Use the following chart to identify and categorize any Extra-Human persons in your jurisdiction. All
such persons not currently residing at Union Tower in the borough of Queens are to be reported to
ConFedMilPol through any and all available channels. Do not report them to the local Black Bands or
Civilian Guard, or to the Extra-HUman LED; report to ConFedMilPol only.
ExH Power Categories Description Type I (weak) Type II (common) Type III (strong) Exceptions
Flight (ExH-Fl) Possible manipulation of Limited levitation. Requires Unlimited levitation and Unlimited, effortless Maniuplation of gravity
gravity fields allows for uncommon concentration and horizontal movement at levitation and horizontal fields allows remote
levitation and movement effort. Little to no horizontal slow to medium speeds. movement. Very fast movement of objects
movement abilities. Requires concentration speeds. Tends to be (mimics telekenesis) /
and effort, can be unstable. forced gravity waves
extremely tiring or even
debilitating after a while.
Healing (ExH-He) Heightened metabolism Most injuries heal themselves Injuries heal very rapidly, All injuries heal almost Specific healing of
induces rapid healing of injuries much faster than normal. Does almost instantly. instantly, and the aging certain areas of the
not apply to permanent or lethal Recovery from lethal and process is significantly body
injury. permanent injury is retarded to the point of
possible, and lifespan prolonging the lifespan by
extended. centuries.
Strength (ExH-St) Above-average strength. Extra strength in all muscles Uncommon strength Miraculous strength Strength in a specific
Related to healing. muscle; great speed
Prescience (ExH-Pr) The ability to see the future. Uncommon luck or danger Constant glimpses of Constant general and Views of the past
Cause unknown. impulses. Little to no actual many possible futures for specific knowledge of
visions. specific people. Requires possible and likely futures.
line-of-sight.
Firestarting (ExH-Fi) The ability to start fires with no Limited and inconsistent ability Consistent ability to start Can start large fires with Fire dousing
source of fuel. Cause unknown. small fires. little effort.
Matter Manipulation The ability to manipulate Can generate a low-level force Can cause one object to Can create very strong force None known
(ExH-Ma) matter, move it around, and field, or cause objects to briefly change into fields, can transmute
make it take on different forms change states another, can create larger objects for long periods of
fields time or permanently