cthU~nU mvesos

"

*' Clhulhu Mythos WQ$ first revealed n a group af related sierles by he Alllelicon wrlle, H. P. Lovecraft. Beginning with "The Call 01 cthufhu" In tlliid Tales, Lovecraft began referring In his horror stories to a panthe'on ~ ~Ings known 0$ tho Old Ones, who hod de$cBPded to Earth from the filtl in preehumon tlrnes, First worshtped by Ihe nen-humen races of Ihe 10",1 Ihe Old Ones were later benlshed or locked owoy by the elder ~ 'he elder gods do not enter into the stcrles much, and their Identity 15

~llery. They left the Old Ones weakened. but not destroyed. When ~n oweored. he found troces of the older cl v lllzotions and remnonts of pre.humon roc&.. RellglaM grew up around the Old Ones and legends lihilrimminen return to power-especially around Clhulhu. Bits of the :lIllorewere discovered and tronscribed Into books, extremely dangerous

l,,~crafl'! friends (who Included Clark Ashton Smith, Frank Belknap long, robert Bloch, R.obel'1 E. Howard and August Derleth), wrote stories Ihol Jed I"" wllh Ihe discovery of pre-human relics, the revival of onclern worshiP, ot Ike conseqllences of finding a "torbldden book" dealing with Old Ones ond Ihelr ecreis. No greal effort w05 mode 10 keep these sb'Ies ,00,l$lenl wl'lh each ether. After Lovecroft's deeth In 1937, August Of'ldlh fOLinded Afkhom House publishing company 10 repri'" hts WOfU_ :le!Jelh also wrote 0 number of stories dealing with LoyecroHlon themes or "std on fragments of Loyecroft's writings. Since Ihen a nurnber of

"ge,aulhors, outstondlng among whom are lin Certer, ROrMey Comp. tGii o.nd Brion Lumley, hove wrllten slorl $ based on the growing Crhulhu

IIIltholoqY.

Wt1 f the creatures preserued here were introduced by the earlier Dlil1Of .. lo~eaafl·. Derlelh and Smith. Derleth introduced the concept of a

99 e belween the Old Ones and the forces of good. tevecrcfr's original ::ceptWOS far less sanguine -all of his gods were evll and chcotlc, and ~.best mankind could eJipecdrom Ihem was Indiffe.rence.

~ave no. read any .stories in the Clhulhu trodlllon, Slorl wilh Love~imself. Mony of his storles areslrolgh, supernatural tales and do nOI ~I wilt! the Old Ones, but "The Call of Cthulhu", "The Whlsperer In Dark_t. "At Ihe Mountains of Madness", "The Dunwlcn Horror". and "The Si1CJd~W Out of Time" glye Ihe fla ... ar of his wor Then read the Iml enve .. tliings of Derl thand the modern wrilers. Forlunately, most of these IIOr dS ere gatnered Into collections of loyecrafrs work ond published in

"petbocit.

I!l0 men, and particularly of non-humon creotores, keep alNe the worv 01 Ihc Greal Old Ones and anxiously await the t return to power. VarlI Pevll,moglc.users and priests, desirous of superhuman powers, expert:ntwlln some of the forbidden books Isucn es The Necronomicon) and ~ onolly unleash some horror on' ihemselves or their surroundin.9s. ""ely ~eaklrg tne name 0" one of the Old Ones results n a 5% chance Jhli the god named will near, for iheae dellle! ere quue attuned 10' Ihli! ~'rn' Materiol Plane_ II Ihe god doe~ hear lis nome spoken, II will appear D!td l1f!empt to ktllthe being so rash as 10 speak Its nome (some of Ihe roler gcx!s will send minion!; to accomplish ihls),

tpl(1~L NOn:

AI creatura.s of nolure are very sensitive 10 rhe presence of all crecteres of Ihe Clhvlhu Mylnos. They InstlncHvely call out their worning sounds and I .. if cny of Ihe Old Ones or Ihelr minions come within range of their

fII!1Idl.

CTHULHU

Greorergod

ARMOR CLASS: 2 MOVE: 18"/36" HIT POINTS: 400

NO. OF ATIACKS: 30 DAMAGE/ATIACK: 1-10 (x 30) SPECIAl ATTACKS: See below SPECIAl DefENSES: Immune to

magical control, + 2 or better weopon to hit, regeneral/on MAGIC RESISTANCE: 80%

SIZ£.: L (100' loll)

ALIGNMENT: Choo,ic ellll WORSHIPER'S ALIGN: Chq01ic evil SYM.BOL: Image of e,nullIV PLANE: Prime Material P/qne

CLERIC/DRUID: NIl ~~~i!!!I~

flGt-ITElt As 16+ HD monster

MAGIC·USER/ILLUSIONIST: 20th level

mogic·user THIEF/ASSASSIN: NTI MONK/BARD' Nil PSIONIC ABILlTY: I

5:25(+7.+14) 1:20 W:23 0:20 C:25 CH:-7

Clhulhu is 0 bloated humanoid form 100 feel high with an octopold head and a foce of lentacie-like ellle, " has scoly, rubbery skin, and prodigious hends.cnd feel with curved tolons. A polr of folded bot.llke wlng~ prolr'ude from belween lis shoulders.

"Pn'nglui mglw'nofn Cthulhu fl'lye" wogn'nogl Iblogn," -"In his no use n R'lyeh cleod Cthulhu wails dreaming." R'lyeh is a g,eo! sunken city of non-Euclidian geometry hidden somawherebeneeth the-ccecn, So bizarre:

Is its construction rhot anyone entering Ihe cily (which occasionally rises above the weves) must make soylng throws 0'1 +4 oga nsl feor ond Insonity. Cthulhu Iles 11\ a huge. stone structure seo_led wltn the Elder Sign (q .v: ).lf tne seal I broken and InB god releesed, eve.ryol\e (ond/or BYo.rynlng) In a radius of 100 miles must make a saving throw ogainsl dealh or go Insane. This Insanity 1051$ for a number of menths equal to the creolure's Intelligence.

Cthulhu usually attack, beth physically and pslanlcolly. He can regenerate 10 hit points per melee. tound_ He le/oports up to one-half mile at will and Is tOlolly immune 10 the efiecis cf worer, cold. and vacuum. He con coil up from Ihe sea 10-100 of the Deep Ones. He will retreat Into his ialr If canframed with on lnrcct Elder Sign, cnother of the Old Ones (such as Haslur). or sorne natural cctcstrophe, such os the re-slnk.lng of the city of R'lyen tmo the 580.

Cltwlnu I.s served by the Deep Ones as well as nis humor; worshipers, who of len Inle.rbreed with Inc fl1h.men. ClhoJlhu's cull is usuallv hidden and secret, and Is dedlcaled )0 bringing about Cthulnu's relu,n and conquest of Iheworld.

43

CTHULHU MYTHOS

AZATHOTH (the center of the universe)

Greorergod

AR.MOR ctASS: -2 MOVE:. None

HIT POINTS: 400

NO. OF ATIACKS: 20 OAMAGE/ATIACK: 3·18 (x 20) SPECIAL ATTACKS: Nil

SPECiAL DEFENSES; Insoniry MAGIC RESISTI.\NCE: 95% SIZE: L (inconceivable) AUGNMENT: Choorlc neurrol WORSHIPER'S ALIGN: ChooHe

(neurrol or evil)

SYMBOL: Seven-po njed tror PLANE: Asrral

CLERIC/DRUID: Nil

FIGHTER: As 16-1 HD monster MAGIC-USER/ILLUSIONIST: Nil THIEF/ASSASSIN: NU MONK/BARD: Nil

PSIONIC ABIUTV: VI

S:25 (+7, +14) 1:- W;- 0:20 C:2S CH:-7

A1alholh Is a blind, mindless. amorphous moss Ihe she of a star, floating 01 Ihe cenrer of the unlverse on Ihe ostrcl plane. It is attended by sorellne creatures rhot provide an eerie rnusic, like Ihe sound 01 Idiot flul" players. Az:aII1Olh is somewhol solid neor Ihe center, and con be alla.cked there, bUI II will defend IISelf with ils many pseudopods if so atlacked. Any creature c;omlng within 1.000 rntles of A,OtnOt" must save vs, spells 01 --6 or go • perrnonenllv mad.

Those who wo!ship Azothoth worship insanity, ond Azolholh's clerics are themselves i!\llane." is unknown how A7.arholh grant. powers 10 Its clerics, or even if Azothoth is aware of Ihem [which is doubtful).

BYAKHEE (servants of Hastur) fREQUENCY: Ve/)' rare

NO. APPEARING: 1-4

ARMOR ClASs: 9

MOVE: 6"124"

HIT DICE/POINTS: 10 HD

'M. IN tAJR: .5%

lREASURE TYPE: Nil

NO. OF AlTACKS: 2 DAMAGEIATIACK: 1·10/1·10 SPECIAL AnACKS: Nil SPECIAL DEFENSES; Nil MAGIC RESISTANCE: 20% INtELLIGENCE: AY'eroge ALIGNMENT: Chaotic evil SIZE' l (20' roll)

PSIONIC ABILITY: IV

lEVELIX.P. VALUE: 1JV9,350 + 20 perhp

These 910nl furry bOI-like creotures have humanoid legs Inat enable Ihem 10 stand llke men. They can be summoned by clerics of Hestur Ihrough use of a gore spell (1-4 Byaknee will appear). They are able 10 feleport tnroughoul Ihe Prime Moleriol Plane 01 will, carrying bumcn beings with them on their bocks or In Iheir lolon&. Thoy are Inteiligeni. elepothlc, and will obey those who corry he Elder Sign or who appeal successfully 10 Hosrur.

CTHUGA (master of the fire element)

CTHULBV MYTHOS

Grearergod

ARMOR CLASS: ~ MOVE: 36"

HIT POINTS: 400

NO. Of ATIACKS: 2

DAMAGE! A TI ACK: 3.:30>'3·30 SPECIAL AlTACJ(S: See below SPEClAl DEFENSES: See below MAGIC RESISTANCE: 5096

SIZE: L (40 yard radius) ALIGNMENT: Choolle evil WORSHIPER'S AliGN: choorfc evil SYMBOL: Flome

PLANE: Elemenlal Plane of Fire CLERIC/DRUID: See below FIGHTER: As 16-1 HD monster MAGtC-USER/ILLUSIONIST: See

below THIEF/ASSASSIN: Nil MONK/BARD: Nil PSIONIC ABILITY: I

5:2.5(+7,+14) 1:12 W:IB 0:25 C:25 CH:-I

This crealure resembles a flaming amoeba with tentacles thor oppeorJobt flomes emonoling from 115 body. The heot of Clhuga's body does S.,511 points of damage to all wllh n 100 yards of It, ond it ottccks with fire ~pelb at the some 'time It cannot be controlled. and is Immune 10 all heel onG cold ollocks. It Is able to cost any fire spell en any lYpe as a 30tn level spa' coster, 01 Ihe role cf two per round. While costing fire spell., 11 also IOlh!!, OUI with IWO of its tentacles per melee round; these do 3·30 pain Is oJ damage each. II moves as 0 blink dog ond cnernpts to des1roy everythln9 within ony area to which It is svmmoned. Wh~n appearing In any IOCOI on, it. fir5t ccr I. TO sumrnon 1·20 of its flame creatures. CJhugo can only bt struck by + 3 weapons or better as all others mell when touchIng hlm,

Tha creature nos a direct connection wllh Ihe Prime Malerial Plane by WO~ of a Palace of Fire Ihal it has erected In on active volcano. Tnls palace said TO be filled wllh trea~ure resistant 10 flame and heol: gems, c.ertol~ magic items, and the like.

Cthuga" Flame Creature

FREQUENCY: Very rare NO. APPEARING: '·4 ARMOR CLASS: -2 MOVE: 24"

HIT DICE/POINTS: 16 HD

% IN LAIR; Nil

TREASURE lYPE: Nil

NO. OF AnACKS: 1 DAMAGElAlTACK: 2·20

SPECIAL AlTACKS: See below SPECIAL DEFENSES: Flame aura, + 2

or better weapon ro I);, MAGlC RESISTANCE: 10~ INTELLIGENCE: Average ALIGNMENT: Choo"c evil SIZE: L (30' rod/us) PSIONIC ABILITY: V

I.fVEl/X.P. VALUE: VII/I,950 + 14 per hp

These creatures appear to be smaller versions of their master. Their bo<I1~ rcdlote 10 points of heat damage to 011 who come within 20 yards of them and Ihey call cost a single heat roy from Ineir body every melee round IhCl1 does 2·20 points of damage If it hits. One of therr funcllons 15 to dPpecJ' when the god 5 supposed 10 appear bulls 100 busy Or chooses nOI to c.orne.

44

crHULHU MYTHOS

DEEP ONES (followers of Cthulhu)

f1fQUENCY: Rare

NO, ,APPEARING: I· roo ~RMOR ClASS: 3

p,o'¢E: 12"/124"

~IT DICE/POINTS: 4 HD II IN lAIR: 90% !~URE TYPE: Z

110- 0F ATTACKS; '20T r DAMAGE/ATTACK: 1·411-4 (+2) or

by weapon fyp~ !p£ciAl ATTACKS: Nil ~Al DEFENSES: Nil

,\'AGlC RESISTANCE: Sionoard MELlIGENCe. Average 10 very AUGNMENTt Chaollc evil

SJlt M (6')

iSiONIC ABILtTY· Nil

Alloek/Oefem;e Modes: Nil IIVEJ./X.P. VALUE: '11160 + .<I per itp

for. DlUlp Ones are humo.nold, amphibious men-Ilsh, cold-blooded geqlures of great streng.lh (18). They con ettock with Iheir c1owed, ~'ehbed honds, or wield ·weapons. They have Infravislon as well os normal ~ They live near the land on eeecn shelves ond ore able 10 Irovel 10 Ilts.land at any Hme and for as long es they wish.

J1Iey nave been known 10 Inrerocr with e ... 11 humans and interbreed with em. Thi~ re.vlts In h\imon-oppeoring offspring who undergo 0 gradual ~l1!iormo1ion ofter the age of 21 Ihol couses them to become 05 Ihe Deep ¢'ntil who spownad them. The Deep One. are soulless and oppcrentlv 1I1T1DfIoi.

~ erecrores promote evil in preparation of Cthulhu's relurn. They do IIDsbV collecting treasures from the sea and using them as funds to spread metJlt of Crhulhu and the Old Ones.

GREAT RACE

!lfOUfNCY: Very rare Hq. APPEARING: 1-/0

A- ClASS, 5

loifof:. IS'

Hn OIWP0INT5: B HD

Ir1LAIR; 95%

mASURE TYPE: Nil

lll)' 0f IT ACJ<S: 2 O~GElATIACK: 1-8/1-8 \~OAl ATTACKS: Nil

FECTAl DEFENSES: Immune 10 [Ilqgt~a/ cqnlrol

I\A:GIC RESISTANCE: Sfandard tilfllIGENCE: High

6!JG/olMENJ: Lawful neutral Jl2" (10' 10'1') fSlONICA8111TY: 280

"Ilack/Defense Modes: B. C, D, 'All

u"iSlX.P, VALUE: VI/65O + JO per

liP

1het~ ereol"res populated the world eons ago ond thelr cities $1111 exlst bJrl~ In deserts or other ou, of the way places. They hod a highly od-.c:l1ted scientifiC clvlllzcllcn, wlth pslonlcs rcther then magic. When their djillull10n ..... cs destroyed, some of them were frozen I" tlrne, and these ~jtQlC0510nolly discovered. The Great Roce are lail cones, lef'l feet wide of,~eboS6. with 4 ten foot long lentocle$ ot the top. Two tentacles end in iP!l5tel-Ulcce claws, one in trumpet-like eers, and one. no globe w th 3 eyes alan~ lIS e reurnterence with a sel of maniputaring rerrrccles depending irMllI, T~e reJolion~hlp, if any, between the Great Race, the Old Ones, lndlhe elder !:l0ds Is unclear. Humans discovering and freeing Ihem ore fDrr,eflmes rewarded with gins of knowledge,.

CTHULBU MYTHOS HASTUR THE UNSPEAKABLE (He Who Must Nor Be Named) "Moster of the Air"

Greolergad

ARMOR CLASS: -2

MOVE: 36 "136"

HIT POINTS: 400

NO. OF ATIACKS: 2 DAMAGE/AnACK: 20-200.120-200 SPECIAL ATIACKS: See ~Iow SPECIAL DEFENSES: See below MAGIC RESISTANCE: 50%

SIZE: L (600'1011)

ALIGNMENT: Chooric evil WORSMIPER'S ALIGN: Chaotic evil SYMBOL: Image of the god

PLANE: Prime Moreriol Plane (disront

plonel), ClERIC/DRUrD: Nil

FIGHTER: As 16+ HD, monsler MAG.lC-USERIIllUSJON1ST: 23rd

level In each THIEF/ASSASSIN: Nil MONK/BARD: Nil PSIONtC A81L1TY; I

5:25(+7, +14) 1:22 W:23 0;2' C:23 CH:

This god hos Q !leated, elongated body, 0 lizard's head and mow, ond ielened I lord clews. It also 110s 200 'entocles projectinq from 11$ body that gilte it the ability '0 sense all thIngs orocnd It. It is able to strike twice per raundond 01$0 attock mogi~ally.

AI will, II can ,eleporl anywhere In the Prime Material Plane. Haslur regen. erotes 5 hil pernts per melee round, and can summon 2-20 Byokhee 10 old 11 In bottle. Ii cermet be magiCdlly conlrolled. Creotures Ihol are able 10 fly nalurolly will never oncck Hoster, even If controlled .. Any being trying 0 attock Ihe god muBi make 0 saving throw against fear.

Hoster <s holf.brolher·to Cthulhu. and like him Hcstur hos bean Imprisoned by the stor·shoped Elder Sign. He lies in a cryp' at the bottom of Loke, Hall near the ollen city of Coreose. Hester exlsls porily on the Prime M01erlal Plane (and Ihls 'Port Is Imprisoned In the crypl) and parily on the Elemenlol Plene of Air (thus he is lmrnune to cold and the Vacuum of spoce). Hostur is never more than partially on Ihe Prlme Motetldl Plane ond Is therefore not completely solid. This accounts for much af his great size.

Any time Ihe nome "Hoster' is spoken, there is a 25% chance that Hostur will hear and send 1-<1 Byokhee to slay Ihe speaker. If the Byokhee oro defeoied, there is a 25% chance that Hosrur himself will oppeor 10 deslroy Ihe blasphemer.

ITHAQUA (lord of ~he air)

Demfgop

ARMOR CLASS: 2 MOVE: 24"

HIT POINTS: 250

NO. OF AnACKS:. '2 DAMAGEIAnACK: 4.40/4-40 SPECIAL ATTACKS: See below SPECIAL DEFENSES: NlI

MAGIC RESISTANCE: 30%

SIZE: L (20' loll)

ALIGNMENT: Chaotic evil WORSHIPER'S AtIGN: chaotic evil SYMBOL. Two bvrning eyes In a

human-shaped clolJd of snow PLANE: Elemental Plane of Air CLERIc/DRUID: 13th level cleric FIGHTfR; 151h leve/ flghler MAGIC·USER/ILLUSIONIST: 121h level

if/uston/sf THIEF/ASSASSIN: Nil MONK/BARO, Nil PSJON.iC ABILITY: IV

5:21(+4,+9) 1:16 W:I3 0:18 C:20 CH:-I

45

CTHULHU MYTHOS

Ithoqua, the Wind Walker, appears as a cloud of fog or snow, huge but human In ahape wlth blazing red eyes .. When seen passing overhead, one gel$ the Illusion of IWO bright stars close together.

Ilhaqua Is worshiped by the natives of the for Nortn because of hl5 dblilly 10 control weather (triple the range and effecls). His worshipers propitiate him- with hurncn sacrifices, wh ch he carries off, no one knows where. Years 101er. fneir frozen bodies are sometimes found buried I" snow drlfls. Itnoquo will olso pursue end copture anyone who seas or an"oys him, or meddles wllh his worshtpers Or their stone olrors in the foresl. Sometimes his. VICIIIJlS return 10 earth ollve •. but Ihey never survive long as Ihey die from slronge unncrurcl causes.

II s known Ihdl lthoque serves Hoslur In special mlsslan$ of greol imparlance.

M1·GO (the Fungi from Yuggoth)

FREQUENCY; Very tare NO. APPEARING: 2·12 ARMOR ClASS; 4 MOVE; 15"/30"

HIT Dlef/POINTS; 5 HD

0/0 IN LAIR; 40')6 TREASURE TYPE: Nil

NO. OF ATTACKS: 2 DAMAGE/ATTACK: 1-8/1·8 SPECIAL ATTACKS; Nil

SPECIAL RESISTANCE: Immune to

cold, dark. and vacuum MAGIC RESISTANCE: Standard INTElLIGENCE~ Low ALIGNMENT; Chaotic evil

SIZE: L (6' long, 8' loll) PSIONIC ABJlITY: 90

Allock/Defense Modes: C, 0/ F, G. H

LEVEVX.P. VALUE; 1V/240 + 5 per hp

These red, bat-winged crectures sornewhot resemble lobsters In Ihat Ihey have many legs, fe·elers. and eyeslolk~, and foreorms thaI end In greol p ncers Though they appear 10 be crusrececns, th"y are odually fungus creatures. M -Go are immune 10 Ineeffects of cold, dark, and vacuum, and can fly across Inlerstellar spoce. They cannot speak, bUI communicate by clicking thalr pincers.

NYARLATHOTEP (the crawling chaos, the messenger of the gods)

lesser goo

ARMOR ClASS: 2 MOVE: IS"

HIT POINTS: 200

NO. OF ATTACKS~ 2 DAMAGE/ATTACK: 3-30

SPEOAl ATTACKS; See below SPKlAL DEFENSES: See below MAGIC RESISTANCE: <?S%

SIZE:: Variable

ALIGNMENT; Chaotic evil WORSHIPER'S ALIGN; Chaotic evil SYMBOL; Faceless sphInx

PLANE: Astral Plane

CLERIC/DRUID: 12th level Tn earn FIGfiTER: 15th level fighter MAGIC-USER/IllUSIONIST: 131h level

In each

THIEF/ASSASSIN: ISIh level essesstn MONlVBARO: Nil

PSIONIC ABILITY; V

S; 19(+3, 7) 1:20 W: 12 0: 19 C:20 CHI19

Nyarlalhalep appears as a loll dark man, His appearance In Ihe world Is soid 10 foretell the relv'n of Ihe Old Ones from Ihelr imprisonment. He charms humans, humanoids. and non-magical animals by his me're

CTHULHU

presence (good alignmenl, save 01 4; evil (lllgnmeol, seve ot-4) Thgil falling under his spell either obey him or behove In a purely chilOI'! manner. Thus his progress ecross the face of the lend is followed by~' WOf, moss murder, suicide, and insanity. No non-sentlent creature CCII harm him, eilen If controlled,

The god Is believed by some sludenls of the occult to hove varioln gulJei. including a red bal-lik.e form with Ihree evil eyes. He con call up an

of wild beosts or mindie~ humans wlthln on hour's notice (1-100 of t

Each ilrne Nyarlolholep htrs on enemy. he drains 3-30 hil painls from 'tn which lemporarlly odd 10 his hi point Iotol for one 'uti iurn. There ilP! chance Ihol a cO'll/nuo/light spell wlll dr It6 Ihis being off lnro the Plone.

PRIMORDIAL ONE

FREQUENCY: Very rare NO. APPEARING: 1-8 ARMOR CLASS; 6 MOVE: 18"/12"

lilT DICEIPOINTS: 8 HD

0/0 IN LAIR: 95%

TREASURE TYPE: A

NO. OF ATTACKS; 3 DAMAGElAnACK; 1-6 (X 3) SPECIAL ATTACKS: Nit

SPECIAL DEFENSES; Immune to heal

and cold

MAGIC RESISTANCE: Srondord INTElliGENCE: High AliGNMENT: lawful ",,1/

SIZE! L (9' roll)

PSIONIC ABILITY: 206

AltacVOefense Modes: B, C. Of All

lEVEVX.P. VALUE: VI/SSO + 10 per hp

These crectures are barrel-shaped cylinders with membranous top of Ihe body is a head covered by 3-lnch wiry cillo of many' have 5 red-lrlsed, 910bed eyes. At Ihe lap of Ihelr "'eocb are 5 rentocles, and 01 the bose of Iheir bedles are 5 powerfullenlacles IJ~ III locomotion.

The Prlmordral Ones are oClUolly on ellen race of h,gh t(llell genctl gil: odveneed science. They hole 011 other Iypes of i,nlelligenc8'! end , deslToy Ihem If possible, slriking with three of their powerful woikirlt tentacles if no odvonced weaponry II available.

SHOGGOTH

FREQUEN<::Y; Very rore NO. APPEARING; }.J ARMOR ClASS; I MOVE: 9 HJT DICE/POINTS: 20 HO % IN LAIR; 90% TREASURE TYPE: C NO. OF ATTACKS: 2 DAMAGE/ATTACK: 3-30/3·30 SPECIAL ATtACKS: Nil SPECiAl DEFENSES: Immune 10

weakness. pora(Y$;s and charm MAGIC RESISTANC£: 30% INTaLIGENCE; Low ALIGNMENT; Chaotic evil SIZE: l (15' toll) PSIONIC ABILITY: Nil

Allac.klDefense Modes: Nil LEVEL/X.P. VALUE: IX/6,5OO + 30

perhp

Or ginolly erected by Ihe PrlmordJal Ones as servents, 'he ShoggoilW eventually rebelled and deslroyed the cllllllzelion of Ihelr mOl"" Sh099oth. resemble huge, inleiligent amoebae. able to fOrln 01;"00 arJ shope out 01 Ihelr neor-Iransponml bodies. including legs, eyes, molitl1s: huge weapons, or wholever Is needed. The few remaIning ShoggoU1I1 In dislanl, long·deserted areas, somellmes dldlng servents of ahulhu II! ether Old Ones.

46

C1HULHU MYTHOS

SHlI .. NIGGURATH (block goal of the woods with a thovsondyoung)

u./llJR ClASS: .4 IK:NE: Nan~

lIlT POiNTS: AOO

110. OF An ACI<S:I DAMAGE/ATTACK: See below

~IAL ATTACKS: Monster creation SlfClAl DEFENSES: + 2 or beller

~opon to hit

~IC RESISTANCE: 95%

SIZE: 1 (100' In diameter) #JjGNMENT: Choorlc evIl \'IOASHIP6I'S ALIGN: Chaollc evil ~YM80t~ BTode goat

PlANE: PrIme MorerTol Plane ClfRiCIORUIO: Nil

fl(iIifER: As 16+ HD monster MAGIC.USER/ILlUSIONIST: NIl lIiEl'(ASSASSIN: Nil ~I(.I~RO: Nil

~''" ABIliTY: I

1:2(16.+'2) 1:25 W:20 0:19 C:25 CH:-4

founloin of vncleonlines$ Is a huge pool of gray metter, 100 feel II(rOSS, in 'Ihll' caverns benealh Mount Vaormithadreth. II Is constontly t,JbbUng and putting forth mouths. limbs. pseudopods and whole qeolureJ. 1.100 small monsters are created from Ihe pool each round, and go CfOwling, flopping, or flying away true Ihe caverns obove. Same (Ilil boc~ lnte Ihe pool. which then grows mouths and devours Ihem. ShubNlllll!lrolh 15 intelligent and telepolhlcdily-sensilive. When It senses the op-

od1 of enemies (range 1,000,) It will begih creoling monsters 10 defend f:n, one per meJee round. The5e will be random according a rhe follow. 119 oble (d6): 1. Byakhee; 2. Oeep One; 3. Great Race; .d. MI-Go; I. Pllm9(dlq I One; 6. Shoggalh.

CTHULBU MYTHOS

If any enemy Is so foolish as 10 approach to within 30' of the being. the pool will lash out with a huge powerful tentocle, if il hits. il will pull the unfortuncte victim into the pool, where he or she will Immediately become port at the evil swirling prcroplcsrn, Any creature struck has a percenlogll chance of not· be n9 pulled lmo the pool equal to his or her strength. Shub·Nlgguraih strikes only once per turn In thls way and can 51- mulroneously ereere monsters.

Though Its body 1$ Irapped deep In the caverns, Shub-Nl99urolh Irovels Ihe Prime Molerl(d Pla.ne In oslral form. using Its psionic powel'$ 10 do evil and Old its worshipers.

YOG-SOTHOTH (the key and guord;on of the gote)

Greater god

ARMOR CLASS:-2 MOVE: 18"

HIT POINTS: 400

NO. OF ATTACKS: 12 OAMAGEI'ATTACK! 1·8 SPEO:Al, ATTACkS: See below SPl:CIAt DEFENSES: Immune to

charm

MAGIC RESISTANCE: 50%

SiZE: l (SO' diameter) AlIGNMENT: Chaotic evil WORSHIPER'S ALIGN; Chaotic evil SYMBOL: Y rune

PLANE: Astral Plone ClERICIORUID: NIl

FIGHTER: A$ 16+ HO monsler MAGIC-USER/ILLUSIONIST: 151h level

moglc·user THIEF/ASSASSIN: Nil MONI(I8ARD: Nil PSIONIC ABILITY: I

S:25(+7, +14) 1:25 W:23 0:20 C:25 CH:-7

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CTHULHU M YTHOS

Yog-Sotl1oth exists on the qstrol plene, He has Ihe ability 10 enter the unlVB"''' at any pain! in spece ond any porrn in time. His ostrcl shope appears es o congeries 01 rrldescent globes like giant soap bubbles. When h'e tokes shope on the Prime Material Plane .ho 15 perrtv maier 01 ond porlly ostrol and appeors Q.50 gigantic moss of feelers, legs, ond siolked orgo.n.s. In Ihl~ shape he Will more with human beings, producing the Spawn of YogSothoth (see "The Dunwlch Horror", by H. p. t.ovecroft), He is highly inlelllgent and extremely chootlc and unpredictable. He con go'e In and out of time and spoce any of Ihe Spawn or sublect races of the Old Ones, one per melee round, Yog-Solholh is no' svblect 10 lhe lows of spoce and lime and can, fa! example, appear 01 various paris of the universe simultaneously.

TH E ElD£R SLGN

This small grey (sometimes greenish) stone in the shape of a five-pain led star is a powerful protectlon agoinst all rmnrons of the Old Ones. The Irue paten I Elder Signs are few in number and incredibly ancient, haVing been mode by the elder gods. They have the following powers: Ihey are 100% prcrectlon ogoinsl psionic attacks; Ihey are a torce thot will drlv" off all 5hoggo,l1., Byok.l·lIl1t, Flame Creotures, Deep Ones, and Mi-Go, when $trongly presented; and while Ihey will not stop the persistent efforts of any of Ihe more powerful moslers, Ihey will provide a +6 prolection agoinst their cnocks (as orjng of protection).

The flder Signs me highly resistant 10 destruction - armor closs -2, broken only by magic Or by Incredible force. The Elder Sign Was used by the elder god.$ 10 seol off those places where the Greal Old Ones were imprisoned at where they had a chance of "breaking through" In force 10 the prtme Malerial Plane.

THE NECRONOMICON

The Necronomicon Is 0 powerful and perilous magicol lome 01 oncien' origins. It waS originally wriifan by Abdul Alhozred, a greal magiC-user known 10 some as "tile Mod Arob", After len years alone In Ihe desert he wrote a book coiled AI Azif - words used 10 denote the noclurnal sounds

C1'HULHU MYTHOS

of Insecls which may be Ihe voices of demons. Alhazred was IOler ~eited In the streets of 0 desert CitY by tnvlslble demons and devoured horribly.in fronl of mony witnesses. Those who have sludied hi. wrilings have sometlrnes met a fate nearly 0. terrible. The book was banned and alilmollll1 coples were destroyed, but a few translaled edilions, retilled The Necronomteo«, 5111l exisl.

The book gives a description of Ihe pre-human wo:r5hlp of the Old One . their bonlshment by the elder gods, and thelr Immlnenl relurn. The revelonons of cosmic horror contained within its pages are so intense that there II a 40% probcbrllrv of characters below level 5 changing olignmenl io chootlc (d6, 1-3) or going mod (4~). This probability decreases by S% lot every level of Ihe reader above 4th,

II would appear rhor spells are given for summoning 011 0 Ihe Old 0"01 and Ihelr minions, and some spells for their control and dllrmissol, elIhough the.e loner are '101 alway" effective. Tne spell. are very long and complicaled, ond nol entirely comprehensible wuf',out long !tud~ d~d research. In foet, ,0"1~ mogic-use", of 18 Inlel1lgence ho.ve a chence 01 under!ttandlng (and '-hereby using) 'hem, and thai chance Is only 5%"..r level, slarling 01 the 61h level. Many of Ihe spells require thot Ihe "5 011 be right", and can only ,ake plcce 01 cerlaln times of rbe year or In certain places. Attempting to casl any of Ihe grealer summoning spells will r~uh In a slralghl30% chance of the ccsrer going Insane. The spells don't always work; In particular Ihey of'en fall to protect the ",oglc-user from the Ihl"~ he or she has called from the outer darkness. Such unfortunates ore rorely seen ogoln, although simulocro or zomble-ltke lrnnctlcns sometimes appear.

In addition to The Necrooomicon, Ihere are a number of other mogical boob giving Information on Ine Old Ones and Ihelr minions, Inch.rdln;:

The Book of Eibon, Ihe Celaeno FragmenlS, Cufres des Goules by the Ccrnre d'Erletre, De Vermis MysterJJ.s by Ludvlg Prinn, Ihe Ohol Chan~, tho Pnokot[c Monusaipts, and Unousprechlichen Ku/len by Von Jurut, Most of these are hlstorles, but some have powers similar 10, bUI less"r than, The Necronomlcan Itself. These lesser bO<lb are not as dongeraus 10 the magic-user or his surroundings.

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