bhed Primer I......._____ | Basically you can find a number of items
| | called Primers which allow you to decipher
o------------------------------o one letter of their aplhabet, and
there are twenty six of these in total. You
can load all of the ones you found on your last file using this sphere to help
understand what they are saying, though it is by no means a requirement to
understand the story. After examining the sphere head South and open the
chest to find two 'Potion.' Return to the water and make your way toward the
red arrow at the top via the path to the North. Follow it to the next area.
On your left is a save sphere, using it now would be a good idea. When you
come to a fork take the left (West) path to reach a chest containing 'Hi-
Potion.' Go back to the fork and walk North for a scene. Try to swim North
but you will be interrupted by a fight with some normal enemies. Just stick
with the Attack command, it is sufficient to take them all out.
o------------------------------o---------------------------------------------o
| Boss: Geosgaeno | |
|---------------o--------------| As you can plainly see by the boss' HP |
| HP: 32,267 | AP: N/A | total you aren't expected to come out of |
|---------------+--------------| this fight victorious. The fight only |
| MP: 128 | Gil: N/A | actually consists of three rounds. Similar |
|---------------o--------------o to the first boss his attacks will seem to |
| hurt at first until you realize that each |
| one is actually set to only hit you from 50% of your current HP, so you |
| cannot actually be killed in this battle. With this in mind don't waste |
| any of your items trying to stay alive. On the third turn the battle ends. |
| |
o----------------------------------------------------------------------------o
With that out of the way make your way North over the rubble and into the
door. Check the Southwest corner of the room for a save point. You'll notice
that it is marked with a white square on your minimap, this is true of all
save points. Green squares always mark exits. Head North and go through the
open door. Directly below you in this hall is a chest containing 'Ether.' At
the top of the stairs where the screen focuses on the East wall, examine the
vase to receive 'Withered Bouquet.' The exit above you, at the end of the
walkway is a chest with 'Hi-Potion' inside. Backtrack to the save point in
the central room and walk into the room directly next to it. Under the
waterfall is an overturned desk, when standing near it the option to examine
appears at the lower right of the screen, press X to pick up the 'Flint.'
Leave the room, save your game, and examine the fire pit in the middle.
o------------------------------o---------------------------------------------o
| Boss: Klikk | |
|---------------o--------------| This is the first boss fight where there's |
| HP: 1500 | AP: 5 | actually a risk of death, but fortunately |
|---------------+--------------| a simple risk doesn't necessarily mean it's |
| MP: 5 | Gil: 50 | going to be very likely. Select the Attack |
|---------------o--------------o command each turn until the creature knocks |
| you down to below about 200 hit points, |
| you may want to use a Potion or Hi-Potion to keep yourself alive. Once a |
| few turns have passed the battle is interrupted and another character will |
| join the fray. For the first turn she only has one option so choose to |
| use one of her Grenades on the boss. Tidus can continue to attack from |
| this point however keep using the Steal command every turn with ???? until |
| you are able to steal a Grenade from the boss. If it's still alive at |
| this point just go nuts with normal attacks for both of them. If you find |
| yourself in danger don't hesitate to use more Grenades, and if either |
| character is felled in battle, use the Phoenix Down item to revive them |
| |
o----------------------------------------------------------------------------o
During the scene scene following the battle you're not meant to understand
what they are saying, they're speaking the alternate language I mentioned
briefly earlier. It's not hard to get the idea though just from the visuals.
After the scene speak with the girl just below you to get a tutorial of the
Sphere Grid. The Sphere Grid is the basic level up system in this game,
rather than having your stats increased automatically without your control,
each time you level up your gain the ability to move a little further on the
Sphere Grid. When you move to another panel it may be an attack power
upgrade, defense upgrade or even a new ability. Each character moves around
the Sphere Grid but start at different locations to make them unique. Listen
well to the tutorial, it will seriously benefit you. You can use the Sphere
Grid yourself after the tutorial. Moving to one sphere means you can activate
the one you're on, as well as the ones following and preceding it. Select the
move option and move up one, this will give you the chance to use one of your
Ability Spheres to learn the Cheer ability. If for whatever reason you wish
to view the tutorial again, speak to the man on the right and choose "Yeah."
Speak to the upper left guy and he'll give you three 'Potion.' At the
Northeast corner of this deck examine the object on the ground to receive the
'Al Bhed Primer Vol, I.' At the Northwest side use the sphere to save your
game. Talk to the English speaking girl and you'll soon find yourself in the
water. Press the circle button to dive down and follow the chain toward the
ruins. This is the first area of the game where you will encounter random
battles, these occur with just simple small fry. Approach the ruins and
examine the panel to open the door. There's nothing of value to find in this
first area so just swim East to trigger a battle against some normal enemies.
Watch the scene after the fight and swim back only to be ambushed!
o------------------------------o---------------------------------------------o
| Boss: Tros | |
|---------------o--------------| A giant squid monster attacks Tidus and the |
| HP: 2200 | AP: 8 | girl here! When fighting this battle you |
|---------------+--------------| should focus mostly on using normal attacks |
| MP: 10 | Gil: 100 | for Tidus and Grenades for the girl. If |
|---------------o--------------o she starts running low then you can just |
| steal more from the boss. After it has |
| taken a certain amount of damage it will go and hide out of reach. This |
| is when your first trigger commands become available. Trigger Commands |
| are special battle specific commands that appear at certain times and let |
| you perform alternate actions. In this case since the boss is out of |
| range you have the option of pushing left to reach the menu where your |
| Overdrive usually appears, now there is another option called Stand By. |
| Choosing this will forfeit your turn but also allow you to gain 50 HP |
| which is helpful because his next attack will hit both your characters for |
| over 150 each. Keep fighting him until once again he goes to hide, this |
| time a second Trigger Command appears whcih lets you use a Pincer Attack |
| to box him in. Now the boss can no longer hide and you are free to spend |
| the rest of the battle attacking, stealing, and using grenades. |
| |
o----------------------------------------------------------------------------o
Go speak to the girl where the red arrow is located on your minimap and then
watch the scene. Swim down to the Southeast portion of your map to continue
the event. When the girl is done talking you can save, and then speak with
her again. After the scene you automatically get a chance to save.

__
|__ inal Fantasy X /---------------------------------------------------------o
| -------o--------\ Besaid |
(00003) \--------------------------------------------------------o
o------- Item Checklist -------o You'll wake up once again in a whole new
| | area. When you start swimming don't
| Moon Crest............._____ | approach the people on the beach, instead
| Antidote..............._____ | swim East where you'll find a treasure chest
| Antidote..............._____ | on a small area of beach. Inside the chest
| Phoenix Down..........._____ | is the 'Moon Crest.' Don't expect to find
| Hi-Potion.............._____ | any use for this item for a very long time!
| Antidote..............._____ | Now head back to the beach and speak to
| Antidote..............._____ | everyone. When it's over you can run to the
| Phoenix Down..........._____ | far West side and find a treasure chest with
| 400 Gil................_____ | two 'Antidote.' When you're ready approach
| Potion................._____ | the North path to speak with Wakka again.
| Potion................._____ | Use the save point on the lower right and
| Hi-Potion.............._____ | run down the path after him. Follow Wakka
| Al Bhed Primer II......_____ | to the East and you'll end up in the water.
| |
o------------------------------o Swim to the South, remember that's South
according to your minimap, and open the
chest to receive 'Phoenix Down.' Stay along the South wall as you make your
way East, soon after this one there's another chest with 'Hi-Potion' inside.
Continue downstream, in the middle of your path when it curves Northeast is a
chest containing two 'Antidote,' you can't miss it. Now swim North and watch
the scene. Follow the path West toward the red destination marker and you'll
be interrupted by someone. Now make your way toward Besaid Village.
After the scene you can wander around the village at your own pace. Directly
left of where you start is a chest containing 'Phoenix Down.' Take a look at
your minimap, you can see that just above you and to the West is a small
little peninsula-like outstretch, follow it to find three chests containing
'400 Gil,' two 'Potion,' and 'Hi-Potion.' Speak to everyone in the village to
learn some things about Spira then run North into the temple at the top.
Approach the statues here to speak with the head of the temple. This is all
you need to do here, return to the main area of the village. Wakka's place is
the one just below the upper-right tent. Agree that it's a good time to take
a rest and watch the flashback scene. When you awaken, head across the path
into the Northwest tent. This is the Crusader's lodge, you can talk to the
people here and check out the sphere terminal for all sorts of tutorials on
the game. Just beside the entrance is a book sitting on the ground, this is
the 'Al Bhed Primer Vol, II.' Leave the tent and return to the North temple.
__
|__ inal Fantasy X /---------------------------------------------------------o
| -------o--------\ Besaid Cloister of Trials |
(00004) \--------------------------------------------------------o
o------- Item Checklist -------o First things first, examine the Glyph on the
| | North wall. This opens up a path to your
| Rod of Wisdom.........._____ | left. Examine the wall at the bottom to get
| | a quick tutorial on the different Spheres.
o------------------------------o The first are Glyph Spheres whcih open the
way to the "Chamber of the Fayth." The
second are Destruction Spheres which open the way to hidden treasure. The
third are Besaid Spheres which are also necessary. After the tutorial you
receive a Glyph Sphere. Descend the stairs and insert the sphere into the
door at the bottom. Once the door opens you can examine it and take the
sphere out again. Follow the hallway and when it changes direction, check the
left wall and insert the Glpyh Sphere. Inside you will find a Destruction
Sphere, but there's nothing you can do with it at the moment so just leave it.
Around the next corner you will see a pedestal on your left and a glowing
symbol on the wall opposite it on your right. Examine the glowing symbol to
reveal a path to a Besaid Sphere. Pick it up and put it into the pedestal on
the left. Now go back and pick up that Destruction Sphere and place it where
the Besaid Sphere used to be. This will break open a secret room at the end
of the hall which contains a chest. In the chest you will find 'Rod of
Wisdom.' Return to the pedestal again and push it straight into the room
until it sinks into the floor. To push it simply hold the analog stick in the
direction you want to push. When you push it far enough a scene occurs.

__
|__ inal Fantasy X /---------------------------------------------------------o
| -------o--------\ Besaid |
(00005) \--------------------------------------------------------o
o------- Item Checklist -------o Walk over and talk to the girl by the fire,
| | and then to Wakka after you're done. During
| Phoenix Down..........._____ | the night there's a dream sequence where all
| Phoenix Down..........._____ | you have to do is run to the left, a lengthy
| Phoenix Down..........._____ | scene follows. In the morning save your
| Ether.................._____ | game and leave the tent. You'll receive
| Seeker's Ring.........._____ | your primary sowrd here, the Brotherhood.
| 400 Gil................_____ | It's equipped automatically so don't worry
| Remedy................._____ | about that. Before you leave you can check
| | out the item shop in town and maybe make a
o------------------------------o few purchases before you leave the village.
During your first battle you will o- Besaid (Item) --------------o
automatically get a rather simple tutorial | |
on how to fight. Tidus is good at attacking | Potion................50 Gil |
smaller agile enemies, and Wakka is more | Phoenix Down.........100 Gil |
proficient at fighting airborne enemies. | Antidote..............50 Gil |
During the next fight you face off against | |
a physically resistance enemy, you know it's o------------------------------o
resistant because of the thumping sound it
makes when you attack. Magic elements are now explained to you, there are
four basic elements, Fire, Ice, Lightning and Water. Fire and Ice oppose, and
Lightning and Water oppose. Since the fiend you are facing is of the Water
element that means you should exploit its weakness to Lightning. Select
Thunder from Lulu's list of Black Magic and use it. Now run East for a scene.
Just above you is a save point, make use of it. Follow the directional
indicator to the Northwest. As you go along the path you will be ambushed.
o------------------------------o---------------------------------------------o
| Boss: Kimahri | |
|---------------o--------------| Tidus should have the ability Cheer at this |
| HP: 750 | AP: 3 | point since it only takes one levels up to |
|---------------+--------------| get, so start the battle by using this |
| MP: 10 | Gil: 100 | skill. Now just stick with normal attacks |
|---------------o--------------o for awhile until your HP reaches critical |
| levels. Use a Hi-Potion if necessary. |
| |
o----------------------------------------------------------------------------o
Keep following the linear path to the end. During the next fight you are
introduced to the concept of switching party members during battle. It's
quite simple, one person can be replaced for another at any given time. On
whoever's turn it is can switch by pressing the L1 button and choosing who you
want to switch with. For this particular case select Yuna and select the
Summon command. Aeons replace the entire party when summoned and fight just
as if they were a party member, except quite a bit stronger. They even have
their own overdrives as well. Valefor is equipped with all sorts of magic and
skills, but normal attacks will suffice just fine for this enemy. If you
happen to have your Overdrive built up enough you can use it the same way you
would for any other character. Following this fight is one more tutorial on
Wakka's skills. He has a skill called Dark Attack which is just like a normal
attack but expends some MP at the benefit of inflicting the Darkness status on
an enemy which makes it much harder for them to hit you.
When you arrive on the docks talk to absolutely everyone you see, more than
once even. The woman at the bottom gives you three 'Phoenix Down,' and the
man beside her gives 'Ether.' The old man at the bottom of the ramp offers
'Seeker's Ring' and the young man above him gives '400 Gil.' Lastly the
little boy will hand you a 'Remedy.' Now step onto the boat for a scene.

__
|__ inal Fantasy X /---------------------------------------------------------o
| -------o--------\ S.S. Liki |
(00006) \--------------------------------------------------------o
o------- Item Checklist -------o Start by making your way into the cabin of
| | the ship. You'll meet a man who identifies
| Al Bhed Primer III ...._____ | himself as O'aka the XXIII. He requests
| | some money from you, this guy will be a big
o------------------------------o help later in the game so lending him money
at this point is a good idea. In fact
lending him all the money you have is perfectly fine. Enter the room left of
O'aka and kick the suitcase for a total of twenty potions, then head into the
room South of O'aaka with the Chocobo to find 'Al Bhed Primer Vol, III.'
Return to the deck of the ship and approach Yuna to hear a conversation.
Head down and speak with Wakka. Now that the crowd has dispersed you can go
up and talk with Yuna so trigger a long event. Following this event a battle
occurs between you and some normal enemies. If you don't like the party you
are automatically assigned you can switch both Wakka and Lulu in. Soon you'll
realize you up against more than you thought.
o------------------------------o---------------------------------------------o
| Boss: Sin | |
|---------------o--------------| The best way to make this fight easier is |
| HP: 2000 | AP: 10 | to start off by killing two of the three |
|---------------+--------------| Sinspawn, and using the cheer ability. |
| MP: 100 | Gil: 100 | When all three Sinspawn are killed, three |
|---------------o--------------o new ones just appear. This is a good way |
| to get some extra AP but of course it's |
| just going to make the battle harder. Substitute Yuna and Kimahri for |
| Lulu and Wakka. Since Sin's Fin is off in the background it can only be |
| hit by long range attacks, fortunately Wakka's attack and Lulu's magic |
| fall into this category. Use Tidus as a support character as you attack |
| with Wakka and cast magic with Lulu. Since Sin does not have any |
| elemental weaknesses the magic you cast makes no real difference. It will |
| continually move from side to side but this really has no effect on the |
| fight itself. Stick with a constant attack pattern to defeat the boss. |
| |
o----------------------------------------------------------------------------o
After the battle watch the scene and get ready for another fight right away.
o------------------------------o---------------------------------------------o
| Boss: Sinspawn Echuilles | |
|---------------o--------------| You're at a severe disadvantage here so you |
| HP: 2000 | AP: 12 | will have to turn that into an advantage. |
|---------------+--------------| To get the upper hand start the battle with |
| MP: 20 | Gil: 115 | cheer and use Potions to heal your party |
|---------------o--------------o back to full health from any damage they |
| took during the last boss fight. Not only |
| will you be fighting a large boss here, he also has four little Sinscales |
| at his side who attack frequently and are always being replenished so that |
| trying to eliminate them yourself is a pointless endeavor. The other way |
| to take advantage of this boss is extremely effective and that is Wakka's |
| Dark Attack skill, the boss is susceptible to this status ailment so that |
| when he is hit by it he will rarely be able to damage you, only the little |
| Sinscales at his side will. Use your attacks until al the damage you take |
| charges you enough to reach Overdrive, then let him have it. No problem. |
| |
o----------------------------------------------------------------------------o
Following the battle watch the impressive cutscene and arrive at Kilika port.

__
|__ inal Fantasy X /---------------------------------------------------------o
| -------o--------\ Kilika |
(00007) \--------------------------------------------------------o
o------- Item Checklist -------o On the dock, use the save sphere to
| | replenish and save your game. Walk up the
| Al Bhed Primer IV......_____ | dock and make a left at the fork, then watch
| Ether.................._____ | the scene. In the morning save your game
| Potion................._____ | and leave the small hut. After Datto tells
| Potion................._____ | you where to go, quickly go left and talk to
| Potion................._____ | the small girl in red sitting among the
| | debris, then follow Datto to the right.
o------------------------------o Enter the hut at the fork and pick up the
'Al Bhed Primer Vol, IV' off the counter.
If you saved the child from the collapsing rubble you'll find a chest in here
containing an 'Ether.' Leave and head right.
Before you follow him into the jungle you o- Kilika (Weapon) ------------o
can check out the shop just South of the bar | |
and to the West, it's the old lady beside | Hunter's Sword.......250 Gil |
the treasure chest. Return to the hut West | Rod of Wisdom........250 Gil |
of the inn and get the chest with three | Scout................250 Gil |
'Potion.' How leave and take the West path | Cactuar Scope........375 Gil |
leading North to the forest behind Kilika. | Hunter's Spear.......150 Gil |
| Seeker's Shield......150 Gil |
o---------------------------------------------o Seeker's Ring........150 Gil |
| Seeker's Armguard....150 Gil |
| Seeker's Bangle...................150 Gil Seeker's Armlet......150 Gil |
| |
o----------------------------------------------------------------------------o

__
|__ inal Fantasy X /---------------------------------------------------------o
| -------o--------\ Kilika Woods |
(00008) \--------------------------------------------------------o
o------- Item Checklist -------o Use the save sphere on your right then meet
| | up with the rest of your party. After the
| Mana Sphere............_____ | scene run to the end of the East path and
| Scout.................._____ | open the chest to receive two 'Mana
| Luck Sphere............_____ | Sphere.' Return to the entrance and head
| Elixir................._____ | West. During your first battle there's
| | another tutorial involving Kimahri. Kimahri
o------------------------------o is the "Blue Mage" of Final Fantasy X, his
Lancet ability can be used to learn
abilities from certain enemies. You are forced to use it here and learn the
ability Seed Cannon from the Ragora. Learning a new ability automatically
brings Kimahri to Ovedrive mode, his Overdrive is the ability to cast enemy
skills which he has learned. Try using Seed Cannon after learning it.
Take a look at your minimap and follow the first skinny path you come to
leading North, you will reach a chest containing 'Scout.' Note that at any
time is you need healing outside of battle you don't need to rely on using up
all your items, Yuna is perfectly capable of casting her Cure spells from the
menu even if she isn't in your party. North of the chest you just opened is a
4-way split. Take the North branch and follow it until you are on the centre
path again. Run North and the path curves West, at the end is a chest
containing 'Luck Sphere.' This is a special sphere different from other ones,
rather than activating a node it creates a node on an empty spot. Try using
it on the sphere grid to make a Luck +4 spot, but it will remain unactivated
for now since you don't have the right spheres to get the bonus. Head back to
the main path and run South to encounter a large enemy in your way.
o------------------------------o---------------------------------------------o
| Boss: Lord Ochu | |
|---------------o--------------| As it does seem like a recurring theme, it |
| HP: 4649 | AP: 40 | is still a good idea to use the Cheer |
|---------------+--------------| ability at the start of battle. This boss |
| MP: 40 | Gil: 420 | is quite powerful and has quite a lot of |
|---------------o--------------o HP but you should be able to take it out as |
| long as you are well prepared. You'll |
| need a good supply of Antidote items which you probably picked up quite |
| a few of near the start of the game. If you're using Yuna in your party |
| her Cure and Esuna will come in very handy. Whatever you do the most |
| important thing is to have Lulu in your party, Ochu has a weakness to fire |
| so her Fire magic should deal a hefty amount of damage. Dedicate one of |
| your other characters to healing and curing poison. Wakka's skills are |
| fairly useless so it comes down to physical attacks and Fire magic. When |
| Ochu decides to fall asleep you need to wake him up immediately otherwise |
| he keeps gaining a massive amount of HP every turn. When he wakes up he |
| always automatically casts the powerful Earthquake spell, so be ready to |
| set aside a couple characters that turn for helaing, and keep using Fire! |
| |
o----------------------------------------------------------------------------o
Walk South and speak to the man with the red hair to get an 'Elixir.' Further
South it's not too far out of the way to save your game again. Return to
where the two men are standing on the bridge in the middle and take the path
East just above them. Follow this path to the end, and go up the stairs to
the next screen. Watch the scene then use the save point and ascend.

o------------------------------o---------------------------------------------o
| Boss: Sinspawn Geneaux | |
|---------------o--------------| When the fight starts out the boss is just |
| HP: 3000 | AP: 48 | a big rock blob that you really can't |
|---------------+--------------| hurt. If you try to cast magic on it, the |
| MP: 30 | Gil: 300 | tentacles will absorb it. This means that |
|---------------o--------------o you must kill the tentacles first. Have |
| Tidus and whoever you are using attack the |
| tentacles physically. They only have 450 HP so it shouldn't take long |
| before both of them are taken out. The boss has a weakness to fire magic |
| and is vulnerable without his tentacles, so pull Lulu in and begin casting |
| her magic. After a couple turns of this the true boss will expose itself, |
| now it can attack more powerfully but it is no longer resistant to your |
| physical attacks. Similar to Ochu it uses poison attacks on your party |
| so hopefully you've got some leftover Antidotes. From this point it |
| shouldn't be too hard to deal the rest of the needed damage, the only |
| difficult thing may be withstanding some of his more powerful attacks |
| like the tentacles attack that hits your entire party. |
| |
o----------------------------------------------------------------------------o
Climb the stairs to the Northwest for a scene, then onward to the temple.
Approch it and once again there's another scene. Head into the temple, save
your game then talk to Wakka and pray with him. Following this event proceed
North to the Cloister of Trials. Wait around for the elevator and Descend.

__
|__ inal Fantasy X /---------------------------------------------------------o
| -------o--------\ Kilika Cloister of Trials |
(00009) \--------------------------------------------------------o
o------- Item Checklist -------o Approach the cloister and enter through the
| | door. Examine the burning pedestal and pick
| Red Armlet............._____ | up the Kilika Sphere from it. Put the
| | sphere into the spherical indentation to the
o------------------------------o right of the door. Remove it again to put
out the flames. Enter the next room and put
the Kilika Sphere in the slot on the North wall. Take your Kilika Sphere out
and put it into the slot on the East wall, then examine the glyph on the North
wall to open up a doorway. Go into the next room and take the Kilika Sphere
out of it's position on the wall East of the fork. Return to the previous
room and put the Kilika Sphere into the slot on the West wall. Now remove the
Glyph Sphere from the pedestal, return to the North room and put it into the
East slot where you found the second Kilika Sphere. Return once again to the
previous room and put on of the two Kilika Spheres into the pedestal.
Push the pedestal up into the North room and onto the glowing floor panel just
above the door to the East. On the West side of this room there is a set of
stairs leading down, descend and take the Kilika Sphere out of the wall on the
East side. Backtrack to the South room and insert the Kilika Sphere into the
wall on the left side. Back in the upper room again don't go down the stairs,
go East into the small room your opened awhile ago and take the Destruction
Sphere. Go down the stairs and put it where the Kilika Sphere was just
recently and the wall explodes revealing a chest containing 'Red Armlet.'
Head back and pick up one of your Kilika Spheres again and insert it into the
door panel found as far North as you can go. Remove it again and proceed for
a scene. Speak to All three of your party members and try to leave.
After meeting up with Yuna again exit the temple and speak to the people
outside. Navigate through the woods again and return to Kilika. Meet up with
your party at the end of the dock and you can embark once again.

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