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environment in a manner that is fundamentally outside of our mortal breadth of comprehension. In place of metaphorically swimming up a waterfall in attempt to permanently grasp the enormity, we must rely on concrete artifacts and tools to stimulate global cognitive processing in order to temporarily catch a glimmer of this reality. Training one's self with, what I have chosen to call, 'cognitive inflation' should exercise mindfulness over this matter. Improving one's mindfulness offers one the necessary tools to become a game designer, thus the capacity to contribute to the construction of an increasingly game-ified reality. According to Carnegie Mellon University researcher, Jesse Schell, the term, 'game-ified reality', suggests that all aspects of life will include systems that “rapidly [engage] our problem solving abilities.” He envisions this game-ification as an inevitable trend embedded within the evolution of technology (Pavlus 44).
“The evolution of our species took hundreds of thousands of years, and then working through interaction, evolution used, essentially, the technology creating species to bring on the next stage, which were the first steps in technological evolution. And the first step took tens of thousands of years—stone tools, fire, the wheel—kept accelerating. We always used the latest generation of technology to create the next generation. The printing press took a century to be adopted, the first computers were designed pen-onpaper—now we use computers. And we've had a continual acceleration of this process” (Kurzweil).
In his 2005 Ted Talk, author, inventor and futurist, Ray Kurzweil, suggests that all technological progress is a product of evolution operating vicariously through the human race. He expounds upon his position by referencing Moore's Law. This law suggests that the
For example. the neuron may respond with extra spikes of voltage. Consider this: “A single neuron sits in a petri dish. modulate. it spontaneously unleashes a wave of electric current that travels down its length. the neuron can't do much. That is to say. in its dish. From time to time. such as dopamine (Wikipedia)]. A key aspect to becoming an effective designer is trying to understand the human mind. Join together 100 billion neurons— with 100 trillion connections—and you have yourself a human brain. and they become a nervous system that can keep the worm Caenorhabditis elegans alive—sensing the animal's surroundings. the best method for understanding the subjectively designed reality remains introspection. Kurzweil observes that objects that have functioned as transistors reach limits in how far they can be downsized. Presently a new technology is emerging that changes the transistor from a flat object. But join together 302 neurons. Bath the neuron in various neurotransmitters [chemicals which relay. into a three-dimensional molecular circuit (Kurzweil). On its own. he predicts that by 2022 transistors will have been shrunk to a couple atoms in length and will have reached their limit. exposure to the material that science has provided to help explain our personal universal mystery may help reformat an introspective mind to better comprehend its own mental models. If you deliver pulses of electricity to one end of the cell. and issuing commands to the worm's body. and you can alter the strength and timing of its electrical waves. . Knowledge of how the human brain works remains deeply mysterious to science.number of transistors that can be inexpensively placed onto an integrated circuit has doubled every two years (Wikipedia). science has contributed some striking research that is strikingly beneficial for modifying preconceptions of the internal world. He also recognizes that the emergence of new technologies tend to coincide nicely with existing technologies reaching their limits. crackling in lonely contentment. and amplify signals between neurons. To many. capable of much. Nonetheless. making decisions.
[the loop] was likely the result of sector rotation. Boroditsky continues on.Remarkably. [neural clusters] carry out a neurological version of sector [cycling]. neurons— that are organized into a large-scale network. In this article. as mathematicians Danial N. arguing that the structure of language effects what we remember and the difficulty or ease of understanding specific concepts (65)...” She goes on to describe a number of examples.... Pauls did: “Both the brain and the stock market consist of lots of small units—traders.” and. An effective way to study subjectivity is to study human-designed systems. causality. Boroditsky argues that language—a framework of symbolic logic—shapes “the most fundamental dimensions of human experience: space. “[People] who speak languages that rely on absolute directions are remarkably good at keeping track of where they are.the past is said to be in front and the future behind. Consider the stock market..They are joined together in a loop. even.. .English speakers unconsciously sway their bodies forward when thinking about the future and back when thinking about the past.. Rockmore and Scott D.. And the Aymara speakers' body language matches their way of talking.individual traders may want to jump on a rally. Traders can influence one another in how they buy and sell.. It seems the way we speak and the ways we think and act feedback into one another..... driving the market even higher...” (Boroditsky 64). and waves of activity sweep through them in a cycle” (Zimmer 62-63) Running with this wonderfully documented external reconstruction of internal models.” an article written for Scientific American Magazine by Lera Boroditsky. and relationships to others.[Rockmore and Pauls] found that [equity superclusters] were linked in a giant loop... time.. and that influence can rise up to affect the entire network. But in Aymara.much more” (Zimmer 59). let us consider “How Language Shapes Thought.When the stock market begins to rise. “English speakers consider the future to be 'ahead' and the past 'behind'..inside unfamiliar buildings.
it mocks you. to your game.... You can't stop it. Andrew Bird. and realize you don't have any time left. Like Poe's raven. is game design so very important to you? Do you know?. to your client. You must run like death is behind you because death is behind you. For time destroys everything... Your only hope is to do your important work now. it seems the information provided in this article is enough to encourage any reader to evaluate the humanness embedded within the technological and social frameworks we exist in. you will look up.In the audio world that's when the microphone gets too close to its sound source. and we don't know why. And..You must figure [out your own personal theme] as soon as possible. In a blink. One man band. for once you know it. for instance. describes feedback loops in his 2010 Ted Talk: “. He describes five facets of listening: to your audience. within this paradigm. In chapter 32. what it means to utilize current technologies in order to develop new ones (ex: pen and paper was used to design the first computer. and . takes everything away. The Art of Game Design.because life is very short. a focus.” Jesse Schell reaches what he considers the heart of the matter: “We often do things. while you still can. that listening is the most important skill for a game designer. cackling “nevermore” as it glides into the night. to imagine. you will undergo an important creative change: your conscious and subconscious motivations will be united. Lens #100: The Lens of Your Secret Purpose • Why am I doing this? (Schell 461) What I am proposing with this article is that all of the nuances of human life are perfectly reflected within the timely emergence of technology. and to your self. and your work will gain a passion..Jesse Schell argues in his book.. and an intensity that cannot possibly be greater” (Schell 460). In the very least. Why. future technologies are designed on modern computation technology).This kind of self-reflection [can't] come later. to your team. “Each Designer has a Motivation. possibly.
.autoimmune diseases. you can't feed cows their own brains... My population supports Bird's broad approach with feedback loops.. So. my population always questions its degree of misdirection.There seems to be a rule in nature that if you get too close to where you came from. or you get mad cow disease. say. my population strives toward a fluid optimal design..and inbreeding and.And I've been thinking about how that applies across a whole spectrum of realms. After-all.. it gets ugly.” I believe this quasi-poetic statement acts as a criticism for introspection as a form of expression while also serving as the thing itself... the only thing I did in this article was take scientific research and mash it up into a linguistic framework.then it gets in this self-destructive loop that creates a very unpleasant sound...... from. Does Bird's statement actually posses relevance within the scope of this essay? I don't think I have the authority to answer that. It is up to the user to decide how to populate the framework.. the ecological.
" Scientific American Dec. 2006.html>. 2011: 59-63. John. Emory University. . Perf. <http://www.emorywheel. "Game Design and Learning: a Conjectural Analysis of How Massively Multiplayer Online Role-playing Games (MMORPGs) Foster Intrinsic Motivation.Bibliography Andrew Bird's One-Man Orchestra of the Imagination.com/talks/lang/eng/andrew_bird_s_one_man_orchestra_of_the_imaginat ion.ted.com/detail. Michele D. "100 Trillion Connections. Ray Kurzweil on How Technology Will Transform Us. Nov. 2010. JSTOR. Emory Wheel. Pavlus. Burlington. Web. Print. "World Changing Ideas: The Game of Life. “How Language Shapes Thought. TED2010. Ray Kurzweil. 2011. Web. MA. 2011. 2008. 2010. Print. Perf. Jesse. Schell. Print." Educational Technology. Jan. Yerkes Finds Monkeys Identify Faces. TED2005. Nov." Scientific American Jan.html>. Morgan Kaufmann Publishers. Web. Boroditsky. Jan. 2011. Nov.php?n=27788>. 2009. Research and Development 55. Zimmer. The Art of Game Design. TED. Jan.” Scientific American Feb. <http://www. Lera. Carl. 2010: 4344. Dec. <http://www.com/talks/lang/eng/ray_kurzweil_on_how_technology_will_transform_us . Andrew Bird. TED.ted. 2011: 63-65. Rai. Dickey.3 (2007): 253-73. Srishti.
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