Professional Documents
Culture Documents
Eric Keller
From ZBrush Info
4. In the Texture palette use The Grab Doc button to convert the image into a texture.
http://www.pixologic.com/docs/index.php/Eric_Keller Page 1 of 4
Eric Keller - ZBrush Info 2/27/11 3:03 AM
http://www.pixologic.com/docs/index.php/Eric_Keller Page 2 of 4
Eric Keller - ZBrush Info 2/27/11 3:03 AM
http://www.pixologic.com/docs/index.php/Eric_Keller Page 3 of 4
Eric Keller - ZBrush Info 2/27/11 3:03 AM
5. Press the Apply to Mesh button to apply the noise to the model.
7. Hold the shift key and lower the ZIntensity to around 25.
8. Hold the Shift key and paint on the model to create a nice skin pore texture. You may want to repeat this
process several times while working on the sculpture. Use Masking to limit the noise texture to parts of the face
where skin pores are more prominent.
What's New in ZBrush 3.5 - Table of Contents Works great for hilts of swords and armor. Layer brush works well
for sculpting the design into the mesh.
http://www.pixologic.com/docs/index.php/Eric_Keller Page 4 of 4