Design

Peter Scbwe,ig'hofer
Development and EdJting

PO'U. Sud low
Cover Desijgn & lnrerior Graphics

'Tim Dabko
Gover Illustration

Mo,tt Duscb
Interior IIIusrrorl om

Matt Duseh (Plloft Pen'en)., ,5."OI',n Cook, Joe--Corroney, ChrisfinaWold
Color Cards

Joe Corraney, Chriistin,aWald
Special Th an ks To

,John Beyer, K.QthyDurdette~ St,eive Lumi,I1Qti, 'limothy ~~. FDriem,. Aftfhonl¥ P. R..UJSO~ David Schwe,igho,fer Gnd O Steve Miller' (Clear Skies" Ste,Ye!)

-~--~----Content5--~--~--~
Introdudion _~ __ ~ 2 4 l' 2 28 ,44

Cha,pterOne: ChClIKu::ler Dev'elopment'
Chapter' ~WO': Smuglghtr Or,iigiins ChiQptel' Thlreec: Your Ship Ch,apter IFoue' 10015 of the Trade Chapteil' FriV&: ContG,ds
C&QIp;fer Six: Rivals and E'IR'emie5

63
77

Chapter Seveft:Charader Templates
Publisher: Denial ~cotilPeller Assr;x;iare' Publ~!TreCll.Ut$; DanlSi~ Pelter A.=<:1{li'f;1' FU.IJlllsher:RiclNi'd 1H',c"""cn Edlroriol Di'eGlOF: p.etel' ~chw~r9hof@r Editor,s: Fled kmdr. len Seiden. G.e.orge S!I'QJYtOIi\ P.o1.l1Siudlow, &1c S. Ttnutmann Art Dl~ector5; TIm Ilobko, Tom OHelll. !.IriOn Sc;homburg Sole~ MonClg,t"l;· Jeff ~e<nt AsslsrCrii xue:s Dil00Of: 11m Onnen li~fl5ing Mtlno-ger: Ron~de'fl Warehouse Mana9@F: Ed' Hill

85

Acmunrlng;

i<.<lreniloyty. M.Qr; G,,!lQnr. W~l'Idiy Lord
Dilljng;
,SiUI!- Htlitl,!ln9

E-M.all • EditQl'iol: WEG~dit@ool.com • Art: WeMEndAntkJol. com Sale-s: W"EGSak!s@aol.<:om * Licensing Qn.d Admini$rQrlM: WEGlicAdm@aol.oom

TM o~ ® & © 1997 Llicasr!lfu Ltd. Title ,uld character and place names protected All Righ.ts Reserved. L",~[:d nder Atithorizaliwl. U

by all appllcabje trademark

113[11.'8.

Introduction
A Wo~d From P'latt
Oke·efe ...
Since [ entered the business ,.I've had to learn a lot on my own ..Nobody taught me how to work acareful cariO deaJor re-Mre the Ion drive control circuits-using pads of a treadwell dro]d. I learned the hard way the best plaOB£to stash contreband, and how te misdirect inqmsi:Uve Imperia] Custems oUicers. ] made :my own ennnecttona usually after maliri fig .1lJ few enemles. A few loUts helped.meetong the 'Willy.

and even m.o:r'etried to bl,ow me Gut Gil the sJ~y" ~qu icldyl'eamed that Sill I,.Igg1,1. .g ~ ~sr~'1 one orrthe galaxy's eastestprotesslons, ~fs fi~ledwithdangers: vmdictive crime ~ords, crnoked bosses, rial oU'1clers.UnJess YQu're entering the famHy busmess and have some parental mentess, you're on your own.
ruthless bounty hunt.ers and ~I]nexibl.e hMlpe-

TOC'kelook through my Smugglier's Handa to]~ection of background tidbits to ..out fellow smuggl1ers. Jve covered several Hioo[<:s wnichclllI help liven up your illegal ~A,"lih"",",.l""'"'' andgetyo'uQutof trouble, Looking work? I've Itsted some general ldnds o£ leiWilip~OY1erS both [egruamd the less-savory k!inds. a ship? Check OUlt some of the m}TiOild ways you can acquire one, some even without a stngle credlt (thQUjgh those tend to put hfiunUflS 00 your head). SeekingsupYou '.I] find an entire warehouse fu]] of <'lndg;Mr ~o help you luna successful mt1,ggll:in!~usmess, fromspa.ces\Jit$ and cargo b ~\I'~]Oilid;~e:rs sleiglli:tt boxes and cargo tracking to
OOIDJl!!-----d

NCit lor 1ong.

A:i:dewt-:ie$.look]ng

rru.e ~~UI~gE~U)IO~IS making ceenecttens for

a slew

fDr SOmeOR€! to .I:Hil.]p you Gut?
(lit

'contacts to hew, you

OUit,

Plan's Smugglers

GUide

lI player. Yener. p'erus~ngthe \'adous pusslbtltttes for your character. powedu~ @mployer1 How does a char acter go about. so. er.1I. ~jod! ng (and peyl rrg for) all that speetal equipment that might not be perfectly l@g'al? VIllar happened to that contact the stnuggler needed to rilUll 'Iu .Roleplaying game characters.of 1-l~1~t:i<lUzl:!dequipment.l'.k is H too:lldt you ran use to spice up your Star Wars RoLe. Smart gamemasters might eapitallze on 'Ihi." and other gamemaster notes to inspire yourimaginatiofl and help you infuse excitement Into your campailgn. lotroducrlon . Although this Is. lt's all part or mak~nga character with a detailed background. can you en bance you game by using information available to your players.i Y(IUT famiJy Wi1lIS to what kinds of con luets yrn JI k~uJ'I'I'·. End I dutpt~r h~ a ji~~.or.'!.'Vi!henother I~Jmema~ cnaractel" subheads 50 y'QU can nnd them easily. Ctmosing your own enemies also h. materiel about starshtps..e.e~ps you can develop Hturies behind . [know you don't need any more ri. and additicna! chal':act~r templates. an inrQl':llantandafriendly starport official-you 'can can in a few favors to ge. wher'e do you come up wltl1 aU thlsbaekground Information? Sure.od This. a . they f.r HundboC).f YIJU out of trouble.lrlu~h"r"!'l_ Smugglers have to worry about operating and maintaining ll.8U pplernent primarily to your OWllJ gamemaster characters. too.'01 IIt-':rll n~1 r .g Game products feature "Adventure Ideas. anvthlng you Can use the p]aY'~!l"s win eventually by themselves. Platt's Smuggle.or else they're out . but l've provided som e lor you here incase' you need hel p making your ewn enemies.. you'll wa. Details of a character's dJsta[lt past have a f1!1nny way 0'.l\IJy~rcharacter backgrounds ior jnspjration. them. Giving them realistic motivadons can make your own characters more challengIng. Rather than becoming cardboard cut-out targets... they grow j n LI) live people with emotions and concerns the phlly'ers may be able to use to thetr advanJust a. resurfacing during a good story .ter" for p~ayers. should n't be any different. Once you've dune that. tage hll. ~mllerlil.it together much better. Too! Usually Star Wars Rolepluyifl.a<iatafmger. and rely on a varletv or con L!'u~ In f ulr~ 1. you can use this Some ldeos for IPlayers Gtl!me c:hi1i. You'll Und those here.of business. As I. Yom ganu~ win ('e~1 lIIure ~~aIistlr U you use elements from a caaracter's past to infltlt. Of COUfS'e.l troops.of your own.wny~ mnuking for new equipment.l esert pttens d are pmyjded with a :sp-Beifh~eharacter &S an example.vats or adversaries. "menus. loral security tcrs are iuvol ved. R.. Your cnotces arc shown in hu1dhu~p. Don't let it ~o to waste.most of them I've even IIIU~l my-seU. or cal"! qulekly become lastminute adventure hooks".'iloe his prlj8lent Ln add ilion to iJllin!J pi. huw you met. Uyou know that your charaC'h:1-T has a few contacts In the underworJd-. making ill! short episode or an ent~re adventure out of seeking the contact 's he! p. and what you did to em age them. 'I~:d UII" 8S of chotccs on f:v~~ryll uiln~Urnlll Whi. A well-rounded character hes many leos e ends which can heJp out in a crisis.ieir' rrIjM~hldine-real kind . too. VifhOll!t happens when a smugglet characterolfends hll'l. materlals or services to complete the adventure? Who's c ompetlng with the character and how rar Ain~they willing togo to stop them? Players take s peclal care creating a background I for thelr character.!:lmbitions_ They must dodge bounty hunters.. crime lords. players are aB. sometimes flven Ihe"f own angry employers.get the right inf. BULwhen you earefu lly pick aU the' places which make your smuggler a reel character you can play. Every background element for a player character is an adventure hnok fur you.. you can USL'l lh~ 1::l1""" D nljuh'l frum this supplement to add new depths Gamemasters..IIlaiUon. [n every case I've tried to provide you wlthiadfvtdaals who are ty~:dcaJof those hauntiing the hyper~ anes .. your gamemastercould choose it for you.. it can also be avaluable ~rn:emaster resource.rd 'tn take your time and read thl s book: carefully. A Character Creafion Menu At first. They usc ~ usts forces.playing book to quickly create a character's background by Hipping thrQugh and jotting down !lnm(:g(:rll~rilllllllh~~ UII Whl~ylJ\Hlr~ and wno you know.

A few yeam-s. marked with the' insignia of the Sullustan nner. Nobody would have understood.atch.[""1"1. Tod~yshewol. beh~nd a desk at schoo~ had proven mat. She had spent Many .her knees.g bays.~haracter Development The young woman leaned agalnst the observation deck railing.::lj~I'i~la s~urnpoo at her ~-eet.. w. SlarliJe. tra:ffic controllers monitored the shtps. She'd been up there once on a sehoo] tour. "_:.ing the smaU transports take off and. '~P.cont~nued watching: the ~ransports.e:rsas they blasted high into the atmoor following the s~owlng descent of.dd dornorethan wateh. and her pantswere tucked ~ntQ the beets in a vain attempt IlO mallie til em ~ook ute they fit. Cloud. slung it Over her lU'lI:Jl.f lilaJl attending boring classes. she left. 'She'd bidd'en tI~e~nand the rest of her gear near the gate to her family's r-esidential 'l:oU1lpound NQbQdy had ncnced her school bag had been a bit more full that morni'ng when. land in the endless honey'comb ()!f docking bays which constituted Vetrad Independent Downport. trackJirng the tramp t1J1!~(''!l\\1l1hl~bdlt. Directing pUots didn't interest her--sbe wanted to fly one of those ships. ln the command tower above her. The daughter of a prominent Brentaaltradlng house was expected to aUend the commerce academy and become some ~li'IilJip()rtmt corporate drone in the fam~t'ybusiness.1I11i1e1"· .. pai~selngt:rshuttle landed Jn a nearby bay.· •• .ectofS. . She had changed out ot her academy tun~c and wnloclothes she had secretly purchased: an Qutl1t more suil~oo to working on f.aft'@rnoons here. Platt picked up the IiInd headed fnrthe' dodun. dJrecting them to land~ng bays or givi Dlg them d'epa_rtur-Bv. A breeze rufned her white hair as she .t r reighfp. she'd Leave Brentaal. The' ctotbes were a bit larger than she wanted-tbe vest reached almost to. Not exactly the most exciting life.

ny d iUer~ en:~reasons-you'U nod 8 omecithesein ~Ch<'ilpterTwe: Smuggler Ori. is horne to .trmer.eep.cbook. page 2~8. a model Core Wor~d fully ]oya~ to the Emperor's. page 98.i manufacturing lndusrry which suppltes high technology end rnl Htary items. - yards orbttlng BH'brJngiVll. or pers:eUinginto treoble and making a few credits.is home to. Below you 'U find a Jew basic guideHnes Far c[eatiog a character's background. out a few 'categories here: as you contirme l'Ieshingout your past and present. trade markets. cities of warehouses. Cloud City-is all independent colony which nour~ isheswith its open trade ~[l Tlbanna gas And lts firss-rate cast f10S.ri nvt". ".. lt has a lew categories to guide )'Ou. ~n lsolated Outer rum world with rmsman ag~~.ong Ufl~ nf ff.affects place once they've become successful. [f you' re looking {or more specific information on shaping your ehArad~r's past.r Wars Adventure Journal #7. (J.Il you come from an industrial woeld Hke Druck. is dominated by commerclel starports. Some of LUI are from orderly worlds with thousands of years of tradition aadculture. focuses ]~S commercial . J list or lJ I. around t he galaxy. Maybe you want to be your own boss. you are still somebody.C~ila:. page 110.n1iUy fromnVhat was yom f<lmi~yLi.tter what your monves are.. an important fa'ctory wlorld in the Corporate Seetor.U' Socorro. 'Chmdrila.-c. that lnsptree us to venture om Into the hyperlanes and haul contraband. in m~nd that the pla net YOlichoose as your hnrnewnrld might have: some bearing on your past occu p. Some worlds will provide you with experiences you wouldn 't get em others. description and reference source jf you need more lntormanon-c-but it win give you some ldeacl the many diUerent systems you G..rJl Guid~ 2: Yavirt o1U1Be:~pin. one of the merchants and entrepreneurs can be found Chapter One: Character Development . Han Solo's Revenge. . end of tnis cb~ter. with only a short everywhere in the galaxy~The Coretlian Trilogy. page lOS . K. The Thrown Triloi& Bun~tlan. p)'lg~ 49. Wbere yo IiJ come from sometimes . page 2'1-6. Star Warn Adventure Juurnal #7. clanend ]JoIJjUcallntrjpe.Rololilto be the last RefQl'eyC<lU 8t~rt determining . home. or Tatootne. a planet nf great nat ural beauty and crystal clttes.!'i.YQ'u'rl!' not . Here's a. Worlrh:l ed ge. though. The Truce at Ba. espedaUy since more exciting thmgs await beyond .r n III~I ill H I rt'. checkout" Chapter One: Character Development" ln Heroes und Rogues. The ThroWfl TriloRY Sou.m'di'.flll C"Olilt. a highly populated world doUed ~th dusters of city towers. Bespln.ts" itilll UI~ hordes uI rivals and enemies thwartlng your plans-you need to figure out who yuu are to beg~n wit h. You'll only fill. Sta. the bub of commerc tal actlv~t}' along t he Corp.is highly industrialized and one of the reasons you became a smu~~le:rln the n nIL place. No ma. peaceful world of ro~Ung plains and oceans. WI1Jere are you origi.gthere. and entertainment husilll-':~.gjns.ke?'W'hu&kinds of fobs did you have? To help you t~gure OU l who you were before becoming anintameus smuggler" use a copy of lhl~ "'sIlUlgf_IiI'L'\r Th~v~lnpm~111Wurk!<l'lu~~t~ I:lt the.f several rockywodds which provide mlnerals lor the massive lmperla~ shipSourceoook. Some people enjoy thetr hameworlds and expect to live 11'1 similar a .adtvities on a thriving agricunur.the Bothan homewnrld Is a. There's s:t1U:sometbln.. hotels.'l.l's Dot comprehenalve. f]nancia~ markets and lndastrlal centers.'l('.~ P['clJ'. ~We're not OlJU H:ds in bus lness bee aus e we 're from Corel Ua. You Come IFrOim .~uro Sourcebook.._and its main gas mining Iacifity. who YOll work #(w.BCJlbawui.all the €'xdUng thmgs about your smuggling nfe-Y01iJf ship. 'I!.'If'Jij. Bnmlaal. Shooaws of'l:he Em{Jt. CorelUa. densely popu[llted. has become more and more isolated. B:l!Jbrlngli consl sts (g. Others rebel against the ideals and attitudes el fhelr home planet and seek places which are opposite. You don't WilJlt to spend too much time here.1UiI Ci'lJU Beooming a smuggler starts.!€11I.1the nQWI' environment. New Osder..Hst of hcmewcrlds you can choose frnrn. Not Evert Sm uggJe:r's from Co:remo decis. you'll jot down a fmq more notes .IiU(' nH ~y'hlill'l bug't:'g exports in repulsortllt components.~roreyousta[l't hauLing contraband. a. Platt's Starpori Guide. center for corporate'. Coru1ag. plus plenty of space for your own notes about your I)ackgrollnd. though ]t:s wily p(lople hecome sm ugglers fo r ru. survives on increased Imperial trade.· . Bybl08.11those u~p.a~ economy. Be~hest. It's different for everyone.!lJlweU. wi th a dream. Bliktml. and the varied places you can grow up.ions later in lHe.at polluted the expense 0.. a system with several planets..._it'ions and your re'lationsh~p with your tanrlly. haps-you ~ustwant to romp..

RalUUr" now under a strlct ~nipc. sport'S a tbr~vjng 'el1'~erta1nment industry run by a crime lady who caters to ~D1peria] personoel 'on leave . p. the Wookiee homeworld. another Core W. . p:lanet in the galaxy.of immense trees.er]y Imperii'llny demtl~j[Jat. an . an urban haven for smugglers. pag·e 120.etf worM. savag·e jungles contrasted with modem urban arees where offwodders conduct bustness in relative safety. ts crammed wltb massiv." is. Advenlure Joumal #7.. . RylotJ •.glll~technol'Ul:.epuJsot~iU: eomponents and walker M-.ll is currently under WmperiaJmalitlal ~aw. ~~ aroekywasteland of hidden Twi'lek dUes r.-. and smugglers with no torm . Rbimud.~s.. slaver s. Esaele8. Uyou' This lsn 't a CO~llp'Teh. page B. SheIhariJ..fH'. p. Is home to the pea. page '72. Piatt's Srarport Guide.. Dru. Platt's Siarport Guide. was once a major banking center and finandal p. page 176. Dark Empire Soun.is a.of organized government. a former 01d Republlc ordnance/ resupply depot. page ]84 . Rodlo. " Ne.e 5. page 42.#4.lure .lnt fors.ade. Journal #2.sooo. mlajor center lor ma n uf8."ptanet cd dense.f'POl'a- an agrkl!1tura] rlty. a domed . page 231.scoundrels.Alien Race«. mailY levels. Th. in the Anarid Clust.•.l #1. is lin ~udUllt:r1aJlzed. ~ilred hU01JJan sbvash gas cellectors and WeMY Su]]ustan mold farmers. a Bothan colony.star Wan Adventure J()umal #7. page 229.SAdventure JQurnal #7.er... Star Wars Adventure JO.rown Trilogy $ourrebook.eademy and pharmaceutical industry. O..Rlm. conseruencn resLdential lUil~ts fGr 'Workers which sur'a prlatine p~anet where the elite live. where boner and style playa major part in society.au:::ad@mh~$. is home to the Samehe Ag CO. Is a maze of orbita. Star Wan Adventur:e Journa' #4._. Major Arakyd factory. Pirntes and Privateers has ashort but useful List of fringe commumdes and shadowports On pages 116-119.. the: Rebel Al1ianc.€! RndifuII!" ~1!1. Slur' Wa.ion faciUUes in Its orb~t.tri 1'lI~ planet.igh:t· ea.rs Adventure Journa.dty on a barren moon. fotnl. plus facUities which produce r.... world of black-sand deserts. seoundrel and mercenary. page p']anet in the Core page 58. and natives wlth a deep sense oMhQ'flc!I""loyailty and i ntl8gtal city of Galllsport._. the center of Hutt space known The Oro MaDlell. Kaall.~~""""" •. bas a major medical a. a. outlaws. check out The Slar Wars ~lane's Cbl:lecrion or the planets chapte:rol The 17iIrawn TrilogySaurr:eOOo_k.wlth lts crowded.5 of the Empire Planets Guide.\!1en for mercenaries..-~ .age 214. Galaxy Guide' 4. page 107. Is ajlungle world . is a higMech ha.ed More eenter l'OrBothan corporations and other companies throughout the galaxy. Kashyyyk. the Twj 'teJchomeworld.i'Uf~[hlud. .Calamari.'durLng h l. run-down capidential quarters _Galaxy Guide' 6: Tramp Fre.ty components headed fOircapital warships.IOl111UlI rmpenaJ milltary .e lnd'lls'triilJI installatlons and ~nA!detl ate restu 1 tlon.coUection of fugitives •. a 'backwater swamp p~anet.Star Jt:a.. Slor Wars Ad. GeJgew. ls famous for the huge star'Sh~pl construct. is a a haven for free--traders.ens:lve list of every PIlaff's Smugglers Gunde . sembhes for the Empire:. Kiothlls. ... a common layuver po. Wurlds.!tI:'s few rema)rdng resources. Thrown Tfif.e with mi I:ita_ry star crulsers. t CO:rIIHa!Dl. and great predator.Q€nlure . Staiporl 'Gurde.partments. page 38.ckcnwetl" in the Mid!.indus.s.bul.Slar Wars:Adven' #7. Black Sarl'ds of 5ooorro.pedes.home of Kuat Drtve Yards S:t~r Destroyer Homeworlds? Fe looking for other al~erna~[ves. home to 111. criHl~na]sand other seeundsels. loontains every manner of bureaucrat..avaged I>y heat stormsand 136" SalUdle.ogySouroebook.g@ 224.ebook..ilg'e ~ 12. which admfalsters 18 . Tbe MOll Calamari support s . Er:hDos. from the very depths oJ Its . page 67.ceful Mon . a water wodd detted with island arcbi- . as the ~Smuggle-rs Moon.coul1id~'·ek" audspacers altke. . pe!agoes.IT'O'.s.r'~mdflt' p~anets through a cnrporate and noble bureaucracy. Shtldow. Market in theCare Wor](ls_Star Waf.sernce tunnels to the upper spires of the most opument a. homewortd to tEl... is home to a smaU . is now a bus-y spaceport.. Ws major industria] a. Shadows ofth'e Empire Planets IGuide. Nar Sbaddaa. Ke1ada. Star Wan..vf:qmpulated urilban world run by corporate guilds which have taken grea1t care to reduce pollutlon and protect the p.. page :227.rsAdVenture Journal 12.. page 221" Fondor. the seat Qf' the galactic sovern~ ment. page IS." nat ..a.Qdd!..

ending its position to the end. laJlaa. what local leaders. I Tatoome. you also c<lftle rnrorna JamUy (unless you're a mem . is a massive shadowport 'facUlty:run by Ororo Tr anspartatlon as a front tUf tbecriminal Tenloss Syndicate. ElIl. Sector page 36. When you were at home. a f'reewoof~d located on two maj Or space lanes in Tapaal sector.. You were told to study and exercise harder so you could beat everybody pecially when you occasionally fru~ed to meet .f the Empire Planets Guide.. ro. CmnpetlUv:e.Always Great Sesjdes ccming from some hemeworld. Lords of of orbital yards and space docks that the. whUeltids Hving oq CuID'rontaUonal.u.EnslLaved 'Or . Sand People.. Yourchcice could also explain your demeanor hOI bits and beHe. some families inspire their offsptwng to be Ukethem. Shad(Jw. else.our me: those growing up In orphanage ins'UtuUonsl. Animprisoned reJati.~ues who congregate in Moslili!ley spaceport. Your Family Wa.s. Jawas.tile: Expause Campaign. you m~gh't heve been a slave. Em- the street learn 1:0 Jend ror themselves and deve']op.lmprisoned.fs.. You had llttle time to yourself. U they WeTl!'!enslaved. Setting. whUe others cause their children to rebel. Everything you did was compared to somethlng else: how much better yom parencs Dr siblings (if you have any) 'cou]d do it. too. and you grew tired of this need~ess compettnon. expected of yOLI.aU of the Impertally allied SOl\oSuub Corporatton . The lack of fan'l.~(J. Guide.V€ might have been ridiculed or Choprer One: Character Development 7 .l:~uaUy fight that kind of authority and indoctrinatlen. Llke bomewoT]ds. Ga. a hardatettude toward ]lfe. bas M1 extensive Ol!TTilly . page 32. The attitudes of the relatives around you.)' matter was solved by om .argument You could 11 't even decide where to spend your hul id~y without ycl]i ng and screaming. The only peace you found was when you weren't around your family. Your actions were always under scrutiny. plte us-es as a major naval installation.Sullot.{axyGurde 7:~ M05 Etsiey.. her of a speeles that Just . Vergesso AsteroId. es- Famiify Uf. a remote desert world.elsn't . Someone In your famUy..Uy 'COOl also change y. what the neigh bars did. .if the Sullustans. Use the Iollowlngmenu to pick one Dr several condlttons which might have appUed to your family me.fec:i: who you become. is home to moisture Jarmers. Every Jam:iI. now under the thr. you were always arguing.everybody's expectettons. or perhaps all your relanons. In some cases ~t might explain why you became a scoundrel who UaUJ!ts the blW and laughs at authority. and unsavory crjm~nals and. with each side staunchly def. were enslaved or lmprlsoued.is the 'volcanic homeworld r.. Thls wore down YOUI' sell-confidence.5 pawns and doesn 't raise Its )'0009).

Your parents werejoo busyto really pay much attentian [0 you. or you might h ave been resp on sible for r a~sing loner'. making him out to be much greater than he really was. post. Rebe]s. In the Military . sometlmes splitting up and heading off with one parenfother times gaing un on your own until you were reunited agaln.c<llI1tinfluence on you. war. events.seme uf them might not have been as honest as you WOlD ld have hoped. Your actions were under constant inspection. for YOIJrsleU and take care af your IamHy under diverse condltlons. a stark childhood . purslJ~ng their business's Interests and devoting your JUe to something else. Maybe yo II were ado pted by another family (pick another category). Your family was very important in area . Their peers expected the best from ynu. yon probably moved around a lot. You wefH d ragged to om ei . dres sl?'..D:1eneUfS or corporate they were ~ mportant lmpe:rial personnel They might even have been famous entertainers. SOID€! Pmmment. You grew up in disgrace..0. Sometlmes you stayed wi t h one parent.ide . Your family was. narrow-minded attitudes. more s ignili. Too Busy For V:ou.. As long as y. Your lmagination might have liUed in when he was gone. they let you do what you wanted. the Empire. bounty hunters. . AJ. You moved around a lot. bounty hunters.~waY's expected to live up to thelr ideals and behave as people of their stature. J funcUons.a. was in 01. you prob:ab~y didn't see him much. Maybe nent eutrep.the (<lim~ty member might have served ~rjth the Rebel .sibJing was In active s ervlce. You quickJy learned to fend. or Were ktlled by pi rates. he (or she) held publk office h'l the ~O(~al government. YO'U met plenty of. When they did show in terest in Y(J1u. Perhaps your parents were prQmlexecs. Split·Up. U one ·of your patients.nnil y m. it was to enenurage you to follow t.AfamUy member s erved in one of the branches of. On the Run. You were all alone.. A met lber of your Iamlly was invo[ved to some degree in local polities or business. crane lords. Your parents ran ·away.AJJiance.rigld]y controlled by the local planetary or lmperlal government sponsoring the orphanage. or career. The parent Dr sibUngs left with you at home had . campaigning for chaage or hacking certain pollticaltactlons. Someone was chasing you and your tam]]y: pirates.uu didn't get into too much trouble. fragmented by dlsagreement. the Empire'sarmed forces. . You WE're . they might have taken eere of 'you.he~r course: supporting their cause. or made it On your own in e~ther an honorable or Plott's Smugglers Gu. O. U a parent or .d ~ In fancy. or ]mperi~ ais.ight have been reviled by others if thetm pnsoned relatfve harmed or em barrasserl them.ucratlc Y'DU mlght have grown up in a 11 orphanage ]nstitu t ion with other aban cloned kids. underworld contacts who heJpe:d you hide . Alang the way. uncumlurtable outfits.Iud subjected to superior.derided by the rest: of the hunily . or was an Jrnportant exec to a large corporattora He mi ght have just heel) actrve in local. Perhaps. too. Uyou had stbllngs. you might have lost a parent or sibling to yowpursuers. bun~a.l!ernaltfuvely. H1e:gaLpretcssiou. Your f. then the other.

whk'hsuppo.~n Hm] Re:ad. Few of them w-e:revery respect- Chapter One: Character Developmem 9 . only have been students.pl.had ether professions. or pick you up Myou fai]e(i. you might have been a . depending (J1l how old you were when you Urst beg<m smuggHng. everyone worn.'tnyother people where you 'refrom.f~l. factory worker. street cleaner. trying your hand at many and .] ob 'to<lnoth~r.u~sler rigins:' and declded howyolu got O i. Your parents were eoncemed aboutYfiur schooling an rl other ad[\1ties.lOC:If (un~ (If the professions most lik. YoUii' S tbltn gs Of . or a corponne drone. FIQ. placee:.ts O'f time en your hands to dayd ream and wish you were someplace else. . Yo. not :l'Qrtnejr benefit.ugll.malting ends meet. credits.I.vewage job. r estaur an t server. jobs be~o!re they decide to stdke out on their own. No career was exactly whart yOu w.ight hi:'l!vele.m.01\ matter of m1lJnipul. Then it's easter to backtreck and pi.w d~Hete[]'1: your mterests rulid goaJ:s were.hnid. just 1i~e ~:m. look G'ver the genera] categ:o.ere A .you had any) werealso supportive. No matter bo.. You Md little stability'.. store clerk. gelLi n g 11sed t n i[vl:n.r. landspeeder sales assoetaee. a[ungto thenext job YQ111 thought would change everything. but ~l:1l0~t of us have. :~f ou ran l'1Iw~y y Irom home at an early age. We was difflcutt. As soon as y.eFyto (h"ilIIW you into the underworld.(lI'.at haveled ycm to' sffluggUng. over the careers below a:nt! pick nne or several.iothe bustness Jn the firSI place.miueh. but for yours. you might OFdy have been a student. This wasa he-hum chore which paid your bills and kept you out of trouble. ~S.ing one 'Or several u]]tiJlyou've read the next chapter.a:tiv~ parentsand jHa:h:n1ssibUn~y()lu were all 0]] one team .~es Usted bel()w Y (11'1.rted yon in every area. [t wasn't particularly i[1lspiring---:~u had ]o. Co:mmon labOI'. tbl2Y were always thereto help iill~Uy ~!5. you drifted You bounced from one. You hadana..fanll'Ht. Growing up wasn't . mig.s. Smugglers sometimes have several.1 In ight Wi'U1tto hoJd Qn chu [JI8.ck.anted.rted ]He as smugglers.r instance. trade of hauling contraband). Smu9g~err P'os'r Occuporlons N~neof us stfll. Before Beooming A. Somem.np~rtJve. You grew up in an erwtronment QJit. If you srarted smuggling later In me.and wneJ!l you sueeeeded.dliS to become 8iCOUJildrela.R with dUfe:rent people.]!.apmfessian which t- You might have OOflO a miner..no~ liking th~1T! . Driftel'. mO:~I!LgOUTIlUUl to new them. Those {JIr us who began y01!mg might.ou fa Cideno.u W.

" fi~~ organiz:aUolll. A!t an j non or a mueh more prestlglens 1I]]]]V'Bfsli:y. or s~g\!led.y.l. you're.sbt heve served with the [mpe.rs.ininga farm consumed your me.<'lJU ]l':Ia.assemlbly lines.egIUmate tree-trader.ri.odHy .kgroW1. yQU could flave<lDUe. . You were tralned to use [[iany 11"1 variet.kethe student you ccdd haveserved at schools at ~I:'liy Level: local..elied on fringe se eir Ny to tr • . or a powerful rival Since yon mcved eround often..ide . YOllmight have made aeme conned ions wlth. Spa. or mayloe a large/f'(:riW!~.. cr~me lords. petry criminals. You.!erated on a prison pia met llke Kessel or SevaJrcos. s Far:m.m:l@d the R!h1fmal Medk!'li~ Academy.to contact wruth ether scoundrelsin other ~imesof work.:.. to)1lI!~t~:::e~]ru'Y'.ony ~'ar lrom civ1i]izatio[]t.on with a [<Irger shipping corperstlon... professl onal or lmperial..might ~:ve Iound s. Maybe you were a Con artist.. YOUf empl oye:f'could have been <myomelmm a ]arg€ corp oration Or the iEmp1re to a. ecause you were B .id).ecl.. drcids repulsorl ilt veh leles.age. It's. l Of computers.ept you tn the planer's prison. stan)(f(t pea] 'to you. Keep t he other categones open-« you LI £m them . Once YOi!ive begun the Snmgg1er Devalopment Wbrbheet.d~d (or were fOJ:'loed) to make yOO. sometimes Jung~r. YQ1!l ffdght have made contacts with other prssoners with ties to the criminal underworld aad spacer eemmunity.organiza. or ~oifledthe ranks of the Empg.so ~'U JoIned the ranks of low. you might have studied at a trade Sruden!l~ You were enrolled ~n a Jocal tnstttu- could have been chased. or you escaped somehow.1.pil"C"!. and many leave lor greater careers elsewhere. Youprob:ab]y interacted willi the' ]ow]ier e. Pilll of your Lile WilJS spentsharing what you learned wltb others. Peryour ~Hvolve:llle[[t in th~s. f~w people trusted you mueh.oon enough. the Em.p for a ]iving. HopeJuUy the choi!ce~ Y01!l'vemade herewm hdp def ne wh at krnd of a sITIuggl'er you' Il beSpend a few minutes m. staeships home 8!:PP!ances.1~1IH!rLtsQI nclety.LOCiil!T authorities ntigb~ Rl1IVe k..:). yQlU dirl!n't make many friends ~OlI[Id situat. was Etther way. clientsaed fellow technicians. Even if you were j.ad orAJ]iance 11lli. and taking care efllvestcck. YO'!!!. Perhaps ynu wOir~edfor yourself as a l.ntlJ" iog things: factory .. like the dr~fter.lliggiers whQ might have inspired you to @n~eT that trade (1'11your OWi:':Il.. .Igegl.. .safe wor1d-but even these are am .u"Ig·eoneneath b his.periall:moperor naval oHic@}".. you wo:rk'Bd morning to o1gfit. gambler or black: marketeer.hi.]:earcher.a:r<. You mi. You Fugil1V\e..t]on.ded a. Byb]os Univers. even a ldler.!rpursuers discover your new location.er.a~fe IOn to Smug. PriMllner. Such a Uf'e atdu't oifer you many chances to get uut and see the rest '01the galaxy.et. You're on therun ])auoU ing tn'e <tg1]" w~n ment rCOMPNOR.ing tn a copy of the S:mugg]er DlZve[opmeF1t Worbb€:€I. lor something you dld (or someone claimed y~u d.chpha. you vtsited many ports and int:eract@d a]l k]nd~ of sta.ed by the Empire.cornmunity or planetery school run by the system gervemolder . repairing c:ultur<'l!~ mach~nery and droids. You pll oted a stars.!T1~mia!1)ml' . not aneasy job. by boun~yh linters."'e oj y~ur bac.welin: secret free-traders.ions.gl'ing .a.yof combatead a patrol Srnu. ready to' move on to "Chapter Twol: 1 sYIldicate en:lorcer. You. stronglhold. sector ]aw enforeement agencies.bJe: you weren't around ]OWlg e"o1Jgh~Q rise up any company hi~r1!lrdly.ust a hired hand.CM.ggle:r OriSlWlS" a!rJIddiscover the circumstances ender whkh you deci.A cTM. If you pursued co]lieliilatecourses. .ielord could have locked you up ~n amtby d1i. This gave you anoccastonel oppr.oolda:n. or a trade . you mig]H have bad to undertake research pro~eels to secure your nlty to ]eave tbeclassmern ~md travel a little to pursue yemr own interests.f UVing ha.. l'flUSI: temm@! served. posttlen.ffiffiVhat limH. you might have a:Uen.lot down iii! sentence or two descriM~'.. you travel a lot. kJ a child.uU~g eentraband. U you were want..ity. Mak~r1g honestliv. If your crime was sU'ppoJ't~ng school. You migfut have worked lor a petty criWli€ boss. pLa~Uog and harvesting crops. I t Tec. . $oounu.r-e at the Ratthal Academ. Li.n~at:Uiyjob$. c:ame in.:rpor1 support and secudty personnel.muggle. you might have beefl[m. you . or on a savag~ penal col.. pr:operty. small repair ba:y owner cracrlrne boss.CorSec agent:.ing didn't apan dedcle whether you were freed once you r 8efl~ the AJUaJnce. swnop g<lillg biker.. too.proieSiS]On led to beeomea fqg:lnve or a prisoner" A career In ~he mi]itary" ~ight have s:ecU!ritygJUa:rd.cademy or unlverslty.itary s a feigibUrr a or 'trsnspust p'i~ot D'llting your Joumeys.mduilliry on a Rebel . so yom views wen~ sO. racketeer. and you made snme good connectloes among yourcom:rades . You spent much of your tlme Ux- who plilligues. Uke the Brentaal Commerce Academy. ]f you worked at discoverem by the Empire . but YOiLI move on when Y01. You even U tel a few Sm. thi@I.ai. Platt's Smugg lers Gu. Most of the people you met were sold lers.a transieat.d.[m. You spent part 01 yuur life in prison 'for sOlUeth ing you dld (OT' someone claimed you did). Mainta.

.casfilm Ltd. --~~~~------ Row Y@u Got 'Your Shlp:: ~~~~ ~ Emp1ofer:: ------------------------------~~~~~--- CQn~b:.<Ipp!i-CO!bli!!: .] u5!1!.rl!: ~:.Ad!versanea: --~~~~-- Permlsston ~sereby WJ3inted~0 pl1m\ocopy th:~ pageror !persona. chMa~el' !lllIdpJace'I1IMDies ..PBld OCC1J!P&fifiU: . TM or ®:& © 1997l. 1 U~ed Under Alltil:lOl'lzatlo:n_ Chapter One: o"OfiQ:cter Development 11 .jW~_AU R!I:ghrs( ~s€rved.pl'ot'eCted by .opmen~Workshee~ (.all . __--------~~~~~~~------------------------ Ril~ md.1a!fuma.Smuggler Devel. TIUe amil.u.bar"cler Name: --~~~~------------~~-- Home~nd: Family: ------~~~~----------------------~~~ ---~~~~---------------~~~ .

but Plaet assured the grizzled old decent ]tving a:rrIDlgem~mls.0] tiu~loading roustabouts there 1. with plenty of credits to spend. erations on VOQrlach. good sptnts.. <'lind She had been impressed by the Guild's op- Plo. out at the far end 01 the Hyd~an Way just belore the Co:tj>CJrate Sector. MIdas a c1. Platt bid a Iond tareweU to the Rat--elcv's crew.One. Kassler was reluctant to her sp:ate:r she'd be nne on her own. She claimed she'd ifumd work in tl:::t€! starport 50 she could off here. Platt wanl:ed a ship of her O"WII more than anlytblng.tr'sSmugglers Guide .e.ey had landed in Boztrok starport.Chapter Two Smuggler Origins saveup her credits to buymto aJrejghterofher OW]]. Th. Everyone seemed ln.ghters in return fur . P]att was hesltaut at first.':100 recommended she lain the Gu]]d as a transport pilot. taste of the Ires-trader' s Hf.She. but tha lo"@:rler the Gu:Udprosaid vided f:r-ei.sler's freighter f·or lnstead. had servedeboard Cap~ajn Kas. Working aboard the transport had given hera.lJbjn stewardebcerd the Sullustan starliner for two years before that On~e a:gatn It was time to move up iR the :ga:h~xy. P]att was gotngLo join the Klatool nan Trade Gulld" two yean.Ij J·ewYlfl1af!!of service.

.frio. too). Pok --ar-Ten sat In splendor beneath a lofty dome. and ambitious enemies can send us along a different course.bloomed on Pol<:Nar~Ten's snou~. When PLatthad finlshed. Perhaps your decision to become a smugsIDerwasn't reaJItyyour choice. To help you. but was forced upon you by others. nottctng an air of . "I.Teo']) hucke lei! to himself. the mi.n~ Trade OuUd was aI.-· 8 rlor to mave 0011 before 'you get promoted into his posnion.In our bustness.ay through a central han.ge have much. Dr P€J·· haps the darker ambitions of 31. Captain Kassler warned her &gal nst it." Platt led. more eelerfut tales of bow we became smugg~ers.credits. quick ticket to misery.' Pok nodded toward the Advozse w'ho had ushered hert n.overl to lntercept her. Luckily" those of us In the .tothe chamber.l. Nar-Ten's major d'OHlO ~nq'l!lred about her business. get illito the smuggLing Choprer Two: Smuggler OrIgins 13 .oi. led off tb Nair-T'e:ois audience chamber. and waltin .e pretty mugh roads..The one time she mentioned the idea. of appreciation in a keen entrepreneur. ~Wo:uld that Captain KassLer knew you were here. her seretee on the starliner and her latest tour of the Anadd Cluster on theR(1velev. and forced a confident smirJe. "How diid you business?" and "Who do you work fur?" Let's start by answe:riing the first qoestton. As :Plattapproached the di:mly ln Sal1lclllJary. When the c:mnm.upe. ex!dUng and often dangerous paths. where he bowed. Obstacles can :sidetr. Pok Nar. "What experience do youpessess?" Platt told olmnning awayfrorn Brentaal. I hav. sruavl lil away .ait Platt thought . It's easier to 'explain to other people (and more wnterestlng. guards and mechanics [ostled their w. gr. she wasn't sure.Jile~d-they have the. then led her by the hand ~n..captaLn of a tine Ught frelghte¥. dasa-crune I:i!Il:'it.an~pu. for )"011 r s.s from the sturdy walls Uke suroe stran ge tree. the Gu lld representative on Boztrok. you'H be an ometal GuUd member. After extha. Crhne lords" slavers. Sometimes thts ts motivated by CUT own choices. Usual Iy there 's one JUeevent whh::b sends us along anew path toward who we become.opportunity and.e are often bound to these~ow~~Ue antagon:lsts by sheer .sed'y fool 'Would storm ~hetower and try to rob you of pr(dltabl·e .sand d I sCflEletly armed !. he said.uards-1ool:.0 desperate~'y need ~o survive.laUng master.Eve·ryone-cutrr1lers. you need to answer two maj'or Qjl!l~ t~ons. "'M-y name's Oakie.e K]atCJ. "The Khltooinan Trade Guild would be privUeged to have suchan esteemed pilot as you transport~ng:its cargo. The mas'Sivetower of Pok Nar-Ten.meddown he spake. (onowing d~rectjons a Guildsecurity soldler had ghven her.Plait set out to sleek her fortune . "Once the contract has been lmprinted. ln fhe regular world. Shemeandered through the~unlile~s." he declared.ail: some R bOI'~ng eccupanon. She put her hands on her hips. But the lure of her own 'fr·eigh'ter was too great. She noticed a few nght lretghIers berthed there=one of those is mine" The arched entrance was wide open.ground story.:ed up from their w.. Th. of joiningthe Guild. ~he said. pass:lng several trade exams. He claimed t he union all but enslaved theiiremployees.B~ng farewells with her former Cl'ewmates.little more than a diminutive table next to his omate gleel wood thrcne •.. ffyou can summartse Utat defining f~oment in a short anecdote'. chaining them with de btl obiig'aItiont'londblackmall. That's a quick way to help express who you are aod what you. The N~l'Hbane~was decked out in the f'lnestrobes this sideoftheOuter Rim. 1000 sharks" corrupt lmpertals and bounty hunters are always setting our nves on new. Hi's desk was. "I'll have my asststant Gjeell asser n ble the proper datawork.lmhane:)as she spoke.enwp]oyment" He -nodded to the majordomo.·re abcur... Captain Kassler taught her thevalae of llIsing a false namenow and then. inviting Platt to speak. cargo handlers. this. Our goals can take us down som. ~ P~aUcouldn 't \V. A p!Ms~ng spacer directed Platt tothe doorway which.and bridges connectiagthe starport. an Advoz&ew~tha ·doth WJ ap covedng much of Ilis horn m. hear you're hiring freighter pilots . seemed to have dock~ng platformsspmutin. power and cennections w~ 5. and the . took some notes on his datapad. often involves searching lora job. Freighter pilots. "The Gui1dis always seeking experienced ptlots winingto serve its purposes.@ the perieet One in mind. addingaJew embellishments along the: way. w. cunning abeut hrn~-a.ack US. P~at:twatched the N.determmevour own back.ork eostare <iJ Platt The Advozse majoor domo led her iota the center of the ebamber. m.l. so Platt just strolled rig. spark The entire ball burst oUftlaugffilifig--ac twis~ed Everyone has a story telnng how they entered their tine of work. " .ht In. low before NaT-Teo and eztended his arm.in.oUon ci.

memorable smuggler~migin stories" So you can draw on them for lnsplratlon. a player.egraJte into credit-consdous than someone smuggling on the side For a larg. jog you out 0'1 some Imperia! entljJnglemenl.s responsibility to be fami]~ar character's your campaign . bereading allthis? It gives you more background to help shape your ebaeaeter=use it to suggest posstble employers. the short headings on your "Smuggl. but most are d ragged into it try unfortunate circumstances. too _ What's the use o:f sayblg you work tor the Klateornan Trade Guild il it never figures Into the game? Your ernp]oyer might be the basis for . You have a specific name to bring 1IJp the in Kame: "Look.ght only Ilgure into the background. Building an interestln g character is not just the player's job. I've known qu~te a few smugglers jn my day. if not to keep up-to-date on new information. Choose a f.Uyour-character works tor a Ioan shark.er Character Development Worksheet.1. wml different employers so Then why should YOu. and it seems no two have the same stoJY tn l:eU. wen-funded corporation. ~ . if we don't mel:ive.Your gamemaster plays a large role in character development. you're going tu be a lot more How Did You G'8t lnro Below I've sum m ari ~ed some of the more Smuggling? Smugg]e:rs don't get their start the way other peopleacqul re jobs.. A sitory becomes much more rnterearlng when elements from a come familiar wlth a II the hard work you 've put in developing your character's past. The main reason to read tb~s section is to beshe can be ready to integrate 'them.Gamemasters should read everything. then jot down. A few enter the proiession by choice. l've omitted the 80t:Ua] names and put you in their place. or mi. or he']p pull·. U you choose one of the employers given as examples (orusescmeone Hkethem). It's the gamernaster'. a blgfavnr.e. you have someplace to go to when you need some extra credits.ew which go best with the background elements you determined in the previous chapter. sltuatiO!lS and misadventures yout gaenemester can int. into her campalgn. Of course.1.T this shipment. Desslva and the Klatoo1nafl Trade Guild is going to tell every bounty hunter in the Outer Rim aoo1lJt U$_" past show up-UI-:e that K1atooinall Trade Gund enforcerteem whiclil just happens to show lip tlO collect at the worst possfble moment. then to glean inspiration tor her games.0 entire adventure.

The pay was okay. ~n return for rescuing you. but sinks you further in debt. JUelong imp. Now you seek revenge.0 fend o~~ your pursuers.runs n.ed yourship"a~ong with the famUy's debt.'ith..ffreedom ~nyour OWIl shlpp. seem to drag you down.additional armor and weapons '1:. Perhaps you ned in the ship.. Job: . You~turned to a life o:f smuggling tIQ survive.. You Chapter Two: Smugg:ler Origins 15. more dangerous" hut you've.risonmem. _.ggUngaJtowed you to make a few credits Without seU]lng down.r fllcted a great i!'!. sensmve jn:ficl'r· matlQn. .you 'CIJrrenUy fly. May'beyou really oHendedthem. the help of f@Uow slaves Or a sympathetic slaver. II you're reaUyambitiou. You're(jj~waY's on tbe move--you're not tied to anyone locaUon. Smu. you must always do Y'Ol! master's bidding When he ealls. bad re:puta'lion and unsavory huslness eontaets. Now you make family Buslinep: Taking up smugg]jng was a smugglers. Althougtr you. When you de~iven~d ]~" the buyer gave you a rather large "tlp. but It'. all those boynl:y hunters to take your cargo without paying.. Although ~u're tryIng to make a good name for yourself M a snluggl'er.ong. an I~mbarrassiog situation.. You've used the measly h~w credits YOU've managed to save te up.sexpect-ad ot you." the gaJ~ axy. your master would hunt Y..Adventure! Exd~e=ment! Your hum-drum job offered noneot these things. and eareful]y plott]ng your return. Inden:mred to Power: At some point in your past. The extra money wouldn't the next Imperial Customs inspection. Now you move arnund the galaxy.Unwi. of course. Sn1IuggUl'lIg offers the mobUity. it's. Exiled: You Iled your homeworld.ful cdme lord.:UtofS ••• ). Dorr't stay In one place for ]O[lj~ someone:' s alw-ays 0[1 your trall. U you found the rlght buy'e. rnoney you need t10 carry Oll!t your vengeful plans. you m~g~t be seek~llg revenge' against your former master'. butmanaged to' escape-either on yom own." You asked ymrr employer about this. A small sUpend of 1. U y'Ol. Your parents bequeathed the business to yuu=U you have ·any sLbUngs.QU down so y.that he]ped you purcaase your fre~ighte:r.arrive.eros.- legal cargo.~ pow'er. Grabbing your Lifesavings. You don 't wan~ te descend into the dark prcdesslon o:f bounty hunting-you cao't kiin o~hers for money. Wll en your eeemles . You cann ot return home until you clear your nasne . Then you discovered you could slip a crate full of contraband through customs wUh tbe Test 01 tbe ~egitimate cargo. or had.man ~ged to maken work. and he in tum asked If youwouldn 't mind slipping some eontraoand through customs with the rest of the cargo. little too nluch adventare and excitem@nt ]~you mrma:ge 1.ent! You started as a freighter captain for a ~egitimat'e shipping . you don't get thesaBlie beneflts as il you were w~th the transport corporatlon . likely you. it's not too mueh bother to bJa:st off and :flee..a. youm~de I:IlJb$~ail tially more money. or waging a eampesgn to free 3_U enslaved helngs. or pewhaps you were framed.cf! you or your family. MaybB youwere unj.sti. Perhaps you jlnst didn't fit ~nwith what w.. YOl! decided to alba[!ldon your real job In favor oHatRUiOrepfofltab~e smuggling . you.. your haadl ~Ilel!.lgula:rly. a powerful indtvidual saved you (or yom larnUy) from certa~p doom. your family's ~a:nuresalways.. 1:00 (or more You ~nherit.Sure.! round some cargo that wasn't on the manikst.Employer Encouragem.ustly accused ola crime.ve. you bought an old freighter and set out 1. Now you have ·a. Someene in your past in.pire.t out your employer. On the Run: You're wanted by the Em. or financial ruin.10 make a name foOl' yourself-as a smuggler. Out for Revenge.:000credit a month helps you along. they m:Ight be smuggling.. Dead-End. wander the hyperlanes.r. violated some old traditlon wh~ch had I:(mgago lost its meaning or usefulness.! didn't haw a Ship before. Unfortunately. desplsed by your fami'ly.Ol. One day y.enwmen~. your master has provlded you wlth one.com'panl'.con~act:s ~nd exU'a. 'The holos made it Jook so easy. Escaped Slave: You spent part of your ]j:li~ils a slave. makinjil eTl:olllgh cr&lits'l:o sutvi.0sUM¥e OOiJIili.Llingto settle down anywhere else. Most of them: ~nrvolv~ SITllll6rg'lil![.ou can pay your debts ~nfulL .grade your sh~p with . people or government.ju. or wjth.~ gaJ~ax""y-spal'Jin~ngoorporation. You might still be pursued by bounty hunters hl~ent on capturing an esci:lpedl slave. or any the number-of Y. dan.. or you took so:rnethmg valuable al.Ior a SIU bstantlal bonus. you've got a lucrative job. malting deals. this person demands a Hfetime 01 favors. Hurts..ing activities.'l uauaHy a cover for the utegal:goods you're 'Carrying. maybe you]' buyer won't show up\\.. on one which changed your We ~(lrever. fleeing a.alIs More Profitable: You began !liS a lawabiding transport pilot. saving: some credits. .n. th~t crime lord 'You borrowed all those ct'ledits it'om is gO'ingto demand a larger payment •. ]f 10'\1don't score big on this next run. a sector Illov.groups . and always watching ycal'r back. As long as you don't get caught snd don't ra.I cm~trabaHd.Pld:: G'ne (OIr severa~). family matter. Should you go rogue. or wanted ii:!l:dividiuals a.indicti:ve. have a certain degree o. Sometimes you haul burt .

" noble house orgovern mentto brand yow an your pirate eentacts owed 111'01:1 f.s out of a star]Jort.t JegeWldary . OrlUl<'l<b1e to return ho!'tl. and started your own [re~gihtbusiness.~ust a smuggler w~ttJ . Smuggling allows . Wanderlut: AU your nteyou'V\el wanted to expJore the galaxy-not JUS'! dtseover new planets. an ]mp. your slipin a carg-o tor the Rebels.companying your calptain to anal. bu~ Se\i: new cultuees.f:Ii"Y_.EkSJmiil!lR:tm· As A Booby: You're already rich. ()tjo~ne~1 a c..tchh.ate~y.. You're no s().eti.rh~le lord to stay in bustness. now yQ1!J owe ~hem favors. .You were tflBviLably involved in some aetlvitles which earned you a reput~t1on as a. :merchaedise ~or your eld trtends. smugg]er's ship to pUf..oQ~:WhenY0l:lr successful pirate group d~sbanded (or was destroyed . .ight sUIl be wmiking Mtn thatcaptaln Or ~ight have . They don't pay very well. There's no better way than to smu.1i '~rei:ghte:r. your p~~eof I.gg~etbem.be Iftee:ingthe autherltles. providklS .ake y~u. ood perlH}. You [nteract with a colorful var.e b~ca.al fugitive. You managed to stow awayaboru-d a. c~ed]ts.uut tall! Ollt ~ong ago . Having v'R:: y~u to roem the space lanes at wm. ll!. After you were discovered. . . You 'w abot'l.lJdi.. Rebel Cover:: The Rebel ALliance needs help to del'ea. UnfortiJ]}.s" opelfa:Uw's: and secret data paste Empire's w<l[.iduals-but U has.t:ion of h.cover fire ~~<Ilinstmperlal stormtroopers. Using yom numerous shadowport and pjr<J!e coetacis. tlOok your share cd theloot. earned )'"01(1 anger.ietYOIf urrderwurld contacts.lJd~enee with I' earned enough money or bravado to set out 0]] ymlf own.et~Wl'!e"FI. She taught you everyth~!:1gyou know about sneaking contraband aronnd the ga~.eternal starslnp payments.d eyes. the captain put you to work on her ship.rmmy large eJol!pem:lses" nd a I'Vedebt. Perheps yom unsavory new professiol!1 has also caused your fami~y.. your regu]at jobs. RebElls need help transp[}rth "pplie.•). You m.<. smug'ster: blastl n.smugglers. you SOon fmlIld y01JJIlSidf .get the satlsfac. Vi/hat once was a hobby has [lOW become a rather perUou5 way oime_ Sfow:away.Perhaps you bandtldtcg'l'rtherVfith other s[Uuggleil"8. ~eaJpitfalls of theindustry=-mass ous:y and sp~te from your peers.elping ill bring' the Emp[r.your pampered lite.er.:rvors.lJr homewor1d.e .smuggl in g :megal. ~111$b]]s~rJfess has . ... you.Uheevil Empire.SUB your dream of an aci¥enturou:s me among the Sitars. acl . blast your way out of tense s~it1ilatjo]]s. mighitatso P'Jil"81i:e l. and '00< gllive the pmiu5iolll it try. and service to unsavory indiv. join :tbe Rebellion To ou~risht would min your reputatinn and m. bought ynnr own ship. Still. erlme lords lots of ~oney has helped you avoid the usual and lmpertal oUidals. poopies and starporn her pO'W'erJulcrlme lord boss. far frQITl ym. W'bere once: outlaw.use you're anexile. the.ps your Ufie.

endthe fating 0]1 your hyperdrlve.eU. whn' run a vobis mold W<I!1'ehouse andthe Shvash Gas CoopemtiV1e (Plait's Swwport Guide. local en me bosses G 'l]l.~th W any mEe!'1elllees to o~hen.te benefits ~tfueJ sources rve.freighters.Ie:gitimate.[Ill r m. l1al. but don't count on it for 'every 'cargo run . They're charged with routtng small c. or signed by the receiver andredeerned w. unless it was determmed by someone else in your shady past. another ina.. by the receiver. Despite the chaos. next week aiewcratms. Smuggtters who depend on this kind.ying the most. They' II take a s.1Jt e f·enti beans 10 b a farmer on Gelgelar. chances aweyou' re in with them. J1YOu'velVlderiLtured yuurseU to the Hutts.ls. Om: 01 those storehouses is op'erated by VGow]uss.. &l:Ceptiflg work from whoever's pa.d~sQrg.S always seems to know exactly wh. Eatbta. oj work: typically know a few drop ]) oint .lis!: of several com mon kinds of empJoyers.t beats chaining yourseU to aeon tract with the Hults. 'Those smugglers -with more free dom bop hum one . II you rnl. whQ often employ smuggllers. Th is week it raigi.'!ividua]s· commonly called drop poi ntagents. They're arranged by seedy The mt.ng drop point delivery [obs and tbeF\f?:es associated with this work]! you're looking Cor a speclttcdrop ptlint a. reo3iUythe Ufe ofafre. . His d i:snWm. Even iff you are master 0. starport docking bays and end dark 'Wardlolllses.ways one step ahead of massive debt.d drop poin!: agent. from one w.Agents pay half up front. They keep at'ew roust- V(JwllHiS~ 'Whipbid Drop .:Ul'iz{jd meuuds of crates and barrels. moaybe not the Hutts • Exactly wbes e cargo you transport is your decision.ugoes to specific ellents.employer to Ihe next.o You Work For? Everybody has to work for somebedy else. Some bi freight.lh ]'11 admit it t~~ a ]ot of work to payoff the debts and:remain relanvelv independent rVe wmpiJeda . Although these tndiViduals are tied to speclflc tQCaUORS.i]]aJi11"rade uild. Don't gi. teload cargo andl make sure the transient smuggl!ers don't geit out of hand. as the extra fee. U:ie~M.fuIpmeutfrmn . Theagenl.lor details Oill nndl..". Some smugglers are tied to an orgaroizaUon out ofco[]ve[]i~ce oroblIg. Standan] pay is [0 ered i'~Sper ton. lmperia] stormtroopers and bouiFlty hunters.tudy ertwork to a dealer on Sorf na. These middlemen have ill speclfte cargo they need you til) del lver to a particu~a:r cO[J. 'fh1s.feT.0 track you.down if <myth ing happeH!:I to their precious cargo. they'll pmbabJy hound yQU the rest o!fyour protessienal career.. tor li£e.gent. Yuu're al. OUIers liike.Polnt . pages H)-II.rader. We go where the work ls.:WorMe:r's Quarter of Ropagi n ~s packed with landing.tegory also p. You can get bonuses for quid delivery or navigating certain hazards. you'U take a calculated risk for >aim.tioiIl enter lsa cavernous bu~Mjng c packed "villa. but i.amp . per day.you st in need to haul another person's cargo 1:0 make a Hving.perial Maff in exchange for a tavor. bays and warehouses.agents along their usualroutes. but the ri:'lk ~~. Us-ted.egi~ilnate.e~dy work are strengincenmre~s.a burly Wbiph. specihed emountol t~me fur a pre-dJetermhlled fee.ere eertam Chapter Two: Sm 1I'g9 ler Orig lns 17 . '!hou!.e~t..rovides a spedCkexample of somebody yo..ct! &s high.<!J drop point agent one week.s ]Jay tees based OIl tonnage.t{lo. t Corpo!r(l!. tor . based on a x2 hyperdrive. but you've never had a dull day.eveI1ll.ly. Those with in Uuent lalhaekers ~dilWl bounty hir~ hunters 1.l!] 'C<iJn Qrk for . youcan look up some of the th'8promise of st.t~t elsewhere.of g. nor is ~t very safe.g next. Checlol out Gntaxy Guide 6: Tmmpi:J'eigln:ers. Pnwedl!~ drop point agents manage tnetr 0\0\1:11 warehouse where dients dlscreetiy drop 'otfcm-g):)es<lj[ld the agent handles transp ort abouts on hand.1t:'-~radeini. iof.iiI1ag:e to get out. These cargo runs ofj:gi:n:a:~e end in. and the next week a few boxes of blutenLo some mysterious MOll Calamari on Ra'llHir.them runs irnllar operations thrOlughlQut th:egalaxy. H you need the cash. Drop point agents often work For someone higher lJJp!the economic kmd chaln. Who D.l~.1 yom own junky f.aulingit. try ]ooking up Brackand Vi sen . ~s m~a:l~age[[ts often ollermoreeredits ror JTj.and land in starports 01 every description.lo. estimated datys in tracs it and! load]og.. custom. tho'ugh these otten hide sma 11 ts of contreband. Fees typically go up to 20 credits if you're hlCky enoush to have a xl hyperdrtve.uri ell U L1>'0' j.msharks. Uyou need more than the brid overview here.Agent Dmp Pt)l~nt gent A MOSt free·tr·ad!ers make their litving from droppoint dieliver:le~transport[ng goods.late [0.ve me that ~I t_e orders (rom on]y ene person-me" nonsense. then top it on with a run the and. then issue a voucher for the other half.t ship]Jing cempanles dabble in cQ]1veying contraband thrlough tnei r ~egitiltL41. Smugglers are at the mercy of the transport market.ost anyone.U(u[!. replldsorltft parts ror a well-ill nded sweop g\<I!J].re1ghter. . W. Vo'wtU!. 01 your con· tracl. .. [t's not steady work. pages 65 and '67} deals wilh fW!.ith the original ag~nt. Mo\S.i. Many shipments are . eit her pa~d. with a little g'eneuJinlormatjon i1boll!t each..

1f's.-.ebouse is pretty busy.f h~ssavage homeworl d.use smugglers..ce's c1utteroo appearance foel you=-there's deflniteJy some kind of secret escape route out of there. dataoad. They're from sever ali alien species known for their brute strength-e-Berabel. Perception 4D. He easily works deals with at least 10 ..thans show Up'. but it's more fr.Uhe's not in his omce making dea]:sin personor over the comm.shlppln.l. Every month or 50 a few shady Bo. outlaw teehsand even smugglers. Not all of them wear stormtrooper armor Emptre requires someone with specialized skllls: bounty hunters. business 5D.ough he doesn 't keep them 00 the st'eady paYTOH. bargain 6D. and are more than will ing to infhct it upon you. Strength llJ+2.!ih::Ulrulythe Plott's Smugglers GUide . A sm all squadron of worker carry sidearms. . and at lest two cargo skiffs are ~eriot around to transport. disappear inside the office.Vow~uss has an. personnel. . loaded with care. Doo·'t let the oni. cleaUn~rs wlrth free. Knvwledge 3D.trooers. ind h lm (no doubt decor basedon that o. Blaster caeblne (50).. past rtval political factions and into the hands of ]es~tIt<ul~savClry allies. He doesn't allow this to happen often.equentJy for their own hidden agendas. cargoes are pUed. in. A few fur-rugs on the Hoor--conv. 'then leave ._ndght ceneeal . to sneak eargoes. too. thjngs cost. hey're the only way in or out. I'>rawling 5D+l. Vowluss. busmess lP'hllosopby mre]y carries over to Jus. ]mper:lals can be employers. Tbeya]w. dodg~ 3D. Sludlr and Wouldees are the most common. value 5D+2. they're un~oadjng boxes ~ust m Irom some dacking bay' across town Cargoes don't s it around his de-pot lor long. and how mu. you know his hairy hide is on 'the nne with the boss.s. large s~. Look what the Empin~'s done for the bounty hunttng hnslness . The roustabouts: all Vowluss keepsthem arouad mosdy because the dreids won't get mad <It arrogant smuggler. Oc. .rimrdahofi 4D. and protected with plenty ofmnscle. in wdkflrs. and an rmal hides ~il!le most o~the waUs bel. A1tili'l.g lee or wayward spacer.Hts desk consists ofernpty cargo crates with a piece of pWasl::~bQard across them.Vowluss has been known to hire bounty hunters to track down errant smugglers. Vowlnss's war. SUd around Vow~uss·s'opeeation and you'll :figure out the Whiphid reports to someone higher. Vowluss is strlding around the warehouse. Move: 10. SomE!. AU stats are 20 except: Dexterity 2D+ I. The Empire andstomparound Impedal bu::keys come . ]f the skUf crew isn't loading up crates headed for some outbound tramp fre~shter. the Emperor's servants often hire outslders better sui tied to enforcing ~heiT'wm. he Can call on to make special shlpments. thougb they're always ready toO break some heads: with their crate hooks.in an shapes and sizes..ciM lmperl at buslness.droids and l'ood Ititers he!p meve things arou nd. Toola).thnt!s thts transport work is for offi. cargo to and from docking bays.01trap door or tWD. Cbaractel Points: 4. Wruen Vow]uss hires the bunters to recover a cargo.ch you expect in bonuses.. COil 5D.a:insa stable of rei table spacers. blaster 4D-+-. little more than a prefab 'co]ony shelter with a few broken windows so the wtI'lph~d can hear wtlat\'S go~ng on nntside. and data througb hostile arleas. and the walt bang-jngs· p:ro baDly conceal a few weapons. V'ow']UStS is always conscious 01 how much.ca. eemlmk.eni€:ntJy placed where his smuggler captains stand durl fig nego'Ua:t]om~-.freighter captains a week.office ~n One comer of the storehouse. streelwise 4D+2. Splildal abtlltles: C~aws inflict STR+IDdamage. The Whiphid ~s very choosy about the ib]" hauling' his eargoes. . too. though this. He sus on a chair pfled wlthIurs.aed ma:int. inspect a few piles of cargo. He's fair but firm with his workers. how quickly you can ship a cargo.WhUe they won't always admlt it..maktfllg sure crates are routed properly. T Vowluss h~res a variety Qif lllTISaVOfY..id~ng bay doors stand at each end of the warehouse ..ays seem to be baving a bad day.J:ooking roustabouts to transport cargo amund the starport and provide protection. iQ:b H hnperial offlciili~S.

sfreetwise: Bretuaa! 4D'+2. The Ir. The local Imperial C'us. Move~ 10. busi· ness: Bre1l.. ba~ain 4D'.t leash with limitedcredits. least until the . and proVides you wi. Knowledge 3D.ey have such mass·ive reputations to maintain.a' 5.jjjed datac anl. i powe. burnaucmcy: imper.ial. 2D except: Dexterity 3D.r program:m. groups of independent spacers to bauleargo for him. an important TSSagent.Iittle moneyon the side. 00111link. Instead of infHcUng the Emperor's AtOllS' 'the way t his success has made him the target of otber Impertals-carea customs offlrials. at strange b~t of teehnology-s-allew~l1gyou to haul some extra crates to rm. W]U the hearts ot many N~vy \~aptlll!nj.pke or illegal stars hip modiflc-ath)[Is. The' localground transport gu~1dis in h~s]locke-t. decorative gold pin (w'Orth 4. per-suasion 4D+ J.ls despise hhn.. llke a Mon. don't get them omgry. U ymi're lucky.... AU stats ME!. hold:-oul blaster (31)+2).cargo Is delrvered. Governor JmTOd 'Maclairn.."I'k.Ues on Brentaal or his attempts tn wayLay the adversaries gunning for his pos~Uon. WorkiIng for Imperials doesn't always pay well. or carefuUy disguised sptes. they'd much rathe·r have you owe favors to them. who've been in space too lung. WhiJe the ioma] Mromgements are discreet.5D+2. They"reJond ofb~ackmajnng their smugglers and keeping them on a Ug. The good news ~s that cargo runs for the Emph·'E! . Imperi. Gov'e. audience.see "Into the Core Wor~dsn in The Of/icia/Star Wars. ltv. htre and send the local ]mp erialorlk1als after them. and rewerdsloyal smugglers With expenaive cargoes or stock 'tips they can make money on themselves.5D. Qn]y the Hutt crime :. Your employer often doles out urfidal Im~erlal.your employer contacts other lmperlals at your destlnaUon 1:0provide Msistam::e--at. ensurtng several secure docking bays are maintained..yndic.ing/repatr 4[1. Chapter Two: Smuggler Origins 19 . though he's known to keep a record 01 my important inlormatlon just ln case. :. ]n return fOil" his assistance.vy units which are stationed at or wander through the' system-htvi~h parties and expensive gUt5 carl.2. Most of the time you're mysteriioUlsly exempt Hom [mperLal harassr ment. Customs holoseals like candy.we easier.oolue.msleLi in local tradidnn and business.smugg~@:fs i usuallycarefully guarded bystormtroopers or bidden [mperiaJ agents (d. He shares some of his wealth with the starport adrntnlstrator. The Governor rarely bJackrnatls his free-traders.tomsofUch'l. prefoct or consul-general) steps. Governor Maclain has several high-leveJ 01flclals on Brentaal wo:rklng on his Side.r and scope of HIe Empire. for M aclaln. ilielmperial asks the spacers for aJitUeFavorto run some sensitive cargo" Andwhatever you do. 4D. Strength 3D+2. blaster 4D. he has mad@asmall fortune 011 stock tips fmm Brentael Houses coui1ing will nn the . The governor of the Core Wor~ds system Brentaal is in di re straits. They're anton g 'the most discreet employers because' t'h.laal Trade Houses 6D+l.the ·Governor has b11merse. the inspectors glrve aU 8[JI:U:ers (local or not) an especially hard Utne·. They send Ihe'J.h.-I. oulda't surprise anyone Uthe Governor's enemies had agents working 00 al most every level of 'the lmperial govemment there.-iilU of whom want a high post on Brentaal so {hey can make ~ortunes. Sometimes smugglers foUow tips in markets Far from. Given the chance. Perception 3D.rownserv:ants. He pays In hard cred its.eight is usually small in volurne-a class. con 4D. dodge 30'+2.A few low-level controllers in 'the starport work fer the Governor's enemies. Since be was' posted to the trade world. "fhey report on the tu::tivitle-s of any spacers suspected to be on MadOilo"s payroll. Sometimes spacers are used as diversions to keep the Imperia] Customs forces busy while anothersmugg]er team runs 'the n'!ai cargo (thQugh he only pulls that trick on spacers he wants to ellmlnate). Inseedystarport bars. The Governor's reach is not total. Tech'nicaI2D·d.. Many find spacers they'd like to.000 credits).J] Imperials just don't go out and hire spacers.command. Why wait For a small shlpraent IOf valuables from the Outer Rim to h~the market when the Governor can t hire some free-traders to acquire and Import his own stash? Afew cargo runs send precious goods to Madain's ames to keep them happy.) rus fa:vor.rllor Jerrnd MaclaiD. ][1 to save the smugglers' skins.inhabUa:n:ts.alking stick. too. Each transport run has some secret purpose related to his trade activi.radcrstake on jobs. Ol'lljrQH rare occasions are lmpertal smugg[ers invited to the censul-general'a estatefor a perS'0I:1Ia1.1I!te'sgrasp comes close to the .d'hi. even his own Jesser admirdst:r ators. cultures: Brenta. Brentaal. (For more inforrfiation on the Governorand Brenta<l!~.th all the authennc data permils you need to make the delivery. CDJ'1'lcpllle. The &npire is notorious for altering deals or renegiNg on them altogc:lther. Then the employer (usually someone htgher up.AdvenruTeJuw"tml#7.D~law enforcement: Imperial 5D·d. Since lit is known that many loel'l] ifrt>R. The Governoris also on very good tenus with any lrnperial Na. governors of other Core Worlds systems.al Employer' Lately the Governor has hired several.epending on its value). cargo delivery to the . . fancy w.e a .

v. lending pads. the.el1tton in Us operations .area is always patrolled by several.. and you have a lot going against you b. employment opportunities through Guild.nduding smugglin. The.eOO()k:.lng are this slim. If mtlmid Ol!t1ngKlatoolnans won't convln ce a small-trrner to j oln.uUd While you']] rarely work directly Jor the Hutts.()cal'cLocldng bay owners Kl. KlatoolDan Trade 'GuUd Agent The moon Gal1 and the surround i. check out my "Smllggler's Log" in Star der.SP\:I!CE:Doln bars.toO'inans T run it more outol service to thelr HUHmasters than out of any bustnesa sense of their own. Those who don"1:give in ~o One or both 0. pages 54- the Guild's watchfu] eye. often using Klatoolnans and other Hutt slave species as heavy labor and enforcers. .al GuUd t.~f you stl ck it out hmg enough and maim the right connectlons.a~ruin.lbJe.g. the nu~~d bullies local crime bosses into su bmlsslon..C:UU:I.a]so ill" . page 24). The Guild also makes arrangements to avQJd hnper:ial and local inter. then stgn thei r lives and ])cssesslons away in the infamous "FreeTraders Responslb'mUes and [jab! Iltles Agreement.1those Ineentrves often find their operarlons $. shipping agents.. hotels and casinos. look up Prefect Eugene Talmont on Tatooine (CJ'(Jiaxy Guide 7. and "mlsdtrected" ]mlle:riaL resources flow out. use OoJ Gli IId facilities and services.cred- when spacers dellvercargo.ges. Hnam::i.56). Escorts are available to guard your sta:rship' and cargo. the Guild has :plenl:y of Cr'ledlts to loan you.es·wfl@navaila. always looks over your shoulto eollect this week's exorbnant Loonpayment.0b. Of acute lmperjal s erutlny. he KJia. For an example of a KJa'~oojna:n Trade Guild outfit. Klotooinan Trade 'G. h El patd bad: at om OUUi. the K1atoo. Wa1'5Adventure Joumaltf] 1 Desslva Rasch.interest rate=end the -GuUd's enforcers >'~IIfIii.'s/ey. The ]oc. These operatlons can take many terms.lthe beginning.of the Empire SOOff. These comp:l~es . and has no qualms sendl ng a few enforcers and throughout many sectors in UU~Outer R~m Temtcries. ]oan~sharktng and slaving . 'GuUdpresence here isn't as obvious as other places.aitJoojnans. ~nreturn. or collect it when a frelghtet pilot's is due. the {luUd operation on n'lllis always busy. General Harrld Sendo OIl Coruscant (ShadoW?> . your chances of d{JI.l. pages 29-30) and Consul-General Dandamont Pring and Lt. Unfortunately.~-. These people OWl] you for Hfe-don't cross them or you're likely to lose it. pairs of burly Klatoolnan mercenaries armed t:o the hilt They're ercundto oversee theGuild" s interests and make sure the local docking bay ownerS ]l." Any. borrowed must.ubject to myste:dous aceldents. For some otherexamples of ]mp'eriais who could use some smuggler help.ng Zhar system are the Empire's maln tormatlon and deploymen! point for fleet operatlons in the Outer Rim's Cadavlnesecter. Contraband for bored ]mperlal troops floWS iu.lart's Smuggle'r5 Guide .. the vast w.hand]e all the money. repair hay~ and starport services.inan Trade Guild maintai:115a small (mUlt hl nearby eivilian starport.Klatoo~nan Trade Guild is the closest you'll ever want to get. and always has cargo for you torun (though tt's mG$t]ycont["abafld). are expected to use Guj]d starport Ia." The contract promises smugglers certain beneflts: downpayment loan on a starshJp of their choosing (to be paid baek w1ith inlierest). On the plus side.eUy purchased by the Guild.first evaluated by a representatlve.ay their protection fees on time. Des-siva herself appears one ur two times a week to check_in with particular smugglers and make sure everything's running smoothly. or those whoOse owners arepart otthe GlIlUd's protection racket Vilhenceneenjent. Th@s€ areas are also closely guarded by the Gutld'sever-preeent enforcers.Lo slouches when U comes to collecting. The doJing it out showing: up. Despite the stroDg lmpertal presence. These days other aliens and humans run it. Comreander'Temmokon Bothawui (Shadows of tbe Emprcre Planet Guide. Guild members rarely ex- AJthoug-h it's located the heart of an lmpe- P.epreslmt<lllUVe~ attractive and deadly woman caned Dessiva Rasch-provides. and access to a network of contaers. Otherwtse she leaves shipping tnstruetlons on band OU[. The GuUd has enclaves within HuH Space Joining the Guild has a few benefits and many disadYaflta.t::~f1Ln_. The down side of Guild assoclatlen Is that it controls where you go and what jobs you transport. Here you can get serat a dtscount. Spaeers working for the GuiJdru-e.JUGs E.-:. you may even move up in the Guild hierarchy. appropr~anng their resources to support 'their own smugglers. ]1'11 rial enclave. pro\1des safe starport facilities in many systems. protection lu ali duster of docking hays whtch offer safe baveus and cheap services for OuUd smugglers.-_"~ conduct business and pleasure under . where .e:aJth 01the Hutts often d oes ~he . i. Same are actual 'CQmp]~es of warehouses.. spacers owe the 'Gund a generous pereentageot thelr prottts as "dues.to Loan payment datapadswhic:h the ~. Others are slrupny doOcking bays secr. The Guild! is a front for many HuH enterprt ses.

of Galaxy . melee oJmlxU 5D+2.5D 2. Move: 10. As torOroro Transpcrtation. earrlesaround a. Some beUeve s he has contacts Illsklethe Imperial enelaee.ical 3Di 2.KIBIoomlllilJ Enforcers.1. the-I f."reng#1 4D bmw. paet 01 the extra income(and the "incentive" bonus) goes to-the 'rrelghter crew. heavy blaster ptstcl . Some tree-traders get thetr stan as corporate pilots. . chapter of the Shadows of the . Strength 2Df2.bur:e·a!1. AU stats are . Sometimes a. law enforcement 5D..hey are nloving contraband. .rhe Empire Pluners Guide.2 hold-out blasters (3D+2).rar<eIygoes anywhere without at least [our 01 her Klatooiinan bodyguards. onl These opendi'lms seem ~egal-. They l'Ikiethe' steady salaries. pages 91~93" LaT9ie Shipping Corpor. .i:i1. business: 3D+ 2. Somehow Dessiva has an angernents on this end eevered.".2D except: Dexrerity 4D. A few legitimate shipping corporanons !'. When they '1 rst discover they're being used to transport midi goods. most of their business is legal-but the~r true natures are rar'e~y revealed. blaster: hold·out blaster 7D+2. Cargo-loaders can be bribed to include an extra crate Or two on t.repulsorlfft 'o. aLIpu'leuUal contacts should they deci de to tum to smuggl. tagge. individual clients. She dresses in a eonservatrve business tun le and. packed onto a frelghter without anyone noSe? DeMlVfl. An ent~re corporation isn't usuaUy the Ol:'.r works for the Empireberself. I have If you're ]ookjngfot' more information on the Imperial enclave on Gall. page 62).Pew know who really runs this outfit.ITe aictua]~y elaborate lronts for crl me syndlcstes.Guide J}: Criminal OrganizatiQns.vis. bargain 5D. "VhUe a percentage eaeds returns to the boss. These outUts start their sl[g. and. Although they have huge fleets of conta]~er sh~ps" 'they often use hulk andlig:M ke]ghters to move smeller cargoes to nlchemarke:ts. or backwater systems where it's too. (5D).any ]a1l"ge. The danger and excstement soon become addlcUve. S'l. searcli 4D. Perception lrrU€stigatiofl S.d!l.'I1gorun.YJmputer pr&grammrng! l'ef)'(Iir.2. Move: 1. TeclinitaI21}".ah 3D+2. expensive to send an entire eorrtalner vessel.SfllLl-t~me. me and the bulkhead. Comlink.rQ:I'gery . Don't let her proiessional extenor fool you . These spacers become dependent on the "tneentlve" bonuses and extra pay. for erlme operations . Trust me'.rng 4tJ+2. corporate backing.eel betrayed and. Companles UkeOroro Transportation and X1Zior Transport Sy. slr-eetwise 3D.s pllots on regular cargo runs. . and Secrets of the SisaT Run.sD+2. large datapad to keep track of transactfens. Rasd!!. hut there are I"I1liny hers. sneak 6D. dernolit.• Need more data on leglttmate transport companies running smuBs]]ng deals on 'the Side? Read the Black Sun. The transport 'company the ot the pro- some inside tnformetton. f. Unfortunately she can't always guarantee clear skies on the other end of a ca. brow'" ingpUIT}' SD+1. ~egitimab~ transport companies dabble in smuggUng. Perception J.lUy Sl'ip them into ilieir smuggling operations=eemetlmes without event the captain's knowJedg'e.hi:l'ise SD+. con: disguise cnlC}' 'liD. They also inte!rad with vj!lrluu!l membel'S 01the fringe.l (J ust between. 10 Force ~pjke (51"&+21)).bureaucracy.D". dodge .peralion 4V. They soon acquire a taste for this business. manipulated. datapad. the Verg. gradu. How else could such an operation continue right under the Imperial Navy's uniforms. blasl(!'r 60. Oessiva . CQ1l 6.ung 51)+2. a Chapter Two: 5'muggler Origins . sn. stree.. and respectable bus lness name-give them the perfect cover to faU back on I'r authorltles sus peel t..ion heads can use the complex 'corp or ate bureaucracy to transport contraband which furthers their own twisted agendas.ions 40" first a~d 4D.D+2.esso Asteroid Flald chapter of the Shadows of . see the Shadows ofthe Empire SDurcebook. JJatooinaR Trude Guild: 6D. pages 49-52 . liffing. security SD. melee puny 5D: ilitimidation 4D..so. .2D except: Dexterity 4D+ J.ations M.Mechan. XTS]5 a front for some secretive criminal organization called mad: Sun.2. though its teader has been rumored to be an attractive and dead~y woman.D.tlIH-vellosei. dispatch boss for Iight freighters gets greedy and uses some of his contacts to arrange smugg1]ng runs. . pick pocket 5D~ Knowledge 3D. search 4D.Empire Sourcebook.in fact.imperial 5D.t\']any spacera suspecther cold and buslness-llke demeanor comes from ]mperial Security Bureau training.he rnanlthe wiser. Character' Points: 9.r' {from Fantastic Technology. Company . Same even set up smuggHng deals of thets own on the side.D. o. Oecas tonally the corporation provides captains incentive to sltp sma!] amounts of contraband through with the regulae cargo.e.D+2. Dessi/va's. you.who knows who's behind that operation?) It wouldn't sueprlse me jf any other sh~pptng companies were really elaborate fronts.2.l_e behind these illegal operattons.stems (XTS) are two of the largest front companies. w~th bonuses lor timely and efflclent d ellveries.perle-nee problems Hying in or out or the Zhar system. though nobody can eentlrm it. fest.dimbing/jum:p. All stars are .

o'.aitedrigh:t In the from others whcare interested in acquiring docking bay complex." She can spot <li weakness and exploit ~t. law ~aforceJn€m 4D.ggilllg tbis stu1l right under break. fOrgff'ry so-z.ru:lm.ensors 4l.10 to astrogalion if familiar with area" cannot: get lestil f. . Pa:. the Huns.va~~ deal w~th a spare 50U credits. The storehouses. ~.. MechtTnica13D.recuril}'4D+2.. Or is delivered to your docking bay are ~ order. da. and liabmty.:m to Perception or search ~n law Hght. The place is always busoiten a:ttract the attention of eltents who'd tl ing with techn tetans.and as she's fond of sao/iug. lacat!on sense g~ve. WbetheryoOu 'YIhen she asks spaeers to 'transport it few know it or not..ve +.tu is mote than willthe rare cargo at any cost Your c]]ent ts OI:!~Y ing to in Huence spacers with tTee repairs. if's anger 18Just as bound- Pia rr's Smugg lers GU[i de . where to deliver it. Not know~ng your patren's ldentlt}" ~5also". . the Jaw rarely get. per-s.. p1ng.stacked In some ness practice" She makes SUre spacers' perm~ts back aUey.. the .edi:lJrouuda central tower which contains the operation's business 01flees.y<'L"'~!fi· . Payment is transmitted to ·.whereto pickitup. Xiz.ammarw:ith area Blaster pistol. Knowledge 2D+2. I. cargo slciifs. dodge 6D. ou Y about deliveries is mostly correct.~ you'd get haullng the same car~o through 3J is: agenerous representative 0f Xi lor drop point agent. Special AhmHes: Enhanced senses gi.. These peopJe are sharp ~iav()r. Move: 10. '~~~I~I . plus a 250-credH ries. speetal sm:yggUng~olbs. always made ]:[1 fun and on time.".dy XIS mv~r2lH uniforms . leave cryptlc notes on blast doers.apads nearvoar ship. cr ate s .ents or stop !by . They dard-issne holsters.cly. complex depot there to various desHnatio[lls'arcmnd the Allied Tion S8CtOf.AJ!though working for these mystertous cuscations to their ship. eJ:l":id. knows nothing o~ Its right down to the cargomanH. Vl]li]eXTS'·s work isn't too steady...e reputatlons all the emple rye~s COliny blaster pistols in stantor being timely. the absence Gil torugh-Iookin\g guards: is noneeable.. pick pocket 4D. (4D).1Jr Myst. To your account. become involved in XfS's mici:t operatiom. bu~aucmcy5D+2.ming .o.Anonymous cusvoucher to the TIS company store.. datapad. how to motinte pi lots who have t youWDl!l]dn'1!.elwtse 4D+ 1. AUstats are 2D except...dingspac>ers who never Usua]ly you're dra.!r :mospod T Sullustan d~spakhM works 011t of of docking hays aru11wareholl ses ln acorporate starport sector on Lianna. her or the company.tis employer.est. .. The greater the risk.D1S.uasion 4D.s . l"' Syst:em. ri.. con . Numu ite-d act SOl1Be drop point.. normally deal with: Rebels. She's in charge of rnutln gsmaUc1'!!rgo(.. and her transport pilots when they pick up their how much you'n be paid.documentation orcomplameatary mod 1. spt~ete around hertaciHty. Technical. dealers lmperial sptes.uer albGlut iIIega~ contraband-we're talking a few I:if~the latest cargo ru n.fJl tQ her loyal empleyees.t.I:IlHo\rm. the ti. Xl'S corporateeoverall 1J.. :5 he sweetens the client means you [r1-heri~their problems.. acoepting work kom a s~cretive extra crates on thf"ir ne)rt run.. ut on droids.<lind discreet. Ooodsm ug~let. DexJ€r· ity 3D b'aster 6D. Those upstaJil... Nlu~tu mal ntalns a very p.. a welltomers can't always coneeel their ident~Ues stocked starship ol:illUiUersk~p. eommendlng a perfeet view IOf t hecompJex.. Strength 2D+ 1. tremely well .. ]nformation this kind of work: is lraugfut with d. communications 4D.D.. chareeter. AUemployees we1. NmJ..$\sielem' limitle~ . b make raspy comm cans. Tbe cargo theywant you to haul is stored plex is a reflection of Nuutu's metlculous busiin an abandoned warehouse.ymen.()D.\s from the XiS a. command 4D. These paerons the unifof.for their pay.[][ding pads.erious (ilie·rlts. and large repatrequ ipment. . droid program.. packed With the cargo •or deposwho cross. and~[l their €.Jnstrucnons oftencons.Systems Dispatcher This short Nuutu P~unb. the ~omers Can be very dangerous..oro€ OJt 'the top. Nuntu's chamberis t[l the trauspartsteelenclosed d. except when rarely know ahead of til~e what you're shipit suits her 0\\1]1 purposes.k:!.. ing/reJ)(Jir SD+2.alrisking the cargo--you're· ri sking yo. You don't sm these ers. sometimes· 10 ·Urnesas mucl1 as favor is too great for XTS.2. The goods you're assignm.en:t. spacers. from their arms load-out permit n by a third party which.!!es. the noses of lmpenal Customs !p~ua anyone N uueu carefu By screens those who eventually else who wants the cargo for themselves. Perception 3D+ J. Nuutu shipping are almost g'Yaran teed to be highly reserves a few momeTlts for idle cha. and cargo-leadrather not be identlfled. txrrgain5D.. eemlink.. repah· bays and othessupport structures are neatly o1wfang. The XTS logo is emblezoned mot only 0[11 people out.s g~in rd]abl.lst cil the cargo The Su]1ust<lO atways meets personally with sfze. You could be working for someone koows j u.ID+. UniOftlmat.'!i[lg~r. ·'_'nl adangerousadversary. She's a careful [udge oJ times ]ntheKessc] spice mines Hyou'mcaught.". and never show their The efficiency seen around the landing comfaces.ro1fesslonal aemo- NUllw P'bmb..ur life. stre. they pay ex~ the tavor. busi'u:~s·$ 6. they contact you. computer p . spice Jew scruples hauling m~ga]goods. A]Hu:mgn. .

company contacts prospecttve free-traders e. These fringe conta. and head For remote worlds.'!jil'E! riggoowith memory wipe modules which activate within a few minutes oW . EJedrOfi]C Freightways has an uncanny knack for knowtng f)Jlmos~ everything abtJ'l. PugUlv. 110 contact Infotma1t]on.arUde unscramble into the Th~y're very elfeetlve at w-iping away their IraU. Hutts. nevercross these people.@y sjt around same junk. Even U' you follow them.the-y can hire a few top-notch bounty hunters to pursue you to the edge of the unlverse. armed! with stun llelds.at thiscompanywon't deal with yellin person? You 'try h realting jO~Cl one of their crates" Most are rei ntorced.es w'nI pay whatever they can to get 'Out of a system be-lore their pursuers track them down.espaceports-c-fmpertal crstellar class. ~rhen the .e1y empty . creet transport. The few apaeers ] knew Eledronic Freigbtways whe. Datapads inexplicably loose theh' data or' rry their e-boards.tlIing starport crowds . butnever uneevers any recent iriformatiOfl. daJtapads and up]~lliks" The operation migili'lt be afront for some ]mperial scheme to uncover Rebel cens~ remember. mysterious cUe~It" The corporation has no ofiites. so Important th. The crates were packed with plastic shaeings. Sinc~ you don't know who you're worlting for.o' s sendtogthem. backwater planet run by pirates. EJectron~c .. con-upt ofHFJectronic Freigh'tways message.s. nate in the Core Worlds or fnlnnies. Other Members of the Fringe In this business. group by the same name wh[cb went out of business long before the Clone Wars. then.radng 'the cargo. heap until they're scrapped orresold.tw<lIYs smart enough to shuttle .If tiU'lY can aff. .~sh~p~ is rnern tbrough several d.e.o. U they payyou to do a.smuggler OrI9ins . They almost lI!~waystake you. and other gangsten-l ta[k:about them elsewhere.dt) model of compoter nr datapadIs used to read ~t" the wo.. Loan sharks. megal entrepreneurs need. The company is a good example of a. in UU!! Outer Rim Terrltories. . and the drokl denies ever see-ing you" They even have a w. It knows who it cantrust and who it can't. They're too weU·lunded to.ltgg~er syndlcates. their task-s-then tfi."dusive. out with the payment. Droids deliver payment in secret cal')liQ compartments. He address.r is (ontronEld by SOUlLe aI1t]fidalintel.It you. toosome rough. 'mundane trade goods.re'they'd. Alliance bases.rd.hter captain Whaes.et. Datacards dlslntegrate. UntUtheydevelop iii business relationship with Chapter Two.ay O'f eneryptlng a message in a newsnet posting. you left tying around the dQcki ng bay snddenly have notes on them instructing you SeVeral smuggler esough not to use the same fr~ig. Nobody has any clue who these folks are. We expect to do some work cials. disappear into the' bw. don't nu!~e off with the cargo.This company is good. the folks Tecehdng these cergoes don't always Irnowexactlywfl. Research snmetlrn es reveals iii.Jjgence computer deep to Coruscant's lower levels. trace these contacts.l'Qb. YO'U'I] soon understand thename. like you to ~rMlsport some crates find]how much you'U be paid.Be-sides. Swoop gangs ilIre wnUng to pay to have more weapons and the latest speeder technology snUlggJed pastlecal authorities..thoU. Don't skip.gh some oJ the cargoes have eventually been tracked to.ds.coding detocts that a cert.. Most of thecargo runs origi~ fees. thel r contr abend slipped past customs and the toea] trade guUd tariff collectors. Don't bother t. the price they offer is always right.lfferent spacers before for 'crime tords. They wilt find you .ai.in a newsnet .ru:Cfimp]Lsh~ng.lIU sorts. who used fusion cutten on these boxes were dlsappointed~and they lost all their debvery and booby-trapp ed.23 . My gtressi$ that the company is a front for a fifth cnlunm of wealthy Rebel sympathizers in the 'Core Wotl. There are always <other members 01 the fr1f1gewho need a sDluggl~er to move some goods foc them. of locks. Eledronic freigbtways.aff. [)rol dis . Scrambl ed GOIDm calls come In ][IstrucUng you where to pi'ck up the cargo. their real owners haw never heard of Electronic frelghtways. so lt won't be much of a bother to transport this cargo ther. be your average R!eb~]s•. H yo u ever gel: a j 00]:1 from Electroni e Freigptways. sealed with . . New-met encryptton coding goes berserk and jumbles the message. Conspiracy buffs think the entire . twlce-at friends of mine had encounters w'ith an outftt ca]]ed...espeda]~ since you've got to' slip past . right down to your nav computer's serlal number and the personality matrix on your worker droid. Bounty hunters who haven't purchased their nwn shlps require pass.rd the exorbitant prtce nf anon')roity.. Th~ . thatwould explain the extensive use of drolds...cts often seek you out. or were 'oomp:l. Somehow they know just where you're headed next .least fora wili1e.age to foUow their prey. Most tretght jobs for this company originate [1'1 lar-g.Freigh. Oata:pads. or sm. crime lords.ly through electronic means.J:1tJ perial Customs with [bat load of stolen blasters anyway . Black~mMketeer8 buyand seU al] sorts of HUett merchandise which needs dis- n reaches its final destination. Don't bother trying to..do it.

<:i. they freqllJent starporr bars looking Ior prospective freight haulers. you need more ideas _on Mnge: groups might need your he~p? There are alr.eady of sources Or! them. They're not always carefu~ to be discreet when dealtng with you" They don't adhere well to timetables.territory to raid lmperlal supply depots.-BQumy Hunters "Swoop I _Jt . Despite f('\~quent I mpe-rtal patrols. Plcrr's Smugglers Guide.. usually when you' fie settling down in you)" favorite can tma booth for a refres hlng drink. Blood. __ . Like any swoop gang. Some fringe clients have chests full of credits. It these people are sending you ln the direction ~ou ":1 ~N:'!:"'\'<!l!k i to go anyway. The spaceport.' .Ci 10 one or . group 01 smuggJe'[. all of which are gradually c:onhllll.only barter items or offer services you might need. Ws worth your while to pick the extra work . Razors Swoop Gang living on the edge who wouldn't mind a llttle I:mvrenis a minor industrial world ~rli the Ex. Those Mthili'llthe Jactory area are under their protection.Defiant" in Joumal-#H are just alew 'It ~""n'roiE'" youm ight want to look up. The gang lreq li'enUy forays from ~ts. they can disappear just as qulekly. This kind of work has rn<lIlYvanables. provide for the industrial sector's outcast inhabttants.antagonizlrns the authorttles. They tend '1:0 appear out oJ nowhere.als.. but starving smugglers take work when they 'can get it..tournal #'6.. They attract lIJ]]~ lmpertalJorces.p'an~inn Region controlled by the Empire.:. StarpQrt Guide abo has plenty of characters h'eJp from smllfu:~·ers. all enn re society of ngrants. Most mtruders are subject to their harassment. others can . They're sloppy. and zooming around the starport's industrial areas. Depending on who they are. 'the members spend Jots of tim~ h. justice comes (tom a local swoop gang. butt their chlef purpose is 1:0. frOJ1t! Sun' Wars Adr.llfiarUng the planet's water supply.<mgingDut. They tr ajf·lc black market goods and re-dlstrlbute materials stolen from hnperlal. any real order and. attack corporate convoys and annoy starport oftki.s.lor·ces. petty criminals aed refugees has flourished among thagreasy alleys which honeycomb Inivren's. n.. \Vhi]e Im pertel and Incal corporate authorities onida] govern this area.. Frogments from the GalOXJ' Guide . Industrial sector . Plau's ters <liresurrou nded by kilometers of automated factories. There is oneI'Jenent to these contracts: they liU a gap when you'd otherwise be fMng an empty cargo bay back to another job. chemical plants and refineries. These people aren't in the smuggling business-you're the professiona] s. .10. business and residential quar- wanted attention from local security as well as '. The Blood Razors may have a tough name.'enture . This doesn't make (or steadv business with these folks.

information UII the Ernpire's industrial operations on B~ivren. heavy blaster ptstol (5D). Vahcer collects "donations" from sympathetic citizens. imagined and set-up obllgattons t hrough whic h they manl pulate d ependent spacers. brawling parry 3D'T2.'L'lh~ Ungers in every illlci t operau on in the systemand if th.Bike. He's the gang's "tough exterior _~ Shinn always keeps a long meta] pipe handy forband-to-hand engagements-she even has a special sheath for it strapp ed [0 lns swoop [}lke_ For long-range work.iolmg:gh . move 2lOj 600 kmh. pick pockeum+. sh~ppl!'lg a. he uses a.Blaster A:v. chmbinf!/jurnping 5D. melee combat 4D. brawling 4D. pen. Me:r:hani{. orawUng (ill.a necessary evtl. ~h€'y'l\e of . much more tha 0 the nleagt:r support they currently get from oifvrgrid. mel€e (. Force Points: 2. n the Empire deci ded t.uI3D+l. braulling parry 5D. .:mg's "offworld familiar with many shortcuts.y :for goods srnuggl. Bll'llst vest C + ~D physical. repul. but it's ~ot always enough.ledge 3Di businee« 4D. lnsteadthey offer services: protection while in Vatu:er grew up in Btlvren starport.enI4D+2.~ion 4D. blaster carbine he keeps holsteredat his hip..sses Every system in the galaxy has its petty crime Iord. AU stats are 2D except : De. 40.2. The Blood Ra::f. the Hutts.0 except: Dexterity 3D..~d ~uthem. but lh~y Ih. semrity3D+2_ Move: pistnl (4D). They have their greasy ]j. Lately tie's been tesant.. command 5D+2. or barter goods plundered Irom lmperlal or corporate lnstalletlons. Mechanic-oJZlJ+2.Jchsortie against the Ernpl re costs blaster POVi. cumputer programming/repair LID. they're a lnt It'. SmaU crime bosses need COIl'trahand I. datapad. swoop opeTation 4D.aud medical supplies. F.hi:lraCl~r Potnts: 7. lJ~ludly ill free-trader asks a cr~me ho. Cr. If you plan on visit! n g Bnvren after the Battle of End or. sweops.AIl stats are 2TJexoept: Dexterity 3D. SD.~ ] O. pe rsue- of necessity than amy deep Joyruty to these s leazy ~CU8es for entrepreneurs. Typical Blood Ruor maneuverability strength lD. Strength 2D+i. dodg(J! 6D. These crooksweave atangjed web of real. Vahl~er has bee. 'lancer'. This is usually located in the system's main starport.r whu sets fooT on "his" planer. see the adventure idea on page 239 of Star W'ars Adue. carefully approaching spacers. l h ey waot a piece of It.. Fmmthc smugg~cr's pf:li'n~ view. con SD. Besides.2. Pehy Crim. l:fIe mood Razors would need. or else. swoop bike. Technknl' 3D.. amid p. Perception 4D. btaster 4D. estate or compound.eetor he'sknown as akind man who protects and feeds them. ~'WODP repair 3D+2.m'lamounu to anything compared to the heavy hitters Uke. The work is taken more emf Chapter Two: Smuggler Origins 25 . torso DIlly).). AU stats are -2. his lieumost ofthe deals with outsiders.. 10.sneat« SD+2."£-T packs.for aloen or fa¥Clt . Sh[rro's main ccncem=-besides the vteUare of others=ts keeping the B:lood Razors In weapons and spare swoop parts." sa be's port. WhUe Stlirro' provides lead ersh'1:p.(iD. Hehangs nut in the starport's numerous seedy bars. Few :sn~uggJerschoose to work for these petty crime bosses. . search . Force Points: 1.5D.J. who often look the other way "".rogramming. some \'!'en-funded bully who runs loeal Hwkets. Move: 10. though some control their affairs from a com rycountry vmBl.iDlg different bee-traders for 'every deal.and thinks he owns CYCl Y :.8 don't have a huge treasure chest to plll. running m. Speeder..lll'l..ghllJd... but Itlstead is seeking a very reliable smuggler to act as 'l~~eg. 6. have pLenty o~f credits. He's charged with keeping the gang well-supplied. body Swoop . They h ave reasona hie iI'l fluence with local euthorltles. srreelwise 4D. metal prpe (STIf+ W). a s]icI::punk named Vahcer Jronts ~!kln. vehicle Mast" bl(1st~r 6D+2.emge 'Blood 'Razor Gang M@mber. Blaster carbine ('5D).Most have their tentacles in several 01' eratl ons which overlap. back-alley exits and hidden passageways.mrlifiopemtion 4V. value5D. wn: d!'sguise 5D+ 2.\Jnol:lgthe refugees in the industrial s. swoop operation 7D.hell questi unable activities surface. lie doesn 't do this to CO'Vt': r h i~ tracks..U'. controls the black market.n C rack down on them. then gel:s drawn into paying it off th rnugh smugglil\g funs. Sb:irTo. dodge 4D'. Perception 2D+2. melee parry 3D+ 2" MedfUlII·wl 3D. bargain . Strengtli 4D. blast vest and helmet (+lD physical.e Bo.firstaid3D. but inside he's a good man. + 1 energy. MoVf:'. to fund free-traders.()mbat 6D.n:ture Journal #2.'IS trouble than someone as important as Jabba M(lgt gangsters run their operations out of their main strOIl.geut. ducking bay protection schemes. swoop bike. comlmk.s!.I:lIIl'. Character Points.ke. intimidation 5D. swoop openuion 4D+2. and ate steady clients (as long asyou don't dlsappointthem. These insignificant crooks think they're bigtime players. Shirro looks and speaks tough. head and torso only).~ don't. melee parry fin. swoop bi. S!rength 3/). law enioree- 4D. sCreetwise 6D+2.g out smugglers to bring in eontrabend. +1 el1ergy. r.The Blood Razors are led by a burly swooper named Shirro. sian 6D.m 1. SOUle deal exclus ive]y in one are of criminal interest: loon aharkmg.nlllspml ed off-world. routing contraband . Know.x!erily blt'lSter 5D.i 4D.

relative. but It won't do them any good ff you nee to another sector. F. Bothanhntneworld of Bothaw ul.On 5D.@ i"'!. discreet transport off the planet.Planets Co.show enough."_'U"'" someot her investments \ama_tlon Services. pages 112-1l3. splee dealers. Ol:cas~onalJy Ma. To those people wotlting for Ma. Since her parents returned to the. The ~"'''''. the Imperial consnl-geaerat and area busmesses. AU stars are 2D except. spaceport workers smugglers. TfiQugb.]s most noted as one of the most pnlite and deligJ'ttful m embers of the local 'higb soctety.'"'' crime II'l lstress has been known to run protectton. hlred Beldonna's Legion to relufnrce the planet's defense.liI~:el''E~d around TaI'cara.i$hun:e trom Beldonna's Leglun would he~p t"-xp]afn why mysterious guests at herv:i]la.I gr aelous guest at vlilrlous reeepnons lor the loca I government. p Few o( KothUs's citizens know M.sibJy M<lIXeerla.cia!!:] to residents o:f Kothlls believes he's Just a.ya •. import or export various centraband reli31. U you're loo. she has. the untt has become soft over time and vf)ry susceptible tu h.· oms sever at mega) operations cen.Crime l. business 7D~ cultures 4D..:~Wb.eena. Most on V.fewbounty hunten 1:0 bring you in if your offense was partlcustarport lady jnsuJUng.ady The well-to-do Maxeena.Depending on nOW mad you m ake thesecrooks. She makes. persuasion 6D. Uncle Draves is the face of the operation.cems or her black market activities on Kothlis. She alters her operations to provide wha:t'eV'er her ~cUents" need.Hlla'l:.D+2.a grumpy pendent investor based 00 the Bothan colony of Kothlis. Inc.rough her f<limUy's shrewd. and the ~'!ar Wars .tlecNaR. check out GatrayGu~de} 1"'Crim rnai Otganizafiol!'s. forgery SD+2. Gal- To protect her own concealed criminal idenMaxeena Leaves.king for good examples oJpeny crlme bosses.Maxeena would rather cooperate than raise trouble.. stolen goods.rt concourse. constderable influence in M~eena maintains a low pmfile. they might just forget about you (until you return to their system). dodge 4D.. ""-IULU.deUvering messages. family enterprises.~ ctivity in h is smelting a ill furnace .ealilz6SKethllss Is too sffiaU crunl naJ. Plarr'. retainer (through loans air f.kert and his. Maxeena steers. f£X~ fng deals. armed guards. Sov'lya is ao jude- wanders the Tal'eara StarpQ. l}rowUI1(!: manial arts 5D+. He . Imrenuc.andaUy billck any lucrative underworld deal going. blaster: holtl1Jut bJa. privacy' oi 'the upper-class estates."<!eena's small syndka:te. Ktwwledge 3D.".racy 5D+2. Perception 4D" oorgain 6D+ I. or they ceuld hire a .. and Iorged docurnentadonaee among some gf the Iuxurles she o.s. Muee:na. languages 4. srnaJJ operation on Kothlis.e busjnesseo[l. tity.lo. for local lJus~le:s·: Max:eena also keeps several $n~ugses•. the Ugnij.arely hires outslde apacers to do his wnrk. D'exterity 3D+ I.. axy Guide 6.at Rec- of cnmioa1s.ted to her legitimat. Max.s often arrive under cover of night.. respect toward Draves Un1e deaJ-maker often find_ themse lves tossed lnto IIn look: the other way. They might have every Jocar officJal ~¥l ~h r pocket and own hall ei the securlty force. Maxeena has been known 1'0 entertain many of KothUs's PQU~~cal ndeconomtc a areas.ff'ers. Mueeo£l So.ughit smuggler U.. has p~elclty offarnUy money to fln.. and. has very ll U Ie trouble w.gnaulII'ht have a 'certain de:rou1iilntk or monetary. over the local mercenary seeurn y force's second-tn-command. battleground for two competing are legUi.BJQck Sands of SOC()ffl). to fight over . sure her criimloal activttles are discreet. much of the hands-en ex:ecl1Utm of megal.xeena pay. srreelwfse: Kolh. legitimate business docision$ and dfverse investmems. when even the bright lights of the city do not violate th. Those who deal with him know better than to offend or Uneaten the elder~y Bothan. Alfhough the lmperial consul-gltneral. 'Old Bothan caLled Uncle Draves.. .~ders..raekets at the starport and. Mtl!XeelUII is very p.lisfiD.. (.axemul! as a crime lady . dear of any open eompetltton with. She is f.s Ukert exeeptiionalJy well to destroy physical evjden ee her bribes. and paying varlous oUi.sSmugglers.avo[s) to '!i'~. The young Bothan woman maintains ill channing profHe in JmbUc. aUairs to a distant.ith U]6 mercenarles or lhe'ir Imperia] masters. Guide . These \i'~sitor.Luckily a petty crime boss's InUuenoe is ~imlted '1:0 ojs bome plane!: and perhaps1lt.". Havin!:{ lnstde a.v'Iya" PeHy . Ukert seems to do most of the oifwodd (:argQ f'UJlS himself. In truth. Kothlis's main city. mega! merchandise. smallwnvolvcd In pettyschemes.l smelling furnace .f the various.e:w d]!r cover that these callers are really transient (ree-tr.rotecUwof her uncle-s-thosa whO' don 'I.·Tramp Freighters (pages 21-29 and 82). she's Tefl operation of these ventures to trusted subordlnates=-she spends most of her Ume runn ing the small crime syndl cafe she estahllshed LI ndel' 111:lr arents' nosea. Strength 2D+2. pO'5.s. few adlacenr systems. Maxeen~ has taken charge o.ter 5lJ+ J. She r.2. While she rarely participates in an npera:UQfI personaUy.lf:. r. value 5D. [0 pubhc she's a member of the planet's hjgh-societYr a posttien she attamed th.e she Maxeena Sov'J.down 0'0 Kothlis--for a father generous share of the proUts. Maxeena is rumored gree of lnfluf!Jwl:'!.

2. 'tailing you or your Rebel contact.d.hh) repatrs.!'ipiil(~t'lr. f!ommUlI'(/ SD+2. Kyler's cover is ideal. hydJ'ospanner.'C.Yi':: HI. AU staes . they have very noble goals . She's quick to catch dashtngspacer's eyes and ~ure them into her transport schemes.. security' 50. The cargn runs.tt0I14JJ.oJines. Mechanical1D.ClbaracterPoirrts: T. r. Cornlink.e 4D+2..alr pads .eaJily roving' Rcbe] rransport a chief who makes sure' gOQds she's acquired make their way back to Alliance posts .s and rep. intimidation 50+2. hawing conI:l'a. avoid I'HIlle honesn llik~ the Rebels. frout.Perf:eption SD.s0. lnstead she talks about her uold merchant friends. trytng to. dodge 4lJ+.ation drop points. voice scrambler (from b Mo\'e: ralltG'$..urs '1[1.ints and bases" Her spaceport tech disguise gives her access to' docking b!ty... con: drs. Technical 3D. con 4D.c:ility you can imagi ne. eomltnk. datapad. li\TCitk Solla Kyler. . pages 93~94). They're v-eryillfolmiill and inconsistent.500 credits.Kyler .!lf:.~uglH~rljdRI::'. another cergo. BddQnua's Legion and Ukert.[:emure JOunwl#7. b!l~ain SIl. ing parts J-and w you're bound to slam right into the Empire e\ffi't)' trip.: starshlp repairs. di few cr ates to ship to some backwater lo cation..:. the work: doesn't."'PC1C.al~ and every kind of fa.iml]lt'"('IJoC dl'~ir"up~rrHtinIl8 4D*2. or you might . raise WJlOHI]C among t. unregistered medirai supplies.e.. page 63).bureau· avcy 4fJ. Knowtlltdge . . Ian5 gaages 4D+2. Rebe~Transport Chief she's Most folks who meet Sella Kyler assume <I.ga prosthetic replacement. bJa. hu.mI.l'rePlal1ets Collection.. for the Al.ep.gb~. . A1thouglll 5. lungua:ges 4D+l.Y l:n:dHs up hand.runs. Chapter Two: . techntetan 'In whatever starport they're in.n..llere she sizes up pnh~1I1 ial .. st'umifm· 5D. Sure. KyLer makes sure there's some descent trade on the other side. Character Points: s. an d secret meetings.m'+2.I'ic Tc'CnRoiogy.3." who have cargo to be shipped. n~:w lm IVj.Ch'OO'a.· starpoN 5D+2.alk away with a lJandtulaf cred~ts to cover expenses and maybe limne{no. will. IUs. droid programming' 4ll" druM repair tiD. She haags around vartous Outer Rim So tarports .au' l ].. replacement X. work coveralls and elO'er-JprEs'ent hydrnspanner help support the Me you looking lor more Rebels to work for? Open Crackefi 'sRebel Operatives and piekone-« most of them could use SOflle smu. persuasion 5D~ Strength 3D. !:ll:!.1ie Il.ails-tic fr'eedom-Ughter . Some eontact y01l1 usjng elaborate code phrases.porn 5D..V+2.slmetwi<. ofan ir'lp.uds.JOU)fi.mmpl1{~T IJt'r.enweapons.2.emu:s-you' re almost always.. cover-Kyler is t'.AU s tats are 2D except: Dexterity so (40).e peu:pJe and.-'Out laster (3D). These Rebels alwaysneed something transported.ms repair MQve: 10.~rummingl repatr 5D. they're good ~cL..epuJSOtlift operation 3D.gambling SD+2.Even r help them out now and then. bu. Kyler rarely mentions she's with the Alliance (unless thespacer ts a known Rebel contact). Kyler always ha". Cargo. fmu::'·F¥. U). But jf you're j ust starting out In the smuggHng industry. You could pick up (>a!l'go an abandoned warehouse in Abregad 0In r.fietmd haul it: to serne remote Reb el base.r SD+2.r-eaucmcy.. Kyler sttll maintains her cheery dtsposttion.!·uuux.f-:J. Foree ~i([Iint:s: I.'Uise ·fD I 2. though she's grown accustomed to one ann thruugh years of pracnee..OllO credits en hand. but nett her do those lmperial agents.' malJ. headset eoveraUs.up to'1!I'OU in a crowded f. You'U idso want to check out Redde M:ac.Technical 3D.astrogarioll 5iJ. Despite her past It. dataparl.ndlyamtude. and has avoided get:ti:n. you don't know what to expect.lliil. spuce tnm!.rebe.smuggler Origins 27 . i"e.ctcr Points: 4L Blaster f1iKtui So. con tron depots to Rebel drop p~.are 2D except blaster lID. worklngfor them.l:h-you'U be ]ucky to w. Besides. Others just walk ri. Kyler actually worked as a free-trader herself. Mo. .anr:p.mtina and askyou to haul som€! cargo. are extremely dang-. planetary systems 5D.twise: Kothlis fiD+ I. The numerous pockets and straps on her wurksun help her manage. i IIrunmdiuJ1<libout Kothlls. Kyler retains the youthfu1 beauty and exuool'.hips.iill upply purchaser works lngthe Trax Tube trade route (Irom The Offidal Star Wars A.sfer 4D.Teffillical3D. You never quite know what to exThe on1iy good part about wurking for the Alliance is the frequent work. pay mLl. trfClwling 40.I'CQvh]1.hilod (~"'tol.u~rea few boxes of blasters just outside 'the Imperial compound on Romar and transport U ito a Special Ops team on Nat Snru::ldaa.. Her frle. d II she h works wnh. ilolcl. ~'iiflO credits on and makes tnltiaJ contact.e.gg~er assislance now and then.. melee combat 4D. unttl s he crashed her ship in stormy weather ooW roona She lust her arm in the wreck.checking: out and hiring smugglers ito ram cargo From her a'cquisi- UndeUravos. communication~ . Blaster ]:)1sI0] C4JD). W.persuasion 5D. sfre.ac·q. starship gun nel}' 4D+2. Despite the loss ot her left arm in an accident years ago. Inform. j(~ 3D.li':J ~~/li~Mi 4~ 1. computerprogramming/repair6D. The Rebel AllUonc.!uarsl.liance send snmgglers to'every corner 01 the' g. see the Shadows fior more of the Emp.

~Nai::ri.h~: hip.Wwe:rsri~ing from the seashcrc. "She' II show you aruund the ship while I take . brTdgc!l ]in~:i!llgtowers with tied baekm a bnlJid."Brentaal Pnncess?" l-'Jatt typed a few answers I..tai::i our t':nlef t s ciUlslde cave'sle.I'.allct=!:d over at Platt with ·!.<li. A young woman pulled herself out of a mamtenance erawlway and met Gjee:l.t'. look whne following.r lu:.c:o!LIts't:-and a name fO.~rl set UII nne ufthese sleek1ooki[lg Corellian ships.nilliy turned. r troducedthe mechantc. througll the mal II eel hal]' <lIud out to one of the ]aJJding pads which clung precariously to the tower wa]L He spoke q uiet]y ~ntQ a cflmMnkOlLS.rH Pial! G~ee:1 "'iiiI'! The Ad vozsc Ii. N<ol.adtl1g into the rest of the ctty.s Plott's Smugg lers GUide ..ttand.r. ln IIIAh~ . then laughed to herself when she saw the nam.'!fp0rt."U." s datapad.. n( .:. She gl. on the beat-up old Ghtroc 720 sltuF.lg on the platform.". ru need some persona] data from you-for the varJ01lJS p€!rUIU!! ~ud licenses.Your Starship back now an d Ihen The Advozsc majordomo Nar-Ten called OJ led PI att E rom hi~ office.il}lli. and her tace and clothes were smeared wtthpatchea OF dirt.ls~ncli'1bl of ." he said.l!lr~d (IV(!r her shoulder.!· ested 1[1the view-=her eyes were fixed.he walked.Lwe ecrraln i.:t'.. .zritap!('. 1. but this one would have 1:0 do [OT' now. Sh~'d h~d llE::. .f I.e Platt selected for her shtp . Her hajJ' waS skeptlc<lJJ. inti:'.nto Gjlee. the wjde-openblue sky. lntee hni clan. 'But PbaHwasn't admmtstr a.Uve dunes.0 P1ii1. turning The docking pLa!JtformcOlTImooded an excellent panorama ol!'he St.

. Puk want. . then returned to. A star:ship is a. Chapter Three: Your Starship . st!ltled In the pilot's ehalr." "That's your problem. better flux con I. A free-trader without ll! vessel is noth ing but another v!)jg:r nt a drining endlessly through the Outer Rim 1." . G~eeI turned and walked back into the tower. "Hi." "What's in Ihe crates?" Platt asktld.. new ion drives.The rack is hidden beneath the main 'cockpit maintenance deck plate:' "You'd have to take apart the ship to find it." N'azdta said. She shook it. ~Proton torpedo tube. "Come on. a wry smile crossing her Iaee.she asked. uSp]ce?~ "RyH . "That's preUy pretenuous." NanHa's eyes narrowed." Nazrita said." Nazrlta said.i." she said.ittJe and carne up with a capacitor th. "He'llbe your maintenance droid." "The Imperia] enclave?" Platt moved to one crate and opened the Ho: electronic components. Looks just uke an oul. The treadwetl's visual sensors rotated." Nazrfta turned and gave Platt a hardened look.:. But this is my real pride and joy. smuggler's me. strewn with r~-stfa]nt webbing and a few crates.lspedor win know the difference_ The system can hoM Jive torpedoes.1re so much street trash.e size of her hand. though we only hOilve threeloaded now.~ Nazrita sa~d.ng For PiaUto get. "He"s making some last-minute adj'ustments. the Ghtm~'s entry ramp and led PiaU to the cockpit. "Meet Bee-Zerobee." Piatt glared back at the technician. Knows this bucket almost as weU as I do." Nazrna said.owyou the hold.soll!l:'. "Wlu\fs ]n5lde·~" wGleel didn't tell you. they . mounted right beneath the cock= ptt. "We've made a lew modlflcaskms: boosted power to thedoublelesercannon up top. She rummaged around a l. "You've got all the standard equipment here. beeped and whistled its approval." "But how am] supposed to g. "Your first shipment. ~nd some' extra hun armor.gh grade.et all this past the Empire? 1F I'm busted.~Jssing port~no il'. "Forget ~It. "Corne with me." me drold continued fiddUng inside the service hatch. ~WeJcome to the Klatooinan Trade Guild. BeeZerobee. scanned Platt up and down. Don't get caught wiith iol:. ~' The cargo bay was.cou~d send me to Kessel. "Ftne-tuoing the new Jon drrves. a slight sl1lile emerging on his faoe. A treadwell drold fiddled with an open service hatch along one b1!ilkhead. . "That's the point. Say beno.. heard . . rollers on the shields.lfs best not to ask. did he? Crafty llttle Advozse. you to run ilt nul: te some friends lin Zbar. Nazrita.~ Prall noted." Shestrode up. nr sh. werk.tbJng like sand rustling inside. ~Nazrj~~pointed to an extra weapon pane] next to the flre enntrols for the las ers. gently kicked the drold In its treads. mQUoni. tts.

Yes !ipaC@o: 4 Atmosphere:: 480. He. hulJ plaUng.5.cr the ·years it: was phaser] nut ill favor 0'1 bu1k h·'elghters ami massive container S. nimb. engines. starboard or central.fortable medauwlIl. but it's one many smugglers can home. The: varjous c.l:lIda cost. km [1t:mt. .ghcr-grade electronics salvaged (or stolen) from other sources. the CorelUan YT·13(tO used to be the standard for interstellae tr ade throughout the Old Republic.a8er Cannon Fin? An:: Tom. conttgurattone. Stock YT-1300 Tir0iU:pon YT-lliOO Trane' 'l:ndt.000 (~) Hnn~rdriveJriJu1HpJler: xl ttyp@rdrf\o'l! Iladt:T~ x12 Nav (. Interior bulkheads can be moved aroundthe ship's major systems. shields boosred. 0(4) kml:l HuiJl: 4]) SI1:_1ffi~ Passi!J€. or between the two bow In endfbles. 251m Seard't' linD/ZOo fbOll!i:2j3D WeajKlllS:: i.at kwk al the 'two most popular freighters fOT free-traders. and nangiil'lg ill.lers Guide . the standard YT-1300 -. The Core lltan t ransports are small-the cargo space ~&n'tas large as .r. The direction simply des-ignates where the standard cockpit Is mounted! enner ottthe forward port or s~arbnard arc.:fr.ellyth: 26.. Some like nimble freighten with powerful. They're both small. Deeper changes: can be made=beefed up hull and shields._ a 100-ton cargo bay. though miDstsmugglers upgrad e the weapons system nrst. and has just .roOJ l. though addltlonal persoonelean helpwith r~pa]r.te). gunnery or cargo duties. Spacers Uk. they add their own personal touches as time and money perUlit. offers greater freedom..id~BS the coekptt.the eentr aUy mounted cockpit for controm. The ships are small enough that a good techutclan can overhaul most 01the S:YSa terns.eighter only require a crew . though The YT·1300s come [0 the model number three basic cockpit Cmgo Q. bulk.!. S:ince spacers praetically Jive in their ships. shields" It's slow as a deUrlous bantba.t-of-thc-way settlelril:l[]ts. more powerful weapons" boosted drives-but often at great Let's take .com. two ea'c~ pods. adding some mementos to the crew lounge.~&~.anoij1!f~r one nts neat]y llill the ship's belly). They'reshown just as if you piloted them right out ot the factory storage bay. '1 meters SkIlliI: 5pacc~r-ali:SJl'Or~::.Rm.:W).OOO (III. gtJlllIffi'S: ] P~~eDl6 rarely notes it port. there's room for a 'crew lounge and a small. The YT I 3(10lets them add what they ]life when they hHV~ Iln'll:I'~lit8 ~nd a gllucl technician. the VT-1300 stiU maintained its charm but and versatility for those Independeru spar-ers hauling: goods fn the g.!!! heCorelllantransport t because it. SmuggJers have varying phtlosophfes when it comes to starsh]p. eafgo spaceand weapons. YT·l31JO Crew.le and relatively easy to maintain.5mugg. They also ~eave a tot 'of room ~or your persona] modl ncations. a side entry hatch. elther. = Part of the YT·1300's charm comes (mom Corelllon YT-1300 Transport Mmost conunonplaee aar.oll P6rt T~ Stock light rl:'etgbter Sfallt=: Sti!tJjght~r l. how easfly it can be mod1f1ed-it's a starshiip mechamc's dream . but the overhead costs aren't as much. Others prefer 'bulKY transports 'With plenty of shicld:ing and we2lpons.Di1ts [or great@rvisibilityononeside.and nearly every system replaced with some hi. ir-ei. and a few crew bunk cabU~pe:mll[n!o1on the interior conftguretton.ghter.l" verabllity. CoreII18lR.raong free-tr.D~p1J'er. Smuggh~r!'ii alwaysneed more speed.: I (J can coo:rd:lmr.equate.EnglneeI"lfl!gCorporafi. the stock version has no.. TIu:. Captains eventually get to know all the shJp's quirks. ng console. The two listed 'below are "stock" ships.2/2 . service area. O'ew': 1 Skl'JJ: Starsl-iq) gLJlIDery Fire COlltrol: 2D Aunosphel'e .(m.Onfigu rations don't make much di:Uel'emee in hand llng.· 1O/OD :5(.:!. 'Ov.hWP5. '_~Vl~lnra. lucky charm over the cockpit viewport. They' re idB<!J[ fOoT h<lu~ing lilian ~ cargoes for ai specialty markets or ou.g]elaser cannon Is ad. shields. one laser turret topstde (though .!'1S much manell.tgft_' 1Oo.s. Parts are readily available or easily jury· rigged.. Most prefer either port or starboard nl'll~O(:~'. and limlted cargo space.of one.1 and dorsa] umbtllcal hatches.age: 4D SpaeR:R(~rl#: ]-3/12125 Plait's . lt's not always a comfortable environment.aJ.aders.. Weapons CMI be added.padty-: 1ml matrlr: tnll~ CnnlWlmAhll"Jll 2 ·mntfUhs Clost: hJO. M1'IIIY fi. 2:5. . though some pilots Hire. Jrern slow turnovers tiD jerky weapon controls.alaJ!Y's frlnge. The si n. The tr a:nsport basa Jew drawbacks. Though the hull is pretty souod. The 'easiest modifjcat~ons are superficial: personalizing the bunk spaces.

Entry CQwgo e 5 6 . Cockp'lT BoCil'ding Ram.n .nk 11 HeodJ'Rmremer 12 'Galley 13 Ma'f'l'ImnQi1ce (rowlway Access Chaprer Three~ Your Sl"orship 31 .YT- 00 1 2 4. 8 Boy' (wi CorgcJi:f1t) Stor:tlgelReptlil' Day Top Hatch one Airlock Ta.p E$cQpepcd Gun w.::hl'ltcol5tarlon 9' Crew lLoUflge 10 lr1ple Du.

gun..Here's (l....dtu bel' own pu rIPo poses . cnmmeree centers to outb. starshipis in operadcn.' alien l. 1l1~ 720 W~8 widdy used to haul essenUal . GllLroc~ hO:live no verlatlon cenLraJly mounted. activates the h IlJ ll breach a~arm ..ly used in the Outer Rlm Territo- greater manelliV1erabU1ty. though tfs sun Just as good. btu ~hey"1 provide some ex~ ~ ilfllplt:s uf modlfied ships you have some- thin~ to save your credits for: so • 0 ne of the mor€'. These quirks aren't terribly life-threatening. and there's more mom in the hold . t h~ Let~f C'hf.ti>.1U I IIfport The stock Ghtmc is generalty a. system Is better.as ext:erus.l.Srorshlp Qu~rks Ught frejgbters are particularly suscepe. Though the manufacturer has slnee gnne out of business. pages 135-136.. "slhns~~ fo ~ l lit'! cu~~maJ Lr.Pru:ts for the ship are still pientHui. eargo bays Piait' 5 Smugglers Guide . They help give a shrp tlble to quirky behavior. character .ge.s powered up. oddities I've notlced aboard various transports: • Landmg gear WOIil..1ngco]onl.h. ]f you're looking (or modified versions of the CcrreUijjm tfjlrl8]JUrt. just annoying. 84-SR . '" [nsigl1lH[ci. Here are some • Comm system is plagued w iH.:hout the galaxy . Most owners take adv.o. infamous Corellian tr ansperts-s-the MiUfUmi!uu f:uh:vlI"~-n'~1e fnmuJ b on pages 130-13:J o~ the Star Wars Trilogy Sourceoook. 0]] page '7 cJ PlaWs Starn G. Unlike the Co.' OpeJlling an interior • One exterior main tenence portbelches smoke in.. 'II retract .s.Larger sizeisn'talways a. Atmos phere control sys tern stuck on "cool" or "hot. Most aren't tor sale.. more seund vessel thanthe IT 1~Ofl. .1llce.. Free-traders tound.lly iury-riggr:'d.!Il!bt]y d'efldent ~n Ult~lP.uide. and ~ust as eas.Ilidd ~-thuugh B • G()llaxy Guide 6: Tmmp Freighters h. It . whUe beln~ sU. the ships to be a.rem. wher-'~ ~he nuw dl!:lso]ved gt1ll!nhipcompany was based.ot .onfiguration-they're quarters. benefit: the slow ton drives strain to push the transport anywhere.wd G] Itrues are stj]]ill serv.unid." • Myster.lln't advisi!!g_ stealmg them.an transports. 'i dn!'l'H in ."'. "' Loose deck plate trips.:. Cockpit dalY paddJng is lumpy and unhatch t~mpor<ll!'ily comfortable.es. (.ge uf the superstructurecunfiguration amidships to add a dorsal endventral turret. r!HS. _.re not too PQwerfut-tbe UJlillIe11Jvering htroc 720 Freighter 1:he GhtH)C lndustries 720 ]S[i1ot as paplllia r as.The Rebels have bee'l"'l sing a transport u t he someareas. nl~YT -1300.Enterprls in.ebook. They're best at cargoruns.eVBU wi:th the they'. there Oll>:r!e plenty of places to find them.a. GI]tmc lndustrles des~.laFl :. Crew in Cli:){:kpit ('.l~ tWQ YT- modi- fied wtth extra COitgosp_@cefarsllpplynms:see Rebel Sourr.lce th:rous.nt red Ught on com mana con- "' Allinterior oper ali oiJial II! hatches seal when gu n S {ire sole keeps bltnktn g. lnterl or Hghts go out when shje~d. anyone running thJough.i'loQd:sfrom the: Outer R:~n1J'.glled the 720 upgrade the systems: on its 580 light frelghter.')us squeaklng comes from beneath deckplates in bunk cabin. • You caneven seewhat I've dune with myown ship.. and aren't as efFective in combat as ttl€: YT-]300.v. and] wouh.. atrnuspheee.s. Spec iall£dit~oo" 13005. the Oo-Ta Go-o-Ta and the Solar Flare: check out p<JJgf'~.g smugglerscaa even use them to~heir advantage.:nlta.~pet:j l~y if the a vessel is old Or has been extensl rely modi" lied. several 1.Powering up weapons drains energy from shields..ffordable and well-suited for sm all-scaleeerge rums to backwater semen meats.. .ive. and tu compete with Go:relHan Engineering's I rans pnrl-i I ermu:.a:ngu. Only one entry natJch w\U 'Open at a time. forward strobe lamps are always Utwhen • Maintenance labels andinterior markings arein a stran gP.I've never known a Y1J'~L'lOO owner who drdn't :make some kind {ilf p ersoaal modfJicau nUll 't 0 1mil I~ vp. oceasionel static. ''I . The double laser cannon is on 011 fixed mount terward-etheGhtroc's size make lt dUticult to Jme up your' lield of Fire.1 IoU$i. list oHmnsports to glvcyou an idea what you earn do to the "stock" '!ii'~rslon.11 1..

I'd much rather have all the technical access for both drives in one place.1l/ta n several new o and modifled transports.1D eflecthasty repairs in a fight.er models in "A Buyer's Guide to Alternative Starahtps.e: 3.i SJdlk.1D~2 Rmtg(!: 1~)/12J2S Damagt". good -sized cargo hold.+2' SbI~ilGls: in Si!HlIiQi'Ii: (used) You can Und some other ship types C OoH= verted to Irelghter service and ot her uses nn pages 81-87 of Galaxy Guide 6: Tramp Freighters. even i:f it is tnthe back.andeseape pods are oriented around a central power core. You just have to look hard enough to Iind something that :fits your need and your budget Here are some places to Stock Ghtroc Frelghtew Seide: Starllgh'l)er Craft..J'e'. 30. 2 mtillthii ." Sk{l{: Star.dose thecockpj. It's nice hiillving the subspace eJ1lg~I'IIt". but you'll make it up when you have to split your attention between lore and aft when the h yperd rives go._uu:e.s.Atmosphere Range: 11l(). affordable and easily repaired. F~(jlll {.t In caseyou need to to nre .s~ive.5!I)O (IleV>').e Backup: xIS Nav Complll~ Yes MJIlemrel'8blll1:y: 1 D Spa~.·15/00 Scall..3t1Ujl.of Si:um and Villainy_ • Pinues & Pri. ~ iii Almolpbif. You'JJ find two customized freighters-complete wtth detmlcd deck plans-in Wt:etc:ht~d l-fiv(!:r. Controi."riF!w.hips" :in Star Wars Ad[!efJ~urt' Journal #9 has [J. Star Wars Adventure Journal #5 contains detailed information on several new treight. 5~e traJilSpons: Ghtroc frelgh~e'r C11ew: 1.iI nneh:r!.~(25 k:m s. Since the ion drives are up front and tile hyperd rives are aft. too. 2/4.S eomains an exhaustive list of merchant sntps. 750 ~h • 'Tizzi's Slightly Used Stars.approprlate1y LIsted In 1!\S f'a. Other Smuggler Transport'S The gOiilaxy' s filled with vessels which can be classitted as tramp freighters. and a.gi neermg spaces ru-e:spread out. 2::U!oo Hl'-pe:nI.Q. 26{1.1t11fNU.()~: 9S. IDIII: 30. flltmrners: 1 hsilenllers: HI start iii Cargo Capaclty: 135 metric tons ClMUumallle$..th: 3:. They have all the comforts of home: shields. ~ "Chapter Five: Ships" "prizes.shlp gunn~ry Chapter Three. .fre1g1ner L!D. .[) • DoubLIeLaser Canllan Fire An:.'.ri've Mml'lpl!ler: x2 Hyperd!Jil.I. Your Sro rshi p . They're small. Ghtroc Industries class 721) h~igltter Type: Stock IIgM .llD !k11ri:Il: SO/3D Weapnm: form. ell. weapons.

ape Pod 10 Cargo Boy (PiS) 11 FO:JWQlI'dCargo Dey Access 12 Galley PIatt's Smuggl.she-r Romp to F'QI'W'Clra Corgo !loY' (Be-Io.w Lounge 8 '} Techl"li'ool Station StorogE"fond Reapcdr Bay iE:foC.ers GUide .w Crew Secfions)an.d Boarding Romp 6 7 (re.@ @ :2 '1 :3 -4 5 C-ockpit Engine Ac:005:S TripIe Bunks Heord/Refi'e.

handfuls o. so. My expertise are in sluuggUng. Your power core. This is a bit more time consuming-and expensive (and ir you're not good at it.e in hiding contraband in plain vij.!!: concealed corrrpertment usually lJlvolvesgutting some part of your ship. You'll have to find somew here else to put the m edpacs.t have to move any sensltwecomponents around. ]I you try I:hils trick. Most 0. and aren't too 'Worried that you"ve properly stocked H:. Whether you hide your contraband in plain si ght or stash it in sorue secret space below the' deck plates. .usuaUy had ones.A Note About Smuggling Compartments I'm a Iirm believer In h~d~ngcontraband In plain yj'ew. patrol vessel-but on a freighter. Most inspectors don't think to.l.5~ maybe you can afford to survive on a savage planet without them-but i:I you have to abendon ship. Your Storship 35 . . the work yourself . ing stars hips. Gutting seme or the systems beneath portions of deck plating is not a bad idea. skill. to be engaged in illegal actrvtttes. as a. U you're looking for an exam pte oft hls art. Customs and.f credits and a. \Vh ere are the best places foot smuggling compartments? Use existing spaces that you 'can af]md~o block up with eontraband. There's 'enough power running through the conduits to distort most sensor readings. But If someoneelsehas to help you out. make good hiding places.. ble. The more fll'Jks who know abour a secret.. Tools of the Trade"): Some smugglers don't hell ev. Sometimes you can rearrange components or move them to another part of the shIp.IIDJ)OIrta:nt cargo. Stashing. nut spaceship engineering. [t ' has an entire chapter devoted to modify.sg.story about smuggLingryl1 onto Wroonat lbat one l]me . breat h mas ks and emergency provision. at least you'll halve your . arranging you r legltlmate cargo to make access to the smuggled crates dUfku]t. even the best of us are busted sometime.earochiJlJ~ ilJegro goods. U you're Inokuug lor guidelmes on customizing your freighter's systems. You know. S I) you don. there's always a chance you'll be caught ett h.. look . and craftiness. near largerelectronie componentsand power sourceswill fuuI up CLlst0l11S scanners. or sold lor scrap. much experience in I his area-most 01 what l've learned on tn is sahject i. you'll lose your precious tllegal cargo. VVhy cater to 'their twisted need to rip your ship apart by creating even one smuggUng compartment? t'ma friendly smuggier. inspectors are' looking for anything out or I:he ordinary. Maint>enanc'e crawlways and spiKes also ReclllliY Modi'fying Your Ship I'm not going to go into all the detai1s on heavy starshlp rnodllleetlons: neli\oT ion drfves. th ough r and it CQjO be frustrating to have to pun out all your contraband just to make hasty repairs in comStoring mega] goods. do the modUicatlons l on your srnuggUng space yourself. Th is might be fine on a personnel transport or . And no matter bow hard you try.leaoed from other p~op'le"$ experiences. l'll give you a f€iw tips on ereatl ng your OYVll hiding spaces. around. They expect you. bat Chapter Three.luud idea. the more diUicult it'll be tn keep. covering iIlega] Importswtth a layer of legal goods. I'd raeomrnend the trained professlonal. safety Inspectors are mnst]y concerned that you have an escape pod.arlded we. [' Llhave to tell you my.erway-tha. upgraded shiofilds. you might want to move the contraband somewhere else onceyeu've lifted oll--shou1d tbcsebtgh-powered components overload (I r explode..:ontraband in the escape pod storage' compartments i:o! {I !. Thearea's already cleared Gutto allow technlclans access to starship systems. false cabi 11 markings.1 the time these systems are J ust t hrewn away. ami dl strac tm g in spec tors with ann oying drolds. check out Galaxy Guide 6. free-trader. Creating.'pons..t' s One of our nccnpanonal hazards. Tromp Freighters..11 r~ng u smiles. lt' 5 really (1. com bi nation of technology. They flll their slupw lth elaborate secret compartmen ts andeoncea led batches. ( see the opening to "Chapter Four.iii. Jut h's perhaps the mOM easily accessible smuggling compartment you can create.. Keep in :m'lnri that 1don't have.. You can hire a Lrain eel protesslonal or do. MOISt inspectors doni t m L9 ek am'll mi in your I!ugjneering spaces unless they have good reason. These spaces are a little more d iUicu]t Luload cargo into. it looks really obvious). shield generator and jon drives work well for th is purpose. there's (mother person 'who knows about your little liidey hole.r1ght beneath their Jeetwhen s. There's plenty of space down there if you move things. U POSf:.ew. l]sing nearby energy sources to loul Imperia] Customs scanners.

able to pass on his legacy. you turned to a loan shark to come up with the credits for your freighter. Both those background elements will help you determine the general clrcuntstances regarding how you procured most important pleeeoteqinpment for a smuggler. Your freigMer comes wtth lots of ofHci. How you acq ul red your ship. you 'U probably be' re]entle$s~y pursued by bounty hunters. wadt~ neff ranch.you'll.ry reg:u. well with your existtng background. procedures. You're always behind on payments.How'c You Get Your Ship? il"reighte:r should have' <It story attached to it.ea}ize your dream of becnmlng a free-trader. means that at least sometime we have to work w]thin the maze-like bureaucracy oversee! ng space tr avel.o to graduaUy pOlyOU the purchase .ealingiL F.qu tck look 3i't the t hree groups which . Some groups-]ike crime syndicates~ease ships to the~. and most crlmlual 1)I'l~l:linizatil_)lul make sure smugglers have steady U [lot risky work. rve Em.e in addition to a real day-to-day job..pJoyee Benen. At least you have your' own ship . we tend to ignore them. You might have been part 001a pirate freighter.XCt TI hea. the Hurts or the Klatooinan Trade ol your own. The the regu Ltild indl: stan them orLiJ O'IIJUd. U you delault on your 100. and your name andlikeness have come to the attention of local gruup who cauturedanrl commandeered Imp Tl1 Repu andt' corm eflc~ are u mom Mlnt~ 'n ablel tarim creal trafU ta.. end refurbished t.lif O"WIl freighter when he passed on.. Rules and . the ptlot mjght have an option to purchase it Part of her salary might g.l1id"you sold or traded it lor a starship We :. you have to have some previous relatlonshlp with thl s person to receive the gUt to. you should also have a good deal of skill at space trunsports re. Repair Project: You ctralil~ed your shIp out or the SCT ap heap or bought the bucket of junk for asong. Msted several common ways you mjght bavegotten your ship. Uyou've been working on this all your li]. probably ment have a stm ilar arrange- authorities.tUl need to ~et around the galaxy.Sometimes part of a salary includes a share of the vessel.. ohta thril thf'_~ _parti <i. Pilots 11 ave little' choice but to paythem off .. LeL's take a. rewarding you [or excellent service and loyal d}ed~ca:tion. ship or success to be. Make sure youc hoose one wh~ch works.Regulat1j. you're prohablya 1ittl e (lId er (and wJ $.al responstb IIIt~es.i1her h way.1:: Most organlzattons hiring starshlp captains give them command of a sbtp. tells others <IS Just like other Hie events.mianl~f~lct'llrllng bustness. purchased or scavenged spare parts... T sole Iron and eral ('tla asID th[~ Hom \UJ~berltmif:e: Someone died and left you the Mm SID] oib the >yom lnherkanea was something you d ldu 't . 1t .)10 and run off ~th the shlp". shares in the famHy datapad . ~Llrrf!l1dering ~heir . Perhaps a ~:Wi'klmJlyrelative lett you enough credits to' buy yO!!. Loan Shark: like many pilots who want to go independent. geW ng you r 0\~'1l much about yourself as why you got tnro smuggUng and who. This person could be a family member who wants to help you r.er·eate. .glUpl)1inJ~the ''byperh:mes aJld porltl of the ~ajaxy'" These r.et) 'til an ftn e rest 01 the 'current smuggler set.or course.your employer.nj'lj new e. Maybe nflj:e.:dadug ['egulaHons have been around since the eaellest days ol the"! ld R~ O public. ip Or sl.. ln rare cases the gm~give:r ~s. record and enforce regaIatlons on space IT avel. you're not likely to lnhertt much of anything.) SIrlpjacking~ You found a ship you liked and stole it.[night be a (ornwr eolleague. Now you're saddled with tmmensa debts and massive interest rates. Ur you could have worked for 11 crime syndicate which . to make sure pilots are qualified to fly. U you're working lor a large trans port company.ons Being a smuggler isn't justabout havinga ship. 'this person must have bad the credlts.. Like most smugglers. UP( 1 mit at I ori: Ch . or real estate on ·~~alIIWr--a..r smugglers. (Uyou cho ose tbls option.stole and resold ships=-ycu got this one as your final payment This option works wen if you're on the run. the captain is ofteninde bted Or hunted for life.. Most 1egl'filllate Iransport eorperations HS'ethis systern. exacting payment from thel r cargo runs _ Ot hers J) PS. No doubt the original owner is looking for it.egulaUons are supposed. and Jive in constant lear of the loan shark's burly enforcess. Mini: ever OI"S~ spac tlon. If everyone in your extended Iamlly is poor. and penaltlee. you work tor. SpHJ . A.o!heship over to the captain and charge outrageous Interest rates. too. which.pair. few just ban out oOf the entire deal.!w':Il'e spacers in~e mac. acquire your own starship..ln most cases. WhUethe vessel is still owned by the organization.he freighter as a Jaber of love. The vessel might have been part of a kind]y relative's will. 0erUty that thelr starshtpsars spacewormyand ensure that stershlps weapons llire for delensive purposes onlly.. aue GilD: Someone you know really likes you-they give you a Iretghter oj your own (or enough credits to buy one) with no obhgations at~ tachsd. Over the past few years you've saved up your credits. old friend Or contact who values your friendship and business. permits. or perhaps a few g:eneraUons .. They're meaat to protect most le. kept in the :familyfor several years.

Th~~might 'e'xpJaln why smug~ glers frequent these ptaces.l:lafety and security standards.R(1fioR rWGnuul. Other petty permUs for travel enforce imperial ordinances regarding trade and Ulega1 use of space vessels.:Jedit charge when 'th. The duties of the t-wo agencies often overlap. The lmperial Navy worries mostly about violations of' starfarlng laws=especlally megal moo ifjcatious. spacers update or renew their fHght certification. astrographlca.'! marnine. 11 10:.WOII't pay tor the data. or SfM. avaUable for a 25.'. Of COUlS!e. These days it's almost standard procedure when encounterl Il~ an lmpertal ship to transmit your reg]s:traUon and eertlficatton data documents. Your Sra. Imperial Navy and 1mperial Customs nopter Ihree.my \fi.il.e starportsalong ma] Dr trllde ccrrldors. remote settlemcntsaml crtmlnalhavens can't afford or .graffi components of the Imperial military G'ti:entiun--. Min tstry also issues permils(or transport of restricted go-ods.o~at1ons.Empi_r1:l's record-keeper for starsh~1P and spacer information. including starslup regulations and the general infraction corles=-what's now commonly known as the lmperial Penal References (]mPeRein smuggler slang).ricat~on. new areas mapped.qUiiCkly BoSS in lormacion Js delivered to. Spacers must show their ceptam's sccredlted license and their sti1p's operahng Ucense when purchasing the update. partlcular client depends on subscriptlon fees paid 'to BoSS Fur access to updated starshlp and spacer inforIllation.abmUe:s wlth BoSS oInces around the galaxy" BoSS also match I:l~ 8lli.llip traffic. features . and thel r m ght . These rules ill'eupdated and tracked Dry the imperial Space MinJistry.ag<:linst you r h'anspender code and BoSS records. . not that they p'l:lrticwarTy need It or pay much aueutlon to it anyway.~lthe capital of 'the sector where the cOlIrgo lIrlginat. capt.es.ega]1y regi stered vessels. nato ng the transfer 'Of spacecraft between owners end . The lmperial Space Ministry publishes the updates and changes !fvery year In the Spacers' Info". The space ministry also coordinates reports frumImperia] traders and scouts.aU of Ships ond Servioes (BoSS) The Bureau of Ships and Services (BoSS) is the . The data Is sold for 150 credlts as download astrogatlonal andilnformation<l1[opdatf'~" for stsrsbrps' g. eharts and routes. and upgraded weapons toad-outs on al!ll. I)raland navigiiliitiona) computers-castrogetion The Impedel Navy and Imperkd Cusrorns WhiJe BoSS keeps track of spacelarlng ves· sels. tactleat or polttical lmportance to theEmplr€. or stasports in systems with lndustrlal.ains' flight certifie1iUon.the Impertal Navy' sregul. usually . mlhtary controls an d other situatlcns requiring a regulated set of protncnls.istry also approves new landing faelllties and occastonally inspects s h~avi]y Iised starports 'b) be sure til ny meet tar exceed Imperial.I. for v€ir.m. Wben ~tcomes to tracking the inrmmerable staeshlps and certified spacers out there. The space m inis~ry sp enrls most of its time r~golalillg starports with busy or high levels of s!ars. If an}. gatns t certain eapteins or starshlps a ifwlH various ports and patrols. It maintains extensive intormatton on starshi p reglsteations and transpender codes.rough certain hazardous routes. to starahips=-whtle Imperial Customs monitors trade an d smuggling. the Empire turns to a seperate agencythe secretive and clan-adminlstered Bu reau 0:1' Ships and Services (BoSS)..Imperial Space Ministry The Empire lnhertted most of the Old RepubLic's laws.llHI !U!lS.even 5'ttHndard class starports .p registrattons with starsh ip II rauspendercodesami l~unatet. . systems" ilIfl( i enforcement agencles cveryw I ~ere-at least everywhere that counts. Most backwater placets. [IQ'w. Starports das~jfied as Landln. all thtsinformation to enforce spacefaring rcgl.aitory agency irnon:itoring space travel The space mmistryrevsews the innurner~Ie datapagesaI the Imperial Spa'celaring Regu· lotiollS annually. updating older statutes and (:n~ating new 0 nes ito encom pass new space trafficsltuatlcns. Svacers are supposed to' register [heir ships" heavy weapons.. as well as Ilew and updated planet proftles fDr access llirougha sbtp's computer Danks" The astroga110111 update is avaHabJe from Impertal Space MlliistryoUices throughout Ithego:daxy-most oftenat sector capitals. The Imperial Space Min.rship 37 .en. Bur'ii. tunuggLers and others who obtain thel r captain's accredited license through iI1eg1il~means have no easy access to the$pacers 'Information MWlUal. The bUrH1:liU"S databa-nks are' contlnuously updated and transmitted IOl'llarports.. secure landing facilities and restricted hyperlanes or systems are alsoissued ats pace ministry om ces.lhiIlg is the.i.ds Olr1tmited services do notwarrantthe ministry's often overlooked if they're not designated as intt". The space ministry's powers are limited to adrnlnlstrattve data-crunching and perrnttstamping. The lmperlal Space.gflel. BoSS keeps track of these docu ments as wen.

. O. Captain's A..~.vy and local customs offidah.{BoSS)..xisUng on the a(:ltapad. Ship's Ope:r:ating License: Your starshi p must have an operating license detailing the ship's specifications. (Check out the entry on the permit datapad in .g officer can verify your documentation.:l:fsh]]).~@mt1[atiiotl ou'll want to carry aboard your y .. and a transponder code v. aI had license furgery or data implentanon).. all times. The nee!'! se also identlhes yOIl as the current owner and liIivftK I'l sample of the transponder codes. BoSS often overlooks the night time and most of the testing for a 2m) credit "expediter fee~bringing the total for your license to 500 cred]ts . . mspected and questioned. Some licenses COlver several kinds of starships. You ~ilInget a legitimate operating license for 1. egistry number" if'::.ccredited License: As a starsblp captain. Aeustorn format input plug avaiLab]e ou'ly at BoSS and lmpertal Space Ministry officesi s the on ly way of downloadlng new certiflcatkms and permits or altering information aJready p. spacers are usually boarded. and a 30!) credit fee.experience. Spacer Documentctlon As a spacer.BoSSat the tim:e of ship reg! stry and captain's accreditation. you're required to carrycertam data ducumentsahoard your ship at all times.•..000 credlts. d sure r sign 01 illegal operation (and in most cases. manufacturer and regl stranon cud e w iUl the Bureau c·fSchlps and Serv ilr:f'~g. iI'#!i. Obtainlng a captah I'shcense requires sever .out of order. Transponder codes are the fingerprints of starsntp. and have various requirements that must be hilflllerl belore they're issued..~..®r"ifkanon readl ng.li ble from the Bureau of Shlps and Services only. . you must have a hcen se to pilot the particular starshlp class you're flying. A separate pi Y ~ also a]]ows the datapad to download information to a starship's computer Jor trans»lission to port and naval authorities monitortr~j'k from other ships er fnstallat ions. a brief tnspectlon or the sh ip.." . written and night tests. Chapter 4: Tools ol tbe Trade. yuu are required to produce your permit datapad so tile mspectin..111 and.) Starport secunty. Should Imperia] personuel board your vessel.. We']] talk about g~n tngiJTOundall that bureaucracy litter. a list 'of some ol the required docu. but Y01!l 'll be subjected to a background cheek.. ]mperial Na. port of origin . However.. These are most often kept on a secure datapad lssued by . as wen as 10 years uf documented time in space an exten stve background check. datafUe informaUon lor a st. s~-]f a transponder code doesn't match up wUh... dependlng on vour training and. . . can read the Inforrnat ion and verify It through their own computers. busy starports require this Iorm of Idensiul:€ starport personnel cannot posboard every stars hip passing through to a~ly inspect data documents. An three documents are avail._.. Plan's Smuggllers Guide .

Ships ~~le1ds repart of a starshlp's spec prume. as p~.Th.L.<m arms load-out permit acknowledgIn_g the' addmQnai weapons and.{" those orvou obtfdntng your sbtps from crnne lords often have the proper mentation thrown into the starship purchase df':<'It Wby would yOHr r:Fimi:n.tPcrmit reqjuire . so here's some general information 01] for you-jm. forglerlslk. As]ice:fs services (:aIJJ run you about 3. Uyou hsvea quesNon..i:s dirty work bee ause of bad fOTg:~ries:? Thi~ also works both ways.llt iUW intormasystern (like so many automated (check out the deta forgers s. save starport control when fhey hail you. Just because you have at B{)tiS secure datapad with somefancylooking do curaentattrmen it does n't mean r'l'j~[1d METO:SP MlETOSP (pronounced "Mc-tosp~)stands for ~Message to Spacers.)orth.llli. dOCI[I:" Of CQUJ'S. l've seen some who oUe:r a paclcage-a]! proper documentation. METOSP5 are (me-way broadcasts .nothing but [messing with BoSSdatabanks. BnSS. license and beavyweapons load-out permlt.~Hing by wiithnut going through.0 you w01i1'tsfick cutIn an approach t raffle pattern.iug.ti..w.h[e]ds Wi thout one 'Of these perm~ts can be impounded on the grounds that it ls a vessel in the service 01 a pirate group or the Rebe~ Alliance.ca~e"Once again. it doesn't hurt to have an old forgjng "f:napte'l 5: Contacts). forger ~ toI. land in g an rl Lakfii.. Existing weapons that are upgraded in jIlOWCr require new.m ghllcnndi t iOO$ in-system. and how well you can barg<llin the price down. Once y. The 50J11tion?fi nd a slicer who has con tacts. Youcanl't trans. f ~u:~roddoctim. Th.u!:. captain's. and a m~n]mum 250 credit fee (the fee depends on the speciflc shielding-anG weapons t!l be carried). Mess with your crlme lord boss <mdit's real easy for him to yank the deck out from beneath your teet and change your records with Geffing Around BoSS . rnuc Oil] \\lit11weap()!lS or unusually Non-m lhtary s tarships high 511 leld rat in gs the BoSS data network and implant yourinlormarronso it seems real. depending on how gn od (0 r had) you I.reokay-U lt doesn'teorrelate with BoSS records. shields are that <:tI11~htH:ized the Bureau of Ships and Serby vices.llU!llg the tntormatiull as Hit Were h~githrn1.000 credits for this kh'ul oloper atlon.000 to 5.~t'sbeen 8~id that they'll charge you can W blend into an otherwise seedy group of pilots.Arms lfIlad.n~eringor exiling a system. ~ a eommehannel most starports reserve for genera] notices regardlag traffic patterns .. Each weapon or boosted shield system aboard a snip requires a separate permit. from starshlp certificatiQn.. all "~egit~malely"updated In BCiSgd~tabMJnks~fQr 6. proper tramcpatterns and S~. An ii ntis load-ot It pE'nl1it requires a ]bir:ie:li]1spection.ed]on of Y(lil]'. These sheers charge from the lower end of the s.OOOtoW. . old acq uainteaces might come in handy tf they Owe you faivors. It's a]ways good to be ·<'Iw.'glp.U have the ectual datawork done.tte.ese per-milo.lrnow (or quickly learn) how to get around all the bureaucracy which can later come backto snare us.rsdon't . Because boosted anus and mon.OOO credits. beeeuse the autemated systems) It lor doesn't care.of prerecorded messages updated dai. AU tn all. or risk dr awing 11 nwanted tionto themselves.riC.~getarlen.ey have to obev some 01 ]mptlri. That's the trlck.er~e<'lm work!ng together to produce false documents for spacers.000.condjtjollSiilJJt the starport or other Iactors spacers should beaLware of when flying aroun d a port. a BoSSassumes authorityJn keeping track of augmented ordnance an d tags the perml. working for a crime lord. can access tton Orquestions back.a[~ttf'n· them.t onto the ship's operating license. process can eostyeu between b. Sometimes you'll find . you CM! be in b]g trou OLe. Some :51 leers earn their living eas. Add to jt the trsnspondee verlfleatkm codes and yom bill could run pretty high. 'spacers are usually under anyway" We have to do wbateVlel" we F1:rstyou need to n nd a good data d OClIH! ~nt forger.OOOand 10.l:il:apad.cntsonit-and sometimes that's not too much olf an 'exa:.ckJiy arrest us if they knew what Woe were really do. !.a~wAy::l inUo\'\! the ruh"~'i-' but sometimes suspteton t h.Uy in the' regions pastth racy d oHler attacks are h H10Je com- with weapons emplacements or boosted s. upgraded per~ mlts. from. Chaprer Three: Your Srorship 39 . of us w lilo rnake a Iiv~ng e S In uggHng Srorport Procedures Sm.. then they'll cnarse you lhe(lililer half of your ship tu imprint the reo' r don't want to bore you with aUthe "Qnlc~aJ') dictates 0]1 starport nig]lt protocol.on ot starship and nptaiu's licenses.n.areof proper pro cadures when e. Of course. lernployer want his prized workersgemng caugl1t doingh. O'l background chock.Q.:ai.geUinginto BDSS'sdatabanks and ~np1. Yer]fica.ou.ly (or as condlttous change). the ofHcia] minlstrles which w:ouldq. Ute enHre half your ship '5 value just to obtai n the oflid<t1 Bo.H protoen 1. youstill need to make it onida] by.My adv:icc!:--{'Ncn H you'. get your O'INIIsta:rship documentaeion.SSsecure d<. are issued quite often and e Colonies.t e:nOllgh ::.

5 o 11 tl S "Ii ~ st c .

hle of rapid and h~gh. Stellar C1ass: Fa. and Bybl. or . port [t has an Impresstve array 01 doclting facmUes and ship s~orage and rna:intenance areas. aud equipped flight eommendeentee w~th ref9::r those ot you who need a refresher course. Pon Haven.ertt There is nearly always. though tbequamy of the work often varies :rbJ:n med iocre II) ".s~ar:ship work can cnst up to dou ble normal p rices and take mOte th~ twice as 10Jilg to a. ottendou ble check the ver1bal Controllers sometlmes ask a slew of annoyJJng Choprer Three: Yo ur St(:nshlp . be Iound on .eal landing He]ds can be Found on (lamon.il lhegmund.ce [or this quality port: is staf. those un Rrf'Jlhlfl~. includingan ab011 breviated starport and planetary prof le.eustoms boerdmg checkpoint. During this short interro. c leared o. elsewhere. where starslup crews.l: ReId.mcdlflcations. sl. contents of cargo bay or number o~pessengers andcrew ano<lJrd.r. 1:yp~. The Empi. LIuiIdh!!s. though the services may baexpensive. Tr avnin. a continuous piracy thfleilI.. starpO.lgintormaaou and the comm channel where starport control can be reached. and there is rarely a.c!compUsh. shipyards surrounding the port-these lac]]~ties are capable of perlornl~ng nearly <my sort of ship repairand eustomizatlcn the owners are will.St:arp.l1l]:ejntoyourMETOSP channelwhen you enter a system. Arrival Procedures After checking for any METOSPs. Tecla and 'Chad.os.s . MOiSt ~mper~ai. Repairs and mudific. Many of the aystem's merchants matmtain ottlees at the port.m. There is no night contrel tuwe:r~u d~rect incoming and outgoing ships to and (rom the port.fl:lchannel. switicll over to the starport control comm channel-> you can nnd It hl tbe system's MEl'IOSP 'Olf Na:va]activity.d Class~ A JuHy stOlUC(l].rt(llUida]s. Standafd praetlee when you contact starport control is to verbally jdentUy your Sf! ip end 'captaip' s na. a number of d1fJer.ortClosslfkotions sterportclesses. St. Oarli:lrIIon tation and Killbindi have starports S 'Offering H~i1Hedservlees.. The starship maintenance fOJd]~Ues are capa. Imperial spac~ ports lndud.Rodja.equestions about ynur last port of call. Thecustoms offi.gh sh i p and capbljnideot~ncaLien checks to weed out .s"" you need to I:"'elyon sensors mdv:isual scanning to assess w nether there are any tr<l'lfic problems-esornethlng we like to ~H [lying ~eyes out.cmth~'s for tanding and There are sometimes docking nearly any classlf catton of'vessel. R:y. You never know when a ME1'OSP hasinJormaUon regarding ]mperial wen asimperteet Jandck. Bespln and Tatnoine.~dfl~s.. .a. Gelg:elar. an lmperlal Customs omc~ 00 site and a slzahle Imperial NaiVY presen ee ~nsystem" Wroona.re usually mai ntalns a formidable military presence un 'I ill peiti>1.loth. Kual.Illll. The best class of star- be' necessary for the starship capta~ns to even leave the port to conduct the:~r busi· ness.. and it may not Imperial Clau. Um:ited Senriices.'f'OSr!s 0[1 a staodard ~om.stelter and standard class starports broadcast ME..: A sma]lcomm.l ]mp'Elrial Navy eorrducts MlOrou.and etberunwelcome spacers.jJ~ port control and HH. truublernakess are unwelcome. Mo&t rHajo:!" S1lJPplies must be purchased.sm'lJ$ilgters.gation.ifpo r t iii.aHuu!ii are Url~l ulaUivanced quality and arc rnoder ate]y aUorda b le. starport traffic t le-ups. Standor-.This type 0'1 port has limited storage and docking capacity-ships land near by and crews walk to the port if all dock:]ng areas are fined.il{!fwlltil'inand between these designations. here's a summary of Hoe five major KothUs.lng to paylor.-qua]il:yrepairs and . starp{x~ beacon guiding shtps to .pert. These are vesygenerel[zed catego:r1:es--there are ffiany shades of Jg. stocking services and a small sh]!D'yan::l eapahle of mtncr repasrs. Chandrtla and Rhlnnal have stellar class starporte.1:". cain died I~~immv:erepai.md tower w~tha 51 gnal beacon togutde tncoming:ships. hands 011_ ~ A1w~ tiL. There are often maintenance sheds fJorrent. as planetaryor starport proflle.'erry good _Standard class L starport taeilitjes can. These fiel ds are genera]ly little mere than cheap' duraerete ships-or tightly packed dirt.m astrcgrapbtcal pro blem like meteor showers. A Hat.fed by h~ghlyo competen t onken. and III inor' infractions are deelt with to Ulcefu]~ extent of the ]aw. MIITOSPs aitlu 1Jruv~de general i[lf:oJm~ti()in the starpert. TaUl. There ]S no guarantee that there are any refuel ing or repair services avallable-> <my services which exist are of low qual ily. Pew ]imited service starports have M ETOSPs. level area.

transponder

tlon, ~ or TransVe:re. Once they've verified your identUkatlon, they'll give you dearatlte to enter the trafflc pattern, drop in aodland; and sendyou to a
docrung area. Centro ner 5" often prov.ide specific approach and tmUic vector course information they ,e.xp~ct you to ,Iol~ow"Devi~t~ng from a course within a starport's traUic pattern ~sn't ,),good Idea. It: draws attentten to your

code-s-a process knewn among starport c>OIIJ.troUeHlM~tJ'l1sponde:r verineaa

klentlHcaUoflinJormaUon you gave them against their BoSS da;tabOilnk records and your

law enforcement

sometimes ov~r]ook class lour and tlvelnfractions ,.sometimes ~nprolet lee and somettmesta

lmperl al .N[jivy. Local en$orcem ent offi.clals

groups (illc.!udirag planetary mUmas). Imperia] Customs oUk'ers<'Ind the.

i.

ship. You might hit another vessel, Swpurl control, .lll'!light~evy fines against you, Control]ersare the ]eas( your worries-try not to upset them too much.

0'.

Depcu'tur,e Pro,cedures
Most smnggJers ignore departure procedures, (letting somewhere usu'<iI.Uysn't the i prob[em-ifs ge'l:Ungaway qul.;:klry ~ha:tcounts, For those of you who want to £onow the proper departure rules, the first thing you do before even warming up your iO]1 drl.vGl:isg[ve starport control a call to re,q uest departure elearance .. As with arrivals, robtOlilning clearance to ta~e off' involves .@J."fFansVer,El. I1suaUy mres ~pacers to log in, some kind af

the ]mre~einfractLous .fur YOubelow, ~nur~tlr~ 2,limg the general O]f;~mH~s. well-as prebable as

exchange for a "personal benefit f@~~ (blown to our trade as a "bribe"]. Most Mocal]aw enforcement groupsarefa~:!"ly lax, wh tle Imperial Cl!JS~ toms officers tend to have themr own personal extremes. TI")IeImperial Navy i.sthe most strlngent group, hi ind~y en forcIng all regl.dat~QO!;iin th€: Imperial Penal. References ]lJ] the name of the Empeoo'.r and .h i5 New Of course, if you're sean cOfl1lnllUngone of these tnfractions llnd set ;'liw.ay, law enforcemenc offlclais. nag your starsh ip operaOog' H~ cense and piJot's U:ceuse-ia.te:r on, ;'l.r:Jiy6ne eonducttng a Tr,am:sVere on you or yom ship picks up the flag, Ioeks up your oUensesa_nd tries to bl1ingyou ]f1 on the charges, Just se you know what you're doi])g wr;ong~ and how much trouble you'll be in.-I've listed.

Orui~""

penalties

fOir'

Once you 've been cleared

to

net off, control

Uight plan, usually the n ~me of tl1lene:l{t sysU'lm. they're jum.ping to. T~is is more ftnr stdety veri:f.ic.aUo:nthan ~nyth]ng else. IF a ship IS plan, then begjn looking' along realspace travel cor.ridofsa1ong tbeprubable hyperspiOlcc veereported m.i.ss~ng. reseueand -ret~i!Elvaleams t check with the last port. i()if eall to ftnd ~he night

constdera class one lnfm.ct~on, 01 course, seme crimes (such as murder) wiU be a dO!l!l.!!un~ Ijf C]i.lSS. hom Inrra'Cit.lnn just about evcrywl::lcm. y Q1!J also have to wa,teh out for those otnc~a1s laws, or usi:n;g them. to persecul!il; transients Hke tree-tr aden; ..Actual penaltles may also V'iUY a
hi~,_hi~ ...!.hf'; :-IU~1":!!I'~I~ p~u~lIy fur
~

NOff':tha,t the ffillow~ng desf'~riptl,m,q Are, ]J:':Imperial ~OliI,wS, AJl~ .ki.ods.·ofloc,al orrdinal1ces can CaTlJa wlU) makeYQl!rIel':iste .. neemisereale, Since local oHidals are a]]owed to elass ify pa:rticular crimes. YD.'" wOlllld!~' l. bel leve whlIltscmlG: W"Ml~s

getting c'HJ!ght.

who are overzealous in proteettngthetr

world's

sus.pk:ion. Aft.er take-aU, starport controners, dro1ds of tractor beauts may help your starshlp into the outbound tralflc p<l:Hern. Beacons or ver~ bel h1:structions bom contrullers. ,Slii."©lepacs ers through the complex departure vectors ~:W1ly from. the starport before spscers begin is,etting up for thetr hyperspace jmnpK

tor tMen. This is rusoa good wayfor the Em.pire to keep track of ecverybudy they have u nde r

d~~!1

three canbe up tu two years in jail, i~'s not unknown torsome local constable' to decide to put y'ou l'IWl>IY fur ~ dt'eadtt! ]U~,I ~n kt!l~!)yUHI~1I1
of hOUD,I€l.

Imperia I Penoll

Class One Infrac,uo1l1s are th.e mast heinous ~nthe' Emp.ife,--.or so COMPNORdaims. Spacers ICOinlnitting etass OfU·~nfractlons who m~ni age to escape a'ftl often branded outlaws, pirates or Rebels, They become bounty hun~er pre~. lmperial forces are sent out to captur-e them, Class Ot'Ji€ h'llfraetill.):rlsinclude the tollowjng crimes: ., Ccmspii.ing

Reference,s (ImPeRe)
ThE!Empire can b~ pretty hsrsh on ]aweven us smugg~er$.. The in nex~ble eriat sense o·forder even ,~Hects the wi'M}' it c]~i:sS]n~l.S· crime, The lmperial Penal References divtdecrlmlnal offenses into ftvedU~ classes ofi:nfr,acUons-cl!3iss ones being dass fives being the ~east severe, ,penal references are enforced by local
111..,,'b'r.olhO'-",\

tceverthrew the Empir~.

• Pessesslen of a cloaking device. • Attacking another vessel. • Aggr€\'S<siona;g<l!lust ]mper.ial.pe:rsonnel

vessel. lnvelved , fiv'eto 30 years imprisonment,

Puntshment lor a class ollie inf'recnon ~n:eludes arrest, immediate jmpounding ot any

Plott's Smugg~ewsGuide

loss of bU.'ii ness or (ught certifleation.aod sible execution.

pos-

ClIalis:Twolnf:Rtctionsare stilli!!Jirly serious, altho~ you probably won't be branded ,~n E.!Jemy - of the Emp~re for cOfilw:ittin;g them. Most of these WElt'1e tntttally rnmplem.ented to curti plrateand orsan~Z!ed ,crl ml nal acnvtttes, but now serve to hinder the Rehern AJlia'FlQe's efforts to thrQ<w oif the heavy Imperial yoke. Cla5<5wo infractions hlic.h.tde~ t Shipment of high energy weapons between systeln8, without ~ permit.
I

course, the Impenal Navy prosecutes. violators
uf these Dnfn:ll:Lium;; like a mud l~tlll gUtlS raw meat Class lour infractions include: " Purchase or transpoetatlcn wttbout a permit.
• Purchase or

Class Four lDftaclioDS arc fairly mlnor or tenses considering a lot o:r theether ertmes going on throughout the g.ll.hliXY. The first. one's p~etty broad-ther'le are thousands of substances which could be consldered a nareotic, For tnstance, on Areona, salt is considered a narcotic, though em Brentaal ~f$ a perfectly ]egal substance. Proseeution of these mtracUons ranges from lax to somewhat strong. d~pending on the temperament of the local system aod local law enforcement officials. Of
!;dh::!r

Mounting of hwgh energy weapons on a vessel \'iithout a permit.
I

of any narcotic
of any goods

I'Pos;s;BSsion, purchase or transportation of restrlcteo or U1eg.a~00ds (rated 'with. an X). 9

Purchase or ~raw!sPQrta:tlon of stolen goods. Punisbment for a class. two jn'fract~on Ineludes,arrest immediate impounding of any vessel invo['ved, a fine 0:( up to 10,000 cred~ts. liv@ 300 years Imprlsonment, and posslble to lossor business or night certifl cation.
I

req uirlnge permit or fee without requiredpermit. or proof of fee payment (rated. with an F). " Purchase or use of any vessel while lacking a ship's operatlng 'Iic,ens,e and captain's accredIted license. • Possesston, pu rchase or transportation of unrestricted items ~n 'It uantlty Without pro per taxation.
dudes a f~ne typtcally between, 1,000 and up to a month tmprlsonment.

transpOIrt.a:tlon

'J'hree 1nfnl~U:QU are fairly minor in tilegener,al scheme of the galaxy. but ,are still lakl'lyrig:omusJy enlcreed in most m~:o:rpods. few Impe:rlal (d1ic~als;In limned services and 0_ amufld to begtn w~th. Loeal Jaw entorcement groups tend to' overleok infractions O'f tbis level and [ower fOl a "personal. benefit fee,"

Punishment

~or a class fourinfr,atCtion iii}--

l.mding Held porta prosecute c lass three inf~acll:onsi""""'i.f there are any Imperial offici,als

credits (fines maybe as low as, 175 credits) and

5,000

adlvm:e.s:
I'

Class three infractions tnclude th.e following

CJa,u, Five In&actl.QDS are fairJy m~nor violati on s often inc urring noth.in.g more than ,afi n esometh~ng which can etten b-e avolded with "personal benefit fees~ directed to ~he prosI<!Juons. Class five i:u(r,~,ctions["elide:
'. Viohtltrnon of lecal import
VeSSi(~1.

withrul, R) wliliou~a pemdt Punlshment f'ur ~ d~M three infrl.llict inlon
dudes arres't,imlned~alc impounding' of the tredb, UP' to two years imprtsonment, and possible loss of business or night certification.

Att!empt,ed bribery of an mmperiaL(llfUdal I Transportation of resteteted go-ods (rate_(!.

ecutlng ,officer. They mostly cover locallmport and export ]aws.as wen as starshtp saf,ety f'eg)l.l~
and export laws.

• Lack of proper l'!mer~ency equipment for any
Pumsbment for a class ftve mlraenon typ,i·, cally Inclades a fine between .500 and 1,000 credits, but. the fine may be as .]ow as 100. credits or as high as 5,000.

vessel bwo[ved. a fine' between 250 an d 50,000

ChapT,erThree: Your Siarshi p

43

Tools of the Trade
Plan had grabbed her pemnt datapad and started .for the main hatch even before she heard the clang of the Victory Star Destroyer's docking gantry against her ship' shull, She knew the Imperials were protecttveof their orbl til] sta rdoeka hove Wroona, br t she didn;t tnl nk they bothered the local freighter trafIk .. Platt hoped her preparations would divert any ~nspectlon from that cold crate shoved back tn tile eargd bay-beneath the layer 0'[ trozen frella nsh it was packed with ,ryU. If she blew thit; shipment, it would be the thjrd starshlp payment she'd miss. Pok.Nar,·THIl did 11111Io'l~rate failure" espechlJUy when it came to his credits. The boardtng ha,tc.h slid open with a painf;ul grinding sound, A young hnper:ial lieutenant and his stormtrnoper esc ort marched through, Platt just leaned casuaUy against the bulkhead i.IIH~fl:xI:!i'"miHlllll~r htmd withthe d~hll~,.~!d. "Good day, Captain, ~the ofUce'fl,.ald. 'though Platt d idn'~ agree. He snatehed up the datspad and began inspecting the permns. The stormtmopers 1urk~ (UllilnCHUdy belnnd hi m.

(hapter Four

th h.

The Ueutena:nt loolli:ed up end sctuUllizcd Platt's
~p~aIK'tl.

Shesnnled and ran a hand tt1r,oug~

c
0(

,a

t

1

Plorr's Smuggllers Guide

~ The lleutenant . Most of these are readily avalilahle at . l3ee.lta manipula. sharp business savvy and a dependable crew.~"l:U1lvfmt~bleclJ.The starmtreop ers lollewed." the lieutenant declared. We're g.ays enacernad with mamtalning security in the face of the Rebel terrorist threat. "The lmperial Navy is us.r. She didn't t rail too dose behind-the Fmilleri. "Youhaveentered a restrteted train ingzo~e. A comer. arnund the bay d tsappr. your blaster ptstol wtll .m engaging smile. ripptng iL oH her lm:locent.any starport. Crates were piled here and there..hingyuu lik@?" Platt asked looking over the lleutenant's shoulder..do? Besides . ~ few maintenance panels were open. Why lug around a T~peat~ng blaster rifle when troehle smashing their armored fists through the top layers o'f lrczen frella fish.induding the one with the ryU.{' 50 clear. b ecause you sharply dressed lmpcrial Ni. "No." "I: ulSuaUy get those when 1 pH::I~ through eus 10 ~np!:]. 1f you want to tote Jots ()if .h.about It.. "Send some of your squad to search the rest of the sEdp. The chemical splotch in the center had turned f:rom deep blue to fluorescent orange.The oifker tnrned n the wall and t05:sing It into. join H urerceuary company. See to It thOl.['. ~P]att sal. capita] s!. The crate's right here i. sir. Tille lleutenant 'exQlflmlined the outst de of several ccntainers . You won't nnd marly weepons=-guc do smugglers avoid fights.. wins-om e look . bay hale 11.d pile in one enrner. The olftc'er looked away from the crateand nebody's going to suspect you"re capable fl" using a mecrofuser or a. "One of my cold crates ran down on power and the frella fish inside went bad. Quite olten il'~ 'the li. don't worry.oing to inspect your ship.I. "Everytl inj..tor arras 1r. "And besureyou chock your METOSPs next t ilUI~.d. for the cargo.Must've forgot.I hrlven'tgnUeil thereyet. Several were opened. "What'~ this?" the lieutenant asked. That's part of the tun. turned.. handtBl~ back the permit datapad. on Wmona." PiaU said with a quick salute ami .ing the W:roona system to practice msneuvers. 0]" can be permanently "borrowed" from docking bays and warehouses." "Ididn't hear llJnyth~ng. We till 1:.and keep two here to do a Spnl cheek on these crates." He marched past PiaU wi thout even noticing n sneered at the droid.. then ground its treads and started rolling..JshiQnwheii there's nowhere else to sleep.. ~ The officer stepped back abruptly.. The drotd manaued to annoy everyone before it left the hold. her banged-up old treadwell droid who had.tevery:\'hlng passesthrough inspection at the sta rport .. Here's a slew of equipment you might need in your line I)f work.f you want rue to open lt. "But.The Imperial Navy does not tolerate dls.lvingly. Chcprer Four~Tools of rhe Trade 45 . crate hook as deadly weapons.gave her a 'Wry Irown and turned to the storrntmoper sergeant.rusalmost trippe-d over Bee-Zerobee." Platt said. tuleave.u. reachtngovcr. and half started politi ng around the crates." Platt said.ZerQbee rolled aside and let the inspect ion The lieuten ant peered. sir. where workers careless Iy leave them ~yi])gabout.>'11 ow there' s a lot more tosm.1ilifU:t/ WIl Iinlercepting and que.. the therm.Velp.u.egard for' its mUrtary exercises. 'that won't be necess ary." ~Fine. the sergeant said. "See anyl. & team lnside.l~Illi!lgS which help us out-the crate hook that doubles as a ~~IIIIVtll'dentmelee weapon.1Ife. polnting to one of the tox detectors stuck Ito the bufkheed.hP. Cergo webbing lurked in a rlb. "I thought Kelada starport customs usually handled th ese inspections" "Didn't you check the M. Liley Ctliu. as you can see.herhair. "Oh.. Smugglers try to be more discreet. "Nothing to report. The ErnpJre is a]w. "Get that macbine out of here. ~ Bee-Zerobee whined and beeped." The 'Other stormtroopers returned from thi!]r search. CXll)l}Sing the freighter's twisted wilre entrails.~gUns t han just having a good shijp. ~ ~f. wh ell. Be~Zerobee rolled up to the UeutenruU ilnd scanned h tm with its vtdeosensors. Captain Palata.".lVHl offil:ers . nile orficer Was not amused .sUonlngvessels which t enter the system during maneuvers. thQugh ~he stcrmtroopers bad ~Will do." ' Half the squad followed the sergeant. loyally waited just lnssde the cargo bay hatch.arE! spend ing your preclous time pulling customs prutrol duly.a1 'credit neltwhich keep~ your valuable.eavy firepower around.leet command has ch urged the Sf'. then rolled into mother. "These crates don't have oUici·M Imperial Customs seals on then:!.\\'itchedw'hlie ~tbeeped and booted.0 n h is way out he bumped into onestormtrooper.ETOSP eomm channel?" "Ooops . or the ~eill' Ibng which functions i.

Sure.and isn"t durable or secure.. wrapping tiH 1'"1~ ur f'utgi le jtelJUi. and some even look like your average small cargo container.SUU.chest.re. and bead out in search of a new ship.!iO credits Awlla:bflil'y.t People Jikle us are always maving around.Ja~ 'Bl!alnst vaeuum.good tables fQr quick games 01 sabacc (If yo \I keep aspare deck and portabtetnterlerence field unit ~n$icleJ.. we might get C.h an eleetWIIlc combo-lock (Mooorale to pick).urviiv.ompar~men. Perlmft Datapod Spa'L.ln one of the meagerly pad...the gear bag can tnne'liuli as <.si7. they won 't s. Mos.e8--<some are cyIDirudrkal. but you never know when you'n have w ditch it In the DUne Sea. throw your worldly possesstcns on a ronto.ee p]ug allows computet (or other data stora. you. They ate marked with hol()-'stkk~ ers.I.others rectangu. 50 I.. and a f·ew lOiH:redn chits beneath a hidden flap'.t do you put In your spacer's cbe!.ts tor ml"agil@ Items. Spacer's chests are very. the datapad. it's. however. ge~lfbag. Gear Dagl For spacers who move (rom shl. The cbeste nicely .gistry and eaptatn 's aeeredkatlon.durable. and has rhc e(l uivalent or liD S'lrengJir. n you're one ()f these 'transient types. ! Pak-It (lear B.'.ers store their onicia) doc umentatfoa on secure datapads Issued by the Bureau oi Ships. It's not parli.r ship's devices} to 's:im~le yetdurabl:e locks.ge download Inforrnatlon from the Plett's Smugglers GUide or alter:ing tntoematton .!!!. to a planet's surface. ] often recommend you keep a spare blaster (or a hold-out blaster hidden in one of those padded compartments). ~!.eneral Equipmen~ Spacers Ches.dled intcrlor pnncl II:.r:JlililY''fI If you eject them hoping th~'U make it ..aJ:l nat. medpae. MoOst inSide.fewblaster shots. Wha.. ilInyv. food bers. much <IS a spacer's . a spacer's chest can belli bit too b. U rnost of t:hecn[l~ellts are soh (dotb~ng and stIch).~wouldn't reeommend using them lor cover. chest (lo~: 200 Avdal:lJnllly.e· re. Anyt:Iling inside is pretty well-prntecterl against anything shorted . and are aillways. Most spacer's 'chests come with padded c. They make great seats jf there are none around.lhe.ilIJh'leady on as: an . Spcu::e'E'sChest 'Mod'el: SoroSmib"s Wa:m:lEl"er Sp<loe Chest Type: Spacc:r':.l>-to-shlp fairly often. and Services (BoSS) at the time of Shllp . knife.the usual r] gUI'$ of a spacer's lire.l"e near as lot more pllllt~l!1~ if sln Ital CUi bo ~nt: dal nei The Iahrfc I~ tear..t? Besides th e horde of personal item s.. and busted Impersal Customs seals. ReInember.. though most spacee's ~ kiiow h~ve replaced these with electronlc A separate interia.it can be cut with a blade 01' burned if exposed to direct flame. Although it doesn't hold as. chances are you'll be toti ng around a. A customized lonnat input plug available only at BoSS arid lmperial Space Mwnistry offices is the only ]ega[ way of downloading new eertlllcatinns and permits. piUowol" mattress when betteureepiingar:rI'. a YOI]' r.against vacuum or other pressure 11111~r'~~nrt!taJi$. portable emergency beacon. 'I Game Not~ The chest can 'b~ ptotected wit.G.lky-espedOlJUy if you spend too much tlme wandering around it starport searching for work. all your stuff js hi there . scratehed-ln messages from old friends.Onlly On our freighter for a while. co~nUnk.t easily ''N:lthstands.edraggi figyour k'w possessions around iii spaceport It's easily s]ung uver a shoulder or onto your back using any oJ Ihe several5trap:s dipped to.cularly good at protecting breakables. .a. . So experienced spacers keep their bekmglngsin aspacer's chest They come in a variety of shapes and .lI1Igt'lll1~n~!'Iaren't avaJ} spacers stow their clothing and soft good).lar.. They come with able O'rthe ship's bunk: pacts get Gear Bag Mode<l: SomSuUD TYPli:l Gear~' Cost: .t'are decorated to reflect the peraonaltty of the owner.eotry but ~. different fasteners Mound the bag.and heat-restsrant.

i. see ihh.(n'npu. Wh1ch theyuse to change your licenses as ]( you were at the ~mperi:al Spilce Ministry offices.~6fIll.si.t-acc:urate astrogation coordinates yOlU' ll. We're more eencernerl With U)iing the ship or firing a blaster in each Manj'peop~e In om industry den't alwOliys astrogaHon pLotten.s iii! data r'etrievai iik:eyolJr arms IQ.tlu!l p.rdatapac..or us.smTogOlrion PlotMf~ .tw~.e{ L"oBt 1.4 i~lfruiUOlitlQll un lh~'pl.Uflcult tbrg.ntatlon :I'ype: f"ermlt dat:a:pad C~ 150 ~1I D:a:t.tleM~ Ve<ry nUf!!cuit wl.-121Plmtlfl!jf" o. the motlvatnrusfng dalapad ina Ule holder eonven iently located near the main entry batch .t!'ol. on most modern starshlps.em~tl1llt blown (and the baclm. Yom nav eomputer a:utoma.yperdiri.n.com~uters to doU]Je workf.e-- Arendc Astrogation PloM'er intrepid explorers and risk4aklmg merchants pUed booty marked hyper lanes.t~ fir MiPI11J.!he: "read on]y~ port to .a "write on]y" t POrt.g IIIl. Sluce these alterattous are m.Ucal]y does this in a mi- crosecond when you ptiU those hYIPerdrive levers on your command console. sHde rules.t..~oJl!'!!! lOWf!r~ tb.ul"O:utperm. t~. dir'l'. pl~!!. I' Way ba.~o~ requlres dlUlcllltyby U!I'O levels.evera Ivertical graphics strips.iiLliw:e .SOO A:Ya!il3ib!llry: .aUml on hn:c.astroJ!tlIltion plotter ]s pm booJy better as 1:1. the plotter will aJ]Qw Y01!1 to figure eut "utroga.!. t 111~~t~fUleS<~ r(:jU. US~." They look for hairline 'cracks.ve can understand.mggl.~~Ul d~r:r1p..idh.rgl'!!)'.r ship 'sco~put:er.W! o.mQ.~t'8stm pas!" chances are your vessel's.Tlol1l on page 00 or (hie: Sltl.n. ]fs (.E":l'5basedloflJ the fb. RoJll~g II.vemo~]vail:oris another problem.:: M"nl. U yutl're really desperate. forgers ean get areund "read {)Jlly" poet.~00-7 . Without the nav computer. I on m.tasyst.iti~ disph'loyed uptSid e-down.1:d (lie means the forger has acci(l)entaUy hied the ~~U'li' a:adi d.:lj~il.. this starcbartInfosmation comes from.f:mll.r~ from an lmperlal Star Destroyer. o H. St. medatapad to mess wi:Lh yom credemsals.~ngll 'OlIst'llim~aJrll! tnll:mt pljul1n@~rn to mali::e. requires !I Very D.3~!<l~l~~. ~r wi!lin . Sure.e~tI'oyM tbe datapad..!na:tely.IS:lJ. qIlUn..[lP uuo hyperspa.ln.e fOl'g~ry's ql!l:!lnty •.amrt.p's. F.e 1J. yQ~ need to j uryrig some Idrud of ermneerlnn the data. they nOiliuraLlycost more. Someday you:n actually getsomewna. Oam~ NOlie. ut the kJrger liIlust first plilreFla:~e ma~e ~fis {lW~ h or Typ.e II. Of conrse. [actorln:g In thle hl.1lUOW the wearer "0 hear out of the other eat . so' proper doeumentafton is bandy for reFerenc@ byth~ crew Or eustomsin~i\lection teams.!I H:ero~(.ety' ron . Just :loUow ili€ lnstructtens on the plotter. ilf yem'rH ih a.hi'lstreated datapad. .pedaJ pocket s10ts for permit datapads.ore au'theoUc. often jiust download this informat:ioill into their computer for re]ierente. The headset comltnkts a persona] oom· 47 . M<l)st data. l!)o. yuu can j!.[lg>o!]ly the star. The speaker microphone ~s: meunted on an adjustable boom wh]ch curve'S down to the mouUiandis activat<ed by voice~Alii:earphone covers one ear to .. "WJilte ArchO!ic A.s beatOlilsand compla plotters. then download the lntoemetio]] ~.Y(H. taken so much dam" Rea]ly shoddy data forgers actuamye:rack open.ershave somehow acq ui redot eraftedthelr awn 8~&Si]"!put ph..UofJ coord1nates if you know your curren~ POIS]l]O]]and UU~system ycm'rceheaded for.oe. Pewmit DWQpadl M(IJi!Jd: BoSS DocunH~.swho are boarded.. 'I'.eodset ComUnk have the spare hands to mantpl!date th e standardperscnal comlink. Oth.I. mac:bimeryis prone tolaHurf::.ome .lrult f>OU.i'lpntt:'~ pmgfrJnqmi!llg/l.N'6tf:$. f Gum~ . .h:.a.. Smart spacers keep a: badup of tbelr main computer on a peesonal data console detached frum any ship ~ystems. excess drips ofadh~ siv~"tiny fractures in the casing.ghtspot <Ir.hU:Wev~F.img thi.en freqUient!y check to. (actor wheels and slot charts. Unforh. Once the mottvator has chewed 'On The archaic .a:pad A'I1id1a_b:in~ 2.fryjng the aiter tllile [nformatiOiIl on the pad. ~'Peda]~y w:h~[I[ under fi.lQs. Some Und ways to revers. per$Oi'!il~ ('. dr~ve l)o'wndoa!:l~1BI1!l this il1fmlIlalL'U~l i~:itt} tile . althougill: th~s mllli:S a high risk of .lInly" pmt frh...!tS.·tl:O:l1!~tttl factot in rnd(Jfif!. DOW1rdoaiCI.e permit datapad bas been "busted.I.l.can 'be a me$av~r. p'jece d~s!p]ayed on your cr~w ~oung@'5 nul kh€(iI~d.. museum. tion .AJletlri8: d<)\~ l. or certain malfuncth:m. Freighter cockpits often have s.rsorial comp uter or as op.C.lcr1y inta a pC.M:odeh Republ~e Siernolir Systems 11.. it .phiC n also in~rea~e$ tbe a~..n[y~ PC!I't l'e!:jtlira'. or the sbip·5 opeta!ting license is jumbled ins.tWa~ lro1eplayfng Gtrme.mormatloninh) your hy· p e:rdri.llotter.er.ettun: datapad ]lisomeol'le makes a mls~ake. fmgezy mH.U. Same of us ohil sa]it:s st:i]] have tboseanetent ruunlcatiea device w~th hands-free operatJon . Sn. Re!)i3ed.~arplece allow Y01l1 band.e'M.· wp'Ies the 1(lilile·" rlav 'complli~er would o. gone).:l'(llnarU~ b~J.. and k~ep the age thateven that's inoperable. 1Ji. 'These days weha:vestaJ1t~[4h~tnav. so you can't this .ave a few hours to dillUHfunch coordinates on the ".cldfllg tile dol:~adllQch.ck]~~he pioneer di:liYs f hyperspece. if your U2IVcQrrrtpute:r' S sfble to use your freighter's da. . U:UYilgh-forthe right price.ship·~ hYI-'t:rr1'!'l{lt!vaWrs <I F.la{!oll plotlie:r to liI:e~ coO'rdlnateB.mge~C!!lme~rr3Jtkm.OO:u:r hyperdrive moUva!tofS. SrumuJ £ditIDn. They're Utde more than aEI assemMy of plastic and metal..arp CiIllSWmJsoU'!c.kllli:l o1llJlry-rlg~ interface With dawpad----a pa.cm~lbpanriwi.o.'linddestination.1S ~fe. Dials on the .s:H a pilot has alioecessary aMrogra.And the d~'$tio.

"'.n'p.OOQ-credit piflC~"? Just reach in under yQur c~~thesand slip the cash fmn:! 01'1 e ot the pockets.'ltf~riiy -al~d related skin r bl Tox Detector Although mos t vessels ha ve :. Some ceme witb p.samemixtui-. Vou can try ennceal iII g nilt pac ktl"ts...~ but they can wear away wttb .. It's best tn wear loose-ntn ng dothes-although the belt is gr~flJt ~t hnlding in that m~d-. when destroyed.' and "Caution: Super-Healed Elements . netic or adhesive backing.in· spectors s.gns you can stlck almost anywhere us.'" and brtght red penta- gons.fJfII8 sHiffers can still expose you. Most detectors are manufactured. the bad of her hand. Thlc detectors . Marker placards are Ill.smugglers 6uide { . Sometimes."u. espedaUy when packed with eredlts.C'Ontamjn. Cll1Sl. 'Theil'mal Qredt Belt MQIley belt Cost'1IIO Game N.. Since somegaseous toxms rise and others stuck O!. but 1wouldn"t recommend It to ~nyone who '~Yantsto lir\i''ie very long. d erectors and place them around yourfrelghte:r.C~ MGrkier Plocc rei M!loIt!el: 50rool1i11b Marker Si!!liIs Type: St"rslllp' :11i1li. hl f!i . few have scanners LO nOI ice hezardoua substances ln the . The tax detect-ors are cheap . grab 1). They don't always work. thatdedare out Panel Zone. are two 'Of my favorites.ati:ng your ship's atmospbere.lug cords sothey can time or suHer damage OU8tlike the rest of yom ship). iii. sli~h. tt's worth a try.. volume. it can be rather ebvicus U ~fm' rf': hit o'l dose-cu( ouUlit The belt also makes wearing blast vests and other Irlid-body armor extremely uRcomfo. The spares are also useful for Headset Comlink r. !I headset comllllli::len on WillbroackaM any sound tloove backgrQund: nOise.abri·c credit pouches absorb body beat on the inside an d radiate it on the outside. mislab ellng things you'd rather people not touch. Using b~c1<j]]g. aceesa pan1:. Need a few ].to swttch com m channels and adj ust the. ~:here are times l~tt_~e... though this prevents normal cnmltnk transmisslons with outsld e sources.aUahlllly: 1 GPmc Notes: S~iI!:etile m1c:rophone transmttter Is voiceactivated. The money belt wraps flush around your belly.cult to pick up onscans.9pedUc aliens who don't breath the .h-denomi1!lation currency while keeping it dose at hand." sil. lueclrcle b adhesive or magnetic the detector wherevee ments might leak ou~ c['·ew ." 't always .tly raised deep . major systems al'e dearly nnu_~. When you enter an area just cheek the t~ detector q tJ [!' Platfs . Still.alrWhen you need.ve'l' square ones with "Danger: Cherged Capaeltors" on them.e can unThese marker placards com!"!with _"'.. so It's more d iffl. The clever ones use a.O!.lUesmuggL~rpotbeJJy.Away.e as humans. time user sutlers -~ to ~.I~lIIm r I':ysterne to display data on life support. A good spacerknows the bulshead _ If the center dothas turned from deep blue to any degree of fluorescent orange.o Ilke to mark certain coetmls.re"I1eai it.ing the mag.enough that you can put One in everyviilaJ area of your ship. sun.. They come in a variety of sizes. Body beat accentuates the spice's smell. The four £. especlally wHh customs Inspectors who are 'WilUng 1:0 send their subordinates into danger.. to react with any ·gas harmtul to 1linyone inhali ng typicaUy human atmospheres.g-.1i1'l.ates: If worn with a b!81It vest or other torso.eta]Uc Of pJastic si. These signs are meant to be rep. SaIne are tailored to the biology of' ..li:e the fabrlc is soft and warm.laced be jacked into a ship's insercom system. Most. w.of spice [II 'the belt.you nlQ stick you fear dangerous eleand harm your ship or the 1:1: T Type: Model: N(Jv.t". St!r. Ukethe back of the engi: neering compartment where you've stowed that heavy repeatlng blaster behind the power condons. you know sometbtng noxIous is Jurkingin the air. COBt: 10 Availla1JiUlyr 2 Thacredltbelt has a few drawbacks. naJ. mle-cl~drueter square metalUc patches with. the usual par-d uwn does.pk. and the fa:birlC tsn't made to cover up odor.:1 AvallaItJilliy: 2 rolls_ the Inside of her ship . too.)! ~1Jrlty BeJt S ti 11 1. "Beware: Hot [on Coils."u with signs and symbols. shapes. and messages: triangular yellow ones that say "Do Not Step Here.rtabJe.j:IJILU hazards. "'-'Blow- c dJ 811 Ld ill C1 .j.. Hands-Free Comllnk Typi!:: Hfrads@I' co:mli!'1k Skiill: CommlllJ]icatlons eM\: ]00 Av.~". you want to jnaQcurat~y mark areas yuu don't want nosy 'customs . red circles that say ~S:t!E!~m Vent Zone: Keep . armor.'od'el: VUie C01p. thermal credit belt to conceal their hig. to make sure nnlhillg luxic ill handlul or hIli.JJ They visually alert anyone that poisonous fumes are contamlnat ing a compartment.f.. The:rmoJ Credit Belt Smert smugglers don't like to Jlash the]f hard credits to everyone in sight.earchin. in the mlddle.

es" CraTe Hooks Model: Vlanth Cargo Grippers T)1Ie.eroS extra gripping endurance: when hauUng boxes. and swing the cargo onto a waiting repulsor cert (I r skiff.. used to parry an'lcks. pull and maneuver the cart around.Il'Ifnrced load er's glOV'II. Ropulsorl irl (~Alts aregood tor dragging crates lenger distances.md).e NOles.Itlll. you can get th e cart gUding dOW11 a corridor and hop on. These .ElInd hands can sl:ipon rounded bux edges.: . and 101. It may be locked in plaee to give the [jng.ight orange to deep blue. Metal platesalso protect the fingers and [elnts from excessive stress .air of crate hooks nearby.ei:'. The meta] framework protects hands from being cut and 'crushed. Crate books have .\1 tho~i8h crat. but they're notoriously d]ffkultto control wlUlout your feet on the ground. and ha ndles are wrenched off. tocder's Gh.T.heavy containers might ~wi.~ Still: tifting or melee C!.e hooks m!'l~ good ~:ntillee wealJQllS. if the s~tuat1on warrants it).!i.t with illegal substances. Sometimes it's rheeper to pay a hazrnat maintenance Iine than get caugh. Loader's gtov. removable railings-keep the pay~o~d from [a1Ungoff the cart .. Crafry spacers keep used detectors asspares incase they need to mark off certain areas of their ship as contaminated (such as those hiding . blunted blades used to grasp cargo crates and box band les.G7fl 1.contr.mly spectes' .n. Miall'lY roustabouts keep <I l'l.r melee comaet Co!Jt: 50 per pili A. they're too. They're j ust ~ the sleds a ike pack trackers use to hanl luggage through most major passenger starports. Forget t.most spacers slap detectors midway between the deckplates and the over- head panels. CMgO loaders always put their hands wn danger. These sturdy tools . 1'0>::De~. 'The hooks are used mom to protect <it loader's hands than keep the goods intact.altows handlers to push.villa'blUry: 2 C:argo Accessories Crate Hooks.es provide extra -I~ verege and protection for roustabouts moVing crates.e minutes to put on 01 take oU. your bands win he tagged. but handles with curved. Once you get it gomg.ays reUable.rllS p handles. pressing Unger controls using <l!.111 hAUl them farther. boxes crack. burt can 't powet the cart around. Unfortunately.u"p. The curved blades can sometimes be used to crack cargo seals or pry open stuck lids.lllltlitt Clost: lQO' pi:.~"5Gloves 'fypf!: Rl'!.small and <lw~ard to be.s--straps. A ratsed bM. A f\epu~sorJjft cart Choprer Four: 100ls of me Trade 49 .are not l:~lY hooks.ttlbout8 can shoulder cargo for short distances. A v!l!]"iety o~ restralnlng dev'ice. You CMl pull boxes torward from recesses in your hold. llfterscan Moving crates Moond starports ~s always ~ Rou~. cargo webbing. The gloves <iIIUOW for moredeltcate handling of cargo anything other than moVIng cargo (or bashing heads. The repulsorUft coil keeps the 'cart hoverlng above the ground.bl!llity: [ while sUU pr. This dOf'a"II't mean the' cargo ~s handled de~ici!litel'y. A skm~d crate buster can maneuver any Idod of cargo container with a pair of cr a~e h ooks.otecUng the user's hands.ud" non-R1oved.ab. Rub ber n nger and palm pads help maintain a n rm grip on smooth contajlile:rs.grasping' appendiag. and yuu need a st!cu. the cart (I1DVeS in the desired direction untU turned or hauled to a etop.h DLsl)(Isable T oximeter Patch Type: To:xinl detector *$ Gam. but they're not D~STR"lD alw. g.surl. Once one set oU.e loadrng and unloading easter on the hands.nres MlHiel: Vlar. . If you don't have tou:gh skin. person to help you ~ntn the seeond glove. tltll8Vad.r-tl nothing more thana reputsor COn mounted be:lleillJ~h platform.Z11 host of secondary uses. it must be ~pJa.dl:ng to the Iloor . They're olten m~nle of metal or reInforced p]~ tics. They mak. Sol-Ire. . sometimes one on each end. loader's Glloves These gloves cover the hand s and forearms" They are made of heavy Iabrte covered in a protective exoskeleton of metal struts and armor plates. 'Cost: 20 Ai. Crates s]i~'l'.st".ry]lilgat[]!ythlngrequiring fine manipulation: miring bl asters.ced-the ehemleal reactant colnring canilot be changed back from br.'VlIDa. Crates can faU~r!!dcrush f~ngers. though. chaffed lind useless. Crare' hooks Skln:.r pair ut most AvailfablWy: I Oamap: STR + 2 Repulsodift Cort problem for free-traders. SO tb~ make cllectlve melee weapons. UfI:~lIIg'o.msts. They can even serv'e as rough cUmbing claws when trying to scale surfaces constructed of softer materials.e-ctor Mooel: . I. They t~tke Uv. Vlanth Shipping Suppl ters=wtuch offers an extensive line of spacer equipment=makes cratehooks wUha variety of handles toaccomrnodate m. the g]oVoes are 1IJ:I'Iwie]dyfor Vhmth manufactures several styles to spectes.

I" 2-CLCl C~ lOiOOCl n@. sender.rolds ]~keASPs and binary load Iifters are programmed to identUy three Idnds 01 tags. Crate Tog. Imprinter MI)deJ: MeJ!'eIlDOIit~ C8l'go ~. 1D (Dove: lil." . Just run the cQmUnk· sized. The tag scanner datapad (below) has a removable reamer unit. authorlzed transport agent. a ship.m~'. Tag Imprinter Keep:ing 'track oJ cargo in different crates :lsn. Tile tag~ are . Bod\)' Crote.~ir'i.gs which traU off two of the corners. below is..ga-lifting drolds have Input devices to read crate tags. gras pers al!~ow you to worker d:roid.l500 Availa:b'IU~y.a .e'lekil Servo-Lltter V-2z: 1'ypoe::' Servo-enhanced e.. .ameklnld (t used in crate tag Jabelen)~but also.in the prograrnm~ngiilinows you to duplicate data (i[l case you have 2.c)O and the unit hnprhJ!ts. identi'fy a contalner's contents. Ser¥o-Ufter have enough cj'1ed]~sto spare _forone of these fancy gadgets. ust enter pertl nent cargo J'I \iJ.. and most car.Ilsorint carl Cost: WO Model.+. The (llttt has:a f1l!'~d a1Ul!.5 rnele..xoskelelOI1i Scule: Chal'tI.sof plast lc with graphk scanner coding and letterlng (often in Aurabe:sh BasiC) desj'g~ nattng the cargo insli..You're better off hiring on some cargo rcustabouts or buying a and.t easy.Servo.~cl!dQ.I"Ih':!~he ~.ctlfrlf Lenll)lfi: :I meters tall SIdU: Powernu!'t operation.. Scanner u nits star· port customs checkpoints can interpret the eodtng and check the data altainst sensor infor· mettnn to confirm the contents.gr.~. Hydraulic Umbs lin h~m:vycargo and haul ~t short distances.Rkkl. any hazards or cautions.rs wide. sensor.. andapproprtate system rout ins data. Some.s as ned steaks-that's why they bave Irnpelial everythlng at . They am attached by an adhesive ibacking or plastic stri. 7. RepulsorHh Cort Uhr. a standard "no-Irllls" item spacers can a:Hord in tdgber quanttttes.tr. Other th<m that.. enter tnto the didapad.labe:Uuga erace of blas ter pistol... ]n~t]al sh1p date.rli:lter Cost: 1. lUi~oo I'ailings at each end also have Eli!'!. and these that stay in the warehouse or $hip"s.should be rno~ed. A "copy" funcrlon . The mter is a powered exoskel- t've ltsted the servo·Ufter here in case you eton you harness youfseU into. Some models come Mth controller units that man1ligesmalJ maneuver thrusters. and it records the data.skiff. many machines can read the coding. es. you can .lde of 0...500 cr ales of druid motor assembly bolts).ii'tlmmil1. cargo type. Crew: t servo-liflter' C1JJS[omsofflcers . hand-held unit ]oob Likea with a bulky attachm@nt beneath the ~OJ~.or s pacers who never seem to have enough credits just to ..~!>e!s.is no s ubstitute for a.nham Repu1sors Mark V14 Baggage Handrer (see Fantastic Techn%gy. Altbough peopleeaa read theletterlng..ndUng. lt has a standard datapad interf'aoe---oUen imprinted with tnventory I. They read the tag coding.Lifter Modeil: V. for .e halilling a large and vail'iedl!oad. hold. droids have fag scanners bum into the]f 'Dptica1 sensors.. There's :n6 progHunming to keep you from . This item is strictly a luxury f. page 64).et the scans and process daita into the pad's Inventory pfo.ae..35 meters.t~m€i5suppliers mark their crates.SUp.2' rn. receiver. Shnp]e d.get by.an Model g Cargo Pla1tJOO'Y:I:l Type: R!t!)l. sports a remov'SIJolesceenerunrt.r.nter . lng modules determine where pieces of cargo .input the eodlng with a tag scanner datapad. The buyers smuggler deal wUb cftendon'tcaeeaccut crate tags: they're smart enough to actually look inside. Thh).. The crate tag imprinter takes about at minute to produce 'One tag.over the coding surface. Olitthough that same progremfiling assjgns sequentlal tracldng numbe:rs to crates 'With tbe same i nforrn atlon. Many cargQ-ilui. The software routines tnterpr. then ~et their lnternal process. ocmg and 1. in codmgand lettering. the imprinter only marks what YOu. Most spacers carry a crate .:'iFl:VR<nh'\t"U' recorder which can print an indl. [l:epending on the d1l!ltapad's inventory programming.'11101tri1_jUi.~"1 sean-conetag . like the falke.g progr .often create thelr own tags to track wnthel r hold. Spacers use marker tags to .n.pedal~y if you'r. Plugging it intolts sucket/ ho~det on the datapad automaticaUy do:wnloads the scanned lnformatinn.b(!1 Generator Twe: Crate tag imp. 2. AvaU8bUlty= 2 Game Notes: The cart is.ee.. those fur cargo to be loaded onto. The' Ubrikkia:n model.TIl e datapad is ill! ded leafed fr'el~ht . ot hers to be un~oaded.000 (u~ed) ( AVaU8bULty: 3 StreDgth: 20 -Game Not~i Can IifllJP bJ 1. the tag can dis play detOil~~such as.ps and neb torestrain cargo.w). 96 kmh Tag S'conner IOcltlopod Althoug.h it's easy enough to read the lettering Or! cargo labels.5 metric tQIlS ManeUJvembmty.81 tag with .~tra. good cargo .ID()rtl'On. s number. but J1111b'.

Suc('e~sfullyi"P. operate. a class two infraction. Any offenders caught are subject to.ugg1ers who. and eonflscadrm of cargo.coding T Ilmperict Customs Hol'oseol Holoseals are plastic stickers used to seal.Larger transports have conta~nment booths Ior sterilizing space suits and bulkier ltems. Inspectors are sUPP9s@d to enter 'rugo iniunnB'tiol! into this database. mouth off to customs offlcials can get this bumped up to a class three infraction under ~hepretense that they're transporttng restrkted goods.!'l1ai.part..m he .can[JJerdatapads . so flnding an improperly applied seal is rare'. a nne between 1.Wash~ng them down in a reiresher un it bination of broad-spectrum &onlCS and other-means too Strange wnrlds often breed rd_'rul)lerOUiS.Cl.a]axy can.ors. Just put the equipment in the unit" shut the ha:Ld~and turn it on. whll e the other is coated wUh adhesive. Tampering with an Impertal Customs holnseal is considered a class f'Our ~r. check the Imperial Customs database should they need to veri.misters..ani.<i'] Type: CUlIllJUIl.oods under the' co..av€ cargoes.along the erack between a container's main body and the Lid. Imperloll (us. Contaim neut nastles whkhmiRht find their way onto tools or other 'Qb.ell l1ispen!. the adhestve (. Most f:re1ghiter crews kee~ a small. seal slit along the crate seam corrodes A peeled oU the 'CMgO apply the slea]..cuU to remove without destreyl nIIIhe seal. regular onea umelilierl or with the proper programming..l"t/y rollll..0(10 and 5.s t ba~kiIigstjcks to the cratesurtace: the hologramreacts with the atmosphere anddl 1S iI! t egrate5. One side sports a sh~ny. blackened imagEl.kannel Dotopod Model: MerenData.i.Da. A:ft. removed ~dong the edges at first. The heloseels are djffi. radlatten.' can be n .ta Scanner 1)~ TaE! sr-_. ultraVI rul'lp. Holoseals are apphed from lock.000 eredlts.. Cocky sll1.c.III 15 " V'!:l"). The code deslgnales where: the seal Was issued. pmg"rmtmilirB!repair roll.g1 ster code whtch can 'be read us~ns s peclal Impenel Custcms tag s. DUlh.accuseid '0:1 transpotW:lIg stoten -g.ull ~~"f:'urity task.. Mo-st ~rnperjal Customs officials are careful tog~ve each sea] a good slap. eencainer.fy a seal's flrigina] location" Thorough lmpenal Customs. Other customs agencies use similar seals. Most operece un the same prindpal-sUcjng or p ee~ingaway the s. hTl1n1sonment for as long as a month. k1JJeverylthing... Ito. ma- w:~itl:l' (al$Ul~tliUe(lirrA.mper and darapad ~I50 rupts. and eventuaUy corhllpmper~y applied seals can be carefuUy eru:uu. but they aren't as well-coded 'Ortamper-proof as the Imperlal ones. open the crate and tatier - Ava:lhbmty: 2 dph~r p-rogram.. cargo holds or personal quarters .S!?tlSOfS roll. con~ain~ ment 1box as . plant or si.erythins's safe..onta~nment Units terl ais.. disl ntegrate the hologram. but rarely get around to k. Each holoseal has a re. though.toms Holcseol Model~ MeJenD3ta Imperial Ho!osp. II Very Dlfiirult compute.ghto.fI"IIW9D\Cll!nImT"l@rilall'mlMI!.lf'r action.U.e ~lI'ltna nat.era. H H. the enttre hotogr am. Seals On collars are used to approve live .jects.eai des~:r'Oy:she face markings and makes It clearly t invaUcl.er8 th at ~leel oU the protective backing as-each sealis withdrawn. Containment uni~s COlIn be used to conceal centraband. too. It's no larger than a spacer's chest. ~e- liuluseal ICosI:: Not available Jur sale A'i'idlatdIUy: 2. and maek cargo which has passed Imperial 'Customs tnspectfon. mb1Ute.cUator boxes) usc a com- doesn't always. requ i res access to the . ev. Thu~H who reaUy ~mlluy U leir ~nspector . The sea] Is usually aWI~ed . For larger eentalaers. M.of their supplies. hil. Other seals U5M by seetor !!IId lIiyglern cWi'lums OIuUlwilh. seals are used to cover the seam between an access hatch alPdthe bulkhead.8RaJ j..l'M Wltb Modl'lrlltl! to I)lUlcnlt m &e.t~graphlc impedaJ symbo].os .Irradiator boxes heve their own red'l~U'geabtepower sources .Special seals are availante to cover valves for liquid tanks and gas c. and i! MI)(j~fMe . BQothsrequ~r'e hookup into a ship's power system to. ~ N·lI!:@$:'T. and caneaslly be stowed in englneertng spaces. and won 'I.rrupt sea.Tag .s Chapter !Four:Tools of the Trade . ]f the adaesive backing ts not ~Ii rmly pressed against a surface.hedata-pad can be mmfined to interpret otller sean c'Cn:bnl!:. ~t won't peel away when removed. ~nspoct. 'though they'm not the best hidi ng and mleroseeplc km baeterte... across the g. tutillh~g the fa('.l. R Game NOles.

HotBox Mooel.te Type:Hi)th~ C~:250 AvdBbULty.ing prepared tn a cargo crate.cilr~iS~!i!r) Availa1dUty: 2 COM: 2. Vented steam can tum your ctlrgo !Jay into iii humid night.Containment 'Booth Mod)em: SY!lthlE!~h Moot'ecla CorpoIalion[rradiator Booth! ~~ CLm:ta. cartons of frozen sharbah. boxes every 10 hours or so. ]t customs i11$ pectore. but has a Jow-powered repll!lsorntt . sensors.tendency to overheat and the pressure valves sometimes jam.rh~fnH sensors. [f you're not carefuJ. no body wants to eat anyl:h. hot box.guod at cuykiJIEI iuud thoroughly.~l 2. ct:D-50 Cryt.~PJl'1 'Int! hatches to the rest of the sh~p. hide iii: at the bottom of a cold crate with preserved cargo OR top" The extreme temperatures Model: SyntiJt:ech Medtedl Corporation Irradiator Box Type: Containment box 2. [fit won't he preserve-din ~ow ternperacures. but most can be handled by lunnatl-s]zed beings and droids.ang-tUers.genic un]~ moun ted at one end" Controls on the crYO-lInU dow you tn set the temperature .l. Few customs inspectors a:re wiUingto chip through and the~rJ!su1ated case block most you're hiding anything on the bottom.500 AyWlubiJi. Controls on pending on the cargo you're shipping. poppJnS c:Hln Hot boxes are somewhat Immune to sao" r!~. You can use a hot box to heat thJDRsup" but if's UQ'L. store fur preseri Cold Cr10te vation: gourmet vegel:ables and fruits dormant Jurlod 'f.sW.additional cryu .llllmE!nt hootli Cost: 250 (50 per . .mare.11 a. Most spacers check their hot ~t 1. The heater units have a.-esure you vent any excess stea m be.erof frozen tilla-fl sh to see if .rs. few ttemacan stand e~Ges. but anyone looking Inslde win find out Box H your contraband can withstand freezing conditions. The crate Js tnsulated. contains a heater unit in the base. VinlJJe the Insulaoted body a:n.The unit has enough poweT and Uqu:ld ~as to keep the erateat Or below freez:ing 1m: SO standard hours. BE-' slues. these specialized containers aren't very good lor smuggling goods.. Low temperatures can be maintained indefinitely by r-echarglng the fue] cells from your ship's generator and replacing the cryn canister ''' .ate' T~'Pe:Cold Crate M!IIl!Ie~ SoroSuub.. Each [M~8 likean ordinary c. vented steam can i Ihe lup scald you something fierce. Some cargoes need to stayfruzen Cold creres help maintaln III constant Jew temperature using an insulated casing and a small cryo.anywhere from cool to way below Ireez~n~. foul up readings on crates nearby. two meters long and one meter deep.~~e a ~ary.. F HotBox When you Dew to keep a cargo warm. Containmem CIlM:~OO AvdabUlty: ners. The contatnera r::nme ill a Widely of sizes de- the side allow you to adjust the temperature from warm to near-boiling. Pressure' valves vent any excess steam-iI advise hooking tile v'ent up to a hose and gas it out someplace where you won't smell it.eheat and h urnl clity lor long journeys. ifh Cold crates are Rot designed to preserve Uv1n g bel ngs in suspended animation like carbonite.:irgo container. 2 S~eight Box These crates come ~na 'variety 0'1sizes. Most are un e meter-wide. MaI\. The power cells can keep the inside hot for up to 50hours: it's easIly recharged from your ship's generator. White this Is unbearable in hyperspace. The residual power often Iouls up scanwhat you're smuggling.places.rore Y9U might helpshorten the endurance 01 pesky open the Ud. Cold a. and. it won't keep long in the cold crate. a spare. ]f you're carrying more than f1ve bot bnxes in your hold ~make sure you set the bay temperature kllWer ami .50Heated Cr. Unlike cold n&NeS. Sor0i9u!JD HT-.d the excessive h eA'~ Iii sj.

Cargo netting is not very good at . rescue party.lWL\!r' ~mm:ie.by anybody.swaU fan to warm the immedtate area or a small enelosed space. or you want to give away <It compeUtor's position.l!Y. ii can't be s. your ancient escape pod's b-eacon is maUunctiDning. fastened at the crosslngs by sturdy metalgrommets. Ca]iing tor he]p isn't always the best altentattve+It's emharrassmg. .r PI!IIpC'Il!S or resLstinEl damage.or other smugglers in the area. and it could attractpeopleyou'd rather not he rescued by. Tt-pe: Mi)del: SoroSullb 1010 Cargo ReslraJ:!I.:ls Industries R-CoLi Crate Type: Sleight bo~ Cod: iiOO-2.00Il "'VIiIl:d.Wty: 3.capturing .b[aster power packs.m~[Ilrlusiol1generator. . on This ltttle unit is worth the 1. this h"equenU}' draws the cautious attent ion of lm pet~a1 patrols. The web hi ng keeps boxes from shifting around.ator wean down. The net st rapa are comvos.ort. or drop the entire IIn it off a high cllfl. On lesscivilized worlds. and they're. tson IOn an emergency frequency.lllIculty one m lew] If b.ter Four: Tools of the Trade 53 .hut ofr unt i1 1h e gcn. or you're just stuck in the wUd with the clothes your back and neutralize inside.ing ~~ghtbeighters use webbing in 10- m. X Game r'foleil Scans detect asleighl box's emeJ::E!Ysource 0[1 a OIrrJellil £en.f itightly woven syn thetie fiber.straplS are weighted. inside. Clop..pacity. opening tile lid I}PS th e cord and activates the beacon. so. 1fU broadcast tight through the crate.sleight boxes 'in areas of lrre4T cargo bay dose to other energized components Uke shield gener atnr capacitors. It strobe also marks your posit ion for search parties wandering witbln a lew ki. MOist are euatern-made ! .!. each charge drains about an hour out of the generator's 250-hOUf ca. The unit' s heat vent has Ill.once the emergency !:IlglI~il jj:i .ou steady Ug]lt if you wan del (rom the strobe.small compensatLol'II c~bo<nd hel ps the repulsOTfjeld tb. Emergency Supplies P. find.aoythiog un less thewe:b ts used in a.s about the stze of two med pacs. Corgo Netting Many spacers use cargo netting to tie down crates ~nthe carg'o b!. ltcan be 'cut wit'll a blade in emergencies <lind~s easily melted by blaster fil!"e.0000 credits. and eontalns one burst beacon w hlch broadcasts your posj. few items to help you survive wherever you may crssh. lt's a good ideanot to have any holoseals Q1rag markers. and f·ew are fooled twice by It.. although ~arger pieces ean be purchased.t this oiten summons a. mak:lng the box Asleight box can f901 most customs of Ucla Is as ~ongas. Desperate smuggleH. Although the materiairesi5.vlng contraband seem to find a ready supply just when they' need some.'lJge and your quarry isn't too br~sbt.er. The beacon is activated bya ~tipswitch"-.he c(mt<li~~"r til stowed i'ieilr another pt. These 'COl1ltail'1ersaren 't easy to. a metal . your srtl p ts never fun. sections.or U1eedge .go .a Simple trick.lometers. The em. most Ioiks store their . The beacon is powered by a. This. though.eter--square. though certain crime Lords who SlleciaHze ~IJmo. The personal emergency beacon lets you call for heap in case your sbip's comm system is scrapped. n you rig it right.curd you pun that can't be inserted back .ed o. You can plant it inside a cargo craie destlned for your competiters. Cargo nets can also parti- tiM bUJ'ld~es crates In your hold.: :2 Gmne: Nota:. but that risks bloWjng out all the pow~ ered components.ergeucy beaconalse contains a. The beacon bas several uncosrvennonal uses.smugg ler n shadowports. A.oble E'mergenc¥. MO'SIi:. though. and lO\\f~power accessorles. root available from just any Iretght outfitter. Adjustab1e straps trail from the web oog~ varJety of durable hooks. bashing into each otller and the crew. Energy S'CIll1S sometimes nottee the power source... they don't look. Beacon Crashing.0]1~eaJedin the bottom castng.. capof mms fly.On settled worlds SIe:ight Box Madel: E. A power jack allows you to recharge theglow rod. Cai':go Ilett~ilg str. t designating that there's cargo within. But every now and then you reaUy want to be picked up.ru!1matrix and power supply cleverly ':. ptrates. A detac ba ble glow co d lantern gives y. you can always b]ast the beacon..ebblng ' CDillt HID pes 100by 10 meter ~tit)ilI AVIllabIDrty. Uyou really need to shut It OfF. mercenaries . Corgi!) Netting Car. ~Uesupport systems and reserve JlDwer eells.e weight of rurlything reel Hke it's empty. have beenknown 1:0 fiddle wUh the beacon wiring 80 they can turn it: on and off at wiU (a Modera't'e Technical task).U~ crease the d. ~t'. Anyone within four light years will pick it up. power CQllverters.activD:ted..ts normal W~M and tear.i_!lII~ have 3D Strength Io. your spacer's chest. buckles aod damps allow you to secure the netUf!g to fixtures ifnyour cargo hold. It's .sol'S' roJ. plt f~U. Is bandy if you need to track a packi.

get YOlM' target to lock toward the hand that's ho~d~ng the strobe. nearby tree or prop U' upright mthe groluiJ. These strobes are sma)] enough to he used 21:5 b]irnding d~str<lctjtms.~lI"t sluugglers toss some 'Of thecheap rancjam in th:eirow]] ge<1l~.ge loT).yt 2 Clmte Note9I: Thl. The aqua survival shelter 11M everythin.:" flar:. The 5urv~v'Q~ Pack these bag'S as "crash pac:ks. A retractable sp]ke <I]SIO lets you jam It tnto a.a.~ for a ho~d-ogt bLaster.A homing beacon IS built r. P<erSOrll(:d SwobeLooOFor M~l: Saladar Systel1llS :Solo S~b.g ~hesupport struts and di~hrome .El'sonal emergency beacon Cost: 1..Rthe instant the raft is deployed. six meters o~syntherope.000 .fe 'than two peOlPie are CraolP1:00 ilLSide.fabric. ~~. though mJodeT~ ate]y corrostve Uquid wt][ e. dkh:roroe shelter.ss~he ]Jl(tckout the hatch. qulek-pateh repair kit and miniinflator jf t:lli1e is punctured.tic Tecfm(llogy.ble ~US]~)]lpower generator " . It broadcasts a ~ocatortone on mostdvi]]an and m:mtary emerunit is powered by .ieces of important surVivaft equipment.{l Personoll Strobe locator The eomlink-sreed personal strobe is ideal lor those :Sleeking more compact emergency pocket.1 Shelter T)'pe: Oeean sHmvalr. crasfu packs emne Most wjth ~wo week's rations (oftern stale).m one burst.. and a pert". A1thougihthe ran has no propulsion. A"a!il!th'UlI!.th e more YOIll have to ]ug around on some hostile. As the raft: inn2JiItes.mme she1~er. 2 Aqua 5uMVQ~ 5heher When you crash in water. aJnd m". have to abandon ship'.to. pa.ck CIl61i: 7S.sheru~elrma:terlal keeps the inside from.e1: Cheolaik S'uMva~ Kit Type: St<lllltiiU'd Mll"viv. geWng too bot. and Le-mPQrari]y dark cQnd~t~ons" They're Uke locQi~[on devices. two So~ne packs. . lllek :i~o. rlngs andpQckets lor that.!I knap$. has enough energy to lasU50 hours. . Just be suee you're looking away or . tWoO t:l1enllal nares. espedaUyjn already gweoades. The strobe flashes once every Itve seconds for up to 20 hours" and ~s.igh~in. btdlablUty:2 M!Odel:Va!f. hull . The UatattlOJl matertal is eeared [0 wlth.Pe.ke sure l've <. lls~ng ·31 lttt le s~eig~t of hand and some misdlreetlcn.'l~anda reascnable degree of acidity or saltmess. Spacers.Uer (see /fanla. chuck both ' .'Ll£.l0r~two people (or two wee~. and has a ring em the end so you can hook Jt to anythi ug.sh. a tW'Q-Person.. medp<l!. ~sib[e torthree kttomesers . you een dismantle the shelter's eomoonenrs and Create a makeshHt saw~usi.d~e and. The ra. The shelter comes in a pack about the size of a. Game NMll~: Th!'! ~npplif'_~ in tih1". The packs 1thelll~ selves ha¥fl straps for easy carl.go.g YQuoood to survive on an ocean's surface.. RlBduce that thne br mo. a sklg.ris~[]Jg supportstruts form.).rtoiOle IEm~rg. in our line 0 . hooks.i'l< small fusion generator than also has a. Survtvdl Pock Mod.e lIIlIunj.raft CAn Supf.li:OIftefJI refer to 1 Aqua SUMvo. The pack call be removed fro~~be rafti:lJlild! c1iIrri!edamund (if you find dry land) using sever al tote. ]usuaill~yre.emtifHlings get co~d. six meters of syntherope.ncy D&oGo(ll Mooe::h Choo<t_k EmE:!rgm~cy F\lCk Type: r. three· medpacsva gJowroo.d. The pack also eontatnsa collapsible fualling bucket ~f the root take. the personal strobe can be turned on and off as needed. U]}]j~e other emergency locators.ft is equipped wlthseveral p.e 'f~ JPel'5001al strobe locator (\fit: ]00 A:v:ailal1Jmty: 2 bH nds ready i£ yon.ch. less one hour rm' eaeh !t6mUlrecll:a1ges.lt can be recharged from most energy sources.ielding yom eyes. .Po.1 wor.SOO ..~ nu~:y're knapsacks crammed with survival supplies anyone WQu1d need In an unlCiv~]ized elilv.s your brget.h<llvea sWlaJ]ert:ont~]ne.htUtfQ'u. but an entrY fJlapaUows yOl!l 1:0 vent fQC fresb aJr. humid jlln:s:le world.'l'ellllEnrviMllm!!Ilt.generatm has 'enClu~h power for 25'0 hours."ls flot:atWn Shelter ?:k " ~ . AUyO" h.place power generator' with a portab1e emer- A detachable bundle contains two week's raHorns.cs. Sm. The bright Lightusually fur ~1!lrpnse.~ d:i~cl!lSSsom~h!ere In here . The unit Uts easily Into a AvdalJiilitr.le-p€'fS!on dl.omparhnent anrl several.fSorlal fillamer u[]Jit lor startlng fires.erator geWicychannels as far as !aur Ugh:t years.alI1d a very large fresh water tank.n. straps. wtth a m<l!1:1J c.P.e.ave to do is grasp the rip han. i1IiEld starts tr Illlsm.).tr~g. a breath m~sk. (!il'Icybeacon (J:~e the ChedakEmergency Pack '.fled by a water puri. pocket:s containing nece5s:ary ge<'3iil'. large spacer's chest. then. aknlte. . Just refflem ber: the more you Cf8M i:l1 ther:e.a g~ow rod.<. yo'll:!want to be re-u:sarble flash btm. i.gh ~t The rt"lnective.ittin. plenty of lanyards.1ling.ah ~:2.irolilmentjust the lefumd e like to ditch in and hide when' w the Empire' s h"o~on our tails.Tllile gen.s Oil water.heat v. {ijpd {I. ':f4u com ajways add more gear-ttrere are Pli li s Sm ugg~ers Gui de a .

smashed with a fist. and pressure plates. or remote control. Most spacers use one of three locks: electronic comblnatton. but they work on sev. on security concentrates em getting around it .f mine how to break into a Jretghter. ALIcan becontroUed trow the cockpit.. Don't forget t I) Peruse the T€!!St of the dMalog for other items yO'u can use ~ nunusual ways.lg a hatch.. Each has a dlfterent method for locking and openif.re . There are two baste ways to secure your ship so nobody takes off with it: entry hatch locks.!ry=rigging tips to make l:ife easier. with an interest~ng demonstration by some triends o. key card. tneludlng the Imperial heat sensor trip. take your cargo. The key devices and codes . You 'U also find some interestin:g jl!. Entry Hatch Lo.ceiO protect your ship . motion detectors..uide (if you can find it) contains some bits on security measures. The access device replaces the normal hatch (!Qntro1pane] on the sh1p"s 'Outer huU. The devices are wired 5"0 they burn out with the deadbolts ~n place should they be overly abused . Most locks of this natu re em:ployHmUed access ch'cu~try to the hatch controls as wen as a few deadbolt seals for extra protecUon should the ship lose power or the drcu~u-y becomes ionized.are used both to s. you 'know... hit with a large wrench.jng your ship locked upts 'Oftena problem. Cracken's Rebel Field G. .cks The most efficient way to protect your ship in port is to ]ock down the main entry hatch (and pmbably (j]!]y others that can be opened f<fomoutsi de). Shlpjackers" hl The Offi- O1apter Four: Tools of the Trade 55 .Every good s:muggo~er is well-informed.ng your freighter if you leave the h arch wide open.. and control console Low. shot at by iii blaster.eal an d open the hatch.er·<lJ] genera] prindples. cial Star Wars Ad:L\enfUrn Journal # 13 has • "Special Ops. saibotage your systems" Qr by sh~pjacki.Security Keep.myfavorite). Most of its sect ion.. Do you research and and 'the' best security package for your ship.tludrnium'S Fantastic Technoiogy has a whole chapter on s urvelllance devices you can use to safeguard your vessel and its cargo: see datapages 59-£3.. You neverk[!l(lw who's g<Oing 'to stow 'il/board. Other 5ecurHyMeasures ] can't list every security devi. • Pirates & Prioateers has lots of good equipment and ship moditicatlons. Check out the sources rye Listed below if you need other ways to protect your freighter: • Ga. Dis- some securl ty eq ulpmen t {the stun steps .

wlIr.CQ.le Lock IPQne~. Most lu:~ycBTIllocks come w. roll.s a Very .. 'Ii'ott el'lll~<I!fe remove the panel o. but it's oft. hey take T a tronic cembination seal. pan-el ~Q sea:] you r main eock~jt cOlfI'i:m]s.l..e easier for sameone else to blow the code 'without destmyi:l\g the Lock. skills are.llr. Theunlt hooks cll· ~ect]y into ~:hepower cOllpli fig to your cockpit controls.ith.e l'l)cik mecham$ln~(I.trwo :lm:prlnted.rlS&J.ui~e."__.]jsse:mb1'y's a little bulky and (l. are lnstalled be- M:ak:e sure a p. ie 500 (key C<lrd) A:valiWlmty: 2 Gwue Notoe5: Tn5i<dlil'l!! UJ~ panel a5sem.wkward.eY'mnot COrlso~.l3oard P18ute Eh5·ctron~c(:olmb]nali..ijJ1l(lgth5~ lQcky(Jur5eUreq.uri1}' roll.tl!~tim~dul1sl'l't '~sag.sQje leek p{lJoels.EHflicldt security roiL.iIllalIl1lty. Thepanelconsists of a. Some engineers earry well-organized..l€1I requires II mmcllJt ~ecurUyroH.. but you don't have to worry aboutl05ing the key device.asosing llh. or ~ey cam 1$ R.ng 1don't like COJI. There's Iiloth'ing more frustrating than rryin.UiS.ck The console dead Lock is a far better alitema.Seal .. from unwaillited visltoss. toolboxes. iLl!l(l sometimes doesn't I. V~e Corp. Most dead locks.. When the lock is crngd!lgoo.he . t me ~Ih. :F GIm1~N(Jte8l instaUing this lock Y'Ourselln::q!1liresa DllUcl!iTIt security rolL Fanll. cl!ll1rl! •.ealhthe control panels.f ls an easy W<l!y to fry all the control panels.ng Uris lock m~uifes ·01 ery Difficult se(. B¥D.etmO'teContro:~ liatdh C~ U5{1 AvaIltmUliry: 2.Jj!j:o.F Very mWcul:l tlrlile.lng lock lequires 11 V·ery IJirUc1JlhMt'l1M~ rolL Game. tbough lock. Fllllm~ mt\li!n~ thtl p~'n{l!1 sometimes stkb.ov~r your controls . 'ro. 1500 (iI:eyca!l'd) CQC\tpit 1nh. Wlll1:[iS.~ lmk panel . Lodk M"-e1:VaTg~ cmp.mf'~'$sh.glJ!ides" but that takeaa while.Jl"e means ~h~~n{'kSOn~!f. ' COrlslole ILock Sometlmes a hatch ~ockjs~ 't eR'ou~b. N. [ recommen cl~M elec- else. they ca-n d lsassemble Hie metal pla. C(Yntro.Jnl! hi~ ~Qcl.on Hatch lock Mode]: \large COIl'p_'Clphw .d consoles. 6ngage all Console D'ead Lo.2. la. t'!'!e 1l'b1?.!~I!~!!t<ltgOU and . ~'ve kaown some mamlingthe bolts CMI be a difJi.. By.: 2:. 1.rge metal plate..~uir~~ i'l !)!ffigll]t ssmrily roll.:rr~tlll1.lU 'velost the key card or reroute control for the hatch Jock .oonuo. Failure d.l!ke$ a wry rel ill ble console lock. :~m~C~~(!Clfll)!.). a. V tiv€ than the lock panel.a.it cuts the energy food to your control boards unnlthe proper eleetronle eomblnstlon rum thmugfu.m'l somenmes doesn't srrtc:ibs. the 10 ckrnterlace.a:m<l~~S ~om'<!uf the nus Foong It: Tools.r takes s:1!x.g to get into yom own ship when Y(.illeNIJ<1ei!l Ins-laDing this ~Qdryourselif ~e'C!lt~~i1Qat Arakyd one described he~ow.ls.ll'i!. flight yo~e or sfup'scomcan choose to secure the metal panel e]eetrlOflicCQ~llbJinatjon or k~y card c~ Av. No mattes bow good yom technical.1 T~ ComDinallio. it's a HUI.vadllElhiU1y: .iW ~~a.nu~tI: ]n~1.Sure it'sa ch~<lIp security measure. M:odiel:: Varge Corp"CS2fi.lllhc WOl)'. Hl<. eontours. inch. and you need to SlOW the heavy meta] panel somewhere secure du.lock . makessure nobody but you can access jnlS~ruments.! comiJ)irnatlOIl).: Cof$ol. R~fi!!::ed Lock Type:: R:emo~@: CGlITlrol .:I¢. wh]eh you can slide into . Of these three locks._ . Here:are seme of the stan dard ]m~uumer:Jits IJsema board spacefarin:g vessels. oH'en. mUIcJu&t secL[ri~.. HH~s'e smugglers IJSU.b~li' YO'l.. ByJi!'.e . including a standardized stars hip tool !tit to start YOH all. Plott's Smugg lers Guide .anlOl~~).tI!OCil (f!'l~t~{]I] tc l.n Hatch Sea] C6sr~ 750 i\. Every starstnp has some junky old btn craanned w~tb too. fonn~llloided to your console's.rkl(g flight so It doesn't bang arc und during fancy maneuvers .o~~n·'~ !'Jf:lga.5hip"slock Model: Aratee11i.!fL~~ .mal tnstalls this lock. Sure. minute or so hl put on or off (more time and e:Uml: tf you'. Conso. Corle Key lock Cost: 1.culttask.N'otes: Instamll:J'l: ~his !ock~flour_~!!oni~I. Mess lug arouad with Y'uureockpit pnwerenup]ing Yoll.roli.pa:ss!l'Ig' th!~s .te and slide .. Cardisel Sy:stem Typel.I1]~Y have another way ]nside the ship the ~m1P erials don 't immooi. where tb.somet l1I. ea:si~y nuticeable'.eway. Byp.g~~T~ w. ~e~uljlf$ <t V~ry DHlfiolllt .tis.. F G&mil ._ The . you ~an't n~ the hy- perdrive without the rlght tools.k._ and Jock «mom.who blast their ~ock control deV1ic~ stormtroopers out-of course. Uyour intruders don't want to rneaswith the lock. Key Ca~d .rsel.<lUthe way.l'I:I.e j:IOWrlft !ock. or at least me]ts· tha w]ringin Some of them.e .reakme).uir'~ '" Mouer<fi~e s~rnri'iymil. D2mlag:e d one to' the lock by inexperienced thieves often blows I~hecerntn~l.Dead Lock Mode]l i\takyd F'owerLock 2'500 ~. ~nteflticmany to keep spacers a"tusk)" c utter always he[ps. Byp<1ss.ot~ COUlt¥o] llIJ1Jit has a range ·of .Qm_billat~on).:3{I meters.socurUy Fwh. req~al'es a G@.1il!jes S:lh:::~•.000' AvilllUlilhWty.en mora <I hmdrance than anythi.tely notice.UlM.: 19q1lli{e~ lI.>w. faihire means ~ocksomenmes Tli'p~. .1!dtng the ~tLc:ks.and sometolmesd.

odel.'Il'Il'lIer Colrt: 50 Avail:aWUt::!'.1 [or repa.e servodrlver uprlghHn relation to auythLn.. or shut th@tool off. As an optional bemus. or forcing a stuck hetch open enough to get your hand through. Gamem~ters may decide to' oUer a bonus of + 1 OT +2 if a character . the gamemaster may allow a player with a toolkit to reroll one die (usually the lowest one) after he makes a repair fOn.f all-purpose wiring.cm:te up. T1'!Pe:S~dril'f·~ Co. plusa Jew extra power couplings.o-aeccss places.jt This s. 'it has enough for you to ternpor.six and reron (II.: 1 GMI!l.i~illg fWIIl ~ a hy.rd.p-acity.1 [I to <ll'Iy uj. die . £ K!1t Hydrosponner LUre the served rive r. Altbough it doesn't have the fuU range: of hydro. Compensatnrs keep you trom sph-:m111g around the tool when used in zero gravity S.i'sto.only has one or two tools which seem appropriate ror the repair job. This die.r ModeL: Corellian EIIl'Ii3i~~rj) u~SD-47 condiuons.e repair skin roll. ln the shaft handle! asts for years.: Corell:lan t:.n!!. acts as the wild die if the re!l>ui't ~s a fl-. counterclockwise. Choprer Four: Toclsof ~he Trade 57 .lnc(wi nB)you to tighten or loosen bolts. [t's very useful cracking stubborn crate lids.tlds. Hydro.serious.torship Tool K. this too.ool Box Type: S"lal'shlp tool klit • Cost: :WO Av. (l. and other fasteners which twtst into place.f'l'}I'bar 2'8(lO . A switch above the handle area a]]ows you to turn the torque on clnckw Jse.~b:Wb': f 'Game N~ TI!i~ lvulkn.8l: !'ill Avalr8ibIH~y::I ~m..w] bandle. 5Un i("~ d rive head mounted on top of a h. the torque snrfaee i~ pArHiUd wi Lht~'e too]' s shaft. (jJ Usually having AvaHabtllty: 1 Damage: STR~ ID i(. The hydrospanuer has the same energy (. TheInternel energy eel] lasts a ~ongtime. The prybar is good for ge:r:tI ng a start on tblngs-« Hf~lng a heavy . power controls and varied size r~nge asa servodrivcr.arily fix aJ!lytbjngabo. f. and screws from the side.' ra[l~e I.t hen uses the bydrau lk. .e Norew: BmnJises ru~ repalr wor1k rna:.ilie~rLu!l V-ll1 Hydmspal'llU'.GlIillIemOlSfiers sbould use this :rule if they feel U: wouJd not .part. }'lour freighter.0 you have to hold th.d(!d repair rofls ~till'~ hiUl- Power PrybOIJ Th is metal prybar consists of several nat prybars !olned together in fulcrums and hydraulic pistons. pryoor 'COd: 3'0 to monitor the amount oJ energy flowing through Circuits. the <lliPPUcahl.~. SoroSuub J()uruel{lnan T.lr . though some reustabouts prefer it as a tool for era'cking open heads. You can use (he tool to t1gh. tho. Servod l'ive.sfo'l' Il~DlI! FlIH!rv'ut!ri\l1.Jlillpulate a certain size bolt.a..ten.everag. nut!ii M!. bolts..add .g~.'l to provide extra !. Th e too] isn't too long.ngel~nm + ]!I(l 1D as. or loosen sc rews. conduits and power eeupllngs." Nat"JI:1Jmmse.g your driving in or out. Technicians use n to test connections. On the bydmsp<lTIner.t Type: H}"dn>-SI). dedded by lILt:' iHlIlelUiI:s'h.A small pressure computer gauges the Iorce you 'Put on it to pry things open.. The torque surface is perpendicular lo the tool's shaft. open or ·a..!.Tool Kits in the Game comp:lete tool kit prevides a + ] D bOnl.!:'.ugh the exact dimensions are sUghtly variable. ork 1U1:iY r J.S dcreldec:l. lluwflvl'l... S{I it can't pry any gap wlder than 10 centimeters. and can flasny be replaced. sen'oddverconsists of a shaft beadle with a sonic drive head mounted at one end.01the toots listed below. ·a. .ame Nil1:es:: When used to Pf~' ~tliln(ls IIlP. a hydros panner uses a.spanner Model.spanners <lind servcdrlvers.f. make SUf1~ fuses are ~n place and 2ILvoidpooweJ over- loads.aIo<spann:er '~UT 1 to tlIDtl. gairn.l adds + 1D to to the user's Smmglll- <m Sew'odriver A. Power Scanner The power scanner Is a dlagnostlc toot used IPower Pryba~ Mode[: SoroSRub . enou gil to get <It better grip. p.a. bY'[he gamemasrer.. a spool CI. Gum1 ba{--:hnicians have a set of servo drivers with varied ranges.:r. 5.yalter their game's balance..e and power. Thls altows you 'to get at maehinery ill harr:t-I.turdy box is organized into neat compartments for OTIe of nearly every ki ad of tool you'd need fur stanh~p repairs. Most '(lIf them come with one each . A power cell that {its.udnne strip ol hull-patch metal. Stall'sJl1ip' Tool Each servodrivcr can m.

Sometimes that's just enough to distracta pesky eustoms inspector. rll'!t'ldp.dally :11he's poking ~oo close te that specitiJl 'cargo .pl'Ojed Involved.5mug9 liers Gu ide c .'WiLabllity: 'Game NOla: Corp_ Ene. replacement hyperdrlV1e motivator. II you ever need to.a tool. repair wens and engl neering panel-vsometimes you have to 1I'e:t outside your U if tl El.IDas declded I:iy the gamemaster. not . you've aeeidoL':lllIdly frll'!d the lock control mechanism.) .and mlcro-power regulators.g:aml!ma!l. {(If slidlll. d: g* 'U b '0: Tech Vecuuen Suit 'even mere d:iffi- StMship repairs are hard enough w~thout the proper fadliUes.. loser Wielder Mudd: Bor!lllls mt!!1a!workiJig & Milteri. Although you can fix many systems. fusion cutter can shear th:rou. hook the scanner up to an lnacnve power' line you can tum on froruelsewhere. Bonuses for !1~lng aJ hydrospann. from iFlsid~thrQ.] to +10M. The beam 'SHot Vl!!ry long. or fun rigbt off most power systems..6D damaR!!. BIIDIl$e:l for 1l5ing to II I1ydrospmn@rl'o]l' I"ilijlah work TD<lJY range from.cenUmeters thick in :a matter of seconds. Power Scoli"lner M'(!ditil: V~ge T. You can also use it as a weapon ln a pi nch. Tum on the power and the seanner blows tna relatively harm less shower of spare.e!l" foOr re:pair wmkmay range f:rom T] te . gr. wtres..~T_ The variable-beam.r.eJIJ" ources s using damp leads. " Desperate meehan lies somettmes cannlballze thetr scanners. The SCi. d~gital readout.2-20 cennmeters tn diameter. dead boLt seals when.Sh most hig. Getting Out: Vacuum Suits.~1u scanner ] :Surmses lor using power :scc:anoer :fOi[ bytlJe FusiOr! U:'::.OJ!.The scanner consists of a hand-held box with a digital. n Plorr' 5 .y erJergJ ranges.al. so you' Uneed to close in to hand-to-herul a~on'ilb.W-983 LasnWI'!!der TYlle: Laser weld~f ~r:50 A:vlIUaibDIU:y: I Gwne Notes:.r!ilmics up to 25 . 15 The emitters can be finely tuned to aUowweJds from 0.s decided .l Laser Welder This tool uses two indepen(h'!nl:~y dil!"@ctffi laser emitters to weld seams in metal. Fusion CUfm'r Mlldet: ('(I~= E!o:rllmll lmf!t<'llwtlfil'l!'lEl & M9I~e:t'ials FeW-87t) through those entry hatch FI Typel Fh s ion Cutter Aw!I~blnty: ] ('.h-grade. It can be recharged wlth a standaed adapterhookup.gh most metets. . power readout on the face and variable settings to test man. The internal power cell pmvides energy Inr abuut 50 hours.capcacRy of the conduit by running a test on the conductive meta] <IUdany eonnectlon points.!. hss in T 1:0011'8 also not bad for sncing ttrrou.ei'lll Cutter iii rep<lir work m~' rang@ J~O'fr'i -:1 to +l !). Keep in mind that this litUe box is just .s L'5.et:d plastics. Two extendib]e' wires can be pulled from internal spools <lindconnected to pow.W(!~Pc)wer COst.am N{lte&: IJ1tllcuily level wtl1!l'l ilSitt!!tWs device is dependent Gil UI!.'iionermeasures the energy .a. plastiee and 'l'er. set up a diversion.at range to use' it eUedlve]y.lSU A. Accldl!nli!1 expnS1Jr'~ beam ceuses 3().ygh ma:inten ance ducts. They're tt Ci ctdtif you're out ill space. reil1r{)r.f'g)! 'I\. [ usually keep a few spare strips of metal hull p:JatJng ne'oll"by case ~geed to plug a hu~i'b r~~u~h. for much-needed parts.." energy flux capacttors.d by the gamemaste. espe.

and pad ded guards for .U keep all you r tO'ols handy.gms of :rep. not. [l's similar to the tech sun.Hlhys!- c<lla!ttacks. Those who've spent lots of time in 'the smt have :figured out bow to Ure the rocket paek twice--the first time Ignite. heated.ekevery hour or 5uliel !I wOl. a bn more beareble. pain= ding ead toOo] arnesaas as the tech suit. Automaton's ASP drotds are priced so anyolilecanaf:l'ord them. The suit gloves are Ught.I~. and managed to get on my nerves most aU 0:1 ~heUme. mounted on the w:ri.way . ReguJar space suwts allow you to survive j.eW" move around. charac.59 . with rocket nozzles potrued to h. I don't nk:e to depend on drolds too ~nuch.500 AvaUa!liitljty: 2 Model: . Uke the}i.t I~C!nly illsl!Ila. sl!Ilt irVa\:!ilum Suit . It's exhausting for One a person to fly Ule ship keep it running.?.maneuve.ar'ailS which might g.i.e an extra set of graspers around when W needed.c.n a ~itUe. and pretty inept at most others _Those of you who get very autached to your droids can always upgrade them from the standard mudels. from the pack warms the suit enough 'to make things.m the most. elbows and shoulders. The suit's reIDrW"c~d fabrIc and f1!JI<ilile coastnretlen prolO'ldes <I ~2 bonus wl'l~rn rer." AJthough it moves you around a ~~We. a synthempe tether. ('fhe maneuver eration ron or the s])a'cer starts drifting off." she mustmakea ~'~OOrt!'re slamlP'!t:l Qr SrmlWlb cll.pulation 0$ those malfuaetlonl fig starshlp eomponeets. Just rrDia:k:eure s YOUt ether is Secure before you start banging t a.r suit has the same tnsUiation.000 A:vaIlabiUty: I.." . These suits provide the bare ess-enUals for .s. Tech vacuum suits are no-Irills. The teehvaruum suit wi.5P droids. If you're smuggUflIg.. Below I've Us~edthe drotds I'd recommend you keep on your ship.llld caused by th.They're covered wi~h tool harnesses. but other parts may be protected in dmerenl: suJt models). Unllikebulkier space suits. and handleall thecargodutles. just a few that nu in the gaps your existing crew can't handle. but the fabric is m ore durable to resist tears and punctures Irom space debr. Still. a character in space ml16l mlJj~ oil M(II. ASPs are very stmple menial 1aborers. Te.lS Or repai r oper2lUoDs. CYTlabar~sFuntastic Technology: Droid~ details how you. Like most machinery. ASP-7 Droid ~flIdustrial. Por the price you pay. they need to be mamtalned (If they break down . They're especiaUy useful. Choprer Four~Too Is of hhe Irode . The flitter suit also contains a small maneuverl n g backpack unit.for more lllih·ica.lgur auon.at~r ork w outside yom freighter. The flitte.hip should yOUi d r. The pack has enough fue1 f'Oronly a few bursts-eff!uugh to seoot back to a s.lstirn:!i.Reg.~itt. which was sometimes good (for the impatient ones).:k"''''CUlll:l'l suit Gmne Notes:. They're capable of only the most menlal tasks. He wasn't too bright. it was nke to bav. rn once owned an ASP drotd named 'seeVee.ong enough to use them. waste recyders and le'. something we all need now and then.ter in space e:>recutes a ·!:Leilte~burn. They don't seem too bright when ]ubmu:ting wtth people.. cam eustoratae YOUT drords.nvacuum.Il= LireLtne TediMOJISter 'Type: Tech vacuum...: 1.f1'€ezi[lg cold.elr Vo'cuum Suit The €J]th~rsult bas a few more lrins than the standard techvacuum !.alli5 Engille€f.a panel.s haIUhe·engi!ne. Untess II.egatlve" 1:0 anything you s.you're not g'Oing tv Iastlong jf you drU't oU" F."it.s... Tech vacuum suits are taUoredfor the ri. . though you can upgrade their ))1"0gramn~ing and modify thel r physical conf. lGame No. Asps have astrnple personality matrix. A restricted vocabulary allows them only to reply "affirmative" or "'. ll by yourself..X!tra atmosphere for more mo biJ:ity.. op- Droids are supposed to heip out us nrgan~ ics.teu.et knocked Mound a lot (typically the knees. and win keep you alive in space I.et pad!: COM. but not many.CoAt: 1.. Weolten buydrolds to asstst in the-se duties (especially repairs). usually when you need the. He also managed 1i0 annoya. FUitt.t.. Spaeers can this UtUc .uen't too smartwhen inter ad ing with people.3It that eomm dish swtvel assembly.y or req uest.):c. mt still h gets cold after a while. sealable pouches. Burns are controlled from .a.et puck.£itting to allow .riltescami'n·a or SIrE~ ch:eck c:~ry hour or ~i:!Hera w(mrnl eaused by the freezlngoold.tewO'f customs Jnspeetors. Some of them.tes: Sillce tllis-l!I. bUI: they're no-frills models.~and a second time to neutralize ~hemomermnn with opposing thrust.) requires a Moderate dilfiicuHy mck.temaotl..1.ift c.survival in space 1m a few hours .the heat.er Vacuum Suit" r-ype:Techm~~ SIWl1: RO(.. They're also very susceptible toblaster I Ilre. this on e trades '~emperature regulaton.ch Vacuum Suit MII(h~. and sometimes bad.. You don 'rnesd all 0:1 them.illg o~J'<lHuIl Flitter Suit l)a.s'hipto patch up damage. They're programRloo tn do speciflejobs bett-er than we catl-this often means they're really excellent at a few tasks.o.r a "heater bu rn.

. lJ'exterlty 1iJ. Strength 6D.D. and thetr personallty matti.5Maintencnce IDrojd lifting HJD. The..giers Guide .WED droldseen 't enter. but you']! flndthem around most major starports. Streng/I! :!D\.. the pIke . " ".a]. and takes orders from anyone.anl:. tiffing 8£). Sjnc:e theytm a. hu I f1h"f.:band cemm reeepter. NR.them. ShadoUJs of Sourcebook. M~ybe some . farther and fa~ter (thanks to Cyibot Ga]acUcZl':. page Cynaoo.adiSh~e:r repalr. Y"'. Dexlt.R-.Basi~.l!a.ger. Move: 7. Cybot Galacnca de-signed them to carry out malnbenance du:Ues and interact decently with people.rity 1D..comh'imrUon astromeeh A:t:lr~ :p'fotocoi dwid. and makes for good • jlIort:aIbIe cover in a 11L<lryload lifters. the lifters are about three ~ me. [lOading and unloading cargo. J D" M€Ch(m.chnicai IIJ. Klj'owieqge soma angry gi.space lrnn~' pmts repair 3D. The tread base isa bit more narrow.!ycan help co-pilot your ship. Dexterity m. Knowledge 2tJ. SoUllCt':: . teir actablef Del ru.r·s Fantastic page 87.l heavyg:rasper arm (+ 10 t01 lilting).aAipuJatOlI <U"mL..rengh.'1k Tednwiogy: W. lifting 2D.' .always modify ~hBmwith some f~e:igh~er repair SkmWare. Some starp. '.sMaiIntenlm.dat]ng. Perception JD.. Mi!Jch.g~ J D. Move (]. . . tiorr rD.. ~. page I:W. ~ LE i\epo. They're flot as slImng as the B ~ worker drotds.rs/dp rf:/J(lrr i/D.D. but can ~ Ht cargoes higher. can hold up to and These are perhaps the most versatile maintenance drotds ava. K.. obJMous to others around them" Their 11 preservstlon fe og:ramming doesn 'laUow them: to harm ]iv~ . Source: Cynabar's Fantastic 'J:ecf!lJ:Qlogy: Druids. :h where tt's dumping heavycrates.chnical 2JJ.t Urlifortun ate]y.visua] receptors are mounted on a much lOrls:er <lJnQ more adj ustable arm. p1lige 84 P~otf. security 2. aeeesste some areas the.. page 67.: mClUo ]"v'enever seeu a h'apperl.~(..D.il1'Clf)' Locd Uher These drotds are often too big to serve aboard light fre1glmm]J. Gallettiinium's f'atltas/tc Techno.]]Qt Gabl.elC Drotd . retractable 'third leg (add + 1D to' lifling when dep]oy@dI). Personally I'd rather have a Hve cargo roustabout wiI~ha ntUe loyalty. Theylearn qukklYGI!.ces don't have short aUention. AS!P~'7.' . butit's worth it. most simple verbal'cotnmands. Accu'Fron] cs reinforced thIs model wlth exeept!ona] strength and a third stabi]iz:er leg lor diHicult lifting jobs.:.. wetractabh'. Technical 1. ~ " . M . d. some starshl p weapon skills and a good aim... They' rea bit more expcnstve. Fa.oOO . both tbe te:c:hnfcal endsoclel ends.tits just Und tbei r sbeer size i[']!<t[m. computer programming/repair4D. Sou.. Droids.l]. 1131 Worker Drold These drotds are almost as common as bjThey' Swarm around most sterports.Suc:HO'n/ magnfltic"tipped. T1u. 1"010 bad he had his head kicked offbya bounty hunter . Lead aervtng On many bulk freighters and stomping These drolds were designed to compete with CY.il.. Technology: the Empire Bmary Load lUter..official ~1ar Wars Adventure ~Ji..ledge D cal In.Te. rt . B. dh .<l:rud respond to to. communi· LE. The m. Percemion 1D.sSm1u g.CT$.~n~~rylator arms are stro... search 2D.stamina 4D. Pef:ception JDt SJrengtn 8.ve~op a loyal p erstl[!.Perception W. oomputer progromming/repair 5D.page 25. Movftl: 7. In..Dmid. ove: 3. era. Most of their pnF #3. lifters aren't too swift either ..ry posts repair 3D.. B I Wo:d!:. The chassis is ve:ry dlJ~ rahle. Source: Drotds... MedmlCl real 1D. but they have a tendency to march IlFomfortaUydose to people. Meciu:l11rcClI 2D.r's 65.nowl'€dge 1. Mechanical .:n::es~ (Ynab~.. lt stomps around your cargo hold like ny.0.cticca's WED I:'readwe]~ unks. and doesn't alwO'liys wah . R2 Asfromech Droidl gJ'amm~rJgis tailored to !:Ot. .. f~. mve yoruf lE drcid enough time: and it'll de. .igits. eations 3lJ. astrogalion 2D+ 1.~t(1. SdilIJ"Oe: "flU! . . aUowiog it. StFe11g1'hiD. Repairr Droid. the droidis extremely stupid. spans ]ike the MUs.ods use protocol drnids to trana~atemore complex orders between master and druid. Te. The ~i[]fy visuel spectrum scanners mounted on:its head are delicate al1!I. exte. ~... spat-e trails- N.I mnn~ reltahle.all-a nice height from wbkh to drop t " . compet it ive namre)..'g ~.:io ..ID". Dexfelity }D..y shnl ofL The Bl can't learn new tasks. Wide-. dmige 1D'+2: l[nowl'ed. Tecfm:ical J D..(l1 J D. Technic'll iD. whkhgive it greater ahi1ity to pokeaeound in tight: spots to find problems with your ship.ri.Percep. ~. but you can . KnDU!.can be prettysteep.tWhe:nfu Uy st~nding.i...iJabh.r Droid These dretdsare perbaps the best ehelee if you're ]ooking for a comp@t~!]it [1~pmr dmid <!JId an-adequate shiphoard companion. repair damage ~nf1~gfut. tapifat :sta.S'Eln:S\DI'S3D.cmiStrength 1D.. ..Rebel Alhonce Sourcebook. Move: 6. Binary load lifters seem 1:0 be. pages W2~103.beings.

Fortunately. They break down more ~~iJ)y.kiUs whenIt eanre up with Ihl:l V5-T. The Official Star Wal'SAdvenruf!fl Journal *7.tds. and can onlly hold one set of estrogation treads are a bit slower. they are less attentive of small shipments.500 (used) I 2.e: 5. The R5s are cheaper attemetrves to the R2s. page 238.clmicai 2D. edge !D.g Game. Move: 5.ing/niipair 4D. ~tarfighterpUoting 3D. video display sereen.ng guests.d~ Dexterity J D.. Mechnnicul J D. Knowledge ID. fire extinguisher. metric tons in their kM- extingujsher. however. customs inspectors may be a. this means shrppmg them isn't as lucuratlveas shipping R2 units. astrogation 5D. Like other cal"go-m9V\ing drotds such as the B t worker and the bimu-y Ioad nfte't" the Vs.ompaolons: than some near-mlndless Asp d.500 (repulsorllff) 650 (used) 2 2 O1aprew Four: 100ls of rhe Trade 61 ." ASP-7 81 Worker Drold Binary Load uner LE Repair lliojd NR-5 M~rntenance Drutd 1. your R5 is s upposed to be fixing the shlp. Although the models wit h Veril Ltne Systems combined the b-est as- Tec:hnir:aI2D. The R2-seri·es' personalities can get: somewhat emery and snippy. fire can haul up to two.s.F 2. unless otherwise noted).Most sh ips that incorporate ast romec h d rotds jnto their hypernautic systems are m.aU circular saw (4D). Per(~e. mmfmterpmgrom m. R5.500 (tread). slarfighr'fJ:r repair 5D'.000 V5-T Transport WED is Treadwell Drold Drnid 2. small circular saw (4D) .. but 'they'll make better c. Remember.2.per' . The droids double all snwU. LYUUputer jJT08'l'llmm lng/repair 4D. Drold 'Cost AvallilblUr. . . Of COUTS e. space ttamporfs rep"..ir 4D.Mechanical 2D. It~n take command!!i hoUl ~!most ~Hlynneun 1~s ynu ~nSLaU some ldnd of security recngnmon muUne Wnlle the dl'\oJd ts 0 Droid Purchose Info~mQtion The data you 'Il need to locate and buy most of the droids are Listed here. page 10. Imperial Intelligence doesn't rnon ito!' large purehases-s-as far as I know.. .1. uncovered and rather unCOIDfortable personnel tnlll!'ipults if you don't Iecl like willkingaround (or it you crasn In some remote region).525 2.Astrom.ech IDr.200 4.f).retractable nne work gr<l!~. Retractabl@ heavy grasper arm (+10 to lifl'ing.T tsn't too..D. Because the Reb el Alliance relies coordinates in their limlted memory banks. Dl?xteri.fjJi()1l.ro~d . srnallelectric arc welder (1 IJ50).800 (new). they're nnore stable than those with repulsorlljt engines. but ~t is safer.ry 1D. page n. R2 Astromecb Drotd . Se·cona Edmon. '0. holograph. V5-T Iroasport IDroid pects O'f b·inary load liners snd CMgU !I. maximum 2D). say.wid.1D. Droids. space tmnb. Perceptto« In. htUe more atten UVie and susptcous if your ca:rgohold is full of R2 units than. 4.o:id and! n onen shows. pages 135-137·0 The Sfa·r Wars R5 Astl'Omech Dmil.F 2 2 1 2 R2 Astromech Droid R5 Astromech O. Thel r personehty matrices are pretty simple. S01. Revis'ed and Expanded. holographic projector/recorder.por:i8 3D.SinmglJll. sm. Mov. shava grain. smart. Retractable heavy grasper arm (lifting skin at 2D). not entertaining hjgh-ranki. heavily on starflghter designs requlrtng astromechs. retractable fine worker ann. Strength I [i.-140. KnQI))[· Source: Cyrwhar's Fantastic Technology: floleplayir. ~mperial Iatelllgence tracks large R2snJpments. that..i I itan' designs. BecaUS'E the Reblll on doesn't blilYa lot of R5 untts.1il'".. The Official Star Wars Advenmre Journal #7.100new).ic projector/recorder. Keep hl mind. pages 139.10hyperspace jump coordinates in memory . The information mcludes the avaUabUlty and cost (new. These drotds walled payload area.exten darm iblevideosensor.ee: Cyuabar's Fantastic Technology: Dro. wbsch spells opportunity for independent spacers "~i1l'ing to deal in druids.800 ([lew).4[10 (used) 2~500 ]2. Te. 300 (used) ( 9.

5mugg lers Gu ide ( . ffnds their own Source: OuUa(linium pages 2J.b. • Cwc/len's Rebel Operallves has some good examples . various ~ools.. SeU'f'Cil . $paCf tmnsports repair 4U+-l. CfJmp~teT . • Tfl~ of R.dwe]] druid is a g(l-IJd buy fur any Vt!lSS~ .:1D"".ng ami attachments.{ey.e Sourccl)oa~ each. 5D+ J.a.repul· .o~eplaylng Grune. it's not as efficient as Sis or binary Iifters when it comes.of eustomlzed droids 1i tl s Know/edge s'"tre:rJ:gth 3D. droids. Everyone. I.R·-!:H~r.nofogy: DroJds handy dau. I. Strength 4D.. S n • "The History Drolds" in The ture JOl1maii'l ever wanted to drolds.1I'1e rone-to wandoetinlOt. They're among the :better starshjp malntenanee dmids you can Ii nd. extendible v]deo mierebtnoculars (+2D to search lor mieroseale work).:A. s. WED 15 TreadlweU Dro:iid. can carry upto two metric tons.rarms (+ 10 to repair skills). with some extra interface and modification equipment as well. '5 FanJaslic.wdifl r.ianguage . Sec.(j antl Expflfl. I II. Any good s muggier does her research. [t a~sQ has some ti ps on build Ing yo ur own mecharucal corrtpanlons from seratch. Check ou~other droids you call use on your ship or ~n port.cal ID. Umit theiraccess Ito tight SPO!S.rWa. Technology.c.droM Irmgmlge!l' 4D. Technical JD.ffl'!1chir1ery mp(Jif . Teduriwl 2D.f!:durrdml I D. to IOiillding or unloading cargo. Perception J D. 5(1(repulsorhlt version). ~spedaUy If you spend a few credits custormztng the pr. Other Droids Don't take my word on what droids to purehese.dog describes druids you can buy.ie. starfighter rl?lmir .echa. Retractable ~ifUngann (lifting 4D). Move: 8.epair 4D. .h~ Slur Wars Trilogy S()un.. the essential gutde to modHying drclds withnew Sk illWare 3l. have sections dealing with droids.1)S' R..good for transporting cargoes overlong distances. wQrkl ng for Ute Alii anec " 6n. a slew . Perception m.111 DrO'idl Cybnt Galaettca's 1'rea. Fine mOltn~pu]ato. Dexter/ly 2D.llriO t d r c the Rebel AlUanc..y're paying tun atteution to their work.CI have IHgh ty persunaUUes ancl . .doontells you evmyth~ng you :know about 'the . 7: MosErs.I'mming/repatr 4D~. They wear down quickly andareeasily damaged.7I'i.Knowledge 1Dr M.it of catch~nS' 10 machinery and getting torn oft Treadwells tend t. The drolds have several other quirks.. Dexterity ID.. The treads make these weU stablllzed droids. Sp~doJ lMiliun fllII~1 Sta. Move: 35(tread version). A uncnnvenetonal uses {oJ' WED 150 'Treadwe.of other • Galladinium 's Pantastic Te.:T Tl'anspon: Droid. soil's a1wa:ys gom1 p to check in on them to make sure thf'.ded. '\f5..Progr(.lD. perfect for tinkering with those delicate starship systems. pages 5:960.. Thetr programming is ideal for shipbeardrepatr duties. The manipulator arms have a nasty hil.serie~ Astromech Offl'cial Star Wan. Rcvise.ogrammi. M. They usually come wlth lOur to five m. PIott's .~ • Cynuoor:S Fantastic 'Eech.2..n:ipulator a-rms.s s g II Edition.. . Sour.ebook.ce: GalaxyG!J:illl1. . hut sometimes .hrrology bas an entire chapter on droids.24 .IDd eqUipment.

wport.ee..to Boztrok. The 1.als and making plans. handing over the go ods she had smuggled Jn and bickering over the price with the drop point agent. Then jJ: was off to Tulagn's Stars hip Outfitters to arrange an appomtment in h'~s back room later tonight. starp ort 's I~(I uucrclal d~s:trlct.gessafcguarded the bat:k (lorn to Tu]~ 's Chapter Five: Contacts 63 .PI~ hurried throug]l the streets of Wroona s.abyrilll binc P~. PhlU promised h'im some black-market tr.t(HUS at the Wroona starpnrt diirtslde. Platt had slipped the ryll through CUS.ia~and bought 19 P a few ddn Its 1'1:1 later at the Spacer's Rest-he'd let her sHp ~h:rough the customs lnspectlon with hlllH the spice on Kessel. Platt u avotded th~ main avenues-ethe I. Onernore stop and she'd have everything set for her trip !:lac!!.inket from Boztrok the next time she made Wroona. II Plan Ulrted €lnougl'l with Officer MI.'I~ll. with the inspection bureaucrat before. ssarched her ship. Now she navigated the darken erl baekstreets of\Vroona. At~er snowing the lmperial Iieutenant who. mfl:n·euveringde.111 y owner had done her a favor and restocked the Brenteal Prinnt¥s for half the usual servtce j. Sbe had spent the day seeing people. She'd spent the rest of the afternoon around the docking bay. She'd dean.

." Platt sald. Without these people we'd be lo'st. warehouse on the planet.(!hbet. . ~AUright. s hake your hand and ask ..ared apron he wore with the "Starship Outfitters" logo lading on it. for a few ks with AUi<li. we're contacts.ing to find the back door. Remember.. .ummary. juiJ1i[!g forces. ~'A:beesufa nechek.havethejr starshlps and crew. How about [. Platt hefted t he hOI( to her shoulder.'~ Piau looked disdalnfuHy at the box.llenging job.ed the door and directed her to a parcel sitting on one contat ner with markiog$ from 'Chandrila." The two stared at each other to. Nobody can be-wholly independent.swho are willing to help us out when we need something. gesturing for her to enter.ter. so it took her alew wrong turns and backtrack- any importer's. Tulagn. too.f a. The door sUd open and a smfltng Rodlan appeared. [ Can find this in galaxy. "Zhovat sur. (:'\1~ry Life I. doc king bay owners. going to falsify your permh datapad when you get those megal quad laser power upgrades? Vt/ho's go.. fr~end. common experlences inchide e!Sca. you don't have to write down the whole story. "No. but it's going to be a smail favor.r II moment.101ldd mMe an int~T~sti n S :m~['dote" tOQ. Once she dropped ~he aruv~a]] Tovash or. "l don't need help with anything?" Who's. Tu~agn rubbed two of his fingers t.elgnters. nechak. He strode oft into the storage room.gave in. for a eha. There' s nothing rnure dangerous thai I a g:'IJnl~ f·nnLI'I. dataJorgers. he carried a !iimUaT box with Oi customs stamp from Gruvia on it ~Mu. c::mretin~each other's back ln We.t.ogether andextended a hand. I:f your conneetlons can do you favors. ~Nice doing business with you. merchants.lIIl-tllltJCr.gJei:~.. ]t was a lonely porta] at 'the dead end of an alley.~twhom YflU tum I(Ito a vinmctive adversary." "1don't care who you had to payoff. "You said you'd have a case of ffi shop. Platt knocked three times. technicians. "That's why IpilIY you such ridiculous prices.t sjtua:UOI:Is-ifl doing so they forge bonds which last a lifetime.. manage our meager flnaneesand maintain am fr. "Zhar daa. the case go for 51)0 credits or hold It for someone else. "] don't want this swill. bead back to the Spacer's Rest.t the ship. the-y'H be liketyto do tl'le same. Spacers who keep their contacts happy can rely on them. How you estabUshed 3 ~~onned:ions. then glared. "You said . he said.pin~ from an lrnperral prlsen.ril!!lll"t'. ~She strnde out the door into the al]eys.. T1L1]agn. .('I wh ib~. a smile sJowly gr'Q. frierld!~ness and wimnsness 'to aid you ." he satd. They can be almost anyonewiHing to lend a hand: infochants. A good spiI!cer has a carefully selected network of contacts.a nee h]ing<t. \¥hen you C''hUl'l'I'(: tJ contact. Successful smuggfers maintain $CI Hd connections. M.eh?" Platt said. ·she'd. they'll continue to be reliable connections Should you cheat or betmy them.lexttime I'min port?~ The Rod Ian nodded. bSak'e:f vOQda seffa lasha. S~I~ t~{IIml!()d out five hundred-cred iL chits..tuw.to pump b]m 1:01:" irn:orma.gn watching as she diSappe~red [nto the night." she s~id .oking Contact 'Good contacts don't just walk up to you. Plat r stepped into the ~ba. muttering to. CoIDJiI!J. sate pJace to land when the Emplre's hot on your trail? We all neerl contacts.ew HmBS belore. I've listed a few ways you might know your cunenli: contacts." The no-dian s]ip ped hls rubberyflngers Into the pockets ot a dirt-smp . from the conUtct"s point of view. butthere's '." a storage area packed with unmarked cargo crates. Some. What do you mean.U'you treat them weU In your dMHu~. Folks.iIlg to ifista'll the concusslon missile laun cher on your freighter? Who's Koin~ to wve you. but just a quick s. at Tulagn. overchargea and quickly put nut of business. TuJagn'. .. We'f~ emrepreneurs-cwe have to maJre slick dea]s. then. himse1t When he returned. Tu]agndos.. you can also do th em a good tum. n you want. can't do e\'eryth~ng on our 0\-vD. Something like ~Nasrabl and 1worked aboard a Sullustan erulsaliner for .w~ng on hlS snout. considerlng the oUer.w~nlL !l'I !II story. She' d only been here a (.s eyes narrowed.lends and spent lots of time pJaytng sabacc. I don't Caof'~ what you prom]~ed your importer." HowYQumet your CIJIl I ~t~ll-I helps deternnne thei r loyalty. aJDdPlain knew he was ddJating whether-or gut to let." n U the best Gruvi:an TOVMh yo'u could find r" Pillf:lU said. Rl<l.OR Experience: Crisis binds people who experience it together. list how you madea connection when you choose your contad-it might help define how ]oyal they are when YOll encounter them next.i'ryon need any favors today. ~to our business than Hying an:mnd the Platr's Smuggl'ers Guide . IN here we became tast J:r.. Smug. . You cultivate g'Ood connections over time and thrQugh ~x:pp. often must work together to overcome diHicul. ~Lo hong.liOn ererlits lor a small case.ck room. A small h:l"o'or." Platt said..

TI U~!l·~ ('011 h:u~'1~ JoIIH pt~npl. iflrmer eoUea_gue= At nne po tnt ~n your past you worked with your contact. These relationships are prone to fullapart without warning.!Ii" erum ble if you coded the relatlonship booty and hurt some feelings.. feel free 'to place them near whatever sectors of space you frequent _ . tbin~s cou]d get touchy. Whi1ethese bonds.~ I kn~w CfJSUi'. I've also tncluded some you can make. If one party perceivest he otherisn 't doing 11is share of Iavors. person Loa many times. Use thageneral description flo create your own eonnectton oithat kind. Maybe they'veremalaed a fast rliffeJient lines of work.wapping favors-the old.. 11 cen also you··v·e met reserred y.i. lJfe Debt: y.. ~nthese s~tuatiotls one ences to others if you need them. the turns to both save the other 'Often.elp each other.':dnVf'_r litH yea rs.aveyou:rccmtad.ll:ly • You ~'Elight ym have been old Alc. plus.often owes the however. they'f\e (mly as reliable as your money. such contacts are prone to become fair weather lrtends. but how yuudamily treated Idnl. owed each other favors. but are loyal to the end. "you f]x my shi.11y riend: Your cormectlun is with an old F hU[li1y Friel! d. based on leisure aetrvtty rather than work or danger.ew of your sUp-ups on a-ccount of their standing with your family.Il"I inn.~'oband in on hours. you have only your contact's word 00 what she's been doing since you last parted. During this pe:riodyou spent much time together. mignl be strong. TIlls relationship can sorueti n res be superficial. twl ce.- frlend.e both in dons to help each other. Old..of contacts smu gglers tnteraet w~th. but not his.1access toothe person. compet 1tlvesplrtt. and workIngfor the same tyranntcal employer.. running a scam together. it could . Referen·c·e: Om P. old errors ncw. since it's. Fa. These relatl unships are jn itiated by Jnfoehants and starport workers who daim they k!1QiW someone who can help you out. Since most of these connections are based on now many credlts pass hands. Romantic Inlerest You and your contactwere once fOn1antlcaUy involved.rrty is. 'I'ms bond can be very strong dep endmg on the YUl. Unless you've kept in touch..llds . of vour other connections or someone else bers ortne same social em: le or part l.4~qludntlmt~·Iil. Although some of the specific contacts are tied to particular locations. Of course. then claims "That's one youowe me.get bad to y. both on the .~~ intensity of WUOf a H!.ou to tbts tlon stUtin:sp.res you to l1_.! niip.specine contacts ki. then he rescues you.m. Though your Jove ha~ el w iud It. or shared iii common ~nterest The state of this relations hip !lot only depends on flQtwynu treat the contact. loyalty. These friends arc willing to forgive a f. If you disappohl't. Y01J(l !>.. refer- Chaprer five: Contacts 65 . or perhaps they're secretly working fur your enemies. Neither p. Un)ess you've strengthened the connection.ll:lY :.. this. .un III ighl have been itSSOC iated with your paren is Of S] blings the same group which gathered to play sabacc every week You were never really dose.nm.p and t'Il run YOW" cargo" deal. but you never grew apart. Now you'r.1idemy puddles. Who Are Your Contacts? Mere are some exarnples OF HU!l most typkal you're in POSl. they're prone to. relationship quickly parties trying to outin a biendMy.fireHght. FiJ¥Ot8:You am!1 'Ihe con! ae. there 's nothing to stop you from trying to mend.QU met yow contact when one ~ved the' ether's me.~nterested in ()o:ntroUin:g the other: you just w~ml' tn help each other out.." Those sharing me debts might not see each other dcspieabJe villain.)] llu'ougb any meens=tbey could have worked together.T~"Ii~ pe!'-s.our fa lU Hy . time. mem- a. your pa~'iI~ a. though contact This gives ym. To break this killd !If ~lI)lId Is the sign of a other Jor their rescue.

er:kingbebtnd his back.. For every dte of streeuoise. you sbould start ". Thts 't mean they don't Deed any favors from 'snl.h~gh-!ev.gLtlve or JU:it a (:nlizy (but. out of his business satchel.. The really good ones don't Just for.d. Some are fu. W:Il. There's an easy way to do this.'ith . good) forger. False :idoenUUcat ion? No pro blem. persuasiQn SD. Technical4D. datapad w1i1ihthe proper license for the . The: rich ones 10000 develop expenlor offworld goo d s.elaccountant with the Klawoi nan Trade Guild.adsaround on which to create authennc travel passes.p'ieR. Alee moves lr:oUl Out: Ou. allowing him to He. Alee somehow acquired a stolen BoSS interlace plug.say in contact creatloe. Strength 2D+I. the more there' s an oppo rtunjty to sUp in a contact who fits. Others may allow you to make connections during an adventure-these characters might come' back ill the (UI me I u h~lp yUUI out ln all cases.tawmk tools and iQrneueer network. protect their ass ets.ess 4D+2: streeftwise 5D.r. your character's beekground Is written..U~Ume'com- These data-crunchers can provide all sorts of useful tools [or frille-traders.joo. :Nimbanese Datta Forger at transient have 'five contacts. dodge 3lJT. few guards to.ighu pric-e. Move. stolen BoSS input plug.l.h· der in a large buslnas s satchel.~ ure how many contacts you have. J'fymi't'ie)ook!ngror ano'lh~ goud data forger. as long as you have enough credits. smuggler friends have pulled him out of a few fights but these W€lJ'e llttle more than b:rawiLs lnstigated by dismi ssed <I. his persoasl computer and other effects slung over bls s:I:IOU. set up authentlc-Jooklng manifests and make yuur travelclearances seem ltke the Emperor himself issued them.v:iUingto hire him. The Ni[nbane~ is an excellent data forger who works tor anyone . vislt the Twt'lek Con'varra on Oruze's [hued· .apaiJs. Nobody's quite sure I those mega] starshlp modlfilcaUons look.lu~ep'8 8'I!'IV@ra~ regular dat~. mnnin:g 3D. r you r srrt!. U the right facUi.Should they la:. {IS if pursued by some unseen foe. you should choose or create one contact. peering mto dark: corners [or Ihi.er)!' op€!raUan Data Forgers. Some gamemasters might base this on bow well Den tsens ol the Outer Rim are fammar With NimbaneJ named Alee Aroval. univeesal compuler interface.i] o please impcrt tant clients.abounry hunrer's blaster. I' make near-pertectalteratxms to spacers' per- lteves are alter him.elWtS€ was SD+ 2. He wanders from system to system. data fOr'gers have to move far away very qUickly.tles are available. You can pick contacts from the suggested ones in this chapter.:] O.2. Check with you r gamemester r though. U1CY (:nSLD re Ihe cornputer data on the other end matches up. Mee" s lCiO~:p(lorate tun ic is fadedt. The more detailed past your character has.tlr RilU system tu tbl!!\ next. Character Poinl:s: 3.. controlled substance transfer permits and the lik. successful ones have plen ty of business a.. She might h ave a different system to fi. Knowle-cige 3D.500 credits.l authorities. alter permit datapads.e.'l. you 'd or erfHII~ ynnlr flown with your gamemaster's permission. persona] com- Alee Movat AUstats are 2B except: Dexter- puter. he buys passage off his current planet and heads to another system. Rumor has ~t he swll1d~ed an tmportent HuU dan chief out of a fUm ion credits before he' ned.<It num her ot con Lads which reflects your expertenee In the smuggUng business.Ui~l~2:rs.]J.ers wHhout nimblebe fingered sneers to forge our "official" starshlp docuruentefam? These data forgers have the equipment. Hp.~]W~y8 t~h.t. Alee Arovw. forgery lD. Most forgers work outo! secure offices where have access to their da.. ba~aif1 5D. . 2. computer progmmm inglreptl'ir oD. the gamemaster has the final. Alee doesn't tallieabout it He's .lDd tattered-his nerves are a]so frayed. sneak 4D'+2. \>Vhen he's earned enough credits.. which he never lets out of his sight.geyour permits. Loyal.authoriIzationto haul weapons onto RaUUir? A good data forger can sll p you a. rarely stayingin one port fonnote than amonth. m tsunderstandsnga arooIlg some of local starports' more una 11NOry dentzens. da.! bu unty hu ntera he bewhether the Nimbanelts reaUy a fu. AJ@El can fahricate false ldentUieation cards. datapad and BoSS records to make operators who do this work 00 the stde.'se~ecting Contacts Wben you create a character.ll update your permit.runs his enuire forg.emwould S[~~uggl. Several. knowledge and sldU to. mit datiiJp1'l.. Neel. They'. authorized.' 3D. If discovered by ily 2D-+r2. COR 4D+2. He's constantly ]ooking over his shoulder. they might fin d themselves at the busmess end of . For instance.'l. Perception 4D+J. pocke. Some say 1U~ u!il. bureuua-acy 6D.~d lu work lor the Ihrtts I or was a. busin.

bay oWfl.high. eut..3Jge 19 tn Galaxy Guide 11: Criminal Organiza- local sandstone.e yon can.eaucracy or datapad forms and prncedures..but Is surrounded V~s.re risk These people aren 'tyour average greedy fines 'OJ!' hnprlsonment the fav.smissions hum the local starport eontrot and vanous vessels on a.artce lad del' te the' roof. Sullustan Dockin.oosis the easy~goingowner of -dockin. Ali long as we don't outstay our welcome. A small control. The' landlng pit's largeenough for most on aLIsides by a ]2~meter-high wall buUt of ~he Doclkif1lg Boy Owners Smugg]ersOihvays need safe places to Land. riends. the more he'll do ~o keep' you safe. you'll be back to pay another day.Bay Owner ooy he's usually leaning hack in his ch(l. Voos makes most of his credits from the innumerable fees charged for his dockling bay services. The open ilIfea allnws traffic through from both hatches..:90 of Plaft's Sturport Guidet or Ballin Dres hlg from Jl. SWIJf:'!wbeirC:! beneath that mess ts a smau comm unit which blares tran. A tree-Ukl. and another h. which is built into a. and. with datapads and perruila. refueling anda few spare parts.! owners and operators can provl:de shelter ~or U~ ..g. Three taller I:rmspal1stee1 winnows ~fjok 1111 on t!u'. vismng free-t:radera can stay here if they don't want 110 risk the sterport's quesuonable aceomrnodastons. He deesn '.ir. his feet up on. Keep'ing your ship here costs 20credUs a day.g 71 in Mos Eis]ey..:. We're respoaslhle tor finding good hi.]! he's in. U all eise faUs. tanding hal}!'owners--they'. your ship. A counter separates the onj(:!~'S public area lrnm Vons's work st(:lt~on. with . The SuUustan isn't the most l!iliic. The landing area Is 'Open to the'sky Q. hide" plus a (ew secret escape routes.9'. Head down your dorsal hatch and blast out of there before the stermtrocpers break into the office and f~sure out where you've gune. fWRiI pages 8.@j ladder leading up to the offlce roof. but won't accommodate anything bigger.: h:ty. classes ol ]iltht freighter. restocking oonsumables costs 10 credUs (per one person's worth of supplies).e!ai~edemote]y. 11 theysave your bl detod ay. A few dusty cha'ts are available for anyone wAIIiIl. and fusien generators to recharge sl::I11[)'8 ower p cells. smugglers who can dofavQrs for them later.atch allcws access from the office to the bay. but keep nusy-budi. A smell hatch leads fmm the street Lnto the of'ice. Smart s mugg)ers Land their ship dose to nne of the bay walls. The counter ~spJled. Voos's ofUce. ]f you're hoted up In the office. just so longas you don't destroy the place. V.e!llrom peeking inside. It's . sparestarshfpsupplles. thegreater the favor they'D expect from you later. a relresher booth. The dock~Rg bay has two entrances.--:the bay's often a mess. just take the Hlalnte:n. The wide cargogauteway catQ be sealed with thick. but the batches hUo the efflee caDDot b e s. A lew niches inside the bay contain spare cargo crates. fuel eells are recharged ait 10 credits pet 67 . !dow-dosing blast doors.\'Inr:! our s!:l:ips. Most frjend Iy bay owners are wining to the cost of f'est(}(:k]ng your starship U you're In a hurry.er. thick section of the bay wall A few narrow wi ndows allow Hght 111 from the street side. Vocs set up a lew bunks. An arched doorway leads from the otHce"s public area into the adjacent spacers' quarters.:nd]y docking ba. panel behind the countet controls the blast door.1l0 trouble to undo the two latches and swing it aside=Inside you'U find t'I small support cubby. Ihnillgh tliey've mostly gone unused over the years. some piles 01 corroding spare parts. fr:h. Good bays have blast doors MHI secure Jocks-and automated surveillance.lk'e most dodd"g bays in Mas Ei.I mind if you blast thmuglh while he's. Voos '50 work station consists 01 a small desk behind the counter an d a rickety old rollerchair.or. Th~if dlockin~ baysare secure and provide an the norma] serviees you need: food and water. old autochet and a few lockers so.ientin the galaxy. . the desk Behind tbewcrk station you'll nod a large maintenance panel. It's hard to find a secure ~atndingbay where the' Emptrewon't be waiting for us.sley).rs hwde you behind their enormous starport bur. On top of the hay wall you'll find 111 few landlng lights and a cornm array receiver. as Jo:ng as }'IOU come back 500n to return good trtends who to offer a haven for eait Smart bay owners have several security measures to keep you safe..and he's not always a:rou[]d~but he's loyal to h~s. r ]f The more soHd yo~ r re hrliolls1aiIl with a docldng bay owner. The bay manager's office might have comm equipment to t. reck hanging from the ceillng blooms w tth duncolored spacer jumpsuits and work coveralls.'e.dJng spots with~nthe terrain of undeveloped planets: but when we're In a starpert. get a rl!'l'nll:ng startaad jumI:w-ver to VQG8 is around.p~mad] and depalfture. Just remember: the more trouble t11ey go throug~l. f Voos spepd:s D'lOIS't 0'1tds time lounging ~r1 his enloe. concealed places wh..lble Trouei.!'ng: Starpon. The on~yreal shelter from the outside heat Is.·aUfor assistance. his office Is even 'worse:. tiOM.

t term ill 11:. they'II try and sell it to a fence just to get It oft thetr hands.crIU(:e one of h~s OW!:I contactsto save his tride. 1 t Fiences for you greenles out there" Ienees are dealers insto]en goods. Goods are heaped up Of) warehouse.A fence ran find stolen I!!Mn~h. dusty coveralls.s.h thiii. .. . TlIH)/'1l do an~hillg to protect . they visit a fence... Rodin Feaee Outfltt'ers illlhc A griz:z. of course.ti~I! U lamUia. DO. The problem wUh a fence=-as opposed to your friendly drop pomt 3g@nt-ishedeals in stol~i'l goods. Move: 10.cell Voos doesn'tchargeanythlngJortl1e bunks or lockers. space trans-poris repair 4D'.encesuse professional infiltrators and well .fs. They hide iiehlnd the. buy the cargo and ship it tnemselve . location sense gives + 1D to as~go.21-30 in Go/cay Guide . . thecharges are often waived jf! lieu of unearned "Iavol's. Merchandise you pick up from him IS certain to be hot. ~~ocjd$!strictly from pickpoekets and rob hers.u: a privata . No body seems to know how T'lJla.6: !\los Eisl'ey for more information. A few tough· looking guardS watch the rnaln door whlle TuJagn works deals at the backcouater. U you need another docking bay to hide jn...7].n by dealingin moderate ))"l'Iuccessful. l .adminis tratofs. but pack their back rooms with m~ga] merchandise. often need to know passwords and contact t1mes hel'o.cargo." 't run many Illegal scams hlmselt... blasrer4D. More res-ourceful :(.. ed with stolen .'.these shadry entrepreneurs are often an integra:~part oI doing buslness. shrewd entrepreneur whose prI"mary gOillls to U)like lots of rnnoey. bur~ glQ. He's not ab(1V!3' suggestlngto his smuggler friends that theyinvestlgate these economic 'Opportunities .. Smnetimt"sl'hey'reknowll as black merketeers. but a few minutes in the refresher booth costs you another 1(J credits.!. The Rodian keeps his legal business clearly separated from his criminal enterpris€5 .. check out any of the ones the Duros ])eMaa1s own in Mos Eisl'ey (bays 27'.~ . The' most powera luI maintain a. and '94)..but is more than . AU stats arc 2D except: Dexterity 3D. SmuggJers use fem~es ~n two ways. Some fences have warehouse operations behind which 'they hide thetr ill-gotten goods. \fong. astrogatiorl' 4D+1.pedaJ Abilities: Enhanced senses give +2D to. dodge 4D+2.mdise iIynu need to. they ottenscek uut the fence..alaxy Gmde 1: A. When srnugg1ers need to dump hot cargo. See pages . A Ience would ghuJ]y :u.. Of EoUowour own market t~ps-most of the time this Involves iIleg<l!!imerebandtse. Sometimes we take on some independent cargo 0] our own. r. Blaster p.gngetsfrom the main shop area to his back room. Tulagu. ~f treetraders need to find and deliver particular it'~ms. Perceptiou 3D~ con 4D. but nonody's ever allowed behind the count er long enough to Hnd it. New Hope Ieatures a 111I uhcr Mos Elsley docltlng bay on pages 4~5.(I.'. U you're one O'f Voos.oth3[J. These people run ~eginmate fronts. and a bad autochel meal costs 5 credits. ptckpockm 51). professional.P the OutiiUers storefront is.r:port . tln )Ij~h stolen men:!hall- ... thollg.tr legitimiJite businesses..Technical 3D. fora cut of the proftts. and anybody could be &. Gemng Intouch Wlthyour f cnce menda isn't il!.g Fences acquire stolen goods.86.y.]11ally reserved for those who deal in {_'u. On the ouaslde they .\ rf~fin~ a smuggler frlend. .. Fences valne tbdr cover.happy to take it off your hoods.ac~:s. His legW· mate busLul:'.'}orllft opemtion 4D-+. U1~ ~1Il:'ll}!elll't es and smugglers. The Sullustan does.. data:pad. to his "back room" can only be reached through it maae-llke series of dark alleys.'a:ystlli:-ly.rls 4D+J.tIl'lis Starship [abyrl[Jthi"'lc WrOOnagblrpori:. system of contacts on every level: peuy street thIeves.~pace transpo.ied o[dRodian runsll1Jasn's Tulagn is a. he supports .r with area.2. keeping their stash locked up in some secret and we11J. 'Yon ~lllight have bounty hunters or lhe lrnperlals om your tail. ning for your hide if they trace the goods to you-if you~reJuC:ky.sta. Mechanical4D. and there seems to be no backstock room from which Tulagn WQuld run any UlegiUmOitedeals. Some -SU:SiH~d there's a secret passageway somewhere.fJJlrl. Perception or search in low light. Others operate small shops with stock rooms . t hey have a Ioad oj hot cargo. and anyone else in 3.like law-abldmg entrepseneurs: b-eh~nd fa~adelu* cunning minds man~pu1atifl. Il you aren't.gua:rde-d locatlun.\s friends. 43" 67..on one of the spaceport's main boulevards. 'Wh~FI. S.it~even if Ii means bl:!.isto1 (4D). Slre"". posuton to divert valuable goods to fence's back room. cannot get los L II fam Illar with area. the entrance. rmed thug. :repu/~ . s a a V ( i' ( .. cargo han dlers. hide 4D+2. You .meeting [s an-anRed.hi.. streelwH\~Ei 3D+2. then sen them ~terested parties and pocket the profit. SomesmaU-timets acqutre thel r dise and contraband. sneak Bd.pi't.s.shelves. The Starshtp OuWtten is packed with $he~ves o~ supplies for spacers. but often hears "hot Ups" onlucratlve newmarkets.jI traband. vast network of their own underw(J~C~cc'nt.quite often aequ]redi:nJe8s-than-~e~itimate ways.l.Alth0u." to he de!lvered tn the near future. its just the legttlmate owner or local cops. for smugglers. '.

friemlJ[y aUUudles.j'~ek wo~'). [0 business and protect his operation. as long as you can Iiltd them" Bryee-KeUey and Rypka The human and Twi 'Iek frelgbtercrew knOWTI gain. pirates.. bounty hunter am bushes. but if you say ves.amorre.tu. gre'edy crane lords.indleates that he's probably h'Ofll some elite. These merchants feela kind of family bond between thosewho make their . Or double-crosses. Bryc. cornpJjJer prqgmmmrng/repair JD+ 2. rocks which supposedly eorne froIfiAldef~an.b1. These contaC't:s also.l)t's .bl. they might be wiJ1ing to back y. sccuriry4D:.e knows his business is ]n cheating Cl'ff'worlders. lellnw smuggler in need..: Wmona 6D.iving p]yingthe hyperlanes. Conrccrs 69 . warchrn gout (61' then fellow tree-tradess. dodge 41). Rypka. If you're rldlng iI1I. pages 128-~2.aXl.an knows Wroonian connections keep him. The deue T". IAn Sp(ill. Don't return to the store then. go to the back door.out blaster (3D)!2.'smuggiers come and guo The Rooi. forgery 4D+2" persuasion 4D+ 1.sterSD+ I. The more favors he can spread around. he tens you the time. Tecn'nicaI2D+).II i!:llo\tilig v t~ ht ur Tulagn gets most of his stolen merchandise loc<ds who support and protect him.y nosy Imperia] Customs mspeeiin n II~m nr fin ~y surn~th'.a.9). and always suspicious oOf thosewho meet Bryce-Kelley. never speaks aloud I' Chapter Five. but tbey'U try to help.500 cred~ts. and always has a dear s mile :Uasni:ngtbrough h~stil lck beard and mustache.a[lJamulets.gh. P 11 's h has a broodi:ng and untrusting look about her. Jt's a little easier .' d come back w. There M. !mowing tbat the smuggler ~heysave todaycan he]p tihem eut another day.ers and browse im a 'while until you find some' useless trinket.if you trequent the saree ports. 5D. Bark Side Points: 1.Ooyaltio the end. strange starports.e-Kell. they're not just go. All stets are 2D except: [)ex1erily 3D+ 1'" bluster: nord-oul' . Or making new contacts.. others are employers. from landing bay workers who nnsdirect a erate or two In his drrectlon.give you a\ hand II.esome fr. value .ends. help him fence stolen goods: to interested! smugglers who can qutekly get the cargoes off the planet.Srrength 30+2. Friendly Spocers in om nne contacts.ou U you are p.hen more are if! stock.e a]WiliYS meeting new people of buslness. hoJd.ean c. too. setUng up deals. Tulagn sadly states that it's the last one he has. They might show U [l to divert a particula. slfee.. She's quiet. The chances your friend's !iloiug to' be nearby when you're in troub.. Then you . The two hang out in spaceport 'bars. R. Ci. Tuiagn stocks several pieces of jWlk lor this purpose: Wruoniall sand glasses.arti.li st ricts snd cruise the orbital tra:tllc patterns in search of new business enterprises and new allies. bounttes 011 their heads and TJE fighters on their tails.1D+2. If Bryce-Kelley is the cheery one.ey believes ther good bus mess for someone else transl eees to better opportuntttes for him. he stUi. the more he can collect later. check.Friemny spacers are l. He doesn't deal in petty street ~hleves or burg]ar:s-b.. There's onlyoec maJor problem willl1lhmLH smuggler colleagues-they're not alw~ys around when you need them. you're welcome to return at some '!:]me in the futureusually that night Nobody In their tigM mind would want another one of those worthless men enaos.ypka is his opposlte.lwise.'Istness ID+2.feOUOi:u . He's a cheery Iellow. Move~ 10.i:n:gto look the other way and carry on with their own business.'ed'gf? 8D.-~dwtl1fS· J. They always seem to show up just when you need themit's SOme kind of luck)' Inuu -k. Yrlh@ny.l!!t1 through a s:imple procedure. you. One hand .ef"S [umpsult covered with pockets whichalways seem to eenretn j ust what he or his smuggler fri·ends need.cul1l!l"~Y good fri.. We'r. Tulagn Is most ]OY3] to hLslocal contacts . prck pocket (illJ' Know.rl.carries a heavy blaster pistol at his side for those inevitable Imperial encounters. con "lD. or work the same trade mul:~. DespUe his trustlng. and a rare few are friends. Just enter the OutilU. U you'd like more. barsearch' 4D. Character Po]nts: 6"ComUnk. Friendly Jree-traders won't sofve all your problems.a.. datapad. sneaky. s~l:ern in the Gore Worlds. most: spacers believe they're on a ki [Id of patrol. PerceptiDn . Free-traders are translent by definltion.:. These friendly spacers are' qukk ~o do a good turn. Bryce-KeUey wears a.S l~HfgnHl'Il 1I. Inovin. even if it means a few extra. . waador . Some IMe o III e respectlvely as Bryce-Kelley' and Rypka wander the Outer rum Territcrles. 'fulap. Hlis funny aecent. not the the Empire-so why not band together and heip each other out of those tnevnable tight spOots? If they see a.ee-traders ou~ there who believe in he:lp!lngtheirfeUows whenev:erpQssible.5D'+ J.ou go to purchase the souvenir. We aJI~ have the same prublems-« itlollIDty hunters. r ~np'pu8e.isalways on her blaster. ]£ you're looking: for other fences or black marketeers. These kdks are gnlng to do what they can to offer assistance.dock:~ ing he y 'I.lfil~ rer- ery ~UT-' Ut en Int'er.to danger. out the Galaxy Shop on Darknon Station (Platt's Starport Gukfe.arry OUIt your shadly dealings with the Rodian in his back stock room.le Men't always hi. y: WroOJ1~ starpQrl5D.ested partles seeking to buy or sell stolen goods make contact wtth Tul.

e. These fugitive. pages 8:J. B:ryce-:KelJey's pride and Joy ]s fast and maneuverable.I captured by bounty hunters . Weapons: 1 quad laser cannon (fire control 20.r 2D+2. brnwling SD. pages 61-62). some4ookin. bargain 5lJ. up 1:0 th e g.lQ. Shena and Ke]ric are ~dsQg·QQdbets (see Shadoms ul fiJI! EmpiP'C Plan. and.500 metrle tons.c€'. Character Points: 7..ropriate during' a game. u you need a doctor. .!'de 6. dama.enture-iike stopping by your old lli1fochant friend for SOme data to po1nt you in the righ t Girectioofl---O'r entirC'llli. Or cheek out the Su Ilus. Perception 3D. The eontect encounter could just be a smallpart alan adlv. 6D. so they heaID people as best they can for Whateve. h n o 8[ n fugitive Medics Smugg~ers are a]W.:. Some of your crew meMbers: might have SOdile c ti but eemmunicates entirely In the silent Twi'lek ~anguag@composed of band.gaLion (I'OCliJ ni me records tbolt.OJ concealed quad laser casmon.rrll:ii'i!:rJtn1"·J 'P.. There' 5 neve.en your wounds arc a.search 5D.. ComLifik. sneak ~'""'l"chnk:AI_. An stats are 2D except: Dexterity 31)+ 1. blaster 6D+ 1.~.an migh~ help you out if the venture makes him some money to pay on his loan shark (see . :sfarship gun· Pemep. Knowledge 2'0+ 1.a.pacetronspor{$ 4D .me you're ever in the M~nos CIuster.Usin9' Contacts wIfh your Gcmema. : 'E. .: Tramp Fm.alte gr'GJups: or crime syndkates. Knowledge Slreng.ection.st. MOVie: 10.h as finding out the ouUaw tech you need to repalr your ship has just b~1.tan trader T'nu n Bdu and hts drctd Sidekick. A few settle down w1th €alIIiUes or bus lnesses. and how big a role the contac~ phIYS.oyal .hteL Despite its appearanee. Some fugitive doctor'S m:mn~a:lnsecret bospital fadUUes where theh' cltents know to Und (I b e o 11 s d An stats are 2D except: Dexterity 3D.b. shields 2D. T. Clon 4D. pick 2D+2. ]Ike us. Maybe they accidentally kiUedan im:pmunt patie-nt . h1l111 '60. Medtan. 'These banlshed medlcs slUt need to eat.1r_.actlce medkine.. TheR. ".Mistress has become a welcomeslght to Outer rum smuggl. They're' wiIJing to patch you up and keep qujet abotlltit . starship shielrls5D+2. ]1'8.r a decent medlc around when y. you should be free to use his expertise when app.though a contact ~s a gamemaster character.rSJJ'+2. them. looking for work here and there. Others detected from Imperial mHi~ary posts. 83-8-4). S{:I the humanTwi']ekduo rareJytakes On hirelings . the RuyalMistress.llIY8gettinG tn fights wlth everyone: Imperials" pi raL~!I.r credlts they can charge. U' you're on your ecntact's planet you could Ionk him up and ask . Hawker Bryce-KeUy. Their ship.t~er6/J.ouwh.non 4D+ I. c basie Urst aid aMi- 1i~l!mlnl'ht... maneuverebai.alland body t gestures.patlents always keep tuentngup. Some might have served with plr.uuuuty hunters..p()iints~ 3.. do~ SD. She is an aJluIing YOURS woman.atmosphere 330~950 kmh.'.er When you create your smll..I.ge 60j . But just because they're outlaws doesn't mean they still don't pr.ght·s gaman ing--suc. pages 3-5).ou need one. medics are funning from the law for many reasons. BI:astetpistol. Besides bringing an their medtcaW equip- b p !I. beavy blaster (5:0).th 3D. astrogufioTl' 5D+2...ove: 10. talk to the gamemaster about your past. The sh~p' only requires a crew of two. Others wander around with Uttle more than a medkit and some surgical too~s.ar witb their language. others believe she's an escaped slave !.~ghle'rS.~5 Rebe.(lIRilemastJef to determine ~f 'l:h!'! contact is accessfble. n t e g 2 (j P~a1tt'sSmuggle:r:s GUide ( . s.i h~Inore Si!!dOU5 .aslong as you can take care of them in your own way. Stariight@f.G41axy oGr:1.c-ademy Sourcebook. are on the runand in hiding.In those Ca:sC9. space ties. Mecbunicai 3D+2. Some say Rypl<a is a fugitive from her homeworld of Ryloth.DC~~·t SD.ets Coll. With Imperial Offl:ce of CrlmlnalLnvesti.: l.cken.ss]er charaeter. datapad. for instance. read Ilke overblown newsnet repurts. ~::selugrs 4D. but 'equally dru:J:g-elT(lUS. ~sa . mediu m ~reighter ~R'oyal Mistress. seeking a medlcal f'avo!l. lession who.l~JL \\tJatever the case.. she's still stlent as a.na·f. h a. look U!}f]lY good frIend Tru'eb Cbola~kk (Cra.84). space transports 6~2. M. The cargo baycen hold .ty 2U. For. Royal MisfTf!$s. favor. (4D). and the vessel is w'e]ku"med w~th .l Operatives. Axtor Brjdgem. space lS.. smugglers can't Just check themselves into the local hospitaL We rely on 'those in the medical pro. head). AI. shadow and deadlywith a blaster. cmne ~ord goons.ng for other spacers whod'on'l m. what kinds O'f contacts yOIb! might have .~·. Uyou'reseeki. but that's not gOing to help :v. CBX-'9 (J€di A. planetary systems 4D+l. 'I'Cb:a:radE~' Points: 8. though their old .establish..cumtn~r.fre~g.ical2Drl. pages.undhelping theh' ooUei'!igll1e5 out.g medium .. Special abili1lies~ head-taUs aUow secret cOH1lmunkation with other Twi ']eks and thoseflllmJlIi. melee mrnoot 60. D~rk S~de Points. TechnicQ. Force Points: 2.ed then.ers whom Bryce-Kelley and Rypka help.chnicaI2D+2.

These agt7. She was unable to COIIcentrflite.g on how important the data Is and bow di:ffi. That's why we rely on infochants-i. fu:gitive physh::ians . Strength 211+ 1. How much will it cost you? ~f you're good kiendswith an inlochant. lml.m.I wouldn't trust Dr. Conrocrs j . sporting blaster (3D+l)" ~18 credits.s hidden databases. digup dirt on y.ues. She struggred through l he . Jor the right pnce..ial blockade. Move: 10..Allstats are 2'Dexcept: rmtaid 7D+I.ment. AU of this 'can beyours .activlty as a :fro. exams and tnternships.fben it gets too much for her to bear. Some lntochaDl:s it are willlng to di SCOU[l~ their raltes iO'TDew jnfor~ matlon. in a hallnctnatlng stu-' POl' in some alley or abandoned warehouse.s iJrt'_fI [n~]nstay of the underwortd. Charaater Polnts: 4. The goed ones maJintatn vast networks of spies. gambling debtsand her recurring habit. trouhie with author:iUes..lc. To pay for her room. dodge liD. Iood. ered its and plenty of extra connections. fOlgery4D+2.t. and tips on g}etUng past the local ]mper. Lav.Qur competitors.2. thoug. pages 126-127) works wlth the Alliance. you r quarantlaed docking bay h]ast door.nts the best poss. dataabout old Irtends. death mariks. nd 8Ik:~ a en. informer . gamblliing and rulnor theft to support her destructtve habit. She ned .pressure of ochool. Mekhi the Herglic.lon brnkliffs who 'can dig up all sorts of useful data.ereet care.ol" 'the local lmperlal lock-up. medkit backpack.l~orc'ers.ti. Mosil: require some small fee for their eflnrt. but that takes time. . Lavic spends most of her time tn eanHnas.ca] Academy 2.5D+2.chan. gambling 4D+l. Nood a second oplnlon? Try these other doctors. often us:ing some uther . Others require favors in return. On-I)..nformat.Lavic. tbough she always W~I]8! that the outcome pmbatbly won tt be good.i. program (l'f classes.thesdUementaiter a bad deal wltb some spice smugg']ers_ these days Lavte w~ders between systems. 2 medpacs.ecomputer:slo rei notely ~tTes. Lavlc killed ~he aide's SJ(l[I.Lavic'a habits and tbe unsavory individuals who ca· tered to them aeon call..ib~e care she can (for someone in her condition). Technical 4JJ. use ]}artabl. Much of their operation Is housed in a back room Hlled wtth computers or datapads. looking fUf passage to some oth. she fled the Core Worlds. slreefwise' 41). The son of the Imperial .vmg ~I'!II(od l!'llnts. (A)medtcine 2D.gtlt up with her..ess~ol1:-\!. The Mon Calamari medic AhI!eelah (Heroes &: Rog. Blas'tvest (+10 physical. amid p'I'Og. DeXlen'ty3D. bv:ic was a med student at...rjgHroUs.liJU shops Or u'fHt"~s. He works the Bacta Bypass near Tapan~ sector see tbeLords of the Expanse Campaign Serting~ r. Use thes e to your advantage. she trtedestahlishirlg her OMl praetlee an a small colony .ie turned ~n ryU sp~ce to relieve Ihtl.:'{-fi4). glowrod.. often Involving you in somescheme to acquire more data or ereate a link to a well-guarded inj:orma.tlon source" Those who deal with more powerill] und~rworad elements somettmes need hwger favors: passage off a planet Or protection from: ef. and tlleir own agendas.ve Medic Med. Pled dia:gnosUc scanner. Doctor Annea . Through her miscalcu IaUon and hurried medical procedures. her nerves fT'ayeri from her destructive abuses.cu~1: WI'i$ toprocure.a. Another sawbones whQ works with the Anlamc~ is. She 5tll1 gives her (la_tie.ght do hcuerl'!lurg. She js susceptible to depr. :SJ~("ial Barrlem.iL'lilI work at: bJastler-poim. torso only).f a team 'tryiingto save h is HIe.er planet.1118 know where to loo. Lavtc spent iilI year hidlng out among several backwater systems ill the Outer Rim Territories. the Rhlnnal hi the Core Wodds . DarkSide Points: i Olaprer F:I~. til DodoI' Mnea lavJ:e. Lavlc was part ().l!Yssea lift from a friendly spacer to u another system . she so-on turned to. lnJio. pick pocket SD+2 Knowledge 3D. Perception 3[')+. probably notfung. lavic spends dial'S. !EVi'lIZrlin (Star W(m Tn'/ogy Sonrrcbook. e lnfochcnts We're always looking for Jnformation: Jew Smugglers can always search tor these details th emselves.k on life. A banlshed medtc fleeing the lmpertals on one planet can a1WO. mre~y staying anywhere for long.li r Inteiligence-gatbering aetrvltles. depend in.emaster Guide. pages G. Makesure she's cleaned up before you let her near a patient. pages 77-1~).flt Ior UU. lifO nni. Wallowing ill her gu~ll has gjven her a grim oulioo.. They settle Into SrJi. Rather than lace the professiona! consequences. who to ask and bow mud'! to pay for the vital data you need.ha lew ro. + 1energy.Governor's chief aide was invnlved hl a terrible speeneeacciderrt. fugl..abo cany around a good deal of their personal "haggage"~:motlonal problems and personality qulrke. Lavte's habit cost her a promising medical career. barely [Hissing most of h~r [IruglWls checks. Durlngherl nteru ship at a premtnent Rhlnnal hospital. pun up the plans :f. They can find out where those bounty hunters are stayjm~. When she resurfaced.ramrning . the weaUhies't lnlochaets can IiIUord 'fortified nffloes and well-armed bodyguards. or slice the override codes to. bargain 4D. she takes on whatever panents seek her out-s-usuallythosetn desperate need of dis. on new cargo runs.

owner Grandmother Transport Drrver Mhl0.oner]n~ extra assistance h':lrbl tl ppers. him. eeology 5D+ btreetwis€ 7.aJew credits can turn street beg:gtl-( ill L-u<:Ii faithful lac k.s.) R. m lslead II) or df':. they wnn'trecognize you Immediately. . This. but some iri endlyconvenation w. p'ages ] 50. bureaucracy 6D. 6. 4. TIm information and services they 'can offer aren't 'too extensive. page' 80).PhoJ It08 serut lmzes those knocking at his door before ad miII kIll: them. Although he ~urk.'!! ~Ilstract. Restaurant . Locals don't move around much.ofthe~f 10yai customers.to Illighl: uffljr youshelt~ when you're l~ trouble. and pr(>bably bas some secret escape route hidden among all those creeper vines covering the walls . r R Phontos. lthorlan Infoc. pages 218-225). Character Points. They stop' in to get out 01 the heat and swap rnlormatton about happenings out ill tne greater gaIaxy.~of the Empire Planets Collec· tion.ebel Opew!ive.Perception 4D.slonaUy come looking for.. SeJ v. some ertme lerd's elllkm:!Jer:s who nus of th e Bnarc Run. frutOf. though. Not everybody is allnweail i !.Potnts: 1. apartment in the Gr]]1.ld-out Phonto5. Rusi!ll!l!il8 owuen.• pag~ 69~. agriculrum SlJ+2.hant ~1()'Ile:10. ho. lonkyournext official misdemeancr . Locals Not everyone you know has 'to have underworld connections. 7«h· nica! 3D.l Je does nat deal w~thanyone too sc. U you're looking for more ~nf'Qc ants r look h up the Bothan Dakkar in the Jaded Jawa (III Kothlls (ShadoW:. Force. Pnontos doesu't talk ahout his past-if you want to uncover thatIrrtcrmatlon. portable computer.'I]d~.mffy~ looking tobe mistakenloe common street trash. a Sullustan inlochaut based On Omze sim::redlbfe Traveling Starporl (Platt's Starport Guide. especially 11 you spend a lot of ti me in the area he wur~~ ur U"'tl!! ll!ll..D..The lthorl an caned Phontos ls one of the major inform1olJtio]l brokers in Lan Bared's Shulell City (see Star Wars Adventure Journal#1. the lthorian invites his {"ell ds to make themselves comfortable on one of several dtvans near a cool. Advf:!fI.tlJls are thepeople you meet every time you set down in a Slf. he keeps a hold-out blaster handy.-qbeh ind h Is desk.. and have a. Cryptos-raphic coder. AU stats.most fo]ks are wliUng to help you out lora smile and a handful of credits. you'll have to pay somebody else .Th He bas a sUfpr~sing~y well-appomted 168). Know.. results in a steady stream of visttcrs each day.[ure BDok: . Phontos hasa good rapp ort with lnany spacerg who frequent the starport... They inlOW the nc]shborhood. A kind word and .As I. ID+2. The lthorian rarely leaves his tropical oftlce-h~s contacts and eustomers rnlll~ II) hlrn. computer programming/repair 5D. so they're eas-y to find.w nf~ ers don ~t mind: . 'rne minor bUlCilucr at Yl. palms. are 2D e'Xocept:blaster: b/(Ister 4D+2.r Bureaucrat Store C~efk Lonely Beggar Mechamc Cut]01JSKid Fanner Speeder Salesman Maintenam:e Druid Colonist Plott's Smugg Ilers Gu i de .at.that city's bustltng black: market distrid and a haven for refugees an d other oUworld elements. The eelenlsts you just delirvel'\ed carge .. be's boon known to hire £rh>. though they tend to be ones which aUow them to stay LO one general area.. snme coming to sen inform. and "Eyes. persuasion 5D. Many times the average citlzencan be a helpful 00111' tact.!J!]Md. bargain you're nul tUJ arrugliull uer£.][ul. imlestigation 6D+ I.lrpnrt TIIlt'!y"rt'! the lHeb100d of a cUy.IStryder Campaign.n.short~range comm Unit.Nestled among his precious ferns. the shmy Twnek Lob'khat the Finder On Kelada (Star l~tJ'rs A!i'venrure Joumal #6.e. [f you're as transient as mOISt spacers. Anyway'? Locals can have aUkinds of occupations.Oifii{ M Who Are These Locals. ConJQ-h_iJr! the' remote shadowbase Tunqllilla Reach (Dar-k.d IIII!:Iil'luvt!r- e any Few know why Pbontos fs b!dJl1g out here on a system throe days p<Ui1 the Outer Rim terrminvolved in snme Imperial trouble.lUnat h>. but they' re reliable. and criminal expertise.f. Here are some OCCUP<l-UonS helpful locals might have: I . ~ a multiple locular allen CCrodhm '.a serene atmosphere in which to coordinate his hlfo{ffiation gathering business. These kU. business 5D+2. Phontos makes everything <IS relrudng aJS possible . and potted crawler vines..ledge 5D:. In case of emergenetes. Some suspect he was nee.000 credits. bubbUng indoor fountain. page 85). hold-out blaster (~r~). .ey :[or a day.net".ation others comjng to buy it.iIJ warm their memories quickly enough. sense about who belongs [here and w 11u Ilnesn 't. Phontos nHl:lnta:jns . ~es 91-92). do iavors I.

eenary captains know a good a]~lance when they 'see Lt.bat: troshpunch 5D. They need to keep their soldters outfitted with @veryth][lg from weapon:.it repulsorcart dumpster and spearing wandering' garbage wlth hi s trash p1u. These blasters-los-hire don't mind work.rsumion 5D. than to swoop into the hot zone a~ the last "". Do you ]]ire p1ayiing in the Corporat. s~re~lWis. (napier Five: Conmcts 13 .xdthl~. Nohody w. If a contact's loCH_JOu.aUon programs.amere u]}i~ 'The officers ~n charge of mere units are no dummies. The old man always has a srmle on his 'face.ousJy low..e 5D.doesn't fttlnto your gome. Strege ~syour a¥era.~tb(lrjan infocbant . male. He doesn't mind the interruptions. pushing.avor. san n.smuggler's f.s meeting new people as long as they're jL~. Mercenaries never forget Just remember that If you ever decide to cross them. him to the same pJace . rtvals aad adversaries. U' you Iikp. Smart merceaaries use the sOlimesmugglers f[iequentl. work His path u]timili~~]Y tallies.er.ay off in the Outer Rim--as one 01 my contacts?" ter provided callS~ng trouble.11111 . hpTe he w tosses his dali~'y eolleetion ~nlto therlilsi ntegra- tor.gn n~IH't:l t'. on a certaln planet doesn't. ur bage patrol. . TbesmaUer units really have to cal] in favors to get by. stopping to speak wuh local business owners" and waviil!lg to the Chandrilan bureaucrats.~nyother sourcebook employers. can make your . lor one unit. Every day ItUrrge travels Ringe" Local SWlilatioD W. if you sbwoe mine" mentality. trash punch CST.nch-:-but ht::cuuld e!lsHy be wurking on . sanitation coveralls. go ahead and do it These connecnonsere be someplace more convenlent to your S'fllnf! C'. Remember: .game is set In the Core Worlds and m want to use Phorstos-ew.c::alnpai.es are soldlers---llieyire not skilled at mtwcb more [h. WbUe:he's nat an overflow.aJstw(I. their businesses oOrth:eir homes. 'th~s m]e goos f'Or'W'lyone in this book or .nillg: the city services b{ilJ)'. locals have' a vested Interest ill their territory. mUlh!lry' for tr. trap'teal JUO. Binge Uke. Some mig. repuLsorU rr dUPl!pster.glers are Imtrep. pass on their way to._. H they don't have ~ steady sponsor. AU statsare:m e_loclep.R: a lew weeks.ay to endear y.al]!spor~ to prospec- Mericenary Captains MercerJlarl.They're wining to trade their unit's combat expertise for a . Binge .along his gar- just to ~ook at. U they think yOUI' actions w[U be detrimental to tnem. not eaeh eliJe.ouf.$ mig'lilt even deceive yoOu jus~ to keep you bam Where Con YOU' Find Them? WWh~~ if my group's .hoh~e hu1' tu servtces . There's tive 'employers'r a p~ace to sta:y and some spare wm no bett. the person who empties public garbage 'bins. their funds minute.reneul"s who avoid combat . careful what yon ask for. . droid repair 4D.JrH~rm.as·muc& as supplies. Thelas s tr!. (and soon their provisions and ordnance) can start runn~ng dang.ht say this would be the b perfect match.often stops to gtve lost spacers direcUons to some area dive or polra of interest.y-a~ least those' they trust.dmM pmgramming 2 ID. t h Po idp.e Sector? Then move Phornos [here! How about Coruscant? Why not? As long as that's okay with your gamemaster. you don't need to keep him on Lan Bare~t ]f your campaign is set on Tatoouie.ge trash gny.exchange blll_rtt'ii!" .q.. I:Ilrrge bas mooy acquaintances .e oom. Know. Mos EJsLey. as a starshlp security force: If thl!! au angement keep their uolt together until the next Job.sel1to .a mpaign.ork@r Just becausea specific contact charachere (or anywhere elst!) is. Move: 9.tedge ~D.in'. 5hr.er POSsi le.t: Dexteriry 3D.8 flOf . contacts. Per-ceplion 4D..R+ 10). ~emich 5D. move hbn. move him to here for you to use'.ill.mmmbat SMug.my of hundreds IQf dvilized worlds with public. p~ck them up and blast out of there" A good deed deserves a return favor" Run some :guns.8Ii_n:ge.Be. man toddles along a set route through Chandrlla's capJtal u~ Hauua CUy every day. 8J11 easy-going and frIendly as he ts. and ammo to Iood and lUedtcaID$upplies.l'Ile ~n hIs ofUce. Hat. who.r'lhy O!:I!t. security 4D.. [hey'U politely refuse 00' assist you. tidies sidewalk: p~anter5endaweeps up bits o~ debris..og fountain useful information.ni~rned Phcntos With OJ. and they'llhelp vaporize t'tl<~t bounty hunter team on 'Your tail. Some don't have much (. and side streets.' pe. The old. seme who might be able to help you ou L :l~ ~ H::<e. mean he' can't the same bouleyards. Technical 3D.lIInts to travel way out of his game locale to use interesting characters wbo. Mer. emptying the same publlc trash cans. SOft of an "['U shine your boots.

llJru.'i. pirafe. pages 1~ 77). gre~Clde is£)..repr:ur.Techni(:Cli repair 3D. brawling p~ny miUtary-..: for them.!:l pl.(J~ SOc:h~ly-fireh Most are a.l.a bidden .~or overhauls. suroij.:lI h~asUfll.m.. beef It urrwiuh some secUirily measures. Consul-Genera! Hals'ek keeps 2 grenades (5D). knUe (S'fR+ lD).~ 76).~mous as wfi are. omU1r . Beldonna's Legion on retainer to maintain 0rder on Kothlis (Shadows of the Empt. stanhlp engineerlng gemus.nrl gnnd wUli as ~ by their fieil!mwo~k. ffle/ft.genp. medpac. willpower Medl~n tOll 3D.walvt'.ey do . l(.~ ml emnfI- Chw-ger. Move: 10. Rim" page:.Kl~(':rJi:f. dim .repulsor1ift operouo« 4D~ Strcenglh 3th2..cmtacts (Galaxy Guide 9.ng -ID.rcpa. .I.• These ted:mjd •ens a:realw!'liYswilling to knock down the cost of your work if you can SCTOlJ!mge up good stars hip pa:rt:.lg~~mi:7lfV man.. about your ship to keep it rrunning. tn hltf'. The unit wanders the Outer Riim looklng for work! and scraping by when the pic.mi. bh1!ster ~patr 4D."LrdmlgM Ini"llilreeood c. Go~ngso far a flfsHate eompoeentswtll getyolU a 51!] ls~ooU<!i~ b d~SiCCllJnit Points: L Character Pclnts: 3.m the. helmet .coMbat. MoV€::: HlBlaster pjstol (40).amon-. Strength 3D+ 1.age.ean . too.tee.2grenades OlD). first atSD.o:r ma. Other merC!enarycaptailJls make good smlJlg..a. .og work.?~mmy.n 4D. Grabbing something as megal as a so.d 5D. bmwri'ng SeD. ][ you WillI1t !lny f~1Icy medlUcatl..rr . and an unfeeU Ilg fl ghtlng mach~ne If:i . aboodoned docking liJay.ans .Major eDuger. m:e:lU. Ourlow Techs you only know@nough.!? parry fin.jl thA. Althol!]gh HlJe outi1t Js clOiU!PQsed e.r.fW.blas. but all are discreet. hiillrdcr{lcUts. small Imteffective infantry force can do S(!1Il1Ie dam. The Irregulars don't mJnd putting down thtl'~rM. They're f:olfl. g[er eontaets. '['be good teens ~jm::l.niie:\! fmd rhlah!. jump'i1¥1 4lJ. Sal. polite genUemander.'J. salary Mid The lrregu]ars 'eaptaln ]5 a grjzzh~dvete:ral1 named Ma~or Charger. med})ac.D+ I.. j Sometravel :. Title group CQns:ists of about 15 soldiers-for-bire. Unless you're. Hnd c.r !!1~nul~ ~.~nw/~flg~ 3D. Charger has no qualms about helping alfens-c-he just find soi't easter tecemmend his own. some w~th specialized skJiUs.el$ Col~ectiQn. bargar.ight still be: fighUng ~nSari n. Dark Side Out~awb~l.l H Ie I.fig skins Typical Charger's JnegnW •.:hs.com~ink.k: abeard. I. r:I. They maJoe most o~ theh· credits on' :lUeg'al starshlp mndifkatiaus for smugglers1 slavers. Mercenary Captain .n..sn't too choosy aboYit t'ds. The mersaed women tight: Jor anyone willing to pay 'expems1es.r:e Pla.e engineers stockpile parts and tools. AU stats are 2D except De» terity 4D.'lillll'lli-oU~ . 0]1 tbebattletleld he's a libt1-~!~y WOlilifli. . blaste» 'i'D. The ]rr~IDiI.ubat.e and b~Ures have worn hlrninto a qjuiet. you'U need hlk<~ H: i:08ir1 e·xpert. contemplative veteran out Oif the war zone. bl'nster -repair 3D. bat experience. 'rhes. melee combat melee parry 5lJ.:JlhlgmiClilis . They'reeven more eathusiastic if :the ~a:VQTthey Gwe considerate sIDu!u.~ (~nm. hidden repu]sotH£t garage. He knows there aren't too many opportunines for small mere limits these days.arsgetllY as much hy acet>:pHfIIg ~. mercenary annal (+ W physicel.!lel'S j. Hardy. . and it'll cost you . intimiootion· 4D. andsett le tn lucwllat they expect to be several yean ofpmmab]~ em- Plott's Smuggllers GUlide . helmet ccmllnk.~IITt1!1 i Itt r$i3J1 u] Ai h IIi R Nova GU. shedlding~heir HirmO:r to move crates.l'.rlmtnA I repU't!'lJt~lii.~~I1ViV<ll JD+2. mercenary armor (ylD physi:ca]'+ 10 'energy). + l[) energy). We havE'. sensor Or ~on drive l11i:gb~ ust suffice for coM.fad1ity. but t he years When ~¥Iak:i'riiS business arransenlcnu" Charger becomes a SOn-8po~ef!l..:h sterltn g r. Blaster ptstol (4D). dfm/).r!IWle bnsses.kings are bam.ird:arntry unit (L(m.-ljl<e everygrne else ~" our s'egi( I iII g r 1"'1 nrt ~[lI'If~l. 5w(. biu.uy more b.em:p]oyers er their agend!a8:.ter h. and Parmel sec· h )~~. blaster r~f1e(SD).AH stats are 2D Dexterity 4D. Mo~~ .ste. They gladly lend a ll:w_llLd ilIrIlyone M@ling to to help them. &lmemaste'( Guide.v.:b{ldy. mtsll!od Ilrepower iruconl" bat.:::l~ 5:8).and all w~thcom.ng 41:J+l. ~s: For a sli. Charger isn't cynk:al. ala.. dodgE 6£).arul 6D+2.aslers and.. tochlilkiafl8 as inf. Character PO]RtS: 2. Unit may have one of the f~Howi. m sively of humans.rJ. PerceptiOll JD+2. so h. cCJ1Tlm. Churhee '5 Riflemen m."duCbarger realiz:es the benefiItt of haViJng COIT" I.gh].l!n~rs.1s of the Expanse Cumpliign Setting. . secunty.edanZie in brusbfire wars and hot spots where 01.~J us hav!: 5w.!ulp. pTOf~ssiona1 and the h est at what th. tactics 5D. I search 4D..Charger's ]negulars ""Sp.. blaster riUe (5D).pphllS' apartone old tre<ighter to mod Ify ·~PlJther.swimming 4D.'u~t un 1_" (l!s. Jmpuler ? f. knife (STR-r 10). grenade . try (ifrtok and his (. ~irtUe crazy.r oD. junked. ships helps .grooe weepoa.sRea~' 5D. tactsaad doingfavors.dof trying OUI n'l'~W n!o<dHi(~~~i(llf!S" Or att~mpting to merge ship sys~em$from one vesseiolUo allother they werene'\. melee CGM1MI 6D.eeki.t wd d h~_:1I'rO rested by B10Si: authorities if W~ ever showed ourfaoes ill many ~awfu~starportreprur bays. or a real repair bay.aw~ardbemuses. ill utmost hav'e tbeir O\rn base of operations: an old warehouse.ic band.'ler meant to W'OIf. . Foree Points: 1. Ins unit do esn't m1nd pulling clocki ng b!!J)" patrol du l y h~F m~rVUUI!. Pages 7.{#JJnpil.

.tryder Caffl:pa~ Setting. spent hJ.ewhere else." Despite the onlJlineus overtoees ~f t:bh.Whe'H erofion 4D. [!ult of ~he traders all the Um:~ Sometimes they see lucra. Please Cooperate.vastscaveftlged coUecJtiioiil. Enough snaee has been cleared near the sUdJ. sr(fl'$hip' weapon repair6D. he can be somewhat over~enUlUsjastic to m. and he's jus.s personl~ plaything.F:an amed T' ill'1"a' avon. ch~cJ!dng gauges. as he ~s in credits. Noire Eels. need.. r..ical 3D~ repu(sori. fe~h· rdcai 4lJ~. RemeR'illber.t.1!JU sorl::s o~ favors wihen Mlei:r cover is. oor-u'e: st!J:f&hfps5JJ'+2~ Mechan. .sses. too. he C. dodge 4'1)'+2.gn~ng the wea.ers ~o do their wlll. runs a repwr bay on Ge!gelar. aud replaein. message~ in some cases it can be true. YIHI r Friends . I] It. Others see <II. Somear'e tempted by the intrigue and PQwer of ffillifJ_pulaUng spac. T'81" Ta'HviillL All slats are 2D except: D'exter~ tty 3D. . an engineerInggeni'U5 orj1lJst an insane tinter'er.u you'f"e outin Kathol sector.rr 5D. pages BJ-84).ges. Bolabo HI:l~aM. Nothing thls good lasts fo.s.@ than from aU the accumulated fUth in hatppy to efi.ur shlp. staTfighter' repair (iD .81'av:oD"Outlaw TeclJ give them a +2D bonus to all search rolJs tnvolvtng smelt Character PQjnts:9.fJ"! 50.a1thou. business: swrships51J. 'or aSsist smugglers Ior iilI.poo1 to Us DiJilgh~ bef.aI" Tucked nei'!lt~ on 1the edge of Romar starport is a nondescript wflIJI'e'll1nu8eilllhobited by acneerful ~1. you might want to remind him that It's your ShEPhe's working on. $b"eelwrse4D. Despite the mess.or power 01lX and r@iaJJ..p'Uter progrn.. Uons.d to deal in 5all'va. 1.fJ'" Local spaceport. Outlaw teem wlll call m[!l .ystems fr'om . ever repairs lOr rnodtncatlons you. up some of thiese other teens.iliO help you out.tUI1'I8 1ns:pec~ors. 'though.. Move: 7.. n The shon creature has. ..suppWe. tbeir sensitrve oUactory persuasion Ren:eptfQQ 3D. No. work with YOIilthan [[npefial Customs personnel.:mltasti~-but you might 'findthem a bit anrellable . USe ~hruni:n mUIiMl:r.tiD. and doesn't.safeUes"increasiing the shield g.depths 01 Byblos 5t'~PQrt Tower :214 (Cmckell's R.t asSla.gthem to.. 'When you bring yoW' ship in to T'ae's warehouse. tho~slil the latter bav~ their wea!Dle.in th~s economy everything hinges on .m pr.though heworks alone.r~W"elr.e . Spacepof~ oH'irillls'. Bribes are the most common meaas of . get~ there.tleIChadra.~ band deals.y:oo T'a r's ~lui.! b~1 ~I) meI:l8 around somebedy dmps iofor t'\epalrs.death sUus- Tar Is fDor.md safle~y managers deal vtJth . T'ar charges mess than most other outlaW' teens ~nthe OUtierRim.ghm]t the Emp1re cheerfully dectare '''SUlrport Officials Arp. off:idall5' are moreUk.space tmncspom repair 7D.g coupling'S som. I've even met a feW'who areeasUypersuaded by 'consumable ChOPfief Five: Contacts 75 . these technicians need tnmsportation and nrepower tbey can rely OR most eQurt'esy 01 theLr loyal customers .egu~ar clients.bHlUes: hadra-Fan C can see In the ~nfra-redand ultraV:io~et:ranges" . reputsoriift repo. Adv.e. 2D. assesstng dama.Ills..f:its •. climbing/jumping 3D+2"1fftili8 3D. spare parts and yet-to-be-nemed favors. Lif@! ~orthem . rem. Sure whether T'ar is.2.eJ)towlll.ps here..oviog the ion drive .el (:el~s.An~ Coveralls" datapad starsblp too~ kit.rkS. Knowledge 2D+2.He's small . b]ow~. pages 68-69 and l21128).akie a fewUfiillu~hori:l)ed adjustmen. t~Jrol. Ma. system assem bltes and a spare ~oilldm~er. To T'ar.l. espedal1y U they have a hrtsk business andr. Oil" if you're 'out In the Corporate Sector..I nd a her ernates Hilaiotain a slecrets~arsbtp garage other SuUuS'tan. He shumes out of his technical trash wan"en to iDsped the sh~p..ployment. as good for local business . S:p6De tro:nsports4D.pkk packet .can be pretty comfortable.body's.ge. :Iegltlmate end illegal.ety to. menting their i:ncome.enough m scurry through those light _mntedh1y supplies 5tcEport 'Otficio~s Signs.on St:ation (Platt's SrQrport Guide.nturn Bnok" pa. intested the wa:r.free- Uns: nanee dlJc~s 'O\I:iU1 ease. T' ae manages ~o repair and modlfy stl1lrshi. while tberndusive Durns Q]ev Madak Is still hanging out 00 Darkn.a.. check out Spang and Flat wnQ work ~n the shadowport TanqfJfllu Beueh (Dtt.lrnd s:talJ"sh~PIS. ba'i{7.supp~y and demand~iJ .and outr:ight dang:er{IUS when you. He spends. secl.ngdouble doors to aUow a Ught freIghter to land Inside. In th.ccj(lu:s rtlci_'lcr.. "fry Icu"Illdns.. adjus~~ng booHshere. rat' is always busy. tiD'. see in all conditions short '01 absolute darkness:.emierat.AI. Cli'lI. Discover their weaknesses. mind.mming/repair4lJ+.lriZY 40+ I. hts days trying' tQ' patch together 1:Itundlip s. He flwuets am1.· Uve opportunltles through these contacts. there. Special ..lIIt'teU IJ~ u8€'id18t8l1"5l1rup'parts. searrh4D~ Slrength T.ehouse with . the dtmlnudve Chadra·fan Is uncofiil:roUablyexcUed.ges 61-69'). I.. mutual reJ(ltionshlp between starport orficiids and free"traders.gh the more iilMbipro. Most ase vulnereble to' money.au can SUp" ply what your friendly starpcrt bureaucrat demands. Unfortunaitety. needed and costs.fft fJ. not h..ebel OperaUpe8" pililges 89-'94) . organs wUh yo.. would begreat tor yo..ts he think. Whether OOlN[ij~y hun'te:rs b~ast ~nto'the repair bay or mmrpenal troops usaul~ the place.wayward droids. you lDight be ahle to find Doc and Jessa {Han S'O~o 'a1:ia the COl1'Drote Sector Sourcebook.QDm.ect what- Hous ones start b'rokerlnlf their own contr.il W.

These 'oontads aren't . Business or pleasure.mploy wi UJ nUl pruvi. They ml ght h.'.cial islarflld ehaias .ldlyto most Rebel-allred spacers (Cm.dl!' what you require---rnaybe you work with these tolks all the time. Murahl bas been approached before as a partner in Jar. com. Capra]" of the Port Renea Luies helps sUp many smugg~ers past the lrnperial presence in the Minos Cluster's.~w~.er cf. Employe'rs as.gh to catch those whose acUvities-no maUer who was brfbed-« smugglers lnterdependsnton required slllPP~Ywithin to I.AdVrPutUffi Journal #9. it'~ up to. The mess evidence attached to her the better" A few extra credits tn her account won't Up off any'One. teeming w1th Impertal personnel on leave. They don't have aU these resources available to you. Most of them can supply certamthmgs smugglers Reed : equipment. it <could be anything from a small favor to nfethllie servitude. tl1cy'I~. bureaucracy W'Jdthe freetraders wbo make a livilir. Although Imperial Customs officially admini s~ ten spaceport facilities. A.. value 4D.tenant Murahl is one of' Kilia]·. smuggler or ~mpe:rial.s~nosand hotels buUt up 'O~ Ueolen.2. Use th~s connection to make other Mechanical3D.lc. ship!. can point you in the rigM dtrectton to make a connection you need.ment 40. and h. Mutahrnmakes sure herpJeasant attitude.om:e.~ellSOl'S 4D. Swenglh.ISP. and fugitives who need '''fa'Vors. Sbe doesn't have the meaos berseU to broker iUegai cargoea or set up her own smuggl. ]mmry resorts.ustomg officers. command 4D+2. ca.a.sll~"~ 'carefUl~ enou. force' Points: 1. Kaa1 is a tropical world W[l]J MidcRim with the starperts. since they're based on obnA'aUon ahd Plott's Smugglers GUide . They're more than happy to hehl you out-just remember that 'Youowe tiuun something later. spare credits. but the wise 'customs o:f1ice:rhas declined. AU slats are 2D exciept: 3D.: KnaJ 51). too. ureeuoise 4D+I. Morrina Reugus and Lieutenant Sarchen Sny[e.. though. business 4D'+2.aut Murabl" Starpart Offl. con SD. information. As long as it doesn't come to ~tJeattention o.pany' stores..eclIiu'ily 3D. Lieo.Uow oceans.Rebel Operative!. Knowi· 3D. Of course. p. real connecUons are Ulor'e friends than buainess associates .people ln rhelr 'I?'. She maintains a balance between1the Imperial Ous~ums. Contacts The pecple you WOI'k for can also be vailJ. dodge 4D.in ihesha. the local constabulary adpal1y does most of tbewOlrk--and takes in most of lbe proflt. 2D". you to seek them out and forge ill Jasting relatlonsblp to get what you need. Kaa] starport DJ:mform. b('. w:ilHng to ald you.data permits.and the gateway into aJl entirely new neW ol eontacts. Murahl :i~n A hove bending ~h@ 't rules to m. be'li be UlsiIi. As.ger schemes..t\ipecUons make any viS1~or to Kaai feel we.rre frier.''Starport bureaucrats r.ing syndlcaae.!ml~:ulitlon. pacers 'are S (a nd.· able contacts if your relationship with them is friendly. bureaucracy.. or perhaps you just see them milUl1g ahnul your t:llrnWI:luY~T'8 property and chat now and men. Points: 6.sistcmce hom your em ployers helps enSUire that :!/to/u']] be successful on the next Job. 7:echim'caJ 2D+ 1'.Mos. COIl]~ioktcf\ed~t pouch. pages 74-76). Depending on the eUilp]oy.er. coarse.ill:~ c:ur[IOrntklolJS. use him. s.s. warm smUe' and quick it.edilt poucb. henpeJ1fd elfenta.. starship repairs and modUications. Perception 4D. Blaster p~sb)1 (4D). the tropical ~sLanddUes are Every starport has some bureaucrat who's wiJ1ingto help out.Syou. 'contraband an:dspec:ialty items (or lh(J:i!:e vacilIUoning here.2..treats like Socorran raalVa or glaze cakes. Others. datapad.s c..·ty. oorgain 5D. search 5D.yil reliable. She':s fuUy .ckents . legitimateand otherwise.t olher hUilille8S climes from people pa~g her' ofr to l:gnoreceJtrun lndis- The Emp]rt'l' mai:ntains a token m:m~ary presence here. Shesharlle system (Slar Won. lnng AJlI )'flU fH i111rII lly 1tIf:!11i't! them.ty) ('. "faWk about what you bo~h wa:!'It-indlrecUy.ootles.rg lmportlng ~u::rury goods. the contacts they 01' their org!. like the Klatooman Trade GuUd and many larel'.t ~he rnmpe:rialauttl. ~U:1exter. but knowwhere you can nnd them. Move: 10.eaJly can be your friends .uUd repair bays wou1d arouse suspkicm.Alliil!ICIt. Pat each other's backs. vage 145).. .)jVE'. MurabJ docs n' t. blaster 4D+2. freight iilSents who want some cargo heuled. Some. repu.ake sure everyone is h~py! smugglers. Ueute:nantMurahl. mind • . like the Rt>J}el.fharact'er lawentbrce. Once you 've established a solid working retationshlpwlth a spaceport ofnoer. rnake their' eretlons on the part of spacersandtheir customers.lppolnt them. of contads in tbe starpo:r:t: omcia]s often know of bus~nesses which rreed your goods. and don't dJ5. and smalltime crime bosses. . cmd~ls. .awar'e of her s~itu<dion. casmo and hot~lQwner\S.lsorfift operation 3D". ReQlember.

ts. Platt tumed a cernee and stopped.ern.nym. s. ~Look.ering. boss.ft: or Pok Narf Ten. P~aUknew her as Zn'i1'll1r:Jlflath. " "Puk's tired 01 your lame excuses. A beuntybunter. "l got Pok a little peace off.. ~IGoiAgsomewhere.vlan Cha:p'erSbt Platt sMd.she was' on her sta:rsh1p :payments.She was a rnercenarv.I." Chapter 5lx: I'\ivals arid Aoversones 77 .atbeh~nd.Rivals and Adversaries Platt was weaving her way through the Wroona statport back .n a rmored i1gu:re. smuggl!er?" the eold. n would make a nice gi." sh. A. she hoped.s. a human bounty hunter wi. to help him forget how . A figure: bloeked her way ahead.e s.a:id. Enough. This week It looked like she was work'ing as coUecnon agent for Pok Nar-Ten. be ab le LoO cateh up with my p. maybe. Bf!side. J was just g:otnl!l to see you!: j ob. The small case of Gruvian Tovash was carefuUy balanced on her shoulder. ~ ~'n Tovash on her shoulder. nodding to the Gru.tha penchant lor Ubese armor. female voice asked.ailey. "With tht'i C[I~dlf8 l'Il n]~ik~ urf Ihls.

s:lghed. ¥olu're exp€:'Gted tQpay fc..for sa:f.:rnol'l.h empty." wm Theyjust want you.ot their best friend. RIvals aren'talwa_y. SUf'e. As ~latt sprawled on the grQund.rade 'Guild. down and make you pay .y hunter said readyln. then.ety. Even get . T.matly people 'w. very coerpetltlve Hne of work.'T'annath's. The' eld NJm. one hand drifted to the beavy blaster hols~ered! at her side. JUreblowing uptnestarport enemies. er (.llh:ey rarely .erates . U' yeu break the [iilW. You meet thera while unload~ng cargo fn a_docking bay. you owe them money" you embarras sed them. You liiiilakeenemlea in the normal course' of bustness.e are: smugglers worklns for o~he:rcrime bosses. aillout ~hMevjo1ating any ~aw:sand the. Here are !:lome jdeas In case dl. "He wants you and your sh~p.?" "! don't double dMl on my emp~oyer.at Little more work--Ibut not muen. Some [mperla] Custcms agents have made it thetr life's goal to torment orcapture partIcularly l'\eguJar offendel's Uke:sliHuggJBrs.. Rivals are lQ~ksin the same industry as W'.. Snng run in ~he local bar" or flying around the starport traffic pattern.iIDnalb sneered.eed blow to the head. Before Platt could 'even get off a shot.idshwfty free-traders ny. Making adversartes requires . '''But alii 8 :sift frOfQ me . Riv:aJ1is. officlals.ti:or: 'In this c. They don't care how they do.~t.r every drop point delivery job.2ilI.r'e on 011f 5jde (usuaJly) .sarles." "Let's 'Worksmnethill.But they'. _. knocked her ou~with a w@ll-pla.ciiltillsdon't worry t-oo much i:libout minor reguiaUons:.i:it. our Bre.reeard. a ]im~ltto their ruthtes.t happen..aLsw:irnru come m]~ of the' background soon enough. or . fri. thebQunty bunter moved With a deadltyfemin~ne grace. Zo.n~. she felt Zo'Tannath sb~!p. h(l credns you owe them. saW her pick.more deserving' pUoil:.s eutto get you-sometimes. Vall won't lJJ)llie:t them too command tower Or sheeting them.mtt Pay OffDebtl: 'This is a sure way to make WlJUlftlr Or shoot you ili. pleased to see you so~d toto sJavery! trampled by enraged rontos. He can gtve the fr@ig. She gwung the force pIke's other end around and into Platt's gut. 'slow~Y" . "['J] see ~hat Pot Nar-Ten gets tbi:s. Platt .~us.and t Im. fo.aking the Law: To those charged with uphoJding the law.gmund.re ". out of business. anyone. Of thrownin the spice mines of' Kessel. Pail' me and cover the jn~erest you owe on 'the ship.ess.. theyU send some IUiSty ~ittle '.ing rwaLs .Zo'T. fmperiaJ." the bm.baiDld p'mbabJyget enough eredits from that alone h). nn ran .g to force us. however.1ilar mUe ~rotd:de t\mlS 'ur others: to hate you.g hier force pike. "How much do you W1lin~ to sayyOlJ couldn't f. reslndning lbands on her wrtsts.N~ Order they hnpose upon the gal~. You should know that.!rt~ ~u~iJ you don't.t·~nifld'I'n seWWyou out to .out of the ptcture. and we rely on faVQ'TS from way too n1any contacts we th:i:n:kare our .ruv. they get t Mligry. Most. breaking cstablij:ihllid :rliles.said.ers.e patches of armor and the hehnet. are mn):!chless tol'era.s!.dead.ansport pilots tlyin.. When these foIb don t g.going' to [Rake' rivals and enemies.rl:.ing to out"bJd us.g out.mber pli!opJe . ~oca[offi.:n?ite V enemies ~na fdg:hteninglyvarled assottmCf)lt or contact YOru.As' smugglers. up thecase of GnrviJan Tovash.re haviln. [they're always trying tOI one-up you.arge of enfOf'cIDog the ~aw.sou\i'ftdng J"€a- ••• emp~O'y. Dflspite Hl.•one way or the other. captured. you lin succeed for whatever reason: ~bey"fe Irnpertals. it.ase.emeet oippose ~s. chances are you 'VB a:l).the [cross offiCial in ch. Now just pu~ down the: case and pu~ your hands alla:inst that wall.c@'pi:kecu:thFll)ugh thea~f.odted th~ blaster out of her hand. As she rose. few IJelJp!e Uke us.5I'ri .. tr. The 5mugg~er doubled over as Zo'TanlilaUI. they can be your mend.hlilily're the naturaloppo'Smon In 8. 'ilili.sil.a. misadventu res. with total d~s. for. encased ln cerbonne.itbe back.htE!rto a.ong as ~bey something out of the deal.s9 Nasty Peop~e? Sooner or mater you're .ilit"e not. ~EspeciaUy wben working for the KJatooLnalil T.She kne~t dow[J and seethe case genUy on Ihe .tght to ~ustlce. boun~y . though.:!·.". til LO b-t: ca'p~lIJrE!!darn1d bn:u. you sh. Most ofthese fall ~nto two i~~egortes: rivals ami ad'Y'er.. OJ how morbidly permanent ltls.nu. These AUYS don 't wal. She sprang up and yankBdl out the weapon. when boasting of your lasuinug."~be boun~y bunter .ttCIad'rJrf':r IlHiI1)f.• much as long as yo:ur offenses ar.en'tgreat- Df.ep]aae cootl'abmd wit. mercUess.j"services and goods . They hire boun~y hunters to cbase you ~. as l. I How Do You Meet The.. Your enemies <liF'~ equailll." Platt said. tt's called stealing and fraud. These are even ways you can turn a trusted \ntClll bi.hiiTl 'tbillfs~oing to get you Jnto major Sure. Adversanes are ev'eryth.ends" BlIIt.. Inspector on your traU.lnd me on Wroona. questioned by an everzealoue lmperia] interrogator drold. her eye~ sight dhnliH~ng.noyed somebodywho doesliL't have a sense of hw.andsell you to some slaver buddy of hls. Plait's Smugglers Guide . They"re Urecom~etitLoll.

Chapfier Six: R. or blow some pirate's buddy 0111 of the sticky sltuattcn. They're friends -don't take teo kindly to this.alused. Some levy a fine or make' y~liJ wo. Assuming your opp~ nent lives. and managed to chagrl nsomeone else ]11'1 the process. ln most cases it also causes a scene (see "Embarrasswent" below).! go to certain lengths to make you pay for your violent ways.ivals and Adversaries 19 .ling on h is mind: dr:fding the AAln(. OependJng 00 lexactly I what kind of prun you cause.dangerous adversary bent on taking revenge on you-often to a gre.ime. work their entl ra Uves to reach them.jom. espcclally Illh.mt's trusted aid.c person who C. breaking the lalW. When you prevent anomer g01iJls. phy. kind of pain--or worse-on you. trouble. and seek us out to inlUct the same kind of pumshment. PbYskal HI:U1D.}]])' blast the Imperial lieuteu. crewrnaees and contacts.the:ll hurting them i!l worse. He becomes eager to do the same you.. fal]][Ig to mach b these objectives migbt have caused theperson W fwmreacbing his em barrass ment. 'cybernetic replacement parts. to destroy..imprlsonIf you're like most smugglers ] know. We acddent. Peopleare motivated by them. the loss of a job. destroying property.:]f urt~ng someone's dose friend h or a881U('ialle Ill.sl~itl harm OJ' romantic troubles. They'l. lord's favorUe enforcer oU the :Ianding platsky . Often trds. bad . too. we set angry.ose f'ri€md: Most 01 usare loyal to 'Our friends. then you're in really deep.. tn our busi ness. Emban'assment: Making others ~ookbad=-especlally in bont of their subcrdmates or their superiors~sn'tth'eway to make fden.ouslip out of a FoillngPlans: Everyone has their own ambstions and dreams.Uyou owe money to your employer. e's not too pleased. People remember pilln vel'Y we]!. 'When someone hurts them ]l[J some way. us ually because it cost a lot of credits. he becomes a.adversary could have lasting effects tu remind hin] how much he hates you: scars. your own aspirations your enemies wiH plot.l'I'er degree thaI! the embarrassment you caused. a limp.n's worth. y. i~'spnssiblc tn phystee lly harm others.anitem that can't be replaced-> then scmeones lmforglvably mad at you. push the cr.Not paying your b~nsis a universal way to make everyone here you .1'f yOUl destroy eomethingreally valll1able----.. Others makeyou replace the pm'Pcrl:y~especially jf it was dlfficult to Qbta~nIn the first plece.even your trusted eonlads . ]n these s~tuaf..ds. Desb'OyedPooperty: Other people r.t. form. Harming A CI.eaUydon't like it when :Y'(}U blast the stuff they own. you have ment. The least tolerant put a bounty on your head-at least they' U get some pleasure watching you squirm . your . onlly one eye. or . lnvolees other reasonsadversaries don't like you: fojling p[<I!I:IS. Thi~ kind of enemy has one tl.rkofltbeiler..

This one" means there's less work for vou.S-and woese yet.sport Pi~ots we're unla:whd parasltes whu are bad for bustness.. oorgain 4D-t2. ltl. bo~h p:mJ'essioflaJly and personi!il~y. hot-shot sfIIlIuggl.information. Some of the more expensive cargoes she hauls are exad~y the kinds many smugglers Uke to fun for a few qukk cred i'tK Like most corporate pnots.!.<m1btttQfl. command 5n~ Con 4D-+'2:persr. with someone Rivals Your rivals are . Seprjne enj oys manipulating' others.~g to make the same living you are. blaster SD.e Capta[1'l pUotsa buJk freighter for Nebula Consamables. Someeng-age in practical job!s Just to keep of OUrhair. intimidation 4ll~ law enftJ. order. pi{l~t~lu. She's. misdar'ectlng you. We don't' have to dress In ~'h ose siUy company unrforms. She doesn't tolerate lawlessness. Don ''t mess Remmtic Trouble: This lS a warning: to aU you 'CaptainSepriR:."fj. repartee tlmeswe them out 1I. oucthere.pickfJQckel 4D+2. These fretg}l'ter captalns blame their misfortune on slllugglers.ulyune else wbo doesn't see the :~al~from. Kno. datapad. Seprine's beenknown to charm ill spacer Just to twist hIm to. Corpomte Tnmsport.n.~:"b their .gthe """aiterto mess drink.or major sh:i.:Jil!I~~'.PUol Captain Seprlne is perhaps the only corporate transport pilot who looks good in the company uniform. Perception 4D.rs-e 4D 12. Vrltt. but rareJy erupts in Honest Free~TrQders The galaxy has a few no 'Ole Indtv. Character Polo ts: 7.e bureancractes.5 a :h~::whurt ieeUngs.2.... Platt's Smugglers GUide .capitaT :ship repair 4H Dark S~de Points: 1. carry ena verba] costly luxury taxes and loeal tariffs. this doesn't make YQu look better to the oompet~· Wm-the-y're just as mad at you fot stealing their work. with the same customera. to local authorlties to keep them out of her affairs.. Th. They're ]aw-abi ding entreprerreurs-and th~f5 wby they're not making money. everyone has his 0'W1l goals. the f.. (..oi1s 4D-+2.pp]ng c. ur in Jrm:it of customs :insp-ectQfS who have more respect and trust fOT anthorleed shipping c. Her infamous roman lie relstlnnshsps are just as.. in low regard.e. il:h@}ffindsmugglers Uttle If!JIHe than minor anneyanees. Blaster pistol (4. Of course. Move: 10. when you attam them yourself you create a bitter adversary driven by otren uncontrollable emotions. . crime synd:i· calles.orporaUons don'e tM[lk much of smugglers. smuggle:r-s. So you cut corners" lower your pdces a little. lCaplam Seprlne. If she sometlmes seems friendly toward yOy. WA Ctu 1St! trouble m chain.atry"one ~t1at \.~ with these cerpcrate wimps.wfI on leveryene. she tosses him aside ]ike the others gl!otl'M left in her wake. twpping off customs that hauU:ng contraband'.ers. and try and show that you're the best pilot for the Job. Seprlne isn't above r<lU~!l[g out com peUUve smugg~ers.S' 4D~2.wledge 3D+J. Jaber ]ong hours and work their bodies to the bone to make afa~r eredtt. AU stars are 2D except.cemenl 3D". running mundane and luxury food items to exelustve markets in the Expansion Region and Mid Rim. rnt'. . llslmgll{ ion 4D. free-traders and spacers who .1jc.n you thwart someone's r0mantic .rket tipwhkh takes yon far from her terrltory .~"tufJ5htp piloting 5D.e. We undermine their markets by dodgjng and then cbey'U .p.D)" bul k freighter: Spireful.hed. comuumicuti.. Corporate Tran..Mechanical 3D+. Most eoepcrate pi Lots ignore us.styee:tw. dOdge 4D+ 1. It's a sureway to make an enemy.'.id.competitors for your buslness.ree-tramng food 8U mmperial Customs 'cr.try to show us up.. pi!l'.yin. Whateverth e case. though now 11~:b'. bust- else's.p.bureaUCrQCY SD. or overloading permit datapads by pl~ggh'lg them into sources. contactsend .g: the Lower Captains workill'.U. usually in some crowded spaceport bar.eIQnns on.acks do.iDS. haughty" confldent and condescending in all matters 0" business. .uaJs detenn]nm to make aD honest living as fndependent freighter CApbnns. To them think th.:!. In return. pirates.!g I. and. On ee 11]8purpose is hn~s.a. or sending you on on some ma.~·afrLendJy r:iv. mim~lPulat:lv.apta:. Seprtne holds free-traders alldsmugglers."f'~\r.Me tryi.l1 with i!I. "LI" U. romantic Interest. We"re lust Uny sand mites trying to' find a j uicy hnsr to nve oft Mosttl"ansport pnot~ have a condescendtng attltude when rJ~J. lJexlerity. she's probably uslngyou ~nsome twisted way: pumping you for . Nebu1a Consamablee corporate unlform.ry'systems 5D. Thooe tree-traders invest their Ufa savings in the~r ship.. her own schemes.slick. Remember. She's hadrelat ions hi ps with every male member (III her crew-9tlaybe that's why they're all afraid of her and obey her orders without question. most.ey're j ust jealous of our free-dom and autonomy from massive CQrporat.emp]oyers.~o~ 4D. Some men wou]d even say she's shmnlllgJi}' attractive in it. They're the other smugglers.3D. theaexclnstvely righteo'lJs point Oof vtew.tasion_'cham~ >BD.

'You marynot like to accept i~youlS.eM Free-Trader bu:s:iness 3.planetary rum.~iob opporn» nlties.tm. Some free-traders band together. tffiley won't sabotage yuur ship.g and ruthless as bounty 10Ut their ItOUMguMta ing whatever supplies to ~e~~~ernents.talking oil pass. lot.ruthQrities.ilTIDf1Ig sit.nt. have to if we're going to survive ~nthis tough eeenomtcmarket. ~egal..t.. by wom his with wrinkle.am]i~name by running a successfuill.ated old Ghtroe 720a!ong the backwater hyperlarJie's of Ule Oute. ~eejng others In their prole'SsilORas ruthl!ess compemo:rs .!. but [t Choprer Six: IRiivol:s and Adversaries .but they don \t souad or ac~ nke us.ftllrne' doesn't have many friends.i. a few harmless pr. pe~uasion 3.ling puny 4lJ. Now [hat fie s OWnS the Cowsa. always a.end dockJing bay b~astef J'igh~5 (usually by that point the rival 11M become D€!SpUe how friendIDy ether smusg~ers. as disih. Technical 3flf'2.Strength 3D. and he thinks. They mOlJlmtmn rwaki!es ~ong tbeir peers. Sometl mesthts ju:s~'emerges tn bar braw]~.e .ter RhWl. (iru.s. but he's detenn~f. ])l"efe. He isn't too proud of hwsherliuJle.vera] gene:rattons of smugglers. honest fme"tr.e Vlolll.l'iJ.carlbe . Yeaes of upholding his mozal codeand.Cal 5lJ+ IJ. One 0'1 these days he'sgOlng to need a.d. because we"reail~ in th~stogetber . P.~ trorn Sltlr Wa~ AdvenlureJvufflu/#5. though he regards everyone with 'a. and lt's probablygo[mg to come Iwmllievm-y smugglers he despises .e proper authonttes. ViRn.rgain 30+ . and these spacers Urmly believe that they should reporiltiJIillllY shadowy activity. He doesn't carry a blaster.l' He Inherlted the COiP:'SG..spare transports 6D.ing optimistic miserably isn't a very Grumme iul as we are. . These days he's takl e gt t km at e work he can yom adversary). a ~n sl'Img. ]mow. In the wor. O~her s mu~glers are :fi. A f.mrng Dusos eyes an: STay ing over.. to th. and most pirofi1: by s:uaealcililg.ce]y Jndepende.!oo to sUck wrtbiL I'm.er..fa. I knowof a few who fly ~he Ou. The ship has been In Grummtl's family for years-----se.uggLe~8.f.on't have to look :f<liil" to find smlmgg]1M" competitors.. spac. p~ges lOl-W18).<'lIlroum[lit..iilJst s successa There's a newsmuggler around every their endeavors.eP. 3D+l... He'5 trying to n1!akea livrung maregton whet'le few uphold the law. even If It ba:nkmptstheUil. even the SIJSPI~ .Vrlin from his parents. i1 ff'. grumpy old Grumffie intends to redeem..enest.re up to--- crooked drop point a. spo:oe transports repair 4D+2: Mov@: 10..t COliises.uide6: Tmm'pFreigftte~.qnlbl as the friendly spa.01 iUegalacti. The o~d DUifOS doesn't hOlJV~. may be.genIs once tried to con b~m l[ID[O hauling carge for the~~ong 'With some hIdden oontraband. fail. Th. actually.c:argQ transport bUSIDOes:s. ~a'w e[}- wide gillersr. CfieOllUng protect~v.riiIJifl 2D. affine in a corner wear~f:lg a sour to ~ace(okourse'. Ghtroc nOf~~~g]It~r: Cors'll" systems 4D. e out OF b your league.smuggle:r$ of the Ou~e:r RjmJ.. th:ievin.asoogation $ta. ~obnmans altDu:ros ~oO:kso:ut).He ~gnore. Gnitmm.Vim:!. f. They go out of their way to cooper~ :Most takeo:l'fense at anyc:nesuspecMng them ate wRhauMloritles.swoop 8~ngsand crime lords. These spacers m~glltlo()k.. but we C1liEil be just.ruJ[JJ[!linS some sped~ty cargo for picky flnd: ha.~Ui1li[1lces~o nurture comer. Gnl:mrne \finn is a Duros spacer who Utes his di]apId.Emd smell like s:m. ]wing.A few posfinandaJ sessthe same philosophy it-have taken their t.v'ity.1.. The Duros ram away from bis parents wllen h@was old enough to Learn that they made a d~sho]}e. C'. he .anksand few fio]!M) .e more famoUls· ones migb~.good measure oJ suSp1c1oin. the only ones ~niliis business. pages 79-84). HiSmoral code has become more of a burden ~hese days. braw. lrfting 4D.~ hunters. All stats are 2D except: lkx~ terity 3D+2. They 'won't start a boll'ng'ht with As awhole.!"e not.eU.sthem when ~nport.uHng r clients.. Mechani.~d he]])' others when you ean.rshtp shields 5D. Just don't let them notice anyil:t:ling ]Uegal you'.D.oofige 4D+2. Quit~ a few humanamd tba Minos C~~st~ ~Galaxy(. Gnnome Vinn" Hom. 27'0 cred~ts.engerrs and . .aJrflc patterns. toreement al.dow of it. Grumme' was ~o6 noble to deal with such people.much tn do with :smuggler'S.starship dogf:lghts tn tr. the f. surprised he's lasted thl s long. foUow local regulations and Jlay ~he prope:r trade tariffs.D. DOlfltapOlJ.aders aren't a bad YQ:U. But HOit ill]] smuggffien think like that. ba. you Other Smu99h?:rs We'.iOJ1His Jaee ~s. We Yo:u d.c€:r.er'scowra~h.pproach anyone from the fnnge' dements of society with caudeu.efluw.vof to save his htde.

. Her helmet ke~p'g her features eoncealed .-.5 lenol'ig~ to rl uub]~ross or bet rtl y them. pages 32-3. bounty hunters. though I've heard he's working with the All. blastet 4D+2.i.1re t massive corporations.cllYgn jobs. They're protesslonal hunters. Everyone knnws oJ Han S910"s biravado (Star Your enemies tendto taU into t hree ca.Vexter~ ity 3D.ard to The Mon Calamari smuggler known as Basz Mal. to others and hinlseU .. but her finesse and grace gjve her wcmanlyforrn away.gh and merciless.ge society. space tron.<.t~~ des. more because hts shipping contacts CM! find hlm there than for the company of his peers... the force pike. I've heardtalk that he makes witb the Empire and various erlrnlnal elements to make sure his business ventures don't He doesn't hang out around other SflHJHgler. srreetw. Br ash (Shadows of the Empire Sour. plstol (4D). Hght freighter: ".ve1 S anywhere her ql!..s become overJy cautlou~ if they have a bounty on their head . Character Points. . They all want you in prison or dead for different reasnns. Smuggler. seems to take pleasure in dispatching dearl-orali:ve bounttes. both. can 4D+ 2. most of her jobs~but tra.U fie were an hnperial. spacer's worksult. astrog01ioR 4D.. nash Re'lldar has taken his place <lS Ki. t"eprllsoOrlift operation . Om job ls hard enough wtthout havlog to ]ook over our shouldersevery rna. or senously harm him. Knowtedge2D+2. computer pmgramrning/repair5D~ (irst fJid 4D+ 2. ~erhaps this might explain hls need to prove his abilltles.n a hounty hunte-r's field cd fire. Good bunters Wi. Mechanical m . Zo'Tannath is.ailiy:o"Smuggler' Bounty Hunters These are the agents of others who are al'ter you: crime lords.ou. secttrify 5D. plant ttack~ ing devlces on your 5hip. Many suspect Besz was once a.1D+2. loan sharks. runntng his own cargo deals throughout the Outer and Mid Rim. emry 5}'stem~ 4D. starshlp tool . Few have ever seen Zo'Tomnath'8 face. B~ttok starpO:I1~where she pleks tip. Strength 3D. .ance these days. He works.'li~t Jor the light mom ent to strike.1 boD nus :for all Dexterity.. you ']I be lucky 'Ifyou slUt have your 'career. :space trollS.s_Jr cltents hearyou'rewanted bysoffileon~. and never seems eo have trouble wltheither local customs authorities or the Empire. opponent..Wars TrilogySourcebook.ldgm. IQuruiUes which ensure plenty Oif asslgnments from the more ruthless lndivlduals in frln.: 5. BaSI fr equeuts the (<li]~. the Sea-Bre·aker. Although he raselyinteracte with his peers. They'll read. Basz has a silent competition to beat out others in. Speciala:biUties: in moist blasted into oblMon? Your contacts 8V'o.og of. Having a bounty hunter on your tratl can be distracting.~. but he takes jobs from them whenever he bas the chilFice. and minions o:r the Emptre. Perception an d Strength tasks~in dry environments. very ll.. you visit.unath.{JQok. pages 5r1-54).. slave. enged lrom an Ubese w<:iTiI"ior. Basz is IG)OWU to go to great lengths to ensure his SUCCl~SS..The smart ones disappear {or a while.. ment to see if there's a hunter back there. the Emp. slar:ihip sJ·tields5_D>ba~in 3D*-1. "".they' re shadowport 0:0 the crater moon o~Syvtis.. stalk you through every starport. it cou~d aceount for his relattve ease in deanng with the Empire and bls various contacts th ruughQut the more cereward regions. She's skiJ1fuJ enough with it to be ab le to su bdue an lI-:.t.a]e bounty bunter who works tor the highest.. Bounty hunters are also bad for business.ise 4D.El!ny :is. bidder. though silt-. She fret]ul1!nts. DOUBly Hunllel' Zo'Tannath ls a Jem.pods 5lJ~.lyu is a ~o!l1er.c:e.. l. your me carefuUy. Zo'T. Dai"k 2. (rime lords.tck pvckelSD+2.. h~s t!errit!ory.l<ln"Y might nee.ent--just 'Whllli a bunter wants for the right moment to attack.. Why ship your cargo wilth a hunted smuggler when your shi [1ment might end up In someone else's hand.3). hureau. plan. Zn'Tanneth has used several different prey. .: Impel'ialSD.. slave.cro.e Points.".s.tarshipt]ll:Jrnery 4D+ 2.cy. They each ha\olE:l their own Wily of getting at you. Technical 4D. they receive a-1D to these ~asks. never hurts 'to rub shoulders with 'the best. She wears. Bad ones just strike. they don 'I: wfUlt toacddentaUy fil'll] Ihemselves i.}~~II'~'l<:II.id you . U you survive th e hunt. dodge SD. datapad. Bwlz MaI:lryu. less llkely to hlre you. She accepts assignments to capture Inri! viduals.. ports repair 4D+2.p. If undercut oth er pilots bidding for .. AJi stats are 2D except.. usually provided starshjps to follow her Plott's Smugglers Guide . though he never speaks a. places of armor scav- envlronments Mon Calamari receive a . AlthouRh she carries iii! blaster carbine and g~·enades:her speci. They're jus t one moreworry to cloud our jtl. since 'they are amphibithey can breath both ail!' <lind water.bout his past. He flies an old Mon Cal Hg:hl Basz M. freigbter. delivers on time. Spec{aIEdition.. The brave ones carryon business as usualand hopethey don't run Into a bounty hunter. Move: 10.

. [J'Jak has even been known so they invariab~ fan prey to the nearest con- C1riminats opportuntttes to ra1~e:heir ire.ou pay nun back .er you do. then they'll blast you. hold-o. .l. ZO''fano. Mess up once and you're on D'Ja.e[iilitire 'galaxy. umel the quarry into a clever trapher Ioyalttes are: to z.ugh'O.l'his leaves rmmy list . Mo'fe.k's hit vement loan shark. The leenshark t .. Others charge lthe'lf minions with harass~ng you. Bounty Hunters: You'll probably not need anymore than that . Character Points: 8.o:'T<linlilathdoes not bargaln which could make you rich. dodge 4D.. move.'I1k fifJ.of sp.ice.2o. The crime lord wants yon to pay for the s hi pment of splce you dumped. grrenade 5D.spece rronsporls SD.. business: spice .!e Utetr eonaecttens an:de}l:!p~ D·1ak. we're cons.6D+2. Th@ Empire they'll create carefully planned schemes to ruin your nfe. often us:ing them to ch. 10" HoM-out blaster (3[h 1).rer carbine (501. When you reallyneed O']ak: (to explain why you can't pa:y. imi.ing SD. tt's cracklng down on anYOIl'e who threatens the New Order.rir blaster 5D.As smuggters.-back deals wUh local leadees: perhaps he's notin the. The shifty Twi'Jek seems to appear lus~ wilen you need him.." Pirates are mad that you outwiued thwu. AUhou. force pj'ke (STR+2D).medpac. aetee Points: 10. rest as-' sured lh~!ttih.at least until y. you'll find plenty in Ga'iaxy Guide J(J:.. streetwis'e 5D'f2. he's neve'!" around.ebe1A1Uance.ty 20+2. and you along with it! Some' criminals tHe care of their own vendettas. search t. i:avoil"lte "merchaedise..c~ins dUUcu'lty on our strl. s.+2: Special abilfties.strogalion 3D •.6D.f. melee' combat 5D. The slaver's upset that you llbereted his.U stats are 2D except: Dexterit}' 4D~ blaster 7fJ~ do€fge 6D+2. oUering .•. Bureau. bargctir:l: 5D+2. o. and . Dar'k Side Points: 3.o collect the other half of ttl e 'eredtts you owe him. oon .cUng wIDth the c:nmJinaJi lUu!lerworld. carry out their bidding. intimidation 4D. he TWi ek does not T loJerate.ath. NaluraUy we havea prob- makes ~t's IDMng hlfUctlns: order on everyone lem" The ftwnerant spice merchant D'lak is a miryll supplter in the Outer Rim. is oogTy~hat we'vemlssed the fifth payment in a row. except: Dexteri. Customs often pa~roas the sys- Chcprer S!ix: Rjvols. especiaLlyconSiderlng the highly II nature of his goods you're hauWing. then revealed their base location to the E~ p:lre. Crimrll'ai Organizations. and has a s'eem~ng'ly endless SIi:!PPly .. He has buyers up and down the Corelhan Rulf Trade Route. pickpocket 3D-+>2. jnni.l'lIl. to work out kick. selling your secrets to other enemies and Imperial Customs. though Ute ~mpedal Navy some- e band thr.3D.eucy patruls the more promi n ent starport')-. Wha~ev.1~nging hunts.sUp contra- Our major adversary is the [mpe~iat ustoms. They !JJ. KTi'O'wledge 4D. Gaiaxy aurae' 9.t/i'mum weapo. Enforcers and bounty hunters. sh<lJIlbLi. 'Char~ hC!'HMru~s . and earrles a grudge too far. use to make your n~emlaerablee cancenng your BooSS starship credentials" sabotaging your' freighter. and Adversor~es 83 . Should you need ideas for bounty hunter adversarles.. usuallty wfutha few :burJy Weequ'ay enforcers. or got ca. We make Jour UvLng by breaJtirQigthem. blaster.ai1ure. but to JJnanciaUy destroy as many smugglers as he can. fowes.guage. Your employee's eriminal rivaiJ wants to crush the competition" .ggUng careers.ei.500 credits. 6D+2. Farce Points: 1. 3 viJa~s~U! 2.e:aI.f'Of the ass~gnrnent by her employers. shows up t. sec.business to make a fortune oU splce.treelwise5D.. Fwgmems From' The Rim. out Pirates & Privateers. Technr..l'Sllw!.e catgol run.gb he'll set you up with 'ip~ng CUSl6Pl.Move: Ul mllls. He. Spice: Merrcbant times steps to and entorees CllstOHlS regulalions in the more lawless :regions where Customs can't opem~e without heavier firepowef_ This ag. Perception 4D. Thoug.afew heavies representlng yOm loon shark buddy.the ones we need to ..eDtidrJIg deals 00 q LDi. forgery 4D+2. sneak 6D. lookling for some more: ertmtnals to mess up Minions of the 1EmiPire The Emptre isn'l just 'cracking down on the R.AJ~stats are. and Galaxy .)fpo:rt.km _~'Ilfi. Strengt1l3D~ browl.liI'm:~e$ ryll of nor D~lak. meiee combai: force pike Few slDuggLers can aUoTt'!that kind (Jf mo~ey.r lnsidleus minloas are watchingyo'lll'f eftty your Ufe? Check. 3 grenades (5D~.s. She hires several KJiatooinan rnercenarles to help her during more chal.lirsfaitl SD.tyou " wbo doesn't want It.nidution 5IJ..o. Pft.h you m'ight not see them. bounty hlUl:te't armor (+ 10 physical and lenergy).: 2. Smuggllers do anyth[ng but ~olloworder. rules and law. Thelr crimsnal inHue:nce saturates the . [lark Side if'oint::. 2 knives (STR + 10)" robes. It's hard notte erossD'lak.. con 5D. D'Iak ~[lIs.ngaround the Local st. cation wIth other Twneb and those :familiar with their l(l:lI.tant1y ~ntera.Gurde 11.lstsyou pay ha]f the price up front.oup.u:rity6D. or ]OSit the shl pmeat. A. s~arshoipshields 3D. ~neemployer with her vlcUrns: who pays her. Perception 4D+l.demoli· tion SD..lowsecret lcornmun~- sn. even once. don't make the Huns engry. They won't just blas.e:r a~ the other end tlf Hi.ns 41).

. he wants U:.giers.ats!) be' your worst enemies should Em.tenan1iRuwen. ]~ you work for a crlm~na] orgmd~aJtionj or eneassociated with the underwoeld (lwkethe KLatooJna:n Trade ·GuHd). can play a viJJtaJ 10. Bounty hunters are usually the first sign of trouble. .sean:h 5/J.1i!l::noard the Vktory Star De- Imperial Office'r stroyer Se'l'tfinel.. . intimidation 4D. plus tnspecUon checkpolnts in some starperts. experlence. command 4D. then you've got more worrtes .2. with mtereea. They to the Empire is so strict thai: he anow:s that (and his brie. Crime lords resort temere serious. ing them .glers Guide. buttons and push. biting manner) to sidetrack his inspections. Not only wUi these colleagues deny you work. Blaster p~s:to[(4D) •eomllnk.wledge 3D. Mess. for smug.()r:k to.rc~ng.' ImperiaI5D+2. deaJdUer measures to exact revenge. lJure. datapad.a SD. who. J\\]though 1 work with the AlUanc. bad:'. He'.y 01 ~[s. blaster 4D. Strength 3D'+I..systems: Wroon. who disre. chances are out. U you .. justincaUon tor what· c f UeutelUlmit 'Rowen. butw:lth enough. don't offer Rowen . investigat. yonr ern pI o:yar knows everythlng aJbQu:t ou: where you hang y lout. sector.t some point in his short ishment. paid for. ver you do. dodge JD+2.l: commercial vessels approachln. When your cr~n1!e oss has smeared your name with other b syndi.rac.. Ueu. all ~t2fW. nd an admon ltton to a Iellew the rules and become a better Imp erial citizen. Wroona Is not compromised.efu~ conrOl. Lucfld:1y local ofUdahs realize that smugglers role in reviving the planet's ecoonmny.1iI rBaUy good at findjnga~l !be l'lght. you migh~ galn infamy throughour a. His entourage when lretghters includes a squad of ~tQl:HJ~rO()IH:::r. per- Rowen is bitter and curt with frejghtJer pI. trust me wben I say the EfIlp'ire ts everybody's enemy.e working against thern. Want to waste some time? Imply that you're not happy with whatever i~w or pelicy he's enfu. astrog(U'j()~ 4D..QWel1fo~emJent.ng. that's the' bottom.1.He expects all laws ~o be obeyed. CQmmunic:atioll's 4D+l" sensors 4D+2.IJ."'''.ca~e$ and i[!ferrOO you"r. p[(metary . th~sduty for ..s. nne.ulan ] care to imagine. what starports you frequent. part~y to help inspect the' veswith his requests.ry you cross them . Rowen's a hard case. they~n sn:itch about your .'ilnl~gcontrehand with that kind o~ p.e. PeroeprioI13D+2..r prograrilminglrepair:1D+. off1cer serving Lieutenant Rowen is.ployers.!.!1c. bribe! : e as loyal as a stonntrooper.oflWdai~mper:lal Customs career he embarrassed his .foo. You 'Il get a long lecrure on the merits oI the dedicatioo sometimes ever you 're ('~hanengi.ght Dexlerily 3D.ally reserved departing Wmona. the navy conducts spot cheeks tQrnalrn: sure the sBcuril.roies= stonal bazard.<I. U you owe hlm credits. Or one you haven't. U you're diaappoln'tl:n. shoot their personnel and run thelr blockades.. Rowen 's L!U'L~UJOW mostlv to Lntimidale '!f JHIO! haughty capta:jn-~ Unnke other adversartes. Imperial Customs 5D.f.p.aI port anthontles. Krm. Feel you're up to a gr'ea:ter challenge? Carry Your Em ployer os Adversa. truth 0:1' lies. you're in deep trouble.an· n~ lmperlal Customs agents. can be resou rc. AU stats are 2D exoept: • Customs agents as they please. what fdends you have... w~th the [[nperlal Navy.. 11you sold hJm deubte-crosslng :your employer. s [Doted bef(l!J"'e. Don't worry that the lmperials are had forth€: Rebellton and freedom and all 'tha~-they're bad for business.flor they can .Qcatiofl to your old employer.cts- you're c(lIsting him tots of credits. betrayed him or ruined his business" just run and btde..a ~owly ]mperJal Navy .lard or obey searchlng vessets. at. and your profile 1s upJoaded to ev.Rowen was assigned to board and inspec. your contactsere.t: sometimes.y. orbital 8~ardGik. A. Although. U you make off witb his sh.. Try ri. security 4D. cOfflIJrJte.. people don't A Ulr:eto lose money. you can play him ri.J'on4D+l.ill.ast their TIE fighters. - Platt's.ef]' ma110rlmpeda~ port ~n the ga~axy.. be in order. on with a total disregard for lmpertel Navy activJtjes~ bl.g and . he'd ]ike them returned. i.whatever inspectlons are ne c e s s a r y : tern and handles board~ng and have nominal control over lo. Move: Emperor's New Order. M'echanical3D. Smug. usually very hartt He has other eontaets and business associates ot bls (WiOyour nest pot'entiam bosses-and has no problem blackbaUing you w~l:hyour traitorous escapades.captaln-as pun- is U8U- sonnel.

iln.'e. We're. Arms she can earn enough credits lor her OWl! fre~gh:ter. Smuggler.(lme.ot'hersmuggJer U'Hti& glers.skills which cover these protessiorL!!. Add some h~avy hith~rs to move cal"go" hash heads and blast stnrmtreopers in port and you"re all set.eigffillers under their ~'EiqutPment' ]!s:tings. Quarn~n Sw~ndler. V'ltric:hcharacter wmllld be moot Iike]y to start. 'G.Character Templates gIli. Pla:ye"'s Gui€k . '.nt.group ()1J . MrLsstt Rov:ing Entertainer . however. Most groups running Ught ers among the . and Preewortds Trader. theIr Cheprer Seve.leaving thatup toynu and your gamemeseer to figure out. Whetnera.lllg1en don't have any :fr. II Hemes & Rgpes: . ship.ng rew. WouWda character who bas just gotten out of Imperial prison 00 less LiJ~e[1y have .9!1d wh(l!t kinds o{ characters af\e in a grOl.rUter. Mercha. Wooklee.should have a teehnlclan and a last-talker . Wookiee First Mate. Tongue-Tied Engineer. Gambler. comm operators. • Pirates & Privateeys: Veteran Spacer. Outlaw. then c nn . SHcer. Disguise Artis~. their aclions.to a starshlp than one who jus~ signed on w~th the Klatooinan Trade Guild? Did your character crash her sh~'p.0 l&!'oiseti. Sulfustan Trader.Star Wars Ro.7Jle .. OIVe'r with your gamemaster and the otherplayers. ami one gunner for each weapon.crew' mlght have . Proh~ss]onal Thi@l. 'en you feel are necess 1!Irj' fo'r runnjng centreband. motivatlons. $• rWall'S Gom:emasterScr:ee'n .termine help build more depth to your characters. Perhaps these eenflietscan Trader.ckgro1!lnd:s--you heJp de. Whiphid Collector. Re'IJtse. develop pen.aLong. J. tbat spacer iil'dght. Out~aw Tech. Equipment You'll notice ~h'es)etempLa!tes for smu.: Mere.!1p.'In some escapade Just.playln:g quotattons.Annoying Squib. be:f. The J~mup. carge The charactertereplates provtded In thls chapt.0 the group have cihaJractel"S wUh .y and fill in their past dudoS each adventure. or the cheesy ideas to enhance' youJ' character. Jawa _ Remember.ships.'0 To-paRi: Ba. perscnalltles. Ul. Pick one or two captain types.ona1U.It out with sup port personnel: gunners.g~nsw:lth :iI.Maybe th&t breeds scmeresentment among yow crew.gleaders. Con Mi$t Devaronlan G. sntp..ough oth- to crew your snlp. I you're all'eady rumdng in Ii band of smugli!~er5" read over some of these templates for abou!t borrowing interesting background e1~ ments. Don't be shy The templates hstered here are all origili.welcomed into any smugghll group': .six smug- freilis:ntershave a pilot. Keep in m~nd how many people you 'J] need any otn- Sta.31.4 Talk Uds. MrIssti Swindler. Squib Trader.reighter as equipment far levery character.if1:Character Ternplores 155 .da Merchant. other sources contain eharactees who would easHy be. '. how many otber p]ayeB .pounded by the Emrpir€? U a character's background makes it less likely thillt she be.. your campaign with a frellshter? Kieep to mind everyone's ba. jo]n an. [f we listed a YT-1300 f.. . .ust coree to Ule game with extensrve b1l.er are ideal fOr cneating your ownsmtl. particular character begins the game with a starship depends on w~t the: gamem:asur bas to stofle for you.ck~ grounds.iaJ to tbis book. characters don't . and :you had a . everyone would start wlth .rships.ore the current adventure? W~ your ft\e~shter ~m. (l!nd ExpaQded: Brash Pilot. Bacta Pirate" Sa-eta Smuggaer. co-pilot.

lniiW Rou.tmx 4D Kfi(J' Mec 2. Per 3Dif.0".Type .1) 31) 3D 5D 3D SJiu.wtbottt Memelililiry TnuI@[' 2:0+2 3D 3D 2D 2D 3D S:hlpi'fG1iIRIU~r 20 3D 3n 4D :2n 3D 4... 3D 4D+l 41[) 2D 1.d1l' Crat:e-Busrer 20< 4D+~ 2D 3D+.2 Sk' l"ec 2D 2D 2D+l Cautious fint Mate: OIiSSy SmJiIIggJtlil.l 3D't2' 4D Comm S1i~' HOloSholPilot:.2 4D 2D+2 4JD 31)+) 3D 4D 3D+] .glers GUide s . 2 3D' 30 .2'D 2D KJalOO..0 3." 3D 3D 3D 2D+2 an-i :2D 3D 3p .[)+~.2 SuJbwan lEDigi&!i!f!r 2D+2 20 :2U+] P~a:rr' Smog.

. Ii close to paranoia.Running __ ~ _ Thrownweapom:s_ Alien species Cultures Language~ Sltreetwise Hide Persuasion SeaT'ch Sneak _ _ _ _ Equ'lpment: B!ast vest ( + 1Dphysical." ~pecicll Abmt~:es None.to] (1[1).lght. J la~ the ttme your hand ts on your blaster. COIiI'nedlOIliI With Ofher ~horQders:y.rship shields _ SW'oop operation __ '2D Tedln'h:al ___ Computer programm.+.IJy your QWDl.asmt.You help out . Wl:1I!!~n Y'0U're .. but WiUpower .IEon Bargain ~ _ 31). YOtD watch evayone'$ bact.l1w.1tIVf'~th~ than t h eonet! th~·rP.t~on Beast tidjng CrJn~11Ii icetions un Repulsorlift _ _ Powersult operation _ operatton _ Sensors ~ __ Space nsnsperts . You're quick wl.t 1 0 ~e:r. . ·M~ you can. II! Con ~ _ Forget'Y Gamblling • • .ightct cr. Nobody"s . /Human Ag~i ~ :H.ltck:~y.: living in fear has brQught yoyr caution ObJectives:: who want you the better. ___ 4]) Dexterity Blaster _ Brawling parry _ Dodge _ Grenade _ M@I.i.@e combat. •••••••••••••••••••••••••••••••• Move 10 FORle Sensitive? ___ No. show up.much exrre11ence 01$a spaeer. yuu (re.!lIslJe'Cl under- them to be smugglers.owtedge GD _ .ship gurtn ery __ Sta.11& jgI0Qd . You don't !'lave. o rev~a1tllg. . You have to keep moving to al.. you're learning ql.io. .Inport. ei5p~C'I".yIrom those O~l Y-0btr [raU.till a blaster. f PenonQUty.II~ ttlelr wonl-e:ve-ryoT1!e l'1. You don't trust anyone who isn't part of your crew. GOOc:redlt$ turbulent tOfS. the lucraUve cargoes. Perhaps that's !best-their P]ometal'Y systems __ LUt~ng Swhnm~ng C~imblug/j rn pi.. . II! Pick pcu:k'et .. Surviv.awa. ~ • • ••••••••••••••••••••••••••••••••• .only). Astmg".[ollow .<lJ~.ou could have joined any freighter crew. ~ __ Melee parry _ Mi:.. The more remote 'the system. You never know when your P1.2 _ _ _ ...lU a pas.. ~fid cons:tl:iintlymove!lrQUOd to.ighti g Physical DNcrlption: o _ _ " 0. _ _ Star. _ _ _ Strength Brawling _ II GD _ [omeda DQ~kglfound:you'f'c: II {ujif.ote: "1 don't trust tmjlll.. It's needed. but would assoeiate more with those d"l~racters who eldlibit ceutlous behavior llke your OWIl_ 1 . There's soraething going on here Ulat smells like aset-up. .: W.ns/]'epair~~ __ Demolitions ~~-Drotd prcgrammtng _ Drold repair _ First a:id _ Security _ as:5~stlng the captain and he~plng with mundane shipboard duties. +] energy. medpac.O Kn. At lbe llme yOUJ didn'l:.. A Qu. you escape should fum pursuers ever piidt up your scent You never stay ill one place very long. blan<ef pis. Capta. Jype: Cautious first Mate Gl!'tlderJSpeciet.iOhCl'l:'Gcfer' Nome.iUvc ummllQ: away JW..ng _ _ world connee lions COiO help."Oidthose captured.nap. and d~$creet e:J'lotigh to !mow when..si1e weapons ~ ".ll"5l]eTS 'will.

And II someonc's so ilulla: do-us as to chal]enge you to do something. a gmu. II'! ".st.. : You never back dO'''11 from a ehellenge..Sffi 1. : _ : • Melee parry MissiJ...h """'" Ch.••..-.CillC'.. • •• look more pow@J:"JUI.gUng was more iLll(:lC'!Hi. • Thts fnevitably brings you face-to-Jdice with big • trQubl'e. • .. !!..:vr. Brawling p.I'rCieNor He! me-:: "fyp.l:ing lift:ing Stamina liI!"re:ngth3D • : Equipment: .ys~ems__ Streetwise Swtmmmg Survival Vatue Wi]]power T.' rep<l!Jir Demolitions Filst aid RepoUlsot~UtrepaiT__ Security 21>. 'II•••• Special AbU tries Move • 100 • • Conne~:uon'.. That's P'. '. Te "QU" -tun'" '" out of trouble is ba]( the fUIrI..ggle:r.u::IJwledi!'li. Space transports St..f'l.. It probably has <I.~haic starshlp pUoUng AstrogaUDn Commumeeuons __ 4D'+2 beyond de... you're Sensors Spaee tr-ansports ~ Staritgflh:lr piloting Stars hip gunnery __ repair repair __ Objeodives: To grab as many cred iti> as you can and have the most fun doing it. excit~~nt • • : • P.Iiner· ..b DMk Side Pnmtl No • • 1 • • • up with anyone who looked like they .•••.0:11):_ 3 Dr Percept.e: H~i9ht: Weight: Ph.nian Ag... '. there's mere excitem~m!. • Where there's more danger..1'" ere..-.ch'l1i~QII Com..L').·_ . Me:ol'llalniccd Ar. hot-shotpUot or [aded splee runner are gOod options. much more expcm:!i~v. R • • • • • Sneak ..2". fortune.Ullpin..'I WI.___ • I' • '. !!cri:ptioTI-that"s ht'lH..I • • Threwn w'eapolls __ Kr. Let's t<&e tt... ... arcl:"." ~J!. ~.••.~ __ Cultures Intimidation languages Planetary s. '.arry Dodge Grenade ~']e1ee combat . A Quote. ours.gm into <I.'•••••• '' ••• _ • e. ...(I>gramtc gJ m]H .. Command Con Gambling Hide • Persuasion Search . you wou~dn"l have such a good • time..p1!Jter ~.iliw..enonO'fity: Hepu]soriUtop..pi:stui (. becausetheir buslness ctl!ITiel> a particularly high potential for action. '. 11J!t.e ALien species ::I' unning Br.11iI 'Lhau WlLa:L.10!'Y.e weapon~ __ Pick pocket . bl aster . you do it.o..]f • IHe weren't so HuiHlol!I.::... "I like thai ship.n Bargai n .f Willi )Iou II : wen: doing a.er. If somethtngmvolve« g.:. why you became • Dochgraunch fame.pecles= {Wtoo..:uy mm::h huw yUIJ • live your life.ningwealth or fame.i:ription: _ _ Dexte\rlrty B~a...: Wroon Ian Captain GNiderlS.l. It looks Inurn raster Ul!an.el'l: you '_'. You _ didn't ghre it much thought (you don't glve anything • much lhought). ..si!Cal De5... The gunrunner.arfighter repair _ Interested..•.e c~go on H_The weapons Stanhip weapon : : Starshl. then you just have to accompllsh it to prove the scoundrel wrong. cnarm.'.." WOo Swoop ou.Vy :2D\+t CUfnbh'iW~1. getlf btl.t deuided one day that .I.. ••• .S.l'I.IImllS..t the moment. 11it's more exciting..p shleldrs. Of pmmil>~ mure _ wealth and g.F1illi1Ly Flight jacket.' lU 10111 Foree Sensitive? _ faroe Polo.1'. None. lot or trouble. you jm. d its ~.

~~ Hid€'.er. • . tu make the next port.h Other CharaCfe:lS: You might sHU beworlkil:lg for any sIIluggJer who's also been in the COnn.ed wiEh this • CJ<::'W'" blt ]U.[lijl!f.CI'1 .Ci. ~Aw. vlndletlve bounty hunters and twistedcrime : Iurds is taking Us toll Din your old bones.goud idea. ••••••••••••••••••••••••••••••••• • In No W'L.g Stamina ~ ___ ~_ ~ __ _ 3D Thn)WD weapons -spacer's • Equ. '.(4D). reualr hlilld.h]p weapon . • _ Sneak __ Strengflil Braw]ln. fleeing 1mperlal • ceuisers. You want to ~ __ __ ~ _ '.QI Abllirties None_. I.r IN:amfli= Type: Weary Ship's Tech..g First a~d_~ lie pulsor ]]h repair __ Space transports repair _~ _ Starfighter repair _~ 5tlU's. your share of a big pa. All Uris ruJlning Mound the galaxy.' better. M. or yelling at of _ someone f. '.: ObJectiveI: (Jet 'U'nls bueket ofrot Sensers Repwsodift operation __ '. in thfl mlllnt~nance weI! than hanJil ul:.. .yb~ '.Dark SIde ruililm __ ~_ • • : .. Dackgllound:MI • • • • gnn.h'ogatiun~ _ Communlcatlens __ r'owBrsuit operauon Technh::al Blaster repair _~ __ Capita] ship repair _ Capita] ship weapon repair ~ __ Computer programmingrrepatr _ Drold repair ~ _ your me-you've bf:. Height: PhYilcal1 DescriptloR: /Human W. ~orce P'mots I . Blaster __ ~ BrawUng par. 1i 0 tg IJlrrlUigh CI'. chest.EIl maintenance' ducts.. lucky hydmsparm.Ag. II ~I1\W m o~ h!.O a.Il 'VI'iLh · • • runs and collected PegClnoU~: .c starshlp pilotJng _~ _ k.] 11!lSt.2D _ ~ Bargain ~ Con _ _ _ Fjrearms Melee l~nmbat M~lee' parry Running ~ _ _ __ G<J!mblin.ttction busirress too long: the cynical free-trader 01' the jaded spice runner. Hying long en(lu~h try and save up repair _~ __ ~_ Space transports Starship shields.eD1gjnge~rlngspaces . Of course" retirement : would be DUld uuore (~(lmifll"'i'lIli"11ji1. 25'0credits Alien species . You're grumpy and stem.gh $'takes sm ~ i8.ol" messing up your repairs.figwill:J the! power [:Iux st. always Cum- other t:. • : • • • A Quote.' lt's ti me you found some nice port to reti rein.re-tuned It last week And if you keep rnaxlng out the drives wetregol]f.' • • • • .Ir". Teemlngupwlth uyQrJf: thww... If yot1 $tay.'Cliliarlilde..iogaa::mmd luts of eredjts (IHrnthe c~assy smuggler) is tW. tool kit.D Archai.mcy~ __ ~ Bustness ~ __ KnowJedgeo 4]) 'Climbh'l... quit fldrlli.' enough credits to renee somewbeTe' the rncer the. pTaining about the Sil~P'Sbad !llI:.' open up a repair bay with tbemeasly few eredirs YOIl'\oTe • managed to save over the years.ry __ Dodge •••••••••••••••••••••••••••••••••• 5D • Pe~.yQff. Gender/SpKJ'es: . Bias:te.e:.eight: _ _ IDexfe.ab~ ~epa._~ _ PLanetary systems __ Streetwtse ~ ~ Survival _ Value . Force SensUive? ~.ig to have II bum-out.nu'! !IIl'HI : . You'd rather be • )~h a1UUp.uream::.g. rna." Sp.echolllllca'i ~ 2.rpi!>Lo~.N ow you'lIe~ettlngtoo old fior this • stuff.~pment~.f\ew rnem bers.tarsntp .fU'y ___ .a:bilizer.ceptmon . _ B.' Move. mad Iil.gnllJmping __ Ufting _ CuJtllJres. --_--Persuasion __ ~ __ S~::an~h_~ .

..s~U.mor~ useful.ePo:lnb Chamd:er·.spedes Bareaucraey _ _ _ BnlwJiil'lg _ (:ltmbll. · .entality as an escaped gt.~arysystems __ atarships: pirates.em:Uyrn:tlgglers. _ _ Corn ~~ Bows."~I}i'Whl'irli! to _ 'first aid __ . . .... or the Kh3U@oin~f1Ous.. f ..ll~yw[ll know wheJ"J.. Penonali1ly.__ Buslness C~]~J1J:!res Langua<ges~ _ _ Law enforcement Pl0ine.' slavers and get to he]p 'I1!sC:1~d. Oherll.pon repair ~~_ ' • '.id bounty hueters.ai(ltain'. '•• ' ...' ...••.••...r iN:Qme~ lype..!.ications Repu~s(ll:r]jn0]). Siars.. Slm:'f'iyou d!dn 't hl!:~l'!.echnicalll Computer program~ mingjrepair~~~~ Druid pfOgramm~ng [}rOlid repa~r OD :sta:r.'lelrs can : Objecflves: F'Q:rt. You tak-e allY chsuce yuILl.etl yuu to jll] I] hl ~ crew . YO!llJ a~e·very attached to your 'captaijn.a!I serv:uc>e can help repay.shietds _ ReplJ. • A QuOf·ef~:"'Those who walt'cl1t cilndl.teT from the irmnrnent heat storm.e~n sec:retwithe<l(fu Teiiliacles: Twi. You are ever watcliIh:ll . Connecfflon With IOthell' Ohara:dioll: bUSTIer You might... Starship ww.2 3D ~ Per~ep:tICiln .••••••••41+.llly obeyed eve'ty command andendured abl. tiumi'l help..!I le<'3imed all yom eould about passed bom one owner to another. beeareseued k9m s]avery by. YOI. but yow.M: ~roo[ts Dackground~ Bargahl . use their head--ta:fls to eommmuiC:3!t. De«1erUy Hlaster Mchajcguns . enforc~r8.YOUI' startlhip come ]0 handy. 'tile skU ~s sl~ve Swoop operation __ • . : !lpll. on@that you feel ~tly.y i~ a vMI~ty of of Ryloth and sold ]nto slavery . ~Ia""ers.s" You owe him a gt.'. ~~~_ • Sensors _ S]:l<l!cetrans ports _. • • • [0 • : y01!llir c.~SCrUff n"epair __ Security _~~~~~ Space transports . data:pad. very young ~ge" At first youjusl served youfl'ltastJers as a cabln attendenr. smugglers.' .Gho_:rclf:. You faithh.." - You need to keep IlloVil'lg and aJvo.. but you Sfl()n took on ~ater II"@sponsLMlltles.e~s:lithr'e? _ No ] oiher....... Equipm..repair 1s(lv~M.t debt.e@..srry ~~~ Dodge _ forgery GambUng Hide ~ ~_ _ _ ~ __ _ Mdeecombat Melee pa~ry Pick pocket RUF]n][)g _ ~ ~ Search Sneak Persuasion __ _ Bl<tsrerp~stol (4D). com]lnk'._~l"tu..iabom. s to take shel..KripriliQll~~~~~ _ .IJJ dlverstan and snms addi- Med1onlcol Astmgation_~~~~ CommuII.for bounty fuiunters O~ other agots out to re . tonowing hlm everywhere (even against his orders) <lind watchil:\g his back :i'!"'QIl!l.gJ~um]}ing . Twi'lek Co-Pi~o'l: Get:ld:eriSpectel: jTwi 'Jet Agre: Heiglht: ~_~_ Physl:ccd De.~hip:s and specers' ways-it was a]1preparetten for your escllJpE:l_ You managad to nee with the aid oJ asymp!ltheUc smuggler who provided ..cer iW!lH. nark FClInePO:~[Il:l!I S1d. <my smuggler 'type.b~p. "• " • '•• ' .si<lVeSOlnd aid J:ri.Se for yuur mistake. - MOve. Braw]]ng pa. might have been ens!:a\'ed with the Siudir crate. 11:1ort p you're always WMch~]lg everyone's b<lck--espelcally _ • • '.'3t a.r<lYou... You Streetwise SuMv.m. 50 YOil] were taken hom yQUf hemeworld Th:rowm weapof!ls __ Shengih linowledge A1~en.al Wi]~pOWN~ _ _ _ T.' ••• '•• '...lll! who wandered the gal~.!.m..__ S1tMsllliipgunrle'ry __ . You're quite and keep to your.sIcmpu1olls I:r~m]ni.

'ifolil aeed 1:0 r]nd some • II It .riV<l!1 This orten '. YOI1f1e.lpM~nbight have hl red you to work the engi.ill SpecLo.ting into adventures.P with a lree-trader aad work maintafnlng!the cflUmmy bueket of scrap he caned a. L1h: When SorClSuub BllUI0I1ncedi its intelltiolil to s:ide wilh the Emplre. : meant the ship beeame ~ol"e damaged.on Beast rid~ng E':~""'~""I : • '. has vlsted. headset comli:i1k.aptitude for get. Dark Side Pom:ts.ra:live smuggling runs. Enllanced Se. rc:r:im.owledg.To. tixiIlg computers.~ Persuasion _ _ • • III Ii' Ii Search Sneak ~ ~_.2 ill Communleatlcns __ Powersult o~:a~~on ~_ Re. w:lth 'the"Em.er :repair _ moorefrustrated trying to fi}l: everytllin.uflll~. "HOCWl:1ill keep dama~i[l~' nr~ ~ ki!l!epthis ship flying when you • ill • Conneai:oB WHh Other ChGlrGders. visited befur. but wltH~n ·":7 things heat up ira the engineerJl1g bay.' •• ill •••• I•••• • O~Jedlves.. III It ill . re pairlog cnmm ltnes. <l. and. ~ ill 'ill '•• ' ••• conditim'l wUh as l. some • you j:oi. 500 credits Kn. ~_ Capita~ship repair Capttal shtp weapo".s be:fOfEi t all blew I 5t][l.ill.pire.e . You'd probably Join up wit:h any spacer type wh om you tlUnk has an .d the planet. .a~r ~ • : ill • captain ran into.so _ .1 #U:tiUties. the difficuU!..ngfh Brawlin!:l ~_ ..er Nome: 'Type: Sui]ustao Engineer Gend!er~p~cliel:. ~ _ _ DeKtel'hy Brawling parry _~~ Dodge _~ __ ~_ Melee combat MeJee parry __ ~_ Plck pocket _ Runnmg~ _ ••••••••••••••••••••••••••••••••••• __ 2D+2 PercQption • Bargain _ Blaster __ ~~ __ • Con ~ _ Forgery ~ ill • II! Hide .gati.3D ill Bureaucracy ~ Cultures _ ~_ • • ill DQckgroun. .yo.ogeering spaces.l:olbtn the SO'l'oSuub COtpu.ght conditions.~ ~UUU5t waJsgetting p:rcn. t!'ei~hu. ' ill ill • ill • '. ill • • .chmc<l!1kills to s lime dividend.ndmaliltaming' 'vllal oUh::eequipment.d~l.echa nlcal Arstro.iUle~' work as posstbte. you get flustered and anxious.ping to a ]oc-a'tian the SuLiustan has.se __ ~ __ Value _ Willpower _ . TedJn~QQI GD+.Crt-all'Ga. too.f1ed Il.' credits from the captain 'slu(.. jSullustan Age: Hel. sporting blaster (3D+l). eace. Ii. hi'I:y stars hip c<. hut yOY w<eil'l!n't about to die for anycause.u got . Nowalla theil.ght:: _ Weight:..!l-ses:+2]) to S~(ln.e lords and bounty hunters. plus a few eXtra '. A SulJustan tan always!I':emember how to get back to someplace he fOO'(:eS@n81tlve?_ ForeePoint.e'.I"aHnn . Quo't"':. __ Ch.putsQdiU operaUOl'iI .!ill a teLimiCIl] advl'sor-you~ job consisted of puttering around! the company ollices. : ill YOW" needed more exrltement. up. You feel you have to fix everythting all at Starshlp weapon repair_~ III '.smugglers. Climbing/jumping ~_ lifti[]lg_~ _ Slamloa ~ • II Planet<liiIY systems __ Stree:twi.ning the Rebel Alliance.. toel klt.. You thought about ~ oi.if.".lf .hI. Phy:s~e:oll Descliptlonl: ..ameter P.. : 'enolillallifou~ llSlJ:lllJy you're earsYi!'o1ng.es Sensors ~ _ Repulsormt repair . MQ:ve 10 Location Sense: + I 0 to u¥trogation wheJ:iljurn.tio'1 in lowIi. on Yuu LUSOO to bav.__ Security _ Space transports repair _~ __ ~_ StarUght.t: Gear bag.a.jo'IJ. you have your Jile of adventure.M.h andA:!rreop.e Alien species 5!lD _ Sife.keep the freighter:ln Up40p • exettement. No l • :' A.. You wanted a life oi tl1rUls wl1ich patda put your lte. repair _ Computer prograuil!ming/repa:ir _ Drotd rep. _ • Ii ill EquiFI'fnen.

~VI1!I.DeSiCrjpfjoR: _ 2 Derx. but there was no way your physlcal prowess could free you from slavery" l:. You're easIly dl<liJcnged to w:ghts (although you avoid using: ranged weapons). You 'wen: about to bccmUl': Il.!"L]J. but your upiningiug stressed that rtsponsibility and honor are needed 'to lelllpl!r this qua]ity into a true strength. no-nonsense S]udlr.rewmember with a salary and future of your QW. Ally smugmight inllv'e freed you lrum slavers. nf the labor reqUired your massive slJ'I. heads: customs officers.ymg others w. You . ][ lacked hOHUf.lJmud W. • • starshlps (called "busting crates"). You load crates on and off to 5peda'l. but a free-wln.ctel'l. YOI.s . You are I. and never abandon you:r {riemil. '.repair First aid _ _ JOini. D C!taraeter HDirne-~ 1)'pee: S~ud~rCrate-Buster IGende:rJSpedus: 'ID n Weight:: _ a ! '" ~ 1: c {Sludir Ags: Heilgbit. You warn to work your way np In the smuggltog world. .Q. Quote: "With great strength 'comes respon!OibUry: '.' • DQ~.. You are M longer slave.K!CtiJ. • 'Objectives: :: A. aithough sometimes yo!.1 Ii the work Itself was repetltlveand boring. (jl om ~I'I e.dly pO'w'erfu~.ty= ~1!lIot. Planetary sys~ems __ _ _ • • WiUpOWt'T 2D operation Repu]sorlUt Armor .1li.ghis crew. '.' ' " '.rough.' together these bring honor..iI!'nt. and short-tempered. LUting _ Stamina ~ Swimming _ '. .!I!I"f. . Personal j.q.' . 50c:redits Cultures Languages Surviv. S]!Jdi~war club (S'J"R~ ]Il).! don't nave manystill".about b1J Il. Starsblp shields __ operation 'Ground vehicle repair Space transports.lib your sU'en. 'r' our short: temper QnEIl erupted.1ll!a1ly a :smuggler captain purchased yOllJlf (r~ Ii._rUy •••••••••••••••••••••••••••••••••• Pe:r.' : .g'rou'nd: Your people !U"~ ph.oyal your new-found friends. and bave no qu:drn.to-the-point.l:on aD 4D Bargain _ _ Command BrawUHg parry ~~_ Dodge Melee cOnlb>at Melee parry _~ __ Hi!d@ _ _ Runnlng _ Persuaston . Knowledge Alien spec:i.lgeor J Space transports __ Srarshlp gunnery ~.state when speceratockyou Iwm yUUJ primitlve bome-world and put you to work [ut" them. 2 Crate hooks (STR'I2).D1e:rirm:inal Of.iUlI' I'll yourdty. lies to maYMe formerly lrJiVolved ~.v'e:Ilt. Move Force Sensithre?' _ ForeePoinb Dark: Side Pob:utI __ Cbm:':acli:er In No 1 '. Younever turn your bad: on a fight. '..Abll'tles Namra/'Armor: AS]udil"S tOll!lghSkiil.y:Sic. _ • repair _ • : • • • ': •• ' •• ' '.!!l\l_]'J. gowny hunters.iza~ tlonS T 'Connedion . Search . stormtrcopers and the lfke..awLing _ :: .'ihip skills.might have . '. ."'II Z. 3D _ Eq!ldpm.af.._~ __ Phys'IC'Ql." Witlh Other ChCIIl'Q.cept.gth. MlIsl.es. making a name io'r yourself as a . '. and do what you can to protect then) (rom UH:~dangers ]ur'king in every StafJIOl:1:_ so you work: ~s a crate-buster.s.r:l. . _ _ Thrown weapofls __ • • Strength IBr..al 1nflmidation ~ _ _ CHmbing/jumping __ .!rea1ly bust crates over other peop]e's.ed c.add~ i' 1[1 against physlcalacttack:s.

'ChBtCu;te-f ,NaMe; '(we: Ship's Gunn~r

,I

Gend~rlSpecijes: Agr. HeJjg'hh PhyslcCl1 DescFip11oilil:

!Hrunan Weight: _ _

1:

13

c ;'3

~

.1

·3D Dexterity ___ Blaster _ B~aster Artmery __
.. ,.:c , Bm:wliing parry "' .... d w.ge

••••••••••••••••••••••••••••••••••• 3D .Pellee.ptton __
&r:gi'lln Command
Gambling

~_
_

~_

_

~ Grenade ~ ~ _.. Melee combat Melee parry

-----~~_

Hrnde ._~ Persuaslon
Search Sneak _~~ __ ~

_ ~
_

'" MJssHe weapons s I"-nowledge-

t

~ Running ~_ Vehh;:l.e b~asteni __

• -E'qiui:pm.enf:
2D'
_

Intimidation
Planetary Survival

__

Str.ength
Brawling
(;limbing/j'umping __ St<m1~na
Ul'tJl1!ll~______

aiD

Law enforcement
Streetwise
sYlltems __ ~~_

Blasterprstol ('1m. torce p~1ce(SliR·.ZD) : wtth stadlghte:r kDUsnetehed into sh.ah headset COITJi• link, medpac, SOOcred its ., .. IQckground,~Ynu've had some m'llltary ,experiellce1

_

Tactics Willpowe'.r .

_ _

Swimming

,
_~_'"

i., mostlywith b]asle.r artillery and vp.hlicle-mount,ed weap: on~but thcerdered, re~t:rkterl m~rtl<iln~ewa.~[lot klr • you. Authority was ,wways tn bp.. c:hJtlJ.l!Illged and rule~ .. wete meant to be brolu~u. So yOIJ len,

'T--"- I' I t=Uln ,«IIi
Armor

"", " ','D

4D 8eas't rld'ing _ Cilp]ta~ship gunnery _
Commnntcattons __

Mecli!a:nica1:

Blaster re'l'lair Capiital ship weapon repair
Demolitions _

rep.alr

t"'.

_ ~

'.

Groundvehide op. _. PoW'ersuit op. _ R.epuls,or]jft 0])'. __ Sensors _

Ant aid __~ repair

· I.
'..

You soon dlscevered ll.~!olrl:1~'rlld"'r's: world: ~mi\jl f •• slee.k ships. biastillg throtlR.l1Irnpe:r:iia:1picl~~t~ and '(end• Ing off bQUf.lty hunters, pinliLeli ilmi r.rlmFl lords, Most .. vessels even had guune.IY e~l.Iplal.:ellltmt); whe.re you • eo1itld prove )',our wo.rlll;L.",'hh yourm'U ~tBJry f!!xperloill'lCe, , • you quickly became aJII ace shot wUh .!I quad laser 'nle
• .. more kills you racsed Up, the mumlmpnrtant
you f~lt. You began keeping tra.ck of.lilIl YOm' 81:~l"flglhtF'1" hits to' prove to others ~ •• at a great shot you were, w
-

Starship gunne~ __
Swoop operation ~ Walker opera.tiolil_~
•• !

Repalsorlfft

repair .__

These days YO]!] follow whlc never ,smuggler captsln ,.. ~J'ii willing 'to hire. you. Even if th!l'!Ydo:n;t pay well, you're :' happy as,1on.gas there are p1!el1ty 'of hosnles ol.ilthere to
shoet--eand maybe a Jew in port you can rough up, too.

SecmUy

Smrsbip weapon repalr Walker repab
.... '••••••••••••

:

• :

Persona. ity: You're talkative and easy-golng, qll lckto telfa good story, andshort-fempered when <my kind Q1 1tuthorUy steps lI.1, You sneer 13.<1:. anyone snll enslaved by
semce ..
IObjec:t~VH: To rack up as many kills as YOI,lICaIII, keep track of them, and brag to anyone who wUllisten.

.m.]litao;y
,:

I•••••••• None.

' •••••

!II

,e,!II

Spe.c1:a1 AbIU'fles

·iIl

MDVe

Forc--e Sensitive? ._ Foree Pomts·
Dark Side Poomb __

10 No 1

••
!II

A Quote: ~Now my:f1ftoollth Z~95kil I Ci,meafl:~r we had! • [ust blasted past this sys'tem petrol crutser near
: Sullust .. ,",

:

Connection Wllth Other 'ChOlllacters: You might have been hh"oo by any f:rejg1Hcr capMn., Or yuu could have been recruited by any member of a starship'g

ctulIl,ac1:er

Name:

ryp~: Redian (il!]]:mer
G'E!nd~rlSperde-.s~ {Rodia.n .Age<: . Helgh,; _ Phy:5h:ol DiNcrlpfICl~; Weight. _ _

IDexterUu

rucltaicgu[JJs master Brawljngpm-ry Dodge

•••••••••••••••••••••••••••••••••• .,,. 4D+2 Perception 3Jih·2·
__

Bm-g;ain __ ~~ Con Hide ~. Persuasion ~~

__ _ _

.
• • .•,
" :Equiprnent: B!ast helmet and vest (+]0 physical, ~1
: •

_

Firearms
Grienade

Search

Snea.k
.~~~
_ _

~~

_

Melee combat
Mel.ee parry Running

Thrown weapQlls __

• •

energy, head .. d tnrso only), hl:l~ttl;r (411), :Br'aJrhas, m be.,!ldg,~;tl:um li.nk,. 2Sfl~~ffidits

Vehide blasters

_

:lli'iIoWJedg:e
Alien species e1!1lture~ ]ntim~dation ~~~_

:I,D
_

S;tre,ngtlh __
BrawLing

~3D
_

Y our c.la~ OrIJ Rodll,a. was di>$g:r,a,ced I~ a pnUUca] scandal, To escape the blol)od leud which a~ : m05~ wiped out youf flmlHy, youtnok p<l!ssage aboard .. the Una starshlp head~.ng the planet, All you brought oU •

Background:

C~imb]ng!jumpillg _~


• :

Stamina
_ _

_

Larl:gu,ages

yuugrabtlt~d before youI'" hom~ WaF:. sacked <ll'ldburned, : Th~ frei.ghter c.aplain ""llowen you to work aU YOl1f ,. pa:s~age.yoiJn... reattraeted fuythe..,hip'!; [lOWerhlll(and e
proltlOibl.yiI~~gill) weup.m l)i, A (:rewm!lrl tllLl!l.h t )'m~ to 1JJ5t'! them. <lnd soon you were blasting away ~t TIE hgh'lers "ana ptrate corvenes, You~'!lE.mUi5edYQ1,J1.Thu.mtt~ngpfOw" ess topr(w~de e:t1!:tasecurity whHe the sMp was In pert; Bu£ yotl soon had to move on, Rodians from l'lrlv:.<l1 dan dtsceversd you and triedto include Y9U in the hlood feUJd bod-1I cnunt. luckily you glip,ped away,. Now you s.ugn on as a gunner Of! vO!l:rioUiSfr@j~hters.rn.OV'lIlI!: on when you J~ar~uu.liIyR.odl!lJI. ~Iunh~r-~ 1Il:"e. l"JNng tri-O g
dOSJ@.

was a geill.r bag m~ed wlth t he few personal

belOtlglillgs

Streetwise

PL1lJmetary systems __

II

Survival .. ~~~~

WUlpow'er

__

.
Armor repair m<ls:~er .mpmr Dernolltlons __
f':irst aid Security

• •

:

Beast r.idiimg Repul.so.rH£t
op~raUo]) Sensor's
S~Mshi p gun:neIf'Y __

~---2lD _
_

:
..

• •

_ _

~~
_

_

• •

: •

Persolllallity: You're g,r.im and quiet. You keep to
yoW'.sclfaad nev~r ta]Il: about your past. In portyou keep a sharp eye riper!! Jor elliemyclan members hunting you
down,

Repu.lsodin repair Starship weapon

_

Stmship shi!~[ds~ __ .' Swoop operetlon __

• •

ObJedivel~To ~vil.cleRod tan hunters fO]~JfJwi[lg:yo~
which means movlngaround a lot.

'

...........••••••.•.............•
Speciall Abll.l!tles

• ..
..

A QU'ote:

"lola! ..lie nOEb;ih liravosabs, wey 20. saitta blasUca vo ssk neli:isho. ~

NOJ'lie.

MQve'.

If'o;r,ceSensitive?
Force Pomts

_

No
l

10 • wheth'e;rit is dane with a bl<tstJeror a quad laser can-

:

(Trans~ ati 011; "Huntrnsjs

an honorab~.e· p.rofes,s,iolJJ,

Dark. Side P~mb _. _~

• •
• •

nOH"~) halo'!t ~~ligHedOll'l'o-1th any ~rnugg!er ~haracwr, or been n~cml.ted by anyone amo.ng a sl.arrship's crew. You might ]~ teamed up VI' llh anuther gum~.e[ iQr ::Iel:urUy ave

ConnecJllon

WI,lh OtherC:hQn:ll(if815i~ '( OIJ nl1g1u

: •

.ChaJGcte.J. IN:ameo: IYiPe~Pad!: Tracker G:endedSpecles: IHuman ,Ag&:, Height:
~ ~ 10
E <

Weig'hf:

_
_

P~IC:Q' lD:escriptlon:

~, .::

~ ~.

DeMerIiy master ,

• ••••••••••••••••••••••••••••••• 4D aD Perceptlo,i:)
_
_

BlJ"awnlJlrg parry Dodge

Bargain Con

_

~~
_ _ _

~

I
~
~

1
i.

Pick pocket Running

_ _

Forgery Gamb]ilng_~ Hide

Thrown weapons __

Persuasion Search Sneak
_

~ _ _

Kttowl~e-dg
~~

AUen species Cultures

Languages, Streetwise Survival

_ ~_ _

:Strengtih2ID'+1 BE'8iwHng _ <CIlmblng!~uDl'plng __
Lifting _

Eq,ulpment: Datapad. porter's sorHU baggage sled, :2 7 credtrs
IDackground:vou
'''PI.'I

nmlc and bat, repul-

Stamina

_

CmnmWl!kations

.computer pit'ogram-

hum)~ed!! nf. porters who mill about starports. ofIeilng 11.1 el.p tr!IIll!port pa!lKell.gf\fS' h!\ggage jor a fee. You h '. u.ff~r 'Y"ir'SOIlH.1 ami efflc:lP.int IIflrvlcp,:,. mm"l'l hl'ttl'r than ,..'. s]ow IJruids or Iri.ll.lfulJd inn ins 1ugg!tgl'l sorting syst,eml!,• • ' CUMmuers j 1J..!>l. pile Ule'j;r b.ags on your reDlIlsOlrtlflt sled : and YOu.il're pushlng and puUUns it to wherever they're • ht:<J.dln!ol"

ynUI1S pack

'tracker--on~

of the

.'

RepuLsorlUt
Sensors
operaUOf

wo.ng/repalr.

_

_

Starshlp gunnery~~ Starship shields __ .swoop operation __

Droid programming ,_ Drotd repair ~ First aid _ Repulserltnrepen _

• ' you load personal b!ll._gg_aSR olnd off li<ffiSPO'l1:S. Von fin 'I j;!Ie.t tu meet all. sorts nf spacers from ,around the gal~. .' Then eue day, while you W,Elre unloadIng 8!o:mesU5pl~

'

'. SpaCe travel. has alway.s. JilPPf'.alfirito Y01.11; Thillt's one '.' DJ (he reasous you track peeks ,at st!ll'jmrts. Sometimes

.

ctous ba,gl!!age.ioh) alreighte.r's cargo hold. thecre-w ran into. some trouble and took oU ,early. YOI.! wer~ $olin 011 ,. board. The crew to ok a Ji.kIngto you, and paid you a few nedits to help load and unload cargoes at their varitlil!]s destinetlons, Now you want to become a spacer yourself. See the galaxy. get i!'ito trouble, have some hm. :

Personal ~Iy= Yeu're ••••••••••••••••••••••••••••••••
Speclo~ ,AbUides
None.

opUrnJsUc and determined. You don't d~scour"iile ~l1Si[y, and are wUI:lnS to do yOUii:' best to proVE: that yOLm llIot just a young k.ld pac.k: tracker . 're

ObJe-diVes:. T,o s-crape 'together enough credits from.
wages and Ups to buy your own light freighter and become a I~genda:ry smuggler.

Move Force Seo:silive? Force.PoiHts,

~ HI No 1

A Quote:

"It J can pack a sled-load of bot haggage: under a customs inspector's Dose, I can smuggle: aoythlng past the Empire. ~

stuw'ed away on .1lJ sh~p belonging to any smugsle.t . or pnObC~:1hl:l.:ro'ilc::.teT. y nu m~giht have beMoodoo any rnIlem r

C:o.nn,ection
ber
0;[ a..

Wi." OIb8"
crew

CIU:UiCllden1:

You might

weren't f,e<liIty inVited.

snn.lggling:

O1!nda.~ged a]ong t

eve:Jil

th ougfu

Is f<Ji11' lor both yourchent and your p.-n:eMts ~W'ID the oppresston the Empirebriefly lnflided on your home-\i'i"Orld. but there are '110 fair dealings wherethe Em:plre'.P ltl!l. datapacl.Computer prow 0011minglrepair Droid programming Drold repair First <I1d_= Security __ ~ Space transports repair Starship weapon repatr . BQc-kg~unch yoUr YOIil were ilus~ .s. 10 No fORe Points Dark.Aqu':'I"li"~·: Marl r.ITrIi&:: a _ lype: Mon Cabilmari Spacer Gend.'iiC' lot v~llI@afld risk. ~m to {l!11')t?~n"ly.lfyour business d:ealings happen to cneer or inJun:: the Empire.roflt marglil.GD' Perce-piLon Bargain eon_~ Hide __ .Jjl(h.~n) • _ • • CUml:'dng/~llmpi IlS .rily.:r ~o payoff your passage. IILI l'III?~IIlI}' ttl aiD Dexte. " _ . _ _ '. • • • .imd &Jclll clIe-cts. ~_ Move FOl"EeSen!dUve? PQOlloncdlity= .i1:th yoor work_ lt' $ only· taU' tbilt snml:'!lmt:'ly h.ffer a.." Connection With .3D _ _ Melee parry Runnmg _ _ Persuasion Search Sneak _~ = _ _ _ ''. f'l!n::eptiD\!liIIlJdS!rengtl! lillnbule. Dry Eill..j ater·. or you might have ~oll'leda . blasters.. '.eU to the SIIlII.I.ive. • Ii· Thrown weapons. ..l~{l"n!l1~~.' .d Valu~ Willpower _ _ Technh:al __ GD _ _ _ _ enslaved your :poop!e. Now you put yo.nd accept what others say $ b"uth. Side POmb __ 1 • • • • br·~a)t. Muii CiliI:amari su.en: You mla.' '.ased v.i W!tlI a freetrader of diUbious reputation.ht •••••••••••••••••••••••••••••••• SpedQI Abilities MOist Encirorlffl(. you're even more pJt".' . 500 credJi1~ on • iqulpm.f: Blaster ptstul (4D).u:_r NQ:. and S<OOln arranged to nee .ka~ ~ r. Yoall're c"reful~y to a.Jii'M!fl!Mis.. acoundtels '.~marU C~ID snll btl Inde:n:uued to another smuggler. Since you d:idn't have manycredlts. You didn't want to .stick around.:B1..hH~ /MOrt Calamari Ag&: Height: Weight: ~.fI.Je 'booth Iller8_1I. AstwgatioD Communications operation Sensors __ Space transporta Repu1sorUft _ __ _ ~_=~ __ Starship g!llnnery __ Starshrnp sJIDie]ds_ .MOD Calam1U. comltnk.au.' and even Hutts.heekl.ur buslness acumen to work as a smuggler.s: To make as many credits as you can the Empire's Expense.~ "I can bargain with criitillilWs. you indentured youu.e 3md ".z a 'Chan. Se>e Exw pimlled P8 216_ .~K.. __ Planetary systems __ St:reetwise _ . p~ .In dry en".' II A Ql!Iof.' '.r1{)r:I 11id 'sfnmgtf1 attribut. l:l1. You're a bit too a.Ii.btrepl"l!lm~1Hr' homaworld when the Empire shewed ll.en.~ Strength Brawling Knowledge Allen species Bureaucracy Business Cultures Languages ~~ 2D+2 ~ _ _ _ _ Law enforcement..s-e~$ eacl1 cal.mt$:· In rnui~l enviIomnenls.cuHi1bat _ _ _ . and charge 3 Shlpplt'lg fee which.onlhullr).Othf!\1 ChQ'mo. differences You're a ~air dealerwac'd rather 3tlLLlu!l wU h words than..Physical DesCJllption: IDle-x1'erity master Brawling parry Dodge Melee . at 'Obj&ct...ances agaJnst the Empire .tmstlng.s concerned.crew w~(!l alle!.__ • Swimming =~ _ : • • .

enary ca. Jf !lJ dhwt can't P~iY.Qal'Q~r N~m9= T~: Me'fcenaxyTrader G"d@I'ISp".' II your Ctl!:fip<lliions . usinl!! y.filense life of III mere. You m<la:J.':rrine (.aM Soee y. hY!P1'!rlmes! shfp$llng the you most lucrative c.__ CIOn Gamb]ing ~~~ _ _ Grenade j MeI.1:Ig.. J'Cli~e Sensitilve? ..endJy c. ..ngri5ks_ 0111 hot car- Space transports _ _ '•• ' 41 A Quote: extra.ipm. 3:D+1 _ Climibing/jumping __ l.. or bnsuag~ ~~~~~ lO:liW some eredltsas ..~ Som~('if ~pedol AbUlt~es.<lst cost you 5ofl)e~~:d[lg St<lil"shipgun~ery __ Sti1t'l's.1!.ate cargces.to IIIlegai ones whIch. : tnan rerumto the Icomb1l:t-l..:-. Knowledge Business ~~ Cultures h~tlrrridation _ _ _ Sfl'eJilgflil ~bawiifilg ~~.ilJ and tactieal advlee. •• . u knife (STR+. _ Powersu~t (lpRepUl~sorlMt DiP•. Hnceofwor!k. <II • .o. _ _ [)liIxteri1ly EUa:ster Blaster A. smMgglet crew to prov~de pwtet:ti..1ients.. Ra:ther Backgroundl: Y 011 used to apUlude for p1loUfI!'l vshtclss. Demolttions First aid .s'sengers p.stem. • .ent: Bla8il fu~~met·aIJ vest ( + 1D phys1cal.uUnS _ Stamina _ .a.rIirI your ~I:Ilp and set up encounters wUh.more.~ _ _ Gmund vehicle op.g parry Dodge.fllgea from your mercenary unit You might have been bired by <I. ~:lOteJilUa. son c~ed~t}j ----~~~~ .1th'1e~tr~.I)) I t~um!i k.bipshields '••••• <II.~ 1 d ~lH~FJ$:V. be a msrceuary with an W~lell your .Uit~de.. repair Starship weapon repalr ' .e-lghf: . =.rtiUery BrawHn. l GO AstrogatiQn Commynh:at:loiiJs R]a::. )' on a!waY$~h..he's not [lying..8Jrge wha. ~ralcJ.Jh~'rreRUiir Perrsonaillty: .ki~lsto eemto mendeer a transport and By it out of the hot zonli:.~ C.oe transports __ .n fill r for In{$ caJlgo and theamotm:t of dsk :Irrvolv~d.[ly ]1ot-s o-tr!.--:.• "'".!IJrgM$.:i. _.' ' Yow.__ Sensors Spa. Muve COlilneclonWlth 10 No ~---[ • Other Cfu:n·Q.cm H erd'ur<::emen~ PlanetarY' sy.es~ /Human A-te. •• Repu]s.llo oldy) If lll!ll!~t.c11H D4IoUflgs.night bere.ee eerubat ~ MelJBe pa:!I"fY _ Missile wClI1Jons s Running ~ ~ 'fhr'CI'W'[lweapons __ ~ Ve!h~c1eb]aste:rs ~ Hid"e Persnasion _ ~~~~~ l Seat'Ch _ Equ.lHedor captured.~ Sllni'.m squeeze thelmper1al blockade.& ply the. "oultiL'1l your p:a.s __ _ Swimming ~~~~~ 8treeLwlsB . h~IH:lIil:ud tm. _ Pbys!J«l1 Description: We-tght. rusk m~{lmeiITt is the key ~CI yoursucoess.ID).:cte:rs..H.C:. you ~ deeJd'ed to move toll~cI make t 0 a dUferent .With all your ~lOnJtad6.m~:.l!p tor it In k]uliwlng how to .orlift repal:r __ Security ~~~ .der.ill. You're not the greatest pH'll. .'. but YOI! ma~e. most YOUr' unit was Ir. None.~a!>teontr act exptred.. •••••••••••••••••••••••••••••••••• 40 Pereep.rJ'y ever to your new professkUl. Objediv·G!s: To make some !!load money gOE'5 wh ile:mjnl. n wasn Tt a tmge leap to SO from ~hl pp~ng I@gltlm.tio:n 3D" Bargain _---_Command ." ~S1!lre.s ssa men::..ed escape..(.ivru __ ~~~_ Te-chtliical --_ Armor repair 2D _ _ These 08111'.

.h~ pUo!jt nd 1:<15 trlend~. Now a YOI!li You like to Slle:".e. Blast UI'inj!ls.l.and blew up your fel10w mef1ce'naries when they m~s5ed up.I Imo d!<lngero1ll:~bMUes. _ --.Pe:rsolll. Ammo i "fnrownweaporns __ pl~e (. • • • sl'l!ealdJogup on their enemiesa~.N![)[le" • Connection WllThOther 'ChQl!Qcfeu: AnyEiI'l2ighiter force Senlritive? 'Force PolQt:9 Dafk Side Pojillil:8 No I .ing bts boses and bla!>ti[l.g'ht be blown Up r!). . . Cr'editi U[I b\lJJndoi:ier.ming • le. ally [lOtlced~h...'lefl]! to have such a powerfuar.lIke it even more when helping d.$tefpimll (51).tooimm Roustabout Geo. You .emrneans blas:Ung things. so you derided to stay with t..)Jt you... bl<l$t helmet and vest Background:: You nell Sfrength Knowledge Mien.em_They " .ey nm hu:o~roub. ·fortl...Ag!!':.ipt:ioli1l:.i:la an:d terso only].__ Starship gunnery ..~end es yQ~ .efeir NClI'IlIIQ<:: fypiil: KJia.__ Blaster .I!(l1IlldsorliU operation.us.enot too SITl<l. hun~ thi~s dcwnand blas:t them. ThIs made you ~wrled: you m~.. IKmatootQ:~[l Welight~ _ _ Dexte:r.tiOfll _ Planetary systems __ .yeJl<ed . ~ent YQ!i.ChiQil'Q.ndlerlSpedes: ..A...STR1·2D)...lght: IPhy5~tal Destr. satmL You'ne IOYdl to 'the..i1y . help them by tm. QUQtre: ~Hey g'J\'€ thatcrate bsck ot I.!e.. was good.rt.ollfy: - : .yeu to mai1!Y planets ~Ilexchaflge (Of mov.esalld many-enemies.!ggleir with lots of cr<ll....ping li:ftifiS' _ __ • • • . but your friends Ute you j ust the.. U1er!LOli s you to the Hults as a mercenary: The Huns We:Jiecoo']""". : YI~JU':r..c-hrdcal Beast riding ~~~_ P'owers ult 0iPetatlon_ R. You ]OlUlid apJ]ot wh01i'oOR.. TMs..' • captafi..b~tj'ou!~ I ~.. Space transports .es:.__ ]1rawling Dodge Gren... species _~~~ __ _ lntim.Brawling Climbing/jum. So you dec!dedl to tun far" far away.!'lwould be ~ nra. Melee comba:t Search ~ Sneak ------ _ Equlpmen: (0 m phy$l:cal.2D .id01ll. . • • .... The HuU:s wen: also not so ICQOi1L-they ~crt angry an the time. • . He. ¥oum:.. 5pe.__ Swoopoperati..ade •••••••••••••••••••••••••••••••• 4D+t P.iI: up ~ Swim..d blasting nke that.. Especially any :mu.. • Mocft hU .gdliUerentpiac..dilves: lwoldf~e Hurts..bealllY ~Ioit. • and then tn.g peoplewho dtdn'Ulkehlm... Help Y01JlT friends.li...' .erception Con patry ~~~~ _ _ _ Bargain ~~~ _ ~~~ GarnbUng H~de_~ _ _ FIrearms _~~~~.5 '1 ene'rgy" he. : • _ _ _ Streetwise ~~~ Survival WiUpower SlLamIna th~llg5aru::l blast ~h!em. they let you beat t~ings up.on __ : • Obje.1t.cil:al AbUifri&:s .. They 'heip Y01!lJmd you he1!p them ..m.ed seeln.

wguages _ _ _ C1'imbinWJump·. night sui'tgea!r bll."Lrsp~eder. You've always had an affinity hn flying :: fast nttl.andent • suub tt-ghten.W 'to .redlts Equlpme\nt:: Blaster pistol (4D). You were an ace. '.r SpeclaJ AbUH.ryonu~ 'Blsl!.. 'lio protett shl. A Quote<:= ~l'vueen rocks :!Iy bett~r than that Give me the eenerels. swoops and alrspeeders.ptl..g _ _ ..chi nes . but your brash amt.•.ude soon got you in with o!Iuvhorlty.e.. ~ 1 j ~ I Dodge parry --Brawling . tJe~CQ8t· tint n ·t~·~ nt 011! h!Unw pilot.i''lI:rnmiWig 2.: You m~ght prove your mght abl]j· • ties.lSpecJN~ IHull'iUl Weight:: _ _ .:g.peed '.bip weapon O_je-cti¥vl: 'fou havean egotistical need. half as great as you say they are.•. Isafety parametlel's.••. flyll'l g .Physical DRm..nd. Swimmin... .•.' '. Hrawnng .. Th I'! hiRstw. If ~ou CMot beat them." Ch.. ReplIJ]sor. Nnw Ulf<!: you travelthe goilouzy.. and barely avollided darlp['QuS ob'I' Planetary systems _ Survival ~ _ _.Q: .•.l'i . a 'I G.I'IC"\Olfity-: S'peed 15 everythIng.. Get ready to see some reili .andrarely back down Jrom challenges. Move Force Pnlnts Dark SIde ~----Foree· Se'D81Uft? No .bilities to anyone who will let you [lear a corkplt.es No·ne.chaic starshlp pUotlng 4D _ Astmgation~~~~ C:ommuni.. you can't brag to them.s and ..ve j 01 ned a {ndgbt<er om._~~_ Search Sneak _ _ ! Knowlecl'ge AJlen speetes Cultures ~nUmidi3JUon _ 2D _ StNAgtb S'[JO c. WiUpow.'er program:m'lnx(r'epalrtronble Droid pmg..B III your sygbim. .pplil'D. .r.. j j Running _ Persuaslon .Ji "ID 'I).] 10 Pomts ·rUJIll":Sl~_ '.in.Witb ha.trying to prove YOUJIr fUsht II..r__ repale • When you left home.. pushing U to the limit. Oha!'QcMr' Rame: 'lype: Hot-ShOot rHot ..ljft --Comput.. tered the {amUy landspeeder. t10 outshine bu!t'er Starship ~ru:I1J11~ry __ Starshlp sh~eJds__ Swoop.l'Iyto rl n that I. _ _ __ Command Con Hide ~~~ _ . you ~ourne}'edtQ the larg~5t' . }.. you quick1y masII.!Itl'l rty l'II'!tf~T ~nri Lha11!!!.•••. operation _ ' PJVp.pHoting. overrode the s. ' II' . stactes._ Stimdna _ Dackground..D Droidrepair ~ First aid _ _ Repulsorllft repalr __ StarUghter repal. • later you trled speeder bikes.Ilyone else. . You had good luck WIth machines. o III' '.O'1!l left }...c·ations.. When you!" l1ot-.on: l § . . Others mlght rallow you II' your pUotlng skntsare •.er Mechanical Ar.•.. :: Each time you pulled wtld stunts.: spaceport IOnyour planet The!"e ynu JoIned the pl:oln" • eta~ militia's flight unit.QI'Qcte:§. Ycu'realways out to prove yourseU.: • Conneetiolll.••• ' ••• " " '.01l)r~om""workl. 'ii' s s ~ g Age-I: He-lgM: . operat ion Sensors _~ Space transpott~ __ Starftghter piloting Stars.' Cha:rncter '•. ~T·e.\Vh:en you were young. .MeLeecombat Melee parry ~~ weapfin~ ~ Thrown Blaster D-xmrilty _ PerceptiQn __ Bargatn 4D ~.

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